Moved the audio driver configuration to HKCU\Software\Wine\Drivers and
[wine] / dlls / d3d8 / directx.c
1 /*
2  * IDirect3D8 implementation
3  *
4  * Copyright 2002-2004 Jason Edmeades
5  * Copyright 2003-2004 Raphael Junqueira
6  * Copyright 2004 Christian Costa
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
21  */
22
23 #include "config.h"
24
25 #include <stdarg.h>
26
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
29 #include "windef.h"
30 #include "winbase.h"
31 #include "wingdi.h"
32 #include "winuser.h"
33 #include "wine/debug.h"
34 #include "wine/unicode.h"
35
36 #include "d3d8_private.h"
37
38 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
39 WINE_DECLARE_DEBUG_CHANNEL(d3d_caps);
40
41 /* x11drv GDI escapes */
42 #define X11DRV_ESCAPE 6789
43 enum x11drv_escape_codes
44 {
45     X11DRV_GET_DISPLAY,   /* get X11 display for a DC */
46     X11DRV_GET_DRAWABLE,  /* get current drawable for a DC */
47     X11DRV_GET_FONT,      /* get current X font for a DC */
48 };
49
50 #define NUM_FORMATS 7
51 static const D3DFORMAT device_formats[NUM_FORMATS] = {
52   D3DFMT_P8,
53   D3DFMT_R3G3B2,
54   D3DFMT_R5G6B5, 
55   D3DFMT_X1R5G5B5,
56   D3DFMT_X4R4G4B4,
57   D3DFMT_R8G8B8,
58   D3DFMT_X8R8G8B8
59 };
60
61 static void IDirect3D8Impl_FillGLCaps(LPDIRECT3D8 iface, Display* display);
62
63
64 /* retrieve the X display to use on a given DC */
65 inline static Display *get_display( HDC hdc )
66 {
67     Display *display;
68     enum x11drv_escape_codes escape = X11DRV_GET_DISPLAY;
69
70     if (!ExtEscape( hdc, X11DRV_ESCAPE, sizeof(escape), (LPCSTR)&escape,
71                     sizeof(display), (LPSTR)&display )) display = NULL;
72     return display;
73 }
74
75 /* IDirect3D IUnknown parts follow: */
76 HRESULT WINAPI IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface,REFIID riid,LPVOID *ppobj)
77 {
78     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
79
80     if (IsEqualGUID(riid, &IID_IUnknown)
81         || IsEqualGUID(riid, &IID_IDirect3D8)) {
82         IDirect3D8Impl_AddRef(iface);
83         *ppobj = This;
84         return D3D_OK;
85     }
86
87     WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),ppobj);
88     return E_NOINTERFACE;
89 }
90
91 ULONG WINAPI IDirect3D8Impl_AddRef(LPDIRECT3D8 iface) {
92     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
93     ULONG ref = InterlockedIncrement(&This->ref);
94
95     TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
96
97     return ref;
98 }
99
100 ULONG WINAPI IDirect3D8Impl_Release(LPDIRECT3D8 iface) {
101     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
102     ULONG ref = InterlockedDecrement(&This->ref);
103
104     TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
105
106     if (ref == 0) {
107         IWineD3D_Release(This->WineD3D);
108         HeapFree(GetProcessHeap(), 0, This);
109     }
110     return ref;
111 }
112
113 /* IDirect3D Interface follow: */
114 HRESULT WINAPI IDirect3D8Impl_RegisterSoftwareDevice (LPDIRECT3D8 iface, void* pInitializeFunction) {
115     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
116     return IWineD3D_RegisterSoftwareDevice(This->WineD3D, pInitializeFunction);
117 }
118
119 UINT WINAPI IDirect3D8Impl_GetAdapterCount (LPDIRECT3D8 iface) {
120     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
121     return IWineD3D_GetAdapterCount(This->WineD3D);
122 }
123
124 HRESULT  WINAPI  IDirect3D8Impl_GetAdapterIdentifier       (LPDIRECT3D8 iface,
125                                                             UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER8* pIdentifier) {
126     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
127     WINED3DADAPTER_IDENTIFIER adapter_id;
128
129     /* dx8 and dx9 have different structures to be filled in, with incompatible 
130        layouts so pass in pointers to the places to be filled via an internal 
131        structure                                                                */
132     adapter_id.Driver           = pIdentifier->Driver;          
133     adapter_id.Description      = pIdentifier->Description;     
134     adapter_id.DeviceName       = NULL;      
135     adapter_id.DriverVersion    = &pIdentifier->DriverVersion;   
136     adapter_id.VendorId         = &pIdentifier->VendorId;        
137     adapter_id.DeviceId         = &pIdentifier->DeviceId;        
138     adapter_id.SubSysId         = &pIdentifier->SubSysId;        
139     adapter_id.Revision         = &pIdentifier->Revision;        
140     adapter_id.DeviceIdentifier = &pIdentifier->DeviceIdentifier;
141     adapter_id.WHQLLevel        = &pIdentifier->WHQLLevel;       
142
143     return IWineD3D_GetAdapterIdentifier(This->WineD3D, Adapter, Flags, &adapter_id);
144 }
145
146 UINT WINAPI IDirect3D8Impl_GetAdapterModeCount (LPDIRECT3D8 iface,UINT Adapter) {
147     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
148     return IWineD3D_GetAdapterModeCount(This->WineD3D, Adapter, D3DFMT_UNKNOWN);
149 }
150
151 HRESULT WINAPI IDirect3D8Impl_EnumAdapterModes (LPDIRECT3D8 iface, UINT Adapter, UINT Mode, D3DDISPLAYMODE* pMode) {
152     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
153     return IWineD3D_EnumAdapterModes(This->WineD3D, Adapter, D3DFMT_UNKNOWN, Mode, pMode);
154 }
155
156 HRESULT WINAPI IDirect3D8Impl_GetAdapterDisplayMode (LPDIRECT3D8 iface, UINT Adapter, D3DDISPLAYMODE* pMode) {
157     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
158     return IWineD3D_GetAdapterDisplayMode(This->WineD3D, Adapter, pMode);
159 }
160
161 HRESULT  WINAPI  IDirect3D8Impl_CheckDeviceType            (LPDIRECT3D8 iface,
162                                                             UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat,
163                                                             D3DFORMAT BackBufferFormat, BOOL Windowed) {
164     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
