2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
28 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
30 BYTE *c = (BYTE *)&format;
32 /* Don't translate FOURCC formats */
33 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
37 case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
38 case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
39 case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
40 case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
41 case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
42 case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
43 case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
44 case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
45 case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
46 case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
47 case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
48 case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
49 case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
50 case WINED3DFMT_R8G8B8A8_UNORM: return D3DFMT_A8B8G8R8;
51 case WINED3DFMT_R8G8B8X8_UNORM: return D3DFMT_X8B8G8R8;
52 case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
53 case WINED3DFMT_B10G10R10A2_UNORM: return D3DFMT_A2R10G10B10;
54 case WINED3DFMT_R16G16B16A16_UNORM: return D3DFMT_A16B16G16R16;
55 case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
56 case WINED3DFMT_P8_UINT: return D3DFMT_P8;
57 case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
58 case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
59 case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
60 case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
61 case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
62 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
63 case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
64 case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
65 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
66 case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
67 case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
68 case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
69 case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
70 case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
71 case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
72 case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
73 case WINED3DFMT_L16_UNORM: return D3DFMT_L16;
74 case WINED3DFMT_D32_FLOAT: return D3DFMT_D32F_LOCKABLE;
75 case WINED3DFMT_S8_UINT_D24_FLOAT: return D3DFMT_D24FS8;
76 case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
77 case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
78 case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
79 case WINED3DFMT_R16G16B16A16_SNORM: return D3DFMT_Q16W16V16U16;
80 case WINED3DFMT_R16_FLOAT: return D3DFMT_R16F;
81 case WINED3DFMT_R16G16_FLOAT: return D3DFMT_G16R16F;
82 case WINED3DFMT_R16G16B16A16_FLOAT: return D3DFMT_A16B16G16R16F;
83 case WINED3DFMT_R32_FLOAT: return D3DFMT_R32F;
84 case WINED3DFMT_R32G32_FLOAT: return D3DFMT_G32R32F;
85 case WINED3DFMT_R32G32B32A32_FLOAT: return D3DFMT_A32B32G32R32F;
86 case WINED3DFMT_R8G8_SNORM_Cx: return D3DFMT_CxV8U8;
88 FIXME("Unhandled wined3d format %#x.\n", format);
89 return D3DFMT_UNKNOWN;
93 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
95 BYTE *c = (BYTE *)&format;
97 /* Don't translate FOURCC formats */
98 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
102 case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
103 case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
104 case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
105 case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
106 case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
107 case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
108 case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
109 case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
110 case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
111 case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
112 case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
113 case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
114 case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
115 case D3DFMT_A8B8G8R8: return WINED3DFMT_R8G8B8A8_UNORM;
116 case D3DFMT_X8B8G8R8: return WINED3DFMT_R8G8B8X8_UNORM;
117 case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
118 case D3DFMT_A2R10G10B10: return WINED3DFMT_B10G10R10A2_UNORM;
119 case D3DFMT_A16B16G16R16: return WINED3DFMT_R16G16B16A16_UNORM;
120 case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
121 case D3DFMT_P8: return WINED3DFMT_P8_UINT;
122 case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
123 case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
124 case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
125 case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
126 case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
127 case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
128 case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
129 case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
130 case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
131 case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
132 case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
133 case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
134 case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
135 case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
136 case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
137 case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
138 case D3DFMT_L16: return WINED3DFMT_L16_UNORM;
139 case D3DFMT_D32F_LOCKABLE: return WINED3DFMT_D32_FLOAT;
140 case D3DFMT_D24FS8: return WINED3DFMT_S8_UINT_D24_FLOAT;
141 case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
142 case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
143 case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
144 case D3DFMT_Q16W16V16U16: return WINED3DFMT_R16G16B16A16_SNORM;
145 case D3DFMT_R16F: return WINED3DFMT_R16_FLOAT;
146 case D3DFMT_G16R16F: return WINED3DFMT_R16G16_FLOAT;
147 case D3DFMT_A16B16G16R16F: return WINED3DFMT_R16G16B16A16_FLOAT;
148 case D3DFMT_R32F: return WINED3DFMT_R32_FLOAT;
149 case D3DFMT_G32R32F: return WINED3DFMT_R32G32_FLOAT;
150 case D3DFMT_A32B32G32R32F: return WINED3DFMT_R32G32B32A32_FLOAT;
151 case D3DFMT_CxV8U8: return WINED3DFMT_R8G8_SNORM_Cx;
153 FIXME("Unhandled D3DFORMAT %#x\n", format);
154 return WINED3DFMT_UNKNOWN;
158 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
160 switch(primitive_type)
162 case D3DPT_POINTLIST:
163 return primitive_count;
166 return primitive_count * 2;
168 case D3DPT_LINESTRIP:
169 return primitive_count + 1;
171 case D3DPT_TRIANGLELIST:
172 return primitive_count * 3;
174 case D3DPT_TRIANGLESTRIP:
175 case D3DPT_TRIANGLEFAN:
176 return primitive_count + 2;
179 FIXME("Unhandled primitive type %#x\n", primitive_type);
184 static inline struct d3d9_device *impl_from_IDirect3DDevice9Ex(IDirect3DDevice9Ex *iface)
186 return CONTAINING_RECORD(iface, struct d3d9_device, IDirect3DDevice9Ex_iface);
189 static HRESULT WINAPI d3d9_device_QueryInterface(IDirect3DDevice9Ex *iface, REFIID riid, void **out)
191 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
193 if (IsEqualGUID(riid, &IID_IDirect3DDevice9)
194 || IsEqualGUID(riid, &IID_IUnknown))
196 IDirect3DDevice9Ex_AddRef(iface);
201 if (IsEqualGUID(riid, &IID_IDirect3DDevice9Ex))
203 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
205 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
206 * It doesn't matter with which function the device was created. */
207 if (!device->d3d_parent->extended)
209 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE.\n");
211 return E_NOINTERFACE;
214 IDirect3DDevice9Ex_AddRef(iface);
219 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
222 return E_NOINTERFACE;
225 static ULONG WINAPI d3d9_device_AddRef(IDirect3DDevice9Ex *iface)
227 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
228 ULONG refcount = InterlockedIncrement(&device->refcount);
230 TRACE("%p increasing refcount to %u.\n", iface, refcount);
235 static ULONG WINAPI DECLSPEC_HOTPATCH d3d9_device_Release(IDirect3DDevice9Ex *iface)
237 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
240 if (device->in_destruction)
243 refcount = InterlockedDecrement(&device->refcount);
245 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
250 device->in_destruction = TRUE;
252 wined3d_mutex_lock();
253 for (i = 0; i < device->fvf_decl_count; ++i)
255 wined3d_vertex_declaration_decref(device->fvf_decls[i].decl);
257 HeapFree(GetProcessHeap(), 0, device->fvf_decls);
259 wined3d_device_uninit_3d(device->wined3d_device);
260 wined3d_device_release_focus_window(device->wined3d_device);
261 wined3d_device_decref(device->wined3d_device);
262 wined3d_mutex_unlock();
264 IDirect3D9Ex_Release(&device->d3d_parent->IDirect3D9Ex_iface);
266 HeapFree(GetProcessHeap(), 0, device);
272 static HRESULT WINAPI d3d9_device_TestCooperativeLevel(IDirect3DDevice9Ex *iface)
274 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
276 TRACE("iface %p.\n", iface);
278 if (device->not_reset)
280 TRACE("D3D9 device is marked not reset.\n");
281 return D3DERR_DEVICENOTRESET;
287 static UINT WINAPI d3d9_device_GetAvailableTextureMem(IDirect3DDevice9Ex *iface)
289 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
292 TRACE("iface %p.\n", iface);
294 wined3d_mutex_lock();
295 hr = wined3d_device_get_available_texture_mem(device->wined3d_device);
296 wined3d_mutex_unlock();
301 static HRESULT WINAPI d3d9_device_EvictManagedResources(IDirect3DDevice9Ex *iface)
303 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
305 TRACE("iface %p.\n", iface);
307 wined3d_mutex_lock();
308 wined3d_device_evict_managed_resources(device->wined3d_device);
309 wined3d_mutex_unlock();
314 static HRESULT WINAPI d3d9_device_GetDirect3D(IDirect3DDevice9Ex *iface, IDirect3D9 **d3d9)
316 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
318 TRACE("iface %p, d3d9 %p.\n", iface, d3d9);
321 return D3DERR_INVALIDCALL;
323 return IDirect3D9Ex_QueryInterface(&device->d3d_parent->IDirect3D9Ex_iface, &IID_IDirect3D9, (void **)d3d9);
326 static HRESULT WINAPI d3d9_device_GetDeviceCaps(IDirect3DDevice9Ex *iface, D3DCAPS9 *caps)
328 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
329 WINED3DCAPS *wined3d_caps;
332 TRACE("iface %p, caps %p.\n", iface, caps);
335 return D3DERR_INVALIDCALL;
337 if (!(wined3d_caps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*wined3d_caps))))
338 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
340 memset(caps, 0, sizeof(*caps));
342 wined3d_mutex_lock();
343 hr = wined3d_device_get_device_caps(device->wined3d_device, wined3d_caps);
344 wined3d_mutex_unlock();
346 WINECAPSTOD3D9CAPS(caps, wined3d_caps)
347 HeapFree(GetProcessHeap(), 0, wined3d_caps);
349 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
350 caps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
357 static HRESULT WINAPI d3d9_device_GetDisplayMode(IDirect3DDevice9Ex *iface, UINT swapchain, D3DDISPLAYMODE *mode)
359 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
360 struct wined3d_display_mode wined3d_mode;
363 TRACE("iface %p, swapchain %u, mode %p.\n", iface, swapchain, mode);
365 wined3d_mutex_lock();
366 hr = wined3d_device_get_display_mode(device->wined3d_device, swapchain, &wined3d_mode, NULL);
367 wined3d_mutex_unlock();
371 mode->Width = wined3d_mode.width;
372 mode->Height = wined3d_mode.height;
373 mode->RefreshRate = wined3d_mode.refresh_rate;
374 mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
380 static HRESULT WINAPI d3d9_device_GetCreationParameters(IDirect3DDevice9Ex *iface,
381 D3DDEVICE_CREATION_PARAMETERS *parameters)
383 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
386 TRACE("iface %p, parameters %p.\n", iface, parameters);
388 wined3d_mutex_lock();
389 hr = wined3d_device_get_creation_parameters(device->wined3d_device,
390 (struct wined3d_device_creation_parameters *)parameters);
391 wined3d_mutex_unlock();
396 static HRESULT WINAPI d3d9_device_SetCursorProperties(IDirect3DDevice9Ex *iface,
397 UINT hotspot_x, UINT hotspot_y, IDirect3DSurface9 *bitmap)
399 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
400 struct d3d9_surface *bitmap_impl = unsafe_impl_from_IDirect3DSurface9(bitmap);
403 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
404 iface, hotspot_x, hotspot_y, bitmap);
408 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
409 return D3DERR_INVALIDCALL;
412 wined3d_mutex_lock();
413 hr = wined3d_device_set_cursor_properties(device->wined3d_device,
414 hotspot_x, hotspot_y, bitmap_impl->wined3d_surface);
415 wined3d_mutex_unlock();
420 static void WINAPI d3d9_device_SetCursorPosition(IDirect3DDevice9Ex *iface, int x, int y, DWORD flags)
422 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
424 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, x, y, flags);
426 wined3d_mutex_lock();
427 wined3d_device_set_cursor_position(device->wined3d_device, x, y, flags);
428 wined3d_mutex_unlock();
431 static BOOL WINAPI d3d9_device_ShowCursor(IDirect3DDevice9Ex *iface, BOOL show)
433 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
436 TRACE("iface %p, show %#x.\n", iface, show);
438 wined3d_mutex_lock();
439 ret = wined3d_device_show_cursor(device->wined3d_device, show);
440 wined3d_mutex_unlock();
445 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_CreateAdditionalSwapChain(IDirect3DDevice9Ex *iface,
446 D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain9 **swapchain)
448 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
449 struct d3d9_swapchain *object;
452 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
453 iface, present_parameters, swapchain);
455 if (SUCCEEDED(hr = d3d9_swapchain_create(device, present_parameters, &object)))
456 *swapchain = &object->IDirect3DSwapChain9_iface;
461 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_GetSwapChain(IDirect3DDevice9Ex *iface,
462 UINT swapchain_idx, IDirect3DSwapChain9 **swapchain)
464 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
465 struct wined3d_swapchain *wined3d_swapchain = NULL;
466 struct d3d9_swapchain *swapchain_impl;
469 TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface, swapchain_idx, swapchain);
471 wined3d_mutex_lock();
472 hr = wined3d_device_get_swapchain(device->wined3d_device, swapchain_idx, &wined3d_swapchain);
473 if (SUCCEEDED(hr) && wined3d_swapchain)
475 swapchain_impl = wined3d_swapchain_get_parent(wined3d_swapchain);
476 *swapchain = &swapchain_impl->IDirect3DSwapChain9_iface;
477 IDirect3DSwapChain9_AddRef(*swapchain);
478 wined3d_swapchain_decref(wined3d_swapchain);
484 wined3d_mutex_unlock();
489 static UINT WINAPI d3d9_device_GetNumberOfSwapChains(IDirect3DDevice9Ex *iface)
491 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
494 TRACE("iface %p.\n", iface);
496 wined3d_mutex_lock();
497 count = wined3d_device_get_swapchain_count(device->wined3d_device);
498 wined3d_mutex_unlock();
503 static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource)
505 struct wined3d_resource_desc desc;
507 wined3d_resource_get_desc(resource, &desc);
508 if (desc.pool == WINED3D_POOL_DEFAULT)
510 struct d3d9_surface *surface;
512 if (desc.resource_type != WINED3D_RTYPE_SURFACE)
514 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource);
515 return D3DERR_INVALIDCALL;
518 surface = wined3d_resource_get_parent(resource);
519 if (surface->refcount)
521 WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface, resource);
522 return D3DERR_INVALIDCALL;
525 WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface, resource);
531 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_Reset(IDirect3DDevice9Ex *iface,
532 D3DPRESENT_PARAMETERS *present_parameters)
534 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
535 struct wined3d_swapchain_desc swapchain_desc;
538 TRACE("iface %p, present_parameters %p.\n", iface, present_parameters);
540 /* Reset states that hold a COM object. WineD3D holds an internal reference to set objects, because
541 * such objects can still be used for rendering after their external d3d9 object has been destroyed.
