wined3d: Use WINED3DSWAPEFFECT in the wined3d headers and code.
[wine] / include / wine / wined3d_types.h
1 /*
2  * Direct3D wine types include file
3  *
4  * Copyright 2002-2003 The wine-d3d team
5  * Copyright 2002-2003 Jason Edmeades
6  *                     Raphael Junqueira
7  * Copyright 2005 Oliver Stieber
8  * Copyright 2006 Stefan Dösinger
9  *
10  * This library is free software; you can redistribute it and/or
11  * modify it under the terms of the GNU Lesser General Public
12  * License as published by the Free Software Foundation; either
13  * version 2.1 of the License, or (at your option) any later version.
14  *
15  * This library is distributed in the hope that it will be useful,
16  * but WITHOUT ANY WARRANTY; without even the implied warranty of
17  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
18  * Lesser General Public License for more details.
19  *
20  * You should have received a copy of the GNU Lesser General Public
21  * License along with this library; if not, write to the Free Software
22  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
23  */
24
25 #ifndef __WINE_WINED3D_TYPES_H
26 #define __WINE_WINED3D_TYPES_H
27
28 /* TODO: remove the dependency on d3d9 or d3d8 */
29 #if !defined( __WINE_D3D8_H ) && !defined( __WINE_D3D9_H )
30 # error You must include d3d8.h or d3d9.h header to use this header
31 #endif
32
33 #define WINED3D_VSHADER_MAX_CONSTANTS 96
34 #define WINED3D_PSHADER_MAX_CONSTANTS 32
35
36 typedef struct _WINED3DVECTOR_3 {
37     float x;
38     float y;
39     float z;
40 } WINED3DVECTOR_3;
41
42 typedef struct _WINED3DVECTOR_4 {
43     float x;
44     float y;
45     float z;
46     float w;
47 } WINED3DVECTOR_4;
48
49 typedef struct WINED3DSHADERVECTOR {
50   float x;
51   float y;
52   float z;
53   float w;
54 } WINED3DSHADERVECTOR;
55
56 typedef struct WINED3DSHADERSCALAR {
57   float x;
58 } WINED3DSHADERSCALAR;
59
60 typedef WINED3DSHADERVECTOR WINEVSHADERCONSTANTS8[WINED3D_VSHADER_MAX_CONSTANTS];
61
62 typedef struct VSHADERDATA {
63   /** Run Time Shader Function Constants */
64   /*D3DXBUFFER* constants;*/
65   WINEVSHADERCONSTANTS8 C;
66   /** Shader Code as char ... */
67   CONST DWORD* code;
68   UINT codeLength;
69 } VSHADERDATA;
70
71 /** temporary here waiting for buffer code */
72 typedef struct VSHADERINPUTDATA {
73   WINED3DSHADERVECTOR V[17];
74 } WINEVSHADERINPUTDATA;
75
76 /** temporary here waiting for buffer code */
77 typedef struct VSHADEROUTPUTDATA {
78   WINED3DSHADERVECTOR oPos;
79   WINED3DSHADERVECTOR oD[2];
80   WINED3DSHADERVECTOR oT[8];
81   WINED3DSHADERVECTOR oFog;
82   WINED3DSHADERVECTOR oPts;
83 } WINEVSHADEROUTPUTDATA;
84
85 typedef WINED3DSHADERVECTOR WINEPSHADERCONSTANTS8[WINED3D_PSHADER_MAX_CONSTANTS];
86
87 typedef struct PSHADERDATA {
88   /** Run Time Shader Function Constants */
89   /*D3DXBUFFER* constants;*/
90   WINEPSHADERCONSTANTS8 C;
91   /** Shader Code as char ... */
92   CONST DWORD* code;
93   UINT codeLength;
94 } PSHADERDATA;
95
96 /** temporary here waiting for buffer code */
97 typedef struct PSHADERINPUTDATA {
98   WINED3DSHADERVECTOR V[2];
99   WINED3DSHADERVECTOR T[8];
100   WINED3DSHADERVECTOR S[16];
101   /*D3DSHADERVECTOR R[12];*/
102 } WINEPSHADERINPUTDATA;
103
104 /** temporary here waiting for buffer code */
105 typedef struct PSHADEROUTPUTDATA {
106   WINED3DSHADERVECTOR oC[4];
107   WINED3DSHADERVECTOR oDepth;
108 } WINEPSHADEROUTPUTDATA;
109
110 /*****************************************************************************
111  * WineD3D Structures to be used when d3d8 and d3d9 are incompatible
112  */
113
114 typedef enum _WINED3DDEGREETYPE {
115     WINED3DDEGREE_LINEAR      = 1,
116     WINED3DDEGREE_QUADRATIC   = 2,
117     WINED3DDEGREE_CUBIC       = 3,
118     WINED3DDEGREE_QUINTIC     = 5,
119     
120     WINED3DDEGREE_FORCE_DWORD   = 0x7fffffff
121 } WINED3DDEGREETYPE;
122
123
124 typedef enum _WINED3DFORMAT {
125     WINED3DFMT_UNKNOWN              =   0,
126
127     WINED3DFMT_R8G8B8               =  20,
128     WINED3DFMT_A8R8G8B8             =  21,
129     WINED3DFMT_X8R8G8B8             =  22,
130     WINED3DFMT_R5G6B5               =  23,
131     WINED3DFMT_X1R5G5B5             =  24,
132     WINED3DFMT_A1R5G5B5             =  25,
133     WINED3DFMT_A4R4G4B4             =  26,
134     WINED3DFMT_R3G3B2               =  27,
135     WINED3DFMT_A8                   =  28,
136     WINED3DFMT_A8R3G3B2             =  29,
137     WINED3DFMT_X4R4G4B4             =  30,
138     WINED3DFMT_A2B10G10R10          =  31,
139     WINED3DFMT_A8B8G8R8             =  32,
140     WINED3DFMT_X8B8G8R8             =  33,
141     WINED3DFMT_G16R16               =  34,
142     WINED3DFMT_A2R10G10B10          =  35,
143     WINED3DFMT_A16B16G16R16         =  36,
144   
145
146     WINED3DFMT_A8P8                 =  40,
147     WINED3DFMT_P8                   =  41,
148
149     WINED3DFMT_L8                   =  50,
150     WINED3DFMT_A8L8                 =  51,
151     WINED3DFMT_A4L4                 =  52,
152
153     WINED3DFMT_V8U8                 =  60,
154     WINED3DFMT_L6V5U5               =  61,
155     WINED3DFMT_X8L8V8U8             =  62,
156     WINED3DFMT_Q8W8V8U8             =  63,
157     WINED3DFMT_V16U16               =  64,
