comctl32/tests: Destroy the window after the tests.
[wine] / dlls / d3d9 / tests / vertexdeclaration.c
1 /*
2  * Copyright (C) 2005 Henri Verbeet
3  * Copyright (C) 2006 Ivan Gyurdiev
4  *
5  * This library is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Lesser General Public
7  * License as published by the Free Software Foundation; either
8  * version 2.1 of the License, or (at your option) any later version.
9  *
10  * This library is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13  * Lesser General Public License for more details.
14  *
15  * You should have received a copy of the GNU Lesser General Public
16  * License along with this library; if not, write to the Free Software
17  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
18  */
19
20 #define COBJMACROS
21 #include <d3d9.h>
22 #include "wine/test.h"
23
24 static HMODULE d3d9_handle = 0;
25
26 #define VDECL_CHECK(fcall) \
27     if(fcall != S_OK) \
28         trace(" Test failed on line #%d\n", __LINE__);
29
30 static HWND create_window(void)
31 {
32     WNDCLASS wc = {0};
33     wc.lpfnWndProc = DefWindowProc;
34     wc.lpszClassName = "d3d9_test_wc";
35     RegisterClass(&wc);
36
37     return CreateWindow("d3d9_test_wc", "d3d9_test",
38             0, 0, 0, 0, 0, 0, 0, 0, 0);
39 }
40
41 static IDirect3DDevice9 *init_d3d9(void)
42 {
43     IDirect3D9 * (__stdcall * d3d9_create)(UINT SDKVersion) = 0;
44     IDirect3D9 *d3d9_ptr = 0;
45     IDirect3DDevice9 *device_ptr = 0;
46     D3DPRESENT_PARAMETERS present_parameters;
47     HRESULT hres;
48
49     d3d9_create = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9");
50     ok(d3d9_create != NULL, "Failed to get address of Direct3DCreate9\n");
51     if (!d3d9_create) return NULL;
52     
53     d3d9_ptr = d3d9_create(D3D_SDK_VERSION);
54     if (!d3d9_ptr)
55     {
56         skip("could not create D3D9\n");
57         return NULL;
58     }
59
60     ZeroMemory(&present_parameters, sizeof(present_parameters));
61     present_parameters.Windowed = TRUE;
62     present_parameters.hDeviceWindow = create_window();
63     present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
64
65     hres = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
66
67     if(FAILED(hres))
68     {
69         hres = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_REF, NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
70         if(FAILED(hres))
71         {
72             trace("could not create device, IDirect3D9_CreateDevice returned %#x\n", hres);
73             return NULL;
74         }
75     }
76
77     return device_ptr;
78 }
79
80 static int get_refcount(IUnknown *object)
81 {
82     IUnknown_AddRef(object);
83     return IUnknown_Release(object);
84 }
85
86 static inline void print_elements(
87     D3DVERTEXELEMENT9 *elements) {
88
89     D3DVERTEXELEMENT9 last = D3DDECL_END();
90     D3DVERTEXELEMENT9 *ptr = elements;
91     int count = 0;
92
93     while (memcmp(ptr, &last, sizeof(D3DVERTEXELEMENT9))) {
94
95         trace(
96             "[Element %d] Stream = %d, Offset = %d, Type = %d, Method = %d, Usage = %d, UsageIndex = %d\n",
97              count, ptr->Stream, ptr->Offset, ptr->Type, ptr->Method, ptr->Usage, ptr->UsageIndex);
98
99         ptr++;
100         count++;
101     }
102 }
103
104 static int compare_elements(
105     IDirect3DVertexDeclaration9 *decl,
106     const D3DVERTEXELEMENT9 *expected_elements) {
107
108     HRESULT hr;
109     unsigned int i, size;
110     D3DVERTEXELEMENT9 last = D3DDECL_END();
111     D3DVERTEXELEMENT9 *elements = NULL;
112
113     /* How many elements are there? */
114     hr = IDirect3DVertexDeclaration9_GetDeclaration( decl, NULL, &size );
115     ok(SUCCEEDED(hr), "GetDeclaration returned %#x, expected %#x\n", hr, D3D_OK);
116     if (FAILED(hr)) goto fail;
117
118     /* Allocate buffer */
119     elements = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(D3DVERTEXELEMENT9) * size);
120     ok (elements != NULL, "Out of memory, aborting test\n");
121     if (elements == NULL) goto fail;
122
123     /* Get the elements */
124     hr = IDirect3DVertexDeclaration9_GetDeclaration( decl, elements, &size);
125     ok(SUCCEEDED(hr), "GetDeclaration returned %#x, expected %#x\n", hr, D3D_OK);
126     if (FAILED(hr)) goto fail;
127
128     /* Compare one by one */
129     for (i = 0; i < size; i++) {
130
131         int status;
132
133         int end1 = memcmp(&elements[i], &last, sizeof(D3DVERTEXELEMENT9));
134         int end2 = memcmp(&expected_elements[i], &last, sizeof(D3DVERTEXELEMENT9));
135         status = ((end1 && !end2) || (!end1 && end2));
136         ok (!status, "Mismatch in size, test declaration is %s than expected\n",
137             (end1 && !end2) ? "shorter" : "longer");
138         if (status) { print_elements(elements); goto fail; }
139
140         status = memcmp(&elements[i], &expected_elements[i], sizeof(D3DVERTEXELEMENT9));
141         ok (!status, "Mismatch in element %d\n", i);
142         if (status) { print_elements(elements); goto fail; }
