comctl32/tests: Destroy the window after the tests.
[wine] / dlls / d3dx8 / tests / math.c
1 /*
2  * Copyright 2007 David Adam
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Lesser General Public
6  * License as published by the Free Software Foundation; either
7  * version 2.1 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public
15  * License along with this library; if not, write to the Free Software
16  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17  */
18
19 #include <assert.h>
20 #include "d3dx8.h"
21
22 #include "wine/test.h"
23
24 #define admitted_error 0.0001f
25
26 #define expect_color(expectedcolor,gotcolor) ok((fabs(expectedcolor.r-gotcolor.r)<admitted_error)&&(fabs(expectedcolor.g-gotcolor.g)<admitted_error)&&(fabs(expectedcolor.b-gotcolor.b)<admitted_error)&&(fabs(expectedcolor.a-gotcolor.a)<admitted_error),"Expected Color= (%f, %f, %f, %f)\n , Got Color= (%f, %f, %f, %f)\n", expectedcolor.r, expectedcolor.g, expectedcolor.b, expectedcolor.a, gotcolor.r, gotcolor.g, gotcolor.b, gotcolor.a);
27
28 static inline BOOL compare_matrix(const D3DXMATRIX *m1, const D3DXMATRIX *m2)
29 {
30     int i, j;
31
32     for (i = 0; i < 4; ++i)
33     {
34         for (j = 0; j < 4; ++j)
35         {
36             if (fabs(U(*m1).m[i][j] - U(*m2).m[i][j]) > admitted_error)
37                 return FALSE;
38         }
39     }
40
41     return TRUE;
42 }
43
44 #define expect_mat(expectedmat, gotmat) \
45 do { \
46     const D3DXMATRIX *__m1 = (expectedmat); \
47     const D3DXMATRIX *__m2 = (gotmat); \
48     ok(compare_matrix(__m1, __m2), "Expected matrix=\n(%f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f\n)\n\n" \
49             "Got matrix=\n(%f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f)\n", \
50             U(*__m1).m[0][0], U(*__m1).m[0][1], U(*__m1).m[0][2], U(*__m1).m[0][3], \
51             U(*__m1).m[1][0], U(*__m1).m[1][1], U(*__m1).m[1][2], U(*__m1).m[1][3], \
52             U(*__m1).m[2][0], U(*__m1).m[2][1], U(*__m1).m[2][2], U(*__m1).m[2][3], \
53             U(*__m1).m[3][0], U(*__m1).m[3][1], U(*__m1).m[3][2], U(*__m1).m[3][3], \
54             U(*__m2).m[0][0], U(*__m2).m[0][1], U(*__m2).m[0][2], U(*__m2).m[0][3], \
55             U(*__m2).m[1][0], U(*__m2).m[1][1], U(*__m2).m[1][2], U(*__m2).m[1][3], \
56             U(*__m2).m[2][0], U(*__m2).m[2][1], U(*__m2).m[2][2], U(*__m2).m[2][3], \
57             U(*__m2).m[3][0], U(*__m2).m[3][1], U(*__m2).m[3][2], U(*__m2).m[3][3]); \
58 } while(0)
59
60 #define expect_plane(expectedplane,gotplane) ok((fabs(expectedplane.a-gotplane.a)<admitted_error)&&(fabs(expectedplane.b-gotplane.b)<admitted_error)&&(fabs(expectedplane.c-gotplane.c)<admitted_error)&&(fabs(expectedplane.d-gotplane.d)<admitted_error),"Expected Plane= (%f, %f, %f, %f)\n , Got Plane= (%f, %f, %f, %f)\n", expectedplane.a, expectedplane.b, expectedplane.c, expectedplane.d, gotplane.a, gotplane.b, gotplane.c, gotplane.d);
61
62 #define expect_vec(expectedvec,gotvec) ok((fabs(expectedvec.x-gotvec.x)<admitted_error)&&(fabs(expectedvec.y-gotvec.y)<admitted_error),"Expected Vector= (%f, %f)\n , Got Vector= (%f, %f)\n", expectedvec.x, expectedvec.y, gotvec.x, gotvec.y);
63
64 #define expect_vec3(expectedvec,gotvec) ok((fabs(expectedvec.x-gotvec.x)<admitted_error)&&(fabs(expectedvec.y-gotvec.y)<admitted_error)&&(fabs(expectedvec.z-gotvec.z)<admitted_error),"Expected Vector= (%f, %f, %f)\n , Got Vector= (%f, %f, %f)\n", expectedvec.x, expectedvec.y, expectedvec.z, gotvec.x, gotvec.y, gotvec.z);
65
66 #define expect_vec4(expectedvec,gotvec) ok((fabs(expectedvec.x-gotvec.x)<admitted_error)&&(fabs(expectedvec.y-gotvec.y)<admitted_error)&&(fabs(expectedvec.z-gotvec.z)<admitted_error)&&(fabs(expectedvec.w-gotvec.w)<admitted_error),"Expected Vector= (%f, %f, %f, %f)\n , Got Vector= (%f, %f, %f, %f)\n", expectedvec.x, expectedvec.y, expectedvec.z, expectedvec.w, gotvec.x, gotvec.y, gotvec.z, gotvec.w);
67
68 static void D3DXColorTest(void)
69 {
70     D3DXCOLOR color, color1, color2, expected, got;
71     LPD3DXCOLOR funcpointer;
72     FLOAT scale;
73
74     color.r = 0.2f; color.g = 0.75f; color.b = 0.41f; color.a = 0.93f;
75     color1.r = 0.6f; color1.g = 0.55f; color1.b = 0.23f; color1.a = 0.82f;
76     color2.r = 0.3f; color2.g = 0.5f; color2.b = 0.76f; color2.a = 0.11f;
77
78     scale = 0.3f;
79
80 /*_______________D3DXColorAdd________________*/
81     expected.r = 0.9f; expected.g = 1.05f; expected.b = 0.99f, expected.a = 0.93f;
82     D3DXColorAdd(&got,&color1,&color2);
83     expect_color(expected,got);
84     /* Test the NULL case */
85     funcpointer = D3DXColorAdd(&got,NULL,&color2);
86     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
87     funcpointer = D3DXColorAdd(NULL,NULL,&color2);
88     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
89     funcpointer = D3DXColorAdd(NULL,NULL,NULL);
90     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
91
92 /*_______________D3DXColorAdjustContrast______*/
93     expected.r = 0.41f; expected.g = 0.575f; expected.b = 0.473f, expected.a = 0.93f;
94     D3DXColorAdjustContrast(&got,&color,scale);
95     expect_color(expected,got);
96
97 /*_______________D3DXColorAdjustSaturation______*/
98     expected.r = 0.486028f; expected.g = 0.651028f; expected.b = 0.549028f, expected.a = 0.93f;
99     D3DXColorAdjustSaturation(&got,&color,scale);
100     expect_color(expected,got);
101
102 /*_______________D3DXColorLerp________________*/
103     expected.r = 0.32f; expected.g = 0.69f; expected.b = 0.356f; expected.a = 0.897f;
104     D3DXColorLerp(&got,&color,&color1,scale);
105     expect_color(expected,got);
106     /* Test the NULL case */
107     funcpointer = D3DXColorLerp(&got,NULL,&color1,scale);
108     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
109     funcpointer = D3DXColorLerp(NULL,NULL,&color1,scale);
110     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
111     funcpointer = D3DXColorLerp(NULL,NULL,NULL,scale);
112     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
113
114 /*_______________D3DXColorModulate________________*/
115     expected.r = 0.18f; expected.g = 0.275f; expected.b = 0.1748f; expected.a = 0.0902f;
116     D3DXColorModulate(&got,&color1,&color2);
117     expect_color(expected,got);
118     /* Test the NULL case */
119     funcpointer = D3DXColorModulate(&got,NULL,&color2);
120     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
121     funcpointer = D3DXColorModulate(NULL,NULL,&color2);
122     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
123     funcpointer = D3DXColorModulate(NULL,NULL,NULL);
124     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
125
126 /*_______________D3DXColorNegative________________*/
127     expected.r = 0.8f; expected.g = 0.25f; expected.b = 0.59f; expected.a = 0.93f;
128     D3DXColorNegative(&got,&color);
129     expect_color(got,expected);
130     /* Test the greater than 1 case */
131     color1.r = 0.2f; color1.g = 1.75f; color1.b = 0.41f; color1.a = 0.93f;
132     expected.r = 0.8f; expected.g = -0.75f; expected.b = 0.59f; expected.a = 0.93f;
133     D3DXColorNegative(&got,&color1);
134     expect_color(got,expected);
135     /* Test the negative case */
136     color1.r = 0.2f; color1.g = -0.75f; color1.b = 0.41f; color1.a = 0.93f;
137     expected.r = 0.8f; expected.g = 1.75f; expected.b = 0.59f; expected.a = 0.93f;
138     D3DXColorNegative(&got,&color1);
139     expect_color(got,expected);
140     /* Test the NULL case */
141     funcpointer = D3DXColorNegative(&got,NULL);
142     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
143     funcpointer = D3DXColorNegative(NULL,NULL);
144     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
145
146 /*_______________D3DXColorScale________________*/
147     expected.r = 0.06f; expected.g = 0.225f; expected.b = 0.123f; expected.a = 0.279f;
148     D3DXColorScale(&got,&color,scale);
149     expect_color(expected,got);
150     /* Test the NULL case */
151     funcpointer = D3DXColorScale(&got,NULL,scale);
152     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
153     funcpointer = D3DXColorScale(NULL,NULL,scale);
154     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
155
156 /*_______________D3DXColorSubtract_______________*/
157     expected.r = -0.1f; expected.g = 0.25f; expected.b = -0.35f, expected.a = 0.82f;
158     D3DXColorSubtract(&got,&color,&color2);
159     expect_color(expected,got);
160     /* Test the NULL case */
161     funcpointer = D3DXColorSubtract(&got,NULL,&color2);
162     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
163     funcpointer = D3DXColorSubtract(NULL,NULL,&color2);
164     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
165     funcpointer = D3DXColorSubtract(NULL,NULL,NULL);
166     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
167 }
168
169 static void D3DXMatrixTest(void)
170 {
171     D3DXMATRIX expectedmat, gotmat, mat, mat2, mat3;
172     LPD3DXMATRIX funcpointer;
173     D3DXPLANE plane;
174     D3DXQUATERNION q, r;
175     D3DXVECTOR3 at, axis, eye, last, scaling;
176     D3DXVECTOR4 light;
177     BOOL expected, got;
178     FLOAT angle, determinant, expectedfloat, gotfloat;
179
180     U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
181     U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
182     U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
183     U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
184     U(mat).m[0][0] = 10.0f; U(mat).m[1][1] = 20.0f; U(mat).m[2][2] = 30.0f;
185     U(mat).m[3][3] = -40.0f;
186
187     U(mat2).m[0][0] = 1.0f; U(mat2).m[1][0] = 2.0f; U(mat2).m[2][0] = 3.0f;
188     U(mat2).m[3][0] = 4.0f; U(mat2).m[0][1] = 5.0f; U(mat2).m[1][1] = 6.0f;
189     U(mat2).m[2][1] = 7.0f; U(mat2).m[3][1] = 8.0f; U(mat2).m[0][2] = -8.0f;
190     U(mat2).m[1][2] = -7.0f; U(mat2).m[2][2] = -6.0f; U(mat2).m[3][2] = -5.0f;
191     U(mat2).m[0][3] = -4.0f; U(mat2).m[1][3] = -3.0f; U(mat2).m[2][3] = -2.0f;
192     U(mat2).m[3][3] = -1.0f;
193
194     plane.a = -3.0f; plane.b = -1.0f; plane.c = 4.0f; plane.d = 7.0f;
195
196     q.x = 1.0f; q.y = -4.0f; q.z =7.0f; q.w = -11.0f;
197     r.x = 0.87f; r.y = 0.65f; r.z =0.43f; r.w= 0.21f;
198
199     at.x = -2.0f; at.y = 13.0f; at.z = -9.0f;
200     axis.x = 1.0f; axis.y = -3.0f; axis.z = 7.0f;
201     eye.x = 8.0f; eye.y = -5.0f; eye.z = 5.75f;
202     last.x = 9.7f; last.y = -8.6; last.z = 1.3f;
203     scaling.x = 0.03f; scaling.y =0.05f; scaling.z = 0.06f;
204
205     light.x = 9.6f; light.y = 8.5f; light.z = 7.4; light.w = 6.3;