165     return IWineD3D_CheckDeviceType(This->WineD3D, Adapter, CheckType, DisplayFormat,
166                                     BackBufferFormat, Windowed);
167 }
168
169 HRESULT  WINAPI  IDirect3D8Impl_CheckDeviceFormat          (LPDIRECT3D8 iface,
170                                                             UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
171                                                             DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) {
172     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
173     return IWineD3D_CheckDeviceFormat(This->WineD3D, Adapter, DeviceType, AdapterFormat,
174                                     Usage, RType, CheckFormat);
175 }
176
177 HRESULT  WINAPI  IDirect3D8Impl_CheckDeviceMultiSampleType(LPDIRECT3D8 iface,
178                                                            UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat,
179                                                            BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType) {
180     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
181     return IWineD3D_CheckDeviceMultiSampleType(This->WineD3D, Adapter, DeviceType, SurfaceFormat,
182                                                Windowed, MultiSampleType, NULL);
183 }
184
185 HRESULT  WINAPI  IDirect3D8Impl_CheckDepthStencilMatch(LPDIRECT3D8 iface, 
186                                                        UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
187                                                        D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) {
188     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
189     return IWineD3D_CheckDepthStencilMatch(This->WineD3D, Adapter, DeviceType, AdapterFormat,
190                                            RenderTargetFormat, DepthStencilFormat);
191 }
192
193 HRESULT  WINAPI  IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS8* pCaps) {
194     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
195     HRESULT hrc = D3D_OK;
196     WINED3DCAPS *pWineCaps;
197
198     TRACE("(%p) Relay %d %u %p \n", This, Adapter, DeviceType, pCaps);
199
200     if(NULL == pCaps){
201         return D3DERR_INVALIDCALL;
202     }
203     pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
204     if(pWineCaps == NULL){
205         return D3DERR_INVALIDCALL; /*well this is what MSDN says to return*/
206     }
207     D3D8CAPSTOWINECAPS(pCaps, pWineCaps)
208     hrc = IWineD3D_GetDeviceCaps(This->WineD3D, Adapter, DeviceType, pWineCaps);
209     HeapFree(GetProcessHeap(), 0, pWineCaps);
210     TRACE("(%p) returning %p\n", This, pCaps);
211     return hrc;
212 }
213
214 HMONITOR WINAPI  IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface, UINT Adapter) {
215     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
216     return IWineD3D_GetAdapterMonitor(This->WineD3D, Adapter);
217 }
218
219 static void IDirect3D8Impl_FillGLCaps(LPDIRECT3D8 iface, Display* display) {
220     const char *GL_Extensions = NULL;
221     const char *GLX_Extensions = NULL;
222     GLint gl_max;
223     const char* gl_string = NULL;
224     const char* gl_string_cursor = NULL;
225     Bool test = 0;
226     int major, minor;
227     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
228
229     if (This->gl_info.bIsFilled) return;
230     This->gl_info.bIsFilled = 1;
231
232     TRACE_(d3d_caps)("(%p, %p)\n", This, display);
233
234     if (NULL != display) {
235       test = glXQueryVersion(display, &major, &minor);
236       This->gl_info.glx_version = ((major & 0x0000FFFF) << 16) | (minor & 0x0000FFFF);
237       gl_string = glXGetClientString(display, GLX_VENDOR);
238     } else {
239       gl_string = glGetString(GL_VENDOR);
240     }
241     
242     if (strstr(gl_string, "NVIDIA")) {
243       This->gl_info.gl_vendor = VENDOR_NVIDIA;
244     } else if (strstr(gl_string, "ATI")) {
245       This->gl_info.gl_vendor = VENDOR_ATI;
246     } else {
247       This->gl_info.gl_vendor = VENDOR_WINE;
248     }
249    
250     TRACE_(d3d_caps)("found GL_VENDOR (%s)->(0x%04x)\n", debugstr_a(gl_string), This->gl_info.gl_vendor);
251     
252     gl_string = glGetString(GL_VERSION);
253     switch (This->gl_info.gl_vendor) {
254     case VENDOR_NVIDIA:
255       gl_string_cursor = strstr(gl_string, "NVIDIA");
256       gl_string_cursor = strstr(gl_string_cursor, " ");
257       while (*gl_string_cursor && ' ' == *gl_string_cursor) ++gl_string_cursor;
258       if (*gl_string_cursor) {
259         char tmp[16];
260         int cursor = 0;
261
262         while (*gl_string_cursor <= '9' && *gl_string_cursor >= '0') {
263           tmp[cursor++] = *gl_string_cursor;
264           ++gl_string_cursor;
265         }
266         tmp[cursor] = 0;
267         major = atoi(tmp);
268         
269         if (*gl_string_cursor != '.') WARN_(d3d_caps)("malformed GL_VERSION (%s)\n", debugstr_a(gl_string));
270         ++gl_string_cursor;
271
272         while (*gl_string_cursor <= '9' && *gl_string_cursor >= '0') {
273           tmp[cursor++] = *gl_string_cursor;
274           ++gl_string_cursor;
275         }
276         tmp[cursor] = 0;
277         minor = atoi(tmp);
278         break;
279       }
280     case VENDOR_ATI:
281       major = minor = 0;
282       gl_string_cursor = strchr(gl_string, '-');
283       if (gl_string_cursor) {
284         int error = 0;
285         gl_string_cursor++;
286         
287         /* Check if version number is of the form x.y.z */
288         if (*gl_string_cursor > '9' && *gl_string_cursor < '0')
289           error = 1;
290         if (!error && *(gl_string_cursor+2) > '9' && *(gl_string_cursor+2) < '0')
291           error = 1;
292         if (!error && *(gl_string_cursor+4) > '9' && *(gl_string_cursor+4) < '0')
293           error = 1;
294         if (!error && *(gl_string_cursor+1) != '.' && *(gl_string_cursor+3) != '.')
