2 * Direct3D wine types include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006 Stefan Dösinger
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
25 #ifndef __WINE_WINED3D_TYPES_H
26 #define __WINE_WINED3D_TYPES_H
28 /* TODO: remove the dependency on d3d9 or d3d8 */
29 #if !defined( __WINE_D3D8_H ) && !defined( __WINE_D3D9_H )
30 # error You must include d3d8.h or d3d9.h header to use this header
33 #define WINED3D_VSHADER_MAX_CONSTANTS 96
34 #define WINED3D_PSHADER_MAX_CONSTANTS 32
36 typedef struct _WINED3DVECTOR_3 {
42 typedef struct _WINED3DVECTOR_4 {
49 typedef struct WINED3DSHADERVECTOR {
54 } WINED3DSHADERVECTOR;
56 typedef struct WINED3DSHADERSCALAR {
58 } WINED3DSHADERSCALAR;
60 typedef WINED3DSHADERVECTOR WINEVSHADERCONSTANTS8[WINED3D_VSHADER_MAX_CONSTANTS];
62 typedef struct VSHADERDATA {
63 /** Run Time Shader Function Constants */
64 /*D3DXBUFFER* constants;*/
65 WINEVSHADERCONSTANTS8 C;
66 /** Shader Code as char ... */
71 /** temporary here waiting for buffer code */
72 typedef struct VSHADERINPUTDATA {
73 WINED3DSHADERVECTOR V[17];
74 } WINEVSHADERINPUTDATA;
76 /** temporary here waiting for buffer code */
77 typedef struct VSHADEROUTPUTDATA {
78 WINED3DSHADERVECTOR oPos;
79 WINED3DSHADERVECTOR oD[2];
80 WINED3DSHADERVECTOR oT[8];
81 WINED3DSHADERVECTOR oFog;
82 WINED3DSHADERVECTOR oPts;
83 } WINEVSHADEROUTPUTDATA;
85 typedef WINED3DSHADERVECTOR WINEPSHADERCONSTANTS8[WINED3D_PSHADER_MAX_CONSTANTS];
87 typedef struct PSHADERDATA {
88 /** Run Time Shader Function Constants */
89 /*D3DXBUFFER* constants;*/
90 WINEPSHADERCONSTANTS8 C;
91 /** Shader Code as char ... */
96 /** temporary here waiting for buffer code */
97 typedef struct PSHADERINPUTDATA {
98 WINED3DSHADERVECTOR V[2];
99 WINED3DSHADERVECTOR T[8];
100 WINED3DSHADERVECTOR S[16];
101 /*D3DSHADERVECTOR R[12];*/
102 } WINEPSHADERINPUTDATA;
104 /** temporary here waiting for buffer code */
105 typedef struct PSHADEROUTPUTDATA {
106 WINED3DSHADERVECTOR oC[4];
107 WINED3DSHADERVECTOR oDepth;
108 } WINEPSHADEROUTPUTDATA;
110 /*****************************************************************************
111 * WineD3D Structures to be used when d3d8 and d3d9 are incompatible
114 typedef enum _WINED3DDEGREETYPE {
115 WINED3DDEGREE_LINEAR = 1,
116 WINED3DDEGREE_QUADRATIC = 2,
117 WINED3DDEGREE_CUBIC = 3,
118 WINED3DDEGREE_QUINTIC = 5,
120 WINED3DDEGREE_FORCE_DWORD = 0x7fffffff
124 typedef enum _WINED3DFORMAT {
125 WINED3DFMT_UNKNOWN = 0,
127 WINED3DFMT_R8G8B8 = 20,
128 WINED3DFMT_A8R8G8B8 = 21,
129 WINED3DFMT_X8R8G8B8 = 22,
130 WINED3DFMT_R5G6B5 = 23,
131 WINED3DFMT_X1R5G5B5 = 24,
132 WINED3DFMT_A1R5G5B5 = 25,
133 WINED3DFMT_A4R4G4B4 = 26,
134 WINED3DFMT_R3G3B2 = 27,
136 WINED3DFMT_A8R3G3B2 = 29,
137 WINED3DFMT_X4R4G4B4 = 30,
138 WINED3DFMT_A2B10G10R10 = 31,
139 WINED3DFMT_A8B8G8R8 = 32,
140 WINED3DFMT_X8B8G8R8 = 33,
141 WINED3DFMT_G16R16 = 34,
142 WINED3DFMT_A2R10G10B10 = 35,
143 WINED3DFMT_A16B16G16R16 = 36,
146 WINED3DFMT_A8P8 = 40,
150 WINED3DFMT_A8L8 = 51,
151 WINED3DFMT_A4L4 = 52,
153 WINED3DFMT_V8U8 = 60,
154 WINED3DFMT_L6V5U5 = 61,
155 WINED3DFMT_X8L8V8U8 = 62,
156 WINED3DFMT_Q8W8V8U8 = 63,
157 WINED3DFMT_V16U16 = 64,
158 WINED3DFMT_W11V11U10 = 65,
159 WINED3DFMT_A2W10V10U10 = 67,
161 WINED3DFMT_UYVY = MAKEFOURCC('U', 'Y', 'V', 'Y'),
162 WINED3DFMT_YUY2 = MAKEFOURCC('Y', 'U', 'Y', '2'),
163 WINED3DFMT_DXT1 = MAKEFOURCC('D', 'X', 'T', '1'),
164 WINED3DFMT_DXT2 = MAKEFOURCC('D', 'X', 'T', '2'),
165 WINED3DFMT_DXT3 = MAKEFOURCC('D', 'X', 'T', '3'),
166 WINED3DFMT_DXT4 = MAKEFOURCC('D', 'X', 'T', '4'),
