2 /* Auto-generated file... Do not edit ! */
6 #include "opengl_ext.h"
8 #include "wine/wgl_driver.h"
9 #include "wine/debug.h"
11 WINE_DEFAULT_DEBUG_CHANNEL(opengl);
13 /***********************************************************************
14 * glAccum (OPENGL32.@)
16 void WINAPI wine_glAccum( GLenum op, GLfloat value ) {
17 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
18 TRACE("(%d, %f)\n", op, value );
19 funcs->gl.p_glAccum( op, value );
22 /***********************************************************************
23 * glAlphaFunc (OPENGL32.@)
25 void WINAPI wine_glAlphaFunc( GLenum func, GLfloat ref ) {
26 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
27 TRACE("(%d, %f)\n", func, ref );
28 funcs->gl.p_glAlphaFunc( func, ref );
31 /***********************************************************************
32 * glAreTexturesResident (OPENGL32.@)
34 GLboolean WINAPI wine_glAreTexturesResident( GLsizei n, const GLuint* textures, GLboolean* residences ) {
35 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
36 TRACE("(%d, %p, %p)\n", n, textures, residences );
37 return funcs->gl.p_glAreTexturesResident( n, textures, residences );
40 /***********************************************************************
41 * glArrayElement (OPENGL32.@)
43 void WINAPI wine_glArrayElement( GLint i ) {
44 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
46 funcs->gl.p_glArrayElement( i );
49 /***********************************************************************
50 * glBegin (OPENGL32.@)
52 void WINAPI wine_glBegin( GLenum mode ) {
53 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
54 TRACE("(%d)\n", mode );
55 funcs->gl.p_glBegin( mode );
58 /***********************************************************************
59 * glBindTexture (OPENGL32.@)
61 void WINAPI wine_glBindTexture( GLenum target, GLuint texture ) {
62 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
63 TRACE("(%d, %d)\n", target, texture );
64 funcs->gl.p_glBindTexture( target, texture );
67 /***********************************************************************
68 * glBitmap (OPENGL32.@)
70 void WINAPI wine_glBitmap( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap ) {
71 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
72 TRACE("(%d, %d, %f, %f, %f, %f, %p)\n", width, height, xorig, yorig, xmove, ymove, bitmap );
73 funcs->gl.p_glBitmap( width, height, xorig, yorig, xmove, ymove, bitmap );
76 /***********************************************************************
77 * glBlendFunc (OPENGL32.@)
79 void WINAPI wine_glBlendFunc( GLenum sfactor, GLenum dfactor ) {
80 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
81 TRACE("(%d, %d)\n", sfactor, dfactor );
82 funcs->gl.p_glBlendFunc( sfactor, dfactor );
85 /***********************************************************************
86 * glCallList (OPENGL32.@)
88 void WINAPI wine_glCallList( GLuint list ) {
89 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
90 TRACE("(%d)\n", list );
91 funcs->gl.p_glCallList( list );
94 /***********************************************************************
95 * glCallLists (OPENGL32.@)
97 void WINAPI wine_glCallLists( GLsizei n, GLenum type, const GLvoid* lists ) {
98 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
99 TRACE("(%d, %d, %p)\n", n, type, lists );
100 funcs->gl.p_glCallLists( n, type, lists );
103 /***********************************************************************
104 * glClear (OPENGL32.@)
106 void WINAPI wine_glClear( GLbitfield mask ) {
107 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
108 TRACE("(%d)\n", mask );
109 funcs->gl.p_glClear( mask );
112 /***********************************************************************
113 * glClearAccum (OPENGL32.@)
115 void WINAPI wine_glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) {
116 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
117 TRACE("(%f, %f, %f, %f)\n", red, green, blue, alpha );
118 funcs->gl.p_glClearAccum( red, green, blue, alpha );
121 /***********************************************************************
122 * glClearColor (OPENGL32.@)
124 void WINAPI wine_glClearColor( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) {
125 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
126 TRACE("(%f, %f, %f, %f)\n", red, green, blue, alpha );
127 funcs->gl.p_glClearColor( red, green, blue, alpha );
130 /***********************************************************************
131 * glClearDepth (OPENGL32.@)
133 void WINAPI wine_glClearDepth( GLdouble depth ) {
134 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
135 TRACE("(%f)\n", depth );
136 funcs->gl.p_glClearDepth( depth );
139 /***********************************************************************
140 * glClearIndex (OPENGL32.@)
142 void WINAPI wine_glClearIndex( GLfloat c ) {
143 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
145 funcs->gl.p_glClearIndex( c );
148 /***********************************************************************
149 * glClearStencil (OPENGL32.@)
151 void WINAPI wine_glClearStencil( GLint s ) {
152 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
154 funcs->gl.p_glClearStencil( s );
157 /***********************************************************************
158 * glClipPlane (OPENGL32.@)
160 void WINAPI wine_glClipPlane( GLenum plane, const GLdouble* equation ) {
161 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
162 TRACE("(%d, %p)\n", plane, equation );
163 funcs->gl.p_glClipPlane( plane, equation );
166 /***********************************************************************
167 * glColor3b (OPENGL32.@)
169 void WINAPI wine_glColor3b( GLbyte red, GLbyte green, GLbyte blue ) {
170 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
171 TRACE("(%d, %d, %d)\n", red, green, blue );
172 funcs->gl.p_glColor3b( red, green, blue );
175 /***********************************************************************
176 * glColor3bv (OPENGL32.@)
178 void WINAPI wine_glColor3bv( const GLbyte* v ) {
179 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
181 funcs->gl.p_glColor3bv( v );
184 /***********************************************************************
185 * glColor3d (OPENGL32.@)
187 void WINAPI wine_glColor3d( GLdouble red, GLdouble green, GLdouble blue ) {
188 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
189 TRACE("(%f, %f, %f)\n", red, green, blue );
190 funcs->gl.p_glColor3d( red, green, blue );
193 /***********************************************************************
194 * glColor3dv (OPENGL32.@)
196 void WINAPI wine_glColor3dv( const GLdouble* v ) {
197 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
199 funcs->gl.p_glColor3dv( v );
202 /***********************************************************************
203 * glColor3f (OPENGL32.@)
205 void WINAPI wine_glColor3f( GLfloat red, GLfloat green, GLfloat blue ) {
206 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
207 TRACE("(%f, %f, %f)\n", red, green, blue );
208 funcs->gl.p_glColor3f( red, green, blue );
211 /***********************************************************************
212 * glColor3fv (OPENGL32.@)
214 void WINAPI wine_glColor3fv( const GLfloat* v ) {
215 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
217 funcs->gl.p_glColor3fv( v );
220 /***********************************************************************
221 * glColor3i (OPENGL32.@)
223 void WINAPI wine_glColor3i( GLint red, GLint green, GLint blue ) {
224 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
225 TRACE("(%d, %d, %d)\n", red, green, blue );
226 funcs->gl.p_glColor3i( red, green, blue );
229 /***********************************************************************
230 * glColor3iv (OPENGL32.@)
232 void WINAPI wine_glColor3iv( const GLint* v ) {
233 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
235 funcs->gl.p_glColor3iv( v );
238 /***********************************************************************
239 * glColor3s (OPENGL32.@)
241 void WINAPI wine_glColor3s( GLshort red, GLshort green, GLshort blue ) {
242 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
243 TRACE("(%d, %d, %d)\n", red, green, blue );
244 funcs->gl.p_glColor3s( red, green, blue );
247 /***********************************************************************
248 * glColor3sv (OPENGL32.@)
250 void WINAPI wine_glColor3sv( const GLshort* v ) {
251 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
253 funcs->gl.p_glColor3sv( v );
256 /***********************************************************************
257 * glColor3ub (OPENGL32.@)
259 void WINAPI wine_glColor3ub( GLubyte red, GLubyte green, GLubyte blue ) {
260 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
261 TRACE("(%d, %d, %d)\n", red, green, blue );
262 funcs->gl.p_glColor3ub( red, green, blue );
265 /***********************************************************************
266 * glColor3ubv (OPENGL32.@)
268 void WINAPI wine_glColor3ubv( const GLubyte* v ) {
269 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
271 funcs->gl.p_glColor3ubv( v );
274 /***********************************************************************
275 * glColor3ui (OPENGL32.@)
277 void WINAPI wine_glColor3ui( GLuint red, GLuint green, GLuint blue ) {
278 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
279 TRACE("(%d, %d, %d)\n", red, green, blue );
280 funcs->gl.p_glColor3ui( red, green, blue );
283 /***********************************************************************
284 * glColor3uiv (OPENGL32.@)
286 void WINAPI wine_glColor3uiv( const GLuint* v ) {
287 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
289 funcs->gl.p_glColor3uiv( v );
292 /***********************************************************************
293 * glColor3us (OPENGL32.@)
295 void WINAPI wine_glColor3us( GLushort red, GLushort green, GLushort blue ) {
296 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
297 TRACE("(%d, %d, %d)\n", red, green, blue );
298 funcs->gl.p_glColor3us( red, green, blue );
301 /***********************************************************************
302 * glColor3usv (OPENGL32.@)
304 void WINAPI wine_glColor3usv( const GLushort* v ) {
305 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
307 funcs->gl.p_glColor3usv( v );
310 /***********************************************************************
311 * glColor4b (OPENGL32.@)
313 void WINAPI wine_glColor4b( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha ) {
314 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
315 TRACE("(%d, %d, %d, %d)\n", red, green, blue, alpha );
316 funcs->gl.p_glColor4b( red, green, blue, alpha );
319 /***********************************************************************
320 * glColor4bv (OPENGL32.@)
322 void WINAPI wine_glColor4bv( const GLbyte* v ) {
323 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
325 funcs->gl.p_glColor4bv( v );
328 /***********************************************************************
329 * glColor4d (OPENGL32.@)
331 void WINAPI wine_glColor4d( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha ) {
332 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
333 TRACE("(%f, %f, %f, %f)\n", red, green, blue, alpha );
334 funcs->gl.p_glColor4d( red, green, blue, alpha );
337 /***********************************************************************
338 * glColor4dv (OPENGL32.@)
340 void WINAPI wine_glColor4dv( const GLdouble* v ) {
341 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
343 funcs->gl.p_glColor4dv( v );
346 /***********************************************************************
347 * glColor4f (OPENGL32.@)
349 void WINAPI wine_glColor4f( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) {
350 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
351 TRACE("(%f, %f, %f, %f)\n", red, green, blue, alpha );
352 funcs->gl.p_glColor4f( red, green, blue, alpha );
355 /***********************************************************************
356 * glColor4fv (OPENGL32.@)
358 void WINAPI wine_glColor4fv( const GLfloat* v ) {
359 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
361 funcs->gl.p_glColor4fv( v );
364 /***********************************************************************
365 * glColor4i (OPENGL32.@)
367 void WINAPI wine_glColor4i( GLint red, GLint green, GLint blue, GLint alpha ) {
368 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
369 TRACE("(%d, %d, %d, %d)\n", red, green, blue, alpha );
370 funcs->gl.p_glColor4i( red, green, blue, alpha );
373 /***********************************************************************
374 * glColor4iv (OPENGL32.@)
376 void WINAPI wine_glColor4iv( const GLint* v ) {
377 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
379 funcs->gl.p_glColor4iv( v );
382 /***********************************************************************
383 * glColor4s (OPENGL32.@)
385 void WINAPI wine_glColor4s( GLshort red, GLshort green, GLshort blue, GLshort alpha ) {
386 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
387 TRACE("(%d, %d, %d, %d)\n", red, green, blue, alpha );
388 funcs->gl.p_glColor4s( red, green, blue, alpha );
391 /***********************************************************************
392 * glColor4sv (OPENGL32.@)
394 void WINAPI wine_glColor4sv( const GLshort* v ) {
395 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
397 funcs->gl.p_glColor4sv( v );
400 /***********************************************************************
401 * glColor4ub (OPENGL32.@)
403 void WINAPI wine_glColor4ub( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ) {
404 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
405 TRACE("(%d, %d, %d, %d)\n", red, green, blue, alpha );
406 funcs->gl.p_glColor4ub( red, green, blue, alpha );
409 /***********************************************************************
410 * glColor4ubv (OPENGL32.@)
412 void WINAPI wine_glColor4ubv( const GLubyte* v ) {
413 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
415 funcs->gl.p_glColor4ubv( v );
418 /***********************************************************************
419 * glColor4ui (OPENGL32.@)
421 void WINAPI wine_glColor4ui( GLuint red, GLuint green, GLuint blue, GLuint alpha ) {
422 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
423 TRACE("(%d, %d, %d, %d)\n", red, green, blue, alpha );
424 funcs->gl.p_glColor4ui( red, green, blue, alpha );
427 /***********************************************************************
428 * glColor4uiv (OPENGL32.@)
430 void WINAPI wine_glColor4uiv( const GLuint* v ) {
431 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
433 funcs->gl.p_glColor4uiv( v );
436 /***********************************************************************
437 * glColor4us (OPENGL32.@)
439 void WINAPI wine_glColor4us( GLushort red, GLushort green, GLushort blue, GLushort alpha ) {
440 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
441 TRACE("(%d, %d, %d, %d)\n", red, green, blue, alpha );
442 funcs->gl.p_glColor4us( red, green, blue, alpha );
445 /***********************************************************************
446 * glColor4usv (OPENGL32.@)
448 void WINAPI wine_glColor4usv( const GLushort* v ) {
449 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
451 funcs->gl.p_glColor4usv( v );
454 /***********************************************************************
455 * glColorMask (OPENGL32.@)
457 void WINAPI wine_glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ) {
458 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
459 TRACE("(%d, %d, %d, %d)\n", red, green, blue, alpha );
460 funcs->gl.p_glColorMask( red, green, blue, alpha );
463 /***********************************************************************
464 * glColorMaterial (OPENGL32.@)
466 void WINAPI wine_glColorMaterial( GLenum face, GLenum mode ) {
467 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
468 TRACE("(%d, %d)\n", face, mode );
469 funcs->gl.p_glColorMaterial( face, mode );
472 /***********************************************************************
473 * glColorPointer (OPENGL32.@)
475 void WINAPI wine_glColorPointer( GLint size, GLenum type, GLsizei stride, const GLvoid* pointer ) {
476 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
477 TRACE("(%d, %d, %d, %p)\n", size, type, stride, pointer );
478 funcs->gl.p_glColorPointer( size, type, stride, pointer );
481 /***********************************************************************
482 * glCopyPixels (OPENGL32.@)
484 void WINAPI wine_glCopyPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type ) {
485 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
486 TRACE("(%d, %d, %d, %d, %d)\n", x, y, width, height, type );
