wined3d: Add a trailing '\n' to a Wine trace.
[wine] / dlls / wined3d / directx.c
1 /*
2  * Copyright 2002-2004 Jason Edmeades
3  * Copyright 2003-2004 Raphael Junqueira
4  * Copyright 2004 Christian Costa
5  * Copyright 2005 Oliver Stieber
6  * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7  * Copyright 2009-2011 Henri Verbeet for CodeWeavers
8  *
9  * This library is free software; you can redistribute it and/or
10  * modify it under the terms of the GNU Lesser General Public
11  * License as published by the Free Software Foundation; either
12  * version 2.1 of the License, or (at your option) any later version.
13  *
14  * This library is distributed in the hope that it will be useful,
15  * but WITHOUT ANY WARRANTY; without even the implied warranty of
16  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
17  * Lesser General Public License for more details.
18  *
19  * You should have received a copy of the GNU Lesser General Public
20  * License along with this library; if not, write to the Free Software
21  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22  */
23
24 #include "config.h"
25 #include "wine/port.h"
26
27 #include <stdio.h>
28
29 #include "wined3d_private.h"
30 #include "winternl.h"
31
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
33
34 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
35
36 /* The driver names reflect the lowest GPU supported
37  * by a certain driver, so DRIVER_AMD_R300 supports
38  * R3xx, R4xx and R5xx GPUs. */
39 enum wined3d_display_driver
40 {
41     DRIVER_AMD_RAGE_128PRO,
42     DRIVER_AMD_R100,
43     DRIVER_AMD_R300,
44     DRIVER_AMD_R600,
45     DRIVER_INTEL_GMA800,
46     DRIVER_INTEL_GMA900,
47     DRIVER_INTEL_GMA950,
48     DRIVER_INTEL_GMA3000,
49     DRIVER_NVIDIA_TNT,
50     DRIVER_NVIDIA_GEFORCE2MX,
51     DRIVER_NVIDIA_GEFORCEFX,
52     DRIVER_NVIDIA_GEFORCE6,
53     DRIVER_UNKNOWN
54 };
55
56 enum wined3d_driver_model
57 {
58     DRIVER_MODEL_WIN9X,
59     DRIVER_MODEL_NT40,
60     DRIVER_MODEL_NT5X,
61     DRIVER_MODEL_NT6X
62 };
63
64 enum wined3d_gl_vendor
65 {
66     GL_VENDOR_UNKNOWN,
67     GL_VENDOR_APPLE,
68     GL_VENDOR_FGLRX,
69     GL_VENDOR_INTEL,
70     GL_VENDOR_MESA,
71     GL_VENDOR_NVIDIA,
72 };
73
74 /* The d3d device ID */
75 static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
76
77 /* Extension detection */
78 struct wined3d_extension_map
79 {
80     const char *extension_string;
81     enum wined3d_gl_extension extension;
82 };
83
84 static const struct wined3d_extension_map gl_extension_map[] =
85 {
86     /* APPLE */
87     {"GL_APPLE_client_storage",             APPLE_CLIENT_STORAGE          },
88     {"GL_APPLE_fence",                      APPLE_FENCE                   },
89     {"GL_APPLE_float_pixels",               APPLE_FLOAT_PIXELS            },
90     {"GL_APPLE_flush_buffer_range",         APPLE_FLUSH_BUFFER_RANGE      },
91     {"GL_APPLE_ycbcr_422",                  APPLE_YCBCR_422               },
92
93     /* ARB */
94     {"GL_ARB_color_buffer_float",           ARB_COLOR_BUFFER_FLOAT        },
95     {"GL_ARB_depth_buffer_float",           ARB_DEPTH_BUFFER_FLOAT        },
96     {"GL_ARB_depth_clamp",                  ARB_DEPTH_CLAMP               },
97     {"GL_ARB_depth_texture",                ARB_DEPTH_TEXTURE             },
98     {"GL_ARB_draw_buffers",                 ARB_DRAW_BUFFERS              },
99     {"GL_ARB_draw_elements_base_vertex",    ARB_DRAW_ELEMENTS_BASE_VERTEX },
100     {"GL_ARB_fragment_program",             ARB_FRAGMENT_PROGRAM          },
101     {"GL_ARB_fragment_shader",              ARB_FRAGMENT_SHADER           },
102     {"GL_ARB_framebuffer_object",           ARB_FRAMEBUFFER_OBJECT        },
103     {"GL_ARB_framebuffer_sRGB",             ARB_FRAMEBUFFER_SRGB          },
104     {"GL_ARB_geometry_shader4",             ARB_GEOMETRY_SHADER4          },
105     {"GL_ARB_half_float_pixel",             ARB_HALF_FLOAT_PIXEL          },
106     {"GL_ARB_half_float_vertex",            ARB_HALF_FLOAT_VERTEX         },
107     {"GL_ARB_map_buffer_alignment",         ARB_MAP_BUFFER_ALIGNMENT      },
108     {"GL_ARB_map_buffer_range",             ARB_MAP_BUFFER_RANGE          },
109     {"GL_ARB_multisample",                  ARB_MULTISAMPLE               }, /* needs GLX_ARB_MULTISAMPLE as well */
110     {"GL_ARB_multitexture",                 ARB_MULTITEXTURE              },
111     {"GL_ARB_occlusion_query",              ARB_OCCLUSION_QUERY           },
112     {"GL_ARB_pixel_buffer_object",          ARB_PIXEL_BUFFER_OBJECT       },
113     {"GL_ARB_point_parameters",             ARB_POINT_PARAMETERS          },
114     {"GL_ARB_point_sprite",                 ARB_POINT_SPRITE              },
115     {"GL_ARB_provoking_vertex",             ARB_PROVOKING_VERTEX          },
116     {"GL_ARB_shader_bit_encoding",          ARB_SHADER_BIT_ENCODING       },
117     {"GL_ARB_shader_objects",               ARB_SHADER_OBJECTS            },
118     {"GL_ARB_shader_texture_lod",           ARB_SHADER_TEXTURE_LOD        },
119     {"GL_ARB_shading_language_100",         ARB_SHADING_LANGUAGE_100      },
120     {"GL_ARB_shadow",                       ARB_SHADOW                    },
121     {"GL_ARB_sync",                         ARB_SYNC                      },
122     {"GL_ARB_texture_border_clamp",         ARB_TEXTURE_BORDER_CLAMP      },
123     {"GL_ARB_texture_compression",          ARB_TEXTURE_COMPRESSION       },
124     {"GL_ARB_texture_compression_rgtc",     ARB_TEXTURE_COMPRESSION_RGTC  },
125     {"GL_ARB_texture_cube_map",             ARB_TEXTURE_CUBE_MAP          },
126     {"GL_ARB_texture_env_add",              ARB_TEXTURE_ENV_ADD           },
127     {"GL_ARB_texture_env_combine",          ARB_TEXTURE_ENV_COMBINE       },
128     {"GL_ARB_texture_env_dot3",             ARB_TEXTURE_ENV_DOT3          },
129     {"GL_ARB_texture_float",                ARB_TEXTURE_FLOAT             },
130     {"GL_ARB_texture_mirrored_repeat",      ARB_TEXTURE_MIRRORED_REPEAT   },
131     {"GL_ARB_texture_non_power_of_two",     ARB_TEXTURE_NON_POWER_OF_TWO  },
132     {"GL_ARB_texture_rectangle",            ARB_TEXTURE_RECTANGLE         },
133     {"GL_ARB_texture_rg",                   ARB_TEXTURE_RG                },
134     {"GL_ARB_vertex_array_bgra",            ARB_VERTEX_ARRAY_BGRA         },
135     {"GL_ARB_vertex_blend",                 ARB_VERTEX_BLEND              },
136     {"GL_ARB_vertex_buffer_object",         ARB_VERTEX_BUFFER_OBJECT      },
137     {"GL_ARB_vertex_program",               ARB_VERTEX_PROGRAM            },
138     {"GL_ARB_vertex_shader",                ARB_VERTEX_SHADER             },
139
140     /* ATI */
141     {"GL_ATI_fragment_shader",              ATI_FRAGMENT_SHADER           },
142     {"GL_ATI_separate_stencil",             ATI_SEPARATE_STENCIL          },
143     {"GL_ATI_texture_compression_3dc",      ATI_TEXTURE_COMPRESSION_3DC   },
144     {"GL_ATI_texture_env_combine3",         ATI_TEXTURE_ENV_COMBINE3      },
145     {"GL_ATI_texture_mirror_once",          ATI_TEXTURE_MIRROR_ONCE       },
146
147     /* EXT */
148     {"GL_EXT_blend_color",                  EXT_BLEND_COLOR               },
149     {"GL_EXT_blend_equation_separate",      EXT_BLEND_EQUATION_SEPARATE   },
150     {"GL_EXT_blend_func_separate",          EXT_BLEND_FUNC_SEPARATE       },
151     {"GL_EXT_blend_minmax",                 EXT_BLEND_MINMAX              },
152     {"GL_EXT_blend_subtract",               EXT_BLEND_SUBTRACT            },
153     {"GL_EXT_depth_bounds_test",            EXT_DEPTH_BOUNDS_TEST         },
154     {"GL_EXT_draw_buffers2",                EXT_DRAW_BUFFERS2             },
155     {"GL_EXT_fog_coord",                    EXT_FOG_COORD                 },
156     {"GL_EXT_framebuffer_blit",             EXT_FRAMEBUFFER_BLIT          },
157     {"GL_EXT_framebuffer_multisample",      EXT_FRAMEBUFFER_MULTISAMPLE   },
158     {"GL_EXT_framebuffer_object",           EXT_FRAMEBUFFER_OBJECT        },
159     {"GL_EXT_gpu_program_parameters",       EXT_GPU_PROGRAM_PARAMETERS    },
160     {"GL_EXT_gpu_shader4",                  EXT_GPU_SHADER4               },
161     {"GL_EXT_packed_depth_stencil",         EXT_PACKED_DEPTH_STENCIL      },
162     {"GL_EXT_paletted_texture",             EXT_PALETTED_TEXTURE          },
163     {"GL_EXT_point_parameters",             EXT_POINT_PARAMETERS          },
164     {"GL_EXT_provoking_vertex",             EXT_PROVOKING_VERTEX          },
165     {"GL_EXT_secondary_color",              EXT_SECONDARY_COLOR           },
166     {"GL_EXT_stencil_two_side",             EXT_STENCIL_TWO_SIDE          },
167     {"GL_EXT_stencil_wrap",                 EXT_STENCIL_WRAP              },
168     {"GL_EXT_texture3D",                    EXT_TEXTURE3D                 },
169     {"GL_EXT_texture_compression_rgtc",     EXT_TEXTURE_COMPRESSION_RGTC  },
170     {"GL_EXT_texture_compression_s3tc",     EXT_TEXTURE_COMPRESSION_S3TC  },
171     {"GL_EXT_texture_env_add",              EXT_TEXTURE_ENV_ADD           },
172     {"GL_EXT_texture_env_combine",          EXT_TEXTURE_ENV_COMBINE       },
173     {"GL_EXT_texture_env_dot3",             EXT_TEXTURE_ENV_DOT3          },
174     {"GL_EXT_texture_filter_anisotropic",   EXT_TEXTURE_FILTER_ANISOTROPIC},
175     {"GL_EXT_texture_lod_bias",             EXT_TEXTURE_LOD_BIAS          },
176     {"GL_EXT_texture_sRGB",                 EXT_TEXTURE_SRGB              },
177     {"GL_EXT_texture_sRGB_decode",          EXT_TEXTURE_SRGB_DECODE       },
178     {"GL_EXT_vertex_array_bgra",            EXT_VERTEX_ARRAY_BGRA         },
179
180     /* NV */
181     {"GL_NV_depth_clamp",                   NV_DEPTH_CLAMP                },
182     {"GL_NV_fence",                         NV_FENCE                      },
183     {"GL_NV_fog_distance",                  NV_FOG_DISTANCE               },
184     {"GL_NV_fragment_program",              NV_FRAGMENT_PROGRAM           },
185     {"GL_NV_fragment_program2",             NV_FRAGMENT_PROGRAM2          },
186     {"GL_NV_fragment_program_option",       NV_FRAGMENT_PROGRAM_OPTION    },
187     {"GL_NV_half_float",                    NV_HALF_FLOAT                 },
188     {"GL_NV_light_max_exponent",            NV_LIGHT_MAX_EXPONENT         },
189     {"GL_NV_point_sprite",                  NV_POINT_SPRITE               },
190     {"GL_NV_register_combiners",            NV_REGISTER_COMBINERS         },
191     {"GL_NV_register_combiners2",           NV_REGISTER_COMBINERS2        },
192     {"GL_NV_texgen_reflection",             NV_TEXGEN_REFLECTION          },
193     {"GL_NV_texture_env_combine4",          NV_TEXTURE_ENV_COMBINE4       },
194     {"GL_NV_texture_shader",                NV_TEXTURE_SHADER             },
195     {"GL_NV_texture_shader2",               NV_TEXTURE_SHADER2            },
196     {"GL_NV_vertex_program",                NV_VERTEX_PROGRAM             },
197     {"GL_NV_vertex_program1_1",             NV_VERTEX_PROGRAM1_1          },
198     {"GL_NV_vertex_program2",               NV_VERTEX_PROGRAM2            },
199     {"GL_NV_vertex_program2_option",        NV_VERTEX_PROGRAM2_OPTION     },
200     {"GL_NV_vertex_program3",               NV_VERTEX_PROGRAM3            },
201
202     /* SGI */
203     {"GL_SGIS_generate_mipmap",             SGIS_GENERATE_MIPMAP          },
204 };
205
206 static const struct wined3d_extension_map wgl_extension_map[] =
