crypt32/tests: Fix some test failures on Win9x.
[wine] / dlls / d3d9 / tests / device.c
1 /*
2  * Copyright (C) 2006 Vitaliy Margolen
3  * Copyright (C) 2006 Chris Robinson
4  * Copyright (C) 2006-2007 Stefan Dösinger(For CodeWeavers)
5  * Copyright 2007 Henri Verbeet
6  * Copyright (C) 2008 Rico Schüller
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #define COBJMACROS
24 #include <d3d9.h>
25 #include "wine/test.h"
26
27 static IDirect3D9 *(WINAPI *pDirect3DCreate9)(UINT);
28
29 static int get_refcount(IUnknown *object)
30 {
31     IUnknown_AddRef( object );
32     return IUnknown_Release( object );
33 }
34
35 #define CHECK_CALL(r,c,d,rc) \
36     if (SUCCEEDED(r)) {\
37         int tmp1 = get_refcount( (IUnknown *)d ); \
38         int rc_new = rc; \
39         ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
40     } else {\
41         trace("%s failed: %08x\n", c, r); \
42     }
43
44 #define CHECK_RELEASE(obj,d,rc) \
45     if (obj) { \
46         int tmp1, rc_new = rc; \
47         IUnknown_Release( obj ); \
48         tmp1 = get_refcount( (IUnknown *)d ); \
49         ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
50     }
51
52 #define CHECK_REFCOUNT(obj,rc) \
53     { \
54         int rc_new = rc; \
55         int count = get_refcount( (IUnknown *)obj ); \
56         ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
57     }
58
59 #define CHECK_RELEASE_REFCOUNT(obj,rc) \
60     { \
61         int rc_new = rc; \
62         int count = IUnknown_Release( (IUnknown *)obj ); \
63         ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
64     }
65
66 #define CHECK_ADDREF_REFCOUNT(obj,rc) \
67     { \
68         int rc_new = rc; \
69         int count = IUnknown_AddRef( (IUnknown *)obj ); \
70         ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
71     }
72
73 #define CHECK_SURFACE_CONTAINER(obj,iid,expected) \
74     { \
75         void *container_ptr = (void *)0x1337c0d3; \
76         hr = IDirect3DSurface9_GetContainer(obj, &iid, &container_ptr); \
77         ok(SUCCEEDED(hr) && container_ptr == expected, "GetContainer returned: hr %#x, container_ptr %p. " \
78             "Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, expected); \
79         if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); \
80     }
81
82 static void check_mipmap_levels(IDirect3DDevice9 *device, UINT width, UINT height, UINT count)
83 {
84     IDirect3DBaseTexture9* texture = NULL;
85     HRESULT hr = IDirect3DDevice9_CreateTexture( device, width, height, 0, 0, 
86         D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, (IDirect3DTexture9**) &texture, NULL );
87        
88     if (SUCCEEDED(hr)) {
89         DWORD levels = IDirect3DBaseTexture9_GetLevelCount(texture);
90         ok(levels == count, "Invalid level count. Expected %d got %u\n", count, levels);
91     } else 
92         trace("CreateTexture failed: %08x\n", hr);
93
94     if (texture) IUnknown_Release( texture );
95 }
96
97 static void test_mipmap_levels(void)
98 {
99
100     HRESULT               hr;
101     HWND                  hwnd = NULL;
102
103     IDirect3D9            *pD3d = NULL;
104     IDirect3DDevice9      *pDevice = NULL;
105     D3DPRESENT_PARAMETERS d3dpp;
106     D3DDISPLAYMODE        d3ddm;
107  
108     pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
109     ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
110     hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
111     ok(hwnd != NULL, "Failed to create window\n");
112     if (!pD3d || !hwnd) goto cleanup;
113
114     IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
115     ZeroMemory( &d3dpp, sizeof(d3dpp) );
116     d3dpp.Windowed         = TRUE;
117     d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD;
118     d3dpp.BackBufferFormat = d3ddm.Format;
119
120     hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, hwnd,
121                                   D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
122     ok(SUCCEEDED(hr) || hr == D3DERR_NOTAVAILABLE, "Failed to create IDirect3D9Device (%08x)\n", hr);
123     if (FAILED(hr)) {
124         skip("failed to create a d3d device\n");
125         goto cleanup;
126     }
127
128     check_mipmap_levels(pDevice, 32, 32, 6);
129     check_mipmap_levels(pDevice, 256, 1, 9);
130     check_mipmap_levels(pDevice, 1, 256, 9);
131     check_mipmap_levels(pDevice, 1, 1, 1);
132
133     cleanup:
134     if (pD3d)     IUnknown_Release( pD3d );
135     if (pDevice)  IUnknown_Release( pDevice );
136     DestroyWindow( hwnd );
137 }
138
139 static void test_swapchain(void)
140 {
141     HRESULT                      hr;
142     HWND                         hwnd               = NULL;
143     IDirect3D9                  *pD3d               = NULL;
144     IDirect3DDevice9            *pDevice            = NULL;
145     IDirect3DSwapChain9         *swapchain0         = NULL;
146     IDirect3DSwapChain9         *swapchain1         = NULL;
147     IDirect3DSwapChain9         *swapchain2         = NULL;
148     IDirect3DSwapChain9         *swapchain3         = NULL;
149     IDirect3DSwapChain9         *swapchainX         = NULL;
150     IDirect3DSurface9           *backbuffer         = NULL;
151     D3DPRESENT_PARAMETERS        d3dpp;
152     D3DDISPLAYMODE               d3ddm;
153
154     pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
155     ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
156     hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
157     ok(hwnd != NULL, "Failed to create window\n");
158     if (!pD3d || !hwnd) goto cleanup;
159
160     IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
161     ZeroMemory( &d3dpp, sizeof(d3dpp) );
162     d3dpp.Windowed         = TRUE;
163     d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD;
164     d3dpp.BackBufferFormat = d3ddm.Format;
165     d3dpp.BackBufferCount  = 0;
166
167     hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
168                                   D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
169     ok(hr == S_OK || hr == D3DERR_NOTAVAILABLE,
170        "Failed to create IDirect3D9Device (%08x)\n", hr);
171     if (FAILED(hr)) goto cleanup;
172
173     /* Check if the back buffer count was modified */
174     ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
175
176     /* Get the implicit swapchain */
177     hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &swapchain0);
178     ok(SUCCEEDED(hr), "Failed to get the impicit swapchain (%08x)\n", hr);
179     if(swapchain0) IDirect3DSwapChain9_Release(swapchain0);
180
181     /* Check if there is a back buffer */
182     hr = IDirect3DSwapChain9_GetBackBuffer(swapchain0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
183     ok(SUCCEEDED(hr), "Failed to get the back buffer (%08x)\n", hr);
184     ok(backbuffer != NULL, "The back buffer is NULL\n");
185     if(backbuffer) IDirect3DSurface9_Release(backbuffer);
186
187     /* Try to get a nonexistent swapchain */
188     hr = IDirect3DDevice9_GetSwapChain(pDevice, 1, &swapchainX);
189     ok(hr == D3DERR_INVALIDCALL, "GetSwapChain on an nonexistent swapchain returned (%08x)\n", hr);
190     ok(swapchainX == NULL, "Swapchain 1 is %p\n", swapchainX);
191     if(swapchainX) IDirect3DSwapChain9_Release(swapchainX);
192
193     /* Create a bunch of swapchains */
194     d3dpp.BackBufferCount = 0;
195     hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain1);
196     ok(SUCCEEDED(hr), "Failed to create a swapchain (%08x)\n", hr);
197     ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
198
199     d3dpp.BackBufferCount  = 1;
200     hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain2);
201     ok(SUCCEEDED(hr), "Failed to create a swapchain (%08x)\n", hr);
202
203     d3dpp.BackBufferCount  = 2;
204     hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain3);
205     ok(SUCCEEDED(hr), "Failed to create a swapchain (%08x)\n", hr);
206     if(SUCCEEDED(hr)) {
207         /* Swapchain 3, created with backbuffercount 2 */
208         backbuffer = (void *) 0xdeadbeef;
209         hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 0, 0, &backbuffer);
210         ok(SUCCEEDED(hr), "Failed to get the 1st back buffer (%08x)\n", hr);
211         ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
212         if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
213
214         backbuffer = (void *) 0xdeadbeef;
215         hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 1, 0, &backbuffer);
216         ok(SUCCEEDED(hr), "Failed to get the 2nd back buffer (%08x)\n", hr);
217         ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
218         if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
219
220         backbuffer = (void *) 0xdeadbeef;
221         hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 2, 0, &backbuffer);
222         ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %08x\n", hr);
223         ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
224         if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
225
226         backbuffer = (void *) 0xdeadbeef;
227         hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 3, 0, &backbuffer);
228         ok(FAILED(hr), "Failed to get the back buffer (%08x)\n", hr);
229         ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
230         if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
231     }
232
233     /* Check the back buffers of the swapchains */
234     /* Swapchain 1, created with backbuffercount 0 */
235     hr = IDirect3DSwapChain9_GetBackBuffer(swapchain1, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
236     ok(SUCCEEDED(hr), "Failed to get the back buffer (%08x)\n", hr);
237     ok(backbuffer != NULL, "The back buffer is NULL (%08x)\n", hr);
238     if(backbuffer) IDirect3DSurface9_Release(backbuffer);
239
240     backbuffer = (void *) 0xdeadbeef;
241     hr = IDirect3DSwapChain9_GetBackBuffer(swapchain1, 1, 0, &backbuffer);
242     ok(FAILED(hr), "Failed to get the back buffer (%08x)\n", hr);
243     ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
244     if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
245
246     /* Swapchain 2 - created with backbuffercount 1 */
247     backbuffer = (void *) 0xdeadbeef;
248     hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 0, 0, &backbuffer);
249     ok(SUCCEEDED(hr), "Failed to get the back buffer (%08x)\n", hr);
250     ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
251     if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
252
253     backbuffer = (void *) 0xdeadbeef;
254     hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 1, 0, &backbuffer);
255     ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %08x\n", hr);
256     ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
257     if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
258
259     backbuffer = (void *) 0xdeadbeef;
260     hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 2, 0, &backbuffer);
261     ok(FAILED(hr), "Failed to get the back buffer (%08x)\n", hr);
262     ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
263     if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
264
265     /* Try getSwapChain on a manually created swapchain
266      * it should fail, apparently GetSwapChain only returns implicit swapchains
267      */
268     swapchainX = (void *) 0xdeadbeef;
269     hr = IDirect3DDevice9_GetSwapChain(pDevice, 1, &swapchainX);
270     ok(hr == D3DERR_INVALIDCALL, "Failed to get the second swapchain (%08x)\n", hr);
271     ok(swapchainX == NULL, "The swapchain pointer is %p\n", swapchainX);
272     if(swapchainX && swapchainX != (void *) 0xdeadbeef ) IDirect3DSwapChain9_Release(swapchainX);
273
274     cleanup:
275     if(swapchain1) IDirect3DSwapChain9_Release(swapchain1);
276     if(swapchain2) IDirect3DSwapChain9_Release(swapchain2);
277     if(swapchain3) IDirect3DSwapChain9_Release(swapchain3);
278     if(pDevice) IDirect3DDevice9_Release(pDevice);
279     if(pD3d) IDirect3DDevice9_Release(pD3d);
280     DestroyWindow( hwnd );
281 }
282
283 /* Shared between two functions */
284 static const DWORD simple_vs[] = {0xFFFE0101,       /* vs_1_1               */
285     0x0000001F, 0x80000000, 0x900F0000,             /* dcl_position0 v0     */
286     0x00000009, 0xC0010000, 0x90E40000, 0xA0E40000, /* dp4 oPos.x, v0, c0   */
287     0x00000009, 0xC0020000, 0x90E40000, 0xA0E40001, /* dp4 oPos.y, v0, c1   */
288     0x00000009, 0xC0040000, 0x90E40000, 0xA0E40002, /* dp4 oPos.z, v0, c2   */
289     0x00000009, 0xC0080000, 0x90E40000, 0xA0E40003, /* dp4 oPos.w, v0, c3   */
290     0x0000FFFF};                                    /* END                  */
291
292 static void test_refcount(void)
293 {
294     HRESULT                      hr;
295     HWND                         hwnd               = NULL;
296     IDirect3D9                  *pD3d               = NULL;
297     IDirect3DDevice9            *pDevice            = NULL;
298     IDirect3DVertexBuffer9      *pVertexBuffer      = NULL;
299     IDirect3DIndexBuffer9       *pIndexBuffer       = NULL;
300     IDirect3DVertexDeclaration9 *pVertexDeclaration = NULL;
301     IDirect3DVertexShader9      *pVertexShader      = NULL;
302     IDirect3DPixelShader9       *pPixelShader       = NULL;
303     IDirect3DCubeTexture9       *pCubeTexture       = NULL;
304     IDirect3DTexture9           *pTexture           = NULL;
305     IDirect3DVolumeTexture9     *pVolumeTexture     = NULL;
306     IDirect3DVolume9            *pVolumeLevel       = NULL;
307     IDirect3DSurface9           *pStencilSurface    = NULL;
308     IDirect3DSurface9           *pOffscreenSurface  = NULL;
309     IDirect3DSurface9           *pRenderTarget      = NULL;
310     IDirect3DSurface9           *pRenderTarget2     = NULL;
311     IDirect3DSurface9           *pRenderTarget3     = NULL;
312     IDirect3DSurface9           *pTextureLevel      = NULL;
313     IDirect3DSurface9           *pBackBuffer        = NULL;
314     IDirect3DStateBlock9        *pStateBlock        = NULL;
315     IDirect3DStateBlock9        *pStateBlock1       = NULL;
316     IDirect3DSwapChain9         *pSwapChain         = NULL;
317     IDirect3DQuery9             *pQuery             = NULL;
318     D3DPRESENT_PARAMETERS        d3dpp;
319     D3DDISPLAYMODE               d3ddm;
320     int                          refcount = 0, tmp;
321
322     D3DVERTEXELEMENT9 decl[] =
323     {
324         D3DDECL_END()
325     };
326     static DWORD simple_ps[] = {0xFFFF0101,                                     /* ps_1_1                       */
327         0x00000051, 0xA00F0001, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0  */
328         0x00000042, 0xB00F0000,                                                 /* tex t0                       */
329         0x00000008, 0x800F0000, 0xA0E40001, 0xA0E40000,                         /* dp3 r0, c1, c0               */
330         0x00000005, 0x800F0000, 0x90E40000, 0x80E40000,                         /* mul r0, v0, r0               */
331         0x00000005, 0x800F0000, 0xB0E40000, 0x80E40000,                         /* mul r0, t0, r0               */
332         0x0000FFFF};                                                            /* END                          */
333
334
335     pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
336     ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
337     hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
338     ok(hwnd != NULL, "Failed to create window\n");
339     if (!pD3d || !hwnd) goto cleanup;
340
341     IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
342     ZeroMemory( &d3dpp, sizeof(d3dpp) );
343     d3dpp.Windowed         = TRUE;
344     d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD;
345     d3dpp.BackBufferFormat = d3ddm.Format;
346     d3dpp.EnableAutoDepthStencil = TRUE;
347     d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
348
349     hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
350                                   D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
351     ok(hr == S_OK || hr == D3DERR_NOTAVAILABLE,
352        "Failed to create IDirect3D9Device (%08x)\n", hr);
353     if (FAILED(hr)) goto cleanup;
354
355     refcount = get_refcount( (IUnknown *)pDevice );
356     ok(refcount == 1, "Invalid device RefCount %d\n", refcount);
357
358     /**
359      * Check refcount of implicit surfaces and implicit swapchain. Findings:
360      *   - the container is the device OR swapchain
361      *   - they hold a reference to the device
362      *   - they are created with a refcount of 0 (Get/Release returns original refcount)
363      *   - they are not freed if refcount reaches 0.