542 * These objects must not be enumerated. Unsetting them tells WineD3D that the application will not
543 * make use of the hidden reference and destroys the objects.
545 * Unsetting them is no problem, because the states are supposed to be reset anyway. If the validation
546 * below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls
548 wined3d_mutex_lock();
550 swapchain_desc.backbuffer_width = present_parameters->BackBufferWidth;
551 swapchain_desc.backbuffer_height = present_parameters->BackBufferHeight;
552 swapchain_desc.backbuffer_format = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat);
553 swapchain_desc.backbuffer_count = present_parameters->BackBufferCount;
554 swapchain_desc.multisample_type = present_parameters->MultiSampleType;
555 swapchain_desc.multisample_quality = present_parameters->MultiSampleQuality;
556 swapchain_desc.swap_effect = present_parameters->SwapEffect;
557 swapchain_desc.device_window = present_parameters->hDeviceWindow;
558 swapchain_desc.windowed = present_parameters->Windowed;
559 swapchain_desc.enable_auto_depth_stencil = present_parameters->EnableAutoDepthStencil;
560 swapchain_desc.auto_depth_stencil_format = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat);
561 swapchain_desc.flags = present_parameters->Flags;
562 swapchain_desc.refresh_rate = present_parameters->FullScreen_RefreshRateInHz;
563 swapchain_desc.swap_interval = present_parameters->PresentationInterval;
564 swapchain_desc.auto_restore_display_mode = TRUE;
566 hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc, reset_enum_callback);
568 device->not_reset = TRUE;
570 device->not_reset = FALSE;
572 wined3d_mutex_unlock();
577 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_Present(IDirect3DDevice9Ex *iface,
578 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region)
580 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
583 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
584 iface, src_rect, dst_rect, dst_window_override, dirty_region);
586 wined3d_mutex_lock();
587 hr = wined3d_device_present(device->wined3d_device, src_rect, dst_rect,
588 dst_window_override, dirty_region, 0);
589 wined3d_mutex_unlock();
594 static HRESULT WINAPI d3d9_device_GetBackBuffer(IDirect3DDevice9Ex *iface, UINT swapchain,
595 UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface9 **backbuffer)
597 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
598 struct wined3d_surface *wined3d_surface = NULL;
599 struct d3d9_surface *surface_impl;
602 TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
603 iface, swapchain, backbuffer_idx, backbuffer_type, backbuffer);
605 wined3d_mutex_lock();
606 hr = wined3d_device_get_back_buffer(device->wined3d_device, swapchain,
607 backbuffer_idx, (enum wined3d_backbuffer_type)backbuffer_type, &wined3d_surface);
608 if (SUCCEEDED(hr) && wined3d_surface && backbuffer)
610 surface_impl = wined3d_surface_get_parent(wined3d_surface);
611 *backbuffer = &surface_impl->IDirect3DSurface9_iface;
612 IDirect3DSurface9_AddRef(*backbuffer);
613 wined3d_surface_decref(wined3d_surface);
615 wined3d_mutex_unlock();
619 static HRESULT WINAPI d3d9_device_GetRasterStatus(IDirect3DDevice9Ex *iface,
620 UINT swapchain, D3DRASTER_STATUS *raster_status)
622 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
625 TRACE("iface %p, swapchain %u, raster_status %p.\n", iface, swapchain, raster_status);
627 wined3d_mutex_lock();
628 hr = wined3d_device_get_raster_status(device->wined3d_device,
629 swapchain, (struct wined3d_raster_status *)raster_status);
630 wined3d_mutex_unlock();
635 static HRESULT WINAPI d3d9_device_SetDialogBoxMode(IDirect3DDevice9Ex *iface, BOOL enable)
637 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
640 TRACE("iface %p, enable %#x.\n", iface, enable);
642 wined3d_mutex_lock();
643 hr = wined3d_device_set_dialog_box_mode(device->wined3d_device, enable);
644 wined3d_mutex_unlock();
649 static void WINAPI d3d9_device_SetGammaRamp(IDirect3DDevice9Ex *iface,
650 UINT swapchain, DWORD flags, const D3DGAMMARAMP *ramp)
652 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
654 TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface, swapchain, flags, ramp);
656 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
657 wined3d_mutex_lock();
658 wined3d_device_set_gamma_ramp(device->wined3d_device, swapchain, flags, (const struct wined3d_gamma_ramp *)ramp);
659 wined3d_mutex_unlock();
662 static void WINAPI d3d9_device_GetGammaRamp(IDirect3DDevice9Ex *iface, UINT swapchain, D3DGAMMARAMP *ramp)
664 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
666 TRACE("iface %p, swapchain %u, ramp %p.\n", iface, swapchain, ramp);
668 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
669 wined3d_mutex_lock();
670 wined3d_device_get_gamma_ramp(device->wined3d_device, swapchain, (struct wined3d_gamma_ramp *)ramp);
671 wined3d_mutex_unlock();
674 static HRESULT WINAPI d3d9_device_CreateTexture(IDirect3DDevice9Ex *iface,
675 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
676 D3DPOOL pool, IDirect3DTexture9 **texture, HANDLE *shared_handle)
678 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
679 struct d3d9_texture *object;
680 BOOL set_mem = FALSE;
683 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
684 iface, width, height, levels, usage, format, pool, texture, shared_handle);
688 if (pool == D3DPOOL_SYSTEMMEM)
691 return D3DERR_INVALIDCALL;
695 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
698 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
701 ERR("Failed to allocate texture memory.\n");
702 return D3DERR_OUTOFVIDEOMEMORY;
705 hr = texture_init(object, device, width, height, levels, usage, format, pool);
708 WARN("Failed to initialize texture, hr %#x.\n", hr);
709 HeapFree(GetProcessHeap(), 0, object);
715 struct wined3d_resource *resource;
716 struct d3d9_surface *surface;
718 resource = wined3d_texture_get_sub_resource(object->wined3d_texture, 0);
719 surface = wined3d_resource_get_parent(resource);
720 wined3d_surface_set_mem(surface->wined3d_surface, *shared_handle);
723 TRACE("Created texture %p.\n", object);
724 *texture = (IDirect3DTexture9 *)&object->IDirect3DBaseTexture9_iface;
729 static HRESULT WINAPI d3d9_device_CreateVolumeTexture(IDirect3DDevice9Ex *iface,
730 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
731 D3DPOOL pool, IDirect3DVolumeTexture9 **texture, HANDLE *shared_handle)
733 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
734 struct d3d9_texture *object;
737 TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
738 iface, width, height, depth, levels);
739 TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
740 usage, format, pool, texture, shared_handle);
743 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
745 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
748 ERR("Failed to allocate volume texture memory.\n");
749 return D3DERR_OUTOFVIDEOMEMORY;
752 hr = volumetexture_init(object, device, width, height, depth, levels, usage, format, pool);
755 WARN("Failed to initialize volume texture, hr %#x.\n", hr);
756 HeapFree(GetProcessHeap(), 0, object);
760 TRACE("Created volume texture %p.\n", object);
761 *texture = (IDirect3DVolumeTexture9 *)&object->IDirect3DBaseTexture9_iface;
766 static HRESULT WINAPI d3d9_device_CreateCubeTexture(IDirect3DDevice9Ex *iface,
767 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool,
768 IDirect3DCubeTexture9 **texture, HANDLE *shared_handle)
770 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
771 struct d3d9_texture *object;
774 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
775 iface, edge_length, levels, usage, format, pool, texture, shared_handle);
778 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
780 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
783 ERR("Failed to allocate cube texture memory.\n");
784 return D3DERR_OUTOFVIDEOMEMORY;
787 hr = cubetexture_init(object, device, edge_length, levels, usage, format, pool);
790 WARN("Failed to initialize cube texture, hr %#x.\n", hr);
791 HeapFree(GetProcessHeap(), 0, object);
795 TRACE("Created cube texture %p.\n", object);
796 *texture = (IDirect3DCubeTexture9 *)&object->IDirect3DBaseTexture9_iface;
801 static HRESULT WINAPI d3d9_device_CreateVertexBuffer(IDirect3DDevice9Ex *iface, UINT size,
802 DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer9 **buffer,
803 HANDLE *shared_handle)
805 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
806 struct d3d9_vertexbuffer *object;
809 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
810 iface, size, usage, fvf, pool, buffer, shared_handle);
813 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
815 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
818 ERR("Failed to allocate buffer memory.\n");
819 return D3DERR_OUTOFVIDEOMEMORY;
822 hr = vertexbuffer_init(object, device, size, usage, fvf, pool);
825 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
826 HeapFree(GetProcessHeap(), 0, object);
830 TRACE("Created vertex buffer %p.\n", object);
831 *buffer = &object->IDirect3DVertexBuffer9_iface;
836 static HRESULT WINAPI d3d9_device_CreateIndexBuffer(IDirect3DDevice9Ex *iface, UINT size,
837 DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **buffer,
838 HANDLE *shared_handle)
840 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
841 struct d3d9_indexbuffer *object;
844 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
845 iface, size, usage, format, pool, buffer, shared_handle);
848 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
850 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
853 ERR("Failed to allocate buffer memory.\n");
854 return D3DERR_OUTOFVIDEOMEMORY;
857 hr = indexbuffer_init(object, device, size, usage, format, pool);
860 WARN("Failed to initialize index buffer, hr %#x.\n", hr);
861 HeapFree(GetProcessHeap(), 0, object);
865 TRACE("Created index buffer %p.\n", object);
866 *buffer = &object->IDirect3DIndexBuffer9_iface;
871 static HRESULT d3d9_device_create_surface(struct d3d9_device *device, UINT width, UINT height,
872 D3DFORMAT format, BOOL lockable, BOOL discard, UINT level, IDirect3DSurface9 **surface,
873 UINT usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality)
875 struct d3d9_surface *object;
878 TRACE("device %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p.\n"
879 "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
880 device, width, height, format, lockable, discard, level, surface, usage, pool,
881 multisample_type, multisample_quality);
883 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
885 FIXME("Failed to allocate surface memory.\n");
886 return D3DERR_OUTOFVIDEOMEMORY;
889 hr = surface_init(object, device, width, height, format, lockable, discard,
890 level, usage, pool, multisample_type, multisample_quality);
893 WARN("Failed to initialize surface, hr %#x.\n", hr);
894 HeapFree(GetProcessHeap(), 0, object);
898 TRACE("Created surface %p.\n", object);
899 *surface = &object->IDirect3DSurface9_iface;
904 static HRESULT WINAPI d3d9_device_CreateRenderTarget(IDirect3DDevice9Ex *iface, UINT width, UINT height,
905 D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
906 BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle)
908 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
911 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
912 "lockable %#x, surface %p, shared_handle %p.\n",
913 iface, width, height, format, multisample_type, multisample_quality,
914 lockable, surface, shared_handle);
917 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
919 hr = d3d9_device_create_surface(device, width, height, format, lockable, FALSE, 0, surface,
920 D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, multisample_type, multisample_quality);
925 static HRESULT WINAPI d3d9_device_CreateDepthStencilSurface(IDirect3DDevice9Ex *iface, UINT width, UINT height,
926 D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
927 BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle)
929 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
932 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
933 "discard %#x, surface %p, shared_handle %p.\n",
934 iface, width, height, format, multisample_type, multisample_quality,
935 discard, surface, shared_handle);
938 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
940 hr = d3d9_device_create_surface(device, width, height, format, TRUE, discard, 0, surface,
941 D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, multisample_type, multisample_quality);
947 static HRESULT WINAPI d3d9_device_UpdateSurface(IDirect3DDevice9Ex *iface,
948 IDirect3DSurface9 *src_surface, const RECT *src_rect,
949 IDirect3DSurface9 *dst_surface, const POINT *dst_point)
951 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
