2 * Direct3D 8 private include file
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23 #ifndef __WINE_D3D8_PRIVATE_H
24 #define __WINE_D3D8_PRIVATE_H
26 #ifndef __WINE_CONFIG_H
27 # error You must include config.h to use this header
34 /* Redefines the constants */
35 #define CALLBACK __stdcall
36 #define WINAPI __stdcall
37 #define APIENTRY WINAPI
41 #define NONAMELESSUNION
42 #define NONAMELESSSTRUCT
47 #include "wine/debug.h"
50 #include "wine/wined3d_interface.h"
53 #define MAX_SHADERS 64
55 /* CreateVertexShader can return > 0xFFFF */
56 #define VS_HIGHESTFIXEDFXF 0xF0000000
58 /* ===========================================================================
60 =========================================================================== */
61 /* Not nice, but it lets wined3d support different versions of directx */
62 #define D3D8CAPSTOWINECAPS(_pD3D8Caps, _pWineCaps) \
63 _pWineCaps->DeviceType = (WINED3DDEVTYPE *) &_pD3D8Caps->DeviceType; \
64 _pWineCaps->AdapterOrdinal = &_pD3D8Caps->AdapterOrdinal; \
65 _pWineCaps->Caps = &_pD3D8Caps->Caps; \
66 _pWineCaps->Caps2 = &_pD3D8Caps->Caps2; \
67 _pWineCaps->Caps3 = &_pD3D8Caps->Caps3; \
68 _pWineCaps->PresentationIntervals = &_pD3D8Caps->PresentationIntervals; \
69 _pWineCaps->CursorCaps = &_pD3D8Caps->CursorCaps; \
70 _pWineCaps->DevCaps = &_pD3D8Caps->DevCaps; \
71 _pWineCaps->PrimitiveMiscCaps = &_pD3D8Caps->PrimitiveMiscCaps; \
72 _pWineCaps->RasterCaps = &_pD3D8Caps->RasterCaps; \
73 _pWineCaps->ZCmpCaps = &_pD3D8Caps->ZCmpCaps; \
74 _pWineCaps->SrcBlendCaps = &_pD3D8Caps->SrcBlendCaps; \
75 _pWineCaps->DestBlendCaps = &_pD3D8Caps->DestBlendCaps; \
76 _pWineCaps->AlphaCmpCaps = &_pD3D8Caps->AlphaCmpCaps; \
77 _pWineCaps->ShadeCaps = &_pD3D8Caps->ShadeCaps; \
78 _pWineCaps->TextureCaps = &_pD3D8Caps->TextureCaps; \
79 _pWineCaps->TextureFilterCaps = &_pD3D8Caps->TextureFilterCaps; \
80 _pWineCaps->CubeTextureFilterCaps = &_pD3D8Caps->CubeTextureFilterCaps; \
81 _pWineCaps->VolumeTextureFilterCaps = &_pD3D8Caps->VolumeTextureFilterCaps; \
82 _pWineCaps->TextureAddressCaps = &_pD3D8Caps->TextureAddressCaps; \
83 _pWineCaps->VolumeTextureAddressCaps = &_pD3D8Caps->VolumeTextureAddressCaps; \
84 _pWineCaps->LineCaps = &_pD3D8Caps->LineCaps; \
85 _pWineCaps->MaxTextureWidth = &_pD3D8Caps->MaxTextureWidth; \
86 _pWineCaps->MaxTextureHeight = &_pD3D8Caps->MaxTextureHeight; \
87 _pWineCaps->MaxVolumeExtent = &_pD3D8Caps->MaxVolumeExtent; \
88 _pWineCaps->MaxTextureRepeat = &_pD3D8Caps->MaxTextureRepeat; \
89 _pWineCaps->MaxTextureAspectRatio = &_pD3D8Caps->MaxTextureAspectRatio; \
90 _pWineCaps->MaxAnisotropy = &_pD3D8Caps->MaxAnisotropy; \
91 _pWineCaps->MaxVertexW = &_pD3D8Caps->MaxVertexW; \
92 _pWineCaps->GuardBandLeft = &_pD3D8Caps->GuardBandLeft; \
93 _pWineCaps->GuardBandTop = &_pD3D8Caps->GuardBandTop; \
94 _pWineCaps->GuardBandRight = &_pD3D8Caps->GuardBandRight; \
95 _pWineCaps->GuardBandBottom = &_pD3D8Caps->GuardBandBottom; \
96 _pWineCaps->ExtentsAdjust = &_pD3D8Caps->ExtentsAdjust; \
97 _pWineCaps->StencilCaps = &_pD3D8Caps->StencilCaps; \
98 _pWineCaps->FVFCaps = &_pD3D8Caps->FVFCaps; \
99 _pWineCaps->TextureOpCaps = &_pD3D8Caps->TextureOpCaps; \
100 _pWineCaps->MaxTextureBlendStages = &_pD3D8Caps->MaxTextureBlendStages; \
101 _pWineCaps->MaxSimultaneousTextures = &_pD3D8Caps->MaxSimultaneousTextures; \
102 _pWineCaps->VertexProcessingCaps = &_pD3D8Caps->VertexProcessingCaps; \
103 _pWineCaps->MaxActiveLights = &_pD3D8Caps->MaxActiveLights; \
104 _pWineCaps->MaxUserClipPlanes = &_pD3D8Caps->MaxUserClipPlanes; \
105 _pWineCaps->MaxVertexBlendMatrices = &_pD3D8Caps->MaxVertexBlendMatrices; \
106 _pWineCaps->MaxVertexBlendMatrixIndex = &_pD3D8Caps->MaxVertexBlendMatrixIndex; \
107 _pWineCaps->MaxPointSize = &_pD3D8Caps->MaxPointSize; \
108 _pWineCaps->MaxPrimitiveCount = &_pD3D8Caps->MaxPrimitiveCount; \
109 _pWineCaps->MaxVertexIndex = &_pD3D8Caps->MaxVertexIndex; \
110 _pWineCaps->MaxStreams = &_pD3D8Caps->MaxStreams; \
111 _pWineCaps->MaxStreamStride = &_pD3D8Caps->MaxStreamStride; \