207 {
208     {"WGL_ARB_pixel_format",                WGL_ARB_PIXEL_FORMAT             },
209     {"WGL_EXT_swap_control",                WGL_EXT_SWAP_CONTROL             },
210     {"WGL_WINE_pixel_format_passthrough",   WGL_WINE_PIXEL_FORMAT_PASSTHROUGH},
211 };
212
213 /**********************************************************
214  * Utility functions follow
215  **********************************************************/
216
217 const struct min_lookup minMipLookup[] =
218 {
219     /* NONE         POINT                       LINEAR */
220     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* NONE */
221     {{GL_NEAREST,   GL_NEAREST_MIPMAP_NEAREST,  GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
222     {{GL_LINEAR,    GL_LINEAR_MIPMAP_NEAREST,   GL_LINEAR_MIPMAP_LINEAR}},  /* LINEAR */
223 };
224
225 const struct min_lookup minMipLookup_noFilter[] =
226 {
227     /* NONE         POINT                       LINEAR */
228     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* NONE */
229     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* POINT */
230     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* LINEAR */
231 };
232
233 const struct min_lookup minMipLookup_noMip[] =
234 {
235     /* NONE         POINT                       LINEAR */
236     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* NONE */
237     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* POINT */
238     {{GL_LINEAR,    GL_LINEAR,                  GL_LINEAR }},               /* LINEAR */
239 };
240
241 const GLenum magLookup[] =
242 {
243     /* NONE     POINT       LINEAR */
244     GL_NEAREST, GL_NEAREST, GL_LINEAR,
245 };
246
247 const GLenum magLookup_noFilter[] =
248 {
249     /* NONE     POINT       LINEAR */
250     GL_NEAREST, GL_NEAREST, GL_NEAREST,
251 };
252
253 /* drawStridedSlow attributes */
254 glAttribFunc position_funcs[WINED3D_FFP_EMIT_COUNT];
255 glAttribFunc diffuse_funcs[WINED3D_FFP_EMIT_COUNT];
256 glAttribFunc specular_func_3ubv;
257 glAttribFunc specular_funcs[WINED3D_FFP_EMIT_COUNT];
258 glAttribFunc normal_funcs[WINED3D_FFP_EMIT_COUNT];
259 glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT];
260
261 /**
262  * Note: GL seems to trap if GetDeviceCaps is called before any HWND's created,
263  * i.e., there is no GL Context - Get a default rendering context to enable the
264  * function query some info from GL.
265  */
266
267 struct wined3d_fake_gl_ctx
268 {
269     HDC dc;
270     HWND wnd;
271     HGLRC gl_ctx;
272     HDC restore_dc;
273     HGLRC restore_gl_ctx;
274 };
275
276 static void WineD3D_ReleaseFakeGLContext(const struct wined3d_fake_gl_ctx *ctx)
277 {
278     TRACE("Destroying fake GL context.\n");
279
280     if (!pwglMakeCurrent(NULL, NULL))
281         ERR("Failed to disable fake GL context.\n");
282
283     if (!pwglDeleteContext(ctx->gl_ctx))
284     {
285         DWORD err = GetLastError();
286         ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx->gl_ctx, err);
287     }
288
289     ReleaseDC(ctx->wnd, ctx->dc);
290     DestroyWindow(ctx->wnd);
291
292     if (ctx->restore_gl_ctx && !pwglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
293         ERR("Failed to restore previous GL context.\n");
294 }
295
296 /* Do not call while under the GL lock. */
297 static BOOL WineD3D_CreateFakeGLContext(struct wined3d_fake_gl_ctx *ctx)
298 {
299     PIXELFORMATDESCRIPTOR pfd;
300     int iPixelFormat;
301
302     TRACE("getting context...\n");
303
304     ctx->restore_dc = pwglGetCurrentDC();
305     ctx->restore_gl_ctx = pwglGetCurrentContext();
306
307     /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
308     ctx->wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window",
309             WS_OVERLAPPEDWINDOW, 10, 10, 10, 10, NULL, NULL, NULL, NULL);
310     if (!ctx->wnd)
311     {
312         ERR("Failed to create a window.\n");
313         goto fail;
314     }
315
316     ctx->dc = GetDC(ctx->wnd);
317     if (!ctx->dc)
318     {
319         ERR("Failed to get a DC.\n");
320         goto fail;
321     }
322
323     /* PixelFormat selection */
324     ZeroMemory(&pfd, sizeof(pfd));
325     pfd.nSize = sizeof(pfd);
326     pfd.nVersion = 1;
327     pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW; /* PFD_GENERIC_ACCELERATED */
328     pfd.iPixelType = PFD_TYPE_RGBA;
329     pfd.cColorBits = 32;
330     pfd.iLayerType = PFD_MAIN_PLANE;
331
332     if (!(iPixelFormat = ChoosePixelFormat(ctx->dc, &pfd)))
333     {
334         /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
335         ERR("Failed to find a suitable pixel format.\n");
336         goto fail;
337     }
338     DescribePixelFormat(ctx->dc, iPixelFormat, sizeof(pfd), &pfd);
339     SetPixelFormat(ctx->dc, iPixelFormat, &pfd);
340
341     /* Create a GL context. */
342     if (!(ctx->gl_ctx = pwglCreateContext(ctx->dc)))
343     {
344         WARN("Failed to create default context for capabilities initialization.\n");
345         goto fail;
346     }
347
348     /* Make it the current GL context. */
349     if (!pwglMakeCurrent(ctx->dc, ctx->gl_ctx))
350     {
351         ERR("Failed to make fake GL context current.\n");
352         goto fail;
353     }
354
355     return TRUE;
356
357 fail:
358     if (ctx->gl_ctx) pwglDeleteContext(ctx->gl_ctx);
359     ctx->gl_ctx = NULL;
360     if (ctx->dc) ReleaseDC(ctx->wnd, ctx->dc);
361     ctx->dc = NULL;
362     if (ctx->wnd) DestroyWindow(ctx->wnd);
363     ctx->wnd = NULL;
364     if (ctx->restore_gl_ctx && !pwglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
365         ERR("Failed to restore previous GL context.\n");
366
367     return FALSE;
368 }
369
370 /* Adjust the amount of used texture memory */
371 unsigned int adapter_adjust_memory(struct wined3d_adapter *adapter, int amount)
372 {
373     adapter->UsedTextureRam += amount;
374     TRACE("Adjusted adapter memory by %d to %d.\n", amount, adapter->UsedTextureRam);
375     return adapter->UsedTextureRam;
376 }
377
378 static void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
379 {
380     HeapFree(GetProcessHeap(), 0, adapter->gl_info.formats);
381     HeapFree(GetProcessHeap(), 0, adapter->cfgs);
382 }
383
384 ULONG CDECL wined3d_incref(struct wined3d *wined3d)
385 {
386     ULONG refcount = InterlockedIncrement(&wined3d->ref);
387
388     TRACE("%p increasing refcount to %u.\n", wined3d, refcount);
389
390     return refcount;
391 }
392
393 ULONG CDECL wined3d_decref(struct wined3d *wined3d)
394 {
395     ULONG refcount = InterlockedDecrement(&wined3d->ref);
396
397     TRACE("%p decreasing refcount to %u.\n", wined3d, refcount);
398
399     if (!refcount)
400     {
401         unsigned int i;
402
403         for (i = 0; i < wined3d->adapter_count; ++i)
404         {
405             wined3d_adapter_cleanup(&wined3d->adapters[i]);
406         }
407         HeapFree(GetProcessHeap(), 0, wined3d);
408     }
409
410     return refcount;
411 }
412
413 /* GL locking is done by the caller */
414 static inline BOOL test_arb_vs_offset_limit(const struct wined3d_gl_info *gl_info)
415 {
416     GLuint prog;
417     BOOL ret = FALSE;
418     const char *testcode =
419         "!!ARBvp1.0\n"
420         "PARAM C[66] = { program.env[0..65] };\n"
421         "ADDRESS A0;"
422         "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
423         "ARL A0.x, zero.x;\n"
424         "MOV result.position, C[A0.x + 65];\n"
425         "END\n";
426
427     while (gl_info->gl_ops.gl.p_glGetError());
428     GL_EXTCALL(glGenProgramsARB(1, &prog));
429     if(!prog) {
430         ERR("Failed to create an ARB offset limit test program\n");
431     }
432     GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
433     GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
434                                   strlen(testcode), testcode));
435     if (gl_info->gl_ops.gl.p_glGetError())
436     {
437         TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
438         TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
439         ret = TRUE;
440     } else TRACE("OpenGL implementation allows offsets > 63\n");
441
442     GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
443     GL_EXTCALL(glDeleteProgramsARB(1, &prog));
444     checkGLcall("ARB vp offset limit test cleanup");
445
446     return ret;
447 }
448
449 static BOOL match_amd_r300_to_500(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
450         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
451 {
452     if (card_vendor != HW_VENDOR_AMD) return FALSE;
453     if (device == CARD_AMD_RADEON_9500) return TRUE;
454     if (device == CARD_AMD_RADEON_X700) return TRUE;
455     if (device == CARD_AMD_RADEON_X1600) return TRUE;
456     return FALSE;
457 }
458
459 static BOOL match_geforce5(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
460         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
461 {
462     if (card_vendor == HW_VENDOR_NVIDIA)
463     {
464         if (device == CARD_NVIDIA_GEFORCEFX_5200 ||
465             device == CARD_NVIDIA_GEFORCEFX_5600 ||
466             device == CARD_NVIDIA_GEFORCEFX_5800)
467         {
468             return TRUE;
469         }
470     }
471     return FALSE;
472 }
473
474 static BOOL match_apple(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
475         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
476 {
477     /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
478      * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
479      * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
480      *
481      * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
482      * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
483      * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
484      * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
485      * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
486      * the chance that other implementations support them is rather small since Win32 QuickTime uses
487      * DirectDraw, not OpenGL.
488      *
489      * This test has been moved into wined3d_guess_gl_vendor()
490      */
491     if (gl_vendor == GL_VENDOR_APPLE)
492     {
493         return TRUE;
494     }
495     return FALSE;
496 }
497
498 /* Context activation is done by the caller. */
499 static void test_pbo_functionality(struct wined3d_gl_info *gl_info)
500 {
501     /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
502      * but glTexSubImage from a PBO fails miserably, with the first line repeated over
503      * all the texture. This function detects this bug by its symptom and disables PBOs
504      * if the test fails.
505      *
506      * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
507      * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
508      * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
509      * read back is compared to the original. If they are equal PBOs are assumed to work,
510      * otherwise the PBO extension is disabled. */
511     GLuint texture, pbo;
512     static const unsigned int pattern[] =
513     {
514         0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
515         0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
516         0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
517         0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
518     };
519     unsigned int check[sizeof(pattern) / sizeof(pattern[0])];