206
207     angle = D3DX_PI/3.0f;
208
209 /*____________D3DXMatrixAffineTransformation______*/
210     U(expectedmat).m[0][0] = -459.239990f; U(expectedmat).m[0][1] = -576.719971f; U(expectedmat).m[0][2] = -263.440002f; U(expectedmat).m[0][3] = 0.0f;
211     U(expectedmat).m[1][0] = 519.760010f; U(expectedmat).m[1][1] = -352.440002f; U(expectedmat).m[1][2] = -277.679993f; U(expectedmat).m[1][3] = 0.0f;
212     U(expectedmat).m[2][0] = 363.119995f; U(expectedmat).m[2][1] = -121.040001f; U(expectedmat).m[2][2] = -117.479996f; U(expectedmat).m[2][3] = 0.0f;
213     U(expectedmat).m[3][0] = -1239.0f; U(expectedmat).m[3][1] = 667.0f; U(expectedmat).m[3][2] = 567.0f; U(expectedmat).m[3][3] = 1.0f;
214     D3DXMatrixAffineTransformation(&gotmat,3.56f,&at,&q,&axis);
215     expect_mat(&expectedmat, &gotmat);
216 /* Test the NULL case */
217     U(expectedmat).m[0][0] = -459.239990f; U(expectedmat).m[0][1] = -576.719971f; U(expectedmat).m[0][2] = -263.440002f; U(expectedmat).m[0][3] = 0.0f;
218     U(expectedmat).m[1][0] = 519.760010f; U(expectedmat).m[1][1] = -352.440002f; U(expectedmat).m[1][2] = -277.679993f; U(expectedmat).m[1][3] = 0.0f;
219     U(expectedmat).m[2][0] = 363.119995f; U(expectedmat).m[2][1] = -121.040001f; U(expectedmat).m[2][2] = -117.479996f; U(expectedmat).m[2][3] = 0.0f;
220     U(expectedmat).m[3][0] = 1.0f; U(expectedmat).m[3][1] = -3.0f; U(expectedmat).m[3][2] = 7.0f; U(expectedmat).m[3][3] = 1.0f;
221     D3DXMatrixAffineTransformation(&gotmat,3.56f,NULL,&q,&axis);
222     expect_mat(&expectedmat, &gotmat);
223
224 /*____________D3DXMatrixfDeterminant_____________*/
225     expectedfloat = -147888.0f;
226     gotfloat = D3DXMatrixfDeterminant(&mat);
227     ok(fabs( gotfloat - expectedfloat ) < admitted_error, "Expected: %f, Got: %f\n", expectedfloat, gotfloat);
228
229 /*____________D3DXMatrixInverse______________*/
230     U(expectedmat).m[0][0] = 16067.0f/73944.0f; U(expectedmat).m[0][1] = -10165.0f/147888.0f; U(expectedmat).m[0][2] = -2729.0f/147888.0f; U(expectedmat).m[0][3] = -1631.0f/49296.0f;
231     U(expectedmat).m[1][0] = -565.0f/36972.0f; U(expectedmat).m[1][1] = 2723.0f/73944.0f; U(expectedmat).m[1][2] = -1073.0f/73944.0f; U(expectedmat).m[1][3] = 289.0f/24648.0f;
232     U(expectedmat).m[2][0] = -389.0f/2054.0f; U(expectedmat).m[2][1] = 337.0f/4108.0f; U(expectedmat).m[2][2] = 181.0f/4108.0f; U(expectedmat).m[2][3] = 317.0f/4108.0f;
233     U(expectedmat).m[3][0] = 163.0f/5688.0f; U(expectedmat).m[3][1] = -101.0f/11376.0f; U(expectedmat).m[3][2] = -73.0f/11376.0f; U(expectedmat).m[3][3] = -127.0f/3792.0f;
234     expectedfloat = -147888.0f;
235     D3DXMatrixInverse(&gotmat,&determinant,&mat);
236     expect_mat(&expectedmat, &gotmat);
237     ok(fabs( determinant - expectedfloat ) < admitted_error, "Expected: %f, Got: %f\n", expectedfloat, determinant);
238     funcpointer = D3DXMatrixInverse(&gotmat,NULL,&mat2);
239     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
240
241 /*____________D3DXMatrixIsIdentity______________*/
242     expected = FALSE;
243     memset(&mat3, 0, sizeof(mat3));
244     got = D3DXMatrixIsIdentity(&mat3);
245     ok(expected == got, "Expected : %d, Got : %d\n", expected, got);
246     D3DXMatrixIdentity(&mat3);
247     expected = TRUE;
248     got = D3DXMatrixIsIdentity(&mat3);
249     ok(expected == got, "Expected : %d, Got : %d\n", expected, got);
250     U(mat3).m[0][0] = 0.000009f;
251     expected = FALSE;
252     got = D3DXMatrixIsIdentity(&mat3);
253     ok(expected == got, "Expected : %d, Got : %d\n", expected, got);
254     /* Test the NULL case */
255     expected = FALSE;
256     got = D3DXMatrixIsIdentity(NULL);
257     ok(expected == got, "Expected : %d, Got : %d\n", expected, got);
258
259 /*____________D3DXMatrixLookatLH_______________*/
260     U(expectedmat).m[0][0] = -0.822465f; U(expectedmat).m[0][1] = -0.409489f; U(expectedmat).m[0][2] = -0.394803f; U(expectedmat).m[0][3] = 0.0f;
261     U(expectedmat).m[1][0] = -0.555856f; U(expectedmat).m[1][1] = 0.431286f; U(expectedmat).m[1][2] = 0.710645f; U(expectedmat).m[1][3] = 0.0f;
262     U(expectedmat).m[2][0] = -0.120729f; U(expectedmat).m[2][1] = 0.803935f; U(expectedmat).m[2][2] = -0.582335f; U(expectedmat).m[2][3] = 0.0f;
263     U(expectedmat).m[3][0] = 4.494634f; U(expectedmat).m[3][1] = 0.809719f; U(expectedmat).m[3][2] = 10.060076f; U(expectedmat).m[3][3] = 1.0f;
264     D3DXMatrixLookAtLH(&gotmat,&eye,&at,&axis);
265     expect_mat(&expectedmat, &gotmat);
266
267 /*____________D3DXMatrixLookatRH_______________*/
268     U(expectedmat).m[0][0] = 0.822465f; U(expectedmat).m[0][1] = -0.409489f; U(expectedmat).m[0][2] = 0.394803f; U(expectedmat).m[0][3] = 0.0f;
269     U(expectedmat).m[1][0] = 0.555856f; U(expectedmat).m[1][1] = 0.431286f; U(expectedmat).m[1][2] = -0.710645f; U(expectedmat).m[1][3] = 0.0f;
270     U(expectedmat).m[2][0] = 0.120729f; U(expectedmat).m[2][1] = 0.803935f; U(expectedmat).m[2][2] = 0.582335f; U(expectedmat).m[2][3] = 0.0f;
271     U(expectedmat).m[3][0] = -4.494634f; U(expectedmat).m[3][1] = 0.809719f; U(expectedmat).m[3][2] = -10.060076f; U(expectedmat).m[3][3] = 1.0f;
272     D3DXMatrixLookAtRH(&gotmat,&eye,&at,&axis);
273     expect_mat(&expectedmat, &gotmat);
274
275 /*____________D3DXMatrixMultiply______________*/
276     U(expectedmat).m[0][0] = 73.0f; U(expectedmat).m[0][1] = 193.0f; U(expectedmat).m[0][2] = -197.0f; U(expectedmat).m[0][3] = -77.0f;
277     U(expectedmat).m[1][0] = 231.0f; U(expectedmat).m[1][1] = 551.0f; U(expectedmat).m[1][2] = -489.0f; U(expectedmat).m[1][3] = -169.0;
278     U(expectedmat).m[2][0] = 239.0f; U(expectedmat).m[2][1] = 523.0f; U(expectedmat).m[2][2] = -400.0f; U(expectedmat).m[2][3] = -116.0f;
279     U(expectedmat).m[3][0] = -164.0f; U(expectedmat).m[3][1] = -320.0f; U(expectedmat).m[3][2] = 187.0f; U(expectedmat).m[3][3] = 31.0f;
280     D3DXMatrixMultiply(&gotmat,&mat,&mat2);
281     expect_mat(&expectedmat, &gotmat);
282
283 /*____________D3DXMatrixMultiplyTranspose____*/
284     U(expectedmat).m[0][0] = 73.0f; U(expectedmat).m[0][1] = 231.0f; U(expectedmat).m[0][2] = 239.0f; U(expectedmat).m[0][3] = -164.0f;
285     U(expectedmat).m[1][0] = 193.0f; U(expectedmat).m[1][1] = 551.0f; U(expectedmat).m[1][2] = 523.0f; U(expectedmat).m[1][3] = -320.0;
286     U(expectedmat).m[2][0] = -197.0f; U(expectedmat).m[2][1] = -489.0f; U(expectedmat).m[2][2] = -400.0f; U(expectedmat).m[2][3] = 187.0f;
287     U(expectedmat).m[3][0] = -77.0f; U(expectedmat).m[3][1] = -169.0f; U(expectedmat).m[3][2] = -116.0f; U(expectedmat).m[3][3] = 31.0f;
288     D3DXMatrixMultiplyTranspose(&gotmat,&mat,&mat2);
289     expect_mat(&expectedmat, &gotmat);
290
291 /*____________D3DXMatrixOrthoLH_______________*/
292     U(expectedmat).m[0][0] = 0.8f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
293     U(expectedmat).m[1][0] = 0.0f; U(expectedmat).m[1][1] = 0.270270f; U(expectedmat).m[1][2] = 0.0f; U(expectedmat).m[1][3] = 0.0f;
294     U(expectedmat).m[2][0] = 0.0f; U(expectedmat).m[2][1] = 0.0f; U(expectedmat).m[2][2] = -0.151515f; U(expectedmat).m[2][3] = 0.0f;
295     U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = -0.484848f; U(expectedmat).m[3][3] = 1.0f;
296     D3DXMatrixOrthoLH(&gotmat, 2.5f, 7.4f, -3.2f, -9.8f);
297     expect_mat(&expectedmat, &gotmat);
298
299 /*____________D3DXMatrixOrthoOffCenterLH_______________*/
300     U(expectedmat).m[0][0] = 3.636364f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
301     U(expectedmat).m[1][0] = 0.0f; U(expectedmat).m[1][1] = 0.180180f; U(expectedmat).m[1][2] = 0.0; U(expectedmat).m[1][3] = 0.0f;
302     U(expectedmat).m[2][0] = 0.0f; U(expectedmat).m[2][1] = 0.0f; U(expectedmat).m[2][2] = -0.045662f; U(expectedmat).m[2][3] = 0.0f;
303     U(expectedmat).m[3][0] = -1.727272f; U(expectedmat).m[3][1] = -0.567568f; U(expectedmat).m[3][2] = 0.424658f; U(expectedmat).m[3][3] = 1.0f;
304     D3DXMatrixOrthoOffCenterLH(&gotmat, 0.2f, 0.75f, -2.4f, 8.7f, 9.3, -12.6);
305     expect_mat(&expectedmat, &gotmat);
306
307 /*____________D3DXMatrixOrthoOffCenterRH_______________*/
308     U(expectedmat).m[0][0] = 3.636364f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
309     U(expectedmat).m[1][0] = 0.0f; U(expectedmat).m[1][1] = 0.180180f; U(expectedmat).m[1][2] = 0.0; U(expectedmat).m[1][3] = 0.0f;
310     U(expectedmat).m[2][0] = 0.0f; U(expectedmat).m[2][1] = 0.0f; U(expectedmat).m[2][2] = 0.045662f; U(expectedmat).m[2][3] = 0.0f;
311     U(expectedmat).m[3][0] = -1.727272f; U(expectedmat).m[3][1] = -0.567568f; U(expectedmat).m[3][2] = 0.424658f; U(expectedmat).m[3][3] = 1.0f;
312     D3DXMatrixOrthoOffCenterRH(&gotmat, 0.2f, 0.75f, -2.4f, 8.7f, 9.3, -12.6);
313     expect_mat(&expectedmat, &gotmat);
314
315 /*____________D3DXMatrixOrthoRH_______________*/
316     U(expectedmat).m[0][0] = 0.8f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
317     U(expectedmat).m[1][0] = 0.0f; U(expectedmat).m[1][1] = 0.270270f; U(expectedmat).m[1][2] = 0.0f; U(expectedmat).m[1][3] = 0.0f;
318     U(expectedmat).m[2][0] = 0.0f; U(expectedmat).m[2][1] = 0.0f; U(expectedmat).m[2][2] = 0.151515f; U(expectedmat).m[2][3] = 0.0f;
319     U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = -0.484848f; U(expectedmat).m[3][3] = 1.0f;
320     D3DXMatrixOrthoRH(&gotmat, 2.5f, 7.4f, -3.2f, -9.8f);
321     expect_mat(&expectedmat, &gotmat);
322
323 /*____________D3DXMatrixPerspectiveFovLH_______________*/
324     U(expectedmat).m[0][0] = 13.288858f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
325     U(expectedmat).m[1][0] = 0.0f; U(expectedmat).m[1][1] = 9.966644f; U(expectedmat).m[1][2] = 0.0; U(expectedmat).m[1][3] = 0.0f;
326     U(expectedmat).m[2][0] = 0.0f; U(expectedmat).m[2][1] = 0.0f; U(expectedmat).m[2][2] = 0.783784f; U(expectedmat).m[2][3] = 1.0f;
327     U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = 1.881081f; U(expectedmat).m[3][3] = 0.0f;
328     D3DXMatrixPerspectiveFovLH(&gotmat, 0.2f, 0.75f, -2.4f, 8.7f);
329     expect_mat(&expectedmat, &gotmat);
330
331 /*____________D3DXMatrixPerspectiveFovRH_______________*/
332     U(expectedmat).m[0][0] = 13.288858f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
333     U(expectedmat).m[1][0] = 0.0f; U(expectedmat).m[1][1] = 9.966644f; U(expectedmat).m[1][2] = 0.0; U(expectedmat).m[1][3] = 0.0f;
334     U(expectedmat).m[2][0] = 0.0f; U(expectedmat).m[2][1] = 0.0f; U(expectedmat).m[2][2] = -0.783784f; U(expectedmat).m[2][3] = -1.0f;
335     U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = 1.881081f; U(expectedmat).m[3][3] = 0.0f;
