2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
28 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
30 BYTE *c = (BYTE *)&format;
32 /* Don't translate FOURCC formats */
33 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
37 case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
38 case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
39 case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
40 case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
41 case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
42 case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
43 case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
44 case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
45 case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
46 case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
47 case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
48 case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
49 case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
50 case WINED3DFMT_R8G8B8A8_UNORM: return D3DFMT_A8B8G8R8;
51 case WINED3DFMT_R8G8B8X8_UNORM: return D3DFMT_X8B8G8R8;
52 case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
53 case WINED3DFMT_B10G10R10A2_UNORM: return D3DFMT_A2R10G10B10;
54 case WINED3DFMT_R16G16B16A16_UNORM: return D3DFMT_A16B16G16R16;
55 case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
56 case WINED3DFMT_P8_UINT: return D3DFMT_P8;
57 case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
58 case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
59 case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
60 case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
61 case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
62 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
63 case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
64 case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
65 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
66 case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
67 case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
68 case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
69 case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
70 case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
71 case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
72 case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
73 case WINED3DFMT_L16_UNORM: return D3DFMT_L16;
74 case WINED3DFMT_D32_FLOAT: return D3DFMT_D32F_LOCKABLE;
75 case WINED3DFMT_S8_UINT_D24_FLOAT: return D3DFMT_D24FS8;
76 case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
77 case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
78 case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
79 case WINED3DFMT_R16G16B16A16_SNORM: return D3DFMT_Q16W16V16U16;
80 case WINED3DFMT_R16_FLOAT: return D3DFMT_R16F;
81 case WINED3DFMT_R16G16_FLOAT: return D3DFMT_G16R16F;
82 case WINED3DFMT_R16G16B16A16_FLOAT: return D3DFMT_A16B16G16R16F;
83 case WINED3DFMT_R32_FLOAT: return D3DFMT_R32F;
84 case WINED3DFMT_R32G32_FLOAT: return D3DFMT_G32R32F;
85 case WINED3DFMT_R32G32B32A32_FLOAT: return D3DFMT_A32B32G32R32F;
86 case WINED3DFMT_R8G8_SNORM_Cx: return D3DFMT_CxV8U8;
88 FIXME("Unhandled wined3d format %#x.\n", format);
89 return D3DFMT_UNKNOWN;
93 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
95 BYTE *c = (BYTE *)&format;
97 /* Don't translate FOURCC formats */
98 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
102 case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
103 case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
104 case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
105 case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
106 case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
107 case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
108 case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
109 case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
110 case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
111 case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
112 case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
113 case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
114 case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
115 case D3DFMT_A8B8G8R8: return WINED3DFMT_R8G8B8A8_UNORM;
116 case D3DFMT_X8B8G8R8: return WINED3DFMT_R8G8B8X8_UNORM;
117 case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
118 case D3DFMT_A2R10G10B10: return WINED3DFMT_B10G10R10A2_UNORM;
119 case D3DFMT_A16B16G16R16: return WINED3DFMT_R16G16B16A16_UNORM;
120 case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
121 case D3DFMT_P8: return WINED3DFMT_P8_UINT;
122 case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
123 case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
124 case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
125 case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
126 case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
127 case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
128 case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
129 case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
130 case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
131 case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
132 case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
133 case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
134 case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
135 case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
136 case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
137 case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
138 case D3DFMT_L16: return WINED3DFMT_L16_UNORM;
139 case D3DFMT_D32F_LOCKABLE: return WINED3DFMT_D32_FLOAT;
140 case D3DFMT_D24FS8: return WINED3DFMT_S8_UINT_D24_FLOAT;
141 case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
142 case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
143 case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
144 case D3DFMT_Q16W16V16U16: return WINED3DFMT_R16G16B16A16_SNORM;
145 case D3DFMT_R16F: return WINED3DFMT_R16_FLOAT;
146 case D3DFMT_G16R16F: return WINED3DFMT_R16G16_FLOAT;
147 case D3DFMT_A16B16G16R16F: return WINED3DFMT_R16G16B16A16_FLOAT;
148 case D3DFMT_R32F: return WINED3DFMT_R32_FLOAT;
149 case D3DFMT_G32R32F: return WINED3DFMT_R32G32_FLOAT;
150 case D3DFMT_A32B32G32R32F: return WINED3DFMT_R32G32B32A32_FLOAT;
151 case D3DFMT_CxV8U8: return WINED3DFMT_R8G8_SNORM_Cx;
153 FIXME("Unhandled D3DFORMAT %#x\n", format);
154 return WINED3DFMT_UNKNOWN;
158 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
160 switch(primitive_type)
162 case D3DPT_POINTLIST:
163 return primitive_count;
166 return primitive_count * 2;
168 case D3DPT_LINESTRIP:
169 return primitive_count + 1;
171 case D3DPT_TRIANGLELIST:
172 return primitive_count * 3;
174 case D3DPT_TRIANGLESTRIP:
175 case D3DPT_TRIANGLEFAN:
176 return primitive_count + 2;
179 FIXME("Unhandled primitive type %#x\n", primitive_type);
184 static inline IDirect3DDevice9Impl *impl_from_IDirect3DDevice9Ex(IDirect3DDevice9Ex *iface)
186 return CONTAINING_RECORD(iface, IDirect3DDevice9Impl, IDirect3DDevice9Ex_iface);
189 static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(IDirect3DDevice9Ex *iface, REFIID riid, void **out)
191 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
193 if (IsEqualGUID(riid, &IID_IDirect3DDevice9)
194 || IsEqualGUID(riid, &IID_IUnknown))
196 IDirect3DDevice9Ex_AddRef(iface);
201 if (IsEqualGUID(riid, &IID_IDirect3DDevice9Ex))
203 IDirect3DDevice9Impl *device = impl_from_IDirect3DDevice9Ex(iface);
205 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
206 * It doesn't matter with which function the device was created. */
207 if (!device->d3d_parent->extended)
209 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE.\n");
211 return E_NOINTERFACE;
214 IDirect3DDevice9Ex_AddRef(iface);
219 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
222 return E_NOINTERFACE;
225 static ULONG WINAPI IDirect3DDevice9Impl_AddRef(IDirect3DDevice9Ex *iface)
227 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
228 ULONG ref = InterlockedIncrement(&This->ref);
230 TRACE("%p increasing refcount to %u.\n", iface, ref);
235 static ULONG WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Release(IDirect3DDevice9Ex *iface)
237 IDirect3DDevice9Impl *device = impl_from_IDirect3DDevice9Ex(iface);
240 if (device->inDestruction)
243 ref = InterlockedDecrement(&device->ref);
245 TRACE("%p decreasing refcount to %u.\n", iface, ref);
250 device->inDestruction = TRUE;
252 wined3d_mutex_lock();
253 for (i = 0; i < device->fvf_decl_count; ++i)
255 wined3d_vertex_declaration_decref(device->fvf_decls[i].decl);
257 HeapFree(GetProcessHeap(), 0, device->fvf_decls);
259 wined3d_device_uninit_3d(device->wined3d_device);
260 wined3d_device_release_focus_window(device->wined3d_device);
261 wined3d_device_decref(device->wined3d_device);
262 wined3d_mutex_unlock();
264 IDirect3D9Ex_Release(&device->d3d_parent->IDirect3D9Ex_iface);
266 HeapFree(GetProcessHeap(), 0, device);
272 static HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(IDirect3DDevice9Ex *iface)
274 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
276 TRACE("iface %p.\n", iface);
280 TRACE("D3D9 device is marked not reset.\n");
281 return D3DERR_DEVICENOTRESET;
287 static UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(IDirect3DDevice9Ex *iface)
289 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
292 TRACE("iface %p.\n", iface);
294 wined3d_mutex_lock();
295 hr = wined3d_device_get_available_texture_mem(This->wined3d_device);
296 wined3d_mutex_unlock();
301 static HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedResources(IDirect3DDevice9Ex *iface)
303 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
305 TRACE("iface %p.\n", iface);
307 wined3d_mutex_lock();
308 wined3d_device_evict_managed_resources(This->wined3d_device);
309 wined3d_mutex_unlock();
314 static HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(IDirect3DDevice9Ex *iface,
317 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
319 TRACE("iface %p, d3d9 %p.\n", iface, ppD3D9);
321 if (NULL == ppD3D9) {
322 return D3DERR_INVALIDCALL;
325 return IDirect3D9Ex_QueryInterface(&This->d3d_parent->IDirect3D9Ex_iface,
326 &IID_IDirect3D9, (void **)ppD3D9);
329 static HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(IDirect3DDevice9Ex *iface, D3DCAPS9 *pCaps)
331 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
332 HRESULT hrc = D3D_OK;
333 WINED3DCAPS *pWineCaps;
335 TRACE("iface %p, caps %p.\n", iface, pCaps);
338 return D3DERR_INVALIDCALL;
340 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
341 if(pWineCaps == NULL){
342 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
345 memset(pCaps, 0, sizeof(*pCaps));
347 wined3d_mutex_lock();
348 hrc = wined3d_device_get_device_caps(This->wined3d_device, pWineCaps);
349 wined3d_mutex_unlock();
351 WINECAPSTOD3D9CAPS(pCaps, pWineCaps)
352 HeapFree(GetProcessHeap(), 0, pWineCaps);
354 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
355 pCaps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
359 TRACE("Returning %p %p\n", This, pCaps);
363 static HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(IDirect3DDevice9Ex *iface,
364 UINT iSwapChain, D3DDISPLAYMODE *pMode)
366 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
369 TRACE("iface %p, swapchain %u, mode %p.\n", iface, iSwapChain, pMode);
371 wined3d_mutex_lock();
372 hr = wined3d_device_get_display_mode(This->wined3d_device, iSwapChain, (struct wined3d_display_mode *)pMode);
373 wined3d_mutex_unlock();
375 if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
380 static HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(IDirect3DDevice9Ex *iface,
381 D3DDEVICE_CREATION_PARAMETERS *pParameters)
383 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
386 TRACE("iface %p, parameters %p.\n", iface, pParameters);
388 wined3d_mutex_lock();
389 hr = wined3d_device_get_creation_parameters(This->wined3d_device,
390 (struct wined3d_device_creation_parameters *)pParameters);
391 wined3d_mutex_unlock();
396 static HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(IDirect3DDevice9Ex *iface,
397 UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9 *pCursorBitmap)
399 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
400 IDirect3DSurface9Impl *pSurface = unsafe_impl_from_IDirect3DSurface9(pCursorBitmap);
403 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
404 iface, XHotSpot, YHotSpot, pCursorBitmap);
408 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
409 return D3DERR_INVALIDCALL;
412 wined3d_mutex_lock();
413 hr = wined3d_device_set_cursor_properties(This->wined3d_device, XHotSpot, YHotSpot, pSurface->wined3d_surface);
414 wined3d_mutex_unlock();
419 static void WINAPI IDirect3DDevice9Impl_SetCursorPosition(IDirect3DDevice9Ex *iface,
420 int XScreenSpace, int YScreenSpace, DWORD Flags)
422 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
424 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, XScreenSpace, YScreenSpace, Flags);
426 wined3d_mutex_lock();
427 wined3d_device_set_cursor_position(This->wined3d_device, XScreenSpace, YScreenSpace, Flags);
428 wined3d_mutex_unlock();
431 static BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(IDirect3DDevice9Ex *iface, BOOL bShow)
433 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
436 TRACE("iface %p, show %#x.\n", iface, bShow);
438 wined3d_mutex_lock();
439 ret = wined3d_device_show_cursor(This->wined3d_device, bShow);
440 wined3d_mutex_unlock();
445 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_CreateAdditionalSwapChain(IDirect3DDevice9Ex *iface,
446 D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain9 **swapchain)
448 IDirect3DDevice9Impl *device = impl_from_IDirect3DDevice9Ex(iface);
449 IDirect3DSwapChain9Impl *object;
452 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
453 iface, present_parameters, swapchain);
455 if (SUCCEEDED(hr = d3d9_swapchain_create(device, present_parameters, &object)))
456 *swapchain = &object->IDirect3DSwapChain9_iface;
461 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_GetSwapChain(IDirect3DDevice9Ex *iface,
462 UINT swapchain_idx, IDirect3DSwapChain9 **swapchain)
464 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
465 struct wined3d_swapchain *wined3d_swapchain = NULL;
468 TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface, swapchain_idx, swapchain);
470 wined3d_mutex_lock();
471 hr = wined3d_device_get_swapchain(This->wined3d_device, swapchain_idx, &wined3d_swapchain);
472 if (SUCCEEDED(hr) && wined3d_swapchain)
474 *swapchain = wined3d_swapchain_get_parent(wined3d_swapchain);
475 IDirect3DSwapChain9_AddRef(*swapchain);
476 wined3d_swapchain_decref(wined3d_swapchain);
482 wined3d_mutex_unlock();
487 static UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(IDirect3DDevice9Ex *iface)
489 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
492 TRACE("iface %p.\n", iface);
494 wined3d_mutex_lock();
495 count = wined3d_device_get_swapchain_count(This->wined3d_device);
496 wined3d_mutex_unlock();
501 static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource)
503 struct wined3d_resource_desc desc;
505 wined3d_resource_get_desc(resource, &desc);
506 if (desc.pool == WINED3D_POOL_DEFAULT)
508 IDirect3DSurface9 *surface;
510 if (desc.resource_type != WINED3D_RTYPE_SURFACE)
512 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource);
513 return D3DERR_INVALIDCALL;
516 surface = wined3d_resource_get_parent(resource);
518 IDirect3DSurface9_AddRef(surface);
519 if (IDirect3DSurface9_Release(surface))
521 WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface, resource);
522 return D3DERR_INVALIDCALL;
525 WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface, resource);
531 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Reset(IDirect3DDevice9Ex *iface,
532 D3DPRESENT_PARAMETERS *pPresentationParameters)
534 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
535 struct wined3d_swapchain_desc swapchain_desc;
538 TRACE("iface %p, present_parameters %p.\n", iface, pPresentationParameters);
540 /* Reset states that hold a COM object. WineD3D holds an internal reference to set objects, because
541 * such objects can still be used for rendering after their external d3d9 object has been destroyed.