167 WINED3DFMT_DXT5 = MAKEFOURCC('D', 'X', 'T', '5'),
168 WINED3DFMT_MULTI2_ARGB = MAKEFOURCC('M', 'E', 'T', '1'),
169 WINED3DFMT_G8R8_G8B8 = MAKEFOURCC('G', 'R', 'G', 'B'),
170 WINED3DFMT_R8G8_B8G8 = MAKEFOURCC('R', 'G', 'B', 'G'),
172 WINED3DFMT_D16_LOCKABLE = 70,
174 WINED3DFMT_D15S1 = 73,
175 WINED3DFMT_D24S8 = 75,
176 WINED3DFMT_D24X8 = 77,
177 WINED3DFMT_D24X4S4 = 79,
179 WINED3DFMT_D32F_LOCKABLE = 82,
180 WINED3DFMT_D24FS8 = 83,
182 WINED3DFMT_VERTEXDATA = 100,
183 WINED3DFMT_INDEX16 = 101,
184 WINED3DFMT_INDEX32 = 102,
185 WINED3DFMT_Q16W16V16U16 = 110,
186 /* Flaoting point formats */
187 WINED3DFMT_R16F = 111,
188 WINED3DFMT_G16R16F = 112,
189 WINED3DFMT_A16B16G16R16F = 113,
192 WINED3DFMT_R32F = 114,
193 WINED3DFMT_G32R32F = 115,
194 WINED3DFMT_A32B32G32R32F = 116,
196 WINED3DFMT_CxV8U8 = 117,
199 WINED3DFMT_FORCE_DWORD = 0xFFFFFFFF
205 typedef enum _WINED3DRENDERSTATETYPE {
206 WINED3DRS_TEXTUREHANDLE = 1,
207 WINED3DRS_ANTIALIAS = 2,
208 WINED3DRS_TEXTUREADDRESS = 3,
209 WINED3DRS_TEXTUREPERSPECTIVE = 4,
212 WINED3DRS_ZENABLE = 7,
213 WINED3DRS_FILLMODE = 8,
214 WINED3DRS_SHADEMODE = 9,
215 WINED3DRS_LINEPATTERN = 10,
216 WINED3DRS_MONOENABLE = 11,
218 WINED3DRS_PLANEMASK = 13,
219 WINED3DRS_ZWRITEENABLE = 14,
220 WINED3DRS_ALPHATESTENABLE = 15,
221 WINED3DRS_LASTPIXEL = 16,
222 WINED3DRS_TEXTUREMAG = 17,
223 WINED3DRS_TEXTUREMIN = 18,
224 WINED3DRS_SRCBLEND = 19,
225 WINED3DRS_DESTBLEND = 20,
226 WINED3DRS_TEXTUREMAPBLEND = 21,
227 WINED3DRS_CULLMODE = 22,
228 WINED3DRS_ZFUNC = 23,
229 WINED3DRS_ALPHAREF = 24,
230 WINED3DRS_ALPHAFUNC = 25,
231 WINED3DRS_DITHERENABLE = 26,
232 WINED3DRS_ALPHABLENDENABLE = 27,
233 WINED3DRS_FOGENABLE = 28,
234 WINED3DRS_SPECULARENABLE = 29,
235 WINED3DRS_ZVISIBLE = 30,
236 WINED3DRS_SUBPIXEL = 31,
237 WINED3DRS_SUBPIXELX = 32,
238 WINED3DRS_STIPPLEDALPHA = 33,
239 WINED3DRS_FOGCOLOR = 34,
240 WINED3DRS_FOGTABLEMODE = 35,
241 WINED3DRS_FOGSTART = 36,
242 WINED3DRS_FOGEND = 37,
243 WINED3DRS_FOGDENSITY = 38,
244 WINED3DRS_STIPPLEENABLE = 39,
245 WINED3DRS_EDGEANTIALIAS = 40,
246 WINED3DRS_COLORKEYENABLE = 41,
247 WINED3DRS_BORDERCOLOR = 43,
248 WINED3DRS_TEXTUREADDRESSU = 44,
249 WINED3DRS_TEXTUREADDRESSV = 45,
250 WINED3DRS_MIPMAPLODBIAS = 46,
251 WINED3DRS_ZBIAS = 47,
252 WINED3DRS_RANGEFOGENABLE = 48,
253 WINED3DRS_ANISOTROPY = 49,
254 WINED3DRS_FLUSHBATCH = 50,
255 WINED3DRS_TRANSLUCENTSORTINDEPENDENT = 51,
256 WINED3DRS_STENCILENABLE = 52,
257 WINED3DRS_STENCILFAIL = 53,
258 WINED3DRS_STENCILZFAIL = 54,
259 WINED3DRS_STENCILPASS = 55,
260 WINED3DRS_STENCILFUNC = 56,
261 WINED3DRS_STENCILREF = 57,
262 WINED3DRS_STENCILMASK = 58,
263 WINED3DRS_STENCILWRITEMASK = 59,
264 WINED3DRS_TEXTUREFACTOR = 60,
265 WINED3DRS_WRAP0 = 128,
266 WINED3DRS_WRAP1 = 129,
267 WINED3DRS_WRAP2 = 130,
268 WINED3DRS_WRAP3 = 131,
269 WINED3DRS_WRAP4 = 132,
270 WINED3DRS_WRAP5 = 133,
271 WINED3DRS_WRAP6 = 134,
272 WINED3DRS_WRAP7 = 135,
273 WINED3DRS_CLIPPING = 136,
274 WINED3DRS_LIGHTING = 137,
275 WINED3DRS_EXTENTS = 138,
276 WINED3DRS_AMBIENT = 139,
277 WINED3DRS_FOGVERTEXMODE = 140,
278 WINED3DRS_COLORVERTEX = 141,
279 WINED3DRS_LOCALVIEWER = 142,
280 WINED3DRS_NORMALIZENORMALS = 143,
281 WINED3DRS_COLORKEYBLENDENABLE = 144,
282 WINED3DRS_DIFFUSEMATERIALSOURCE = 145,
283 WINED3DRS_SPECULARMATERIALSOURCE = 146,
284 WINED3DRS_AMBIENTMATERIALSOURCE = 147,
285 WINED3DRS_EMISSIVEMATERIALSOURCE = 148,
286 WINED3DRS_VERTEXBLEND = 151,
287 WINED3DRS_CLIPPLANEENABLE = 152,
288 WINED3DRS_SOFTWAREVERTEXPROCESSING = 153,
289 WINED3DRS_POINTSIZE = 154,
290 WINED3DRS_POINTSIZE_MIN = 155,