158     WINED3DFMT_W11V11U10            =  65,
159     WINED3DFMT_A2W10V10U10          =  67,
160
161     WINED3DFMT_UYVY                 =  MAKEFOURCC('U', 'Y', 'V', 'Y'),
162     WINED3DFMT_YUY2                 =  MAKEFOURCC('Y', 'U', 'Y', '2'),
163     WINED3DFMT_DXT1                 =  MAKEFOURCC('D', 'X', 'T', '1'),
164     WINED3DFMT_DXT2                 =  MAKEFOURCC('D', 'X', 'T', '2'),
165     WINED3DFMT_DXT3                 =  MAKEFOURCC('D', 'X', 'T', '3'),
166     WINED3DFMT_DXT4                 =  MAKEFOURCC('D', 'X', 'T', '4'),
167     WINED3DFMT_DXT5                 =  MAKEFOURCC('D', 'X', 'T', '5'),
168     WINED3DFMT_MULTI2_ARGB          =  MAKEFOURCC('M', 'E', 'T', '1'),
169     WINED3DFMT_G8R8_G8B8            =  MAKEFOURCC('G', 'R', 'G', 'B'),
170     WINED3DFMT_R8G8_B8G8            =  MAKEFOURCC('R', 'G', 'B', 'G'),
171
172     WINED3DFMT_D16_LOCKABLE         =  70,
173     WINED3DFMT_D32                  =  71,
174     WINED3DFMT_D15S1                =  73,
175     WINED3DFMT_D24S8                =  75,
176     WINED3DFMT_D24X8                =  77,
177     WINED3DFMT_D24X4S4              =  79,
178     WINED3DFMT_D16                  =  80,
179     WINED3DFMT_D32F_LOCKABLE        =  82,
180     WINED3DFMT_D24FS8               =  83,
181
182     WINED3DFMT_VERTEXDATA           = 100,
183     WINED3DFMT_INDEX16              = 101,
184     WINED3DFMT_INDEX32              = 102,
185     WINED3DFMT_Q16W16V16U16         = 110,
186     /* Flaoting point formats */
187     WINED3DFMT_R16F                 = 111,
188     WINED3DFMT_G16R16F              = 112,
189     WINED3DFMT_A16B16G16R16F        = 113,
190     
191     /* IEEE formats */
192     WINED3DFMT_R32F                 = 114,
193     WINED3DFMT_G32R32F              = 115,
194     WINED3DFMT_A32B32G32R32F        = 116,
195     
196     WINED3DFMT_CxV8U8               = 117,
197
198
199     WINED3DFMT_FORCE_DWORD          = 0xFFFFFFFF
200 } WINED3DFORMAT;
201
202
203
204
205 typedef enum _WINED3DRENDERSTATETYPE {
206     WINED3DRS_TEXTUREHANDLE             =   1,
207     WINED3DRS_ANTIALIAS                 =   2,
208     WINED3DRS_TEXTUREADDRESS            =   3,
209     WINED3DRS_TEXTUREPERSPECTIVE        =   4,
210     WINED3DRS_WRAPU                     =   5,
211     WINED3DRS_WRAPV                     =   6,
212     WINED3DRS_ZENABLE                   =   7,
213     WINED3DRS_FILLMODE                  =   8,
214     WINED3DRS_SHADEMODE                 =   9,
215     WINED3DRS_LINEPATTERN               =  10,
216     WINED3DRS_MONOENABLE                =  11,
217     WINED3DRS_ROP2                      =  12,
218     WINED3DRS_PLANEMASK                 =  13,
219     WINED3DRS_ZWRITEENABLE              =  14,
220     WINED3DRS_ALPHATESTENABLE           =  15,
221     WINED3DRS_LASTPIXEL                 =  16,
222     WINED3DRS_TEXTUREMAG                =  17,
223     WINED3DRS_TEXTUREMIN                =  18,
224     WINED3DRS_SRCBLEND                  =  19,
225     WINED3DRS_DESTBLEND                 =  20,
226     WINED3DRS_TEXTUREMAPBLEND           =  21,
227     WINED3DRS_CULLMODE                  =  22,
228     WINED3DRS_ZFUNC                     =  23,
229     WINED3DRS_ALPHAREF                  =  24,
230     WINED3DRS_ALPHAFUNC                 =  25,
231     WINED3DRS_DITHERENABLE              =  26,
232     WINED3DRS_ALPHABLENDENABLE          =  27,
233     WINED3DRS_FOGENABLE                 =  28,
234     WINED3DRS_SPECULARENABLE            =  29,
235     WINED3DRS_ZVISIBLE                  =  30,
236     WINED3DRS_SUBPIXEL                  =  31,
237     WINED3DRS_SUBPIXELX                 =  32,
238     WINED3DRS_STIPPLEDALPHA             =  33,
239     WINED3DRS_FOGCOLOR                  =  34,
240     WINED3DRS_FOGTABLEMODE              =  35,
241     WINED3DRS_FOGSTART                  =  36,
242     WINED3DRS_FOGEND                    =  37,
243     WINED3DRS_FOGDENSITY                =  38,
244     WINED3DRS_STIPPLEENABLE             =  39,
245     WINED3DRS_EDGEANTIALIAS             =  40,
246     WINED3DRS_COLORKEYENABLE            =  41,
247     WINED3DRS_BORDERCOLOR               =  43,
248     WINED3DRS_TEXTUREADDRESSU           =  44,
249     WINED3DRS_TEXTUREADDRESSV           =  45,
250     WINED3DRS_MIPMAPLODBIAS             =  46,
251     WINED3DRS_ZBIAS                     =  47,
252     WINED3DRS_RANGEFOGENABLE            =  48,
253     WINED3DRS_ANISOTROPY                =  49,
254     WINED3DRS_FLUSHBATCH                =  50,
255     WINED3DRS_TRANSLUCENTSORTINDEPENDENT = 51,
256     WINED3DRS_STENCILENABLE             =  52,
257     WINED3DRS_STENCILFAIL               =  53,
258     WINED3DRS_STENCILZFAIL              =  54,
259     WINED3DRS_STENCILPASS               =  55,
260     WINED3DRS_STENCILFUNC               =  56,
261     WINED3DRS_STENCILREF                =  57,
262     WINED3DRS_STENCILMASK               =  58,
263     WINED3DRS_STENCILWRITEMASK          =  59,
264     WINED3DRS_TEXTUREFACTOR             =  60,
265     WINED3DRS_WRAP0                     = 128,
266     WINED3DRS_WRAP1                     = 129,
267     WINED3DRS_WRAP2                     = 130,
268     WINED3DRS_WRAP3                     = 131,
