Moved the audio driver configuration to HKCU\Software\Wine\Drivers and
[wine] / dlls / d3d9 / device.c
1 /*
2  * IDirect3DDevice9 implementation
3  *
4  * Copyright 2002-2005 Jason Edmeades
5  * Copyright 2002-2005 Raphael Junqueira
6  * Copyright 2005 Oliver Stieber
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
21  */
22
23 #include "config.h"
24 #include "d3d9_private.h"
25
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27
28
29 /* IDirect3D IUnknown parts follow: */
30 HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9 iface, REFIID riid, LPVOID* ppobj) {
31     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
32
33     if (IsEqualGUID(riid, &IID_IUnknown)
34         || IsEqualGUID(riid, &IID_IDirect3DDevice9)) {
35         IDirect3DDevice9Impl_AddRef(iface);
36         *ppobj = This;
37         return D3D_OK;
38     }
39
40     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
41     return E_NOINTERFACE;
42 }
43
44 ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9 iface) {
45     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
46     ULONG ref = InterlockedIncrement(&This->ref);
47
48     TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
49
50     return ref;
51 }
52
53 ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9 iface) {
54     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
55     ULONG ref = InterlockedDecrement(&This->ref);
56
57     TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
58
59     if (ref == 0) {
60       IDirect3D9_Release((LPDIRECT3D9) This->direct3d);
61       IWineD3DDevice_Release(This->WineD3DDevice);
62       HeapFree(GetProcessHeap(), 0, This);
63     }
64     return ref;
65 }
66
67 /* IDirect3DDevice Interface follow: */
68 HRESULT  WINAPI  IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVICE9 iface) {
69     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
70     
71     TRACE("(%p) : Relay\n", This);
72     return IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice);
73 }
74
75 UINT     WINAPI  IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9 iface) {
76     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
77     
78     TRACE("(%p) Relay\n", This);
79     return IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);    
80 }
81
82 HRESULT  WINAPI  IDirect3DDevice9Impl_EvictManagedResources(LPDIRECT3DDEVICE9 iface) {
83     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
84
85     TRACE("(%p) : relay\n", This);
86     return IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
87 }
88
89 HRESULT  WINAPI  IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9 iface, IDirect3D9** ppD3D9) {
90     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
91     TRACE("(%p) : returning %p\n", This, This->direct3d);
92     /* Inc ref count */
93     *ppD3D9 = (IDirect3D9*) This->direct3d;
94     IDirect3D9_AddRef(*ppD3D9);
95     return D3D_OK;
96 }
97
98 HRESULT  WINAPI  IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9 iface, D3DCAPS9* pCaps) {
99     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
100     HRESULT hrc = D3D_OK;
101     WINED3DCAPS *pWineCaps;
102
103     TRACE("(%p) : Relay pCaps %p \n", This, pCaps);
104     if(NULL == pCaps){
105         return D3DERR_INVALIDCALL;
106     }
107     pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
108     if(pWineCaps == NULL){
109         return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
110     }
111
112     D3D9CAPSTOWINECAPS(pCaps, pWineCaps)
113     hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
114     HeapFree(GetProcessHeap(), 0, pWineCaps);
115     TRACE("Returning %p %p\n", This, pCaps);
116     return hrc;
117 }
118
119 HRESULT  WINAPI  IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DDISPLAYMODE* pMode) {
120     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
121     TRACE("(%p) Relay\n", This);
122     return IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, iSwapChain, pMode);
123 }
124
125 HRESULT  WINAPI  IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
126     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
127     FIXME("(%p) copying to %p\n", This, pParameters);    
128     memcpy(pParameters, &This->CreateParms, sizeof(D3DDEVICE_CREATION_PARAMETERS));
129     return D3D_OK;
130 }
131
132 HRESULT  WINAPI  IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) {
133     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
134     IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pCursorBitmap;
135     TRACE("(%p) Relay\n", This);
136     return IWineD3DDevice_SetCursorProperties(This->WineD3DDevice,XHotSpot,YHotSpot,(IWineD3DSurface*)pSurface->wineD3DSurface);
137 }
138
139 void     WINAPI  IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9 iface, int XScreenSpace, int YScreenSpace, DWORD Flags) {
140     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
141     TRACE("(%p) Relay\n", This);
142     return IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
143 }
144
145 BOOL     WINAPI  IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9 iface, BOOL bShow) {
146     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
147     TRACE("(%p) Relay\n", This);
148
149     return IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
150 }
151
152 HRESULT  WINAPI  IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
153     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
154     WINED3DPRESENT_PARAMETERS localParameters;