291 WINED3DRS_POINTSPRITEENABLE = 156,
292 WINED3DRS_POINTSCALEENABLE = 157,
293 WINED3DRS_POINTSCALE_A = 158,
294 WINED3DRS_POINTSCALE_B = 159,
295 WINED3DRS_POINTSCALE_C = 160,
296 WINED3DRS_MULTISAMPLEANTIALIAS = 161,
297 WINED3DRS_MULTISAMPLEMASK = 162,
298 WINED3DRS_PATCHEDGESTYLE = 163,
299 WINED3DRS_PATCHSEGMENTS = 164,
300 WINED3DRS_DEBUGMONITORTOKEN = 165,
301 WINED3DRS_POINTSIZE_MAX = 166,
302 WINED3DRS_INDEXEDVERTEXBLENDENABLE = 167,
303 WINED3DRS_COLORWRITEENABLE = 168,
304 WINED3DRS_TWEENFACTOR = 170,
305 WINED3DRS_BLENDOP = 171,
306 WINED3DRS_POSITIONORDER = 172,
307 WINED3DRS_NORMALORDER = 173,
308 WINED3DRS_POSITIONDEGREE = 172,
309 WINED3DRS_NORMALDEGREE = 173,
310 WINED3DRS_SCISSORTESTENABLE = 174,
311 WINED3DRS_SLOPESCALEDEPTHBIAS = 175,
312 WINED3DRS_ANTIALIASEDLINEENABLE = 176,
313 WINED3DRS_MINTESSELLATIONLEVEL = 178,
314 WINED3DRS_MAXTESSELLATIONLEVEL = 179,
315 WINED3DRS_ADAPTIVETESS_X = 180,
316 WINED3DRS_ADAPTIVETESS_Y = 181,
317 WINED3DRS_ADAPTIVETESS_Z = 182,
318 WINED3DRS_ADAPTIVETESS_W = 183,
319 WINED3DRS_ENABLEADAPTIVETESSELLATION= 184,
320 WINED3DRS_TWOSIDEDSTENCILMODE = 185,
321 WINED3DRS_CCW_STENCILFAIL = 186,
322 WINED3DRS_CCW_STENCILZFAIL = 187,
323 WINED3DRS_CCW_STENCILPASS = 188,
324 WINED3DRS_CCW_STENCILFUNC = 189,
325 WINED3DRS_COLORWRITEENABLE1 = 190,
326 WINED3DRS_COLORWRITEENABLE2 = 191,
327 WINED3DRS_COLORWRITEENABLE3 = 192,
328 WINED3DRS_BLENDFACTOR = 193,
329 WINED3DRS_SRGBWRITEENABLE = 194,
330 WINED3DRS_DEPTHBIAS = 195,
331 WINED3DRS_WRAP8 = 198,
332 WINED3DRS_WRAP9 = 199,
333 WINED3DRS_WRAP10 = 200,
334 WINED3DRS_WRAP11 = 201,
335 WINED3DRS_WRAP12 = 202,
336 WINED3DRS_WRAP13 = 203,
337 WINED3DRS_WRAP14 = 204,
338 WINED3DRS_WRAP15 = 205,
339 WINED3DRS_SEPARATEALPHABLENDENABLE = 206,
340 WINED3DRS_SRCBLENDALPHA = 207,
341 WINED3DRS_DESTBLENDALPHA = 208,
342 WINED3DRS_BLENDOPALPHA = 209,
344 WINED3DRS_FORCE_DWORD = 0x7fffffff
345 } WINED3DRENDERSTATETYPE;
347 #define WINEHIGHEST_RENDER_STATE WINED3DRS_BLENDOPALPHA
348 /* Highest D3DRS_ value */
350 typedef enum _WINED3DSWAPEFFECT {
351 WINED3DSWAPEFFECT_DISCARD = 1,
352 WINED3DSWAPEFFECT_FLIP = 2,
353 WINED3DSWAPEFFECT_COPY = 3,
354 WINED3DSWAPEFFECT_COPY_VSYNC = 4,
355 WINED3DSWAPEFFECT_FORCE_DWORD = 0xFFFFFFFF
359 typedef enum _WINED3DSAMPLERSTATETYPE {
360 WINED3DSAMP_ADDRESSU = 1,
361 WINED3DSAMP_ADDRESSV = 2,
362 WINED3DSAMP_ADDRESSW = 3,
363 WINED3DSAMP_BORDERCOLOR = 4,
364 WINED3DSAMP_MAGFILTER = 5,
365 WINED3DSAMP_MINFILTER = 6,
366 WINED3DSAMP_MIPFILTER = 7,
367 WINED3DSAMP_MIPMAPLODBIAS = 8,
368 WINED3DSAMP_MAXMIPLEVEL = 9,
369 WINED3DSAMP_MAXANISOTROPY = 10,
370 WINED3DSAMP_SRGBTEXTURE = 11,
371 WINED3DSAMP_ELEMENTINDEX = 12,
372 WINED3DSAMP_DMAPOFFSET = 13,
374 WINED3DSAMP_FORCE_DWORD = 0x7fffffff,
375 } WINED3DSAMPLERSTATETYPE;
376 #define WINED3D_HIGHEST_SAMPLER_STATE WINED3DSAMP_DMAPOFFSET
378 typedef enum _WINED3DMULTISAMPLE_TYPE {
379 WINED3DMULTISAMPLE_NONE = 0,
380 WINED3DMULTISAMPLE_NONMASKABLE = 1,
381 WINED3DMULTISAMPLE_2_SAMPLES = 2,
382 WINED3DMULTISAMPLE_3_SAMPLES = 3,
383 WINED3DMULTISAMPLE_4_SAMPLES = 4,
384 WINED3DMULTISAMPLE_5_SAMPLES = 5,
385 WINED3DMULTISAMPLE_6_SAMPLES = 6,
386 WINED3DMULTISAMPLE_7_SAMPLES = 7,
387 WINED3DMULTISAMPLE_8_SAMPLES = 8,
388 WINED3DMULTISAMPLE_9_SAMPLES = 9,
389 WINED3DMULTISAMPLE_10_SAMPLES = 10,
390 WINED3DMULTISAMPLE_11_SAMPLES = 11,
391 WINED3DMULTISAMPLE_12_SAMPLES = 12,
392 WINED3DMULTISAMPLE_13_SAMPLES = 13,
393 WINED3DMULTISAMPLE_14_SAMPLES = 14,
394 WINED3DMULTISAMPLE_15_SAMPLES = 15,
395 WINED3DMULTISAMPLE_16_SAMPLES = 16,