112 _pWineCaps->VertexShaderVersion = &_pD3D8Caps->VertexShaderVersion; \
113 _pWineCaps->MaxVertexShaderConst = &_pD3D8Caps->MaxVertexShaderConst; \
114 _pWineCaps->PixelShaderVersion = &_pD3D8Caps->PixelShaderVersion; \
115 _pWineCaps->PixelShader1xMaxValue = &_pD3D8Caps->MaxPixelShaderValue;
117 /* Direct3D8 Interfaces: */
118 typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl;
119 typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl;
120 typedef struct IDirect3D8Impl IDirect3D8Impl;
121 typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl;
122 typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl;
123 typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl;
124 typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl;
125 typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl;
126 typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl;
127 typedef struct IDirect3DResource8Impl IDirect3DResource8Impl;
128 typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl;
129 typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl;
131 /** Private Interfaces: */
132 typedef struct IDirect3DStateBlockImpl IDirect3DStateBlockImpl;
133 typedef struct IDirect3DVertexShaderImpl IDirect3DVertexShaderImpl;
134 typedef struct IDirect3DPixelShaderImpl IDirect3DPixelShaderImpl;
135 typedef struct IDirect3DVertexShaderDeclarationImpl IDirect3DVertexShaderDeclarationImpl;
137 /* Advance declaration of structures to satisfy compiler */
138 typedef struct IDirect3DVertexShader8Impl IDirect3DVertexShader8Impl;
140 /* ===========================================================================
141 The interfactes themselves
142 =========================================================================== */
148 /*****************************************************************************
149 * Predeclare the interface implementation structures
151 extern const IDirect3D8Vtbl Direct3D8_Vtbl;
153 /*****************************************************************************
154 * IDirect3D implementation structure
156 struct IDirect3D8Impl
158 /* IUnknown fields */
159 const IDirect3D8Vtbl *lpVtbl;
162 /* The WineD3D device */
166 /* ---------------- */
167 /* IDirect3DDevice8 */
168 /* ---------------- */
170 /*****************************************************************************
171 * Predeclare the interface implementation structures
173 extern const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl;
175 /*****************************************************************************
176 * IDirect3DDevice8 implementation structure
178 struct IDirect3DDevice8Impl
180 /* IUnknown fields */
181 const IDirect3DDevice8Vtbl *lpVtbl;
183 /* But what about baseVertexIndex in state blocks? hmm... it may be a better idea to pass this to wined3d */
184 IWineD3DDevice *WineD3DDevice;
185 IDirect3DVertexShader8Impl *vShaders[MAX_SHADERS];
186 /* FIXME: Move *baseVertexIndex somewhere sensible like wined3d */
187 UINT baseVertexIndex;
190 /* ---------------- */
191 /* IDirect3DVolume8 */
192 /* ---------------- */
194 /*****************************************************************************
195 * Predeclare the interface implementation structures
197 extern const IDirect3DVolume8Vtbl Direct3DVolume8_Vtbl;
199 /*****************************************************************************
200 * IDirect3DVolume8 implementation structure
202 struct IDirect3DVolume8Impl
204 /* IUnknown fields */
205 const IDirect3DVolume8Vtbl *lpVtbl;
208 /* IDirect3DVolume8 fields */
209 IWineD3DVolume *wineD3DVolume;
212 /* ------------------- */
213 /* IDirect3DSwapChain8 */
214 /* ------------------- */
216 /*****************************************************************************
217 * Predeclare the interface implementation structures
219 extern const IDirect3DSwapChain8Vtbl Direct3DSwapChain8_Vtbl;
221 /*****************************************************************************
222 * IDirect3DSwapChain8 implementation structure
224 struct IDirect3DSwapChain8Impl
