2 * Copyright (c) 1998-2004 Lionel Ulmer
3 * Copyright (c) 2002-2005 Christian Costa
4 * Copyright (c) 2006 Stefan Dösinger
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 * IDirect3DDevice implementation, version 1, 2, 3 and 7. Rendering is relayed
21 * to WineD3D, some minimal DirectDraw specific management is handled here.
22 * The Direct3DDevice is NOT the parent of the WineD3DDevice, because d3d
23 * is initialized when DirectDraw creates the primary surface.
24 * Some type management is necessary, because some D3D types changed between
30 #include "wine/port.h"
31 #include "wine/debug.h"
45 #include "wine/exception.h"
51 #include "ddraw_private.h"
53 WINE_DEFAULT_DEBUG_CHANNEL(d3d7);
54 WINE_DECLARE_DEBUG_CHANNEL(ddraw_thunk);
57 const GUID IID_D3DDEVICE_WineD3D = {
61 { 0xb7,0x98,0xc6,0x8a,0x77,0x2d,0x72,0x2a }
64 /*****************************************************************************
65 * IUnknown Methods. Common for Version 1, 2, 3 and 7
66 *****************************************************************************/
68 /*****************************************************************************
69 * IDirect3DDevice7::QueryInterface
71 * Used to query other interfaces from a Direct3DDevice interface.
72 * It can return interface pointers to all Direct3DDevice versions as well
73 * as IDirectDraw and IDirect3D. For a link to QueryInterface
74 * rules see ddraw.c, IDirectDraw7::QueryInterface
76 * Exists in Version 1, 2, 3 and 7
79 * refiid: Interface ID queried for
80 * obj: Used to return the interface pointer
83 * D3D_OK or E_NOINTERFACE
85 *****************************************************************************/
87 IDirect3DDeviceImpl_7_QueryInterface(IDirect3DDevice7 *iface,
91 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
92 TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(refiid), obj);
94 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
98 return DDERR_INVALIDPARAMS;
100 if ( IsEqualGUID( &IID_IUnknown, refiid ) )
102 *obj = ICOM_INTERFACE(This, IDirect3DDevice7);
105 /* Check DirectDraw Interfac
\ 1s */
106 else if( IsEqualGUID( &IID_IDirectDraw7, refiid ) )
108 *obj = ICOM_INTERFACE(This->ddraw, IDirectDraw7);
109 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
111 else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
113 *obj = ICOM_INTERFACE(This->ddraw, IDirectDraw4);
114 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
116 else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
118 *obj = ICOM_INTERFACE(This->ddraw, IDirectDraw2);
119 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
121 else if( IsEqualGUID( &IID_IDirectDraw, refiid ) )
123 *obj = ICOM_INTERFACE(This->ddraw, IDirectDraw);
124 TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
128 else if ( IsEqualGUID( &IID_IDirect3D , refiid ) )
130 *obj = ICOM_INTERFACE(This->ddraw, IDirect3D);
131 TRACE("(%p) Returning IDirect3D interface at %p\n", This, *obj);
133 else if ( IsEqualGUID( &IID_IDirect3D2 , refiid ) )
135 *obj = ICOM_INTERFACE(This->ddraw, IDirect3D2);
136 TRACE("(%p) Returning IDirect3D2 interface at %p\n", This, *obj);
138 else if ( IsEqualGUID( &IID_IDirect3D3 , refiid ) )
140 *obj = ICOM_INTERFACE(This->ddraw, IDirect3D3);
141 TRACE("(%p) Returning IDirect3D3 interface at %p\n", This, *obj);
143 else if ( IsEqualGUID( &IID_IDirect3D7 , refiid ) )
145 *obj = ICOM_INTERFACE(This->ddraw, IDirect3D7);
146 TRACE("(%p) Returning IDirect3D7 interface at %p\n", This, *obj);
150 else if ( IsEqualGUID( &IID_IDirect3DDevice , refiid ) )
152 *obj = ICOM_INTERFACE(This, IDirect3DDevice);
153 TRACE("(%p) Returning IDirect3DDevice interface at %p\n", This, *obj);
155 else if ( IsEqualGUID( &IID_IDirect3DDevice2 , refiid ) ) {
156 *obj = ICOM_INTERFACE(This, IDirect3DDevice2);
157 TRACE("(%p) Returning IDirect3DDevice2 interface at %p\n", This, *obj);
159 else if ( IsEqualGUID( &IID_IDirect3DDevice3 , refiid ) ) {
160 *obj = ICOM_INTERFACE(This, IDirect3DDevice3);
161 TRACE("(%p) Returning IDirect3DDevice3 interface at %p\n", This, *obj);
163 else if ( IsEqualGUID( &IID_IDirect3DDevice7 , refiid ) ) {
164 *obj = ICOM_INTERFACE(This, IDirect3DDevice7);
165 TRACE("(%p) Returning IDirect3DDevice7 interface at %p\n", This, *obj);
168 /* Unknown interface */
171 ERR("(%p)->(%s, %p): No interface found", This, debugstr_guid(refiid), obj);
172 return E_NOINTERFACE;
175 /* AddRef the returned interface */
176 IUnknown_AddRef( (IUnknown *) *obj);
180 static HRESULT WINAPI
181 Thunk_IDirect3DDeviceImpl_3_QueryInterface(IDirect3DDevice3 *iface,
185 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
186 TRACE_(ddraw_thunk)("(%p)->(%s,%p) thunking to IDirect3DDevice7 interface.\n", This, debugstr_guid(riid), obj);
187 return IDirect3DDevice7_QueryInterface(ICOM_INTERFACE(This, IDirect3DDevice7),
192 static HRESULT WINAPI
193 Thunk_IDirect3DDeviceImpl_2_QueryInterface(IDirect3DDevice2 *iface,
197 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
198 TRACE_(ddraw_thunk)("(%p)->(%s,%p) thunking to IDirect3DDevice7 interface.\n", This, debugstr_guid(riid), obj);
199 return IDirect3DDevice7_QueryInterface(ICOM_INTERFACE(This, IDirect3DDevice7),
204 static HRESULT WINAPI
205 Thunk_IDirect3DDeviceImpl_1_QueryInterface(IDirect3DDevice *iface,
209 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
210 TRACE_(ddraw_thunk)("(%p)->(%s,%p) thunking to IDirect3DDevice7 interface.\n", This, debugstr_guid(riid), obp);
211 return IDirect3DDevice7_QueryInterface(ICOM_INTERFACE(This, IDirect3DDevice7),
216 /*****************************************************************************
217 * IDirect3DDevice7::AddRef
219 * Increases the refcount....
220 * The most exciting Method, definitely
222 * Exists in Version 1, 2, 3 and 7
227 *****************************************************************************/
229 IDirect3DDeviceImpl_7_AddRef(IDirect3DDevice7 *iface)
231 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
232 ULONG ref = InterlockedIncrement(&This->ref);
234 TRACE("(%p) : incrementing from %lu.\n", This, ref -1);
240 Thunk_IDirect3DDeviceImpl_3_AddRef(IDirect3DDevice3 *iface)
242 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
243 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
244 return IDirect3DDevice7_AddRef(ICOM_INTERFACE(This, IDirect3DDevice7));
248 Thunk_IDirect3DDeviceImpl_2_AddRef(IDirect3DDevice2 *iface)
250 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
251 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
252 return IDirect3DDevice7_AddRef(ICOM_INTERFACE(This, IDirect3DDevice7));
256 Thunk_IDirect3DDeviceImpl_1_AddRef(IDirect3DDevice *iface)
258 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", iface);
259 return IDirect3DDevice7_AddRef(COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice, IDirect3DDevice7, iface));
262 /*****************************************************************************
263 * IDirect3DDevice7::Release
265 * Decreases the refcount of the interface
266 * When the refcount is reduced to 0, the object is destroyed.
268 * Exists in Version 1, 2, 3 and 7
273 *****************************************************************************/
275 IDirect3DDeviceImpl_7_Release(IDirect3DDevice7 *iface)
277 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
278 ULONG ref = InterlockedDecrement(&This->ref);
280 TRACE("(%p)->() decrementing from %lu.\n", This, ref +1);
282 /* This method doesn't destroy the WineD3DDevice, because it's still in use for
283 * 2D rendering. IDirectDrawSurface7::Release will destroy the WineD3DDevice
284 * when the render target is released
288 IParent *IndexBufferParent;
291 /* Free the index buffer */
292 IWineD3DDevice_SetIndices(This->wineD3DDevice,
295 IWineD3DIndexBuffer_GetParent(This->indexbuffer,
296 (IUnknown **) &IndexBufferParent);
297 IParent_Release(IndexBufferParent); /* Once for the getParent */
298 if( IParent_Release(IndexBufferParent) != 0) /* And now to destroy it */
300 ERR(" (%p) Something is still holding the index buffer parent %p\n", This, IndexBufferParent);
303 /* Restore the render targets */
304 if(This->OffScreenTarget)
306 /* This->target is the offscreen target.
307 * This->ddraw->d3d_target is the target used by DDraw
309 TRACE("(%p) Release: Using %p as front buffer, %p as back buffer\n", This, This->ddraw->d3d_target, NULL);
310 IWineD3DDevice_SetFrontBackBuffers(This->wineD3DDevice,
311 This->ddraw->d3d_target->WineD3DSurface,
315 /* Release the WineD3DDevice. This won't destroy it */
316 if(IWineD3DDevice_Release(This->wineD3DDevice) <= 0)
318 ERR(" (%p) The wineD3D device %p was destroyed unexpectadely. Prepare for trouble\n", This, This->wineD3DDevice);
321 /* The texture handles should be unset by now, but there might be some bits
322 * missing in our reference counting(needs test). Do a sanity check
324 for(i = 0; i < This->numHandles; i++)
326 if(This->Handles[i].ptr)
328 switch(This->Handles[i].type)
330 case DDrawHandle_Texture:
332 IDirectDrawSurfaceImpl *surf = (IDirectDrawSurfaceImpl *) This->Handles[i].ptr;
333 FIXME("Texture Handle %ld not unset properly\n", i + 1);
338 case DDrawHandle_Material:
340 IDirect3DMaterialImpl *mat = (IDirect3DMaterialImpl *) This->Handles[i].ptr;
341 FIXME("Material handle %ld not unset properly\n", i + 1);
346 case DDrawHandle_Matrix:
348 /* No fixme here because this might happen because of sloppy apps */
349 WARN("Leftover matrix handle %ld, deleting\n", i + 1);
350 IDirect3DDevice_DeleteMatrix(ICOM_INTERFACE(This, IDirect3DDevice),
356 FIXME("Unknown handle %ld not unset properly\n", i + 1);
361 HeapFree(GetProcessHeap(), 0, This->Handles);
363 /* Release the render target and the WineD3D render target
364 * (See IDirect3D7::CreateDevice for more comments on this)
366 IDirectDrawSurface7_Release(ICOM_INTERFACE(This->target, IDirectDrawSurface7));
367 IDirectDrawSurface7_Release(ICOM_INTERFACE(This->ddraw->d3d_target,IDirectDrawSurface7));
369 This->ddraw->d3ddevice = NULL;
371 /* Now free the structure */
372 HeapFree(GetProcessHeap(), 0, This);
379 Thunk_IDirect3DDeviceImpl_3_Release(IDirect3DDevice3 *iface)
381 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
382 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
383 return IDirect3DDevice7_Release(ICOM_INTERFACE(This, IDirect3DDevice7));
387 Thunk_IDirect3DDeviceImpl_2_Release(IDirect3DDevice2 *iface)
389 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
390 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
391 return IDirect3DDevice7_Release(ICOM_INTERFACE(This, IDirect3DDevice7));
395 Thunk_IDirect3DDeviceImpl_1_Release(IDirect3DDevice *iface)
397 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
398 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
399 return IDirect3DDevice7_Release(ICOM_INTERFACE(This, IDirect3DDevice7));
402 /*****************************************************************************
403 * IDirect3DDevice Methods
404 *****************************************************************************/
406 /*****************************************************************************
407 * IDirect3DDevice::Initialize
409 * Initializes a Direct3DDevice. This implementation is a no-op, as all
410 * initialization is done at create time.
412 * Exists in Version 1
415 * No idea what they mean, as the MSDN page is gone
419 *****************************************************************************/
420 static HRESULT WINAPI
421 IDirect3DDeviceImpl_1_Initialize(IDirect3DDevice *iface,
422 IDirect3D *Direct3D, GUID *guid,
425 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
427 /* It shouldn't be crucial, but print a FIXME, I'm interested if
428 * any game calls it and when
430 FIXME("(%p)->(%p,%p,%p): No-op!\n", This, Direct3D, guid, Desc);
435 /*****************************************************************************
436 * IDirect3DDevice7::GetCaps
438 * Retrieves the device's capabilities
440 * This implementation is used for Version 7 only, the older versions have
441 * their own implementation.
444 * Desc: Pointer to a D3DDEVICEDESC7 structure to fill
448 * D3DERR_* if a problem occurs. See WineD3D
450 *****************************************************************************/
451 static HRESULT WINAPI
452 IDirect3DDeviceImpl_7_GetCaps(IDirect3DDevice7 *iface,
453 D3DDEVICEDESC7 *Desc)
455 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
456 D3DDEVICEDESC OldDesc;
457 TRACE("(%p)->(%p)\n", This, Desc);
459 /* Call the same function used by IDirect3D, this saves code */
460 return IDirect3DImpl_GetCaps(This->ddraw->wineD3D, &OldDesc, Desc);
463 /*****************************************************************************
464 * IDirect3DDevice3::GetCaps
466 * Retrieves the capabilities of the hardware device and the emulation
467 * device. For Wine, hardware and emulation are the same (it's all HW).
469 * This implementation is used for Version 1, 2, and 3. Version 7 has its own
472 * HWDesc: Structure to fill with the HW caps
473 * HelDesc: Structure to fill with the hardare emulation caps
477 * D3DERR_* if a problem occurs. See WineD3D
479 *****************************************************************************/
480 static HRESULT WINAPI
481 IDirect3DDeviceImpl_3_GetCaps(IDirect3DDevice3 *iface,
482 D3DDEVICEDESC *HWDesc,
483 D3DDEVICEDESC *HelDesc)
485 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
486 D3DDEVICEDESC7 newDesc;
488 TRACE("(%p)->(%p,%p)\n", iface, HWDesc, HelDesc);
490 hr = IDirect3DImpl_GetCaps(This->ddraw->wineD3D, HWDesc, &newDesc);
491 if(hr != D3D_OK) return hr;
497 static HRESULT WINAPI
498 Thunk_IDirect3DDeviceImpl_2_GetCaps(IDirect3DDevice2 *iface,
499 D3DDEVICEDESC *D3DHWDevDesc,
500 D3DDEVICEDESC *D3DHELDevDesc)
502 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
503 TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice3 interface.\n", This, D3DHWDevDesc, D3DHELDevDesc);
504 return IDirect3DDevice3_GetCaps(ICOM_INTERFACE(This, IDirect3DDevice3),
509 static HRESULT WINAPI
510 Thunk_IDirect3DDeviceImpl_1_GetCaps(IDirect3DDevice *iface,
511 D3DDEVICEDESC *D3DHWDevDesc,
512 D3DDEVICEDESC *D3DHELDevDesc)
514 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
515 TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice3 interface.\n", This, D3DHWDevDesc, D3DHELDevDesc);
516 return IDirect3DDevice3_GetCaps(ICOM_INTERFACE(This, IDirect3DDevice3),
521 /*****************************************************************************
522 * IDirect3DDevice2::SwapTextureHandles
524 * Swaps the texture handles of 2 Texture interfaces. Version 1 and 2
527 * Tex1, Tex2: The 2 Textures to swap
532 *****************************************************************************/
533 static HRESULT WINAPI
534 IDirect3DDeviceImpl_2_SwapTextureHandles(IDirect3DDevice2 *iface,
535 IDirect3DTexture2 *Tex1,
536 IDirect3DTexture2 *Tex2)
538 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
540 IDirectDrawSurfaceImpl *surf1 = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirect3DTexture2, Tex1);
541 IDirectDrawSurfaceImpl *surf2 = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirect3DTexture2, Tex2);
542 TRACE("(%p)->(%p,%p)\n", This, surf1, surf2);
544 This->Handles[surf1->Handle - 1].ptr = surf2;
545 This->Handles[surf2->Handle - 1].ptr = surf1;
547 swap = surf2->Handle;
548 surf2->Handle = surf1->Handle;
549 surf1->Handle = swap;
554 static HRESULT WINAPI
555 Thunk_IDirect3DDeviceImpl_1_SwapTextureHandles(IDirect3DDevice *iface,
556 IDirect3DTexture *D3DTex1,
557 IDirect3DTexture *D3DTex2)
559 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
560 IDirectDrawSurfaceImpl *surf1 = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirect3DTexture, D3DTex1);
561 IDirectDrawSurfaceImpl *surf2 = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirect3DTexture, D3DTex2);
562 TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice2 interface.\n", This, surf1, surf2);
563 return IDirect3DDevice2_SwapTextureHandles(ICOM_INTERFACE(This, IDirect3DDevice2),
564 ICOM_INTERFACE(surf1, IDirect3DTexture2),
565 ICOM_INTERFACE(surf2, IDirect3DTexture2));
568 /*****************************************************************************
569 * IDirect3DDevice3::GetStats
571 * This method seems to retrieve some stats from the device.
572 * The MSDN documentation doesn't exist any more, but the D3DSTATS
573 * structure suggests that the amout of drawn primitives and processed
574 * vertices is returned.