952 struct d3d9_surface *src = unsafe_impl_from_IDirect3DSurface9(src_surface);
953 struct d3d9_surface *dst = unsafe_impl_from_IDirect3DSurface9(dst_surface);
956 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
957 iface, src_surface, src_rect, dst_surface, dst_point);
959 wined3d_mutex_lock();
960 hr = wined3d_device_update_surface(device->wined3d_device, src->wined3d_surface, src_rect,
961 dst->wined3d_surface, dst_point);
962 wined3d_mutex_unlock();
967 static HRESULT WINAPI d3d9_device_UpdateTexture(IDirect3DDevice9Ex *iface,
968 IDirect3DBaseTexture9 *src_texture, IDirect3DBaseTexture9 *dst_texture)
970 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
971 struct d3d9_texture *src_impl, *dst_impl;
974 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture);
976 src_impl = unsafe_impl_from_IDirect3DBaseTexture9(src_texture);
977 dst_impl = unsafe_impl_from_IDirect3DBaseTexture9(dst_texture);
979 wined3d_mutex_lock();
980 hr = wined3d_device_update_texture(device->wined3d_device,
981 src_impl->wined3d_texture, dst_impl->wined3d_texture);
982 wined3d_mutex_unlock();
987 static HRESULT WINAPI d3d9_device_GetRenderTargetData(IDirect3DDevice9Ex *iface,
988 IDirect3DSurface9 *render_target, IDirect3DSurface9 *dst_surface)
990 struct d3d9_surface *rt_impl = unsafe_impl_from_IDirect3DSurface9(render_target);
991 struct d3d9_surface *dst_impl = unsafe_impl_from_IDirect3DSurface9(dst_surface);
994 TRACE("iface %p, render_target %p, dst_surface %p.\n", iface, render_target, dst_surface);
996 wined3d_mutex_lock();
997 hr = wined3d_surface_get_render_target_data(dst_impl->wined3d_surface, rt_impl->wined3d_surface);
998 wined3d_mutex_unlock();
1003 static HRESULT WINAPI d3d9_device_GetFrontBufferData(IDirect3DDevice9Ex *iface,
1004 UINT swapchain, IDirect3DSurface9 *dst_surface)
1006 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1007 struct d3d9_surface *dst_impl = unsafe_impl_from_IDirect3DSurface9(dst_surface);
1010 TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface, swapchain, dst_surface);
1012 wined3d_mutex_lock();
1013 hr = wined3d_device_get_front_buffer_data(device->wined3d_device, swapchain, dst_impl->wined3d_surface);
1014 wined3d_mutex_unlock();
1019 static HRESULT WINAPI d3d9_device_StretchRect(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *src_surface,
1020 const RECT *src_rect, IDirect3DSurface9 *dst_surface, const RECT *dst_rect, D3DTEXTUREFILTERTYPE filter)
1022 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1023 struct d3d9_surface *src = unsafe_impl_from_IDirect3DSurface9(src_surface);
1024 struct d3d9_surface *dst = unsafe_impl_from_IDirect3DSurface9(dst_surface);
1025 HRESULT hr = D3DERR_INVALIDCALL;
1026 struct wined3d_resource_desc src_desc, dst_desc;
1027 struct wined3d_resource *wined3d_resource;
1029 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
1030 iface, src_surface, src_rect, dst_surface, dst_rect, filter);
1032 wined3d_mutex_lock();
1033 wined3d_resource = wined3d_surface_get_resource(dst->wined3d_surface);
1034 wined3d_resource_get_desc(wined3d_resource, &dst_desc);
1036 wined3d_resource = wined3d_surface_get_resource(src->wined3d_surface);
1037 wined3d_resource_get_desc(wined3d_resource, &src_desc);
1039 if (src_desc.usage & WINED3DUSAGE_DEPTHSTENCIL)
1041 if (device->in_scene)
1043 WARN("Rejecting depth / stencil blit while in scene.\n");
1049 if (src_rect->left || src_rect->top || src_rect->right != src_desc.width
1050 || src_rect->bottom != src_desc.height)
1052 WARN("Rejecting depth / stencil blit with invalid source rect %s.\n",
1053 wine_dbgstr_rect(src_rect));
1059 if (dst_rect->left || dst_rect->top || dst_rect->right != dst_desc.width
1060 || dst_rect->bottom != dst_desc.height)
1062 WARN("Rejecting depth / stencil blit with invalid destination rect %s.\n",
1063 wine_dbgstr_rect(dst_rect));
1067 if (src_desc.width != dst_desc.width || src_desc.height != dst_desc.height)
1069 WARN("Rejecting depth / stencil blit with mismatched surface sizes.\n");
1074 hr = wined3d_surface_blt(dst->wined3d_surface, dst_rect, src->wined3d_surface, src_rect, 0, NULL, filter);
1075 if (hr == WINEDDERR_INVALIDRECT)
1076 hr = D3DERR_INVALIDCALL;
1079 wined3d_mutex_unlock();
1083 static HRESULT WINAPI d3d9_device_ColorFill(IDirect3DDevice9Ex *iface,
1084 IDirect3DSurface9 *surface, const RECT *rect, D3DCOLOR color)
1086 const struct wined3d_color c =
1088 ((color >> 16) & 0xff) / 255.0f,
1089 ((color >> 8) & 0xff) / 255.0f,
1090 (color & 0xff) / 255.0f,
1091 ((color >> 24) & 0xff) / 255.0f,
1093 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1094 struct d3d9_surface *surface_impl = unsafe_impl_from_IDirect3DSurface9(surface);
1095 struct wined3d_resource *wined3d_resource;
1096 struct wined3d_resource_desc desc;
1099 TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface, surface, rect, color);
1101 wined3d_mutex_lock();
1103 wined3d_resource = wined3d_surface_get_resource(surface_impl->wined3d_surface);
1104 wined3d_resource_get_desc(wined3d_resource, &desc);
1106 /* This method is only allowed with surfaces that are render targets, or
1107 * offscreen plain surfaces in D3DPOOL_DEFAULT. */
1108 if (!(desc.usage & WINED3DUSAGE_RENDERTARGET) && desc.pool != WINED3D_POOL_DEFAULT)
1110 wined3d_mutex_unlock();
1111 WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
1112 return D3DERR_INVALIDCALL;
1115 /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
1116 hr = wined3d_device_color_fill(device->wined3d_device, surface_impl->wined3d_surface, rect, &c);
1118 wined3d_mutex_unlock();
1123 static HRESULT WINAPI d3d9_device_CreateOffscreenPlainSurface(IDirect3DDevice9Ex *iface,
1124 UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface,
1125 HANDLE *shared_handle)
1127 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1129 TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1130 iface, width, height, format, pool, surface, shared_handle);
1133 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
1135 if (pool == D3DPOOL_MANAGED)
1137 WARN("Attempting to create a managed offscreen plain surface.\n");
1138 return D3DERR_INVALIDCALL;
1140 /* FIXME: Offscreen surfaces are supposed to be always lockable,
1141 * regardless of the pool they're created in. Should we set dynamic usage
1143 return d3d9_device_create_surface(device, width, height, format, TRUE,
1144 FALSE, 0, surface, 0, pool, D3DMULTISAMPLE_NONE, 0);
1147 static HRESULT WINAPI d3d9_device_SetRenderTarget(IDirect3DDevice9Ex *iface, DWORD idx, IDirect3DSurface9 *surface)
1149 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1150 struct d3d9_surface *surface_impl = unsafe_impl_from_IDirect3DSurface9(surface);
1153 TRACE("iface %p, idx %u, surface %p.\n", iface, idx, surface);
1155 if (idx >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1157 WARN("Invalid index %u specified.\n", idx);
1158 return D3DERR_INVALIDCALL;
1161 wined3d_mutex_lock();
1162 hr = wined3d_device_set_render_target(device->wined3d_device, idx,
1163 surface_impl ? surface_impl->wined3d_surface : NULL, TRUE);
1164 wined3d_mutex_unlock();
1169 static HRESULT WINAPI d3d9_device_GetRenderTarget(IDirect3DDevice9Ex *iface, DWORD idx, IDirect3DSurface9 **surface)
1171 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1172 struct wined3d_surface *wined3d_surface;
1173 struct d3d9_surface *surface_impl;
1176 TRACE("iface %p, idx %u, surface %p.\n", iface, idx, surface);
1179 return D3DERR_INVALIDCALL;
1181 if (idx >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1183 WARN("Invalid index %u specified.\n", idx);
1184 return D3DERR_INVALIDCALL;
1187 wined3d_mutex_lock();
1188 hr = wined3d_device_get_render_target(device->wined3d_device, idx, &wined3d_surface);
1191 surface_impl = wined3d_surface_get_parent(wined3d_surface);
1192 *surface = &surface_impl->IDirect3DSurface9_iface;
1193 IDirect3DSurface9_AddRef(*surface);
1194 wined3d_surface_decref(wined3d_surface);
1198 if (hr != WINED3DERR_NOTFOUND)
1199 WARN("Failed to get render target %u, hr %#x.\n", idx, hr);
1202 wined3d_mutex_unlock();
1207 static HRESULT WINAPI d3d9_device_SetDepthStencilSurface(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *depth_stencil)
1209 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1210 struct d3d9_surface *ds_impl = unsafe_impl_from_IDirect3DSurface9(depth_stencil);
1213 TRACE("iface %p, depth_stencil %p.\n", iface, depth_stencil);
1215 wined3d_mutex_lock();
1216 hr = wined3d_device_set_depth_stencil(device->wined3d_device, ds_impl ? ds_impl->wined3d_surface : NULL);
1217 wined3d_mutex_unlock();
1222 static HRESULT WINAPI d3d9_device_GetDepthStencilSurface(IDirect3DDevice9Ex *iface, IDirect3DSurface9 **depth_stencil)
1224 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1225 struct wined3d_surface *wined3d_surface;
1226 struct d3d9_surface *surface_impl;
1229 TRACE("iface %p, depth_stencil %p.\n", iface, depth_stencil);
1232 return D3DERR_INVALIDCALL;
1234 wined3d_mutex_lock();
1235 hr = wined3d_device_get_depth_stencil(device->wined3d_device, &wined3d_surface);
1238 surface_impl = wined3d_surface_get_parent(wined3d_surface);
1239 *depth_stencil = &surface_impl->IDirect3DSurface9_iface;
1240 IDirect3DSurface9_AddRef(*depth_stencil);
1241 wined3d_surface_decref(wined3d_surface);
1245 if (hr != WINED3DERR_NOTFOUND)
1246 WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
1247 *depth_stencil = NULL;
1249 wined3d_mutex_unlock();
1254 static HRESULT WINAPI d3d9_device_BeginScene(IDirect3DDevice9Ex *iface)
1256 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1259 TRACE("iface %p.\n", iface);
1261 wined3d_mutex_lock();
1262 if (SUCCEEDED(hr = wined3d_device_begin_scene(device->wined3d_device)))
1263 device->in_scene = TRUE;
1264 wined3d_mutex_unlock();
1269 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_EndScene(IDirect3DDevice9Ex *iface)
1271 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1274 TRACE("iface %p.\n", iface);
1276 wined3d_mutex_lock();
1277 if (SUCCEEDED(hr = wined3d_device_end_scene(device->wined3d_device)))
1278 device->in_scene = FALSE;
1279 wined3d_mutex_unlock();
1284 static HRESULT WINAPI d3d9_device_Clear(IDirect3DDevice9Ex *iface, DWORD rect_count,
1285 const D3DRECT *rects, DWORD flags, D3DCOLOR color, float z, DWORD stencil)
1287 const struct wined3d_color c =
1289 ((color >> 16) & 0xff) / 255.0f,
1290 ((color >> 8) & 0xff) / 255.0f,
1291 (color & 0xff) / 255.0f,
1292 ((color >> 24) & 0xff) / 255.0f,
1294 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1297 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1298 iface, rect_count, rects, flags, color, z, stencil);
1300 wined3d_mutex_lock();
1301 hr = wined3d_device_clear(device->wined3d_device, rect_count, (const RECT *)rects, flags, &c, z, stencil);
1302 wined3d_mutex_unlock();
1307 static HRESULT WINAPI d3d9_device_SetTransform(IDirect3DDevice9Ex *iface,
1308 D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
1310 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1313 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1315 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1316 wined3d_mutex_lock();
1317 hr = wined3d_device_set_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
1318 wined3d_mutex_unlock();
1323 static HRESULT WINAPI d3d9_device_GetTransform(IDirect3DDevice9Ex *iface,
1324 D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
1326 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1329 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1331 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1332 wined3d_mutex_lock();
1333 hr = wined3d_device_get_transform(device->wined3d_device, state, (struct wined3d_matrix *)matrix);
1334 wined3d_mutex_unlock();
1339 static HRESULT WINAPI d3d9_device_MultiplyTransform(IDirect3DDevice9Ex *iface,
1340 D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
1342 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1345 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1347 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1348 wined3d_mutex_lock();
1349 hr = wined3d_device_multiply_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
1350 wined3d_mutex_unlock();
1355 static HRESULT WINAPI d3d9_device_SetViewport(IDirect3DDevice9Ex *iface, const D3DVIEWPORT9 *viewport)
1357 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1360 TRACE("iface %p, viewport %p.\n", iface, viewport);
1362 /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1363 wined3d_mutex_lock();
1364 hr = wined3d_device_set_viewport(device->wined3d_device, (const struct wined3d_viewport *)viewport);
1365 wined3d_mutex_unlock();
1370 static HRESULT WINAPI d3d9_device_GetViewport(IDirect3DDevice9Ex *iface, D3DVIEWPORT9 *viewport)
1372 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1375 TRACE("iface %p, viewport %p.\n", iface, viewport);
