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HEAD
d3d10: Add support for parsing sample masks to parse_fx10_object().
[wine]
/
dlls
/
wineqtdecoder
/
wineqtdecoder.rgs
1
HKCR
2
{
3
NoRemove 'Media Type'
4
{
5
NoRemove '{E436EB83-524F-11CE-9F53-0020AF0BA770}'
6
{
7
ForceRemove '{FFFFFFFF-5927-4894-A386-359460EE87C9}'
8
{
9
val '0' = s '0,1,00,0'
10
val 'Source Filter' = s '{E436EBB5-524F-11CE-9F53-0020AF0BA770}'
11
}
12
}
13
}
14
}