576 * Exists in Version 1, 2 and 3
579 * Stats: Pointer to a D3DSTATS structure to be filled
583 * DDERR_INVALIDPARAMS if Stats == NULL
585 *****************************************************************************/
586 static HRESULT WINAPI
587 IDirect3DDeviceImpl_3_GetStats(IDirect3DDevice3 *iface,
590 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
591 FIXME("(%p)->(%p): Stub!\n", This, Stats);
594 return DDERR_INVALIDPARAMS;
596 /* Fill the Stats with 0 */
597 Stats->dwTrianglesDrawn = 0;
598 Stats->dwLinesDrawn = 0;
599 Stats->dwPointsDrawn = 0;
600 Stats->dwSpansDrawn = 0;
601 Stats->dwVerticesProcessed = 0;
606 static HRESULT WINAPI
607 Thunk_IDirect3DDeviceImpl_2_GetStats(IDirect3DDevice2 *iface,
610 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
611 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, Stats);
612 return IDirect3DDevice3_GetStats(ICOM_INTERFACE(This, IDirect3DDevice3),
616 static HRESULT WINAPI
617 Thunk_IDirect3DDeviceImpl_1_GetStats(IDirect3DDevice *iface,
620 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
621 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, Stats);
622 return IDirect3DDevice3_GetStats(ICOM_INTERFACE(This, IDirect3DDevice3),
626 /*****************************************************************************
627 * IDirect3DDevice::CreateExecuteBuffer
629 * Creates an IDirect3DExecuteBuffer, used for rendering with a
635 * Desc: Buffer description
636 * ExecuteBuffer: Address to return the Interface pointer at
637 * UnkOuter: Must be NULL. Basically for aggregation, which ddraw doesn't
641 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
642 * DDERR_OUTOFMEMORY if we ran out of memory
645 *****************************************************************************/
646 static HRESULT WINAPI
647 IDirect3DDeviceImpl_1_CreateExecuteBuffer(IDirect3DDevice *iface,
648 D3DEXECUTEBUFFERDESC *Desc,
649 IDirect3DExecuteBuffer **ExecuteBuffer,
652 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
653 IDirect3DExecuteBufferImpl* object;
654 TRACE("(%p)->(%p,%p,%p)!\n", This, Desc, ExecuteBuffer, UnkOuter);
657 return CLASS_E_NOAGGREGATION;
659 /* Allocate the new Execute Buffer */
660 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DExecuteBufferImpl));
663 ERR("Out of memory when allocating a IDirect3DExecuteBufferImpl structure\n");
664 return DDERR_OUTOFMEMORY;
667 ICOM_INIT_INTERFACE(object, IDirect3DExecuteBuffer, IDirect3DExecuteBuffer_Vtbl);
670 object->d3ddev = This;
672 /* Initializes memory */
673 memcpy(&object->desc, Desc, Desc->dwSize);
675 /* No buffer given */
676 if ((object->desc.dwFlags & D3DDEB_LPDATA) == 0)
677 object->desc.lpData = NULL;
679 /* No buffer size given */
680 if ((object->desc.dwFlags & D3DDEB_BUFSIZE) == 0)
681 object->desc.dwBufferSize = 0;
683 /* Create buffer if asked */
684 if ((object->desc.lpData == NULL) && (object->desc.dwBufferSize > 0))
686 object->need_free = TRUE;
687 object->desc.lpData = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,object->desc.dwBufferSize);
688 if(!object->desc.lpData)
690 ERR("Out of memory when allocating the execute buffer data\n");
691 HeapFree(GetProcessHeap(), 0, object);
692 return DDERR_OUTOFMEMORY;
697 object->need_free = FALSE;
700 /* No vertices for the moment */
701 object->vertex_data = NULL;
703 object->desc.dwFlags |= D3DDEB_LPDATA;
705 object->indices = NULL;
706 object->nb_indices = 0;
708 *ExecuteBuffer = ICOM_INTERFACE(object, IDirect3DExecuteBuffer);
710 TRACE(" Returning IDirect3DExecuteBuffer at %p, implementation is at %p\n", *ExecuteBuffer, object);
715 /*****************************************************************************
716 * IDirect3DDevice::Execute
718 * Executes all the stuff in an execute buffer.
721 * ExecuteBuffer: The buffer to execute
722 * Viewport: The viewport used for rendering
726 * DDERR_INVALIDPARAMS if ExecuteBuffer == NULL
729 *****************************************************************************/
730 static HRESULT WINAPI
731 IDirect3DDeviceImpl_1_Execute(IDirect3DDevice *iface,
732 IDirect3DExecuteBuffer *ExecuteBuffer,
733 IDirect3DViewport *Viewport,
736 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
737 IDirect3DExecuteBufferImpl *Direct3DExecuteBufferImpl = ICOM_OBJECT(IDirect3DExecuteBufferImpl, IDirect3DExecuteBuffer, ExecuteBuffer);
738 IDirect3DViewportImpl *Direct3DViewportImpl = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Viewport);
740 TRACE("(%p)->(%p,%p,%08lx)\n", This, Direct3DExecuteBufferImpl, Direct3DViewportImpl, Flags);
742 if(!Direct3DExecuteBufferImpl)
743 return DDERR_INVALIDPARAMS;
746 IDirect3DExecuteBufferImpl_Execute(Direct3DExecuteBufferImpl, This, Direct3DViewportImpl);
751 /*****************************************************************************
752 * IDirect3DDevice3::AddViewport
754 * Add a Direct3DViewport to the device's viewport list. These viewports
755 * are wrapped to IDirect3DDevice7 viewports in viewport.c
757 * Exists in Version 1, 2 and 3. Note that IDirect3DViewport 1, 2 and 3
758 * are the same interfaces.
761 * Viewport: The viewport to add
764 * DDERR_INVALIDPARAMS if Viewport == NULL
767 *****************************************************************************/
768 static HRESULT WINAPI
769 IDirect3DDeviceImpl_3_AddViewport(IDirect3DDevice3 *iface,
770 IDirect3DViewport3 *Viewport)
772 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
773 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Viewport);
775 TRACE("(%p)->(%p)\n", This, vp);
779 return DDERR_INVALIDPARAMS;
781 vp->next = This->viewport_list;
782 This->viewport_list = vp;
787 static HRESULT WINAPI
788 Thunk_IDirect3DDeviceImpl_2_AddViewport(IDirect3DDevice2 *iface,
789 IDirect3DViewport2 *Direct3DViewport2)
791 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
792 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Direct3DViewport2);
793 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
794 return IDirect3DDevice3_AddViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
795 ICOM_INTERFACE(vp, IDirect3DViewport3));
798 static HRESULT WINAPI
799 Thunk_IDirect3DDeviceImpl_1_AddViewport(IDirect3DDevice *iface,
800 IDirect3DViewport *Direct3DViewport)
802 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
803 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Direct3DViewport);
804 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
805 return IDirect3DDevice3_AddViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
806 ICOM_INTERFACE(vp, IDirect3DViewport3));
809 /*****************************************************************************
810 * IDirect3DDevice3::DeleteViewport
812 * Deletes a Direct3DViewport from the device's viewport list.
814 * Exists in Version 1, 2 and 3. Note that all Viewport interface versions
818 * Viewport: The viewport to delete
822 * DDERR_INVALIDPARAMS if the viewport wasn't found in the list
824 *****************************************************************************/
825 static HRESULT WINAPI
826 IDirect3DDeviceImpl_3_DeleteViewport(IDirect3DDevice3 *iface,
827 IDirect3DViewport3 *Viewport)
829 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
830 IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *) Viewport;
831 IDirect3DViewportImpl *cur_viewport, *prev_viewport = NULL;
833 TRACE("(%p)->(%p)\n", This, vp);
835 cur_viewport = This->viewport_list;
836 while (cur_viewport != NULL)
838 if (cur_viewport == vp)
840 if (prev_viewport == NULL) This->viewport_list = cur_viewport->next;
841 else prev_viewport->next = cur_viewport->next;
842 /* TODO : add desactivate of the viewport and all associated lights... */
845 prev_viewport = cur_viewport;
846 cur_viewport = cur_viewport->next;
849 return DDERR_INVALIDPARAMS;
852 static HRESULT WINAPI
853 Thunk_IDirect3DDeviceImpl_2_DeleteViewport(IDirect3DDevice2 *iface,
854 IDirect3DViewport2 *Direct3DViewport2)
856 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
857 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Direct3DViewport2);
858 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
859 return IDirect3DDevice3_DeleteViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
860 ICOM_INTERFACE(vp, IDirect3DViewport3));
863 static HRESULT WINAPI
864 Thunk_IDirect3DDeviceImpl_1_DeleteViewport(IDirect3DDevice *iface,
865 IDirect3DViewport *Direct3DViewport2)
867 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
868 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Direct3DViewport2);
869 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
870 return IDirect3DDevice3_DeleteViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
871 ICOM_INTERFACE(vp, IDirect3DViewport3));
874 /*****************************************************************************
875 * IDirect3DDevice3::NextViewport
877 * Returns a viewport from the viewport list, depending on the
878 * passed viewport and the flags.
880 * Exists in Version 1, 2 and 3. Note that all Viewport interface versions
884 * Viewport: Viewport to use for beginning the search
885 * Flags: D3DNEXT_NEXT, D3DNEXT_HEAD or D3DNEXT_TAIL
889 * DDERR_INVALIDPARAMS if the flags were wrong, or Viewport was NULL
891 *****************************************************************************/
892 static HRESULT WINAPI
893 IDirect3DDeviceImpl_3_NextViewport(IDirect3DDevice3 *iface,
894 IDirect3DViewport3 *Viewport3,
895 IDirect3DViewport3 **lplpDirect3DViewport3,
898 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
899 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Viewport3);
900 IDirect3DViewportImpl *res = NULL;
902 TRACE("(%p)->(%p,%p,%08lx)\n", This, vp, lplpDirect3DViewport3, Flags);
906 return DDERR_INVALIDPARAMS;
907 *lplpDirect3DViewport3 = NULL;
920 res = This->viewport_list;
925 IDirect3DViewportImpl *cur_viewport = This->viewport_list;
926 if (cur_viewport != NULL)
928 while (cur_viewport->next != NULL) cur_viewport = cur_viewport->next;
934 *lplpDirect3DViewport3 = NULL;
935 return DDERR_INVALIDPARAMS;
938 *lplpDirect3DViewport3 = ICOM_INTERFACE(res, IDirect3DViewport3);
942 static HRESULT WINAPI
943 Thunk_IDirect3DDeviceImpl_2_NextViewport(IDirect3DDevice2 *iface,
944 IDirect3DViewport2 *Viewport2,
945 IDirect3DViewport2 **lplpDirect3DViewport2,
948 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
949 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Viewport2);
950 IDirect3DViewport3 *res;
952 TRACE_(ddraw_thunk)("(%p)->(%p,%p,%08lx) thunking to IDirect3DDevice3 interface.\n", This, vp, lplpDirect3DViewport2, Flags);
953 hr = IDirect3DDevice3_NextViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
954 ICOM_INTERFACE(vp, IDirect3DViewport3),
957 *lplpDirect3DViewport2 = (IDirect3DViewport2 *) COM_INTERFACE_CAST(IDirect3DViewportImpl, IDirect3DViewport3, IDirect3DViewport3, res);
961 static HRESULT WINAPI
962 Thunk_IDirect3DDeviceImpl_1_NextViewport(IDirect3DDevice *iface,
963 IDirect3DViewport *Viewport,
964 IDirect3DViewport **lplpDirect3DViewport,
967 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
968 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Viewport);
969 IDirect3DViewport3 *res;
971 TRACE_(ddraw_thunk)("(%p)->(%p,%p,%08lx) thunking to IDirect3DDevice3 interface.\n", This, vp, lplpDirect3DViewport, Flags);
972 hr = IDirect3DDevice3_NextViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
973 ICOM_INTERFACE(vp, IDirect3DViewport3),
976 *lplpDirect3DViewport = (IDirect3DViewport *) COM_INTERFACE_CAST(IDirect3DViewportImpl, IDirect3DViewport3, IDirect3DViewport3, res);
980 /*****************************************************************************
981 * IDirect3DDevice::Pick
983 * Executes an execute buffer without performing rendering. Instead, a
984 * list of primitives that intersect with (x1,y1) of the passed rectangle
985 * is created. IDirect3DDevice::GetPickRecords can be used to retrieve
991 * ExecuteBuffer: Buffer to execute
992 * Viewport: Viewport to use for execution
993 * Flags: None are defined, according to the SDK
994 * Rect: Specifies the coordinates to be picked. Only x1 and y2 are used,
995 * x2 and y2 are ignored.
998 * D3D_OK because it's a stub
1000 *****************************************************************************/
1001 static HRESULT WINAPI
1002 IDirect3DDeviceImpl_1_Pick(IDirect3DDevice *iface,
1003 IDirect3DExecuteBuffer *ExecuteBuffer,
1004 IDirect3DViewport *Viewport,
1008 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1009 IDirect3DExecuteBufferImpl *execbuf = ICOM_OBJECT(IDirect3DExecuteBufferImpl, IDirect3DExecuteBuffer, ExecuteBuffer);
1010 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Viewport);
1011 FIXME("(%p)->(%p,%p,%08lx,%p): stub!\n", This, execbuf, vp, Flags, Rect);
1016 /*****************************************************************************
1017 * IDirect3DDevice::GetPickRecords
1019 * Retrieves the pick records generated by IDirect3DDevice::GetPickRecords
1024 * Count: Pointer to a DWORD containing the numbers of pick records to
1026 * D3DPickRec: Address to store the resulting D3DPICKRECORD arry.
1029 * D3D_OK, because it's a stub
1031 *****************************************************************************/
1032 static HRESULT WINAPI
1033 IDirect3DDeviceImpl_1_GetPickRecords(IDirect3DDevice *iface,
1035 D3DPICKRECORD *D3DPickRec)
1037 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1038 FIXME("(%p)->(%p,%p): stub!\n", This, Count, D3DPickRec);
1043 /*****************************************************************************
1044 * EnumTextureFormatsCB
1046 * Callback called by WineD3D for each enumerated Texture format. It
1047 * translates the WineD3DFormat into a ddraw pixel format and calls
1048 * the application callback
1051 * Device: The WineD3DDevice's parents = The IDirect3DDevice7 interface
1053 * fmt: An enumerated pixel format
1054 * Context: Data pointer passed to WineD3D by
1055 * IDirect3DDevice7::EnumTexureformats
1058 * The return value of the application-provided callback
1060 *****************************************************************************/
1061 static HRESULT WINAPI
1062 EnumTextureFormatsCB(IUnknown *Device,
1066 struct EnumTextureFormatsCBS *cbs = (struct EnumTextureFormatsCBS *) Context;
1068 DDSURFACEDESC sdesc;
1069 DDPIXELFORMAT *pformat;
1071 memset(&sdesc, 0, sizeof(DDSURFACEDESC));
1072 sdesc.dwSize = sizeof(DDSURFACEDESC);
1073 sdesc.dwFlags = DDSD_PIXELFORMAT | DDSD_CAPS;
1074 sdesc.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
1075 pformat = &(sdesc.ddpfPixelFormat);
1076 pformat->dwSize = sizeof(DDPIXELFORMAT);
1078 PixelFormat_WineD3DtoDD(pformat, fmt);
1080 if( ( fmt == WINED3DFMT_UYVY) ||
1081 ( fmt == WINED3DFMT_YUY2) ||
1082 ( fmt == WINED3DFMT_DXT1) ||
1083 ( fmt == WINED3DFMT_DXT2) ||
1084 ( fmt == WINED3DFMT_DXT3) ||
1085 ( fmt == WINED3DFMT_DXT4) ||
1086 ( fmt == WINED3DFMT_DXT5) ||
1087 ( fmt == WINED3DFMT_MULTI2_ARGB) ||
1088 ( fmt == WINED3DFMT_G8R8_G8B8) ||
1089 ( fmt == WINED3DFMT_R8G8_B8G8) ||
1090 ( fmt == WINED3DFMT_L8) ||
1091 ( fmt == WINED3DFMT_A8L8) ||
1092 ( fmt == WINED3DFMT_A4L4) ||
1093 ( fmt == WINED3DFMT_V8U8) ||
1094 ( fmt == WINED3DFMT_L6V5U5) )
1096 /* These formats exist in D3D3 and D3D7 only,
1097 * so do not call the older callback
1099 if(cbs->cbv7) return cbs->cbv7(pformat, cbs->Context);
1103 /* Only one of these should be passed */
1104 if(cbs->cbv2) return cbs->cbv2(&sdesc, cbs->Context);
1105 if(cbs->cbv7) return cbs->cbv7(pformat, cbs->Context);
1108 return DDENUMRET_OK;
1111 /*****************************************************************************
1112 * IDirect3DDevice7::EnumTextureformats
1114 * Enumerates the supported texture formats. This is relayed to WineD3D,
1115 * and a EnumTextureFormatsCB translated the WineD3DFormats to DDraw
1116 * formats and calls the application callback.
1118 * This is for Version 7 and 3, older versions have a different
1119 * callback function and their own implementation
1122 * Callback: Callback to call for each enumerated format
1123 * Arg: Argument to pass to the callback
1127 * DDERR_INVALIDPARAMS if Callback == NULL
1129 *****************************************************************************/
1130 static HRESULT WINAPI
1131 IDirect3DDeviceImpl_7_EnumTextureFormats(IDirect3DDevice7 *iface,
1132 LPD3DENUMPIXELFORMATSCALLBACK Callback,
1135 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
1137 struct EnumTextureFormatsCBS cbs = { NULL, Callback, Arg };
1138 TRACE("(%p)->(%p,%p): Relay\n", This, Callback, Arg);
1141 return DDERR_INVALIDPARAMS;
1143 hr = IWineD3DDevice_EnumTextureFormats(This->wineD3DDevice,
1144 EnumTextureFormatsCB,
1146 return hr_ddraw_from_wined3d(hr);
1149 static HRESULT WINAPI
1150 Thunk_IDirect3DDeviceImpl_3_EnumTextureFormats(IDirect3DDevice3 *iface,
1151 LPD3DENUMPIXELFORMATSCALLBACK Callback,
1154 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1155 TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice7 interface.\n", This, Callback, Arg);
1156 return IDirect3DDevice7_EnumTextureFormats(ICOM_INTERFACE(This, IDirect3DDevice7),
1161 /*****************************************************************************
1162 * IDirect3DDevice2::EnumTextureformats
1164 * EnumTextureFormats for Version 1 and 2, see
1165 * IDirect3DDevice7::EnumTexureFormats for a more detailed description
1167 *****************************************************************************/
1168 static HRESULT WINAPI
1169 IDirect3DDeviceImpl_2_EnumTextureFormats(IDirect3DDevice2 *iface,
1170 LPD3DENUMTEXTUREFORMATSCALLBACK Callback,
1173 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1175 struct EnumTextureFormatsCBS cbs = { Callback, NULL, Arg };
1176 TRACE("(%p)->(%p,%p): Relay\n", This, Callback, Arg);
1178 hr = IWineD3DDevice_EnumTextureFormats(This->wineD3DDevice,
1179 EnumTextureFormatsCB,
1181 return hr_ddraw_from_wined3d(hr);
1184 static HRESULT WINAPI
1185 Thunk_IDirect3DDeviceImpl_1_EnumTextureFormats(IDirect3DDevice *iface,
1186 LPD3DENUMTEXTUREFORMATSCALLBACK Callback,
1189 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1190 TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice2 interface.\n", This, Callback, Arg);
1191 return IDirect3DDevice2_EnumTextureFormats(ICOM_INTERFACE(This, IDirect3DDevice2),
1196 /*****************************************************************************
1197 * IDirect3DDevice::CreateMatrix
1199 * Creates a matrix handle. A handle is created and memory for a D3DMATRIX is
1200 * allocated for the handle.
1205 * D3DMatHandle: Address to return the handle at
1209 * DDERR_INVALIDPARAMS if D3DMatHandle = NULL
1211 *****************************************************************************/
1212 static HRESULT WINAPI
1213 IDirect3DDeviceImpl_1_CreateMatrix(IDirect3DDevice *iface, D3DMATRIXHANDLE *D3DMatHandle)
1215 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1217 TRACE("(%p)->(%p)\n", This, D3DMatHandle);
1220 return DDERR_INVALIDPARAMS;
1222 Matrix = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(D3DMATRIX));
1225 ERR("Out of memory when allocating a D3DMATRIX\n");
1226 return DDERR_OUTOFMEMORY;
1228 *D3DMatHandle = IDirect3DDeviceImpl_CreateHandle(This);
1229 if(!(*D3DMatHandle))
1231 ERR("Failed to create a matrix handle\n");
1232 HeapFree(GetProcessHeap(), 0, Matrix);
1233 return DDERR_OUTOFMEMORY;
1235 This->Handles[(DWORD) *D3DMatHandle - 1].ptr = Matrix;
1236 This->Handles[(DWORD) *D3DMatHandle - 1].type = DDrawHandle_Matrix;
1237 TRACE(" returning matrix handle %ld\n", *D3DMatHandle);
1242 /*****************************************************************************
1243 * IDirect3DDevice::SetMatrix
1245 * Sets a matrix for a matrix handle. The matrix is copied into the memory
1246 * allocated for the handle
1251 * D3DMatHandle: Handle to set the matrix to
1252 * D3DMatrix: Matrix to set
1256 * DDERR_INVALIDPARAMS if the handle of the matrix is invalid or the matrix
1259 *****************************************************************************/
1260 static HRESULT WINAPI
1261 IDirect3DDeviceImpl_1_SetMatrix(IDirect3DDevice *iface,
1262 D3DMATRIXHANDLE D3DMatHandle,
1263 D3DMATRIX *D3DMatrix)
1265 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1266 TRACE("(%p)->(%08lx,%p)\n", This, (DWORD) D3DMatHandle, D3DMatrix);
1268 if( (!D3DMatHandle) || (!D3DMatrix) )
1269 return DDERR_INVALIDPARAMS;
1271 if(D3DMatHandle > This->numHandles)
1273 ERR("Handle %ld out of range\n", D3DMatHandle);
1274 return DDERR_INVALIDPARAMS;
1276 else if(This->Handles[D3DMatHandle - 1].type != DDrawHandle_Matrix)
1278 ERR("Handle %ld is not a matrix handle\n", D3DMatHandle);
1279 return DDERR_INVALIDPARAMS;
1283 dump_D3DMATRIX(D3DMatrix);
1285 *((D3DMATRIX *) This->Handles[D3DMatHandle - 1].ptr) = *D3DMatrix;
1290 /*****************************************************************************
1291 * IDirect3DDevice::SetMatrix
1293 * Returns the content of a D3DMATRIX handle
1298 * D3DMatHandle: Matrix handle to read the content from
1299 * D3DMatrix: Address to store the content at
1303 * DDERR_INVALIDPARAMS if D3DMatHandle is invalid or D3DMatrix is NULL
1305 *****************************************************************************/
1306 static HRESULT WINAPI
1307 IDirect3DDeviceImpl_1_GetMatrix(IDirect3DDevice *iface,
1308 D3DMATRIXHANDLE D3DMatHandle,
1309 D3DMATRIX *D3DMatrix)
1311 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1312 TRACE("(%p)->(%08lx,%p)\n", This, (DWORD) D3DMatHandle, D3DMatrix);
1315 return DDERR_INVALIDPARAMS;
1317 return DDERR_INVALIDPARAMS;
1319 if(D3DMatHandle > This->numHandles)
1321 ERR("Handle %ld out of range\n", D3DMatHandle);
1322 return DDERR_INVALIDPARAMS;
1324 else if(This->Handles[D3DMatHandle - 1].type != DDrawHandle_Matrix)
1326 ERR("Handle %ld is not a matrix handle\n", D3DMatHandle);
1327 return DDERR_INVALIDPARAMS;
1330 /* The handle is simply a pointer to a D3DMATRIX structure */
1331 *D3DMatrix = *((D3DMATRIX *) This->Handles[D3DMatHandle - 1].ptr);
1336 /*****************************************************************************
1337 * IDirect3DDevice::DeleteMatrix
1339 * Destroys a Matrix handle. Frees the memory and unsets the handle data
1344 * D3DMatHandle: Handle to destroy
1348 * DDERR_INVALIDPARAMS if D3DMatHandle is invalid
1350 *****************************************************************************/
1351 static HRESULT WINAPI
1352 IDirect3DDeviceImpl_1_DeleteMatrix(IDirect3DDevice *iface,
1353 D3DMATRIXHANDLE D3DMatHandle)
1355 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1356 TRACE("(%p)->(%08lx)\n", This, (DWORD) D3DMatHandle);
1359 return DDERR_INVALIDPARAMS;
1361 if(D3DMatHandle > This->numHandles)
1363 ERR("Handle %ld out of range\n", D3DMatHandle);
1364 return DDERR_INVALIDPARAMS;
1366 else if(This->Handles[D3DMatHandle - 1].type != DDrawHandle_Matrix)
1368 ERR("Handle %ld is not a matrix handle\n", D3DMatHandle);
1369 return DDERR_INVALIDPARAMS;
1372 HeapFree(GetProcessHeap(), 0, This->Handles[D3DMatHandle - 1].ptr);
1373 This->Handles[D3DMatHandle - 1].ptr = NULL;
1374 This->Handles[D3DMatHandle - 1].type = DDrawHandle_Unknown;
1379 /*****************************************************************************
1380 * IDirect3DDevice7::BeginScene
1382 * This method must be called before any rendering is performed.
1383 * IDirect3DDevice::EndScene has to be called after the scene is complete
1385 * Version 1, 2, 3 and 7
1388 * D3D_OK on success, for details see IWineD3DDevice::BeginScene
1390 *****************************************************************************/
1391 static HRESULT WINAPI
1392 IDirect3DDeviceImpl_7_BeginScene(IDirect3DDevice7 *iface)
1394 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
1395 TRACE("(%p): Relay\n", This);
1397 return IWineD3DDevice_BeginScene(This->wineD3DDevice);
1400 static HRESULT WINAPI
1401 Thunk_IDirect3DDeviceImpl_3_BeginScene(IDirect3DDevice3 *iface)
1403 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1404 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1405 return IDirect3DDevice7_BeginScene(ICOM_INTERFACE(This, IDirect3DDevice7));
1408 static HRESULT WINAPI
1409 Thunk_IDirect3DDeviceImpl_2_BeginScene(IDirect3DDevice2 *iface)
1411 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1412 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1413 return IDirect3DDevice7_BeginScene(ICOM_INTERFACE(This, IDirect3DDevice7));
1416 static HRESULT WINAPI
1417 Thunk_IDirect3DDeviceImpl_1_BeginScene(IDirect3DDevice *iface)
1419 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1420 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1421 return IDirect3DDevice7_BeginScene(ICOM_INTERFACE(This, IDirect3DDevice7));
1424 /*****************************************************************************
1425 * IDirect3DDevice7::EndScene
1427 * Ends a scene that has been begun with IDirect3DDevice7::BeginScene.
1428 * This method must be called after rendering is finished.
1430 * Version 1, 2, 3 and 7
1433 * D3D_OK on success, for details see IWineD3DDevice::EndScene
1435 *****************************************************************************/
1436 static HRESULT WINAPI
1437 IDirect3DDeviceImpl_7_EndScene(IDirect3DDevice7 *iface)
1439 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
1440 TRACE("(%p): Relay\n", This);
1442 IWineD3DDevice_EndScene(This->wineD3DDevice);
1446 static HRESULT WINAPI
1447 Thunk_IDirect3DDeviceImpl_3_EndScene(IDirect3DDevice3 *iface)
1449 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1450 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1451 return IDirect3DDevice7_EndScene(ICOM_INTERFACE(This, IDirect3DDevice7));
1454 static HRESULT WINAPI
1455 Thunk_IDirect3DDeviceImpl_2_EndScene(IDirect3DDevice2 *iface)
1457 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1458 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1459 return IDirect3DDevice7_EndScene(ICOM_INTERFACE(This, IDirect3DDevice7));
1462 static HRESULT WINAPI
1463 Thunk_IDirect3DDeviceImpl_1_EndScene(IDirect3DDevice *iface)
1465 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1466 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1467 return IDirect3DDevice7_EndScene(ICOM_INTERFACE(This, IDirect3DDevice7));
1470 /*****************************************************************************
1471 * IDirect3DDevice7::GetDirect3D
1473 * Returns the IDirect3D(= interface to the DirectDraw object) used to create
1477 * Direct3D7: Address to store the interface pointer at
1481 * DDERR_INVALIDPARAMS if Direct3D7 == NULL
1483 *****************************************************************************/
1484 static HRESULT WINAPI
1485 IDirect3DDeviceImpl_7_GetDirect3D(IDirect3DDevice7 *iface,
1486 IDirect3D7 **Direct3D7)
1488 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
1489 TRACE("(%p)->(%p)\n", This, Direct3D7);
1492 return DDERR_INVALIDPARAMS;
1494 *Direct3D7 = ICOM_INTERFACE(This->ddraw, IDirect3D7);
1495 IDirect3D7_AddRef(*Direct3D7);
1497 TRACE(" returning interface %p\n", *Direct3D7);
1501 static HRESULT WINAPI
1502 Thunk_IDirect3DDeviceImpl_3_GetDirect3D(IDirect3DDevice3 *iface,
1503 IDirect3D3 **Direct3D3)
1505 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1507 IDirect3D7 *ret_ptr;
1509 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, Direct3D3);
1510 ret = IDirect3DDevice7_GetDirect3D(ICOM_INTERFACE(This, IDirect3DDevice7),
1514 *Direct3D3 = COM_INTERFACE_CAST(IDirectDrawImpl, IDirect3D7, IDirect3D3, ret_ptr);
1515 TRACE(" returning interface %p\n", *Direct3D3);
1519 static HRESULT WINAPI
1520 Thunk_IDirect3DDeviceImpl_2_GetDirect3D(IDirect3DDevice2 *iface,
1521 IDirect3D2 **Direct3D2)
1523 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1525 IDirect3D7 *ret_ptr;
1527 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, Direct3D2);
1528 ret = IDirect3DDevice7_GetDirect3D(ICOM_INTERFACE(This, IDirect3DDevice7),
1532 *Direct3D2 = COM_INTERFACE_CAST(IDirectDrawImpl, IDirect3D7, IDirect3D2, ret_ptr);
1533 TRACE(" returning interface %p\n", *Direct3D2);
1537 static HRESULT WINAPI
1538 Thunk_IDirect3DDeviceImpl_1_GetDirect3D(IDirect3DDevice *iface,
1539 IDirect3D **Direct3D)
1541 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1543 IDirect3D7 *ret_ptr;
1545 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, Direct3D);
1546 ret = IDirect3DDevice7_GetDirect3D(ICOM_INTERFACE(This, IDirect3DDevice7),
1550 *Direct3D = COM_INTERFACE_CAST(IDirectDrawImpl, IDirect3D7, IDirect3D, ret_ptr);
1551 TRACE(" returning interface %p\n", *Direct3D);
1555 /*****************************************************************************
1556 * IDirect3DDevice3::SetCurrentViewport
1558 * Sets a Direct3DViewport as the current viewport.
1559 * For the thunks note that all viewport interface versions are equal
1562 * Direct3DViewport3: The viewport to set
1568 * (Is a NULL viewport valid?)
1570 *****************************************************************************/
1571 static HRESULT WINAPI
1572 IDirect3DDeviceImpl_3_SetCurrentViewport(IDirect3DDevice3 *iface,
1573 IDirect3DViewport3 *Direct3DViewport3)
1575 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1576 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Direct3DViewport3);
1577 TRACE("(%p)->(%p)\n", This, Direct3DViewport3);
1579 /* Do nothing if the specified viewport is the same as the current one */
1580 if (This->current_viewport == vp )
1583 /* Should check if the viewport was added or not */
1585 /* Release previous viewport and AddRef the new one */
1586 if (This->current_viewport)
1588 TRACE("ViewportImpl is at %p, interface is at %p\n", This->current_viewport, ICOM_INTERFACE(This->current_viewport, IDirect3DViewport3));
1589 IDirect3DViewport3_Release( ICOM_INTERFACE(This->current_viewport, IDirect3DViewport3) );
1591 IDirect3DViewport3_AddRef(Direct3DViewport3);
1593 /* Set this viewport as the current viewport */
1594 This->current_viewport = vp;
1596 /* Activate this viewport */
1597 This->current_viewport->active_device = This;
1598 This->current_viewport->activate(This->current_viewport);
1603 static HRESULT WINAPI
1604 Thunk_IDirect3DDeviceImpl_2_SetCurrentViewport(IDirect3DDevice2 *iface,
1605 IDirect3DViewport2 *Direct3DViewport2)
1607 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1608 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Direct3DViewport2);
1609 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
1610 return IDirect3DDevice3_SetCurrentViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
1611 ICOM_INTERFACE(vp, IDirect3DViewport3));
1614 /*****************************************************************************
1615 * IDirect3DDevice3::GetCurrentViewport
1617 * Returns the currently active viewport.
1622 * Direct3DViewport3: Address to return the interface pointer at
1626 * DDERR_INVALIDPARAMS if Direct3DViewport == NULL
1628 *****************************************************************************/
1629 static HRESULT WINAPI
1630 IDirect3DDeviceImpl_3_GetCurrentViewport(IDirect3DDevice3 *iface,
1631 IDirect3DViewport3 **Direct3DViewport3)
1633 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1634 TRACE("(%p)->(%p)\n", This, Direct3DViewport3);
1636 if(!Direct3DViewport3)
1637 return DDERR_INVALIDPARAMS;
1639 *Direct3DViewport3 = ICOM_INTERFACE(This->current_viewport, IDirect3DViewport3);
1641 /* AddRef the returned viewport */
1642 if(*Direct3DViewport3) IDirect3DViewport3_AddRef(*Direct3DViewport3);
1644 TRACE(" returning interface %p\n", *Direct3DViewport3);
1649 static HRESULT WINAPI
1650 Thunk_IDirect3DDeviceImpl_2_GetCurrentViewport(IDirect3DDevice2 *iface,
1651 IDirect3DViewport2 **Direct3DViewport2)
1653 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1655 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, Direct3DViewport2);
1656 hr = IDirect3DDevice3_GetCurrentViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
1657 (IDirect3DViewport3 **) Direct3DViewport2);
1658 if(hr != D3D_OK) return hr;
1659 *Direct3DViewport2 = (IDirect3DViewport2 *) COM_INTERFACE_CAST(IDirect3DViewportImpl, IDirect3DViewport3, IDirect3DViewport3, Direct3DViewport2);
1663 /*****************************************************************************
1664 * IDirect3DDevice7::SetRenderTarget
1666 * Sets the render target for the Direct3DDevice.
1667 * For the thunks note that IDirectDrawSurface7 == IDirectDrawSurface4 and
1668 * IDirectDrawSurface3 == IDirectDrawSurface
1670 * Version 2, 3 and 7
1673 * NewTarget: Pointer to an IDirectDrawSurface7 interface to set as the new
1678 * D3D_OK on success, for details see IWineD3DDevice::SetRenderTarget
1680 *****************************************************************************/
1681 static HRESULT WINAPI
1682 IDirect3DDeviceImpl_7_SetRenderTarget(IDirect3DDevice7 *iface,
1683 IDirectDrawSurface7 *NewTarget,
1686 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
1687 IDirectDrawSurfaceImpl *Target = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, NewTarget);
1688 TRACE("(%p)->(%p,%08lx): Relay\n", This, NewTarget, Flags);
1690 /* Flags: Not used */
1692 return IWineD3DDevice_SetRenderTarget(This->wineD3DDevice,
1694 Target ? Target->WineD3DSurface : NULL);
1697 static HRESULT WINAPI
1698 Thunk_IDirect3DDeviceImpl_3_SetRenderTarget(IDirect3DDevice3 *iface,
1699 IDirectDrawSurface4 *NewRenderTarget,
1702 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1703 IDirectDrawSurfaceImpl *Target = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, NewRenderTarget);
1704 TRACE_(ddraw_thunk)("(%p)->(%p,%08lx) thunking to IDirect3DDevice7 interface.\n", This, Target, Flags);
1705 return IDirect3DDevice7_SetRenderTarget(ICOM_INTERFACE(This, IDirect3DDevice7),
1706 ICOM_INTERFACE(Target, IDirectDrawSurface7),
1710 static HRESULT WINAPI
1711 Thunk_IDirect3DDeviceImpl_2_SetRenderTarget(IDirect3DDevice2 *iface,
1712 IDirectDrawSurface *NewRenderTarget,
1715 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1716 IDirectDrawSurfaceImpl *Target = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface3, NewRenderTarget);
1717 TRACE_(ddraw_thunk)("(%p)->(%p,%08lx) thunking to IDirect3DDevice7 interface.\n", This, Target, Flags);
1718 return IDirect3DDevice7_SetRenderTarget(ICOM_INTERFACE(This, IDirect3DDevice7),
1719 ICOM_INTERFACE(Target, IDirectDrawSurface7),
1723 /*****************************************************************************
1724 * IDirect3DDevice7::GetRenderTarget
1726 * Returns the current render target.
1727 * This is handled locally, because the WineD3D render target's parent
1730 * Version 2, 3 and 7
1733 * RenderTarget: Address to store the surface interface pointer
1737 * DDERR_INVALIDPARAMS if RenderTarget == NULL
1739 *****************************************************************************/
1740 static HRESULT WINAPI
1741 IDirect3DDeviceImpl_7_GetRenderTarget(IDirect3DDevice7 *iface,
1742 IDirectDrawSurface7 **RenderTarget)
1744 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
1745 TRACE("(%p)->(%p): Relay\n", This, RenderTarget);
1748 return DDERR_INVALIDPARAMS;
1750 *RenderTarget = ICOM_INTERFACE(This->target, IDirectDrawSurface7);
1751 IDirectDrawSurface7_AddRef(*RenderTarget);
1756 static HRESULT WINAPI
1757 Thunk_IDirect3DDeviceImpl_3_GetRenderTarget(IDirect3DDevice3 *iface,
1758 IDirectDrawSurface4 **RenderTarget)
1760 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1762 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, RenderTarget);
1763 hr = IDirect3DDevice7_GetRenderTarget(ICOM_INTERFACE(This, IDirect3DDevice7),
1764 (IDirectDrawSurface7 **) RenderTarget);
1765 if(hr != D3D_OK) return hr;
1766 *RenderTarget = (IDirectDrawSurface4 *) COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirectDrawSurface7, IDirectDrawSurface7, RenderTarget);
1770 static HRESULT WINAPI
1771 Thunk_IDirect3DDeviceImpl_2_GetRenderTarget(IDirect3DDevice2 *iface,
1772 IDirectDrawSurface **RenderTarget)
1774 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1776 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, RenderTarget);
1777 hr = IDirect3DDevice7_GetRenderTarget(ICOM_INTERFACE(This, IDirect3DDevice7),
1778 (IDirectDrawSurface7 **) RenderTarget);
1779 if(hr != D3D_OK) return hr;
1780 *RenderTarget = (IDirectDrawSurface *) COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirectDrawSurface7, IDirectDrawSurface3, RenderTarget);
1784 /*****************************************************************************
1785 * IDirect3DDevice3::Begin
1787 * Begins a description block of vertices. This is similar to glBegin()
1788 * and glEnd(). After a call to IDirect3DDevice3::End, the vertices
1789 * described with IDirect3DDevice::Vertex are drawn.
1794 * PrimitiveType: The type of primitives to draw
1795 * VertexTypeDesc: A flexible vertex format description of the vertices
1796 * Flags: Some flags..
