2 * IDirect3DDevice8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2004 Christian Costa
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
33 #include "wine/debug.h"
35 #include "d3d8_private.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
39 /* IDirect3D IUnknown parts follow: */
40 HRESULT WINAPI IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface,REFIID riid,LPVOID *ppobj)
42 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
44 if (IsEqualGUID(riid, &IID_IUnknown)
45 || IsEqualGUID(riid, &IID_IDirect3DDevice8)) {
46 IUnknown_AddRef(iface);
51 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
55 ULONG WINAPI IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface) {
56 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
57 ULONG ref = InterlockedIncrement(&This->ref);
59 TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
64 ULONG WINAPI IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface) {
65 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
66 ULONG ref = InterlockedDecrement(&This->ref);
68 TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
71 TRACE("Releasing wined3d device %p\n", This->WineD3DDevice);
72 IWineD3DDevice_Release(This->WineD3DDevice);
73 HeapFree(GetProcessHeap(), 0, This);
78 /* IDirect3DDevice Interface follow: */
79 HRESULT WINAPI IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE8 iface) {
80 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
82 TRACE("(%p) : Relay\n", This);
83 return IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice);
86 UINT WINAPI IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface) {
87 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
89 TRACE("(%p) Relay\n", This);
90 return IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
93 HRESULT WINAPI IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface, DWORD Bytes) {
94 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
96 TRACE("(%p) : Relay bytes(%ld)\n", This, Bytes);
97 return IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
100 HRESULT WINAPI IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface, IDirect3D8** ppD3D8) {
101 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
105 TRACE("(%p) Relay\n", This);
107 if (NULL == ppD3D8) {
108 return D3DERR_INVALIDCALL;
110 hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
111 if (hr == D3D_OK && pWineD3D != NULL)
113 IWineD3DResource_GetParent((IWineD3DResource *)pWineD3D,(IUnknown **)ppD3D8);
114 IWineD3DResource_Release((IWineD3DResource *)pWineD3D);
116 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
119 TRACE("(%p) returning %p\b",This , *ppD3D8);
123 HRESULT WINAPI IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface, D3DCAPS8* pCaps) {
124 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
125 HRESULT hrc = D3D_OK;
126 WINED3DCAPS *pWineCaps;
128 TRACE("(%p) : Relay pCaps %p\n", This, pCaps);
130 return D3DERR_INVALIDCALL;
132 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
133 if(pWineCaps == NULL){
134 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
137 D3D8CAPSTOWINECAPS(pCaps, pWineCaps)
138 hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
139 HeapFree(GetProcessHeap(), 0, pWineCaps);
140 TRACE("Returning %p %p\n", This, pCaps);
144 HRESULT WINAPI IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface, D3DDISPLAYMODE* pMode) {
145 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
146 TRACE("(%p) Relay\n", This);
147 return IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, 0, pMode);
150 HRESULT WINAPI IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
151 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
152 TRACE("(%p) Relay\n", This);
153 return IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, pParameters);
156 HRESULT WINAPI IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8* pCursorBitmap) {
157 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
158 IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl*)pCursorBitmap;
159 TRACE("(%p) Relay\n", This);
160 return IWineD3DDevice_SetCursorProperties(This->WineD3DDevice,XHotSpot,YHotSpot,(IWineD3DSurface*)pSurface->wineD3DSurface);
163 void WINAPI IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface, UINT XScreenSpace, UINT YScreenSpace, DWORD Flags) {
164 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
165 TRACE("(%p) Relay\n", This);
166 return IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
169 BOOL WINAPI IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface, BOOL bShow) {
170 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
171 TRACE("(%p) Relay\n", This);
173 return IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
176 HRESULT WINAPI IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain8** pSwapChain) {
177 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
178 IDirect3DSwapChain8Impl* object;
179 HRESULT hrc = D3D_OK;
180 WINED3DPRESENT_PARAMETERS localParameters;
182 TRACE("(%p) Relay\n", This);
184 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
185 if (NULL == object) {
186 FIXME("Allocation of memory failed\n");
188 return D3DERR_OUTOFVIDEOMEMORY;
191 object->lpVtbl = &Direct3DSwapChain8_Vtbl;
193 /* Allocate an associated WineD3DDevice object */
194 localParameters.BackBufferWidth = &pPresentationParameters->BackBufferWidth;
195 localParameters.BackBufferHeight = &pPresentationParameters->BackBufferHeight;
196 localParameters.BackBufferFormat = (WINED3DFORMAT *)&pPresentationParameters->BackBufferFormat;
197 localParameters.BackBufferCount = &pPresentationParameters->BackBufferCount;
198 localParameters.MultiSampleType = (WINED3DMULTISAMPLE_TYPE *) &pPresentationParameters->MultiSampleType;
199 localParameters.MultiSampleQuality = NULL; /* d3d9 only */
200 localParameters.SwapEffect = (WINED3DSWAPEFFECT *) &pPresentationParameters->SwapEffect;
201 localParameters.hDeviceWindow = &pPresentationParameters->hDeviceWindow;
202 localParameters.Windowed = &pPresentationParameters->Windowed;
203 localParameters.EnableAutoDepthStencil = &pPresentationParameters->EnableAutoDepthStencil;
204 localParameters.AutoDepthStencilFormat = (WINED3DFORMAT *)&pPresentationParameters->AutoDepthStencilFormat;
205 localParameters.Flags = &pPresentationParameters->Flags;
206 localParameters.FullScreen_RefreshRateInHz = &pPresentationParameters->FullScreen_RefreshRateInHz;
207 localParameters.PresentationInterval = &pPresentationParameters->FullScreen_PresentationInterval;