487 funcs->gl.p_glCopyPixels( x, y, width, height, type );
490 /***********************************************************************
491 * glCopyTexImage1D (OPENGL32.@)
493 void WINAPI wine_glCopyTexImage1D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border ) {
494 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
495 TRACE("(%d, %d, %d, %d, %d, %d, %d)\n", target, level, internalformat, x, y, width, border );
496 funcs->gl.p_glCopyTexImage1D( target, level, internalformat, x, y, width, border );
499 /***********************************************************************
500 * glCopyTexImage2D (OPENGL32.@)
502 void WINAPI wine_glCopyTexImage2D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) {
503 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
504 TRACE("(%d, %d, %d, %d, %d, %d, %d, %d)\n", target, level, internalformat, x, y, width, height, border );
505 funcs->gl.p_glCopyTexImage2D( target, level, internalformat, x, y, width, height, border );
508 /***********************************************************************
509 * glCopyTexSubImage1D (OPENGL32.@)
511 void WINAPI wine_glCopyTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ) {
512 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
513 TRACE("(%d, %d, %d, %d, %d, %d)\n", target, level, xoffset, x, y, width );
514 funcs->gl.p_glCopyTexSubImage1D( target, level, xoffset, x, y, width );
517 /***********************************************************************
518 * glCopyTexSubImage2D (OPENGL32.@)
520 void WINAPI wine_glCopyTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ) {
521 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
522 TRACE("(%d, %d, %d, %d, %d, %d, %d, %d)\n", target, level, xoffset, yoffset, x, y, width, height );
523 funcs->gl.p_glCopyTexSubImage2D( target, level, xoffset, yoffset, x, y, width, height );
526 /***********************************************************************
527 * glCullFace (OPENGL32.@)
529 void WINAPI wine_glCullFace( GLenum mode ) {
530 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
531 TRACE("(%d)\n", mode );
532 funcs->gl.p_glCullFace( mode );
535 /***********************************************************************
536 * glDeleteLists (OPENGL32.@)
538 void WINAPI wine_glDeleteLists( GLuint list, GLsizei range ) {
539 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
540 TRACE("(%d, %d)\n", list, range );
541 funcs->gl.p_glDeleteLists( list, range );
544 /***********************************************************************
545 * glDeleteTextures (OPENGL32.@)
547 void WINAPI wine_glDeleteTextures( GLsizei n, const GLuint* textures ) {
548 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
549 TRACE("(%d, %p)\n", n, textures );
550 funcs->gl.p_glDeleteTextures( n, textures );
553 /***********************************************************************
554 * glDepthFunc (OPENGL32.@)
556 void WINAPI wine_glDepthFunc( GLenum func ) {
557 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
558 TRACE("(%d)\n", func );
559 funcs->gl.p_glDepthFunc( func );
562 /***********************************************************************
563 * glDepthMask (OPENGL32.@)
565 void WINAPI wine_glDepthMask( GLboolean flag ) {
566 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
567 TRACE("(%d)\n", flag );
568 funcs->gl.p_glDepthMask( flag );
571 /***********************************************************************
572 * glDepthRange (OPENGL32.@)
574 void WINAPI wine_glDepthRange( GLdouble nearParam, GLdouble farParam ) {
575 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
576 TRACE("(%f, %f)\n", nearParam, farParam );
577 funcs->gl.p_glDepthRange( nearParam, farParam );
580 /***********************************************************************
581 * glDisable (OPENGL32.@)
583 void WINAPI wine_glDisable( GLenum cap ) {
584 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
585 TRACE("(%d)\n", cap );
586 funcs->gl.p_glDisable( cap );
589 /***********************************************************************
590 * glDisableClientState (OPENGL32.@)
592 void WINAPI wine_glDisableClientState( GLenum array ) {
593 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
594 TRACE("(%d)\n", array );
595 funcs->gl.p_glDisableClientState( array );
598 /***********************************************************************
599 * glDrawArrays (OPENGL32.@)
601 void WINAPI wine_glDrawArrays( GLenum mode, GLint first, GLsizei count ) {
602 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
603 TRACE("(%d, %d, %d)\n", mode, first, count );
604 funcs->gl.p_glDrawArrays( mode, first, count );
607 /***********************************************************************
608 * glDrawBuffer (OPENGL32.@)
610 void WINAPI wine_glDrawBuffer( GLenum mode ) {
611 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
612 TRACE("(%d)\n", mode );
613 funcs->gl.p_glDrawBuffer( mode );
616 /***********************************************************************
617 * glDrawElements (OPENGL32.@)
619 void WINAPI wine_glDrawElements( GLenum mode, GLsizei count, GLenum type, const GLvoid* indices ) {
620 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
621 TRACE("(%d, %d, %d, %p)\n", mode, count, type, indices );
622 funcs->gl.p_glDrawElements( mode, count, type, indices );
625 /***********************************************************************
626 * glDrawPixels (OPENGL32.@)
628 void WINAPI wine_glDrawPixels( GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels ) {
629 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
630 TRACE("(%d, %d, %d, %d, %p)\n", width, height, format, type, pixels );
631 funcs->gl.p_glDrawPixels( width, height, format, type, pixels );
634 /***********************************************************************
635 * glEdgeFlag (OPENGL32.@)
637 void WINAPI wine_glEdgeFlag( GLboolean flag ) {
638 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
639 TRACE("(%d)\n", flag );
640 funcs->gl.p_glEdgeFlag( flag );
643 /***********************************************************************
644 * glEdgeFlagPointer (OPENGL32.@)
646 void WINAPI wine_glEdgeFlagPointer( GLsizei stride, const GLvoid* pointer ) {
647 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
648 TRACE("(%d, %p)\n", stride, pointer );
649 funcs->gl.p_glEdgeFlagPointer( stride, pointer );
652 /***********************************************************************
653 * glEdgeFlagv (OPENGL32.@)
655 void WINAPI wine_glEdgeFlagv( const GLboolean* flag ) {
656 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
657 TRACE("(%p)\n", flag );
658 funcs->gl.p_glEdgeFlagv( flag );
661 /***********************************************************************
662 * glEnable (OPENGL32.@)
664 void WINAPI wine_glEnable( GLenum cap ) {
665 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
666 TRACE("(%d)\n", cap );
667 funcs->gl.p_glEnable( cap );
670 /***********************************************************************
671 * glEnableClientState (OPENGL32.@)
673 void WINAPI wine_glEnableClientState( GLenum array ) {
674 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
675 TRACE("(%d)\n", array );
676 funcs->gl.p_glEnableClientState( array );
679 /***********************************************************************
682 void WINAPI wine_glEnd( void ) {
683 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
685 funcs->gl.p_glEnd( );
688 /***********************************************************************
689 * glEndList (OPENGL32.@)
691 void WINAPI wine_glEndList( void ) {
692 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
694 funcs->gl.p_glEndList( );
697 /***********************************************************************
698 * glEvalCoord1d (OPENGL32.@)
700 void WINAPI wine_glEvalCoord1d( GLdouble u ) {
701 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
703 funcs->gl.p_glEvalCoord1d( u );
706 /***********************************************************************
707 * glEvalCoord1dv (OPENGL32.@)
709 void WINAPI wine_glEvalCoord1dv( const GLdouble* u ) {
710 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
712 funcs->gl.p_glEvalCoord1dv( u );
715 /***********************************************************************
716 * glEvalCoord1f (OPENGL32.@)
718 void WINAPI wine_glEvalCoord1f( GLfloat u ) {
719 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
721 funcs->gl.p_glEvalCoord1f( u );
724 /***********************************************************************
725 * glEvalCoord1fv (OPENGL32.@)
727 void WINAPI wine_glEvalCoord1fv( const GLfloat* u ) {
728 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
730 funcs->gl.p_glEvalCoord1fv( u );
733 /***********************************************************************
734 * glEvalCoord2d (OPENGL32.@)
736 void WINAPI wine_glEvalCoord2d( GLdouble u, GLdouble v ) {
737 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
738 TRACE("(%f, %f)\n", u, v );
739 funcs->gl.p_glEvalCoord2d( u, v );
742 /***********************************************************************
743 * glEvalCoord2dv (OPENGL32.@)
745 void WINAPI wine_glEvalCoord2dv( const GLdouble* u ) {
746 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
748 funcs->gl.p_glEvalCoord2dv( u );
751 /***********************************************************************
752 * glEvalCoord2f (OPENGL32.@)
754 void WINAPI wine_glEvalCoord2f( GLfloat u, GLfloat v ) {
755 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
756 TRACE("(%f, %f)\n", u, v );
757 funcs->gl.p_glEvalCoord2f( u, v );
760 /***********************************************************************
761 * glEvalCoord2fv (OPENGL32.@)
763 void WINAPI wine_glEvalCoord2fv( const GLfloat* u ) {
764 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
766 funcs->gl.p_glEvalCoord2fv( u );
769 /***********************************************************************
770 * glEvalMesh1 (OPENGL32.@)
772 void WINAPI wine_glEvalMesh1( GLenum mode, GLint i1, GLint i2 ) {
773 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
774 TRACE("(%d, %d, %d)\n", mode, i1, i2 );
775 funcs->gl.p_glEvalMesh1( mode, i1, i2 );
778 /***********************************************************************
779 * glEvalMesh2 (OPENGL32.@)
781 void WINAPI wine_glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ) {
782 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
783 TRACE("(%d, %d, %d, %d, %d)\n", mode, i1, i2, j1, j2 );
784 funcs->gl.p_glEvalMesh2( mode, i1, i2, j1, j2 );
787 /***********************************************************************
788 * glEvalPoint1 (OPENGL32.@)
790 void WINAPI wine_glEvalPoint1( GLint i ) {
791 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
793 funcs->gl.p_glEvalPoint1( i );
796 /***********************************************************************
797 * glEvalPoint2 (OPENGL32.@)
799 void WINAPI wine_glEvalPoint2( GLint i, GLint j ) {
800 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
801 TRACE("(%d, %d)\n", i, j );
802 funcs->gl.p_glEvalPoint2( i, j );
805 /***********************************************************************
806 * glFeedbackBuffer (OPENGL32.@)
808 void WINAPI wine_glFeedbackBuffer( GLsizei size, GLenum type, GLfloat* buffer ) {
809 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
810 TRACE("(%d, %d, %p)\n", size, type, buffer );
811 funcs->gl.p_glFeedbackBuffer( size, type, buffer );
814 /***********************************************************************
815 * glFinish (OPENGL32.@)
817 void WINAPI wine_glFinish( void ) {
818 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
820 funcs->gl.p_glFinish( );
823 /***********************************************************************
824 * glFlush (OPENGL32.@)
826 void WINAPI wine_glFlush( void ) {
827 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
829 funcs->gl.p_glFlush( );
832 /***********************************************************************
833 * glFogf (OPENGL32.@)
835 void WINAPI wine_glFogf( GLenum pname, GLfloat param ) {
836 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
837 TRACE("(%d, %f)\n", pname, param );
838 funcs->gl.p_glFogf( pname, param );
841 /***********************************************************************
842 * glFogfv (OPENGL32.@)
844 void WINAPI wine_glFogfv( GLenum pname, const GLfloat* params ) {
845 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
846 TRACE("(%d, %p)\n", pname, params );
847 funcs->gl.p_glFogfv( pname, params );
850 /***********************************************************************
851 * glFogi (OPENGL32.@)
853 void WINAPI wine_glFogi( GLenum pname, GLint param ) {
854 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
855 TRACE("(%d, %d)\n", pname, param );
856 funcs->gl.p_glFogi( pname, param );
859 /***********************************************************************
860 * glFogiv (OPENGL32.@)
862 void WINAPI wine_glFogiv( GLenum pname, const GLint* params ) {
863 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
864 TRACE("(%d, %p)\n", pname, params );
865 funcs->gl.p_glFogiv( pname, params );
868 /***********************************************************************
869 * glFrontFace (OPENGL32.@)
871 void WINAPI wine_glFrontFace( GLenum mode ) {
872 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
873 TRACE("(%d)\n", mode );
874 funcs->gl.p_glFrontFace( mode );
877 /***********************************************************************
878 * glFrustum (OPENGL32.@)
880 void WINAPI wine_glFrustum( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar ) {
881 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
882 TRACE("(%f, %f, %f, %f, %f, %f)\n", left, right, bottom, top, zNear, zFar );
883 funcs->gl.p_glFrustum( left, right, bottom, top, zNear, zFar );
886 /***********************************************************************
887 * glGenLists (OPENGL32.@)
889 GLuint WINAPI wine_glGenLists( GLsizei range ) {
890 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
891 TRACE("(%d)\n", range );
892 return funcs->gl.p_glGenLists( range );
895 /***********************************************************************
896 * glGenTextures (OPENGL32.@)
898 void WINAPI wine_glGenTextures( GLsizei n, GLuint* textures ) {
899 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
900 TRACE("(%d, %p)\n", n, textures );
901 funcs->gl.p_glGenTextures( n, textures );
904 /***********************************************************************
905 * glGetBooleanv (OPENGL32.@)
907 void WINAPI wine_glGetBooleanv( GLenum pname, GLboolean* params ) {
908 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
909 TRACE("(%d, %p)\n", pname, params );
910 funcs->gl.p_glGetBooleanv( pname, params );
913 /***********************************************************************
914 * glGetClipPlane (OPENGL32.@)
916 void WINAPI wine_glGetClipPlane( GLenum plane, GLdouble* equation ) {
917 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
918 TRACE("(%d, %p)\n", plane, equation );
919 funcs->gl.p_glGetClipPlane( plane, equation );
922 /***********************************************************************
923 * glGetDoublev (OPENGL32.@)
925 void WINAPI wine_glGetDoublev( GLenum pname, GLdouble* params ) {
926 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
927 TRACE("(%d, %p)\n", pname, params );
928 funcs->gl.p_glGetDoublev( pname, params );
931 /***********************************************************************
932 * glGetError (OPENGL32.@)
934 GLenum WINAPI wine_glGetError( void ) {
935 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
937 return funcs->gl.p_glGetError( );
940 /***********************************************************************
941 * glGetFloatv (OPENGL32.@)
943 void WINAPI wine_glGetFloatv( GLenum pname, GLfloat* params ) {
944 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
945 TRACE("(%d, %p)\n", pname, params );
946 funcs->gl.p_glGetFloatv( pname, params );
949 /***********************************************************************
950 * glGetIntegerv (OPENGL32.@)
952 void WINAPI wine_glGetIntegerv( GLenum pname, GLint* params ) {
953 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
954 TRACE("(%d, %p)\n", pname, params );
955 funcs->gl.p_glGetIntegerv( pname, params );
958 /***********************************************************************
959 * glGetLightfv (OPENGL32.@)
961 void WINAPI wine_glGetLightfv( GLenum light, GLenum pname, GLfloat* params ) {
962 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