226 /* IUnknown fields */
227 const IDirect3DSwapChain8Vtbl *lpVtbl;
230 /* IDirect3DSwapChain8 fields */
231 IWineD3DSwapChain *wineD3DSwapChain;
233 /* Parent reference */
234 LPDIRECT3DDEVICE8 parentDevice;
237 /* ----------------- */
238 /* IDirect3DSurface8 */
239 /* ----------------- */
241 /*****************************************************************************
242 * Predeclare the interface implementation structures
244 extern const IDirect3DSurface8Vtbl Direct3DSurface8_Vtbl;
246 /*****************************************************************************
247 * IDirect3DSurface8 implementation structure
249 struct IDirect3DSurface8Impl
251 /* IUnknown fields */
252 const IDirect3DSurface8Vtbl *lpVtbl;
255 /* IDirect3DSurface8 fields */
256 IWineD3DSurface *wineD3DSurface;
259 /* ------------------ */
260 /* IDirect3DResource8 */
261 /* ------------------ */
263 /*****************************************************************************
264 * Predeclare the interface implementation structures
266 extern const IDirect3DResource8Vtbl Direct3DResource8_Vtbl;
268 /*****************************************************************************
269 * IDirect3DResource8 implementation structure
271 struct IDirect3DResource8Impl
273 /* IUnknown fields */
274 const IDirect3DResource8Vtbl *lpVtbl;
277 /* IDirect3DResource8 fields */
278 IWineD3DResource *wineD3DResource;
280 extern HRESULT WINAPI IDirect3DResource8Impl_GetDevice(LPDIRECT3DRESOURCE8 iface, IDirect3DDevice8** ppDevice);
282 /* ---------------------- */
283 /* IDirect3DVertexBuffer8 */
284 /* ---------------------- */
286 /*****************************************************************************
287 * Predeclare the interface implementation structures
289 extern const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl;
291 /*****************************************************************************
292 * IDirect3DVertexBuffer8 implementation structure
294 struct IDirect3DVertexBuffer8Impl
296 /* IUnknown fields */
297 const IDirect3DVertexBuffer8Vtbl *lpVtbl;
300 /* IDirect3DResource8 fields */
301 IWineD3DVertexBuffer *wineD3DVertexBuffer;
303 /* Parent reference */
304 LPDIRECT3DDEVICE8 parentDevice;
307 /* --------------------- */
308 /* IDirect3DIndexBuffer8 */
309 /* --------------------- */
311 /*****************************************************************************
312 * Predeclare the interface implementation structures
314 extern const IDirect3DIndexBuffer8Vtbl Direct3DIndexBuffer8_Vtbl;
316 /*****************************************************************************
317 * IDirect3DIndexBuffer8 implementation structure
319 struct IDirect3DIndexBuffer8Impl
321 /* IUnknown fields */
322 const IDirect3DIndexBuffer8Vtbl *lpVtbl;
325 /* IDirect3DResource8 fields */
326 IWineD3DIndexBuffer *wineD3DIndexBuffer;
328 /* Parent reference */
329 LPDIRECT3DDEVICE8 parentDevice;
332 /* --------------------- */
333 /* IDirect3DBaseTexture8 */
334 /* --------------------- */
336 /*****************************************************************************
337 * IDirect3DBaseTexture8 implementation structure
339 struct IDirect3DBaseTexture8Impl
341 /* IUnknown fields */
342 const IDirect3DBaseTexture8Vtbl *lpVtbl;
345 /* IDirect3DResource8 fields */
346 IWineD3DBaseTexture *wineD3DBaseTexture;
349 /* --------------------- */
350 /* IDirect3DCubeTexture8 */
351 /* --------------------- */
353 /*****************************************************************************
354 * Predeclare the interface implementation structures
356 extern const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl;
358 /*****************************************************************************
359 * IDirect3DCubeTexture8 implementation structure
361 struct IDirect3DCubeTexture8Impl
363 /* IUnknown fields */
364 const IDirect3DCubeTexture8Vtbl *lpVtbl;
367 /* IDirect3DResource8 fields */
368 IWineD3DCubeTexture *wineD3DCubeTexture;
370 /* Parent reference */
371 LPDIRECT3DDEVICE8 parentDevice;