143     }
144
145     HeapFree(GetProcessHeap(), 0, elements);
146     return S_OK;
147
148     fail:
149     HeapFree(GetProcessHeap(), 0, elements);
150     return E_FAIL;
151 }
152
153 static IDirect3DVertexDeclaration9 *test_create_vertex_declaration(IDirect3DDevice9 *device_ptr, D3DVERTEXELEMENT9 *vertex_decl)
154 {
155     IDirect3DVertexDeclaration9 *decl_ptr = 0;
156     HRESULT hret = 0;
157
158     hret = IDirect3DDevice9_CreateVertexDeclaration(device_ptr, vertex_decl, &decl_ptr);
159     ok(hret == D3D_OK && decl_ptr != NULL, "CreateVertexDeclaration returned: hret 0x%x, decl_ptr %p. "
160         "Expected hret 0x%x, decl_ptr != %p. Aborting.\n", hret, decl_ptr, D3D_OK, NULL);
161
162     return decl_ptr;
163 }
164
165 static void test_get_set_vertex_declaration(IDirect3DDevice9 *device_ptr, IDirect3DVertexDeclaration9 *decl_ptr)
166 {
167     IDirect3DVertexDeclaration9 *current_decl_ptr = 0;
168     HRESULT hret = 0;
169     int decl_refcount = 0;
170     int i = 0;
171     
172     /* SetVertexDeclaration should not touch the declaration's refcount. */
173     i = get_refcount((IUnknown *)decl_ptr);
174     hret = IDirect3DDevice9_SetVertexDeclaration(device_ptr, decl_ptr);
175     decl_refcount = get_refcount((IUnknown *)decl_ptr);
176     ok(hret == D3D_OK && decl_refcount == i, "SetVertexDeclaration returned: hret 0x%x, refcount %d. "
177         "Expected hret 0x%x, refcount %d.\n", hret, decl_refcount, D3D_OK, i);
178     
179     /* GetVertexDeclaration should increase the declaration's refcount by one. */
180     i = decl_refcount+1;
181     hret = IDirect3DDevice9_GetVertexDeclaration(device_ptr, &current_decl_ptr);
182     decl_refcount = get_refcount((IUnknown *)decl_ptr);
183     ok(hret == D3D_OK && decl_refcount == i && current_decl_ptr == decl_ptr, 
184         "GetVertexDeclaration returned: hret 0x%x, current_decl_ptr %p refcount %d. "
185         "Expected hret 0x%x, current_decl_ptr %p, refcount %d.\n", hret, current_decl_ptr, decl_refcount, D3D_OK, decl_ptr, i);
186 }
187
188 static void test_get_declaration(IDirect3DVertexDeclaration9 *decl_ptr, D3DVERTEXELEMENT9 *vertex_decl, UINT expected_num_elements)
189 {
190     int i;
191     UINT num_elements = 0;
192     D3DVERTEXELEMENT9 *decl = 0;
193     HRESULT hret = 0;
194
195     /* First test only getting the number of elements */
196     num_elements = 0x1337c0de;
197     hret = IDirect3DVertexDeclaration9_GetDeclaration(decl_ptr, NULL, &num_elements);
198     ok(hret == D3D_OK && num_elements == expected_num_elements,
199             "GetDeclaration returned: hret 0x%x, num_elements %d. "
200             "Expected hret 0x%x, num_elements %d.\n", hret, num_elements, D3D_OK, expected_num_elements);
201
202     num_elements = 0;
203     hret = IDirect3DVertexDeclaration9_GetDeclaration(decl_ptr, NULL, &num_elements);
204     ok(hret == D3D_OK && num_elements == expected_num_elements,
205             "GetDeclaration returned: hret 0x%x, num_elements %d. "
206             "Expected hret 0x%x, num_elements %d.\n", hret, num_elements, D3D_OK, expected_num_elements);
207
208     /* Also test the returned data */
209     decl = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(D3DVERTEXELEMENT9) * expected_num_elements);
210
211     num_elements = 0x1337c0de;
212     hret = IDirect3DVertexDeclaration9_GetDeclaration(decl_ptr, decl, &num_elements);
213     ok(hret == D3D_OK && num_elements == expected_num_elements,
214             "GetDeclaration returned: hret 0x%x, num_elements %d. "
215             "Expected hret 0x%x, num_elements %d.\n", hret, num_elements, D3D_OK, expected_num_elements);
216     i = memcmp(decl, vertex_decl, sizeof(vertex_decl));
217     ok (!i, "Original and returned vertexdeclarations are not the same\n");
218     ZeroMemory(decl, sizeof(D3DVERTEXELEMENT9) * expected_num_elements);
219
220     num_elements = 0;
221     hret = IDirect3DVertexDeclaration9_GetDeclaration(decl_ptr, decl, &num_elements);
222     ok(hret == D3D_OK && num_elements == expected_num_elements,
223             "GetDeclaration returned: hret 0x%x, num_elements %d. "
224             "Expected hret 0x%x, num_elements %d.\n", hret, num_elements, D3D_OK, expected_num_elements);
225     i = memcmp(decl, vertex_decl, sizeof(vertex_decl));
226     ok (!i, "Original and returned vertexdeclarations are not the same\n");
227
228     HeapFree(GetProcessHeap(), 0, decl);
229 }
230
231 /* FIXME: also write a test, which shows that attempting to set
232  * an invalid vertex declaration returns E_FAIL */
233
234 static HRESULT test_fvf_to_decl(
235     IDirect3DDevice9* device,
236     IDirect3DVertexDeclaration9* default_decl,
237     DWORD test_fvf,
238     const D3DVERTEXELEMENT9 expected_elements[],
239     char object_should_change) 
240 {
241
242     HRESULT hr;
243     IDirect3DVertexDeclaration9 *result_decl = NULL;
244
245     /* Set a default declaration to make sure it is changed */
246     hr = IDirect3DDevice9_SetVertexDeclaration ( device, default_decl );