963 TRACE("(%d, %d, %p)\n", light, pname, params );
964 funcs->gl.p_glGetLightfv( light, pname, params );
967 /***********************************************************************
968 * glGetLightiv (OPENGL32.@)
970 void WINAPI wine_glGetLightiv( GLenum light, GLenum pname, GLint* params ) {
971 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
972 TRACE("(%d, %d, %p)\n", light, pname, params );
973 funcs->gl.p_glGetLightiv( light, pname, params );
976 /***********************************************************************
977 * glGetMapdv (OPENGL32.@)
979 void WINAPI wine_glGetMapdv( GLenum target, GLenum query, GLdouble* v ) {
980 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
981 TRACE("(%d, %d, %p)\n", target, query, v );
982 funcs->gl.p_glGetMapdv( target, query, v );
985 /***********************************************************************
986 * glGetMapfv (OPENGL32.@)
988 void WINAPI wine_glGetMapfv( GLenum target, GLenum query, GLfloat* v ) {
989 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
990 TRACE("(%d, %d, %p)\n", target, query, v );
991 funcs->gl.p_glGetMapfv( target, query, v );
994 /***********************************************************************
995 * glGetMapiv (OPENGL32.@)
997 void WINAPI wine_glGetMapiv( GLenum target, GLenum query, GLint* v ) {
998 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
999 TRACE("(%d, %d, %p)\n", target, query, v );
1000 funcs->gl.p_glGetMapiv( target, query, v );
1003 /***********************************************************************
1004 * glGetMaterialfv (OPENGL32.@)
1006 void WINAPI wine_glGetMaterialfv( GLenum face, GLenum pname, GLfloat* params ) {
1007 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1008 TRACE("(%d, %d, %p)\n", face, pname, params );
1009 funcs->gl.p_glGetMaterialfv( face, pname, params );
1012 /***********************************************************************
1013 * glGetMaterialiv (OPENGL32.@)
1015 void WINAPI wine_glGetMaterialiv( GLenum face, GLenum pname, GLint* params ) {
1016 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1017 TRACE("(%d, %d, %p)\n", face, pname, params );
1018 funcs->gl.p_glGetMaterialiv( face, pname, params );
1021 /***********************************************************************
1022 * glGetPixelMapfv (OPENGL32.@)
1024 void WINAPI wine_glGetPixelMapfv( GLenum map, GLfloat* values ) {
1025 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1026 TRACE("(%d, %p)\n", map, values );
1027 funcs->gl.p_glGetPixelMapfv( map, values );
1030 /***********************************************************************
1031 * glGetPixelMapuiv (OPENGL32.@)
1033 void WINAPI wine_glGetPixelMapuiv( GLenum map, GLuint* values ) {
1034 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1035 TRACE("(%d, %p)\n", map, values );
1036 funcs->gl.p_glGetPixelMapuiv( map, values );
1039 /***********************************************************************
1040 * glGetPixelMapusv (OPENGL32.@)
1042 void WINAPI wine_glGetPixelMapusv( GLenum map, GLushort* values ) {
1043 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1044 TRACE("(%d, %p)\n", map, values );
1045 funcs->gl.p_glGetPixelMapusv( map, values );
1048 /***********************************************************************
1049 * glGetPointerv (OPENGL32.@)
1051 void WINAPI wine_glGetPointerv( GLenum pname, GLvoid** params ) {
1052 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1053 TRACE("(%d, %p)\n", pname, params );
1054 funcs->gl.p_glGetPointerv( pname, params );
1057 /***********************************************************************
1058 * glGetPolygonStipple (OPENGL32.@)
1060 void WINAPI wine_glGetPolygonStipple( GLubyte* mask ) {
1061 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1062 TRACE("(%p)\n", mask );
1063 funcs->gl.p_glGetPolygonStipple( mask );
1066 /***********************************************************************
1067 * glGetTexEnvfv (OPENGL32.@)
1069 void WINAPI wine_glGetTexEnvfv( GLenum target, GLenum pname, GLfloat* params ) {
1070 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1071 TRACE("(%d, %d, %p)\n", target, pname, params );
1072 funcs->gl.p_glGetTexEnvfv( target, pname, params );
1075 /***********************************************************************
1076 * glGetTexEnviv (OPENGL32.@)
1078 void WINAPI wine_glGetTexEnviv( GLenum target, GLenum pname, GLint* params ) {
1079 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1080 TRACE("(%d, %d, %p)\n", target, pname, params );
1081 funcs->gl.p_glGetTexEnviv( target, pname, params );
1084 /***********************************************************************
1085 * glGetTexGendv (OPENGL32.@)
1087 void WINAPI wine_glGetTexGendv( GLenum coord, GLenum pname, GLdouble* params ) {
1088 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1089 TRACE("(%d, %d, %p)\n", coord, pname, params );
1090 funcs->gl.p_glGetTexGendv( coord, pname, params );
1093 /***********************************************************************
1094 * glGetTexGenfv (OPENGL32.@)
1096 void WINAPI wine_glGetTexGenfv( GLenum coord, GLenum pname, GLfloat* params ) {
1097 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1098 TRACE("(%d, %d, %p)\n", coord, pname, params );
1099 funcs->gl.p_glGetTexGenfv( coord, pname, params );
1102 /***********************************************************************
1103 * glGetTexGeniv (OPENGL32.@)
1105 void WINAPI wine_glGetTexGeniv( GLenum coord, GLenum pname, GLint* params ) {
1106 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1107 TRACE("(%d, %d, %p)\n", coord, pname, params );
1108 funcs->gl.p_glGetTexGeniv( coord, pname, params );
1111 /***********************************************************************
1112 * glGetTexImage (OPENGL32.@)
1114 void WINAPI wine_glGetTexImage( GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels ) {
1115 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1116 TRACE("(%d, %d, %d, %d, %p)\n", target, level, format, type, pixels );
1117 funcs->gl.p_glGetTexImage( target, level, format, type, pixels );
1120 /***********************************************************************
1121 * glGetTexLevelParameterfv (OPENGL32.@)
1123 void WINAPI wine_glGetTexLevelParameterfv( GLenum target, GLint level, GLenum pname, GLfloat* params ) {
1124 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1125 TRACE("(%d, %d, %d, %p)\n", target, level, pname, params );
1126 funcs->gl.p_glGetTexLevelParameterfv( target, level, pname, params );
1129 /***********************************************************************
1130 * glGetTexLevelParameteriv (OPENGL32.@)
1132 void WINAPI wine_glGetTexLevelParameteriv( GLenum target, GLint level, GLenum pname, GLint* params ) {
1133 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1134 TRACE("(%d, %d, %d, %p)\n", target, level, pname, params );
1135 funcs->gl.p_glGetTexLevelParameteriv( target, level, pname, params );
1138 /***********************************************************************
1139 * glGetTexParameterfv (OPENGL32.@)
1141 void WINAPI wine_glGetTexParameterfv( GLenum target, GLenum pname, GLfloat* params ) {
1142 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1143 TRACE("(%d, %d, %p)\n", target, pname, params );
1144 funcs->gl.p_glGetTexParameterfv( target, pname, params );
1147 /***********************************************************************
1148 * glGetTexParameteriv (OPENGL32.@)
1150 void WINAPI wine_glGetTexParameteriv( GLenum target, GLenum pname, GLint* params ) {
1151 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1152 TRACE("(%d, %d, %p)\n", target, pname, params );
1153 funcs->gl.p_glGetTexParameteriv( target, pname, params );
1156 /***********************************************************************
1157 * glHint (OPENGL32.@)
1159 void WINAPI wine_glHint( GLenum target, GLenum mode ) {
1160 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1161 TRACE("(%d, %d)\n", target, mode );
1162 funcs->gl.p_glHint( target, mode );
1165 /***********************************************************************
1166 * glIndexMask (OPENGL32.@)
1168 void WINAPI wine_glIndexMask( GLuint mask ) {
1169 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1170 TRACE("(%d)\n", mask );
1171 funcs->gl.p_glIndexMask( mask );
1174 /***********************************************************************
1175 * glIndexPointer (OPENGL32.@)
1177 void WINAPI wine_glIndexPointer( GLenum type, GLsizei stride, const GLvoid* pointer ) {
1178 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1179 TRACE("(%d, %d, %p)\n", type, stride, pointer );
1180 funcs->gl.p_glIndexPointer( type, stride, pointer );
1183 /***********************************************************************
1184 * glIndexd (OPENGL32.@)
1186 void WINAPI wine_glIndexd( GLdouble c ) {
1187 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1188 TRACE("(%f)\n", c );
1189 funcs->gl.p_glIndexd( c );
1192 /***********************************************************************
1193 * glIndexdv (OPENGL32.@)
1195 void WINAPI wine_glIndexdv( const GLdouble* c ) {
1196 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1197 TRACE("(%p)\n", c );
1198 funcs->gl.p_glIndexdv( c );
1201 /***********************************************************************
1202 * glIndexf (OPENGL32.@)
1204 void WINAPI wine_glIndexf( GLfloat c ) {
1205 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1206 TRACE("(%f)\n", c );
1207 funcs->gl.p_glIndexf( c );
1210 /***********************************************************************
1211 * glIndexfv (OPENGL32.@)
1213 void WINAPI wine_glIndexfv( const GLfloat* c ) {
1214 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1215 TRACE("(%p)\n", c );
1216 funcs->gl.p_glIndexfv( c );
1219 /***********************************************************************
1220 * glIndexi (OPENGL32.@)
1222 void WINAPI wine_glIndexi( GLint c ) {
1223 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1224 TRACE("(%d)\n", c );
1225 funcs->gl.p_glIndexi( c );
1228 /***********************************************************************
1229 * glIndexiv (OPENGL32.@)
1231 void WINAPI wine_glIndexiv( const GLint* c ) {
1232 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1233 TRACE("(%p)\n", c );
1234 funcs->gl.p_glIndexiv( c );
1237 /***********************************************************************
1238 * glIndexs (OPENGL32.@)
1240 void WINAPI wine_glIndexs( GLshort c ) {
1241 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1242 TRACE("(%d)\n", c );
1243 funcs->gl.p_glIndexs( c );
1246 /***********************************************************************
1247 * glIndexsv (OPENGL32.@)
1249 void WINAPI wine_glIndexsv( const GLshort* c ) {
1250 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1251 TRACE("(%p)\n", c );
1252 funcs->gl.p_glIndexsv( c );
1255 /***********************************************************************
1256 * glIndexub (OPENGL32.@)
1258 void WINAPI wine_glIndexub( GLubyte c ) {
1259 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1260 TRACE("(%d)\n", c );
1261 funcs->gl.p_glIndexub( c );
1264 /***********************************************************************
1265 * glIndexubv (OPENGL32.@)
1267 void WINAPI wine_glIndexubv( const GLubyte* c ) {
1268 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1269 TRACE("(%p)\n", c );
1270 funcs->gl.p_glIndexubv( c );
1273 /***********************************************************************
1274 * glInitNames (OPENGL32.@)
1276 void WINAPI wine_glInitNames( void ) {
1277 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1279 funcs->gl.p_glInitNames( );
1282 /***********************************************************************
1283 * glInterleavedArrays (OPENGL32.@)
1285 void WINAPI wine_glInterleavedArrays( GLenum format, GLsizei stride, const GLvoid* pointer ) {
1286 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1287 TRACE("(%d, %d, %p)\n", format, stride, pointer );
1288 funcs->gl.p_glInterleavedArrays( format, stride, pointer );
1291 /***********************************************************************
1292 * glIsEnabled (OPENGL32.@)
1294 GLboolean WINAPI wine_glIsEnabled( GLenum cap ) {
1295 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1296 TRACE("(%d)\n", cap );
1297 return funcs->gl.p_glIsEnabled( cap );
1300 /***********************************************************************
1301 * glIsList (OPENGL32.@)
1303 GLboolean WINAPI wine_glIsList( GLuint list ) {
1304 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1305 TRACE("(%d)\n", list );
1306 return funcs->gl.p_glIsList( list );
1309 /***********************************************************************
1310 * glIsTexture (OPENGL32.@)
1312 GLboolean WINAPI wine_glIsTexture( GLuint texture ) {
1313 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1314 TRACE("(%d)\n", texture );
1315 return funcs->gl.p_glIsTexture( texture );
1318 /***********************************************************************
1319 * glLightModelf (OPENGL32.@)
1321 void WINAPI wine_glLightModelf( GLenum pname, GLfloat param ) {
1322 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1323 TRACE("(%d, %f)\n", pname, param );
1324 funcs->gl.p_glLightModelf( pname, param );
1327 /***********************************************************************
1328 * glLightModelfv (OPENGL32.@)
1330 void WINAPI wine_glLightModelfv( GLenum pname, const GLfloat* params ) {
1331 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1332 TRACE("(%d, %p)\n", pname, params );
1333 funcs->gl.p_glLightModelfv( pname, params );
1336 /***********************************************************************
1337 * glLightModeli (OPENGL32.@)
1339 void WINAPI wine_glLightModeli( GLenum pname, GLint param ) {
1340 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1341 TRACE("(%d, %d)\n", pname, param );
1342 funcs->gl.p_glLightModeli( pname, param );
1345 /***********************************************************************
1346 * glLightModeliv (OPENGL32.@)
1348 void WINAPI wine_glLightModeliv( GLenum pname, const GLint* params ) {
1349 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1350 TRACE("(%d, %p)\n", pname, params );
1351 funcs->gl.p_glLightModeliv( pname, params );
1354 /***********************************************************************
1355 * glLightf (OPENGL32.@)
1357 void WINAPI wine_glLightf( GLenum light, GLenum pname, GLfloat param ) {
1358 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1359 TRACE("(%d, %d, %f)\n", light, pname, param );
1360 funcs->gl.p_glLightf( light, pname, param );
1363 /***********************************************************************
1364 * glLightfv (OPENGL32.@)
1366 void WINAPI wine_glLightfv( GLenum light, GLenum pname, const GLfloat* params ) {
1367 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1368 TRACE("(%d, %d, %p)\n", light, pname, params );
1369 funcs->gl.p_glLightfv( light, pname, params );
1372 /***********************************************************************
1373 * glLighti (OPENGL32.@)
1375 void WINAPI wine_glLighti( GLenum light, GLenum pname, GLint param ) {
1376 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1377 TRACE("(%d, %d, %d)\n", light, pname, param );
1378 funcs->gl.p_glLighti( light, pname, param );
1381 /***********************************************************************
1382 * glLightiv (OPENGL32.@)
1384 void WINAPI wine_glLightiv( GLenum light, GLenum pname, const GLint* params ) {
1385 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1386 TRACE("(%d, %d, %p)\n", light, pname, params );
1387 funcs->gl.p_glLightiv( light, pname, params );
1390 /***********************************************************************
1391 * glLineStipple (OPENGL32.@)
1393 void WINAPI wine_glLineStipple( GLint factor, GLushort pattern ) {
1394 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1395 TRACE("(%d, %d)\n", factor, pattern );
1396 funcs->gl.p_glLineStipple( factor, pattern );
1399 /***********************************************************************
1400 * glLineWidth (OPENGL32.@)
1402 void WINAPI wine_glLineWidth( GLfloat width ) {
1403 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1404 TRACE("(%f)\n", width );
1405 funcs->gl.p_glLineWidth( width );
1408 /***********************************************************************
1409 * glListBase (OPENGL32.@)
1411 void WINAPI wine_glListBase( GLuint base ) {
1412 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1413 TRACE("(%d)\n", base );