1377 /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1378 wined3d_mutex_lock();
1379 hr = wined3d_device_get_viewport(device->wined3d_device, (struct wined3d_viewport *)viewport);
1380 wined3d_mutex_unlock();
1385 static HRESULT WINAPI d3d9_device_SetMaterial(IDirect3DDevice9Ex *iface, const D3DMATERIAL9 *material)
1387 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1390 TRACE("iface %p, material %p.\n", iface, material);
1392 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1393 wined3d_mutex_lock();
1394 hr = wined3d_device_set_material(device->wined3d_device, (const struct wined3d_material *)material);
1395 wined3d_mutex_unlock();
1400 static HRESULT WINAPI d3d9_device_GetMaterial(IDirect3DDevice9Ex *iface, D3DMATERIAL9 *material)
1402 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1405 TRACE("iface %p, material %p.\n", iface, material);
1407 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1408 wined3d_mutex_lock();
1409 hr = wined3d_device_get_material(device->wined3d_device, (struct wined3d_material *)material);
1410 wined3d_mutex_unlock();
1415 static HRESULT WINAPI d3d9_device_SetLight(IDirect3DDevice9Ex *iface, DWORD index, const D3DLIGHT9 *light)
1417 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1420 TRACE("iface %p, index %u, light %p.\n", iface, index, light);
1422 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1423 wined3d_mutex_lock();
1424 hr = wined3d_device_set_light(device->wined3d_device, index, (const struct wined3d_light *)light);
1425 wined3d_mutex_unlock();
1430 static HRESULT WINAPI d3d9_device_GetLight(IDirect3DDevice9Ex *iface, DWORD index, D3DLIGHT9 *light)
1432 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1435 TRACE("iface %p, index %u, light %p.\n", iface, index, light);
1437 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1438 wined3d_mutex_lock();
1439 hr = wined3d_device_get_light(device->wined3d_device, index, (struct wined3d_light *)light);
1440 wined3d_mutex_unlock();
1445 static HRESULT WINAPI d3d9_device_LightEnable(IDirect3DDevice9Ex *iface, DWORD index, BOOL enable)
1447 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1450 TRACE("iface %p, index %u, enable %#x.\n", iface, index, enable);
1452 wined3d_mutex_lock();
1453 hr = wined3d_device_set_light_enable(device->wined3d_device, index, enable);
1454 wined3d_mutex_unlock();
1459 static HRESULT WINAPI d3d9_device_GetLightEnable(IDirect3DDevice9Ex *iface, DWORD index, BOOL *enable)
1461 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1464 TRACE("iface %p, index %u, enable %p.\n", iface, index, enable);
1466 wined3d_mutex_lock();
1467 hr = wined3d_device_get_light_enable(device->wined3d_device, index, enable);
1468 wined3d_mutex_unlock();
1473 static HRESULT WINAPI d3d9_device_SetClipPlane(IDirect3DDevice9Ex *iface, DWORD index, const float *plane)
1475 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1478 TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
1480 wined3d_mutex_lock();
1481 hr = wined3d_device_set_clip_plane(device->wined3d_device, index, (const struct wined3d_vec4 *)plane);
1482 wined3d_mutex_unlock();
1487 static HRESULT WINAPI d3d9_device_GetClipPlane(IDirect3DDevice9Ex *iface, DWORD index, float *plane)
1489 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1492 TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
1494 wined3d_mutex_lock();
1495 hr = wined3d_device_get_clip_plane(device->wined3d_device, index, (struct wined3d_vec4 *)plane);
1496 wined3d_mutex_unlock();
1501 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetRenderState(IDirect3DDevice9Ex *iface,
1502 D3DRENDERSTATETYPE state, DWORD value)
1504 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1507 TRACE("iface %p, state %#x, value %#x.\n", iface, state, value);
1509 wined3d_mutex_lock();
1510 hr = wined3d_device_set_render_state(device->wined3d_device, state, value);
1511 wined3d_mutex_unlock();
1516 static HRESULT WINAPI d3d9_device_GetRenderState(IDirect3DDevice9Ex *iface,
1517 D3DRENDERSTATETYPE state, DWORD *value)
1519 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1522 TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
1524 wined3d_mutex_lock();
1525 hr = wined3d_device_get_render_state(device->wined3d_device, state, value);
1526 wined3d_mutex_unlock();
1531 static HRESULT WINAPI d3d9_device_CreateStateBlock(IDirect3DDevice9Ex *iface,
1532 D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateblock)
1534 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1535 struct d3d9_stateblock *object;
1538 TRACE("iface %p, type %#x, stateblock %p.\n", iface, type, stateblock);
1540 if (type != D3DSBT_ALL && type != D3DSBT_PIXELSTATE && type != D3DSBT_VERTEXSTATE)
1542 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
1543 return D3DERR_INVALIDCALL;
1546 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1549 ERR("Failed to allocate stateblock memory.\n");
1550 return E_OUTOFMEMORY;
1553 hr = stateblock_init(object, device, type, NULL);
1556 WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1557 HeapFree(GetProcessHeap(), 0, object);
1561 TRACE("Created stateblock %p.\n", object);
1562 *stateblock = &object->IDirect3DStateBlock9_iface;
1567 static HRESULT WINAPI d3d9_device_BeginStateBlock(IDirect3DDevice9Ex *iface)
1569 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1572 TRACE("iface %p.\n", iface);
1574 wined3d_mutex_lock();
1575 hr = wined3d_device_begin_stateblock(device->wined3d_device);
1576 wined3d_mutex_unlock();
1581 static HRESULT WINAPI d3d9_device_EndStateBlock(IDirect3DDevice9Ex *iface, IDirect3DStateBlock9 **stateblock)
1583 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1584 struct wined3d_stateblock *wined3d_stateblock;
1585 struct d3d9_stateblock *object;
1588 TRACE("iface %p, stateblock %p.\n", iface, stateblock);
1590 wined3d_mutex_lock();
1591 hr = wined3d_device_end_stateblock(device->wined3d_device, &wined3d_stateblock);
1592 wined3d_mutex_unlock();
1595 WARN("IWineD3DDevice_EndStateBlock() failed, hr %#x.\n", hr);
1599 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1602 ERR("Failed to allocate stateblock memory.\n");
1603 wined3d_mutex_lock();
1604 wined3d_stateblock_decref(wined3d_stateblock);
1605 wined3d_mutex_unlock();
1606 return E_OUTOFMEMORY;
1609 hr = stateblock_init(object, device, 0, wined3d_stateblock);
1612 WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1613 wined3d_mutex_lock();
1614 wined3d_stateblock_decref(wined3d_stateblock);
1615 wined3d_mutex_unlock();
1616 HeapFree(GetProcessHeap(), 0, object);
1620 TRACE("Created stateblock %p.\n", object);
1621 *stateblock = &object->IDirect3DStateBlock9_iface;
1626 static HRESULT WINAPI d3d9_device_SetClipStatus(IDirect3DDevice9Ex *iface, const D3DCLIPSTATUS9 *clip_status)
1628 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1631 TRACE("iface %p, clip_status %p.\n", iface, clip_status);
1633 wined3d_mutex_lock();
1634 hr = wined3d_device_set_clip_status(device->wined3d_device, (const struct wined3d_clip_status *)clip_status);
1635 wined3d_mutex_unlock();
1640 static HRESULT WINAPI d3d9_device_GetClipStatus(IDirect3DDevice9Ex *iface, D3DCLIPSTATUS9 *clip_status)
1642 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1645 TRACE("iface %p, clip_status %p.\n", iface, clip_status);
1647 wined3d_mutex_lock();
1648 hr = wined3d_device_get_clip_status(device->wined3d_device, (struct wined3d_clip_status *)clip_status);
1649 wined3d_mutex_unlock();
1654 static HRESULT WINAPI d3d9_device_GetTexture(IDirect3DDevice9Ex *iface, DWORD stage, IDirect3DBaseTexture9 **texture)
1656 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1657 struct wined3d_texture *wined3d_texture = NULL;
1658 struct d3d9_texture *texture_impl;
1661 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1664 return D3DERR_INVALIDCALL;
1666 wined3d_mutex_lock();
1667 hr = wined3d_device_get_texture(device->wined3d_device, stage, &wined3d_texture);
1668 if (SUCCEEDED(hr) && wined3d_texture)
1670 texture_impl = wined3d_texture_get_parent(wined3d_texture);
1671 *texture = &texture_impl->IDirect3DBaseTexture9_iface;
1672 IDirect3DBaseTexture9_AddRef(*texture);
1673 wined3d_texture_decref(wined3d_texture);
1678 WARN("Call to get texture (%u) failed (%p).\n", stage, wined3d_texture);
1681 wined3d_mutex_unlock();
1686 static HRESULT WINAPI d3d9_device_SetTexture(IDirect3DDevice9Ex *iface, DWORD stage, IDirect3DBaseTexture9 *texture)
1688 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1689 struct d3d9_texture *texture_impl;
1692 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1694 texture_impl = unsafe_impl_from_IDirect3DBaseTexture9(texture);
1696 wined3d_mutex_lock();
1697 hr = wined3d_device_set_texture(device->wined3d_device, stage,
1698 texture_impl ? texture_impl->wined3d_texture : NULL);
1699 wined3d_mutex_unlock();
1704 static const enum wined3d_texture_stage_state tss_lookup[] =
1706 WINED3D_TSS_INVALID, /* 0, unused */
1707 WINED3D_TSS_COLOR_OP, /* 1, D3DTSS_COLOROP */
1708 WINED3D_TSS_COLOR_ARG1, /* 2, D3DTSS_COLORARG1 */
1709 WINED3D_TSS_COLOR_ARG2, /* 3, D3DTSS_COLORARG2 */
1710 WINED3D_TSS_ALPHA_OP, /* 4, D3DTSS_ALPHAOP */
1711 WINED3D_TSS_ALPHA_ARG1, /* 5, D3DTSS_ALPHAARG1 */
1712 WINED3D_TSS_ALPHA_ARG2, /* 6, D3DTSS_ALPHAARG2 */
1713 WINED3D_TSS_BUMPENV_MAT00, /* 7, D3DTSS_BUMPENVMAT00 */
1714 WINED3D_TSS_BUMPENV_MAT01, /* 8, D3DTSS_BUMPENVMAT01 */
1715 WINED3D_TSS_BUMPENV_MAT10, /* 9, D3DTSS_BUMPENVMAT10 */
1716 WINED3D_TSS_BUMPENV_MAT11, /* 10, D3DTSS_BUMPENVMAT11 */
1717 WINED3D_TSS_TEXCOORD_INDEX, /* 11, D3DTSS_TEXCOORDINDEX */
1718 WINED3D_TSS_INVALID, /* 12, unused */
1719 WINED3D_TSS_INVALID, /* 13, unused */
1720 WINED3D_TSS_INVALID, /* 14, unused */
1721 WINED3D_TSS_INVALID, /* 15, unused */
1722 WINED3D_TSS_INVALID, /* 16, unused */
1723 WINED3D_TSS_INVALID, /* 17, unused */
1724 WINED3D_TSS_INVALID, /* 18, unused */
1725 WINED3D_TSS_INVALID, /* 19, unused */
1726 WINED3D_TSS_INVALID, /* 20, unused */
1727 WINED3D_TSS_INVALID, /* 21, unused */
1728 WINED3D_TSS_BUMPENV_LSCALE, /* 22, D3DTSS_BUMPENVLSCALE */
1729 WINED3D_TSS_BUMPENV_LOFFSET, /* 23, D3DTSS_BUMPENVLOFFSET */
1730 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1731 WINED3D_TSS_INVALID, /* 25, unused */
1732 WINED3D_TSS_COLOR_ARG0, /* 26, D3DTSS_COLORARG0 */
1733 WINED3D_TSS_ALPHA_ARG0, /* 27, D3DTSS_ALPHAARG0 */
1734 WINED3D_TSS_RESULT_ARG, /* 28, D3DTSS_RESULTARG */
1735 WINED3D_TSS_INVALID, /* 29, unused */
1736 WINED3D_TSS_INVALID, /* 30, unused */
1737 WINED3D_TSS_INVALID, /* 31, unused */
1738 WINED3D_TSS_CONSTANT, /* 32, D3DTSS_CONSTANT */
1741 static HRESULT WINAPI d3d9_device_GetTextureStageState(IDirect3DDevice9Ex *iface,
1742 DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD *value)
1744 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1747 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, stage, state, value);
1749 if (state >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1751 WARN("Invalid state %#x passed.\n", state);
1755 wined3d_mutex_lock();
1756 hr = wined3d_device_get_texture_stage_state(device->wined3d_device, stage, tss_lookup[state], value);
1757 wined3d_mutex_unlock();
1762 static HRESULT WINAPI d3d9_device_SetTextureStageState(IDirect3DDevice9Ex *iface,
1763 DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD value)
1765 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1768 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, stage, state, value);
1770 if (state >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1772 WARN("Invalid state %#x passed.\n", state);
1776 wined3d_mutex_lock();
1777 hr = wined3d_device_set_texture_stage_state(device->wined3d_device, stage, tss_lookup[state], value);
1778 wined3d_mutex_unlock();
1783 static HRESULT WINAPI d3d9_device_GetSamplerState(IDirect3DDevice9Ex *iface,
1784 DWORD sampler, D3DSAMPLERSTATETYPE state, DWORD *value)
1786 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1789 TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface, sampler, state, value);
1791 wined3d_mutex_lock();
1792 hr = wined3d_device_get_sampler_state(device->wined3d_device, sampler, state, value);
1793 wined3d_mutex_unlock();
1798 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetSamplerState(IDirect3DDevice9Ex *iface,
1799 DWORD sampler, D3DSAMPLERSTATETYPE state, DWORD value)
1801 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1804 TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface, sampler, state, value);
1806 wined3d_mutex_lock();
1807 hr = wined3d_device_set_sampler_state(device->wined3d_device, sampler, state, value);
1808 wined3d_mutex_unlock();
1813 static HRESULT WINAPI d3d9_device_ValidateDevice(IDirect3DDevice9Ex *iface, DWORD *pass_count)
1815 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1818 TRACE("iface %p, pass_count %p.\n", iface, pass_count);