542 * These objects must not be enumerated. Unsetting them tells WineD3D that the application will not
543 * make use of the hidden reference and destroys the objects.
545 * Unsetting them is no problem, because the states are supposed to be reset anyway. If the validation
546 * below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls
548 wined3d_mutex_lock();
550 swapchain_desc.backbuffer_width = pPresentationParameters->BackBufferWidth;
551 swapchain_desc.backbuffer_height = pPresentationParameters->BackBufferHeight;
552 swapchain_desc.backbuffer_format = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
553 swapchain_desc.backbuffer_count = pPresentationParameters->BackBufferCount;
554 swapchain_desc.multisample_type = pPresentationParameters->MultiSampleType;
555 swapchain_desc.multisample_quality = pPresentationParameters->MultiSampleQuality;
556 swapchain_desc.swap_effect = pPresentationParameters->SwapEffect;
557 swapchain_desc.device_window = pPresentationParameters->hDeviceWindow;
558 swapchain_desc.windowed = pPresentationParameters->Windowed;
559 swapchain_desc.enable_auto_depth_stencil = pPresentationParameters->EnableAutoDepthStencil;
560 swapchain_desc.auto_depth_stencil_format = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
561 swapchain_desc.flags = pPresentationParameters->Flags;
562 swapchain_desc.refresh_rate = pPresentationParameters->FullScreen_RefreshRateInHz;
563 swapchain_desc.swap_interval = pPresentationParameters->PresentationInterval;
564 swapchain_desc.auto_restore_display_mode = TRUE;
566 hr = wined3d_device_reset(This->wined3d_device, &swapchain_desc, reset_enum_callback);
568 This->notreset = TRUE;
570 This->notreset = FALSE;
572 wined3d_mutex_unlock();
577 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Present(IDirect3DDevice9Ex *iface,
578 const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride,
579 const RGNDATA *pDirtyRegion)
581 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
584 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
585 iface, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
587 wined3d_mutex_lock();
588 hr = wined3d_device_present(This->wined3d_device, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
589 wined3d_mutex_unlock();
594 static HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(IDirect3DDevice9Ex *iface,
595 UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer)
597 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
598 struct wined3d_surface *wined3d_surface = NULL;
601 TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
602 iface, iSwapChain, BackBuffer, Type, ppBackBuffer);
604 wined3d_mutex_lock();
605 hr = wined3d_device_get_back_buffer(This->wined3d_device, iSwapChain,
606 BackBuffer, (enum wined3d_backbuffer_type)Type, &wined3d_surface);
607 if (SUCCEEDED(hr) && wined3d_surface && ppBackBuffer)
609 *ppBackBuffer = wined3d_surface_get_parent(wined3d_surface);
610 IDirect3DSurface9_AddRef(*ppBackBuffer);
611 wined3d_surface_decref(wined3d_surface);
613 wined3d_mutex_unlock();
617 static HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(IDirect3DDevice9Ex *iface,
618 UINT iSwapChain, D3DRASTER_STATUS *pRasterStatus)
620 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
623 TRACE("iface %p, swapchain %u, raster_status %p.\n", iface, iSwapChain, pRasterStatus);
625 wined3d_mutex_lock();
626 hr = wined3d_device_get_raster_status(This->wined3d_device,
627 iSwapChain, (struct wined3d_raster_status *)pRasterStatus);
628 wined3d_mutex_unlock();
633 static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(IDirect3DDevice9Ex *iface,
636 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
639 TRACE("iface %p, enable %#x.\n", iface, bEnableDialogs);
641 wined3d_mutex_lock();
642 hr = wined3d_device_set_dialog_box_mode(This->wined3d_device, bEnableDialogs);
643 wined3d_mutex_unlock();
648 static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(IDirect3DDevice9Ex *iface, UINT iSwapChain,
649 DWORD Flags, const D3DGAMMARAMP *pRamp)
651 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
653 TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface, iSwapChain, Flags, pRamp);
655 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
656 wined3d_mutex_lock();
657 wined3d_device_set_gamma_ramp(This->wined3d_device, iSwapChain, Flags, (const struct wined3d_gamma_ramp *)pRamp);
658 wined3d_mutex_unlock();
661 static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(IDirect3DDevice9Ex *iface, UINT iSwapChain,
664 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
666 TRACE("iface %p, swapchain %u, ramp %p.\n", iface, iSwapChain, pRamp);
668 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
669 wined3d_mutex_lock();
670 wined3d_device_get_gamma_ramp(This->wined3d_device, iSwapChain, (struct wined3d_gamma_ramp *)pRamp);
671 wined3d_mutex_unlock();
674 static HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(IDirect3DDevice9Ex *iface,
675 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
676 D3DPOOL pool, IDirect3DTexture9 **texture, HANDLE *shared_handle)
678 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
679 struct d3d9_texture *object;
680 BOOL set_mem = FALSE;
683 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
684 iface, width, height, levels, usage, format, pool, texture, shared_handle);
688 if (pool == D3DPOOL_SYSTEMMEM)
691 return D3DERR_INVALIDCALL;
695 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
698 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
701 ERR("Failed to allocate texture memory.\n");
702 return D3DERR_OUTOFVIDEOMEMORY;
705 hr = texture_init(object, This, width, height, levels, usage, format, pool);
708 WARN("Failed to initialize texture, hr %#x.\n", hr);
709 HeapFree(GetProcessHeap(), 0, object);
715 struct wined3d_resource *resource;
716 IDirect3DSurface9Impl *surface;
718 resource = wined3d_texture_get_sub_resource(object->wined3d_texture, 0);
719 surface = wined3d_resource_get_parent(resource);
720 wined3d_surface_set_mem(surface->wined3d_surface, *shared_handle);
723 TRACE("Created texture %p.\n", object);
724 *texture = (IDirect3DTexture9 *)&object->IDirect3DBaseTexture9_iface;
729 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(IDirect3DDevice9Ex *iface,
730 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
731 D3DPOOL pool, IDirect3DVolumeTexture9 **texture, HANDLE *shared_handle)
733 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
734 struct d3d9_texture *object;
737 TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
738 iface, width, height, depth, levels);
739 TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
740 usage, format, pool, texture, shared_handle);
743 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
745 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
748 ERR("Failed to allocate volume texture memory.\n");
749 return D3DERR_OUTOFVIDEOMEMORY;
752 hr = volumetexture_init(object, This, width, height, depth, levels, usage, format, pool);
755 WARN("Failed to initialize volume texture, hr %#x.\n", hr);
756 HeapFree(GetProcessHeap(), 0, object);
760 TRACE("Created volume texture %p.\n", object);
761 *texture = (IDirect3DVolumeTexture9 *)&object->IDirect3DBaseTexture9_iface;
766 static HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(IDirect3DDevice9Ex *iface,
767 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool,
768 IDirect3DCubeTexture9 **texture, HANDLE *shared_handle)
770 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
771 struct d3d9_texture *object;
774 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
775 iface, edge_length, levels, usage, format, pool, texture, shared_handle);
778 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
780 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
783 ERR("Failed to allocate cube texture memory.\n");
784 return D3DERR_OUTOFVIDEOMEMORY;
787 hr = cubetexture_init(object, This, edge_length, levels, usage, format, pool);
790 WARN("Failed to initialize cube texture, hr %#x.\n", hr);
791 HeapFree(GetProcessHeap(), 0, object);
795 TRACE("Created cube texture %p.\n", object);
796 *texture = (IDirect3DCubeTexture9 *)&object->IDirect3DBaseTexture9_iface;
801 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(IDirect3DDevice9Ex *iface, UINT size,
802 DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer9 **buffer,
803 HANDLE *shared_handle)
805 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
806 IDirect3DVertexBuffer9Impl *object;
809 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
810 iface, size, usage, fvf, pool, buffer, shared_handle);
813 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
815 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
818 ERR("Failed to allocate buffer memory.\n");
819 return D3DERR_OUTOFVIDEOMEMORY;
822 hr = vertexbuffer_init(object, This, size, usage, fvf, pool);
825 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
826 HeapFree(GetProcessHeap(), 0, object);
830 TRACE("Created vertex buffer %p.\n", object);
831 *buffer = &object->IDirect3DVertexBuffer9_iface;
836 static HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(IDirect3DDevice9Ex *iface, UINT size,
837 DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **buffer,
838 HANDLE *shared_handle)
840 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
841 IDirect3DIndexBuffer9Impl *object;
844 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
845 iface, size, usage, format, pool, buffer, shared_handle);
848 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
850 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
853 ERR("Failed to allocate buffer memory.\n");
854 return D3DERR_OUTOFVIDEOMEMORY;
857 hr = indexbuffer_init(object, This, size, usage, format, pool);
860 WARN("Failed to initialize index buffer, hr %#x.\n", hr);
861 HeapFree(GetProcessHeap(), 0, object);
865 TRACE("Created index buffer %p.\n", object);
866 *buffer = &object->IDirect3DIndexBuffer9_iface;
871 static HRESULT IDirect3DDevice9Impl_CreateSurface(IDirect3DDevice9Impl *device, UINT Width,
872 UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level,
873 IDirect3DSurface9 **ppSurface, UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample,
874 DWORD MultisampleQuality)
876 IDirect3DSurface9Impl *object;
879 TRACE("device %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p.\n"
880 "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
881 device, Width, Height, Format, Lockable, Discard, Level, ppSurface, Usage, Pool,
882 MultiSample, MultisampleQuality);
884 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
887 FIXME("Failed to allocate surface memory.\n");
888 return D3DERR_OUTOFVIDEOMEMORY;
891 hr = surface_init(object, device, Width, Height, Format, Lockable, Discard, Level, Usage, Pool,
892 MultiSample, MultisampleQuality);
895 WARN("Failed to initialize surface, hr %#x.\n", hr);
896 HeapFree(GetProcessHeap(), 0, object);
900 TRACE("Created surface %p.\n", object);
901 *ppSurface = &object->IDirect3DSurface9_iface;
906 static HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(IDirect3DDevice9Ex *iface, UINT Width,
907 UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality,
908 BOOL Lockable, IDirect3DSurface9 **ppSurface, HANDLE *shared_handle)
910 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
913 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
914 "lockable %#x, surface %p, shared_handle %p.\n",
915 iface, Width, Height, Format, MultiSample, MultisampleQuality,
916 Lockable, ppSurface, shared_handle);
919 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
921 hr = IDirect3DDevice9Impl_CreateSurface(This, Width, Height, Format, Lockable,
922 FALSE /* Discard */, 0 /* Level */, ppSurface, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT,
923 MultiSample, MultisampleQuality);
928 static HRESULT WINAPI IDirect3DDevice9Impl_CreateDepthStencilSurface(IDirect3DDevice9Ex *iface,
929 UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
930 DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface,
931 HANDLE *shared_handle)
933 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
936 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
937 "discard %#x, surface %p, shared_handle %p.\n",
938 iface, Width, Height, Format, MultiSample, MultisampleQuality,
939 Discard, ppSurface, shared_handle);
942 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
944 hr = IDirect3DDevice9Impl_CreateSurface(This, Width, Height, Format, TRUE /* Lockable */,
945 Discard, 0 /* Level */, ppSurface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, MultiSample,
952 static HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(IDirect3DDevice9Ex *iface,
953 IDirect3DSurface9 *pSourceSurface, const RECT *pSourceRect,
954 IDirect3DSurface9 *pDestinationSurface, const POINT *pDestPoint)
956 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
957 IDirect3DSurface9Impl *src = unsafe_impl_from_IDirect3DSurface9(pSourceSurface);
958 IDirect3DSurface9Impl *dst = unsafe_impl_from_IDirect3DSurface9(pDestinationSurface);
961 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
962 iface, pSourceSurface, pSourceRect, pDestinationSurface, pDestPoint);
964 wined3d_mutex_lock();
965 hr = wined3d_device_update_surface(This->wined3d_device, src->wined3d_surface, pSourceRect,
966 dst->wined3d_surface, pDestPoint);
967 wined3d_mutex_unlock();
972 static HRESULT WINAPI IDirect3DDevice9Impl_UpdateTexture(IDirect3DDevice9Ex *iface,
973 IDirect3DBaseTexture9 *src_texture, IDirect3DBaseTexture9 *dst_texture)
975 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
978 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture);
980 wined3d_mutex_lock();
981 hr = wined3d_device_update_texture(This->wined3d_device,
982 ((IDirect3DBaseTexture9Impl *)src_texture)->wined3d_texture,
983 ((IDirect3DBaseTexture9Impl *)dst_texture)->wined3d_texture);
984 wined3d_mutex_unlock();
989 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(IDirect3DDevice9Ex *iface,
990 IDirect3DSurface9 *pRenderTarget, IDirect3DSurface9 *pDestSurface)
992 IDirect3DSurface9Impl *renderTarget = unsafe_impl_from_IDirect3DSurface9(pRenderTarget);
993 IDirect3DSurface9Impl *destSurface = unsafe_impl_from_IDirect3DSurface9(pDestSurface);
996 TRACE("iface %p, render_target %p, dst_surface %p.\n", iface, pRenderTarget, pDestSurface);
998 wined3d_mutex_lock();
999 hr = wined3d_surface_get_render_target_data(destSurface->wined3d_surface, renderTarget->wined3d_surface);
1000 wined3d_mutex_unlock();
1005 static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(IDirect3DDevice9Ex *iface,
1006 UINT iSwapChain, IDirect3DSurface9 *pDestSurface)
1008 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1009 IDirect3DSurface9Impl *destSurface = unsafe_impl_from_IDirect3DSurface9(pDestSurface);
1012 TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface, iSwapChain, pDestSurface);
1014 wined3d_mutex_lock();
1015 hr = wined3d_device_get_front_buffer_data(This->wined3d_device, iSwapChain, destSurface->wined3d_surface);
1016 wined3d_mutex_unlock();
1021 static HRESULT WINAPI IDirect3DDevice9Impl_StretchRect(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *src_surface,
1022 const RECT *src_rect, IDirect3DSurface9 *dst_surface, const RECT *dst_rect, D3DTEXTUREFILTERTYPE filter)
1024 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1025 IDirect3DSurface9Impl *src = unsafe_impl_from_IDirect3DSurface9(src_surface);
1026 IDirect3DSurface9Impl *dst = unsafe_impl_from_IDirect3DSurface9(dst_surface);
1027 HRESULT hr = D3DERR_INVALIDCALL;
1028 struct wined3d_resource_desc src_desc, dst_desc;
1029 struct wined3d_resource *wined3d_resource;
1031 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
1032 iface, src_surface, src_rect, dst_surface, dst_rect, filter);
1034 wined3d_mutex_lock();
1035 wined3d_resource = wined3d_surface_get_resource(dst->wined3d_surface);
1036 wined3d_resource_get_desc(wined3d_resource, &dst_desc);
1038 wined3d_resource = wined3d_surface_get_resource(src->wined3d_surface);
1039 wined3d_resource_get_desc(wined3d_resource, &src_desc);
1041 if (src_desc.usage & WINED3DUSAGE_DEPTHSTENCIL)
1045 WARN("Rejecting depth / stencil blit while in scene.\n");
1051 if (src_rect->left || src_rect->top || src_rect->right != src_desc.width
1052 || src_rect->bottom != src_desc.height)
1054 WARN("Rejecting depth / stencil blit with invalid source rect %s.\n",
1055 wine_dbgstr_rect(src_rect));
1061 if (dst_rect->left || dst_rect->top || dst_rect->right != dst_desc.width
1062 || dst_rect->bottom != dst_desc.height)
1064 WARN("Rejecting depth / stencil blit with invalid destination rect %s.\n",
1065 wine_dbgstr_rect(dst_rect));
1069 if (src_desc.width != dst_desc.width || src_desc.height != dst_desc.height)
1071 WARN("Rejecting depth / stencil blit with mismatched surface sizes.\n");
1076 hr = wined3d_surface_blt(dst->wined3d_surface, dst_rect, src->wined3d_surface, src_rect, 0, NULL, filter);
1077 if (hr == WINEDDERR_INVALIDRECT)
1078 hr = D3DERR_INVALIDCALL;
1081 wined3d_mutex_unlock();
1085 static HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(IDirect3DDevice9Ex *iface,
1086 IDirect3DSurface9 *pSurface, const RECT *pRect, D3DCOLOR color)
1088 const struct wined3d_color c =
1090 ((color >> 16) & 0xff) / 255.0f,
1091 ((color >> 8) & 0xff) / 255.0f,
1092 (color & 0xff) / 255.0f,
1093 ((color >> 24) & 0xff) / 255.0f,
1095 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1096 IDirect3DSurface9Impl *surface = unsafe_impl_from_IDirect3DSurface9(pSurface);
1097 struct wined3d_resource *wined3d_resource;
1098 struct wined3d_resource_desc desc;
1101 TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface, pSurface, pRect, color);
1103 wined3d_mutex_lock();
1105 wined3d_resource = wined3d_surface_get_resource(surface->wined3d_surface);
1106 wined3d_resource_get_desc(wined3d_resource, &desc);
1108 /* This method is only allowed with surfaces that are render targets, or
1109 * offscreen plain surfaces in D3DPOOL_DEFAULT. */
1110 if (!(desc.usage & WINED3DUSAGE_RENDERTARGET) && desc.pool != WINED3D_POOL_DEFAULT)
1112 wined3d_mutex_unlock();
1113 WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
1114 return D3DERR_INVALIDCALL;
1117 /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
1118 hr = wined3d_device_color_fill(This->wined3d_device, surface->wined3d_surface, pRect, &c);
1120 wined3d_mutex_unlock();
1125 static HRESULT WINAPI IDirect3DDevice9Impl_CreateOffscreenPlainSurface(IDirect3DDevice9Ex *iface,
1126 UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface,
1127 HANDLE *shared_handle)
1129 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1132 TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1133 iface, Width, Height, Format, Pool, ppSurface, shared_handle);
1136 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
1138 if (Pool == D3DPOOL_MANAGED)
1140 FIXME("Attempting to create a managed offscreen plain surface\n");
1141 return D3DERR_INVALIDCALL;
1144 'Off-screen plain surfaces are always lockable, regardless of their pool types.'
1146 D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
1147 Why, their always lockable?
1148 should I change the usage to dynamic?
1150 hr = IDirect3DDevice9Impl_CreateSurface(This, Width, Height, Format, TRUE /* Lockable */,
1151 FALSE /* Discard */, 0 /* Level */, ppSurface, 0 /* Usage (undefined/none) */,
1152 Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
1157 /* TODO: move to wineD3D */
1158 static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(IDirect3DDevice9Ex *iface,
1159 DWORD RenderTargetIndex, IDirect3DSurface9 *pRenderTarget)
1161 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1162 IDirect3DSurface9Impl *pSurface = unsafe_impl_from_IDirect3DSurface9(pRenderTarget);
1165 TRACE("iface %p, idx %u, surface %p.\n", iface, RenderTargetIndex, pRenderTarget);
1167 if (RenderTargetIndex >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1169 WARN("Invalid index %u specified.\n", RenderTargetIndex);
1170 return D3DERR_INVALIDCALL;
1173 wined3d_mutex_lock();
1174 hr = wined3d_device_set_render_target(This->wined3d_device, RenderTargetIndex,
1175 pSurface ? pSurface->wined3d_surface : NULL, TRUE);
1176 wined3d_mutex_unlock();
1181 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(IDirect3DDevice9Ex *iface,
1182 DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget)
1184 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1185 struct wined3d_surface *wined3d_surface;
1188 TRACE("iface %p, idx %u, surface %p.\n", iface, RenderTargetIndex, ppRenderTarget);
1190 if (ppRenderTarget == NULL) {
1191 return D3DERR_INVALIDCALL;
1194 if (RenderTargetIndex >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1196 WARN("Invalid index %u specified.\n", RenderTargetIndex);
1197 return D3DERR_INVALIDCALL;
1200 wined3d_mutex_lock();
1201 hr = wined3d_device_get_render_target(This->wined3d_device, RenderTargetIndex, &wined3d_surface);
1204 *ppRenderTarget = wined3d_surface_get_parent(wined3d_surface);
1205 IDirect3DSurface9_AddRef(*ppRenderTarget);
1206 wined3d_surface_decref(wined3d_surface);
1210 if (hr != WINED3DERR_NOTFOUND)
1211 WARN("Failed to get render target %u, hr %#x.\n", RenderTargetIndex, hr);
1212 *ppRenderTarget = NULL;
1214 wined3d_mutex_unlock();
1219 static HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(IDirect3DDevice9Ex *iface,
1220 IDirect3DSurface9 *pZStencilSurface)
1222 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1223 IDirect3DSurface9Impl *pSurface = unsafe_impl_from_IDirect3DSurface9(pZStencilSurface);
1226 TRACE("iface %p, depth_stencil %p.\n", iface, pZStencilSurface);
1228 wined3d_mutex_lock();
1229 hr = wined3d_device_set_depth_stencil(This->wined3d_device, pSurface ? pSurface->wined3d_surface : NULL);
1230 wined3d_mutex_unlock();
1235 static HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(IDirect3DDevice9Ex *iface,
1236 IDirect3DSurface9 **ppZStencilSurface)
1238 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1239 struct wined3d_surface *wined3d_surface;
1242 TRACE("iface %p, depth_stencil %p.\n", iface, ppZStencilSurface);
1244 if(ppZStencilSurface == NULL){
1245 return D3DERR_INVALIDCALL;
1248 wined3d_mutex_lock();
1249 hr = wined3d_device_get_depth_stencil(This->wined3d_device, &wined3d_surface);
1252 *ppZStencilSurface = wined3d_surface_get_parent(wined3d_surface);
1253 IDirect3DSurface9_AddRef(*ppZStencilSurface);
1254 wined3d_surface_decref(wined3d_surface);
1258 if (hr != WINED3DERR_NOTFOUND)
1259 WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
1260 *ppZStencilSurface = NULL;
1262 wined3d_mutex_unlock();
1267 static HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(IDirect3DDevice9Ex *iface)
1269 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1272 TRACE("iface %p.\n", iface);
1274 wined3d_mutex_lock();
1275 hr = wined3d_device_begin_scene(This->wined3d_device);
1276 if (SUCCEEDED(hr)) This->in_scene = TRUE;
1277 wined3d_mutex_unlock();
1282 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_EndScene(IDirect3DDevice9Ex *iface)
1284 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1287 TRACE("iface %p.\n", iface);
1289 wined3d_mutex_lock();
1290 hr = wined3d_device_end_scene(This->wined3d_device);
1291 if (SUCCEEDED(hr)) This->in_scene = FALSE;
1292 wined3d_mutex_unlock();
1297 static HRESULT WINAPI IDirect3DDevice9Impl_Clear(IDirect3DDevice9Ex *iface, DWORD rect_count,
1298 const D3DRECT *rects, DWORD flags, D3DCOLOR color, float z, DWORD stencil)
1300 const struct wined3d_color c =
1302 ((color >> 16) & 0xff) / 255.0f,
1303 ((color >> 8) & 0xff) / 255.0f,
1304 (color & 0xff) / 255.0f,
1305 ((color >> 24) & 0xff) / 255.0f,
1307 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1310 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1311 iface, rect_count, rects, flags, color, z, stencil);
1313 wined3d_mutex_lock();
1314 hr = wined3d_device_clear(This->wined3d_device, rect_count, (const RECT *)rects, flags, &c, z, stencil);
1315 wined3d_mutex_unlock();
1320 static HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(IDirect3DDevice9Ex *iface,
1321 D3DTRANSFORMSTATETYPE State, const D3DMATRIX *lpMatrix)
1323 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1326 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, lpMatrix);
1328 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1329 wined3d_mutex_lock();
1330 hr = wined3d_device_set_transform(This->wined3d_device, State, (const struct wined3d_matrix *)lpMatrix);
1331 wined3d_mutex_unlock();
1336 static HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(IDirect3DDevice9Ex *iface,
1337 D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMatrix)
1339 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1342 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1344 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1345 wined3d_mutex_lock();
1346 hr = wined3d_device_get_transform(This->wined3d_device, State, (struct wined3d_matrix *)pMatrix);
1347 wined3d_mutex_unlock();
1352 static HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(IDirect3DDevice9Ex *iface,
1353 D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix)
1355 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1358 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1360 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1361 wined3d_mutex_lock();
1362 hr = wined3d_device_multiply_transform(This->wined3d_device, State, (const struct wined3d_matrix *)pMatrix);
1363 wined3d_mutex_unlock();
1368 static HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(IDirect3DDevice9Ex *iface,
1369 const D3DVIEWPORT9 *pViewport)
1371 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1374 TRACE("iface %p, viewport %p.\n", iface, pViewport);