155     TRACE("(%p) Relay pPresentationParameters(%p)\n", This, pPresentationParameters);
156         
157     localParameters.BackBufferWidth                = &pPresentationParameters->BackBufferWidth;
158     localParameters.BackBufferHeight               = &pPresentationParameters->BackBufferHeight;           
159     localParameters.BackBufferFormat               = &pPresentationParameters->BackBufferFormat;           
160     localParameters.BackBufferCount                = &pPresentationParameters->BackBufferCount;            
161     localParameters.MultiSampleType                = &pPresentationParameters->MultiSampleType;            
162     localParameters.MultiSampleQuality             = &pPresentationParameters->MultiSampleQuality;         
163     localParameters.SwapEffect                     = &pPresentationParameters->SwapEffect;                 
164     localParameters.hDeviceWindow                  = &pPresentationParameters->hDeviceWindow;              
165     localParameters.Windowed                       = &pPresentationParameters->Windowed;                   
166     localParameters.EnableAutoDepthStencil         = &pPresentationParameters->EnableAutoDepthStencil;     
167     localParameters.AutoDepthStencilFormat         = &pPresentationParameters->AutoDepthStencilFormat;     
168     localParameters.Flags                          = &pPresentationParameters->Flags;                      
169     localParameters.FullScreen_RefreshRateInHz     = &pPresentationParameters->FullScreen_RefreshRateInHz; 
170     localParameters.PresentationInterval           = &pPresentationParameters->PresentationInterval;       
171     return IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
172 }
173
174 HRESULT  WINAPI  IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA*
175  pDirtyRegion) {
176     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
177     TRACE("(%p) Relay\n", This);
178     return IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
179 }
180
181 HRESULT  WINAPI  IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 ** ppBackBuffer) {
182     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
183     IWineD3DSurface *retSurface = NULL;
184     HRESULT rc = D3D_OK;
185
186     TRACE("(%p) Relay\n", This);
187
188     rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, iSwapChain, BackBuffer, Type, (IWineD3DSurface **)&retSurface);
189     if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
190         IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
191         IWineD3DSurface_Release(retSurface);
192     }
193     return rc;
194 }
195 HRESULT  WINAPI  IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) {
196     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
197     TRACE("(%p) Relay\n", This);
198     
199     return IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, iSwapChain, pRasterStatus);        
200 }
201
202 HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9 iface, BOOL bEnableDialogs) {
203     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
204     TRACE("(%p) Relay\n", This);
205     
206     return IWineD3DDevice_SetDialogBoxMode(This->WineD3DDevice, bEnableDialogs);
207 }
208
209 void WINAPI IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
210     
211     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
212     TRACE("(%p) Relay\n", This);
213     
214     return IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, iSwapChain, Flags, pRamp);
215 }
216
217 void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) {    
218     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
219     TRACE("(%p) Relay\n", This);
220     
221     return IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, iSwapChain, pRamp);
222 }
223
224
225 HRESULT  WINAPI IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface9 **ppSurface,D3DRESOURCETYPE Type, UINT Usage,D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality,HANDLE* pSharedHandle )  {
226     HRESULT hrc;
227     IDirect3DSurface9Impl *object;
228     IDirect3DDevice9Impl  *This = (IDirect3DDevice9Impl *)iface;
229     TRACE("(%p) Relay\n", This);
230     if(MultisampleQuality < 0) { 
231         FIXME("MultisampleQuality out of range %ld, substituting 0 \n", MultisampleQuality);
232     /*FIXME: Find out what windows does with a MultisampleQuality < 0 */
233         MultisampleQuality=0;
234     }
235     
236     if(MultisampleQuality > 0){
237         FIXME("MultisampleQuality set to %ld, bstituting 0  \n" , MultisampleQuality);
238     /*
239     MultisampleQuality
240  [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D9::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
241  */
242  
243         MultisampleQuality=0;
244     }
245     /*FIXME: Check MAX bounds of MultisampleQuality*/
246
247     /* Allocate the storage for the device */
248     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
249     if (NULL == object) {
250         FIXME("Allocation of memory failed\n");
251         *ppSurface = NULL;
252         return D3DERR_OUTOFVIDEOMEMORY;
253     }
254
255     object->lpVtbl = &Direct3DSurface9_Vtbl;
256     object->ref = 1;
257     
258     TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This, Width, Height, Format, *ppSurface);
259            
260     hrc = IWineD3DDevice_CreateSurface(This->WineD3DDevice, Width, Height, Format, Lockable, Discard, Level,  &object->wineD3DSurface, Type, Usage, Pool,MultiSample,MultisampleQuality,pSharedHandle,(IUnknown *)object);