1801 *****************************************************************************/
1802 static HRESULT WINAPI
1803 IDirect3DDeviceImpl_3_Begin(IDirect3DDevice3 *iface,
1804 D3DPRIMITIVETYPE PrimitiveType,
1805 DWORD VertexTypeDesc,
1808 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1809 TRACE("(%p)->(%d,%ld,%08lx)\n", This, PrimitiveType, VertexTypeDesc, Flags);
1811 This->primitive_type = PrimitiveType;
1812 This->vertex_type = VertexTypeDesc;
1813 This->render_flags = Flags;
1814 This->vertex_size = get_flexible_vertex_size(This->vertex_type);
1815 This->nb_vertices = 0;
1820 static HRESULT WINAPI
1821 Thunk_IDirect3DDeviceImpl_2_Begin(IDirect3DDevice2 *iface,
1822 D3DPRIMITIVETYPE d3dpt,
1823 D3DVERTEXTYPE dwVertexTypeDesc,
1827 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1828 TRACE_(ddraw_thunk)("(%p/%p)->(%08x,%08x,%08lx): Thunking to IDirect3DDevice3\n", This, iface, d3dpt, dwVertexTypeDesc, dwFlags);
1830 switch(dwVertexTypeDesc)
1832 case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break;
1833 case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break;
1834 case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break;
1836 ERR("Unexpected vertex type %d\n", dwVertexTypeDesc);
1837 return DDERR_INVALIDPARAMS; /* Should never happen */
1840 return IDirect3DDevice3_Begin(ICOM_INTERFACE(This, IDirect3DDevice3),
1846 /*****************************************************************************
1847 * IDirect3DDevice3::BeginIndexed
1849 * Draws primitives based on vertices in a vertex array which are specified
1855 * PrimitiveType: Primitive type to draw
1856 * VertexType: A FVF description of the vertex format
1857 * Vertices: pointer to an array containing the vertices
1858 * NumVertices: The number of vertices in the vertex array
1859 * Flags: Some flags ...
1862 * D3D_OK, because it's a stub
1864 *****************************************************************************/
1865 static HRESULT WINAPI
1866 IDirect3DDeviceImpl_3_BeginIndexed(IDirect3DDevice3 *iface,
1867 D3DPRIMITIVETYPE PrimitiveType,
1873 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1874 FIXME("(%p)->(%08x,%08lx,%p,%08lx,%08lx): stub!\n", This, PrimitiveType, VertexType, Vertices, NumVertices, Flags);
1879 static HRESULT WINAPI
1880 Thunk_IDirect3DDeviceImpl_2_BeginIndexed(IDirect3DDevice2 *iface,
1881 D3DPRIMITIVETYPE d3dptPrimitiveType,
1882 D3DVERTEXTYPE d3dvtVertexType,
1884 DWORD dwNumVertices,
1888 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1889 TRACE_(ddraw_thunk)("(%p/%p)->(%08x,%08x,%p,%08lx,%08lx): Thunking to IDirect3DDevice3\n", This, iface, d3dptPrimitiveType, d3dvtVertexType, lpvVertices, dwNumVertices, dwFlags);
1891 switch(d3dvtVertexType)
1893 case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break;
1894 case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break;
1895 case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break;
1897 ERR("Unexpected vertex type %d\n", d3dvtVertexType);
1898 return DDERR_INVALIDPARAMS; /* Should never happen */
1901 return IDirect3DDevice3_BeginIndexed(ICOM_INTERFACE(This,IDirect3DDevice3),
1909 /*****************************************************************************
1910 * IDirect3DDevice3::Vertex
1912 * Draws a vertex as described by IDirect3DDevice3::Begin. It places all
1913 * drawn vertices in a vertex buffer. If the buffer is too small, its
1914 * size is increased.
1919 * Vertex: Pointer to the vertex
1922 * D3D_OK, on success
1923 * DDERR_INVALIDPARAMS if Vertex is NULL
1925 *****************************************************************************/
1926 static HRESULT WINAPI
1927 IDirect3DDeviceImpl_3_Vertex(IDirect3DDevice3 *iface,
1930 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1931 TRACE("(%p)->(%p)\n", This, Vertex);
1934 return DDERR_INVALIDPARAMS;
1936 if ((This->nb_vertices+1)*This->vertex_size > This->buffer_size)
1939 This->buffer_size = This->buffer_size ? This->buffer_size * 2 : This->vertex_size * 3;
1940 old_buffer = This->vertex_buffer;
1941 This->vertex_buffer = HeapAlloc(GetProcessHeap(), 0, This->buffer_size);
1944 CopyMemory(This->vertex_buffer, old_buffer, This->nb_vertices * This->vertex_size);
1945 HeapFree(GetProcessHeap(), 0, old_buffer);
1949 CopyMemory(This->vertex_buffer + This->nb_vertices++ * This->vertex_size, Vertex, This->vertex_size);
1954 static HRESULT WINAPI
1955 Thunk_IDirect3DDeviceImpl_2_Vertex(IDirect3DDevice2 *iface,
1958 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1959 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, lpVertexType);
1960 return IDirect3DDevice3_Vertex(ICOM_INTERFACE(This, IDirect3DDevice3),
1964 /*****************************************************************************
1965 * IDirect3DDevice3::Index
1967 * Specifies an index to a vertex to be drawn. The vertex array has to
1968 * be specified with BeginIndexed first.
1971 * VertexIndex: The index of the vertex to draw
1974 * D3D_OK because it's a stub
1976 *****************************************************************************/
1977 static HRESULT WINAPI
1978 IDirect3DDeviceImpl_3_Index(IDirect3DDevice3 *iface,
1981 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1982 FIXME("(%p)->(%04x): stub!\n", This, VertexIndex);
1986 static HRESULT WINAPI
1987 Thunk_IDirect3DDeviceImpl_2_Index(IDirect3DDevice2 *iface,
1990 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1991 TRACE_(ddraw_thunk)("(%p)->(%04x) thunking to IDirect3DDevice3 interface.\n", This, wVertexIndex);
1992 return IDirect3DDevice3_Index(ICOM_INTERFACE(This, IDirect3DDevice3),
1996 /*****************************************************************************
1997 * IDirect3DDevice3::End
1999 * Ends a draw begun with IDirect3DDevice3::Begin or
2000 * IDirect3DDevice::BeginIndexed. The vertices specified with
2001 * IDirect3DDevice::Vertex or IDirect3DDevice::Index are drawn using
2002 * the IDirect3DDevice7::DrawPrimitive method. So far only
2003 * non-indexed mode is supported
2008 * Flags: Some flags, as usual. Don't know which are defined
2011 * The return value of IDirect3DDevice7::DrawPrimitive
2013 *****************************************************************************/
2014 static HRESULT WINAPI
2015 IDirect3DDeviceImpl_3_End(IDirect3DDevice3 *iface,
2018 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2019 TRACE("(%p)->(%08lx)\n", This, Flags);
2021 return IDirect3DDevice7_DrawPrimitive(ICOM_INTERFACE(This, IDirect3DDevice7),
2022 This->primitive_type, This->vertex_type,
2023 This->vertex_buffer, This->nb_vertices,
2024 This->render_flags);
2027 static HRESULT WINAPI
2028 Thunk_IDirect3DDeviceImpl_2_End(IDirect3DDevice2 *iface,
2031 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2032 TRACE_(ddraw_thunk)("(%p)->(%08lx) thunking to IDirect3DDevice3 interface.\n", This, dwFlags);
2033 return IDirect3DDevice3_End(ICOM_INTERFACE(This, IDirect3DDevice3),
2037 /*****************************************************************************
2038 * IDirect3DDevice7::GetRenderState
2040 * Returns the value of a render state. The possible render states are
2041 * defined in include/d3dtypes.h
2043 * Version 2, 3 and 7
2046 * RenderStateType: Render state to return the current setting of
2047 * Value: Address to store the value at
2050 * D3D_OK on success, for details see IWineD3DDevice::GetRenderState
2051 * DDERR_INVALIDPARAMS if Value == NULL
2053 *****************************************************************************/
2054 static HRESULT WINAPI
2055 IDirect3DDeviceImpl_7_GetRenderState(IDirect3DDevice7 *iface,
2056 D3DRENDERSTATETYPE RenderStateType,
2059 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
2060 TRACE("(%p)->(%08x,%p): Relay\n", This, RenderStateType, Value);
2063 return DDERR_INVALIDPARAMS;
2065 return IWineD3DDevice_GetRenderState(This->wineD3DDevice,
2070 static HRESULT WINAPI
2071 Thunk_IDirect3DDeviceImpl_3_GetRenderState(IDirect3DDevice3 *iface,
2072 D3DRENDERSTATETYPE dwRenderStateType,
2073 DWORD *lpdwRenderState)
2075 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2076 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, dwRenderStateType, lpdwRenderState);
2077 return IDirect3DDevice7_GetRenderState(ICOM_INTERFACE(This, IDirect3DDevice7),
2082 static HRESULT WINAPI
2083 Thunk_IDirect3DDeviceImpl_2_GetRenderState(IDirect3DDevice2 *iface,
2084 D3DRENDERSTATETYPE dwRenderStateType,
2085 DWORD *lpdwRenderState)
2087 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2088 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, dwRenderStateType, lpdwRenderState);
2089 return IDirect3DDevice7_GetRenderState(ICOM_INTERFACE(This, IDirect3DDevice7),
2094 /*****************************************************************************
2095 * IDirect3DDevice7::SetRenderState
2097 * Sets a render state. The possible render states are defined in
2098 * include/d3dtypes.h
2100 * Version 2, 3 and 7
2103 * RenderStateType: State to set
2104 * Value: Value to assign to that state
2107 * D3D_OK on success,
2108 * for details see IWineD3DDevice::SetRenderState
2110 *****************************************************************************/
2111 static HRESULT WINAPI
2112 IDirect3DDeviceImpl_7_SetRenderState(IDirect3DDevice7 *iface,
2113 D3DRENDERSTATETYPE RenderStateType,
2116 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
2117 TRACE("(%p)->(%08x,%ld): Relay\n", This, RenderStateType, Value);
2119 /* Some render states need special care */
2120 switch(RenderStateType)
2122 case D3DRENDERSTATE_TEXTUREHANDLE:
2126 return IWineD3DDevice_SetTexture(This->wineD3DDevice,
2131 if(Value > This->numHandles)
2133 FIXME("Specified handle %ld out of range\n", Value);
2134 return DDERR_INVALIDPARAMS;
2136 if(This->Handles[Value - 1].type != DDrawHandle_Texture)
2138 FIXME("Handle %ld isn't a texture handle\n", Value);
2139 return DDERR_INVALIDPARAMS;
2143 IDirectDrawSurfaceImpl *surf = (IDirectDrawSurfaceImpl *) This->Handles[Value - 1].ptr;
2144 return IWineD3DDevice_SetTexture(This->wineD3DDevice,
2146 (IWineD3DBaseTexture *) surf->wineD3DTexture);
2150 case D3DRENDERSTATE_TEXTUREMAG:
2152 WINED3DTEXTUREFILTERTYPE tex_mag = WINED3DTEXF_NONE;
2154 switch ((D3DTEXTUREFILTER) Value)
2156 case D3DFILTER_NEAREST:
2157 tex_mag = WINED3DTEXF_POINT;
2159 case D3DFILTER_LINEAR:
2160 tex_mag = WINED3DTEXF_LINEAR;
2163 ERR("Unhandled texture mag %ld !\n",Value);
2166 return IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
2167 0, WINED3DSAMP_MAGFILTER,
2171 case D3DRENDERSTATE_TEXTUREMIN:
2173 WINED3DTEXTUREFILTERTYPE tex_min = WINED3DTEXF_NONE;
2175 switch ((D3DTEXTUREFILTER) Value)
2177 case D3DFILTER_NEAREST:
2178 tex_min = WINED3DTEXF_POINT;
2180 case D3DFILTER_LINEAR:
2181 tex_min = WINED3DTEXF_LINEAR;
2184 ERR("Unhandled texture mag %ld !\n",Value);
2187 return IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
2188 0, WINED3DSAMP_MINFILTER,
2192 case D3DRENDERSTATE_TEXTUREADDRESSU:
2193 case D3DRENDERSTATE_TEXTUREADDRESSV:
2194 case D3DRENDERSTATE_TEXTUREADDRESS:
2196 WINED3DTEXTURESTAGESTATETYPE TexStageStateType;
2198 if (RenderStateType == D3DRENDERSTATE_TEXTUREADDRESS)
2200 TexStageStateType = WINED3DTSS_ADDRESS;
2202 else if (RenderStateType == D3DRENDERSTATE_TEXTUREADDRESSU)
2204 TexStageStateType = WINED3DTSS_ADDRESSU;
2208 TexStageStateType = WINED3DTSS_ADDRESSV;
2211 return IWineD3DDevice_SetTextureStageState(This->wineD3DDevice,
2212 0, TexStageStateType,
2217 return IWineD3DDevice_SetRenderState(This->wineD3DDevice,
2223 static HRESULT WINAPI
2224 Thunk_IDirect3DDeviceImpl_3_SetRenderState(IDirect3DDevice3 *iface,
2225 D3DRENDERSTATETYPE RenderStateType,
2228 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2229 TRACE_(ddraw_thunk)("(%p)->(%08x,%08lx) thunking to IDirect3DDevice7 interface.\n", This, RenderStateType, Value);
2230 return IDirect3DDevice7_SetRenderState(ICOM_INTERFACE(This, IDirect3DDevice7),
2235 static HRESULT WINAPI
2236 Thunk_IDirect3DDeviceImpl_2_SetRenderState(IDirect3DDevice2 *iface,
2237 D3DRENDERSTATETYPE RenderStateType,
2240 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2241 TRACE_(ddraw_thunk)("(%p)->(%08x,%08lx) thunking to IDirect3DDevice7 interface.\n", This, RenderStateType, Value);
2242 return IDirect3DDevice7_SetRenderState(ICOM_INTERFACE(This, IDirect3DDevice7),
2247 /*****************************************************************************
2248 * Direct3DDevice3::SetLightState
2250 * Sets a light state for Direct3DDevice3 and Direct3DDevice2. The
2251 * light states are forwarded to Direct3DDevice7 render states
2256 * LightStateType: The light state to change
2257 * Value: The value to assign to that light state
2261 * DDERR_INVALIDPARAMS if the parameters were incorrect
2262 * Also check IDirect3DDevice7::SetRenderState
2264 *****************************************************************************/
2265 static HRESULT WINAPI
2266 IDirect3DDeviceImpl_3_SetLightState(IDirect3DDevice3 *iface,
2267 D3DLIGHTSTATETYPE LightStateType,
2270 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2272 TRACE("(%p)->(%08x,%08lx)\n", This, LightStateType, Value);
2274 if (!LightStateType && (LightStateType > D3DLIGHTSTATE_COLORVERTEX))
2276 TRACE("Unexpected Light State Type\n");
2277 return DDERR_INVALIDPARAMS;
2280 if (LightStateType == D3DLIGHTSTATE_MATERIAL /* 1 */)
2282 IDirect3DMaterialImpl *mat;
2284 if(Value == 0) mat = NULL;
2285 else if(Value > This->numHandles)
2287 ERR("Material handle out of range(%ld)\n", Value);
2288 return DDERR_INVALIDPARAMS;
2290 else if(This->Handles[Value - 1].type != DDrawHandle_Material)
2292 ERR("Invalid handle %ld\n", Value);
2293 return DDERR_INVALIDPARAMS;
2297 mat = (IDirect3DMaterialImpl *) This->Handles[Value - 1].ptr;
2302 TRACE(" activating material %p.\n", mat);
2307 FIXME(" D3DLIGHTSTATE_MATERIAL called with NULL material !!!\n");
2309 This->material = Value;
2311 else if (LightStateType == D3DLIGHTSTATE_COLORMODEL /* 3 */)
2316 ERR("DDCOLOR_MONO should not happen!\n");
2319 /* We are already in this mode */
2320 TRACE("Setting color model to RGB (no-op).\n");
2323 ERR("Unknown color model!\n");
2324 return DDERR_INVALIDPARAMS;
2329 D3DRENDERSTATETYPE rs;
2330 switch (LightStateType)
2332 case D3DLIGHTSTATE_AMBIENT: /* 2 */
2333 rs = D3DRENDERSTATE_AMBIENT;
2335 case D3DLIGHTSTATE_FOGMODE: /* 4 */
2336 rs = D3DRENDERSTATE_FOGVERTEXMODE;
2338 case D3DLIGHTSTATE_FOGSTART: /* 5 */
2339 rs = D3DRENDERSTATE_FOGSTART;
2341 case D3DLIGHTSTATE_FOGEND: /* 6 */
2342 rs = D3DRENDERSTATE_FOGEND;
2344 case D3DLIGHTSTATE_FOGDENSITY: /* 7 */
2345 rs = D3DRENDERSTATE_FOGDENSITY;
2347 case D3DLIGHTSTATE_COLORVERTEX: /* 8 */
2348 rs = D3DRENDERSTATE_COLORVERTEX;
2351 ERR("Unknown D3DLIGHTSTATETYPE %d.\n", LightStateType);
2352 return DDERR_INVALIDPARAMS;
2355 return IDirect3DDevice7_SetRenderState(ICOM_INTERFACE(This, IDirect3DDevice7),
2363 static HRESULT WINAPI
2364 Thunk_IDirect3DDeviceImpl_2_SetLightState(IDirect3DDevice2 *iface,
2365 D3DLIGHTSTATETYPE LightStateType,
2368 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2369 TRACE_(ddraw_thunk)("(%p)->(%08x,%08lx) thunking to IDirect3DDevice3 interface.\n", This, LightStateType, Value);
2370 return IDirect3DDevice3_SetLightState(ICOM_INTERFACE(This, IDirect3DDevice3),
2375 /*****************************************************************************
2376 * IDirect3DDevice3::GetLightState
2378 * Returns the current setting of a light state. The state is read from
2379 * the Direct3DDevice7 render state.