269     WINED3DRS_WRAP4                     = 132,
270     WINED3DRS_WRAP5                     = 133,
271     WINED3DRS_WRAP6                     = 134,
272     WINED3DRS_WRAP7                     = 135,
273     WINED3DRS_CLIPPING                  = 136,
274     WINED3DRS_LIGHTING                  = 137,
275     WINED3DRS_EXTENTS                   = 138,
276     WINED3DRS_AMBIENT                   = 139,
277     WINED3DRS_FOGVERTEXMODE             = 140,
278     WINED3DRS_COLORVERTEX               = 141,
279     WINED3DRS_LOCALVIEWER               = 142,
280     WINED3DRS_NORMALIZENORMALS          = 143,
281     WINED3DRS_COLORKEYBLENDENABLE       = 144,
282     WINED3DRS_DIFFUSEMATERIALSOURCE     = 145,
283     WINED3DRS_SPECULARMATERIALSOURCE    = 146,
284     WINED3DRS_AMBIENTMATERIALSOURCE     = 147,
285     WINED3DRS_EMISSIVEMATERIALSOURCE    = 148,
286     WINED3DRS_VERTEXBLEND               = 151,
287     WINED3DRS_CLIPPLANEENABLE           = 152,  
288     WINED3DRS_SOFTWAREVERTEXPROCESSING  = 153,
289     WINED3DRS_POINTSIZE                 = 154,
290     WINED3DRS_POINTSIZE_MIN             = 155,
291     WINED3DRS_POINTSPRITEENABLE         = 156,
292     WINED3DRS_POINTSCALEENABLE          = 157,
293     WINED3DRS_POINTSCALE_A              = 158,
294     WINED3DRS_POINTSCALE_B              = 159,
295     WINED3DRS_POINTSCALE_C              = 160,
296     WINED3DRS_MULTISAMPLEANTIALIAS      = 161,
297     WINED3DRS_MULTISAMPLEMASK           = 162,
298     WINED3DRS_PATCHEDGESTYLE            = 163,
299     WINED3DRS_PATCHSEGMENTS             = 164,
300     WINED3DRS_DEBUGMONITORTOKEN         = 165,
301     WINED3DRS_POINTSIZE_MAX             = 166,
302     WINED3DRS_INDEXEDVERTEXBLENDENABLE  = 167,
303     WINED3DRS_COLORWRITEENABLE          = 168,
304     WINED3DRS_TWEENFACTOR               = 170,
305     WINED3DRS_BLENDOP                   = 171,
306     WINED3DRS_POSITIONORDER             = 172,
307     WINED3DRS_NORMALORDER               = 173,
308     WINED3DRS_POSITIONDEGREE            = 172,
309     WINED3DRS_NORMALDEGREE              = 173,
310     WINED3DRS_SCISSORTESTENABLE         = 174,
311     WINED3DRS_SLOPESCALEDEPTHBIAS       = 175,
312     WINED3DRS_ANTIALIASEDLINEENABLE     = 176,
313     WINED3DRS_MINTESSELLATIONLEVEL      = 178,
314     WINED3DRS_MAXTESSELLATIONLEVEL      = 179,
315     WINED3DRS_ADAPTIVETESS_X            = 180,
316     WINED3DRS_ADAPTIVETESS_Y            = 181,
317     WINED3DRS_ADAPTIVETESS_Z            = 182,
318     WINED3DRS_ADAPTIVETESS_W            = 183,
319     WINED3DRS_ENABLEADAPTIVETESSELLATION= 184,
320     WINED3DRS_TWOSIDEDSTENCILMODE       = 185,
321     WINED3DRS_CCW_STENCILFAIL           = 186,
322     WINED3DRS_CCW_STENCILZFAIL          = 187,
323     WINED3DRS_CCW_STENCILPASS           = 188,
324     WINED3DRS_CCW_STENCILFUNC           = 189,
325     WINED3DRS_COLORWRITEENABLE1         = 190,
326     WINED3DRS_COLORWRITEENABLE2         = 191,
327     WINED3DRS_COLORWRITEENABLE3         = 192,
328     WINED3DRS_BLENDFACTOR               = 193,
329     WINED3DRS_SRGBWRITEENABLE           = 194,
330     WINED3DRS_DEPTHBIAS                 = 195,
331     WINED3DRS_WRAP8                     = 198,
332     WINED3DRS_WRAP9                     = 199,
333     WINED3DRS_WRAP10                    = 200,
334     WINED3DRS_WRAP11                    = 201,
335     WINED3DRS_WRAP12                    = 202,
336     WINED3DRS_WRAP13                    = 203,
337     WINED3DRS_WRAP14                    = 204,
338     WINED3DRS_WRAP15                    = 205,
339     WINED3DRS_SEPARATEALPHABLENDENABLE  = 206,
340     WINED3DRS_SRCBLENDALPHA             = 207,
341     WINED3DRS_DESTBLENDALPHA            = 208,
342     WINED3DRS_BLENDOPALPHA              = 209,
343
344     WINED3DRS_FORCE_DWORD               = 0x7fffffff
345 } WINED3DRENDERSTATETYPE;
346
347 #define WINEHIGHEST_RENDER_STATE   WINED3DRS_BLENDOPALPHA
348         /* Highest D3DRS_ value   */
349
350 typedef enum _WINED3DSWAPEFFECT {
351     WINED3DSWAPEFFECT_DISCARD         = 1,
352     WINED3DSWAPEFFECT_FLIP            = 2,
353     WINED3DSWAPEFFECT_COPY            = 3,
354     WINED3DSWAPEFFECT_COPY_VSYNC      = 4,
355     WINED3DSWAPEFFECT_FORCE_DWORD     = 0xFFFFFFFF
356 } WINED3DSWAPEFFECT;
357
358
359 typedef enum _WINED3DSAMPLERSTATETYPE {
360     WINED3DSAMP_ADDRESSU       = 1,
361     WINED3DSAMP_ADDRESSV       = 2,
362     WINED3DSAMP_ADDRESSW       = 3,
363     WINED3DSAMP_BORDERCOLOR    = 4,
364     WINED3DSAMP_MAGFILTER      = 5,
365     WINED3DSAMP_MINFILTER      = 6,
366     WINED3DSAMP_MIPFILTER      = 7,
367     WINED3DSAMP_MIPMAPLODBIAS  = 8,
368     WINED3DSAMP_MAXMIPLEVEL    = 9,
369     WINED3DSAMP_MAXANISOTROPY  = 10,
370     WINED3DSAMP_SRGBTEXTURE    = 11,
371     WINED3DSAMP_ELEMENTINDEX   = 12,
372     WINED3DSAMP_DMAPOFFSET     = 13,
373
374     WINED3DSAMP_FORCE_DWORD   = 0x7fffffff,
375 } WINED3DSAMPLERSTATETYPE;
376 #define WINED3D_HIGHEST_SAMPLER_STATE WINED3DSAMP_DMAPOFFSET
377
378 typedef enum _WINED3DMULTISAMPLE_TYPE {
379     WINED3DMULTISAMPLE_NONE          =  0,
380     WINED3DMULTISAMPLE_NONMASKABLE   =  1,
381     WINED3DMULTISAMPLE_2_SAMPLES     =  2,
382     WINED3DMULTISAMPLE_3_SAMPLES     =  3,