397 WINED3DMULTISAMPLE_FORCE_DWORD = 0xffffffff
398 } WINED3DMULTISAMPLE_TYPE;
400 typedef enum _WINED3DTEXTURESTAGESTATETYPE {
401 WINED3DTSS_COLOROP = 1,
402 WINED3DTSS_COLORARG1 = 2,
403 WINED3DTSS_COLORARG2 = 3,
404 WINED3DTSS_ALPHAOP = 4,
405 WINED3DTSS_ALPHAARG1 = 5,
406 WINED3DTSS_ALPHAARG2 = 6,
407 WINED3DTSS_BUMPENVMAT00 = 7,
408 WINED3DTSS_BUMPENVMAT01 = 8,
409 WINED3DTSS_BUMPENVMAT10 = 9,
410 WINED3DTSS_BUMPENVMAT11 = 10,
411 WINED3DTSS_TEXCOORDINDEX = 11,
412 WINED3DTSS_ADDRESS = 12,
413 WINED3DTSS_ADDRESSU = 13,
414 WINED3DTSS_ADDRESSV = 14,
415 WINED3DTSS_BORDERCOLOR = 15,
416 WINED3DTSS_MAGFILTER = 16,
417 WINED3DTSS_MINFILTER = 17,
418 WINED3DTSS_MIPFILTER = 18,
419 WINED3DTSS_MIPMAPLODBIAS = 19,
420 WINED3DTSS_MAXMIPLEVEL = 20,
421 WINED3DTSS_MAXANISOTROPY = 21,
422 WINED3DTSS_BUMPENVLSCALE = 22,
423 WINED3DTSS_BUMPENVLOFFSET = 23,
424 WINED3DTSS_TEXTURETRANSFORMFLAGS = 24,
425 WINED3DTSS_ADDRESSW = 25,
426 WINED3DTSS_COLORARG0 = 26,
427 WINED3DTSS_ALPHAARG0 = 27,
428 WINED3DTSS_RESULTARG = 28,
429 WINED3DTSS_CONSTANT = 32,
431 WINED3DTSS_FORCE_DWORD = 0x7fffffff
432 } WINED3DTEXTURESTAGESTATETYPE;
434 #define WINED3D_HIGHEST_TEXTURE_STATE WINED3DTSS_CONSTANT
436 typedef enum _WINED3DBASISTYPE {
437 WINED3DBASIS_BEZIER = 0,
438 WINED3DBASIS_BSPLINE = 1,
439 WINED3DBASIS_INTERPOLATE = 2,
441 WINED3DBASIS_FORCE_DWORD = 0x7fffffff
444 typedef struct _WINEDD3DRECTPATCH_INFO {
445 UINT StartVertexOffsetWidth;
446 UINT StartVertexOffsetHeight;
450 WINED3DBASISTYPE Basis;
451 WINED3DDEGREETYPE Degree;
452 } WINED3DRECTPATCH_INFO;
454 typedef struct _WINED3DTRIPATCH_INFO {
455 UINT StartVertexOffset;
457 WINED3DBASISTYPE Basis;
458 WINED3DDEGREETYPE Degree;
459 } WINED3DTRIPATCH_INFO;
462 typedef struct _WINED3DADAPTER_IDENTIFIER {
466 LARGE_INTEGER *DriverVersion;
471 GUID *DeviceIdentifier;
473 } WINED3DADAPTER_IDENTIFIER;
475 typedef struct _WINED3DPRESENT_PARAMETERS {
476 UINT *BackBufferWidth;
477 UINT *BackBufferHeight;
478 WINED3DFORMAT *BackBufferFormat;
479 UINT *BackBufferCount;
480 WINED3DMULTISAMPLE_TYPE *MultiSampleType;
481 DWORD *MultiSampleQuality;
482 WINED3DSWAPEFFECT *SwapEffect;
485 BOOL *EnableAutoDepthStencil;
486 WINED3DFORMAT *AutoDepthStencilFormat;
488 UINT *FullScreen_RefreshRateInHz;
489 UINT *PresentationInterval;
490 } WINED3DPRESENT_PARAMETERS;
492 typedef enum _WINED3DRESOURCETYPE {
493 WINED3DRTYPE_SURFACE = 1,
494 WINED3DRTYPE_VOLUME = 2,
495 WINED3DRTYPE_TEXTURE = 3,
496 WINED3DRTYPE_VOLUMETEXTURE = 4,
497 WINED3DRTYPE_CUBETEXTURE = 5,
498 WINED3DRTYPE_VERTEXBUFFER = 6,
499 WINED3DRTYPE_INDEXBUFFER = 7,
501 WINED3DRTYPE_FORCE_DWORD = 0x7fffffff
502 } WINED3DRESOURCETYPE;
504 #define WINED3DRTYPECOUNT (WINED3DRTYPE_INDEXBUFFER+1)
506 typedef enum _WINED3DPOOL {
507 WINED3DPOOL_DEFAULT = 0,
508 WINED3DPOOL_MANAGED = 1,
509 WINED3DPOOL_SYSTEMMEM = 2,
510 WINED3DPOOL_SCRATCH = 3,
512 WINED3DPOOL_FORCE_DWORD = 0x7fffffff
515 typedef struct _WINED3DSURFACE_DESC
517 WINED3DFORMAT *Format;
518 WINED3DRESOURCETYPE *Type;
523 WINED3DMULTISAMPLE_TYPE *MultiSampleType;
524 DWORD *MultiSampleQuality;
527 } WINED3DSURFACE_DESC;
529 typedef struct _WINED3DVOLUME_DESC
531 WINED3DFORMAT *Format;
532 WINED3DRESOURCETYPE *Type;
540 } WINED3DVOLUME_DESC;
542 typedef struct _WINED3DVERTEXELEMENT {
549 int Reg; /* DirectX 8 */
550 } WINED3DVERTEXELEMENT, *LPWINED3DVERTEXELEMENT;
553 typedef enum _WINED3DQUERYTYPE {
554 WINED3DQUERYTYPE_VCACHE = 4,
555 WINED3DQUERYTYPE_RESOURCEMANAGER = 5,
556 WINED3DQUERYTYPE_VERTEXSTATS = 6,
557 WINED3DQUERYTYPE_EVENT = 8,
558 WINED3DQUERYTYPE_OCCLUSION = 9,
