Integrate hardware vertex shaders into the drawing pipeline.
[wine] / dlls / wined3d / indexbuffer.c
1 /*
2  * IWineD3DIndexBuffer Implementation
3  *
4  * Copyright 2002-2004 Jason Edmeades
5  * Copyright 2003-2004 Raphael Junqueira
6  * Copyright 2004 Christian Costa
7  * Copyright 2005 Oliver Stieber
8  *
9  * This library is free software; you can redistribute it and/or
10  * modify it under the terms of the GNU Lesser General Public
11  * License as published by the Free Software Foundation; either
12  * version 2.1 of the License, or (at your option) any later version.
13  *
14  * This library is distributed in the hope that it will be useful,
15  * but WITHOUT ANY WARRANTY; without even the implied warranty of
16  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
17  * Lesser General Public License for more details.
18  *
19  * You should have received a copy of the GNU Lesser General Public
20  * License along with this library; if not, write to the Free Software
21  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
22  */
23
24 #include "config.h"
25 #include "wined3d_private.h"
26
27 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
28 #define GLINFO_LOCATION ((IWineD3DImpl *)(((IWineD3DDeviceImpl *)This->resource.wineD3DDevice)->wineD3D))->gl_info
29
30 /* *******************************************
31    IWineD3DIndexBuffer IUnknown parts follow
32    ******************************************* */
33 HRESULT WINAPI IWineD3DIndexBufferImpl_QueryInterface(IWineD3DIndexBuffer *iface, REFIID riid, LPVOID *ppobj)
34 {
35     IWineD3DIndexBufferImpl *This = (IWineD3DIndexBufferImpl *)iface;
36     TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
37     if (IsEqualGUID(riid, &IID_IUnknown)
38         || IsEqualGUID(riid, &IID_IWineD3DResource)
39         || IsEqualGUID(riid, &IID_IWineD3DIndexBuffer)){
40         IUnknown_AddRef(iface);
41         *ppobj = This;
42         return D3D_OK;
43     }
44     return E_NOINTERFACE;
45 }
46
47 ULONG WINAPI IWineD3DIndexBufferImpl_AddRef(IWineD3DIndexBuffer *iface) {
48     IWineD3DIndexBufferImpl *This = (IWineD3DIndexBufferImpl *)iface;
49     ULONG ref = InterlockedIncrement(&This->resource.ref);
50     TRACE("(%p) : AddRef increasing from %ld\n", This, ref - 1);
51     return ref;
52 }
53
54 ULONG WINAPI IWineD3DIndexBufferImpl_Release(IWineD3DIndexBuffer *iface) {
55     IWineD3DIndexBufferImpl *This = (IWineD3DIndexBufferImpl *)iface;
56     ULONG ref = InterlockedDecrement(&This->resource.ref);
57     TRACE("(%p) : Releasing from %ld\n", This, ref + 1);
58     if (ref == 0) {
59         IWineD3DResourceImpl_CleanUp((IWineD3DResource *)iface);
60         HeapFree(GetProcessHeap(), 0, This);
61     }
62     return ref;
63 }
64
65 /* ****************************************************
66    IWineD3DIndexBuffer IWineD3DResource parts follow
67    **************************************************** */
68 HRESULT WINAPI IWineD3DIndexBufferImpl_GetDevice(IWineD3DIndexBuffer *iface, IWineD3DDevice** ppDevice) {
69     return IWineD3DResourceImpl_GetDevice((IWineD3DResource *)iface, ppDevice);
70 }
71
72 HRESULT WINAPI IWineD3DIndexBufferImpl_SetPrivateData(IWineD3DIndexBuffer *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
73     return IWineD3DResourceImpl_SetPrivateData((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags);
74 }
75
76 HRESULT WINAPI IWineD3DIndexBufferImpl_GetPrivateData(IWineD3DIndexBuffer *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