336     D3DXMatrixPerspectiveFovRH(&gotmat, 0.2f, 0.75f, -2.4f, 8.7f);
337     expect_mat(&expectedmat, &gotmat);
338
339 /*____________D3DXMatrixPerspectiveLH_______________*/
340     U(expectedmat).m[0][0] = -24.0f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
341     U(expectedmat).m[1][0] = 0.0f; U(expectedmat).m[1][1] = -6.4f; U(expectedmat).m[1][2] = 0.0; U(expectedmat).m[1][3] = 0.0f;
342     U(expectedmat).m[2][0] = 0.0f; U(expectedmat).m[2][1] = 0.0f; U(expectedmat).m[2][2] = 0.783784f; U(expectedmat).m[2][3] = 1.0f;
343     U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = 1.881081f; U(expectedmat).m[3][3] = 0.0f;
344     D3DXMatrixPerspectiveLH(&gotmat, 0.2f, 0.75f, -2.4f, 8.7f);
345     expect_mat(&expectedmat, &gotmat);
346
347 /*____________D3DXMatrixPerspectiveOffCenterLH_______________*/
348     U(expectedmat).m[0][0] = 11.636364f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
349     U(expectedmat).m[1][0] = 0.0f; U(expectedmat).m[1][1] = 0.576577f; U(expectedmat).m[1][2] = 0.0; U(expectedmat).m[1][3] = 0.0f;
350     U(expectedmat).m[2][0] = -1.727273f; U(expectedmat).m[2][1] = -0.567568f; U(expectedmat).m[2][2] = 0.840796f; U(expectedmat).m[2][3] = 1.0f;
351     U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = -2.690547f; U(expectedmat).m[3][3] = 0.0f;
352     D3DXMatrixPerspectiveOffCenterLH(&gotmat, 0.2f, 0.75f, -2.4f, 8.7f, 3.2f, -16.9f);
353     expect_mat(&expectedmat, &gotmat);
354
355 /*____________D3DXMatrixPerspectiveOffCenterRH_______________*/
356     U(expectedmat).m[0][0] = 11.636364f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
357     U(expectedmat).m[1][0] = 0.0f; U(expectedmat).m[1][1] = 0.576577f; U(expectedmat).m[1][2] = 0.0; U(expectedmat).m[1][3] = 0.0f;
358     U(expectedmat).m[2][0] = 1.727273f; U(expectedmat).m[2][1] = 0.567568f; U(expectedmat).m[2][2] = -0.840796f; U(expectedmat).m[2][3] = -1.0f;
359     U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = -2.690547f; U(expectedmat).m[3][3] = 0.0f;
360     D3DXMatrixPerspectiveOffCenterRH(&gotmat, 0.2f, 0.75f, -2.4f, 8.7f, 3.2f, -16.9f);
361     expect_mat(&expectedmat, &gotmat);
362
363 /*____________D3DXMatrixPerspectiveRH_______________*/
364     U(expectedmat).m[0][0] = -24.0f; U(expectedmat).m[0][1] = -0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
365     U(expectedmat).m[1][0] = 0.0f; U(expectedmat).m[1][1] = -6.4f; U(expectedmat).m[1][2] = 0.0; U(expectedmat).m[1][3] = 0.0f;
366     U(expectedmat).m[2][0] = 0.0f; U(expectedmat).m[2][1] = 0.0f; U(expectedmat).m[2][2] = -0.783784f; U(expectedmat).m[2][3] = -1.0f;
367     U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = 1.881081f; U(expectedmat).m[3][3] = 0.0f;
368     D3DXMatrixPerspectiveRH(&gotmat, 0.2f, 0.75f, -2.4f, 8.7f);
369     expect_mat(&expectedmat, &gotmat);
370
371 /*____________D3DXMatrixReflect______________*/
372     U(expectedmat).m[0][0] = 0.307692f; U(expectedmat).m[0][1] = -0.230769f; U(expectedmat).m[0][2] = 0.923077f; U(expectedmat).m[0][3] = 0.0f;
373     U(expectedmat).m[1][0] = -0.230769; U(expectedmat).m[1][1] = 0.923077f; U(expectedmat).m[1][2] = 0.307693f; U(expectedmat).m[1][3] = 0.0f;
374     U(expectedmat).m[2][0] = 0.923077f; U(expectedmat).m[2][1] = 0.307693f; U(expectedmat).m[2][2] = -0.230769f; U(expectedmat).m[2][3] = 0.0f;
375     U(expectedmat).m[3][0] = 1.615385f; U(expectedmat).m[3][1] = 0.538462f; U(expectedmat).m[3][2] = -2.153846f; U(expectedmat).m[3][3] = 1.0f;
376     D3DXMatrixReflect(&gotmat,&plane);
377     expect_mat(&expectedmat, &gotmat);
378
379 /*____________D3DXMatrixRotationAxis_____*/
380     U(expectedmat).m[0][0] = 0.508475f; U(expectedmat).m[0][1] = 0.763805f; U(expectedmat).m[0][2] = 0.397563f; U(expectedmat).m[0][3] = 0.0f;
381     U(expectedmat).m[1][0] = -0.814652f; U(expectedmat).m[1][1] = 0.576271f; U(expectedmat).m[1][2] = -0.065219f; U(expectedmat).m[1][3] = 0.0f;
382     U(expectedmat).m[2][0] = -0.278919f; U(expectedmat).m[2][1] = -0.290713f; U(expectedmat).m[2][2] = 0.915254f; U(expectedmat).m[2][3] = 0.0f;
383     U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = 0.0f; U(expectedmat).m[3][3] = 1.0f;
384     D3DXMatrixRotationAxis(&gotmat,&axis,angle);
385     expect_mat(&expectedmat, &gotmat);
386
387 /*____________D3DXMatrixRotationQuaternion______________*/
388     U(expectedmat).m[0][0] = -129.0f; U(expectedmat).m[0][1] = -162.0f; U(expectedmat).m[0][2] = -74.0f; U(expectedmat).m[0][3] = 0.0f;
389     U(expectedmat).m[1][0] = 146.0f; U(expectedmat).m[1][1] = -99.0f; U(expectedmat).m[1][2] = -78.0f; U(expectedmat).m[1][3] = 0.0f;
390     U(expectedmat).m[2][0] = 102.0f; U(expectedmat).m[2][1] = -34.0f; U(expectedmat).m[2][2] = -33.0f; U(expectedmat).m[2][3] = 0.0f;
391     U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = 0.0f; U(expectedmat).m[3][3] = 1.0f;
392     D3DXMatrixRotationQuaternion(&gotmat,&q);
393     expect_mat(&expectedmat, &gotmat);
394
395 /*____________D3DXMatrixRotationX______________*/
396     U(expectedmat).m[0][0] = 1.0f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
397     U(expectedmat).m[1][0] = 0.0; U(expectedmat).m[1][1] = 0.5f; U(expectedmat).m[1][2] = sqrt(3.0f)/2.0f; U(expectedmat).m[1][3] = 0.0f;
398     U(expectedmat).m[2][0] = 0.0f; U(expectedmat).m[2][1] = -sqrt(3.0f)/2.0f; U(expectedmat).m[2][2] = 0.5f; U(expectedmat).m[2][3] = 0.0f;
399     U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = 0.0f; U(expectedmat).m[3][3] = 1.0f;
400     D3DXMatrixRotationX(&gotmat,angle);
401     expect_mat(&expectedmat, &gotmat);
402
403 /*____________D3DXMatrixRotationY______________*/
404     U(expectedmat).m[0][0] = 0.5f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = -sqrt(3.0f)/2.0f; U(expectedmat).m[0][3] = 0.0f;
405     U(expectedmat).m[1][0] = 0.0; U(expectedmat).m[1][1] = 1.0f; U(expectedmat).m[1][2] = 0.0f; U(expectedmat).m[1][3] = 0.0f;
406     U(expectedmat).m[2][0] = sqrt(3.0f)/2.0f; U(expectedmat).m[2][1] = 0.0f; U(expectedmat).m[2][2] = 0.5f; U(expectedmat).m[2][3] = 0.0f;
407     U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = 0.0f; U(expectedmat).m[3][3] = 1.0f;
408     D3DXMatrixRotationY(&gotmat,angle);
409     expect_mat(&expectedmat, &gotmat);
410
411 /*____________D3DXMatrixRotationYawPitchRoll____*/
412     U(expectedmat).m[0][0] = 0.888777f; U(expectedmat).m[0][1] = 0.091875f; U(expectedmat).m[0][2] = -0.449037f; U(expectedmat).m[0][3] = 0.0f;
413     U(expectedmat).m[1][0] = 0.351713f; U(expectedmat).m[1][1] = 0.491487f; U(expectedmat).m[1][2] = 0.796705f; U(expectedmat).m[1][3] = 0.0f;
414     U(expectedmat).m[2][0] = 0.293893f; U(expectedmat).m[2][1] = -0.866025f; U(expectedmat).m[2][2] = 0.404509f; U(expectedmat).m[2][3] = 0.0f;
415     U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = 0.0f; U(expectedmat).m[3][3] = 1.0f;
416     D3DXMatrixRotationYawPitchRoll(&gotmat, 3.0f*angle/5.0f, angle, 3.0f*angle/17.0f);
417     expect_mat(&expectedmat, &gotmat);
418
419 /*____________D3DXMatrixRotationZ______________*/
420     U(expectedmat).m[0][0] = 0.5f; U(expectedmat).m[0][1] = sqrt(3.0f)/2.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
421     U(expectedmat).m[1][0] = -sqrt(3.0f)/2.0f; U(expectedmat).m[1][1] = 0.5f; U(expectedmat).m[1][2] = 0.0f; U(expectedmat).m[1][3] = 0.0f;
422     U(expectedmat).m[2][0] = 0.0f; U(expectedmat).m[2][1] = 0.0f; U(expectedmat).m[2][2] = 1.0f; U(expectedmat).m[2][3] = 0.0f;
423     U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = 0.0f; U(expectedmat).m[3][3] = 1.0f;
424     D3DXMatrixRotationZ(&gotmat,angle);
425     expect_mat(&expectedmat, &gotmat);
426
427 /*____________D3DXMatrixScaling______________*/
428     U(expectedmat).m[0][0] = 0.69f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
429     U(expectedmat).m[1][0] = 0.0; U(expectedmat).m[1][1] = 0.53f; U(expectedmat).m[1][2] = 0.0f; U(expectedmat).m[1][3] = 0.0f;
430     U(expectedmat).m[2][0] = 0.0f; U(expectedmat).m[2][1] = 0.0f; U(expectedmat).m[2][2] = 4.11f; U(expectedmat).m[2][3] = 0.0f;
431     U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = 0.0f; U(expectedmat).m[3][3] = 1.0f;
432     D3DXMatrixScaling(&gotmat,0.69f,0.53f,4.11f);
433     expect_mat(&expectedmat, &gotmat);
434
435 /*____________D3DXMatrixShadow______________*/
436     U(expectedmat).m[0][0] = 12.786773f; U(expectedmat).m[0][1] = 5.000961f; U(expectedmat).m[0][2] = 4.353778f; U(expectedmat).m[0][3] = 3.706595f;
437     U(expectedmat).m[1][0] = 1.882715; U(expectedmat).m[1][1] = 8.805615f; U(expectedmat).m[1][2] = 1.451259f; U(expectedmat).m[1][3] = 1.235532f;
438     U(expectedmat).m[2][0] = -7.530860f; U(expectedmat).m[2][1] = -6.667949f; U(expectedmat).m[2][2] = 1.333590f; U(expectedmat).m[2][3] = -4.942127f;
439     U(expectedmat).m[3][0] = -13.179006f; U(expectedmat).m[3][1] = -11.668910f; U(expectedmat).m[3][2] = -10.158816f; U(expectedmat).m[3][3] = -1.510094f;
440     D3DXMatrixShadow(&gotmat,&light,&plane);
441     expect_mat(&expectedmat, &gotmat);
442
443 /*____________D3DXMatrixTransformation______________*/
444     U(expectedmat).m[0][0] = -0.2148f; U(expectedmat).m[0][1] = 1.3116f; U(expectedmat).m[0][2] = 0.4752f; U(expectedmat).m[0][3] = 0.0f;
445     U(expectedmat).m[1][0] = 0.9504f; U(expectedmat).m[1][1] = -0.8836f; U(expectedmat).m[1][2] = 0.9244f; U(expectedmat).m[1][3] = 0.0f;
446     U(expectedmat).m[2][0] = 1.0212f; U(expectedmat).m[2][1] = 0.1936f; U(expectedmat).m[2][2] = -1.3588f; U(expectedmat).m[2][3] = 0.0f;
447     U(expectedmat).m[3][0] = 18.2985f; U(expectedmat).m[3][1] = -29.624001f; U(expectedmat).m[3][2] = 15.683499f; U(expectedmat).m[3][3] = 1.0f;
448     D3DXMatrixTransformation(&gotmat,&at,&q,NULL,&eye,&r,&last);
449     expect_mat(&expectedmat, &gotmat);
450
451 /*____________D3DXMatrixTranslation______________*/
452     U(expectedmat).m[0][0] = 1.0f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
453     U(expectedmat).m[1][0] = 0.0; U(expectedmat).m[1][1] = 1.0f; U(expectedmat).m[1][2] = 0.0f; U(expectedmat).m[1][3] = 0.0f;
454     U(expectedmat).m[2][0] = 0.0f; U(expectedmat).m[2][1] = 0.0f; U(expectedmat).m[2][2] = 1.0f; U(expectedmat).m[2][3] = 0.0f;
455     U(expectedmat).m[3][0] = 0.69f; U(expectedmat).m[3][1] = 0.53f; U(expectedmat).m[3][2] = 4.11f; U(expectedmat).m[3][3] = 1.0f;
456     D3DXMatrixTranslation(&gotmat,0.69f,0.53f,4.11f);
457     expect_mat(&expectedmat, &gotmat);
458
459 /*____________D3DXMatrixTranspose______________*/
460     U(expectedmat).m[0][0] = 10.0f; U(expectedmat).m[0][1] = 11.0f; U(expectedmat).m[0][2] = 19.0f; U(expectedmat).m[0][3] = 2.0f;
