crypt32/tests: Fix some test failures on Win9x.
[wine] / dlls / d3d8 / d3d8_private.h
1 /*
2  * Direct3D 8 private include file
3  *
4  * Copyright 2002-2004 Jason Edmeades
5  * Copyright 2003-2004 Raphael Junqueira
6  * Copyright 2004 Christian Costa
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #ifndef __WINE_D3D8_PRIVATE_H
24 #define __WINE_D3D8_PRIVATE_H
25
26 #include <stdarg.h>
27
28 #define NONAMELESSUNION
29 #define NONAMELESSSTRUCT
30 #define COBJMACROS
31 #include "windef.h"
32 #include "winbase.h"
33 #include "wingdi.h"
34 #include "wine/debug.h"
35 #include "d3d8.h"
36 #include "wine/wined3d.h"
37
38 /* CreateVertexShader can return > 0xFFFF */
39 #define VS_HIGHESTFIXEDFXF 0xF0000000
40
41 /* ===========================================================================
42     Macros
43    =========================================================================== */
44 /* Not nice, but it lets wined3d support different versions of directx */
45 #define WINECAPSTOD3D8CAPS(_pD3D8Caps, _pWineCaps) \
46     _pD3D8Caps->DeviceType                        = (D3DDEVTYPE) _pWineCaps->DeviceType; \
47     _pD3D8Caps->AdapterOrdinal                    = _pWineCaps->AdapterOrdinal; \
48     _pD3D8Caps->Caps                              = _pWineCaps->Caps; \
49     _pD3D8Caps->Caps2                             = _pWineCaps->Caps2; \
50     _pD3D8Caps->Caps3                             = _pWineCaps->Caps3; \
51     _pD3D8Caps->PresentationIntervals             = _pWineCaps->PresentationIntervals; \
52     _pD3D8Caps->CursorCaps                        = _pWineCaps->CursorCaps; \
53     _pD3D8Caps->DevCaps                           = _pWineCaps->DevCaps; \
54     _pD3D8Caps->PrimitiveMiscCaps                 = _pWineCaps->PrimitiveMiscCaps; \
55     _pD3D8Caps->RasterCaps                        = _pWineCaps->RasterCaps; \
56     _pD3D8Caps->ZCmpCaps                          = _pWineCaps->ZCmpCaps; \
57     _pD3D8Caps->SrcBlendCaps                      = _pWineCaps->SrcBlendCaps; \
58     _pD3D8Caps->DestBlendCaps                     = _pWineCaps->DestBlendCaps; \
59     _pD3D8Caps->AlphaCmpCaps                      = _pWineCaps->AlphaCmpCaps; \
60     _pD3D8Caps->ShadeCaps                         = _pWineCaps->ShadeCaps; \
61     _pD3D8Caps->TextureCaps                       = _pWineCaps->TextureCaps; \
62     _pD3D8Caps->TextureFilterCaps                 = _pWineCaps->TextureFilterCaps; \
63     _pD3D8Caps->CubeTextureFilterCaps             = _pWineCaps->CubeTextureFilterCaps; \
64     _pD3D8Caps->VolumeTextureFilterCaps           = _pWineCaps->VolumeTextureFilterCaps; \
65     _pD3D8Caps->TextureAddressCaps                = _pWineCaps->TextureAddressCaps; \
66     _pD3D8Caps->VolumeTextureAddressCaps          = _pWineCaps->VolumeTextureAddressCaps; \
67     _pD3D8Caps->LineCaps                          = _pWineCaps->LineCaps; \
68     _pD3D8Caps->MaxTextureWidth                   = _pWineCaps->MaxTextureWidth; \
69     _pD3D8Caps->MaxTextureHeight                  = _pWineCaps->MaxTextureHeight; \
70     _pD3D8Caps->MaxVolumeExtent                   = _pWineCaps->MaxVolumeExtent; \
71     _pD3D8Caps->MaxTextureRepeat                  = _pWineCaps->MaxTextureRepeat; \
72     _pD3D8Caps->MaxTextureAspectRatio             = _pWineCaps->MaxTextureAspectRatio; \
73     _pD3D8Caps->MaxAnisotropy                     = _pWineCaps->MaxAnisotropy; \
74     _pD3D8Caps->MaxVertexW                        = _pWineCaps->MaxVertexW; \
75     _pD3D8Caps->GuardBandLeft                     = _pWineCaps->GuardBandLeft; \
76     _pD3D8Caps->GuardBandTop                      = _pWineCaps->GuardBandTop; \
77     _pD3D8Caps->GuardBandRight                    = _pWineCaps->GuardBandRight; \
78     _pD3D8Caps->GuardBandBottom                   = _pWineCaps->GuardBandBottom; \
79     _pD3D8Caps->ExtentsAdjust                     = _pWineCaps->ExtentsAdjust; \
80     _pD3D8Caps->StencilCaps                       = _pWineCaps->StencilCaps; \
81     _pD3D8Caps->FVFCaps                           = _pWineCaps->FVFCaps; \
82     _pD3D8Caps->TextureOpCaps                     = _pWineCaps->TextureOpCaps; \
83     _pD3D8Caps->MaxTextureBlendStages             = _pWineCaps->MaxTextureBlendStages; \