1376 /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1377 wined3d_mutex_lock();
1378 hr = wined3d_device_set_viewport(This->wined3d_device, (const struct wined3d_viewport *)pViewport);
1379 wined3d_mutex_unlock();
1384 static HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(IDirect3DDevice9Ex *iface,
1385 D3DVIEWPORT9 *pViewport)
1387 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1390 TRACE("iface %p, viewport %p.\n", iface, pViewport);
1392 /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1393 wined3d_mutex_lock();
1394 hr = wined3d_device_get_viewport(This->wined3d_device, (struct wined3d_viewport *)pViewport);
1395 wined3d_mutex_unlock();
1400 static HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(IDirect3DDevice9Ex *iface,
1401 const D3DMATERIAL9 *pMaterial)
1403 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1406 TRACE("iface %p, material %p.\n", iface, pMaterial);
1408 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1409 wined3d_mutex_lock();
1410 hr = wined3d_device_set_material(This->wined3d_device, (const struct wined3d_material *)pMaterial);
1411 wined3d_mutex_unlock();
1416 static HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(IDirect3DDevice9Ex *iface,
1417 D3DMATERIAL9 *pMaterial)
1419 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1422 TRACE("iface %p, material %p.\n", iface, pMaterial);
1424 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1425 wined3d_mutex_lock();
1426 hr = wined3d_device_get_material(This->wined3d_device, (struct wined3d_material *)pMaterial);
1427 wined3d_mutex_unlock();
1432 static HRESULT WINAPI IDirect3DDevice9Impl_SetLight(IDirect3DDevice9Ex *iface, DWORD Index,
1433 const D3DLIGHT9 *pLight)
1435 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1438 TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1440 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1441 wined3d_mutex_lock();
1442 hr = wined3d_device_set_light(This->wined3d_device, Index, (const struct wined3d_light *)pLight);
1443 wined3d_mutex_unlock();
1448 static HRESULT WINAPI IDirect3DDevice9Impl_GetLight(IDirect3DDevice9Ex *iface, DWORD Index,
1451 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1454 TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1456 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1457 wined3d_mutex_lock();
1458 hr = wined3d_device_get_light(This->wined3d_device, Index, (struct wined3d_light *)pLight);
1459 wined3d_mutex_unlock();
1464 static HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(IDirect3DDevice9Ex *iface, DWORD Index,
1467 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1470 TRACE("iface %p, index %u, enable %#x.\n", iface, Index, Enable);
1472 wined3d_mutex_lock();
1473 hr = wined3d_device_set_light_enable(This->wined3d_device, Index, Enable);
1474 wined3d_mutex_unlock();
1479 static HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(IDirect3DDevice9Ex *iface, DWORD Index,
1482 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1485 TRACE("iface %p, index %u, enable %p.\n", iface, Index, pEnable);
1487 wined3d_mutex_lock();
1488 hr = wined3d_device_get_light_enable(This->wined3d_device, Index, pEnable);
1489 wined3d_mutex_unlock();
1494 static HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(IDirect3DDevice9Ex *iface, DWORD Index,
1495 const float *pPlane)
1497 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1500 TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1502 wined3d_mutex_lock();
1503 hr = wined3d_device_set_clip_plane(This->wined3d_device, Index, pPlane);
1504 wined3d_mutex_unlock();
1509 static HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(IDirect3DDevice9Ex *iface, DWORD Index,
1512 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1515 TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1517 wined3d_mutex_lock();
1518 hr = wined3d_device_get_clip_plane(This->wined3d_device, Index, pPlane);
1519 wined3d_mutex_unlock();
1524 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_SetRenderState(IDirect3DDevice9Ex *iface,
1525 D3DRENDERSTATETYPE State, DWORD Value)
1527 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1530 TRACE("iface %p, state %#x, value %#x.\n", iface, State, Value);
1532 wined3d_mutex_lock();
1533 hr = wined3d_device_set_render_state(This->wined3d_device, State, Value);
1534 wined3d_mutex_unlock();
1539 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(IDirect3DDevice9Ex *iface,
1540 D3DRENDERSTATETYPE State, DWORD *pValue)
1542 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1545 TRACE("iface %p, state %#x, value %p.\n", iface, State, pValue);
1547 wined3d_mutex_lock();
1548 hr = wined3d_device_get_render_state(This->wined3d_device, State, pValue);
1549 wined3d_mutex_unlock();
1554 static HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(IDirect3DDevice9Ex *iface,
1555 D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateblock)
1557 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1558 IDirect3DStateBlock9Impl *object;
1561 TRACE("iface %p, type %#x, stateblock %p.\n", iface, type, stateblock);
1563 if (type != D3DSBT_ALL && type != D3DSBT_PIXELSTATE && type != D3DSBT_VERTEXSTATE)
1565 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
1566 return D3DERR_INVALIDCALL;
1569 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1572 ERR("Failed to allocate stateblock memory.\n");
1573 return E_OUTOFMEMORY;
1576 hr = stateblock_init(object, This, type, NULL);
1579 WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1580 HeapFree(GetProcessHeap(), 0, object);
1584 TRACE("Created stateblock %p.\n", object);
1585 *stateblock = &object->IDirect3DStateBlock9_iface;
1590 static HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(IDirect3DDevice9Ex *iface)
1592 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1595 TRACE("iface %p.\n", iface);
1597 wined3d_mutex_lock();
1598 hr = wined3d_device_begin_stateblock(This->wined3d_device);
1599 wined3d_mutex_unlock();
1604 static HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(IDirect3DDevice9Ex *iface,
1605 IDirect3DStateBlock9 **stateblock)
1607 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1608 struct wined3d_stateblock *wined3d_stateblock;
1609 IDirect3DStateBlock9Impl *object;
1612 TRACE("iface %p, stateblock %p.\n", iface, stateblock);
1614 wined3d_mutex_lock();
1615 hr = wined3d_device_end_stateblock(This->wined3d_device, &wined3d_stateblock);
1616 wined3d_mutex_unlock();
1619 WARN("IWineD3DDevice_EndStateBlock() failed, hr %#x.\n", hr);
1623 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1626 ERR("Failed to allocate stateblock memory.\n");
1627 wined3d_mutex_lock();
1628 wined3d_stateblock_decref(wined3d_stateblock);
1629 wined3d_mutex_unlock();
1630 return E_OUTOFMEMORY;
1633 hr = stateblock_init(object, This, 0, wined3d_stateblock);
1636 WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1637 wined3d_mutex_lock();
1638 wined3d_stateblock_decref(wined3d_stateblock);
1639 wined3d_mutex_unlock();
1640 HeapFree(GetProcessHeap(), 0, object);
1644 TRACE("Created stateblock %p.\n", object);
1645 *stateblock = &object->IDirect3DStateBlock9_iface;
1650 static HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(IDirect3DDevice9Ex *iface,
1651 const D3DCLIPSTATUS9 *pClipStatus)
1653 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1656 TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1658 wined3d_mutex_lock();
1659 hr = wined3d_device_set_clip_status(This->wined3d_device, (const struct wined3d_clip_status *)pClipStatus);
1660 wined3d_mutex_unlock();
1665 static HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(IDirect3DDevice9Ex *iface,
1666 D3DCLIPSTATUS9 *pClipStatus)
1668 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1671 TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1673 wined3d_mutex_lock();
1674 hr = wined3d_device_get_clip_status(This->wined3d_device, (struct wined3d_clip_status *)pClipStatus);
1675 wined3d_mutex_unlock();
1680 static HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(IDirect3DDevice9Ex *iface, DWORD Stage,
1681 IDirect3DBaseTexture9 **ppTexture)
1683 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1684 struct wined3d_texture *wined3d_texture = NULL;
1687 TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, ppTexture);
1689 if(ppTexture == NULL){
1690 return D3DERR_INVALIDCALL;
1693 wined3d_mutex_lock();
1694 hr = wined3d_device_get_texture(This->wined3d_device, Stage, &wined3d_texture);
1695 if (SUCCEEDED(hr) && wined3d_texture)
1697 *ppTexture = wined3d_texture_get_parent(wined3d_texture);
1698 IDirect3DBaseTexture9_AddRef(*ppTexture);
1699 wined3d_texture_decref(wined3d_texture);
1705 WARN("Call to get texture (%u) failed (%p).\n", Stage, wined3d_texture);
1709 wined3d_mutex_unlock();
1714 static HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(IDirect3DDevice9Ex *iface, DWORD stage,
1715 IDirect3DBaseTexture9 *texture)
1717 IDirect3DDevice9Impl *device = impl_from_IDirect3DDevice9Ex(iface);
1720 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1722 wined3d_mutex_lock();
1723 hr = wined3d_device_set_texture(device->wined3d_device, stage,
1724 texture ? ((IDirect3DBaseTexture9Impl *)texture)->wined3d_texture : NULL);
1725 wined3d_mutex_unlock();
1730 static const enum wined3d_texture_stage_state tss_lookup[] =
1732 WINED3D_TSS_INVALID, /* 0, unused */
1733 WINED3D_TSS_COLOR_OP, /* 1, D3DTSS_COLOROP */
1734 WINED3D_TSS_COLOR_ARG1, /* 2, D3DTSS_COLORARG1 */
1735 WINED3D_TSS_COLOR_ARG2, /* 3, D3DTSS_COLORARG2 */
1736 WINED3D_TSS_ALPHA_OP, /* 4, D3DTSS_ALPHAOP */
1737 WINED3D_TSS_ALPHA_ARG1, /* 5, D3DTSS_ALPHAARG1 */
1738 WINED3D_TSS_ALPHA_ARG2, /* 6, D3DTSS_ALPHAARG2 */
1739 WINED3D_TSS_BUMPENV_MAT00, /* 7, D3DTSS_BUMPENVMAT00 */
1740 WINED3D_TSS_BUMPENV_MAT01, /* 8, D3DTSS_BUMPENVMAT01 */
1741 WINED3D_TSS_BUMPENV_MAT10, /* 9, D3DTSS_BUMPENVMAT10 */
1742 WINED3D_TSS_BUMPENV_MAT11, /* 10, D3DTSS_BUMPENVMAT11 */
1743 WINED3D_TSS_TEXCOORD_INDEX, /* 11, D3DTSS_TEXCOORDINDEX */
1744 WINED3D_TSS_INVALID, /* 12, unused */
1745 WINED3D_TSS_INVALID, /* 13, unused */
1746 WINED3D_TSS_INVALID, /* 14, unused */
1747 WINED3D_TSS_INVALID, /* 15, unused */
1748 WINED3D_TSS_INVALID, /* 16, unused */
1749 WINED3D_TSS_INVALID, /* 17, unused */
1750 WINED3D_TSS_INVALID, /* 18, unused */
1751 WINED3D_TSS_INVALID, /* 19, unused */
1752 WINED3D_TSS_INVALID, /* 20, unused */
1753 WINED3D_TSS_INVALID, /* 21, unused */
1754 WINED3D_TSS_BUMPENV_LSCALE, /* 22, D3DTSS_BUMPENVLSCALE */
1755 WINED3D_TSS_BUMPENV_LOFFSET, /* 23, D3DTSS_BUMPENVLOFFSET */
1756 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1757 WINED3D_TSS_INVALID, /* 25, unused */
1758 WINED3D_TSS_COLOR_ARG0, /* 26, D3DTSS_COLORARG0 */
1759 WINED3D_TSS_ALPHA_ARG0, /* 27, D3DTSS_ALPHAARG0 */
1760 WINED3D_TSS_RESULT_ARG, /* 28, D3DTSS_RESULTARG */
1761 WINED3D_TSS_INVALID, /* 29, unused */
1762 WINED3D_TSS_INVALID, /* 30, unused */
1763 WINED3D_TSS_INVALID, /* 31, unused */
1764 WINED3D_TSS_CONSTANT, /* 32, D3DTSS_CONSTANT */
1767 static HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(IDirect3DDevice9Ex *iface,
1768 DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue)
1770 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1773 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, Stage, Type, pValue);
1775 if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1777 WARN("Invalid Type %#x passed.\n", Type);
1781 wined3d_mutex_lock();
1782 hr = wined3d_device_get_texture_stage_state(This->wined3d_device, Stage, tss_lookup[Type], pValue);
1783 wined3d_mutex_unlock();
1788 static HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(IDirect3DDevice9Ex *iface,
1789 DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value)
1791 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1794 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, Stage, Type, Value);
1796 if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1798 WARN("Invalid Type %#x passed.\n", Type);
1802 wined3d_mutex_lock();
1803 hr = wined3d_device_set_texture_stage_state(This->wined3d_device, Stage, tss_lookup[Type], Value);
1804 wined3d_mutex_unlock();
1809 static HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(IDirect3DDevice9Ex *iface, DWORD Sampler,
1810 D3DSAMPLERSTATETYPE Type, DWORD *pValue)
1812 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1815 TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface, Sampler, Type, pValue);
1817 wined3d_mutex_lock();
1818 hr = wined3d_device_get_sampler_state(This->wined3d_device, Sampler, Type, pValue);
1819 wined3d_mutex_unlock();
1824 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_SetSamplerState(IDirect3DDevice9Ex *iface,
1825 DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value)
