d3d10: Add support for parsing sample masks to parse_fx10_object().
[wine] / dlls / wineqtdecoder / wineqtdecoder.rgs
1 HKCR
2 {
3     NoRemove 'Media Type'
4     {
5         NoRemove '{E436EB83-524F-11CE-9F53-0020AF0BA770}'
6         {
7             ForceRemove '{FFFFFFFF-5927-4894-A386-359460EE87C9}'
8             {
9                 val '0' = s '0,1,00,0'
10                 val 'Source Filter' = s '{E436EBB5-524F-11CE-9F53-0020AF0BA770}'
11             }
12         }
13     }
14 }