2 * Copyright 2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
23 #include "d3d10core_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d10core);
27 static inline struct d3d10_texture2d *impl_from_ID3D10Texture2D(ID3D10Texture2D *iface)
29 return CONTAINING_RECORD(iface, struct d3d10_texture2d, ID3D10Texture2D_iface);
32 /* IUnknown methods */
34 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_QueryInterface(ID3D10Texture2D *iface, REFIID riid, void **object)
36 struct d3d10_texture2d *This = impl_from_ID3D10Texture2D(iface);
38 TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
40 if (IsEqualGUID(riid, &IID_ID3D10Texture2D)
41 || IsEqualGUID(riid, &IID_ID3D10Resource)
42 || IsEqualGUID(riid, &IID_ID3D10DeviceChild)
43 || IsEqualGUID(riid, &IID_IUnknown))
45 IUnknown_AddRef(iface);
50 if (This->dxgi_surface)
52 TRACE("Forwarding to dxgi surface\n");
53 return IDXGISurface_QueryInterface(This->dxgi_surface, riid, object);
56 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
62 static ULONG STDMETHODCALLTYPE d3d10_texture2d_AddRef(ID3D10Texture2D *iface)
64 struct d3d10_texture2d *This = impl_from_ID3D10Texture2D(iface);
65 ULONG refcount = InterlockedIncrement(&This->refcount);
67 TRACE("%p increasing refcount to %u\n", This, refcount);
70 wined3d_texture_incref(This->wined3d_texture);
75 static void STDMETHODCALLTYPE d3d10_texture2d_wined3d_object_released(void *parent)
77 struct d3d10_texture2d *This = parent;
79 if (This->dxgi_surface) IDXGISurface_Release(This->dxgi_surface);
80 HeapFree(GetProcessHeap(), 0, This);
83 static ULONG STDMETHODCALLTYPE d3d10_texture2d_Release(ID3D10Texture2D *iface)
85 struct d3d10_texture2d *This = impl_from_ID3D10Texture2D(iface);
86 ULONG refcount = InterlockedDecrement(&This->refcount);
88 TRACE("%p decreasing refcount to %u\n", This, refcount);
91 wined3d_texture_decref(This->wined3d_texture);
96 /* ID3D10DeviceChild methods */
98 static void STDMETHODCALLTYPE d3d10_texture2d_GetDevice(ID3D10Texture2D *iface, ID3D10Device **device)
100 FIXME("iface %p, device %p stub!\n", iface, device);
103 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_GetPrivateData(ID3D10Texture2D *iface,
104 REFGUID guid, UINT *data_size, void *data)
106 FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
107 iface, debugstr_guid(guid), data_size, data);
112 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_SetPrivateData(ID3D10Texture2D *iface,
113 REFGUID guid, UINT data_size, const void *data)
115 FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
116 iface, debugstr_guid(guid), data_size, data);
121 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_SetPrivateDataInterface(ID3D10Texture2D *iface,
122 REFGUID guid, const IUnknown *data)
124 FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
129 /* ID3D10Resource methods */
131 static void STDMETHODCALLTYPE d3d10_texture2d_GetType(ID3D10Texture2D *iface,
132 D3D10_RESOURCE_DIMENSION *resource_dimension)
134 TRACE("iface %p, resource_dimension %p\n", iface, resource_dimension);
136 *resource_dimension = D3D10_RESOURCE_DIMENSION_TEXTURE2D;
139 static void STDMETHODCALLTYPE d3d10_texture2d_SetEvictionPriority(ID3D10Texture2D *iface, UINT eviction_priority)
141 FIXME("iface %p, eviction_priority %u stub!\n", iface, eviction_priority);
144 static UINT STDMETHODCALLTYPE d3d10_texture2d_GetEvictionPriority(ID3D10Texture2D *iface)
146 FIXME("iface %p stub!\n", iface);
151 /* ID3D10Texture2D methods */
153 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_Map(ID3D10Texture2D *iface, UINT sub_resource,
154 D3D10_MAP map_type, UINT map_flags, D3D10_MAPPED_TEXTURE2D *mapped_texture)
156 FIXME("iface %p, sub_resource %u, map_type %u, map_flags %#x, mapped_texture %p stub!\n",
157 iface, sub_resource, map_type, map_flags, mapped_texture);
162 static void STDMETHODCALLTYPE d3d10_texture2d_Unmap(ID3D10Texture2D *iface, UINT sub_resource_idx)
164 struct d3d10_texture2d *texture = impl_from_ID3D10Texture2D(iface);
165 struct wined3d_resource *sub_resource;
167 TRACE("iface %p, sub_resource_idx %u.\n", iface, sub_resource_idx);
169 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