383     WINED3DMULTISAMPLE_4_SAMPLES     =  4,
384     WINED3DMULTISAMPLE_5_SAMPLES     =  5,
385     WINED3DMULTISAMPLE_6_SAMPLES     =  6,
386     WINED3DMULTISAMPLE_7_SAMPLES     =  7,
387     WINED3DMULTISAMPLE_8_SAMPLES     =  8,
388     WINED3DMULTISAMPLE_9_SAMPLES     =  9,
389     WINED3DMULTISAMPLE_10_SAMPLES    = 10,
390     WINED3DMULTISAMPLE_11_SAMPLES    = 11,
391     WINED3DMULTISAMPLE_12_SAMPLES    = 12,
392     WINED3DMULTISAMPLE_13_SAMPLES    = 13,
393     WINED3DMULTISAMPLE_14_SAMPLES    = 14,
394     WINED3DMULTISAMPLE_15_SAMPLES    = 15,
395     WINED3DMULTISAMPLE_16_SAMPLES    = 16,
396
397     WINED3DMULTISAMPLE_FORCE_DWORD   = 0xffffffff
398 } WINED3DMULTISAMPLE_TYPE;
399
400 typedef enum _WINED3DTEXTURESTAGESTATETYPE {
401     WINED3DTSS_COLOROP               =  1,
402     WINED3DTSS_COLORARG1             =  2,
403     WINED3DTSS_COLORARG2             =  3,
404     WINED3DTSS_ALPHAOP               =  4,
405     WINED3DTSS_ALPHAARG1             =  5,
406     WINED3DTSS_ALPHAARG2             =  6,
407     WINED3DTSS_BUMPENVMAT00          =  7,
408     WINED3DTSS_BUMPENVMAT01          =  8,
409     WINED3DTSS_BUMPENVMAT10          =  9,
410     WINED3DTSS_BUMPENVMAT11          = 10,
411     WINED3DTSS_TEXCOORDINDEX         = 11,
412     WINED3DTSS_ADDRESS               = 12,
413     WINED3DTSS_ADDRESSU              = 13,
414     WINED3DTSS_ADDRESSV              = 14,
415     WINED3DTSS_BORDERCOLOR           = 15,
416     WINED3DTSS_MAGFILTER             = 16,
417     WINED3DTSS_MINFILTER             = 17,
418     WINED3DTSS_MIPFILTER             = 18,
419     WINED3DTSS_MIPMAPLODBIAS         = 19,
420     WINED3DTSS_MAXMIPLEVEL           = 20,
421     WINED3DTSS_MAXANISOTROPY         = 21,
422     WINED3DTSS_BUMPENVLSCALE         = 22,
423     WINED3DTSS_BUMPENVLOFFSET        = 23,
424     WINED3DTSS_TEXTURETRANSFORMFLAGS = 24,
425     WINED3DTSS_ADDRESSW              = 25,
426     WINED3DTSS_COLORARG0             = 26,
427     WINED3DTSS_ALPHAARG0             = 27,
428     WINED3DTSS_RESULTARG             = 28,
429     WINED3DTSS_CONSTANT              = 32,
430
431     WINED3DTSS_FORCE_DWORD           = 0x7fffffff
432 } WINED3DTEXTURESTAGESTATETYPE;
433
434 #define WINED3D_HIGHEST_TEXTURE_STATE WINED3DTSS_CONSTANT
435
436 typedef enum _WINED3DBASISTYPE {
437    WINED3DBASIS_BEZIER        = 0,
438    WINED3DBASIS_BSPLINE       = 1,
439    WINED3DBASIS_INTERPOLATE   = 2,
440
441    WINED3DBASIS_FORCE_DWORD   = 0x7fffffff
442 } WINED3DBASISTYPE;
443
444 typedef struct _WINEDD3DRECTPATCH_INFO {
445     UINT                StartVertexOffsetWidth;
446     UINT                StartVertexOffsetHeight;
447     UINT                Width;
448     UINT                Height;
449     UINT                Stride;
450     WINED3DBASISTYPE    Basis;
451     WINED3DDEGREETYPE   Degree;
452 } WINED3DRECTPATCH_INFO;
453
454 typedef struct _WINED3DTRIPATCH_INFO {
455     UINT                StartVertexOffset;
456     UINT                NumVertices;
457     WINED3DBASISTYPE    Basis;
458     WINED3DDEGREETYPE   Degree;
459 } WINED3DTRIPATCH_INFO;
460
461
462 typedef struct _WINED3DADAPTER_IDENTIFIER {
463     char           *Driver;
464     char           *Description;
465     char           *DeviceName;
466     LARGE_INTEGER  *DriverVersion; 
467     DWORD          *VendorId;
468     DWORD          *DeviceId;
469     DWORD          *SubSysId;
470     DWORD          *Revision;
471     GUID           *DeviceIdentifier;
472     DWORD          *WHQLLevel;
473 } WINED3DADAPTER_IDENTIFIER;
474
475 typedef struct _WINED3DPRESENT_PARAMETERS {
476     UINT                    *BackBufferWidth;
477     UINT                    *BackBufferHeight;
478     WINED3DFORMAT           *BackBufferFormat;
479     UINT                    *BackBufferCount;
480     WINED3DMULTISAMPLE_TYPE *MultiSampleType;
481     DWORD                   *MultiSampleQuality;
482     WINED3DSWAPEFFECT       *SwapEffect;
483     HWND                    *hDeviceWindow;
484     BOOL                    *Windowed;
485     BOOL                    *EnableAutoDepthStencil;
486     WINED3DFORMAT           *AutoDepthStencilFormat;
487     DWORD                   *Flags;
488     UINT                    *FullScreen_RefreshRateInHz;
489     UINT                    *PresentationInterval;
490 } WINED3DPRESENT_PARAMETERS;
491
492 typedef enum _WINED3DRESOURCETYPE {
493     WINED3DRTYPE_SURFACE                =  1,
494     WINED3DRTYPE_VOLUME                 =  2,
495     WINED3DRTYPE_TEXTURE                =  3,
496     WINED3DRTYPE_VOLUMETEXTURE          =  4,
497     WINED3DRTYPE_CUBETEXTURE            =  5,
498     WINED3DRTYPE_VERTEXBUFFER           =  6,
499     WINED3DRTYPE_INDEXBUFFER            =  7,
500
501     WINED3DRTYPE_FORCE_DWORD            = 0x7fffffff
502 } WINED3DRESOURCETYPE;
503
504 #define WINED3DRTYPECOUNT (WINED3DRTYPE_INDEXBUFFER+1)
505
506 typedef enum _WINED3DPOOL {
507     WINED3DPOOL_DEFAULT                 = 0,
508     WINED3DPOOL_MANAGED                 = 1,
509     WINED3DPOOL_SYSTEMMEM               = 2,
510     WINED3DPOOL_SCRATCH                 = 3,
511
512     WINED3DPOOL_FORCE_DWORD             = 0x7fffffff
513 } WINED3DPOOL;
514
515 typedef struct _WINED3DSURFACE_DESC
516 {
