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HEAD
d3dx9: Implement D3DXAssembleShaderFromFile.
[wine]
/
dlls
/
ddraw
/
Makefile.in
1
TOPSRCDIR = @top_srcdir@
2
TOPOBJDIR = ../..
3
SRCDIR = @srcdir@
4
VPATH = @srcdir@
5
MODULE = ddraw.dll
6
IMPORTLIB = ddraw
7
IMPORTS = dxguid uuid ole32 user32 gdi32 advapi32
8
9
C_SRCS = \
10
clipper.c \
11
ddraw.c \
12
device.c \
13
direct3d.c \
14
executebuffer.c \
15
gamma.c \
16
light.c \
17
main.c \
18
material.c \
19
palette.c \
20
parent.c \
21
regsvr.c \
22
surface.c \
23
texture.c \
24
utils.c \
25
vertexbuffer.c \
26
viewport.c
27
28
RC_SRCS = version.rc
29
30
@MAKE_DLL_RULES@