84     _pD3D8Caps->MaxSimultaneousTextures           = _pWineCaps->MaxSimultaneousTextures; \
85     _pD3D8Caps->VertexProcessingCaps              = _pWineCaps->VertexProcessingCaps; \
86     _pD3D8Caps->MaxActiveLights                   = _pWineCaps->MaxActiveLights; \
87     _pD3D8Caps->MaxUserClipPlanes                 = _pWineCaps->MaxUserClipPlanes; \
88     _pD3D8Caps->MaxVertexBlendMatrices            = _pWineCaps->MaxVertexBlendMatrices; \
89     _pD3D8Caps->MaxVertexBlendMatrixIndex         = _pWineCaps->MaxVertexBlendMatrixIndex; \
90     _pD3D8Caps->MaxPointSize                      = _pWineCaps->MaxPointSize; \
91     _pD3D8Caps->MaxPrimitiveCount                 = _pWineCaps->MaxPrimitiveCount; \
92     _pD3D8Caps->MaxVertexIndex                    = _pWineCaps->MaxVertexIndex; \
93     _pD3D8Caps->MaxStreams                        = _pWineCaps->MaxStreams; \
94     _pD3D8Caps->MaxStreamStride                   = _pWineCaps->MaxStreamStride; \
95     _pD3D8Caps->VertexShaderVersion               = _pWineCaps->VertexShaderVersion; \
96     _pD3D8Caps->MaxVertexShaderConst              = _pWineCaps->MaxVertexShaderConst; \
97     _pD3D8Caps->PixelShaderVersion                = _pWineCaps->PixelShaderVersion; \
98     _pD3D8Caps->MaxPixelShaderValue               = _pWineCaps->PixelShader1xMaxValue;
99
100 /* Direct3D8 Interfaces: */
101 typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl;
102 typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl;
103 typedef struct IDirect3D8Impl IDirect3D8Impl;
104 typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl;
105 typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl;
106 typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl;
107 typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl;
108 typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl;
109 typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl;
110 typedef struct IDirect3DResource8Impl IDirect3DResource8Impl;
111 typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl;
112 typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl;
113
114 /** Private Interfaces: */
115 typedef struct IDirect3DStateBlockImpl IDirect3DStateBlockImpl;
116 typedef struct IDirect3DVertexShaderImpl IDirect3DVertexShaderImpl;
117 typedef struct IDirect3DPixelShaderImpl IDirect3DPixelShaderImpl;
118 typedef struct IDirect3DVertexShaderDeclarationImpl IDirect3DVertexShaderDeclarationImpl;
119
120 /* Advance declaration of structures to satisfy compiler */
121 typedef struct IDirect3DVertexShader8Impl IDirect3DVertexShader8Impl;
122
123 /* Global critical section */
124 extern CRITICAL_SECTION d3d8_cs;
125
126 /* ===========================================================================
127     The interfaces themselves
128    =========================================================================== */
129
130 /* ---------- */
131 /* IDirect3D8 */
132 /* ---------- */
133
134 /*****************************************************************************
135  * Predeclare the interface implementation structures
136  */
137 extern const IDirect3D8Vtbl Direct3D8_Vtbl;
138
139 /*****************************************************************************
140  * IDirect3D implementation structure
141  */
142 struct IDirect3D8Impl
143 {
144     /* IUnknown fields */
145     const IDirect3D8Vtbl   *lpVtbl;
146     LONG                    ref;
147
148     /* The WineD3D device */
149     IWineD3D               *WineD3D;
150 };
151
152 /* ---------------- */
153 /* IDirect3DDevice8 */
154 /* ---------------- */
155
156 /*****************************************************************************
157  * Predeclare the interface implementation structures
158  */
159 extern const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl;
160 extern const IWineD3DDeviceParentVtbl d3d8_wined3d_device_parent_vtbl;
161
162 /*****************************************************************************
163  * IDirect3DDevice8 implementation structure
164  */
165
166 #define D3D8_INITIAL_HANDLE_TABLE_SIZE 64
167 #define D3D8_INVALID_HANDLE ~0U
168
169 struct d3d8_handle_table
170 {
171     void **entries;
172     void **free_entries;
