2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
29 /* IDirect3D IUnknown parts follow: */
30 HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9 iface, REFIID riid, LPVOID* ppobj) {
31 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
33 if (IsEqualGUID(riid, &IID_IUnknown)
34 || IsEqualGUID(riid, &IID_IDirect3DDevice9)) {
35 IDirect3DDevice9Impl_AddRef(iface);
40 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
44 ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9 iface) {
45 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
46 ULONG ref = InterlockedIncrement(&This->ref);
48 TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
53 ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9 iface) {
54 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
55 ULONG ref = InterlockedDecrement(&This->ref);
57 TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
60 IDirect3D9_Release((LPDIRECT3D9) This->direct3d);
61 IWineD3DDevice_Release(This->WineD3DDevice);
62 HeapFree(GetProcessHeap(), 0, This);
67 /* IDirect3DDevice Interface follow: */
68 HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVICE9 iface) {
69 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
71 TRACE("(%p) : Relay\n", This);
72 return IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice);
75 UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9 iface) {
76 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
78 TRACE("(%p) Relay\n", This);
79 return IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
82 HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedResources(LPDIRECT3DDEVICE9 iface) {
83 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
85 TRACE("(%p) : relay\n", This);
86 return IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
89 HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9 iface, IDirect3D9** ppD3D9) {
90 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
91 TRACE("(%p) : returning %p\n", This, This->direct3d);
93 *ppD3D9 = (IDirect3D9*) This->direct3d;
94 IDirect3D9_AddRef(*ppD3D9);
98 HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9 iface, D3DCAPS9* pCaps) {
99 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
100 HRESULT hrc = D3D_OK;
101 WINED3DCAPS *pWineCaps;
103 TRACE("(%p) : Relay pCaps %p \n", This, pCaps);
105 return D3DERR_INVALIDCALL;
107 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
108 if(pWineCaps == NULL){
109 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
112 D3D9CAPSTOWINECAPS(pCaps, pWineCaps)
113 hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
114 HeapFree(GetProcessHeap(), 0, pWineCaps);
115 TRACE("Returning %p %p\n", This, pCaps);
119 HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DDISPLAYMODE* pMode) {
120 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
121 TRACE("(%p) Relay\n", This);
122 return IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, iSwapChain, pMode);
125 HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
126 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
127 FIXME("(%p) copying to %p\n", This, pParameters);
128 memcpy(pParameters, &This->CreateParms, sizeof(D3DDEVICE_CREATION_PARAMETERS));
132 HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) {
133 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
134 IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pCursorBitmap;
135 TRACE("(%p) Relay\n", This);
136 return IWineD3DDevice_SetCursorProperties(This->WineD3DDevice,XHotSpot,YHotSpot,(IWineD3DSurface*)pSurface->wineD3DSurface);
139 void WINAPI IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9 iface, int XScreenSpace, int YScreenSpace, DWORD Flags) {
140 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
141 TRACE("(%p) Relay\n", This);
142 return IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
145 BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9 iface, BOOL bShow) {
146 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
147 TRACE("(%p) Relay\n", This);
149 return IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
152 HRESULT WINAPI IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
153 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
154 WINED3DPRESENT_PARAMETERS localParameters;
155 TRACE("(%p) Relay pPresentationParameters(%p)\n", This, pPresentationParameters);
157 localParameters.BackBufferWidth = &pPresentationParameters->BackBufferWidth;
158 localParameters.BackBufferHeight = &pPresentationParameters->BackBufferHeight;
159 localParameters.BackBufferFormat = &pPresentationParameters->BackBufferFormat;
160 localParameters.BackBufferCount = &pPresentationParameters->BackBufferCount;
161 localParameters.MultiSampleType = &pPresentationParameters->MultiSampleType;
162 localParameters.MultiSampleQuality = &pPresentationParameters->MultiSampleQuality;
163 localParameters.SwapEffect = &pPresentationParameters->SwapEffect;
164 localParameters.hDeviceWindow = &pPresentationParameters->hDeviceWindow;
165 localParameters.Windowed = &pPresentationParameters->Windowed;
166 localParameters.EnableAutoDepthStencil = &pPresentationParameters->EnableAutoDepthStencil;
167 localParameters.AutoDepthStencilFormat = &pPresentationParameters->AutoDepthStencilFormat;
168 localParameters.Flags = &pPresentationParameters->Flags;