1820 wined3d_mutex_lock();
1821 hr = wined3d_device_validate_device(device->wined3d_device, pass_count);
1822 wined3d_mutex_unlock();
1827 static HRESULT WINAPI d3d9_device_SetPaletteEntries(IDirect3DDevice9Ex *iface,
1828 UINT palette_idx, const PALETTEENTRY *entries)
1830 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, palette_idx, entries);
1832 return D3DERR_INVALIDCALL;
1835 static HRESULT WINAPI d3d9_device_GetPaletteEntries(IDirect3DDevice9Ex *iface,
1836 UINT palette_idx, PALETTEENTRY *entries)
1838 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, palette_idx, entries);
1840 return D3DERR_INVALIDCALL;
1843 static HRESULT WINAPI d3d9_device_SetCurrentTexturePalette(IDirect3DDevice9Ex *iface, UINT palette_idx)
1845 FIXME("iface %p, palette_idx %u unimplemented.\n", iface, palette_idx);
1847 return D3DERR_INVALIDCALL;
1850 static HRESULT WINAPI d3d9_device_GetCurrentTexturePalette(IDirect3DDevice9Ex *iface, UINT *palette_idx)
1852 FIXME("iface %p, palette_idx %p.\n", iface, palette_idx);
1854 return D3DERR_INVALIDCALL;
1857 static HRESULT WINAPI d3d9_device_SetScissorRect(IDirect3DDevice9Ex *iface, const RECT *rect)
1859 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1862 TRACE("iface %p, rect %p.\n", iface, rect);
1864 wined3d_mutex_lock();
1865 hr = wined3d_device_set_scissor_rect(device->wined3d_device, rect);
1866 wined3d_mutex_unlock();
1871 static HRESULT WINAPI d3d9_device_GetScissorRect(IDirect3DDevice9Ex *iface, RECT *rect)
1873 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1876 TRACE("iface %p, rect %p.\n", iface, rect);
1878 wined3d_mutex_lock();
1879 hr = wined3d_device_get_scissor_rect(device->wined3d_device, rect);
1880 wined3d_mutex_unlock();
1885 static HRESULT WINAPI d3d9_device_SetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface, BOOL software)
1887 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1890 TRACE("iface %p, software %#x.\n", iface, software);
1892 wined3d_mutex_lock();
1893 hr = wined3d_device_set_software_vertex_processing(device->wined3d_device, software);
1894 wined3d_mutex_unlock();
1899 static BOOL WINAPI d3d9_device_GetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface)
1901 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1904 TRACE("iface %p.\n", iface);
1906 wined3d_mutex_lock();
1907 ret = wined3d_device_get_software_vertex_processing(device->wined3d_device);
1908 wined3d_mutex_unlock();
1913 static HRESULT WINAPI d3d9_device_SetNPatchMode(IDirect3DDevice9Ex *iface, float segment_count)
1915 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1918 TRACE("iface %p, segment_count %.8e.\n", iface, segment_count);
1920 wined3d_mutex_lock();
1921 hr = wined3d_device_set_npatch_mode(device->wined3d_device, segment_count);
1922 wined3d_mutex_unlock();
1927 static float WINAPI d3d9_device_GetNPatchMode(IDirect3DDevice9Ex *iface)
1929 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1932 TRACE("iface %p.\n", iface);
1934 wined3d_mutex_lock();
1935 ret = wined3d_device_get_npatch_mode(device->wined3d_device);
1936 wined3d_mutex_unlock();
1941 static HRESULT WINAPI d3d9_device_DrawPrimitive(IDirect3DDevice9Ex *iface,
1942 D3DPRIMITIVETYPE primitive_type, UINT start_vertex, UINT primitive_count)
1944 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1947 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1948 iface, primitive_type, start_vertex, primitive_count);
1950 wined3d_mutex_lock();
1951 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
1952 hr = wined3d_device_draw_primitive(device->wined3d_device, start_vertex,
1953 vertex_count_from_primitive_count(primitive_type, primitive_count));
1954 wined3d_mutex_unlock();
1959 static HRESULT WINAPI d3d9_device_DrawIndexedPrimitive(IDirect3DDevice9Ex *iface,
1960 D3DPRIMITIVETYPE primitive_type, INT base_vertex_idx, UINT min_vertex_idx,
1961 UINT vertex_count, UINT start_idx, UINT primitive_count)
1963 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1966 TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u,\n"
1967 "vertex_count %u, start_idx %u, primitive_count %u.\n",
1968 iface, primitive_type, base_vertex_idx, min_vertex_idx,
1969 vertex_count, start_idx, primitive_count);
1971 wined3d_mutex_lock();
1972 wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_idx);
1973 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
1974 hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, start_idx,
1975 vertex_count_from_primitive_count(primitive_type, primitive_count));
1976 wined3d_mutex_unlock();
1981 static HRESULT WINAPI d3d9_device_DrawPrimitiveUP(IDirect3DDevice9Ex *iface,
1982 D3DPRIMITIVETYPE primitive_type, UINT primitive_count, const void *data, UINT stride)
1984 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1987 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
1988 iface, primitive_type, primitive_count, data, stride);
1990 wined3d_mutex_lock();
1991 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
1992 hr = wined3d_device_draw_primitive_up(device->wined3d_device,
1993 vertex_count_from_primitive_count(primitive_type, primitive_count),
1995 wined3d_mutex_unlock();
2000 static HRESULT WINAPI d3d9_device_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex *iface,
2001 D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx, UINT index_count,
2002 UINT primitive_count, const void *index_data, D3DFORMAT index_format,
2003 const void *vertex_data, UINT vertex_stride)
2005 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2008 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
2009 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
2010 iface, primitive_type, min_vertex_idx, index_count, primitive_count,
2011 index_data, index_format, vertex_data, vertex_stride);
2013 wined3d_mutex_lock();
2014 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
2015 hr = wined3d_device_draw_indexed_primitive_up(device->wined3d_device,
2016 vertex_count_from_primitive_count(primitive_type, primitive_count), index_data,
2017 wined3dformat_from_d3dformat(index_format), vertex_data, vertex_stride);
2018 wined3d_mutex_unlock();
2023 static HRESULT WINAPI d3d9_device_ProcessVertices(IDirect3DDevice9Ex *iface,
2024 UINT src_start_idx, UINT dst_idx, UINT vertex_count, IDirect3DVertexBuffer9 *dst_buffer,
2025 IDirect3DVertexDeclaration9 *declaration, DWORD flags)
2027 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2028 struct d3d9_vertexbuffer *dst_impl = unsafe_impl_from_IDirect3DVertexBuffer9(dst_buffer);
2029 struct d3d9_vertex_declaration *decl_impl = unsafe_impl_from_IDirect3DVertexDeclaration9(declaration);
2032 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
2033 iface, src_start_idx, dst_idx, vertex_count, dst_buffer, declaration, flags);
2035 wined3d_mutex_lock();
2036 hr = wined3d_device_process_vertices(device->wined3d_device, src_start_idx, dst_idx, vertex_count,
2037 dst_impl->wined3d_buffer, decl_impl ? decl_impl->wined3d_declaration : NULL,
2038 flags, dst_impl->fvf);
2039 wined3d_mutex_unlock();
2044 static HRESULT WINAPI d3d9_device_CreateVertexDeclaration(IDirect3DDevice9Ex *iface,
2045 const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9 **declaration)
2047 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2048 struct d3d9_vertex_declaration *object;
2051 TRACE("iface %p, elements %p, declaration %p.\n", iface, elements, declaration);
2055 WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
2056 return D3DERR_INVALIDCALL;
2059 if (SUCCEEDED(hr = d3d9_vertex_declaration_create(device, elements, &object)))
2060 *declaration = &object->IDirect3DVertexDeclaration9_iface;
2065 static HRESULT WINAPI d3d9_device_SetVertexDeclaration(IDirect3DDevice9Ex *iface,
2066 IDirect3DVertexDeclaration9 *declaration)
2068 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2069 struct d3d9_vertex_declaration *decl_impl = unsafe_impl_from_IDirect3DVertexDeclaration9(declaration);
2072 TRACE("iface %p, declaration %p.\n", iface, declaration);
2074 wined3d_mutex_lock();
2075 hr = wined3d_device_set_vertex_declaration(device->wined3d_device,
2076 decl_impl ? decl_impl->wined3d_declaration : NULL);
2077 wined3d_mutex_unlock();
2082 static HRESULT WINAPI d3d9_device_GetVertexDeclaration(IDirect3DDevice9Ex *iface,
2083 IDirect3DVertexDeclaration9 **declaration)
2085 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2086 struct wined3d_vertex_declaration *wined3d_declaration = NULL;
2087 struct d3d9_vertex_declaration *declaration_impl;
2090 TRACE("iface %p, declaration %p.\n", iface, declaration);
2092 if (!declaration) return D3DERR_INVALIDCALL;
2094 wined3d_mutex_lock();
2095 hr = wined3d_device_get_vertex_declaration(device->wined3d_device, &wined3d_declaration);
2096 if (SUCCEEDED(hr) && wined3d_declaration)
2098 declaration_impl = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2099 *declaration = &declaration_impl->IDirect3DVertexDeclaration9_iface;
2100 IDirect3DVertexDeclaration9_AddRef(*declaration);
2101 wined3d_vertex_declaration_decref(wined3d_declaration);
2105 *declaration = NULL;
2107 wined3d_mutex_unlock();
2109 TRACE("Returning %p.\n", *declaration);
2113 static struct wined3d_vertex_declaration *device_get_fvf_declaration(struct d3d9_device *device, DWORD fvf)
2115 struct wined3d_vertex_declaration *wined3d_declaration;
2116 struct fvf_declaration *fvf_decls = device->fvf_decls;
2117 struct d3d9_vertex_declaration *d3d9_declaration;
2118 D3DVERTEXELEMENT9 *elements;
2119 int p, low, high; /* deliberately signed */
2122 TRACE("Searching for declaration for fvf %08x... ", fvf);
2125 high = device->fvf_decl_count - 1;
2128 p = (low + high) >> 1;
2131 if (fvf_decls[p].fvf == fvf)
2133 TRACE("found %p.\n", fvf_decls[p].decl);
2134 return fvf_decls[p].decl;
2137 if (fvf_decls[p].fvf < fvf)
2142 TRACE("not found. Creating and inserting at position %d.\n", low);
2144 if (FAILED(hr = vdecl_convert_fvf(fvf, &elements)))
2147 hr = d3d9_vertex_declaration_create(device, elements, &d3d9_declaration);
2148 HeapFree(GetProcessHeap(), 0, elements);
2152 if (device->fvf_decl_size == device->fvf_decl_count)
2154 UINT grow = max(device->fvf_decl_size / 2, 8);
2156 fvf_decls = HeapReAlloc(GetProcessHeap(), 0, fvf_decls, sizeof(*fvf_decls) * (device->fvf_decl_size + grow));
2159 IDirect3DVertexDeclaration9_Release(&d3d9_declaration->IDirect3DVertexDeclaration9_iface);
2162 device->fvf_decls = fvf_decls;
2163 device->fvf_decl_size += grow;
2166 d3d9_declaration->fvf = fvf;
2167 wined3d_declaration = d3d9_declaration->wined3d_declaration;
2168 wined3d_vertex_declaration_incref(wined3d_declaration);
2169 IDirect3DVertexDeclaration9_Release(&d3d9_declaration->IDirect3DVertexDeclaration9_iface);
2171 memmove(fvf_decls + low + 1, fvf_decls + low, sizeof(*fvf_decls) * (device->fvf_decl_count - low));
2172 fvf_decls[low].decl = wined3d_declaration;
2173 fvf_decls[low].fvf = fvf;
2174 ++device->fvf_decl_count;
2176 TRACE("Returning %p. %u declatations in array.\n", wined3d_declaration, device->fvf_decl_count);
2178 return wined3d_declaration;
2181 static HRESULT WINAPI d3d9_device_SetFVF(IDirect3DDevice9Ex *iface, DWORD fvf)
2183 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2184 struct wined3d_vertex_declaration *decl;
2187 TRACE("iface %p, fvf %#x.\n", iface, fvf);
2191 WARN("%#x is not a valid FVF.\n", fvf);
2195 wined3d_mutex_lock();
2196 if (!(decl = device_get_fvf_declaration(device, fvf)))
2198 wined3d_mutex_unlock();
2199 ERR("Failed to create a vertex declaration for fvf %#x.\n", fvf);
2200 return D3DERR_DRIVERINTERNALERROR;
2203 hr = wined3d_device_set_vertex_declaration(device->wined3d_device, decl);
2205 ERR("Failed to set vertex declaration.\n");
2206 wined3d_mutex_unlock();
2211 static HRESULT WINAPI d3d9_device_GetFVF(IDirect3DDevice9Ex *iface, DWORD *fvf)
2213 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2214 struct wined3d_vertex_declaration *wined3d_declaration;
2215 struct d3d9_vertex_declaration *d3d9_declaration;
2218 TRACE("iface %p, fvf %p.\n", iface, fvf);
2220 wined3d_mutex_lock();
2221 if (FAILED(hr = wined3d_device_get_vertex_declaration(device->wined3d_device, &wined3d_declaration)))
2223 wined3d_mutex_unlock();
2224 WARN("Failed to get vertex declaration, hr %#x.\n", hr);
2229 if (wined3d_declaration)
2231 d3d9_declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2232 *fvf = d3d9_declaration->fvf;
2233 wined3d_vertex_declaration_decref(wined3d_declaration);
2239 wined3d_mutex_unlock();
2241 TRACE("Returning FVF %#x.\n", *fvf);
2246 static HRESULT WINAPI d3d9_device_CreateVertexShader(IDirect3DDevice9Ex *iface,
2247 const DWORD *byte_code, IDirect3DVertexShader9 **shader)
2249 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2250 struct d3d9_vertexshader *object;