1414 funcs->gl.p_glListBase( base );
1417 /***********************************************************************
1418 * glLoadIdentity (OPENGL32.@)
1420 void WINAPI wine_glLoadIdentity( void ) {
1421 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1423 funcs->gl.p_glLoadIdentity( );
1426 /***********************************************************************
1427 * glLoadMatrixd (OPENGL32.@)
1429 void WINAPI wine_glLoadMatrixd( const GLdouble* m ) {
1430 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1431 TRACE("(%p)\n", m );
1432 funcs->gl.p_glLoadMatrixd( m );
1435 /***********************************************************************
1436 * glLoadMatrixf (OPENGL32.@)
1438 void WINAPI wine_glLoadMatrixf( const GLfloat* m ) {
1439 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1440 TRACE("(%p)\n", m );
1441 funcs->gl.p_glLoadMatrixf( m );
1444 /***********************************************************************
1445 * glLoadName (OPENGL32.@)
1447 void WINAPI wine_glLoadName( GLuint name ) {
1448 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1449 TRACE("(%d)\n", name );
1450 funcs->gl.p_glLoadName( name );
1453 /***********************************************************************
1454 * glLogicOp (OPENGL32.@)
1456 void WINAPI wine_glLogicOp( GLenum opcode ) {
1457 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1458 TRACE("(%d)\n", opcode );
1459 funcs->gl.p_glLogicOp( opcode );
1462 /***********************************************************************
1463 * glMap1d (OPENGL32.@)
1465 void WINAPI wine_glMap1d( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points ) {
1466 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1467 TRACE("(%d, %f, %f, %d, %d, %p)\n", target, u1, u2, stride, order, points );
1468 funcs->gl.p_glMap1d( target, u1, u2, stride, order, points );
1471 /***********************************************************************
1472 * glMap1f (OPENGL32.@)
1474 void WINAPI wine_glMap1f( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points ) {
1475 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1476 TRACE("(%d, %f, %f, %d, %d, %p)\n", target, u1, u2, stride, order, points );
1477 funcs->gl.p_glMap1f( target, u1, u2, stride, order, points );
1480 /***********************************************************************
1481 * glMap2d (OPENGL32.@)
1483 void WINAPI wine_glMap2d( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points ) {
1484 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1485 TRACE("(%d, %f, %f, %d, %d, %f, %f, %d, %d, %p)\n", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points );
1486 funcs->gl.p_glMap2d( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points );
1489 /***********************************************************************
1490 * glMap2f (OPENGL32.@)
1492 void WINAPI wine_glMap2f( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points ) {
1493 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1494 TRACE("(%d, %f, %f, %d, %d, %f, %f, %d, %d, %p)\n", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points );
1495 funcs->gl.p_glMap2f( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points );
1498 /***********************************************************************
1499 * glMapGrid1d (OPENGL32.@)
1501 void WINAPI wine_glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 ) {
1502 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1503 TRACE("(%d, %f, %f)\n", un, u1, u2 );
1504 funcs->gl.p_glMapGrid1d( un, u1, u2 );
1507 /***********************************************************************
1508 * glMapGrid1f (OPENGL32.@)
1510 void WINAPI wine_glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 ) {
1511 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1512 TRACE("(%d, %f, %f)\n", un, u1, u2 );
1513 funcs->gl.p_glMapGrid1f( un, u1, u2 );
1516 /***********************************************************************
1517 * glMapGrid2d (OPENGL32.@)
1519 void WINAPI wine_glMapGrid2d( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 ) {
1520 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1521 TRACE("(%d, %f, %f, %d, %f, %f)\n", un, u1, u2, vn, v1, v2 );
1522 funcs->gl.p_glMapGrid2d( un, u1, u2, vn, v1, v2 );
1525 /***********************************************************************
1526 * glMapGrid2f (OPENGL32.@)
1528 void WINAPI wine_glMapGrid2f( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 ) {
1529 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1530 TRACE("(%d, %f, %f, %d, %f, %f)\n", un, u1, u2, vn, v1, v2 );
1531 funcs->gl.p_glMapGrid2f( un, u1, u2, vn, v1, v2 );
1534 /***********************************************************************
1535 * glMaterialf (OPENGL32.@)
1537 void WINAPI wine_glMaterialf( GLenum face, GLenum pname, GLfloat param ) {
1538 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1539 TRACE("(%d, %d, %f)\n", face, pname, param );
1540 funcs->gl.p_glMaterialf( face, pname, param );
1543 /***********************************************************************
1544 * glMaterialfv (OPENGL32.@)
1546 void WINAPI wine_glMaterialfv( GLenum face, GLenum pname, const GLfloat* params ) {
1547 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1548 TRACE("(%d, %d, %p)\n", face, pname, params );
1549 funcs->gl.p_glMaterialfv( face, pname, params );
1552 /***********************************************************************
1553 * glMateriali (OPENGL32.@)
1555 void WINAPI wine_glMateriali( GLenum face, GLenum pname, GLint param ) {
1556 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1557 TRACE("(%d, %d, %d)\n", face, pname, param );
1558 funcs->gl.p_glMateriali( face, pname, param );
1561 /***********************************************************************
1562 * glMaterialiv (OPENGL32.@)
1564 void WINAPI wine_glMaterialiv( GLenum face, GLenum pname, const GLint* params ) {
1565 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1566 TRACE("(%d, %d, %p)\n", face, pname, params );
1567 funcs->gl.p_glMaterialiv( face, pname, params );
1570 /***********************************************************************
1571 * glMatrixMode (OPENGL32.@)
1573 void WINAPI wine_glMatrixMode( GLenum mode ) {
1574 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1575 TRACE("(%d)\n", mode );
1576 funcs->gl.p_glMatrixMode( mode );
1579 /***********************************************************************
1580 * glMultMatrixd (OPENGL32.@)
1582 void WINAPI wine_glMultMatrixd( const GLdouble* m ) {
1583 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1584 TRACE("(%p)\n", m );
1585 funcs->gl.p_glMultMatrixd( m );
1588 /***********************************************************************
1589 * glMultMatrixf (OPENGL32.@)
1591 void WINAPI wine_glMultMatrixf( const GLfloat* m ) {
1592 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1593 TRACE("(%p)\n", m );
1594 funcs->gl.p_glMultMatrixf( m );
1597 /***********************************************************************
1598 * glNewList (OPENGL32.@)
1600 void WINAPI wine_glNewList( GLuint list, GLenum mode ) {
1601 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1602 TRACE("(%d, %d)\n", list, mode );
1603 funcs->gl.p_glNewList( list, mode );
1606 /***********************************************************************
1607 * glNormal3b (OPENGL32.@)
1609 void WINAPI wine_glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz ) {
1610 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1611 TRACE("(%d, %d, %d)\n", nx, ny, nz );
1612 funcs->gl.p_glNormal3b( nx, ny, nz );
1615 /***********************************************************************
1616 * glNormal3bv (OPENGL32.@)
1618 void WINAPI wine_glNormal3bv( const GLbyte* v ) {
1619 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1620 TRACE("(%p)\n", v );
1621 funcs->gl.p_glNormal3bv( v );
1624 /***********************************************************************
1625 * glNormal3d (OPENGL32.@)
1627 void WINAPI wine_glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz ) {
1628 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1629 TRACE("(%f, %f, %f)\n", nx, ny, nz );
1630 funcs->gl.p_glNormal3d( nx, ny, nz );
1633 /***********************************************************************
1634 * glNormal3dv (OPENGL32.@)
1636 void WINAPI wine_glNormal3dv( const GLdouble* v ) {
1637 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1638 TRACE("(%p)\n", v );
1639 funcs->gl.p_glNormal3dv( v );
1642 /***********************************************************************
1643 * glNormal3f (OPENGL32.@)
1645 void WINAPI wine_glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz ) {
1646 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1647 TRACE("(%f, %f, %f)\n", nx, ny, nz );
1648 funcs->gl.p_glNormal3f( nx, ny, nz );
1651 /***********************************************************************
1652 * glNormal3fv (OPENGL32.@)
1654 void WINAPI wine_glNormal3fv( const GLfloat* v ) {
1655 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1656 TRACE("(%p)\n", v );
1657 funcs->gl.p_glNormal3fv( v );
1660 /***********************************************************************
1661 * glNormal3i (OPENGL32.@)
1663 void WINAPI wine_glNormal3i( GLint nx, GLint ny, GLint nz ) {
1664 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1665 TRACE("(%d, %d, %d)\n", nx, ny, nz );
1666 funcs->gl.p_glNormal3i( nx, ny, nz );
1669 /***********************************************************************
1670 * glNormal3iv (OPENGL32.@)
1672 void WINAPI wine_glNormal3iv( const GLint* v ) {
1673 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1674 TRACE("(%p)\n", v );
1675 funcs->gl.p_glNormal3iv( v );
1678 /***********************************************************************
1679 * glNormal3s (OPENGL32.@)
1681 void WINAPI wine_glNormal3s( GLshort nx, GLshort ny, GLshort nz ) {
1682 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1683 TRACE("(%d, %d, %d)\n", nx, ny, nz );
1684 funcs->gl.p_glNormal3s( nx, ny, nz );
1687 /***********************************************************************
1688 * glNormal3sv (OPENGL32.@)
1690 void WINAPI wine_glNormal3sv( const GLshort* v ) {
1691 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1692 TRACE("(%p)\n", v );
1693 funcs->gl.p_glNormal3sv( v );
1696 /***********************************************************************
1697 * glNormalPointer (OPENGL32.@)
1699 void WINAPI wine_glNormalPointer( GLenum type, GLsizei stride, const GLvoid* pointer ) {
1700 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1701 TRACE("(%d, %d, %p)\n", type, stride, pointer );
1702 funcs->gl.p_glNormalPointer( type, stride, pointer );
1705 /***********************************************************************
1706 * glOrtho (OPENGL32.@)
1708 void WINAPI wine_glOrtho( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar ) {
1709 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1710 TRACE("(%f, %f, %f, %f, %f, %f)\n", left, right, bottom, top, zNear, zFar );
1711 funcs->gl.p_glOrtho( left, right, bottom, top, zNear, zFar );
1714 /***********************************************************************
1715 * glPassThrough (OPENGL32.@)
1717 void WINAPI wine_glPassThrough( GLfloat token ) {
1718 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1719 TRACE("(%f)\n", token );
1720 funcs->gl.p_glPassThrough( token );
1723 /***********************************************************************
1724 * glPixelMapfv (OPENGL32.@)
1726 void WINAPI wine_glPixelMapfv( GLenum map, GLint mapsize, const GLfloat* values ) {
1727 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1728 TRACE("(%d, %d, %p)\n", map, mapsize, values );
1729 funcs->gl.p_glPixelMapfv( map, mapsize, values );
1732 /***********************************************************************
1733 * glPixelMapuiv (OPENGL32.@)
1735 void WINAPI wine_glPixelMapuiv( GLenum map, GLint mapsize, const GLuint* values ) {
1736 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1737 TRACE("(%d, %d, %p)\n", map, mapsize, values );
1738 funcs->gl.p_glPixelMapuiv( map, mapsize, values );
1741 /***********************************************************************
1742 * glPixelMapusv (OPENGL32.@)
1744 void WINAPI wine_glPixelMapusv( GLenum map, GLint mapsize, const GLushort* values ) {
1745 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1746 TRACE("(%d, %d, %p)\n", map, mapsize, values );
1747 funcs->gl.p_glPixelMapusv( map, mapsize, values );
1750 /***********************************************************************
1751 * glPixelStoref (OPENGL32.@)
1753 void WINAPI wine_glPixelStoref( GLenum pname, GLfloat param ) {
1754 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1755 TRACE("(%d, %f)\n", pname, param );
1756 funcs->gl.p_glPixelStoref( pname, param );
1759 /***********************************************************************
1760 * glPixelStorei (OPENGL32.@)
1762 void WINAPI wine_glPixelStorei( GLenum pname, GLint param ) {
1763 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1764 TRACE("(%d, %d)\n", pname, param );
1765 funcs->gl.p_glPixelStorei( pname, param );
1768 /***********************************************************************
1769 * glPixelTransferf (OPENGL32.@)
1771 void WINAPI wine_glPixelTransferf( GLenum pname, GLfloat param ) {
1772 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1773 TRACE("(%d, %f)\n", pname, param );
1774 funcs->gl.p_glPixelTransferf( pname, param );
1777 /***********************************************************************
1778 * glPixelTransferi (OPENGL32.@)
1780 void WINAPI wine_glPixelTransferi( GLenum pname, GLint param ) {
1781 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1782 TRACE("(%d, %d)\n", pname, param );
1783 funcs->gl.p_glPixelTransferi( pname, param );
1786 /***********************************************************************
1787 * glPixelZoom (OPENGL32.@)
1789 void WINAPI wine_glPixelZoom( GLfloat xfactor, GLfloat yfactor ) {
1790 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1791 TRACE("(%f, %f)\n", xfactor, yfactor );
1792 funcs->gl.p_glPixelZoom( xfactor, yfactor );
1795 /***********************************************************************
1796 * glPointSize (OPENGL32.@)
1798 void WINAPI wine_glPointSize( GLfloat size ) {
1799 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1800 TRACE("(%f)\n", size );
1801 funcs->gl.p_glPointSize( size );
1804 /***********************************************************************
1805 * glPolygonMode (OPENGL32.@)
1807 void WINAPI wine_glPolygonMode( GLenum face, GLenum mode ) {
1808 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1809 TRACE("(%d, %d)\n", face, mode );
1810 funcs->gl.p_glPolygonMode( face, mode );
1813 /***********************************************************************
1814 * glPolygonOffset (OPENGL32.@)
1816 void WINAPI wine_glPolygonOffset( GLfloat factor, GLfloat units ) {
1817 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1818 TRACE("(%f, %f)\n", factor, units );
1819 funcs->gl.p_glPolygonOffset( factor, units );
1822 /***********************************************************************
1823 * glPolygonStipple (OPENGL32.@)
1825 void WINAPI wine_glPolygonStipple( const GLubyte* mask ) {
1826 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1827 TRACE("(%p)\n", mask );
1828 funcs->gl.p_glPolygonStipple( mask );
1831 /***********************************************************************
1832 * glPopAttrib (OPENGL32.@)
1834 void WINAPI wine_glPopAttrib( void ) {
1835 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1837 funcs->gl.p_glPopAttrib( );
1840 /***********************************************************************
1841 * glPopClientAttrib (OPENGL32.@)
1843 void WINAPI wine_glPopClientAttrib( void ) {
1844 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1846 funcs->gl.p_glPopClientAttrib( );
1849 /***********************************************************************
1850 * glPopMatrix (OPENGL32.@)
1852 void WINAPI wine_glPopMatrix( void ) {
1853 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1855 funcs->gl.p_glPopMatrix( );
1858 /***********************************************************************
1859 * glPopName (OPENGL32.@)
1861 void WINAPI wine_glPopName( void ) {
1862 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1864 funcs->gl.p_glPopName( );
1867 /***********************************************************************
1868 * glPrioritizeTextures (OPENGL32.@)
1870 void WINAPI wine_glPrioritizeTextures( GLsizei n, const GLuint* textures, const GLfloat* priorities ) {