169 localParameters.FullScreen_RefreshRateInHz = &pPresentationParameters->FullScreen_RefreshRateInHz;
170 localParameters.PresentationInterval = &pPresentationParameters->PresentationInterval;
171 return IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
174 HRESULT WINAPI IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA*
176 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
177 TRACE("(%p) Relay\n", This);
178 return IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
181 HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 ** ppBackBuffer) {
182 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
183 IWineD3DSurface *retSurface = NULL;
186 TRACE("(%p) Relay\n", This);
188 rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, iSwapChain, BackBuffer, Type, (IWineD3DSurface **)&retSurface);
189 if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
190 IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
191 IWineD3DSurface_Release(retSurface);
195 HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) {
196 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
197 TRACE("(%p) Relay\n", This);
199 return IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, iSwapChain, pRasterStatus);
202 HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9 iface, BOOL bEnableDialogs) {
203 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
204 TRACE("(%p) Relay\n", This);
206 return IWineD3DDevice_SetDialogBoxMode(This->WineD3DDevice, bEnableDialogs);
209 void WINAPI IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
211 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
212 TRACE("(%p) Relay\n", This);
214 return IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, iSwapChain, Flags, pRamp);
217 void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) {
218 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
219 TRACE("(%p) Relay\n", This);
221 return IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, iSwapChain, pRamp);
225 HRESULT WINAPI IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface9 **ppSurface,D3DRESOURCETYPE Type, UINT Usage,D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality,HANDLE* pSharedHandle ) {
227 IDirect3DSurface9Impl *object;
228 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
229 TRACE("(%p) Relay\n", This);
230 if(MultisampleQuality < 0) {
231 FIXME("MultisampleQuality out of range %ld, substituting 0 \n", MultisampleQuality);
232 /*FIXME: Find out what windows does with a MultisampleQuality < 0 */
233 MultisampleQuality=0;
236 if(MultisampleQuality > 0){
237 FIXME("MultisampleQuality set to %ld, bstituting 0 \n" , MultisampleQuality);
240 [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D9::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
243 MultisampleQuality=0;
245 /*FIXME: Check MAX bounds of MultisampleQuality*/
247 /* Allocate the storage for the device */
248 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
249 if (NULL == object) {
250 FIXME("Allocation of memory failed\n");
252 return D3DERR_OUTOFVIDEOMEMORY;
255 object->lpVtbl = &Direct3DSurface9_Vtbl;
258 TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This, Width, Height, Format, *ppSurface);
260 hrc = IWineD3DDevice_CreateSurface(This->WineD3DDevice, Width, Height, Format, Lockable, Discard, Level, &object->wineD3DSurface, Type, Usage, Pool,MultiSample,MultisampleQuality,pSharedHandle,(IUnknown *)object);
264 FIXME("(%p) call to IWineD3DDevice_CreateRenderTarget failed\n", This);
265 HeapFree(GetProcessHeap(), 0, object);
268 *ppSurface = (LPDIRECT3DSURFACE9) object;
275 HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height,
276 D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
277 DWORD MultisampleQuality, BOOL Lockable,
278 IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
280 /* Is this correct? */
281 return IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,Lockable,FALSE/*Discard*/, 0/*Level*/, ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_RENDERTARGET,D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle);
286 HRESULT WINAPI IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height,
287 D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
288 DWORD MultisampleQuality, BOOL Discard,
289 IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
291 return IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/* Lockable */,Discard, 0/* Level */
292 ,ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_DEPTHSTENCIL,
293 D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle);
297 HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) {
298 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
299 TRACE("(%p) Relay\n" , This);
300 return IWineD3DDevice_UpdateSurface(This->WineD3DDevice, ((IDirect3DSurface9Impl *)pSourceSurface)->wineD3DSurface, pSourceRect, ((IDirect3DSurface9Impl *)pDestinationSurface)->wineD3DSurface, pDestPoint);
303 HRESULT WINAPI IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9 iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) {
304 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
305 TRACE("(%p) Relay\n" , This);
306 return IWineD3DDevice_UpdateTexture(This->WineD3DDevice, ((IDirect3DBaseTexture9Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture9Impl *)pDestinationTexture)->wineD3DBaseTexture);
309 /* This isn't in MSDN!