461     U(expectedmat).m[1][0] = 5.0; U(expectedmat).m[1][1] = 20.0f; U(expectedmat).m[1][2] = -21.0f; U(expectedmat).m[1][3] = 3.0f;
462     U(expectedmat).m[2][0] = 7.0f; U(expectedmat).m[2][1] = 16.0f; U(expectedmat).m[2][2] = 30.f; U(expectedmat).m[2][3] = -4.0f;
463     U(expectedmat).m[3][0] = 8.0f; U(expectedmat).m[3][1] = 33.0f; U(expectedmat).m[3][2] = 43.0f; U(expectedmat).m[3][3] = -40.0f;
464     D3DXMatrixTranspose(&gotmat,&mat);
465     expect_mat(&expectedmat, &gotmat);
466 }
467
468 static void D3DXPlaneTest(void)
469 {
470     D3DXMATRIX mat;
471     D3DXPLANE expectedplane, gotplane, nulplane, plane;
472     D3DXVECTOR3 expectedvec, gotvec, vec1, vec2, vec3;
473     LPD3DXVECTOR3 funcpointer;
474     D3DXVECTOR4 vec;
475     FLOAT expected, got;
476
477     U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
478     U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
479     U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
480     U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
481     U(mat).m[0][0] = 10.0f; U(mat).m[1][1] = 20.0f; U(mat).m[2][2] = 30.0f;
482     U(mat).m[3][3] = -40.0f;
483
484     plane.a = -3.0f; plane.b = -1.0f; plane.c = 4.0f; plane.d = 7.0f;
485
486     vec.x = 2.0f; vec.y = 5.0f; vec.z = -6.0f; vec.w = 11.0f;
487
488 /*_______________D3DXPlaneDot________________*/
489     expected = 42.0f;
490     got = D3DXPlaneDot(&plane,&vec),
491     ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
492     expected = 0.0f;
493     got = D3DXPlaneDot(NULL,&vec),
494     ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
495     expected = 0.0f;
496     got = D3DXPlaneDot(NULL,NULL),
497     ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
498
499 /*_______________D3DXPlaneDotCoord________________*/
500     expected = -28.0f;
501     got = D3DXPlaneDotCoord(&plane,&vec),
502     ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
503     expected = 0.0f;
504     got = D3DXPlaneDotCoord(NULL,&vec),
505     ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
506     expected = 0.0f;
507     got = D3DXPlaneDotCoord(NULL,NULL),
508     ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
509
510 /*_______________D3DXPlaneDotNormal______________*/
511     expected = -35.0f;
512     got = D3DXPlaneDotNormal(&plane,&vec),
513     ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
514     expected = 0.0f;
515     got = D3DXPlaneDotNormal(NULL,&vec),
516     ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
517     expected = 0.0f;
518     got = D3DXPlaneDotNormal(NULL,NULL),
519     ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
520
521 /*_______________D3DXPlaneFromPointNormal_______*/
522     vec1.x = 11.0f; vec1.y = 13.0f; vec1.z = 15.0f;
523     vec2.x = 17.0f; vec2.y = 31.0f; vec2.z = 24.0f;
524     expectedplane.a = 17.0f; expectedplane.b = 31.0f; expectedplane.c = 24.0f; expectedplane.d = -950.0f;
525     D3DXPlaneFromPointNormal(&gotplane,&vec1,&vec2);
526     expect_plane(expectedplane, gotplane);
527
528 /*_______________D3DXPlaneFromPoints_______*/
529     vec1.x = 1.0f; vec1.y = 2.0f; vec1.z = 3.0f;
530     vec2.x = 1.0f; vec2.y = -6.0f; vec2.z = -5.0f;
531     vec3.x = 83.0f; vec3.y = 74.0f; vec3.z = 65.0f;
532     expectedplane.a = 0.085914f; expectedplane.b = -0.704492f; expectedplane.c = 0.704492f; expectedplane.d = -0.790406f;
533     D3DXPlaneFromPoints(&gotplane,&vec1,&vec2,&vec3);
534     expect_plane(expectedplane, gotplane);
535     /* Test if 2 vectors are parallels */
536     vec3.x = 1.0f; vec3.y = 1.0f; vec3.z = 2.0f;
537     expectedplane.a = 0.0f; expectedplane.b = 0.0f; expectedplane.c = 0.0f; expectedplane.d = 0.0f;
538     D3DXPlaneFromPoints(&gotplane,&vec1,&vec2,&vec3);
539     expect_plane(expectedplane, gotplane);
540
541 /*_______________D3DXPlaneIntersectLine___________*/
542     vec1.x = 9.0f; vec1.y = 6.0f; vec1.z = 3.0f;
543     vec2.x = 2.0f; vec2.y = 5.0f; vec2.z = 8.0f;
544     expectedvec.x = 20.0f/3.0f; expectedvec.y = 17.0f/3.0f; expectedvec.z = 14.0f/3.0f;
545     D3DXPlaneIntersectLine(&gotvec,&plane,&vec1,&vec2);
546     expect_vec3(expectedvec, gotvec);
547     /* Test a parallel line */
548     vec1.x = 11.0f; vec1.y = 13.0f; vec1.z = 15.0f;
549     vec2.x = 17.0f; vec2.y = 31.0f; vec2.z = 24.0f;
550     expectedvec.x = 20.0f/3.0f; expectedvec.y = 17.0f/3.0f; expectedvec.z = 14.0f/3.0f;
551     funcpointer = D3DXPlaneIntersectLine(&gotvec,&plane,&vec1,&vec2);
552     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
553
554 /*_______________D3DXPlaneNormalize______________*/
555     expectedplane.a = -3.0f/sqrt(26.0f); expectedplane.b = -1.0f/sqrt(26.0f); expectedplane.c = 4.0f/sqrt(26.0f); expectedplane.d = 7.0/sqrt(26.0f);
556     D3DXPlaneNormalize(&gotplane, &plane);
557     expect_plane(expectedplane, gotplane);
558     nulplane.a = 0.0; nulplane.b = 0.0f, nulplane.c = 0.0f; nulplane.d = 0.0f;
559     expectedplane.a = 0.0f; expectedplane.b = 0.0f; expectedplane.c = 0.0f; expectedplane.d = 0.0f;
560     D3DXPlaneNormalize(&gotplane, &nulplane);
561     expect_plane(expectedplane, gotplane);
562     nulplane.a = 0.0; nulplane.b = 0.0f, nulplane.c = 0.0f; nulplane.d = 4.3f;
563     expectedplane.a = 0.0f; expectedplane.b = 0.0f; expectedplane.c = 0.0f; expectedplane.d = 0.0f;
564     D3DXPlaneNormalize(&gotplane, &nulplane);
565     expect_plane(expectedplane, gotplane);
566
567 /*_______________D3DXPlaneTransform____________*/
568     expectedplane.a = 49.0f; expectedplane.b = -98.0f; expectedplane.c = 55.0f; expectedplane.d = -165.0f;
569     D3DXPlaneTransform(&gotplane,&plane,&mat);
570     expect_plane(expectedplane, gotplane);
571 }
572
573 static void D3X8QuaternionTest(void)
574 {
575     D3DXMATRIX mat;
576     D3DXQUATERNION expectedquat, gotquat, Nq, Nq1, nul, q, r, s, t, u;
577     LPD3DXQUATERNION funcpointer;
578     D3DXVECTOR3 axis, expectedvec;
579     FLOAT angle, expected, got, scale, scale2;
580     BOOL expectedbool, gotbool;
581
582     nul.x = 0.0f; nul.y = 0.0f; nul.z = 0.0f; nul.w = 0.0f;
583     q.x = 1.0f, q.y = 2.0f; q.z = 4.0f; q.w = 10.0f;
584     r.x = -3.0f; r.y = 4.0f; r.z = -5.0f; r.w = 7.0;
585     t.x = -1111.0f, t.y= 111.0f; t.z = -11.0f; t.w = 1.0f;
586     u.x = 91.0f; u.y = - 82.0f; u.z = 7.3f; u.w = -6.4f;
587
588     scale = 0.3f;
589     scale2 = 0.78f;
590
591 /*_______________D3DXQuaternionBaryCentric________________________*/
592     expectedquat.x = -867.444458; expectedquat.y = 87.851111f; expectedquat.z = -9.937778f; expectedquat.w = 3.235555f;
593     D3DXQuaternionBaryCentric(&gotquat,&q,&r,&t,scale,scale2);
594     expect_vec4(expectedquat,gotquat);
595
596 /*_______________D3DXQuaternionConjugate________________*/
597     expectedquat.x = -1.0f; expectedquat.y = -2.0f; expectedquat.z = -4.0f; expectedquat.w = 10.0f;
598     D3DXQuaternionConjugate(&gotquat,&q);
599     expect_vec4(expectedquat,gotquat);
600     /* Test the NULL case */
601     funcpointer = D3DXQuaternionConjugate(&gotquat,NULL);
602     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
603     funcpointer = D3DXQuaternionConjugate(NULL,NULL);
604     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
605
606 /*_______________D3DXQuaternionDot______________________*/
607     expected = 55.0f;
608     got = D3DXQuaternionDot(&q,&r);
609     ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
610     /* Tests the case NULL */
611     expected=0.0f;
612     got = D3DXQuaternionDot(NULL,&r);
613     ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
614     expected=0.0f;
615     got = D3DXQuaternionDot(NULL,NULL);
616     ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
617
618 /*_______________D3DXQuaternionExp______________________________*/
619     expectedquat.x = -0.216382f; expectedquat.y = -0.432764f; expectedquat.z = -0.8655270f; expectedquat.w = -0.129449f;
620     D3DXQuaternionExp(&gotquat,&q);
621     expect_vec4(expectedquat,gotquat);
622     /* Test the null quaternion */
623     expectedquat.x = 0.0f; expectedquat.y = 0.0f; expectedquat.z = 0.0f; expectedquat.w = 1.0f;
624     D3DXQuaternionExp(&gotquat,&nul);
625     expect_vec4(expectedquat,gotquat);
626     /* Test the case where the norm of the quaternion is <1 */
627     Nq1.x = 0.2f; Nq1.y = 0.1f; Nq1.z = 0.3; Nq1.w= 0.9f;
628     expectedquat.x = 0.195366; expectedquat.y = 0.097683f; expectedquat.z = 0.293049f; expectedquat.w = 0.930813f;
629     D3DXQuaternionExp(&gotquat,&Nq1);
630     expect_vec4(expectedquat,gotquat);
631
632 /*_______________D3DXQuaternionIdentity________________*/
633     expectedquat.x = 0.0f; expectedquat.y = 0.0f; expectedquat.z = 0.0f; expectedquat.w = 1.0f;
634     D3DXQuaternionIdentity(&gotquat);
635     expect_vec4(expectedquat,gotquat);
636     /* Test the NULL case */
637     funcpointer = D3DXQuaternionIdentity(NULL);
638     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
639
640 /*_______________D3DXQuaternionInverse________________________*/
641     expectedquat.x = -1.0f/121.0f; expectedquat.y = -2.0f/121.0f; expectedquat.z = -4.0f/121.0f; expectedquat.w = 10.0f/121.0f;
642     D3DXQuaternionInverse(&gotquat,&q);
643     expect_vec4(expectedquat,gotquat);
644     /* test the null quaternion */
645     expectedquat.x = 0.0f; expectedquat.y = 0.0f; expectedquat.z = 0.0f; expectedquat.w = 0.0f;
646     D3DXQuaternionInverse(&gotquat,&nul);
647     expect_vec4(expectedquat,gotquat);
648
649 /*_______________D3DXQuaternionIsIdentity________________*/
650     s.x = 0.0f; s.y = 0.0f; s.z = 0.0f; s.w = 1.0f;
651     expectedbool = TRUE;
652     gotbool = D3DXQuaternionIsIdentity(&s);
653     ok( expectedbool == gotbool, "Expected boolean : %d, Got bool : %d\n", expectedbool, gotbool);
654     s.x = 2.3f; s.y = -4.2f; s.z = 1.2f; s.w=0.2f;
655     expectedbool = FALSE;
656     gotbool = D3DXQuaternionIsIdentity(&q);
657     ok( expectedbool == gotbool, "Expected boolean : %d, Got bool : %d\n", expectedbool, gotbool);
658     /* Test the NULL case */
659     gotbool = D3DXQuaternionIsIdentity(NULL);
660     ok(gotbool == FALSE, "Expected boolean: %d, Got boolean: %d\n", FALSE, gotbool);
661
662 /*_______________D3DXQuaternionLength__________________________*/
663    expected = 11.0f;
664    got = D3DXQuaternionLength(&q);
665    ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
666    /* Tests the case NULL */
667     expected=0.0f;
668     got = D3DXQuaternionLength(NULL);
669     ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
670
671 /*_______________D3DXQuaternionLengthSq________________________*/