364      *   - the refcount is not forwarded to the container.
365      */
366     hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &pSwapChain);
367     CHECK_CALL( hr, "GetSwapChain", pDevice, ++refcount);
368     if (pSwapChain)
369     {
370         CHECK_REFCOUNT( pSwapChain, 1);
371
372         hr = IDirect3DDevice9_GetRenderTarget(pDevice, 0, &pRenderTarget);
373         CHECK_CALL( hr, "GetRenderTarget", pDevice, ++refcount);
374         CHECK_REFCOUNT( pSwapChain, 1);
375         if(pRenderTarget)
376         {
377             CHECK_SURFACE_CONTAINER( pRenderTarget, IID_IDirect3DSwapChain9, pSwapChain);
378             CHECK_REFCOUNT( pRenderTarget, 1);
379
380             CHECK_ADDREF_REFCOUNT(pRenderTarget, 2);
381             CHECK_REFCOUNT(pDevice, refcount);
382             CHECK_RELEASE_REFCOUNT(pRenderTarget, 1);
383             CHECK_REFCOUNT(pDevice, refcount);
384
385             hr = IDirect3DDevice9_GetRenderTarget(pDevice, 0, &pRenderTarget);
386             CHECK_CALL( hr, "GetRenderTarget", pDevice, refcount);
387             CHECK_REFCOUNT( pRenderTarget, 2);
388             CHECK_RELEASE_REFCOUNT( pRenderTarget, 1);
389             CHECK_RELEASE_REFCOUNT( pRenderTarget, 0);
390             CHECK_REFCOUNT( pDevice, --refcount);
391
392             /* The render target is released with the device, so AddRef with refcount=0 is fine here. */
393             CHECK_ADDREF_REFCOUNT(pRenderTarget, 1);
394             CHECK_REFCOUNT(pDevice, ++refcount);
395             CHECK_RELEASE_REFCOUNT(pRenderTarget, 0);
396             CHECK_REFCOUNT(pDevice, --refcount);
397         }
398
399         /* Render target and back buffer are identical. */
400         hr = IDirect3DDevice9_GetBackBuffer(pDevice, 0, 0, 0, &pBackBuffer);
401         CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount);
402         if(pBackBuffer)
403         {
404             CHECK_RELEASE_REFCOUNT(pBackBuffer, 0);
405             ok(pRenderTarget == pBackBuffer, "RenderTarget=%p and BackBuffer=%p should be the same.\n",
406             pRenderTarget, pBackBuffer);
407             pBackBuffer = NULL;
408         }
409         CHECK_REFCOUNT( pDevice, --refcount);
410
411         hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pStencilSurface);
412         CHECK_CALL( hr, "GetDepthStencilSurface", pDevice, ++refcount);
413         CHECK_REFCOUNT( pSwapChain, 1);
414         if(pStencilSurface)
415         {
416             CHECK_SURFACE_CONTAINER( pStencilSurface, IID_IDirect3DDevice9, pDevice);
417             CHECK_REFCOUNT( pStencilSurface, 1);
418
419             CHECK_ADDREF_REFCOUNT(pStencilSurface, 2);
420             CHECK_REFCOUNT(pDevice, refcount);
421             CHECK_RELEASE_REFCOUNT(pStencilSurface, 1);
422             CHECK_REFCOUNT(pDevice, refcount);
423
424             CHECK_RELEASE_REFCOUNT( pStencilSurface, 0);
425             CHECK_REFCOUNT( pDevice, --refcount);
426
427             /* The stencil surface is released with the device, so AddRef with refcount=0 is fine here. */
428             CHECK_ADDREF_REFCOUNT(pStencilSurface, 1);
429             CHECK_REFCOUNT(pDevice, ++refcount);
430             CHECK_RELEASE_REFCOUNT(pStencilSurface, 0);
431             CHECK_REFCOUNT(pDevice, --refcount);
432             pStencilSurface = NULL;
433         }
434
435         CHECK_RELEASE_REFCOUNT( pSwapChain, 0);
436         CHECK_REFCOUNT( pDevice, --refcount);
437
438         /* The implicit swapchwin is released with the device, so AddRef with refcount=0 is fine here. */
439         CHECK_ADDREF_REFCOUNT(pSwapChain, 1);
440         CHECK_REFCOUNT(pDevice, ++refcount);
441         CHECK_RELEASE_REFCOUNT(pSwapChain, 0);
442         CHECK_REFCOUNT(pDevice, --refcount);
443         pSwapChain = NULL;
444     }
445
446     /* Buffers */
447     hr = IDirect3DDevice9_CreateIndexBuffer( pDevice, 16, 0, D3DFMT_INDEX32, D3DPOOL_DEFAULT, &pIndexBuffer, NULL );
448     CHECK_CALL( hr, "CreateIndexBuffer", pDevice, ++refcount );
449     if(pIndexBuffer)
450     {
451         tmp = get_refcount( (IUnknown *)pIndexBuffer );
452
453         hr = IDirect3DDevice9_SetIndices(pDevice, pIndexBuffer);
454         CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp);
455         hr = IDirect3DDevice9_SetIndices(pDevice, NULL);
456         CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp);
457     }
458
459     hr = IDirect3DDevice9_CreateVertexBuffer( pDevice, 16, 0, D3DFVF_XYZ, D3DPOOL_DEFAULT, &pVertexBuffer, NULL );
460     CHECK_CALL( hr, "CreateVertexBuffer", pDevice, ++refcount );
461     if(pVertexBuffer)
462     {
463         IDirect3DVertexBuffer9 *pVBuf = (void*)~0;
464         UINT offset = ~0;
465         UINT stride = ~0;
466
467         tmp = get_refcount( (IUnknown *)pVertexBuffer );
468
469         hr = IDirect3DDevice9_SetStreamSource(pDevice, 0, pVertexBuffer, 0, 3 * sizeof(float));
470         CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp);
471         hr = IDirect3DDevice9_SetStreamSource(pDevice, 0, NULL, 0, 0);
472         CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp);
473
474         hr = IDirect3DDevice9_GetStreamSource(pDevice, 0, &pVBuf, &offset, &stride);
475         ok(SUCCEEDED(hr), "GetStreamSource did not succeed with NULL stream!\n");
476         ok(pVBuf==NULL, "pVBuf not NULL (%p)!\n", pVBuf);
477         ok(stride==3*sizeof(float), "stride not 3 floats (got %u)!\n", stride);
478         ok(offset==0, "offset not 0 (got %u)!\n", offset);
479     }
480     /* Shaders */
481     hr = IDirect3DDevice9_CreateVertexDeclaration( pDevice, decl, &pVertexDeclaration );
482     CHECK_CALL( hr, "CreateVertexDeclaration", pDevice, ++refcount );
483     hr = IDirect3DDevice9_CreateVertexShader( pDevice, simple_vs, &pVertexShader );
484     CHECK_CALL( hr, "CreateVertexShader", pDevice, ++refcount );
485     hr = IDirect3DDevice9_CreatePixelShader( pDevice, simple_ps, &pPixelShader );
486     CHECK_CALL( hr, "CreatePixelShader", pDevice, ++refcount );
487     /* Textures */
488     hr = IDirect3DDevice9_CreateTexture( pDevice, 32, 32, 3, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pTexture, NULL );
489     CHECK_CALL( hr, "CreateTexture", pDevice, ++refcount );
490     if (pTexture)
491     {
492         tmp = get_refcount( (IUnknown *)pTexture );
493
494         /* SetTexture should not increase refcounts */
495         hr = IDirect3DDevice9_SetTexture(pDevice, 0, (IDirect3DBaseTexture9 *) pTexture);
496         CHECK_CALL( hr, "SetTexture", pTexture, tmp);
497         hr = IDirect3DDevice9_SetTexture(pDevice, 0, NULL);
498         CHECK_CALL( hr, "SetTexture", pTexture, tmp);
499
500         /* This should not increment device refcount */
501         hr = IDirect3DTexture9_GetSurfaceLevel( pTexture, 1, &pTextureLevel );
502         CHECK_CALL( hr, "GetSurfaceLevel", pDevice, refcount );
503         /* But should increment texture's refcount */
504         CHECK_REFCOUNT( pTexture, tmp+1 );
505         /* Because the texture and surface refcount are identical */
506         if (pTextureLevel)
507         {
508             CHECK_REFCOUNT        ( pTextureLevel, tmp+1 );
509             CHECK_ADDREF_REFCOUNT ( pTextureLevel, tmp+2 );
510             CHECK_REFCOUNT        ( pTexture     , tmp+2 );
511             CHECK_RELEASE_REFCOUNT( pTextureLevel, tmp+1 );
512             CHECK_REFCOUNT        ( pTexture     , tmp+1 );
513             CHECK_RELEASE_REFCOUNT( pTexture     , tmp   );
514             CHECK_REFCOUNT        ( pTextureLevel, tmp   );
515         }
516     }
517     hr = IDirect3DDevice9_CreateCubeTexture( pDevice, 32, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pCubeTexture, NULL );
518     CHECK_CALL( hr, "CreateCubeTexture", pDevice, ++refcount );
519     hr = IDirect3DDevice9_CreateVolumeTexture( pDevice, 32, 32, 2, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pVolumeTexture, NULL );
520     CHECK_CALL( hr, "CreateVolumeTexture", pDevice, ++refcount );
521     if (pVolumeTexture)
522     {
523         tmp = get_refcount( (IUnknown *)pVolumeTexture );
524
525         /* This should not increment device refcount */
526         hr = IDirect3DVolumeTexture9_GetVolumeLevel(pVolumeTexture, 0, &pVolumeLevel);
527         CHECK_CALL( hr, "GetVolumeLevel", pDevice, refcount );
528         /* But should increment volume texture's refcount */
529         CHECK_REFCOUNT( pVolumeTexture, tmp+1 );
530         /* Because the volume texture and volume refcount are identical */
531         if (pVolumeLevel)
532         {
533             CHECK_REFCOUNT        ( pVolumeLevel  , tmp+1 );
534             CHECK_ADDREF_REFCOUNT ( pVolumeLevel  , tmp+2 );
535             CHECK_REFCOUNT        ( pVolumeTexture, tmp+2 );
536             CHECK_RELEASE_REFCOUNT( pVolumeLevel  , tmp+1 );
537             CHECK_REFCOUNT        ( pVolumeTexture, tmp+1 );
538             CHECK_RELEASE_REFCOUNT( pVolumeTexture, tmp   );
539             CHECK_REFCOUNT        ( pVolumeLevel  , tmp   );
540         }
541     }
542     /* Surfaces */
543     hr = IDirect3DDevice9_CreateDepthStencilSurface( pDevice, 32, 32, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, 0, TRUE, &pStencilSurface, NULL );
544     CHECK_CALL( hr, "CreateDepthStencilSurface", pDevice, ++refcount );
545     CHECK_REFCOUNT( pStencilSurface, 1 );
546     hr = IDirect3DDevice9_CreateOffscreenPlainSurface( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pOffscreenSurface, NULL );
547     CHECK_CALL( hr, "CreateOffscreenPlainSurface", pDevice, ++refcount );
548     CHECK_REFCOUNT( pOffscreenSurface, 1 );
549     hr = IDirect3DDevice9_CreateRenderTarget( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DMULTISAMPLE_NONE, 0, TRUE, &pRenderTarget3, NULL );
550     CHECK_CALL( hr, "CreateRenderTarget", pDevice, ++refcount );
551     CHECK_REFCOUNT( pRenderTarget3, 1 );
552     /* Misc */
553     hr = IDirect3DDevice9_CreateStateBlock( pDevice, D3DSBT_ALL, &pStateBlock );
554     CHECK_CALL( hr, "CreateStateBlock", pDevice, ++refcount );
555     hr = IDirect3DDevice9_CreateAdditionalSwapChain( pDevice, &d3dpp, &pSwapChain );
556     CHECK_CALL( hr, "CreateAdditionalSwapChain", pDevice, ++refcount );
557     if(pSwapChain)
558     {
559         /* check implicit back buffer */
560         hr = IDirect3DSwapChain9_GetBackBuffer(pSwapChain, 0, 0, &pBackBuffer);
561         CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount);
562         CHECK_REFCOUNT( pSwapChain, 1);
563         if(pBackBuffer)
564         {
565             CHECK_SURFACE_CONTAINER( pBackBuffer, IID_IDirect3DSwapChain9, pSwapChain);
566             CHECK_REFCOUNT( pBackBuffer, 1);
567             CHECK_RELEASE_REFCOUNT( pBackBuffer, 0);
568             CHECK_REFCOUNT( pDevice, --refcount);
569
570             /* The back buffer is released with the swapchain, so AddRef with refcount=0 is fine here. */
571             CHECK_ADDREF_REFCOUNT(pBackBuffer, 1);
572             CHECK_REFCOUNT(pDevice, ++refcount);
573             CHECK_RELEASE_REFCOUNT(pBackBuffer, 0);
574             CHECK_REFCOUNT(pDevice, --refcount);
575             pBackBuffer = NULL;
576         }
577         CHECK_REFCOUNT( pSwapChain, 1);
578     }
579     hr = IDirect3DDevice9_CreateQuery( pDevice, D3DQUERYTYPE_EVENT, &pQuery );
580     CHECK_CALL( hr, "CreateQuery", pDevice, ++refcount );
581
582     hr = IDirect3DDevice9_BeginStateBlock( pDevice );
583     CHECK_CALL( hr, "BeginStateBlock", pDevice, refcount );
584     hr = IDirect3DDevice9_EndStateBlock( pDevice, &pStateBlock1 );
585     CHECK_CALL( hr, "EndStateBlock", pDevice, ++refcount );
586
587     /* The implicit render target is not freed if refcount reaches 0.