261     
262     if (hrc != D3D_OK) {
263        /* free up object */
264         FIXME("(%p) call to IWineD3DDevice_CreateRenderTarget failed\n", This);
265         HeapFree(GetProcessHeap(), 0, object);
266         *ppSurface = NULL;
267     } else {
268         *ppSurface = (LPDIRECT3DSURFACE9) object;
269     }  
270     return hrc;
271 }
272
273
274
275 HRESULT  WINAPI  IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, 
276                                                          D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, 
277                                                          DWORD MultisampleQuality, BOOL Lockable, 
278                                                          IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
279    TRACE("Relay\n");
280    /* Is this correct? */
281    return IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,Lockable,FALSE/*Discard*/, 0/*Level*/, ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_RENDERTARGET,D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle);
282      
283
284 }
285
286 HRESULT  WINAPI  IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height,
287                                                                 D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
288                                                                 DWORD MultisampleQuality, BOOL Discard,
289                                                                 IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
290      TRACE("Relay\n");
291      return IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/* Lockable */,Discard, 0/* Level */
292                                                ,ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_DEPTHSTENCIL,
293                                                 D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle);
294 }
295
296
297 HRESULT  WINAPI  IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) {
298     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;     
299     TRACE("(%p) Relay\n" , This);
300     return IWineD3DDevice_UpdateSurface(This->WineD3DDevice, ((IDirect3DSurface9Impl *)pSourceSurface)->wineD3DSurface, pSourceRect, ((IDirect3DSurface9Impl *)pDestinationSurface)->wineD3DSurface, pDestPoint);
301 }
302
303 HRESULT  WINAPI  IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9 iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) {
304     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
305     TRACE("(%p) Relay\n" , This);
306     return IWineD3DDevice_UpdateTexture(This->WineD3DDevice,  ((IDirect3DBaseTexture9Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture9Impl *)pDestinationTexture)->wineD3DBaseTexture);
307 }
308
309 /* This isn't in MSDN!
310 HRESULT  WINAPI  IDirect3DDevice9Impl_GetFrontBuffer(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pDestSurface) {
311     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
312     FIXME("(%p) : stub\n", This);
313     return D3D_OK;
314 }
315 */
316
317 HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderTargetData(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) {
318     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
319     IDirect3DSurface9Impl *renderTarget = (IDirect3DSurface9Impl *)pRenderTarget;
320     IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
321     TRACE("(%p) Relay\n" , This);
322     return IWineD3DDevice_GetRenderTargetData(This->WineD3DDevice, renderTarget->wineD3DSurface, destSurface->wineD3DSurface);
323 }
324
325 HRESULT  WINAPI  IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface) {
326     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
327     IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
328     TRACE("(%p) Relay\n" , This);
329     return IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, iSwapChain, destSurface->wineD3DSurface);    
330 }
331
332 HRESULT  WINAPI  IDirect3DDevice9Impl_StretchRect(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) {
333     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
334     TRACE("(%p) Relay\n" , This);
335     return IWineD3DDevice_StretchRect(This->WineD3DDevice, ((IDirect3DSurface9Impl *)pSourceSurface)->wineD3DSurface, pSourceRect, ((IDirect3DSurface9Impl *)pDestSurface)->wineD3DSurface, pDestRect, Filter);            
336 }
337
338 HRESULT  WINAPI  IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) {
339     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
340     IDirect3DSurface9Impl *surface = (IDirect3DSurface9Impl *)pSurface;
341     TRACE("(%p) Relay\n" , This);
342     return IWineD3DDevice_ColorFill(This->WineD3DDevice, surface->wineD3DSurface, (CONST D3DRECT*)pRect, color);    
343 }
344
345 HRESULT  WINAPI  IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
346     TRACE("Relay\n");
347     if(Pool == D3DPOOL_MANAGED ){
348         FIXME("Attempting to create a managed offscreen plain surface\n");
349         return D3DERR_INVALIDCALL;
350     }    
351         /*MSDN: D3DPOOL_SCRATCH will return a surface that has identical characteristics to a surface created by the Microsoft DirectX 8.x method CreateImageSurface.
352         
353         'Off-screen plain surfaces are always lockable, regardless of their pool types.'
354         but then...
355         D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
356         Why, their always lockable?
357         should I change the usage to dynamic?        