672     expected = 121.0f;
673     got = D3DXQuaternionLengthSq(&q);
674     ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
675     /* Tests the case NULL */
676     expected=0.0f;
677     got = D3DXQuaternionLengthSq(NULL);
678     ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
679
680 /*_______________D3DXQuaternionLn______________________________*/
681     expectedquat.x = 1.0f; expectedquat.y = 2.0f; expectedquat.z = 4.0f; expectedquat.w = 0.0f;
682     D3DXQuaternionLn(&gotquat,&q);
683     expect_vec4(expectedquat,gotquat);
684     expectedquat.x = -3.0f; expectedquat.y = 4.0f; expectedquat.z = -5.0f; expectedquat.w = 0.0f;
685     D3DXQuaternionLn(&gotquat,&r);
686     expect_vec4(expectedquat,gotquat);
687     Nq.x = 1.0f/11.0f; Nq.y = 2.0f/11.0f; Nq.z = 4.0f/11.0f; Nq.w=10.0f/11.0f;
688     expectedquat.x = 0.093768f; expectedquat.y = 0.187536f; expectedquat.z = 0.375073f; expectedquat.w = 0.0f;
689     D3DXQuaternionLn(&gotquat,&Nq);
690     expect_vec4(expectedquat,gotquat);
691     /* Test the cas where the norm of the quaternion is <1 */
692     Nq1.x = 0.2f; Nq1.y = 0.1f; Nq1.z = 0.3; Nq1.w= 0.9f;
693     expectedquat.x = 0.206945f; expectedquat.y = 0.103473f; expectedquat.z = 0.310418f; expectedquat.w = 0.0f;
694     D3DXQuaternionLn(&gotquat,&Nq1);
695     todo_wine{ expect_vec4(expectedquat,gotquat) };
696
697 /*_______________D3DXQuaternionMultiply________________________*/
698     expectedquat.x = 3.0f; expectedquat.y = 61.0f; expectedquat.z = -32.0f; expectedquat.w = 85.0f;
699     D3DXQuaternionMultiply(&gotquat,&q,&r);
700     expect_vec4(expectedquat,gotquat);
701
702 /*_______________D3DXQuaternionNormalize________________________*/
703     expectedquat.x = 1.0f/11.0f; expectedquat.y = 2.0f/11.0f; expectedquat.z = 4.0f/11.0f; expectedquat.w = 10.0f/11.0f;
704     D3DXQuaternionNormalize(&gotquat,&q);
705     expect_vec4(expectedquat,gotquat);
706     /* Test the nul quaternion */
707     expectedquat.x = 0.0f; expectedquat.y = 0.0f; expectedquat.z = 0.0f; expectedquat.w = 0.0f;
708     D3DXQuaternionNormalize(&gotquat,&nul);
709     expect_vec4(expectedquat,gotquat);
710
711 /*_______________D3DXQuaternionRotationAxis___________________*/
712     axis.x = 2.0f; axis.y = 7.0; axis.z = 13.0f;
713     angle = D3DX_PI/3.0f;
714     expectedquat.x = 0.067116; expectedquat.y = 0.234905f; expectedquat.z = 0.436251f; expectedquat.w = 0.866025f;
715     D3DXQuaternionRotationAxis(&gotquat,&axis,angle);
716     expect_vec4(expectedquat,gotquat);
717  /* Test the nul quaternion */
718     axis.x = 0.0f; axis.y = 0.0; axis.z = 0.0f;
719     expectedquat.x = 0.0f; expectedquat.y = 0.0f; expectedquat.z = 0.0f; expectedquat.w = 0.866025f;
720     D3DXQuaternionRotationAxis(&gotquat,&axis,angle);
721     expect_vec4(expectedquat,gotquat);
722
723 /*_______________D3DXQuaternionRotationMatrix___________________*/
724     /* test when the trace is >0 */
725     U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
726     U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
727     U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
728     U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
729     U(mat).m[0][0] = 10.0f; U(mat).m[1][1] = 20.0f; U(mat).m[2][2] = 30.0f;
730     U(mat).m[3][3] = 48.0f;
731     expectedquat.x = 2.368682f; expectedquat.y = 0.768221f; expectedquat.z = -0.384111f; expectedquat.w = 3.905125f;
732     D3DXQuaternionRotationMatrix(&gotquat,&mat);
733     expect_vec4(expectedquat,gotquat);
734     /* test the case when the greater element is (2,2) */
735     U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
736     U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
737     U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
738     U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
739     U(mat).m[0][0] = -10.0f; U(mat).m[1][1] = -60.0f; U(mat).m[2][2] = 40.0f;
740     U(mat).m[3][3] = 48.0f;
741     expectedquat.x = 1.233905f; expectedquat.y = -0.237290f; expectedquat.z = 5.267827f; expectedquat.w = -0.284747f;
742     D3DXQuaternionRotationMatrix(&gotquat,&mat);
743     expect_vec4(expectedquat,gotquat);
744     /* test the case when the greater element is (1,1) */
745     U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
746     U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
747     U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
748     U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
749     U(mat).m[0][0] = -10.0f; U(mat).m[1][1] = 60.0f; U(mat).m[2][2] = -80.0f;
750     U(mat).m[3][3] = 48.0f;
751     expectedquat.x = 0.651031f; expectedquat.y = 6.144103f; expectedquat.z = -0.203447f; expectedquat.w = 0.488273f;
752     D3DXQuaternionRotationMatrix(&gotquat,&mat);
753     expect_vec4(expectedquat,gotquat);
754     /* test the case when the trace is near 0 in a matrix which is not a rotation */
755     U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
756     U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
757     U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
758     U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
759     U(mat).m[0][0] = -10.0f; U(mat).m[1][1] = 10.0f; U(mat).m[2][2] = -0.9f;
760     U(mat).m[3][3] = 48.0f;
761     expectedquat.x = 1.709495f; expectedquat.y = 2.339872f; expectedquat.z = -0.534217f; expectedquat.w = 1.282122f;
762     D3DXQuaternionRotationMatrix(&gotquat,&mat);
763     expect_vec4(expectedquat,gotquat);
764     /* test the case when the trace is 0.49 in a matrix which is not a rotation */
765     U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
766     U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
767     U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
768     U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
769     U(mat).m[0][0] = -10.0f; U(mat).m[1][1] = 10.0f; U(mat).m[2][2] = -0.51f;
770     U(mat).m[3][3] = 48.0f;
771     expectedquat.x = 1.724923f; expectedquat.y = 2.318944f; expectedquat.z = -0.539039f; expectedquat.w = 1.293692f;
772     D3DXQuaternionRotationMatrix(&gotquat,&mat);
773     expect_vec4(expectedquat,gotquat);
774     /* test the case when the trace is 0.51 in a matrix which is not a rotation */
775     U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
776     U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
777     U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
778     U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
779     U(mat).m[0][0] = -10.0f; U(mat).m[1][1] = 10.0f; U(mat).m[2][2] = -0.49f;
780     U(mat).m[3][3] = 48.0f;
781     expectedquat.x = 1.725726f; expectedquat.y = 2.317865f; expectedquat.z = -0.539289f; expectedquat.w = 1.294294f;
782     D3DXQuaternionRotationMatrix(&gotquat,&mat);
783     expect_vec4(expectedquat,gotquat);
784     /* test the case when the trace is 0.99 in a matrix which is not a rotation */
785     U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
786     U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
787     U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
788     U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
789     U(mat).m[0][0] = -10.0f; U(mat).m[1][1] = 10.0f; U(mat).m[2][2] = -0.01f;
790     U(mat).m[3][3] = 48.0f;
791     expectedquat.x = 1.745328f; expectedquat.y = 2.291833f; expectedquat.z = -0.545415f; expectedquat.w = 1.308996f;
792     D3DXQuaternionRotationMatrix(&gotquat,&mat);
793     expect_vec4(expectedquat,gotquat);
794     /* test the case when the trace is 1.0 in a matrix which is not a rotation */
795     U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
796     U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
797     U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
798     U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
799     U(mat).m[0][0] = -10.0f; U(mat).m[1][1] = 10.0f; U(mat).m[2][2] = 0.0f;
800     U(mat).m[3][3] = 48.0f;
801     expectedquat.x = 1.745743f; expectedquat.y = 2.291288f; expectedquat.z = -0.545545f; expectedquat.w = 1.309307f;
802     D3DXQuaternionRotationMatrix(&gotquat,&mat);
803     expect_vec4(expectedquat,gotquat);
804     /* test the case when the trace is 1.01 in a matrix which is not a rotation */
805     U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
806     U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
807     U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
808     U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
809     U(mat).m[0][0] = -10.0f; U(mat).m[1][1] = 10.0f; U(mat).m[2][2] = 0.01f;
810     U(mat).m[3][3] = 48.0f;
811     expectedquat.x = 18.408188f; expectedquat.y = 5.970223f; expectedquat.z = -2.985111f; expectedquat.w = 0.502494f;
812     D3DXQuaternionRotationMatrix(&gotquat,&mat);
813     expect_vec4(expectedquat,gotquat);
814     /* test the case when the trace is 1.5 in a matrix which is not a rotation */
815     U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
816     U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
817     U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
818     U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
819     U(mat).m[0][0] = -10.0f; U(mat).m[1][1] = 10.0f; U(mat).m[2][2] = 0.5f;
820     U(mat).m[3][3] = 48.0f;
821     expectedquat.x = 15.105186f; expectedquat.y = 4.898980f; expectedquat.z = -2.449490f; expectedquat.w = 0.612372f;
822     D3DXQuaternionRotationMatrix(&gotquat,&mat);
823     expect_vec4(expectedquat,gotquat);
824     /* test the case when the trace is 1.7 in a matrix which is not a rotation */
825     U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
826     U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
827     U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
828     U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
829     U(mat).m[0][0] = -10.0f; U(mat).m[1][1] = 10.0f; U(mat).m[2][2] = 0.70f;
830     U(mat).m[3][3] = 48.0f;
831     expectedquat.x = 14.188852f; expectedquat.y = 4.601790f; expectedquat.z = -2.300895f; expectedquat.w = 0.651920f;
832     D3DXQuaternionRotationMatrix(&gotquat,&mat);
833     expect_vec4(expectedquat,gotquat);
834     /* test the case when the trace is 1.99 in a matrix which is not a rotation */
835     U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
836     U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
837     U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
838     U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
839     U(mat).m[0][0] = -10.0f; U(mat).m[1][1] = 10.0f; U(mat).m[2][2] = 0.99f;