1871 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1872 TRACE("(%d, %p, %p)\n", n, textures, priorities );
1873 funcs->gl.p_glPrioritizeTextures( n, textures, priorities );
1876 /***********************************************************************
1877 * glPushAttrib (OPENGL32.@)
1879 void WINAPI wine_glPushAttrib( GLbitfield mask ) {
1880 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1881 TRACE("(%d)\n", mask );
1882 funcs->gl.p_glPushAttrib( mask );
1885 /***********************************************************************
1886 * glPushClientAttrib (OPENGL32.@)
1888 void WINAPI wine_glPushClientAttrib( GLbitfield mask ) {
1889 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1890 TRACE("(%d)\n", mask );
1891 funcs->gl.p_glPushClientAttrib( mask );
1894 /***********************************************************************
1895 * glPushMatrix (OPENGL32.@)
1897 void WINAPI wine_glPushMatrix( void ) {
1898 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1900 funcs->gl.p_glPushMatrix( );
1903 /***********************************************************************
1904 * glPushName (OPENGL32.@)
1906 void WINAPI wine_glPushName( GLuint name ) {
1907 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1908 TRACE("(%d)\n", name );
1909 funcs->gl.p_glPushName( name );
1912 /***********************************************************************
1913 * glRasterPos2d (OPENGL32.@)
1915 void WINAPI wine_glRasterPos2d( GLdouble x, GLdouble y ) {
1916 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1917 TRACE("(%f, %f)\n", x, y );
1918 funcs->gl.p_glRasterPos2d( x, y );
1921 /***********************************************************************
1922 * glRasterPos2dv (OPENGL32.@)
1924 void WINAPI wine_glRasterPos2dv( const GLdouble* v ) {
1925 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1926 TRACE("(%p)\n", v );
1927 funcs->gl.p_glRasterPos2dv( v );
1930 /***********************************************************************
1931 * glRasterPos2f (OPENGL32.@)
1933 void WINAPI wine_glRasterPos2f( GLfloat x, GLfloat y ) {
1934 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1935 TRACE("(%f, %f)\n", x, y );
1936 funcs->gl.p_glRasterPos2f( x, y );
1939 /***********************************************************************
1940 * glRasterPos2fv (OPENGL32.@)
1942 void WINAPI wine_glRasterPos2fv( const GLfloat* v ) {
1943 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1944 TRACE("(%p)\n", v );
1945 funcs->gl.p_glRasterPos2fv( v );
1948 /***********************************************************************
1949 * glRasterPos2i (OPENGL32.@)
1951 void WINAPI wine_glRasterPos2i( GLint x, GLint y ) {
1952 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1953 TRACE("(%d, %d)\n", x, y );
1954 funcs->gl.p_glRasterPos2i( x, y );
1957 /***********************************************************************
1958 * glRasterPos2iv (OPENGL32.@)
1960 void WINAPI wine_glRasterPos2iv( const GLint* v ) {
1961 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1962 TRACE("(%p)\n", v );
1963 funcs->gl.p_glRasterPos2iv( v );
1966 /***********************************************************************
1967 * glRasterPos2s (OPENGL32.@)
1969 void WINAPI wine_glRasterPos2s( GLshort x, GLshort y ) {
1970 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1971 TRACE("(%d, %d)\n", x, y );
1972 funcs->gl.p_glRasterPos2s( x, y );
1975 /***********************************************************************
1976 * glRasterPos2sv (OPENGL32.@)
1978 void WINAPI wine_glRasterPos2sv( const GLshort* v ) {
1979 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1980 TRACE("(%p)\n", v );
1981 funcs->gl.p_glRasterPos2sv( v );
1984 /***********************************************************************
1985 * glRasterPos3d (OPENGL32.@)
1987 void WINAPI wine_glRasterPos3d( GLdouble x, GLdouble y, GLdouble z ) {
1988 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1989 TRACE("(%f, %f, %f)\n", x, y, z );
1990 funcs->gl.p_glRasterPos3d( x, y, z );
1993 /***********************************************************************
1994 * glRasterPos3dv (OPENGL32.@)
1996 void WINAPI wine_glRasterPos3dv( const GLdouble* v ) {
1997 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
1998 TRACE("(%p)\n", v );
1999 funcs->gl.p_glRasterPos3dv( v );
2002 /***********************************************************************
2003 * glRasterPos3f (OPENGL32.@)
2005 void WINAPI wine_glRasterPos3f( GLfloat x, GLfloat y, GLfloat z ) {
2006 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2007 TRACE("(%f, %f, %f)\n", x, y, z );
2008 funcs->gl.p_glRasterPos3f( x, y, z );
2011 /***********************************************************************
2012 * glRasterPos3fv (OPENGL32.@)
2014 void WINAPI wine_glRasterPos3fv( const GLfloat* v ) {
2015 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2016 TRACE("(%p)\n", v );
2017 funcs->gl.p_glRasterPos3fv( v );
2020 /***********************************************************************
2021 * glRasterPos3i (OPENGL32.@)
2023 void WINAPI wine_glRasterPos3i( GLint x, GLint y, GLint z ) {
2024 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2025 TRACE("(%d, %d, %d)\n", x, y, z );
2026 funcs->gl.p_glRasterPos3i( x, y, z );
2029 /***********************************************************************
2030 * glRasterPos3iv (OPENGL32.@)
2032 void WINAPI wine_glRasterPos3iv( const GLint* v ) {
2033 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2034 TRACE("(%p)\n", v );
2035 funcs->gl.p_glRasterPos3iv( v );
2038 /***********************************************************************
2039 * glRasterPos3s (OPENGL32.@)
2041 void WINAPI wine_glRasterPos3s( GLshort x, GLshort y, GLshort z ) {
2042 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2043 TRACE("(%d, %d, %d)\n", x, y, z );
2044 funcs->gl.p_glRasterPos3s( x, y, z );
2047 /***********************************************************************
2048 * glRasterPos3sv (OPENGL32.@)
2050 void WINAPI wine_glRasterPos3sv( const GLshort* v ) {
2051 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2052 TRACE("(%p)\n", v );
2053 funcs->gl.p_glRasterPos3sv( v );
2056 /***********************************************************************
2057 * glRasterPos4d (OPENGL32.@)
2059 void WINAPI wine_glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ) {
2060 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2061 TRACE("(%f, %f, %f, %f)\n", x, y, z, w );
2062 funcs->gl.p_glRasterPos4d( x, y, z, w );
2065 /***********************************************************************
2066 * glRasterPos4dv (OPENGL32.@)
2068 void WINAPI wine_glRasterPos4dv( const GLdouble* v ) {
2069 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2070 TRACE("(%p)\n", v );
2071 funcs->gl.p_glRasterPos4dv( v );
2074 /***********************************************************************
2075 * glRasterPos4f (OPENGL32.@)
2077 void WINAPI wine_glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) {
2078 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2079 TRACE("(%f, %f, %f, %f)\n", x, y, z, w );
2080 funcs->gl.p_glRasterPos4f( x, y, z, w );
2083 /***********************************************************************
2084 * glRasterPos4fv (OPENGL32.@)
2086 void WINAPI wine_glRasterPos4fv( const GLfloat* v ) {
2087 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2088 TRACE("(%p)\n", v );
2089 funcs->gl.p_glRasterPos4fv( v );
2092 /***********************************************************************
2093 * glRasterPos4i (OPENGL32.@)
2095 void WINAPI wine_glRasterPos4i( GLint x, GLint y, GLint z, GLint w ) {
2096 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2097 TRACE("(%d, %d, %d, %d)\n", x, y, z, w );
2098 funcs->gl.p_glRasterPos4i( x, y, z, w );
2101 /***********************************************************************
2102 * glRasterPos4iv (OPENGL32.@)
2104 void WINAPI wine_glRasterPos4iv( const GLint* v ) {
2105 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2106 TRACE("(%p)\n", v );
2107 funcs->gl.p_glRasterPos4iv( v );
2110 /***********************************************************************
2111 * glRasterPos4s (OPENGL32.@)
2113 void WINAPI wine_glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w ) {
2114 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2115 TRACE("(%d, %d, %d, %d)\n", x, y, z, w );
2116 funcs->gl.p_glRasterPos4s( x, y, z, w );
2119 /***********************************************************************
2120 * glRasterPos4sv (OPENGL32.@)
2122 void WINAPI wine_glRasterPos4sv( const GLshort* v ) {
2123 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2124 TRACE("(%p)\n", v );
2125 funcs->gl.p_glRasterPos4sv( v );
2128 /***********************************************************************
2129 * glReadBuffer (OPENGL32.@)
2131 void WINAPI wine_glReadBuffer( GLenum mode ) {
2132 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2133 TRACE("(%d)\n", mode );
2134 funcs->gl.p_glReadBuffer( mode );
2137 /***********************************************************************
2138 * glReadPixels (OPENGL32.@)
2140 void WINAPI wine_glReadPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels ) {
2141 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2142 TRACE("(%d, %d, %d, %d, %d, %d, %p)\n", x, y, width, height, format, type, pixels );
2143 funcs->gl.p_glReadPixels( x, y, width, height, format, type, pixels );
2146 /***********************************************************************
2147 * glRectd (OPENGL32.@)
2149 void WINAPI wine_glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ) {
2150 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2151 TRACE("(%f, %f, %f, %f)\n", x1, y1, x2, y2 );
2152 funcs->gl.p_glRectd( x1, y1, x2, y2 );
2155 /***********************************************************************
2156 * glRectdv (OPENGL32.@)
2158 void WINAPI wine_glRectdv( const GLdouble* v1, const GLdouble* v2 ) {
2159 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2160 TRACE("(%p, %p)\n", v1, v2 );
2161 funcs->gl.p_glRectdv( v1, v2 );
2164 /***********************************************************************
2165 * glRectf (OPENGL32.@)
2167 void WINAPI wine_glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ) {
2168 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2169 TRACE("(%f, %f, %f, %f)\n", x1, y1, x2, y2 );
2170 funcs->gl.p_glRectf( x1, y1, x2, y2 );
2173 /***********************************************************************
2174 * glRectfv (OPENGL32.@)
2176 void WINAPI wine_glRectfv( const GLfloat* v1, const GLfloat* v2 ) {
2177 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2178 TRACE("(%p, %p)\n", v1, v2 );
2179 funcs->gl.p_glRectfv( v1, v2 );
2182 /***********************************************************************
2183 * glRecti (OPENGL32.@)
2185 void WINAPI wine_glRecti( GLint x1, GLint y1, GLint x2, GLint y2 ) {
2186 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2187 TRACE("(%d, %d, %d, %d)\n", x1, y1, x2, y2 );
2188 funcs->gl.p_glRecti( x1, y1, x2, y2 );
2191 /***********************************************************************
2192 * glRectiv (OPENGL32.@)
2194 void WINAPI wine_glRectiv( const GLint* v1, const GLint* v2 ) {
2195 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2196 TRACE("(%p, %p)\n", v1, v2 );
2197 funcs->gl.p_glRectiv( v1, v2 );
2200 /***********************************************************************
2201 * glRects (OPENGL32.@)
2203 void WINAPI wine_glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ) {
2204 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2205 TRACE("(%d, %d, %d, %d)\n", x1, y1, x2, y2 );
2206 funcs->gl.p_glRects( x1, y1, x2, y2 );
2209 /***********************************************************************
2210 * glRectsv (OPENGL32.@)
2212 void WINAPI wine_glRectsv( const GLshort* v1, const GLshort* v2 ) {
2213 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2214 TRACE("(%p, %p)\n", v1, v2 );
2215 funcs->gl.p_glRectsv( v1, v2 );
2218 /***********************************************************************
2219 * glRenderMode (OPENGL32.@)
2221 GLint WINAPI wine_glRenderMode( GLenum mode ) {
2222 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2223 TRACE("(%d)\n", mode );
2224 return funcs->gl.p_glRenderMode( mode );
2227 /***********************************************************************
2228 * glRotated (OPENGL32.@)
2230 void WINAPI wine_glRotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z ) {
2231 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2232 TRACE("(%f, %f, %f, %f)\n", angle, x, y, z );
2233 funcs->gl.p_glRotated( angle, x, y, z );
2236 /***********************************************************************
2237 * glRotatef (OPENGL32.@)
2239 void WINAPI wine_glRotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ) {
2240 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2241 TRACE("(%f, %f, %f, %f)\n", angle, x, y, z );
2242 funcs->gl.p_glRotatef( angle, x, y, z );
2245 /***********************************************************************
2246 * glScaled (OPENGL32.@)
2248 void WINAPI wine_glScaled( GLdouble x, GLdouble y, GLdouble z ) {
2249 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2250 TRACE("(%f, %f, %f)\n", x, y, z );
2251 funcs->gl.p_glScaled( x, y, z );
2254 /***********************************************************************
2255 * glScalef (OPENGL32.@)
2257 void WINAPI wine_glScalef( GLfloat x, GLfloat y, GLfloat z ) {
2258 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2259 TRACE("(%f, %f, %f)\n", x, y, z );
2260 funcs->gl.p_glScalef( x, y, z );
2263 /***********************************************************************
2264 * glScissor (OPENGL32.@)
2266 void WINAPI wine_glScissor( GLint x, GLint y, GLsizei width, GLsizei height ) {
2267 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2268 TRACE("(%d, %d, %d, %d)\n", x, y, width, height );
2269 funcs->gl.p_glScissor( x, y, width, height );
2272 /***********************************************************************
2273 * glSelectBuffer (OPENGL32.@)
2275 void WINAPI wine_glSelectBuffer( GLsizei size, GLuint* buffer ) {
2276 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2277 TRACE("(%d, %p)\n", size, buffer );
2278 funcs->gl.p_glSelectBuffer( size, buffer );
2281 /***********************************************************************
2282 * glShadeModel (OPENGL32.@)
2284 void WINAPI wine_glShadeModel( GLenum mode ) {
2285 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2286 TRACE("(%d)\n", mode );
2287 funcs->gl.p_glShadeModel( mode );
2290 /***********************************************************************
2291 * glStencilFunc (OPENGL32.@)
2293 void WINAPI wine_glStencilFunc( GLenum func, GLint ref, GLuint mask ) {
2294 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2295 TRACE("(%d, %d, %d)\n", func, ref, mask );
2296 funcs->gl.p_glStencilFunc( func, ref, mask );
2299 /***********************************************************************
2300 * glStencilMask (OPENGL32.@)
2302 void WINAPI wine_glStencilMask( GLuint mask ) {
2303 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2304 TRACE("(%d)\n", mask );
2305 funcs->gl.p_glStencilMask( mask );
2308 /***********************************************************************
2309 * glStencilOp (OPENGL32.@)
2311 void WINAPI wine_glStencilOp( GLenum fail, GLenum zfail, GLenum zpass ) {
2312 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2313 TRACE("(%d, %d, %d)\n", fail, zfail, zpass );
2314 funcs->gl.p_glStencilOp( fail, zfail, zpass );
2317 /***********************************************************************
2318 * glTexCoord1d (OPENGL32.@)
2320 void WINAPI wine_glTexCoord1d( GLdouble s ) {
2321 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2322 TRACE("(%f)\n", s );
2323 funcs->gl.p_glTexCoord1d( s );
2326 /***********************************************************************
2327 * glTexCoord1dv (OPENGL32.@)
2329 void WINAPI wine_glTexCoord1dv( const GLdouble* v ) {
2330 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2331 TRACE("(%p)\n", v );
2332 funcs->gl.p_glTexCoord1dv( v );
2335 /***********************************************************************
2336 * glTexCoord1f (OPENGL32.@)
2338 void WINAPI wine_glTexCoord1f( GLfloat s ) {
2339 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2340 TRACE("(%f)\n", s );
2341 funcs->gl.p_glTexCoord1f( s );