247     ok (SUCCEEDED(hr), "SetVertexDeclaration returned %#x, expected %#x\n", hr, D3D_OK);
248     if (FAILED(hr)) goto fail;
249
250     /* Set an FVF */
251     hr = IDirect3DDevice9_SetFVF( device, test_fvf);
252     ok(SUCCEEDED(hr), "SetFVF returned %#x, expected %#x\n", hr, D3D_OK);
253     if (FAILED(hr)) goto fail;
254
255     /* Check if the declaration object changed underneath */
256     hr = IDirect3DDevice9_GetVertexDeclaration ( device, &result_decl);
257     ok(SUCCEEDED(hr), "GetVertexDeclaration returned %#x, expected %#x\n", hr, D3D_OK);
258     if (FAILED(hr)) goto fail;
259     if (object_should_change) {
260        ok(result_decl != default_decl, "result declaration matches original\n");
261        if (result_decl == default_decl) goto fail;
262     } else {
263        ok(result_decl == default_decl, "result declaration does not match original\n");
264        if (result_decl != default_decl) goto fail;
265     }
266
267     /* Declaration content/size test */
268     ok(result_decl != NULL, "result declaration was null\n");
269     if (result_decl == NULL) 
270         goto fail;
271     else if (compare_elements(result_decl, expected_elements) != S_OK)
272         goto fail;
273
274     if (result_decl) IUnknown_Release( result_decl );
275     return S_OK;    
276
277     fail:
278     if (result_decl) IUnknown_Release( result_decl );
279     return E_FAIL;
280 }
281
282 static HRESULT test_decl_to_fvf(
283     IDirect3DDevice9* device,
284     DWORD default_fvf,
285     CONST D3DVERTEXELEMENT9 test_decl[],
286     DWORD test_fvf)
287 {
288
289     HRESULT hr;
290     IDirect3DVertexDeclaration9 *vdecl = NULL;
291
292     DWORD result_fvf = 0xdeadbeef;
293
294     /* Set a default FVF of SPECULAR and DIFFUSE to make sure it is changed back to 0 */
295     hr = IDirect3DDevice9_SetFVF( device, default_fvf);
296     ok(SUCCEEDED(hr), "SetFVF returned %#x, expected %#x\n", hr, D3D_OK);
297     if (FAILED(hr)) goto fail;
298
299     /* Create a testing declaration */
300     hr = IDirect3DDevice9_CreateVertexDeclaration( device, test_decl, &vdecl );
301     ok(SUCCEEDED(hr), "CreateVertexDeclaration returned %#x, expected %#x\n", hr, D3D_OK);
302     if (FAILED(hr)) goto fail;
303
304     /* Set the declaration */
305     hr = IDirect3DDevice9_SetVertexDeclaration ( device, vdecl );
306     ok (SUCCEEDED(hr), "SetVertexDeclaration returned %#x, expected %#x\n", hr, D3D_OK);
307     if (FAILED(hr)) goto fail;
308
309     /* Check the FVF */
310     hr = IDirect3DDevice9_GetFVF( device, &result_fvf);
311     ok(SUCCEEDED(hr), "GetFVF returned %#x, expected %#x\n", hr, D3D_OK);
312     if (FAILED(hr)) goto fail;
313     todo_wine {
314        ok(test_fvf == result_fvf, "result FVF was: %#x, expected: %#x\n", result_fvf, test_fvf);
315     }
316     if (test_fvf != result_fvf) goto fail;
317
318     IDirect3DDevice9_SetVertexDeclaration ( device, NULL );
319     if (vdecl) IUnknown_Release( vdecl );
320     return S_OK;
321
322     fail:
323     IDirect3DDevice9_SetVertexDeclaration ( device, NULL );
324     if (vdecl) IUnknown_Release( vdecl );
325     return E_FAIL;
326 }
327
328 static void test_fvf_decl_conversion(IDirect3DDevice9 *pDevice)
329 {
330
331     HRESULT hr;
332     unsigned int i;
333
334     IDirect3DVertexDeclaration9* default_decl = NULL;
335     DWORD default_fvf = D3DFVF_SPECULAR | D3DFVF_DIFFUSE;
336     D3DVERTEXELEMENT9 default_elements[] =
337         { { 0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0 },
338           { 0, 4, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1 }, D3DDECL_END() };
339
340     /* Create a default declaration and FVF that does not match any of the tests */
341     hr = IDirect3DDevice9_CreateVertexDeclaration( pDevice, default_elements, &default_decl );
342     ok(SUCCEEDED(hr), "CreateVertexDeclaration returned %#x, expected %#x\n", hr, D3D_OK);
343     if (FAILED(hr)) goto cleanup;
344
345     /* Test conversions from vertex declaration to an FVF.
346      * For some reason those seem to occur only for POSITION/POSITIONT,
347      * Otherwise the FVF is forced to 0 - maybe this is configuration specific */
348     {
349         CONST D3DVERTEXELEMENT9 test_buffer[] =
350             { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, D3DDECL_END() };
351         VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, D3DFVF_XYZ));
352     }
353     {
354         CONST D3DVERTEXELEMENT9 test_buffer[] =
355             { { 0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITIONT, 0 }, D3DDECL_END() };
356         VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, D3DFVF_XYZRHW));
357     }
358     for (i = 0; i < 4; i++) {
359         CONST D3DVERTEXELEMENT9 test_buffer[] =
360             { { 0, 0, D3DDECLTYPE_FLOAT1+i, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, D3DDECL_END() };
361         VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0));
362     }
363     {
364         CONST D3DVERTEXELEMENT9 test_buffer[] = 