520
521     /* No PBO -> No point in testing them. */
522     if (!gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]) return;
523
524     ENTER_GL();
525
526     while (gl_info->gl_ops.gl.p_glGetError());
527     gl_info->gl_ops.gl.p_glGenTextures(1, &texture);
528     gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, texture);
529
530     gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
531     gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
532     checkGLcall("Specifying the PBO test texture");
533
534     GL_EXTCALL(glGenBuffersARB(1, &pbo));
535     GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbo));
536     GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, sizeof(pattern), pattern, GL_STREAM_DRAW_ARB));
537     checkGLcall("Specifying the PBO test pbo");
538
539     gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
540     checkGLcall("Loading the PBO test texture");
541
542     GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
543     LEAVE_GL();
544
545     gl_info->gl_ops.gl.p_glFinish(); /* just to be sure */
546
547     memset(check, 0, sizeof(check));
548     ENTER_GL();
549     gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check);
550     checkGLcall("Reading back the PBO test texture");
551
552     gl_info->gl_ops.gl.p_glDeleteTextures(1, &texture);
553     GL_EXTCALL(glDeleteBuffersARB(1, &pbo));
554     checkGLcall("PBO test cleanup");
555
556     LEAVE_GL();
557
558     if (memcmp(check, pattern, sizeof(check)))
559     {
560         WARN("PBO test failed, read back data doesn't match original.\n"
561                 "Disabling PBOs. This may result in slower performance.\n");
562         gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = FALSE;
563     }
564     else
565     {
566         TRACE("PBO test successful.\n");
567     }
568 }
569
570 static BOOL match_apple_intel(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
571         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
572 {
573     return (card_vendor == HW_VENDOR_INTEL) && (gl_vendor == GL_VENDOR_APPLE);
574 }
575
576 static BOOL match_apple_nonr500ati(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
577         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
578 {
579     if (gl_vendor != GL_VENDOR_APPLE) return FALSE;
580     if (card_vendor != HW_VENDOR_AMD) return FALSE;
581     if (device == CARD_AMD_RADEON_X1600) return FALSE;
582     return TRUE;
583 }
584
585 static BOOL match_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
586         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
587 {
588     /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
589      * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
590      * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
591      * varyings and we subtract one in dx9 shaders its not going to hurt us because the dx9 limit is
592      * hardcoded
593      *
594      * dx10 cards usually have 64 varyings */
595     return gl_info->limits.glsl_varyings > 44;
596 }
597
598 static BOOL match_not_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
599         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
600 {
601     return !match_dx10_capable(gl_info, gl_renderer, gl_vendor, card_vendor, device);
602 }
603
604 /* A GL context is provided by the caller */
605 static BOOL match_allows_spec_alpha(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
606         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
607 {
608     GLenum error;
609     DWORD data[16];
610
611     if (!gl_info->supported[EXT_SECONDARY_COLOR])
612         return FALSE;
613
614     ENTER_GL();
615     while (gl_info->gl_ops.gl.p_glGetError());
616     GL_EXTCALL(glSecondaryColorPointerEXT)(4, GL_UNSIGNED_BYTE, 4, data);
617     error = gl_info->gl_ops.gl.p_glGetError();
618     LEAVE_GL();
619
620     if (error == GL_NO_ERROR)
621     {
622         TRACE("GL Implementation accepts 4 component specular color pointers\n");
623         return TRUE;
624     }
625     else
626     {
627         TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
628               debug_glerror(error));
629         return FALSE;
630     }
631 }
632
633 /* A GL context is provided by the caller */
634 static BOOL match_broken_nv_clip(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
635         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
636 {
637     GLuint prog;
638     BOOL ret = FALSE;
639     GLint pos;
640     const char *testcode =
641         "!!ARBvp1.0\n"
642         "OPTION NV_vertex_program2;\n"
643         "MOV result.clip[0], 0.0;\n"
644         "MOV result.position, 0.0;\n"
645         "END\n";
646
647     if (!gl_info->supported[NV_VERTEX_PROGRAM2_OPTION]) return FALSE;
648
649     ENTER_GL();
650     while (gl_info->gl_ops.gl.p_glGetError());
651
652     GL_EXTCALL(glGenProgramsARB(1, &prog));
653     if(!prog)
654     {
655         ERR("Failed to create the NVvp clip test program\n");
656         LEAVE_GL();
657         return FALSE;
658     }
659     GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
660     GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
661                                   strlen(testcode), testcode));
662     gl_info->gl_ops.gl.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
663     if(pos != -1)
664     {
665         WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
666         TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
667         ret = TRUE;
668         while (gl_info->gl_ops.gl.p_glGetError());
669     }
670     else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
671
672     GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
673     GL_EXTCALL(glDeleteProgramsARB(1, &prog));
674     checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
675
676     LEAVE_GL();
677     return ret;
678 }
679
680 /* Context activation is done by the caller. */
681 static BOOL match_fbo_tex_update(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
682         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
683 {
684     char data[4 * 4 * 4];
685     GLuint tex, fbo;
686     GLenum status;
687
688     if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return FALSE;
689
690     memset(data, 0xcc, sizeof(data));
691
692     ENTER_GL();
693
694     gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
695     gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
696     gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
697     gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
698     gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
699     checkGLcall("glTexImage2D");
700
701     gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
702     gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
703     gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
704     checkGLcall("glFramebufferTexture2D");
705
706     status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
707     if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
708     checkGLcall("glCheckFramebufferStatus");
709
710     memset(data, 0x11, sizeof(data));
711     gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
712     checkGLcall("glTexSubImage2D");
713
714     gl_info->gl_ops.gl.p_glClearColor(0.996f, 0.729f, 0.745f, 0.792f);
715     gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
716     checkGLcall("glClear");
717
718     gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
719     checkGLcall("glGetTexImage");
720
721     gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
722     gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
723     gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
724     checkGLcall("glBindTexture");
725
726     gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
727     gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
728     checkGLcall("glDeleteTextures");
729
730     LEAVE_GL();
731
732     return *(DWORD *)data == 0x11111111;
733 }
734
735 /* Context activation is done by the caller. */
736 static BOOL match_broken_rgba16(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
737         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
738 {
739     /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
740      * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
741     GLuint tex;
742     GLint size;
743
744     ENTER_GL();
745
746     gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
747     gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
748     gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT, NULL);
749     checkGLcall("glTexImage2D");
750
751     gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &size);
752     checkGLcall("glGetTexLevelParameteriv");
753     TRACE("Real color depth is %d\n", size);
754
755     gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
756     checkGLcall("glBindTexture");
757     gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
758     checkGLcall("glDeleteTextures");
759
760     LEAVE_GL();
761
762     return size < 16;
763 }
764
765 static BOOL match_fglrx(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
766         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
767 {
768     return gl_vendor == GL_VENDOR_FGLRX;
769 }
770
771 static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info)
772 {
773     /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
774      * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
775      * allow 48 different offsets or other helper immediate values. */
776     TRACE("Reserving 12 GLSL constants for compiler private use.\n");
777     gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 12);
778 }
779
780 static void quirk_amd_dx9(struct wined3d_gl_info *gl_info)
781 {
782     /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
783      * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
784      * If real NP2 textures are used, the driver falls back to software. We could just remove the
785      * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
786      * due to the non-normalized texture coordinates. Thus set an internal extension flag,
787      * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
788      * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
789      *
790      * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
791      * has this extension promoted to core. The extension loading code sets this extension supported
792      * due to that, so this code works on fglrx as well. */
793     if(gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
794     {
795         TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
796         gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
797         gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] = TRUE;
798     }
799 }
800
801 static void quirk_no_np2(struct wined3d_gl_info *gl_info)
802 {
803     /*  The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
804      *  doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
805      *  This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
806      *  within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
807      *  FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
808      *  We therefore completely remove ARB_tex_npot from the list of supported extensions.