358         */
359     return IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/*Loackable*/,FALSE/*Discard*/,0/*Level*/ , ppSurface,D3DRTYPE_SURFACE, 0/*Usage (undefined/none)*/,Pool,D3DMULTISAMPLE_NONE,0/*MultisampleQuality*/,pSharedHandle);
360 }
361
362 /* TODO: move to wineD3D */
363 HRESULT  WINAPI  IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) {
364     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
365     HRESULT hr = S_OK;
366
367     /* If pRenderTarget == NULL, it seems to default to back buffer */
368     if (pRenderTarget == NULL) pRenderTarget = (IDirect3DSurface9*) This->backBuffer;
369  
370     /* If we are trying to set what we already have, don't bother */
371     if ((IDirect3DSurface9Impl*) pRenderTarget == This->renderTarget) {
372       TRACE("Trying to do a NOP SetRenderTarget operation\n");
373     } else {
374       /* Otherwise, set the render target up */
375       TRACE("(%p) : newRender@%p (default is backbuffer=(%p))\n", This, pRenderTarget, This->backBuffer);
376       hr = E_FAIL; /* not supported yet */
377     }
378
379    return hr;
380 }
381
382 /* TODO: move to wineD3D */
383 HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9** ppRenderTarget) {
384     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
385     TRACE("(%p)->returning (%p) default is backbuffer=(%p)\n", This, This->renderTarget, This->backBuffer);
386     *ppRenderTarget = (LPDIRECT3DSURFACE9) This->renderTarget;
387     IDirect3DSurface9Impl_AddRef((LPDIRECT3DSURFACE9) *ppRenderTarget);
388     return D3D_OK;
389 }
390
391 /* TODO: move to wineD3D */
392 HRESULT  WINAPI  IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pZStencilSurface) {
393     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
394     HRESULT hr = S_OK;
395     /* If we are trying to set what we already have, don't bother */
396     if ((IDirect3DSurface9Impl*) pZStencilSurface == This->stencilBufferTarget) {
397       TRACE("Trying to do a NOP SetDepthStencilSurface operation\n");
398     } else {
399       /* Otherwise, set the target up */
400       TRACE("(%p) : newDepthStencil@%p (default is stencilbuffer=(%p))\n", This, pZStencilSurface, This->depthStencilBuffer);
401       hr = E_FAIL; /* not supported yet */
402     }
403     return D3D_OK;
404 }
405
406 /* TODO: move to wineD3D */
407 HRESULT  WINAPI  IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9** ppZStencilSurface) {
408     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
409     TRACE("(%p)->returning (%p) default is stencilbuffer=(%p)\n", This, This->stencilBufferTarget, This->depthStencilBuffer);
410     *ppZStencilSurface = (LPDIRECT3DSURFACE9) This->stencilBufferTarget;
411     if (NULL != *ppZStencilSurface) IDirect3DSurface9Impl_AddRef((LPDIRECT3DSURFACE9) *ppZStencilSurface);
412     return D3D_OK;
413 }
414
415 HRESULT  WINAPI  IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9 iface) {
416     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
417     TRACE("(%p) Relay\n" , This);
418     return IWineD3DDevice_BeginScene(This->WineD3DDevice);
419 }
420
421 HRESULT  WINAPI  IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9 iface) {
422     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
423     TRACE("(%p) Relay\n" , This);
424     return IWineD3DDevice_EndScene(This->WineD3DDevice);
425     
426 }
427
428 HRESULT  WINAPI  IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
429     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
430     TRACE("(%p) Relay\n" , This);
431     return IWineD3DDevice_Clear(This->WineD3DDevice, Count, pRects, Flags, Color, Z, Stencil);
432 }
433
434 HRESULT  WINAPI  IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
435     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
436     TRACE("(%p) Relay\n" , This);
437     return IWineD3DDevice_SetTransform(This->WineD3DDevice, State, lpMatrix);
438 }
439
440 HRESULT  WINAPI  IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) {
441     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
442     TRACE("(%p) Relay\n" , This);
443     return IWineD3DDevice_GetTransform(This->WineD3DDevice, State, pMatrix);
444 }
445
446 HRESULT  WINAPI  IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
447     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
448     TRACE("(%p) Relay\n" , This);
449     return IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, pMatrix);
450 }
451
452 HRESULT  WINAPI  IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9 iface, CONST D3DVIEWPORT9* pViewport) {
453     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
454     TRACE("(%p) Relay\n" , This);
455     return IWineD3DDevice_SetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
456 }
457
458 HRESULT  WINAPI  IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9 iface, D3DVIEWPORT9* pViewport) {
459     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
460     TRACE("(%p) Relay\n" , This);
461     return IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
462 }
463
464 HRESULT  WINAPI  IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9 iface, CONST D3DMATERIAL9* pMaterial) {
465     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
466     TRACE("(%p) Relay\n" , This);
467     return IWineD3DDevice_SetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
468 }
469
470 HRESULT  WINAPI  IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9 iface, D3DMATERIAL9* pMaterial) {