295           error = 1;
296         /* Mark version number as malformed */
297         if (error)
298           gl_string_cursor = 0;
299       }
300       if (!gl_string_cursor)
301         WARN_(d3d_caps)("malformed GL_VERSION (%s)\n", debugstr_a(gl_string));
302       else {
303         major = *gl_string_cursor - '0';
304         minor = (*(gl_string_cursor+2) - '0') * 256 + (*(gl_string_cursor+4) - '0');
305       }      
306       break;
307     default:
308       major = 0;
309       minor = 9;
310     }
311     This->gl_info.gl_driver_version = MAKEDWORD_VERSION(major, minor);
312
313     FIXME_(d3d_caps)("found GL_VERSION  (%s)->(0x%08lx)\n", debugstr_a(gl_string), This->gl_info.gl_driver_version);
314
315     gl_string = glGetString(GL_RENDERER);
316     strcpy(This->gl_info.gl_renderer, gl_string);
317
318     switch (This->gl_info.gl_vendor) {
319     case VENDOR_NVIDIA:
320       if (strstr(This->gl_info.gl_renderer, "GeForce4 Ti")) {
321         This->gl_info.gl_card = CARD_NVIDIA_GEFORCE4_TI4600;
322       } else if (strstr(This->gl_info.gl_renderer, "GeForceFX")) {
323         This->gl_info.gl_card = CARD_NVIDIA_GEFORCEFX_5900ULTRA;
324       } else {
325         This->gl_info.gl_card = CARD_NVIDIA_GEFORCE4_TI4600;
326       }
327       break;
328     case VENDOR_ATI:
329       if (strstr(This->gl_info.gl_renderer, "RADEON 9800 PRO")) {
330         This->gl_info.gl_card = CARD_ATI_RADEON_9800PRO;
331       } else if (strstr(This->gl_info.gl_renderer, "RADEON 9700 PRO")) {
332         This->gl_info.gl_card = CARD_ATI_RADEON_9700PRO;
333       } else {
334         This->gl_info.gl_card = CARD_ATI_RADEON_8500;
335       }
336       break;
337     default:
338       This->gl_info.gl_card = CARD_WINE;
339       break;
340     }
341
342     FIXME_(d3d_caps)("found GL_RENDERER (%s)->(0x%04x)\n", debugstr_a(This->gl_info.gl_renderer), This->gl_info.gl_card);
343
344     /*
345      * Initialize openGL extension related variables
346      *  with Default values
347      */
348     memset(&This->gl_info.supported, 0, sizeof(This->gl_info.supported));
349     This->gl_info.max_textures   = 1;
350     This->gl_info.ps_arb_version = PS_VERSION_NOT_SUPPORTED;
351     This->gl_info.vs_arb_version = VS_VERSION_NOT_SUPPORTED;
352     This->gl_info.vs_nv_version  = VS_VERSION_NOT_SUPPORTED;
353     This->gl_info.vs_ati_version = VS_VERSION_NOT_SUPPORTED;
354
355 #define USE_GL_FUNC(type, pfn) This->gl_info.pfn = NULL;
356     GL_EXT_FUNCS_GEN;
357 #undef USE_GL_FUNC
358
359     /* Retrieve opengl defaults */
360     glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
361     This->gl_info.max_clipplanes = min(MAX_CLIPPLANES, gl_max);
362     TRACE_(d3d_caps)("ClipPlanes support - num Planes=%d\n", gl_max);
363
364     glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
365     This->gl_info.max_lights = gl_max;
366     TRACE_(d3d_caps)("Lights support - max lights=%d\n", gl_max);
367
368     /* Parse the gl supported features, in theory enabling parts of our code appropriately */
369     GL_Extensions = glGetString(GL_EXTENSIONS);
370     TRACE_(d3d_caps)("GL_Extensions reported:\n");  
371     
372     if (NULL == GL_Extensions) {
373       ERR("   GL_Extensions returns NULL\n");      
374     } else {
375       while (*GL_Extensions != 0x00) {
376         const char *Start = GL_Extensions;
377         char ThisExtn[256];
378
379         memset(ThisExtn, 0x00, sizeof(ThisExtn));
380         while (*GL_Extensions != ' ' && *GL_Extensions != 0x00) {
381           GL_Extensions++;
382         }
383         memcpy(ThisExtn, Start, (GL_Extensions - Start));
384         TRACE_(d3d_caps)("- %s\n", ThisExtn);
385
386         /**
387          * ARB 
388          */
389         if (strcmp(ThisExtn, "GL_ARB_fragment_program") == 0) {
390           This->gl_info.ps_arb_version = PS_VERSION_11;
391           TRACE_(d3d_caps)(" FOUND: ARB Pixel Shader support - version=%02x\n", This->gl_info.ps_arb_version);
392           This->gl_info.supported[ARB_FRAGMENT_PROGRAM] = TRUE;
393         } else if (strcmp(ThisExtn, "GL_ARB_multisample") == 0) {
394           TRACE_(d3d_caps)(" FOUND: ARB Multisample support\n");
395           This->gl_info.supported[ARB_MULTISAMPLE] = TRUE;
396         } else if (strcmp(ThisExtn, "GL_ARB_multitexture") == 0) {
397           glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
398           TRACE_(d3d_caps)(" FOUND: ARB Multitexture support - GL_MAX_TEXTURE_UNITS_ARB=%u\n", gl_max);
399           This->gl_info.supported[ARB_MULTITEXTURE] = TRUE;
400           This->gl_info.max_textures = min(8, gl_max);
401         } else if (strcmp(ThisExtn, "GL_ARB_texture_cube_map") == 0) {
402           TRACE_(d3d_caps)(" FOUND: ARB Texture Cube Map support\n");
403           This->gl_info.supported[ARB_TEXTURE_CUBE_MAP] = TRUE;
404           TRACE_(d3d_caps)(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support\n");
405           This->gl_info.supported[NV_TEXGEN_REFLECTION] = TRUE;
406         } else if (strcmp(ThisExtn, "GL_ARB_texture_compression") == 0) {