210 hrc = IWineD3DDevice_CreateAdditionalSwapChain(This->WineD3DDevice, &localParameters, &object->wineD3DSwapChain, (IUnknown*)object, D3D8CB_CreateRenderTarget, D3D8CB_CreateDepthStencilSurface);
212 FIXME("(%p) call to IWineD3DDevice_CreateAdditionalSwapChain failed\n", This);
213 HeapFree(GetProcessHeap(), 0 , object);
216 *pSwapChain = (IDirect3DSwapChain8 *)object;
218 TRACE("(%p) returning %p\n", This, *pSwapChain);
222 HRESULT WINAPI IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
223 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
224 WINED3DPRESENT_PARAMETERS localParameters;
225 TRACE("(%p) Relay pPresentationParameters(%p)\n", This, pPresentationParameters);
227 localParameters.BackBufferWidth = &pPresentationParameters->BackBufferWidth;
228 localParameters.BackBufferHeight = &pPresentationParameters->BackBufferHeight;
229 localParameters.BackBufferFormat = (WINED3DFORMAT *)&pPresentationParameters->BackBufferFormat;
230 localParameters.BackBufferCount = &pPresentationParameters->BackBufferCount;
231 localParameters.MultiSampleType = (WINED3DMULTISAMPLE_TYPE *) &pPresentationParameters->MultiSampleType;
232 localParameters.MultiSampleQuality = NULL; /* D3d9 only */
233 localParameters.SwapEffect = (WINED3DSWAPEFFECT *) &pPresentationParameters->SwapEffect;
234 localParameters.hDeviceWindow = &pPresentationParameters->hDeviceWindow;
235 localParameters.Windowed = &pPresentationParameters->Windowed;
236 localParameters.EnableAutoDepthStencil = &pPresentationParameters->EnableAutoDepthStencil;
237 localParameters.AutoDepthStencilFormat = (WINED3DFORMAT *)&pPresentationParameters->AutoDepthStencilFormat;
238 localParameters.Flags = &pPresentationParameters->Flags;
239 localParameters.FullScreen_RefreshRateInHz = &pPresentationParameters->FullScreen_RefreshRateInHz;
240 localParameters.PresentationInterval = &pPresentationParameters->FullScreen_PresentationInterval;
241 return IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
244 HRESULT WINAPI IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) {
245 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
246 TRACE("(%p) Relay\n", This);
247 return IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
250 HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8** ppBackBuffer) {
251 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
252 IWineD3DSurface *retSurface = NULL;
255 TRACE("(%p) Relay\n", This);
257 rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, 0, BackBuffer, Type, (IWineD3DSurface **)&retSurface);
258 if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
259 IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
260 IWineD3DSurface_Release(retSurface);
265 HRESULT WINAPI IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface, D3DRASTER_STATUS* pRasterStatus) {
266 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
267 TRACE("(%p) Relay\n", This);
269 return IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, 0, pRasterStatus);
272 void WINAPI IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
273 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
274 TRACE("(%p) Relay\n", This);
276 return IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, 0, Flags, pRamp);
279 void WINAPI IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface, D3DGAMMARAMP* pRamp) {
280 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
281 TRACE("(%p) Relay\n", This);
283 return IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, 0, pRamp);
286 HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage,
287 D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture8 **ppTexture) {
288 IDirect3DTexture8Impl *object;
289 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
290 HRESULT hrc = D3D_OK;
292 TRACE("(%p) : W(%d) H(%d), Lvl(%d) d(%ld), Fmt(%u), Pool(%d)\n", This, Width, Height, Levels, Usage, Format, Pool);
294 /* Allocate the storage for the device */
295 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DTexture8Impl));
297 if (NULL == object) {
298 FIXME("Allocation of memory failed\n");
299 /* *ppTexture = NULL; */
300 return D3DERR_OUTOFVIDEOMEMORY;
303 object->lpVtbl = &Direct3DTexture8_Vtbl;
305 hrc = IWineD3DDevice_CreateTexture(This->WineD3DDevice, Width, Height, Levels, Usage,
306 (WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DTexture, NULL, (IUnknown *)object, D3D8CB_CreateSurface);
310 FIXME("(%p) call to IWineD3DDevice_CreateTexture failed\n", This);
311 HeapFree(GetProcessHeap(), 0, object);
312 /* *ppTexture = NULL; */
314 *ppTexture = (LPDIRECT3DTEXTURE8) object;
317 TRACE("(%p) Created Texture %p, %p\n",This,object,object->wineD3DTexture);
321 HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(LPDIRECT3DDEVICE8 iface,
322 UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage,
323 D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture8** ppVolumeTexture) {
325 IDirect3DVolumeTexture8Impl *object;
326 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
327 HRESULT hrc = D3D_OK;
329 TRACE("(%p) Relay\n", This);
331 /* Allocate the storage for the device */
332 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVolumeTexture8Impl));
333 if (NULL == object) {
334 FIXME("(%p) allocation of memory failed\n", This);
335 *ppVolumeTexture = NULL;
336 return D3DERR_OUTOFVIDEOMEMORY;
339 object->lpVtbl = &Direct3DVolumeTexture8_Vtbl;
341 hrc = IWineD3DDevice_CreateVolumeTexture(This->WineD3DDevice, Width, Height, Depth, Levels, Usage,
342 (WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DVolumeTexture, NULL,
343 (IUnknown *)object, D3D8CB_CreateVolume);
348 FIXME("(%p) call to IWineD3DDevice_CreateVolumeTexture failed\n", This);
349 HeapFree(GetProcessHeap(), 0, object);
350 *ppVolumeTexture = NULL;
352 *ppVolumeTexture = (LPDIRECT3DVOLUMETEXTURE8) object;
354 TRACE("(%p) returning %p\n", This , *ppVolumeTexture);
358 HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(LPDIRECT3DDEVICE8 iface, UINT EdgeLength, UINT Levels, DWORD Usage,
359 D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture8** ppCubeTexture) {
361 IDirect3DCubeTexture8Impl *object;
362 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
365 TRACE("(%p) : ELen(%d) Lvl(%d) Usage(%ld) fmt(%u), Pool(%d)\n" , This, EdgeLength, Levels, Usage, Format, Pool);
367 /* Allocate the storage for the device */
368 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
370 if (NULL == object) {
371 FIXME("(%p) allocation of CubeTexture failed\n", This);
372 *ppCubeTexture = NULL;
373 return D3DERR_OUTOFVIDEOMEMORY;
376 object->lpVtbl = &Direct3DCubeTexture8_Vtbl;
378 hr = IWineD3DDevice_CreateCubeTexture(This->WineD3DDevice, EdgeLength, Levels, Usage,