365             { { 0, 0, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0}, D3DDECL_END() };
366         VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0));
367     }
368     {
369         CONST D3DVERTEXELEMENT9 test_buffer[] =
370             { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0 }, D3DDECL_END() };
371         VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0));
372     }
373     {
374         CONST D3DVERTEXELEMENT9 test_buffer[] =
375             { { 0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_PSIZE, 0 }, D3DDECL_END() };
376         VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0));
377     }
378     {
379         CONST D3DVERTEXELEMENT9 test_buffer[] =
380             { { 0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0 }, D3DDECL_END() };
381         VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0));
382     }
383     {
384         CONST D3DVERTEXELEMENT9 test_buffer[] =
385             { { 0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1 }, D3DDECL_END() };
386         VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0));
387     }
388
389     /* Make sure textures of different sizes work */
390     {
391         CONST D3DVERTEXELEMENT9 test_buffer[] =
392             { { 0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() };
393         VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0));
394     }
395     {
396         CONST D3DVERTEXELEMENT9 test_buffer[] =
397             { { 0, 0, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() };
398         VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0));
399     }
400     {
401         CONST D3DVERTEXELEMENT9 test_buffer[] =
402             { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() };
403         VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0));
404     }
405     {
406         CONST D3DVERTEXELEMENT9 test_buffer[] =
407             { { 0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() };
408         VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0));
409     }
410
411     /* Make sure the TEXCOORD index works correctly - try several textures */
412     {
413         CONST D3DVERTEXELEMENT9 test_buffer[] =
414             { { 0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0 },
415               { 0, 4, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 1 },
416               { 0, 16, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 2 },
417               { 0, 24, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 3 }, D3DDECL_END() };
418         VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0));
419     }
420
421     /* No FVF mapping available */
422     {
423         CONST D3DVERTEXELEMENT9 test_buffer[] =
424             { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 1 }, D3DDECL_END() };
425         VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0));
426     }
427     {
428         CONST D3DVERTEXELEMENT9 test_buffer[] =
429             { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 1 }, D3DDECL_END() };
430         VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0));
431     }
432
433     /* Try empty declaration */
434     {
435         CONST D3DVERTEXELEMENT9 test_buffer[] = { D3DDECL_END() };
436         VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0));
437     }
438
439     /* Now try a combination test */
440     {
441         CONST D3DVERTEXELEMENT9 test_buffer[] =
442             { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITIONT, 0 },
443               { 0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0 },
444               { 0, 24, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_PSIZE, 0 },
445               { 0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1 },
446               { 0, 32, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0 },
447               { 0, 44, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 1 }, D3DDECL_END() };
448         VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0));
449     }
450
451     /* Test conversions from FVF to a vertex declaration 
452      * These seem to always occur internally. A new declaration object is created if necessary */
453
454     {
455         CONST D3DVERTEXELEMENT9 test_buffer[] =
456             { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, D3DDECL_END() };
457         VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZ, test_buffer, 1));
458     }
459     {
460         CONST D3DVERTEXELEMENT9 test_buffer[] =
461           { { 0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITIONT, 0 }, D3DDECL_END() };
462         VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZRHW, test_buffer, 1));
463     }
464     {
465         CONST D3DVERTEXELEMENT9 test_buffer[] =
466             { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
467               { 0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