588      * Otherwise GetRenderTarget would re-allocate it and the pointer would change.*/
589     hr = IDirect3DDevice9_GetRenderTarget(pDevice, 0, &pRenderTarget2);
590     CHECK_CALL( hr, "GetRenderTarget", pDevice, ++refcount);
591     if(pRenderTarget2)
592     {
593         CHECK_RELEASE_REFCOUNT(pRenderTarget2, 0);
594         ok(pRenderTarget == pRenderTarget2, "RenderTarget=%p and RenderTarget2=%p should be the same.\n",
595            pRenderTarget, pRenderTarget2);
596         CHECK_REFCOUNT( pDevice, --refcount);
597         pRenderTarget2 = NULL;
598     }
599     pRenderTarget = NULL;
600
601 cleanup:
602     CHECK_RELEASE(pDevice,              pDevice, --refcount);
603
604     /* Buffers */
605     CHECK_RELEASE(pVertexBuffer,        pDevice, --refcount);
606     CHECK_RELEASE(pIndexBuffer,         pDevice, --refcount);
607     /* Shaders */
608     CHECK_RELEASE(pVertexDeclaration,   pDevice, --refcount);
609     CHECK_RELEASE(pVertexShader,        pDevice, --refcount);
610     CHECK_RELEASE(pPixelShader,         pDevice, --refcount);
611     /* Textures */
612     CHECK_RELEASE(pTextureLevel,        pDevice, --refcount);
613     CHECK_RELEASE(pCubeTexture,         pDevice, --refcount);
614     CHECK_RELEASE(pVolumeTexture,       pDevice, --refcount);
615     /* Surfaces */
616     CHECK_RELEASE(pStencilSurface,      pDevice, --refcount);
617     CHECK_RELEASE(pOffscreenSurface,    pDevice, --refcount);
618     CHECK_RELEASE(pRenderTarget3,       pDevice, --refcount);
619     /* Misc */
620     CHECK_RELEASE(pStateBlock,          pDevice, --refcount);
621     CHECK_RELEASE(pSwapChain,           pDevice, --refcount);
622     CHECK_RELEASE(pQuery,               pDevice, --refcount);
623     /* This will destroy device - cannot check the refcount here */
624     if (pStateBlock1)         CHECK_RELEASE_REFCOUNT( pStateBlock1, 0);
625
626     if (pD3d)                 CHECK_RELEASE_REFCOUNT( pD3d, 0);
627
628     DestroyWindow( hwnd );
629 }
630
631 static void test_cursor(void)
632 {
633     HRESULT                      hr;
634     HWND                         hwnd               = NULL;
635     IDirect3D9                  *pD3d               = NULL;
636     IDirect3DDevice9            *pDevice            = NULL;
637     D3DPRESENT_PARAMETERS        d3dpp;
638     D3DDISPLAYMODE               d3ddm;
639     CURSORINFO                   info;
640     IDirect3DSurface9 *cursor = NULL;
641     HCURSOR cur;
642
643     memset(&info, 0, sizeof(info));
644     info.cbSize = sizeof(info);
645     ok(GetCursorInfo(&info), "GetCursorInfo failed\n");
646     cur = info.hCursor;
647
648     pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
649     ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
650     hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
651     ok(hwnd != NULL, "Failed to create window\n");
652     if (!pD3d || !hwnd) goto cleanup;
653
654     IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
655     ZeroMemory( &d3dpp, sizeof(d3dpp) );
656     d3dpp.Windowed         = TRUE;
657     d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD;
658     d3dpp.BackBufferFormat = d3ddm.Format;
659
660     hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
661                                   D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
662     ok(hr == S_OK || hr == D3DERR_NOTAVAILABLE,
663        "Failed to create IDirect3D9Device (%08x)\n", hr);
664     if (FAILED(hr)) goto cleanup;
665
666     IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 32, 32, D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &cursor, 0);
667     ok(cursor != NULL, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr);
668
669     /* Initially hidden */
670     hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
671     ok(hr == FALSE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
672
673     /* Not enabled without a surface*/
674     hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
675     ok(hr == FALSE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
676
677     /* Fails */
678     hr = IDirect3DDevice9_SetCursorProperties(pDevice, 0, 0, NULL);
679     ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_SetCursorProperties returned %08x\n", hr);
680
681     hr = IDirect3DDevice9_SetCursorProperties(pDevice, 0, 0, cursor);
682     ok(hr == D3D_OK, "IDirect3DDevice9_SetCursorProperties returned %08x\n", hr);
683
684     IDirect3DSurface9_Release(cursor);
685
686     memset(&info, 0, sizeof(info));
687     info.cbSize = sizeof(info);
688     ok(GetCursorInfo(&info), "GetCursorInfo failed\n");
689     ok(info.flags & CURSOR_SHOWING, "The gdi cursor is hidden (%08x)\n", info.flags);
690     ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */
691
692     /* Still hidden */
693     hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
694     ok(hr == FALSE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
695
696     /* Enabled now*/
697     hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
698     ok(hr == TRUE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
699
700     /* GDI cursor unchanged */
701     memset(&info, 0, sizeof(info));
702     info.cbSize = sizeof(info);
703     ok(GetCursorInfo(&info), "GetCursorInfo failed\n");
704     ok(info.flags & CURSOR_SHOWING, "The gdi cursor is hidden (%08x)\n", info.flags);
705     ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */
706
707 cleanup:
708     if(pDevice) IDirect3D9_Release(pDevice);
709     if(pD3d) IDirect3D9_Release(pD3d);
710     DestroyWindow( hwnd );
711 }
712
713 static void test_reset(void)
714 {
715     HRESULT                      hr;
716     HWND                         hwnd               = NULL;
717     IDirect3D9                  *pD3d               = NULL;
718     IDirect3DDevice9            *pDevice            = NULL;
719     D3DPRESENT_PARAMETERS        d3dpp;
720     D3DDISPLAYMODE               d3ddm, d3ddm2;
721     D3DVIEWPORT9                 vp;
722     DWORD                        width, orig_width = GetSystemMetrics(SM_CXSCREEN);
723     DWORD                        height, orig_height = GetSystemMetrics(SM_CYSCREEN);
724     IDirect3DSwapChain9          *pSwapchain;
725     IDirect3DSurface9            *surface;
726     IDirect3DTexture9            *texture;
727     IDirect3DVertexShader9       *shader;
728     BOOL                         support_800x600 = FALSE;
729     UINT                         i;
730     D3DLOCKED_RECT               lockrect;
731
732     pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
733     ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
734     hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
735     ok(hwnd != NULL, "Failed to create window\n");
736     if (!pD3d || !hwnd) goto cleanup;
737
738     IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
739     ZeroMemory( &d3dpp, sizeof(d3dpp) );
740     d3dpp.Windowed         = FALSE;
741     d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD;
742     d3dpp.BackBufferWidth  = 800;
743     d3dpp.BackBufferHeight  = 600;
744     d3dpp.BackBufferFormat = d3ddm.Format;
745     d3dpp.EnableAutoDepthStencil = TRUE;
746     d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
747
748     for(i = 0; i < IDirect3D9_GetAdapterModeCount(pD3d, D3DADAPTER_DEFAULT, d3ddm.Format); i++) {
749         ZeroMemory( &d3ddm2, sizeof(d3ddm2) );
750         hr = IDirect3D9_EnumAdapterModes(pD3d, D3DADAPTER_DEFAULT, d3ddm.Format, i, &d3ddm2);
751         ok(hr == D3D_OK, "IDirect3D9_EnumAdapterModes returned %#x\n", hr);
752
753         if(d3ddm2.Width == 800 && d3ddm2.Height == 600) {
754             support_800x600 = TRUE;
755         }
756         /* We use them as invalid modes */
757         if((d3ddm2.Width == 801 && d3ddm2.Height == 600) ||
758            (d3ddm2.Width == 32 && d3ddm2.Height == 32)) {
759             skip("This system supports a screen resolution of %dx%d, not running mode tests\n",
760                  d3ddm2.Width, d3ddm2.Height);
761             goto cleanup;
762         }
763     }
764     if(!support_800x600) {
765         skip("Mode 800x600 not supported, skipping mode tests\n");
766         goto cleanup;
767     }
768
769     hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
770                                   D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
771
772     if(FAILED(hr))
773     {
774         skip("could not create device, IDirect3D9_CreateDevice returned %#x\n", hr);
775         goto cleanup;
776     }
777     hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
778     ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after creation returned %#x\n", hr);
779
780     width = GetSystemMetrics(SM_CXSCREEN);
781     height = GetSystemMetrics(SM_CYSCREEN);
782     ok(width == 800, "Screen width is %d\n", width);
783     ok(height == 600, "Screen height is %d\n", height);
784
785     hr = IDirect3DDevice9_GetViewport(pDevice, &vp);
786     ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %08x\n", hr);
787     if(SUCCEEDED(hr))
788     {
789         ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X);
790         ok(vp.Y == 0, "D3DVIEWPORT->Y = %d\n", vp.Y);
791         ok(vp.Width == 800, "D3DVIEWPORT->Width = %d\n", vp.Width);
792         ok(vp.Height == 600, "D3DVIEWPORT->Height = %d\n", vp.Height);
793         ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %f\n", vp.MinZ);
794         ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %f\n", vp.MaxZ);
795     }
796     vp.X = 10;
797     vp.X = 20;
798     vp.MinZ = 2;
799     vp.MaxZ = 3;
800     hr = IDirect3DDevice9_SetViewport(pDevice, &vp);
801     ok(hr == D3D_OK, "IDirect3DDevice9_SetViewport failed with %08x\n", hr);
802
803     ZeroMemory( &d3dpp, sizeof(d3dpp) );
804     d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD;
805     d3dpp.Windowed         = FALSE;
806     d3dpp.BackBufferWidth  = 640;
807     d3dpp.BackBufferHeight  = 480;
808     d3dpp.BackBufferFormat = d3ddm.Format;
809     hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
810     ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
811     hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
812     ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
813
814     ZeroMemory(&vp, sizeof(vp));
815     hr = IDirect3DDevice9_GetViewport(pDevice, &vp);
816     ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %08x\n", hr);
817     if(SUCCEEDED(hr))
818     {
819         ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X);
820         ok(vp.Y == 0, "D3DVIEWPORT->Y = %d\n", vp.Y);
821         ok(vp.Width == 640, "D3DVIEWPORT->Width = %d\n", vp.Width);
822         ok(vp.Height == 480, "D3DVIEWPORT->Height = %d\n", vp.Height);
823         ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %f\n", vp.MinZ);
824         ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %f\n", vp.MaxZ);
825     }
826
827     width = GetSystemMetrics(SM_CXSCREEN);
828     height = GetSystemMetrics(SM_CYSCREEN);
829     ok(width == 640, "Screen width is %d\n", width);
830     ok(height == 480, "Screen height is %d\n", height);
831
832     hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &pSwapchain);
833     ok(hr == D3D_OK, "IDirect3DDevice9_GetSwapChain returned %08x\n", hr);
834     if(SUCCEEDED(hr))
835     {
836         ZeroMemory(&d3dpp, sizeof(d3dpp));
837         hr = IDirect3DSwapChain9_GetPresentParameters(pSwapchain, &d3dpp);
838         ok(hr == D3D_OK, "IDirect3DSwapChain9_GetPresentParameters returned %08x\n", hr);
839         if(SUCCEEDED(hr))
840         {
841             ok(d3dpp.BackBufferWidth == 640, "Back buffer width is %d\n", d3dpp.BackBufferWidth);
842             ok(d3dpp.BackBufferHeight == 480, "Back buffer height is %d\n", d3dpp.BackBufferHeight);
843         }
844         IDirect3DSwapChain9_Release(pSwapchain);
845     }
846
847     ZeroMemory( &d3dpp, sizeof(d3dpp) );
848     d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD;
849     d3dpp.Windowed         = TRUE;
850     d3dpp.BackBufferWidth  = 400;
851     d3dpp.BackBufferHeight  = 300;
852     hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
853     ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
854     hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
855     ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
856
857     width = GetSystemMetrics(SM_CXSCREEN);
858     height = GetSystemMetrics(SM_CYSCREEN);
859     ok(width == orig_width, "Screen width is %d\n", width);
860     ok(height == orig_height, "Screen height is %d\n", height);
861
862     ZeroMemory(&vp, sizeof(vp));
863     hr = IDirect3DDevice9_GetViewport(pDevice, &vp);
864     ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %08x\n", hr);
865     if(SUCCEEDED(hr))
866     {
867         ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X);
868         ok(vp.Y == 0, "D3DVIEWPORT->Y = %d\n", vp.Y);
869         ok(vp.Width == 400, "D3DVIEWPORT->Width = %d\n", vp.Width);
870         ok(vp.Height == 300, "D3DVIEWPORT->Height = %d\n", vp.Height);
871         ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %f\n", vp.MinZ);
872         ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %f\n", vp.MaxZ);
873     }
874
875     hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &pSwapchain);
876     ok(hr == D3D_OK, "IDirect3DDevice9_GetSwapChain returned %08x\n", hr);
877     if(SUCCEEDED(hr))
878     {
879         ZeroMemory(&d3dpp, sizeof(d3dpp));
880         hr = IDirect3DSwapChain9_GetPresentParameters(pSwapchain, &d3dpp);
881         ok(hr == D3D_OK, "IDirect3DSwapChain9_GetPresentParameters returned %08x\n", hr);
882         if(SUCCEEDED(hr))
883         {
884             ok(d3dpp.BackBufferWidth == 400, "Back buffer width is %d\n", d3dpp.BackBufferWidth);
885             ok(d3dpp.BackBufferHeight == 300, "Back buffer height is %d\n", d3dpp.BackBufferHeight);
886         }
887         IDirect3DSwapChain9_Release(pSwapchain);
888     }
889
890     ZeroMemory( &d3dpp, sizeof(d3dpp) );
891     d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD;
892     d3dpp.Windowed         = TRUE;
893     d3dpp.BackBufferWidth  = 400;
894     d3dpp.BackBufferHeight  = 300;
895
896     /* _Reset fails if there is a resource in the default pool */
897     hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &surface, NULL);
898     ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
899     hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
900     ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset failed with %08x\n", hr);
901     hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
902     ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr);
903     IDirect3DSurface9_Release(surface);
904     /* Reset again to get the device out of the lost state */
905     hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
906     ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
907     hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
908     ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
909
910     /* Scratch, sysmem and managed pools are fine */
911     hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SCRATCH, &surface, NULL);
912     ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
913     hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
914     ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
915     hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
916     ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
917     IDirect3DSurface9_Release(surface);
918
919     hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &surface, NULL);
920     ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
921     hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
922     ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
923     hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
924     ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
925     IDirect3DSurface9_Release(surface);
926
927     /* The depth stencil should get reset to the auto depth stencil when present. */
928     hr = IDirect3DDevice9_SetDepthStencilSurface(pDevice, NULL);
929     ok(hr == D3D_OK, "SetDepthStencilSurface failed with 0x%08x\n", hr);
930
931     hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &surface);
932     ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr);
933     ok(surface == NULL, "Depth stencil should be NULL\n");
934
935     d3dpp.EnableAutoDepthStencil = TRUE;
936     d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
937     hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
938     ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with 0x%08x\n", hr);
939
940     hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &surface);
941     ok(hr == D3D_OK, "GetDepthStencilSurface failed with 0x%08x\n", hr);
942     ok(surface != NULL, "Depth stencil should not be NULL\n");
943     if (surface) IDirect3DSurface9_Release(surface);
944
945     d3dpp.EnableAutoDepthStencil = FALSE;
946     hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
947     ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with 0x%08x\n", hr);
948
949     hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &surface);
950     ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr);
951     ok(surface == NULL, "Depth stencil should be NULL\n");
952
953     /* Will a sysmem or scratch survive while locked */
954     hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &surface, NULL);
955     ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
956     hr = IDirect3DSurface9_LockRect(surface, &lockrect, NULL, D3DLOCK_DISCARD);
957     ok(hr == D3D_OK, "IDirect3DSurface9_LockRect returned %08x\n", hr);
958     hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
959     ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
960     hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
961     ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
962     IDirect3DSurface9_UnlockRect(surface);
963     IDirect3DSurface9_Release(surface);
964
965     hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SCRATCH, &surface, NULL);
966     ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
967     hr = IDirect3DSurface9_LockRect(surface, &lockrect, NULL, D3DLOCK_DISCARD);
968     ok(hr == D3D_OK, "IDirect3DSurface9_LockRect returned %08x\n", hr);
969     hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
970     ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
971     hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
972     ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
973     IDirect3DSurface9_UnlockRect(surface);
974     IDirect3DSurface9_Release(surface);
975
976     hr = IDirect3DDevice9_CreateTexture(pDevice, 16, 16, 0, 0, D3DFMT_R5G6B5, D3DPOOL_MANAGED, &texture, NULL);
977     ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture returned %08x\n", hr);
978     hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
979     ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
980     hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
981     ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
982     IDirect3DTexture9_Release(texture);
983
984     /* A reference held to an implicit surface causes failures as well */
985     hr = IDirect3DDevice9_GetBackBuffer(pDevice, 0, 0, D3DBACKBUFFER_TYPE_MONO, &surface);
986     ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer returned %08x\n", hr);
987     hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
988     ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset failed with %08x\n", hr);
989     hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
990     ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr);
991     IDirect3DSurface9_Release(surface);
992     hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
993     ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
994     hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
995     ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
996
997     /* Shaders are fine as well */
998     hr = IDirect3DDevice9_CreateVertexShader(pDevice, simple_vs, &shader);
999     ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr);
1000     hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
1001     ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1002     IDirect3DVertexShader9_Release(shader);
1003
1004     /* Try setting invalid modes */
1005     ZeroMemory( &d3dpp, sizeof(d3dpp) );
1006     d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD;
1007     d3dpp.Windowed         = FALSE;
1008     d3dpp.BackBufferWidth  = 32;
1009     d3dpp.BackBufferHeight  = 32;
1010     hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
1011     ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset to w=32, h=32, windowed=FALSE failed with %08x\n", hr);
1012     hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
1013     ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr);
1014
1015     ZeroMemory( &d3dpp, sizeof(d3dpp) );
1016     d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD;
1017     d3dpp.Windowed         = FALSE;
1018     d3dpp.BackBufferWidth  = 801;
1019     d3dpp.BackBufferHeight  = 600;
1020     hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
1021     ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset to w=801, h=600, windowed=FALSE failed with %08x\n", hr);
1022     hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
1023     ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr);
1024
1025 cleanup:
1026     if(pD3d) IDirect3D9_Release(pD3d);
1027     if(pDevice) IDirect3D9_Release(pDevice);
1028 }
1029
1030 /* Test adapter display modes */
1031 static void test_display_modes(void)
1032 {
1033     D3DDISPLAYMODE dmode;
1034     IDirect3D9 *pD3d;
1035
1036     pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
1037     ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
1038     if(!pD3d) return;
1039
1040 #define TEST_FMT(x,r) do { \
1041     HRESULT res = IDirect3D9_EnumAdapterModes(pD3d, 0, (x), 0, &dmode); \
1042     ok(res==(r), "EnumAdapterModes("#x") did not return "#r" (got %08x)!\n", res); \
1043 } while(0)
1044
1045     TEST_FMT(D3DFMT_R8G8B8, D3DERR_INVALIDCALL);
1046     TEST_FMT(D3DFMT_A8R8G8B8, D3DERR_INVALIDCALL);
1047     TEST_FMT(D3DFMT_X8B8G8R8, D3DERR_INVALIDCALL);
1048     /* D3DFMT_R5G6B5 */
1049     TEST_FMT(D3DFMT_X1R5G5B5, D3DERR_INVALIDCALL);
1050     TEST_FMT(D3DFMT_A1R5G5B5, D3DERR_INVALIDCALL);
1051     TEST_FMT(D3DFMT_A4R4G4B4, D3DERR_INVALIDCALL);
1052     TEST_FMT(D3DFMT_R3G3B2, D3DERR_INVALIDCALL);
1053     TEST_FMT(D3DFMT_A8, D3DERR_INVALIDCALL);
1054     TEST_FMT(D3DFMT_A8R3G3B2, D3DERR_INVALIDCALL);
1055     TEST_FMT(D3DFMT_X4R4G4B4, D3DERR_INVALIDCALL);
1056     TEST_FMT(D3DFMT_A2B10G10R10, D3DERR_INVALIDCALL);
1057     TEST_FMT(D3DFMT_A8B8G8R8, D3DERR_INVALIDCALL);
1058     TEST_FMT(D3DFMT_X8B8G8R8, D3DERR_INVALIDCALL);
1059     TEST_FMT(D3DFMT_G16R16, D3DERR_INVALIDCALL);
1060     TEST_FMT(D3DFMT_A2R10G10B10, D3DERR_INVALIDCALL);
1061     TEST_FMT(D3DFMT_A16B16G16R16, D3DERR_INVALIDCALL);
1062
1063     TEST_FMT(D3DFMT_A8P8, D3DERR_INVALIDCALL);
1064     TEST_FMT(D3DFMT_P8, D3DERR_INVALIDCALL);
1065
1066     TEST_FMT(D3DFMT_L8, D3DERR_INVALIDCALL);
1067     TEST_FMT(D3DFMT_A8L8, D3DERR_INVALIDCALL);
1068     TEST_FMT(D3DFMT_A4L4, D3DERR_INVALIDCALL);
1069
1070     TEST_FMT(D3DFMT_V8U8, D3DERR_INVALIDCALL);
1071     TEST_FMT(D3DFMT_L6V5U5, D3DERR_INVALIDCALL);
1072     TEST_FMT(D3DFMT_X8L8V8U8, D3DERR_INVALIDCALL);
1073     TEST_FMT(D3DFMT_Q8W8V8U8, D3DERR_INVALIDCALL);
1074     TEST_FMT(D3DFMT_V16U16, D3DERR_INVALIDCALL);
1075     TEST_FMT(D3DFMT_A2W10V10U10, D3DERR_INVALIDCALL);
1076
1077     TEST_FMT(D3DFMT_UYVY, D3DERR_INVALIDCALL);
1078     TEST_FMT(D3DFMT_YUY2, D3DERR_INVALIDCALL);
1079     TEST_FMT(D3DFMT_DXT1, D3DERR_INVALIDCALL);
1080     TEST_FMT(D3DFMT_DXT2, D3DERR_INVALIDCALL);
1081     TEST_FMT(D3DFMT_DXT3, D3DERR_INVALIDCALL);
1082     TEST_FMT(D3DFMT_DXT4, D3DERR_INVALIDCALL);
1083     TEST_FMT(D3DFMT_DXT5, D3DERR_INVALIDCALL);
1084     TEST_FMT(D3DFMT_MULTI2_ARGB8, D3DERR_INVALIDCALL);
1085     TEST_FMT(D3DFMT_G8R8_G8B8, D3DERR_INVALIDCALL);
1086     TEST_FMT(D3DFMT_R8G8_B8G8, D3DERR_INVALIDCALL);
1087
1088     TEST_FMT(D3DFMT_D16_LOCKABLE, D3DERR_INVALIDCALL);
1089     TEST_FMT(D3DFMT_D32, D3DERR_INVALIDCALL);
1090     TEST_FMT(D3DFMT_D15S1, D3DERR_INVALIDCALL);
1091     TEST_FMT(D3DFMT_D24S8, D3DERR_INVALIDCALL);
1092     TEST_FMT(D3DFMT_D24X8, D3DERR_INVALIDCALL);
1093     TEST_FMT(D3DFMT_D24X4S4, D3DERR_INVALIDCALL);
1094     TEST_FMT(D3DFMT_D16, D3DERR_INVALIDCALL);
1095     TEST_FMT(D3DFMT_L16, D3DERR_INVALIDCALL);
1096     TEST_FMT(D3DFMT_D32F_LOCKABLE, D3DERR_INVALIDCALL);
1097     TEST_FMT(D3DFMT_D24FS8, D3DERR_INVALIDCALL);
1098
1099     TEST_FMT(D3DFMT_VERTEXDATA, D3DERR_INVALIDCALL);
1100     TEST_FMT(D3DFMT_INDEX16, D3DERR_INVALIDCALL);
1101     TEST_FMT(D3DFMT_INDEX32, D3DERR_INVALIDCALL);
1102     TEST_FMT(D3DFMT_Q16W16V16U16, D3DERR_INVALIDCALL);
1103     /* Floating point formats */
1104     TEST_FMT(D3DFMT_R16F, D3DERR_INVALIDCALL);
1105     TEST_FMT(D3DFMT_G16R16F, D3DERR_INVALIDCALL);
1106     TEST_FMT(D3DFMT_A16B16G16R16F, D3DERR_INVALIDCALL);
1107
1108     /* IEEE formats */
1109     TEST_FMT(D3DFMT_R32F, D3DERR_INVALIDCALL);
1110     TEST_FMT(D3DFMT_G32R32F, D3DERR_INVALIDCALL);
1111     TEST_FMT(D3DFMT_A32B32G32R32F, D3DERR_INVALIDCALL);
1112
1113     TEST_FMT(D3DFMT_CxV8U8, D3DERR_INVALIDCALL);
1114
1115     TEST_FMT(0, D3DERR_INVALIDCALL);
1116
1117     IDirect3D9_Release(pD3d);
1118 }
1119
1120 static void test_scene(void)
1121 {
1122     HRESULT                      hr;
1123     HWND                         hwnd               = NULL;
1124     IDirect3D9                  *pD3d               = NULL;
1125     IDirect3DDevice9            *pDevice            = NULL;
1126     D3DPRESENT_PARAMETERS        d3dpp;
1127     D3DDISPLAYMODE               d3ddm;
1128     IDirect3DSurface9            *pSurface1 = NULL, *pSurface2 = NULL, *pSurface3 = NULL, *pRenderTarget = NULL;
1129     IDirect3DSurface9            *pBackBuffer = NULL, *pDepthStencil = NULL;
1130     RECT rect = {0, 0, 128, 128};
1131     D3DCAPS9                     caps;
1132
1133     pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
1134     ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
1135     hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1136     ok(hwnd != NULL, "Failed to create window\n");
1137     if (!pD3d || !hwnd) goto cleanup;
1138
1139     IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
1140     ZeroMemory( &d3dpp, sizeof(d3dpp) );
1141     d3dpp.Windowed         = TRUE;
1142     d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD;
1143     d3dpp.BackBufferWidth  = 800;
1144     d3dpp.BackBufferHeight  = 600;
1145     d3dpp.BackBufferFormat = d3ddm.Format;
1146     d3dpp.EnableAutoDepthStencil = TRUE;
1147     d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1148
1149     hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1150                                   D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1151     ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1152     if(!pDevice)
1153     {
1154         skip("Failed to create a d3d device\n");
1155         goto cleanup;
1156     }
1157
1158     /* Get the caps, they will be needed to tell if an operation is supposed to be valid */
1159     memset(&caps, 0, sizeof(caps));
1160     hr = IDirect3DDevice9_GetDeviceCaps(pDevice, &caps);
1161     ok(hr == D3D_OK, "IDirect3DDevice9_GetCaps failed with %08x\n", hr);
1162     if(FAILED(hr)) goto cleanup;
1163
1164     /* Test an EndScene without beginscene. Should return an error */
1165     hr = IDirect3DDevice9_EndScene(pDevice);
1166     ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_EndScene returned %08x\n", hr);
1167
1168     /* Test a normal BeginScene / EndScene pair, this should work */
1169     hr = IDirect3DDevice9_BeginScene(pDevice);
1170     ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
1171     if(SUCCEEDED(hr))
1172     {
1173         hr = IDirect3DDevice9_EndScene(pDevice);
1174         ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
1175     }
1176
1177     /* Test another EndScene without having begun a new scene. Should return an error */
1178     hr = IDirect3DDevice9_EndScene(pDevice);
1179     ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_EndScene returned %08x\n", hr);
1180
1181     /* Two nested BeginScene and EndScene calls */
1182     hr = IDirect3DDevice9_BeginScene(pDevice);
1183     ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
1184     hr = IDirect3DDevice9_BeginScene(pDevice);
1185     ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
1186     hr = IDirect3DDevice9_EndScene(pDevice);
1187     ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
1188     hr = IDirect3DDevice9_EndScene(pDevice);
1189     ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_EndScene returned %08x\n", hr);
1190
1191     /* Create some surfaces to test stretchrect between the scenes */
1192     hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 128, 128, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &pSurface1, NULL);
1193     ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr);
1194     hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 128, 128, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &pSurface2, NULL);
1195     ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr);
1196     hr = IDirect3DDevice9_CreateDepthStencilSurface(pDevice, 800, 600, D3DFMT_D16, D3DMULTISAMPLE_NONE, 0, FALSE, &pSurface3, NULL);
1197     ok(hr == D3D_OK, "IDirect3DDevice9_CreateDepthStencilSurface failed with %08x\n", hr);
1198     hr = IDirect3DDevice9_CreateRenderTarget(pDevice, 128, 128, d3ddm.Format, D3DMULTISAMPLE_NONE, 0, FALSE, &pRenderTarget, NULL);
1199     ok(hr == D3D_OK, "IDirect3DDevice9_CreateRenderTarget failed with %08x\n", hr);
1200
1201     hr = IDirect3DDevice9_GetBackBuffer(pDevice, 0, 0, D3DBACKBUFFER_TYPE_MONO, &pBackBuffer);
1202     ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer failed with %08x\n", hr);
1203     hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil);
1204     ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer failed with %08x\n", hr);
1205
1206     /* First make sure a simple StretchRect call works */
1207     if(pSurface1 && pSurface2) {
1208         hr = IDirect3DDevice9_StretchRect(pDevice, pSurface1, NULL, pSurface2, NULL, 0);
1209         ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
1210     }
1211     if(pBackBuffer && pRenderTarget) {
1212         hr = IDirect3DDevice9_StretchRect(pDevice, pBackBuffer, &rect, pRenderTarget, NULL, 0);
1213         ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
1214     }
1215     if(pDepthStencil && pSurface3) {
1216         HRESULT expected;
1217         if(0) /* Disabled for now because it crashes in wine */ {
1218             expected = caps.DevCaps2 & D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES ? D3D_OK : D3DERR_INVALIDCALL;
1219             hr = IDirect3DDevice9_StretchRect(pDevice, pDepthStencil, NULL, pSurface3, NULL, 0);
1220             ok( hr == expected, "IDirect3DDevice9_StretchRect returned %08x, expected %08x\n", hr, expected);
1221         }
1222     }
1223
1224     /* Now try it in a BeginScene - EndScene pair. Seems to be allowed in a beginScene - Endscene pair
1225      * width normal surfaces, render targets and depth stencil surfaces.
1226      */
1227     hr = IDirect3DDevice9_BeginScene(pDevice);
1228     ok( hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
1229
1230     if(pSurface1 && pSurface2)
1231     {
1232         hr = IDirect3DDevice9_StretchRect(pDevice, pSurface1, NULL, pSurface2, NULL, 0);
1233         ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
1234     }
1235     if(pBackBuffer && pRenderTarget)
1236     {
1237         hr = IDirect3DDevice9_StretchRect(pDevice, pBackBuffer, &rect, pRenderTarget, NULL, 0);
1238         ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
1239     }
1240     if(pDepthStencil && pSurface3)
1241     {
1242         /* This is supposed to fail inside a BeginScene - EndScene pair. */
1243         hr = IDirect3DDevice9_StretchRect(pDevice, pDepthStencil, NULL, pSurface3, NULL, 0);
1244         ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect returned %08x, expected D3DERR_INVALIDCALL\n", hr);
1245     }
1246
1247     hr = IDirect3DDevice9_EndScene(pDevice);
1248     ok( hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
1249
1250     /* Does a SetRenderTarget influence BeginScene / EndScene ?
1251      * Set a new render target, then see if it started a new scene. Flip the rt back and see if that maybe
1252      * ended the scene. Expected result is that the scene is not affected by SetRenderTarget
1253      */
1254     hr = IDirect3DDevice9_SetRenderTarget(pDevice, 0, pRenderTarget);
1255     ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed with %08x\n", hr);
1256     hr = IDirect3DDevice9_BeginScene(pDevice);
1257     ok( hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
1258     hr = IDirect3DDevice9_SetRenderTarget(pDevice, 0, pBackBuffer);
1259     ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed with %08x\n", hr);
1260     hr = IDirect3DDevice9_EndScene(pDevice);
1261     ok( hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
1262
1263 cleanup:
1264     if(pRenderTarget) IDirect3DSurface9_Release(pRenderTarget);
1265     if(pDepthStencil) IDirect3DSurface9_Release(pDepthStencil);
1266     if(pBackBuffer) IDirect3DSurface9_Release(pBackBuffer);
1267     if(pSurface1) IDirect3DSurface9_Release(pSurface1);
1268     if(pSurface2) IDirect3DSurface9_Release(pSurface2);
1269     if(pSurface3) IDirect3DSurface9_Release(pSurface3);
1270     if(pD3d) IDirect3D9_Release(pD3d);
1271     if(pDevice) IDirect3D9_Release(pDevice);
1272     if(hwnd) DestroyWindow(hwnd);
1273 }
1274
1275 static void test_limits(void)
1276 {
1277     HRESULT                      hr;
1278     HWND                         hwnd               = NULL;
1279     IDirect3D9                  *pD3d               = NULL;
1280     IDirect3DDevice9            *pDevice            = NULL;
1281     D3DPRESENT_PARAMETERS        d3dpp;
1282     D3DDISPLAYMODE               d3ddm;
1283     IDirect3DTexture9           *pTexture           = NULL;
1284     int i;
1285
1286     pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
1287     ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
1288     hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1289     ok(hwnd != NULL, "Failed to create window\n");
1290     if (!pD3d || !hwnd) goto cleanup;
1291
1292     IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
1293     ZeroMemory( &d3dpp, sizeof(d3dpp) );
1294     d3dpp.Windowed         = TRUE;
1295     d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD;
1296     d3dpp.BackBufferWidth  = 800;
1297     d3dpp.BackBufferHeight  = 600;
1298     d3dpp.BackBufferFormat = d3ddm.Format;
1299     d3dpp.EnableAutoDepthStencil = TRUE;
1300     d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1301
1302     hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1303                                   D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1304     ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1305     if(!pDevice)
1306     {
1307         skip("Failed to create a d3d device\n");
1308         goto cleanup;
1309     }
1310
1311     hr = IDirect3DDevice9_CreateTexture(pDevice, 16, 16, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &pTexture, NULL);
1312     ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed with %08x\n", hr);
1313     if(!pTexture) goto cleanup;
1314
1315     /* There are 16 pixel samplers. We should be able to access all of them */
1316     for(i = 0; i < 16; i++) {
1317         hr = IDirect3DDevice9_SetTexture(pDevice, i, (IDirect3DBaseTexture9 *) pTexture);
1318         ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture for sampler %d failed with %08x\n", i, hr);
1319         hr = IDirect3DDevice9_SetTexture(pDevice, i, NULL);
1320         ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture for sampler %d failed with %08x\n", i, hr);
1321         hr = IDirect3DDevice9_SetSamplerState(pDevice, i, D3DSAMP_SRGBTEXTURE, TRUE);
1322         ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState for sampler %d failed with %08x\n", i, hr);
1323     }
1324
1325     /* Now test all 8 textures stage states */
1326     for(i = 0; i < 8; i++) {
1327         hr = IDirect3DDevice9_SetTextureStageState(pDevice, i, D3DTSS_COLOROP, D3DTOP_ADD);
1328         ok(hr == D3D_OK, "IDirect3DDevice9_SetTextureStageState for texture %d failed with %08x\n", i, hr);
1329     }
1330
1331     /* Investigations show that accessing higher samplers / textures stage states does not return an error either. Writing
1332      * to too high samplers(approximately sampler 40) causes memory corruption in windows, so there is no bounds checking
1333      * but how do I test that?