517     WINED3DFORMAT           *Format;
518     WINED3DRESOURCETYPE     *Type;
519     DWORD                   *Usage;
520     WINED3DPOOL             *Pool;
521     UINT                    *Size;
522
523     WINED3DMULTISAMPLE_TYPE *MultiSampleType;
524     DWORD                   *MultiSampleQuality;
525     UINT                    *Width;
526     UINT                    *Height;
527 } WINED3DSURFACE_DESC;
528
529 typedef struct _WINED3DVOLUME_DESC
530 {
531     WINED3DFORMAT       *Format;
532     WINED3DRESOURCETYPE *Type;
533     DWORD               *Usage;
534     WINED3DPOOL         *Pool;
535     UINT                *Size;
536
537     UINT                *Width;
538     UINT                *Height;
539     UINT                *Depth;
540 } WINED3DVOLUME_DESC;
541
542 typedef struct _WINED3DVERTEXELEMENT {
543   WORD    Stream;
544   WORD    Offset;
545   BYTE    Type;
546   BYTE    Method;
547   BYTE    Usage;
548   BYTE    UsageIndex;
549   int     Reg; /* DirectX 8 */
550 } WINED3DVERTEXELEMENT, *LPWINED3DVERTEXELEMENT;
551
552
553 typedef enum _WINED3DQUERYTYPE {
554     WINED3DQUERYTYPE_VCACHE             = 4,
555     WINED3DQUERYTYPE_RESOURCEMANAGER    = 5,
556     WINED3DQUERYTYPE_VERTEXSTATS        = 6,
557     WINED3DQUERYTYPE_EVENT              = 8,
558     WINED3DQUERYTYPE_OCCLUSION          = 9,
559     WINED3DQUERYTYPE_TIMESTAMP          = 10,
560     WINED3DQUERYTYPE_TIMESTAMPDISJOINT  = 11,
561     WINED3DQUERYTYPE_TIMESTAMPFREQ      = 12,
562     WINED3DQUERYTYPE_PIPELINETIMINGS    = 13,
563     WINED3DQUERYTYPE_INTERFACETIMINGS   = 14,
564     WINED3DQUERYTYPE_VERTEXTIMINGS      = 15,
565     WINED3DQUERYTYPE_PIXELTIMINGS       = 16,
566     WINED3DQUERYTYPE_BANDWIDTHTIMINGS   = 17,
567     WINED3DQUERYTYPE_CACHEUTILIZATION   = 18
568 } WINED3DQUERYTYPE;
569
570 #define WINED3DISSUE_BEGIN   (1 << 1)
571 #define WINED3DISSUE_END     (1 << 0)
572 #define WINED3DGETDATA_FLUSH (1 << 0)
573
574 typedef struct _WINED3DDEVICE_CREATION_PARAMETERS {
575     UINT          AdapterOrdinal;
576     D3DDEVTYPE    DeviceType;
577     HWND          hFocusWindow;
578     DWORD         BehaviorFlags;
579 } WINED3DDEVICE_CREATION_PARAMETERS;
580
581 typedef struct _WINED3DDEVINFO_BANDWIDTHTIMINGS {
582     float         MaxBandwidthUtilized;
583     float         FrontEndUploadMemoryUtilizedPercent;
584     float         VertexRateUtilizedPercent;
585     float         TriangleSetupRateUtilizedPercent;
586     float         FillRateUtilizedPercent;
587 } WINED3DDEVINFO_BANDWIDTHTIMINGS;
588
589 typedef struct _WINED3DDEVINFO_CACHEUTILIZATION {
590     float         TextureCacheHitRate;
591     float         PostTransformVertexCacheHitRate;
592 } WINED3DDEVINFO_CACHEUTILIZATION;
593
594 typedef struct _WINED3DDEVINFO_INTERFACETIMINGS {
595     float         WaitingForGPUToUseApplicationResourceTimePercent;
596     float         WaitingForGPUToAcceptMoreCommandsTimePercent;
597     float         WaitingForGPUToStayWithinLatencyTimePercent;
598     float         WaitingForGPUExclusiveResourceTimePercent;
599     float         WaitingForGPUOtherTimePercent;
600 } WINED3DDEVINFO_INTERFACETIMINGS;
601
602 typedef struct _WINED3DDEVINFO_PIPELINETIMINGS {
603     float         VertexProcessingTimePercent;
604     float         PixelProcessingTimePercent;
605     float         OtherGPUProcessingTimePercent;
606     float         GPUIdleTimePercent;
607 } WINED3DDEVINFO_PIPELINETIMINGS;
608
609 typedef struct _WINED3DDEVINFO_STAGETIMINGS {
610     float         MemoryProcessingPercent;
611     float         ComputationProcessingPercent;
612 } WINED3DDEVINFO_STAGETIMINGS;
613
614
615 typedef struct WINED3DRESOURCESTATS {
616     BOOL                bThrashing;
617     DWORD               ApproxBytesDownloaded;
618     DWORD               NumEvicts;
619     DWORD               NumVidCreates;
620     DWORD               LastPri;
621     DWORD               NumUsed;
622     DWORD               NumUsedInVidMem;
623     DWORD               WorkingSet;
624     DWORD               WorkingSetBytes;
625     DWORD               TotalManaged;
626     DWORD               TotalBytes;
627 } WINED3DRESOURCESTATS;
628
629 typedef struct _WINED3DDEVINFO_RESOURCEMANAGER {
630     WINED3DRESOURCESTATS stats[WINED3DRTYPECOUNT];
631 } WINED3DDEVINFO_RESOURCEMANAGER;
632
633 typedef struct _WINED3DDEVINFO_VERTEXSTATS {
634     DWORD NumRenderedTriangles;
635     DWORD NumExtraClippingTriangles;
636 } WINED3DDEVINFO_VERTEXSTATS;
637
638
639 /*Vertex cache optimization hints.*/
640 typedef struct WINED3DDEVINFO_VCACHE {
641     /*Must be a 4 char code FOURCC (e.g. CACH)*/
642     DWORD         Pattern; 
643     /*0 to get the longest  strips, 1 vertex cache*/
644     DWORD         OptMethod; 
645      /*Cache size to use (only valid if OptMethod==1) */
646     DWORD         CacheSize;
647     /*internal for deciding when to restart strips, non user modifyable (only valid if OptMethod==1)*/
648     DWORD         MagicNumber; 
649 } WINED3DDEVINFO_VCACHE;
650
651 typedef struct _WINED3DVERTEXBUFFER_DESC {
652     WINED3DFORMAT           Format;
653     WINED3DRESOURCETYPE     Type;
654     DWORD                   Usage;
655     WINED3DPOOL             Pool;
656     UINT                    Size;
