wined3d: Remove COM from the surface implementation.
[wine] / dlls / d3d8 / swapchain.c
1 /*
2  * IDirect3DSwapChain8 implementation
3  *
4  * Copyright 2005 Oliver Stieber
5  *
6  * This library is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * This library is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with this library; if not, write to the Free Software
18  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19  */
20
21 #include "config.h"
22 #include "d3d8_private.h"
23
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
25
26 static inline IDirect3DSwapChain8Impl *impl_from_IDirect3DSwapChain8(IDirect3DSwapChain8 *iface)
27 {
28     return CONTAINING_RECORD(iface, IDirect3DSwapChain8Impl, IDirect3DSwapChain8_iface);
29 }
30
31 static HRESULT WINAPI IDirect3DSwapChain8Impl_QueryInterface(IDirect3DSwapChain8 *iface,
32         REFIID riid, void **ppobj)
33 {
34     IDirect3DSwapChain8Impl *This = impl_from_IDirect3DSwapChain8(iface);
35
36     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
37
38     if (IsEqualGUID(riid, &IID_IUnknown)
39         || IsEqualGUID(riid, &IID_IDirect3DSwapChain8)) {
40         IUnknown_AddRef(iface);
41         *ppobj = This;
42         return S_OK;
43     }
44
45     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
46     *ppobj = NULL;
47     return E_NOINTERFACE;
48 }
49
50 static ULONG WINAPI IDirect3DSwapChain8Impl_AddRef(IDirect3DSwapChain8 *iface)
51 {
52     IDirect3DSwapChain8Impl *This = impl_from_IDirect3DSwapChain8(iface);
53     ULONG ref = InterlockedIncrement(&This->ref);
54
55     TRACE("%p increasing refcount to %u.\n", iface, ref);
56
57     if (ref == 1)
58     {
59         if (This->parentDevice)
60             IDirect3DDevice8_AddRef(This->parentDevice);
61         wined3d_mutex_lock();
62         wined3d_swapchain_incref(This->wined3d_swapchain);
63         wined3d_mutex_unlock();
64     }
65
66     return ref;
67 }
68
69 static ULONG WINAPI IDirect3DSwapChain8Impl_Release(IDirect3DSwapChain8 *iface)
70 {
71     IDirect3DSwapChain8Impl *This = impl_from_IDirect3DSwapChain8(iface);
72     ULONG ref = InterlockedDecrement(&This->ref);
73
74     TRACE("%p decreasing refcount to %u.\n", iface, ref);
75
76     if (!ref)
77     {
78         IDirect3DDevice8 *parentDevice = This->parentDevice;
79
80         wined3d_mutex_lock();
81         wined3d_swapchain_decref(This->wined3d_swapchain);
82         wined3d_mutex_unlock();
83
84         if (parentDevice)
85             IDirect3DDevice8_Release(parentDevice);
86     }
87     return ref;
88 }
89
90 static HRESULT WINAPI IDirect3DSwapChain8Impl_Present(IDirect3DSwapChain8 *iface,
91         const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride,
92         const RGNDATA *pDirtyRegion)
93 {
94     IDirect3DSwapChain8Impl *This = impl_from_IDirect3DSwapChain8(iface);
95     HRESULT hr;
96
97     TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
98             iface, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
99
100     wined3d_mutex_lock();
101     hr = wined3d_swapchain_present(This->wined3d_swapchain, pSourceRect,
102             pDestRect, hDestWindowOverride, pDirtyRegion, 0);
103     wined3d_mutex_unlock();
104
105     return hr;
106 }
107
108 static HRESULT WINAPI IDirect3DSwapChain8Impl_GetBackBuffer(IDirect3DSwapChain8 *iface,
109         UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8 **ppBackBuffer)
110 {
111     IDirect3DSwapChain8Impl *This = impl_from_IDirect3DSwapChain8(iface);
112     struct wined3d_surface *wined3d_surface = NULL;
113     HRESULT hr;
114
115     TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
116             iface, iBackBuffer, Type, ppBackBuffer);
117
118     wined3d_mutex_lock();
119     hr = wined3d_swapchain_get_back_buffer(This->wined3d_swapchain,
120             iBackBuffer, (WINED3DBACKBUFFER_TYPE)Type, &wined3d_surface);
121     if (SUCCEEDED(hr) && wined3d_surface)
122     {
123         *ppBackBuffer = wined3d_surface_get_parent(wined3d_surface);
