2 * Copyright (c) 1998 Lionel ULMER
3 * Copyright (c) 2006 Stefan DÖSINGER
5 * This file contains the implementation of Direct3DViewport2.
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "wine/port.h"
31 #define NONAMELESSUNION
38 #include "wine/exception.h"
44 #include "ddraw_private.h"
45 #include "wine/debug.h"
47 WINE_DEFAULT_DEBUG_CHANNEL(d3d7);
49 /*****************************************************************************
51 *****************************************************************************/
53 /*****************************************************************************
56 * activates the viewport using IDirect3DDevice7::SetViewport
58 *****************************************************************************/
59 void viewport_activate(IDirect3DViewportImpl* This) {
60 IDirect3DLightImpl* light;
63 /* Activate all the lights associated with this context */
66 while (light != NULL) {
67 light->activate(light);
71 /* And copy the values in the structure used by the device */
73 vp.dwX = This->viewports.vp2.dwX;
74 vp.dwY = This->viewports.vp2.dwY;
75 vp.dwHeight = This->viewports.vp2.dwHeight;
76 vp.dwWidth = This->viewports.vp2.dwWidth;
77 vp.dvMinZ = This->viewports.vp2.dvMinZ;
78 vp.dvMaxZ = This->viewports.vp2.dvMaxZ;
80 vp.dwX = This->viewports.vp1.dwX;
81 vp.dwY = This->viewports.vp1.dwY;
82 vp.dwHeight = This->viewports.vp1.dwHeight;
83 vp.dwWidth = This->viewports.vp1.dwWidth;
84 vp.dvMinZ = This->viewports.vp1.dvMinZ;
85 vp.dvMaxZ = This->viewports.vp1.dvMaxZ;
88 /* And also set the viewport */
89 IDirect3DDevice7_SetViewport(ICOM_INTERFACE(This->active_device, IDirect3DDevice7), &vp);
92 /*****************************************************************************
93 * _dump_D3DVIEWPORT, _dump_D3DVIEWPORT2
95 * Writes viewport information to TRACE
97 *****************************************************************************/
98 static void _dump_D3DVIEWPORT(D3DVIEWPORT *lpvp)
100 TRACE(" - dwSize = %d dwX = %d dwY = %d\n",
101 lpvp->dwSize, lpvp->dwX, lpvp->dwY);
102 TRACE(" - dwWidth = %d dwHeight = %d\n",
103 lpvp->dwWidth, lpvp->dwHeight);
104 TRACE(" - dvScaleX = %f dvScaleY = %f\n",
105 lpvp->dvScaleX, lpvp->dvScaleY);
106 TRACE(" - dvMaxX = %f dvMaxY = %f\n",
107 lpvp->dvMaxX, lpvp->dvMaxY);
108 TRACE(" - dvMinZ = %f dvMaxZ = %f\n",
109 lpvp->dvMinZ, lpvp->dvMaxZ);
112 static void _dump_D3DVIEWPORT2(D3DVIEWPORT2 *lpvp)
114 TRACE(" - dwSize = %d dwX = %d dwY = %d\n",
115 lpvp->dwSize, lpvp->dwX, lpvp->dwY);
116 TRACE(" - dwWidth = %d dwHeight = %d\n",
117 lpvp->dwWidth, lpvp->dwHeight);
118 TRACE(" - dvClipX = %f dvClipY = %f\n",
119 lpvp->dvClipX, lpvp->dvClipY);
120 TRACE(" - dvClipWidth = %f dvClipHeight = %f\n",
121 lpvp->dvClipWidth, lpvp->dvClipHeight);
122 TRACE(" - dvMinZ = %f dvMaxZ = %f\n",
123 lpvp->dvMinZ, lpvp->dvMaxZ);
126 /*****************************************************************************
128 *****************************************************************************/
130 /*****************************************************************************
131 * IDirect3DViewport3::QueryInterface
133 * A normal QueryInterface. Can query all interface versions and the
134 * IUnknown interface. The VTables of the different versions
138 * refiid: Interface id queried for
139 * obj: Address to write the interface pointer to
143 * E_NOINTERFACE if the requested interface wasn't found
145 *****************************************************************************/
146 static HRESULT WINAPI
147 IDirect3DViewportImpl_QueryInterface(IDirect3DViewport3 *iface,
151 ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
152 TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(riid), obp);
156 if ( IsEqualGUID(&IID_IUnknown, riid) ||
157 IsEqualGUID(&IID_IDirect3DViewport, riid) ||
158 IsEqualGUID(&IID_IDirect3DViewport2, riid) ||
159 IsEqualGUID(&IID_IDirect3DViewport3, riid) ) {
160 IDirect3DViewport3_AddRef(ICOM_INTERFACE(This, IDirect3DViewport3));
161 *obp = ICOM_INTERFACE(This, IDirect3DViewport3);
162 TRACE(" Creating IDirect3DViewport1/2/3 interface %p\n", *obp);
165 FIXME("(%p): interface for IID %s NOT found!\n", This, debugstr_guid(riid));
166 return E_NOINTERFACE;
169 /*****************************************************************************
170 * IDirect3DViewport3::AddRef
172 * Increases the refcount.