2344 /***********************************************************************
2345 * glTexCoord1fv (OPENGL32.@)
2347 void WINAPI wine_glTexCoord1fv( const GLfloat* v ) {
2348 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2349 TRACE("(%p)\n", v );
2350 funcs->gl.p_glTexCoord1fv( v );
2353 /***********************************************************************
2354 * glTexCoord1i (OPENGL32.@)
2356 void WINAPI wine_glTexCoord1i( GLint s ) {
2357 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2358 TRACE("(%d)\n", s );
2359 funcs->gl.p_glTexCoord1i( s );
2362 /***********************************************************************
2363 * glTexCoord1iv (OPENGL32.@)
2365 void WINAPI wine_glTexCoord1iv( const GLint* v ) {
2366 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2367 TRACE("(%p)\n", v );
2368 funcs->gl.p_glTexCoord1iv( v );
2371 /***********************************************************************
2372 * glTexCoord1s (OPENGL32.@)
2374 void WINAPI wine_glTexCoord1s( GLshort s ) {
2375 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2376 TRACE("(%d)\n", s );
2377 funcs->gl.p_glTexCoord1s( s );
2380 /***********************************************************************
2381 * glTexCoord1sv (OPENGL32.@)
2383 void WINAPI wine_glTexCoord1sv( const GLshort* v ) {
2384 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2385 TRACE("(%p)\n", v );
2386 funcs->gl.p_glTexCoord1sv( v );
2389 /***********************************************************************
2390 * glTexCoord2d (OPENGL32.@)
2392 void WINAPI wine_glTexCoord2d( GLdouble s, GLdouble t ) {
2393 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2394 TRACE("(%f, %f)\n", s, t );
2395 funcs->gl.p_glTexCoord2d( s, t );
2398 /***********************************************************************
2399 * glTexCoord2dv (OPENGL32.@)
2401 void WINAPI wine_glTexCoord2dv( const GLdouble* v ) {
2402 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2403 TRACE("(%p)\n", v );
2404 funcs->gl.p_glTexCoord2dv( v );
2407 /***********************************************************************
2408 * glTexCoord2f (OPENGL32.@)
2410 void WINAPI wine_glTexCoord2f( GLfloat s, GLfloat t ) {
2411 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2412 TRACE("(%f, %f)\n", s, t );
2413 funcs->gl.p_glTexCoord2f( s, t );
2416 /***********************************************************************
2417 * glTexCoord2fv (OPENGL32.@)
2419 void WINAPI wine_glTexCoord2fv( const GLfloat* v ) {
2420 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2421 TRACE("(%p)\n", v );
2422 funcs->gl.p_glTexCoord2fv( v );
2425 /***********************************************************************
2426 * glTexCoord2i (OPENGL32.@)
2428 void WINAPI wine_glTexCoord2i( GLint s, GLint t ) {
2429 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2430 TRACE("(%d, %d)\n", s, t );
2431 funcs->gl.p_glTexCoord2i( s, t );
2434 /***********************************************************************
2435 * glTexCoord2iv (OPENGL32.@)
2437 void WINAPI wine_glTexCoord2iv( const GLint* v ) {
2438 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2439 TRACE("(%p)\n", v );
2440 funcs->gl.p_glTexCoord2iv( v );
2443 /***********************************************************************
2444 * glTexCoord2s (OPENGL32.@)
2446 void WINAPI wine_glTexCoord2s( GLshort s, GLshort t ) {
2447 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2448 TRACE("(%d, %d)\n", s, t );
2449 funcs->gl.p_glTexCoord2s( s, t );
2452 /***********************************************************************
2453 * glTexCoord2sv (OPENGL32.@)
2455 void WINAPI wine_glTexCoord2sv( const GLshort* v ) {
2456 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2457 TRACE("(%p)\n", v );
2458 funcs->gl.p_glTexCoord2sv( v );
2461 /***********************************************************************
2462 * glTexCoord3d (OPENGL32.@)
2464 void WINAPI wine_glTexCoord3d( GLdouble s, GLdouble t, GLdouble r ) {
2465 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2466 TRACE("(%f, %f, %f)\n", s, t, r );
2467 funcs->gl.p_glTexCoord3d( s, t, r );
2470 /***********************************************************************
2471 * glTexCoord3dv (OPENGL32.@)
2473 void WINAPI wine_glTexCoord3dv( const GLdouble* v ) {
2474 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2475 TRACE("(%p)\n", v );
2476 funcs->gl.p_glTexCoord3dv( v );
2479 /***********************************************************************
2480 * glTexCoord3f (OPENGL32.@)
2482 void WINAPI wine_glTexCoord3f( GLfloat s, GLfloat t, GLfloat r ) {
2483 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2484 TRACE("(%f, %f, %f)\n", s, t, r );
2485 funcs->gl.p_glTexCoord3f( s, t, r );
2488 /***********************************************************************
2489 * glTexCoord3fv (OPENGL32.@)
2491 void WINAPI wine_glTexCoord3fv( const GLfloat* v ) {
2492 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2493 TRACE("(%p)\n", v );
2494 funcs->gl.p_glTexCoord3fv( v );
2497 /***********************************************************************
2498 * glTexCoord3i (OPENGL32.@)
2500 void WINAPI wine_glTexCoord3i( GLint s, GLint t, GLint r ) {
2501 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2502 TRACE("(%d, %d, %d)\n", s, t, r );
2503 funcs->gl.p_glTexCoord3i( s, t, r );
2506 /***********************************************************************
2507 * glTexCoord3iv (OPENGL32.@)
2509 void WINAPI wine_glTexCoord3iv( const GLint* v ) {
2510 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2511 TRACE("(%p)\n", v );
2512 funcs->gl.p_glTexCoord3iv( v );
2515 /***********************************************************************
2516 * glTexCoord3s (OPENGL32.@)
2518 void WINAPI wine_glTexCoord3s( GLshort s, GLshort t, GLshort r ) {
2519 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2520 TRACE("(%d, %d, %d)\n", s, t, r );
2521 funcs->gl.p_glTexCoord3s( s, t, r );
2524 /***********************************************************************
2525 * glTexCoord3sv (OPENGL32.@)
2527 void WINAPI wine_glTexCoord3sv( const GLshort* v ) {
2528 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2529 TRACE("(%p)\n", v );
2530 funcs->gl.p_glTexCoord3sv( v );
2533 /***********************************************************************
2534 * glTexCoord4d (OPENGL32.@)
2536 void WINAPI wine_glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q ) {
2537 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2538 TRACE("(%f, %f, %f, %f)\n", s, t, r, q );
2539 funcs->gl.p_glTexCoord4d( s, t, r, q );
2542 /***********************************************************************
2543 * glTexCoord4dv (OPENGL32.@)
2545 void WINAPI wine_glTexCoord4dv( const GLdouble* v ) {
2546 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2547 TRACE("(%p)\n", v );
2548 funcs->gl.p_glTexCoord4dv( v );
2551 /***********************************************************************
2552 * glTexCoord4f (OPENGL32.@)
2554 void WINAPI wine_glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q ) {
2555 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2556 TRACE("(%f, %f, %f, %f)\n", s, t, r, q );
2557 funcs->gl.p_glTexCoord4f( s, t, r, q );
2560 /***********************************************************************
2561 * glTexCoord4fv (OPENGL32.@)
2563 void WINAPI wine_glTexCoord4fv( const GLfloat* v ) {
2564 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2565 TRACE("(%p)\n", v );
2566 funcs->gl.p_glTexCoord4fv( v );
2569 /***********************************************************************
2570 * glTexCoord4i (OPENGL32.@)
2572 void WINAPI wine_glTexCoord4i( GLint s, GLint t, GLint r, GLint q ) {
2573 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2574 TRACE("(%d, %d, %d, %d)\n", s, t, r, q );
2575 funcs->gl.p_glTexCoord4i( s, t, r, q );
2578 /***********************************************************************
2579 * glTexCoord4iv (OPENGL32.@)
2581 void WINAPI wine_glTexCoord4iv( const GLint* v ) {
2582 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2583 TRACE("(%p)\n", v );
2584 funcs->gl.p_glTexCoord4iv( v );
2587 /***********************************************************************
2588 * glTexCoord4s (OPENGL32.@)
2590 void WINAPI wine_glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q ) {
2591 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2592 TRACE("(%d, %d, %d, %d)\n", s, t, r, q );
2593 funcs->gl.p_glTexCoord4s( s, t, r, q );
2596 /***********************************************************************
2597 * glTexCoord4sv (OPENGL32.@)
2599 void WINAPI wine_glTexCoord4sv( const GLshort* v ) {
2600 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2601 TRACE("(%p)\n", v );
2602 funcs->gl.p_glTexCoord4sv( v );
2605 /***********************************************************************
2606 * glTexCoordPointer (OPENGL32.@)
2608 void WINAPI wine_glTexCoordPointer( GLint size, GLenum type, GLsizei stride, const GLvoid* pointer ) {
2609 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2610 TRACE("(%d, %d, %d, %p)\n", size, type, stride, pointer );
2611 funcs->gl.p_glTexCoordPointer( size, type, stride, pointer );
2614 /***********************************************************************
2615 * glTexEnvf (OPENGL32.@)
2617 void WINAPI wine_glTexEnvf( GLenum target, GLenum pname, GLfloat param ) {
2618 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2619 TRACE("(%d, %d, %f)\n", target, pname, param );
2620 funcs->gl.p_glTexEnvf( target, pname, param );
2623 /***********************************************************************
2624 * glTexEnvfv (OPENGL32.@)
2626 void WINAPI wine_glTexEnvfv( GLenum target, GLenum pname, const GLfloat* params ) {
2627 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2628 TRACE("(%d, %d, %p)\n", target, pname, params );
2629 funcs->gl.p_glTexEnvfv( target, pname, params );
2632 /***********************************************************************
2633 * glTexEnvi (OPENGL32.@)
2635 void WINAPI wine_glTexEnvi( GLenum target, GLenum pname, GLint param ) {
2636 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2637 TRACE("(%d, %d, %d)\n", target, pname, param );
2638 funcs->gl.p_glTexEnvi( target, pname, param );
2641 /***********************************************************************
2642 * glTexEnviv (OPENGL32.@)
2644 void WINAPI wine_glTexEnviv( GLenum target, GLenum pname, const GLint* params ) {
2645 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2646 TRACE("(%d, %d, %p)\n", target, pname, params );
2647 funcs->gl.p_glTexEnviv( target, pname, params );
2650 /***********************************************************************
2651 * glTexGend (OPENGL32.@)
2653 void WINAPI wine_glTexGend( GLenum coord, GLenum pname, GLdouble param ) {
2654 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2655 TRACE("(%d, %d, %f)\n", coord, pname, param );
2656 funcs->gl.p_glTexGend( coord, pname, param );
2659 /***********************************************************************
2660 * glTexGendv (OPENGL32.@)
2662 void WINAPI wine_glTexGendv( GLenum coord, GLenum pname, const GLdouble* params ) {
2663 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2664 TRACE("(%d, %d, %p)\n", coord, pname, params );
2665 funcs->gl.p_glTexGendv( coord, pname, params );
2668 /***********************************************************************
2669 * glTexGenf (OPENGL32.@)
2671 void WINAPI wine_glTexGenf( GLenum coord, GLenum pname, GLfloat param ) {
2672 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2673 TRACE("(%d, %d, %f)\n", coord, pname, param );
2674 funcs->gl.p_glTexGenf( coord, pname, param );
2677 /***********************************************************************
2678 * glTexGenfv (OPENGL32.@)
2680 void WINAPI wine_glTexGenfv( GLenum coord, GLenum pname, const GLfloat* params ) {
2681 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2682 TRACE("(%d, %d, %p)\n", coord, pname, params );
2683 funcs->gl.p_glTexGenfv( coord, pname, params );
2686 /***********************************************************************
2687 * glTexGeni (OPENGL32.@)
2689 void WINAPI wine_glTexGeni( GLenum coord, GLenum pname, GLint param ) {
2690 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2691 TRACE("(%d, %d, %d)\n", coord, pname, param );
2692 funcs->gl.p_glTexGeni( coord, pname, param );
2695 /***********************************************************************
2696 * glTexGeniv (OPENGL32.@)
2698 void WINAPI wine_glTexGeniv( GLenum coord, GLenum pname, const GLint* params ) {
2699 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2700 TRACE("(%d, %d, %p)\n", coord, pname, params );
2701 funcs->gl.p_glTexGeniv( coord, pname, params );
2704 /***********************************************************************
2705 * glTexImage1D (OPENGL32.@)
2707 void WINAPI wine_glTexImage1D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid* pixels ) {
2708 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2709 TRACE("(%d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, border, format, type, pixels );
2710 funcs->gl.p_glTexImage1D( target, level, internalformat, width, border, format, type, pixels );
2713 /***********************************************************************
2714 * glTexImage2D (OPENGL32.@)
2716 void WINAPI wine_glTexImage2D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels ) {
2717 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2718 TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, height, border, format, type, pixels );
2719 funcs->gl.p_glTexImage2D( target, level, internalformat, width, height, border, format, type, pixels );
2722 /***********************************************************************
2723 * glTexParameterf (OPENGL32.@)
2725 void WINAPI wine_glTexParameterf( GLenum target, GLenum pname, GLfloat param ) {
2726 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2727 TRACE("(%d, %d, %f)\n", target, pname, param );
2728 funcs->gl.p_glTexParameterf( target, pname, param );
2731 /***********************************************************************
2732 * glTexParameterfv (OPENGL32.@)
2734 void WINAPI wine_glTexParameterfv( GLenum target, GLenum pname, const GLfloat* params ) {
2735 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2736 TRACE("(%d, %d, %p)\n", target, pname, params );
2737 funcs->gl.p_glTexParameterfv( target, pname, params );
2740 /***********************************************************************
2741 * glTexParameteri (OPENGL32.@)
2743 void WINAPI wine_glTexParameteri( GLenum target, GLenum pname, GLint param ) {
2744 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2745 TRACE("(%d, %d, %d)\n", target, pname, param );
2746 funcs->gl.p_glTexParameteri( target, pname, param );
2749 /***********************************************************************
2750 * glTexParameteriv (OPENGL32.@)
2752 void WINAPI wine_glTexParameteriv( GLenum target, GLenum pname, const GLint* params ) {
2753 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2754 TRACE("(%d, %d, %p)\n", target, pname, params );
2755 funcs->gl.p_glTexParameteriv( target, pname, params );
2758 /***********************************************************************
2759 * glTexSubImage1D (OPENGL32.@)
2761 void WINAPI wine_glTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid* pixels ) {
2762 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2763 TRACE("(%d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, width, format, type, pixels );
2764 funcs->gl.p_glTexSubImage1D( target, level, xoffset, width, format, type, pixels );
2767 /***********************************************************************
2768 * glTexSubImage2D (OPENGL32.@)
2770 void WINAPI wine_glTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels ) {
2771 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2772 TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, yoffset, width, height, format, type, pixels );
2773 funcs->gl.p_glTexSubImage2D( target, level, xoffset, yoffset, width, height, format, type, pixels );
2776 /***********************************************************************
2777 * glTranslated (OPENGL32.@)
2779 void WINAPI wine_glTranslated( GLdouble x, GLdouble y, GLdouble z ) {
2780 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2781 TRACE("(%f, %f, %f)\n", x, y, z );
2782 funcs->gl.p_glTranslated( x, y, z );
2785 /***********************************************************************
2786 * glTranslatef (OPENGL32.@)
2788 void WINAPI wine_glTranslatef( GLfloat x, GLfloat y, GLfloat z ) {