559 WINED3DQUERYTYPE_TIMESTAMP = 10,
560 WINED3DQUERYTYPE_TIMESTAMPDISJOINT = 11,
561 WINED3DQUERYTYPE_TIMESTAMPFREQ = 12,
562 WINED3DQUERYTYPE_PIPELINETIMINGS = 13,
563 WINED3DQUERYTYPE_INTERFACETIMINGS = 14,
564 WINED3DQUERYTYPE_VERTEXTIMINGS = 15,
565 WINED3DQUERYTYPE_PIXELTIMINGS = 16,
566 WINED3DQUERYTYPE_BANDWIDTHTIMINGS = 17,
567 WINED3DQUERYTYPE_CACHEUTILIZATION = 18
570 #define WINED3DISSUE_BEGIN (1 << 1)
571 #define WINED3DISSUE_END (1 << 0)
572 #define WINED3DGETDATA_FLUSH (1 << 0)
574 typedef struct _WINED3DDEVICE_CREATION_PARAMETERS {
576 D3DDEVTYPE DeviceType;
579 } WINED3DDEVICE_CREATION_PARAMETERS;
581 typedef struct _WINED3DDEVINFO_BANDWIDTHTIMINGS {
582 float MaxBandwidthUtilized;
583 float FrontEndUploadMemoryUtilizedPercent;
584 float VertexRateUtilizedPercent;
585 float TriangleSetupRateUtilizedPercent;
586 float FillRateUtilizedPercent;
587 } WINED3DDEVINFO_BANDWIDTHTIMINGS;
589 typedef struct _WINED3DDEVINFO_CACHEUTILIZATION {
590 float TextureCacheHitRate;
591 float PostTransformVertexCacheHitRate;
592 } WINED3DDEVINFO_CACHEUTILIZATION;
594 typedef struct _WINED3DDEVINFO_INTERFACETIMINGS {
595 float WaitingForGPUToUseApplicationResourceTimePercent;
596 float WaitingForGPUToAcceptMoreCommandsTimePercent;
597 float WaitingForGPUToStayWithinLatencyTimePercent;
598 float WaitingForGPUExclusiveResourceTimePercent;
599 float WaitingForGPUOtherTimePercent;
600 } WINED3DDEVINFO_INTERFACETIMINGS;
602 typedef struct _WINED3DDEVINFO_PIPELINETIMINGS {
603 float VertexProcessingTimePercent;
604 float PixelProcessingTimePercent;
605 float OtherGPUProcessingTimePercent;
606 float GPUIdleTimePercent;
607 } WINED3DDEVINFO_PIPELINETIMINGS;
609 typedef struct _WINED3DDEVINFO_STAGETIMINGS {
610 float MemoryProcessingPercent;
611 float ComputationProcessingPercent;
612 } WINED3DDEVINFO_STAGETIMINGS;
615 typedef struct WINED3DRESOURCESTATS {
617 DWORD ApproxBytesDownloaded;
622 DWORD NumUsedInVidMem;
624 DWORD WorkingSetBytes;
627 } WINED3DRESOURCESTATS;
629 typedef struct _WINED3DDEVINFO_RESOURCEMANAGER {
630 WINED3DRESOURCESTATS stats[WINED3DRTYPECOUNT];
631 } WINED3DDEVINFO_RESOURCEMANAGER;
633 typedef struct _WINED3DDEVINFO_VERTEXSTATS {
634 DWORD NumRenderedTriangles;
635 DWORD NumExtraClippingTriangles;
636 } WINED3DDEVINFO_VERTEXSTATS;
639 /*Vertex cache optimization hints.*/
640 typedef struct WINED3DDEVINFO_VCACHE {
641 /*Must be a 4 char code FOURCC (e.g. CACH)*/
643 /*0 to get the longest strips, 1 vertex cache*/
645 /*Cache size to use (only valid if OptMethod==1) */
647 /*internal for deciding when to restart strips, non user modifyable (only valid if OptMethod==1)*/
649 } WINED3DDEVINFO_VCACHE;
651 typedef struct _WINED3DVERTEXBUFFER_DESC {
652 WINED3DFORMAT Format;
653 WINED3DRESOURCETYPE Type;
658 } WINED3DVERTEXBUFFER_DESC;
660 typedef struct _WINED3DINDEXBUFFER_DESC {
661 WINED3DFORMAT Format;
662 WINED3DRESOURCETYPE Type;
666 } WINED3DINDEXBUFFER_DESC;
669 * The wined3dcaps structure
672 typedef struct _WINED3DVSHADERCAPS2_0 {
674 INT *DynamicFlowControlDepth;
676 INT *StaticFlowControlDepth;
677 } WINED3DVSHADERCAPS2_0;
679 typedef struct _WINED3DPSHADERCAPS2_0 {
681 INT *DynamicFlowControlDepth;
683 INT *StaticFlowControlDepth;
684 INT *NumInstructionSlots;
685 } WINED3DPSHADERCAPS2_0;
687 typedef struct _WINED3DCAPS {
688 D3DDEVTYPE *DeviceType;
689 UINT *AdapterOrdinal;
694 DWORD *PresentationIntervals;
700 DWORD *PrimitiveMiscCaps;
704 DWORD *DestBlendCaps;
708 DWORD *TextureFilterCaps;
709 DWORD *CubeTextureFilterCaps;
710 DWORD *VolumeTextureFilterCaps;
711 DWORD *TextureAddressCaps;