2384 * LightStateType: The light state to return
2385 * Value: The address to store the light state setting at
2389 * DDDERR_INVALIDPARAMS if the parameters were incorrect
2390 * Also see IDirect3DDevice7::GetRenderState
2392 *****************************************************************************/
2393 static HRESULT WINAPI
2394 IDirect3DDeviceImpl_3_GetLightState(IDirect3DDevice3 *iface,
2395 D3DLIGHTSTATETYPE LightStateType,
2398 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2400 TRACE("(%p)->(%08x,%p)\n", This, LightStateType, Value);
2402 if (!LightStateType && (LightStateType > D3DLIGHTSTATE_COLORVERTEX))
2404 TRACE("Unexpected Light State Type\n");
2405 return DDERR_INVALIDPARAMS;
2409 return DDERR_INVALIDPARAMS;
2411 if (LightStateType == D3DLIGHTSTATE_MATERIAL /* 1 */)
2413 *Value = This->material;
2415 else if (LightStateType == D3DLIGHTSTATE_COLORMODEL /* 3 */)
2417 *Value = D3DCOLOR_RGB;
2421 D3DRENDERSTATETYPE rs;
2422 switch (LightStateType)
2424 case D3DLIGHTSTATE_AMBIENT: /* 2 */
2425 rs = D3DRENDERSTATE_AMBIENT;
2427 case D3DLIGHTSTATE_FOGMODE: /* 4 */
2428 rs = D3DRENDERSTATE_FOGVERTEXMODE;
2430 case D3DLIGHTSTATE_FOGSTART: /* 5 */
2431 rs = D3DRENDERSTATE_FOGSTART;
2433 case D3DLIGHTSTATE_FOGEND: /* 6 */
2434 rs = D3DRENDERSTATE_FOGEND;
2436 case D3DLIGHTSTATE_FOGDENSITY: /* 7 */
2437 rs = D3DRENDERSTATE_FOGDENSITY;
2439 case D3DLIGHTSTATE_COLORVERTEX: /* 8 */
2440 rs = D3DRENDERSTATE_COLORVERTEX;
2443 ERR("Unknown D3DLIGHTSTATETYPE %d.\n", LightStateType);
2444 return DDERR_INVALIDPARAMS;
2447 return IDirect3DDevice7_GetRenderState(ICOM_INTERFACE(This, IDirect3DDevice7),
2455 static HRESULT WINAPI
2456 Thunk_IDirect3DDeviceImpl_2_GetLightState(IDirect3DDevice2 *iface,
2457 D3DLIGHTSTATETYPE LightStateType,
2460 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2461 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice3 interface.\n", This, LightStateType, Value);
2462 return IDirect3DDevice3_GetLightState(ICOM_INTERFACE(This, IDirect3DDevice3),
2467 /*****************************************************************************
2468 * IDirect3DDevice7::SetTransform
2470 * Assigns a D3DMATRIX to a transform type. The transform types are defined
2471 * in include/d3dtypes.h.
2472 * The D3DTRANSFORMSTATE_WORLD (=1) is translated to D3DTS_WORLDMATRIX(0)
2473 * (=255) for wined3d, because the 1 transform state was removed in d3d8
2474 * and WineD3D already understands the replacement D3DTS_WORLDMATRIX(0)
2476 * Version 2, 3 and 7
2479 * TransformStateType: transform state to set
2480 * Matrix: Matrix to assign to the state
2484 * DDERR_INVALIDPARAMS if Matrix == NULL
2485 * For details see IWineD3DDevice::SetTransform
2487 *****************************************************************************/
2488 static HRESULT WINAPI
2489 IDirect3DDeviceImpl_7_SetTransform(IDirect3DDevice7 *iface,
2490 D3DTRANSFORMSTATETYPE TransformStateType,
2493 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
2494 D3DTRANSFORMSTATETYPE type = TransformStateType;
2495 TRACE("(%p)->(%08x,%p): Relay\n", This, TransformStateType, Matrix);
2498 return DDERR_INVALIDPARAMS;
2500 /* D3DTRANSFORMSTATE_WORLD doesn't exist in WineD3D,
2501 * use D3DTS_WORLDMATRIX(0) instead
2502 * D3DTS_WORLDMATRIX(index) is (D3DTRANSFORMSTATETYPE)(index + 256)
2504 if(TransformStateType == D3DTRANSFORMSTATE_WORLD)
2505 type = (D3DTRANSFORMSTATETYPE)(0 + 256);
2507 return IWineD3DDevice_SetTransform(This->wineD3DDevice,
2512 static HRESULT WINAPI
2513 Thunk_IDirect3DDeviceImpl_3_SetTransform(IDirect3DDevice3 *iface,
2514 D3DTRANSFORMSTATETYPE TransformStateType,
2515 D3DMATRIX *D3DMatrix)
2517 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2518 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
2519 return IDirect3DDevice7_SetTransform(ICOM_INTERFACE(This, IDirect3DDevice7),
2524 static HRESULT WINAPI
2525 Thunk_IDirect3DDeviceImpl_2_SetTransform(IDirect3DDevice2 *iface,
2526 D3DTRANSFORMSTATETYPE TransformStateType,
2527 D3DMATRIX *D3DMatrix)
2529 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2530 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
2531 return IDirect3DDevice7_SetTransform(ICOM_INTERFACE(This, IDirect3DDevice7),
2536 /*****************************************************************************
2537 * IDirect3DDevice7::GetTransform
2539 * Returns the matrix assigned to a transform state
2540 * D3DTRANSFORMSTATE_WORLD is translated to D3DTS_WORLDMATRIX(0), see
2544 * TransformStateType: State to read the matrix from
2545 * Matrix: Address to store the matrix at
2549 * DDERR_INVALIDPARAMS if Matrix == NULL
2550 * For details, see IWineD3DDevice::GetTransform
2552 *****************************************************************************/
2553 static HRESULT WINAPI
2554 IDirect3DDeviceImpl_7_GetTransform(IDirect3DDevice7 *iface,
2555 D3DTRANSFORMSTATETYPE TransformStateType,
2558 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
2559 D3DTRANSFORMSTATETYPE type = TransformStateType;
2560 TRACE("(%p)->(%08x,%p): Relay\n", This, TransformStateType, Matrix);
2563 return DDERR_INVALIDPARAMS;
2565 /* D3DTRANSFORMSTATE_WORLD doesn't exist in WineD3D,
2566 * use D3DTS_WORLDMATRIX(0) instead
2567 * D3DTS_WORLDMATRIX(index) is (D3DTRANSFORMSTATETYPE)(index + 256)
2569 if(TransformStateType == D3DTRANSFORMSTATE_WORLD)
2570 type = (D3DTRANSFORMSTATETYPE)(0 + 256);
2572 return IWineD3DDevice_GetTransform(This->wineD3DDevice, type, Matrix);
2575 static HRESULT WINAPI
2576 Thunk_IDirect3DDeviceImpl_3_GetTransform(IDirect3DDevice3 *iface,
2577 D3DTRANSFORMSTATETYPE TransformStateType,
2578 D3DMATRIX *D3DMatrix)
2580 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2581 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
2582 return IDirect3DDevice7_GetTransform(ICOM_INTERFACE(This, IDirect3DDevice7),
2587 static HRESULT WINAPI
2588 Thunk_IDirect3DDeviceImpl_2_GetTransform(IDirect3DDevice2 *iface,
2589 D3DTRANSFORMSTATETYPE TransformStateType,
2590 D3DMATRIX *D3DMatrix)
2592 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2593 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
2594 return IDirect3DDevice7_GetTransform(ICOM_INTERFACE(This, IDirect3DDevice7),
2599 /*****************************************************************************
2600 * IDirect3DDevice7::MultiplyTransform
2602 * Multiplies the already-set transform matrix of a transform state
2603 * with another matrix. For the world matrix, see SetTransform
2605 * Version 2, 3 and 7
2608 * TransformStateType: Transform state to multiply
2609 * D3DMatrix Matrix to multiply with.
2613 * DDERR_INVALIDPARAMS if D3DMatrix is NULL
2614 * For details, see IWineD3DDevice::MultiplyTransform
2616 *****************************************************************************/
2617 static HRESULT WINAPI
2618 IDirect3DDeviceImpl_7_MultiplyTransform(IDirect3DDevice7 *iface,
2619 D3DTRANSFORMSTATETYPE TransformStateType,
2620 D3DMATRIX *D3DMatrix)
2622 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
2623 TRACE("(%p)->(%08x,%p): Relay\n", This, TransformStateType, D3DMatrix);
2625 /* D3DTRANSFORMSTATE_WORLD doesn't exist in WineD3D,
2626 * use D3DTS_WORLDMATRIX(0) instead
2627 * D3DTS_WORLDMATRIX(index) is (D3DTRANSFORMSTATETYPE)(index + 256)
2629 if(TransformStateType == D3DTRANSFORMSTATE_WORLD)
2630 TransformStateType = (D3DTRANSFORMSTATETYPE)(0 + 256);
2632 return IWineD3DDevice_MultiplyTransform(This->wineD3DDevice,
2637 static HRESULT WINAPI
2638 Thunk_IDirect3DDeviceImpl_3_MultiplyTransform(IDirect3DDevice3 *iface,
2639 D3DTRANSFORMSTATETYPE TransformStateType,
2640 D3DMATRIX *D3DMatrix)
2642 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2643 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
2644 return IDirect3DDevice7_MultiplyTransform(ICOM_INTERFACE(This, IDirect3DDevice7),
2649 static HRESULT WINAPI
2650 Thunk_IDirect3DDeviceImpl_2_MultiplyTransform(IDirect3DDevice2 *iface,
2651 D3DTRANSFORMSTATETYPE TransformStateType,
2652 D3DMATRIX *D3DMatrix)
2654 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2655 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
2656 return IDirect3DDevice7_MultiplyTransform(ICOM_INTERFACE(This, IDirect3DDevice7),
2661 /*****************************************************************************
2662 * IDirect3DDevice7::DrawPrimitive
2664 * Draws primitives based on vertices in an application-provided pointer
2666 * Version 2, 3 and 7. The IDirect3DDevice2 thunk converts the fixed vertex type into
2667 * an FVF format for D3D7
2670 * PrimitiveType: The type of the primitives to draw
2671 * Vertex type: Flexible vertex format vertex description
2672 * Vertices: Pointer to the vertex array
2673 * VertexCount: The number of vertices to draw
2674 * Flags: As usual a few flags
2678 * DDERR_INVALIDPARAMS if Vertices is NULL
2679 * For details, see IWineD3DDevice::DrawPrimitiveUP
2681 *****************************************************************************/
2682 static HRESULT WINAPI
2683 IDirect3DDeviceImpl_7_DrawPrimitive(IDirect3DDevice7 *iface,
2684 D3DPRIMITIVETYPE PrimitiveType,
2690 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
2691 UINT PrimitiveCount, stride;
2693 TRACE("(%p)->(%08x,%08lx,%p,%08lx,%08lx): Relay!\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Flags);
2696 return DDERR_INVALIDPARAMS;
2698 /* Get the vertex count */
2699 switch(PrimitiveType)
2701 case D3DPT_POINTLIST:
2702 PrimitiveCount = VertexCount;
2705 case D3DPT_LINELIST:
2706 PrimitiveCount = VertexCount / 2;
2709 case D3DPT_LINESTRIP:
2710 PrimitiveCount = VertexCount - 1;
2713 case D3DPT_TRIANGLELIST:
2714 PrimitiveCount = VertexCount / 3;
2717 case D3DPT_TRIANGLESTRIP:
2718 PrimitiveCount = VertexCount - 2;
2721 case D3DPT_TRIANGLEFAN:
2722 PrimitiveCount = VertexCount - 2;
2725 default: return DDERR_INVALIDPARAMS;
2728 /* Get the stride */
2729 stride = get_flexible_vertex_size(VertexType);
2732 hr = IWineD3DDevice_SetFVF(This->wineD3DDevice, VertexType);
2733 if(hr != D3D_OK) return hr;
2735 /* This method translates to the user pointer draw of WineD3D */
2736 return IWineD3DDevice_DrawPrimitiveUP(This->wineD3DDevice,
2743 static HRESULT WINAPI
2744 Thunk_IDirect3DDeviceImpl_3_DrawPrimitive(IDirect3DDevice3 *iface,
2745 D3DPRIMITIVETYPE PrimitiveType,
2751 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2752 TRACE_(ddraw_thunk)("(%p)->(%08x,%08lx,%p,%08lx,%08lx) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Flags);
2753 return IDirect3DDevice7_DrawPrimitive(ICOM_INTERFACE(This, IDirect3DDevice7),
2761 static HRESULT WINAPI
2762 Thunk_IDirect3DDeviceImpl_2_DrawPrimitive(IDirect3DDevice2 *iface,
2763 D3DPRIMITIVETYPE PrimitiveType,
2764 D3DVERTEXTYPE VertexType,
2769 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2771 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08lx,%08lx) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Flags);
2775 case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break;
2776 case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break;
2777 case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break;
2779 ERR("Unexpected vertex type %d\n", VertexType);
2780 return DDERR_INVALIDPARAMS; /* Should never happen */
2783 return IDirect3DDevice7_DrawPrimitive(ICOM_INTERFACE(This, IDirect3DDevice7),
2791 /*****************************************************************************
2792 * IDirect3DDevice7::DrawIndexedPrimitive
2794 * Draws vertices from an application-provided pointer, based on the index
2795 * numbers in a WORD array.
2797 * Version 2, 3 and 7. The version 7 thunk translates the vertex type into
2798 * an FVF format for D3D7
2801 * PrimitiveType: The primitive type to draw
2802 * VertexType: The FVF vertex description
2803 * Vertices: Pointer to the vertex array
2805 * Indices: Pointer to the index array
2806 * IndexCount: Number of indices = Number of vertices to draw
2807 * Flags: As usual, some flags
2811 * DDERR_INVALIDPARAMS if Vertices or Indices is NULL
2812 * For details, see IWineD3DDevice::DrawIndexedPrimitiveUP
2814 *****************************************************************************/
2815 static HRESULT WINAPI
2816 IDirect3DDeviceImpl_7_DrawIndexedPrimitive(IDirect3DDevice7 *iface,
2817 D3DPRIMITIVETYPE PrimitiveType,
2825 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
2826 UINT PrimitiveCount = 0;
2828 TRACE("(%p)->(%08x,%08lx,%p,%08lx,%p,%08lx,%08lx): Relay!\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
2829 /* Get the primitive number */
2830 switch(PrimitiveType)
2832 case D3DPT_POINTLIST:
2833 PrimitiveCount = IndexCount;
2836 case D3DPT_LINELIST:
2837 PrimitiveCount = IndexCount / 2;
2840 case D3DPT_LINESTRIP:
2841 PrimitiveCount = IndexCount - 1;
2844 case D3DPT_TRIANGLELIST:
2845 PrimitiveCount = IndexCount / 3;
2848 case D3DPT_TRIANGLESTRIP:
2849 PrimitiveCount = IndexCount - 2;
2852 case D3DPT_TRIANGLEFAN:
2853 PrimitiveCount = IndexCount - 2;
2856 default: return DDERR_INVALIDPARAMS;
2859 /* Set the D3DDevice's FVF */
2860 hr = IWineD3DDevice_SetFVF(This->wineD3DDevice, VertexType);
2863 ERR(" (%p) Setting the FVF failed, hr = %lx!\n", This, hr);
2867 return IWineD3DDevice_DrawIndexedPrimitiveUP(This->wineD3DDevice,
2869 0 /* MinVertexIndex */,
2870 VertexCount /* UINT NumVertexIndex */,
2875 get_flexible_vertex_size(VertexType));
2878 static HRESULT WINAPI
2879 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitive(IDirect3DDevice3 *iface,
2880 D3DPRIMITIVETYPE PrimitiveType,
2888 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2889 TRACE_(ddraw_thunk)("(%p)->(%08x,%08lx,%p,%08lx,%p,%08lx,%08lx) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
2890 return IDirect3DDevice7_DrawIndexedPrimitive(ICOM_INTERFACE(This, IDirect3DDevice7),
2900 static HRESULT WINAPI
2901 Thunk_IDirect3DDeviceImpl_2_DrawIndexedPrimitive(IDirect3DDevice2 *iface,
2902 D3DPRIMITIVETYPE PrimitiveType,
2903 D3DVERTEXTYPE VertexType,
2911 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2912 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08lx,%p,%08lx,%08lx) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
2916 case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break;
2917 case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break;
2918 case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break;
2920 ERR("Unexpected vertex type %d\n", VertexType);
2921 return DDERR_INVALIDPARAMS; /* Should never happen */
2924 return IDirect3DDevice7_DrawIndexedPrimitive(ICOM_INTERFACE(This, IDirect3DDevice7),
2934 /*****************************************************************************
2935 * IDirect3DDevice7::SetClipStatus
2937 * Sets the clip status. This defines things as clipping conditions and
2938 * the extents of the clipping region.
2940 * Version 2, 3 and 7
2946 * D3D_OK because it's a stub
2947 * (DDERR_INVALIDPARAMS if ClipStatus == NULL)
2949 *****************************************************************************/
2950 static HRESULT WINAPI
2951 IDirect3DDeviceImpl_7_SetClipStatus(IDirect3DDevice7 *iface,
2952 D3DCLIPSTATUS *ClipStatus)
2954 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
2955 FIXME("(%p)->(%p): Stub!\n", This, ClipStatus);
2957 /* D3DCLIPSTATUS and WINED3DCLIPSTATUS are different. I don't know how to convert them
2958 * Perhaps this needs a new data type and an additional IWineD3DDevice method
2960 /* return IWineD3DDevice_SetClipStatus(This->wineD3DDevice, ClipStatus);*/
2964 static HRESULT WINAPI
2965 Thunk_IDirect3DDeviceImpl_3_SetClipStatus(IDirect3DDevice3 *iface,
2966 D3DCLIPSTATUS *ClipStatus)
2968 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2969 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, ClipStatus);
2970 return IDirect3DDevice7_SetClipStatus(ICOM_INTERFACE(This, IDirect3DDevice7),
2974 static HRESULT WINAPI
2975 Thunk_IDirect3DDeviceImpl_2_SetClipStatus(IDirect3DDevice2 *iface,
2976 D3DCLIPSTATUS *ClipStatus)
2978 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2979 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, ClipStatus);
2980 return IDirect3DDevice7_SetClipStatus(ICOM_INTERFACE(This, IDirect3DDevice7),
2984 /*****************************************************************************
2985 * IDirect3DDevice7::GetClipStatus
2987 * Returns the clip status
2990 * ClipStatus: Address to write the clip status to
2993 * D3D_OK because it's a stub
2995 *****************************************************************************/
2996 static HRESULT WINAPI
2997 IDirect3DDeviceImpl_7_GetClipStatus(IDirect3DDevice7 *iface,
2998 D3DCLIPSTATUS *ClipStatus)
3000 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3001 FIXME("(%p)->(%p): Stub!\n", This, ClipStatus);
3003 /* D3DCLIPSTATUS and WINED3DCLIPSTATUS are different. I don't know how to convert them */
3004 /* return IWineD3DDevice_GetClipStatus(This->wineD3DDevice, ClipStatus);*/
3008 static HRESULT WINAPI
3009 Thunk_IDirect3DDeviceImpl_3_GetClipStatus(IDirect3DDevice3 *iface,
3010 D3DCLIPSTATUS *ClipStatus)
3012 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3013 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, ClipStatus);
3014 return IDirect3DDevice7_GetClipStatus(ICOM_INTERFACE(This, IDirect3DDevice7),
3018 static HRESULT WINAPI
3019 Thunk_IDirect3DDeviceImpl_2_GetClipStatus(IDirect3DDevice2 *iface,
3020 D3DCLIPSTATUS *ClipStatus)
3022 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
3023 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, ClipStatus);
3024 return IDirect3DDevice7_GetClipStatus(ICOM_INTERFACE(This, IDirect3DDevice7),
3028 /*****************************************************************************
3029 * IDirect3DDevice::DrawPrimitiveStrided
3031 * Draws vertices described by a D3DDRAWPRIMITIVESTRIDEDDATA structure.
3036 * PrimitiveType: The primitive type to draw
3037 * VertexType: The FVF description of the vertices to draw (for the stride??)