1827 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1830 TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface, Sampler, Type, Value);
1832 wined3d_mutex_lock();
1833 hr = wined3d_device_set_sampler_state(This->wined3d_device, Sampler, Type, Value);
1834 wined3d_mutex_unlock();
1839 static HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(IDirect3DDevice9Ex *iface,
1842 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1845 TRACE("iface %p, pass_count %p.\n", iface, pNumPasses);
1847 wined3d_mutex_lock();
1848 hr = wined3d_device_validate_device(This->wined3d_device, pNumPasses);
1849 wined3d_mutex_unlock();
1854 static HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(IDirect3DDevice9Ex *iface,
1855 UINT PaletteNumber, const PALETTEENTRY *pEntries)
1857 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, PaletteNumber, pEntries);
1859 return D3DERR_INVALIDCALL;
1862 static HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(IDirect3DDevice9Ex *iface,
1863 UINT PaletteNumber, PALETTEENTRY *pEntries)
1865 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, PaletteNumber, pEntries);
1867 return D3DERR_INVALIDCALL;
1870 static HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(IDirect3DDevice9Ex *iface,
1873 FIXME("iface %p, palette_idx %u unimplemented.\n", iface, PaletteNumber);
1875 return D3DERR_INVALIDCALL;
1878 static HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(IDirect3DDevice9Ex *iface,
1879 UINT *PaletteNumber)
1881 FIXME("iface %p, palette_idx %p.\n", iface, PaletteNumber);
1883 return D3DERR_INVALIDCALL;
1886 static HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(IDirect3DDevice9Ex *iface,
1889 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1892 TRACE("iface %p, rect %p.\n", iface, pRect);
1894 wined3d_mutex_lock();
1895 hr = wined3d_device_set_scissor_rect(This->wined3d_device, pRect);
1896 wined3d_mutex_unlock();
1901 static HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(IDirect3DDevice9Ex *iface, RECT *pRect)
1903 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1906 TRACE("iface %p, rect %p.\n", iface, pRect);
1908 wined3d_mutex_lock();
1909 hr = wined3d_device_get_scissor_rect(This->wined3d_device, pRect);
1910 wined3d_mutex_unlock();
1915 static HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface,
1918 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1921 TRACE("iface %p, software %#x.\n", iface, bSoftware);
1923 wined3d_mutex_lock();
1924 hr = wined3d_device_set_software_vertex_processing(This->wined3d_device, bSoftware);
1925 wined3d_mutex_unlock();
1930 static BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface)
1932 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1935 TRACE("iface %p.\n", iface);
1937 wined3d_mutex_lock();
1938 ret = wined3d_device_get_software_vertex_processing(This->wined3d_device);
1939 wined3d_mutex_unlock();
1944 static HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(IDirect3DDevice9Ex *iface, float nSegments)
1946 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1949 TRACE("iface %p, segment_count %.8e.\n", iface, nSegments);
1951 wined3d_mutex_lock();
1952 hr = wined3d_device_set_npatch_mode(This->wined3d_device, nSegments);
1953 wined3d_mutex_unlock();
1958 static float WINAPI IDirect3DDevice9Impl_GetNPatchMode(IDirect3DDevice9Ex *iface)
1960 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1963 TRACE("iface %p.\n", iface);
1965 wined3d_mutex_lock();
1966 ret = wined3d_device_get_npatch_mode(This->wined3d_device);
1967 wined3d_mutex_unlock();
1972 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(IDirect3DDevice9Ex *iface,
1973 D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount)
1975 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1978 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1979 iface, PrimitiveType, StartVertex, PrimitiveCount);
1981 wined3d_mutex_lock();
1982 wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
1983 hr = wined3d_device_draw_primitive(This->wined3d_device, StartVertex,
1984 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount));
1985 wined3d_mutex_unlock();
1990 static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(IDirect3DDevice9Ex *iface,
1991 D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices,
1992 UINT startIndex, UINT primCount)
1994 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1997 TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u,\n"
1998 "vertex_count %u, start_idx %u, primitive_count %u.\n",
1999 iface, PrimitiveType, BaseVertexIndex, MinVertexIndex,
2000 NumVertices, startIndex, primCount);
2002 wined3d_mutex_lock();
2003 wined3d_device_set_base_vertex_index(This->wined3d_device, BaseVertexIndex);
2004 wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
2005 hr = wined3d_device_draw_indexed_primitive(This->wined3d_device, startIndex,
2006 vertex_count_from_primitive_count(PrimitiveType, primCount));
2007 wined3d_mutex_unlock();
2012 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(IDirect3DDevice9Ex *iface,
2013 D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, const void *pVertexStreamZeroData,
2014 UINT VertexStreamZeroStride)
2016 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2019 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
2020 iface, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
2022 wined3d_mutex_lock();
2023 wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
2024 hr = wined3d_device_draw_primitive_up(This->wined3d_device,
2025 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount),
2026 pVertexStreamZeroData, VertexStreamZeroStride);
2027 wined3d_mutex_unlock();
2032 static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex *iface,
2033 D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertexIndices,
2034 UINT PrimitiveCount, const void *pIndexData, D3DFORMAT IndexDataFormat,
2035 const void *pVertexStreamZeroData, UINT VertexStreamZeroStride)
2037 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2040 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
2041 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
2042 iface, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
2043 pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
2045 wined3d_mutex_lock();
2046 wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
2047 hr = wined3d_device_draw_indexed_primitive_up(This->wined3d_device,
2048 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), pIndexData,
2049 wined3dformat_from_d3dformat(IndexDataFormat), pVertexStreamZeroData, VertexStreamZeroStride);
2050 wined3d_mutex_unlock();
2055 static HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(IDirect3DDevice9Ex *iface,
2056 UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9 *pDestBuffer,
2057 IDirect3DVertexDeclaration9 *pVertexDecl, DWORD Flags)
2059 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2060 IDirect3DVertexBuffer9Impl *dest = unsafe_impl_from_IDirect3DVertexBuffer9(pDestBuffer);
2061 IDirect3DVertexDeclaration9Impl *Decl = unsafe_impl_from_IDirect3DVertexDeclaration9(pVertexDecl);
2064 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
2065 iface, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, pVertexDecl, Flags);
2067 wined3d_mutex_lock();
2068 hr = wined3d_device_process_vertices(This->wined3d_device, SrcStartIndex, DestIndex, VertexCount,
2069 dest->wineD3DVertexBuffer, Decl ? Decl->wineD3DVertexDeclaration : NULL, Flags, dest->fvf);
2070 wined3d_mutex_unlock();
2075 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(IDirect3DDevice9Ex *iface,
2076 const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9 **declaration)
2078 IDirect3DDevice9Impl *device = impl_from_IDirect3DDevice9Ex(iface);
2079 IDirect3DVertexDeclaration9Impl *object;
2082 TRACE("iface %p, elements %p, declaration %p.\n", iface, elements, declaration);
2086 WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
2087 return D3DERR_INVALIDCALL;
2090 if (SUCCEEDED(hr = d3d9_vertex_declaration_create(device, elements, &object)))
2091 *declaration = &object->IDirect3DVertexDeclaration9_iface;
2096 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(IDirect3DDevice9Ex *iface,
2097 IDirect3DVertexDeclaration9 *declaration)
2099 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2100 IDirect3DVertexDeclaration9Impl *decl_impl = unsafe_impl_from_IDirect3DVertexDeclaration9(declaration);
2103 TRACE("iface %p, declaration %p.\n", iface, declaration);
2105 wined3d_mutex_lock();
2106 hr = wined3d_device_set_vertex_declaration(This->wined3d_device,
2107 decl_impl ? decl_impl->wineD3DVertexDeclaration : NULL);
2108 wined3d_mutex_unlock();
2113 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(IDirect3DDevice9Ex *iface,
2114 IDirect3DVertexDeclaration9 **declaration)
2116 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2117 struct wined3d_vertex_declaration *wined3d_declaration = NULL;
2120 TRACE("iface %p, declaration %p.\n", iface, declaration);
2122 if (!declaration) return D3DERR_INVALIDCALL;
2124 wined3d_mutex_lock();
2125 hr = wined3d_device_get_vertex_declaration(This->wined3d_device, &wined3d_declaration);
2126 if (SUCCEEDED(hr) && wined3d_declaration)
2128 *declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2129 IDirect3DVertexDeclaration9_AddRef(*declaration);
2130 wined3d_vertex_declaration_decref(wined3d_declaration);
2134 *declaration = NULL;
2136 wined3d_mutex_unlock();
2138 TRACE("Returning %p.\n", *declaration);
2142 static struct wined3d_vertex_declaration *device_get_fvf_declaration(IDirect3DDevice9Impl *device, DWORD fvf)
2144 struct wined3d_vertex_declaration *wined3d_declaration;
2145 struct fvf_declaration *fvf_decls = device->fvf_decls;
2146 IDirect3DVertexDeclaration9Impl *d3d9_declaration;
2147 D3DVERTEXELEMENT9 *elements;
2148 int p, low, high; /* deliberately signed */
2151 TRACE("Searching for declaration for fvf %08x... ", fvf);
2154 high = device->fvf_decl_count - 1;
2157 p = (low + high) >> 1;
2160 if (fvf_decls[p].fvf == fvf)
2162 TRACE("found %p.\n", fvf_decls[p].decl);
2163 return fvf_decls[p].decl;
2166 if (fvf_decls[p].fvf < fvf)
2171 TRACE("not found. Creating and inserting at position %d.\n", low);
2173 if (FAILED(hr = vdecl_convert_fvf(fvf, &elements)))
2176 hr = d3d9_vertex_declaration_create(device, elements, &d3d9_declaration);
2177 HeapFree(GetProcessHeap(), 0, elements);
2181 if (device->fvf_decl_size == device->fvf_decl_count)
2183 UINT grow = max(device->fvf_decl_size / 2, 8);
2185 fvf_decls = HeapReAlloc(GetProcessHeap(), 0, fvf_decls, sizeof(*fvf_decls) * (device->fvf_decl_size + grow));
2188 IDirect3DVertexDeclaration9_Release(&d3d9_declaration->IDirect3DVertexDeclaration9_iface);
2191 device->fvf_decls = fvf_decls;
2192 device->fvf_decl_size += grow;
2195 d3d9_declaration->convFVF = fvf;
2196 wined3d_declaration = d3d9_declaration->wineD3DVertexDeclaration;
2197 wined3d_vertex_declaration_incref(wined3d_declaration);
2198 IDirect3DVertexDeclaration9_Release(&d3d9_declaration->IDirect3DVertexDeclaration9_iface);
2200 memmove(fvf_decls + low + 1, fvf_decls + low, sizeof(*fvf_decls) * (device->fvf_decl_count - low));
2201 fvf_decls[low].decl = wined3d_declaration;
2202 fvf_decls[low].fvf = fvf;
2203 ++device->fvf_decl_count;
2205 TRACE("Returning %p. %u declatations in array.\n", wined3d_declaration, device->fvf_decl_count);
2207 return wined3d_declaration;
2210 static HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(IDirect3DDevice9Ex *iface, DWORD fvf)
2212 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2213 struct wined3d_vertex_declaration *decl;
2216 TRACE("iface %p, fvf %#x.\n", iface, fvf);
2220 WARN("%#x is not a valid FVF.\n", fvf);
2224 wined3d_mutex_lock();
2225 if (!(decl = device_get_fvf_declaration(This, fvf)))
2227 wined3d_mutex_unlock();
2228 ERR("Failed to create a vertex declaration for fvf %#x.\n", fvf);
2229 return D3DERR_DRIVERINTERNALERROR;
2232 hr = wined3d_device_set_vertex_declaration(This->wined3d_device, decl);
2234 ERR("Failed to set vertex declaration.\n");
2235 wined3d_mutex_unlock();
2240 static HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(IDirect3DDevice9Ex *iface, DWORD *fvf)
2242 IDirect3DDevice9Impl *device = impl_from_IDirect3DDevice9Ex(iface);
2243 struct wined3d_vertex_declaration *wined3d_declaration;
2244 IDirect3DVertexDeclaration9Impl *d3d9_declaration;
2247 TRACE("iface %p, fvf %p.\n", iface, fvf);
2249 wined3d_mutex_lock();
2250 if (FAILED(hr = wined3d_device_get_vertex_declaration(device->wined3d_device, &wined3d_declaration)))
2252 wined3d_mutex_unlock();
2253 WARN("Failed to get vertex declaration, hr %#x.\n", hr);
2258 if (wined3d_declaration)
2260 d3d9_declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2261 *fvf = d3d9_declaration->convFVF;
2262 wined3d_vertex_declaration_decref(wined3d_declaration);
2268 wined3d_mutex_unlock();
2270 TRACE("Returning FVF %#x.\n", *fvf);