471     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
472     TRACE("(%p) Relay\n" , This);
473     return IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
474 }
475
476 HRESULT  WINAPI  IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST D3DLIGHT9* pLight) {
477     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
478     TRACE("(%p) Relay\n" , This);
479     return IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
480 }
481
482 HRESULT  WINAPI  IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, D3DLIGHT9* pLight) {
483     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
484     TRACE("(%p) Relay\n" , This);
485     return IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
486 }
487
488 HRESULT  WINAPI  IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL Enable) {
489     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
490     TRACE("(%p) Relay\n" , This);
491     return IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
492 }
493
494 HRESULT  WINAPI  IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL* pEnable) {
495     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
496     TRACE("(%p) Relay\n" , This);
497     return IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
498 }
499
500 HRESULT  WINAPI  IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST float* pPlane) {
501     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
502     TRACE("(%p) Relay\n" , This);
503     return IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
504 }
505
506 HRESULT  WINAPI  IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, float* pPlane) {
507     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
508     TRACE("(%p) Relay\n" , This);
509     return IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
510 }
511
512 HRESULT  WINAPI  IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD Value) {
513     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
514     TRACE("(%p) Relay\n" , This);
515     return IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
516 }
517
518 HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD* pValue) {
519     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
520     TRACE("(%p) Relay\n" , This);
521     return IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
522 }
523
524 HRESULT  WINAPI  IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9 iface, CONST D3DCLIPSTATUS9* pClipStatus) {
525     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
526     TRACE("(%p) Relay\n" , This);
527     return IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
528 }
529
530 HRESULT  WINAPI  IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9 iface, D3DCLIPSTATUS9* pClipStatus) {
531     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
532     TRACE("(%p) Relay\n" , This);
533     return IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
534 }
535
536 HRESULT  WINAPI  IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9 **ppTexture) {
537     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
538     IWineD3DBaseTexture *retTexture = NULL;
539     HRESULT rc = D3D_OK;
540
541     TRACE("(%p) Relay\n" , This);
542
543     if(ppTexture == NULL){
544         return D3DERR_INVALIDCALL;
545     }
546
547     rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, (IWineD3DBaseTexture **)&retTexture);
548     if (rc == D3D_OK && NULL != retTexture) {
549         IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
550         IWineD3DBaseTexture_Release(retTexture);
551     }else{
552         FIXME("Call to get texture  (%ld) failed (%p) \n", Stage, retTexture);
553         *ppTexture = NULL;
554     }
555     return rc;
556 }
557
558 HRESULT  WINAPI  IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9* pTexture) {
559     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
560     TRACE("(%p) Relay %ld %p\n" , This, Stage, pTexture);
561     return IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
562                                      pTexture==NULL ? NULL:((IDirect3DBaseTexture9Impl *)pTexture)->wineD3DBaseTexture); 
563 }
564
565 HRESULT  WINAPI  IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) {
566     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
567     TRACE("(%p) Relay\n" , This);
568     return IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, Type, pValue);
569 }
570
571 HRESULT  WINAPI  IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
572     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
573     TRACE("(%p) Relay\n" , This);
574     return IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, Type, Value);
575 }
576
577 HRESULT  WINAPI  IDirect3DDevice9Impl_GetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) {
578     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
579     TRACE("(%p) Relay\n" , This);
580     return IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Sampler, Type, pValue);
581 }
582
583 HRESULT  WINAPI  IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) {
584     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
585     TRACE("(%p) Relay\n" , This);
586     return IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Sampler, Type, Value);    
587 }
588
589 HRESULT  WINAPI  IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9 iface, DWORD* pNumPasses) {
590     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