379 (WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DCubeTexture, NULL, (IUnknown*)object,
380 D3D8CB_CreateSurface);
385 FIXME("(%p) call to IWineD3DDevice_CreateCubeTexture failed\n", This);
386 HeapFree(GetProcessHeap(), 0, object);
387 *ppCubeTexture = NULL;
389 *ppCubeTexture = (LPDIRECT3DCUBETEXTURE8) object;
392 TRACE("(%p) returning %p\n",This, *ppCubeTexture);
396 HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexBuffer(LPDIRECT3DDEVICE8 iface, UINT Size, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer8** ppVertexBuffer) {
397 IDirect3DVertexBuffer8Impl *object;
398 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
399 HRESULT hrc = D3D_OK;
401 TRACE("(%p) Relay\n", This);
402 /* Allocate the storage for the device */
403 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVertexBuffer8Impl));
404 if (NULL == object) {
405 FIXME("Allocation of memory failed\n");
406 *ppVertexBuffer = NULL;
407 return D3DERR_OUTOFVIDEOMEMORY;
410 object->lpVtbl = &Direct3DVertexBuffer8_Vtbl;
412 hrc = IWineD3DDevice_CreateVertexBuffer(This->WineD3DDevice, Size, Usage, FVF, (WINED3DPOOL) Pool, &(object->wineD3DVertexBuffer), NULL, (IUnknown *)object);
417 FIXME("(%p) call to IWineD3DDevice_CreateVertexBuffer failed\n", This);
418 HeapFree(GetProcessHeap(), 0, object);
419 *ppVertexBuffer = NULL;
421 *ppVertexBuffer = (LPDIRECT3DVERTEXBUFFER8) object;
426 HRESULT WINAPI IDirect3DDevice8Impl_CreateIndexBuffer(LPDIRECT3DDEVICE8 iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer8** ppIndexBuffer) {
427 IDirect3DIndexBuffer8Impl *object;
428 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
429 HRESULT hrc = D3D_OK;
431 TRACE("(%p) Relay\n", This);
432 /* Allocate the storage for the device */
433 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
434 if (NULL == object) {
435 FIXME("Allocation of memory failed\n");
436 *ppIndexBuffer = NULL;
437 return D3DERR_OUTOFVIDEOMEMORY;
440 object->lpVtbl = &Direct3DIndexBuffer8_Vtbl;
442 TRACE("Calling wined3d create index buffer\n");
443 hrc = IWineD3DDevice_CreateIndexBuffer(This->WineD3DDevice, Length, Usage, Format, (WINED3DPOOL) Pool, &object->wineD3DIndexBuffer, NULL, (IUnknown *)object);
448 FIXME("(%p) call to IWineD3DDevice_CreateIndexBuffer failed\n", This);
449 HeapFree(GetProcessHeap(), 0, object);
450 *ppIndexBuffer = NULL;
452 *ppIndexBuffer = (LPDIRECT3DINDEXBUFFER8)object;
457 HRESULT WINAPI IDirect3DDevice8Impl_CreateSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface8 **ppSurface,D3DRESOURCETYPE Type, UINT Usage,D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality) {
459 IDirect3DSurface8Impl *object;
460 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
461 TRACE("(%p) Relay\n", This);
462 if(MultisampleQuality < 0) {
463 FIXME("MultisampleQuality out of range %ld, substituting 0\n", MultisampleQuality);
464 /*FIXME: Find out what windows does with a MultisampleQuality < 0 */
465 MultisampleQuality=0;
468 if(MultisampleQuality > 0){
469 FIXME("MultisampleQuality set to %ld, substituting 0\n" , MultisampleQuality);
472 [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D8::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
474 MultisampleQuality=0;
476 /*FIXME: Check MAX bounds of MultisampleQuality*/
478 /* Allocate the storage for the device */
479 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface8Impl));
480 if (NULL == object) {
481 FIXME("Allocation of memory failed\n");
483 return D3DERR_OUTOFVIDEOMEMORY;
486 object->lpVtbl = &Direct3DSurface8_Vtbl;
489 TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This, Width, Height, Format, *ppSurface);
491 hrc = IWineD3DDevice_CreateSurface(This->WineD3DDevice, Width, Height, Format, Lockable, Discard, Level, &object->wineD3DSurface, Type, Usage, (WINED3DPOOL) Pool,MultiSample,MultisampleQuality, NULL,(IUnknown *)object);
492 if (hrc != D3D_OK || NULL == object->wineD3DSurface) {
494 FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This);
495 HeapFree(GetProcessHeap(), 0, object);
498 *ppSurface = (LPDIRECT3DSURFACE8) object;
503 HRESULT WINAPI IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, BOOL Lockable, IDirect3DSurface8** ppSurface) {
506 return IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, Lockable, FALSE /* Discard */, 0 /* Level */ , ppSurface, D3DRTYPE_SURFACE, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, MultiSample, 0);
509 HRESULT WINAPI IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, IDirect3DSurface8** ppSurface) {
511 /* TODO: Verify that Discard is false */
512 return IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, FALSE, 0 /* Level */
513 ,ppSurface, D3DRTYPE_SURFACE, D3DUSAGE_DEPTHSTENCIL,
514 D3DPOOL_DEFAULT, MultiSample, 0);
517 HRESULT WINAPI IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, IDirect3DSurface8** ppSurface) {
520 return IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Loackable */ , FALSE /*Discard*/ , 0 /* Level */ , ppSurface, D3DRTYPE_SURFACE, 0 /* Usage (undefined/none) */ , D3DPOOL_SCRATCH, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
523 HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8 *pSourceSurface, CONST RECT *pSourceRects, UINT cRects, IDirect3DSurface8 *pDestinationSurface, CONST POINT *pDestPoints) {
524 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
526 TRACE("(%p) Relay\n" , This);
528 return IWineD3DDevice_CopyRects(This->WineD3DDevice, pSourceSurface == NULL ? NULL : ((IDirect3DSurface8Impl *)pSourceSurface)->wineD3DSurface,
529 pSourceRects, cRects, pDestinationSurface == NULL ? NULL : ((IDirect3DSurface8Impl *)pDestinationSurface)->wineD3DSurface, pDestPoints);
532 HRESULT WINAPI IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface, IDirect3DBaseTexture8* pSourceTexture, IDirect3DBaseTexture8* pDestinationTexture) {
533 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
534 TRACE("(%p) Relay\n" , This);
536 return IWineD3DDevice_UpdateTexture(This->WineD3DDevice, ((IDirect3DBaseTexture8Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture8Impl *)pDestinationTexture)->wineD3DBaseTexture);
539 HRESULT WINAPI IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pDestSurface) {
540 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
541 IDirect3DSurface8Impl *destSurface = (IDirect3DSurface8Impl *)pDestSurface;
543 TRACE("(%p) Relay\n" , This);
545 if (pDestSurface == NULL) {
546 WARN("(%p) : Caller passed NULL as pDestSurface returning D3DERR_INVALIDCALL\n", This);
547 return D3DERR_INVALIDCALL;