2789 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2790 TRACE("(%f, %f, %f)\n", x, y, z );
2791 funcs->gl.p_glTranslatef( x, y, z );
2794 /***********************************************************************
2795 * glVertex2d (OPENGL32.@)
2797 void WINAPI wine_glVertex2d( GLdouble x, GLdouble y ) {
2798 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2799 TRACE("(%f, %f)\n", x, y );
2800 funcs->gl.p_glVertex2d( x, y );
2803 /***********************************************************************
2804 * glVertex2dv (OPENGL32.@)
2806 void WINAPI wine_glVertex2dv( const GLdouble* v ) {
2807 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2808 TRACE("(%p)\n", v );
2809 funcs->gl.p_glVertex2dv( v );
2812 /***********************************************************************
2813 * glVertex2f (OPENGL32.@)
2815 void WINAPI wine_glVertex2f( GLfloat x, GLfloat y ) {
2816 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2817 TRACE("(%f, %f)\n", x, y );
2818 funcs->gl.p_glVertex2f( x, y );
2821 /***********************************************************************
2822 * glVertex2fv (OPENGL32.@)
2824 void WINAPI wine_glVertex2fv( const GLfloat* v ) {
2825 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2826 TRACE("(%p)\n", v );
2827 funcs->gl.p_glVertex2fv( v );
2830 /***********************************************************************
2831 * glVertex2i (OPENGL32.@)
2833 void WINAPI wine_glVertex2i( GLint x, GLint y ) {
2834 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2835 TRACE("(%d, %d)\n", x, y );
2836 funcs->gl.p_glVertex2i( x, y );
2839 /***********************************************************************
2840 * glVertex2iv (OPENGL32.@)
2842 void WINAPI wine_glVertex2iv( const GLint* v ) {
2843 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2844 TRACE("(%p)\n", v );
2845 funcs->gl.p_glVertex2iv( v );
2848 /***********************************************************************
2849 * glVertex2s (OPENGL32.@)
2851 void WINAPI wine_glVertex2s( GLshort x, GLshort y ) {
2852 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2853 TRACE("(%d, %d)\n", x, y );
2854 funcs->gl.p_glVertex2s( x, y );
2857 /***********************************************************************
2858 * glVertex2sv (OPENGL32.@)
2860 void WINAPI wine_glVertex2sv( const GLshort* v ) {
2861 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2862 TRACE("(%p)\n", v );
2863 funcs->gl.p_glVertex2sv( v );
2866 /***********************************************************************
2867 * glVertex3d (OPENGL32.@)
2869 void WINAPI wine_glVertex3d( GLdouble x, GLdouble y, GLdouble z ) {
2870 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2871 TRACE("(%f, %f, %f)\n", x, y, z );
2872 funcs->gl.p_glVertex3d( x, y, z );
2875 /***********************************************************************
2876 * glVertex3dv (OPENGL32.@)
2878 void WINAPI wine_glVertex3dv( const GLdouble* v ) {
2879 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2880 TRACE("(%p)\n", v );
2881 funcs->gl.p_glVertex3dv( v );
2884 /***********************************************************************
2885 * glVertex3f (OPENGL32.@)
2887 void WINAPI wine_glVertex3f( GLfloat x, GLfloat y, GLfloat z ) {
2888 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2889 TRACE("(%f, %f, %f)\n", x, y, z );
2890 funcs->gl.p_glVertex3f( x, y, z );
2893 /***********************************************************************
2894 * glVertex3fv (OPENGL32.@)
2896 void WINAPI wine_glVertex3fv( const GLfloat* v ) {
2897 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2898 TRACE("(%p)\n", v );
2899 funcs->gl.p_glVertex3fv( v );
2902 /***********************************************************************
2903 * glVertex3i (OPENGL32.@)
2905 void WINAPI wine_glVertex3i( GLint x, GLint y, GLint z ) {
2906 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2907 TRACE("(%d, %d, %d)\n", x, y, z );
2908 funcs->gl.p_glVertex3i( x, y, z );
2911 /***********************************************************************
2912 * glVertex3iv (OPENGL32.@)
2914 void WINAPI wine_glVertex3iv( const GLint* v ) {
2915 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2916 TRACE("(%p)\n", v );
2917 funcs->gl.p_glVertex3iv( v );
2920 /***********************************************************************
2921 * glVertex3s (OPENGL32.@)
2923 void WINAPI wine_glVertex3s( GLshort x, GLshort y, GLshort z ) {
2924 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2925 TRACE("(%d, %d, %d)\n", x, y, z );
2926 funcs->gl.p_glVertex3s( x, y, z );
2929 /***********************************************************************
2930 * glVertex3sv (OPENGL32.@)
2932 void WINAPI wine_glVertex3sv( const GLshort* v ) {
2933 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2934 TRACE("(%p)\n", v );
2935 funcs->gl.p_glVertex3sv( v );
2938 /***********************************************************************
2939 * glVertex4d (OPENGL32.@)
2941 void WINAPI wine_glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ) {
2942 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2943 TRACE("(%f, %f, %f, %f)\n", x, y, z, w );
2944 funcs->gl.p_glVertex4d( x, y, z, w );
2947 /***********************************************************************
2948 * glVertex4dv (OPENGL32.@)
2950 void WINAPI wine_glVertex4dv( const GLdouble* v ) {
2951 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2952 TRACE("(%p)\n", v );
2953 funcs->gl.p_glVertex4dv( v );
2956 /***********************************************************************
2957 * glVertex4f (OPENGL32.@)
2959 void WINAPI wine_glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) {
2960 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2961 TRACE("(%f, %f, %f, %f)\n", x, y, z, w );
2962 funcs->gl.p_glVertex4f( x, y, z, w );
2965 /***********************************************************************
2966 * glVertex4fv (OPENGL32.@)
2968 void WINAPI wine_glVertex4fv( const GLfloat* v ) {
2969 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2970 TRACE("(%p)\n", v );
2971 funcs->gl.p_glVertex4fv( v );
2974 /***********************************************************************
2975 * glVertex4i (OPENGL32.@)
2977 void WINAPI wine_glVertex4i( GLint x, GLint y, GLint z, GLint w ) {
2978 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2979 TRACE("(%d, %d, %d, %d)\n", x, y, z, w );
2980 funcs->gl.p_glVertex4i( x, y, z, w );
2983 /***********************************************************************
2984 * glVertex4iv (OPENGL32.@)
2986 void WINAPI wine_glVertex4iv( const GLint* v ) {
2987 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2988 TRACE("(%p)\n", v );
2989 funcs->gl.p_glVertex4iv( v );
2992 /***********************************************************************
2993 * glVertex4s (OPENGL32.@)
2995 void WINAPI wine_glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w ) {
2996 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
2997 TRACE("(%d, %d, %d, %d)\n", x, y, z, w );
2998 funcs->gl.p_glVertex4s( x, y, z, w );
3001 /***********************************************************************
3002 * glVertex4sv (OPENGL32.@)
3004 void WINAPI wine_glVertex4sv( const GLshort* v ) {
3005 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
3006 TRACE("(%p)\n", v );
3007 funcs->gl.p_glVertex4sv( v );
3010 /***********************************************************************
3011 * glVertexPointer (OPENGL32.@)
3013 void WINAPI wine_glVertexPointer( GLint size, GLenum type, GLsizei stride, const GLvoid* pointer ) {
3014 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
3015 TRACE("(%d, %d, %d, %p)\n", size, type, stride, pointer );
3016 funcs->gl.p_glVertexPointer( size, type, stride, pointer );
3019 /***********************************************************************
3020 * glViewport (OPENGL32.@)
3022 void WINAPI wine_glViewport( GLint x, GLint y, GLsizei width, GLsizei height ) {
3023 const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
3024 TRACE("(%d, %d, %d, %d)\n", x, y, width, height );
3025 funcs->gl.p_glViewport( x, y, width, height );
3027 static BOOL null_wglCopyContext( struct wgl_context * src, struct wgl_context * dst, UINT mask ) { return 0; }
3028 static struct wgl_context * null_wglCreateContext( HDC hdc ) { return 0; }
3029 static void null_wglDeleteContext( struct wgl_context * context ) { }
3030 static HDC null_wglGetCurrentDC( struct wgl_context * context ) { return 0; }
3031 static INT null_wglGetPixelFormat( HDC hdc ) { return 0; }
3032 static PROC null_wglGetProcAddress( LPCSTR name ) { return 0; }
3033 static BOOL null_wglMakeCurrent( HDC hdc, struct wgl_context * context ) { return 0; }
3034 static BOOL null_wglShareLists( struct wgl_context * org, struct wgl_context * dst ) { return 0; }
3035 static void null_glAccum( GLenum op, GLfloat value ) { }
3036 static void null_glAlphaFunc( GLenum func, GLfloat ref ) { }
3037 static GLboolean null_glAreTexturesResident( GLsizei n, const GLuint* textures, GLboolean* residences ) { return 0; }
3038 static void null_glArrayElement( GLint i ) { }
3039 static void null_glBegin( GLenum mode ) { }
3040 static void null_glBindTexture( GLenum target, GLuint texture ) { }
3041 static void null_glBitmap( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap ) { }
3042 static void null_glBlendFunc( GLenum sfactor, GLenum dfactor ) { }
3043 static void null_glCallList( GLuint list ) { }
3044 static void null_glCallLists( GLsizei n, GLenum type, const GLvoid* lists ) { }
3045 static void null_glClear( GLbitfield mask ) { }
3046 static void null_glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) { }
3047 static void null_glClearColor( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) { }
3048 static void null_glClearDepth( GLdouble depth ) { }
3049 static void null_glClearIndex( GLfloat c ) { }
3050 static void null_glClearStencil( GLint s ) { }
3051 static void null_glClipPlane( GLenum plane, const GLdouble* equation ) { }
3052 static void null_glColor3b( GLbyte red, GLbyte green, GLbyte blue ) { }
3053 static void null_glColor3bv( const GLbyte* v ) { }
3054 static void null_glColor3d( GLdouble red, GLdouble green, GLdouble blue ) { }
3055 static void null_glColor3dv( const GLdouble* v ) { }
3056 static void null_glColor3f( GLfloat red, GLfloat green, GLfloat blue ) { }
3057 static void null_glColor3fv( const GLfloat* v ) { }
3058 static void null_glColor3i( GLint red, GLint green, GLint blue ) { }
3059 static void null_glColor3iv( const GLint* v ) { }
3060 static void null_glColor3s( GLshort red, GLshort green, GLshort blue ) { }
3061 static void null_glColor3sv( const GLshort* v ) { }
3062 static void null_glColor3ub( GLubyte red, GLubyte green, GLubyte blue ) { }
3063 static void null_glColor3ubv( const GLubyte* v ) { }
3064 static void null_glColor3ui( GLuint red, GLuint green, GLuint blue ) { }
3065 static void null_glColor3uiv( const GLuint* v ) { }
3066 static void null_glColor3us( GLushort red, GLushort green, GLushort blue ) { }
3067 static void null_glColor3usv( const GLushort* v ) { }
3068 static void null_glColor4b( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha ) { }
3069 static void null_glColor4bv( const GLbyte* v ) { }
3070 static void null_glColor4d( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha ) { }
3071 static void null_glColor4dv( const GLdouble* v ) { }
3072 static void null_glColor4f( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) { }
3073 static void null_glColor4fv( const GLfloat* v ) { }
3074 static void null_glColor4i( GLint red, GLint green, GLint blue, GLint alpha ) { }
3075 static void null_glColor4iv( const GLint* v ) { }
3076 static void null_glColor4s( GLshort red, GLshort green, GLshort blue, GLshort alpha ) { }
3077 static void null_glColor4sv( const GLshort* v ) { }
3078 static void null_glColor4ub( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ) { }
3079 static void null_glColor4ubv( const GLubyte* v ) { }
3080 static void null_glColor4ui( GLuint red, GLuint green, GLuint blue, GLuint alpha ) { }
3081 static void null_glColor4uiv( const GLuint* v ) { }
3082 static void null_glColor4us( GLushort red, GLushort green, GLushort blue, GLushort alpha ) { }
3083 static void null_glColor4usv( const GLushort* v ) { }
3084 static void null_glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ) { }
3085 static void null_glColorMaterial( GLenum face, GLenum mode ) { }
3086 static void null_glColorPointer( GLint size, GLenum type, GLsizei stride, const GLvoid* pointer ) { }
3087 static void null_glCopyPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type ) { }
3088 static void null_glCopyTexImage1D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border ) { }
3089 static void null_glCopyTexImage2D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) { }
3090 static void null_glCopyTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ) { }
3091 static void null_glCopyTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ) { }
3092 static void null_glCullFace( GLenum mode ) { }
3093 static void null_glDeleteLists( GLuint list, GLsizei range ) { }
3094 static void null_glDeleteTextures( GLsizei n, const GLuint* textures ) { }
3095 static void null_glDepthFunc( GLenum func ) { }
3096 static void null_glDepthMask( GLboolean flag ) { }
3097 static void null_glDepthRange( GLdouble nearParam, GLdouble farParam ) { }
3098 static void null_glDisable( GLenum cap ) { }
3099 static void null_glDisableClientState( GLenum array ) { }
3100 static void null_glDrawArrays( GLenum mode, GLint first, GLsizei count ) { }
3101 static void null_glDrawBuffer( GLenum mode ) { }
3102 static void null_glDrawElements( GLenum mode, GLsizei count, GLenum type, const GLvoid* indices ) { }
3103 static void null_glDrawPixels( GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels ) { }
3104 static void null_glEdgeFlag( GLboolean flag ) { }
3105 static void null_glEdgeFlagPointer( GLsizei stride, const GLvoid* pointer ) { }
3106 static void null_glEdgeFlagv( const GLboolean* flag ) { }
3107 static void null_glEnable( GLenum cap ) { }
3108 static void null_glEnableClientState( GLenum array ) { }
3109 static void null_glEnd( void ) { }
3110 static void null_glEndList( void ) { }
3111 static void null_glEvalCoord1d( GLdouble u ) { }
3112 static void null_glEvalCoord1dv( const GLdouble* u ) { }
3113 static void null_glEvalCoord1f( GLfloat u ) { }
3114 static void null_glEvalCoord1fv( const GLfloat* u ) { }
3115 static void null_glEvalCoord2d( GLdouble u, GLdouble v ) { }
3116 static void null_glEvalCoord2dv( const GLdouble* u ) { }
3117 static void null_glEvalCoord2f( GLfloat u, GLfloat v ) { }
3118 static void null_glEvalCoord2fv( const GLfloat* u ) { }
3119 static void null_glEvalMesh1( GLenum mode, GLint i1, GLint i2 ) { }
3120 static void null_glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ) { }
3121 static void null_glEvalPoint1( GLint i ) { }
3122 static void null_glEvalPoint2( GLint i, GLint j ) { }
3123 static void null_glFeedbackBuffer( GLsizei size, GLenum type, GLfloat* buffer ) { }
3124 static void null_glFinish( void ) { }
3125 static void null_glFlush( void ) { }
3126 static void null_glFogf( GLenum pname, GLfloat param ) { }
3127 static void null_glFogfv( GLenum pname, const GLfloat* params ) { }
3128 static void null_glFogi( GLenum pname, GLint param ) { }
3129 static void null_glFogiv( GLenum pname, const GLint* params ) { }
3130 static void null_glFrontFace( GLenum mode ) { }
3131 static void null_glFrustum( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar ) { }
3132 static GLuint null_glGenLists( GLsizei range ) { return 0; }
3133 static void null_glGenTextures( GLsizei n, GLuint* textures ) { }
3134 static void null_glGetBooleanv( GLenum pname, GLboolean* params ) { }
3135 static void null_glGetClipPlane( GLenum plane, GLdouble* equation ) { }
3136 static void null_glGetDoublev( GLenum pname, GLdouble* params ) { }
3137 static GLenum null_glGetError( void ) { return GL_INVALID_OPERATION; }
3138 static void null_glGetFloatv( GLenum pname, GLfloat* params ) { }
3139 static void null_glGetIntegerv( GLenum pname, GLint* params ) { }
3140 static void null_glGetLightfv( GLenum light, GLenum pname, GLfloat* params ) { }
3141 static void null_glGetLightiv( GLenum light, GLenum pname, GLint* params ) { }
3142 static void null_glGetMapdv( GLenum target, GLenum query, GLdouble* v ) { }
3143 static void null_glGetMapfv( GLenum target, GLenum query, GLfloat* v ) { }