374 /* ----------------- */
375 /* IDirect3DTexture8 */
376 /* ----------------- */
378 /*****************************************************************************
379 * Predeclare the interface implementation structures
381 extern const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl;
383 /*****************************************************************************
384 * IDirect3DTexture8 implementation structure
386 struct IDirect3DTexture8Impl
388 /* IUnknown fields */
389 const IDirect3DTexture8Vtbl *lpVtbl;
392 /* IDirect3DResourc8 fields */
393 IWineD3DTexture *wineD3DTexture;
395 /* Parent reference */
396 LPDIRECT3DDEVICE8 parentDevice;
399 /* ----------------------- */
400 /* IDirect3DVolumeTexture8 */
401 /* ----------------------- */
403 /*****************************************************************************
404 * Predeclare the interface implementation structures
406 extern const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl;
408 /*****************************************************************************
409 * IDirect3DVolumeTexture8 implementation structure
411 struct IDirect3DVolumeTexture8Impl
413 /* IUnknown fields */
414 const IDirect3DVolumeTexture8Vtbl *lpVtbl;
417 /* IDirect3DResource8 fields */
418 IWineD3DVolumeTexture *wineD3DVolumeTexture;
420 /* Parent reference */
421 LPDIRECT3DDEVICE8 parentDevice;
424 /* ----------------------- */
425 /* IDirect3DStateBlockImpl */
426 /* ----------------------- */
428 /* TODO: Generate a valid GUIDs */
429 /* {83B073CE-6F30-11d9-C687-00046142C14F} */
430 DEFINE_GUID(IID_IDirect3DStateBlock8,
431 0x83b073ce, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
433 DEFINE_GUID(IID_IDirect3DVertexShader8,
434 0xefc5557e, 0x6265, 0x4613, 0x8a, 0x94, 0x43, 0x85, 0x78, 0x89, 0xeb, 0x36);
436 DEFINE_GUID(IID_IDirect3DPixelShader8,
437 0x6d3bdbdc, 0x5b02, 0x4415, 0xb8, 0x52, 0xce, 0x5e, 0x8b, 0xcc, 0xb2, 0x89);
440 /*****************************************************************************
441 * IDirect3DStateBlock8 interface
443 #define INTERFACE IDirect3DStateBlock8
444 DECLARE_INTERFACE_(IDirect3DStateBlock8, IUnknown)
446 /*** IUnknown methods ***/
447 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
448 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
449 STDMETHOD_(ULONG,Release)(THIS) PURE;
450 /*** IDirect3DStateBlock9 methods ***/
451 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8** ppDevice) PURE;
452 STDMETHOD(Capture)(THIS) PURE;
453 STDMETHOD(Apply)(THIS) PURE;
457 /*** IUnknown methods ***/
458 #define IDirect3DStateBlock8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
459 #define IDirect3DStateBlock8_AddRef(p) (p)->lpVtbl->AddRef(p)
460 #define IDirect3DStateBlock8_Release(p) (p)->lpVtbl->Release(p)
461 /*** IDirect3DStateBlock9 methods ***/
462 #define IDirect3DStateBlock8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
463 #define IDirect3DStateBlock8_Capture(p) (p)->lpVtbl->Capture(p)
464 #define IDirect3DStateBlock8_Apply(p) (p)->lpVtbl->Apply(p)
466 /*****************************************************************************
467 * Predeclare the interface implementation structures
469 extern const IDirect3DStateBlock8Vtbl Direct3DStateBlock8_Vtbl;
471 /*****************************************************************************
472 * IDirect3DStateBlock implementation structure
474 typedef struct IDirect3DStateBlock8Impl {
475 /* IUnknown fields */
476 const IDirect3DStateBlock8Vtbl *lpVtbl;
479 /* IDirect3DResource8 fields */
480 IWineD3DStateBlock *wineD3DStateBlock;
481 } IDirect3DStateBlock8Impl;
483 /*****************************************************************************
484 * IDirect3DVertexShader9 interface
486 #define INTERFACE IDirect3DVertexShader8
487 DECLARE_INTERFACE_(IDirect3DVertexShader8, IUnknown)
489 /*** IUnknown methods ***/
490 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
491 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
492 STDMETHOD_(ULONG,Release)(THIS) PURE;
493 /*** IDirect3DVertexShader9 methods ***/