550 return IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, 0, destSurface->wineD3DSurface);
553 HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pRenderTarget, IDirect3DSurface8* pNewZStencil) {
554 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
555 IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl *)pRenderTarget;
556 IDirect3DSurface8Impl *pZSurface = (IDirect3DSurface8Impl *)pNewZStencil;
557 TRACE("(%p) Relay\n" , This);
559 IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, NULL == pZSurface ? NULL : (IWineD3DSurface *)pZSurface->wineD3DSurface);
561 return IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, 0, (IWineD3DSurface *)pSurface->wineD3DSurface);
564 HRESULT WINAPI IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppRenderTarget) {
565 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
567 IWineD3DSurface *pRenderTarget;
569 TRACE("(%p) Relay\n" , This);
571 if (ppRenderTarget == NULL) {
572 return D3DERR_INVALIDCALL;
574 hr = IWineD3DDevice_GetRenderTarget(This->WineD3DDevice, 0, &pRenderTarget);
576 if (hr == D3D_OK && pRenderTarget != NULL) {
577 IWineD3DResource_GetParent((IWineD3DResource *)pRenderTarget,(IUnknown**)ppRenderTarget);
578 IWineD3DResource_Release((IWineD3DResource *)pRenderTarget);
580 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
581 *ppRenderTarget = NULL;
587 HRESULT WINAPI IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppZStencilSurface) {
588 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
590 IWineD3DSurface *pZStencilSurface;
592 TRACE("(%p) Relay\n" , This);
593 if(ppZStencilSurface == NULL){
594 return D3DERR_INVALIDCALL;
597 hr=IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
598 if(hr == D3D_OK && pZStencilSurface != NULL){
599 IWineD3DResource_GetParent((IWineD3DResource *)pZStencilSurface,(IUnknown**)ppZStencilSurface);
600 IWineD3DResource_Release((IWineD3DResource *)pZStencilSurface);
602 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
603 *ppZStencilSurface = NULL;
609 HRESULT WINAPI IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface) {
610 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
611 return IWineD3DDevice_BeginScene(This->WineD3DDevice);
614 HRESULT WINAPI IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface) {
615 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
616 TRACE("(%p) Relay\n" , This);
618 return IWineD3DDevice_EndScene(This->WineD3DDevice);
621 HRESULT WINAPI IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
622 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
623 TRACE("(%p) Relay\n" , This);
625 return IWineD3DDevice_Clear(This->WineD3DDevice, Count, pRects, Flags, Color, Z, Stencil);
628 HRESULT WINAPI IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
629 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
630 TRACE("(%p) Relay\n" , This);
632 return IWineD3DDevice_SetTransform(This->WineD3DDevice, State, lpMatrix);
635 HRESULT WINAPI IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix) {
636 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
637 TRACE("(%p) Relay\n" , This);
639 return IWineD3DDevice_GetTransform(This->WineD3DDevice, State, pMatrix);
642 HRESULT WINAPI IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
643 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
644 TRACE("(%p) Relay\n" , This);
646 return IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, pMatrix);
649 HRESULT WINAPI IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface, CONST D3DVIEWPORT8* pViewport) {
650 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
651 TRACE("(%p) Relay\n" , This);
653 return IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
656 HRESULT WINAPI IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface, D3DVIEWPORT8* pViewport) {
657 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
658 TRACE("(%p) Relay\n" , This);
660 return IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
663 HRESULT WINAPI IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface, CONST D3DMATERIAL8* pMaterial) {
664 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
665 TRACE("(%p) Relay\n" , This);
666 /* FIXME: Verify that D3DMATERIAL8 ~= WINED3DMATERIAL */
667 return IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
670 HRESULT WINAPI IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface, D3DMATERIAL8* pMaterial) {
671 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
672 TRACE("(%p) Relay\n" , This);
673 /* FIXME: Verify that D3DMATERIAL8 ~= WINED3DMATERIAL */
674 return IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
677 HRESULT WINAPI IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface, DWORD Index, CONST D3DLIGHT8* pLight) {
678 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
679 TRACE("(%p) Relay\n" , This);
680 /* FIXME: Verify that D3DLIGHT8 ~= WINED3DLIGHT */
681 return IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
684 HRESULT WINAPI IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface, DWORD Index,D3DLIGHT8* pLight) {
685 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
686 TRACE("(%p) Relay\n" , This);
687 /* FIXME: Verify that D3DLIGHT8 ~= WINED3DLIGHT */
688 return IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
691 HRESULT WINAPI IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL Enable) {
692 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
693 TRACE("(%p) Relay\n" , This);
695 return IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
698 HRESULT WINAPI IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL* pEnable) {
699 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
700 TRACE("(%p) Relay\n" , This);
702 return IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
705 HRESULT WINAPI IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,CONST float* pPlane) {
706 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
707 TRACE("(%p) Relay\n" , This);
709 return IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
712 HRESULT WINAPI IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,float* pPlane) {
713 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
714 TRACE("(%p) Relay\n" , This);
716 return IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
719 HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD Value) {
720 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
721 TRACE("(%p) Relay\n" , This);
723 return IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
726 HRESULT WINAPI IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD* pValue) {