172 wined3d_surface_unmap(wined3d_surface_from_resource(sub_resource));
175 static void STDMETHODCALLTYPE d3d10_texture2d_GetDesc(ID3D10Texture2D *iface, D3D10_TEXTURE2D_DESC *desc)
177 struct d3d10_texture2d *This = impl_from_ID3D10Texture2D(iface);
179 TRACE("iface %p, desc %p\n", iface, desc);
184 static const struct ID3D10Texture2DVtbl d3d10_texture2d_vtbl =
186 /* IUnknown methods */
187 d3d10_texture2d_QueryInterface,
188 d3d10_texture2d_AddRef,
189 d3d10_texture2d_Release,
190 /* ID3D10DeviceChild methods */
191 d3d10_texture2d_GetDevice,
192 d3d10_texture2d_GetPrivateData,
193 d3d10_texture2d_SetPrivateData,
194 d3d10_texture2d_SetPrivateDataInterface,
195 /* ID3D10Resource methods */
196 d3d10_texture2d_GetType,
197 d3d10_texture2d_SetEvictionPriority,
198 d3d10_texture2d_GetEvictionPriority,
199 /* ID3D10Texture2D methods */
201 d3d10_texture2d_Unmap,
202 d3d10_texture2d_GetDesc,
205 static const struct wined3d_parent_ops d3d10_texture2d_wined3d_parent_ops =
207 d3d10_texture2d_wined3d_object_released,
210 HRESULT d3d10_texture2d_init(struct d3d10_texture2d *texture, struct d3d10_device *device,
211 const D3D10_TEXTURE2D_DESC *desc)
215 texture->ID3D10Texture2D_iface.lpVtbl = &d3d10_texture2d_vtbl;
216 texture->refcount = 1;
217 texture->desc = *desc;
219 if (desc->MipLevels == 1 && desc->ArraySize == 1)
221 IWineDXGIDevice *wine_device;
223 hr = ID3D10Device_QueryInterface(&device->ID3D10Device_iface, &IID_IWineDXGIDevice,
224 (void **)&wine_device);
227 ERR("Device should implement IWineDXGIDevice\n");
231 hr = IWineDXGIDevice_create_surface(wine_device, NULL, 0, NULL,
232 (IUnknown *)&texture->ID3D10Texture2D_iface, (void **)&texture->dxgi_surface);
233 IWineDXGIDevice_Release(wine_device);
236 ERR("Failed to create DXGI surface, returning %#x\n", hr);
241 FIXME("Implement DXGI<->wined3d usage conversion\n");
242 if (desc->ArraySize != 1)
243 FIXME("Array textures not implemented.\n");
244 if (desc->SampleDesc.Count > 1)
245 FIXME("Multisampled textures not implemented.\n");
247 hr = wined3d_texture_create_2d(device->wined3d_device, desc->Width, desc->Height,
248 desc->MipLevels, desc->Usage, wined3dformat_from_dxgi_format(desc->Format), WINED3D_POOL_DEFAULT,
249 texture, &d3d10_texture2d_wined3d_parent_ops, &texture->wined3d_texture);
252 WARN("Failed to create wined3d texture, hr %#x.\n", hr);
253 if (texture->dxgi_surface)
254 IDXGISurface_Release(texture->dxgi_surface);
261 static inline struct d3d10_texture3d *impl_from_ID3D10Texture3D(ID3D10Texture3D *iface)
263 return CONTAINING_RECORD(iface, struct d3d10_texture3d, ID3D10Texture3D_iface);
266 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_QueryInterface(ID3D10Texture3D *iface, REFIID riid, void **object)
268 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
270 if (IsEqualGUID(riid, &IID_ID3D10Texture3D)
271 || IsEqualGUID(riid, &IID_ID3D10Resource)
272 || IsEqualGUID(riid, &IID_ID3D10DeviceChild)
273 || IsEqualGUID(riid, &IID_IUnknown))
275 IUnknown_AddRef(iface);
280 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
283 return E_NOINTERFACE;
286 static ULONG STDMETHODCALLTYPE d3d10_texture3d_AddRef(ID3D10Texture3D *iface)
288 struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface);
289 ULONG refcount = InterlockedIncrement(&texture->refcount);
291 TRACE("%p increasing refcount to %u.\n", texture, refcount);
294 wined3d_texture_incref(texture->wined3d_texture);
299 static void STDMETHODCALLTYPE d3d10_texture3d_wined3d_object_released(void *parent)
301 HeapFree(GetProcessHeap(), 0, parent);
304 static ULONG STDMETHODCALLTYPE d3d10_texture3d_Release(ID3D10Texture3D *iface)
306 struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface);
307 ULONG refcount = InterlockedDecrement(&texture->refcount);
309 TRACE("%p decreasing refcount to %u.\n", texture, refcount);
312 wined3d_texture_decref(texture->wined3d_texture);
317 static void STDMETHODCALLTYPE d3d10_texture3d_GetDevice(ID3D10Texture3D *iface, ID3D10Device **device)
319 FIXME("iface %p, device %p stub!\n", iface, device);
322 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_GetPrivateData(ID3D10Texture3D *iface,
323 REFGUID guid, UINT *data_size, void *data)
325 FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