3144 static void null_glGetMapiv( GLenum target, GLenum query, GLint* v ) { }
3145 static void null_glGetMaterialfv( GLenum face, GLenum pname, GLfloat* params ) { }
3146 static void null_glGetMaterialiv( GLenum face, GLenum pname, GLint* params ) { }
3147 static void null_glGetPixelMapfv( GLenum map, GLfloat* values ) { }
3148 static void null_glGetPixelMapuiv( GLenum map, GLuint* values ) { }
3149 static void null_glGetPixelMapusv( GLenum map, GLushort* values ) { }
3150 static void null_glGetPointerv( GLenum pname, GLvoid** params ) { }
3151 static void null_glGetPolygonStipple( GLubyte* mask ) { }
3152 static const GLubyte * null_glGetString( GLenum name ) { return 0; }
3153 static void null_glGetTexEnvfv( GLenum target, GLenum pname, GLfloat* params ) { }
3154 static void null_glGetTexEnviv( GLenum target, GLenum pname, GLint* params ) { }
3155 static void null_glGetTexGendv( GLenum coord, GLenum pname, GLdouble* params ) { }
3156 static void null_glGetTexGenfv( GLenum coord, GLenum pname, GLfloat* params ) { }
3157 static void null_glGetTexGeniv( GLenum coord, GLenum pname, GLint* params ) { }
3158 static void null_glGetTexImage( GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels ) { }
3159 static void null_glGetTexLevelParameterfv( GLenum target, GLint level, GLenum pname, GLfloat* params ) { }
3160 static void null_glGetTexLevelParameteriv( GLenum target, GLint level, GLenum pname, GLint* params ) { }
3161 static void null_glGetTexParameterfv( GLenum target, GLenum pname, GLfloat* params ) { }
3162 static void null_glGetTexParameteriv( GLenum target, GLenum pname, GLint* params ) { }
3163 static void null_glHint( GLenum target, GLenum mode ) { }
3164 static void null_glIndexMask( GLuint mask ) { }
3165 static void null_glIndexPointer( GLenum type, GLsizei stride, const GLvoid* pointer ) { }
3166 static void null_glIndexd( GLdouble c ) { }
3167 static void null_glIndexdv( const GLdouble* c ) { }
3168 static void null_glIndexf( GLfloat c ) { }
3169 static void null_glIndexfv( const GLfloat* c ) { }
3170 static void null_glIndexi( GLint c ) { }
3171 static void null_glIndexiv( const GLint* c ) { }
3172 static void null_glIndexs( GLshort c ) { }
3173 static void null_glIndexsv( const GLshort* c ) { }
3174 static void null_glIndexub( GLubyte c ) { }
3175 static void null_glIndexubv( const GLubyte* c ) { }
3176 static void null_glInitNames( void ) { }
3177 static void null_glInterleavedArrays( GLenum format, GLsizei stride, const GLvoid* pointer ) { }
3178 static GLboolean null_glIsEnabled( GLenum cap ) { return 0; }
3179 static GLboolean null_glIsList( GLuint list ) { return 0; }
3180 static GLboolean null_glIsTexture( GLuint texture ) { return 0; }
3181 static void null_glLightModelf( GLenum pname, GLfloat param ) { }
3182 static void null_glLightModelfv( GLenum pname, const GLfloat* params ) { }
3183 static void null_glLightModeli( GLenum pname, GLint param ) { }
3184 static void null_glLightModeliv( GLenum pname, const GLint* params ) { }
3185 static void null_glLightf( GLenum light, GLenum pname, GLfloat param ) { }
3186 static void null_glLightfv( GLenum light, GLenum pname, const GLfloat* params ) { }
3187 static void null_glLighti( GLenum light, GLenum pname, GLint param ) { }
3188 static void null_glLightiv( GLenum light, GLenum pname, const GLint* params ) { }
3189 static void null_glLineStipple( GLint factor, GLushort pattern ) { }
3190 static void null_glLineWidth( GLfloat width ) { }
3191 static void null_glListBase( GLuint base ) { }
3192 static void null_glLoadIdentity( void ) { }
3193 static void null_glLoadMatrixd( const GLdouble* m ) { }
3194 static void null_glLoadMatrixf( const GLfloat* m ) { }
3195 static void null_glLoadName( GLuint name ) { }
3196 static void null_glLogicOp( GLenum opcode ) { }
3197 static void null_glMap1d( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points ) { }
3198 static void null_glMap1f( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points ) { }
3199 static void null_glMap2d( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points ) { }
3200 static void null_glMap2f( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points ) { }
3201 static void null_glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 ) { }
3202 static void null_glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 ) { }
3203 static void null_glMapGrid2d( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 ) { }
3204 static void null_glMapGrid2f( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 ) { }
3205 static void null_glMaterialf( GLenum face, GLenum pname, GLfloat param ) { }
3206 static void null_glMaterialfv( GLenum face, GLenum pname, const GLfloat* params ) { }
3207 static void null_glMateriali( GLenum face, GLenum pname, GLint param ) { }
3208 static void null_glMaterialiv( GLenum face, GLenum pname, const GLint* params ) { }
3209 static void null_glMatrixMode( GLenum mode ) { }
3210 static void null_glMultMatrixd( const GLdouble* m ) { }
3211 static void null_glMultMatrixf( const GLfloat* m ) { }
3212 static void null_glNewList( GLuint list, GLenum mode ) { }
3213 static void null_glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz ) { }
3214 static void null_glNormal3bv( const GLbyte* v ) { }
3215 static void null_glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz ) { }
3216 static void null_glNormal3dv( const GLdouble* v ) { }
3217 static void null_glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz ) { }
3218 static void null_glNormal3fv( const GLfloat* v ) { }
3219 static void null_glNormal3i( GLint nx, GLint ny, GLint nz ) { }
3220 static void null_glNormal3iv( const GLint* v ) { }
3221 static void null_glNormal3s( GLshort nx, GLshort ny, GLshort nz ) { }
3222 static void null_glNormal3sv( const GLshort* v ) { }
3223 static void null_glNormalPointer( GLenum type, GLsizei stride, const GLvoid* pointer ) { }
3224 static void null_glOrtho( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar ) { }
3225 static void null_glPassThrough( GLfloat token ) { }
3226 static void null_glPixelMapfv( GLenum map, GLint mapsize, const GLfloat* values ) { }
3227 static void null_glPixelMapuiv( GLenum map, GLint mapsize, const GLuint* values ) { }
3228 static void null_glPixelMapusv( GLenum map, GLint mapsize, const GLushort* values ) { }
3229 static void null_glPixelStoref( GLenum pname, GLfloat param ) { }
3230 static void null_glPixelStorei( GLenum pname, GLint param ) { }
3231 static void null_glPixelTransferf( GLenum pname, GLfloat param ) { }
3232 static void null_glPixelTransferi( GLenum pname, GLint param ) { }
3233 static void null_glPixelZoom( GLfloat xfactor, GLfloat yfactor ) { }
3234 static void null_glPointSize( GLfloat size ) { }
3235 static void null_glPolygonMode( GLenum face, GLenum mode ) { }
3236 static void null_glPolygonOffset( GLfloat factor, GLfloat units ) { }
3237 static void null_glPolygonStipple( const GLubyte* mask ) { }
3238 static void null_glPopAttrib( void ) { }
3239 static void null_glPopClientAttrib( void ) { }
3240 static void null_glPopMatrix( void ) { }
3241 static void null_glPopName( void ) { }
3242 static void null_glPrioritizeTextures( GLsizei n, const GLuint* textures, const GLfloat* priorities ) { }
3243 static void null_glPushAttrib( GLbitfield mask ) { }
3244 static void null_glPushClientAttrib( GLbitfield mask ) { }
3245 static void null_glPushMatrix( void ) { }
3246 static void null_glPushName( GLuint name ) { }
3247 static void null_glRasterPos2d( GLdouble x, GLdouble y ) { }
3248 static void null_glRasterPos2dv( const GLdouble* v ) { }
3249 static void null_glRasterPos2f( GLfloat x, GLfloat y ) { }
3250 static void null_glRasterPos2fv( const GLfloat* v ) { }
3251 static void null_glRasterPos2i( GLint x, GLint y ) { }
3252 static void null_glRasterPos2iv( const GLint* v ) { }
3253 static void null_glRasterPos2s( GLshort x, GLshort y ) { }
3254 static void null_glRasterPos2sv( const GLshort* v ) { }
3255 static void null_glRasterPos3d( GLdouble x, GLdouble y, GLdouble z ) { }
3256 static void null_glRasterPos3dv( const GLdouble* v ) { }
3257 static void null_glRasterPos3f( GLfloat x, GLfloat y, GLfloat z ) { }
3258 static void null_glRasterPos3fv( const GLfloat* v ) { }
3259 static void null_glRasterPos3i( GLint x, GLint y, GLint z ) { }
3260 static void null_glRasterPos3iv( const GLint* v ) { }
3261 static void null_glRasterPos3s( GLshort x, GLshort y, GLshort z ) { }
3262 static void null_glRasterPos3sv( const GLshort* v ) { }
3263 static void null_glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ) { }
3264 static void null_glRasterPos4dv( const GLdouble* v ) { }
3265 static void null_glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { }
3266 static void null_glRasterPos4fv( const GLfloat* v ) { }
3267 static void null_glRasterPos4i( GLint x, GLint y, GLint z, GLint w ) { }
3268 static void null_glRasterPos4iv( const GLint* v ) { }
3269 static void null_glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w ) { }
3270 static void null_glRasterPos4sv( const GLshort* v ) { }
3271 static void null_glReadBuffer( GLenum mode ) { }
3272 static void null_glReadPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels ) { }
3273 static void null_glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ) { }
3274 static void null_glRectdv( const GLdouble* v1, const GLdouble* v2 ) { }
3275 static void null_glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ) { }
3276 static void null_glRectfv( const GLfloat* v1, const GLfloat* v2 ) { }
3277 static void null_glRecti( GLint x1, GLint y1, GLint x2, GLint y2 ) { }
3278 static void null_glRectiv( const GLint* v1, const GLint* v2 ) { }
3279 static void null_glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ) { }
3280 static void null_glRectsv( const GLshort* v1, const GLshort* v2 ) { }
3281 static GLint null_glRenderMode( GLenum mode ) { return 0; }
3282 static void null_glRotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z ) { }
3283 static void null_glRotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ) { }
3284 static void null_glScaled( GLdouble x, GLdouble y, GLdouble z ) { }
3285 static void null_glScalef( GLfloat x, GLfloat y, GLfloat z ) { }
3286 static void null_glScissor( GLint x, GLint y, GLsizei width, GLsizei height ) { }
3287 static void null_glSelectBuffer( GLsizei size, GLuint* buffer ) { }
3288 static void null_glShadeModel( GLenum mode ) { }
3289 static void null_glStencilFunc( GLenum func, GLint ref, GLuint mask ) { }
3290 static void null_glStencilMask( GLuint mask ) { }
3291 static void null_glStencilOp( GLenum fail, GLenum zfail, GLenum zpass ) { }
3292 static void null_glTexCoord1d( GLdouble s ) { }
3293 static void null_glTexCoord1dv( const GLdouble* v ) { }
3294 static void null_glTexCoord1f( GLfloat s ) { }
3295 static void null_glTexCoord1fv( const GLfloat* v ) { }
3296 static void null_glTexCoord1i( GLint s ) { }
3297 static void null_glTexCoord1iv( const GLint* v ) { }
3298 static void null_glTexCoord1s( GLshort s ) { }
3299 static void null_glTexCoord1sv( const GLshort* v ) { }
3300 static void null_glTexCoord2d( GLdouble s, GLdouble t ) { }
3301 static void null_glTexCoord2dv( const GLdouble* v ) { }
3302 static void null_glTexCoord2f( GLfloat s, GLfloat t ) { }
3303 static void null_glTexCoord2fv( const GLfloat* v ) { }
3304 static void null_glTexCoord2i( GLint s, GLint t ) { }
3305 static void null_glTexCoord2iv( const GLint* v ) { }
3306 static void null_glTexCoord2s( GLshort s, GLshort t ) { }
3307 static void null_glTexCoord2sv( const GLshort* v ) { }
3308 static void null_glTexCoord3d( GLdouble s, GLdouble t, GLdouble r ) { }
3309 static void null_glTexCoord3dv( const GLdouble* v ) { }
3310 static void null_glTexCoord3f( GLfloat s, GLfloat t, GLfloat r ) { }
3311 static void null_glTexCoord3fv( const GLfloat* v ) { }
3312 static void null_glTexCoord3i( GLint s, GLint t, GLint r ) { }
3313 static void null_glTexCoord3iv( const GLint* v ) { }
3314 static void null_glTexCoord3s( GLshort s, GLshort t, GLshort r ) { }
3315 static void null_glTexCoord3sv( const GLshort* v ) { }
3316 static void null_glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q ) { }
3317 static void null_glTexCoord4dv( const GLdouble* v ) { }
3318 static void null_glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q ) { }
3319 static void null_glTexCoord4fv( const GLfloat* v ) { }
3320 static void null_glTexCoord4i( GLint s, GLint t, GLint r, GLint q ) { }
3321 static void null_glTexCoord4iv( const GLint* v ) { }
3322 static void null_glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q ) { }
3323 static void null_glTexCoord4sv( const GLshort* v ) { }
3324 static void null_glTexCoordPointer( GLint size, GLenum type, GLsizei stride, const GLvoid* pointer ) { }
3325 static void null_glTexEnvf( GLenum target, GLenum pname, GLfloat param ) { }
3326 static void null_glTexEnvfv( GLenum target, GLenum pname, const GLfloat* params ) { }
3327 static void null_glTexEnvi( GLenum target, GLenum pname, GLint param ) { }
3328 static void null_glTexEnviv( GLenum target, GLenum pname, const GLint* params ) { }
3329 static void null_glTexGend( GLenum coord, GLenum pname, GLdouble param ) { }
3330 static void null_glTexGendv( GLenum coord, GLenum pname, const GLdouble* params ) { }
3331 static void null_glTexGenf( GLenum coord, GLenum pname, GLfloat param ) { }
3332 static void null_glTexGenfv( GLenum coord, GLenum pname, const GLfloat* params ) { }
3333 static void null_glTexGeni( GLenum coord, GLenum pname, GLint param ) { }
3334 static void null_glTexGeniv( GLenum coord, GLenum pname, const GLint* params ) { }
3335 static void null_glTexImage1D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid* pixels ) { }
3336 static void null_glTexImage2D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels ) { }
3337 static void null_glTexParameterf( GLenum target, GLenum pname, GLfloat param ) { }
3338 static void null_glTexParameterfv( GLenum target, GLenum pname, const GLfloat* params ) { }
3339 static void null_glTexParameteri( GLenum target, GLenum pname, GLint param ) { }
3340 static void null_glTexParameteriv( GLenum target, GLenum pname, const GLint* params ) { }
3341 static void null_glTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid* pixels ) { }
3342 static void null_glTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels ) { }
3343 static void null_glTranslated( GLdouble x, GLdouble y, GLdouble z ) { }
3344 static void null_glTranslatef( GLfloat x, GLfloat y, GLfloat z ) { }
3345 static void null_glVertex2d( GLdouble x, GLdouble y ) { }
3346 static void null_glVertex2dv( const GLdouble* v ) { }
3347 static void null_glVertex2f( GLfloat x, GLfloat y ) { }
3348 static void null_glVertex2fv( const GLfloat* v ) { }
3349 static void null_glVertex2i( GLint x, GLint y ) { }
3350 static void null_glVertex2iv( const GLint* v ) { }
3351 static void null_glVertex2s( GLshort x, GLshort y ) { }
3352 static void null_glVertex2sv( const GLshort* v ) { }
3353 static void null_glVertex3d( GLdouble x, GLdouble y, GLdouble z ) { }
3354 static void null_glVertex3dv( const GLdouble* v ) { }
3355 static void null_glVertex3f( GLfloat x, GLfloat y, GLfloat z ) { }
3356 static void null_glVertex3fv( const GLfloat* v ) { }
3357 static void null_glVertex3i( GLint x, GLint y, GLint z ) { }
3358 static void null_glVertex3iv( const GLint* v ) { }
3359 static void null_glVertex3s( GLshort x, GLshort y, GLshort z ) { }
3360 static void null_glVertex3sv( const GLshort* v ) { }
3361 static void null_glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ) { }
3362 static void null_glVertex4dv( const GLdouble* v ) { }
3363 static void null_glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { }
3364 static void null_glVertex4fv( const GLfloat* v ) { }
3365 static void null_glVertex4i( GLint x, GLint y, GLint z, GLint w ) { }
3366 static void null_glVertex4iv( const GLint* v ) { }
3367 static void null_glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w ) { }
3368 static void null_glVertex4sv( const GLshort* v ) { }
3369 static void null_glVertexPointer( GLint size, GLenum type, GLsizei stride, const GLvoid* pointer ) { }
3370 static void null_glViewport( GLint x, GLint y, GLsizei width, GLsizei height ) { }
3372 struct opengl_funcs null_opengl_funcs =
3375 null_wglCopyContext,
3376 null_wglCreateContext,
3377 null_wglDeleteContext,
3378 null_wglGetCurrentDC,
3379 null_wglGetPixelFormat,
3380 null_wglGetProcAddress,
3381 null_wglMakeCurrent,
3384 #define USE_GL_FUNC(name) null_##name,