809      *
810      *  Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
811      *  triggering the software fallback. There is not much we can do here apart from disabling the
812      *  software-emulated extension and re-enable ARB_tex_rect (which was previously disabled
813      *  in wined3d_adapter_init_gl_caps).
814      *  This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
815      *  post-processing effects in the game "Max Payne 2").
816      *  The behaviour can be verified through a simple test app attached in bugreport #14724. */
817     TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
818     gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
819     gl_info->supported[ARB_TEXTURE_RECTANGLE] = TRUE;
820 }
821
822 static void quirk_texcoord_w(struct wined3d_gl_info *gl_info)
823 {
824     /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
825      * with fixed function fragment processing. Ideally this flag should be detected with a test shader
826      * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
827      * do not like vertex shaders in feedback mode and return an error, even though it should be valid
828      * according to the spec.
829      *
830      * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
831      * makes the shader slower and eats instruction slots which should be available to the d3d app.
832      *
833      * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
834      * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
835      * this workaround is activated on cards that do not need it, it won't break things, just affect
836      * performance negatively. */
837     TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
838     gl_info->quirks |= WINED3D_QUIRK_SET_TEXCOORD_W;
839 }
840
841 static void quirk_clip_varying(struct wined3d_gl_info *gl_info)
842 {
843     gl_info->quirks |= WINED3D_QUIRK_GLSL_CLIP_VARYING;
844 }
845
846 static void quirk_allows_specular_alpha(struct wined3d_gl_info *gl_info)
847 {
848     gl_info->quirks |= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA;
849 }
850
851 static void quirk_disable_nvvp_clip(struct wined3d_gl_info *gl_info)
852 {
853     gl_info->quirks |= WINED3D_QUIRK_NV_CLIP_BROKEN;
854 }
855
856 static void quirk_fbo_tex_update(struct wined3d_gl_info *gl_info)
857 {
858     gl_info->quirks |= WINED3D_QUIRK_FBO_TEX_UPDATE;
859 }
860
861 static void quirk_broken_rgba16(struct wined3d_gl_info *gl_info)
862 {
863     gl_info->quirks |= WINED3D_QUIRK_BROKEN_RGBA16;
864 }
865
866 static void quirk_infolog_spam(struct wined3d_gl_info *gl_info)
867 {
868     gl_info->quirks |= WINED3D_QUIRK_INFO_LOG_SPAM;
869 }
870
871 static void quirk_limited_tex_filtering(struct wined3d_gl_info *gl_info)
872 {
873     /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
874        selected texture formats. They are apparently the only DX9 class GPUs
875        supporting VTF.
876        Also, DX9-era GPUs are somewhat limited with float textures
877        filtering and blending. */
878     gl_info->quirks |= WINED3D_QUIRK_LIMITED_TEX_FILTERING;
879 }
880
881 struct driver_quirk
882 {
883     BOOL (*match)(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
884             enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device);
885     void (*apply)(struct wined3d_gl_info *gl_info);
886     const char *description;
887 };
888
889 static const struct driver_quirk quirk_table[] =
890 {
891     {
892         match_amd_r300_to_500,
893         quirk_amd_dx9,
894         "AMD normalized texrect quirk"
895     },
896     {
897         match_apple,
898         quirk_apple_glsl_constants,
899         "Apple GLSL uniform override"
900     },
901     {
902         match_geforce5,
903         quirk_no_np2,
904         "Geforce 5 NP2 disable"
905     },
906     {
907         match_apple_intel,
908         quirk_texcoord_w,
909         "Init texcoord .w for Apple Intel GPU driver"
910     },
911     {
912         match_apple_nonr500ati,
913         quirk_texcoord_w,
914         "Init texcoord .w for Apple ATI >= r600 GPU driver"
915     },
916     {
917         match_dx10_capable,
918         quirk_clip_varying,
919         "Reserved varying for gl_ClipPos"
920     },
921     {
922         /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
923          * GL implementations accept it. The Mac GL is the only implementation known to
924          * reject it.
925          *
926          * If we can pass 4 component specular colors, do it, because (a) we don't have
927          * to screw around with the data, and (b) the D3D fixed function vertex pipeline
928          * passes specular alpha to the pixel shader if any is used. Otherwise the
929          * specular alpha is used to pass the fog coordinate, which we pass to opengl
930          * via GL_EXT_fog_coord.
931          */
932         match_allows_spec_alpha,
933         quirk_allows_specular_alpha,
934         "Allow specular alpha quirk"
935     },
936     {
937         match_broken_nv_clip,
938         quirk_disable_nvvp_clip,
939         "Apple NV_vertex_program clip bug quirk"
940     },
941     {
942         match_fbo_tex_update,
943         quirk_fbo_tex_update,
944         "FBO rebind for attachment updates"
945     },
946     {
947         match_broken_rgba16,
948         quirk_broken_rgba16,
949         "True RGBA16 is not available"
950     },
951     {
952         match_fglrx,
953         quirk_infolog_spam,
954         "Not printing GLSL infolog"
955     },
956     {
957         match_not_dx10_capable,
958         quirk_limited_tex_filtering,
959         "Texture filtering, blending and VTF support is limited"
960     },
961 };
962
963 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
964  * reporting a driver version is moot because we are not the Windows driver, and we have different
965  * bugs, features, etc.
966  *
967  * The driver version has the form "x.y.z.w".
968  *
969  * "x" is the Windows version the driver is meant for:
970  * 4 -> 95/98/NT4
971  * 5 -> 2000
972  * 6 -> 2000/XP
973  * 7 -> Vista
974  * 8 -> Win 7
975  *
976  * "y" is the maximum Direct3D version the driver supports.
977  * y  -> d3d version mapping:
978  * 11 -> d3d6
979  * 12 -> d3d7
980  * 13 -> d3d8
981  * 14 -> d3d9
982  * 15 -> d3d10
983  * 16 -> d3d10.1
984  * 17 -> d3d11
985  *
986  * "z" is the subversion number.
987  *
988  * "w" is the vendor specific driver build number.
989  */
990
991 struct driver_version_information
992 {
993     enum wined3d_display_driver driver;
994     enum wined3d_driver_model driver_model;
995     const char *driver_name;            /* name of Windows driver */
996     WORD version;                       /* version word ('y'), contained in low word of DriverVersion.HighPart */
997     WORD subversion;                    /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
998     WORD build;                         /* build number ('w'), contained in low word of DriverVersion.LowPart */
999 };
1000
1001 /* The driver version table contains driver information for different devices on several OS versions. */
1002 static const struct driver_version_information driver_version_table[] =
1003 {
1004     /* AMD
1005      * - Radeon HD2x00 (R600) and up supported by current drivers.