712 DWORD *VolumeTextureAddressCaps;
716 DWORD *MaxTextureWidth;
717 DWORD *MaxTextureHeight;
718 DWORD *MaxVolumeExtent;
720 DWORD *MaxTextureRepeat;
721 DWORD *MaxTextureAspectRatio;
722 DWORD *MaxAnisotropy;
725 float *GuardBandLeft;
727 float *GuardBandRight;
728 float *GuardBandBottom;
730 float *ExtentsAdjust;
734 DWORD *TextureOpCaps;
735 DWORD *MaxTextureBlendStages;
736 DWORD *MaxSimultaneousTextures;
738 DWORD *VertexProcessingCaps;
739 DWORD *MaxActiveLights;
740 DWORD *MaxUserClipPlanes;
741 DWORD *MaxVertexBlendMatrices;
742 DWORD *MaxVertexBlendMatrixIndex;
746 DWORD *MaxPrimitiveCount;
747 DWORD *MaxVertexIndex;
749 DWORD *MaxStreamStride;
751 DWORD *VertexShaderVersion;
752 DWORD *MaxVertexShaderConst;
754 DWORD *PixelShaderVersion;
755 float *PixelShader1xMaxValue;
760 float *MaxNpatchTessellationLevel;
761 DWORD *Reserved5; /*undocumented*/
763 UINT *MasterAdapterOrdinal;
764 UINT *AdapterOrdinalInGroup;
765 UINT *NumberOfAdaptersInGroup;
767 DWORD *NumSimultaneousRTs;
768 DWORD *StretchRectFilterCaps;
769 WINED3DVSHADERCAPS2_0 VS20Caps;
770 WINED3DPSHADERCAPS2_0 PS20Caps;
771 DWORD *VertexTextureFilterCaps;
772 DWORD *MaxVShaderInstructionsExecuted;
773 DWORD *MaxPShaderInstructionsExecuted;
774 DWORD *MaxVertexShader30InstructionSlots;
775 DWORD *MaxPixelShader30InstructionSlots;
776 DWORD *Reserved2;/* Not in the microsoft headers but documented */
781 typedef enum _WINED3DSTATEBLOCKTYPE {
784 WINED3DSBT_PIXELSTATE = 2,
785 WINED3DSBT_VERTEXSTATE = 3,
787 WINED3DSBT_FORCE_DWORD = 0xffffffff
788 } WINED3DSTATEBLOCKTYPE;
790 typedef struct glDescriptor {
794 int/*GLenum*/ glFormat;
795 int/*GLenum*/ glFormatInternal;
796 int/*GLenum*/ glType;
798 /****************************
799 * * Vertex Shaders Declaration
802 typedef enum _WINED3DDECLUSAGE {
803 WINED3DSHADERDECLUSAGE_POSITION = 0,
804 WINED3DSHADERDECLUSAGE_BLENDWEIGHT,
805 WINED3DSHADERDECLUSAGE_BLENDINDICES,
806 WINED3DSHADERDECLUSAGE_NORMAL,
807 WINED3DSHADERDECLUSAGE_PSIZE ,
808 WINED3DSHADERDECLUSAGE_TEXCOORD0,
809 WINED3DSHADERDECLUSAGE_TEXCOORD1,
810 WINED3DSHADERDECLUSAGE_TEXCOORD2,
811 WINED3DSHADERDECLUSAGE_TEXCOORD3,
812 WINED3DSHADERDECLUSAGE_TEXCOORD4,
813 WINED3DSHADERDECLUSAGE_TEXCOORD5,
814 WINED3DSHADERDECLUSAGE_TEXCOORD6,
815 WINED3DSHADERDECLUSAGE_TEXCOORD7,
816 WINED3DSHADERDECLUSAGE_TANGENT,
817 WINED3DSHADERDECLUSAGE_BINORMAL,
818 WINED3DSHADERDECLUSAGE_TESSFACTOR,
819 WINED3DSHADERDECLUSAGE_POSITIONT,
820 WINED3DSHADERDECLUSAGE_DIFFUSE,
821 WINED3DSHADERDECLUSAGE_SPECULAR,
822 WINED3DSHADERDECLUSAGE_FOG,
823 WINED3DSHADERDECLUSAGE_DEPTH,
824 WINED3DSHADERDECLUSAGE_SAMPLE,
825 WINED3DSHADERDECLUSAGE_POSITION2,
826 WINED3DSHADERDECLUSAGE_POSITION21,
827 WINED3DSHADERDECLUSAGE_POSITION22,
828 WINED3DSHADERDECLUSAGE_POSITION23,
829 WINED3DSHADERDECLUSAGE_POSITION24,
830 WINED3DSHADERDECLUSAGE_POSITION25,
831 WINED3DSHADERDECLUSAGE_POSITION26,
832 WINED3DSHADERDECLUSAGE_POSITION27,
833 WINED3DSHADERDECLUSAGE_POSITION28,
834 WINED3DSHADERDECLUSAGE_NORMAL2,
835 WINED3DSHADERDECLUSAGE_POSITIONT2,
836 WINED3DSHADERDECLUSAGE_MAX_USAGE
837 } WINED3DSHADERDECLUSAGE;
839 #define WINED3DUSAGE_RENDERTARGET 0x00000001L
840 #define WINED3DUSAGE_DEPTHSTENCIL 0x00000002L
841 #define WINED3DUSAGE_WRITEONLY 0x00000008L
842 #define WINED3DUSAGE_SOFTWAREPROCESSING 0x00000010L
843 #define WINED3DUSAGE_DONOTCLIP 0x00000020L
844 #define WINED3DUSAGE_POINTS 0x00000040L
845 #define WINED3DUSAGE_RTPATCHES 0x00000080L
846 #define WINED3DUSAGE_NPATCHES 0x00000100L
847 #define WINED3DUSAGE_DYNAMIC 0x00000200L