173     UINT table_size;
174     UINT entry_count;
175 };
176
177 struct FvfToDecl
178 {
179     DWORD fvf;
180     struct IDirect3DVertexDeclaration8 *decl;
181 };
182
183 struct IDirect3DDevice8Impl
184 {
185     /* IUnknown fields */
186     const IDirect3DDevice8Vtbl   *lpVtbl;
187     const IWineD3DDeviceParentVtbl *device_parent_vtbl;
188     LONG                         ref;
189 /* But what about baseVertexIndex in state blocks? hmm... it may be a better idea to pass this to wined3d */
190     IWineD3DDevice               *WineD3DDevice;
191     struct d3d8_handle_table handle_table;
192
193     /* FVF management */
194     struct FvfToDecl       *decls;
195     UINT                    numConvertedDecls, declArraySize;
196
197     /* Avoids recursion with nested ReleaseRef to 0 */
198     BOOL                          inDestruction;
199 };
200
201 /* ---------------- */
202 /* IDirect3DVolume8 */
203 /* ---------------- */
204
205 /*****************************************************************************
206  * IDirect3DVolume8 implementation structure
207  */
208 extern const IDirect3DVolume8Vtbl Direct3DVolume8_Vtbl;
209 struct IDirect3DVolume8Impl
210 {
211     /* IUnknown fields */
212     const IDirect3DVolume8Vtbl *lpVtbl;
213     LONG                        ref;
214
215     /* IDirect3DVolume8 fields */
216     IWineD3DVolume             *wineD3DVolume;
217
218     /* The volume container */
219     IUnknown                    *container;
220
221     /* If set forward refcounting to this object */
222     IUnknown                    *forwardReference;
223 };
224
225 /* ------------------- */
226 /* IDirect3DSwapChain8 */
227 /* ------------------- */
228
229 /*****************************************************************************
230  * Predeclare the interface implementation structures
231  */
232 extern const IDirect3DSwapChain8Vtbl Direct3DSwapChain8_Vtbl;
233
234 /*****************************************************************************
235  * IDirect3DSwapChain8 implementation structure
236  */
237 struct IDirect3DSwapChain8Impl
238 {
239     /* IUnknown fields */
240     const IDirect3DSwapChain8Vtbl *lpVtbl;
241     LONG                           ref;
242
243     /* IDirect3DSwapChain8 fields */
244     IWineD3DSwapChain             *wineD3DSwapChain;
245
246     /* Parent reference */
247     LPDIRECT3DDEVICE8              parentDevice;
248 };
249
250 /* ----------------- */
251 /* IDirect3DSurface8 */
252 /* ----------------- */
253
254 /*****************************************************************************
255  * Predeclare the interface implementation structures
256  */
257 extern const IDirect3DSurface8Vtbl Direct3DSurface8_Vtbl;
258
259 /*****************************************************************************
260  * IDirect3DSurface8 implementation structure
261  */
262 struct IDirect3DSurface8Impl
263 {
264     /* IUnknown fields */
265     const IDirect3DSurface8Vtbl *lpVtbl;
266     LONG                         ref;
267
268     /* IDirect3DSurface8 fields */
269     IWineD3DSurface             *wineD3DSurface;
270
271     /* Parent reference */
272     LPDIRECT3DDEVICE8                  parentDevice;
273
274     /* The surface container */
275     IUnknown                    *container;
276
277     /* If set forward refcounting to this object */
278     IUnknown                    *forwardReference;
279
280     /* Flags an implicit surface */
281     BOOL                        isImplicit;
282 };
283
284 /* ------------------ */
285 /* IDirect3DResource8 */
286 /* ------------------ */
287
288 /*****************************************************************************
289  * Predeclare the interface implementation structures
290  */
291 extern const IDirect3DResource8Vtbl Direct3DResource8_Vtbl;
292
293 /*****************************************************************************
294  * IDirect3DResource8 implementation structure
295  */
296 struct IDirect3DResource8Impl
297 {
298     /* IUnknown fields */
299     const IDirect3DResource8Vtbl *lpVtbl;
300     LONG                          ref;
301
302     /* IDirect3DResource8 fields */
303     IWineD3DResource             *wineD3DResource;