3038 * D3DDrawPrimStrideData: A D3DDRAWPRIMITIVESTRIDEDDATA structure describing
3039 * the vertex data locations
3040 * VertexCount: The number of vertices to draw
3044 * D3D_OK, because it's a stub
3045 * (DDERR_INVALIDPARAMS if D3DDrawPrimStrideData is NULL)
3046 * (For details, see IWineD3DDevice::DrawPrimitiveStrided)
3048 *****************************************************************************/
3049 static HRESULT WINAPI
3050 IDirect3DDeviceImpl_7_DrawPrimitiveStrided(IDirect3DDevice7 *iface,
3051 D3DPRIMITIVETYPE PrimitiveType,
3053 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
3057 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3058 WineDirect3DVertexStridedData WineD3DStrided;
3060 UINT PrimitiveCount;
3062 TRACE("(%p)->(%08x,%08lx,%p,%08lx,%08lx): stub!\n", This, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
3064 /* Get the strided data right. the wined3d structure is a bit bigger
3065 * Watch out: The contents of the strided data are determined by the fvf,
3066 * not by the members set in D3DDrawPrimStrideData. So it's valid
3067 * to have diffuse.lpvData set to 0xdeadbeef if the diffuse flag is
3068 * not set in the fvf.
3070 if(VertexType & D3DFVF_POSITION_MASK)
3072 memset(&WineD3DStrided, 0, sizeof(WineD3DStrided));
3073 WineD3DStrided.u.s.position.lpData = D3DDrawPrimStrideData->position.lpvData;
3074 WineD3DStrided.u.s.position.dwStride = D3DDrawPrimStrideData->position.dwStride;
3075 WineD3DStrided.u.s.position.dwType = WINED3DDECLTYPE_FLOAT3;
3076 if (VertexType & D3DFVF_XYZRHW)
3078 WineD3DStrided.u.s.position.dwType = WINED3DDECLTYPE_FLOAT4;
3079 WineD3DStrided.u.s.position_transformed = TRUE;
3081 WineD3DStrided.u.s.position_transformed = FALSE;
3084 if(VertexType & D3DFVF_NORMAL)
3086 WineD3DStrided.u.s.normal.lpData = D3DDrawPrimStrideData->normal.lpvData;
3087 WineD3DStrided.u.s.normal.dwStride = D3DDrawPrimStrideData->normal.dwStride;
3088 WineD3DStrided.u.s.normal.dwType = WINED3DDECLTYPE_FLOAT3;
3091 if(VertexType & D3DFVF_DIFFUSE)
3093 WineD3DStrided.u.s.diffuse.lpData = D3DDrawPrimStrideData->diffuse.lpvData;
3094 WineD3DStrided.u.s.diffuse.dwStride = D3DDrawPrimStrideData->diffuse.dwStride;
3095 WineD3DStrided.u.s.diffuse.dwType = WINED3DDECLTYPE_SHORT4;
3098 if(VertexType & D3DFVF_SPECULAR)
3100 WineD3DStrided.u.s.specular.lpData = D3DDrawPrimStrideData->specular.lpvData;
3101 WineD3DStrided.u.s.specular.dwStride = D3DDrawPrimStrideData->specular.dwStride;
3102 WineD3DStrided.u.s.specular.dwType = WINED3DDECLTYPE_SHORT4;
3105 for( i = 0; i < GET_TEXCOUNT_FROM_FVF(VertexType); i++)
3107 WineD3DStrided.u.s.texCoords[i].lpData = D3DDrawPrimStrideData->textureCoords[i].lpvData;
3108 WineD3DStrided.u.s.texCoords[i].dwStride = D3DDrawPrimStrideData->textureCoords[i].dwStride;
3109 switch(GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i))
3111 case 1: WineD3DStrided.u.s.texCoords[i].dwType = WINED3DDECLTYPE_FLOAT1; break;
3112 case 2: WineD3DStrided.u.s.texCoords[i].dwType = WINED3DDECLTYPE_FLOAT2; break;
3113 case 3: WineD3DStrided.u.s.texCoords[i].dwType = WINED3DDECLTYPE_FLOAT3; break;
3114 case 4: WineD3DStrided.u.s.texCoords[i].dwType = WINED3DDECLTYPE_FLOAT4; break;
3115 default: ERR("Unexpected texture coordinate size %ld\n",
3116 GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i));
3120 /* Get the primitive count */
3121 switch(PrimitiveType)
3123 case D3DPT_POINTLIST:
3124 PrimitiveCount = VertexCount;
3127 case D3DPT_LINELIST:
3128 PrimitiveCount = VertexCount / 2;
3131 case D3DPT_LINESTRIP:
3132 PrimitiveCount = VertexCount - 1;
3135 case D3DPT_TRIANGLELIST:
3136 PrimitiveCount = VertexCount / 3;
3139 case D3DPT_TRIANGLESTRIP:
3140 PrimitiveCount = VertexCount - 2;
3143 case D3DPT_TRIANGLEFAN:
3144 PrimitiveCount = VertexCount - 2;
3147 default: return DDERR_INVALIDPARAMS;
3150 IWineD3DDevice_SetFVF(This->wineD3DDevice,
3153 return IWineD3DDevice_DrawPrimitiveStrided(This->wineD3DDevice,
3159 static HRESULT WINAPI
3160 Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveStrided(IDirect3DDevice3 *iface,
3161 D3DPRIMITIVETYPE PrimitiveType,
3163 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
3167 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3168 TRACE_(ddraw_thunk)("(%p)->(%08x,%08lx,%p,%08lx,%08lx) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
3169 return IDirect3DDevice7_DrawPrimitiveStrided(ICOM_INTERFACE(This, IDirect3DDevice7),
3172 D3DDrawPrimStrideData,
3177 /*****************************************************************************
3178 * IDirect3DDevice7::DrawIndexedPrimitiveStrided
3180 * Draws primitives specified by strided data locations based on indices
3188 * D3D_OK, because it's a stub
3189 * (DDERR_INVALIDPARAMS if D3DDrawPrimStrideData is NULL)
3190 * (DDERR_INVALIDPARAMS if Indices is NULL)
3191 * (For more details, see IWineD3DDevice::DrawIndexedPrimitiveStrided)
3193 *****************************************************************************/
3194 static HRESULT WINAPI
3195 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided(IDirect3DDevice7 *iface,
3196 D3DPRIMITIVETYPE PrimitiveType,
3198 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
3204 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3205 FIXME("(%p)->(%08x,%08lx,%p,%08lx,%p,%08lx,%08lx): stub!\n", This, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
3207 /* I'll implement it as soon as I find a app to test it.
3208 * This needs an additional method in IWineD3DDevice.
3213 static HRESULT WINAPI
3214 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveStrided(IDirect3DDevice3 *iface,
3215 D3DPRIMITIVETYPE PrimitiveType,
3217 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
3223 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3224 TRACE_(ddraw_thunk)("(%p)->(%08x,%08lx,%p,%08lx,%p,%08lx,%08lx) thunking to IDirect3DDevice7 interface.\n", iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
3225 return IDirect3DDevice7_DrawIndexedPrimitiveStrided(ICOM_INTERFACE(This, IDirect3DDevice7),
3228 D3DDrawPrimStrideData,
3235 /*****************************************************************************
3236 * IDirect3DDevice7::DrawPrimitiveVB
3238 * Draws primitives from a vertex buffer to the screen.
3243 * PrimitiveType: Type of primitive to be rendered.
3244 * D3DVertexBuf: Source Vertex Buffer
3245 * StartVertex: Index of the first vertex from the buffer to be rendered
3246 * NumVertices: Number of vertices to be rendered
3247 * Flags: Can be D3DDP_WAIT to wait until rendering has finished
3251 * DDERR_INVALIDPARAMS if D3DVertexBuf is NULL
3253 *****************************************************************************/
3254 static HRESULT WINAPI
3255 IDirect3DDeviceImpl_7_DrawPrimitiveVB(IDirect3DDevice7 *iface,
3256 D3DPRIMITIVETYPE PrimitiveType,
3257 IDirect3DVertexBuffer7 *D3DVertexBuf,
3262 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3263 IDirect3DVertexBufferImpl *vb = ICOM_OBJECT(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, D3DVertexBuf);
3264 UINT PrimitiveCount;
3267 WINED3DVERTEXBUFFER_DESC Desc;
3269 TRACE("(%p)->(%08x,%p,%08lx,%08lx,%08lx)\n", This, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Flags);
3274 ERR("(%p) No Vertex buffer specified\n", This);
3275 return DDERR_INVALIDPARAMS;
3278 /* Get the primitive count */
3279 switch(PrimitiveType)
3281 case D3DPT_POINTLIST:
3282 PrimitiveCount = NumVertices;
3285 case D3DPT_LINELIST:
3286 PrimitiveCount = NumVertices / 2;
3289 case D3DPT_LINESTRIP:
3290 PrimitiveCount = NumVertices - 1;
3293 case D3DPT_TRIANGLELIST:
3294 PrimitiveCount = NumVertices / 3;
3297 case D3DPT_TRIANGLESTRIP:
3298 PrimitiveCount = NumVertices - 2;
3301 case D3DPT_TRIANGLEFAN:
3302 PrimitiveCount = NumVertices - 2;
3305 default: return DDERR_INVALIDPARAMS;
3308 /* Get the FVF of the vertex buffer, and its stride */
3309 hr = IWineD3DVertexBuffer_GetDesc(vb->wineD3DVertexBuffer,
3313 ERR("(%p) IWineD3DVertexBuffer::GetDesc failed with hr = %08lx\n", This, hr);
3316 stride = get_flexible_vertex_size(Desc.FVF);
3318 hr = IWineD3DDevice_SetFVF(This->wineD3DDevice, Desc.FVF);
3321 ERR(" (%p) Setting the FVF failed, hr = %lx!\n", This, hr);
3325 /* Set the vertex stream source */
3326 hr = IWineD3DDevice_SetStreamSource(This->wineD3DDevice,
3327 0 /* StreamNumber */,
3328 vb->wineD3DVertexBuffer,
3329 0 /* StartVertex - we pass this to DrawPrimitive */,
3333 ERR("(%p) IDirect3DDevice::SetStreamSource failed with hr = %08lx\n", This, hr);
3337 /* Now draw the primitives */
3338 return IWineD3DDevice_DrawPrimitive(This->wineD3DDevice,
3344 static HRESULT WINAPI
3345 Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveVB(IDirect3DDevice3 *iface,
3346 D3DPRIMITIVETYPE PrimitiveType,
3347 IDirect3DVertexBuffer *D3DVertexBuf,
3352 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3353 IDirect3DVertexBufferImpl *vb = ICOM_OBJECT(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer, D3DVertexBuf);
3354 TRACE_(ddraw_thunk)("(%p)->(%08x,%p,%08lx,%08lx,%08lx) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, vb, StartVertex, NumVertices, Flags);
3355 return IDirect3DDevice7_DrawPrimitiveVB(ICOM_INTERFACE(This, IDirect3DDevice7),
3357 ICOM_INTERFACE(vb, IDirect3DVertexBuffer7),
3364 /*****************************************************************************
3365 * IDirect3DDevice7::DrawIndexedPrimitiveVB
3367 * Draws primitives from a vertex buffer to the screen
3370 * PrimitiveType: Type of primitive to be rendered.
3371 * D3DVertexBuf: Source Vertex Buffer
3372 * StartVertex: Index of the first vertex from the buffer to be rendered
3373 * NumVertices: Number of vertices to be rendered
3374 * Indices: Array of DWORDs used to index into the Vertices
3375 * IndexCount: Number of indices in Indices
3376 * Flags: Can be D3DDP_WAIT to wait until rendering has finished
3380 *****************************************************************************/
3381 static HRESULT WINAPI
3382 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB(IDirect3DDevice7 *iface,
3383 D3DPRIMITIVETYPE PrimitiveType,
3384 IDirect3DVertexBuffer7 *D3DVertexBuf,
3391 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3392 IDirect3DVertexBufferImpl *vb = ICOM_OBJECT(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, D3DVertexBuf);
3394 UINT PrimitiveCount;
3395 WORD *LockedIndices;
3397 WINED3DVERTEXBUFFER_DESC Desc;
3399 TRACE("(%p)->(%08x,%p,%ld,%ld,%p,%ld,%08lx)\n", This, PrimitiveType, vb, StartVertex, NumVertices, Indices, IndexCount, Flags);
3402 * 1) Calculate some things: Vertex count -> Primitive count, stride, ...
3403 * 2) Upload the Indices to the index buffer
3404 * 3) Set the index source
3405 * 4) Set the Vertex Buffer as the Stream source
3406 * 5) Call IWineD3DDevice::DrawIndexedPrimitive
3409 /* Get the primitive count */
3410 switch(PrimitiveType)
3412 case D3DPT_POINTLIST:
3413 PrimitiveCount = IndexCount;
3416 case D3DPT_LINELIST:
3417 PrimitiveCount = IndexCount / 2;
3420 case D3DPT_LINESTRIP:
3421 PrimitiveCount = IndexCount - 1;
3424 case D3DPT_TRIANGLELIST:
3425 PrimitiveCount = IndexCount / 3;
3428 case D3DPT_TRIANGLESTRIP:
3429 PrimitiveCount = IndexCount - 2;
3432 case D3DPT_TRIANGLEFAN:
3433 PrimitiveCount = IndexCount - 2;
3436 default: return DDERR_INVALIDPARAMS;
3439 /* Get the FVF of the vertex buffer, and its stride */
3440 hr = IWineD3DVertexBuffer_GetDesc(vb->wineD3DVertexBuffer,
3444 ERR("(%p) IWineD3DVertexBuffer::GetDesc failed with hr = %08lx\n", This, hr);
3447 stride = get_flexible_vertex_size(Desc.FVF);
3448 TRACE("Vertex buffer FVF = %08lx, stride=%ld\n", Desc.FVF, stride);
3450 hr = IWineD3DDevice_SetFVF(This->wineD3DDevice, Desc.FVF);
3453 ERR(" (%p) Setting the FVF failed, hr = %lx!\n", This, hr);
3457 /* copy the index stream into the index buffer.
3458 * A new IWineD3DDevice method could be created
3459 * which takes an user pointer containing the indices
3460 * or a SetData-Method for the index buffer, which
3461 * overrides the index buffer data with our pointer.
3463 hr = IWineD3DIndexBuffer_Lock(This->indexbuffer,
3464 0 /* OffSetToLock */,
3465 0 /* SizeToLock - doesn't matter */,
3466 (BYTE **) &LockedIndices,
3468 assert(IndexCount < 0x100000);
3471 ERR("(%p) IWineD3DIndexBuffer::Lock failed with hr = %08lx\n", This, hr);
3474 memcpy(LockedIndices, Indices, IndexCount * sizeof(WORD));
3475 hr = IWineD3DIndexBuffer_Unlock(This->indexbuffer);
3478 ERR("(%p) IWineD3DIndexBuffer::Unlock failed with hr = %08lx\n", This, hr);
3482 /* Set the index stream */
3483 hr = IWineD3DDevice_SetIndices(This->wineD3DDevice,
3487 /* Set the vertex stream source */
3488 hr = IWineD3DDevice_SetStreamSource(This->wineD3DDevice,
3489 0 /* StreamNumber */,
3490 vb->wineD3DVertexBuffer,
3491 0 /* offset, we pass this to DrawIndexedPrimitive */,
3495 ERR("(%p) IDirect3DDevice::SetStreamSource failed with hr = %08lx\n", This, hr);
3500 hr = IWineD3DDevice_DrawIndexedPrimitive(This->wineD3DDevice,
3511 static HRESULT WINAPI
3512 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveVB(IDirect3DDevice3 *iface,
3513 D3DPRIMITIVETYPE PrimitiveType,
3514 IDirect3DVertexBuffer *D3DVertexBuf,
3519 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3520 IDirect3DVertexBufferImpl *VB = ICOM_OBJECT(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer, D3DVertexBuf);
3521 TRACE_(ddraw_thunk)("(%p)->(%08x,%p,%p,%08lx,%08lx) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VB, Indices, IndexCount, Flags);
3523 return IDirect3DDevice7_DrawIndexedPrimitiveVB(ICOM_INTERFACE(This, IDirect3DDevice7),
3525 ICOM_INTERFACE(VB, IDirect3DVertexBuffer7),
3533 /*****************************************************************************
3534 * IDirect3DDevice7::ComputeSphereVisibility
3536 * Calculates the visibility of spheres in the current viewport. The spheres
3537 * are passed in the Centers and Radii arrays, the results are passed back
3538 * in the ReturnValues array. Return values are either completely visible,
3539 * partially visible or completely invisible.
3540 * The return value consist of a combination of D3DCLIP_* flags, or it's
3541 * 0 if the sphere is completely visible(according to the SDK, not checked)
3543 * Sounds like an overdose of math ;)
3548 * Centers: Array containing the sphere centers
3549 * Radii: Array containing the sphere radii
3550 * NumSpheres: The number of centers and radii in the arrays
3552 * ReturnValues: Array to write the results to
3555 * D3D_OK because it's a stub
3556 * (DDERR_INVALIDPARAMS if Centers, Radii or ReturnValues are NULL)
3557 * (D3DERR_INVALIDMATRIX if the combined world, view and proj matrix
3560 *****************************************************************************/
3561 static HRESULT WINAPI
3562 IDirect3DDeviceImpl_7_ComputeSphereVisibility(IDirect3DDevice7 *iface,
3567 DWORD *ReturnValues)
3569 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3570 FIXME("(%p)->(%p,%p,%08lx,%08lx,%p): stub!\n", This, Centers, Radii, NumSpheres, Flags, ReturnValues);
3572 /* the DirectX 7 sdk says that the visibility is computed by
3573 * back-transforming the viewing frustum to model space
3574 * using the inverse of the combined world, view and projection
3575 * matrix. If the matrix can't be reversed, D3DERR_INVALIDMATRIX
3578 * Basic implementation idea:
3579 * 1) Check if the center is in the viewing frustum
3580 * 2) Cut the sphere with the planes of the viewing
3583 * ->Center inside the frustum, no intersections:
3585 * ->Center outside the frustum, no intersections:
3587 * ->Some intersections: Partially visible
3589 * Implement this call in WineD3D. Either implement the
3590 * matrix and vector stuff in WineD3D, or use some external
3597 static HRESULT WINAPI
3598 Thunk_IDirect3DDeviceImpl_3_ComputeSphereVisibility(IDirect3DDevice3 *iface,
3603 DWORD *ReturnValues)
3605 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3606 TRACE_(ddraw_thunk)("(%p)->(%p,%p,%08lx,%08lx,%p) thunking to IDirect3DDevice7 interface.\n", This, Centers, Radii, NumSpheres, Flags, ReturnValues);
3607 return IDirect3DDevice7_ComputeSphereVisibility(ICOM_INTERFACE(This, IDirect3DDevice7),
3615 /*****************************************************************************
3616 * IDirect3DDevice7::GetTexture
3618 * Returns the texture interface handle assigned to a texture stage.
3619 * The returned texture is AddRefed. This is taken from old ddraw,
3620 * not checked in Windows.