2275 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(IDirect3DDevice9Ex *iface,
2276 const DWORD *byte_code, IDirect3DVertexShader9 **shader)
2278 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2279 IDirect3DVertexShader9Impl *object;
2282 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2284 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2287 ERR("Failed to allocate vertex shader memory.\n");
2288 return E_OUTOFMEMORY;
2291 hr = vertexshader_init(object, This, byte_code);
2294 WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
2295 HeapFree(GetProcessHeap(), 0, object);
2299 TRACE("Created vertex shader %p.\n", object);
2300 *shader = &object->IDirect3DVertexShader9_iface;
2305 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(IDirect3DDevice9Ex *iface,
2306 IDirect3DVertexShader9 *shader)
2308 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2309 IDirect3DVertexShader9Impl *shader_obj = unsafe_impl_from_IDirect3DVertexShader9(shader);
2312 TRACE("iface %p, shader %p.\n", iface, shader);
2314 wined3d_mutex_lock();
2315 hr = wined3d_device_set_vertex_shader(This->wined3d_device,
2316 shader_obj ? shader_obj->wined3d_shader : NULL);
2317 wined3d_mutex_unlock();
2322 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(IDirect3DDevice9Ex *iface,
2323 IDirect3DVertexShader9 **shader)
2325 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2326 struct wined3d_shader *wined3d_shader;
2328 TRACE("iface %p, shader %p.\n", iface, shader);
2330 wined3d_mutex_lock();
2331 wined3d_shader = wined3d_device_get_vertex_shader(This->wined3d_device);
2334 *shader = wined3d_shader_get_parent(wined3d_shader);
2335 IDirect3DVertexShader9_AddRef(*shader);
2336 wined3d_shader_decref(wined3d_shader);
2342 wined3d_mutex_unlock();
2344 TRACE("Returning %p.\n", *shader);
2349 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2350 UINT reg_idx, const float *data, UINT count)
2352 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2355 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2357 if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2359 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2360 reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2361 return D3DERR_INVALIDCALL;
2364 wined3d_mutex_lock();
2365 hr = wined3d_device_set_vs_consts_f(This->wined3d_device, reg_idx, data, count);
2366 wined3d_mutex_unlock();
2371 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2372 UINT reg_idx, float *data, UINT count)
2374 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2377 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2379 if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2381 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2382 reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2383 return D3DERR_INVALIDCALL;
2386 wined3d_mutex_lock();
2387 hr = wined3d_device_get_vs_consts_f(This->wined3d_device, reg_idx, data, count);
2388 wined3d_mutex_unlock();
2393 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2394 UINT reg_idx, const int *data, UINT count)
2396 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2399 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2401 wined3d_mutex_lock();
2402 hr = wined3d_device_set_vs_consts_i(This->wined3d_device, reg_idx, data, count);
2403 wined3d_mutex_unlock();
2408 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2409 UINT reg_idx, int *data, UINT count)
2411 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2414 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2416 wined3d_mutex_lock();
2417 hr = wined3d_device_get_vs_consts_i(This->wined3d_device, reg_idx, data, count);
2418 wined3d_mutex_unlock();
2423 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2424 UINT reg_idx, const BOOL *data, UINT count)
2426 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2429 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2431 wined3d_mutex_lock();
2432 hr = wined3d_device_set_vs_consts_b(This->wined3d_device, reg_idx, data, count);
2433 wined3d_mutex_unlock();
2438 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2439 UINT reg_idx, BOOL *data, UINT count)
2441 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2444 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2446 wined3d_mutex_lock();
2447 hr = wined3d_device_get_vs_consts_b(This->wined3d_device, reg_idx, data, count);
2448 wined3d_mutex_unlock();
2453 static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(IDirect3DDevice9Ex *iface,
2454 UINT StreamNumber, IDirect3DVertexBuffer9 *pStreamData, UINT OffsetInBytes, UINT Stride)
2456 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2457 IDirect3DVertexBuffer9Impl *streamdata = unsafe_impl_from_IDirect3DVertexBuffer9(pStreamData);
2460 TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
2461 iface, StreamNumber, pStreamData, OffsetInBytes, Stride);
2463 wined3d_mutex_lock();
2464 hr = wined3d_device_set_stream_source(This->wined3d_device, StreamNumber,
2465 streamdata ? streamdata->wineD3DVertexBuffer : NULL,
2466 OffsetInBytes, Stride);
2467 wined3d_mutex_unlock();
2472 static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(IDirect3DDevice9Ex *iface,
2473 UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT *OffsetInBytes, UINT *pStride)
2475 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2476 struct wined3d_buffer *retStream = NULL;
2479 TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
2480 iface, StreamNumber, pStream, OffsetInBytes, pStride);
2482 if(pStream == NULL){
2483 return D3DERR_INVALIDCALL;
2486 wined3d_mutex_lock();
2487 hr = wined3d_device_get_stream_source(This->wined3d_device, StreamNumber, &retStream, OffsetInBytes, pStride);
2488 if (SUCCEEDED(hr) && retStream)
2490 *pStream = wined3d_buffer_get_parent(retStream);
2491 IDirect3DVertexBuffer9_AddRef(*pStream);
2492 wined3d_buffer_decref(retStream);
2498 FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes, pStride);
2502 wined3d_mutex_unlock();
2507 static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(IDirect3DDevice9Ex *iface,
2508 UINT StreamNumber, UINT Divider)
2510 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2513 TRACE("iface %p, stream_idx %u, freq %u.\n", iface, StreamNumber, Divider);
2515 wined3d_mutex_lock();
2516 hr = wined3d_device_set_stream_source_freq(This->wined3d_device, StreamNumber, Divider);
2517 wined3d_mutex_unlock();
2522 static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(IDirect3DDevice9Ex *iface,
2523 UINT StreamNumber, UINT *Divider)
2525 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2528 TRACE("iface %p, stream_idx %u, freq %p.\n", iface, StreamNumber, Divider);
2530 wined3d_mutex_lock();
2531 hr = wined3d_device_get_stream_source_freq(This->wined3d_device, StreamNumber, Divider);
2532 wined3d_mutex_unlock();
2537 static HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(IDirect3DDevice9Ex *iface,
2538 IDirect3DIndexBuffer9 *pIndexData)
2540 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2541 IDirect3DIndexBuffer9Impl *ib = unsafe_impl_from_IDirect3DIndexBuffer9(pIndexData);
2544 TRACE("iface %p, buffer %p.\n", iface, pIndexData);
2546 wined3d_mutex_lock();
2547 hr = wined3d_device_set_index_buffer(This->wined3d_device,
2548 ib ? ib->wineD3DIndexBuffer : NULL,
2549 ib ? ib->format : WINED3DFMT_UNKNOWN);
2550 wined3d_mutex_unlock();
2555 static HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(IDirect3DDevice9Ex *iface,
2556 IDirect3DIndexBuffer9 **ppIndexData)
2558 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2559 struct wined3d_buffer *retIndexData = NULL;
2562 TRACE("iface %p, buffer %p.\n", iface, ppIndexData);
2564 if(ppIndexData == NULL){
2565 return D3DERR_INVALIDCALL;
2568 wined3d_mutex_lock();
2569 hr = wined3d_device_get_index_buffer(This->wined3d_device, &retIndexData);
2570 if (SUCCEEDED(hr) && retIndexData)
2572 *ppIndexData = wined3d_buffer_get_parent(retIndexData);
2573 IDirect3DIndexBuffer9_AddRef(*ppIndexData);
2574 wined3d_buffer_decref(retIndexData);
2578 if (FAILED(hr)) FIXME("Call to GetIndices failed\n");
2579 *ppIndexData = NULL;
2581 wined3d_mutex_unlock();
2586 static HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(IDirect3DDevice9Ex *iface,
2587 const DWORD *byte_code, IDirect3DPixelShader9 **shader)
2589 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2590 IDirect3DPixelShader9Impl *object;
2593 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2595 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2598 FIXME("Failed to allocate pixel shader memory.\n");
2599 return E_OUTOFMEMORY;
2602 hr = pixelshader_init(object, This, byte_code);
2605 WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
2606 HeapFree(GetProcessHeap(), 0, object);
2610 TRACE("Created pixel shader %p.\n", object);
2611 *shader = &object->IDirect3DPixelShader9_iface;
2616 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(IDirect3DDevice9Ex *iface,
2617 IDirect3DPixelShader9 *shader)
2619 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2620 IDirect3DPixelShader9Impl *shader_obj = unsafe_impl_from_IDirect3DPixelShader9(shader);
2623 TRACE("iface %p, shader %p.\n", iface, shader);
2625 wined3d_mutex_lock();
2626 hr = wined3d_device_set_pixel_shader(This->wined3d_device,
2627 shader_obj ? shader_obj->wined3d_shader : NULL);
2628 wined3d_mutex_unlock();
2633 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(IDirect3DDevice9Ex *iface,
2634 IDirect3DPixelShader9 **shader)
2636 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2637 struct wined3d_shader *wined3d_shader;
2639 TRACE("iface %p, shader %p.\n", iface, shader);
2641 if (!shader) return D3DERR_INVALIDCALL;
2643 wined3d_mutex_lock();
2644 wined3d_shader = wined3d_device_get_pixel_shader(This->wined3d_device);
2647 *shader = wined3d_shader_get_parent(wined3d_shader);
2648 IDirect3DPixelShader9_AddRef(*shader);
2649 wined3d_shader_decref(wined3d_shader);
2655 wined3d_mutex_unlock();
2657 TRACE("Returning %p.\n", *shader);
2662 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
2663 UINT reg_idx, const float *data, UINT count)
2665 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2668 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2670 wined3d_mutex_lock();
2671 hr = wined3d_device_set_ps_consts_f(This->wined3d_device, reg_idx, data, count);
2672 wined3d_mutex_unlock();
2677 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
2678 UINT reg_idx, float *data, UINT count)
2680 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2683 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2685 wined3d_mutex_lock();
2686 hr = wined3d_device_get_ps_consts_f(This->wined3d_device, reg_idx, data, count);
2687 wined3d_mutex_unlock();
2692 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
2693 UINT reg_idx, const int *data, UINT count)
2695 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2698 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2700 wined3d_mutex_lock();
2701 hr = wined3d_device_set_ps_consts_i(This->wined3d_device, reg_idx, data, count);
2702 wined3d_mutex_unlock();
2707 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
2708 UINT reg_idx, int *data, UINT count)
2710 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2713 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2715 wined3d_mutex_lock();
2716 hr = wined3d_device_get_ps_consts_i(This->wined3d_device, reg_idx, data, count);
2717 wined3d_mutex_unlock();
2722 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
2723 UINT reg_idx, const BOOL *data, UINT count)
2725 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2728 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2730 wined3d_mutex_lock();
2731 hr = wined3d_device_set_ps_consts_b(This->wined3d_device, reg_idx, data, count);
2732 wined3d_mutex_unlock();
2737 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
2738 UINT reg_idx, BOOL *data, UINT count)
2740 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2743 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2745 wined3d_mutex_lock();
2746 hr = wined3d_device_get_ps_consts_b(This->wined3d_device, reg_idx, data, count);
2747 wined3d_mutex_unlock();
2752 static HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(IDirect3DDevice9Ex *iface, UINT Handle,
2753 const float *pNumSegs, const D3DRECTPATCH_INFO *pRectPatchInfo)
2755 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2758 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2759 iface, Handle, pNumSegs, pRectPatchInfo);
2761 wined3d_mutex_lock();
2762 hr = wined3d_device_draw_rect_patch(This->wined3d_device, Handle,
2763 pNumSegs, (const struct wined3d_rect_patch_info *)pRectPatchInfo);
2764 wined3d_mutex_unlock();
2769 static HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(IDirect3DDevice9Ex *iface, UINT Handle,
2770 const float *pNumSegs, const D3DTRIPATCH_INFO *pTriPatchInfo)