304 };
305 extern HRESULT WINAPI IDirect3DResource8Impl_GetDevice(LPDIRECT3DRESOURCE8 iface, IDirect3DDevice8** ppDevice);
306
307 /* ---------------------- */
308 /* IDirect3DVertexBuffer8 */
309 /* ---------------------- */
310
311 /*****************************************************************************
312  * Predeclare the interface implementation structures
313  */
314 extern const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl;
315
316 /*****************************************************************************
317  * IDirect3DVertexBuffer8 implementation structure
318  */
319 struct IDirect3DVertexBuffer8Impl
320 {
321     /* IUnknown fields */
322     const IDirect3DVertexBuffer8Vtbl *lpVtbl;
323     LONG                              ref;
324
325     /* IDirect3DResource8 fields */
326     IWineD3DBuffer *wineD3DVertexBuffer;
327
328     /* Parent reference */
329     LPDIRECT3DDEVICE8                 parentDevice;
330 };
331
332 /* --------------------- */
333 /* IDirect3DIndexBuffer8 */
334 /* --------------------- */
335
336 /*****************************************************************************
337  * Predeclare the interface implementation structures
338  */
339 extern const IDirect3DIndexBuffer8Vtbl Direct3DIndexBuffer8_Vtbl;
340
341 /*****************************************************************************
342  * IDirect3DIndexBuffer8 implementation structure
343  */
344 struct IDirect3DIndexBuffer8Impl
345 {
346     /* IUnknown fields */
347     const IDirect3DIndexBuffer8Vtbl *lpVtbl;
348     LONG                             ref;
349
350     /* IDirect3DResource8 fields */
351     IWineD3DIndexBuffer             *wineD3DIndexBuffer;
352
353     /* Parent reference */
354     LPDIRECT3DDEVICE8                parentDevice;
355 };
356
357 /* --------------------- */
358 /* IDirect3DBaseTexture8 */
359 /* --------------------- */
360
361 /*****************************************************************************
362  * IDirect3DBaseTexture8 implementation structure
363  */
364 struct IDirect3DBaseTexture8Impl
365 {
366     /* IUnknown fields */
367     const IDirect3DBaseTexture8Vtbl *lpVtbl;
368     LONG                   ref;
369
370     /* IDirect3DResource8 fields */
371     IWineD3DBaseTexture             *wineD3DBaseTexture;
372 };
373
374 /* --------------------- */
375 /* IDirect3DCubeTexture8 */
376 /* --------------------- */
377
378 /*****************************************************************************
379  * Predeclare the interface implementation structures
380  */
381 extern const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl;
382
383 /*****************************************************************************
384  * IDirect3DCubeTexture8 implementation structure
385  */
386 struct IDirect3DCubeTexture8Impl
387 {
388     /* IUnknown fields */
389     const IDirect3DCubeTexture8Vtbl *lpVtbl;
390     LONG                   ref;
391
392     /* IDirect3DResource8 fields */
393     IWineD3DCubeTexture             *wineD3DCubeTexture;
394
395     /* Parent reference */
396     LPDIRECT3DDEVICE8                parentDevice;
397 };
398
399 /* ----------------- */
400 /* IDirect3DTexture8 */
401 /* ----------------- */
402
403 /*****************************************************************************
404  * Predeclare the interface implementation structures
405  */
406 extern const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl;
407
408 /*****************************************************************************
409  * IDirect3DTexture8 implementation structure
410  */
411 struct IDirect3DTexture8Impl
412 {
413     /* IUnknown fields */
414     const IDirect3DTexture8Vtbl *lpVtbl;
415     LONG                   ref;
416
417     /* IDirect3DResourc8 fields */
418     IWineD3DTexture             *wineD3DTexture;
419
420     /* Parent reference */
421     LPDIRECT3DDEVICE8            parentDevice;
422 };
423
424 /* ----------------------- */
425 /* IDirect3DVolumeTexture8 */
426 /* ----------------------- */
427
428 /*****************************************************************************
429  * Predeclare the interface implementation structures
430  */
