2 * Server-side debugger functions
4 * Copyright (C) 1999 Alexandre Julliard
20 struct debug_event *next; /* event queue */
21 struct debug_event *prev;
22 struct thread *thread; /* thread which sent this event */
23 int sent; /* already sent to the debugger? */
24 int code; /* event code */
25 union debug_event_data data; /* event data */
30 struct thread *owner; /* thread owning this debug context */
31 int waiting; /* is thread waiting for an event? */
32 struct timeout_user *timeout; /* timeout user for wait timeout */
33 struct debug_event *event_head; /* head of pending events queue */
34 struct debug_event *event_tail; /* tail of pending events queue */
37 /* size of the event data */
38 static const int event_sizes[] =
41 sizeof(struct debug_event_exception), /* EXCEPTION_DEBUG_EVENT */
42 sizeof(struct debug_event_create_thread), /* CREATE_THREAD_DEBUG_EVENT */
43 sizeof(struct debug_event_create_process), /* CREATE_PROCESS_DEBUG_EVENT */
44 sizeof(struct debug_event_exit), /* EXIT_THREAD_DEBUG_EVENT */
45 sizeof(struct debug_event_exit), /* EXIT_PROCESS_DEBUG_EVENT */
46 sizeof(struct debug_event_load_dll), /* LOAD_DLL_DEBUG_EVENT */
47 sizeof(struct debug_event_unload_dll), /* UNLOAD_DLL_DEBUG_EVENT */
48 sizeof(struct debug_event_output_string), /* OUTPUT_DEBUG_STRING_EVENT */
49 sizeof(struct debug_event_rip_info) /* RIP_EVENT */
53 /* initialise the fields that do not need to be filled by the client */
54 static int fill_debug_event( struct thread *debugger, struct thread *thread,
55 struct debug_event *event )
59 /* some events need special handling */
62 case CREATE_THREAD_DEBUG_EVENT:
63 if ((event->data.create_thread.handle = alloc_handle( debugger->process, thread,
64 /* documented: THREAD_GET_CONTEXT | THREAD_SET_CONTEXT | THREAD_SUSPEND_RESUME */
65 THREAD_ALL_ACCESS, FALSE )) == -1)
68 case CREATE_PROCESS_DEBUG_EVENT:
69 if ((handle = event->data.create_process.file) != -1)
71 if ((handle = duplicate_handle( thread->process, handle, debugger->process,
72 GENERIC_READ, FALSE, 0 )) == -1)
74 event->data.create_process.file = handle;
76 if ((event->data.create_process.process = alloc_handle( debugger->process, thread->process,
77 /* documented: PROCESS_VM_READ | PROCESS_VM_WRITE */
78 PROCESS_ALL_ACCESS, FALSE )) == -1)
80 if (handle != -1) close_handle( debugger->process, handle );
83 if ((event->data.create_process.thread = alloc_handle( debugger->process, thread,
84 /* documented: THREAD_GET_CONTEXT | THREAD_SET_CONTEXT | THREAD_SUSPEND_RESUME */
85 THREAD_ALL_ACCESS, FALSE )) == -1)
87 if (handle != -1) close_handle( debugger->process, handle );
88 close_handle( debugger->process, event->data.create_process.process );
92 case LOAD_DLL_DEBUG_EVENT:
93 if ((handle = event->data.load_dll.handle) != -1)
95 if ((handle = duplicate_handle( thread->process, handle, debugger->process,
96 GENERIC_READ, FALSE, 0 )) == -1)
98 event->data.load_dll.handle = handle;
105 /* free a debug event structure */
106 static void free_event( struct thread *debugger, struct debug_event *event )
108 /* If the event has been sent already, the handles are now under the */
109 /* responsibility of the debugger process, so we don't touch them */
114 case CREATE_THREAD_DEBUG_EVENT:
115 close_handle( debugger->process, event->data.create_thread.handle );
117 case CREATE_PROCESS_DEBUG_EVENT:
118 if (event->data.create_process.file != -1)
119 close_handle( debugger->process, event->data.create_process.file );
120 close_handle( debugger->process, event->data.create_process.thread );
121 close_handle( debugger->process, event->data.create_process.process );
123 case LOAD_DLL_DEBUG_EVENT:
124 if (event->data.load_dll.handle != -1)
125 close_handle( debugger->process, event->data.load_dll.handle );
129 event->thread->debug_event = NULL;
130 release_object( event->thread );
134 /* unlink the first event from the queue */