468               { 0, 28, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
469         VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl,
470             D3DFVF_XYZB5 | D3DFVF_LASTBETA_UBYTE4, test_buffer, 1));
471     }
472     {
473         CONST D3DVERTEXELEMENT9 test_buffer[] =
474             { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
475               { 0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
476               { 0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
477         VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl,
478            D3DFVF_XYZB5 | D3DFVF_LASTBETA_D3DCOLOR, test_buffer, 1));
479     }
480     {
481         CONST D3DVERTEXELEMENT9 test_buffer[] =
482             { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
483               { 0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
484               { 0, 28, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
485         VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB5, test_buffer, 1));
486     }
487     {
488         CONST D3DVERTEXELEMENT9 test_buffer[] =
489             { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
490               { 0, 12, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, D3DDECL_END() };
491         VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB1, test_buffer, 1));
492     }
493     {
494         CONST D3DVERTEXELEMENT9 test_buffer[] =
495             { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
496               { 0, 12, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
497         VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl,
498             D3DFVF_XYZB1 | D3DFVF_LASTBETA_UBYTE4, test_buffer, 1));
499     }
500     {
501         CONST D3DVERTEXELEMENT9 test_buffer[] =
502             { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
503               { 0, 12, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
504         VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl,
505             D3DFVF_XYZB1 | D3DFVF_LASTBETA_D3DCOLOR, test_buffer, 1));
506     }
507     {
508          CONST D3DVERTEXELEMENT9 test_buffer[] =
509              { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
510                { 0, 12, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, D3DDECL_END() };
511          VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB2, test_buffer, 1));
512     }
513     {
514          CONST D3DVERTEXELEMENT9 test_buffer[] =
515              { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
516                { 0, 12, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
517                { 0, 16, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
518          VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl,
519              D3DFVF_XYZB2 | D3DFVF_LASTBETA_UBYTE4, test_buffer, 1));
520      }
521      {
522          CONST D3DVERTEXELEMENT9 test_buffer[] =
523              { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
524                { 0, 12, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
525                { 0, 16, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
526          VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl,
527              D3DFVF_XYZB2 | D3DFVF_LASTBETA_D3DCOLOR, test_buffer, 1));
528      }
529      {
530         CONST D3DVERTEXELEMENT9 test_buffer[] =
531             { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
532               { 0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, D3DDECL_END() };
533         VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB3, test_buffer, 1));
534     }
535     {
536         CONST D3DVERTEXELEMENT9 test_buffer[] =
537             { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
538               { 0, 12, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
539               { 0, 20, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
540         VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl,
541             D3DFVF_XYZB3 | D3DFVF_LASTBETA_UBYTE4, test_buffer, 1));
542     }
543     {
544         CONST D3DVERTEXELEMENT9 test_buffer[] =
545             { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
546               { 0, 12, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
547               { 0, 20, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
548         VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl,
549             D3DFVF_XYZB3 | D3DFVF_LASTBETA_D3DCOLOR, test_buffer, 1));
550     }
551     {
552         CONST D3DVERTEXELEMENT9 test_buffer[] =
553             { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
554               { 0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, D3DDECL_END() };
555         VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB4, test_buffer, 1));
556     }
557     {
558         CONST D3DVERTEXELEMENT9 test_buffer[] =
559             { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