591     TRACE("(%p) Relay\n" , This);
592     return IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
593 }
594
595 HRESULT  WINAPI  IDirect3DDevice9Impl_SetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
596     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
597     TRACE("(%p) Relay\n" , This);
598     return IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
599 }
600
601 HRESULT  WINAPI  IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
602     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
603     TRACE("(%p) Relay\n" , This);
604     return IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
605 }
606
607 HRESULT  WINAPI  IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber) {
608     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
609     TRACE("(%p) Relay\n" , This);
610     return IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
611 }
612
613 HRESULT  WINAPI  IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT* PaletteNumber) {
614     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
615     TRACE("(%p) Relay\n" , This);
616     return IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
617 }
618
619 HRESULT  WINAPI  IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9 iface, CONST RECT* pRect) {
620     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
621     TRACE("(%p) Relay\n" , This);
622     return IWineD3DDevice_SetScissorRect(This->WineD3DDevice, pRect);    
623 }
624
625 HRESULT  WINAPI  IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9 iface, RECT* pRect) {
626     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
627     TRACE("(%p) Relay\n" , This);
628     return IWineD3DDevice_GetScissorRect(This->WineD3DDevice, pRect);   
629 }
630
631 HRESULT  WINAPI  IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface, BOOL bSoftware) {
632     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
633     TRACE("(%p) Relay\n" , This);
634     return IWineD3DDevice_SetSoftwareVertexProcessing(This->WineD3DDevice, bSoftware);
635 }
636
637 BOOL     WINAPI  IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface) {
638     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
639     TRACE("(%p) Relay\n" , This);
640     return IWineD3DDevice_GetSoftwareVertexProcessing(This->WineD3DDevice);
641 }
642
643 HRESULT  WINAPI  IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9 iface, float nSegments) {
644     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
645     TRACE("(%p) Relay\n" , This);
646     return IWineD3DDevice_SetNPatchMode(This->WineD3DDevice, nSegments);
647 }
648
649 float    WINAPI  IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9 iface) {
650     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
651     TRACE("(%p) Relay\n" , This);
652     return IWineD3DDevice_GetNPatchMode(This->WineD3DDevice);
653 }
654
655 HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
656     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
657     TRACE("(%p) Relay\n" , This);
658     return IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, PrimitiveType, StartVertex, PrimitiveCount);
659 }
660
661 HRESULT  WINAPI  IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType,
662                                                            INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) {
663     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; 
664     TRACE("(%p) Relay\n" , This);
665     return IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, PrimitiveType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
666 }
667
668 HRESULT  WINAPI  IDirect3DDevice9Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
669     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
670     TRACE("(%p) Relay\n" , This);
671     return IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
672 }
673
674 HRESULT  WINAPI  IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex,
675                                                              UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData,
676                                                              D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
677     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
678     TRACE("(%p) Relay\n" , This);
679     return IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
680                                                  pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
681 }
682
683 HRESULT  WINAPI  IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9 iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) {
684     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
685     TRACE("(%p) Relay\n" , This);
686     return IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, ((IDirect3DVertexBuffer9Impl *)pDestBuffer)->wineD3DVertexBuffer, ((IDirect3DVertexBuffer9Impl *)pVertexDecl)->wineD3DVertexBuffer, Flags);       
687 }
688
689 HRESULT  WINAPI  IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9 iface, DWORD FVF) {
690     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
691     TRACE("(%p) Relay\n" , This);
692     return IWineD3DDevice_SetFVF(This->WineD3DDevice, FVF);
693 }
694
695 HRESULT  WINAPI  IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9 iface, DWORD* pFVF) {
696     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
697     TRACE("(%p) Relay\n" , This);