1334      */
1335 cleanup:
1336     if(pTexture) IDirect3DTexture9_Release(pTexture);
1337     if(pD3d) IDirect3D9_Release(pD3d);
1338     if(pDevice) IDirect3D9_Release(pDevice);
1339     if(hwnd) DestroyWindow(hwnd);
1340 }
1341
1342 static void test_depthstenciltest(void)
1343 {
1344     HRESULT                      hr;
1345     HWND                         hwnd               = NULL;
1346     IDirect3D9                  *pD3d               = NULL;
1347     IDirect3DDevice9            *pDevice            = NULL;
1348     D3DPRESENT_PARAMETERS        d3dpp;
1349     D3DDISPLAYMODE               d3ddm;
1350     IDirect3DSurface9           *pDepthStencil           = NULL;
1351     IDirect3DSurface9           *pDepthStencil2          = NULL;
1352     D3DZBUFFERTYPE               state;
1353
1354     pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
1355     ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
1356     hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1357     ok(hwnd != NULL, "Failed to create window\n");
1358     if (!pD3d || !hwnd) goto cleanup;
1359
1360     IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
1361     ZeroMemory( &d3dpp, sizeof(d3dpp) );
1362     d3dpp.Windowed         = TRUE;
1363     d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD;
1364     d3dpp.BackBufferWidth  = 800;
1365     d3dpp.BackBufferHeight  = 600;
1366     d3dpp.BackBufferFormat = d3ddm.Format;
1367     d3dpp.EnableAutoDepthStencil = TRUE;
1368     d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1369
1370     hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1371                                   D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1372     ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1373     if(!pDevice)
1374     {
1375         skip("Failed to create a d3d device\n");
1376         goto cleanup;
1377     }
1378
1379     hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil);
1380     ok(hr == D3D_OK && pDepthStencil != NULL, "IDirect3DDevice9_GetDepthStencilSurface failed with %08x\n", hr);
1381
1382     /* Try to clear */
1383     hr = IDirect3DDevice9_Clear(pDevice, 0, NULL, D3DCLEAR_ZBUFFER, 0x00000000, 1.0, 0);
1384     ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
1385
1386     hr = IDirect3DDevice9_SetDepthStencilSurface(pDevice, NULL);
1387     ok(hr == D3D_OK, "IDirect3DDevice9_SetDepthStencilSurface failed with %08x\n", hr);
1388
1389     /* Check if the set buffer is returned on a get. WineD3D had a bug with that once, prevent it from coming back */
1390     hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil2);
1391     ok(hr == D3DERR_NOTFOUND && pDepthStencil2 == NULL, "IDirect3DDevice9_GetDepthStencilSurface failed with %08x\n", hr);
1392     if(pDepthStencil2) IDirect3DSurface9_Release(pDepthStencil2);
1393
1394     /* This left the render states untouched! */
1395     hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state);
1396     ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1397     ok(state == D3DZB_TRUE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
1398     hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZWRITEENABLE, &state);
1399     ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1400     ok(state == TRUE, "D3DRS_ZWRITEENABLE is %s\n", state ? "TRUE" : "FALSE");
1401     hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_STENCILENABLE, &state);
1402     ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1403     ok(state == FALSE, "D3DRS_STENCILENABLE is %s\n", state ? "TRUE" : "FALSE");
1404     hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_STENCILWRITEMASK, &state);
1405     ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1406     ok(state == 0xffffffff, "D3DRS_STENCILWRITEMASK is 0x%08x\n", state);
1407
1408     /* This is supposed to fail now */
1409     hr = IDirect3DDevice9_Clear(pDevice, 0, NULL, D3DCLEAR_ZBUFFER, 0x00000000, 1.0, 0);
1410     ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Clear failed with %08x\n", hr);
1411
1412     hr = IDirect3DDevice9_SetRenderState(pDevice, D3DRS_ZENABLE, D3DZB_FALSE);
1413     ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed with %08x\n", hr);
1414
1415     hr = IDirect3DDevice9_SetDepthStencilSurface(pDevice, pDepthStencil);
1416     ok(hr == D3D_OK, "IDirect3DDevice9_SetDepthStencilSurface failed with %08x\n", hr);
1417
1418     hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state);
1419     ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1420     ok(state == D3DZB_FALSE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
1421
1422     /* Now it works again */
1423     hr = IDirect3DDevice9_Clear(pDevice, 0, NULL, D3DCLEAR_ZBUFFER, 0x00000000, 1.0, 0);
1424     ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
1425
1426     if(pDepthStencil) IDirect3DSurface9_Release(pDepthStencil);
1427     if(pDevice) IDirect3D9_Release(pDevice);
1428
1429     /* Now see if autodepthstencil disable is honored. First, without a format set */
1430     ZeroMemory( &d3dpp, sizeof(d3dpp) );
1431     d3dpp.Windowed         = TRUE;
1432     d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD;
1433     d3dpp.BackBufferWidth  = 800;
1434     d3dpp.BackBufferHeight  = 600;
1435     d3dpp.BackBufferFormat = d3ddm.Format;
1436     d3dpp.EnableAutoDepthStencil = FALSE;
1437     d3dpp.AutoDepthStencilFormat = D3DFMT_UNKNOWN;
1438
1439     hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1440                                   D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1441     ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1442     if(!pDevice)
1443     {
1444         skip("Failed to create a d3d device\n");
1445         goto cleanup;
1446     }
1447
1448     pDepthStencil = NULL;
1449     hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil);
1450     ok(hr == D3DERR_NOTFOUND && pDepthStencil == NULL, "IDirect3DDevice9_GetDepthStencilSurface returned %08x, surface = %p\n", hr, pDepthStencil);
1451     if(pDepthStencil) {
1452         IDirect3DSurface9_Release(pDepthStencil);
1453         pDepthStencil = NULL;
1454     }
1455
1456     /* Check the depth test state */
1457     hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state);
1458     ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1459     ok(state == D3DZB_FALSE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
1460
1461     if(pDevice) IDirect3D9_Release(pDevice);
1462
1463     /* Next, try EnableAutoDepthStencil FALSE with a depth stencil format set */
1464     ZeroMemory( &d3dpp, sizeof(d3dpp) );
1465     d3dpp.Windowed         = TRUE;
1466     d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD;
1467     d3dpp.BackBufferWidth  = 800;
1468     d3dpp.BackBufferHeight  = 600;
1469     d3dpp.BackBufferFormat = d3ddm.Format;
1470     d3dpp.EnableAutoDepthStencil = FALSE;
1471     d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1472
1473     hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1474                                   D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1475     ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1476     if(!pDevice)
1477     {
1478         skip("Failed to create a d3d device\n");
1479         goto cleanup;
1480     }
1481
1482     pDepthStencil = NULL;
1483     hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil);
1484     ok(hr == D3DERR_NOTFOUND && pDepthStencil == NULL, "IDirect3DDevice9_GetDepthStencilSurface returned %08x, surface = %p\n", hr, pDepthStencil);
1485     if(pDepthStencil) {
1486         IDirect3DSurface9_Release(pDepthStencil);
1487         pDepthStencil = NULL;
1488     }
1489
1490     hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state);
1491     ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1492     ok(state == D3DZB_FALSE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
1493
1494 cleanup:
1495     if(pDepthStencil) IDirect3DSurface9_Release(pDepthStencil);
1496     if(pD3d) IDirect3D9_Release(pD3d);
1497     if(pDevice) IDirect3D9_Release(pDevice);
1498     if(hwnd) DestroyWindow(hwnd);
1499 }
1500
1501 /* Test what happens when IDirect3DDevice9_DrawIndexedPrimitive is called without a valid index buffer set. */
1502 static void test_draw_indexed(void)
1503 {
1504     static const struct {
1505         float position[3];
1506         DWORD color;
1507     } quad[] = {
1508         {{-1.0f, -1.0f, 0.0f}, 0xffff0000},
1509         {{-1.0f,  1.0f, 0.0f}, 0xffff0000},
1510         {{ 1.0f,  1.0f, 0.0f}, 0xffff0000},
1511         {{ 1.0f, -1.0f, 0.0f}, 0xffff0000},
1512     };
1513     WORD indices[] = {0, 1, 2, 3, 0, 2};
1514
1515     static const D3DVERTEXELEMENT9 decl_elements[] = {
1516         {0, 0,  D3DDECLTYPE_FLOAT3,   D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1517         {0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT,    D3DDECLUSAGE_COLOR, 0},
1518         D3DDECL_END()
1519     };
1520
1521     IDirect3DVertexDeclaration9 *vertex_declaration = NULL;
1522     IDirect3DVertexBuffer9 *vertex_buffer = NULL;
1523     IDirect3DIndexBuffer9 *index_buffer = NULL;
1524     D3DPRESENT_PARAMETERS present_parameters;
1525     IDirect3DDevice9 *device = NULL;
1526     IDirect3D9 *d3d9;
1527     HRESULT hr;
1528     HWND hwnd;
1529     void *ptr;
1530
1531     hwnd = CreateWindow("static", "d3d9_test",
1532             0, 0, 0, 10, 10, 0, 0, 0, 0);
1533     if (!hwnd)
1534     {
1535         skip("Failed to create window\n");
1536         return;
1537     }
1538
1539     d3d9 = pDirect3DCreate9(D3D_SDK_VERSION);
1540     if (!d3d9)
1541     {
1542         skip("Failed to create IDirect3D9 object\n");
1543         goto cleanup;
1544     }
1545
1546     ZeroMemory(&present_parameters, sizeof(present_parameters));
1547     present_parameters.Windowed = TRUE;
1548     present_parameters.hDeviceWindow = hwnd;
1549     present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1550
1551     hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
1552             NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device);
1553     if (FAILED(hr) || !device)
1554     {
1555         skip("Failed to create device\n");
1556         goto cleanup;
1557     }
1558
1559     hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &vertex_declaration);
1560     ok(SUCCEEDED(hr), "CreateVertexDeclaration failed (0x%08x)\n", hr);
1561     hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL);
1562     ok(SUCCEEDED(hr), "SetVertexDeclaration failed (0x%08x)\n", hr);
1563
1564     hr = IDirect3DDevice9_CreateVertexBuffer(device, sizeof(quad), 0, 0, D3DPOOL_DEFAULT, &vertex_buffer, NULL);
1565     ok(SUCCEEDED(hr), "CreateVertexBuffer failed (0x%08x)\n", hr);
1566     hr = IDirect3DVertexBuffer9_Lock(vertex_buffer, 0, 0, &ptr, D3DLOCK_DISCARD);
1567     ok(SUCCEEDED(hr), "Lock failed (0x%08x)\n", hr);
1568     memcpy(ptr, quad, sizeof(quad));
1569     hr = IDirect3DVertexBuffer9_Unlock(vertex_buffer);
1570     ok(SUCCEEDED(hr), "Unlock failed (0x%08x)\n", hr);
1571     hr = IDirect3DDevice9_SetStreamSource(device, 0, vertex_buffer, 0, sizeof(*quad));
1572     ok(SUCCEEDED(hr), "SetStreamSource failed (0x%08x)\n", hr);
1573
1574     hr = IDirect3DDevice9_CreateIndexBuffer(device, sizeof(indices), 0, D3DFMT_INDEX16, D3DPOOL_DEFAULT, &index_buffer, NULL);
1575     ok(SUCCEEDED(hr), "CreateIndexBuffer failed (0x%08x)\n", hr);
1576     hr = IDirect3DIndexBuffer9_Lock(index_buffer, 0, 0, &ptr, D3DLOCK_DISCARD);
1577     ok(SUCCEEDED(hr), "Lock failed (0x%08x)\n", hr);
1578     memcpy(ptr, indices, sizeof(indices));
1579     hr = IDirect3DIndexBuffer9_Unlock(index_buffer);
1580     ok(SUCCEEDED(hr), "Unlock failed (0x%08x)\n", hr);
1581     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
1582     ok(SUCCEEDED(hr), "SetRenderState D3DRS_LIGHTING failed (0x%08x)\n", hr);
1583     hr = IDirect3DDevice9_BeginScene(device);
1584     ok(SUCCEEDED(hr), "BeginScene failed (0x%08x)\n", hr);
1585
1586     /* NULL index buffer. Should fail */
1587     hr = IDirect3DDevice9_SetIndices(device, NULL);
1588     ok(SUCCEEDED(hr), "SetIndices failed (0x%08x)\n", hr);
1589     hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0 /* BaseVertexIndex */, 0 /* MinIndex */,
1590             4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */);
1591     ok(hr == D3DERR_INVALIDCALL, "DrawIndexedPrimitive returned 0x%08x, expected D3DERR_INVALIDCALL (0x%08x)\n",
1592             hr, D3DERR_INVALIDCALL);
1593
1594     /* Valid index buffer, NULL vertex declaration. Should fail */
1595     hr = IDirect3DDevice9_SetIndices(device, index_buffer);
1596     ok(SUCCEEDED(hr), "SetIndices failed (0x%08x)\n", hr);
1597     hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0 /* BaseVertexIndex */, 0 /* MinIndex */,
1598             4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */);
1599     ok(hr == D3DERR_INVALIDCALL, "DrawIndexedPrimitive returned 0x%08x, expected D3DERR_INVALIDCALL (0x%08x)\n",
1600             hr, D3DERR_INVALIDCALL);
1601
1602     /* Valid index buffer and vertex declaration. Should succeed */
1603     hr = IDirect3DDevice9_SetVertexDeclaration(device, vertex_declaration);
1604     ok(SUCCEEDED(hr), "SetVertexDeclaration failed (0x%08x)\n", hr);
1605     hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0 /* BaseVertexIndex */, 0 /* MinIndex */,
1606             4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */);
1607     ok(SUCCEEDED(hr), "DrawIndexedPrimitive failed (0x%08x)\n", hr);
1608
1609     hr = IDirect3DDevice9_EndScene(device);
1610     ok(SUCCEEDED(hr), "EndScene failed (0x%08x)\n", hr);
1611
1612     hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
1613     ok(SUCCEEDED(hr), "Present failed (0x%08x)\n", hr);
1614
1615     IDirect3DVertexBuffer9_Release(vertex_buffer);
1616     IDirect3DIndexBuffer9_Release(index_buffer);
1617     IDirect3DVertexDeclaration9_Release(vertex_declaration);
1618
1619 cleanup:
1620     if (d3d9) IDirect3D9_Release(d3d9);
1621     if (device) IDirect3DDevice9_Release(device);
1622     if (hwnd) DestroyWindow(hwnd);
1623 }
1624
1625 static void test_null_stream(void)
1626 {
1627     IDirect3DVertexBuffer9 *buffer = NULL;
1628     D3DPRESENT_PARAMETERS present_parameters;
1629     IDirect3DDevice9 *device = NULL;
1630     IDirect3D9 *d3d9;
1631     HWND hwnd;
1632     HRESULT hr;
1633     IDirect3DVertexShader9 *shader = NULL;
1634     IDirect3DVertexDeclaration9 *decl = NULL;
1635     DWORD shader_code[] = {
1636         0xfffe0101,                             /* vs_1_1           */
1637         0x0000001f, 0x80000000, 0x900f0000,     /* dcl_position v0  */
1638         0x00000001, 0xc00f0000, 0x90e40000,     /* mov oPos, v0     */
1639         0x0000ffff                              /* end              */
1640     };
1641     static const D3DVERTEXELEMENT9 decl_elements[] = {
1642         {0, 0,  D3DDECLTYPE_FLOAT3,   D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1643         {1, 0,  D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT,    D3DDECLUSAGE_COLOR, 0},
1644         D3DDECL_END()
1645     };
1646
1647     d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
1648     ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
1649     hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1650     ok(hwnd != NULL, "Failed to create window\n");