177 *****************************************************************************/
179 IDirect3DViewportImpl_AddRef(IDirect3DViewport3 *iface)
181 ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
182 ULONG ref = InterlockedIncrement(&This->ref);
184 TRACE("(%p)->() incrementing from %u.\n", This, ref - 1);
189 /*****************************************************************************
190 * IDirect3DViewport3::Release
192 * Reduces the refcount. If it falls to 0, the interface is released
197 *****************************************************************************/
199 IDirect3DViewportImpl_Release(IDirect3DViewport3 *iface)
201 ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
202 ULONG ref = InterlockedDecrement(&This->ref);
204 TRACE("(%p)->() decrementing from %u.\n", This, ref + 1);
207 HeapFree(GetProcessHeap(), 0, This);
213 /*****************************************************************************
214 * IDirect3DViewport Methods.
215 *****************************************************************************/
217 /*****************************************************************************
218 * IDirect3DViewport3::Initialize
220 * No-op initialization.
223 * Direct3D: The direct3D device this viewport is assigned to
226 * DDERR_ALREADYINITIALIZED
228 *****************************************************************************/
229 static HRESULT WINAPI
230 IDirect3DViewportImpl_Initialize(IDirect3DViewport3 *iface,
233 TRACE("(%p)->(%p) no-op...\n", iface, Direct3D);
234 return DDERR_ALREADYINITIALIZED;
237 /*****************************************************************************
238 * IDirect3DViewport3::GetViewport
240 * Returns the viewport data assigned to this viewport interface
243 * Data: Address to store the data
247 * DDERR_INVALIDPARAMS if Data is NULL
249 *****************************************************************************/
250 static HRESULT WINAPI
251 IDirect3DViewportImpl_GetViewport(IDirect3DViewport3 *iface,
254 ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
256 TRACE("(%p/%p)->(%p)\n", This, iface, lpData);
257 if (This->use_vp2 != 0) {
258 ERR(" Requesting to get a D3DVIEWPORT struct where a D3DVIEWPORT2 was set !\n");
259 return DDERR_INVALIDPARAMS;
261 dwSize = lpData->dwSize;
262 memset(lpData, 0, dwSize);
263 memcpy(lpData, &(This->viewports.vp1), dwSize);
265 if (TRACE_ON(d3d7)) {
266 TRACE(" returning D3DVIEWPORT :\n");
267 _dump_D3DVIEWPORT(lpData);
273 /*****************************************************************************
274 * IDirect3DViewport3::SetViewport
276 * Sets the viewport information for this interface
279 * lpData: Viewport to set
283 * DDERR_INVALIDPARAMS if Data is NULL
285 *****************************************************************************/
286 static HRESULT WINAPI
287 IDirect3DViewportImpl_SetViewport(IDirect3DViewport3 *iface,
290 ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
291 LPDIRECT3DVIEWPORT3 current_viewport;
292 TRACE("(%p/%p)->(%p)\n", This, iface, lpData);
294 if (TRACE_ON(d3d7)) {
295 TRACE(" getting D3DVIEWPORT :\n");
296 _dump_D3DVIEWPORT(lpData);
300 memset(&(This->viewports.vp1), 0, sizeof(This->viewports.vp1));
301 memcpy(&(This->viewports.vp1), lpData, lpData->dwSize);
303 /* Tests on two games show that these values are never used properly so override
304 them with proper ones :-)
306 This->viewports.vp1.dvMinZ = 0.0;
307 This->viewports.vp1.dvMaxZ = 1.0;
309 if (This->active_device) {
310 IDirect3DDevice3_GetCurrentViewport(ICOM_INTERFACE(This->active_device, IDirect3DDevice3), ¤t_viewport);
311 if (ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, current_viewport) == This)
312 This->activate(This);
313 if(current_viewport) IDirect3DViewport3_Release(current_viewport);
319 /*****************************************************************************
320 * IDirect3DViewport3::TransformVertices
322 * Transforms vertices by the transformation matrix.