407           TRACE_(d3d_caps)(" FOUND: ARB Texture Compression support\n");
408           This->gl_info.supported[ARB_TEXTURE_COMPRESSION] = TRUE;
409         } else if (strcmp(ThisExtn, "GL_ARB_texture_env_add") == 0) {
410           TRACE_(d3d_caps)(" FOUND: ARB Texture Env Add support\n");
411           This->gl_info.supported[ARB_TEXTURE_ENV_ADD] = TRUE;
412         } else if (strcmp(ThisExtn, "GL_ARB_texture_env_combine") == 0) {
413           TRACE_(d3d_caps)(" FOUND: ARB Texture Env combine support\n");
414           This->gl_info.supported[ARB_TEXTURE_ENV_COMBINE] = TRUE;
415         } else if (strcmp(ThisExtn, "GL_ARB_texture_env_dot3") == 0) {
416           TRACE_(d3d_caps)(" FOUND: ARB Dot3 support\n");
417           This->gl_info.supported[ARB_TEXTURE_ENV_DOT3] = TRUE;
418         } else if (strcmp(ThisExtn, "GL_ARB_texture_border_clamp") == 0) {
419           TRACE_(d3d_caps)(" FOUND: ARB Texture border clamp support\n");
420           This->gl_info.supported[ARB_TEXTURE_BORDER_CLAMP] = TRUE;
421         } else if (strcmp(ThisExtn, "GL_ARB_texture_mirrored_repeat") == 0) {
422           TRACE_(d3d_caps)(" FOUND: ARB Texture mirrored repeat support\n");
423           This->gl_info.supported[ARB_TEXTURE_MIRRORED_REPEAT] = TRUE;
424         } else if (strstr(ThisExtn, "GL_ARB_vertex_program")) {
425           This->gl_info.vs_arb_version = VS_VERSION_11;
426           TRACE_(d3d_caps)(" FOUND: ARB Vertex Shader support - version=%02x\n", This->gl_info.vs_arb_version);
427           This->gl_info.supported[ARB_VERTEX_PROGRAM] = TRUE;
428
429         /**
430          * EXT
431          */
432         } else if (strcmp(ThisExtn, "GL_EXT_fog_coord") == 0) {
433           TRACE_(d3d_caps)(" FOUND: EXT Fog coord support\n");
434           This->gl_info.supported[EXT_FOG_COORD] = TRUE;
435         } else if (strcmp(ThisExtn, "GL_EXT_paletted_texture") == 0) { /* handle paletted texture extensions */
436           TRACE_(d3d_caps)(" FOUND: EXT Paletted texture support\n");
437           This->gl_info.supported[EXT_PALETTED_TEXTURE] = TRUE;
438         } else if (strcmp(ThisExtn, "GL_EXT_point_parameters") == 0) {
439           TRACE_(d3d_caps)(" FOUND: EXT Point parameters support\n");
440           This->gl_info.supported[EXT_POINT_PARAMETERS] = TRUE;
441         } else if (strcmp(ThisExtn, "GL_EXT_secondary_color") == 0) {
442           TRACE_(d3d_caps)(" FOUND: EXT Secondary coord support\n");
443           This->gl_info.supported[EXT_SECONDARY_COLOR] = TRUE;
444         } else if (strcmp(ThisExtn, "GL_EXT_stencil_wrap") == 0) {
445           TRACE_(d3d_caps)(" FOUND: EXT Stencil wrap support\n");
446           This->gl_info.supported[EXT_STENCIL_WRAP] = TRUE;
447         } else if (strcmp(ThisExtn, "GL_EXT_texture_compression_s3tc") == 0) {
448           TRACE_(d3d_caps)(" FOUND: EXT Texture S3TC compression support\n");
449           This->gl_info.supported[EXT_TEXTURE_COMPRESSION_S3TC] = TRUE;
450         } else if (strcmp(ThisExtn, "GL_EXT_texture_env_add") == 0) {
451           TRACE_(d3d_caps)(" FOUND: EXT Texture Env Add support\n");
452           This->gl_info.supported[EXT_TEXTURE_ENV_ADD] = TRUE;
453         } else if (strcmp(ThisExtn, "GL_EXT_texture_env_combine") == 0) {
454           TRACE_(d3d_caps)(" FOUND: EXT Texture Env combine support\n");
455           This->gl_info.supported[EXT_TEXTURE_ENV_COMBINE] = TRUE;
456         } else if (strcmp(ThisExtn, "GL_EXT_texture_env_dot3") == 0) {
457           TRACE_(d3d_caps)(" FOUND: EXT Dot3 support\n");
458           This->gl_info.supported[EXT_TEXTURE_ENV_DOT3] = TRUE;
459         } else if (strcmp(ThisExtn, "GL_EXT_texture_filter_anisotropic") == 0) {
460           TRACE_(d3d_caps)(" FOUND: EXT Texture Anisotropic filter support\n");
461           This->gl_info.supported[EXT_TEXTURE_FILTER_ANISOTROPIC] = TRUE;
462         } else if (strcmp(ThisExtn, "GL_EXT_texture_lod") == 0) {
463           TRACE_(d3d_caps)(" FOUND: EXT Texture LOD support\n");
464           This->gl_info.supported[EXT_TEXTURE_LOD] = TRUE;
465         } else if (strcmp(ThisExtn, "GL_EXT_texture_lod_bias") == 0) {
466           TRACE_(d3d_caps)(" FOUND: EXT Texture LOD bias support\n");
467           This->gl_info.supported[EXT_TEXTURE_LOD_BIAS] = TRUE;
468         } else if (strcmp(ThisExtn, "GL_EXT_vertex_weighting") == 0) {
469           TRACE_(d3d_caps)(" FOUND: EXT Vertex weighting support\n");
470           This->gl_info.supported[EXT_VERTEX_WEIGHTING] = TRUE;
471
472         /**
473          * NVIDIA 
474          */
475         } else if (strstr(ThisExtn, "GL_NV_fog_distance")) {
476           TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Fog Distance support\n");
477           This->gl_info.supported[NV_FOG_DISTANCE] = TRUE;
478         } else if (strstr(ThisExtn, "GL_NV_fragment_program")) {
479           This->gl_info.ps_nv_version = PS_VERSION_11;
480           TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Pixel Shader support - version=%02x\n", This->gl_info.ps_nv_version);