1006      * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
1007      * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
1008      * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
1009     {DRIVER_AMD_RAGE_128PRO,    DRIVER_MODEL_NT5X,  "ati2dvaa.dll", 13, 3279,  0},
1010     {DRIVER_AMD_R100,           DRIVER_MODEL_NT5X,  "ati2dvag.dll", 14, 10, 6614},
1011     {DRIVER_AMD_R300,           DRIVER_MODEL_NT5X,  "ati2dvag.dll", 14, 10, 6764},
1012     {DRIVER_AMD_R600,           DRIVER_MODEL_NT5X,  "ati2dvag.dll", 14, 10, 8681},
1013     {DRIVER_AMD_R300,           DRIVER_MODEL_NT6X,  "atiumdag.dll", 14, 10, 741 },
1014     {DRIVER_AMD_R600,           DRIVER_MODEL_NT6X,  "atiumdag.dll", 14, 10, 741 },
1015
1016     /* Intel
1017      * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1018      * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1019      * igxprd32.dll but the GMA800 driver was never updated. */
1020     {DRIVER_INTEL_GMA800,       DRIVER_MODEL_NT5X,  "ialmrnt5.dll", 14, 10, 3889},
1021     {DRIVER_INTEL_GMA900,       DRIVER_MODEL_NT5X,  "igxprd32.dll", 14, 10, 4764},
1022     {DRIVER_INTEL_GMA950,       DRIVER_MODEL_NT5X,  "igxprd32.dll", 14, 10, 4926},
1023     {DRIVER_INTEL_GMA3000,      DRIVER_MODEL_NT5X,  "igxprd32.dll", 14, 10, 5218},
1024     {DRIVER_INTEL_GMA950,       DRIVER_MODEL_NT6X,  "igdumd32.dll", 14, 10, 1504},
1025     {DRIVER_INTEL_GMA3000,      DRIVER_MODEL_NT6X,  "igdumd32.dll", 15, 10, 1666},
1026
1027     /* Nvidia
1028      * - Geforce6 and newer cards are supported by the current driver (197.x) on XP-Win7
1029      * - GeforceFX support is up to 173.x on <= XP
1030      * - Geforce2MX/3/4 up to 96.x on <= XP
1031      * - TNT/Geforce1/2 up to 71.x on <= XP
1032      * All version numbers used below are from the Linux nvidia drivers. */
1033     {DRIVER_NVIDIA_TNT,         DRIVER_MODEL_NT5X,  "nv4_disp.dll", 14, 10, 7186},
1034     {DRIVER_NVIDIA_GEFORCE2MX,  DRIVER_MODEL_NT5X,  "nv4_disp.dll", 14, 10, 9371},
1035     {DRIVER_NVIDIA_GEFORCEFX,   DRIVER_MODEL_NT5X,  "nv4_disp.dll", 14, 11, 7516},
1036     {DRIVER_NVIDIA_GEFORCE6,    DRIVER_MODEL_NT5X,  "nv4_disp.dll", 15, 12, 6658},
1037     {DRIVER_NVIDIA_GEFORCE6,    DRIVER_MODEL_NT6X,  "nvd3dum.dll",  15, 12, 6658},
1038 };
1039
1040 struct gpu_description
1041 {
1042     WORD vendor;                    /* reported PCI card vendor ID  */
1043     WORD card;                      /* reported PCI card device ID  */
1044     const char *description;        /* Description of the card e.g. NVIDIA RIVA TNT */
1045     enum wined3d_display_driver driver;
1046     unsigned int vidmem;
1047 };
1048
1049 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1050  * found on a board containing a specific GPU. */
1051 static const struct gpu_description gpu_description_table[] =
1052 {
1053     /* Nvidia cards */
1054     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_RIVA_TNT,           "NVIDIA RIVA TNT",                  DRIVER_NVIDIA_TNT,       16  },
1055     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_RIVA_TNT2,          "NVIDIA RIVA TNT2/TNT2 Pro",        DRIVER_NVIDIA_TNT,       32  },
1056     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE,            "NVIDIA GeForce 256",               DRIVER_NVIDIA_TNT,       32  },
1057     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE2,           "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT,       32  },
1058     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE2_MX,        "NVIDIA GeForce2 MX/MX 400",        DRIVER_NVIDIA_GEFORCE2MX,32  },
1059     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE3,           "NVIDIA GeForce3",                  DRIVER_NVIDIA_GEFORCE2MX,64  },
1060     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE4_MX,        "NVIDIA GeForce4 MX 460",           DRIVER_NVIDIA_GEFORCE2MX,64  },
1061     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE4_TI4200,    "NVIDIA GeForce4 Ti 4200",          DRIVER_NVIDIA_GEFORCE2MX,64, },
1062     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCEFX_5200,     "NVIDIA GeForce FX 5200",           DRIVER_NVIDIA_GEFORCEFX, 64  },
1063     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCEFX_5600,     "NVIDIA GeForce FX 5600",           DRIVER_NVIDIA_GEFORCEFX, 128 },
1064     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCEFX_5800,     "NVIDIA GeForce FX 5800",           DRIVER_NVIDIA_GEFORCEFX, 256 },
1065     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_6200,       "NVIDIA GeForce 6200",              DRIVER_NVIDIA_GEFORCE6,  64  },
1066     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_6600GT,     "NVIDIA GeForce 6600 GT",           DRIVER_NVIDIA_GEFORCE6,  128 },
1067     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_6800,       "NVIDIA GeForce 6800",              DRIVER_NVIDIA_GEFORCE6,  128 },
1068     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7300,       "NVIDIA GeForce Go 7300",           DRIVER_NVIDIA_GEFORCE6,  256 },
1069     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7400,       "NVIDIA GeForce Go 7400",           DRIVER_NVIDIA_GEFORCE6,  256 },
1070     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7600,       "NVIDIA GeForce 7600 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1071     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7800GT,     "NVIDIA GeForce 7800 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1072     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8300GS,     "NVIDIA GeForce 8300 GS",           DRIVER_NVIDIA_GEFORCE6,  128 },
1073     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8400GS,     "NVIDIA GeForce 8400 GS",           DRIVER_NVIDIA_GEFORCE6,  128 },
1074     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8600GT,     "NVIDIA GeForce 8600 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1075     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8600MGT,    "NVIDIA GeForce 8600M GT",          DRIVER_NVIDIA_GEFORCE6,  512 },
1076     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8800GTS,    "NVIDIA GeForce 8800 GTS",          DRIVER_NVIDIA_GEFORCE6,  320 },
1077     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8800GTX,    "NVIDIA GeForce 8800 GTX",          DRIVER_NVIDIA_GEFORCE6,  768 },
1078     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9200,       "NVIDIA GeForce 9200",              DRIVER_NVIDIA_GEFORCE6,  256 },
1079     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9300,       "NVIDIA GeForce 9300",              DRIVER_NVIDIA_GEFORCE6,  256 },
1080     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9400M,      "NVIDIA GeForce 9400M",             DRIVER_NVIDIA_GEFORCE6,  256 },
1081     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9400GT,     "NVIDIA GeForce 9400 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1082     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9500GT,     "NVIDIA GeForce 9500 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1083     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9600GT,     "NVIDIA GeForce 9600 GT",           DRIVER_NVIDIA_GEFORCE6,  384 },
1084     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9800GT,     "NVIDIA GeForce 9800 GT",           DRIVER_NVIDIA_GEFORCE6,  512 },
1085     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_210,        "NVIDIA GeForce 210",               DRIVER_NVIDIA_GEFORCE6,  512 },
1086     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT220,      "NVIDIA GeForce GT 220",            DRIVER_NVIDIA_GEFORCE6,  512 },
1087     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT240,      "NVIDIA GeForce GT 240",            DRIVER_NVIDIA_GEFORCE6,  512 },
1088     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX260,     "NVIDIA GeForce GTX 260",           DRIVER_NVIDIA_GEFORCE6,  1024},
1089     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX275,     "NVIDIA GeForce GTX 275",           DRIVER_NVIDIA_GEFORCE6,  896 },
1090     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX280,     "NVIDIA GeForce GTX 280",           DRIVER_NVIDIA_GEFORCE6,  1024},
1091     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_320M,       "NVIDIA GeForce 320M",              DRIVER_NVIDIA_GEFORCE6,  256},
1092     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT320M,     "NVIDIA GeForce GT 320M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1093     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT325M,     "NVIDIA GeForce GT 325M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1094     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT330,      "NVIDIA GeForce GT 330",            DRIVER_NVIDIA_GEFORCE6,  1024},
1095     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTS350M,    "NVIDIA GeForce GTS 350M",          DRIVER_NVIDIA_GEFORCE6,  1024},
1096     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT420,      "NVIDIA GeForce GT 420",            DRIVER_NVIDIA_GEFORCE6,  2048},
1097     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT430,      "NVIDIA GeForce GT 430",            DRIVER_NVIDIA_GEFORCE6,  1024},
1098     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT440,      "NVIDIA GeForce GT 440",            DRIVER_NVIDIA_GEFORCE6,  1024},
1099     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTS450,     "NVIDIA GeForce GTS 450",           DRIVER_NVIDIA_GEFORCE6,  1024},
1100     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX460,     "NVIDIA GeForce GTX 460",           DRIVER_NVIDIA_GEFORCE6,  768 },
1101     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX460M,    "NVIDIA GeForce GTX 460M",          DRIVER_NVIDIA_GEFORCE6,  1536},
1102     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX465,     "NVIDIA GeForce GTX 465",           DRIVER_NVIDIA_GEFORCE6,  1024},
1103     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX470,     "NVIDIA GeForce GTX 470",           DRIVER_NVIDIA_GEFORCE6,  1280},
1104     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX480,     "NVIDIA GeForce GTX 480",           DRIVER_NVIDIA_GEFORCE6,  1536},
1105     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT540M,     "NVIDIA GeForce GT 540M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1106     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX550,     "NVIDIA GeForce GTX 550 Ti",        DRIVER_NVIDIA_GEFORCE6,  1024},
1107     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT555M,     "NVIDIA GeForce GT 555M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1108     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX560TI,   "NVIDIA GeForce GTX 560 Ti",        DRIVER_NVIDIA_GEFORCE6,  1024},
1109     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX560,     "NVIDIA GeForce GTX 560",           DRIVER_NVIDIA_GEFORCE6,  1024},
1110     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX570,     "NVIDIA GeForce GTX 570",           DRIVER_NVIDIA_GEFORCE6,  1280},
1111     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX580,     "NVIDIA GeForce GTX 580",           DRIVER_NVIDIA_GEFORCE6,  1536},
1112     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT630M,     "NVIDIA GeForce GT 630M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1113     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT650M,     "NVIDIA GeForce GT 650M",           DRIVER_NVIDIA_GEFORCE6,  2048},
1114     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX670,     "NVIDIA GeForce GTX 670",           DRIVER_NVIDIA_GEFORCE6,  2048},
1115     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX680,     "NVIDIA GeForce GTX 680",           DRIVER_NVIDIA_GEFORCE6,  2048},
1116
1117     /* AMD cards */
1118     {HW_VENDOR_AMD,        CARD_AMD_RAGE_128PRO,           "ATI Rage Fury",                    DRIVER_AMD_RAGE_128PRO,  16  },
1119     {HW_VENDOR_AMD,        CARD_AMD_RADEON_7200,           "ATI RADEON 7200 SERIES",           DRIVER_AMD_R100,         32  },
1120     {HW_VENDOR_AMD,        CARD_AMD_RADEON_8500,           "ATI RADEON 8500 SERIES",           DRIVER_AMD_R100,         64  },
1121     {HW_VENDOR_AMD,        CARD_AMD_RADEON_9500,           "ATI Radeon 9500",                  DRIVER_AMD_R300,         64  },
1122     {HW_VENDOR_AMD,        CARD_AMD_RADEON_XPRESS_200M,    "ATI RADEON XPRESS 200M Series",    DRIVER_AMD_R300,         64  },
1123     {HW_VENDOR_AMD,        CARD_AMD_RADEON_X700,           "ATI Radeon X700 SE",               DRIVER_AMD_R300,         128 },
1124     {HW_VENDOR_AMD,        CARD_AMD_RADEON_X1600,          "ATI Radeon X1600 Series",          DRIVER_AMD_R300,         128 },
1125     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD2350,         "ATI Mobility Radeon HD 2350",      DRIVER_AMD_R600,         256 },