698     return IWineD3DDevice_GetFVF(This->WineD3DDevice, pFVF);
699 }
700
701 HRESULT  WINAPI  IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) {
702     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
703     TRACE("(%p) Relay\n" , This);
704     return IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber, 
705                                           pStreamData==NULL ? NULL:((IDirect3DVertexBuffer9Impl *)pStreamData)->wineD3DVertexBuffer, 
706                                           OffsetInBytes, Stride);
707 }
708
709 HRESULT  WINAPI  IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT* OffsetInBytes, UINT* pStride) {
710     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
711     IWineD3DVertexBuffer *retStream = NULL;
712     HRESULT rc = D3D_OK;
713
714     TRACE("(%p) Relay\n" , This);
715
716     if(pStream == NULL){
717         return D3DERR_INVALIDCALL;
718     }
719
720     rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, (IWineD3DVertexBuffer **)&retStream, OffsetInBytes, pStride);
721     if (rc == D3D_OK  && NULL != retStream) {
722         IWineD3DVertexBuffer_GetParent(retStream, (IUnknown **)pStream);
723         IWineD3DVertexBuffer_Release(retStream);
724     }else{
725         FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes, pStride);
726         *pStream = NULL;
727     }
728     return rc;
729 }
730
731 HRESULT  WINAPI  IDirect3DDevice9Impl_SetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT Divider) {
732     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
733     TRACE("(%p) Relay\n" , This);
734     IWineD3DDevice_SetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
735     return D3D_OK;
736 }
737
738 HRESULT  WINAPI  IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT* Divider) {
739     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
740     TRACE("(%p) Relay\n" , This);
741     return IWineD3DDevice_GetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
742     return D3D_OK;
743 }
744
745 HRESULT  WINAPI  IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9* pIndexData) {
746     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
747     TRACE("(%p) Relay\n", This);
748     return IWineD3DDevice_SetIndices(This->WineD3DDevice, 
749                                      pIndexData==NULL ? NULL:((IDirect3DIndexBuffer9Impl *)pIndexData)->wineD3DIndexBuffer, 
750                                      0);
751 }
752
753 HRESULT  WINAPI  IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9 **ppIndexData) {
754     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
755     IWineD3DIndexBuffer *retIndexData = NULL;
756     HRESULT rc = D3D_OK;
757     UINT tmp;
758
759     TRACE("(%p) Relay\n", This);
760
761     if(ppIndexData == NULL){
762         return D3DERR_INVALIDCALL;
763     }
764
765     rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData, &tmp);
766     if (rc == D3D_OK && NULL != retIndexData) {
767         IWineD3DVertexBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
768         IWineD3DVertexBuffer_Release(retIndexData);
769     }else{
770         if(rc != D3D_OK)  FIXME("Call to GetIndices failed\n");
771         *ppIndexData = NULL;
772     }
773     return rc;
774 }
775
776 HRESULT  WINAPI  IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
777     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
778     TRACE("(%p) Relay\n", This);
779     return IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, pRectPatchInfo);
780 }
781 /*http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/d3d/interfaces/idirect3ddevice9/DrawTriPatch.asp*/
782 HRESULT  WINAPI  IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
783     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
784     TRACE("(%p) Relay\n", This);
785     return IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, pTriPatchInfo);
786 }
787
788 HRESULT  WINAPI  IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9 iface, UINT Handle) {
789     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
790     TRACE("(%p) Relay\n", This);
791     return IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
792 }
793
794 const IDirect3DDevice9Vtbl Direct3DDevice9_Vtbl =
795 {
796     IDirect3DDevice9Impl_QueryInterface,
797     IDirect3DDevice9Impl_AddRef,
798     IDirect3DDevice9Impl_Release,
799     IDirect3DDevice9Impl_TestCooperativeLevel,
800     IDirect3DDevice9Impl_GetAvailableTextureMem,
801     IDirect3DDevice9Impl_EvictManagedResources,
802     IDirect3DDevice9Impl_GetDirect3D,
803     IDirect3DDevice9Impl_GetDeviceCaps,
804     IDirect3DDevice9Impl_GetDisplayMode,
805     IDirect3DDevice9Impl_GetCreationParameters,
806     IDirect3DDevice9Impl_SetCursorProperties,
807     IDirect3DDevice9Impl_SetCursorPosition,
808     IDirect3DDevice9Impl_ShowCursor,
809     IDirect3DDevice9Impl_CreateAdditionalSwapChain,
810     IDirect3DDevice9Impl_GetSwapChain,
811     IDirect3DDevice9Impl_GetNumberOfSwapChains,
812     IDirect3DDevice9Impl_Reset,
813     IDirect3DDevice9Impl_Present,
814     IDirect3DDevice9Impl_GetBackBuffer,
815     IDirect3DDevice9Impl_GetRasterStatus,
816     IDirect3DDevice9Impl_SetDialogBoxMode,
817     IDirect3DDevice9Impl_SetGammaRamp,
818     IDirect3DDevice9Impl_GetGammaRamp,
819     IDirect3DDevice9Impl_CreateTexture,
820     IDirect3DDevice9Impl_CreateVolumeTexture,
821     IDirect3DDevice9Impl_CreateCubeTexture,
822     IDirect3DDevice9Impl_CreateVertexBuffer,