310 HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBuffer(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pDestSurface) {
311 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
312 FIXME("(%p) : stub\n", This);
317 HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) {
318 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
319 IDirect3DSurface9Impl *renderTarget = (IDirect3DSurface9Impl *)pRenderTarget;
320 IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
321 TRACE("(%p) Relay\n" , This);
322 return IWineD3DDevice_GetRenderTargetData(This->WineD3DDevice, renderTarget->wineD3DSurface, destSurface->wineD3DSurface);
325 HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface) {
326 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
327 IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
328 TRACE("(%p) Relay\n" , This);
329 return IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, iSwapChain, destSurface->wineD3DSurface);
332 HRESULT WINAPI IDirect3DDevice9Impl_StretchRect(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) {
333 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
334 TRACE("(%p) Relay\n" , This);
335 return IWineD3DDevice_StretchRect(This->WineD3DDevice, ((IDirect3DSurface9Impl *)pSourceSurface)->wineD3DSurface, pSourceRect, ((IDirect3DSurface9Impl *)pDestSurface)->wineD3DSurface, pDestRect, Filter);
338 HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) {
339 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
340 IDirect3DSurface9Impl *surface = (IDirect3DSurface9Impl *)pSurface;
341 TRACE("(%p) Relay\n" , This);
342 return IWineD3DDevice_ColorFill(This->WineD3DDevice, surface->wineD3DSurface, (CONST D3DRECT*)pRect, color);
345 HRESULT WINAPI IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
347 if(Pool == D3DPOOL_MANAGED ){
348 FIXME("Attempting to create a managed offscreen plain surface\n");
349 return D3DERR_INVALIDCALL;
351 /*MSDN: D3DPOOL_SCRATCH will return a surface that has identical characteristics to a surface created by the Microsoft DirectX 8.x method CreateImageSurface.
353 'Off-screen plain surfaces are always lockable, regardless of their pool types.'
355 D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
356 Why, their always lockable?
357 should I change the usage to dynamic?
359 return IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/*Loackable*/,FALSE/*Discard*/,0/*Level*/ , ppSurface,D3DRTYPE_SURFACE, 0/*Usage (undefined/none)*/,Pool,D3DMULTISAMPLE_NONE,0/*MultisampleQuality*/,pSharedHandle);
362 /* TODO: move to wineD3D */
363 HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) {
364 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
367 /* If pRenderTarget == NULL, it seems to default to back buffer */
368 if (pRenderTarget == NULL) pRenderTarget = (IDirect3DSurface9*) This->backBuffer;
370 /* If we are trying to set what we already have, don't bother */
371 if ((IDirect3DSurface9Impl*) pRenderTarget == This->renderTarget) {
372 TRACE("Trying to do a NOP SetRenderTarget operation\n");
374 /* Otherwise, set the render target up */
375 TRACE("(%p) : newRender@%p (default is backbuffer=(%p))\n", This, pRenderTarget, This->backBuffer);
376 hr = E_FAIL; /* not supported yet */
382 /* TODO: move to wineD3D */
383 HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9** ppRenderTarget) {
384 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
385 TRACE("(%p)->returning (%p) default is backbuffer=(%p)\n", This, This->renderTarget, This->backBuffer);
386 *ppRenderTarget = (LPDIRECT3DSURFACE9) This->renderTarget;
387 IDirect3DSurface9Impl_AddRef((LPDIRECT3DSURFACE9) *ppRenderTarget);
391 /* TODO: move to wineD3D */
392 HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pZStencilSurface) {
393 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
395 /* If we are trying to set what we already have, don't bother */
396 if ((IDirect3DSurface9Impl*) pZStencilSurface == This->stencilBufferTarget) {
397 TRACE("Trying to do a NOP SetDepthStencilSurface operation\n");
399 /* Otherwise, set the target up */
400 TRACE("(%p) : newDepthStencil@%p (default is stencilbuffer=(%p))\n", This, pZStencilSurface, This->depthStencilBuffer);
401 hr = E_FAIL; /* not supported yet */