840     U(mat).m[3][3] = 48.0f;
841     expectedquat.x = 13.114303f; expectedquat.y = 4.253287f; expectedquat.z = -2.126644f; expectedquat.w = 0.705337f;
842     D3DXQuaternionRotationMatrix(&gotquat,&mat);
843     expect_vec4(expectedquat,gotquat);
844     /* test the case when the trace is 2.0 in a matrix which is not a rotation */
845     U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
846     U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
847     U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
848     U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
849     U(mat).m[0][0] = -10.0f; U(mat).m[1][1] = 10.0f; U(mat).m[2][2] = 2.0f;
850     U(mat).m[3][3] = 48.0f;
851     expectedquat.x = 10.680980f; expectedquat.y = 3.464102f; expectedquat.z = -1.732051f; expectedquat.w = 0.866025f;
852     D3DXQuaternionRotationMatrix(&gotquat,&mat);
853     expect_vec4(expectedquat,gotquat);
854
855 /*_______________D3DXQuaternionRotationYawPitchRoll__________*/
856     expectedquat.x = 0.303261f; expectedquat.y = 0.262299f; expectedquat.z = 0.410073f; expectedquat.w = 0.819190f;
857     D3DXQuaternionRotationYawPitchRoll(&gotquat,D3DX_PI/4.0f,D3DX_PI/11.0f,D3DX_PI/3.0f);
858     expect_vec4(expectedquat,gotquat);
859
860 /*_______________D3DXQuaternionSlerp________________________*/
861     expectedquat.x = -0.2f; expectedquat.y = 2.6f; expectedquat.z = 1.3f; expectedquat.w = 9.1f;
862     D3DXQuaternionSlerp(&gotquat,&q,&r,scale);
863     expect_vec4(expectedquat,gotquat);
864     expectedquat.x = 334.0f; expectedquat.y = -31.9f; expectedquat.z = 6.1f; expectedquat.w = 6.7f;
865     D3DXQuaternionSlerp(&gotquat,&q,&t,scale);
866     expect_vec4(expectedquat,gotquat);
867
868 /*_______________D3DXQuaternionSquad________________________*/
869     expectedquat.x = -156.296f; expectedquat.y = 30.242f; expectedquat.z = -2.5022f; expectedquat.w = 7.3576f;
870     D3DXQuaternionSquad(&gotquat,&q,&r,&t,&u,scale);
871     expect_vec4(expectedquat,gotquat);
872
873 /*_______________D3DXQuaternionToAxisAngle__________________*/
874     Nq.x = 1.0f/22.0f; Nq.y = 2.0f/22.0f; Nq.z = 4.0f/22.0f; Nq.w = 10.0f/22.0f;
875     expectedvec.x = 1.0f/11.0f; expectedvec.y = 2.0f/11.0f; expectedvec.z = 4.0f/11.0f;
876     expected = 2.197869f;
877     D3DXQuaternionToAxisAngle(&Nq,&axis,&angle);
878     expect_vec3(expectedvec,axis);
879     ok(fabs( angle - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, angle);
880     /* Test if |w|>1.0f */
881     expectedvec.x = 1.0f/11.0f; expectedvec.y = 2.0f/11.0f; expectedvec.z = 4.0f/11.0f;
882     expected = 0.0f;
883     D3DXQuaternionToAxisAngle(&q,&axis,&angle);
884     expect_vec3(expectedvec,axis);
885     ok(fabs( angle - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, angle);
886     /* Test the null quaternion */
887     expectedvec.x = 1.0f; expectedvec.y = 0.0f; expectedvec.z = 0.0f;
888     expected = 0.0f;
889     D3DXQuaternionToAxisAngle(&nul,&axis,&angle);
890     expect_vec3(expectedvec,axis);
891     ok(fabs( angle - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, angle);
892 }
893
894 static void D3X8Vector2Test(void)
895 {
896     D3DXVECTOR2 expectedvec, gotvec, nul, nulproj, u, v, w, x;
897     LPD3DXVECTOR2 funcpointer;
898     D3DXVECTOR4 expectedtrans, gottrans;
899     D3DXMATRIX mat;
900     FLOAT coeff1, coeff2, expected, got, scale;
901
902     nul.x = 0.0f; nul.y = 0.0f;
903     u.x = 3.0f; u.y = 4.0f;
904     v.x = -7.0f; v.y = 9.0f;
905     w.x = 4.0f; w.y = -3.0f;
906     x.x = 2.0f; x.y = -11.0f;
907
908     U(mat).m[0][0] = 1.0f; U(mat).m[0][1] = 2.0f; U(mat).m[0][2] = 3.0f; U(mat).m[0][3] = 4.0f;
909     U(mat).m[1][0] = 5.0f; U(mat).m[1][1] = 6.0f; U(mat).m[1][2] = 7.0f; U(mat).m[1][3] = 8.0f;
910     U(mat).m[2][0] = 9.0f; U(mat).m[2][1] = 10.0f; U(mat).m[2][2] = 11.0f; U(mat).m[2][3] = 12.0f;
911     U(mat).m[3][0] = 13.0f; U(mat).m[3][1] = 14.0f; U(mat).m[3][2] = 15.0f; U(mat).m[3][3] = 16.0f;
912
913     coeff1 = 2.0f; coeff2 = 5.0f;
914     scale = -6.5f;
915
916 /*_______________D3DXVec2Add__________________________*/
917     expectedvec.x = -4.0f; expectedvec.y = 13.0f;
918     D3DXVec2Add(&gotvec,&u,&v);
919     expect_vec(expectedvec,gotvec);
920     /* Tests the case NULL */
921     funcpointer = D3DXVec2Add(&gotvec,NULL,&v);
922     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
923     funcpointer = D3DXVec2Add(NULL,NULL,NULL);
924     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
925
926 /*_______________D3DXVec2BaryCentric___________________*/
927     expectedvec.x = -12.0f; expectedvec.y = -21.0f;
928     D3DXVec2BaryCentric(&gotvec,&u,&v,&w,coeff1,coeff2);
929     expect_vec(expectedvec,gotvec);
930
931 /*_______________D3DXVec2CatmullRom____________________*/
932     expectedvec.x = 5820.25f; expectedvec.y = -3654.5625f;
933     D3DXVec2CatmullRom(&gotvec,&u,&v,&w,&x,scale);
934     expect_vec(expectedvec,gotvec);
935
936 /*_______________D3DXVec2CCW__________________________*/
937    expected = 55.0f;
938    got = D3DXVec2CCW(&u,&v);
939    ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
940    /* Tests the case NULL */
941     expected=0.0f;
942     got = D3DXVec2CCW(NULL,&v);
943     ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
944     expected=0.0f;
945     got = D3DXVec2CCW(NULL,NULL);
946     ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
947
948 /*_______________D3DXVec2Dot__________________________*/
949     expected = 15.0f;
950     got = D3DXVec2Dot(&u,&v);
951     ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
952     /* Tests the case NULL */
953     expected=0.0f;
954     got = D3DXVec2Dot(NULL,&v);
955     ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
956     expected=0.0f;
957     got = D3DXVec2Dot(NULL,NULL);
958     ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
959
960 /*_______________D3DXVec2Hermite__________________________*/
961     expectedvec.x = 2604.625f; expectedvec.y = -4533.0f;
962     D3DXVec2Hermite(&gotvec,&u,&v,&w,&x,scale);
963     expect_vec(expectedvec,gotvec);
964
965 /*_______________D3DXVec2Length__________________________*/
966    expected = 5.0f;
967    got = D3DXVec2Length(&u);
968    ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
969    /* Tests the case NULL */
970     expected=0.0f;
971     got = D3DXVec2Length(NULL);
972     ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
973
974 /*_______________D3DXVec2LengthSq________________________*/
975    expected = 25.0f;
976    got = D3DXVec2LengthSq(&u);
977    ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
978    /* Tests the case NULL */
979     expected=0.0f;
980     got = D3DXVec2LengthSq(NULL);
981     ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
982
983 /*_______________D3DXVec2Lerp__________________________*/
984    expectedvec.x = 68.0f; expectedvec.y = -28.5f;
985    D3DXVec2Lerp(&gotvec,&u,&v,scale);
986    expect_vec(expectedvec,gotvec);
987    /* Tests the case NULL */
988     funcpointer = D3DXVec2Lerp(&gotvec,NULL,&v,scale);
989     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
990     funcpointer = D3DXVec2Lerp(NULL,NULL,NULL,scale);
991     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
992
993 /*_______________D3DXVec2Maximize__________________________*/
994    expectedvec.x = 3.0f; expectedvec.y = 9.0f;
995    D3DXVec2Maximize(&gotvec,&u,&v);
996    expect_vec(expectedvec,gotvec);
997    /* Tests the case NULL */
998     funcpointer = D3DXVec2Maximize(&gotvec,NULL,&v);
999     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1000     funcpointer = D3DXVec2Maximize(NULL,NULL,NULL);
1001     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1002
1003 /*_______________D3DXVec2Minimize__________________________*/
1004     expectedvec.x = -7.0f; expectedvec.y = 4.0f;
1005     D3DXVec2Minimize(&gotvec,&u,&v);
1006     expect_vec(expectedvec,gotvec);
1007     /* Tests the case NULL */
1008     funcpointer = D3DXVec2Minimize(&gotvec,NULL,&v);
1009     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1010     funcpointer = D3DXVec2Minimize(NULL,NULL,NULL);
1011     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1012
1013 /*_______________D3DXVec2Normalize_________________________*/
1014     expectedvec.x = 0.6f; expectedvec.y = 0.8f;
1015     D3DXVec2Normalize(&gotvec,&u);
1016     expect_vec(expectedvec,gotvec);
1017     /* Test the nul vector */
1018     expectedvec.x = 0.0f; expectedvec.y = 0.0f;
1019     D3DXVec2Normalize(&gotvec,&nul);
1020     expect_vec(expectedvec,gotvec);
1021
1022 /*_______________D3DXVec2Scale____________________________*/
1023     expectedvec.x = -19.5f; expectedvec.y = -26.0f;
1024     D3DXVec2Scale(&gotvec,&u,scale);
1025     expect_vec(expectedvec,gotvec);
1026     /* Tests the case NULL */
1027     funcpointer = D3DXVec2Scale(&gotvec,NULL,scale);
1028     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1029     funcpointer = D3DXVec2Scale(NULL,NULL,scale);
1030     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1031
1032 /*_______________D3DXVec2Subtract__________________________*/
1033    expectedvec.x = 10.0f; expectedvec.y = -5.0f;
1034    D3DXVec2Subtract(&gotvec,&u,&v);
1035    expect_vec(expectedvec,gotvec);
1036    /* Tests the case NULL */
1037     funcpointer = D3DXVec2Subtract(&gotvec,NULL,&v);
1038     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1039     funcpointer = D3DXVec2Subtract(NULL,NULL,NULL);
1040     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1041
1042 /*_______________D3DXVec2Transform_______________________*/
1043     expectedtrans.x = 36.0f; expectedtrans.y = 44.0f; expectedtrans.z = 52.0f; expectedtrans.w = 60.0f;
1044     D3DXVec2Transform(&gottrans,&u,&mat);
1045     expect_vec4(expectedtrans,gottrans);
1046
1047 /*_______________D3DXVec2TransformCoord_______________________*/
1048     expectedvec.x = 0.6f; expectedvec.y = 11.0f/15.0f;
1049     D3DXVec2TransformCoord(&gotvec,&u,&mat);
1050     expect_vec(expectedvec,gotvec);
1051     /* Test the nul projected vector */
1052     nulproj.x = -2.0f; nulproj.y = -1.0f;
1053     expectedvec.x = 0.0f; expectedvec.y = 0.0f;
1054     D3DXVec2TransformCoord(&gotvec,&nulproj,&mat);
1055     expect_vec(expectedvec,gotvec);
1056
1057  /*_______________D3DXVec2TransformNormal______________________*/
1058     expectedvec.x = 23.0f; expectedvec.y = 30.0f;
1059     D3DXVec2TransformNormal(&gotvec,&u,&mat);
1060     expect_vec(expectedvec,gotvec);
1061 }
1062
1063 static void D3X8Vector3Test(void)
1064 {