848 #define WINED3DUSAGE_AUTOGENMIPMAP 0x00000400L
849 #define WINED3DUSAGE_DMAP 0x00004000L
851 #define WINED3DPRASTERCAPS_DITHER 0x00000001L
852 #define WINED3DPRASTERCAPS_ROP2 0x00000002L
853 #define WINED3DPRASTERCAPS_XOR 0x00000004L
854 #define WINED3DPRASTERCAPS_PAT 0x00000008L
855 #define WINED3DPRASTERCAPS_ZTEST 0x00000010L
856 #define WINED3DPRASTERCAPS_SUBPIXEL 0x00000020L
857 #define WINED3DPRASTERCAPS_SUBPIXELX 0x00000040L
858 #define WINED3DPRASTERCAPS_FOGVERTEX 0x00000080L
859 #define WINED3DPRASTERCAPS_FOGTABLE 0x00000100L
860 #define WINED3DPRASTERCAPS_STIPPLE 0x00000200L
861 #define WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400L
862 #define WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800L
863 #define WINED3DPRASTERCAPS_ANTIALIASEDGES 0x00001000L
864 #define WINED3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000L
865 #define WINED3DPRASTERCAPS_ZBIAS 0x00004000L
866 #define WINED3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000L
867 #define WINED3DPRASTERCAPS_FOGRANGE 0x00010000L
868 #define WINED3DPRASTERCAPS_ANISOTROPY 0x00020000L
869 #define WINED3DPRASTERCAPS_WBUFFER 0x00040000L
870 #define WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000L
871 #define WINED3DPRASTERCAPS_WFOG 0x00100000L
872 #define WINED3DPRASTERCAPS_ZFOG 0x00200000L
873 #define WINED3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000L
874 #define WINED3DPRASTERCAPS_SCISSORTEST 0x01000000L
875 #define WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000L
876 #define WINED3DPRASTERCAPS_DEPTHBIAS 0x04000000L
877 #define WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000L
879 #define WINED3DPSHADECAPS_COLORFLATMONO 0x000001
880 #define WINED3DPSHADECAPS_COLORFLATRGB 0x000002
881 #define WINED3DPSHADECAPS_COLORGOURAUDMONO 0x000004
882 #define WINED3DPSHADECAPS_COLORGOURAUDRGB 0x000008
883 #define WINED3DPSHADECAPS_COLORPHONGMONO 0x000010
884 #define WINED3DPSHADECAPS_COLORPHONGRGB 0x000020
885 #define WINED3DPSHADECAPS_SPECULARFLATMONO 0x000040
886 #define WINED3DPSHADECAPS_SPECULARFLATRGB 0x000080
887 #define WINED3DPSHADECAPS_SPECULARGOURAUDMONO 0x000100
888 #define WINED3DPSHADECAPS_SPECULARGOURAUDRGB 0x000200
889 #define WINED3DPSHADECAPS_SPECULARPHONGMONO 0x000400
890 #define WINED3DPSHADECAPS_SPECULARPHONGRGB 0x000800
891 #define WINED3DPSHADECAPS_ALPHAFLATBLEND 0x001000
892 #define WINED3DPSHADECAPS_ALPHAFLATSTIPPLED 0x002000
893 #define WINED3DPSHADECAPS_ALPHAGOURAUDBLEND 0x004000
894 #define WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x008000
895 #define WINED3DPSHADECAPS_ALPHAPHONGBLEND 0x010000
896 #define WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x020000
897 #define WINED3DPSHADECAPS_FOGFLAT 0x040000
898 #define WINED3DPSHADECAPS_FOGGOURAUD 0x080000
899 #define WINED3DPSHADECAPS_FOGPHONG 0x100000
901 #define WINED3DPTEXTURECAPS_PERSPECTIVE 0x00000001L
902 #define WINED3DPTEXTURECAPS_POW2 0x00000002L
903 #define WINED3DPTEXTURECAPS_ALPHA 0x00000004L
904 #define WINED3DPTEXTURECAPS_TRANSPARENCY 0x00000008L
905 #define WINED3DPTEXTURECAPS_BORDER 0x00000010L
906 #define WINED3DPTEXTURECAPS_SQUAREONLY 0x00000020L
907 #define WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L
908 #define WINED3DPTEXTURECAPS_ALPHAPALETTE 0x00000080L
909 #define WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100L
910 #define WINED3DPTEXTURECAPS_PROJECTED 0x00000400L
911 #define WINED3DPTEXTURECAPS_CUBEMAP 0x00000800L
912 #define WINED3DPTEXTURECAPS_COLORKEYBLEND 0x00001000L
913 #define WINED3DPTEXTURECAPS_VOLUMEMAP 0x00002000L
