wined3d: Use shader_sm1_read_opcode() in shader_get_registers_used().
[wine] / dlls / winejack.drv / Makefile.in
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR    = @srcdir@
4 VPATH     = @srcdir@
5 MODULE    = winejack.drv
6 IMPORTS   = dxguid uuid winmm user32 kernel32
7
8 C_SRCS = \
9         audio.c \
10         jack.c
11
12 @MAKE_DLL_RULES@
13
14 @DEPENDENCIES@  # everything below this line is overwritten by make depend