727 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
728 TRACE("(%p) Relay\n" , This);
730 return IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
733 HRESULT WINAPI IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface) {
734 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
736 TRACE("(%p)\n", This);
738 return IWineD3DDevice_BeginStateBlock(This->WineD3DDevice);
741 HRESULT WINAPI IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface, DWORD* pToken) {
742 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
744 IWineD3DStateBlock* wineD3DStateBlock;
745 IDirect3DStateBlock8Impl* object;
747 TRACE("(%p) Relay\n", This);
749 /* Tell wineD3D to endstatablock before anything else (in case we run out
750 * of memory later and cause locking problems)
752 hr = IWineD3DDevice_EndStateBlock(This->WineD3DDevice , &wineD3DStateBlock);
754 FIXME("IWineD3DDevice_EndStateBlock returned an error\n");
758 /* allocate a new IDirectD3DStateBlock */
759 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY ,sizeof(IDirect3DStateBlock8Impl));
761 object->lpVtbl = &Direct3DStateBlock8_Vtbl;
763 object->wineD3DStateBlock = wineD3DStateBlock;
765 *pToken = (DWORD)object;
766 TRACE("(%p)Returning %p %p\n", This, object, wineD3DStateBlock);
771 HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
772 IDirect3DStateBlock8Impl *pSB = (IDirect3DStateBlock8Impl*) Token;
773 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
775 TRACE("(%p) %p Relay\n", This, pSB);
777 return IWineD3DStateBlock_Apply(pSB->wineD3DStateBlock);
780 HRESULT WINAPI IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
781 IDirect3DStateBlock8Impl* pSB = (IDirect3DStateBlock8Impl *)Token;
782 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
784 TRACE("(%p) %p Relay\n", This, pSB);
786 return IWineD3DStateBlock_Capture(pSB->wineD3DStateBlock);
789 HRESULT WINAPI IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
790 IDirect3DStateBlock8Impl* pSB = (IDirect3DStateBlock8Impl *)Token;
791 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
793 TRACE("(%p) Relay\n", This);
795 while(IUnknown_Release((IUnknown *)pSB));
800 HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(LPDIRECT3DDEVICE8 iface, D3DSTATEBLOCKTYPE Type, DWORD* pToken) {
801 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
802 IDirect3DStateBlock8Impl *object;
803 HRESULT hrc = D3D_OK;
805 TRACE("(%p) Relay\n", This);
807 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DStateBlock8Impl));
808 if (NULL == object) {
809 FIXME("(%p) Failed to allocate %d bytes\n", This, sizeof(IDirect3DStateBlock8Impl));
811 return E_OUTOFMEMORY;
813 object->lpVtbl = &Direct3DStateBlock8_Vtbl;
816 hrc = IWineD3DDevice_CreateStateBlock(This->WineD3DDevice, (WINED3DSTATEBLOCKTYPE)Type, &object->wineD3DStateBlock, (IUnknown *)object);
818 FIXME("(%p) Call to IWineD3DDevice_CreateStateBlock failed.\n", This);
819 HeapFree(GetProcessHeap(), 0, object);
822 *pToken = (DWORD)object;
824 TRACE("(%p) returning token (ptr to stateblock) of %p\n", This, object);
829 HRESULT WINAPI IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface, CONST D3DCLIPSTATUS8* pClipStatus) {
830 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
831 TRACE("(%p) Relay\n" , This);
832 /* FIXME: Verify that D3DCLIPSTATUS8 ~= WINED3DCLIPSTATUS */
833 return IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
836 HRESULT WINAPI IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface, D3DCLIPSTATUS8* pClipStatus) {
837 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
838 TRACE("(%p) Relay\n" , This);
840 return IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
843 HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage,IDirect3DBaseTexture8** ppTexture) {
844 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
845 IWineD3DBaseTexture *retTexture = NULL;
848 TRACE("(%p) Relay\n" , This);
850 if(ppTexture == NULL){
851 return D3DERR_INVALIDCALL;
854 rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, (IWineD3DBaseTexture **)&retTexture);
855 if (rc == D3D_OK && NULL != retTexture) {
856 IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
857 IWineD3DBaseTexture_Release(retTexture);
859 FIXME("Call to get texture (%ld) failed (%p)\n", Stage, retTexture);
866 HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8* pTexture) {
867 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
868 TRACE("(%p) Relay %ld %p\n" , This, Stage, pTexture);
870 return IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
871 pTexture==NULL ? NULL : ((IDirect3DBaseTexture8Impl *)pTexture)->wineD3DBaseTexture);
874 HRESULT WINAPI IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue) {
875 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
876 TRACE("(%p) Relay\n" , This);
879 case D3DTSS_ADDRESSU:
880 Type = WINED3DSAMP_ADDRESSU;
882 case D3DTSS_ADDRESSV:
883 Type = WINED3DSAMP_ADDRESSV;
885 case D3DTSS_ADDRESSW:
886 Type = WINED3DSAMP_ADDRESSW;
888 case D3DTSS_BORDERCOLOR:
889 Type = WINED3DSAMP_BORDERCOLOR;
891 case D3DTSS_MAGFILTER:
892 Type = WINED3DSAMP_MAGFILTER;
894 case D3DTSS_MAXANISOTROPY:
895 Type = WINED3DSAMP_MAXANISOTROPY;
897 case D3DTSS_MAXMIPLEVEL:
898 Type = WINED3DSAMP_MAXMIPLEVEL;
900 case D3DTSS_MINFILTER:
901 Type = WINED3DSAMP_MINFILTER;
903 case D3DTSS_MIPFILTER:
904 Type = WINED3DSAMP_MIPFILTER;
906 case D3DTSS_MIPMAPLODBIAS:
907 Type = WINED3DSAMP_MIPMAPLODBIAS;
910 return IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, Type, pValue);
913 return IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Stage, Type, pValue);
916 HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
917 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
918 TRACE("(%p) Relay\n" , This);
921 case D3DTSS_ADDRESSU:
922 Type = WINED3DSAMP_ADDRESSU;
924 case D3DTSS_ADDRESSV:
925 Type = WINED3DSAMP_ADDRESSV;
927 case D3DTSS_ADDRESSW:
928 Type = WINED3DSAMP_ADDRESSW;
930 case D3DTSS_BORDERCOLOR:
931 Type = WINED3DSAMP_BORDERCOLOR;
933 case D3DTSS_MAGFILTER:
934 Type = WINED3DSAMP_MAGFILTER;
936 case D3DTSS_MAXANISOTROPY:
937 Type = WINED3DSAMP_MAXANISOTROPY;
939 case D3DTSS_MAXMIPLEVEL:
940 Type = WINED3DSAMP_MAXMIPLEVEL;
942 case D3DTSS_MINFILTER:
943 Type = WINED3DSAMP_MINFILTER;
945 case D3DTSS_MIPFILTER:
946 Type = WINED3DSAMP_MIPFILTER;
948 case D3DTSS_MIPMAPLODBIAS:
949 Type = WINED3DSAMP_MIPMAPLODBIAS;
952 return IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, Type, Value);
955 return IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Stage, Type, Value);
958 HRESULT WINAPI IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface, DWORD* pNumPasses) {