406 /* TODO: move to wineD3D */
407 HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9** ppZStencilSurface) {
408 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
409 TRACE("(%p)->returning (%p) default is stencilbuffer=(%p)\n", This, This->stencilBufferTarget, This->depthStencilBuffer);
410 *ppZStencilSurface = (LPDIRECT3DSURFACE9) This->stencilBufferTarget;
411 if (NULL != *ppZStencilSurface) IDirect3DSurface9Impl_AddRef((LPDIRECT3DSURFACE9) *ppZStencilSurface);
415 HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9 iface) {
416 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
417 TRACE("(%p) Relay\n" , This);
418 return IWineD3DDevice_BeginScene(This->WineD3DDevice);
421 HRESULT WINAPI IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9 iface) {
422 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
423 TRACE("(%p) Relay\n" , This);
424 return IWineD3DDevice_EndScene(This->WineD3DDevice);
428 HRESULT WINAPI IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
429 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
430 TRACE("(%p) Relay\n" , This);
431 return IWineD3DDevice_Clear(This->WineD3DDevice, Count, pRects, Flags, Color, Z, Stencil);
434 HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
435 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
436 TRACE("(%p) Relay\n" , This);
437 return IWineD3DDevice_SetTransform(This->WineD3DDevice, State, lpMatrix);
440 HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) {
441 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
442 TRACE("(%p) Relay\n" , This);
443 return IWineD3DDevice_GetTransform(This->WineD3DDevice, State, pMatrix);
446 HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
447 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
448 TRACE("(%p) Relay\n" , This);
449 return IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, pMatrix);
452 HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9 iface, CONST D3DVIEWPORT9* pViewport) {
453 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
454 TRACE("(%p) Relay\n" , This);
455 return IWineD3DDevice_SetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
458 HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9 iface, D3DVIEWPORT9* pViewport) {
459 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
460 TRACE("(%p) Relay\n" , This);
461 return IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
464 HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9 iface, CONST D3DMATERIAL9* pMaterial) {
465 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
466 TRACE("(%p) Relay\n" , This);
467 return IWineD3DDevice_SetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
470 HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9 iface, D3DMATERIAL9* pMaterial) {
471 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
472 TRACE("(%p) Relay\n" , This);
473 return IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
476 HRESULT WINAPI IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST D3DLIGHT9* pLight) {
477 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
478 TRACE("(%p) Relay\n" , This);
479 return IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
482 HRESULT WINAPI IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, D3DLIGHT9* pLight) {
483 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
484 TRACE("(%p) Relay\n" , This);
485 return IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
488 HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL Enable) {
489 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
490 TRACE("(%p) Relay\n" , This);
491 return IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
494 HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL* pEnable) {
495 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
496 TRACE("(%p) Relay\n" , This);
497 return IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
500 HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST float* pPlane) {
501 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
502 TRACE("(%p) Relay\n" , This);
503 return IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
506 HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, float* pPlane) {