1651     if (!d3d9 || !hwnd) goto cleanup;
1652
1653     ZeroMemory(&present_parameters, sizeof(present_parameters));
1654     present_parameters.Windowed = TRUE;
1655     present_parameters.hDeviceWindow = hwnd;
1656     present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1657
1658     hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1659                                   D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device );
1660     ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1661     if(!device)
1662     {
1663         skip("Failed to create a d3d device\n");
1664         goto cleanup;
1665     }
1666
1667     hr = IDirect3DDevice9_CreateVertexShader(device, shader_code, &shader);
1668     if(FAILED(hr)) {
1669         skip("No vertex shader support\n");
1670         goto cleanup;
1671     }
1672     hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &decl);
1673     ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexDeclaration failed (0x%08x)\n", hr);
1674     if (FAILED(hr)) {
1675         skip("Vertex declaration handling not possible.\n");
1676         goto cleanup;
1677     }
1678     hr = IDirect3DDevice9_CreateVertexBuffer(device, 12 * sizeof(float), 0, 0, D3DPOOL_MANAGED, &buffer, NULL);
1679     ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexBuffer failed (0x%08x)\n", hr);
1680     if (FAILED(hr)) {
1681         skip("Vertex buffer handling not possible.\n");
1682         goto cleanup;
1683     }
1684
1685     hr = IDirect3DDevice9_SetStreamSource(device, 0, buffer, 0, sizeof(float) * 3);
1686     ok(SUCCEEDED(hr), "IDirect3DDevice9_SetStreamSource failed (0x%08x)\n", hr);
1687     hr = IDirect3DDevice9_SetStreamSource(device, 1, NULL, 0, 0);
1688     ok(SUCCEEDED(hr), "IDirect3DDevice9_SetStreamSource failed (0x%08x)\n", hr);
1689     hr = IDirect3DDevice9_SetVertexShader(device, shader);
1690     ok(SUCCEEDED(hr), "IDirect3DDevice9_SetVertexShader failed (0x%08x)\n", hr);
1691     hr = IDirect3DDevice9_SetVertexDeclaration(device, decl);
1692     ok(SUCCEEDED(hr), "IDirect3DDevice9_SetVertexDeclaration failed (0x%08x)\n", hr);
1693
1694     hr = IDirect3DDevice9_BeginScene(device);
1695     ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed (0x%08x)\n", hr);
1696     if(SUCCEEDED(hr)) {
1697         hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_POINTLIST, 0, 1);
1698         ok(SUCCEEDED(hr), "IDirect3DDevice9_DrawPrimitive failed (0x%08x)\n", hr);
1699
1700         hr = IDirect3DDevice9_EndScene(device);
1701         ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed (0x%08x)\n", hr);
1702     }
1703
1704     IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0);
1705     IDirect3DDevice9_SetVertexShader(device, NULL);
1706     IDirect3DDevice9_SetVertexDeclaration(device, NULL);
1707
1708 cleanup:
1709     if(decl) IDirect3DVertexDeclaration9_Release(decl);
1710     if(shader) IDirect3DVertexShader9_Release(shader);
1711     if(device) IDirect3DDevice9_Release(device);
1712     if(d3d9) IDirect3D9_Release(d3d9);
1713 }
1714
1715 static inline const char *debug_d3dpool(D3DPOOL pool) {
1716     switch(pool) {
1717         case D3DPOOL_DEFAULT: return "D3DPOOL_DEFAULT";
1718         case D3DPOOL_SYSTEMMEM: return "D3DPOOL_SYSTEMMEM";
1719         case D3DPOOL_SCRATCH: return "D3DPOOL_SCRATCH";
1720         case D3DPOOL_MANAGED: return "D3DPOOL_MANAGED";
1721         default:
1722         return "unknown pool";
1723     }
1724 }
1725
1726 static void test_vertex_buffer_alignment(void)
1727 {
1728     IDirect3DVertexBuffer9 *buffer = NULL;
1729     D3DPRESENT_PARAMETERS present_parameters;
1730     IDirect3DDevice9 *device = NULL;
1731     IDirect3D9 *d3d9;
1732     HWND hwnd;
1733     HRESULT hr;
1734     D3DPOOL pools[] = {D3DPOOL_DEFAULT, D3DPOOL_SYSTEMMEM, D3DPOOL_SCRATCH, D3DPOOL_MANAGED};
1735     DWORD sizes[] = {1, 4, 16, 17, 32, 33, 64, 65, 1024, 1025, 1048576, 1048577};
1736     unsigned int i, j;
1737     void *data;
1738
1739     d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
1740     ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
1741     hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1742     ok(hwnd != NULL, "Failed to create window\n");
1743     if (!d3d9 || !hwnd) goto cleanup;
1744
1745     ZeroMemory(&present_parameters, sizeof(present_parameters));
1746     present_parameters.Windowed = TRUE;
1747     present_parameters.hDeviceWindow = hwnd;
1748     present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1749
1750     hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1751                                   D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device );
1752     ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1753     if(!device)
1754     {
1755         skip("Failed to create a d3d device\n");
1756         goto cleanup;
1757     }
1758
1759     for(i = 0; i < (sizeof(sizes) / sizeof(sizes[0])); i++) {
1760         for(j = 0; j < (sizeof(pools) / sizeof(pools[0])); j++) {
1761             hr = IDirect3DDevice9_CreateVertexBuffer(device, sizes[i], 0, 0, pools[j], &buffer, NULL);
1762             if(pools[j] == D3DPOOL_SCRATCH) {
1763                 ok(hr == D3DERR_INVALIDCALL, "Creating a D3DPOOL_SCRATCH buffer returned (0x%08x)\n", hr);
1764             } else {
1765                 ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexBuffer failed (0x%08x). Pool = %s, size %d\n", hr,
1766                    debug_d3dpool(pools[j]), sizes[i]);
1767             }
1768             if(FAILED(hr)) continue;
1769
1770             hr = IDirect3DVertexBuffer9_Lock(buffer, 0, 0, &data, 0);
1771             ok(SUCCEEDED(hr), "IDirect3DVertexBuffer9_Lock failed (0x%08x)\n", hr);
1772             ok(((DWORD_PTR) data & 31) == 0, "Vertex buffer start address is not 32 byte aligned(size: %d, pool: %s, data: %p)\n",
1773                sizes[i], debug_d3dpool(pools[j]), data);
1774             hr = IDirect3DVertexBuffer9_Unlock(buffer);
1775             ok(SUCCEEDED(hr), "IDirect3DVertexBuffer9_Unlock failed (0x%08x)\n", hr);
1776
1777             if(buffer) IDirect3DVertexBuffer9_Release(buffer);
1778         }
1779     }
1780
1781     cleanup:
1782     if(d3d9) IDirect3D9_Release(d3d9);
1783 }
1784
1785 static void test_lights(void)
1786 {
1787     D3DPRESENT_PARAMETERS present_parameters;
1788     IDirect3DDevice9 *device = NULL;
1789     IDirect3D9 *d3d9;
1790     HWND hwnd;
1791     HRESULT hr;
1792     unsigned int i;
1793     BOOL enabled;
1794     D3DCAPS9 caps;
1795
1796     d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
1797     ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
1798     hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1799     ok(hwnd != NULL, "Failed to create window\n");
1800     if (!d3d9 || !hwnd) goto cleanup;
1801
1802     ZeroMemory(&present_parameters, sizeof(present_parameters));
1803     present_parameters.Windowed = TRUE;
1804     present_parameters.hDeviceWindow = hwnd;
1805     present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1806
1807     hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
1808                                   D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE, &present_parameters, &device );
1809     ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE || hr == D3DERR_INVALIDCALL,
1810        "IDirect3D9_CreateDevice failed with %08x\n", hr);
1811     if(!device)
1812     {
1813         skip("Failed to create a d3d device\n");
1814         goto cleanup;
1815     }
1816
1817     memset(&caps, 0, sizeof(caps));
1818     hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
1819     ok(hr == D3D_OK, "IDirect3DDevice9_GetDeviceCaps failed with %08x\n", hr);
1820
1821     for(i = 1; i <= caps.MaxActiveLights; i++) {
1822         hr = IDirect3DDevice9_LightEnable(device, i, TRUE);
1823         ok(hr == D3D_OK, "Enabling light %u failed with %08x\n", i, hr);
1824         hr = IDirect3DDevice9_GetLightEnable(device, i, &enabled);
1825         ok(hr == D3D_OK, "GetLightEnable on light %u failed with %08x\n", i, hr);
1826         ok(enabled, "Light %d is %s\n", i, enabled ? "enabled" : "disabled");
1827     }
1828
1829     /* TODO: Test the rendering results in this situation */
1830     hr = IDirect3DDevice9_LightEnable(device, i + 1, TRUE);
1831     ok(hr == D3D_OK, "Enabling one light more than supported returned %08x\n", hr);
1832     hr = IDirect3DDevice9_GetLightEnable(device, i + 1, &enabled);
1833     ok(hr == D3D_OK, "GetLightEnable on light %u failed with %08x\n", i + 1, hr);
1834     ok(enabled, "Light %d is %s\n", i + 1, enabled ? "enabled" : "disabled");
1835     hr = IDirect3DDevice9_LightEnable(device, i + 1, FALSE);
1836     ok(hr == D3D_OK, "Disabling the additional returned %08x\n", hr);
1837
1838     for(i = 1; i <= caps.MaxActiveLights; i++) {
1839         hr = IDirect3DDevice9_LightEnable(device, i, FALSE);
1840         ok(hr == D3D_OK, "Disabling light %u failed with %08x\n", i, hr);
1841     }
1842
1843     cleanup:
1844     if(device) IDirect3DDevice9_Release(device);
1845     if(d3d9) IDirect3D9_Release(d3d9);
1846 }
1847
1848 static void test_set_stream_source(void)
1849 {
1850     D3DPRESENT_PARAMETERS present_parameters;
1851     IDirect3DDevice9 *device = NULL;
1852     IDirect3D9 *d3d9;
1853     HWND hwnd;
1854     HRESULT hr;
1855     IDirect3DVertexBuffer9 *pVertexBuffer = NULL;
1856
1857     d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
1858     ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
1859     hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1860     ok(hwnd != NULL, "Failed to create window\n");
1861     if (!d3d9 || !hwnd) goto cleanup;
1862
1863     ZeroMemory(&present_parameters, sizeof(present_parameters));
1864     present_parameters.Windowed = TRUE;
1865     present_parameters.hDeviceWindow = hwnd;
1866     present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1867
1868     hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
1869                                   D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device );
1870     ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE || hr == D3DERR_INVALIDCALL,
1871        "IDirect3D9_CreateDevice failed with %08x\n", hr);
1872     if(!device)
1873     {
1874         hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_REF, hwnd,
1875                                       D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device );
1876         ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1877         if(!device)
1878         {
1879             skip("Failed to create a d3d device\n");
1880             goto cleanup;
1881         }
1882     }
1883
1884     hr = IDirect3DDevice9_CreateVertexBuffer( device, 512, 0, 0, D3DPOOL_DEFAULT, &pVertexBuffer, NULL );
1885     ok(hr == D3D_OK, "Failed to create a vertex buffer, hr = %08x\n", hr);
1886     if (SUCCEEDED(hr)) {
1887         /* Some cards(Geforce 7400 at least) accept non-aligned offsets, others(radeon 9000 verified) reject it,
1888          * so accept both results. Wine currently rejects this to be able to optimize the vbo conversion, but writes
1889          * a WARN
1890          */
1891         hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 0, 32);
1892         ok(hr == D3D_OK, "Failed to set the stream source, offset 0, hr = %08x\n", hr);
1893         hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 1, 32);
1894         ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 1, hr = %08x\n", hr);
1895         hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 2, 32);
1896         ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 2, hr = %08x\n", hr);
1897         hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 3, 32);
1898         ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 3, hr = %08x\n", hr);
1899         hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 4, 32);
1900         ok(hr == D3D_OK, "Failed to set the stream source, offset 4, hr = %08x\n", hr);
1901     }
1902     /* Try to set the NULL buffer with an offset and stride 0 */
1903     hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0);
1904     ok(hr == D3D_OK, "Failed to set the stream source, offset 0, hr = %08x\n", hr);
1905     hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 1, 0);
1906     ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 1, hr = %08x\n", hr);
1907     hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 2, 0);
1908     ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 2, hr = %08x\n", hr);
1909     hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 3, 0);
1910     ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 3, hr = %08x\n", hr);
1911     hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 4, 0);
1912     ok(hr == D3D_OK, "Failed to set the stream source, offset 4, hr = %08x\n", hr);
1913
1914     hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0);
1915     ok(hr == D3D_OK, "Failed to set the stream source, offset 4, hr = %08x\n", hr);
1916
1917     if(pVertexBuffer) IDirect3DDevice9_Release(pVertexBuffer);
1918 cleanup:
1919     if(device) IDirect3DDevice9_Release(device);
1920     if(d3d9) IDirect3D9_Release(d3d9);
1921 }
1922
1923 struct formats {
1924     D3DFORMAT DisplayFormat;
1925     D3DFORMAT BackBufferFormat;
1926     BOOL shouldPass;
1927 };
1928
1929 struct formats r5g6b5_format_list[] =
1930 {
1931     { D3DFMT_R5G6B5, D3DFMT_R5G6B5, TRUE },
1932     { D3DFMT_R5G6B5, D3DFMT_X1R5G5B5, FALSE },
1933     { D3DFMT_R5G6B5, D3DFMT_A1R5G5B5, FALSE },
1934     { D3DFMT_R5G6B5, D3DFMT_X8R8G8B8, FALSE },
1935     { D3DFMT_R5G6B5, D3DFMT_A8R8G8B8, FALSE },
1936     { 0, 0, 0}
1937 };
1938
1939 struct formats x1r5g5b5_format_list[] =
1940 {
1941     { D3DFMT_X1R5G5B5, D3DFMT_R5G6B5, FALSE },
1942     { D3DFMT_X1R5G5B5, D3DFMT_X1R5G5B5, TRUE },
1943     { D3DFMT_X1R5G5B5, D3DFMT_A1R5G5B5, TRUE },
1944     { D3DFMT_X1R5G5B5, D3DFMT_X8R8G8B8, FALSE },
1945     { D3DFMT_X1R5G5B5, D3DFMT_A8R8G8B8, FALSE },
1946
1947     /* A1R5G5B5 should not be usable as a display format, it is backbuffer-only */
1948     { D3DFMT_A1R5G5B5, D3DFMT_R5G6B5, FALSE },
1949     { D3DFMT_A1R5G5B5, D3DFMT_X1R5G5B5, FALSE },
1950     { D3DFMT_A1R5G5B5, D3DFMT_A1R5G5B5, FALSE },
1951     { D3DFMT_A1R5G5B5, D3DFMT_X8R8G8B8, FALSE },
1952     { D3DFMT_A1R5G5B5, D3DFMT_A8R8G8B8, FALSE },
1953     { 0, 0, 0}
1954 };
1955
1956 struct formats x8r8g8b8_format_list[] =
1957 {
1958     { D3DFMT_X8R8G8B8, D3DFMT_R5G6B5, FALSE },
1959     { D3DFMT_X8R8G8B8, D3DFMT_X1R5G5B5, FALSE },
1960     { D3DFMT_X8R8G8B8, D3DFMT_A1R5G5B5, FALSE },
1961     { D3DFMT_X8R8G8B8, D3DFMT_X8R8G8B8, TRUE },
1962     { D3DFMT_X8R8G8B8, D3DFMT_A8R8G8B8, TRUE },
1963
1964     /* A1R8G8B8 should not be usable as a display format, it is backbuffer-only */
1965     { D3DFMT_A8R8G8B8, D3DFMT_R5G6B5, FALSE },
1966     { D3DFMT_A8R8G8B8, D3DFMT_X1R5G5B5, FALSE },
1967     { D3DFMT_A8R8G8B8, D3DFMT_A1R5G5B5, FALSE },
1968     { D3DFMT_A8R8G8B8, D3DFMT_X8R8G8B8, FALSE },
1969     { D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, FALSE },
1970     { 0, 0, 0}
1971 };
1972
1973 static void test_display_formats(void)
1974 {
1975     /* Direct3D9 offers 4 display formats R5G6B5, X1R5G5B5, X8R8G8B8 and A2R10G10B10.