1126     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD2600,         "ATI Mobility Radeon HD 2600",      DRIVER_AMD_R600,         256 },
1127     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD2900,         "ATI Radeon HD 2900 XT",            DRIVER_AMD_R600,         512 },
1128     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD3200,         "ATI Radeon HD 3200 Graphics",      DRIVER_AMD_R600,         128 },
1129     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4350,         "ATI Radeon HD 4350",               DRIVER_AMD_R600,         256 },
1130     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4600,         "ATI Radeon HD 4600 Series",        DRIVER_AMD_R600,         512 },
1131     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4700,         "ATI Radeon HD 4700 Series",        DRIVER_AMD_R600,         512 },
1132     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4800,         "ATI Radeon HD 4800 Series",        DRIVER_AMD_R600,         512 },
1133     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5400,         "ATI Radeon HD 5400 Series",        DRIVER_AMD_R600,         512 },
1134     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5600,         "ATI Radeon HD 5600 Series",        DRIVER_AMD_R600,         512 },
1135     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5700,         "ATI Radeon HD 5700 Series",        DRIVER_AMD_R600,         512 },
1136     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5800,         "ATI Radeon HD 5800 Series",        DRIVER_AMD_R600,         1024},
1137     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5900,         "ATI Radeon HD 5900 Series",        DRIVER_AMD_R600,         1024},
1138     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6300,         "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600,       1024},
1139     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6400,         "AMD Radeon HD 6400 Series",        DRIVER_AMD_R600,         1024},
1140     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6410D,        "AMD Radeon HD 6410D",              DRIVER_AMD_R600,         1024},
1141     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6550D,        "AMD Radeon HD 6550D",              DRIVER_AMD_R600,         1024},
1142     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6600,         "AMD Radeon HD 6600 Series",        DRIVER_AMD_R600,         1024},
1143     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6600M,        "AMD Radeon HD 6600M Series",       DRIVER_AMD_R600,         512 },
1144     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6700,         "AMD Radeon HD 6700 Series",        DRIVER_AMD_R600,         1024},
1145     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6800,         "AMD Radeon HD 6800 Series",        DRIVER_AMD_R600,         1024},
1146     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6900,         "AMD Radeon HD 6900 Series",        DRIVER_AMD_R600,         2048},
1147     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD7700,         "AMD Radeon HD 7700 Series",        DRIVER_AMD_R600,         1024},
1148     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD7800,         "AMD Radeon HD 7800 Series",        DRIVER_AMD_R600,         2048},
1149     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD7900,         "AMD Radeon HD 7900 Series",        DRIVER_AMD_R600,         2048},
1150     /* Intel cards */
1151     {HW_VENDOR_INTEL,      CARD_INTEL_830M,                "Intel(R) 82830M Graphics Controller",                       DRIVER_INTEL_GMA800,  32 },
1152     {HW_VENDOR_INTEL,      CARD_INTEL_855GM,               "Intel(R) 82852/82855 GM/GME Graphics Controller",           DRIVER_INTEL_GMA800,  32 },
1153     {HW_VENDOR_INTEL,      CARD_INTEL_845G,                "Intel(R) 845G",                                             DRIVER_INTEL_GMA800,  32 },
1154     {HW_VENDOR_INTEL,      CARD_INTEL_865G,                "Intel(R) 82865G Graphics Controller",                       DRIVER_INTEL_GMA800,  32 },
1155     {HW_VENDOR_INTEL,      CARD_INTEL_915G,                "Intel(R) 82915G/GV/910GL Express Chipset Family",           DRIVER_INTEL_GMA900,  64 },
1156     {HW_VENDOR_INTEL,      CARD_INTEL_E7221G,              "Intel(R) E7221G",                                           DRIVER_INTEL_GMA900,  64 },
1157     {HW_VENDOR_INTEL,      CARD_INTEL_915GM,               "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family",   DRIVER_INTEL_GMA900,  64 },
1158     {HW_VENDOR_INTEL,      CARD_INTEL_945G,                "Intel(R) 945G",                                             DRIVER_INTEL_GMA950,  64 },
1159     {HW_VENDOR_INTEL,      CARD_INTEL_945GM,               "Mobile Intel(R) 945GM Express Chipset Family",              DRIVER_INTEL_GMA950,  64 },
1160     {HW_VENDOR_INTEL,      CARD_INTEL_945GME,              "Intel(R) 945GME",                                           DRIVER_INTEL_GMA950,  64 },
1161     {HW_VENDOR_INTEL,      CARD_INTEL_Q35,                 "Intel(R) Q35",                                              DRIVER_INTEL_GMA950,  64 },
1162     {HW_VENDOR_INTEL,      CARD_INTEL_G33,                 "Intel(R) G33",                                              DRIVER_INTEL_GMA950,  64 },
1163     {HW_VENDOR_INTEL,      CARD_INTEL_Q33,                 "Intel(R) Q33",                                              DRIVER_INTEL_GMA950,  64 },
1164     {HW_VENDOR_INTEL,      CARD_INTEL_PNVG,                "Intel(R) IGD",                                              DRIVER_INTEL_GMA950,  64 },
1165     {HW_VENDOR_INTEL,      CARD_INTEL_PNVM,                "Intel(R) IGD",                                              DRIVER_INTEL_GMA950,  64 },
1166     {HW_VENDOR_INTEL,      CARD_INTEL_965Q,                "Intel(R) 965Q",                                             DRIVER_INTEL_GMA3000, 128},
1167     {HW_VENDOR_INTEL,      CARD_INTEL_965G,                "Intel(R) 965G",                                             DRIVER_INTEL_GMA3000, 128},
1168     {HW_VENDOR_INTEL,      CARD_INTEL_946GZ,               "Intel(R) 946GZ",                                            DRIVER_INTEL_GMA3000, 128},
1169     {HW_VENDOR_INTEL,      CARD_INTEL_965GM,               "Mobile Intel(R) 965 Express Chipset Family",                DRIVER_INTEL_GMA3000, 128},
1170     {HW_VENDOR_INTEL,      CARD_INTEL_965GME,              "Intel(R) 965GME",                                           DRIVER_INTEL_GMA3000, 128},
1171     {HW_VENDOR_INTEL,      CARD_INTEL_GM45,                "Mobile Intel(R) GM45 Express Chipset Family",               DRIVER_INTEL_GMA3000, 512},
1172     {HW_VENDOR_INTEL,      CARD_INTEL_IGD,                 "Intel(R) Integrated Graphics Device",                       DRIVER_INTEL_GMA3000, 512},
1173     {HW_VENDOR_INTEL,      CARD_INTEL_G45,                 "Intel(R) G45/G43",                                          DRIVER_INTEL_GMA3000, 512},
1174     {HW_VENDOR_INTEL,      CARD_INTEL_Q45,                 "Intel(R) Q45/Q43",                                          DRIVER_INTEL_GMA3000, 512},
1175     {HW_VENDOR_INTEL,      CARD_INTEL_G41,                 "Intel(R) G41",                                              DRIVER_INTEL_GMA3000, 512},
1176     {HW_VENDOR_INTEL,      CARD_INTEL_B43,                 "Intel(R) B43",                                              DRIVER_INTEL_GMA3000, 512},
1177     {HW_VENDOR_INTEL,      CARD_INTEL_ILKD,                "Intel(R) Ironlake Desktop",                                 DRIVER_INTEL_GMA3000, 1024},
1178     {HW_VENDOR_INTEL,      CARD_INTEL_ILKM,                "Intel(R) Ironlake Mobile",                                  DRIVER_INTEL_GMA3000, 1024},
1179     {HW_VENDOR_INTEL,      CARD_INTEL_SNBD,                "Intel(R) Sandybridge Desktop",                              DRIVER_INTEL_GMA3000, 1024},
1180     {HW_VENDOR_INTEL,      CARD_INTEL_SNBM,                "Intel(R) Sandybridge Mobile",                               DRIVER_INTEL_GMA3000, 1024},
1181     {HW_VENDOR_INTEL,      CARD_INTEL_SNBS,                "Intel(R) Sandybridge Server",                               DRIVER_INTEL_GMA3000, 1024},
1182     {HW_VENDOR_INTEL,      CARD_INTEL_IVBD,                "Intel(R) Ivybridge Desktop",                                DRIVER_INTEL_GMA3000, 1024},
1183     {HW_VENDOR_INTEL,      CARD_INTEL_IVBM,                "Intel(R) Ivybridge Mobile",                                 DRIVER_INTEL_GMA3000, 1024},
1184     {HW_VENDOR_INTEL,      CARD_INTEL_IVBS,                "Intel(R) Ivybridge Server",                                 DRIVER_INTEL_GMA3000, 1024},
1185 };
1186
1187 static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver,
1188         enum wined3d_driver_model driver_model)
1189 {
1190     unsigned int i;
1191
1192     TRACE("Looking up version info for driver=%d driver_model=%d\n", driver, driver_model);
1193     for (i = 0; i < (sizeof(driver_version_table) / sizeof(driver_version_table[0])); i++)
1194     {
1195         const struct driver_version_information *entry = &driver_version_table[i];
1196
1197         if (entry->driver == driver && entry->driver_model == driver_model)
1198         {
1199             TRACE("Found driver \"%s\", version %u, subversion %u, build %u.\n",
1200                     entry->driver_name, entry->version, entry->subversion, entry->build);
1201             return entry;
1202         }
1203     }
1204     return NULL;
1205 }
1206
1207 static void init_driver_info(struct wined3d_driver_info *driver_info,
1208         enum wined3d_pci_vendor vendor, enum wined3d_pci_device device)
1209 {
1210     OSVERSIONINFOW os_version;
1211     WORD driver_os_version;
1212     unsigned int i;
1213     enum wined3d_display_driver driver = DRIVER_UNKNOWN;
1214     enum wined3d_driver_model driver_model;
1215     const struct driver_version_information *version_info;
1216
1217     if (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE)
1218     {
1219         TRACE("Overriding PCI vendor ID with 0x%04x.\n", wined3d_settings.pci_vendor_id);
1220         vendor = wined3d_settings.pci_vendor_id;
1221     }
1222     driver_info->vendor = vendor;
1223
1224     if (wined3d_settings.pci_device_id != PCI_DEVICE_NONE)
1225     {
1226         TRACE("Overriding PCI device ID with 0x%04x.\n", wined3d_settings.pci_device_id);
1227         device = wined3d_settings.pci_device_id;
1228     }
1229     driver_info->device = device;
1230
1231     /* Set a default amount of video memory (64MB). In general this code isn't used unless the user
1232      * overrides the pci ids to a card which is not in our database. */
1233     driver_info->vidmem = WINE_DEFAULT_VIDMEM;
1234
1235     memset(&os_version, 0, sizeof(os_version));
1236     os_version.dwOSVersionInfoSize = sizeof(os_version);
1237     if (!GetVersionExW(&os_version))
1238     {
1239         ERR("Failed to get OS version, reporting 2000/XP.\n");
1240         driver_os_version = 6;
1241         driver_model = DRIVER_MODEL_NT5X;
1242     }
1243     else
1244     {
1245         TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion);
1246         switch (os_version.dwMajorVersion)
1247         {
1248             case 4:
1249                 /* If needed we could distinguish between 9x and NT4, but this code won't make
1250                  * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1251                  */
1252                 driver_os_version = 4;
1253                 driver_model = DRIVER_MODEL_WIN9X;
1254                 break;
1255
1256             case 5:
1257                 driver_os_version = 6;
1258                 driver_model = DRIVER_MODEL_NT5X;
1259                 break;
1260
1261             case 6:
1262                 if (os_version.dwMinorVersion == 0)
1263                 {
1264                     driver_os_version = 7;
1265                     driver_model = DRIVER_MODEL_NT6X;
1266                 }
1267                 else
1268                 {
1269                     if (os_version.dwMinorVersion > 1)
1270                     {
1271                         FIXME("Unhandled OS version %u.%u, reporting Win 7.\n",
1272                                 os_version.dwMajorVersion, os_version.dwMinorVersion);
1273                     }
1274                     driver_os_version = 8;
1275                     driver_model = DRIVER_MODEL_NT6X;
1276                 }
1277                 break;
1278
1279             default:
1280                 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1281                         os_version.dwMajorVersion, os_version.dwMinorVersion);
1282                 driver_os_version = 6;
1283                 driver_model = DRIVER_MODEL_NT5X;
1284                 break;
1285         }
1286     }
1287
1288     /* When we reach this stage we always have a vendor or device id (it can be a default one).
