2 * IDirect3DSwapChain8 implementation
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "d3d8_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
26 static inline IDirect3DSwapChain8Impl *impl_from_IDirect3DSwapChain8(IDirect3DSwapChain8 *iface)
28 return CONTAINING_RECORD(iface, IDirect3DSwapChain8Impl, IDirect3DSwapChain8_iface);
31 static HRESULT WINAPI IDirect3DSwapChain8Impl_QueryInterface(IDirect3DSwapChain8 *iface,
32 REFIID riid, void **ppobj)
34 IDirect3DSwapChain8Impl *This = impl_from_IDirect3DSwapChain8(iface);
36 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
38 if (IsEqualGUID(riid, &IID_IUnknown)
39 || IsEqualGUID(riid, &IID_IDirect3DSwapChain8)) {
40 IUnknown_AddRef(iface);
45 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
50 static ULONG WINAPI IDirect3DSwapChain8Impl_AddRef(IDirect3DSwapChain8 *iface)
52 IDirect3DSwapChain8Impl *This = impl_from_IDirect3DSwapChain8(iface);
53 ULONG ref = InterlockedIncrement(&This->ref);
55 TRACE("%p increasing refcount to %u.\n", iface, ref);
59 if (This->parentDevice)
60 IDirect3DDevice8_AddRef(This->parentDevice);
62 wined3d_swapchain_incref(This->wined3d_swapchain);
63 wined3d_mutex_unlock();
69 static ULONG WINAPI IDirect3DSwapChain8Impl_Release(IDirect3DSwapChain8 *iface)
71 IDirect3DSwapChain8Impl *This = impl_from_IDirect3DSwapChain8(iface);
72 ULONG ref = InterlockedDecrement(&This->ref);
74 TRACE("%p decreasing refcount to %u.\n", iface, ref);
78 IDirect3DDevice8 *parentDevice = This->parentDevice;
81 wined3d_swapchain_decref(This->wined3d_swapchain);
82 wined3d_mutex_unlock();
85 IDirect3DDevice8_Release(parentDevice);
90 static HRESULT WINAPI IDirect3DSwapChain8Impl_Present(IDirect3DSwapChain8 *iface,
91 const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride,
92 const RGNDATA *pDirtyRegion)
94 IDirect3DSwapChain8Impl *This = impl_from_IDirect3DSwapChain8(iface);
97 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
98 iface, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
100 wined3d_mutex_lock();
101 hr = wined3d_swapchain_present(This->wined3d_swapchain, pSourceRect,
102 pDestRect, hDestWindowOverride, pDirtyRegion, 0);
103 wined3d_mutex_unlock();
108 static HRESULT WINAPI IDirect3DSwapChain8Impl_GetBackBuffer(IDirect3DSwapChain8 *iface,
109 UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8 **ppBackBuffer)
111 IDirect3DSwapChain8Impl *This = impl_from_IDirect3DSwapChain8(iface);
112 struct wined3d_surface *wined3d_surface = NULL;
115 TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
116 iface, iBackBuffer, Type, ppBackBuffer);
118 wined3d_mutex_lock();
119 hr = wined3d_swapchain_get_back_buffer(This->wined3d_swapchain,
120 iBackBuffer, (WINED3DBACKBUFFER_TYPE)Type, &wined3d_surface);
121 if (SUCCEEDED(hr) && wined3d_surface)
123 *ppBackBuffer = wined3d_surface_get_parent(wined3d_surface);
124 IDirect3DSurface8_AddRef(*ppBackBuffer);
125 wined3d_surface_decref(wined3d_surface);
127 wined3d_mutex_unlock();
132 static const IDirect3DSwapChain8Vtbl Direct3DSwapChain8_Vtbl =
134 IDirect3DSwapChain8Impl_QueryInterface,
135 IDirect3DSwapChain8Impl_AddRef,
136 IDirect3DSwapChain8Impl_Release,
137 IDirect3DSwapChain8Impl_Present,
138 IDirect3DSwapChain8Impl_GetBackBuffer
141 static void STDMETHODCALLTYPE d3d8_swapchain_wined3d_object_released(void *parent)
143 HeapFree(GetProcessHeap(), 0, parent);
146 static const struct wined3d_parent_ops d3d8_swapchain_wined3d_parent_ops =
148 d3d8_swapchain_wined3d_object_released,
151 HRESULT swapchain_init(IDirect3DSwapChain8Impl *swapchain, IDirect3DDevice8Impl *device,
152 D3DPRESENT_PARAMETERS *present_parameters)
154 WINED3DPRESENT_PARAMETERS wined3d_parameters;
158 swapchain->IDirect3DSwapChain8_iface.lpVtbl = &Direct3DSwapChain8_Vtbl;
160 wined3d_parameters.BackBufferWidth = present_parameters->BackBufferWidth;
161 wined3d_parameters.BackBufferHeight = present_parameters->BackBufferHeight;
162 wined3d_parameters.BackBufferFormat = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat);
163 wined3d_parameters.BackBufferCount = max(1, present_parameters->BackBufferCount);
164 wined3d_parameters.MultiSampleType = present_parameters->MultiSampleType;
165 wined3d_parameters.MultiSampleQuality = 0; /* d3d9 only */
166 wined3d_parameters.SwapEffect = present_parameters->SwapEffect;
167 wined3d_parameters.hDeviceWindow = present_parameters->hDeviceWindow;
168 wined3d_parameters.Windowed = present_parameters->Windowed;
169 wined3d_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil;
170 wined3d_parameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat);
171 wined3d_parameters.Flags = present_parameters->Flags;
172 wined3d_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz;
173 wined3d_parameters.PresentationInterval = present_parameters->FullScreen_PresentationInterval;
174 wined3d_parameters.AutoRestoreDisplayMode = TRUE;
176 wined3d_mutex_lock();
177 hr = IWineD3DDevice_CreateSwapChain(device->WineD3DDevice, &wined3d_parameters,
178 SURFACE_OPENGL, swapchain, &d3d8_swapchain_wined3d_parent_ops,
179 &swapchain->wined3d_swapchain);
180 wined3d_mutex_unlock();
182 present_parameters->BackBufferWidth = wined3d_parameters.BackBufferWidth;
183 present_parameters->BackBufferHeight = wined3d_parameters.BackBufferHeight;
184 present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(wined3d_parameters.BackBufferFormat);
185 present_parameters->BackBufferCount = wined3d_parameters.BackBufferCount;
186 present_parameters->MultiSampleType = wined3d_parameters.MultiSampleType;
187 present_parameters->SwapEffect = wined3d_parameters.SwapEffect;
188 present_parameters->hDeviceWindow = wined3d_parameters.hDeviceWindow;
189 present_parameters->Windowed = wined3d_parameters.Windowed;
190 present_parameters->EnableAutoDepthStencil = wined3d_parameters.EnableAutoDepthStencil;
191 present_parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(wined3d_parameters.AutoDepthStencilFormat);
192 present_parameters->Flags = wined3d_parameters.Flags;
193 present_parameters->FullScreen_RefreshRateInHz = wined3d_parameters.FullScreen_RefreshRateInHz;
194 present_parameters->FullScreen_PresentationInterval = wined3d_parameters.PresentationInterval;
198 WARN("Failed to create wined3d swapchain, hr %#x.\n", hr);
202 swapchain->parentDevice = &device->IDirect3DDevice8_iface;
203 IDirect3DDevice8_AddRef(swapchain->parentDevice);