2253 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2255 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2258 ERR("Failed to allocate vertex shader memory.\n");
2259 return E_OUTOFMEMORY;
2262 hr = vertexshader_init(object, device, byte_code);
2265 WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
2266 HeapFree(GetProcessHeap(), 0, object);
2270 TRACE("Created vertex shader %p.\n", object);
2271 *shader = &object->IDirect3DVertexShader9_iface;
2276 static HRESULT WINAPI d3d9_device_SetVertexShader(IDirect3DDevice9Ex *iface, IDirect3DVertexShader9 *shader)
2278 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2279 struct d3d9_vertexshader *shader_obj = unsafe_impl_from_IDirect3DVertexShader9(shader);
2282 TRACE("iface %p, shader %p.\n", iface, shader);
2284 wined3d_mutex_lock();
2285 hr = wined3d_device_set_vertex_shader(device->wined3d_device,
2286 shader_obj ? shader_obj->wined3d_shader : NULL);
2287 wined3d_mutex_unlock();
2292 static HRESULT WINAPI d3d9_device_GetVertexShader(IDirect3DDevice9Ex *iface, IDirect3DVertexShader9 **shader)
2294 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2295 struct d3d9_vertexshader *shader_impl;
2296 struct wined3d_shader *wined3d_shader;
2298 TRACE("iface %p, shader %p.\n", iface, shader);
2300 wined3d_mutex_lock();
2301 wined3d_shader = wined3d_device_get_vertex_shader(device->wined3d_device);
2304 shader_impl = wined3d_shader_get_parent(wined3d_shader);
2305 *shader = &shader_impl->IDirect3DVertexShader9_iface;
2306 IDirect3DVertexShader9_AddRef(*shader);
2307 wined3d_shader_decref(wined3d_shader);
2313 wined3d_mutex_unlock();
2315 TRACE("Returning %p.\n", *shader);
2320 static HRESULT WINAPI d3d9_device_SetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2321 UINT reg_idx, const float *data, UINT count)
2323 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2326 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2328 if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2330 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2331 reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2332 return D3DERR_INVALIDCALL;
2335 wined3d_mutex_lock();
2336 hr = wined3d_device_set_vs_consts_f(device->wined3d_device, reg_idx, data, count);
2337 wined3d_mutex_unlock();
2342 static HRESULT WINAPI d3d9_device_GetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2343 UINT reg_idx, float *data, UINT count)
2345 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2348 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2350 if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2352 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2353 reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2354 return D3DERR_INVALIDCALL;
2357 wined3d_mutex_lock();
2358 hr = wined3d_device_get_vs_consts_f(device->wined3d_device, reg_idx, data, count);
2359 wined3d_mutex_unlock();
2364 static HRESULT WINAPI d3d9_device_SetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2365 UINT reg_idx, const int *data, UINT count)
2367 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2370 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2372 wined3d_mutex_lock();
2373 hr = wined3d_device_set_vs_consts_i(device->wined3d_device, reg_idx, data, count);
2374 wined3d_mutex_unlock();
2379 static HRESULT WINAPI d3d9_device_GetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2380 UINT reg_idx, int *data, UINT count)
2382 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2385 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2387 wined3d_mutex_lock();
2388 hr = wined3d_device_get_vs_consts_i(device->wined3d_device, reg_idx, data, count);
2389 wined3d_mutex_unlock();
2394 static HRESULT WINAPI d3d9_device_SetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2395 UINT reg_idx, const BOOL *data, UINT count)
2397 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2400 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2402 wined3d_mutex_lock();
2403 hr = wined3d_device_set_vs_consts_b(device->wined3d_device, reg_idx, data, count);
2404 wined3d_mutex_unlock();
2409 static HRESULT WINAPI d3d9_device_GetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2410 UINT reg_idx, BOOL *data, UINT count)
2412 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2415 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2417 wined3d_mutex_lock();
2418 hr = wined3d_device_get_vs_consts_b(device->wined3d_device, reg_idx, data, count);
2419 wined3d_mutex_unlock();
2424 static HRESULT WINAPI d3d9_device_SetStreamSource(IDirect3DDevice9Ex *iface,
2425 UINT stream_idx, IDirect3DVertexBuffer9 *buffer, UINT offset, UINT stride)
2427 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2428 struct d3d9_vertexbuffer *buffer_impl = unsafe_impl_from_IDirect3DVertexBuffer9(buffer);
2431 TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
2432 iface, stream_idx, buffer, offset, stride);
2434 wined3d_mutex_lock();
2435 hr = wined3d_device_set_stream_source(device->wined3d_device, stream_idx,
2436 buffer_impl ? buffer_impl->wined3d_buffer : NULL, offset, stride);
2437 wined3d_mutex_unlock();
2442 static HRESULT WINAPI d3d9_device_GetStreamSource(IDirect3DDevice9Ex *iface,
2443 UINT stream_idx, IDirect3DVertexBuffer9 **buffer, UINT *offset, UINT *stride)
2445 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2446 struct d3d9_vertexbuffer *buffer_impl;
2447 struct wined3d_buffer *wined3d_buffer;
2450 TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
2451 iface, stream_idx, buffer, offset, stride);
2454 return D3DERR_INVALIDCALL;
2456 wined3d_mutex_lock();
2457 hr = wined3d_device_get_stream_source(device->wined3d_device, stream_idx, &wined3d_buffer, offset, stride);
2458 if (SUCCEEDED(hr) && wined3d_buffer)
2460 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
2461 *buffer = &buffer_impl->IDirect3DVertexBuffer9_iface;
2462 IDirect3DVertexBuffer9_AddRef(*buffer);
2463 wined3d_buffer_decref(wined3d_buffer);
2468 FIXME("Call to GetStreamSource failed %p %p\n", offset, stride);
2471 wined3d_mutex_unlock();
2476 static HRESULT WINAPI d3d9_device_SetStreamSourceFreq(IDirect3DDevice9Ex *iface, UINT stream_idx, UINT freq)
2478 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2481 TRACE("iface %p, stream_idx %u, freq %u.\n", iface, stream_idx, freq);
2483 wined3d_mutex_lock();
2484 hr = wined3d_device_set_stream_source_freq(device->wined3d_device, stream_idx, freq);
2485 wined3d_mutex_unlock();
2490 static HRESULT WINAPI d3d9_device_GetStreamSourceFreq(IDirect3DDevice9Ex *iface, UINT stream_idx, UINT *freq)
2492 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2495 TRACE("iface %p, stream_idx %u, freq %p.\n", iface, stream_idx, freq);
2497 wined3d_mutex_lock();
2498 hr = wined3d_device_get_stream_source_freq(device->wined3d_device, stream_idx, freq);
2499 wined3d_mutex_unlock();
2504 static HRESULT WINAPI d3d9_device_SetIndices(IDirect3DDevice9Ex *iface, IDirect3DIndexBuffer9 *buffer)
2506 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2507 struct d3d9_indexbuffer *ib = unsafe_impl_from_IDirect3DIndexBuffer9(buffer);
2510 TRACE("iface %p, buffer %p.\n", iface, buffer);
2512 wined3d_mutex_lock();
2513 hr = wined3d_device_set_index_buffer(device->wined3d_device,
2514 ib ? ib->wined3d_buffer : NULL,
2515 ib ? ib->format : WINED3DFMT_UNKNOWN);
2516 wined3d_mutex_unlock();
2521 static HRESULT WINAPI d3d9_device_GetIndices(IDirect3DDevice9Ex *iface, IDirect3DIndexBuffer9 **buffer)
2523 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2524 struct wined3d_buffer *retIndexData = NULL;
2525 struct d3d9_indexbuffer *buffer_impl;
2528 TRACE("iface %p, buffer %p.\n", iface, buffer);
2531 return D3DERR_INVALIDCALL;
2533 wined3d_mutex_lock();
2534 hr = wined3d_device_get_index_buffer(device->wined3d_device, &retIndexData);
2535 if (SUCCEEDED(hr) && retIndexData)
2537 buffer_impl = wined3d_buffer_get_parent(retIndexData);
2538 *buffer = &buffer_impl->IDirect3DIndexBuffer9_iface;
2539 IDirect3DIndexBuffer9_AddRef(*buffer);
2540 wined3d_buffer_decref(retIndexData);
2545 FIXME("Call to GetIndices failed\n");
2548 wined3d_mutex_unlock();
2553 static HRESULT WINAPI d3d9_device_CreatePixelShader(IDirect3DDevice9Ex *iface,
2554 const DWORD *byte_code, IDirect3DPixelShader9 **shader)
2556 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2557 struct d3d9_pixelshader *object;
2560 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2562 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2565 FIXME("Failed to allocate pixel shader memory.\n");
2566 return E_OUTOFMEMORY;
2569 hr = pixelshader_init(object, device, byte_code);
2572 WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
2573 HeapFree(GetProcessHeap(), 0, object);
2577 TRACE("Created pixel shader %p.\n", object);
2578 *shader = &object->IDirect3DPixelShader9_iface;
2583 static HRESULT WINAPI d3d9_device_SetPixelShader(IDirect3DDevice9Ex *iface, IDirect3DPixelShader9 *shader)
2585 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2586 struct d3d9_pixelshader *shader_obj = unsafe_impl_from_IDirect3DPixelShader9(shader);
2589 TRACE("iface %p, shader %p.\n", iface, shader);
2591 wined3d_mutex_lock();
2592 hr = wined3d_device_set_pixel_shader(device->wined3d_device,
2593 shader_obj ? shader_obj->wined3d_shader : NULL);
2594 wined3d_mutex_unlock();
2599 static HRESULT WINAPI d3d9_device_GetPixelShader(IDirect3DDevice9Ex *iface, IDirect3DPixelShader9 **shader)
2601 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2602 struct d3d9_pixelshader *shader_impl;
2603 struct wined3d_shader *wined3d_shader;
2605 TRACE("iface %p, shader %p.\n", iface, shader);
2607 if (!shader) return D3DERR_INVALIDCALL;
2609 wined3d_mutex_lock();
2610 wined3d_shader = wined3d_device_get_pixel_shader(device->wined3d_device);
2613 shader_impl = wined3d_shader_get_parent(wined3d_shader);
2614 *shader = &shader_impl->IDirect3DPixelShader9_iface;
2615 IDirect3DPixelShader9_AddRef(*shader);
2616 wined3d_shader_decref(wined3d_shader);
2622 wined3d_mutex_unlock();
2624 TRACE("Returning %p.\n", *shader);
2629 static HRESULT WINAPI d3d9_device_SetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
2630 UINT reg_idx, const float *data, UINT count)
2632 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2635 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2637 wined3d_mutex_lock();
2638 hr = wined3d_device_set_ps_consts_f(device->wined3d_device, reg_idx, data, count);
2639 wined3d_mutex_unlock();
2644 static HRESULT WINAPI d3d9_device_GetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
2645 UINT reg_idx, float *data, UINT count)
2647 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2650 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2652 wined3d_mutex_lock();
2653 hr = wined3d_device_get_ps_consts_f(device->wined3d_device, reg_idx, data, count);
2654 wined3d_mutex_unlock();
2659 static HRESULT WINAPI d3d9_device_SetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
2660 UINT reg_idx, const int *data, UINT count)
2662 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2665 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2667 wined3d_mutex_lock();
2668 hr = wined3d_device_set_ps_consts_i(device->wined3d_device, reg_idx, data, count);
2669 wined3d_mutex_unlock();
2674 static HRESULT WINAPI d3d9_device_GetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
2675 UINT reg_idx, int *data, UINT count)
2677 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2680 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2682 wined3d_mutex_lock();
2683 hr = wined3d_device_get_ps_consts_i(device->wined3d_device, reg_idx, data, count);
2684 wined3d_mutex_unlock();
2689 static HRESULT WINAPI d3d9_device_SetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
2690 UINT reg_idx, const BOOL *data, UINT count)
2692 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2695 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2697 wined3d_mutex_lock();
2698 hr = wined3d_device_set_ps_consts_b(device->wined3d_device, reg_idx, data, count);
2699 wined3d_mutex_unlock();
2704 static HRESULT WINAPI d3d9_device_GetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
2705 UINT reg_idx, BOOL *data, UINT count)
2707 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2710 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2712 wined3d_mutex_lock();
2713 hr = wined3d_device_get_ps_consts_b(device->wined3d_device, reg_idx, data, count);
2714 wined3d_mutex_unlock();
2719 static HRESULT WINAPI d3d9_device_DrawRectPatch(IDirect3DDevice9Ex *iface, UINT handle,
2720 const float *segment_count, const D3DRECTPATCH_INFO *patch_info)
2722 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2725 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2726 iface, handle, segment_count, patch_info);
2728 wined3d_mutex_lock();
2729 hr = wined3d_device_draw_rect_patch(device->wined3d_device, handle,