325 * dwVertexCount: The number of vertices to be transformed
326 * lpData: Pointer to the vertex data
327 * dwFlags: D3DTRANSFORM_CLIPPED or D3DTRANSFORM_UNCLIPPED
328 * lpOffScreen: Is set to nonzero if all vertices are off-screen
331 * D3D_OK because it's a stub
333 *****************************************************************************/
334 static HRESULT WINAPI
335 IDirect3DViewportImpl_TransformVertices(IDirect3DViewport3 *iface,
337 D3DTRANSFORMDATA *lpData,
341 ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
342 FIXME("(%p)->(%08x,%p,%08x,%p): stub!\n", This, dwVertexCount, lpData, dwFlags, lpOffScreen);
348 /*****************************************************************************
349 * IDirect3DViewport3::LightElements
351 * The DirectX 5.0 sdk says that it's not implemented
359 *****************************************************************************/
360 static HRESULT WINAPI
361 IDirect3DViewportImpl_LightElements(IDirect3DViewport3 *iface,
362 DWORD dwElementCount,
363 LPD3DLIGHTDATA lpData)
365 ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
366 TRACE("(%p)->(%08x,%p): Unimplemented!\n", This, dwElementCount, lpData);
367 return DDERR_UNSUPPORTED;
370 /*****************************************************************************
371 * IDirect3DViewport3::SetBackground
373 * Sets tje background material
376 * hMat: Handle from a IDirect3DMaterial interface
381 *****************************************************************************/
382 static HRESULT WINAPI
383 IDirect3DViewportImpl_SetBackground(IDirect3DViewport3 *iface,
384 D3DMATERIALHANDLE hMat)
386 ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
387 TRACE("(%p)->(%d)\n", This, (DWORD) hMat);
389 if(hMat && hMat > This->ddraw->d3ddevice->numHandles)
391 WARN("Specified Handle %d out of range\n", hMat);
392 return DDERR_INVALIDPARAMS;
394 else if(hMat && This->ddraw->d3ddevice->Handles[hMat - 1].type != DDrawHandle_Material)
396 WARN("Handle %d is not a material handle\n", hMat);
397 return DDERR_INVALIDPARAMS;
402 This->background = (IDirect3DMaterialImpl *) This->ddraw->d3ddevice->Handles[hMat - 1].ptr;
403 TRACE(" setting background color : %f %f %f %f\n",
404 This->background->mat.u.diffuse.u1.r,
405 This->background->mat.u.diffuse.u2.g,
406 This->background->mat.u.diffuse.u3.b,
407 This->background->mat.u.diffuse.u4.a);
411 This->background = NULL;
412 TRACE("Setting background to NULL\n");
418 /*****************************************************************************
419 * IDirect3DViewport3::GetBackground
421 * Returns the material handle assigned to the background of the viewport
424 * lphMat: Address to store the handle
425 * lpValid: is set to FALSE if no background is set, TRUE if one is set
430 *****************************************************************************/
431 static HRESULT WINAPI
432 IDirect3DViewportImpl_GetBackground(IDirect3DViewport3 *iface,
433 D3DMATERIALHANDLE *lphMat,
436 ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
437 TRACE("(%p)->(%p,%p)\n", This, lphMat, lpValid);
441 *lpValid = This->background != NULL;
447 *lphMat = This->background->Handle;
458 /*****************************************************************************
459 * IDirect3DViewport3::SetBackgroundDepth
461 * Sets a surface that represents the background depth. It's contents are
462 * used to set the depth buffer in IDirect3DViewport3::Clear
465 * lpDDSurface: Surface to set
467 * Returns: D3D_OK, because it's a stub
469 *****************************************************************************/
470 static HRESULT WINAPI
471 IDirect3DViewportImpl_SetBackgroundDepth(IDirect3DViewport3 *iface,
472 IDirectDrawSurface *lpDDSurface)
474 ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
475 FIXME("(%p)->(%p): stub!\n", This, lpDDSurface);
479 /*****************************************************************************
480 * IDirect3DViewport3::GetBackgroundDepth