431 extern const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl;
432
433 /*****************************************************************************
434  * IDirect3DVolumeTexture8 implementation structure
435  */
436 struct IDirect3DVolumeTexture8Impl
437 {
438     /* IUnknown fields */
439     const IDirect3DVolumeTexture8Vtbl *lpVtbl;
440     LONG                   ref;
441
442     /* IDirect3DResource8 fields */
443     IWineD3DVolumeTexture             *wineD3DVolumeTexture;
444
445     /* Parent reference */
446     LPDIRECT3DDEVICE8                  parentDevice;
447 };
448
449 /* ----------------------- */
450 /* IDirect3DStateBlockImpl */
451 /* ----------------------- */
452
453 /* TODO: Generate a valid GUIDs */
454 /* {83B073CE-6F30-11d9-C687-00046142C14F} */
455 DEFINE_GUID(IID_IDirect3DStateBlock8, 
456 0x83b073ce, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
457
458 DEFINE_GUID(IID_IDirect3DVertexDeclaration8,
459 0x5dd7478d, 0xcbf3, 0x41a6, 0x8c, 0xfd, 0xfd, 0x19, 0x2b, 0x11, 0xc7, 0x90);
460
461 DEFINE_GUID(IID_IDirect3DVertexShader8,
462 0xefc5557e, 0x6265, 0x4613, 0x8a, 0x94, 0x43, 0x85, 0x78, 0x89, 0xeb, 0x36);
463
464 DEFINE_GUID(IID_IDirect3DPixelShader8,
465 0x6d3bdbdc, 0x5b02, 0x4415, 0xb8, 0x52, 0xce, 0x5e, 0x8b, 0xcc, 0xb2, 0x89);
466
467
468 /*****************************************************************************
469  * IDirect3DStateBlock8 interface
470  */
471 #define INTERFACE IDirect3DStateBlock8
472 DECLARE_INTERFACE_(IDirect3DStateBlock8, IUnknown)
473 {
474     /*** IUnknown methods ***/
475     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
476     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
477     STDMETHOD_(ULONG,Release)(THIS) PURE;
478     /*** IDirect3DStateBlock9 methods ***/
479     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8** ppDevice) PURE;
480     STDMETHOD(Capture)(THIS) PURE;
481     STDMETHOD(Apply)(THIS) PURE;
482 };
483 #undef INTERFACE
484
485 /*** IUnknown methods ***/
486 #define IDirect3DStateBlock8_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b)
487 #define IDirect3DStateBlock8_AddRef(p)              (p)->lpVtbl->AddRef(p)
488 #define IDirect3DStateBlock8_Release(p)             (p)->lpVtbl->Release(p)
489 /*** IDirect3DStateBlock9 methods ***/
490 #define IDirect3DStateBlock8_GetDevice(p,a)         (p)->lpVtbl->GetDevice(p,a)
491 #define IDirect3DStateBlock8_Capture(p)             (p)->lpVtbl->Capture(p)
492 #define IDirect3DStateBlock8_Apply(p)               (p)->lpVtbl->Apply(p)
493
494 /*****************************************************************************
495  * Predeclare the interface implementation structures
496  */
497 extern const IDirect3DStateBlock8Vtbl Direct3DStateBlock8_Vtbl;
498
499 /*****************************************************************************
500  * IDirect3DStateBlock implementation structure
501  */
502 typedef struct  IDirect3DStateBlock8Impl {
503     /* IUnknown fields */
504     const IDirect3DStateBlock8Vtbl *lpVtbl;
505     LONG                   ref;
506
507     /* IDirect3DResource8 fields */
508     IWineD3DStateBlock             *wineD3DStateBlock;
509 } IDirect3DStateBlock8Impl;
510
511 /*****************************************************************************
512  * IDirect3DVertexDeclaration8 interface
513  */
514 #define INTERFACE IDirect3DVertexDeclaration8
515 DECLARE_INTERFACE_(IDirect3DVertexDeclaration8, IUnknown)
516 {
517     /*** IUnknown methods ***/
518     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** obj_ptr) PURE;
519     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
520     STDMETHOD_(ULONG,Release)(THIS) PURE;
521 };
522 #undef INTERFACE
523
524 /*** IUnknown methods ***/
525 #define IDirect3DVertexDeclaration8_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b)
526 #define IDirect3DVertexDeclaration8_AddRef(p)              (p)->lpVtbl->AddRef(p)
527 #define IDirect3DVertexDeclaration8_Release(p)             (p)->lpVtbl->Release(p)
528
529 /*** Implementation ***/
530 extern const IDirect3DVertexDeclaration8Vtbl Direct3DVertexDeclaration8_Vtbl;
531
532 typedef struct {
533     const IDirect3DVertexDeclaration8Vtbl *lpVtbl;
534     LONG ref_count;
535
536     DWORD *elements;
537     DWORD elements_size; /* Size of elements, in bytes */
538
539     IWineD3DVertexDeclaration *wined3d_vertex_declaration;
540     DWORD shader_handle;
541 } IDirect3DVertexDeclaration8Impl;
542
543
544 /*****************************************************************************
545  * IDirect3DVertexShader8 interface
546  */
547 #define INTERFACE IDirect3DVertexShader8
548 DECLARE_INTERFACE_(IDirect3DVertexShader8, IUnknown)
549 {
550     /*** IUnknown methods ***/
551     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
552     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
553     STDMETHOD_(ULONG,Release)(THIS) PURE;
554 };
555 #undef INTERFACE
556
557 /*** IUnknown methods ***/
558 #define IDirect3DVertexShader8_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b)
559 #define IDirect3DVertexShader8_AddRef(p)              (p)->lpVtbl->AddRef(p)
560 #define IDirect3DVertexShader8_Release(p)             (p)->lpVtbl->Release(p)
561
562 /* ------------------------- */
563 /* IDirect3DVertexShader8Impl */
564 /* ------------------------- */
565
566 /*****************************************************************************
567  * IDirect3DPixelShader8 interface
568  */
569 #define INTERFACE IDirect3DPixelShader8
570 DECLARE_INTERFACE_(IDirect3DPixelShader8,IUnknown)
571 {
572     /*** IUnknown methods ***/
573     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
574     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
575     STDMETHOD_(ULONG,Release)(THIS) PURE;
576 };
577 #undef INTERFACE
578
579 /*** IUnknown methods ***/
580 #define IDirect3DPixelShader8_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b)
581 #define IDirect3DPixelShader8_AddRef(p)              (p)->lpVtbl->AddRef(p)
582 #define IDirect3DPixelShader8_Release(p)             (p)->lpVtbl->Release(p)
583
584 /*****************************************************************************
585  * Predeclare the interface implementation structures
586  */
587 extern const IDirect3DVertexShader8Vtbl Direct3DVertexShader8_Vtbl;
588
589 /*****************************************************************************
590  * IDirect3DVertexShader implementation structure
591  */
592
593 struct IDirect3DVertexShader8Impl {
594   const IDirect3DVertexShader8Vtbl *lpVtbl;
595   LONG ref;
596
597   IDirect3DVertexDeclaration8      *vertex_declaration;
598   IWineD3DVertexShader             *wineD3DVertexShader;
599 };
600
601
602 /* ------------------------ */
603 /* IDirect3DPixelShaderImpl */
604 /* ------------------------ */
605
606
607 /*****************************************************************************
608  * Predeclare the interface implementation structures
609  */
610 extern const IDirect3DPixelShader8Vtbl Direct3DPixelShader8_Vtbl;
611
612 /*****************************************************************************
613  * IDirect3DPixelShader implementation structure
614  */
615 typedef struct IDirect3DPixelShader8Impl {
616     const IDirect3DPixelShader8Vtbl *lpVtbl;
617     LONG                             ref;
618
619     DWORD                            handle;
620     IWineD3DPixelShader             *wineD3DPixelShader;
621 } IDirect3DPixelShader8Impl;
622
623 /**
624  * Internals functions
625  *
626  * to see how not defined it here
627  */
628 D3DFORMAT d3dformat_from_wined3dformat(WINED3DFORMAT format);
629 WINED3DFORMAT wined3dformat_from_d3dformat(D3DFORMAT format);
630 void load_local_constants(const DWORD *d3d8_elements, IWineD3DVertexShader *wined3d_vertex_shader);
631 UINT convert_to_wined3d_declaration(const DWORD *d3d8_elements, DWORD *d3d8_elements_size, WINED3DVERTEXELEMENT **wined3d_elements);
632 size_t parse_token(const DWORD* pToken);
633
634 /* Callbacks */
635 extern ULONG WINAPI D3D8CB_DestroySwapChain (IWineD3DSwapChain *pSwapChain);
636 extern ULONG WINAPI D3D8CB_DestroyDepthStencilSurface (IWineD3DSurface *pSurface);
637 extern ULONG WINAPI D3D8CB_DestroyRenderTarget (IWineD3DSurface *pSurface);
638 extern ULONG WINAPI D3D8CB_DestroySurface(IWineD3DSurface *pSurface);
639 extern ULONG WINAPI D3D8CB_DestroyVolume(IWineD3DVolume *pVolume);
640
641 #endif /* __WINE_D3DX8_PRIVATE_H */