560               { 0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
561               { 0, 24, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
562         VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl,
563             D3DFVF_XYZB4 | D3DFVF_LASTBETA_UBYTE4, test_buffer, 1));
564     }
565     {
566         CONST D3DVERTEXELEMENT9 test_buffer[] =
567             { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
568               { 0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
569               { 0, 24, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
570         VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl,
571             D3DFVF_XYZB4 | D3DFVF_LASTBETA_D3DCOLOR, test_buffer, 1));
572     }
573     {
574         CONST D3DVERTEXELEMENT9 test_buffer[] =
575             { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0 }, D3DDECL_END() };
576         VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_NORMAL, test_buffer, 1));
577     }
578     {
579         CONST D3DVERTEXELEMENT9 test_buffer[] =
580             { { 0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_PSIZE, 0 }, D3DDECL_END() };
581         VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_PSIZE, test_buffer, 1));
582     }
583     {
584         CONST D3DVERTEXELEMENT9 test_buffer[] =
585             { { 0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0 }, D3DDECL_END() };
586         VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_DIFFUSE, test_buffer, 1));
587     }
588     {
589         CONST D3DVERTEXELEMENT9 test_buffer[] =
590             { { 0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1 }, D3DDECL_END() };
591         VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_SPECULAR, test_buffer, 1));
592     }
593
594     /* Make sure textures of different sizes work */
595     {
596         CONST D3DVERTEXELEMENT9 test_buffer[] =
597             { { 0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() };
598         VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl,
599             D3DFVF_TEXCOORDSIZE1(0) | D3DFVF_TEX1, test_buffer, 1));
600     }
601     {
602         CONST D3DVERTEXELEMENT9 test_buffer[] =
603             { { 0, 0, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() };
604         VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl,
605             D3DFVF_TEXCOORDSIZE2(0) | D3DFVF_TEX1, test_buffer, 1));
606     }
607     {
608         CONST D3DVERTEXELEMENT9 test_buffer[] =
609             { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() };
610         VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl,
611             D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1, test_buffer, 1));
612     }
613     {
614         CONST D3DVERTEXELEMENT9 test_buffer[] =
615             { { 0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() };
616         VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl,
617             D3DFVF_TEXCOORDSIZE4(0) | D3DFVF_TEX1, test_buffer, 1));
618     }
619
620     /* Make sure the TEXCOORD index works correctly - try several textures */
621     {
622         CONST D3DVERTEXELEMENT9 test_buffer[] =
623             { { 0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0 },
624               { 0, 4, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 1 },
625               { 0, 16, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 2 },
626               { 0, 24, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 3 }, D3DDECL_END() };
627         VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl,
628             D3DFVF_TEXCOORDSIZE1(0) | D3DFVF_TEXCOORDSIZE3(1) | D3DFVF_TEXCOORDSIZE2(2) |
629             D3DFVF_TEXCOORDSIZE4(3) | D3DFVF_TEX4, test_buffer, 1));
630     }
631
632     /* Now try a combination test  */
633     {
634        CONST D3DVERTEXELEMENT9 test_buffer[] =
635                 { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
636                   { 0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
637                   { 0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0 },
638                   { 0, 32, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1 },
639                   { 0, 36, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 0 },
640                   { 0, 44, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 1 }, D3DDECL_END() };
641        VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB4 | D3DFVF_SPECULAR | D3DFVF_DIFFUSE |
642            D3DFVF_TEXCOORDSIZE2(0) | D3DFVF_TEXCOORDSIZE3(1) | D3DFVF_TEX2, test_buffer, 1));
643     }
644
645     /* Setting the FVF to 0 should result in no change to the default decl */
646     VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, 0, default_elements, 0));
647
648     cleanup:
649     IDirect3DDevice9_SetVertexDeclaration ( pDevice, NULL );
650     if ( default_decl ) IUnknown_Release (default_decl);
651 }
652
653 /* Check whether a declaration converted from FVF is shared.