124         IDirect3DSurface8_AddRef(*ppBackBuffer);
125         wined3d_surface_decref(wined3d_surface);
126     }
127     wined3d_mutex_unlock();
128
129     return hr;
130 }
131
132 static const IDirect3DSwapChain8Vtbl Direct3DSwapChain8_Vtbl =
133 {
134     IDirect3DSwapChain8Impl_QueryInterface,
135     IDirect3DSwapChain8Impl_AddRef,
136     IDirect3DSwapChain8Impl_Release,
137     IDirect3DSwapChain8Impl_Present,
138     IDirect3DSwapChain8Impl_GetBackBuffer
139 };
140
141 static void STDMETHODCALLTYPE d3d8_swapchain_wined3d_object_released(void *parent)
142 {
143     HeapFree(GetProcessHeap(), 0, parent);
144 }
145
146 static const struct wined3d_parent_ops d3d8_swapchain_wined3d_parent_ops =
147 {
148     d3d8_swapchain_wined3d_object_released,
149 };
150
151 HRESULT swapchain_init(IDirect3DSwapChain8Impl *swapchain, IDirect3DDevice8Impl *device,
152         D3DPRESENT_PARAMETERS *present_parameters)
153 {
154     WINED3DPRESENT_PARAMETERS wined3d_parameters;
155     HRESULT hr;
156
157     swapchain->ref = 1;
158     swapchain->IDirect3DSwapChain8_iface.lpVtbl = &Direct3DSwapChain8_Vtbl;
159
160     wined3d_parameters.BackBufferWidth = present_parameters->BackBufferWidth;
161     wined3d_parameters.BackBufferHeight = present_parameters->BackBufferHeight;
162     wined3d_parameters.BackBufferFormat = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat);
163     wined3d_parameters.BackBufferCount = max(1, present_parameters->BackBufferCount);
164     wined3d_parameters.MultiSampleType = present_parameters->MultiSampleType;
165     wined3d_parameters.MultiSampleQuality = 0; /* d3d9 only */
166     wined3d_parameters.SwapEffect = present_parameters->SwapEffect;
167     wined3d_parameters.hDeviceWindow = present_parameters->hDeviceWindow;
168     wined3d_parameters.Windowed = present_parameters->Windowed;
169     wined3d_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil;
170     wined3d_parameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat);
171     wined3d_parameters.Flags = present_parameters->Flags;
172     wined3d_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz;
173     wined3d_parameters.PresentationInterval = present_parameters->FullScreen_PresentationInterval;
174     wined3d_parameters.AutoRestoreDisplayMode = TRUE;
175
176     wined3d_mutex_lock();
177     hr = IWineD3DDevice_CreateSwapChain(device->WineD3DDevice, &wined3d_parameters,
178             SURFACE_OPENGL, swapchain, &d3d8_swapchain_wined3d_parent_ops,
179             &swapchain->wined3d_swapchain);
180     wined3d_mutex_unlock();
181
182     present_parameters->BackBufferWidth = wined3d_parameters.BackBufferWidth;
183     present_parameters->BackBufferHeight = wined3d_parameters.BackBufferHeight;
184     present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(wined3d_parameters.BackBufferFormat);
185     present_parameters->BackBufferCount = wined3d_parameters.BackBufferCount;
186     present_parameters->MultiSampleType = wined3d_parameters.MultiSampleType;
187     present_parameters->SwapEffect = wined3d_parameters.SwapEffect;
188     present_parameters->hDeviceWindow = wined3d_parameters.hDeviceWindow;
189     present_parameters->Windowed = wined3d_parameters.Windowed;
190     present_parameters->EnableAutoDepthStencil = wined3d_parameters.EnableAutoDepthStencil;
191     present_parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(wined3d_parameters.AutoDepthStencilFormat);
192     present_parameters->Flags = wined3d_parameters.Flags;
193     present_parameters->FullScreen_RefreshRateInHz = wined3d_parameters.FullScreen_RefreshRateInHz;
194     present_parameters->FullScreen_PresentationInterval = wined3d_parameters.PresentationInterval;
195
196     if (FAILED(hr))
197     {
198         WARN("Failed to create wined3d swapchain, hr %#x.\n", hr);
199         return hr;
200     }
201
202     swapchain->parentDevice = &device->IDirect3DDevice8_iface;
203     IDirect3DDevice8_AddRef(swapchain->parentDevice);
204
205     return D3D_OK;
206 }