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HEAD
wined3d: Create an IWineD3DBaseShader class.
[wine]
/
dlls
/
wined3d
/
Makefile.in
1
TOPSRCDIR = @top_srcdir@
2
TOPOBJDIR = ../..
3
SRCDIR = @srcdir@
4
VPATH = @srcdir@
5
MODULE = wined3d.dll
6
IMPORTLIB = libwined3d.$(IMPLIBEXT)
7
IMPORTS = user32 gdi32 advapi32 kernel32
8
EXTRAINCL = @X_CFLAGS@
9
EXTRALIBS = -luuid @X_LIBS@ @X_PRE_LIBS@ @XLIB@ @X_EXTRA_LIBS@ @OPENGL_LIBS@
10
11
C_SRCS = \
12
basetexture.c \
13
cubetexture.c \
14
device.c \
15
directx.c \
16
drawprim.c \
17
indexbuffer.c \
18
pixelshader.c \
19
query.c \
20
resource.c \
21
stateblock.c \
22
surface.c \
23
swapchain.c \
24
texture.c \
25
utils.c \
26
vertexbuffer.c \
27
vertexdeclaration.c \
28
vertexshader.c \
29
volume.c \
30
volumetexture.c \
31
wined3d_main.c
32
33
@MAKE_DLL_RULES@
34
35
### Dependencies: