samlib: Add stubbed samlib.dll.
[wine] / dlls / d3d10core / tests / device.c
1 /*
2  * Copyright 2008 Henri Verbeet for CodeWeavers
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Lesser General Public
6  * License as published by the Free Software Foundation; either
7  * version 2.1 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public
15  * License along with this library; if not, write to the Free Software
16  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17  */
18
19 #define COBJMACROS
20 #include "initguid.h"
21 #include "d3d10.h"
22 #include "wine/test.h"
23
24 HRESULT WINAPI D3D10CoreCreateDevice(IDXGIFactory *factory, IDXGIAdapter *adapter,
25         UINT flags, void *unknown0, ID3D10Device **device);
26
27 static ID3D10Device *create_device(void)
28 {
29     IDXGIFactory *factory = NULL;
30     IDXGIAdapter *adapter = NULL;
31     ID3D10Device *device = NULL;
32     HRESULT hr;
33
34     hr = CreateDXGIFactory(&IID_IDXGIFactory, (void *)&factory);
35     if (FAILED(hr)) goto cleanup;
36
37     hr = IDXGIFactory_EnumAdapters(factory, 0, &adapter);
38     ok(SUCCEEDED(hr) ||
39        hr == DXGI_ERROR_NOT_FOUND, /* Some VMware and VirtualBox */
40        "EnumAdapters failed, hr %#x\n", hr);
41     if (FAILED(hr)) goto cleanup;
42
43     hr = D3D10CoreCreateDevice(factory, adapter, 0, NULL, &device);
44     if (FAILED(hr))
45     {
46         HMODULE d3d10ref;
47
48         trace("Failed to create a HW device, trying REF\n");
49         IDXGIAdapter_Release(adapter);
50         adapter = NULL;
51
52         d3d10ref = LoadLibraryA("d3d10ref.dll");
53         if (!d3d10ref)
54         {
55             trace("d3d10ref.dll not available, unable to create a REF device\n");
56             goto cleanup;
57         }
58
59         hr = IDXGIFactory_CreateSoftwareAdapter(factory, d3d10ref, &adapter);
60         FreeLibrary(d3d10ref);
61         ok(SUCCEEDED(hr), "CreateSoftwareAdapter failed, hr %#x\n", hr);
62         if (FAILED(hr)) goto cleanup;
63
64         hr = D3D10CoreCreateDevice(factory, adapter, 0, NULL, &device);
65         ok(SUCCEEDED(hr), "Failed to create a REF device, hr %#x\n", hr);
66         if (FAILED(hr)) goto cleanup;
67     }
68
69 cleanup:
70     if (adapter) IDXGIAdapter_Release(adapter);
71     if (factory) IDXGIFactory_Release(factory);
72
73     return device;
74 }
75
76 static void test_device_interfaces(ID3D10Device *device)
77 {
78     IUnknown *obj;
79     HRESULT hr;
80
81     if (SUCCEEDED(hr = ID3D10Device_QueryInterface(device, &IID_IUnknown, (void **)&obj)))
82         IUnknown_Release(obj);
83     ok(SUCCEEDED(hr), "ID3D10Device does not implement IUnknown\n");
84
85     if (SUCCEEDED(hr = ID3D10Device_QueryInterface(device, &IID_IDXGIObject, (void **)&obj)))
86         IUnknown_Release(obj);
87     ok(SUCCEEDED(hr), "ID3D10Device does not implement IDXGIObject\n");
88
89     if (SUCCEEDED(hr = ID3D10Device_QueryInterface(device, &IID_IDXGIDevice, (void **)&obj)))
90         IUnknown_Release(obj);
91     ok(SUCCEEDED(hr), "ID3D10Device does not implement IDXGIDevice\n");
92
93     if (SUCCEEDED(hr = ID3D10Device_QueryInterface(device, &IID_ID3D10Device, (void **)&obj)))
94         IUnknown_Release(obj);
95     ok(SUCCEEDED(hr), "ID3D10Device does not implement ID3D10Device\n");
96 }
97
98 static void test_create_texture(ID3D10Device *device)
99 {
100     D3D10_TEXTURE2D_DESC desc;
101     ID3D10Texture2D *texture;
102     IDXGISurface *surface;
103     HRESULT hr;
104
105     desc.Width = 512;
106     desc.Height = 512;
107     desc.MipLevels = 1;
108     desc.ArraySize = 1;
109     desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
110     desc.SampleDesc.Count = 1;
111     desc.SampleDesc.Quality = 0;
112     desc.Usage = D3D10_USAGE_DEFAULT;
113     desc.BindFlags = D3D10_BIND_RENDER_TARGET;
114     desc.CPUAccessFlags = 0;
115     desc.MiscFlags = 0;
116
117     hr = ID3D10Device_CreateTexture2D(device, &desc, NULL, &texture);
118     ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x\n", hr);
119
120     hr = ID3D10Texture2D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface);
121     ok(SUCCEEDED(hr), "Texture should implement IDXGISurface\n");