3625 * Stage: Texture stage to read the texture from
3626 * Texture: Address to store the interface pointer at
3630 * DDERR_INVALIDPARAMS if Texture is NULL
3631 * For details, see IWineD3DDevice::GetTexture
3633 *****************************************************************************/
3634 static HRESULT WINAPI
3635 IDirect3DDeviceImpl_7_GetTexture(IDirect3DDevice7 *iface,
3637 IDirectDrawSurface7 **Texture)
3639 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3640 IWineD3DBaseTexture *Surf;
3642 TRACE("(%p)->(%ld,%p): Relay\n", This, Stage, Texture);
3646 TRACE("Texture == NULL, failing with DDERR_INVALIDPARAMS\n");
3647 return DDERR_INVALIDPARAMS;
3650 hr = IWineD3DDevice_GetTexture(This->wineD3DDevice, Stage, (IWineD3DBaseTexture **) &Surf);
3651 if( (hr != D3D_OK) || (!Surf) )
3657 /* GetParent AddRef()s, which is perfectly OK.
3658 * We have passed the IDirectDrawSurface7 interface to WineD3D, so that's OK too.
3660 return IWineD3DBaseTexture_GetParent(Surf,
3661 (IUnknown **) Texture);
3664 static HRESULT WINAPI
3665 Thunk_IDirect3DDeviceImpl_3_GetTexture(IDirect3DDevice3 *iface,
3667 IDirect3DTexture2 **Texture2)
3669 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3671 IDirectDrawSurface7 *ret_val;
3673 TRACE_(ddraw_thunk)("(%p)->(%ld,%p) thunking to IDirect3DDevice7 interface.\n", This, Stage, Texture2);
3674 ret = IDirect3DDevice7_GetTexture(ICOM_INTERFACE(This, IDirect3DDevice7),
3678 *Texture2 = COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirectDrawSurface7, IDirect3DTexture2, ret_val);
3680 TRACE_(ddraw_thunk)(" returning interface %p.\n", *Texture2);
3685 /*****************************************************************************
3686 * IDirect3DDevice7::SetTexture
3688 * Assigns a texture to a texture stage. Is the texture AddRef-ed?
3693 * Stage: The stage to assign the texture to
3694 * Texture: Interface pointer to the texture surface
3698 * For details, see IWineD3DDevice::SetTexture
3700 *****************************************************************************/
3701 static HRESULT WINAPI
3702 IDirect3DDeviceImpl_7_SetTexture(IDirect3DDevice7 *iface,
3704 IDirectDrawSurface7 *Texture)
3706 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3707 IDirectDrawSurfaceImpl *surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, Texture);
3708 TRACE("(%p)->(%08lx,%p): Relay!\n", This, Stage, surf);
3710 /* Texture may be NULL here */
3711 return IWineD3DDevice_SetTexture(This->wineD3DDevice,
3713 surf ? (IWineD3DBaseTexture * ) surf->wineD3DTexture : NULL);
3716 static HRESULT WINAPI
3717 Thunk_IDirect3DDeviceImpl_3_SetTexture(IDirect3DDevice3 *iface,
3719 IDirect3DTexture2 *Texture2)
3721 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3722 IDirectDrawSurfaceImpl *tex = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirect3DTexture2, Texture2);
3723 TRACE_(ddraw_thunk)("(%p)->(%ld,%p) thunking to IDirect3DDevice7 interface.\n", This, Stage, tex);
3724 return IDirect3DDevice7_SetTexture(ICOM_INTERFACE(This, IDirect3DDevice7),
3726 ICOM_INTERFACE(tex, IDirectDrawSurface7));
3729 /*****************************************************************************
3730 * IDirect3DDevice7::GetTextureStageState
3732 * Retrieves a state from a texture stage.
3737 * Stage: The stage to retrieve the state from
3738 * TexStageStateType: The state type to retrieve
3739 * State: Address to store the state's value at
3743 * DDERR_INVALIDPARAMS if State is NULL
3744 * For details, see IWineD3DDevice::GetTextureStageState
3746 *****************************************************************************/
3747 static HRESULT WINAPI
3748 IDirect3DDeviceImpl_7_GetTextureStageState(IDirect3DDevice7 *iface,
3750 D3DTEXTURESTAGESTATETYPE TexStageStateType,
3753 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3754 TRACE("(%p)->(%08lx,%08x,%p): Relay!\n", This, Stage, TexStageStateType, State);
3757 return DDERR_INVALIDPARAMS;
3759 return IWineD3DDevice_GetTextureStageState(This->wineD3DDevice,
3765 static HRESULT WINAPI
3766 Thunk_IDirect3DDeviceImpl_3_GetTextureStageState(IDirect3DDevice3 *iface,
3768 D3DTEXTURESTAGESTATETYPE TexStageStateType,
3771 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3772 TRACE_(ddraw_thunk)("(%p)->(%08lx,%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, Stage, TexStageStateType, State);
3773 return IDirect3DDevice7_GetTextureStageState(ICOM_INTERFACE(This, IDirect3DDevice7),
3779 /*****************************************************************************
3780 * IDirect3DDevice7::SetTextureStageState
3782 * Sets a texture stage state. Some stage types need to be handled specially,
3783 * because they do not exist in WineD3D and were moved to another place
3788 * Stage: The stage to modify
3789 * TexStageStateType: The state to change
3790 * State: The new value for the state
3794 * For details, see IWineD3DDevice::SetTextureStageState
3796 *****************************************************************************/
3797 static HRESULT WINAPI
3798 IDirect3DDeviceImpl_7_SetTextureStageState(IDirect3DDevice7 *iface,
3800 D3DTEXTURESTAGESTATETYPE TexStageStateType,
3803 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3804 TRACE("(%p)->(%08lx,%08x,%08lx): Relay!\n", This, Stage, TexStageStateType, State);
3805 switch(TexStageStateType)
3807 /* Mipfilter is a sampler state with different values */
3808 case D3DTSS_MIPFILTER:
3810 WINED3DTEXTUREFILTERTYPE value;
3813 case D3DTFP_NONE: value = WINED3DTEXF_NONE; break;
3814 case D3DTFP_POINT: value = WINED3DTEXF_POINT; break;
3815 case 0: /* Unchecked */
3816 case D3DTFP_LINEAR: value = WINED3DTEXF_LINEAR; break;
3818 ERR("Unexpected mipfilter value %ld\n", State);
3819 value = WINED3DTEXF_NONE;
3821 return IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
3823 WINED3DSAMP_MIPFILTER,
3827 /* Minfilter is a sampler state too, equal values */
3828 case D3DTSS_MINFILTER:
3829 return IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
3831 WINED3DSAMP_MINFILTER,
3833 /* Same for MAGFILTER */
3834 case D3DTSS_MAGFILTER:
3835 return IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
3837 WINED3DSAMP_MAGFILTER,
3842 return IWineD3DDevice_SetTextureStageState(This->wineD3DDevice,
3849 static HRESULT WINAPI
3850 Thunk_IDirect3DDeviceImpl_3_SetTextureStageState(IDirect3DDevice3 *iface,
3852 D3DTEXTURESTAGESTATETYPE TexStageStateType,
3855 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3856 TRACE_(ddraw_thunk)("(%p)->(%08lx,%08x,%08lx) thunking to IDirect3DDevice7 interface.\n", This, Stage, TexStageStateType, State);
3857 return IDirect3DDevice7_SetTextureStageState(ICOM_INTERFACE(This, IDirect3DDevice7),
3863 /*****************************************************************************
3864 * IDirect3DDevice7::ValidateDevice
3866 * SDK: "Reports the device's ability to render the currently set
3867 * texture-blending operations in a single pass". Whatever that means
3873 * NumPasses: Address to write the number of necessary passes for the
3874 * desired effect to.
3878 * See IWineD3DDevice::ValidateDevice for more details
3880 *****************************************************************************/
3881 static HRESULT WINAPI
3882 IDirect3DDeviceImpl_7_ValidateDevice(IDirect3DDevice7 *iface,
3885 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3886 TRACE("(%p)->(%p): Relay\n", This, NumPasses);
3888 return IWineD3DDevice_ValidateDevice(This->wineD3DDevice, NumPasses);
3891 static HRESULT WINAPI
3892 Thunk_IDirect3DDeviceImpl_3_ValidateDevice(IDirect3DDevice3 *iface,
3895 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3896 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, Passes);
3897 return IDirect3DDevice7_ValidateDevice(ICOM_INTERFACE(This, IDirect3DDevice7),
3901 /*****************************************************************************
3902 * IDirect3DDevice7::Clear
3904 * Fills the render target, the z buffer and the stencil buffer with a
3905 * clear color / value
3910 * Count: Number of rectangles in Rects must be 0 if Rects is NULL
3911 * Rects: Rectangles to clear. If NULL, the whole surface is cleared
3912 * Flags: Some flags, as usual
3913 * Color: Clear color for the render target
3914 * Z: Clear value for the Z buffer
3915 * Stencil: Clear value to store in each stencil buffer entry
3919 * For details, see IWineD3DDevice::Clear
3921 *****************************************************************************/
3922 static HRESULT WINAPI
3923 IDirect3DDeviceImpl_7_Clear(IDirect3DDevice7 *iface,
3931 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3932 TRACE("(%p)->(%08lx,%p,%08lx,%08lx,%f,%08lx): Relay\n", This, Count, Rects, Flags, (DWORD) Color, Z, Stencil);
3934 return IWineD3DDevice_Clear(This->wineD3DDevice, Count, Rects, Flags, Color, Z, Stencil);
3937 /*****************************************************************************
3938 * IDirect3DDevice7::SetViewport
3940 * Sets the current viewport.
3942 * Version 7 only, but IDirect3DViewport uses this call for older
3946 * Data: The new viewport to set
3950 * DDERR_INVALIDPARAMS if Data is NULL
3951 * For more details, see IWineDDDevice::SetViewport
3953 *****************************************************************************/
3954 static HRESULT WINAPI
3955 IDirect3DDeviceImpl_7_SetViewport(IDirect3DDevice7 *iface,
3958 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3959 TRACE("(%p)->(%p) Relay!\n", This, Data);
3962 return DDERR_INVALIDPARAMS;
3964 return IWineD3DDevice_SetViewport(This->wineD3DDevice,
3968 /*****************************************************************************
3969 * IDirect3DDevice::GetViewport
3971 * Returns the current viewport
3976 * Data: D3D7Viewport structure to write the viewport information to
3980 * DDERR_INVALIDPARAMS if Data is NULL
3981 * For more details, see IWineD3DDevice::GetViewport
3983 *****************************************************************************/
3984 static HRESULT WINAPI
3985 IDirect3DDeviceImpl_7_GetViewport(IDirect3DDevice7 *iface,
3988 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3990 TRACE("(%p)->(%p) Relay!\n", This, Data);
3993 return DDERR_INVALIDPARAMS;
3995 hr = IWineD3DDevice_GetViewport(This->wineD3DDevice,
3997 return hr_ddraw_from_wined3d(hr);
4000 /*****************************************************************************
4001 * IDirect3DDevice7::SetMaterial
4008 * Mat: The material to set
4012 * DDERR_INVALIDPARAMS if Mat is NULL.
4013 * For more details, see IWineD3DDevice::SetMaterial
4015 *****************************************************************************/
4016 static HRESULT WINAPI
4017 IDirect3DDeviceImpl_7_SetMaterial(IDirect3DDevice7 *iface,
4020 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4022 TRACE("(%p)->(%p): Relay!\n", This, Mat);
4024 hr = IWineD3DDevice_SetMaterial(This->wineD3DDevice,
4026 return hr_ddraw_from_wined3d(hr);
4029 /*****************************************************************************
4030 * IDirect3DDevice7::GetMaterial
4032 * Returns the current material
4037 * Mat: D3DMATERIAL7 structure to write the material parameters to
4041 * DDERR_INVALIDPARAMS if Mat is NULL
4042 * For more details, see IWineD3DDevice::GetMaterial
4044 *****************************************************************************/
4045 static HRESULT WINAPI
4046 IDirect3DDeviceImpl_7_GetMaterial(IDirect3DDevice7 *iface,
4049 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4051 TRACE("(%p)->(%p): Relay!\n", This, Mat);
4053 hr = IWineD3DDevice_GetMaterial(This->wineD3DDevice,
4055 return hr_ddraw_from_wined3d(hr);
4058 /*****************************************************************************
4059 * IDirect3DDevice7::SetLight
4061 * Assigns a light to a light index, but doesn't activate it yet.
4063 * Version 7, IDirect3DLight uses this method for older versions
4066 * LightIndex: The index of the new light
4067 * Light: A D3DLIGHT7 structure describing the light
4071 * For more details, see IWineD3DDevice::SetLight
4073 *****************************************************************************/
4074 static HRESULT WINAPI
4075 IDirect3DDeviceImpl_7_SetLight(IDirect3DDevice7 *iface,
4079 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4081 TRACE("(%p)->(%08lx,%p): Relay!\n", This, LightIndex, Light);
4083 hr = IWineD3DDevice_SetLight(This->wineD3DDevice,
4086 return hr_ddraw_from_wined3d(hr);
4089 /*****************************************************************************
4090 * IDirect3DDevice7::GetLight
4092 * Returns the light assigned to a light index
4095 * Light: Structure to write the light information to
4099 * DDERR_INVALIDPARAMS if Light is NULL
4100 * For details, see IWineD3DDevice::GetLight
4102 *****************************************************************************/
4103 static HRESULT WINAPI
4104 IDirect3DDeviceImpl_7_GetLight(IDirect3DDevice7 *iface,
4108 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4110 TRACE("(%p)->(%08lx,%p): Relay!\n", This, LightIndex, Light);
4112 rc = IWineD3DDevice_GetLight(This->wineD3DDevice,
4116 /* Translate the result. WineD3D returns other values than D3D7 */
4117 return hr_ddraw_from_wined3d(rc);
4120 /*****************************************************************************
4121 * IDirect3DDevice7::BeginStateBlock
4123 * Begins recording to a stateblock
4129 * For details see IWineD3DDevice::BeginStateBlock
4131 *****************************************************************************/
4132 static HRESULT WINAPI
4133 IDirect3DDeviceImpl_7_BeginStateBlock(IDirect3DDevice7 *iface)
4135 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4137 TRACE("(%p)->(): Relay!\n", This);
4139 hr = IWineD3DDevice_BeginStateBlock(This->wineD3DDevice);
4140 return hr_ddraw_from_wined3d(hr);
4143 /*****************************************************************************
4144 * IDirect3DDevice7::EndStateBlock
4146 * Stops recording to a state block and returns the created stateblock
4147 * handle. The d3d7 stateblock handles are the interface pointers of the
4148 * IWineD3DStateBlock interface
4153 * BlockHandle: Address to store the stateblock's handle to
4157 * DDERR_INVALIDPARAMS if BlockHandle is NULL
4158 * See IWineD3DDevice::EndStateBlock for more details
4160 *****************************************************************************/
4161 static HRESULT WINAPI
4162 IDirect3DDeviceImpl_7_EndStateBlock(IDirect3DDevice7 *iface,
4165 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4167 TRACE("(%p)->(%p): Relay!\n", This, BlockHandle);
4170 return DDERR_INVALIDPARAMS;
4172 hr = IWineD3DDevice_EndStateBlock(This->wineD3DDevice,
4173 (IWineD3DStateBlock **) BlockHandle);
4174 return hr_ddraw_from_wined3d(hr);
4177 /*****************************************************************************
4178 * IDirect3DDevice7::PreLoad
4180 * Allows the app to signal that a texture will be used soon, to allow
4181 * the Direct3DDevice to load it to the video card in the meantime.
4186 * Texture: The texture to preload
4190 * DDERR_INVALIDPARAMS if Texture is NULL
4191 * See IWineD3DSurface::PreLoad for details
4193 *****************************************************************************/
4194 static HRESULT WINAPI
4195 IDirect3DDeviceImpl_7_PreLoad(IDirect3DDevice7 *iface,
4196 IDirectDrawSurface7 *Texture)
4198 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4199 IDirectDrawSurfaceImpl *surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, Texture);
4201 TRACE("(%p)->(%p): Relay!\n", This, surf);
4204 return DDERR_INVALIDPARAMS;
4206 IWineD3DSurface_PreLoad(surf->WineD3DSurface);
4210 /*****************************************************************************
4211 * IDirect3DDevice7::ApplyStateBlock
4213 * Activates the state stored in a state block handle.
4216 * BlockHandle: The stateblock handle to activate
4220 * D3DERR_INVALIDSTATEBLOCK if BlockHandle is NULL
4222 *****************************************************************************/
4223 static HRESULT WINAPI
4224 IDirect3DDeviceImpl_7_ApplyStateBlock(IDirect3DDevice7 *iface,
4227 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4229 TRACE("(%p)->(%08lx): Relay!\n", This, BlockHandle);
4232 return D3DERR_INVALIDSTATEBLOCK;
4234 hr = IWineD3DStateBlock_Apply((IWineD3DStateBlock *) BlockHandle);
4235 return hr_ddraw_from_wined3d(hr);
4238 /*****************************************************************************
4239 * IDirect3DDevice7::CaptureStateBlock
4241 * Updates a stateblock's values to the values currently set for the device
4246 * BlockHandle: Stateblock to update
4250 * D3DERR_INVALIDSTATEBLOCK if BlockHandle is NULL
4251 * See IWineD3DDevice::CaptureStateBlock for more details
4253 *****************************************************************************/
4254 static HRESULT WINAPI
4255 IDirect3DDeviceImpl_7_CaptureStateBlock(IDirect3DDevice7 *iface,
4258 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4260 TRACE("(%p)->(%08lx): Relay!\n", This, BlockHandle);
4262 if(BlockHandle == 0)
4263 return D3DERR_INVALIDSTATEBLOCK;
4265 hr = IWineD3DStateBlock_Capture((IWineD3DStateBlock *) BlockHandle);
4266 return hr_ddraw_from_wined3d(hr);
4269 /*****************************************************************************
4270 * IDirect3DDevice7::DeleteStateBlock
4272 * Deletes a stateblock handle. This means releasing the WineD3DStateBlock
4277 * BlockHandle: Stateblock handle to delete
4281 * D3DERR_INVALIDSTATEBLOCK if BlockHandle is 0
4283 *****************************************************************************/
4284 static HRESULT WINAPI
4285 IDirect3DDeviceImpl_7_DeleteStateBlock(IDirect3DDevice7 *iface,
4288 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4289 TRACE("(%p)->(%08lx): Relay!\n", This, BlockHandle);
4291 if(BlockHandle == 0)
4292 return D3DERR_INVALIDSTATEBLOCK;
4294 IWineD3DStateBlock_Release((IWineD3DStateBlock *) BlockHandle);
4299 /*****************************************************************************
4300 * IDirect3DDevice7::CreateStateBlock
4302 * Creates a new state block handle.
4307 * Type: The state block type
4308 * BlockHandle: Address to write the created handle to
4312 * DDERR_INVALIDPARAMS if BlockHandle is NULL
4314 *****************************************************************************/
4315 static HRESULT WINAPI
4316 IDirect3DDeviceImpl_7_CreateStateBlock(IDirect3DDevice7 *iface,
4317 D3DSTATEBLOCKTYPE Type,
4320 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4322 TRACE("(%p)->(%08x,%p)!\n", This, Type, BlockHandle);
4325 return DDERR_INVALIDPARAMS;
4327 /* The D3DSTATEBLOCKTYPE enum is fine here */
4328 hr = IWineD3DDevice_CreateStateBlock(This->wineD3DDevice,
4330 (IWineD3DStateBlock **) BlockHandle,
4331 NULL /* Parent, hope that works */);
4332 return hr_ddraw_from_wined3d(hr);
4335 /*****************************************************************************
4336 * IDirect3DDevice7::Load
4338 * Loads a rectangular area from the source into the destination texture.