654  * Check whether refcounts behave as expected */
655 static void test_fvf_decl_management(
656     IDirect3DDevice9* device) {
657
658     HRESULT hr;
659     IDirect3DVertexDeclaration9* result_decl1 = NULL;
660     IDirect3DVertexDeclaration9* result_decl2 = NULL;
661     IDirect3DVertexDeclaration9* result_decl3 = NULL;
662     IDirect3DVertexDeclaration9* result_decl4 = NULL;
663     int ref1, ref2, ref3, ref4;
664
665     DWORD test_fvf1 = D3DFVF_XYZRHW;
666     DWORD test_fvf2 = D3DFVF_NORMAL;
667     CONST D3DVERTEXELEMENT9 test_elements1[] =
668         { { 0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITIONT, 0 }, D3DDECL_END() };
669     CONST D3DVERTEXELEMENT9 test_elements2[] =
670         { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0 }, D3DDECL_END() };
671
672     /* Clear down any current vertex declaration */
673     hr = IDirect3DDevice9_SetVertexDeclaration ( device, NULL );
674     ok (SUCCEEDED(hr), "SetVertexDeclaration returned %#x, expected %#x\n", hr, D3D_OK);
675     if (FAILED(hr)) return;
676
677     /* Conversion */
678     hr = IDirect3DDevice9_SetFVF( device, test_fvf1);
679     ok(SUCCEEDED(hr), "SetFVF returned %#x, expected %#x\n", hr, D3D_OK);
680     if (FAILED(hr)) return;
681
682     /* Get converted decl (#1) */
683     hr = IDirect3DDevice9_GetVertexDeclaration ( device, &result_decl1);
684     ok(SUCCEEDED(hr), "GetVertexDeclaration returned %#x, expected %#x\n", hr, D3D_OK);
685     if (FAILED(hr)) return;
686
687     /* Get converted decl again (#2) */
688     hr = IDirect3DDevice9_GetVertexDeclaration ( device, &result_decl2);
689     ok(SUCCEEDED(hr), "GetVertexDeclaration returned %#x, expected %#x\n", hr, D3D_OK);
690     if (FAILED(hr)) return;
691
692     /* Conversion */
693     hr = IDirect3DDevice9_SetFVF( device, test_fvf2);
694     ok(SUCCEEDED(hr), "SetFVF returned %#x, expected %#x\n", hr, D3D_OK);
695     if (FAILED(hr)) return;
696
697     /* The contents should correspond to the first conversion */
698     VDECL_CHECK(compare_elements(result_decl1, test_elements1));
699
700     /* Get converted decl (#3) */
701     hr = IDirect3DDevice9_GetVertexDeclaration ( device, &result_decl3);
702     ok(SUCCEEDED(hr), "GetVertexDeclaration returned %#x, expected %#x\n", hr, D3D_OK);
703     if (FAILED(hr)) return;
704
705     /* The object should be the same */
706     ok (result_decl1 == result_decl2, "Declaration object changes on the second Get() call\n");
707     ok (result_decl2 != result_decl3, "Declaration object did not change during conversion\n");
708
709     /* The contents should correspond to the second conversion */
710     VDECL_CHECK(compare_elements(result_decl3, test_elements2));
711     /* Re-Check if the first decl was overwritten by the new Get() */
712     VDECL_CHECK(compare_elements(result_decl1, test_elements1));
713
714     hr = IDirect3DDevice9_SetFVF( device, test_fvf1);
715     ok(SUCCEEDED(hr), "SetFVF returned %#x, expected %#x\n", hr, D3D_OK);
716     if (FAILED(hr)) return;
717
718     hr = IDirect3DDevice9_GetVertexDeclaration ( device, &result_decl4);
719     ok(SUCCEEDED(hr), "GetVertexDeclaration returned %#x, expected %#x\n", hr, D3D_OK);
720     if (FAILED(hr)) return;
721
722     ok(result_decl4 == result_decl1, "Setting an already used FVF over results in a different vertexdeclaration\n");
723
724     ref1 = get_refcount((IUnknown*) result_decl1);
725     ref2 = get_refcount((IUnknown*) result_decl2);
726     ref3 = get_refcount((IUnknown*) result_decl3);
727     ref4 = get_refcount((IUnknown*) result_decl4);
728     ok (ref1 == 3, "Refcount #1 is %d, expected 3\n", ref1);
729     ok (ref2 == 3, "Refcount #2 is %d, expected 3\n", ref2);
730     ok (ref3 == 1, "Refcount #3 is %d, expected 1\n", ref3);
731     ok (ref4 == 3, "Refcount #4 is %d, expected 3\n", ref4);
732
733     /* Clear down any current vertex declaration */
734     hr = IDirect3DDevice9_SetVertexDeclaration ( device, NULL );
735     ok (SUCCEEDED(hr), "SetVertexDeclaration returned %#x, expected %#x\n", hr, D3D_OK);
736     if (FAILED(hr)) return;
737
738     IDirect3DVertexDeclaration9_Release(result_decl1);
739     IDirect3DVertexDeclaration9_Release(result_decl2);
740     IDirect3DVertexDeclaration9_Release(result_decl3);
741     IDirect3DVertexDeclaration9_Release(result_decl4);
742
743     return;
744 }
745
746 static void test_vertex_declaration_alignment(
747     IDirect3DDevice9* device) {
748
749     HRESULT hr;
750     IDirect3DVertexDeclaration9* result_decl = NULL;
751     int i;
752
753     CONST D3DVERTEXELEMENT9 test_elements[5][3] =
754     {
755         {
756             { 0, 0, D3DDECLTYPE_FLOAT3,   0, D3DDECLUSAGE_POSITION, 0 },
757             { 0, 16, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR  , 0 },
758             D3DDECL_END()
759         },
760         {