657     DWORD                   FVF;
658 } WINED3DVERTEXBUFFER_DESC;
659
660 typedef struct _WINED3DINDEXBUFFER_DESC {
661     WINED3DFORMAT           Format;
662     WINED3DRESOURCETYPE     Type;
663     DWORD                   Usage;
664     WINED3DPOOL             Pool;
665     UINT                    Size;
666 } WINED3DINDEXBUFFER_DESC;
667
668 /*
669  * The wined3dcaps structure
670  */
671
672 typedef struct _WINED3DVSHADERCAPS2_0 {
673   DWORD  *Caps;
674   INT    *DynamicFlowControlDepth;
675   INT    *NumTemps;
676   INT    *StaticFlowControlDepth;
677 } WINED3DVSHADERCAPS2_0;
678
679 typedef struct _WINED3DPSHADERCAPS2_0 {
680   DWORD  *Caps;
681   INT    *DynamicFlowControlDepth;
682   INT    *NumTemps;
683   INT    *StaticFlowControlDepth;
684   INT    *NumInstructionSlots;
685 } WINED3DPSHADERCAPS2_0;
686
687 typedef struct _WINED3DCAPS {
688   D3DDEVTYPE          *DeviceType;
689   UINT                *AdapterOrdinal;
690
691   DWORD               *Caps;
692   DWORD               *Caps2;
693   DWORD               *Caps3;
694   DWORD               *PresentationIntervals;
695
696   DWORD               *CursorCaps;
697
698   DWORD               *DevCaps;
699
700   DWORD               *PrimitiveMiscCaps;
701   DWORD               *RasterCaps;
702   DWORD               *ZCmpCaps;
703   DWORD               *SrcBlendCaps;
704   DWORD               *DestBlendCaps;
705   DWORD               *AlphaCmpCaps;
706   DWORD               *ShadeCaps;
707   DWORD               *TextureCaps;
708   DWORD               *TextureFilterCaps;
709   DWORD               *CubeTextureFilterCaps;
710   DWORD               *VolumeTextureFilterCaps;
711   DWORD               *TextureAddressCaps;
712   DWORD               *VolumeTextureAddressCaps;
713
714   DWORD               *LineCaps;
715
716   DWORD               *MaxTextureWidth;
717   DWORD               *MaxTextureHeight;
718   DWORD               *MaxVolumeExtent;
719
720   DWORD               *MaxTextureRepeat;
721   DWORD               *MaxTextureAspectRatio;
722   DWORD               *MaxAnisotropy;
723   float               *MaxVertexW;
724
725   float               *GuardBandLeft;
726   float               *GuardBandTop;
727   float               *GuardBandRight;
728   float               *GuardBandBottom;
729
730   float               *ExtentsAdjust;
731   DWORD               *StencilCaps;
732
733   DWORD               *FVFCaps;
734   DWORD               *TextureOpCaps;
735   DWORD               *MaxTextureBlendStages;
736   DWORD               *MaxSimultaneousTextures;
737
738   DWORD               *VertexProcessingCaps;
739   DWORD               *MaxActiveLights;
740   DWORD               *MaxUserClipPlanes;
741   DWORD               *MaxVertexBlendMatrices;
742   DWORD               *MaxVertexBlendMatrixIndex;
743
744   float               *MaxPointSize;
745
746   DWORD               *MaxPrimitiveCount;
747   DWORD               *MaxVertexIndex;
748   DWORD               *MaxStreams;
749   DWORD               *MaxStreamStride;
750
751   DWORD               *VertexShaderVersion;
752   DWORD               *MaxVertexShaderConst;
753
754   DWORD               *PixelShaderVersion;
755   float               *PixelShader1xMaxValue;
756
757   /* DX 9 */
758   DWORD               *DevCaps2;
759
760   float               *MaxNpatchTessellationLevel;
761   DWORD               *Reserved5; /*undocumented*/
762
763   UINT                *MasterAdapterOrdinal;
764   UINT                *AdapterOrdinalInGroup;
765   UINT                *NumberOfAdaptersInGroup;
766   DWORD               *DeclTypes;
767   DWORD               *NumSimultaneousRTs;
768   DWORD               *StretchRectFilterCaps;
769   WINED3DVSHADERCAPS2_0   VS20Caps;
770   WINED3DPSHADERCAPS2_0   PS20Caps;
771   DWORD               *VertexTextureFilterCaps;
772   DWORD               *MaxVShaderInstructionsExecuted;
773   DWORD               *MaxPShaderInstructionsExecuted;
774   DWORD               *MaxVertexShader30InstructionSlots; 
775   DWORD               *MaxPixelShader30InstructionSlots;
776   DWORD               *Reserved2;/* Not in the microsoft headers but documented */
777   DWORD               *Reserved3;
778
779 } WINED3DCAPS;
780
781 typedef enum _WINED3DSTATEBLOCKTYPE {
782     WINED3DSBT_INIT          = 0,
783     WINED3DSBT_ALL           = 1,
784     WINED3DSBT_PIXELSTATE    = 2,
785     WINED3DSBT_VERTEXSTATE   = 3,
786
787     WINED3DSBT_FORCE_DWORD   = 0xffffffff
788 } WINED3DSTATEBLOCKTYPE;
789
790 typedef struct glDescriptor {
791     UINT          textureName;
792     int           level;
793     int           target;
794     int/*GLenum*/ glFormat;
795     int/*GLenum*/ glFormatInternal;
796     int/*GLenum*/ glType;
797 } glDescriptor;
798 /**************************** 
799  *  * Vertex Shaders Declaration
800  *   */
801
802 typedef enum _WINED3DDECLUSAGE {
803       WINED3DSHADERDECLUSAGE_POSITION     = 0,
804       WINED3DSHADERDECLUSAGE_BLENDWEIGHT,
805       WINED3DSHADERDECLUSAGE_BLENDINDICES,
806       WINED3DSHADERDECLUSAGE_NORMAL,
807       WINED3DSHADERDECLUSAGE_PSIZE ,
808       WINED3DSHADERDECLUSAGE_TEXCOORD0,
809       WINED3DSHADERDECLUSAGE_TEXCOORD1,
810       WINED3DSHADERDECLUSAGE_TEXCOORD2,