135 static void unlink_event( struct debug_ctx *debug_ctx, struct debug_event *event )
137 if (event->prev) event->prev->next = event->next;
138 else debug_ctx->event_head = event->next;
139 if (event->next) event->next->prev = event->prev;
140 else debug_ctx->event_tail = event->prev;
141 event->next = event->prev = NULL;
144 /* link an event at the end of the queue */
145 static void link_event( struct debug_ctx *debug_ctx, struct debug_event *event )
148 event->prev = debug_ctx->event_tail;
149 if (event->prev) event->prev->next = event;
150 else debug_ctx->event_head = event;
151 debug_ctx->event_tail = event;
154 /* send the first queue event as a reply */
155 static void build_event_reply( struct debug_ctx *debug_ctx )
157 struct debug_event *event = debug_ctx->event_head;
158 struct thread *thread = event->thread;
159 struct wait_debug_event_request *req = get_req_ptr( debug_ctx->owner );
162 assert( debug_ctx->waiting );
164 unlink_event( debug_ctx, event );
166 req->code = event->code;
167 req->pid = thread->process;
169 debug_ctx->waiting = 0;
170 if (debug_ctx->timeout)
172 remove_timeout_user( debug_ctx->timeout );
173 debug_ctx->timeout = NULL;
175 debug_ctx->owner->error = 0;
176 memcpy( req + 1, &event->data, event_sizes[event->code] );
179 /* timeout callback while waiting for a debug event */
180 static void wait_event_timeout( void *ctx )
182 struct debug_ctx *debug_ctx = (struct debug_ctx *)ctx;
183 struct wait_debug_event_request *req = get_req_ptr( debug_ctx->owner );
185 assert( debug_ctx->waiting );
190 debug_ctx->waiting = 0;
191 debug_ctx->timeout = NULL;
192 debug_ctx->owner->error = WAIT_TIMEOUT;
193 send_reply( debug_ctx->owner );
196 /* wait for a debug event (or send a reply at once if one is pending) */
197 static int wait_for_debug_event( int timeout )
199 struct debug_ctx *debug_ctx = current->debug_ctx;
202 if (!debug_ctx) /* current thread is not a debugger */
204 set_error( ERROR_INVALID_HANDLE );
207 assert( !debug_ctx->waiting );
208 if (debug_ctx->event_head) /* already have a pending event */
210 debug_ctx->waiting = 1;
211 build_event_reply( debug_ctx );
214 if (!timeout) /* no event and we don't want to wait */
216 set_error( WAIT_TIMEOUT );
219 if (timeout != -1) /* start the timeout */
221 gettimeofday( &when, 0 );
222 add_timeout( &when, timeout );
223 if (!(debug_ctx->timeout = add_timeout_user( &when, wait_event_timeout, debug_ctx )))
226 debug_ctx->waiting = 1;
227 current->state = SLEEPING;
231 /* continue a debug event */
232 static int continue_debug_event( struct process *process, struct thread *thread, int status )
234 struct debug_event *event = thread->debug_event;
236 if (process->debugger != current || thread->process != process || !event || !event->sent)
238 /* not debugging this process, or no event pending */
239 set_error( ERROR_ACCESS_DENIED ); /* FIXME */
242 if (thread->state != TERMINATED)
244 /* only send a reply if the thread is still there */
245 /* (we can get a continue on an exit thread/process event) */
246 struct send_debug_event_request *req = get_req_ptr( thread );
247 req->status = status;
248 /* copy the context into the reply */
249 if (event->code == EXCEPTION_DEBUG_EVENT)
250 memcpy( req + 1, &event->data, event_sizes[event->code] );
251 send_reply( thread );
254 free_event( current, event );
256 if (thread->exit_event)
258 /* we still have a queued exit event, promote it to normal event */
259 thread->debug_event = thread->exit_event;
260 thread->exit_event = NULL;
262 resume_process( process );
266 /* queue a debug event for a debugger */
267 static struct debug_event *queue_debug_event( struct thread *debugger, struct thread *thread,
268 int code, void *data )
270 struct debug_ctx *debug_ctx = debugger->debug_ctx;
271 struct debug_event *event;
274 /* cannot queue a debug event for myself */