914 #define WINED3DPTEXTURECAPS_MIPMAP 0x00004000L
915 #define WINED3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000L
916 #define WINED3DPTEXTURECAPS_MIPCUBEMAP 0x00010000L
917 #define WINED3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000L
918 #define WINED3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000L
919 #define WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000L
921 #define WINED3DPTFILTERCAPS_NEAREST 0x00000001
922 #define WINED3DPTFILTERCAPS_LINEAR 0x00000002
923 #define WINED3DPTFILTERCAPS_MIPNEAREST 0x00000004
924 #define WINED3DPTFILTERCAPS_MIPLINEAR 0x00000008
925 #define WINED3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010
926 #define WINED3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020
927 #define WINED3DPTFILTERCAPS_MINFPOINT 0x00000100
928 #define WINED3DPTFILTERCAPS_MINFLINEAR 0x00000200
929 #define WINED3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400
930 #define WINED3DPTFILTERCAPS_MIPFPOINT 0x00010000
931 #define WINED3DPTFILTERCAPS_MIPFLINEAR 0x00020000
932 #define WINED3DPTFILTERCAPS_MAGFPOINT 0x01000000
933 #define WINED3DPTFILTERCAPS_MAGFLINEAR 0x02000000
934 #define WINED3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000
935 #define WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000
936 #define WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000
938 #define WINED3DVTXPCAPS_TEXGEN 0x00000001L
939 #define WINED3DVTXPCAPS_MATERIALSOURCE7 0x00000002L
940 #define WINED3DVTXPCAPS_VERTEXFOG 0x00000004L
941 #define WINED3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008L
942 #define WINED3DVTXPCAPS_POSITIONALLIGHTS 0x00000010L
943 #define WINED3DVTXPCAPS_LOCALVIEWER 0x00000020L
944 #define WINED3DVTXPCAPS_TWEENING 0x00000040L
945 #define WINED3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100L
946 #define WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200L
948 #define WINED3DDEVCAPS_FLOATTLVERTEX 0x000000001
949 #define WINED3DDEVCAPS_SORTINCREASINGZ 0x000000002
950 #define WINED3DDEVCAPS_SORTDECREASINGZ 0X000000004
951 #define WINED3DDEVCAPS_SORTEXACT 0x000000008
952 #define WINED3DDEVCAPS_EXECUTESYSTEMMEMORY 0x000000010
953 #define WINED3DDEVCAPS_EXECUTEVIDEOMEMORY 0x000000020
954 #define WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x000000040
955 #define WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x000000080
956 #define WINED3DDEVCAPS_TEXTURESYSTEMMEMORY 0x000000100
957 #define WINED3DDEVCAPS_TEXTUREVIDEOMEMORY 0x000000200
958 #define WINED3DDEVCAPS_DRAWPRIMTLVERTEX 0x000000400
959 #define WINED3DDEVCAPS_CANRENDERAFTERFLIP 0x000000800
960 #define WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x000001000
961 #define WINED3DDEVCAPS_DRAWPRIMITIVES2 0x000002000
962 #define WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x000004000
963 #define WINED3DDEVCAPS_DRAWPRIMITIVES2EX 0x000008000
964 #define WINED3DDEVCAPS_HWTRANSFORMANDLIGHT 0x000010000
965 #define WINED3DDEVCAPS_CANBLTSYSTONONLOCAL 0x000020000
966 #define WINED3DDEVCAPS_HWRASTERIZATION 0x000080000
967 #define WINED3DDEVCAPS_PUREDEVICE 0x000100000
968 #define WINED3DDEVCAPS_QUINTICRTPATCHES 0x000200000
969 #define WINED3DDEVCAPS_RTPATCHES 0x000400000
970 #define WINED3DDEVCAPS_RTPATCHHANDLEZERO 0x000800000
971 #define WINED3DDEVCAPS_NPATCHES 0x001000000
973 #define WINED3DLOCK_READONLY 0x0010
974 #define WINED3DLOCK_NOSYSLOCK 0x0800
975 #define WINED3DLOCK_NOOVERWRITE 0x1000
976 #define WINED3DLOCK_DISCARD 0x2000
977 #define WINED3DLOCK_DONOTWAIT 0x4000
978 #define WINED3DLOCK_NO_DIRTY_UPDATE 0x8000