507 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
508 TRACE("(%p) Relay\n" , This);
509 return IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
512 HRESULT WINAPI IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD Value) {
513 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
514 TRACE("(%p) Relay\n" , This);
515 return IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
518 HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD* pValue) {
519 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
520 TRACE("(%p) Relay\n" , This);
521 return IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
524 HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9 iface, CONST D3DCLIPSTATUS9* pClipStatus) {
525 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
526 TRACE("(%p) Relay\n" , This);
527 return IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
530 HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9 iface, D3DCLIPSTATUS9* pClipStatus) {
531 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
532 TRACE("(%p) Relay\n" , This);
533 return IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
536 HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9 **ppTexture) {
537 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
538 IWineD3DBaseTexture *retTexture = NULL;
541 TRACE("(%p) Relay\n" , This);
543 if(ppTexture == NULL){
544 return D3DERR_INVALIDCALL;
547 rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, (IWineD3DBaseTexture **)&retTexture);
548 if (rc == D3D_OK && NULL != retTexture) {
549 IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
550 IWineD3DBaseTexture_Release(retTexture);
552 FIXME("Call to get texture (%ld) failed (%p) \n", Stage, retTexture);
558 HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9* pTexture) {
559 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
560 TRACE("(%p) Relay %ld %p\n" , This, Stage, pTexture);
561 return IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
562 pTexture==NULL ? NULL:((IDirect3DBaseTexture9Impl *)pTexture)->wineD3DBaseTexture);
565 HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) {
566 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
567 TRACE("(%p) Relay\n" , This);
568 return IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, Type, pValue);
571 HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
572 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
573 TRACE("(%p) Relay\n" , This);
574 return IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, Type, Value);
577 HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) {
578 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
579 TRACE("(%p) Relay\n" , This);
580 return IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Sampler, Type, pValue);
583 HRESULT WINAPI IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) {
584 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
585 TRACE("(%p) Relay\n" , This);
586 return IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Sampler, Type, Value);
589 HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9 iface, DWORD* pNumPasses) {
590 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
591 TRACE("(%p) Relay\n" , This);
592 return IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
595 HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
596 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
597 TRACE("(%p) Relay\n" , This);
598 return IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
601 HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
602 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
603 TRACE("(%p) Relay\n" , This);
604 return IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
607 HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber) {
608 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
609 TRACE("(%p) Relay\n" , This);
610 return IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
613 HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT* PaletteNumber) {
614 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
615 TRACE("(%p) Relay\n" , This);
616 return IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