481         } else if (strcmp(ThisExtn, "GL_NV_register_combiners") == 0) {
482           TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Register combiners (1) support\n");
483           This->gl_info.supported[NV_REGISTER_COMBINERS] = TRUE;
484         } else if (strcmp(ThisExtn, "GL_NV_register_combiners2") == 0) {
485           TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Register combiners (2) support\n");
486           This->gl_info.supported[NV_REGISTER_COMBINERS2] = TRUE;
487         } else if (strcmp(ThisExtn, "GL_NV_texgen_reflection") == 0) {
488           TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Gen Reflection support\n");
489           This->gl_info.supported[NV_TEXGEN_REFLECTION] = TRUE;
490         } else if (strcmp(ThisExtn, "GL_NV_texture_env_combine4") == 0) {
491           TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Env combine (4) support\n");
492           This->gl_info.supported[NV_TEXTURE_ENV_COMBINE4] = TRUE;
493         } else if (strcmp(ThisExtn, "GL_NV_texture_shader") == 0) {
494           TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Shader (1) support\n");
495           This->gl_info.supported[NV_TEXTURE_SHADER] = TRUE;
496         } else if (strcmp(ThisExtn, "GL_NV_texture_shader2") == 0) {
497           TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Shader (2) support\n");
498           This->gl_info.supported[NV_TEXTURE_SHADER2] = TRUE;
499         } else if (strcmp(ThisExtn, "GL_NV_texture_shader3") == 0) {
500           TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Shader (3) support\n");
501           This->gl_info.supported[NV_TEXTURE_SHADER3] = TRUE;
502         } else if (strstr(ThisExtn, "GL_NV_vertex_program")) {
503           This->gl_info.vs_nv_version = max(This->gl_info.vs_nv_version, (0 == strcmp(ThisExtn, "GL_NV_vertex_program1_1")) ? VS_VERSION_11 : VS_VERSION_10);
504           This->gl_info.vs_nv_version = max(This->gl_info.vs_nv_version, (0 == strcmp(ThisExtn, "GL_NV_vertex_program2"))   ? VS_VERSION_20 : VS_VERSION_10);
505           TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Vertex Shader support - version=%02x\n", This->gl_info.vs_nv_version);
506           This->gl_info.supported[NV_VERTEX_PROGRAM] = TRUE;
507
508         /**
509          * ATI
510          */
511         /** TODO */
512         } else if (strcmp(ThisExtn, "GL_ATI_texture_env_combine3") == 0) {
513           TRACE_(d3d_caps)(" FOUND: ATI Texture Env combine (3) support\n");
514           This->gl_info.supported[ATI_TEXTURE_ENV_COMBINE3] = TRUE;
515         } else if (strcmp(ThisExtn, "GL_ATI_texture_mirror_once") == 0) {
516           TRACE_(d3d_caps)(" FOUND: ATI Texture Mirror Once support\n");
517           This->gl_info.supported[ATI_TEXTURE_MIRROR_ONCE] = TRUE;
518         } else if (strcmp(ThisExtn, "GL_EXT_vertex_shader") == 0) {
519           This->gl_info.vs_ati_version = VS_VERSION_11;
520           TRACE_(d3d_caps)(" FOUND: ATI (EXT) Vertex Shader support - version=%02x\n", This->gl_info.vs_ati_version);
521           This->gl_info.supported[EXT_VERTEX_SHADER] = TRUE;
522         }
523
524
525         if (*GL_Extensions == ' ') GL_Extensions++;
526       }
527     }
528
529 #define USE_GL_FUNC(type, pfn) This->gl_info.pfn = (type) glXGetProcAddressARB(#pfn);
530     GL_EXT_FUNCS_GEN;
531 #undef USE_GL_FUNC
532
533     if (display != NULL) {
534         GLX_Extensions = glXQueryExtensionsString(display, DefaultScreen(display));
535         TRACE_(d3d_caps)("GLX_Extensions reported:\n");  
536     
537         if (NULL == GLX_Extensions) {
538           ERR("   GLX_Extensions returns NULL\n");      
539         } else {
540           while (*GLX_Extensions != 0x00) {
541             const char *Start = GLX_Extensions;
542             char ThisExtn[256];
543            
544             memset(ThisExtn, 0x00, sizeof(ThisExtn));
545             while (*GLX_Extensions != ' ' && *GLX_Extensions != 0x00) {
546               GLX_Extensions++;
547             }
548             memcpy(ThisExtn, Start, (GLX_Extensions - Start));
549             TRACE_(d3d_caps)("- %s\n", ThisExtn);
550             if (*GLX_Extensions == ' ') GLX_Extensions++;
551           }
552         }
553     }
554
555 #define USE_GL_FUNC(type, pfn) This->gl_info.pfn = (type) glXGetProcAddressARB(#pfn);
556     GLX_EXT_FUNCS_GEN;
557 #undef USE_GL_FUNC
558
559     /* Only save the values obtained when a display is provided */
560     if (display != NULL) This->isGLInfoValid = TRUE;
561
562 }
563
564 /* Internal function called back during the CreateDevice to create a render target */
565 HRESULT WINAPI D3D8CB_CreateRenderTarget(IUnknown *device, UINT Width, UINT Height, 
566                                          WINED3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, 
567                                          DWORD MultisampleQuality, BOOL Lockable, 
568                                          IWineD3DSurface** ppSurface, HANDLE* pSharedHandle) {
569     HRESULT res = D3D_OK;
570     IDirect3DSurface8Impl *d3dSurface = NULL;
571