275 assert( debugger->process != thread->process );
277 /* build the event */
278 if (!(event = mem_alloc( sizeof(*event) - sizeof(event->data) + event_sizes[code] )))
282 event->thread = (struct thread *)grab_object( thread );
283 memcpy( &event->data, data, event_sizes[code] );
285 if (!fill_debug_event( debugger, thread, event ))
287 release_object( event->thread );
292 if (thread->debug_event)
294 /* exit events can happen while another one is still queued */
295 assert( code == EXIT_THREAD_DEBUG_EVENT || code == EXIT_PROCESS_DEBUG_EVENT );
296 thread->exit_event = event;
298 else thread->debug_event = event;
300 link_event( debug_ctx, event );
301 suspend_process( thread->process );
302 if (debug_ctx->waiting)
304 build_event_reply( debug_ctx );
305 send_reply( debug_ctx->owner );
310 /* attach a process to a debugger thread */
311 int debugger_attach( struct process *process, struct thread *debugger )
313 struct debug_ctx *debug_ctx;
314 struct thread *thread;
316 if (process->debugger) /* already being debugged */
318 set_error( ERROR_ACCESS_DENIED );
321 /* make sure we don't create a debugging loop */
322 for (thread = debugger; thread; thread = thread->process->debugger)
323 if (thread->process == process)
325 set_error( ERROR_ACCESS_DENIED );
329 if (!debugger->debug_ctx) /* need to allocate a context */
331 if (!(debug_ctx = mem_alloc( sizeof(*debug_ctx) ))) return 0;
332 debug_ctx->owner = current;
333 debug_ctx->waiting = 0;
334 debug_ctx->timeout = NULL;
335 debug_ctx->event_head = NULL;
336 debug_ctx->event_tail = NULL;
337 debugger->debug_ctx = debug_ctx;
339 process->debugger = debugger;
343 /* a thread is exiting */
344 void debug_exit_thread( struct thread *thread, int exit_code )
346 struct thread *debugger = thread->process->debugger;
347 struct debug_ctx *debug_ctx = thread->debug_ctx;
349 if (debugger) /* being debugged -> send an event to the debugger */
351 struct debug_event_exit event;
352 event.exit_code = exit_code;
353 if (thread->process->running_threads == 1)
354 /* this is the last thread, send an exit process event */
355 queue_debug_event( debugger, thread, EXIT_PROCESS_DEBUG_EVENT, &event );
357 queue_debug_event( debugger, thread, EXIT_THREAD_DEBUG_EVENT, &event );
360 if (debug_ctx) /* this thread is a debugger */
362 struct debug_event *event;
364 /* kill all debugged processes */
365 kill_debugged_processes( thread, exit_code );
367 /* free all pending events */
368 while ((event = debug_ctx->event_head) != NULL)
370 unlink_event( debug_ctx, event );
371 free_event( thread, event );
373 /* remove the timeout */
374 if (debug_ctx->timeout) remove_timeout_user( debug_ctx->timeout );
375 thread->debug_ctx = NULL;
380 /* Wait for a debug event */
381 DECL_HANDLER(wait_debug_event)
383 if (!wait_for_debug_event( req->timeout ))
391 /* Continue a debug event */
392 DECL_HANDLER(continue_debug_event)
394 struct process *process = get_process_from_id( req->pid );
397 struct thread *thread = get_thread_from_id( req->tid );
400 continue_debug_event( process, thread, req->status );
401 release_object( thread );
403 release_object( process );
407 /* Start debugging an existing process */
408 DECL_HANDLER(debug_process)
410 struct process *process = get_process_from_id( req->pid );
413 debugger_attach( process, current );
414 /* FIXME: should notice the debugged process somehow */
415 release_object( process );
419 /* Send a debug event */
420 DECL_HANDLER(send_debug_event)
422 struct thread *debugger = current->process->debugger;
424 assert( !current->debug_event );
425 if ((req->code <= 0) || (req->code > RIP_EVENT))
427 fatal_protocol_error( current, "send_debug_event: bad code %d\n", req->code );
431 if (debugger && queue_debug_event( debugger, current, req->code, req + 1 ))
433 /* wait for continue_debug_event */
434 current->state = SLEEPING;