959 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
960 TRACE("(%p) Relay\n" , This);
962 return IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
965 HRESULT WINAPI IDirect3DDevice8Impl_GetInfo(LPDIRECT3DDEVICE8 iface, DWORD DevInfoID, void* pDevInfoStruct, DWORD DevInfoStructSize) {
966 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
967 FIXME("(%p) : stub\n", This);
971 HRESULT WINAPI IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
972 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
973 TRACE("(%p) Relay\n" , This);
975 return IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
978 HRESULT WINAPI IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
979 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
980 TRACE("(%p) Relay\n" , This);
982 return IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
985 HRESULT WINAPI IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber) {
986 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
987 TRACE("(%p) Relay\n" , This);
989 return IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
992 HRESULT WINAPI IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT *PaletteNumber) {
993 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
994 TRACE("(%p) Relay\n" , This);
996 return IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
999 HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
1000 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1001 TRACE("(%p) Relay\n" , This);
1003 return IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, PrimitiveType, StartVertex, PrimitiveCount);
1006 HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,
1007 UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount) {
1008 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1009 TRACE("(%p) Relay\n" , This);
1011 return IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, PrimitiveType, This->baseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
1014 HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) {
1015 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1016 TRACE("(%p) Relay\n" , This);
1018 return IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
1021 HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,
1022 UINT NumVertexIndices,UINT PrimitiveCount,CONST void* pIndexData,
1023 D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,
1024 UINT VertexStreamZeroStride) {
1025 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1026 TRACE("(%p) Relay\n" , This);
1028 return IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
1029 pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
1032 HRESULT WINAPI IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface, UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8* pDestBuffer,DWORD Flags) {
1033 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1034 TRACE("(%p) Relay\n" , This);
1036 return IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, ((IDirect3DVertexBuffer8Impl *)pDestBuffer)->wineD3DVertexBuffer, NULL, Flags);
1039 HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pDeclaration, CONST DWORD* pFunction, DWORD* ppShader, DWORD Usage) {
1040 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1041 HRESULT hrc = D3D_OK;
1042 IDirect3DVertexShader8Impl *object;
1044 /* Setup a stub object for now */
1045 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1046 TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This, pFunction, ppShader);
1047 if (NULL == object) {
1048 FIXME("Allocation of memory failed\n");
1050 return D3DERR_OUTOFVIDEOMEMORY;
1054 object->lpVtbl = &Direct3DVertexShader8_Vtbl;
1055 /* Usage is missing ..*/
1056 hrc = IWineD3DDevice_CreateVertexShader(This->WineD3DDevice, pDeclaration, pFunction, &object->wineD3DVertexShader, (IUnknown *)object);
1059 /* free up object */
1060 FIXME("Call to IWineD3DDevice_CreateVertexShader failed\n");
1061 HeapFree(GetProcessHeap(), 0, object);
1064 /* TODO: Store the VS declarations locally so that they can be derefferenced with a value higher than VS_HIGHESTFIXEDFXF */
1066 while(This->vShaders[i] != NULL && i < MAX_SHADERS) ++i;
1067 if (MAX_SHADERS == i) {
1068 FIXME("(%p) : Number of shaders exceeds the maximum number of possible shaders\n", This);
1069 hrc = E_OUTOFMEMORY;
1071 This->vShaders[i] = object;
1072 *ppShader = i + VS_HIGHESTFIXEDFXF + 1;
1075 TRACE("(%p) : returning %p\n", This, object);
1080 HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1081 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1082 HRESULT hrc = D3D_OK;
1084 TRACE("(%p) : Relay\n", This);
1085 if (VS_HIGHESTFIXEDFXF >= pShader) {
1086 TRACE("Setting FVF, %d %ld\n", VS_HIGHESTFIXEDFXF, pShader);
1087 IWineD3DDevice_SetFVF(This->WineD3DDevice, pShader);
1089 /* Call SetVertexShader with a NULL shader to set the vertexshader in the stateblock to NULL. */
1090 IWineD3DDevice_SetVertexShader(This->WineD3DDevice, NULL);
1092 TRACE("Setting shader\n");
1093 if (MAX_SHADERS <= pShader - (VS_HIGHESTFIXEDFXF + 1)) {
1094 FIXME("(%p) : Number of shaders exceeds the maximum number of possible shaders\n", This);
1095 hrc = D3DERR_INVALIDCALL;
1097 IDirect3DVertexShader8Impl *shader = This->vShaders[pShader - (VS_HIGHESTFIXEDFXF + 1)];
1098 hrc = IWineD3DDevice_SetVertexShader(This->WineD3DDevice, 0 == shader ? NULL : shader->wineD3DVertexShader);
1101 TRACE("(%p) : returning hr(%lu)\n", This, hrc);
1106 HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) {
1107 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1108 IWineD3DVertexShader *pShader;
1109 HRESULT hrc = D3D_OK;
1111 TRACE("(%p) : Relay device@%p\n", This, This->WineD3DDevice);
1112 hrc = IWineD3DDevice_GetVertexShader(This->WineD3DDevice, &pShader);
1113 if (D3D_OK == hrc) {
1116 hrc = IWineD3DVertexShader_GetParent(pShader, (IUnknown **)ppShader);
1117 IWineD3DVertexShader_Release(pShader);
1118 while(This->vShaders[i] != (IDirect3DVertexShader8Impl *)ppShader && i < MAX_SHADERS) ++i;
1119 if (i < MAX_SHADERS) {
1120 *ppShader = i + VS_HIGHESTFIXEDFXF + 1;
1122 WARN("(%p) : Couldn't find math for shader %p in d3d7 shadres list\n", This, (IDirect3DVertexShader8Impl *)ppShader);
1126 WARN("(%p) : The shader has been set to NULL\n", This);
1128 /* TODO: Find out what should be returned, e.g. the FVF */
1130 hrc = D3DERR_INVALIDCALL;
1133 WARN("(%p) : Call to IWineD3DDevice_GetVertexShader failed %lu (device %p)\n", This, hrc, This->WineD3DDevice);
1135 TRACE("(%p) : returning %p\n", This, (IDirect3DVertexShader8 *)*ppShader);
1140 HRESULT WINAPI IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1141 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1142 HRESULT hrc = D3D_OK;
1143 TRACE("(%p) Relay\n", This);
1144 if (pShader <= VS_HIGHESTFIXEDFXF) {
1145 WARN("(%p) : Caller passed a shader below the value of VS_HIGHESTFIXEDFXF\n", This);
1146 hrc = D3DERR_INVALIDCALL;
1147 } else if (MAX_SHADERS <= pShader - (VS_HIGHESTFIXEDFXF + 1)) {
1148 FIXME("(%p) : Caller passed a shader greater than the maximum number of shaders\n", This);
1149 hrc = D3DERR_INVALIDCALL;
1151 IDirect3DVertexShader8Impl *shader = This->vShaders[pShader - (VS_HIGHESTFIXEDFXF + 1)];
1152 while(IUnknown_Release((IUnknown *)shader));
1153 This->vShaders[pShader - (VS_HIGHESTFIXEDFXF + 1)] = NULL;
1160 HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) {
1161 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1162 TRACE("(%p) : Relay\n", This);
1164 return IWineD3DDevice_SetVertexShaderConstantF(This->WineD3DDevice, Register, (CONST float *)pConstantData, ConstantCount);
1167 HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) {
1168 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1169 TRACE("(%p) : Relay\n", This);
1171 return IWineD3DDevice_GetVertexShaderConstantF(This->WineD3DDevice, Register, (float *)pConstantData, ConstantCount);
1174 HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) {
1175 IDirect3DVertexShader8Impl *This = (IDirect3DVertexShader8Impl *)pVertexShader;
1177 TRACE("(%p) : Relay\n", This);
1178 /* return IWineD3DVertexShader_GetDeclaration(This->wineD3DVertexShader, pData, (UINT *)pSizeOfData); */
1179 return D3DERR_INVALIDCALL;
1181 HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) {
1182 IDirect3DVertexShader8Impl *This = (IDirect3DVertexShader8Impl *)pVertexShader;
1184 TRACE("(%p) : Relay\n", This);
1185 return IWineD3DVertexShader_GetFunction(This->wineD3DVertexShader, pData, (UINT *)pSizeOfData);
1188 HRESULT WINAPI IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8* pIndexData, UINT baseVertexIndex) {
1189 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1190 TRACE("(%p) Relay\n", This);
1191 /* FIXME: store base vertex index properly */
1192 This->baseVertexIndex = baseVertexIndex;
1193 return IWineD3DDevice_SetIndices(This->WineD3DDevice,
1194 NULL == pIndexData ? NULL : ((IDirect3DIndexBuffer8Impl *)pIndexData)->wineD3DIndexBuffer,
1198 HRESULT WINAPI IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8** ppIndexData,UINT* pBaseVertexIndex) {
1199 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1200 IWineD3DIndexBuffer *retIndexData = NULL;
1201 HRESULT rc = D3D_OK;
1204 TRACE("(%p) Relay\n", This);
1206 if(ppIndexData == NULL){
1207 return D3DERR_INVALIDCALL;
1210 rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData, &tmp);
1211 if (D3D_OK == rc && NULL != retIndexData) {
1212 IWineD3DVertexBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
1213 IWineD3DVertexBuffer_Release(retIndexData);
1215 if(rc != D3D_OK) FIXME("Call to GetIndices failed\n");
1216 *ppIndexData = NULL;
1218 /* FIXME: store base vertex index properly */
1219 *pBaseVertexIndex = This->baseVertexIndex;
1222 HRESULT WINAPI IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pFunction, DWORD* ppShader) {
1223 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1224 IDirect3DPixelShader8Impl *object;
1225 HRESULT hrc = D3D_OK;
1227 if (NULL == ppShader) {
1228 TRACE("(%p) Invalid call\n", This);
1229 return D3DERR_INVALIDCALL;
1231 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1233 if (NULL == object) {
1234 return E_OUTOFMEMORY;
1238 object->lpVtbl = &Direct3DPixelShader8_Vtbl;
1239 hrc = IWineD3DDevice_CreatePixelShader(This->WineD3DDevice, pFunction, &object->wineD3DPixelShader , (IUnknown *)object);
1240 if (D3D_OK != hrc) {
1241 FIXME("(%p) call to IWineD3DDevice_CreatePixelShader failed\n", This);
1242 HeapFree(GetProcessHeap(), 0 , object);
1245 *ppShader = (DWORD)object;
1250 TRACE("(%p) : returning %p\n", This, (void *)*ppShader);
1254 HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1255 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1256 IDirect3DPixelShader8Impl *shader = (IDirect3DPixelShader8Impl *)pShader;
1257 TRACE("(%p) Relay\n", This);
1259 return IWineD3DDevice_SetPixelShader(This->WineD3DDevice, shader == NULL ? NULL :shader->wineD3DPixelShader);
1262 HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) {
1263 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1264 IWineD3DPixelShader *object;
1266 HRESULT hrc = D3D_OK;
1267 TRACE("(%p) Relay\n", This);
1268 if (NULL == ppShader) {
1269 TRACE("(%p) Invalid call\n", This);
1270 return D3DERR_INVALIDCALL;
1273 hrc = IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &object);
1274 if (D3D_OK == hrc && NULL != object) {
1275 hrc = IWineD3DPixelShader_GetParent(object, (IUnknown **)ppShader);
1276 IWineD3DPixelShader_Release(object);
1278 *ppShader = (DWORD)NULL;
1281 TRACE("(%p) : returning %p\n", This, (void *)*ppShader);
1285 HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1286 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1287 IDirect3DPixelShader8Impl *shader = (IDirect3DPixelShader8Impl *)pShader;
1288 TRACE("(%p) Relay\n", This);
1290 if (NULL != shader) {
1291 while(IUnknown_Release((IUnknown *)shader));
1297 HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) {
1298 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1299 TRACE("(%p) Relay\n", This);
1301 return IWineD3DDevice_SetPixelShaderConstantF(This->WineD3DDevice, Register, (CONST float *)pConstantData, ConstantCount);
1304 HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) {
1305 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1306 TRACE("(%p) Relay\n", This);
1308 return IWineD3DDevice_GetPixelShaderConstantF(This->WineD3DDevice, Register, (float *)pConstantData, ConstantCount);
1311 HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pPixelShader, void* pData, DWORD* pSizeOfData) {
1312 IDirect3DPixelShader8Impl *This = (IDirect3DPixelShader8Impl *)pPixelShader;
1314 TRACE("(%p) : Relay\n", This);
1315 return IWineD3DPixelShader_GetFunction(This->wineD3DPixelShader, pData, (UINT *)pSizeOfData);
1318 HRESULT WINAPI IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
1319 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1320 TRACE("(%p) Relay\n", This);
1322 return IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (WINED3DRECTPATCH_INFO *)pRectPatchInfo);
1325 HRESULT WINAPI IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
1326 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1327 TRACE("(%p) Relay\n", This);
1329 return IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (WINED3DTRIPATCH_INFO *)pTriPatchInfo);
1332 HRESULT WINAPI IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface, UINT Handle) {
1333 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1334 TRACE("(%p) Relay\n", This);
1336 return IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
1339 HRESULT WINAPI IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8* pStreamData,UINT Stride) {
1340 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1341 TRACE("(%p) Relay\n" , This);
1343 return IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
1344 NULL == pStreamData ? NULL : ((IDirect3DVertexBuffer8Impl *)pStreamData)->wineD3DVertexBuffer,
1345 0/* Offset in bytes */, Stride);
1348 HRESULT WINAPI IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8** pStream,UINT* pStride) {
1349 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1350 IWineD3DVertexBuffer *retStream = NULL;
1351 HRESULT rc = D3D_OK;
1353 TRACE("(%p) Relay\n" , This);
1355 if(pStream == NULL){
1356 return D3DERR_INVALIDCALL;
1359 rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, (IWineD3DVertexBuffer **)&retStream, 0 /* Offset in bytes */, pStride);
1360 if (rc == D3D_OK && NULL != retStream) {
1361 IWineD3DVertexBuffer_GetParent(retStream, (IUnknown **)pStream);
1362 IWineD3DVertexBuffer_Release(retStream);
1364 FIXME("Call to GetStreamSource failed %p\n", pStride);
1372 const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl =
1374 IDirect3DDevice8Impl_QueryInterface,
1375 IDirect3DDevice8Impl_AddRef,
1376 IDirect3DDevice8Impl_Release,
1377 IDirect3DDevice8Impl_TestCooperativeLevel,
1378 IDirect3DDevice8Impl_GetAvailableTextureMem,
1379 IDirect3DDevice8Impl_ResourceManagerDiscardBytes,
1380 IDirect3DDevice8Impl_GetDirect3D,
1381 IDirect3DDevice8Impl_GetDeviceCaps,
1382 IDirect3DDevice8Impl_GetDisplayMode,
1383 IDirect3DDevice8Impl_GetCreationParameters,
1384 IDirect3DDevice8Impl_SetCursorProperties,
1385 IDirect3DDevice8Impl_SetCursorPosition,
1386 IDirect3DDevice8Impl_ShowCursor,
1387 IDirect3DDevice8Impl_CreateAdditionalSwapChain,
1388 IDirect3DDevice8Impl_Reset,
1389 IDirect3DDevice8Impl_Present,
1390 IDirect3DDevice8Impl_GetBackBuffer,
1391 IDirect3DDevice8Impl_GetRasterStatus,
1392 IDirect3DDevice8Impl_SetGammaRamp,
1393 IDirect3DDevice8Impl_GetGammaRamp,
1394 IDirect3DDevice8Impl_CreateTexture,
1395 IDirect3DDevice8Impl_CreateVolumeTexture,
1396 IDirect3DDevice8Impl_CreateCubeTexture,
1397 IDirect3DDevice8Impl_CreateVertexBuffer,
1398 IDirect3DDevice8Impl_CreateIndexBuffer,
1399 IDirect3DDevice8Impl_CreateRenderTarget,
1400 IDirect3DDevice8Impl_CreateDepthStencilSurface,
1401 IDirect3DDevice8Impl_CreateImageSurface,
1402 IDirect3DDevice8Impl_CopyRects,
1403 IDirect3DDevice8Impl_UpdateTexture,
1404 IDirect3DDevice8Impl_GetFrontBuffer,
1405 IDirect3DDevice8Impl_SetRenderTarget,
1406 IDirect3DDevice8Impl_GetRenderTarget,
1407 IDirect3DDevice8Impl_GetDepthStencilSurface,
1408 IDirect3DDevice8Impl_BeginScene,
1409 IDirect3DDevice8Impl_EndScene,
1410 IDirect3DDevice8Impl_Clear,
1411 IDirect3DDevice8Impl_SetTransform,
1412 IDirect3DDevice8Impl_GetTransform,
1413 IDirect3DDevice8Impl_MultiplyTransform,
1414 IDirect3DDevice8Impl_SetViewport,
1415 IDirect3DDevice8Impl_GetViewport,
1416 IDirect3DDevice8Impl_SetMaterial,
1417 IDirect3DDevice8Impl_GetMaterial,
1418 IDirect3DDevice8Impl_SetLight,
1419 IDirect3DDevice8Impl_GetLight,
1420 IDirect3DDevice8Impl_LightEnable,
1421 IDirect3DDevice8Impl_GetLightEnable,
1422 IDirect3DDevice8Impl_SetClipPlane,
1423 IDirect3DDevice8Impl_GetClipPlane,
1424 IDirect3DDevice8Impl_SetRenderState,
1425 IDirect3DDevice8Impl_GetRenderState,
1426 IDirect3DDevice8Impl_BeginStateBlock,
1427 IDirect3DDevice8Impl_EndStateBlock,
1428 IDirect3DDevice8Impl_ApplyStateBlock,
1429 IDirect3DDevice8Impl_CaptureStateBlock,
1430 IDirect3DDevice8Impl_DeleteStateBlock,
1431 IDirect3DDevice8Impl_CreateStateBlock,
1432 IDirect3DDevice8Impl_SetClipStatus,
1433 IDirect3DDevice8Impl_GetClipStatus,
1434 IDirect3DDevice8Impl_GetTexture,
1435 IDirect3DDevice8Impl_SetTexture,
1436 IDirect3DDevice8Impl_GetTextureStageState,
1437 IDirect3DDevice8Impl_SetTextureStageState,
1438 IDirect3DDevice8Impl_ValidateDevice,
1439 IDirect3DDevice8Impl_GetInfo,
1440 IDirect3DDevice8Impl_SetPaletteEntries,
1441 IDirect3DDevice8Impl_GetPaletteEntries,
1442 IDirect3DDevice8Impl_SetCurrentTexturePalette,
1443 IDirect3DDevice8Impl_GetCurrentTexturePalette,
1444 IDirect3DDevice8Impl_DrawPrimitive,
1445 IDirect3DDevice8Impl_DrawIndexedPrimitive,
1446 IDirect3DDevice8Impl_DrawPrimitiveUP,
1447 IDirect3DDevice8Impl_DrawIndexedPrimitiveUP,
1448 IDirect3DDevice8Impl_ProcessVertices,
1449 IDirect3DDevice8Impl_CreateVertexShader,
1450 IDirect3DDevice8Impl_SetVertexShader,
1451 IDirect3DDevice8Impl_GetVertexShader,
1452 IDirect3DDevice8Impl_DeleteVertexShader,
1453 IDirect3DDevice8Impl_SetVertexShaderConstant,
1454 IDirect3DDevice8Impl_GetVertexShaderConstant,
1455 IDirect3DDevice8Impl_GetVertexShaderDeclaration,
1456 IDirect3DDevice8Impl_GetVertexShaderFunction,
1457 IDirect3DDevice8Impl_SetStreamSource,
1458 IDirect3DDevice8Impl_GetStreamSource,
1459 IDirect3DDevice8Impl_SetIndices,
1460 IDirect3DDevice8Impl_GetIndices,
1461 IDirect3DDevice8Impl_CreatePixelShader,
1462 IDirect3DDevice8Impl_SetPixelShader,
1463 IDirect3DDevice8Impl_GetPixelShader,
1464 IDirect3DDevice8Impl_DeletePixelShader,
1465 IDirect3DDevice8Impl_SetPixelShaderConstant,
1466 IDirect3DDevice8Impl_GetPixelShaderConstant,
1467 IDirect3DDevice8Impl_GetPixelShaderFunction,
1468 IDirect3DDevice8Impl_DrawRectPatch,
1469 IDirect3DDevice8Impl_DrawTriPatch,
1470 IDirect3DDevice8Impl_DeletePatch
1473 /* Internal function called back during the CreateDevice to create a render target */
1474 HRESULT WINAPI D3D8CB_CreateSurface(IUnknown *device, UINT Width, UINT Height,
1475 WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
1476 IWineD3DSurface **ppSurface, HANDLE *pSharedHandle) {
1478 HRESULT res = D3D_OK;
1479 IDirect3DSurface8Impl *d3dSurface = NULL;
1480 BOOL Lockable = TRUE;
1482 if((WINED3DPOOL_DEFAULT == Pool && WINED3DUSAGE_DYNAMIC != Usage))
1486 res = IDirect3DDevice8Impl_CreateSurface((IDirect3DDevice8 *)device, Width, Height, (D3DFORMAT)Format, Lockable, FALSE/*Discard*/, Level, (IDirect3DSurface8 **)&d3dSurface, D3DRTYPE_SURFACE, Usage, Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
1488 if (res == D3D_OK) {
1489 *ppSurface = d3dSurface->wineD3DSurface;
1491 FIXME("(%p) IDirect3DDevice8_CreateSurface failed\n", device);