326 iface, debugstr_guid(guid), data_size, data);
331 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_SetPrivateData(ID3D10Texture3D *iface,
332 REFGUID guid, UINT data_size, const void *data)
334 FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
335 iface, debugstr_guid(guid), data_size, data);
340 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_SetPrivateDataInterface(ID3D10Texture3D *iface,
341 REFGUID guid, const IUnknown *data)
343 FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
348 static void STDMETHODCALLTYPE d3d10_texture3d_GetType(ID3D10Texture3D *iface,
349 D3D10_RESOURCE_DIMENSION *resource_dimension)
351 TRACE("iface %p, resource_dimension %p.\n", iface, resource_dimension);
353 *resource_dimension = D3D10_RESOURCE_DIMENSION_TEXTURE3D;
356 static void STDMETHODCALLTYPE d3d10_texture3d_SetEvictionPriority(ID3D10Texture3D *iface, UINT eviction_priority)
358 FIXME("iface %p, eviction_priority %u stub!\n", iface, eviction_priority);
361 static UINT STDMETHODCALLTYPE d3d10_texture3d_GetEvictionPriority(ID3D10Texture3D *iface)
363 FIXME("iface %p stub!\n", iface);
368 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_Map(ID3D10Texture3D *iface, UINT sub_resource_idx,
369 D3D10_MAP map_type, UINT map_flags, D3D10_MAPPED_TEXTURE3D *mapped_texture)
371 struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface);
372 struct wined3d_map_desc wined3d_map_desc;
373 struct wined3d_resource *sub_resource;
376 TRACE("iface %p, sub_resource_idx %u, map_type %u, map_flags %#x, mapped_texture %p.\n",
377 iface, sub_resource_idx, map_type, map_flags, mapped_texture);
379 if (map_type != D3D10_MAP_READ_WRITE)
380 FIXME("Ignoring map_type %#x.\n", map_type);
382 FIXME("Ignoring map_flags %#x.\n", map_flags);
384 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
386 else if (SUCCEEDED(hr = wined3d_volume_map(wined3d_volume_from_resource(sub_resource),
387 &wined3d_map_desc, NULL, 0)))
389 mapped_texture->pData = wined3d_map_desc.data;
390 mapped_texture->RowPitch = wined3d_map_desc.row_pitch;
391 mapped_texture->DepthPitch = wined3d_map_desc.slice_pitch;
397 static void STDMETHODCALLTYPE d3d10_texture3d_Unmap(ID3D10Texture3D *iface, UINT sub_resource_idx)
399 struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface);
400 struct wined3d_resource *sub_resource;
402 TRACE("iface %p, sub_resource_idx %u.\n", iface, sub_resource_idx);
404 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
407 wined3d_volume_unmap(wined3d_volume_from_resource(sub_resource));
410 static void STDMETHODCALLTYPE d3d10_texture3d_GetDesc(ID3D10Texture3D *iface, D3D10_TEXTURE3D_DESC *desc)
412 struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface);
414 TRACE("iface %p, desc %p.\n", iface, desc);
416 *desc = texture->desc;
419 static const struct ID3D10Texture3DVtbl d3d10_texture3d_vtbl =
421 /* IUnknown methods */
422 d3d10_texture3d_QueryInterface,
423 d3d10_texture3d_AddRef,
424 d3d10_texture3d_Release,
425 /* ID3D10DeviceChild methods */
426 d3d10_texture3d_GetDevice,
427 d3d10_texture3d_GetPrivateData,
428 d3d10_texture3d_SetPrivateData,
429 d3d10_texture3d_SetPrivateDataInterface,
430 /* ID3D10Resource methods */
431 d3d10_texture3d_GetType,
432 d3d10_texture3d_SetEvictionPriority,
433 d3d10_texture3d_GetEvictionPriority,
434 /* ID3D10Texture3D methods */
436 d3d10_texture3d_Unmap,
437 d3d10_texture3d_GetDesc,
440 static const struct wined3d_parent_ops d3d10_texture3d_wined3d_parent_ops =
442 d3d10_texture3d_wined3d_object_released,
445 HRESULT d3d10_texture3d_init(struct d3d10_texture3d *texture, struct d3d10_device *device,
446 const D3D10_TEXTURE3D_DESC *desc)
450 texture->ID3D10Texture3D_iface.lpVtbl = &d3d10_texture3d_vtbl;
451 texture->refcount = 1;
452 texture->desc = *desc;
454 FIXME("Implement DXGI<->wined3d usage conversion.\n");
456 hr = wined3d_texture_create_3d(device->wined3d_device, desc->Width, desc->Height, desc->Depth,
457 desc->MipLevels, desc->Usage, wined3dformat_from_dxgi_format(desc->Format), WINED3D_POOL_DEFAULT,
458 texture, &d3d10_texture3d_wined3d_parent_ops, &texture->wined3d_texture);
461 WARN("Failed to create wined3d texture, hr %#x.\n", hr);