811       WINED3DSHADERDECLUSAGE_TEXCOORD3,
812       WINED3DSHADERDECLUSAGE_TEXCOORD4,
813       WINED3DSHADERDECLUSAGE_TEXCOORD5,
814       WINED3DSHADERDECLUSAGE_TEXCOORD6,
815       WINED3DSHADERDECLUSAGE_TEXCOORD7,
816       WINED3DSHADERDECLUSAGE_TANGENT,
817       WINED3DSHADERDECLUSAGE_BINORMAL,
818       WINED3DSHADERDECLUSAGE_TESSFACTOR,
819       WINED3DSHADERDECLUSAGE_POSITIONT,
820       WINED3DSHADERDECLUSAGE_DIFFUSE,
821       WINED3DSHADERDECLUSAGE_SPECULAR,
822       WINED3DSHADERDECLUSAGE_FOG,
823       WINED3DSHADERDECLUSAGE_DEPTH,
824       WINED3DSHADERDECLUSAGE_SAMPLE,
825       WINED3DSHADERDECLUSAGE_POSITION2,
826       WINED3DSHADERDECLUSAGE_POSITION21,
827       WINED3DSHADERDECLUSAGE_POSITION22,
828       WINED3DSHADERDECLUSAGE_POSITION23,
829       WINED3DSHADERDECLUSAGE_POSITION24,
830       WINED3DSHADERDECLUSAGE_POSITION25,
831       WINED3DSHADERDECLUSAGE_POSITION26,
832       WINED3DSHADERDECLUSAGE_POSITION27,
833       WINED3DSHADERDECLUSAGE_POSITION28,
834       WINED3DSHADERDECLUSAGE_NORMAL2,
835       WINED3DSHADERDECLUSAGE_POSITIONT2,
836       WINED3DSHADERDECLUSAGE_MAX_USAGE
837 } WINED3DSHADERDECLUSAGE;
838
839 #define WINED3DUSAGE_RENDERTARGET                     0x00000001L
840 #define WINED3DUSAGE_DEPTHSTENCIL                     0x00000002L
841 #define WINED3DUSAGE_WRITEONLY                        0x00000008L
842 #define WINED3DUSAGE_SOFTWAREPROCESSING               0x00000010L
843 #define WINED3DUSAGE_DONOTCLIP                        0x00000020L
844 #define WINED3DUSAGE_POINTS                           0x00000040L
845 #define WINED3DUSAGE_RTPATCHES                        0x00000080L
846 #define WINED3DUSAGE_NPATCHES                         0x00000100L
847 #define WINED3DUSAGE_DYNAMIC                          0x00000200L
848 #define WINED3DUSAGE_AUTOGENMIPMAP                    0x00000400L 
849 #define WINED3DUSAGE_DMAP                             0x00004000L
850
851 #define WINED3DPRASTERCAPS_DITHER                     0x00000001L
852 #define WINED3DPRASTERCAPS_ROP2                       0x00000002L
853 #define WINED3DPRASTERCAPS_XOR                        0x00000004L
854 #define WINED3DPRASTERCAPS_PAT                        0x00000008L
855 #define WINED3DPRASTERCAPS_ZTEST                      0x00000010L
856 #define WINED3DPRASTERCAPS_SUBPIXEL                   0x00000020L
857 #define WINED3DPRASTERCAPS_SUBPIXELX                  0x00000040L
858 #define WINED3DPRASTERCAPS_FOGVERTEX                  0x00000080L
859 #define WINED3DPRASTERCAPS_FOGTABLE                   0x00000100L
860 #define WINED3DPRASTERCAPS_STIPPLE                    0x00000200L
861 #define WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT     0x00000400L
862 #define WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT   0x00000800L
863 #define WINED3DPRASTERCAPS_ANTIALIASEDGES             0x00001000L
864 #define WINED3DPRASTERCAPS_MIPMAPLODBIAS              0x00002000L
865 #define WINED3DPRASTERCAPS_ZBIAS                      0x00004000L
866 #define WINED3DPRASTERCAPS_ZBUFFERLESSHSR             0x00008000L
867 #define WINED3DPRASTERCAPS_FOGRANGE                   0x00010000L
868 #define WINED3DPRASTERCAPS_ANISOTROPY                 0x00020000L
869 #define WINED3DPRASTERCAPS_WBUFFER                    0x00040000L
870 #define WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000L
871 #define WINED3DPRASTERCAPS_WFOG                       0x00100000L
872 #define WINED3DPRASTERCAPS_ZFOG                       0x00200000L
873 #define WINED3DPRASTERCAPS_COLORPERSPECTIVE           0x00400000L
874 #define WINED3DPRASTERCAPS_SCISSORTEST                0x01000000L
875 #define WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS        0x02000000L
876 #define WINED3DPRASTERCAPS_DEPTHBIAS                  0x04000000L 
877 #define WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE         0x08000000L
878
879 #define WINED3DPSHADECAPS_COLORFLATMONO               0x000001
880 #define WINED3DPSHADECAPS_COLORFLATRGB                0x000002
881 #define WINED3DPSHADECAPS_COLORGOURAUDMONO            0x000004
882 #define WINED3DPSHADECAPS_COLORGOURAUDRGB             0x000008
883 #define WINED3DPSHADECAPS_COLORPHONGMONO              0x000010
884 #define WINED3DPSHADECAPS_COLORPHONGRGB               0x000020
885 #define WINED3DPSHADECAPS_SPECULARFLATMONO            0x000040
886 #define WINED3DPSHADECAPS_SPECULARFLATRGB             0x000080
887 #define WINED3DPSHADECAPS_SPECULARGOURAUDMONO         0x000100
888 #define WINED3DPSHADECAPS_SPECULARGOURAUDRGB          0x000200
889 #define WINED3DPSHADECAPS_SPECULARPHONGMONO           0x000400
890 #define WINED3DPSHADECAPS_SPECULARPHONGRGB            0x000800
891 #define WINED3DPSHADECAPS_ALPHAFLATBLEND              0x001000
892 #define WINED3DPSHADECAPS_ALPHAFLATSTIPPLED           0x002000
893 #define WINED3DPSHADECAPS_ALPHAGOURAUDBLEND           0x004000
894 #define WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED        0x008000
895 #define WINED3DPSHADECAPS_ALPHAPHONGBLEND             0x010000
896 #define WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED          0x020000
897 #define WINED3DPSHADECAPS_FOGFLAT                     0x040000
898 #define WINED3DPSHADECAPS_FOGGOURAUD                  0x080000