761             { 0, 0, D3DDECLTYPE_FLOAT3,   0, D3DDECLUSAGE_POSITION, 0 },
762             { 0, 17, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR  , 0 },
763             D3DDECL_END()
764         },
765         {
766             { 0, 0, D3DDECLTYPE_FLOAT3,   0, D3DDECLUSAGE_POSITION, 0 },
767             { 0, 18, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR  , 0 },
768             D3DDECL_END()
769         },
770         {
771             { 0, 0, D3DDECLTYPE_FLOAT3,   0, D3DDECLUSAGE_POSITION, 0 },
772             { 0, 19, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR  , 0 },
773             D3DDECL_END()
774         },
775         {
776             { 0, 0, D3DDECLTYPE_FLOAT3,   0, D3DDECLUSAGE_POSITION, 0 },
777             { 0, 20, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR  , 0 },
778             D3DDECL_END()
779         }
780     };
781     HRESULT results[5] = {D3D_OK, E_FAIL, E_FAIL, E_FAIL, D3D_OK};
782
783     for(i = 0; i < sizeof(test_elements) / sizeof(test_elements[0]); i++) {
784         result_decl = NULL;
785         hr = IDirect3DDevice9_CreateVertexDeclaration(device, test_elements[i], &result_decl);
786         ok(hr == results[i], "CreateVertexDeclaration for declaration %d returned %#x, expected %#x\n",
787                               i, hr, results[i]);
788         if(result_decl) IDirect3DVertexDeclaration9_Release(result_decl);
789     }
790 }
791
792 static void test_unused_type(
793     IDirect3DDevice9* device) {
794
795     HRESULT hr;
796     IDirect3DVertexDeclaration9* result_decl = NULL;
797     int i;
798
799     static const D3DVERTEXELEMENT9 test_elements[][3] =
800     {
801         {
802             { 0, 0,  D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
803             { 0, 16, D3DDECLTYPE_UNUSED, 0, D3DDECLUSAGE_COLOR   , 0 },
804             D3DDECL_END()
805         },
806         {
807             { 0, 0,  D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
808             { 0, 16, D3DDECLTYPE_UNUSED, 0, D3DDECLUSAGE_TEXCOORD, 0 },
809             D3DDECL_END()
810         },
811         {
812             { 0, 0,  D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
813             { 0, 16, D3DDECLTYPE_UNUSED, 0, D3DDECLUSAGE_TEXCOORD, 1 },
814             D3DDECL_END()
815         },
816         {
817             { 0, 0,  D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
818             { 0, 16, D3DDECLTYPE_UNUSED, 0, D3DDECLUSAGE_TEXCOORD, 12},
819             D3DDECL_END()
820         },
821         {
822             { 0, 0,  D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
823             { 1, 16, D3DDECLTYPE_UNUSED, 0, D3DDECLUSAGE_TEXCOORD, 12},
824             D3DDECL_END()
825         },
826         {
827             { 0, 0,  D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
828             { 0, 16, D3DDECLTYPE_UNUSED, 0, D3DDECLUSAGE_NORMAL,   0 },
829             D3DDECL_END()
830         },
831         {
832             { 0, 0,  D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
833             { 1, 16, D3DDECLTYPE_UNUSED, 0, D3DDECLUSAGE_NORMAL,   0 },
834             D3DDECL_END()
835         },
836     };
837
838     for(i = 0; i < sizeof(test_elements) / sizeof(test_elements[0]); i++) {
839         result_decl = NULL;
840         hr = IDirect3DDevice9_CreateVertexDeclaration(device, test_elements[i], &result_decl);
841         ok(hr == E_FAIL, "CreateVertexDeclaration for declaration %d returned %#x, expected E_FAIL(%#x)\n",
842                               i, hr, E_FAIL);
843         if(result_decl) IDirect3DVertexDeclaration9_Release(result_decl);
844     }
845 }
846 START_TEST(vertexdeclaration)
847 {
848     static D3DVERTEXELEMENT9 simple_decl[] = {
849         { 0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 },
850         D3DDECL_END()};
851     UINT simple_decl_num_elements = sizeof(simple_decl) / sizeof(*simple_decl);
852     IDirect3DDevice9 *device_ptr = 0;
853     IDirect3DVertexDeclaration9 *decl_ptr = 0;
854
855     d3d9_handle = LoadLibraryA("d3d9.dll");
856     if (!d3d9_handle)
857     {
858         skip("Could not load d3d9.dll\n");
859         return;
860     }
861
862     device_ptr = init_d3d9();
863     if (!device_ptr)
864     {
865         skip("Failed to initialise d3d9\n");
866         return;
867     }
868
869     decl_ptr = test_create_vertex_declaration(device_ptr, simple_decl);
870     if (!decl_ptr)
871     {
872         skip("Failed to create a vertex declaration\n");
873         return;
874     }
875
876     test_get_set_vertex_declaration(device_ptr, decl_ptr);
877     test_get_declaration(decl_ptr, simple_decl, simple_decl_num_elements);
878     test_fvf_decl_conversion(device_ptr);
879     test_fvf_decl_management(device_ptr);
880     test_vertex_declaration_alignment(device_ptr);
881     test_unused_type(device_ptr);
882 }