2730 segment_count, (const struct wined3d_rect_patch_info *)patch_info);
2731 wined3d_mutex_unlock();
2736 static HRESULT WINAPI d3d9_device_DrawTriPatch(IDirect3DDevice9Ex *iface, UINT handle,
2737 const float *segment_count, const D3DTRIPATCH_INFO *patch_info)
2739 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2742 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2743 iface, handle, segment_count, patch_info);
2745 wined3d_mutex_lock();
2746 hr = wined3d_device_draw_tri_patch(device->wined3d_device, handle,
2747 segment_count, (const struct wined3d_tri_patch_info *)patch_info);
2748 wined3d_mutex_unlock();
2753 static HRESULT WINAPI d3d9_device_DeletePatch(IDirect3DDevice9Ex *iface, UINT handle)
2755 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2758 TRACE("iface %p, handle %#x.\n", iface, handle);
2760 wined3d_mutex_lock();
2761 hr = wined3d_device_delete_patch(device->wined3d_device, handle);
2762 wined3d_mutex_unlock();
2767 static HRESULT WINAPI d3d9_device_CreateQuery(IDirect3DDevice9Ex *iface, D3DQUERYTYPE type, IDirect3DQuery9 **query)
2769 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2770 struct d3d9_query *object;
2773 TRACE("iface %p, type %#x, query %p.\n", iface, type, query);
2775 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2778 ERR("Failed to allocate query memory.\n");
2779 return E_OUTOFMEMORY;
2782 hr = query_init(object, device, type);
2785 WARN("Failed to initialize query, hr %#x.\n", hr);
2786 HeapFree(GetProcessHeap(), 0, object);
2790 TRACE("Created query %p.\n", object);
2791 if (query) *query = &object->IDirect3DQuery9_iface;
2792 else IDirect3DQuery9_Release(&object->IDirect3DQuery9_iface);
2797 static HRESULT WINAPI d3d9_device_SetConvolutionMonoKernel(IDirect3DDevice9Ex *iface,
2798 UINT width, UINT height, float *rows, float *columns)
2800 FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
2801 iface, width, height, rows, columns);
2806 static HRESULT WINAPI d3d9_device_ComposeRects(IDirect3DDevice9Ex *iface,
2807 IDirect3DSurface9 *src_surface, IDirect3DSurface9 *dst_surface, IDirect3DVertexBuffer9 *src_descs,
2808 UINT rect_count, IDirect3DVertexBuffer9 *dst_descs, D3DCOMPOSERECTSOP operation, INT offset_x, INT offset_y)
2810 FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u,\n"
2811 "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
2812 iface, src_surface, dst_surface, src_descs, rect_count,
2813 dst_descs, operation, offset_x, offset_y);
2818 static HRESULT WINAPI d3d9_device_PresentEx(IDirect3DDevice9Ex *iface,
2819 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
2820 const RGNDATA *dirty_region, DWORD flags)
2822 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2825 TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p, flags %#x.\n",
2826 iface, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect),
2827 dst_window_override, dirty_region, flags);
2829 wined3d_mutex_lock();
2830 hr = wined3d_device_present(device->wined3d_device, src_rect, dst_rect,
2831 dst_window_override, dirty_region, flags);
2832 wined3d_mutex_unlock();
2837 static HRESULT WINAPI d3d9_device_GetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT *priority)
2839 FIXME("iface %p, priority %p stub!\n", iface, priority);
2844 static HRESULT WINAPI d3d9_device_SetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT priority)
2846 FIXME("iface %p, priority %d stub!\n", iface, priority);
2851 static HRESULT WINAPI d3d9_device_WaitForVBlank(IDirect3DDevice9Ex *iface, UINT swapchain_idx)
2853 FIXME("iface %p, swapchain_idx %u stub!\n", iface, swapchain_idx);
2858 static HRESULT WINAPI d3d9_device_CheckResourceResidency(IDirect3DDevice9Ex *iface,
2859 IDirect3DResource9 **resources, UINT32 resource_count)
2861 FIXME("iface %p, resources %p, resource_count %u stub!\n",
2862 iface, resources, resource_count);
2867 static HRESULT WINAPI d3d9_device_SetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT max_latency)
2869 FIXME("iface %p, max_latency %u stub!\n", iface, max_latency);
2874 static HRESULT WINAPI d3d9_device_GetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT *max_latency)
2876 FIXME("iface %p, max_latency %p stub!\n", iface, max_latency);
2883 static HRESULT WINAPI d3d9_device_CheckDeviceState(IDirect3DDevice9Ex *iface, HWND dst_window)
2887 TRACE("iface %p, dst_window %p stub!\n", iface, dst_window);
2890 FIXME("iface %p, dst_window %p stub!\n", iface, dst_window);
2895 static HRESULT WINAPI d3d9_device_CreateRenderTargetEx(IDirect3DDevice9Ex *iface,
2896 UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
2897 BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
2899 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2900 "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2901 iface, width, height, format, multisample_type, multisample_quality,
2902 lockable, surface, shared_handle, usage);
2905 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
2910 static HRESULT WINAPI d3d9_device_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex *iface,
2911 UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface,
2912 HANDLE *shared_handle, DWORD usage)
2914 FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2915 iface, width, height, format, pool, surface, shared_handle, usage);
2920 static HRESULT WINAPI d3d9_device_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex *iface,
2921 UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
2922 BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
2924 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2925 "discard %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2926 iface, width, height, format, multisample_type, multisample_quality,
2927 discard, surface, shared_handle, usage);
2930 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
2935 static HRESULT WINAPI d3d9_device_ResetEx(IDirect3DDevice9Ex *iface,
2936 D3DPRESENT_PARAMETERS *present_parameters, D3DDISPLAYMODEEX *mode)
2938 FIXME("iface %p, present_parameters %p, mode %p stub!\n", iface, present_parameters, mode);
2943 static HRESULT WINAPI d3d9_device_GetDisplayModeEx(IDirect3DDevice9Ex *iface,
2944 UINT swapchain_idx, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation)
2946 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2947 struct wined3d_display_mode wined3d_mode;
2950 TRACE("iface %p, swapchain_idx %u, mode %p, rotation %p.\n",
2951 iface, swapchain_idx, mode, rotation);
2953 if (mode->Size != sizeof(*mode))
2954 return D3DERR_INVALIDCALL;
2956 wined3d_mutex_lock();
2957 hr = wined3d_device_get_display_mode(device->wined3d_device, swapchain_idx, &wined3d_mode,
2958 (enum wined3d_display_rotation *)rotation);
2959 wined3d_mutex_unlock();
2963 mode->Width = wined3d_mode.width;
2964 mode->Height = wined3d_mode.height;
2965 mode->RefreshRate = wined3d_mode.refresh_rate;
2966 mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
2967 mode->ScanLineOrdering = wined3d_mode.scanline_ordering;
2973 static const struct IDirect3DDevice9ExVtbl d3d9_device_vtbl =
2976 d3d9_device_QueryInterface,
2978 d3d9_device_Release,
2979 /* IDirect3DDevice9 */
2980 d3d9_device_TestCooperativeLevel,
2981 d3d9_device_GetAvailableTextureMem,
2982 d3d9_device_EvictManagedResources,
2983 d3d9_device_GetDirect3D,
2984 d3d9_device_GetDeviceCaps,
2985 d3d9_device_GetDisplayMode,
2986 d3d9_device_GetCreationParameters,
2987 d3d9_device_SetCursorProperties,
2988 d3d9_device_SetCursorPosition,
2989 d3d9_device_ShowCursor,
2990 d3d9_device_CreateAdditionalSwapChain,
2991 d3d9_device_GetSwapChain,
2992 d3d9_device_GetNumberOfSwapChains,
2994 d3d9_device_Present,
2995 d3d9_device_GetBackBuffer,
2996 d3d9_device_GetRasterStatus,
2997 d3d9_device_SetDialogBoxMode,
2998 d3d9_device_SetGammaRamp,
2999 d3d9_device_GetGammaRamp,
3000 d3d9_device_CreateTexture,
3001 d3d9_device_CreateVolumeTexture,
3002 d3d9_device_CreateCubeTexture,
3003 d3d9_device_CreateVertexBuffer,
3004 d3d9_device_CreateIndexBuffer,
3005 d3d9_device_CreateRenderTarget,
3006 d3d9_device_CreateDepthStencilSurface,
3007 d3d9_device_UpdateSurface,
3008 d3d9_device_UpdateTexture,
3009 d3d9_device_GetRenderTargetData,
3010 d3d9_device_GetFrontBufferData,
3011 d3d9_device_StretchRect,
3012 d3d9_device_ColorFill,
3013 d3d9_device_CreateOffscreenPlainSurface,
3014 d3d9_device_SetRenderTarget,
3015 d3d9_device_GetRenderTarget,
3016 d3d9_device_SetDepthStencilSurface,
3017 d3d9_device_GetDepthStencilSurface,
3018 d3d9_device_BeginScene,
3019 d3d9_device_EndScene,
3021 d3d9_device_SetTransform,
3022 d3d9_device_GetTransform,
3023 d3d9_device_MultiplyTransform,
3024 d3d9_device_SetViewport,
3025 d3d9_device_GetViewport,
3026 d3d9_device_SetMaterial,
3027 d3d9_device_GetMaterial,
3028 d3d9_device_SetLight,
3029 d3d9_device_GetLight,
3030 d3d9_device_LightEnable,
3031 d3d9_device_GetLightEnable,
3032 d3d9_device_SetClipPlane,
3033 d3d9_device_GetClipPlane,
3034 d3d9_device_SetRenderState,
3035 d3d9_device_GetRenderState,
3036 d3d9_device_CreateStateBlock,
3037 d3d9_device_BeginStateBlock,
3038 d3d9_device_EndStateBlock,
3039 d3d9_device_SetClipStatus,
3040 d3d9_device_GetClipStatus,
3041 d3d9_device_GetTexture,
3042 d3d9_device_SetTexture,
3043 d3d9_device_GetTextureStageState,
3044 d3d9_device_SetTextureStageState,
3045 d3d9_device_GetSamplerState,
3046 d3d9_device_SetSamplerState,
3047 d3d9_device_ValidateDevice,
3048 d3d9_device_SetPaletteEntries,
3049 d3d9_device_GetPaletteEntries,
3050 d3d9_device_SetCurrentTexturePalette,
3051 d3d9_device_GetCurrentTexturePalette,
3052 d3d9_device_SetScissorRect,
3053 d3d9_device_GetScissorRect,
3054 d3d9_device_SetSoftwareVertexProcessing,
3055 d3d9_device_GetSoftwareVertexProcessing,
3056 d3d9_device_SetNPatchMode,
3057 d3d9_device_GetNPatchMode,
3058 d3d9_device_DrawPrimitive,
3059 d3d9_device_DrawIndexedPrimitive,
3060 d3d9_device_DrawPrimitiveUP,
3061 d3d9_device_DrawIndexedPrimitiveUP,
3062 d3d9_device_ProcessVertices,
3063 d3d9_device_CreateVertexDeclaration,
3064 d3d9_device_SetVertexDeclaration,
3065 d3d9_device_GetVertexDeclaration,
3068 d3d9_device_CreateVertexShader,
3069 d3d9_device_SetVertexShader,
3070 d3d9_device_GetVertexShader,
3071 d3d9_device_SetVertexShaderConstantF,
3072 d3d9_device_GetVertexShaderConstantF,
3073 d3d9_device_SetVertexShaderConstantI,
3074 d3d9_device_GetVertexShaderConstantI,
3075 d3d9_device_SetVertexShaderConstantB,
3076 d3d9_device_GetVertexShaderConstantB,
3077 d3d9_device_SetStreamSource,
3078 d3d9_device_GetStreamSource,
3079 d3d9_device_SetStreamSourceFreq,
3080 d3d9_device_GetStreamSourceFreq,
3081 d3d9_device_SetIndices,
3082 d3d9_device_GetIndices,
3083 d3d9_device_CreatePixelShader,
3084 d3d9_device_SetPixelShader,
3085 d3d9_device_GetPixelShader,
3086 d3d9_device_SetPixelShaderConstantF,
3087 d3d9_device_GetPixelShaderConstantF,
3088 d3d9_device_SetPixelShaderConstantI,
3089 d3d9_device_GetPixelShaderConstantI,
3090 d3d9_device_SetPixelShaderConstantB,
3091 d3d9_device_GetPixelShaderConstantB,
3092 d3d9_device_DrawRectPatch,
3093 d3d9_device_DrawTriPatch,
3094 d3d9_device_DeletePatch,
3095 d3d9_device_CreateQuery,
3096 /* IDirect3DDevice9Ex */
3097 d3d9_device_SetConvolutionMonoKernel,
3098 d3d9_device_ComposeRects,
3099 d3d9_device_PresentEx,
3100 d3d9_device_GetGPUThreadPriority,
3101 d3d9_device_SetGPUThreadPriority,
3102 d3d9_device_WaitForVBlank,
3103 d3d9_device_CheckResourceResidency,
3104 d3d9_device_SetMaximumFrameLatency,
3105 d3d9_device_GetMaximumFrameLatency,
3106 d3d9_device_CheckDeviceState,
3107 d3d9_device_CreateRenderTargetEx,
3108 d3d9_device_CreateOffscreenPlainSurfaceEx,
3109 d3d9_device_CreateDepthStencilSurfaceEx,
3110 d3d9_device_ResetEx,
3111 d3d9_device_GetDisplayModeEx,
3114 static inline struct d3d9_device *device_from_device_parent(struct wined3d_device_parent *device_parent)
3116 return CONTAINING_RECORD(device_parent, struct d3d9_device, device_parent);
3119 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
3120 struct wined3d_device *device)
3122 TRACE("device_parent %p, device %p.\n", device_parent, device);
3125 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
3127 TRACE("device_parent %p.\n", device_parent);
3130 static HRESULT CDECL device_parent_create_surface(struct wined3d_device_parent *device_parent,
3131 void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
3132 enum wined3d_pool pool, UINT level, enum wined3d_cubemap_face face, struct wined3d_surface **surface)
3134 struct d3d9_device *device = device_from_device_parent(device_parent);
3135 struct d3d9_surface *d3d_surface;
3136 BOOL lockable = TRUE;
3139 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
3140 "\tpool %#x, level %u, face %u, surface %p.\n",
3141 device_parent, container_parent, width, height, format, usage, pool, level, face, surface);
3143 if (pool == WINED3D_POOL_DEFAULT && !(usage & D3DUSAGE_DYNAMIC))