482 * Returns the surface that represents the depth field
485 * lplpDDSurface: Address to store the interface pointer
486 * lpValid: Set to TRUE if a depth is asigned, FALSE otherwise
489 * D3D_OK, because it's a stub
490 * (DDERR_INVALIDPARAMS if DDSurface of Valid is NULL)
492 *****************************************************************************/
493 static HRESULT WINAPI
494 IDirect3DViewportImpl_GetBackgroundDepth(IDirect3DViewport3 *iface,
495 IDirectDrawSurface **lplpDDSurface,
498 ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
499 FIXME("(%p)->(%p,%p): stub!\n", This, lplpDDSurface, lpValid);
503 /*****************************************************************************
504 * IDirect3DViewport3::Clear
506 * Clears the render target and / or the z buffer
509 * dwCount: The amount of rectangles to clear. If 0, the whole buffer is
511 * lpRects: Pointer to the array of rectangles. If NULL, Count must be 0
512 * dwFlags: D3DCLEAR_ZBUFFER and / or D3DCLEAR_TARGET
516 * D3DERR_VIEWPORTHASNODEVICE if there's no active device
517 * The return value of IDirect3DDevice7::Clear
519 *****************************************************************************/
520 static HRESULT WINAPI
521 IDirect3DViewportImpl_Clear(IDirect3DViewport3 *iface,
526 ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
527 DWORD color = 0x00000000;
529 TRACE("(%p/%p)->(%08x,%p,%08x)\n", This, iface, dwCount, lpRects, dwFlags);
530 if (This->active_device == NULL) {
531 ERR(" Trying to clear a viewport not attached to a device !\n");
532 return D3DERR_VIEWPORTHASNODEVICE;
534 if (dwFlags & D3DCLEAR_TARGET) {
535 if (This->background == NULL) {
536 ERR(" Trying to clear the color buffer without background material !\n");
539 ((int) ((This->background->mat.u.diffuse.u1.r) * 255) << 16) |
540 ((int) ((This->background->mat.u.diffuse.u2.g) * 255) << 8) |
541 ((int) ((This->background->mat.u.diffuse.u3.b) * 255) << 0) |
542 ((int) ((This->background->mat.u.diffuse.u4.a) * 255) << 24);
546 return IDirect3DDevice7_Clear(ICOM_INTERFACE(This->active_device, IDirect3DDevice7),
549 dwFlags & (D3DCLEAR_ZBUFFER | D3DCLEAR_TARGET),
555 /*****************************************************************************
556 * IDirect3DViewport3::AddLight
558 * Adds an light to the viewport
561 * lpDirect3DLight: Interface of the light to add
565 * DDERR_INVALIDPARAMS if Direct3DLight is NULL
566 * DDERR_INVALIDPARAMS if there are 8 lights or more
568 *****************************************************************************/
569 static HRESULT WINAPI
570 IDirect3DViewportImpl_AddLight(IDirect3DViewport3 *iface,
571 IDirect3DLight *lpDirect3DLight)
573 ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
574 IDirect3DLightImpl *lpDirect3DLightImpl = ICOM_OBJECT(IDirect3DLightImpl, IDirect3DLight, lpDirect3DLight);
576 DWORD map = This->map_lights;
578 TRACE("(%p)->(%p)\n", This, lpDirect3DLight);
580 if (This->num_lights >= 8)
581 return DDERR_INVALIDPARAMS;
583 /* Find a light number and update both light and viewports objects accordingly */
588 lpDirect3DLightImpl->dwLightIndex = i;
590 This->map_lights |= 1<<i;
592 /* Add the light in the 'linked' chain */
593 lpDirect3DLightImpl->next = This->lights;
594 This->lights = lpDirect3DLightImpl;
596 /* Attach the light to the viewport */
597 lpDirect3DLightImpl->active_viewport = This;
599 /* If active, activate the light */
600 if (This->active_device != NULL) {
601 lpDirect3DLightImpl->activate(lpDirect3DLightImpl);
607 /*****************************************************************************
608 * IDirect3DViewport3::DeleteLight
610 * Deletes a light from the viewports' light list
613 * lpDirect3DLight: Light to delete
617 * DDERR_INVALIDPARAMS if the light wasn't found
619 *****************************************************************************/
620 static HRESULT WINAPI
621 IDirect3DViewportImpl_DeleteLight(IDirect3DViewport3 *iface,
622 IDirect3DLight *lpDirect3DLight)