572     /* Note - Throw away MultisampleQuality and SharedHandle - only relevant for d3d9  */
573     res = IDirect3DDevice8_CreateRenderTarget((IDirect3DDevice8 *)device, Width, Height, 
574                                          (D3DFORMAT)Format, MultiSample, Lockable, 
575                                          (IDirect3DSurface8 **)&d3dSurface);
576     if (res == D3D_OK) {
577         *ppSurface = d3dSurface->wineD3DSurface;
578     }
579     return res;
580 }
581
582 HRESULT  WINAPI  IDirect3D8Impl_CreateDevice               (LPDIRECT3D8 iface,
583                                                             UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow,
584                                                             DWORD BehaviourFlags, D3DPRESENT_PARAMETERS* pPresentationParameters,
585                                                             IDirect3DDevice8** ppReturnedDeviceInterface) {
586     IDirect3DDevice8Impl *object;
587     HWND whichHWND;
588     int num;
589     XVisualInfo template;
590     HDC hDc;
591     WINED3DPRESENT_PARAMETERS localParameters;
592
593     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
594     TRACE("(%p)->(Adptr:%d, DevType: %x, FocusHwnd: %p, BehFlags: %lx, PresParms: %p, RetDevInt: %p)\n", This, Adapter, DeviceType,
595           hFocusWindow, BehaviourFlags, pPresentationParameters, ppReturnedDeviceInterface);
596
597     if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) {
598         return D3DERR_INVALIDCALL;
599     }
600
601     /* Allocate the storage for the device */
602     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DDevice8Impl));
603     if (NULL == object) {
604       return D3DERR_OUTOFVIDEOMEMORY;
605     }
606     object->lpVtbl = &Direct3DDevice8_Vtbl;
607     object->ref = 1;
608     object->direct3d8 = This;
609     /** The device AddRef the direct3d8 Interface else crash in propers clients codes */
610     IDirect3D8_AddRef((LPDIRECT3D8) object->direct3d8);
611
612     /* Allocate an associated WineD3DDevice object */
613     localParameters.BackBufferWidth                = &pPresentationParameters->BackBufferWidth;             
614     localParameters.BackBufferHeight               = &pPresentationParameters->BackBufferHeight;
615     localParameters.BackBufferFormat               = &pPresentationParameters->BackBufferFormat;           
616     localParameters.BackBufferCount                = &pPresentationParameters->BackBufferCount;            
617     localParameters.MultiSampleType                = &pPresentationParameters->MultiSampleType;            
618     localParameters.MultiSampleQuality             = NULL; /* New at dx9 */
619     localParameters.SwapEffect                     = &pPresentationParameters->SwapEffect;                 
620     localParameters.hDeviceWindow                  = &pPresentationParameters->hDeviceWindow;              
621     localParameters.Windowed                       = &pPresentationParameters->Windowed;                   
622     localParameters.EnableAutoDepthStencil         = &pPresentationParameters->EnableAutoDepthStencil;     
623     localParameters.AutoDepthStencilFormat         = &pPresentationParameters->AutoDepthStencilFormat;     
624     localParameters.Flags                          = &pPresentationParameters->Flags;                      
625     localParameters.FullScreen_RefreshRateInHz     = &pPresentationParameters->FullScreen_RefreshRateInHz; 
626     localParameters.PresentationInterval           = &pPresentationParameters->FullScreen_PresentationInterval;    /* Renamed in dx9 */
627     IWineD3D_CreateDevice(This->WineD3D, Adapter, DeviceType, hFocusWindow, BehaviourFlags, &localParameters, &object->WineD3DDevice, (IUnknown *)object, D3D8CB_CreateRenderTarget);
628
629     /** use StateBlock Factory here, for creating the startup stateBlock */
630     object->StateBlock = NULL;
631     IDirect3DDeviceImpl_CreateStateBlock(object, D3DSBT_ALL, NULL);
632     object->UpdateStateBlock = object->StateBlock;
633
634     /* Save the creation parameters */
635     object->CreateParms.AdapterOrdinal = Adapter;
636     object->CreateParms.DeviceType = DeviceType;
637     object->CreateParms.hFocusWindow = hFocusWindow;
638     object->CreateParms.BehaviorFlags = BehaviourFlags;
639
640     *ppReturnedDeviceInterface = (LPDIRECT3DDEVICE8) object;
641
642     /* Initialize settings */
643     object->PresentParms.BackBufferCount = 1; /* Opengl only supports one? */
644     object->adapterNo = Adapter;
645     object->devType = DeviceType;
646
647     /* Initialize openGl - Note the visual is chosen as the window is created and the glcontext cannot
648          use different properties after that point in time. FIXME: How to handle when requested format 
649          doesn't match actual visual? Cannot choose one here - code removed as it ONLY works if the one
650          it chooses is identical to the one already being used!                                        */
651     /* FIXME: Handle stencil appropriately via EnableAutoDepthStencil / AutoDepthStencilFormat */
652
653     /* Which hwnd are we using? */
654     whichHWND = pPresentationParameters->hDeviceWindow;
655     if (!whichHWND) {
656         whichHWND = hFocusWindow;
657     }
658     object->win_handle = whichHWND;
659     object->win     = (Window)GetPropA( whichHWND, "__wine_x11_whole_window" );
660
661     hDc = GetDC(whichHWND);
662     object->display = get_display(hDc);
663
664     TRACE("(%p)->(DepthStencil:(%u,%s), BackBufferFormat:(%u,%s))\n", This, 
665           pPresentationParameters->AutoDepthStencilFormat, debug_d3dformat(pPresentationParameters->AutoDepthStencilFormat),
666           pPresentationParameters->BackBufferFormat, debug_d3dformat(pPresentationParameters->BackBufferFormat));
667
668     ENTER_GL();
669
670     /* Create a context based off the properties of the existing visual */
671     template.visualid = (VisualID)GetPropA(GetDesktopWindow(), "__wine_x11_visual_id");
672     object->visInfo = XGetVisualInfo(object->display, VisualIDMask, &template, &num);
673     if (NULL == object->visInfo) {
674         ERR("cannot really get XVisual\n"); 
675         LEAVE_GL();
676         return D3DERR_NOTAVAILABLE;
677      }
678     object->glCtx = glXCreateContext(object->display, object->visInfo, NULL, GL_TRUE);
679     if (NULL == object->glCtx) {
680       ERR("cannot create glxContext\n"); 
681       LEAVE_GL();
682       return D3DERR_NOTAVAILABLE;
683      }
684     LEAVE_GL();
685
686     ReleaseDC(whichHWND, hDc);
687     
688     if (object->glCtx == NULL) {
689         ERR("Error in context creation !\n");
690         return D3DERR_INVALIDCALL;
691     } else {
692         TRACE("Context created (HWND=%p, glContext=%p, Window=%ld, VisInfo=%p)\n",
693               whichHWND, object->glCtx, object->win, object->visInfo);
694     }
695
696     /* If not windowed, need to go fullscreen, and resize the HWND to the appropriate  */
697     /*        dimensions                                                               */
698     if (!pPresentationParameters->Windowed) {
699 #if 1
700         DEVMODEW devmode;
701         HDC hdc;
702         int bpp = 0;
703         memset(&devmode, 0, sizeof(DEVMODEW));
704         devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT; 
705         MultiByteToWideChar(CP_ACP, 0, "Gamers CG", -1, devmode.dmDeviceName, CCHDEVICENAME);
706         hdc = CreateDCA("DISPLAY", NULL, NULL, NULL);
707         bpp = GetDeviceCaps(hdc, BITSPIXEL);
708         DeleteDC(hdc);
709         devmode.dmBitsPerPel = (bpp >= 24) ? 32 : bpp;/*Stupid XVidMode cannot change bpp D3DFmtGetBpp(object, pPresentationParameters->BackBufferFormat);*/
710         devmode.dmPelsWidth  = pPresentationParameters->BackBufferWidth;
711         devmode.dmPelsHeight = pPresentationParameters->BackBufferHeight;
712         ChangeDisplaySettingsExW(devmode.dmDeviceName, &devmode, object->win_handle, CDS_FULLSCREEN, NULL);
713 #else
714         FIXME("Requested full screen support not implemented, expect windowed operation\n");
715 #endif
716
717         /* Make popup window */
718         SetWindowLongA(whichHWND, GWL_STYLE, WS_POPUP);
719         SetWindowPos(object->win_handle, HWND_TOP, 0, 0, 
720                      pPresentationParameters->BackBufferWidth,
721                      pPresentationParameters->BackBufferHeight, SWP_SHOWWINDOW | SWP_FRAMECHANGED);
722     }
723
724     TRACE("Creating back buffer\n");
725     /* MSDN: If Windowed is TRUE and either of the BackBufferWidth/Height values is zero,
726        then the corresponding dimension of the client area of the hDeviceWindow
727        (or the focus window, if hDeviceWindow is NULL) is taken. */
728     if (pPresentationParameters->Windowed && ((pPresentationParameters->BackBufferWidth  == 0) ||
729                                               (pPresentationParameters->BackBufferHeight == 0))) {
730         RECT Rect;
731
732         GetClientRect(whichHWND, &Rect);
733
734         if (pPresentationParameters->BackBufferWidth == 0) {
735            pPresentationParameters->BackBufferWidth = Rect.right;
736            TRACE("Updating width to %d\n", pPresentationParameters->BackBufferWidth);
737         }
738         if (pPresentationParameters->BackBufferHeight == 0) {
739            pPresentationParameters->BackBufferHeight = Rect.bottom;
740            TRACE("Updating height to %d\n", pPresentationParameters->BackBufferHeight);
741         }
742     }
743
744     /* Save the presentation parms now filled in correctly */
745     memcpy(&object->PresentParms, pPresentationParameters, sizeof(D3DPRESENT_PARAMETERS));
746
747
748     IDirect3DDevice8Impl_CreateRenderTarget((LPDIRECT3DDEVICE8) object,
749                                             pPresentationParameters->BackBufferWidth,
750                                             pPresentationParameters->BackBufferHeight,
751                                             pPresentationParameters->BackBufferFormat,
752                                             pPresentationParameters->MultiSampleType,