899 #define WINED3DPSHADECAPS_FOGPHONG                    0x100000
900
901 #define WINED3DPTEXTURECAPS_PERSPECTIVE              0x00000001L
902 #define WINED3DPTEXTURECAPS_POW2                     0x00000002L
903 #define WINED3DPTEXTURECAPS_ALPHA                    0x00000004L
904 #define WINED3DPTEXTURECAPS_TRANSPARENCY             0x00000008L
905 #define WINED3DPTEXTURECAPS_BORDER                   0x00000010L
906 #define WINED3DPTEXTURECAPS_SQUAREONLY               0x00000020L
907 #define WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L
908 #define WINED3DPTEXTURECAPS_ALPHAPALETTE             0x00000080L
909 #define WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL       0x00000100L
910 #define WINED3DPTEXTURECAPS_PROJECTED                0x00000400L
911 #define WINED3DPTEXTURECAPS_CUBEMAP                  0x00000800L
912 #define WINED3DPTEXTURECAPS_COLORKEYBLEND            0x00001000L
913 #define WINED3DPTEXTURECAPS_VOLUMEMAP                0x00002000L
914 #define WINED3DPTEXTURECAPS_MIPMAP                   0x00004000L
915 #define WINED3DPTEXTURECAPS_MIPVOLUMEMAP             0x00008000L
916 #define WINED3DPTEXTURECAPS_MIPCUBEMAP               0x00010000L
917 #define WINED3DPTEXTURECAPS_CUBEMAP_POW2             0x00020000L
918 #define WINED3DPTEXTURECAPS_VOLUMEMAP_POW2           0x00040000L
919 #define WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV       0x00200000L
920
921 #define WINED3DPTFILTERCAPS_NEAREST                  0x00000001
922 #define WINED3DPTFILTERCAPS_LINEAR                   0x00000002
923 #define WINED3DPTFILTERCAPS_MIPNEAREST               0x00000004
924 #define WINED3DPTFILTERCAPS_MIPLINEAR                0x00000008
925 #define WINED3DPTFILTERCAPS_LINEARMIPNEAREST         0x00000010
926 #define WINED3DPTFILTERCAPS_LINEARMIPLINEAR          0x00000020
927 #define WINED3DPTFILTERCAPS_MINFPOINT                0x00000100
928 #define WINED3DPTFILTERCAPS_MINFLINEAR               0x00000200
929 #define WINED3DPTFILTERCAPS_MINFANISOTROPIC          0x00000400
930 #define WINED3DPTFILTERCAPS_MIPFPOINT                0x00010000
931 #define WINED3DPTFILTERCAPS_MIPFLINEAR               0x00020000
932 #define WINED3DPTFILTERCAPS_MAGFPOINT                0x01000000
933 #define WINED3DPTFILTERCAPS_MAGFLINEAR               0x02000000
934 #define WINED3DPTFILTERCAPS_MAGFANISOTROPIC          0x04000000
935 #define WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD        0x08000000
936 #define WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD         0x10000000
937
938 #define WINED3DVTXPCAPS_TEXGEN                       0x00000001L
939 #define WINED3DVTXPCAPS_MATERIALSOURCE7              0x00000002L
940 #define WINED3DVTXPCAPS_VERTEXFOG                    0x00000004L
941 #define WINED3DVTXPCAPS_DIRECTIONALLIGHTS            0x00000008L
942 #define WINED3DVTXPCAPS_POSITIONALLIGHTS             0x00000010L
943 #define WINED3DVTXPCAPS_LOCALVIEWER                  0x00000020L
944 #define WINED3DVTXPCAPS_TWEENING                     0x00000040L
945 #define WINED3DVTXPCAPS_TEXGEN_SPHEREMAP             0x00000100L
946 #define WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER     0x00000200L
947
948 #define WINED3DDEVCAPS_FLOATTLVERTEX                 0x000000001
949 #define WINED3DDEVCAPS_SORTINCREASINGZ               0x000000002
950 #define WINED3DDEVCAPS_SORTDECREASINGZ               0X000000004
951 #define WINED3DDEVCAPS_SORTEXACT                     0x000000008
952 #define WINED3DDEVCAPS_EXECUTESYSTEMMEMORY           0x000000010
953 #define WINED3DDEVCAPS_EXECUTEVIDEOMEMORY            0x000000020
954 #define WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY          0x000000040
955 #define WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY           0x000000080
956 #define WINED3DDEVCAPS_TEXTURESYSTEMMEMORY           0x000000100
957 #define WINED3DDEVCAPS_TEXTUREVIDEOMEMORY            0x000000200
958 #define WINED3DDEVCAPS_DRAWPRIMTLVERTEX              0x000000400
959 #define WINED3DDEVCAPS_CANRENDERAFTERFLIP            0x000000800
960 #define WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM         0x000001000
961 #define WINED3DDEVCAPS_DRAWPRIMITIVES2               0x000002000
962 #define WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES       0x000004000
963 #define WINED3DDEVCAPS_DRAWPRIMITIVES2EX             0x000008000
964 #define WINED3DDEVCAPS_HWTRANSFORMANDLIGHT           0x000010000
965 #define WINED3DDEVCAPS_CANBLTSYSTONONLOCAL           0x000020000
966 #define WINED3DDEVCAPS_HWRASTERIZATION               0x000080000
967 #define WINED3DDEVCAPS_PUREDEVICE                    0x000100000
968 #define WINED3DDEVCAPS_QUINTICRTPATCHES              0x000200000
969 #define WINED3DDEVCAPS_RTPATCHES                     0x000400000
970 #define WINED3DDEVCAPS_RTPATCHHANDLEZERO             0x000800000
971 #define WINED3DDEVCAPS_NPATCHES                      0x001000000
972
973 #define WINED3DLOCK_READONLY           0x0010
974 #define WINED3DLOCK_NOSYSLOCK          0x0800
975 #define WINED3DLOCK_NOOVERWRITE        0x1000
976 #define WINED3DLOCK_DISCARD            0x2000
977 #define WINED3DLOCK_DONOTWAIT          0x4000
978 #define WINED3DLOCK_NO_DIRTY_UPDATE    0x8000
979
980 #endif