1065     D3DVIEWPORT8 viewport;
1066     D3DXVECTOR3 expectedvec, gotvec, nul, nulproj, u, v, w, x;
1067     LPD3DXVECTOR3 funcpointer;
1068     D3DXVECTOR4 expectedtrans, gottrans;
1069     D3DXMATRIX mat, projection, view, world;
1070     FLOAT coeff1, coeff2, expected, got, scale;
1071
1072     nul.x = 0.0f; nul.y = 0.0f; nul.z = 0.0f;
1073     u.x = 9.0f; u.y = 6.0f; u.z = 2.0f;
1074     v.x = 2.0f; v.y = -3.0f; v.z = -4.0;
1075     w.x = 3.0f; w.y = -5.0f; w.z = 7.0f;
1076     x.x = 4.0f; x.y = 1.0f; x.z = 11.0f;
1077
1078     viewport.Width = 800; viewport.MinZ = 0.2f; viewport.X = 10;
1079     viewport.Height = 680; viewport.MaxZ = 0.9f; viewport.Y = 5;
1080
1081     U(mat).m[0][0] = 1.0f; U(mat).m[0][1] = 2.0f; U(mat).m[0][2] = 3.0f; U(mat).m[0][3] = 4.0f;
1082     U(mat).m[1][0] = 5.0f; U(mat).m[1][1] = 6.0f; U(mat).m[1][2] = 7.0f; U(mat).m[1][3] = 8.0f;
1083     U(mat).m[2][0] = 9.0f; U(mat).m[2][1] = 10.0f; U(mat).m[2][2] = 11.0f; U(mat).m[2][3] = 12.0f;
1084     U(mat).m[3][0] = 13.0f; U(mat).m[3][1] = 14.0f; U(mat).m[3][2] = 15.0f; U(mat).m[3][3] = 16.0f;
1085
1086     U(view).m[0][1] = 5.0f; U(view).m[0][2] = 7.0f; U(view).m[0][3] = 8.0f;
1087     U(view).m[1][0] = 11.0f; U(view).m[1][2] = 16.0f; U(view).m[1][3] = 33.0f;
1088     U(view).m[2][0] = 19.0f; U(view).m[2][1] = -21.0f; U(view).m[2][3] = 43.0f;
1089     U(view).m[3][0] = 2.0f; U(view).m[3][1] = 3.0f; U(view).m[3][2] = -4.0f;
1090     U(view).m[0][0] = 10.0f; U(view).m[1][1] = 20.0f; U(view).m[2][2] = 30.0f;
1091     U(view).m[3][3] = -40.0f;
1092
1093     U(world).m[0][0] = 21.0f; U(world).m[0][1] = 2.0f; U(world).m[0][2] = 3.0f; U(world).m[0][3] = 4.0;
1094     U(world).m[1][0] = 5.0f; U(world).m[1][1] = 23.0f; U(world).m[1][2] = 7.0f; U(world).m[1][3] = 8.0f;
1095     U(world).m[2][0] = -8.0f; U(world).m[2][1] = -7.0f; U(world).m[2][2] = 25.0f; U(world).m[2][3] = -5.0f;
1096     U(world).m[3][0] = -4.0f; U(world).m[3][1] = -3.0f; U(world).m[3][2] = -2.0f; U(world).m[3][3] = 27.0f;
1097
1098     coeff1 = 2.0f; coeff2 = 5.0f;
1099     scale = -6.5f;
1100
1101 /*_______________D3DXVec3Add__________________________*/
1102     expectedvec.x = 11.0f; expectedvec.y = 3.0f; expectedvec.z = -2.0f;
1103     D3DXVec3Add(&gotvec,&u,&v);
1104     expect_vec3(expectedvec,gotvec);
1105     /* Tests the case NULL */
1106     funcpointer = D3DXVec3Add(&gotvec,NULL,&v);
1107     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1108     funcpointer = D3DXVec3Add(NULL,NULL,NULL);
1109     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1110
1111 /*_______________D3DXVec3BaryCentric___________________*/
1112     expectedvec.x = -35.0f; expectedvec.y = -67.0; expectedvec.z = 15.0f;
1113     D3DXVec3BaryCentric(&gotvec,&u,&v,&w,coeff1,coeff2);
1114
1115     expect_vec3(expectedvec,gotvec);
1116
1117 /*_______________D3DXVec3CatmullRom____________________*/
1118     expectedvec.x = 1458.0f; expectedvec.y = 22.1875f; expectedvec.z = 4141.375f;
1119     D3DXVec3CatmullRom(&gotvec,&u,&v,&w,&x,scale);
1120     expect_vec3(expectedvec,gotvec);
1121
1122 /*_______________D3DXVec3Cross________________________*/
1123     expectedvec.x = -18.0f; expectedvec.y = 40.0f; expectedvec.z = -39.0f;
1124     D3DXVec3Cross(&gotvec,&u,&v);
1125     expect_vec3(expectedvec,gotvec);
1126     /* Tests the case NULL */
1127     funcpointer = D3DXVec3Cross(&gotvec,NULL,&v);
1128     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1129     funcpointer = D3DXVec3Cross(NULL,NULL,NULL);
1130     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1131
1132 /*_______________D3DXVec3Dot__________________________*/
1133     expected = -8.0f;
1134     got = D3DXVec3Dot(&u,&v);
1135     ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1136     /* Tests the case NULL */
1137     expected=0.0f;
1138     got = D3DXVec3Dot(NULL,&v);
1139     ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1140     expected=0.0f;
1141     got = D3DXVec3Dot(NULL,NULL);
1142     ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1143
1144 /*_______________D3DXVec3Hermite__________________________*/
1145     expectedvec.x = -6045.75f; expectedvec.y = -6650.0f; expectedvec.z = 1358.875f;
1146     D3DXVec3Hermite(&gotvec,&u,&v,&w,&x,scale);
1147     expect_vec3(expectedvec,gotvec);
1148
1149 /*_______________D3DXVec3Length__________________________*/
1150    expected = 11.0f;
1151    got = D3DXVec3Length(&u);
1152    ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1153    /* Tests the case NULL */
1154     expected=0.0f;
1155     got = D3DXVec3Length(NULL);
1156     ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1157
1158 /*_______________D3DXVec3LengthSq________________________*/
1159     expected = 121.0f;
1160     got = D3DXVec3LengthSq(&u);
1161     ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1162    /* Tests the case NULL */
1163     expected=0.0f;
1164     got = D3DXVec3LengthSq(NULL);
1165     ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1166
1167 /*_______________D3DXVec3Lerp__________________________*/
1168     expectedvec.x = 54.5f; expectedvec.y = 64.5f, expectedvec.z = 41.0f ;
1169     D3DXVec3Lerp(&gotvec,&u,&v,scale);
1170     expect_vec3(expectedvec,gotvec);
1171     /* Tests the case NULL */
1172     funcpointer = D3DXVec3Lerp(&gotvec,NULL,&v,scale);
1173     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1174     funcpointer = D3DXVec3Lerp(NULL,NULL,NULL,scale);
1175     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1176
1177 /*_______________D3DXVec3Maximize__________________________*/
1178     expectedvec.x = 9.0f; expectedvec.y = 6.0f; expectedvec.z = 2.0f;
1179     D3DXVec3Maximize(&gotvec,&u,&v);
1180     expect_vec3(expectedvec,gotvec);
1181     /* Tests the case NULL */
1182     funcpointer = D3DXVec3Maximize(&gotvec,NULL,&v);
1183     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1184     funcpointer = D3DXVec3Maximize(NULL,NULL,NULL);
1185     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1186
1187 /*_______________D3DXVec3Minimize__________________________*/
1188     expectedvec.x = 2.0f; expectedvec.y = -3.0f; expectedvec.z = -4.0f;
1189     D3DXVec3Minimize(&gotvec,&u,&v);
1190     expect_vec3(expectedvec,gotvec);
1191     /* Tests the case NULL */
1192     funcpointer = D3DXVec3Minimize(&gotvec,NULL,&v);
1193     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1194     funcpointer = D3DXVec3Minimize(NULL,NULL,NULL);
1195     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1196
1197 /*_______________D3DXVec3Normalize_________________________*/
1198     expectedvec.x = 9.0f/11.0f; expectedvec.y = 6.0f/11.0f; expectedvec.z = 2.0f/11.0f;
1199     D3DXVec3Normalize(&gotvec,&u);
1200     expect_vec3(expectedvec,gotvec);
1201     /* Test the nul vector */
1202     expectedvec.x = 0.0f; expectedvec.y = 0.0f; expectedvec.z = 0.0f;
1203     D3DXVec3Normalize(&gotvec,&nul);
1204     expect_vec3(expectedvec,gotvec);
1205
1206 /*_______________D3DXVec3Project_________________________*/
1207     expectedvec.x = 1135.721924f; expectedvec.y = 147.086914f; expectedvec.z = 0.153412f;
1208     D3DXMatrixPerspectiveFovLH(&projection,D3DX_PI/4.0f,20.0f/17.0f,1.0f,1000.0f);
1209     D3DXVec3Project(&gotvec,&u,&viewport,&projection,&view,&world);
1210     expect_vec3(expectedvec,gotvec);
1211
1212 /*_______________D3DXVec3Scale____________________________*/
1213     expectedvec.x = -58.5f; expectedvec.y = -39.0f; expectedvec.z = -13.0f;
1214     D3DXVec3Scale(&gotvec,&u,scale);
1215     expect_vec3(expectedvec,gotvec);
1216     /* Tests the case NULL */
1217     funcpointer = D3DXVec3Scale(&gotvec,NULL,scale);
1218     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1219     funcpointer = D3DXVec3Scale(NULL,NULL,scale);
1220     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1221
1222 /*_______________D3DXVec3Subtract_______________________*/
1223     expectedvec.x = 7.0f; expectedvec.y = 9.0f; expectedvec.z = 6.0f;
1224     D3DXVec3Subtract(&gotvec,&u,&v);
1225     expect_vec3(expectedvec,gotvec);
1226     /* Tests the case NULL */
1227     funcpointer = D3DXVec3Subtract(&gotvec,NULL,&v);
1228     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1229     funcpointer = D3DXVec3Subtract(NULL,NULL,NULL);
1230     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1231
1232 /*_______________D3DXVec3Transform_______________________*/
1233     expectedtrans.x = 70.0f; expectedtrans.y = 88.0f; expectedtrans.z = 106.0f; expectedtrans.w = 124.0f;
1234     D3DXVec3Transform(&gottrans,&u,&mat);
1235     expect_vec4(expectedtrans,gottrans);
1236
1237 /*_______________D3DXVec3TransformCoord_______________________*/
1238     expectedvec.x = 70.0f/124.0f; expectedvec.y = 88.0f/124.0f; expectedvec.z = 106.0f/124.0f;
1239     D3DXVec3TransformCoord(&gotvec,&u,&mat);
1240     expect_vec3(expectedvec,gotvec);
1241     /* Test the nul projected vector */
1242     nulproj.x = 1.0f; nulproj.y = -1.0f, nulproj.z = -1.0f;
1243     expectedvec.x = 0.0f; expectedvec.y = 0.0f; expectedvec.z = 0.0f;
1244     D3DXVec3TransformCoord(&gotvec,&nulproj,&mat);
1245     expect_vec3(expectedvec,gotvec);
1246
1247 /*_______________D3DXVec3TransformNormal______________________*/
1248     expectedvec.x = 57.0f; expectedvec.y = 74.0f; expectedvec.z = 91.0f;
1249     D3DXVec3TransformNormal(&gotvec,&u,&mat);
1250     expect_vec3(expectedvec,gotvec);
1251
1252 /*_______________D3DXVec3Unproject_________________________*/
1253     expectedvec.x = -2.913411f; expectedvec.y = 1.593215f; expectedvec.z = 0.380724f;
1254     D3DXMatrixPerspectiveFovLH(&projection,D3DX_PI/4.0f,20.0f/17.0f,1.0f,1000.0f);
1255     D3DXVec3Unproject(&gotvec,&u,&viewport,&projection,&view,&world);
1256     expect_vec3(expectedvec,gotvec);
1257 }
1258
1259 static void D3X8Vector4Test(void)
1260 {
1261     D3DXVECTOR4 expectedvec, gotvec, nul, u, v, w, x;
1262     LPD3DXVECTOR4 funcpointer;
1263     D3DXVECTOR4 expectedtrans, gottrans;
1264     D3DXMATRIX mat;
1265     FLOAT coeff1, coeff2, expected, got, scale;
1266
1267     nul.x = 0.0f; nul.y = 0.0f; nul.z = 0.0f; nul.w = 0.0f;
1268     u.x = 1.0f; u.y = 2.0f; u.z = 4.0f; u.w = 10.0;
1269     v.x = -3.0f; v.y = 4.0f; v.z = -5.0f; v.w = 7.0;
1270     w.x = 4.0f; w.y =6.0f; w.z = -2.0f; w.w = 1.0f;
1271     x.x = 6.0f; x.y = -7.0f; x.z =8.0f; x.w = -9.0f;
1272
1273     U(mat).m[0][0] = 1.0f; U(mat).m[0][1] = 2.0f; U(mat).m[0][2] = 3.0f; U(mat).m[0][3] = 4.0f;
1274     U(mat).m[1][0] = 5.0f; U(mat).m[1][1] = 6.0f; U(mat).m[1][2] = 7.0f; U(mat).m[1][3] = 8.0f;