619 HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9 iface, CONST RECT* pRect) {
620 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
621 TRACE("(%p) Relay\n" , This);
622 return IWineD3DDevice_SetScissorRect(This->WineD3DDevice, pRect);
625 HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9 iface, RECT* pRect) {
626 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
627 TRACE("(%p) Relay\n" , This);
628 return IWineD3DDevice_GetScissorRect(This->WineD3DDevice, pRect);
631 HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface, BOOL bSoftware) {
632 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
633 TRACE("(%p) Relay\n" , This);
634 return IWineD3DDevice_SetSoftwareVertexProcessing(This->WineD3DDevice, bSoftware);
637 BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface) {
638 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
639 TRACE("(%p) Relay\n" , This);
640 return IWineD3DDevice_GetSoftwareVertexProcessing(This->WineD3DDevice);
643 HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9 iface, float nSegments) {
644 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
645 TRACE("(%p) Relay\n" , This);
646 return IWineD3DDevice_SetNPatchMode(This->WineD3DDevice, nSegments);
649 float WINAPI IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9 iface) {
650 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
651 TRACE("(%p) Relay\n" , This);
652 return IWineD3DDevice_GetNPatchMode(This->WineD3DDevice);
655 HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
656 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
657 TRACE("(%p) Relay\n" , This);
658 return IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, PrimitiveType, StartVertex, PrimitiveCount);
661 HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType,
662 INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) {
663 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
664 TRACE("(%p) Relay\n" , This);
665 return IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, PrimitiveType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
668 HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
669 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
670 TRACE("(%p) Relay\n" , This);
671 return IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
674 HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex,
675 UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData,
676 D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
677 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
678 TRACE("(%p) Relay\n" , This);
679 return IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
680 pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
683 HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9 iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) {
684 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
685 TRACE("(%p) Relay\n" , This);
686 return IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, ((IDirect3DVertexBuffer9Impl *)pDestBuffer)->wineD3DVertexBuffer, ((IDirect3DVertexBuffer9Impl *)pVertexDecl)->wineD3DVertexBuffer, Flags);
689 HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9 iface, DWORD FVF) {
690 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
691 TRACE("(%p) Relay\n" , This);
692 return IWineD3DDevice_SetFVF(This->WineD3DDevice, FVF);
695 HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9 iface, DWORD* pFVF) {
696 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
697 TRACE("(%p) Relay\n" , This);
698 return IWineD3DDevice_GetFVF(This->WineD3DDevice, pFVF);
701 HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) {
702 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
703 TRACE("(%p) Relay\n" , This);
704 return IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
705 pStreamData==NULL ? NULL:((IDirect3DVertexBuffer9Impl *)pStreamData)->wineD3DVertexBuffer,
706 OffsetInBytes, Stride);
709 HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT* OffsetInBytes, UINT* pStride) {
710 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
711 IWineD3DVertexBuffer *retStream = NULL;
714 TRACE("(%p) Relay\n" , This);
717 return D3DERR_INVALIDCALL;
720 rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, (IWineD3DVertexBuffer **)&retStream, OffsetInBytes, pStride);