2772 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2775 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2776 iface, Handle, pNumSegs, pTriPatchInfo);
2778 wined3d_mutex_lock();
2779 hr = wined3d_device_draw_tri_patch(This->wined3d_device, Handle,
2780 pNumSegs, (const struct wined3d_tri_patch_info *)pTriPatchInfo);
2781 wined3d_mutex_unlock();
2786 static HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(IDirect3DDevice9Ex *iface, UINT Handle)
2788 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2791 TRACE("iface %p, handle %#x.\n", iface, Handle);
2793 wined3d_mutex_lock();
2794 hr = wined3d_device_delete_patch(This->wined3d_device, Handle);
2795 wined3d_mutex_unlock();
2800 static HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(IDirect3DDevice9Ex *iface, D3DQUERYTYPE type,
2801 IDirect3DQuery9 **query)
2803 IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2804 IDirect3DQuery9Impl *object;
2807 TRACE("iface %p, type %#x, query %p.\n", iface, type, query);
2809 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2812 ERR("Failed to allocate query memory.\n");
2813 return E_OUTOFMEMORY;
2816 hr = query_init(object, This, type);
2819 WARN("Failed to initialize query, hr %#x.\n", hr);
2820 HeapFree(GetProcessHeap(), 0, object);
2824 TRACE("Created query %p.\n", object);
2825 if (query) *query = &object->IDirect3DQuery9_iface;
2826 else IDirect3DQuery9_Release(&object->IDirect3DQuery9_iface);
2831 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetConvolutionMonoKernel(IDirect3DDevice9Ex *iface,
2832 UINT width, UINT height, float *rows, float *columns)
2834 FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
2835 iface, width, height, rows, columns);
2840 static HRESULT WINAPI IDirect3DDevice9ExImpl_ComposeRects(IDirect3DDevice9Ex *iface,
2841 IDirect3DSurface9 *src_surface, IDirect3DSurface9 *dst_surface, IDirect3DVertexBuffer9 *src_descs,
2842 UINT rect_count, IDirect3DVertexBuffer9 *dst_descs, D3DCOMPOSERECTSOP operation, INT offset_x, INT offset_y)
2844 FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u,\n"
2845 "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
2846 iface, src_surface, dst_surface, src_descs, rect_count,
2847 dst_descs, operation, offset_x, offset_y);
2852 static HRESULT WINAPI IDirect3DDevice9ExImpl_PresentEx(IDirect3DDevice9Ex *iface,
2853 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
2854 const RGNDATA *dirty_region, DWORD flags)
2856 FIXME("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p, flags %#x stub!\n",
2857 iface, src_rect, dst_rect, dst_window_override, dirty_region, flags);
2862 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT *priority)
2864 FIXME("iface %p, priority %p stub!\n", iface, priority);
2869 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT priority)
2871 FIXME("iface %p, priority %d stub!\n", iface, priority);
2876 static HRESULT WINAPI IDirect3DDevice9ExImpl_WaitForVBlank(IDirect3DDevice9Ex *iface, UINT swapchain_idx)
2878 FIXME("iface %p, swapchain_idx %u stub!\n", iface, swapchain_idx);
2883 static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckResourceResidency(IDirect3DDevice9Ex *iface,
2884 IDirect3DResource9 **resources, UINT32 resource_count)
2886 FIXME("iface %p, resources %p, resource_count %u stub!\n",
2887 iface, resources, resource_count);
2892 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT max_latency)
2894 FIXME("iface %p, max_latency %u stub!\n", iface, max_latency);
2899 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT *max_latency)
2901 FIXME("iface %p, max_latency %p stub!\n", iface, max_latency);
2908 static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckDeviceState(IDirect3DDevice9Ex *iface, HWND dst_window)
2912 TRACE("iface %p, dst_window %p stub!\n", iface, dst_window);
2915 FIXME("iface %p, dst_window %p stub!\n", iface, dst_window);
2920 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateRenderTargetEx(IDirect3DDevice9Ex *iface,
2921 UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
2922 BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
2924 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2925 "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2926 iface, width, height, format, multisample_type, multisample_quality,
2927 lockable, surface, shared_handle, usage);
2930 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
2935 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex *iface,
2936 UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface,
2937 HANDLE *shared_handle, DWORD usage)
2939 FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2940 iface, width, height, format, pool, surface, shared_handle, usage);
2945 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex *iface,
2946 UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
2947 BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
2949 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2950 "discard %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2951 iface, width, height, format, multisample_type, multisample_quality,
2952 discard, surface, shared_handle, usage);
2955 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
2960 static HRESULT WINAPI IDirect3DDevice9ExImpl_ResetEx(IDirect3DDevice9Ex *iface,
2961 D3DPRESENT_PARAMETERS *present_parameters, D3DDISPLAYMODEEX *mode)
2963 FIXME("iface %p, present_parameters %p, mode %p stub!\n", iface, present_parameters, mode);
2968 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetDisplayModeEx(IDirect3DDevice9Ex *iface,
2969 UINT swapchain_idx, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation)
2971 FIXME("iface %p, swapchain_idx %u, mode %p, rotation %p stub!\n", iface, swapchain_idx, mode, rotation);
2976 static const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl =
2979 IDirect3DDevice9Impl_QueryInterface,
2980 IDirect3DDevice9Impl_AddRef,
2981 IDirect3DDevice9Impl_Release,
2982 /* IDirect3DDevice9 */
2983 IDirect3DDevice9Impl_TestCooperativeLevel,
2984 IDirect3DDevice9Impl_GetAvailableTextureMem,
2985 IDirect3DDevice9Impl_EvictManagedResources,
2986 IDirect3DDevice9Impl_GetDirect3D,
2987 IDirect3DDevice9Impl_GetDeviceCaps,
2988 IDirect3DDevice9Impl_GetDisplayMode,
2989 IDirect3DDevice9Impl_GetCreationParameters,
2990 IDirect3DDevice9Impl_SetCursorProperties,
2991 IDirect3DDevice9Impl_SetCursorPosition,
2992 IDirect3DDevice9Impl_ShowCursor,
2993 IDirect3DDevice9Impl_CreateAdditionalSwapChain,
2994 IDirect3DDevice9Impl_GetSwapChain,
2995 IDirect3DDevice9Impl_GetNumberOfSwapChains,
2996 IDirect3DDevice9Impl_Reset,
2997 IDirect3DDevice9Impl_Present,
2998 IDirect3DDevice9Impl_GetBackBuffer,
2999 IDirect3DDevice9Impl_GetRasterStatus,
3000 IDirect3DDevice9Impl_SetDialogBoxMode,
3001 IDirect3DDevice9Impl_SetGammaRamp,
3002 IDirect3DDevice9Impl_GetGammaRamp,
3003 IDirect3DDevice9Impl_CreateTexture,
3004 IDirect3DDevice9Impl_CreateVolumeTexture,
3005 IDirect3DDevice9Impl_CreateCubeTexture,
3006 IDirect3DDevice9Impl_CreateVertexBuffer,
3007 IDirect3DDevice9Impl_CreateIndexBuffer,
3008 IDirect3DDevice9Impl_CreateRenderTarget,
3009 IDirect3DDevice9Impl_CreateDepthStencilSurface,
3010 IDirect3DDevice9Impl_UpdateSurface,
3011 IDirect3DDevice9Impl_UpdateTexture,
3012 IDirect3DDevice9Impl_GetRenderTargetData,
3013 IDirect3DDevice9Impl_GetFrontBufferData,
3014 IDirect3DDevice9Impl_StretchRect,
3015 IDirect3DDevice9Impl_ColorFill,
3016 IDirect3DDevice9Impl_CreateOffscreenPlainSurface,
3017 IDirect3DDevice9Impl_SetRenderTarget,
3018 IDirect3DDevice9Impl_GetRenderTarget,
3019 IDirect3DDevice9Impl_SetDepthStencilSurface,
3020 IDirect3DDevice9Impl_GetDepthStencilSurface,
3021 IDirect3DDevice9Impl_BeginScene,
3022 IDirect3DDevice9Impl_EndScene,
3023 IDirect3DDevice9Impl_Clear,
3024 IDirect3DDevice9Impl_SetTransform,
3025 IDirect3DDevice9Impl_GetTransform,
3026 IDirect3DDevice9Impl_MultiplyTransform,
3027 IDirect3DDevice9Impl_SetViewport,
3028 IDirect3DDevice9Impl_GetViewport,
3029 IDirect3DDevice9Impl_SetMaterial,
3030 IDirect3DDevice9Impl_GetMaterial,
3031 IDirect3DDevice9Impl_SetLight,
3032 IDirect3DDevice9Impl_GetLight,
3033 IDirect3DDevice9Impl_LightEnable,
3034 IDirect3DDevice9Impl_GetLightEnable,
3035 IDirect3DDevice9Impl_SetClipPlane,
3036 IDirect3DDevice9Impl_GetClipPlane,
3037 IDirect3DDevice9Impl_SetRenderState,
3038 IDirect3DDevice9Impl_GetRenderState,
3039 IDirect3DDevice9Impl_CreateStateBlock,
3040 IDirect3DDevice9Impl_BeginStateBlock,
3041 IDirect3DDevice9Impl_EndStateBlock,
3042 IDirect3DDevice9Impl_SetClipStatus,
3043 IDirect3DDevice9Impl_GetClipStatus,
3044 IDirect3DDevice9Impl_GetTexture,
3045 IDirect3DDevice9Impl_SetTexture,
3046 IDirect3DDevice9Impl_GetTextureStageState,
3047 IDirect3DDevice9Impl_SetTextureStageState,
3048 IDirect3DDevice9Impl_GetSamplerState,
3049 IDirect3DDevice9Impl_SetSamplerState,
3050 IDirect3DDevice9Impl_ValidateDevice,
3051 IDirect3DDevice9Impl_SetPaletteEntries,
3052 IDirect3DDevice9Impl_GetPaletteEntries,
3053 IDirect3DDevice9Impl_SetCurrentTexturePalette,
3054 IDirect3DDevice9Impl_GetCurrentTexturePalette,
3055 IDirect3DDevice9Impl_SetScissorRect,
3056 IDirect3DDevice9Impl_GetScissorRect,
3057 IDirect3DDevice9Impl_SetSoftwareVertexProcessing,
3058 IDirect3DDevice9Impl_GetSoftwareVertexProcessing,
3059 IDirect3DDevice9Impl_SetNPatchMode,
3060 IDirect3DDevice9Impl_GetNPatchMode,
3061 IDirect3DDevice9Impl_DrawPrimitive,
3062 IDirect3DDevice9Impl_DrawIndexedPrimitive,
3063 IDirect3DDevice9Impl_DrawPrimitiveUP,
3064 IDirect3DDevice9Impl_DrawIndexedPrimitiveUP,
3065 IDirect3DDevice9Impl_ProcessVertices,
3066 IDirect3DDevice9Impl_CreateVertexDeclaration,
3067 IDirect3DDevice9Impl_SetVertexDeclaration,
3068 IDirect3DDevice9Impl_GetVertexDeclaration,
3069 IDirect3DDevice9Impl_SetFVF,
3070 IDirect3DDevice9Impl_GetFVF,
3071 IDirect3DDevice9Impl_CreateVertexShader,
3072 IDirect3DDevice9Impl_SetVertexShader,
3073 IDirect3DDevice9Impl_GetVertexShader,
3074 IDirect3DDevice9Impl_SetVertexShaderConstantF,
3075 IDirect3DDevice9Impl_GetVertexShaderConstantF,
3076 IDirect3DDevice9Impl_SetVertexShaderConstantI,
3077 IDirect3DDevice9Impl_GetVertexShaderConstantI,
3078 IDirect3DDevice9Impl_SetVertexShaderConstantB,
3079 IDirect3DDevice9Impl_GetVertexShaderConstantB,
3080 IDirect3DDevice9Impl_SetStreamSource,
3081 IDirect3DDevice9Impl_GetStreamSource,
3082 IDirect3DDevice9Impl_SetStreamSourceFreq,
3083 IDirect3DDevice9Impl_GetStreamSourceFreq,
3084 IDirect3DDevice9Impl_SetIndices,
3085 IDirect3DDevice9Impl_GetIndices,
3086 IDirect3DDevice9Impl_CreatePixelShader,
3087 IDirect3DDevice9Impl_SetPixelShader,
3088 IDirect3DDevice9Impl_GetPixelShader,
3089 IDirect3DDevice9Impl_SetPixelShaderConstantF,
3090 IDirect3DDevice9Impl_GetPixelShaderConstantF,
3091 IDirect3DDevice9Impl_SetPixelShaderConstantI,
3092 IDirect3DDevice9Impl_GetPixelShaderConstantI,
3093 IDirect3DDevice9Impl_SetPixelShaderConstantB,
3094 IDirect3DDevice9Impl_GetPixelShaderConstantB,
3095 IDirect3DDevice9Impl_DrawRectPatch,
3096 IDirect3DDevice9Impl_DrawTriPatch,
3097 IDirect3DDevice9Impl_DeletePatch,
3098 IDirect3DDevice9Impl_CreateQuery,
3099 /* IDirect3DDevice9Ex */
3100 IDirect3DDevice9ExImpl_SetConvolutionMonoKernel,
3101 IDirect3DDevice9ExImpl_ComposeRects,
3102 IDirect3DDevice9ExImpl_PresentEx,
3103 IDirect3DDevice9ExImpl_GetGPUThreadPriority,
3104 IDirect3DDevice9ExImpl_SetGPUThreadPriority,
3105 IDirect3DDevice9ExImpl_WaitForVBlank,
3106 IDirect3DDevice9ExImpl_CheckResourceResidency,
3107 IDirect3DDevice9ExImpl_SetMaximumFrameLatency,
3108 IDirect3DDevice9ExImpl_GetMaximumFrameLatency,
3109 IDirect3DDevice9ExImpl_CheckDeviceState,
3110 IDirect3DDevice9ExImpl_CreateRenderTargetEx,
3111 IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx,
3112 IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx,
3113 IDirect3DDevice9ExImpl_ResetEx,
3114 IDirect3DDevice9ExImpl_GetDisplayModeEx
3117 static inline struct IDirect3DDevice9Impl *device_from_device_parent(struct wined3d_device_parent *device_parent)
3119 return CONTAINING_RECORD(device_parent, struct IDirect3DDevice9Impl, device_parent);
3122 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
3123 struct wined3d_device *device)
3125 TRACE("device_parent %p, device %p.\n", device_parent, device);
3128 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
3130 TRACE("device_parent %p.\n", device_parent);
3133 static HRESULT CDECL device_parent_create_surface(struct wined3d_device_parent *device_parent,
3134 void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
3135 enum wined3d_pool pool, UINT level, enum wined3d_cubemap_face face, struct wined3d_surface **surface)
3137 struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3138 IDirect3DSurface9Impl *d3d_surface;
3139 BOOL lockable = TRUE;
3142 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
3143 "\tpool %#x, level %u, face %u, surface %p.\n",
3144 device_parent, container_parent, width, height, format, usage, pool, level, face, surface);