823     IDirect3DDevice9Impl_CreateIndexBuffer,
824     IDirect3DDevice9Impl_CreateRenderTarget,
825     IDirect3DDevice9Impl_CreateDepthStencilSurface,
826     IDirect3DDevice9Impl_UpdateSurface,
827     IDirect3DDevice9Impl_UpdateTexture,
828     IDirect3DDevice9Impl_GetRenderTargetData,
829     IDirect3DDevice9Impl_GetFrontBufferData,
830     IDirect3DDevice9Impl_StretchRect,
831     IDirect3DDevice9Impl_ColorFill,
832     IDirect3DDevice9Impl_CreateOffscreenPlainSurface,
833     IDirect3DDevice9Impl_SetRenderTarget,
834     IDirect3DDevice9Impl_GetRenderTarget,
835     IDirect3DDevice9Impl_SetDepthStencilSurface,
836     IDirect3DDevice9Impl_GetDepthStencilSurface,
837     IDirect3DDevice9Impl_BeginScene,
838     IDirect3DDevice9Impl_EndScene,
839     IDirect3DDevice9Impl_Clear,
840     IDirect3DDevice9Impl_SetTransform,
841     IDirect3DDevice9Impl_GetTransform,
842     IDirect3DDevice9Impl_MultiplyTransform,
843     IDirect3DDevice9Impl_SetViewport,
844     IDirect3DDevice9Impl_GetViewport,
845     IDirect3DDevice9Impl_SetMaterial,
846     IDirect3DDevice9Impl_GetMaterial,
847     IDirect3DDevice9Impl_SetLight,
848     IDirect3DDevice9Impl_GetLight,
849     IDirect3DDevice9Impl_LightEnable,
850     IDirect3DDevice9Impl_GetLightEnable,
851     IDirect3DDevice9Impl_SetClipPlane,
852     IDirect3DDevice9Impl_GetClipPlane,
853     IDirect3DDevice9Impl_SetRenderState,
854     IDirect3DDevice9Impl_GetRenderState,
855     IDirect3DDevice9Impl_CreateStateBlock,
856     IDirect3DDevice9Impl_BeginStateBlock,
857     IDirect3DDevice9Impl_EndStateBlock,
858     IDirect3DDevice9Impl_SetClipStatus,
859     IDirect3DDevice9Impl_GetClipStatus,
860     IDirect3DDevice9Impl_GetTexture,
861     IDirect3DDevice9Impl_SetTexture,
862     IDirect3DDevice9Impl_GetTextureStageState,
863     IDirect3DDevice9Impl_SetTextureStageState,
864     IDirect3DDevice9Impl_GetSamplerState,
865     IDirect3DDevice9Impl_SetSamplerState,
866     IDirect3DDevice9Impl_ValidateDevice,
867     IDirect3DDevice9Impl_SetPaletteEntries,
868     IDirect3DDevice9Impl_GetPaletteEntries,
869     IDirect3DDevice9Impl_SetCurrentTexturePalette,
870     IDirect3DDevice9Impl_GetCurrentTexturePalette,
871     IDirect3DDevice9Impl_SetScissorRect,
872     IDirect3DDevice9Impl_GetScissorRect,
873     IDirect3DDevice9Impl_SetSoftwareVertexProcessing,
874     IDirect3DDevice9Impl_GetSoftwareVertexProcessing,
875     IDirect3DDevice9Impl_SetNPatchMode,
876     IDirect3DDevice9Impl_GetNPatchMode,
877     IDirect3DDevice9Impl_DrawPrimitive,
878     IDirect3DDevice9Impl_DrawIndexedPrimitive,
879     IDirect3DDevice9Impl_DrawPrimitiveUP,
880     IDirect3DDevice9Impl_DrawIndexedPrimitiveUP,
881     IDirect3DDevice9Impl_ProcessVertices,
882     IDirect3DDevice9Impl_CreateVertexDeclaration,
883     IDirect3DDevice9Impl_SetVertexDeclaration,
884     IDirect3DDevice9Impl_GetVertexDeclaration,
885     IDirect3DDevice9Impl_SetFVF,
886     IDirect3DDevice9Impl_GetFVF,
887     IDirect3DDevice9Impl_CreateVertexShader,
888     IDirect3DDevice9Impl_SetVertexShader,
889     IDirect3DDevice9Impl_GetVertexShader,
890     IDirect3DDevice9Impl_SetVertexShaderConstantF,
891     IDirect3DDevice9Impl_GetVertexShaderConstantF,
892     IDirect3DDevice9Impl_SetVertexShaderConstantI,
893     IDirect3DDevice9Impl_GetVertexShaderConstantI,
894     IDirect3DDevice9Impl_SetVertexShaderConstantB,
895     IDirect3DDevice9Impl_GetVertexShaderConstantB,
896     IDirect3DDevice9Impl_SetStreamSource,
897     IDirect3DDevice9Impl_GetStreamSource,
898     IDirect3DDevice9Impl_SetStreamSourceFreq,
899     IDirect3DDevice9Impl_GetStreamSourceFreq,
900     IDirect3DDevice9Impl_SetIndices,
901     IDirect3DDevice9Impl_GetIndices,
902     IDirect3DDevice9Impl_CreatePixelShader,
903     IDirect3DDevice9Impl_SetPixelShader,
904     IDirect3DDevice9Impl_GetPixelShader,
905     IDirect3DDevice9Impl_SetPixelShaderConstantF,
906     IDirect3DDevice9Impl_GetPixelShaderConstantF,
907     IDirect3DDevice9Impl_SetPixelShaderConstantI,
908     IDirect3DDevice9Impl_GetPixelShaderConstantI,
909     IDirect3DDevice9Impl_SetPixelShaderConstantB,
910     IDirect3DDevice9Impl_GetPixelShaderConstantB,
911     IDirect3DDevice9Impl_DrawRectPatch,
912     IDirect3DDevice9Impl_DrawTriPatch,
913     IDirect3DDevice9Impl_DeletePatch,
914     IDirect3DDevice9Impl_CreateQuery
915 };
916
917
918 /* Internal function called back during the CreateDevice to create a render target  */
919 HRESULT WINAPI D3D9CB_CreateSurface(IUnknown *device, UINT Width, UINT Height, 
920                                          WINED3DFORMAT Format, DWORD Usage, D3DPOOL Pool, UINT Level,
921                                          IWineD3DSurface** ppSurface, HANDLE* pSharedHandle) {
922     
923     HRESULT res = D3D_OK;
924     IDirect3DSurface9Impl *d3dSurface = NULL;
925     BOOL Lockable = TRUE;
926     
927     if((Pool == D3DPOOL_DEFAULT &&  Usage != D3DUSAGE_DYNAMIC)) 
928         Lockable = FALSE;
929         
930     TRACE("relay\n");
931     res = IDirect3DDevice9Impl_CreateSurface((IDirect3DDevice9 *)device, Width, Height, (D3DFORMAT)Format, Lockable, FALSE/*Discard*/, Level,  (IDirect3DSurface9 **)&d3dSurface, D3DRTYPE_SURFACE, Usage, Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */, pSharedHandle);  
932
933     if (res == D3D_OK) {
934         *ppSurface = d3dSurface->wineD3DSurface;
935     }else{
936         FIXME("(%p) IDirect3DDevice9_CreateSurface failed\n", device);
937     }
938     return res;
939 }