77     return IWineD3DResourceImpl_GetPrivateData((IWineD3DResource *)iface, refguid, pData, pSizeOfData);
78 }
79
80 HRESULT WINAPI IWineD3DIndexBufferImpl_FreePrivateData(IWineD3DIndexBuffer *iface, REFGUID refguid) {
81     return IWineD3DResourceImpl_FreePrivateData((IWineD3DResource *)iface, refguid);
82 }
83
84 DWORD    WINAPI        IWineD3DIndexBufferImpl_SetPriority(IWineD3DIndexBuffer *iface, DWORD PriorityNew) {
85     return IWineD3DResourceImpl_SetPriority((IWineD3DResource *)iface, PriorityNew);
86 }
87
88 DWORD    WINAPI        IWineD3DIndexBufferImpl_GetPriority(IWineD3DIndexBuffer *iface) {
89     return IWineD3DResourceImpl_GetPriority((IWineD3DResource *)iface);
90 }
91
92 void     WINAPI        IWineD3DIndexBufferImpl_PreLoad(IWineD3DIndexBuffer *iface) {
93     return IWineD3DResourceImpl_PreLoad((IWineD3DResource *)iface);
94 }
95
96 D3DRESOURCETYPE WINAPI IWineD3DIndexBufferImpl_GetType(IWineD3DIndexBuffer *iface) {
97     return IWineD3DResourceImpl_GetType((IWineD3DResource *)iface);
98 }
99
100 HRESULT WINAPI IWineD3DIndexBufferImpl_GetParent(IWineD3DIndexBuffer *iface, IUnknown **pParent) {
101     return IWineD3DResourceImpl_GetParent((IWineD3DResource *)iface, pParent);
102 }
103
104 /* ******************************************************
105    IWineD3DIndexBuffer IWineD3DIndexBuffer parts follow
106    ****************************************************** */
107 HRESULT  WINAPI        IWineD3DIndexBufferImpl_Lock(IWineD3DIndexBuffer *iface, UINT OffsetToLock, UINT SizeToLock, BYTE** ppbData, DWORD Flags) {
108     IWineD3DIndexBufferImpl *This = (IWineD3DIndexBufferImpl *)iface;
109     TRACE("(%p) : no real locking yet, offset %d, size %d, Flags=%lx\n", This, OffsetToLock, SizeToLock, Flags);
110     *ppbData = (BYTE *)This->resource.allocatedMemory + OffsetToLock;
111     return D3D_OK;
112 }
113 HRESULT  WINAPI        IWineD3DIndexBufferImpl_Unlock(IWineD3DIndexBuffer *iface) {
114     IWineD3DIndexBufferImpl *This = (IWineD3DIndexBufferImpl *)iface;
115     TRACE("(%p) : stub\n", This);
116     return D3D_OK;
117 }
118 HRESULT  WINAPI        IWineD3DIndexBufferImpl_GetDesc(IWineD3DIndexBuffer *iface, D3DINDEXBUFFER_DESC *pDesc) {
119     IWineD3DIndexBufferImpl *This = (IWineD3DIndexBufferImpl *)iface;
120
121     TRACE("(%p)\n", This);
122     pDesc->Format = This->resource.format;
123     pDesc->Type   = This->resource.resourceType;
124     pDesc->Usage  = This->resource.usage;
125     pDesc->Pool   = This->resource.pool;
126     pDesc->Size   = This->resource.size;
127     return D3D_OK;
128 }
129
130 const IWineD3DIndexBufferVtbl IWineD3DIndexBuffer_Vtbl =
131 {
132     /* IUnknown */
133     IWineD3DIndexBufferImpl_QueryInterface,
134     IWineD3DIndexBufferImpl_AddRef,
135     IWineD3DIndexBufferImpl_Release,
136     /* IWineD3DResource */
137     IWineD3DIndexBufferImpl_GetParent,
138     IWineD3DIndexBufferImpl_GetDevice,
139     IWineD3DIndexBufferImpl_SetPrivateData,
140     IWineD3DIndexBufferImpl_GetPrivateData,
141     IWineD3DIndexBufferImpl_FreePrivateData,
142     IWineD3DIndexBufferImpl_SetPriority,
143     IWineD3DIndexBufferImpl_GetPriority,
144     IWineD3DIndexBufferImpl_PreLoad,
145     IWineD3DIndexBufferImpl_GetType,
146     /* IWineD3DIndexBuffer */
147     IWineD3DIndexBufferImpl_Lock,
148     IWineD3DIndexBufferImpl_Unlock,
149     IWineD3DIndexBufferImpl_GetDesc
150 };