494 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8** ppDevice) PURE;
495 STDMETHOD(GetFunction)(THIS_ void*, UINT* pSizeOfData) PURE;
499 /*** IUnknown methods ***/
500 #define IDirect3DVertexShader8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
501 #define IDirect3DVertexShader8_AddRef(p) (p)->lpVtbl->AddRef(p)
502 #define IDirect3DVertexShader8_Release(p) (p)->lpVtbl->Release(p)
503 /*** IDirect3DVertexShader8 methods ***/
504 #define IDirect3DVertexShader8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
505 #define IDirect3DVertexShader8_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b)
507 /* ------------------------- */
508 /* IDirect3DVertexShader8Impl */
509 /* ------------------------- */
511 /*****************************************************************************
512 * IDirect3DPixelShader9 interface
514 #define INTERFACE IDirect3DPixelShader8
515 DECLARE_INTERFACE_(IDirect3DPixelShader8,IUnknown)
517 /*** IUnknown methods ***/
518 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
519 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
520 STDMETHOD_(ULONG,Release)(THIS) PURE;
521 /*** IDirect3DPixelShader8 methods ***/
522 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8** ppDevice) PURE;
523 STDMETHOD(GetFunction)(THIS_ void*, UINT* pSizeOfData) PURE;
527 /*** IUnknown methods ***/
528 #define IDirect3DPixelShader8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
529 #define IDirect3DPixelShader8_AddRef(p) (p)->lpVtbl->AddRef(p)
530 #define IDirect3DPixelShader8_Release(p) (p)->lpVtbl->Release(p)
531 /*** IDirect3DPixelShader8 methods ***/
532 #define IDirect3DPixelShader8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
533 #define IDirect3DPixelShader8_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b)
536 /*****************************************************************************
537 * Predeclare the interface implementation structures
539 extern const IDirect3DVertexShader8Vtbl Direct3DVertexShader8_Vtbl;
541 /*****************************************************************************
542 * IDirect3DVertexShader implementation structure
545 struct IDirect3DVertexShader8Impl {
546 const IDirect3DVertexShader8Vtbl *lpVtbl;
549 IWineD3DVertexShader *wineD3DVertexShader;
553 /* ------------------------ */
554 /* IDirect3DPixelShaderImpl */
555 /* ------------------------ */
558 /*****************************************************************************
559 * Predeclare the interface implementation structures
561 extern const IDirect3DPixelShader8Vtbl Direct3DPixelShader8_Vtbl;
563 /*****************************************************************************
564 * IDirect3DPixelShader implementation structure
566 typedef struct IDirect3DPixelShader8Impl {
567 const IDirect3DPixelShader8Vtbl *lpVtbl;
570 /* The device, to be replaced by an IDirect3DDeviceImpl */
571 IWineD3DPixelShader *wineD3DPixelShader;
572 } IDirect3DPixelShader8Impl;
575 * Internals functions
577 * to see how not defined it here
581 extern HRESULT WINAPI D3D8CB_CreateSurface(IUnknown *device, UINT Width, UINT Height,
582 WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
583 IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
585 extern HRESULT WINAPI D3D8CB_CreateVolume(IUnknown *pDevice, UINT Width, UINT Height, UINT Depth,
586 WINED3DFORMAT Format, WINED3DPOOL Pool, DWORD Usage,
587 IWineD3DVolume **ppVolume,
588 HANDLE * pSharedHandle);
590 extern HRESULT WINAPI D3D8CB_CreateDepthStencilSurface(IUnknown *device, UINT Width, UINT Height,
591 WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
592 DWORD MultisampleQuality, BOOL Discard,
593 IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
595 extern HRESULT WINAPI D3D8CB_CreateRenderTarget(IUnknown *device, UINT Width, UINT Height,
596 WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
597 DWORD MultisampleQuality, BOOL Lockable,
598 IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
600 #endif /* __WINE_D3DX8_PRIVATE_H */