721 if (rc == D3D_OK && NULL != retStream) {
722 IWineD3DVertexBuffer_GetParent(retStream, (IUnknown **)pStream);
723 IWineD3DVertexBuffer_Release(retStream);
725 FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes, pStride);
731 HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT Divider) {
732 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
733 TRACE("(%p) Relay\n" , This);
734 IWineD3DDevice_SetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
738 HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT* Divider) {
739 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
740 TRACE("(%p) Relay\n" , This);
741 return IWineD3DDevice_GetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
745 HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9* pIndexData) {
746 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
747 TRACE("(%p) Relay\n", This);
748 return IWineD3DDevice_SetIndices(This->WineD3DDevice,
749 pIndexData==NULL ? NULL:((IDirect3DIndexBuffer9Impl *)pIndexData)->wineD3DIndexBuffer,
753 HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9 **ppIndexData) {
754 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
755 IWineD3DIndexBuffer *retIndexData = NULL;
759 TRACE("(%p) Relay\n", This);
761 if(ppIndexData == NULL){
762 return D3DERR_INVALIDCALL;
765 rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData, &tmp);
766 if (rc == D3D_OK && NULL != retIndexData) {
767 IWineD3DVertexBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
768 IWineD3DVertexBuffer_Release(retIndexData);
770 if(rc != D3D_OK) FIXME("Call to GetIndices failed\n");
776 HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
777 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
778 TRACE("(%p) Relay\n", This);
779 return IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, pRectPatchInfo);
781 /*http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/d3d/interfaces/idirect3ddevice9/DrawTriPatch.asp*/
782 HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
783 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
784 TRACE("(%p) Relay\n", This);
785 return IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, pTriPatchInfo);
788 HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9 iface, UINT Handle) {
789 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
790 TRACE("(%p) Relay\n", This);
791 return IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
794 const IDirect3DDevice9Vtbl Direct3DDevice9_Vtbl =
796 IDirect3DDevice9Impl_QueryInterface,
797 IDirect3DDevice9Impl_AddRef,
798 IDirect3DDevice9Impl_Release,
799 IDirect3DDevice9Impl_TestCooperativeLevel,
800 IDirect3DDevice9Impl_GetAvailableTextureMem,
801 IDirect3DDevice9Impl_EvictManagedResources,
802 IDirect3DDevice9Impl_GetDirect3D,
803 IDirect3DDevice9Impl_GetDeviceCaps,
804 IDirect3DDevice9Impl_GetDisplayMode,
805 IDirect3DDevice9Impl_GetCreationParameters,
806 IDirect3DDevice9Impl_SetCursorProperties,
807 IDirect3DDevice9Impl_SetCursorPosition,
808 IDirect3DDevice9Impl_ShowCursor,
809 IDirect3DDevice9Impl_CreateAdditionalSwapChain,
810 IDirect3DDevice9Impl_GetSwapChain,
811 IDirect3DDevice9Impl_GetNumberOfSwapChains,
812 IDirect3DDevice9Impl_Reset,
813 IDirect3DDevice9Impl_Present,
814 IDirect3DDevice9Impl_GetBackBuffer,
815 IDirect3DDevice9Impl_GetRasterStatus,
816 IDirect3DDevice9Impl_SetDialogBoxMode,
817 IDirect3DDevice9Impl_SetGammaRamp,
818 IDirect3DDevice9Impl_GetGammaRamp,
819 IDirect3DDevice9Impl_CreateTexture,
820 IDirect3DDevice9Impl_CreateVolumeTexture,
821 IDirect3DDevice9Impl_CreateCubeTexture,
822 IDirect3DDevice9Impl_CreateVertexBuffer,
823 IDirect3DDevice9Impl_CreateIndexBuffer,
824 IDirect3DDevice9Impl_CreateRenderTarget,
825 IDirect3DDevice9Impl_CreateDepthStencilSurface,
826 IDirect3DDevice9Impl_UpdateSurface,
827 IDirect3DDevice9Impl_UpdateTexture,
828 IDirect3DDevice9Impl_GetRenderTargetData,
829 IDirect3DDevice9Impl_GetFrontBufferData,
830 IDirect3DDevice9Impl_StretchRect,
831 IDirect3DDevice9Impl_ColorFill,
832 IDirect3DDevice9Impl_CreateOffscreenPlainSurface,
833 IDirect3DDevice9Impl_SetRenderTarget,
834 IDirect3DDevice9Impl_GetRenderTarget,
835 IDirect3DDevice9Impl_SetDepthStencilSurface,