1976      * Next to these there are 6 different backbuffer formats. Only a fixed number of
1977      * combinations are possible in FULLSCREEN mode. In windowed mode more combinations are
1978      * allowed due to depth conversion and this is likely driver dependent.
1979      * This test checks which combinations are possible in fullscreen mode and this should not be driver dependent.
1980      * TODO: handle A2R10G10B10 but what hardware supports it? Parhelia? It is very rare. */
1981
1982     UINT Adapter = D3DADAPTER_DEFAULT;
1983     D3DDEVTYPE DeviceType = D3DDEVTYPE_HAL;
1984     int i, nmodes;
1985     HRESULT hr;
1986
1987     IDirect3D9 *d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
1988     ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
1989     if(!d3d9) return;
1990
1991     nmodes = IDirect3D9_GetAdapterModeCount(d3d9, D3DADAPTER_DEFAULT, D3DFMT_R5G6B5);
1992     if(!nmodes) {
1993         skip("Display format R5G6B5 not supported, skipping\n");
1994     } else {
1995         trace("Testing display format R5G6B5\n");
1996         for(i=0; r5g6b5_format_list[i].DisplayFormat != 0; i++)
1997         {
1998             hr = IDirect3D9_CheckDeviceType(d3d9, Adapter, DeviceType, r5g6b5_format_list[i].DisplayFormat, r5g6b5_format_list[i].BackBufferFormat, FALSE);
1999
2000             if(r5g6b5_format_list[i].shouldPass)
2001                 ok(hr == D3D_OK ||
2002                    broken(hr == D3DERR_NOTAVAILABLE),
2003                    "format %d %d didn't pass with hr=%#08x\n", r5g6b5_format_list[i].DisplayFormat, r5g6b5_format_list[i].BackBufferFormat, hr);
2004             else
2005                 ok(hr != D3D_OK, "format %d %d didn't pass while it was expected to\n", r5g6b5_format_list[i].DisplayFormat, r5g6b5_format_list[i].BackBufferFormat);
2006         }
2007     }
2008
2009     nmodes = IDirect3D9_GetAdapterModeCount(d3d9, D3DADAPTER_DEFAULT, D3DFMT_X1R5G5B5);
2010     if(!nmodes) {
2011         skip("Display format X1R5G5B5 not supported, skipping\n");
2012     } else {
2013         trace("Testing display format X1R5G5B5\n");
2014         for(i=0; x1r5g5b5_format_list[i].DisplayFormat != 0; i++)
2015         {
2016             hr = IDirect3D9_CheckDeviceType(d3d9, Adapter, DeviceType, x1r5g5b5_format_list[i].DisplayFormat, x1r5g5b5_format_list[i].BackBufferFormat, FALSE);
2017
2018             if(x1r5g5b5_format_list[i].shouldPass)
2019                 ok(hr == D3D_OK, "format %d %d didn't pass with hr=%#08x\n", x1r5g5b5_format_list[i].DisplayFormat, x1r5g5b5_format_list[i].BackBufferFormat, hr);
2020             else
2021                 ok(hr != D3D_OK, "format %d %d didn't pass while it was expected to\n", x1r5g5b5_format_list[i].DisplayFormat, x1r5g5b5_format_list[i].BackBufferFormat);
2022         }
2023     }
2024
2025     nmodes = IDirect3D9_GetAdapterModeCount(d3d9, D3DADAPTER_DEFAULT, D3DFMT_X8R8G8B8);
2026     if(!nmodes) {
2027         skip("Display format X8R8G8B8 not supported, skipping\n");
2028     } else {
2029         trace("Testing display format X8R8G8B8\n");
2030         for(i=0; x8r8g8b8_format_list[i].DisplayFormat != 0; i++)
2031         {
2032             hr = IDirect3D9_CheckDeviceType(d3d9, Adapter, DeviceType, x8r8g8b8_format_list[i].DisplayFormat, x8r8g8b8_format_list[i].BackBufferFormat, FALSE);
2033
2034             if(x8r8g8b8_format_list[i].shouldPass)
2035                 ok(hr == D3D_OK ||
2036                    broken(hr == D3DERR_NOTAVAILABLE),
2037                    "format %d %d didn't pass with hr=%#08x\n", x8r8g8b8_format_list[i].DisplayFormat, x8r8g8b8_format_list[i].BackBufferFormat, hr);
2038             else
2039                 ok(hr != D3D_OK, "format %d %d didn't pass while it was expected to\n", x8r8g8b8_format_list[i].DisplayFormat, x8r8g8b8_format_list[i].BackBufferFormat);
2040         }
2041     }
2042
2043     if(d3d9) IDirect3D9_Release(d3d9);
2044 }
2045
2046 static void test_scissor_size(void)
2047 {
2048     IDirect3D9 *d3d9_ptr = 0;
2049     unsigned int i;
2050     static const struct {
2051         int winx; int winy; int backx; int backy; BOOL window;
2052     } scts[] = { /* scissor tests */
2053         {800, 600, 640, 480, TRUE},
2054         {800, 600, 640, 480, FALSE},
2055         {640, 480, 800, 600, TRUE},
2056         {640, 480, 800, 600, FALSE},
2057     };
2058
2059     d3d9_ptr = pDirect3DCreate9(D3D_SDK_VERSION);
2060     ok(d3d9_ptr != NULL, "Failed to create IDirect3D9 object\n");
2061     if (!d3d9_ptr){
2062         skip("Failed to create IDirect3D9 object\n");
2063         return;
2064     }
2065
2066     for(i=0; i<sizeof(scts)/sizeof(scts[0]); i++) {
2067         IDirect3DDevice9 *device_ptr = 0;
2068         D3DPRESENT_PARAMETERS present_parameters;
2069         HRESULT hr;
2070         WNDCLASS wc = {0};
2071         HWND hwnd = 0;
2072         RECT scissorrect;
2073
2074         wc.lpfnWndProc = DefWindowProc;
2075         wc.lpszClassName = "d3d9_test_wc";
2076         RegisterClass(&wc);
2077
2078         hwnd = CreateWindow("d3d9_test_wc", "d3d9_test",
2079                         WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, scts[i].winx, scts[i].winy, 0, 0, 0, 0);
2080
2081         ZeroMemory(&present_parameters, sizeof(present_parameters));
2082         present_parameters.Windowed = scts[i].window;
2083         present_parameters.hDeviceWindow = hwnd;
2084         present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
2085         present_parameters.BackBufferWidth = scts[i].backx;
2086         present_parameters.BackBufferHeight = scts[i].backy;
2087         present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
2088         present_parameters.EnableAutoDepthStencil = TRUE;
2089         present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
2090
2091         hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
2092         if(FAILED(hr)) {
2093             present_parameters.AutoDepthStencilFormat = D3DFMT_D16;
2094             hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
2095             if(FAILED(hr)) {
2096                 hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
2097             }
2098         }
2099         ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D_CreateDevice returned: %08x\n", hr);
2100
2101         if (!device_ptr)
2102         {
2103             DestroyWindow(hwnd);
2104             skip("Creating the device failed\n");
2105             goto err_out;
2106         }
2107
2108         /* Check for the default scissor rect size */
2109         hr = IDirect3DDevice9_GetScissorRect(device_ptr, &scissorrect);
2110         ok(hr == D3D_OK, "IDirect3DDevice9_GetScissorRect failed with: %08x\n", hr);
2111         ok(scissorrect.right == scts[i].backx && scissorrect.bottom == scts[i].backy && scissorrect.top == 0 && scissorrect.left == 0, "Scissorrect missmatch (%d, %d) should be (%d, %d)\n", scissorrect.right, scissorrect.bottom, scts[i].backx, scts[i].backy);
2112
2113         /* check the scissorrect values after a reset */
2114         present_parameters.BackBufferWidth = 800;
2115         present_parameters.BackBufferHeight = 600;
2116         hr = IDirect3DDevice9_Reset(device_ptr, &present_parameters);
2117         ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
2118         hr = IDirect3DDevice9_TestCooperativeLevel(device_ptr);
2119         ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
2120
2121         hr = IDirect3DDevice9_GetScissorRect(device_ptr, &scissorrect);
2122         ok(hr == D3D_OK, "IDirect3DDevice9_GetScissorRect failed with: %08x\n", hr);
2123         ok(scissorrect.right == 800 && scissorrect.bottom == 600 && scissorrect.top == 0 && scissorrect.left == 0, "Scissorrect missmatch (%d, %d) should be (%d, %d)\n", scissorrect.right, scissorrect.bottom, 800, 600);
2124
2125         if(device_ptr) {
2126             ULONG ref;
2127
2128             ref = IDirect3DDevice9_Release(device_ptr);
2129             DestroyWindow(hwnd);
2130             ok(ref == 0, "The device was not properly freed: refcount %u\n", ref);
2131         }
2132     }
2133
2134 err_out:
2135     if(d3d9_ptr) IDirect3D9_Release(d3d9_ptr);
2136     return;
2137 }
2138
2139
2140 START_TEST(device)
2141 {
2142     HMODULE d3d9_handle = LoadLibraryA( "d3d9.dll" );
2143     if (!d3d9_handle)
2144     {
2145         skip("Could not load d3d9.dll\n");
2146         return;
2147     }
2148
2149     pDirect3DCreate9 = (void *)GetProcAddress( d3d9_handle, "Direct3DCreate9" );
2150     ok(pDirect3DCreate9 != NULL, "Failed to get address of Direct3DCreate9\n");
2151     if (pDirect3DCreate9)
2152     {
2153         IDirect3D9 *d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
2154         if(!d3d9)
2155         {
2156             skip("could not create D3D9 object\n");
2157             return;
2158         }
2159         IDirect3D9_Release(d3d9);
2160
2161         test_display_formats();
2162         test_display_modes();
2163         test_swapchain();
2164         test_refcount();
2165         test_mipmap_levels();
2166         test_cursor();
2167         test_reset();
2168         test_scene();
2169         test_limits();
2170         test_depthstenciltest();
2171         test_draw_indexed();
2172         test_null_stream();
2173         test_vertex_buffer_alignment();
2174         test_lights();
2175         test_set_stream_source();
2176         test_scissor_size();
2177     }
2178 }