1289      * This means that unless the ids are overridden, we will always find a GPU description. */
1290     for (i = 0; i < (sizeof(gpu_description_table) / sizeof(gpu_description_table[0])); i++)
1291     {
1292         if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].card)
1293         {
1294             TRACE("Found card %04x:%04x in driver DB.\n", vendor, device);
1295
1296             driver_info->description = gpu_description_table[i].description;
1297             driver_info->vidmem = gpu_description_table[i].vidmem * 1024*1024;
1298             driver = gpu_description_table[i].driver;
1299             break;
1300         }
1301     }
1302
1303     if (wined3d_settings.emulated_textureram)
1304     {
1305         TRACE("Overriding amount of video memory with %u bytes.\n", wined3d_settings.emulated_textureram);
1306         driver_info->vidmem = wined3d_settings.emulated_textureram;
1307     }
1308
1309     /* Try to obtain driver version information for the current Windows version. This fails in
1310      * some cases:
1311      * - the gpu is not available on the currently selected OS version:
1312      *   - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1313      *     version information for the current Windows version is returned instead of faked info.
1314      *     We do the same and assume the default Windows version to emulate is WinXP.
1315      *
1316      *   - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1317      *     For now return the XP driver info. Perhaps later on we should return VESA.
1318      *
1319      * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1320      *   This could be an indication that our database is not up to date, so this should be fixed.
1321      */
1322     version_info = get_driver_version_info(driver, driver_model);
1323     if (version_info)
1324     {
1325         driver_info->name = version_info->driver_name;
1326         driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1327         driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1328     }
1329     else
1330     {
1331         version_info = get_driver_version_info(driver, DRIVER_MODEL_NT5X);
1332         if (version_info)
1333         {
1334             driver_info->name = version_info->driver_name;
1335             driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1336             driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1337         }
1338         else
1339         {
1340             driver_info->description = "Direct3D HAL";
1341             driver_info->name = "Display";
1342             driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15);
1343             driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1344
1345             FIXME("Unable to find a driver/device info for vendor_id=%#x device_id=%#x for driver_model=%d\n",
1346                     vendor, device, driver_model);
1347         }
1348     }
1349
1350     TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1351             driver_info->version_high, driver_info->version_low);
1352 }
1353
1354 /* Context activation is done by the caller. */
1355 static void fixup_extensions(struct wined3d_gl_info *gl_info, const char *gl_renderer,
1356         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
1357 {
1358     unsigned int i;
1359
1360     for (i = 0; i < (sizeof(quirk_table) / sizeof(*quirk_table)); ++i)
1361     {
1362         if (!quirk_table[i].match(gl_info, gl_renderer, gl_vendor, card_vendor, device)) continue;
1363         TRACE("Applying driver quirk \"%s\".\n", quirk_table[i].description);
1364         quirk_table[i].apply(gl_info);
1365     }
1366
1367     /* Find out if PBOs work as they are supposed to. */
1368     test_pbo_functionality(gl_info);
1369 }
1370
1371 static DWORD wined3d_parse_gl_version(const char *gl_version)
1372 {
1373     const char *ptr = gl_version;
1374     int major, minor;
1375
1376     major = atoi(ptr);
1377     if (major <= 0)
1378         ERR("Invalid OpenGL major version %d.\n", major);
1379
1380     while (isdigit(*ptr)) ++ptr;
1381     if (*ptr++ != '.')
1382         ERR("Invalid OpenGL version string %s.\n", debugstr_a(gl_version));
1383
1384     minor = atoi(ptr);
1385
1386     TRACE("Found OpenGL version %d.%d.\n", major, minor);
1387
1388     return MAKEDWORD_VERSION(major, minor);
1389 }
1390
1391 static enum wined3d_gl_vendor wined3d_guess_gl_vendor(const struct wined3d_gl_info *gl_info,
1392         const char *gl_vendor_string, const char *gl_renderer)
1393 {
1394
1395     /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1396      * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1397      * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1398      *
1399      * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1400      * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1401      * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1402      * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1403      * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1404      * the chance that other implementations support them is rather small since Win32 QuickTime uses
1405      * DirectDraw, not OpenGL. */
1406     if (gl_info->supported[APPLE_FENCE]
1407             && gl_info->supported[APPLE_CLIENT_STORAGE]
1408             && gl_info->supported[APPLE_YCBCR_422])
1409         return GL_VENDOR_APPLE;
1410
1411     if (strstr(gl_vendor_string, "NVIDIA"))
1412         return GL_VENDOR_NVIDIA;
1413
1414     if (strstr(gl_vendor_string, "ATI"))
1415         return GL_VENDOR_FGLRX;
1416
1417     if (strstr(gl_vendor_string, "Intel(R)")
1418             /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1419             || strstr(gl_renderer, "Intel")
1420             || strstr(gl_vendor_string, "Intel Inc."))
1421         return GL_VENDOR_INTEL;
1422
1423     if (strstr(gl_vendor_string, "Mesa")
1424             || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1425             || strstr(gl_vendor_string, "DRI R300 Project")
1426             || strstr(gl_vendor_string, "X.Org R300 Project")
1427             || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1428             || strstr(gl_vendor_string, "VMware, Inc.")
1429             || strstr(gl_renderer, "Mesa")
1430             || strstr(gl_renderer, "Gallium"))
1431         return GL_VENDOR_MESA;
1432
1433     FIXME("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1434             debugstr_a(gl_vendor_string));
1435
1436     return GL_VENDOR_UNKNOWN;
1437 }
1438
1439 static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_string, const char *gl_renderer)
1440 {
1441     if (strstr(gl_vendor_string, "NVIDIA")
1442             || strstr(gl_vendor_string, "Nouveau")
1443             || strstr(gl_vendor_string, "nouveau"))
1444         return HW_VENDOR_NVIDIA;
1445
1446     if (strstr(gl_vendor_string, "ATI")
1447             || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1448             || strstr(gl_vendor_string, "X.Org R300 Project")
1449             || strstr(gl_renderer, "AMD")
1450             || strstr(gl_renderer, "R100")
1451             || strstr(gl_renderer, "R200")
1452             || strstr(gl_renderer, "R300")
1453             || strstr(gl_renderer, "R600")
1454             || strstr(gl_renderer, "R700"))
1455         return HW_VENDOR_AMD;
1456
1457     if (strstr(gl_vendor_string, "Intel(R)")
1458             /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1459             || strstr(gl_renderer, "Intel")
1460             || strstr(gl_renderer, "i915")
1461             || strstr(gl_vendor_string, "Intel Inc."))
1462         return HW_VENDOR_INTEL;
1463
1464     if (strstr(gl_vendor_string, "Mesa")
1465             || strstr(gl_vendor_string, "Brian Paul")
1466             || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1467             || strstr(gl_vendor_string, "VMware, Inc."))