836 IDirect3DDevice9Impl_GetDepthStencilSurface,
837 IDirect3DDevice9Impl_BeginScene,
838 IDirect3DDevice9Impl_EndScene,
839 IDirect3DDevice9Impl_Clear,
840 IDirect3DDevice9Impl_SetTransform,
841 IDirect3DDevice9Impl_GetTransform,
842 IDirect3DDevice9Impl_MultiplyTransform,
843 IDirect3DDevice9Impl_SetViewport,
844 IDirect3DDevice9Impl_GetViewport,
845 IDirect3DDevice9Impl_SetMaterial,
846 IDirect3DDevice9Impl_GetMaterial,
847 IDirect3DDevice9Impl_SetLight,
848 IDirect3DDevice9Impl_GetLight,
849 IDirect3DDevice9Impl_LightEnable,
850 IDirect3DDevice9Impl_GetLightEnable,
851 IDirect3DDevice9Impl_SetClipPlane,
852 IDirect3DDevice9Impl_GetClipPlane,
853 IDirect3DDevice9Impl_SetRenderState,
854 IDirect3DDevice9Impl_GetRenderState,
855 IDirect3DDevice9Impl_CreateStateBlock,
856 IDirect3DDevice9Impl_BeginStateBlock,
857 IDirect3DDevice9Impl_EndStateBlock,
858 IDirect3DDevice9Impl_SetClipStatus,
859 IDirect3DDevice9Impl_GetClipStatus,
860 IDirect3DDevice9Impl_GetTexture,
861 IDirect3DDevice9Impl_SetTexture,
862 IDirect3DDevice9Impl_GetTextureStageState,
863 IDirect3DDevice9Impl_SetTextureStageState,
864 IDirect3DDevice9Impl_GetSamplerState,
865 IDirect3DDevice9Impl_SetSamplerState,
866 IDirect3DDevice9Impl_ValidateDevice,
867 IDirect3DDevice9Impl_SetPaletteEntries,
868 IDirect3DDevice9Impl_GetPaletteEntries,
869 IDirect3DDevice9Impl_SetCurrentTexturePalette,
870 IDirect3DDevice9Impl_GetCurrentTexturePalette,
871 IDirect3DDevice9Impl_SetScissorRect,
872 IDirect3DDevice9Impl_GetScissorRect,
873 IDirect3DDevice9Impl_SetSoftwareVertexProcessing,
874 IDirect3DDevice9Impl_GetSoftwareVertexProcessing,
875 IDirect3DDevice9Impl_SetNPatchMode,
876 IDirect3DDevice9Impl_GetNPatchMode,
877 IDirect3DDevice9Impl_DrawPrimitive,
878 IDirect3DDevice9Impl_DrawIndexedPrimitive,
879 IDirect3DDevice9Impl_DrawPrimitiveUP,
880 IDirect3DDevice9Impl_DrawIndexedPrimitiveUP,
881 IDirect3DDevice9Impl_ProcessVertices,
882 IDirect3DDevice9Impl_CreateVertexDeclaration,
883 IDirect3DDevice9Impl_SetVertexDeclaration,
884 IDirect3DDevice9Impl_GetVertexDeclaration,
885 IDirect3DDevice9Impl_SetFVF,
886 IDirect3DDevice9Impl_GetFVF,
887 IDirect3DDevice9Impl_CreateVertexShader,
888 IDirect3DDevice9Impl_SetVertexShader,
889 IDirect3DDevice9Impl_GetVertexShader,
890 IDirect3DDevice9Impl_SetVertexShaderConstantF,
891 IDirect3DDevice9Impl_GetVertexShaderConstantF,
892 IDirect3DDevice9Impl_SetVertexShaderConstantI,
893 IDirect3DDevice9Impl_GetVertexShaderConstantI,
894 IDirect3DDevice9Impl_SetVertexShaderConstantB,
895 IDirect3DDevice9Impl_GetVertexShaderConstantB,
896 IDirect3DDevice9Impl_SetStreamSource,
897 IDirect3DDevice9Impl_GetStreamSource,
898 IDirect3DDevice9Impl_SetStreamSourceFreq,
899 IDirect3DDevice9Impl_GetStreamSourceFreq,
900 IDirect3DDevice9Impl_SetIndices,
901 IDirect3DDevice9Impl_GetIndices,
902 IDirect3DDevice9Impl_CreatePixelShader,
903 IDirect3DDevice9Impl_SetPixelShader,
904 IDirect3DDevice9Impl_GetPixelShader,
905 IDirect3DDevice9Impl_SetPixelShaderConstantF,
906 IDirect3DDevice9Impl_GetPixelShaderConstantF,
907 IDirect3DDevice9Impl_SetPixelShaderConstantI,
908 IDirect3DDevice9Impl_GetPixelShaderConstantI,
909 IDirect3DDevice9Impl_SetPixelShaderConstantB,
910 IDirect3DDevice9Impl_GetPixelShaderConstantB,
911 IDirect3DDevice9Impl_DrawRectPatch,
912 IDirect3DDevice9Impl_DrawTriPatch,
913 IDirect3DDevice9Impl_DeletePatch,
914 IDirect3DDevice9Impl_CreateQuery
918 /* Internal function called back during the CreateDevice to create a render target */
919 HRESULT WINAPI D3D9CB_CreateSurface(IUnknown *device, UINT Width, UINT Height,
920 WINED3DFORMAT Format, DWORD Usage, D3DPOOL Pool, UINT Level,
921 IWineD3DSurface** ppSurface, HANDLE* pSharedHandle) {
923 HRESULT res = D3D_OK;
924 IDirect3DSurface9Impl *d3dSurface = NULL;
925 BOOL Lockable = TRUE;
927 if((Pool == D3DPOOL_DEFAULT && Usage != D3DUSAGE_DYNAMIC))
931 res = IDirect3DDevice9Impl_CreateSurface((IDirect3DDevice9 *)device, Width, Height, (D3DFORMAT)Format, Lockable, FALSE/*Discard*/, Level, (IDirect3DSurface9 **)&d3dSurface, D3DRTYPE_SURFACE, Usage, Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */, pSharedHandle);
934 *ppSurface = d3dSurface->wineD3DSurface;
936 FIXME("(%p) IDirect3DDevice9_CreateSurface failed\n", device);