1275     U(mat).m[2][0] = 9.0f; U(mat).m[2][1] = 10.0f; U(mat).m[2][2] = 11.0f; U(mat).m[2][3] = 12.0f;
1276     U(mat).m[3][0] = 13.0f; U(mat).m[3][1] = 14.0f; U(mat).m[3][2] = 15.0f; U(mat).m[3][3] = 16.0f;
1277
1278     coeff1 = 2.0f; coeff2 = 5.0;
1279     scale = -6.5f;
1280
1281 /*_______________D3DXVec4Add__________________________*/
1282     expectedvec.x = -2.0f; expectedvec.y = 6.0f; expectedvec.z = -1.0f; expectedvec.w = 17.0f;
1283     D3DXVec4Add(&gotvec,&u,&v);
1284     expect_vec4(expectedvec,gotvec);
1285     /* Tests the case NULL */
1286     funcpointer = D3DXVec4Add(&gotvec,NULL,&v);
1287     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1288     funcpointer = D3DXVec4Add(NULL,NULL,NULL);
1289     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1290
1291 /*_______________D3DXVec4BaryCentric____________________*/
1292     expectedvec.x = 8.0f; expectedvec.y = 26.0; expectedvec.z =  -44.0f; expectedvec.w = -41.0f;
1293     D3DXVec4BaryCentric(&gotvec,&u,&v,&w,coeff1,coeff2);
1294     expect_vec4(expectedvec,gotvec);
1295
1296 /*_______________D3DXVec4CatmullRom____________________*/
1297     expectedvec.x = 2754.625f; expectedvec.y = 2367.5625f; expectedvec.z = 1060.1875f; expectedvec.w = 131.3125f;
1298     D3DXVec4CatmullRom(&gotvec,&u,&v,&w,&x,scale);
1299     expect_vec4(expectedvec,gotvec);
1300
1301 /*_______________D3DXVec4Cross_________________________*/
1302     expectedvec.x = 390.0f; expectedvec.y = -393.0f; expectedvec.z = -316.0f; expectedvec.w = 166.0f;
1303     D3DXVec4Cross(&gotvec,&u,&v,&w);
1304     expect_vec4(expectedvec,gotvec);
1305
1306 /*_______________D3DXVec4Dot__________________________*/
1307     expected = 55.0f;
1308     got = D3DXVec4Dot(&u,&v);
1309     ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1310     /* Tests the case NULL */
1311     expected=0.0f;
1312     got = D3DXVec4Dot(NULL,&v);
1313     ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1314     expected=0.0f;
1315     got = D3DXVec4Dot(NULL,NULL);
1316     ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1317
1318 /*_______________D3DXVec4Hermite_________________________*/
1319     expectedvec.x = 1224.625f; expectedvec.y = 3461.625f; expectedvec.z = -4758.875f; expectedvec.w = -5781.5f;
1320     D3DXVec4Hermite(&gotvec,&u,&v,&w,&x,scale);
1321     expect_vec4(expectedvec,gotvec);
1322
1323 /*_______________D3DXVec4Length__________________________*/
1324    expected = 11.0f;
1325    got = D3DXVec4Length(&u);
1326    ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1327    /* Tests the case NULL */
1328     expected=0.0f;
1329     got = D3DXVec4Length(NULL);
1330     ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1331
1332 /*_______________D3DXVec4LengthSq________________________*/
1333     expected = 121.0f;
1334     got = D3DXVec4LengthSq(&u);
1335     ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1336     /* Tests the case NULL */
1337     expected=0.0f;
1338     got = D3DXVec4LengthSq(NULL);
1339     ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1340
1341 /*_______________D3DXVec4Lerp__________________________*/
1342     expectedvec.x = 27.0f; expectedvec.y = -11.0f; expectedvec.z = 62.5;  expectedvec.w = 29.5;
1343     D3DXVec4Lerp(&gotvec,&u,&v,scale);
1344     expect_vec4(expectedvec,gotvec);
1345     /* Tests the case NULL */
1346     funcpointer = D3DXVec4Lerp(&gotvec,NULL,&v,scale);
1347     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1348     funcpointer = D3DXVec4Lerp(NULL,NULL,NULL,scale);
1349     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1350
1351 /*_______________D3DXVec4Maximize__________________________*/
1352     expectedvec.x = 1.0f; expectedvec.y = 4.0f; expectedvec.z = 4.0f; expectedvec.w = 10.0;
1353     D3DXVec4Maximize(&gotvec,&u,&v);
1354     expect_vec4(expectedvec,gotvec);
1355     /* Tests the case NULL */
1356     funcpointer = D3DXVec4Maximize(&gotvec,NULL,&v);
1357     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1358     funcpointer = D3DXVec4Maximize(NULL,NULL,NULL);
1359     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1360
1361 /*_______________D3DXVec4Minimize__________________________*/
1362     expectedvec.x = -3.0f; expectedvec.y = 2.0f; expectedvec.z = -5.0f; expectedvec.w = 7.0;
1363     D3DXVec4Minimize(&gotvec,&u,&v);
1364     expect_vec4(expectedvec,gotvec);
1365     /* Tests the case NULL */
1366     funcpointer = D3DXVec4Minimize(&gotvec,NULL,&v);
1367     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1368     funcpointer = D3DXVec4Minimize(NULL,NULL,NULL);
1369     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1370
1371 /*_______________D3DXVec4Normalize_________________________*/
1372     expectedvec.x = 1.0f/11.0f; expectedvec.y = 2.0f/11.0f; expectedvec.z = 4.0f/11.0f; expectedvec.w = 10.0f/11.0f;
1373     D3DXVec4Normalize(&gotvec,&u);
1374     expect_vec4(expectedvec,gotvec);
1375     /* Test the nul vector */
1376     expectedvec.x = 0.0f; expectedvec.y = 0.0f; expectedvec.z = 0.0f; expectedvec.w = 0.0f;
1377     D3DXVec4Normalize(&gotvec,&nul);
1378     expect_vec4(expectedvec,gotvec);
1379
1380 /*_______________D3DXVec4Scale____________________________*/
1381     expectedvec.x = -6.5f; expectedvec.y = -13.0f; expectedvec.z = -26.0f; expectedvec.w = -65.0f;
1382     D3DXVec4Scale(&gotvec,&u,scale);
1383     expect_vec4(expectedvec,gotvec);
1384     /* Tests the case NULL */
1385     funcpointer = D3DXVec4Scale(&gotvec,NULL,scale);
1386     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1387     funcpointer = D3DXVec4Scale(NULL,NULL,scale);
1388     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1389
1390 /*_______________D3DXVec4Subtract__________________________*/
1391     expectedvec.x = 4.0f; expectedvec.y = -2.0f; expectedvec.z = 9.0f; expectedvec.w = 3.0f;
1392     D3DXVec4Subtract(&gotvec,&u,&v);
1393     expect_vec4(expectedvec,gotvec);
1394     /* Tests the case NULL */
1395     funcpointer = D3DXVec4Subtract(&gotvec,NULL,&v);
1396     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1397     funcpointer = D3DXVec4Subtract(NULL,NULL,NULL);
1398     ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1399
1400 /*_______________D3DXVec4Transform_______________________*/
1401     expectedtrans.x = 177.0f; expectedtrans.y = 194.0f; expectedtrans.z = 211.0f; expectedtrans.w = 228.0f;
1402     D3DXVec4Transform(&gottrans,&u,&mat);
1403     expect_vec4(expectedtrans,gottrans);
1404 }
1405
1406 static void test_matrix_stack(void)
1407 {
1408     ID3DXMatrixStack *stack;
1409     ULONG refcount;
1410     HRESULT hr;
1411
1412     const D3DXMATRIX mat1 = {{{
1413          1.0f,  2.0f,  3.0f,  4.0f,
1414          5.0f,  6.0f,  7.0f,  8.0f,
1415          9.0f, 10.0f, 11.0f, 12.0f,
1416         13.0f, 14.0f, 15.0f, 16.0f
1417     }}};
1418
1419     const D3DXMATRIX mat2 = {{{
1420         17.0f, 18.0f, 19.0f, 20.0f,
1421         21.0f, 22.0f, 23.0f, 24.0f,
1422         25.0f, 26.0f, 27.0f, 28.0f,
1423         29.0f, 30.0f, 31.0f, 32.0f
1424     }}};
1425
1426     hr = D3DXCreateMatrixStack(0, &stack);
1427     ok(SUCCEEDED(hr), "Failed to create a matrix stack, hr %#x\n", hr);
1428     if (FAILED(hr)) return;
1429
1430     ok(D3DXMatrixIsIdentity(ID3DXMatrixStack_GetTop(stack)),
1431             "The top of an empty matrix stack should be an identity matrix\n");
1432
1433     hr = ID3DXMatrixStack_Pop(stack);
1434     ok(SUCCEEDED(hr), "Pop failed, hr %#x\n", hr);
1435
1436     hr = ID3DXMatrixStack_Push(stack);
1437     ok(SUCCEEDED(hr), "Push failed, hr %#x\n", hr);
1438     ok(D3DXMatrixIsIdentity(ID3DXMatrixStack_GetTop(stack)), "The top should be an identity matrix\n");
1439
1440     hr = ID3DXMatrixStack_Push(stack);
1441     ok(SUCCEEDED(hr), "Push failed, hr %#x\n", hr);
1442
1443     hr = ID3DXMatrixStack_LoadMatrix(stack, NULL);
1444     ok(hr == D3DERR_INVALIDCALL, "LoadMatrix returned %#x, expected D3DERR_INVALIDCALL\n", hr);
1445
1446     hr = ID3DXMatrixStack_LoadMatrix(stack, &mat1);
1447     ok(SUCCEEDED(hr), "LoadMatrix failed, hr %#x\n", hr);
1448     expect_mat(&mat1, ID3DXMatrixStack_GetTop(stack));
1449
1450     hr = ID3DXMatrixStack_Push(stack);
1451     ok(SUCCEEDED(hr), "Push failed, hr %#x\n", hr);
1452     expect_mat(&mat1, ID3DXMatrixStack_GetTop(stack));
1453
1454     hr = ID3DXMatrixStack_LoadMatrix(stack, &mat2);
1455     ok(SUCCEEDED(hr), "LoadMatrix failed, hr %#x\n", hr);
1456     expect_mat(&mat2, ID3DXMatrixStack_GetTop(stack));
1457
1458     hr = ID3DXMatrixStack_Push(stack);
1459     ok(SUCCEEDED(hr), "Push failed, hr %#x\n", hr);
1460     expect_mat(&mat2, ID3DXMatrixStack_GetTop(stack));
1461
1462     hr = ID3DXMatrixStack_LoadIdentity(stack);
1463     ok(SUCCEEDED(hr), "LoadIdentity failed, hr %#x\n", hr);
1464     ok(D3DXMatrixIsIdentity(ID3DXMatrixStack_GetTop(stack)), "The top should be an identity matrix\n");
1465
1466     hr = ID3DXMatrixStack_Pop(stack);
1467     ok(SUCCEEDED(hr), "Pop failed, hr %#x\n", hr);
1468     expect_mat(&mat2, ID3DXMatrixStack_GetTop(stack));
1469
1470     hr = ID3DXMatrixStack_Pop(stack);
1471     ok(SUCCEEDED(hr), "Pop failed, hr %#x\n", hr);
1472     expect_mat(&mat1, ID3DXMatrixStack_GetTop(stack));
1473
1474     hr = ID3DXMatrixStack_Pop(stack);
1475     ok(SUCCEEDED(hr), "Pop failed, hr %#x\n", hr);
1476     ok(D3DXMatrixIsIdentity(ID3DXMatrixStack_GetTop(stack)), "The top should be an identity matrix\n");
1477
1478     hr = ID3DXMatrixStack_Pop(stack);
1479     ok(SUCCEEDED(hr), "Pop failed, hr %#x\n", hr);
1480     ok(D3DXMatrixIsIdentity(ID3DXMatrixStack_GetTop(stack)), "The top should be an identity matrix\n");
1481
1482     hr = ID3DXMatrixStack_MultMatrix(stack, NULL);
1483     ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
1484
1485     hr = ID3DXMatrixStack_MultMatrixLocal(stack, NULL);
1486     ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
1487
1488     hr = ID3DXMatrixStack_RotateAxis(stack, NULL, 2.0f);
1489     ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
1490
1491     hr = ID3DXMatrixStack_RotateAxisLocal(stack, NULL, 2.0f);
1492     ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
1493
1494     refcount = ID3DXMatrixStack_Release(stack);
1495     ok(!refcount, "Matrix stack has %u references left.\n", refcount);
1496 }
1497
1498 START_TEST(math)
1499 {
1500     D3DXColorTest();
1501     D3DXMatrixTest();
1502     D3DXPlaneTest();
1503     D3X8QuaternionTest();
1504     D3X8Vector2Test();
1505     D3X8Vector3Test();
1506     D3X8Vector4Test();
1507     test_matrix_stack();
1508 }