624 ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
625 IDirect3DLightImpl *lpDirect3DLightImpl = ICOM_OBJECT(IDirect3DLightImpl, IDirect3DLight, lpDirect3DLight);
626 IDirect3DLightImpl *cur_light, *prev_light = NULL;
628 TRACE("(%p)->(%p)\n", This, lpDirect3DLight);
629 cur_light = This->lights;
630 while (cur_light != NULL) {
631 if (cur_light == lpDirect3DLightImpl) {
632 lpDirect3DLightImpl->desactivate(lpDirect3DLightImpl);
633 if (prev_light == NULL) This->lights = cur_light->next;
634 else prev_light->next = cur_light->next;
635 /* Detach the light to the viewport */
636 cur_light->active_viewport = NULL;
638 This->map_lights &= ~(1<<lpDirect3DLightImpl->dwLightIndex);
641 prev_light = cur_light;
642 cur_light = cur_light->next;
644 return DDERR_INVALIDPARAMS;
647 /*****************************************************************************
648 * IDirect3DViewport::NextLight
650 * Enumerates the lights associated with the viewport
653 * lpDirect3DLight: Light to start with
654 * lplpDirect3DLight: Address to store the successor to
657 * D3D_OK, because it's a stub
659 *****************************************************************************/
660 static HRESULT WINAPI
661 IDirect3DViewportImpl_NextLight(IDirect3DViewport3 *iface,
662 IDirect3DLight *lpDirect3DLight,
663 IDirect3DLight **lplpDirect3DLight,
666 ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
667 FIXME("(%p)->(%p,%p,%08x): stub!\n", This, lpDirect3DLight, lplpDirect3DLight, dwFlags);
671 /*****************************************************************************
672 * IDirect3DViewport2 Methods.
673 *****************************************************************************/
675 /*****************************************************************************
676 * IDirect3DViewport3::GetViewport2
678 * Returns the currently set viewport in a D3DVIEWPORT2 structure.
679 * Similar to IDirect3DViewport3::GetViewport
682 * lpData: Pointer to the structure to fill
686 * DDERR_INVALIDPARAMS if the viewport was set with
687 * IDirect3DViewport3::SetViewport
688 * DDERR_INVALIDPARAMS if Data is NULL
690 *****************************************************************************/
691 static HRESULT WINAPI
692 IDirect3DViewportImpl_GetViewport2(IDirect3DViewport3 *iface,
693 D3DVIEWPORT2 *lpData)
695 ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
697 TRACE("(%p)->(%p)\n", This, lpData);
698 if (This->use_vp2 != 1) {
699 ERR(" Requesting to get a D3DVIEWPORT2 struct where a D3DVIEWPORT was set !\n");
700 return DDERR_INVALIDPARAMS;
702 dwSize = lpData->dwSize;
703 memset(lpData, 0, dwSize);
704 memcpy(lpData, &(This->viewports.vp2), dwSize);
706 if (TRACE_ON(d3d7)) {
707 TRACE(" returning D3DVIEWPORT2 :\n");
708 _dump_D3DVIEWPORT2(lpData);
714 /*****************************************************************************
715 * IDirect3DViewport3::SetViewport2
717 * Sets the viewport from a D3DVIEWPORT2 structure
720 * lpData: Viewport to set
725 *****************************************************************************/
726 static HRESULT WINAPI
727 IDirect3DViewportImpl_SetViewport2(IDirect3DViewport3 *iface,
728 D3DVIEWPORT2 *lpData)
730 ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
731 LPDIRECT3DVIEWPORT3 current_viewport;
732 TRACE("(%p/%p)->(%p)\n", This, iface, lpData);
734 if (TRACE_ON(d3d7)) {
735 TRACE(" getting D3DVIEWPORT2 :\n");
736 _dump_D3DVIEWPORT2(lpData);
740 memset(&(This->viewports.vp2), 0, sizeof(This->viewports.vp2));
741 memcpy(&(This->viewports.vp2), lpData, lpData->dwSize);
743 if (This->active_device) {
744 IDirect3DDevice3_GetCurrentViewport(ICOM_INTERFACE(This->active_device, IDirect3DDevice3), ¤t_viewport);
745 if (ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, current_viewport) == This)
746 This->activate(This);
747 IDirect3DViewport3_Release(current_viewport);
753 /*****************************************************************************
754 * IDirect3DViewport3 Methods.