122     if (SUCCEEDED(hr)) IDXGISurface_Release(surface);
123     ID3D10Texture2D_Release(texture);
124
125     desc.MipLevels = 0;
126     hr = ID3D10Device_CreateTexture2D(device, &desc, NULL, &texture);
127     ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x\n", hr);
128
129     hr = ID3D10Texture2D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface);
130     ok(FAILED(hr), "Texture should not implement IDXGISurface\n");
131     if (SUCCEEDED(hr)) IDXGISurface_Release(surface);
132     ID3D10Texture2D_Release(texture);
133
134     desc.MipLevels = 1;
135     desc.ArraySize = 2;
136     hr = ID3D10Device_CreateTexture2D(device, &desc, NULL, &texture);
137     ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x\n", hr);
138
139     hr = ID3D10Texture2D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface);
140     ok(FAILED(hr), "Texture should not implement IDXGISurface\n");
141     if (SUCCEEDED(hr)) IDXGISurface_Release(surface);
142     ID3D10Texture2D_Release(texture);
143 }
144
145 static void test_create_rendertarget_view(ID3D10Device *device)
146 {
147     D3D10_RENDER_TARGET_VIEW_DESC rtv_desc;
148     D3D10_TEXTURE2D_DESC texture_desc;
149     D3D10_BUFFER_DESC buffer_desc;
150     ID3D10RenderTargetView *rtview;
151     ID3D10Texture2D *texture;
152     ID3D10Buffer *buffer;
153     HRESULT hr;
154
155     buffer_desc.ByteWidth = 1024;
156     buffer_desc.Usage = D3D10_USAGE_DEFAULT;
157     buffer_desc.BindFlags = D3D10_BIND_RENDER_TARGET;
158     buffer_desc.CPUAccessFlags = 0;
159     buffer_desc.MiscFlags = 0;
160
161     hr = ID3D10Device_CreateBuffer(device, &buffer_desc, NULL, &buffer);
162     ok(SUCCEEDED(hr), "Failed to create a buffer, hr %#x\n", hr);
163
164     rtv_desc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT;
165     rtv_desc.ViewDimension = D3D10_RTV_DIMENSION_BUFFER;
166     U(rtv_desc).Buffer.ElementOffset = 0;
167     U(rtv_desc).Buffer.ElementWidth = 64;
168
169     hr = ID3D10Device_CreateRenderTargetView(device, (ID3D10Resource *)buffer, &rtv_desc, &rtview);
170     ok(SUCCEEDED(hr), "Failed to create a rendertarget view, hr %#x\n", hr);
171
172     ID3D10RenderTargetView_Release(rtview);
173     ID3D10Buffer_Release(buffer);
174
175     texture_desc.Width = 512;
176     texture_desc.Height = 512;
177     texture_desc.MipLevels = 1;
178     texture_desc.ArraySize = 1;
179     texture_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
180     texture_desc.SampleDesc.Count = 1;
181     texture_desc.SampleDesc.Quality = 0;
182     texture_desc.Usage = D3D10_USAGE_DEFAULT;
183     texture_desc.BindFlags = D3D10_BIND_RENDER_TARGET;
184     texture_desc.CPUAccessFlags = 0;
185     texture_desc.MiscFlags = 0;
186
187     hr = ID3D10Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
188     ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x\n", hr);
189
190     /* For texture resources it's allowed to specify NULL as desc */
191     hr = ID3D10Device_CreateRenderTargetView(device, (ID3D10Resource *)texture, NULL, &rtview);
192     ok(SUCCEEDED(hr), "Failed to create a rendertarget view, hr %#x\n", hr);
193
194     ID3D10RenderTargetView_GetDesc(rtview, &rtv_desc);
195     ok(rtv_desc.Format == texture_desc.Format, "Expected format %#x, got %#x\n", texture_desc.Format, rtv_desc.Format);
196     ok(rtv_desc.ViewDimension == D3D10_RTV_DIMENSION_TEXTURE2D,
197             "Expected view dimension D3D10_RTV_DIMENSION_TEXTURE2D, got %#x\n", rtv_desc.ViewDimension);
198     ok(U(rtv_desc).Texture2D.MipSlice == 0, "Expected mip slice 0, got %#x\n", U(rtv_desc).Texture2D.MipSlice);
199
200     ID3D10RenderTargetView_Release(rtview);
201     ID3D10Texture2D_Release(texture);
202 }
203
204 START_TEST(device)
205 {
206     ID3D10Device *device;
207     ULONG refcount;
208
209     device = create_device();
210     if (!device)
211     {
212         skip("Failed to create device, skipping tests\n");
213         return;
214     }
215
216     test_device_interfaces(device);
217     test_create_texture(device);
218     test_create_rendertarget_view(device);
219
220     refcount = ID3D10Device_Release(device);
221     ok(!refcount, "Device has %u references left\n", refcount);
222 }