753                                             TRUE,
754                                             (LPDIRECT3DSURFACE8*) &object->frontBuffer);
755
756     IDirect3DDevice8Impl_CreateRenderTarget((LPDIRECT3DDEVICE8) object,
757                                             pPresentationParameters->BackBufferWidth,
758                                             pPresentationParameters->BackBufferHeight,
759                                             pPresentationParameters->BackBufferFormat,
760                                             pPresentationParameters->MultiSampleType,
761                                             TRUE,
762                                             (LPDIRECT3DSURFACE8*) &object->backBuffer);
763
764     if (pPresentationParameters->EnableAutoDepthStencil) {
765        IDirect3DDevice8Impl_CreateDepthStencilSurface((LPDIRECT3DDEVICE8) object,
766                                                       pPresentationParameters->BackBufferWidth,
767                                                       pPresentationParameters->BackBufferHeight,
768                                                       pPresentationParameters->AutoDepthStencilFormat,
769                                                       D3DMULTISAMPLE_NONE,
770                                                       (LPDIRECT3DSURFACE8*) &object->depthStencilBuffer);
771     } else {
772       object->depthStencilBuffer = NULL;
773     }
774     TRACE("FrontBuf @ %p, BackBuf @ %p, DepthStencil @ %p\n",object->frontBuffer, object->backBuffer, object->depthStencilBuffer);
775
776     /* init the default renderTarget management */
777     object->drawable = object->win;
778     object->render_ctx = object->glCtx;
779     object->renderTarget = object->backBuffer;
780     IDirect3DSurface8Impl_AddRef((LPDIRECT3DSURFACE8) object->renderTarget);
781     object->stencilBufferTarget = object->depthStencilBuffer;
782     if (NULL != object->stencilBufferTarget) {
783       IDirect3DSurface8Impl_AddRef((LPDIRECT3DSURFACE8) object->stencilBufferTarget);
784     }
785
786     ENTER_GL();
787
788     if (glXMakeCurrent(object->display, object->win, object->glCtx) == False) {
789       ERR("Error in setting current context (context %p drawable %ld)!\n", object->glCtx, object->win);
790     }
791     checkGLcall("glXMakeCurrent");
792
793     /* Clear the screen */
794     glClearColor(1.0, 0.0, 0.0, 0.0);
795     checkGLcall("glClearColor");
796     glColor3f(1.0, 1.0, 1.0);
797     checkGLcall("glColor3f");
798
799     glEnable(GL_LIGHTING);
800     checkGLcall("glEnable");
801
802     glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE);
803     checkGLcall("glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE);");
804
805     glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);
806     checkGLcall("glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);");
807
808     glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR);
809     checkGLcall("glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR);");
810
811     /* 
812      * Initialize openGL extension related variables
813      *  with Default values 
814      */
815     IDirect3D8Impl_FillGLCaps(iface, object->display);
816
817     /* Setup all the devices defaults */
818     IDirect3DDeviceImpl_InitStartupStateBlock(object);
819
820     LEAVE_GL();
821
822     { /* Set a default viewport */
823        D3DVIEWPORT8 vp;
824        vp.X      = 0;
825        vp.Y      = 0;
826        vp.Width  = pPresentationParameters->BackBufferWidth;
827        vp.Height = pPresentationParameters->BackBufferHeight;
828        vp.MinZ   = 0.0f;
829        vp.MaxZ   = 1.0f;
830        IDirect3DDevice8Impl_SetViewport((LPDIRECT3DDEVICE8) object, &vp);
831     }
832
833     /* Initialize the current view state */
834     object->modelview_valid = 1;
835     object->proj_valid = 0;
836     object->view_ident = 1;
837     object->last_was_rhw = 0;
838     glGetIntegerv(GL_MAX_LIGHTS, &object->maxConcurrentLights);
839     TRACE("(%p,%d) All defaults now set up, leaving CreateDevice with %p\n", This, Adapter, object);
840
841     /* Clear the screen */
842     IDirect3DDevice8Impl_Clear((LPDIRECT3DDEVICE8) object, 0, NULL, D3DCLEAR_STENCIL|D3DCLEAR_ZBUFFER|D3DCLEAR_TARGET, 0x00, 1.0, 0);
843
844     return D3D_OK;
845 }
846
847 const IDirect3D8Vtbl Direct3D8_Vtbl =
848 {
849     IDirect3D8Impl_QueryInterface,
850     IDirect3D8Impl_AddRef,
851     IDirect3D8Impl_Release,
852     IDirect3D8Impl_RegisterSoftwareDevice,
853     IDirect3D8Impl_GetAdapterCount,
854     IDirect3D8Impl_GetAdapterIdentifier,
855     IDirect3D8Impl_GetAdapterModeCount,
856     IDirect3D8Impl_EnumAdapterModes,
857     IDirect3D8Impl_GetAdapterDisplayMode,
858     IDirect3D8Impl_CheckDeviceType,
859     IDirect3D8Impl_CheckDeviceFormat,
860     IDirect3D8Impl_CheckDeviceMultiSampleType,
861     IDirect3D8Impl_CheckDepthStencilMatch,
862     IDirect3D8Impl_GetDeviceCaps,
863     IDirect3D8Impl_GetAdapterMonitor,
864     IDirect3D8Impl_CreateDevice
865 };