755 *****************************************************************************/
757 /*****************************************************************************
758 * IDirect3DViewport3::SetBackgroundDepth2
760 * Sets a IDirectDrawSurface4 surface as the background depth surface
763 * lpDDS: Surface to set
766 * D3D_OK, because it's stub
768 *****************************************************************************/
769 static HRESULT WINAPI
770 IDirect3DViewportImpl_SetBackgroundDepth2(IDirect3DViewport3 *iface,
771 IDirectDrawSurface4 *lpDDS)
773 ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
774 FIXME("(%p)->(%p): stub!\n", This, lpDDS);
778 /*****************************************************************************
779 * IDirect3DViewport3::GetBackgroundDepth2
781 * Returns the IDirect3DSurface4 interface to the background depth surface
784 * lplpDDS: Address to store the interface pointer at
785 * lpValid: Set to true if a surface is assigned
788 * D3D_OK because it's a stub
790 *****************************************************************************/
791 static HRESULT WINAPI
792 IDirect3DViewportImpl_GetBackgroundDepth2(IDirect3DViewport3 *iface,
793 IDirectDrawSurface4 **lplpDDS,
796 ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
797 FIXME("(%p/%p)->(%p,%p): stub!\n", This, iface, lplpDDS, lpValid);
801 /*****************************************************************************
802 * IDirect3DViewport3::Clear2
804 * Another clearing method
807 * Count: Number of rectangles to clear
808 * Rects: Rectangle array to clear
809 * Flags: Some flags :)
810 * Color: Color to fill the render target with
811 * Z: Value to fill the depth buffer with
812 * Stencil: Value to fill the stencil bits with
816 *****************************************************************************/
817 static HRESULT WINAPI
818 IDirect3DViewportImpl_Clear2(IDirect3DViewport3 *iface,
826 ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
827 TRACE("(%p)->(%08x,%p,%08x,%08x,%f,%08x)\n", This, dwCount, lpRects, dwFlags, dwColor, dvZ, dwStencil);
828 if (This->active_device == NULL) {
829 ERR(" Trying to clear a viewport not attached to a device !\n");
830 return D3DERR_VIEWPORTHASNODEVICE;
832 return IDirect3DDevice7_Clear(ICOM_INTERFACE(This->active_device, IDirect3DDevice7),
841 /*****************************************************************************
843 *****************************************************************************/
845 const IDirect3DViewport3Vtbl IDirect3DViewport3_Vtbl =
847 /*** IUnknown Methods ***/
848 IDirect3DViewportImpl_QueryInterface,
849 IDirect3DViewportImpl_AddRef,
850 IDirect3DViewportImpl_Release,
851 /*** IDirect3DViewport Methods */
852 IDirect3DViewportImpl_Initialize,
853 IDirect3DViewportImpl_GetViewport,
854 IDirect3DViewportImpl_SetViewport,
855 IDirect3DViewportImpl_TransformVertices,
856 IDirect3DViewportImpl_LightElements,
857 IDirect3DViewportImpl_SetBackground,
858 IDirect3DViewportImpl_GetBackground,
859 IDirect3DViewportImpl_SetBackgroundDepth,
860 IDirect3DViewportImpl_GetBackgroundDepth,
861 IDirect3DViewportImpl_Clear,
862 IDirect3DViewportImpl_AddLight,
863 IDirect3DViewportImpl_DeleteLight,
864 IDirect3DViewportImpl_NextLight,
865 /*** IDirect3DViewport2 Methods ***/
866 IDirect3DViewportImpl_GetViewport2,
867 IDirect3DViewportImpl_SetViewport2,
868 /*** IDirect3DViewport3 Methods ***/
869 IDirect3DViewportImpl_SetBackgroundDepth2,
870 IDirect3DViewportImpl_GetBackgroundDepth2,
871 IDirect3DViewportImpl_Clear2,