3146 hr = d3d9_device_create_surface(device, width, height,
3147 d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
3148 (IDirect3DSurface9 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
3151 WARN("Failed to create surface, hr %#x.\n", hr);
3155 *surface = d3d_surface->wined3d_surface;
3156 wined3d_surface_incref(*surface);
3158 d3d_surface->container = container_parent;
3159 IDirect3DDevice9Ex_Release(d3d_surface->parent_device);
3160 d3d_surface->parent_device = NULL;
3162 IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3163 d3d_surface->forwardReference = container_parent;
3168 static HRESULT CDECL device_parent_create_rendertarget(struct wined3d_device_parent *device_parent,
3169 void *container_parent, UINT width, UINT height, enum wined3d_format_id format,
3170 enum wined3d_multisample_type multisample_type, DWORD multisample_quality, BOOL lockable,
3171 struct wined3d_surface **surface)
3173 struct d3d9_device *device = device_from_device_parent(device_parent);
3174 struct d3d9_surface *d3d_surface;
3177 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3178 "\tmultisample_quality %u, lockable %u, surface %p.\n",
3179 device_parent, container_parent, width, height, format, multisample_type,
3180 multisample_quality, lockable, surface);
3182 hr = d3d9_device_CreateRenderTarget(&device->IDirect3DDevice9Ex_iface, width, height,
3183 d3dformat_from_wined3dformat(format), multisample_type, multisample_quality, lockable,
3184 (IDirect3DSurface9 **)&d3d_surface, NULL);
3187 WARN("Failed to create rendertarget, hr %#x.\n", hr);
3191 *surface = d3d_surface->wined3d_surface;
3192 wined3d_surface_incref(*surface);
3194 d3d_surface->container = container_parent;
3195 /* Implicit surfaces are created with an refcount of 0 */
3196 IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3201 static HRESULT CDECL device_parent_create_depth_stencil(struct wined3d_device_parent *device_parent,
3202 UINT width, UINT height, enum wined3d_format_id format, enum wined3d_multisample_type multisample_type,
3203 DWORD multisample_quality, BOOL discard, struct wined3d_surface **surface)
3205 struct d3d9_device *device = device_from_device_parent(device_parent);
3206 struct d3d9_surface *d3d_surface;
3209 TRACE("device_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3210 "\tmultisample_quality %u, discard %u, surface %p.\n",
3211 device_parent, width, height, format, multisample_type, multisample_quality, discard, surface);
3213 hr = d3d9_device_CreateDepthStencilSurface(&device->IDirect3DDevice9Ex_iface, width,
3214 height, d3dformat_from_wined3dformat(format), multisample_type, multisample_quality,
3215 discard, (IDirect3DSurface9 **)&d3d_surface, NULL);
3218 WARN("Failed to create depth/stencil surface, hr %#x.\n", hr);
3222 *surface = d3d_surface->wined3d_surface;
3223 wined3d_surface_incref(*surface);
3224 d3d_surface->container = (IUnknown *)&device->IDirect3DDevice9Ex_iface;
3225 /* Implicit surfaces are created with an refcount of 0 */
3226 IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3231 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
3232 void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
3233 enum wined3d_pool pool, DWORD usage, struct wined3d_volume **volume)
3235 struct d3d9_device *device = device_from_device_parent(device_parent);
3236 struct d3d9_volume *object;
3239 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
3240 "format %#x, pool %#x, usage %#x, volume %p\n",
3241 device_parent, container_parent, width, height, depth,
3242 format, pool, usage, volume);
3244 /* Allocate the storage for the device */
3245 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3248 FIXME("Allocation of memory failed\n");
3250 return D3DERR_OUTOFVIDEOMEMORY;
3253 hr = volume_init(object, device, width, height, depth, usage, format, pool);
3256 WARN("Failed to initialize volume, hr %#x.\n", hr);
3257 HeapFree(GetProcessHeap(), 0, object);
3261 *volume = object->wined3d_volume;
3262 wined3d_volume_incref(*volume);
3263 IDirect3DVolume9_Release(&object->IDirect3DVolume9_iface);
3265 object->container = container_parent;
3266 object->forwardReference = container_parent;
3268 TRACE("Created volume %p.\n", object);
3273 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
3274 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
3276 struct d3d9_device *device = device_from_device_parent(device_parent);
3277 D3DPRESENT_PARAMETERS local_parameters;
3278 struct d3d9_swapchain *d3d_swapchain;
3281 TRACE("device_parent %p, desc %p, swapchain %p\n", device_parent, desc, swapchain);
3283 /* Copy the presentation parameters */
3284 local_parameters.BackBufferWidth = desc->backbuffer_width;
3285 local_parameters.BackBufferHeight = desc->backbuffer_height;
3286 local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(desc->backbuffer_format);
3287 local_parameters.BackBufferCount = desc->backbuffer_count;
3288 local_parameters.MultiSampleType = desc->multisample_type;
3289 local_parameters.MultiSampleQuality = desc->multisample_quality;
3290 local_parameters.SwapEffect = desc->swap_effect;
3291 local_parameters.hDeviceWindow = desc->device_window;
3292 local_parameters.Windowed = desc->windowed;
3293 local_parameters.EnableAutoDepthStencil = desc->enable_auto_depth_stencil;
3294 local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(desc->auto_depth_stencil_format);
3295 local_parameters.Flags = desc->flags;
3296 local_parameters.FullScreen_RefreshRateInHz = desc->refresh_rate;
3297 local_parameters.PresentationInterval = desc->swap_interval;
3299 hr = d3d9_swapchain_create(device, &local_parameters, &d3d_swapchain);
3302 WARN("Failed to create swapchain, hr %#x.\n", hr);
3307 *swapchain = d3d_swapchain->wined3d_swapchain;
3308 wined3d_swapchain_incref(*swapchain);
3309 IDirect3DSwapChain9_Release(&d3d_swapchain->IDirect3DSwapChain9_iface);
3311 /* Copy back the presentation parameters */
3312 desc->backbuffer_width = local_parameters.BackBufferWidth;
3313 desc->backbuffer_height = local_parameters.BackBufferHeight;
3314 desc->backbuffer_format = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat);
3315 desc->backbuffer_count = local_parameters.BackBufferCount;
3316 desc->multisample_type = local_parameters.MultiSampleType;
3317 desc->multisample_quality = local_parameters.MultiSampleQuality;
3318 desc->swap_effect = local_parameters.SwapEffect;
3319 desc->device_window = local_parameters.hDeviceWindow;
3320 desc->windowed = local_parameters.Windowed;
3321 desc->enable_auto_depth_stencil = local_parameters.EnableAutoDepthStencil;
3322 desc->auto_depth_stencil_format = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat);
3323 desc->flags = local_parameters.Flags;
3324 desc->refresh_rate = local_parameters.FullScreen_RefreshRateInHz;
3325 desc->swap_interval = local_parameters.PresentationInterval;
3330 static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops =
3332 device_parent_wined3d_device_created,
3333 device_parent_mode_changed,
3334 device_parent_create_surface,
3335 device_parent_create_rendertarget,
3336 device_parent_create_depth_stencil,
3337 device_parent_create_volume,
3338 device_parent_create_swapchain,
3341 static void setup_fpu(void)
3343 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3345 __asm__ volatile ("fnstcw %0" : "=m" (cw));
3346 cw = (cw & ~0xf3f) | 0x3f;
3347 __asm__ volatile ("fldcw %0" : : "m" (cw));
3348 #elif defined(__i386__) && defined(_MSC_VER)
3351 cw = (cw & ~0xf3f) | 0x3f;
3354 FIXME("FPU setup not implemented for this platform.\n");
3358 HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wined3d *wined3d,
3359 UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags,
3360 D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode)
3362 struct wined3d_swapchain_desc *swapchain_desc;
3367 FIXME("Ignoring display mode.\n");
3369 device->IDirect3DDevice9Ex_iface.lpVtbl = &d3d9_device_vtbl;
3370 device->device_parent.ops = &d3d9_wined3d_device_parent_ops;
3371 device->refcount = 1;
3373 if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu();
3375 wined3d_mutex_lock();
3376 hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags, 4,
3377 &device->device_parent, &device->wined3d_device);
3380 WARN("Failed to create wined3d device, hr %#x.\n", hr);
3381 wined3d_mutex_unlock();
3385 if (flags & D3DCREATE_ADAPTERGROUP_DEVICE)
3389 wined3d_get_device_caps(wined3d, adapter, device_type, &caps);
3390 count = caps.NumberOfAdaptersInGroup;
3393 if (flags & D3DCREATE_MULTITHREADED)
3394 wined3d_device_set_multithreaded(device->wined3d_device);
3396 if (!parameters->Windowed)
3399 focus_window = parameters->hDeviceWindow;
3400 if (FAILED(hr = wined3d_device_acquire_focus_window(device->wined3d_device, focus_window)))
3402 ERR("Failed to acquire focus window, hr %#x.\n", hr);
3403 wined3d_device_decref(device->wined3d_device);
3404 wined3d_mutex_unlock();
3408 for (i = 0; i < count; ++i)
3410 HWND device_window = parameters[i].hDeviceWindow;
3412 if (!device_window) device_window = focus_window;
3413 wined3d_device_setup_fullscreen_window(device->wined3d_device, device_window,
3414 parameters[i].BackBufferWidth,
3415 parameters[i].BackBufferHeight);
3419 swapchain_desc = HeapAlloc(GetProcessHeap(), 0, sizeof(*swapchain_desc) * count);
3420 if (!swapchain_desc)
3422 ERR("Failed to allocate wined3d parameters.\n");
3423 wined3d_device_decref(device->wined3d_device);
3424 wined3d_mutex_unlock();
3425 return E_OUTOFMEMORY;
3428 for (i = 0; i < count; ++i)
3430 swapchain_desc[i].backbuffer_width = parameters[i].BackBufferWidth;
3431 swapchain_desc[i].backbuffer_height = parameters[i].BackBufferHeight;
3432 swapchain_desc[i].backbuffer_format = wined3dformat_from_d3dformat(parameters[i].BackBufferFormat);
3433 swapchain_desc[i].backbuffer_count = parameters[i].BackBufferCount;
3434 swapchain_desc[i].multisample_type = parameters[i].MultiSampleType;
3435 swapchain_desc[i].multisample_quality = parameters[i].MultiSampleQuality;
3436 swapchain_desc[i].swap_effect = parameters[i].SwapEffect;
3437 swapchain_desc[i].device_window = parameters[i].hDeviceWindow;
3438 swapchain_desc[i].windowed = parameters[i].Windowed;
3439 swapchain_desc[i].enable_auto_depth_stencil = parameters[i].EnableAutoDepthStencil;
3440 swapchain_desc[i].auto_depth_stencil_format =
3441 wined3dformat_from_d3dformat(parameters[i].AutoDepthStencilFormat);
3442 swapchain_desc[i].flags = parameters[i].Flags;
3443 swapchain_desc[i].refresh_rate = parameters[i].FullScreen_RefreshRateInHz;
3444 swapchain_desc[i].swap_interval = parameters[i].PresentationInterval;
3445 swapchain_desc[i].auto_restore_display_mode = TRUE;
3448 hr = wined3d_device_init_3d(device->wined3d_device, swapchain_desc);
3451 WARN("Failed to initialize 3D, hr %#x.\n", hr);
3452 wined3d_device_release_focus_window(device->wined3d_device);
3453 HeapFree(GetProcessHeap(), 0, swapchain_desc);
3454 wined3d_device_decref(device->wined3d_device);
3455 wined3d_mutex_unlock();
3459 wined3d_mutex_unlock();
3461 for (i = 0; i < count; ++i)
3463 parameters[i].BackBufferWidth = swapchain_desc[i].backbuffer_width;
3464 parameters[i].BackBufferHeight = swapchain_desc[i].backbuffer_height;
3465 parameters[i].BackBufferFormat = d3dformat_from_wined3dformat(swapchain_desc[i].backbuffer_format);
3466 parameters[i].BackBufferCount = swapchain_desc[i].backbuffer_count;
3467 parameters[i].MultiSampleType = swapchain_desc[i].multisample_type;
3468 parameters[i].MultiSampleQuality = swapchain_desc[i].multisample_quality;
3469 parameters[i].SwapEffect = swapchain_desc[i].swap_effect;
3470 parameters[i].hDeviceWindow = swapchain_desc[i].device_window;
3471 parameters[i].Windowed = swapchain_desc[i].windowed;
3472 parameters[i].EnableAutoDepthStencil = swapchain_desc[i].enable_auto_depth_stencil;
3473 parameters[i].AutoDepthStencilFormat =
3474 d3dformat_from_wined3dformat(swapchain_desc[i].auto_depth_stencil_format);
3475 parameters[i].Flags = swapchain_desc[i].flags;
3476 parameters[i].FullScreen_RefreshRateInHz = swapchain_desc[i].refresh_rate;
3477 parameters[i].PresentationInterval = swapchain_desc[i].swap_interval;
3479 HeapFree(GetProcessHeap(), 0, swapchain_desc);
3481 /* Initialize the converted declaration array. This creates a valid pointer
3482 * and when adding decls HeapReAlloc() can be used without further checking. */
3483 device->fvf_decls = HeapAlloc(GetProcessHeap(), 0, 0);
3484 if (!device->fvf_decls)
3486 ERR("Failed to allocate FVF vertex declaration map memory.\n");
3487 wined3d_mutex_lock();
3488 wined3d_device_uninit_3d(device->wined3d_device);
3489 wined3d_device_release_focus_window(device->wined3d_device);
3490 wined3d_device_decref(device->wined3d_device);
3491 wined3d_mutex_unlock();
3492 return E_OUTOFMEMORY;
3495 IDirect3D9Ex_AddRef(&parent->IDirect3D9Ex_iface);
3496 device->d3d_parent = parent;