4339 * It can also copy the source to the faces of a cubic environment map
4344 * DestTex: Destination texture
4345 * DestPoint: Point in the destination where the source image should be
4347 * SrcTex: Source texture
4348 * SrcRect: Source rectangle
4353 * DDERR_INVALIDPARAMS if DestTex or SrcTex are NULL
4354 * See IDirect3DTexture2::Load for details
4356 *****************************************************************************/
4357 static HRESULT WINAPI
4358 IDirect3DDeviceImpl_7_Load(IDirect3DDevice7 *iface,
4359 IDirectDrawSurface7 *DestTex,
4361 IDirectDrawSurface7 *SrcTex,
4365 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4366 IDirectDrawSurfaceImpl *dest = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, DestTex);
4367 IDirectDrawSurfaceImpl *src = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, SrcTex);
4368 FIXME("(%p)->(%p,%p,%p,%p,%08lx): Partially Implemented!\n", This, dest, DestPoint, src, SrcRect, Flags);
4370 if( (!src) || (!dest) )
4371 return DDERR_INVALIDPARAMS;
4373 IDirect3DTexture2_Load(ICOM_INTERFACE(dest, IDirect3DTexture2),
4374 ICOM_INTERFACE(src, IDirect3DTexture2));
4378 /*****************************************************************************
4379 * IDirect3DDevice7::LightEnable
4381 * Enables or disables a light
4383 * Version 7, IDirect3DLight uses this method too.
4386 * LightIndex: The index of the light to enable / disable
4387 * Enable: Enable or disable the light
4391 * For more details, see IWineD3DDevice::SetLightEnable
4393 *****************************************************************************/
4394 static HRESULT WINAPI
4395 IDirect3DDeviceImpl_7_LightEnable(IDirect3DDevice7 *iface,
4399 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4401 TRACE("(%p)->(%08lx,%d): Relay!\n", This, LightIndex, Enable);
4403 hr = IWineD3DDevice_SetLightEnable(This->wineD3DDevice, LightIndex, Enable);
4404 return hr_ddraw_from_wined3d(hr);
4407 /*****************************************************************************
4408 * IDirect3DDevice7::GetLightEnable
4410 * Retrieves if the light with the given index is enabled or not
4415 * LightIndex: Index of desired light
4416 * Enable: Pointer to a BOOL which contains the result
4420 * DDERR_INVALIDPARAMS if Enable is NULL
4421 * See IWineD3DDevice::GetLightEnable for more details
4423 *****************************************************************************/
4424 static HRESULT WINAPI
4425 IDirect3DDeviceImpl_7_GetLightEnable(IDirect3DDevice7 *iface,
4429 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4431 TRACE("(%p)->(%08lx,%p): Relay\n", This, LightIndex, Enable);
4434 return DDERR_INVALIDPARAMS;
4436 hr = IWineD3DDevice_GetLightEnable(This->wineD3DDevice, LightIndex, Enable);
4437 return hr_ddraw_from_wined3d(hr);
4440 /*****************************************************************************
4441 * IDirect3DDevice7::SetClipPlane
4443 * Sets custom clipping plane
4448 * Index: The index of the clipping plane
4449 * PlaneEquation: An equation defining the clipping plane
4453 * DDERR_INVALIDPARAMS if PlaneEquation is NULL
4454 * See IWineD3DDevice::SetClipPlane for more details
4456 *****************************************************************************/
4457 static HRESULT WINAPI
4458 IDirect3DDeviceImpl_7_SetClipPlane(IDirect3DDevice7 *iface,
4460 D3DVALUE* PlaneEquation)
4462 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4463 TRACE("(%p)->(%08lx,%p): Relay!\n", This, Index, PlaneEquation);
4466 return DDERR_INVALIDPARAMS;
4468 return IWineD3DDevice_SetClipPlane(This->wineD3DDevice, Index, PlaneEquation);
4471 /*****************************************************************************
4472 * IDirect3DDevice7::GetClipPlane
4474 * Returns the clipping plane with a specific index
4477 * Index: The index of the desired plane
4478 * PlaneEquation: Address to store the plane equation to
4482 * DDERR_INVALIDPARAMS if PlaneEquation is NULL
4483 * See IWineD3DDevice::GetClipPlane for more details
4485 *****************************************************************************/
4486 static HRESULT WINAPI
4487 IDirect3DDeviceImpl_7_GetClipPlane(IDirect3DDevice7 *iface,
4489 D3DVALUE* PlaneEquation)
4491 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4492 TRACE("(%p)->(%ld,%p): Relay!\n", This, Index, PlaneEquation);
4495 return DDERR_INVALIDPARAMS;
4497 return IWineD3DDevice_GetClipPlane(This->wineD3DDevice, Index, PlaneEquation);
4500 /*****************************************************************************
4501 * IDirect3DDevice7::GetInfo
4503 * Retrieves some information about the device. The DirectX sdk says that
4504 * this version returns S_FALSE for all retail builds of DirectX, that's what
4505 * this implementation does.
4508 * DevInfoID: Information type requested
4509 * DevInfoStruct: Pointer to a structure to store the info to
4510 * Size: Size of the structure
4513 * S_FALSE, because it's a non-debug driver
4515 *****************************************************************************/
4516 static HRESULT WINAPI
4517 IDirect3DDeviceImpl_7_GetInfo(IDirect3DDevice7 *iface,
4519 void *DevInfoStruct,
4522 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4523 TRACE("(%p)->(%08lx,%p,%08lx)\n", This, DevInfoID, DevInfoStruct, Size);
4527 TRACE(" info requested : ");
4530 case D3DDEVINFOID_TEXTUREMANAGER: TRACE("D3DDEVINFOID_TEXTUREMANAGER\n"); break;
4531 case D3DDEVINFOID_D3DTEXTUREMANAGER: TRACE("D3DDEVINFOID_D3DTEXTUREMANAGER\n"); break;
4532 case D3DDEVINFOID_TEXTURING: TRACE("D3DDEVINFOID_TEXTURING\n"); break;
4533 default: ERR(" invalid flag !!!\n"); return DDERR_INVALIDPARAMS;
4537 return S_FALSE; /* According to MSDN, this is valid for a non-debug driver */
4540 const IDirect3DDevice7Vtbl IDirect3DDevice7_Vtbl =
4542 /*** IUnknown Methods ***/
4543 IDirect3DDeviceImpl_7_QueryInterface,
4544 IDirect3DDeviceImpl_7_AddRef,
4545 IDirect3DDeviceImpl_7_Release,
4546 /*** IDirect3DDevice7 ***/
4547 IDirect3DDeviceImpl_7_GetCaps,
4548 IDirect3DDeviceImpl_7_EnumTextureFormats,
4549 IDirect3DDeviceImpl_7_BeginScene,
4550 IDirect3DDeviceImpl_7_EndScene,
4551 IDirect3DDeviceImpl_7_GetDirect3D,
4552 IDirect3DDeviceImpl_7_SetRenderTarget,
4553 IDirect3DDeviceImpl_7_GetRenderTarget,
4554 IDirect3DDeviceImpl_7_Clear,
4555 IDirect3DDeviceImpl_7_SetTransform,
4556 IDirect3DDeviceImpl_7_GetTransform,
4557 IDirect3DDeviceImpl_7_SetViewport,
4558 IDirect3DDeviceImpl_7_MultiplyTransform,
4559 IDirect3DDeviceImpl_7_GetViewport,
4560 IDirect3DDeviceImpl_7_SetMaterial,
4561 IDirect3DDeviceImpl_7_GetMaterial,
4562 IDirect3DDeviceImpl_7_SetLight,
4563 IDirect3DDeviceImpl_7_GetLight,
4564 IDirect3DDeviceImpl_7_SetRenderState,
4565 IDirect3DDeviceImpl_7_GetRenderState,
4566 IDirect3DDeviceImpl_7_BeginStateBlock,
4567 IDirect3DDeviceImpl_7_EndStateBlock,
4568 IDirect3DDeviceImpl_7_PreLoad,
4569 IDirect3DDeviceImpl_7_DrawPrimitive,
4570 IDirect3DDeviceImpl_7_DrawIndexedPrimitive,
4571 IDirect3DDeviceImpl_7_SetClipStatus,
4572 IDirect3DDeviceImpl_7_GetClipStatus,
4573 IDirect3DDeviceImpl_7_DrawPrimitiveStrided,
4574 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided,
4575 IDirect3DDeviceImpl_7_DrawPrimitiveVB,
4576 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB,
4577 IDirect3DDeviceImpl_7_ComputeSphereVisibility,
4578 IDirect3DDeviceImpl_7_GetTexture,
4579 IDirect3DDeviceImpl_7_SetTexture,
4580 IDirect3DDeviceImpl_7_GetTextureStageState,
4581 IDirect3DDeviceImpl_7_SetTextureStageState,
4582 IDirect3DDeviceImpl_7_ValidateDevice,
4583 IDirect3DDeviceImpl_7_ApplyStateBlock,
4584 IDirect3DDeviceImpl_7_CaptureStateBlock,
4585 IDirect3DDeviceImpl_7_DeleteStateBlock,
4586 IDirect3DDeviceImpl_7_CreateStateBlock,
4587 IDirect3DDeviceImpl_7_Load,
4588 IDirect3DDeviceImpl_7_LightEnable,
4589 IDirect3DDeviceImpl_7_GetLightEnable,
4590 IDirect3DDeviceImpl_7_SetClipPlane,
4591 IDirect3DDeviceImpl_7_GetClipPlane,
4592 IDirect3DDeviceImpl_7_GetInfo
4595 const IDirect3DDevice3Vtbl IDirect3DDevice3_Vtbl =
4597 /*** IUnknown Methods ***/
4598 Thunk_IDirect3DDeviceImpl_3_QueryInterface,
4599 Thunk_IDirect3DDeviceImpl_3_AddRef,
4600 Thunk_IDirect3DDeviceImpl_3_Release,
4601 /*** IDirect3DDevice3 ***/
4602 IDirect3DDeviceImpl_3_GetCaps,
4603 IDirect3DDeviceImpl_3_GetStats,
4604 IDirect3DDeviceImpl_3_AddViewport,
4605 IDirect3DDeviceImpl_3_DeleteViewport,
4606 IDirect3DDeviceImpl_3_NextViewport,
4607 Thunk_IDirect3DDeviceImpl_3_EnumTextureFormats,
4608 Thunk_IDirect3DDeviceImpl_3_BeginScene,
4609 Thunk_IDirect3DDeviceImpl_3_EndScene,
4610 Thunk_IDirect3DDeviceImpl_3_GetDirect3D,
4611 IDirect3DDeviceImpl_3_SetCurrentViewport,
4612 IDirect3DDeviceImpl_3_GetCurrentViewport,
4613 Thunk_IDirect3DDeviceImpl_3_SetRenderTarget,
4614 Thunk_IDirect3DDeviceImpl_3_GetRenderTarget,
4615 IDirect3DDeviceImpl_3_Begin,
4616 IDirect3DDeviceImpl_3_BeginIndexed,
4617 IDirect3DDeviceImpl_3_Vertex,
4618 IDirect3DDeviceImpl_3_Index,
4619 IDirect3DDeviceImpl_3_End,
4620 Thunk_IDirect3DDeviceImpl_3_GetRenderState,
4621 Thunk_IDirect3DDeviceImpl_3_SetRenderState,
4622 IDirect3DDeviceImpl_3_GetLightState,
4623 IDirect3DDeviceImpl_3_SetLightState,
4624 Thunk_IDirect3DDeviceImpl_3_SetTransform,
4625 Thunk_IDirect3DDeviceImpl_3_GetTransform,
4626 Thunk_IDirect3DDeviceImpl_3_MultiplyTransform,
4627 Thunk_IDirect3DDeviceImpl_3_DrawPrimitive,
4628 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitive,
4629 Thunk_IDirect3DDeviceImpl_3_SetClipStatus,
4630 Thunk_IDirect3DDeviceImpl_3_GetClipStatus,
4631 Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveStrided,
4632 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveStrided,
4633 Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveVB,
4634 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveVB,
4635 Thunk_IDirect3DDeviceImpl_3_ComputeSphereVisibility,
4636 Thunk_IDirect3DDeviceImpl_3_GetTexture,
4637 Thunk_IDirect3DDeviceImpl_3_SetTexture,
4638 Thunk_IDirect3DDeviceImpl_3_GetTextureStageState,
4639 Thunk_IDirect3DDeviceImpl_3_SetTextureStageState,
4640 Thunk_IDirect3DDeviceImpl_3_ValidateDevice
4643 const IDirect3DDevice2Vtbl IDirect3DDevice2_Vtbl =
4645 /*** IUnknown Methods ***/
4646 Thunk_IDirect3DDeviceImpl_2_QueryInterface,
4647 Thunk_IDirect3DDeviceImpl_2_AddRef,
4648 Thunk_IDirect3DDeviceImpl_2_Release,
4649 /*** IDirect3DDevice2 ***/
4650 Thunk_IDirect3DDeviceImpl_2_GetCaps,
4651 IDirect3DDeviceImpl_2_SwapTextureHandles,
4652 Thunk_IDirect3DDeviceImpl_2_GetStats,
4653 Thunk_IDirect3DDeviceImpl_2_AddViewport,
4654 Thunk_IDirect3DDeviceImpl_2_DeleteViewport,
4655 Thunk_IDirect3DDeviceImpl_2_NextViewport,
4656 IDirect3DDeviceImpl_2_EnumTextureFormats,
4657 Thunk_IDirect3DDeviceImpl_2_BeginScene,
4658 Thunk_IDirect3DDeviceImpl_2_EndScene,
4659 Thunk_IDirect3DDeviceImpl_2_GetDirect3D,
4660 Thunk_IDirect3DDeviceImpl_2_SetCurrentViewport,
4661 Thunk_IDirect3DDeviceImpl_2_GetCurrentViewport,
4662 Thunk_IDirect3DDeviceImpl_2_SetRenderTarget,
4663 Thunk_IDirect3DDeviceImpl_2_GetRenderTarget,
4664 Thunk_IDirect3DDeviceImpl_2_Begin,
4665 Thunk_IDirect3DDeviceImpl_2_BeginIndexed,
4666 Thunk_IDirect3DDeviceImpl_2_Vertex,
4667 Thunk_IDirect3DDeviceImpl_2_Index,
4668 Thunk_IDirect3DDeviceImpl_2_End,
4669 Thunk_IDirect3DDeviceImpl_2_GetRenderState,
4670 Thunk_IDirect3DDeviceImpl_2_SetRenderState,
4671 Thunk_IDirect3DDeviceImpl_2_GetLightState,
4672 Thunk_IDirect3DDeviceImpl_2_SetLightState,
4673 Thunk_IDirect3DDeviceImpl_2_SetTransform,
4674 Thunk_IDirect3DDeviceImpl_2_GetTransform,
4675 Thunk_IDirect3DDeviceImpl_2_MultiplyTransform,
4676 Thunk_IDirect3DDeviceImpl_2_DrawPrimitive,
4677 Thunk_IDirect3DDeviceImpl_2_DrawIndexedPrimitive,
4678 Thunk_IDirect3DDeviceImpl_2_SetClipStatus,
4679 Thunk_IDirect3DDeviceImpl_2_GetClipStatus
4682 const IDirect3DDeviceVtbl IDirect3DDevice1_Vtbl =
4684 /*** IUnknown Methods ***/
4685 Thunk_IDirect3DDeviceImpl_1_QueryInterface,
4686 Thunk_IDirect3DDeviceImpl_1_AddRef,
4687 Thunk_IDirect3DDeviceImpl_1_Release,
4688 /*** IDirect3DDevice1 ***/
4689 IDirect3DDeviceImpl_1_Initialize,
4690 Thunk_IDirect3DDeviceImpl_1_GetCaps,
4691 Thunk_IDirect3DDeviceImpl_1_SwapTextureHandles,
4692 IDirect3DDeviceImpl_1_CreateExecuteBuffer,
4693 Thunk_IDirect3DDeviceImpl_1_GetStats,
4694 IDirect3DDeviceImpl_1_Execute,
4695 Thunk_IDirect3DDeviceImpl_1_AddViewport,
4696 Thunk_IDirect3DDeviceImpl_1_DeleteViewport,
4697 Thunk_IDirect3DDeviceImpl_1_NextViewport,
4698 IDirect3DDeviceImpl_1_Pick,
4699 IDirect3DDeviceImpl_1_GetPickRecords,
4700 Thunk_IDirect3DDeviceImpl_1_EnumTextureFormats,
4701 IDirect3DDeviceImpl_1_CreateMatrix,
4702 IDirect3DDeviceImpl_1_SetMatrix,
4703 IDirect3DDeviceImpl_1_GetMatrix,
4704 IDirect3DDeviceImpl_1_DeleteMatrix,
4705 Thunk_IDirect3DDeviceImpl_1_EndScene,
4706 Thunk_IDirect3DDeviceImpl_1_BeginScene,
4707 Thunk_IDirect3DDeviceImpl_1_GetDirect3D
4710 /*****************************************************************************
4711 * IDirect3DDeviceImpl_CreateHandle
4713 * Not called from the VTable
4715 * Some older interface versions operate with handles, which are basically
4716 * DWORDs which identify an interface, for example
4717 * IDirect3DDevice::SetRenderState with DIRECT3DRENDERSTATE_TEXTUREHANDLE
4719 * Those handle could be just casts to the interface pointers or vice versa,
4720 * but that is not 64 bit safe and would mean blindly derefering a DWORD
4721 * passed by the app. Instead there is a dynamic array in the device which
4722 * keeps a DWORD to pointer information and a type for the handle.
4724 * Basically this array only grows, when a handle is freed its pointer is
4725 * just set to NULL. There will be much more reads from the array than
4726 * insertion operations, so a dynamic array is fine.
4729 * This: D3DDevice implementation for which this handle should be created
4732 * A free handle on success
4735 *****************************************************************************/
4737 IDirect3DDeviceImpl_CreateHandle(IDirect3DDeviceImpl *This)
4740 struct HandleEntry *oldHandles = This->Handles;
4742 TRACE("(%p)\n", This);
4744 for(i = 0; i < This->numHandles; i++)
4746 if(This->Handles[i].ptr == NULL &&
4747 This->Handles[i].type == DDrawHandle_Unknown)
4749 TRACE("Reusing freed handle %ld\n", i + 1);
4754 TRACE("Growing the handle array\n");
4757 This->Handles = HeapAlloc(GetProcessHeap(), 0, sizeof(struct HandleEntry) * This->numHandles);
4760 ERR("Out of memory\n");
4761 This->Handles = oldHandles;
4767 memcpy(This->Handles, oldHandles, (This->numHandles - 1) * sizeof(struct HandleEntry));
4768 HeapFree(GetProcessHeap(), 0, oldHandles);
4771 TRACE("Returning %ld\n", This->numHandles);
4772 return This->numHandles;