3146 if (pool == WINED3D_POOL_DEFAULT && !(usage & D3DUSAGE_DYNAMIC))
3149 hr = IDirect3DDevice9Impl_CreateSurface(device, width, height,
3150 d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
3151 (IDirect3DSurface9 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
3154 WARN("Failed to create surface, hr %#x.\n", hr);
3158 *surface = d3d_surface->wined3d_surface;
3159 wined3d_surface_incref(*surface);
3161 d3d_surface->container = container_parent;
3162 IDirect3DDevice9Ex_Release(d3d_surface->parentDevice);
3163 d3d_surface->parentDevice = NULL;
3165 IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3166 d3d_surface->forwardReference = container_parent;
3171 static HRESULT CDECL device_parent_create_rendertarget(struct wined3d_device_parent *device_parent,
3172 void *container_parent, UINT width, UINT height, enum wined3d_format_id format,
3173 enum wined3d_multisample_type multisample_type, DWORD multisample_quality, BOOL lockable,
3174 struct wined3d_surface **surface)
3176 struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3177 IDirect3DSurface9Impl *d3d_surface;
3180 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3181 "\tmultisample_quality %u, lockable %u, surface %p.\n",
3182 device_parent, container_parent, width, height, format, multisample_type,
3183 multisample_quality, lockable, surface);
3185 hr = IDirect3DDevice9Impl_CreateRenderTarget(&device->IDirect3DDevice9Ex_iface, width, height,
3186 d3dformat_from_wined3dformat(format), multisample_type, multisample_quality, lockable,
3187 (IDirect3DSurface9 **)&d3d_surface, NULL);
3190 WARN("Failed to create rendertarget, hr %#x.\n", hr);
3194 *surface = d3d_surface->wined3d_surface;
3195 wined3d_surface_incref(*surface);
3197 d3d_surface->container = container_parent;
3198 /* Implicit surfaces are created with an refcount of 0 */
3199 IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3204 static HRESULT CDECL device_parent_create_depth_stencil(struct wined3d_device_parent *device_parent,
3205 UINT width, UINT height, enum wined3d_format_id format, enum wined3d_multisample_type multisample_type,
3206 DWORD multisample_quality, BOOL discard, struct wined3d_surface **surface)
3208 struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3209 IDirect3DSurface9Impl *d3d_surface;
3212 TRACE("device_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3213 "\tmultisample_quality %u, discard %u, surface %p.\n",
3214 device_parent, width, height, format, multisample_type, multisample_quality, discard, surface);
3216 hr = IDirect3DDevice9Impl_CreateDepthStencilSurface(&device->IDirect3DDevice9Ex_iface, width,
3217 height, d3dformat_from_wined3dformat(format), multisample_type, multisample_quality,
3218 discard, (IDirect3DSurface9 **)&d3d_surface, NULL);
3221 WARN("Failed to create depth/stencil surface, hr %#x.\n", hr);
3225 *surface = d3d_surface->wined3d_surface;
3226 wined3d_surface_incref(*surface);
3227 d3d_surface->container = (IUnknown *)&device->IDirect3DDevice9Ex_iface;
3228 /* Implicit surfaces are created with an refcount of 0 */
3229 IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3234 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
3235 void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
3236 enum wined3d_pool pool, DWORD usage, struct wined3d_volume **volume)
3238 struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3239 IDirect3DVolume9Impl *object;
3242 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
3243 "format %#x, pool %#x, usage %#x, volume %p\n",
3244 device_parent, container_parent, width, height, depth,
3245 format, pool, usage, volume);
3247 /* Allocate the storage for the device */
3248 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3251 FIXME("Allocation of memory failed\n");
3253 return D3DERR_OUTOFVIDEOMEMORY;
3256 hr = volume_init(object, device, width, height, depth, usage, format, pool);
3259 WARN("Failed to initialize volume, hr %#x.\n", hr);
3260 HeapFree(GetProcessHeap(), 0, object);
3264 *volume = object->wined3d_volume;
3265 wined3d_volume_incref(*volume);
3266 IDirect3DVolume9_Release(&object->IDirect3DVolume9_iface);
3268 object->container = container_parent;
3269 object->forwardReference = container_parent;
3271 TRACE("Created volume %p.\n", object);
3276 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
3277 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
3279 struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3280 D3DPRESENT_PARAMETERS local_parameters;
3281 IDirect3DSwapChain9Impl *d3d_swapchain;
3284 TRACE("device_parent %p, desc %p, swapchain %p\n", device_parent, desc, swapchain);
3286 /* Copy the presentation parameters */
3287 local_parameters.BackBufferWidth = desc->backbuffer_width;
3288 local_parameters.BackBufferHeight = desc->backbuffer_height;
3289 local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(desc->backbuffer_format);
3290 local_parameters.BackBufferCount = desc->backbuffer_count;
3291 local_parameters.MultiSampleType = desc->multisample_type;
3292 local_parameters.MultiSampleQuality = desc->multisample_quality;
3293 local_parameters.SwapEffect = desc->swap_effect;
3294 local_parameters.hDeviceWindow = desc->device_window;
3295 local_parameters.Windowed = desc->windowed;
3296 local_parameters.EnableAutoDepthStencil = desc->enable_auto_depth_stencil;
3297 local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(desc->auto_depth_stencil_format);
3298 local_parameters.Flags = desc->flags;
3299 local_parameters.FullScreen_RefreshRateInHz = desc->refresh_rate;
3300 local_parameters.PresentationInterval = desc->swap_interval;
3302 hr = d3d9_swapchain_create(device, &local_parameters, &d3d_swapchain);
3305 WARN("Failed to create swapchain, hr %#x.\n", hr);
3310 *swapchain = d3d_swapchain->wined3d_swapchain;
3311 wined3d_swapchain_incref(*swapchain);
3312 IDirect3DSwapChain9_Release(&d3d_swapchain->IDirect3DSwapChain9_iface);
3314 /* Copy back the presentation parameters */
3315 desc->backbuffer_width = local_parameters.BackBufferWidth;
3316 desc->backbuffer_height = local_parameters.BackBufferHeight;
3317 desc->backbuffer_format = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat);
3318 desc->backbuffer_count = local_parameters.BackBufferCount;
3319 desc->multisample_type = local_parameters.MultiSampleType;
3320 desc->multisample_quality = local_parameters.MultiSampleQuality;
3321 desc->swap_effect = local_parameters.SwapEffect;
3322 desc->device_window = local_parameters.hDeviceWindow;
3323 desc->windowed = local_parameters.Windowed;
3324 desc->enable_auto_depth_stencil = local_parameters.EnableAutoDepthStencil;
3325 desc->auto_depth_stencil_format = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat);
3326 desc->flags = local_parameters.Flags;
3327 desc->refresh_rate = local_parameters.FullScreen_RefreshRateInHz;
3328 desc->swap_interval = local_parameters.PresentationInterval;
3333 static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops =
3335 device_parent_wined3d_device_created,
3336 device_parent_mode_changed,
3337 device_parent_create_surface,
3338 device_parent_create_rendertarget,
3339 device_parent_create_depth_stencil,
3340 device_parent_create_volume,
3341 device_parent_create_swapchain,
3344 static void setup_fpu(void)
3346 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3348 __asm__ volatile ("fnstcw %0" : "=m" (cw));
3349 cw = (cw & ~0xf3f) | 0x3f;
3350 __asm__ volatile ("fldcw %0" : : "m" (cw));
3351 #elif defined(__i386__) && defined(_MSC_VER)
3354 cw = (cw & ~0xf3f) | 0x3f;
3357 FIXME("FPU setup not implemented for this platform.\n");
3361 HRESULT device_init(IDirect3DDevice9Impl *device, IDirect3D9Impl *parent, struct wined3d *wined3d,
3362 UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags,
3363 D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode)
3365 struct wined3d_swapchain_desc *swapchain_desc;
3370 FIXME("Ignoring display mode.\n");
3372 device->IDirect3DDevice9Ex_iface.lpVtbl = &Direct3DDevice9_Vtbl;
3373 device->device_parent.ops = &d3d9_wined3d_device_parent_ops;
3376 if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu();
3378 wined3d_mutex_lock();
3379 hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags, 4,
3380 &device->device_parent, &device->wined3d_device);
3383 WARN("Failed to create wined3d device, hr %#x.\n", hr);
3384 wined3d_mutex_unlock();
3388 if (flags & D3DCREATE_ADAPTERGROUP_DEVICE)
3392 wined3d_get_device_caps(wined3d, adapter, device_type, &caps);
3393 count = caps.NumberOfAdaptersInGroup;
3396 if (flags & D3DCREATE_MULTITHREADED)
3397 wined3d_device_set_multithreaded(device->wined3d_device);
3399 if (!parameters->Windowed)
3402 focus_window = parameters->hDeviceWindow;
3403 if (FAILED(hr = wined3d_device_acquire_focus_window(device->wined3d_device, focus_window)))
3405 ERR("Failed to acquire focus window, hr %#x.\n", hr);
3406 wined3d_device_decref(device->wined3d_device);
3407 wined3d_mutex_unlock();
3411 for (i = 0; i < count; ++i)
3413 HWND device_window = parameters[i].hDeviceWindow;
3415 if (!device_window) device_window = focus_window;
3416 wined3d_device_setup_fullscreen_window(device->wined3d_device, device_window,
3417 parameters[i].BackBufferWidth,
3418 parameters[i].BackBufferHeight);
3422 swapchain_desc = HeapAlloc(GetProcessHeap(), 0, sizeof(*swapchain_desc) * count);
3423 if (!swapchain_desc)
3425 ERR("Failed to allocate wined3d parameters.\n");
3426 wined3d_device_decref(device->wined3d_device);
3427 wined3d_mutex_unlock();
3428 return E_OUTOFMEMORY;
3431 for (i = 0; i < count; ++i)
3433 swapchain_desc[i].backbuffer_width = parameters[i].BackBufferWidth;
3434 swapchain_desc[i].backbuffer_height = parameters[i].BackBufferHeight;
3435 swapchain_desc[i].backbuffer_format = wined3dformat_from_d3dformat(parameters[i].BackBufferFormat);
3436 swapchain_desc[i].backbuffer_count = parameters[i].BackBufferCount;
3437 swapchain_desc[i].multisample_type = parameters[i].MultiSampleType;
3438 swapchain_desc[i].multisample_quality = parameters[i].MultiSampleQuality;
3439 swapchain_desc[i].swap_effect = parameters[i].SwapEffect;
3440 swapchain_desc[i].device_window = parameters[i].hDeviceWindow;
3441 swapchain_desc[i].windowed = parameters[i].Windowed;
3442 swapchain_desc[i].enable_auto_depth_stencil = parameters[i].EnableAutoDepthStencil;
3443 swapchain_desc[i].auto_depth_stencil_format =
3444 wined3dformat_from_d3dformat(parameters[i].AutoDepthStencilFormat);
3445 swapchain_desc[i].flags = parameters[i].Flags;
3446 swapchain_desc[i].refresh_rate = parameters[i].FullScreen_RefreshRateInHz;
3447 swapchain_desc[i].swap_interval = parameters[i].PresentationInterval;
3448 swapchain_desc[i].auto_restore_display_mode = TRUE;
3451 hr = wined3d_device_init_3d(device->wined3d_device, swapchain_desc);
3454 WARN("Failed to initialize 3D, hr %#x.\n", hr);
3455 wined3d_device_release_focus_window(device->wined3d_device);
3456 HeapFree(GetProcessHeap(), 0, swapchain_desc);
3457 wined3d_device_decref(device->wined3d_device);
3458 wined3d_mutex_unlock();
3462 wined3d_mutex_unlock();
3464 for (i = 0; i < count; ++i)
3466 parameters[i].BackBufferWidth = swapchain_desc[i].backbuffer_width;
3467 parameters[i].BackBufferHeight = swapchain_desc[i].backbuffer_height;
3468 parameters[i].BackBufferFormat = d3dformat_from_wined3dformat(swapchain_desc[i].backbuffer_format);
3469 parameters[i].BackBufferCount = swapchain_desc[i].backbuffer_count;
3470 parameters[i].MultiSampleType = swapchain_desc[i].multisample_type;
3471 parameters[i].MultiSampleQuality = swapchain_desc[i].multisample_quality;
3472 parameters[i].SwapEffect = swapchain_desc[i].swap_effect;
3473 parameters[i].hDeviceWindow = swapchain_desc[i].device_window;
3474 parameters[i].Windowed = swapchain_desc[i].windowed;
3475 parameters[i].EnableAutoDepthStencil = swapchain_desc[i].enable_auto_depth_stencil;
3476 parameters[i].AutoDepthStencilFormat =
3477 d3dformat_from_wined3dformat(swapchain_desc[i].auto_depth_stencil_format);
3478 parameters[i].Flags = swapchain_desc[i].flags;
3479 parameters[i].FullScreen_RefreshRateInHz = swapchain_desc[i].refresh_rate;
3480 parameters[i].PresentationInterval = swapchain_desc[i].swap_interval;
3482 HeapFree(GetProcessHeap(), 0, swapchain_desc);
3484 /* Initialize the converted declaration array. This creates a valid pointer
3485 * and when adding decls HeapReAlloc() can be used without further checking. */
3486 device->fvf_decls = HeapAlloc(GetProcessHeap(), 0, 0);
3487 if (!device->fvf_decls)
3489 ERR("Failed to allocate FVF vertex declaration map memory.\n");
3490 wined3d_mutex_lock();
3491 wined3d_device_uninit_3d(device->wined3d_device);
3492 wined3d_device_release_focus_window(device->wined3d_device);
3493 wined3d_device_decref(device->wined3d_device);
3494 wined3d_mutex_unlock();
3495 return E_OUTOFMEMORY;
3498 IDirect3D9Ex_AddRef(&parent->IDirect3D9Ex_iface);
3499 device->d3d_parent = parent;