1468         return HW_VENDOR_SOFTWARE;
1469
1470     FIXME("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string));
1471
1472     return HW_VENDOR_NVIDIA;
1473 }
1474
1475 static UINT d3d_level_from_gl_info(const struct wined3d_gl_info *gl_info)
1476 {
1477     UINT level = 0;
1478
1479     if (gl_info->supported[ARB_MULTITEXTURE])
1480         level = 6;
1481     if (gl_info->supported[ARB_TEXTURE_COMPRESSION]
1482             && gl_info->supported[ARB_TEXTURE_CUBE_MAP]
1483             && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1484         level = 7;
1485     if (level == 7 && gl_info->supported[ARB_MULTISAMPLE]
1486             && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1487         level = 8;
1488     if (level == 8 && gl_info->supported[ARB_FRAGMENT_PROGRAM]
1489             && gl_info->supported[ARB_VERTEX_SHADER])
1490         level = 9;
1491     if (level == 9 && gl_info->supported[EXT_GPU_SHADER4])
1492         level = 10;
1493
1494     return level;
1495 }
1496
1497 static enum wined3d_pci_device select_card_nvidia_binary(const struct wined3d_gl_info *gl_info,
1498         const char *gl_renderer)
1499 {
1500     UINT d3d_level = d3d_level_from_gl_info(gl_info);
1501     unsigned int i;
1502
1503     if (d3d_level >= 10)
1504     {
1505         static const struct
1506         {
1507             const char *renderer;
1508             enum wined3d_pci_device id;
1509         }
1510         cards[] =
1511         {
1512             {"GTX 680",     CARD_NVIDIA_GEFORCE_GTX680},    /* Geforce 600 - highend */
1513             {"GTX 670",     CARD_NVIDIA_GEFORCE_GTX670},    /* Geforce 600 - midend high */
1514             {"GT 650M",     CARD_NVIDIA_GEFORCE_GT650M},    /* Geforce 600 - midend mobile */
1515             {"GT 630M",     CARD_NVIDIA_GEFORCE_GT630M},    /* Geforce 600 - midend mobile */
1516             {"GTX 580",     CARD_NVIDIA_GEFORCE_GTX580},    /* Geforce 500 - highend */
1517             {"GTX 570",     CARD_NVIDIA_GEFORCE_GTX570},    /* Geforce 500 - midend high */
1518             {"GTX 560 Ti",  CARD_NVIDIA_GEFORCE_GTX560TI},  /* Geforce 500 - midend */
1519             {"GTX 560",     CARD_NVIDIA_GEFORCE_GTX560},    /* Geforce 500 - midend */
1520             {"GT 555M",     CARD_NVIDIA_GEFORCE_GT555M},    /* Geforce 500 - midend mobile */
1521             {"GTX 550 Ti",  CARD_NVIDIA_GEFORCE_GTX550},    /* Geforce 500 - midend */
1522             {"GT 540M",     CARD_NVIDIA_GEFORCE_GT540M},    /* Geforce 500 - midend mobile */
1523             {"GTX 480",     CARD_NVIDIA_GEFORCE_GTX480},    /* Geforce 400 - highend */
1524             {"GTX 470",     CARD_NVIDIA_GEFORCE_GTX470},    /* Geforce 400 - midend high */
1525             {"GTX 465",     CARD_NVIDIA_GEFORCE_GTX465},    /* Geforce 400 - midend */
1526             {"GTX 460M",    CARD_NVIDIA_GEFORCE_GTX460M},   /* Geforce 400 - highend mobile */
1527             {"GTX 460",     CARD_NVIDIA_GEFORCE_GTX460},    /* Geforce 400 - midend */
1528             {"GTS 450",     CARD_NVIDIA_GEFORCE_GTS450},    /* Geforce 400 - midend low */
1529             {"GT 440",      CARD_NVIDIA_GEFORCE_GT440},     /* Geforce 400 - lowend */
1530             {"GT 430",      CARD_NVIDIA_GEFORCE_GT430},     /* Geforce 400 - lowend */
1531             {"GT 420",      CARD_NVIDIA_GEFORCE_GT420},     /* Geforce 400 - lowend */
1532             {"GT 330",      CARD_NVIDIA_GEFORCE_GT330},     /* Geforce 300 - highend */
1533             {"GTS 360M",    CARD_NVIDIA_GEFORCE_GTS350M},   /* Geforce 300 - highend mobile */
1534             {"GTS 350M",    CARD_NVIDIA_GEFORCE_GTS350M},   /* Geforce 300 - highend mobile */
1535             {"GT 330M",     CARD_NVIDIA_GEFORCE_GT325M},    /* Geforce 300 - midend mobile */
1536             {"GT 325M",     CARD_NVIDIA_GEFORCE_GT325M},    /* Geforce 300 - midend mobile */
1537             {"GT 320M",     CARD_NVIDIA_GEFORCE_GT320M},    /* Geforce 300 - midend mobile */
1538             {"320M",        CARD_NVIDIA_GEFORCE_320M},      /* Geforce 300 - midend mobile */
1539             {"GTX 295",     CARD_NVIDIA_GEFORCE_GTX280},    /* Geforce 200 - highend */
1540             {"GTX 285",     CARD_NVIDIA_GEFORCE_GTX280},    /* Geforce 200 - highend */
1541             {"GTX 280",     CARD_NVIDIA_GEFORCE_GTX280},    /* Geforce 200 - highend */
1542             {"GTX 275",     CARD_NVIDIA_GEFORCE_GTX275},    /* Geforce 200 - midend high */
1543             {"GTX 260",     CARD_NVIDIA_GEFORCE_GTX260},    /* Geforce 200 - midend */
1544             {"GT 240",      CARD_NVIDIA_GEFORCE_GT240},     /* Geforce 200 - midend */
1545             {"GT 220",      CARD_NVIDIA_GEFORCE_GT220},     /* Geforce 200 - lowend */
1546             {"Geforce 310", CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
1547             {"Geforce 305", CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
1548             {"Geforce 210", CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
1549             {"G 210",       CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
1550             {"GTS 250",     CARD_NVIDIA_GEFORCE_9800GT},    /* Geforce 9 - highend / Geforce 200 - midend */
1551             {"GTS 150",     CARD_NVIDIA_GEFORCE_9800GT},    /* Geforce 9 - highend / Geforce 200 - midend */
1552             {"9800",        CARD_NVIDIA_GEFORCE_9800GT},    /* Geforce 9 - highend / Geforce 200 - midend */
1553             {"GT 140",      CARD_NVIDIA_GEFORCE_9600GT},    /* Geforce 9 - midend */
1554             {"9600",        CARD_NVIDIA_GEFORCE_9600GT},    /* Geforce 9 - midend */
1555             {"GT 130",      CARD_NVIDIA_GEFORCE_9500GT},    /* Geforce 9 - midend low / Geforce 200 - low */
1556             {"GT 120",      CARD_NVIDIA_GEFORCE_9500GT},    /* Geforce 9 - midend low / Geforce 200 - low */
1557             {"9500",        CARD_NVIDIA_GEFORCE_9500GT},    /* Geforce 9 - midend low / Geforce 200 - low */
1558             {"9400M",       CARD_NVIDIA_GEFORCE_9400M},     /* Geforce 9 - lowend */
1559             {"9400",        CARD_NVIDIA_GEFORCE_9400GT},    /* Geforce 9 - lowend */
1560             {"9300",        CARD_NVIDIA_GEFORCE_9300},      /* Geforce 9 - lowend low */
1561             {"9200",        CARD_NVIDIA_GEFORCE_9200},      /* Geforce 9 - lowend low */
1562             {"9100",        CARD_NVIDIA_GEFORCE_9200},      /* Geforce 9 - lowend low */
1563             {"G 100",       CARD_NVIDIA_GEFORCE_9200},      /* Geforce 9 - lowend low */
1564             {"8800 GTX",    CARD_NVIDIA_GEFORCE_8800GTX},   /* Geforce 8 - highend high */
1565             {"8800",        CARD_NVIDIA_GEFORCE_8800GTS},   /* Geforce 8 - highend */
1566             {"8600M",       CARD_NVIDIA_GEFORCE_8600MGT},   /* Geforce 8 - midend mobile */
1567             {"8600 M",      CARD_NVIDIA_GEFORCE_8600MGT},   /* Geforce 8 - midend mobile */
1568             {"8700",        CARD_NVIDIA_GEFORCE_8600GT},    /* Geforce 8 - midend */
1569             {"8600",        CARD_NVIDIA_GEFORCE_8600GT},    /* Geforce 8 - midend */
1570             {"8500",        CARD_NVIDIA_GEFORCE_8400GS},    /* Geforce 8 - mid-lowend */
1571             {"8400",        CARD_NVIDIA_GEFORCE_8400GS},    /* Geforce 8 - mid-lowend */
1572             {"8300",        CARD_NVIDIA_GEFORCE_8300GS},    /* Geforce 8 - lowend */
1573             {"8200",        CARD_NVIDIA_GEFORCE_8300GS},    /* Geforce 8 - lowend */
1574             {"8100",        CARD_NVIDIA_GEFORCE_8300GS},    /* Geforce 8 - lowend */
1575         };
1576
1577         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1578         {
1579             if (strstr(gl_renderer, cards[i].renderer))
1580                 return cards[i].id;
1581         }
1582         return PCI_DEVICE_NONE;
1583     }
1584
1585     /* Both the GeforceFX, 6xxx and 7xxx series support D3D9. The last two types have more
1586      * shader capabilities, so we use the shader capabilities to distinguish between FX and 6xxx/7xxx.
1587      */
1588     if (d3d_level >= 9 && gl_info->supported[NV_VERTEX_PROGRAM3])
1589     {
1590         static const struct
1591         {
1592             const char *renderer;
1593             enum wined3d_pci_device id;
1594         }
1595         cards[] =
1596         {
1597             {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1598             {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1599             {"7950",        CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1600             {"7900",        CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1601             {"7800",        CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1602             {"7700",        CARD_NVIDIA_GEFORCE_7600},      /* Geforce 7 - midend */
1603             {"7600",        CARD_NVIDIA_GEFORCE_7600},      /* Geforce 7 - midend */
1604             {"7400",        CARD_NVIDIA_GEFORCE_7400},      /* Geforce 7 - lower medium */
1605             {"7300",        CARD_NVIDIA_GEFORCE_7300},      /* Geforce 7 - lowend */
1606             {"6800",        CARD_NVIDIA_GEFORCE_6800},      /* Geforce 6 - highend */
1607             {"6700",        CARD_NVIDIA_GEFORCE_6600GT},    /* Geforce 6 - midend */
1608             {"6610",        CARD_NVIDIA_GEFORCE_6600GT},    /* Geforce 6 - midend */
1609             {"6600",        CARD_NVIDIA_GEFORCE_6600GT},    /* Geforce 6 - midend */
1610         };
1611
1612         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1613         {
1614             if (strstr(gl_renderer, cards[i].renderer))
1615                 return cards[i].id;
1616         }
1617         return PCI_DEVICE_NONE;
1618     }
1619
1620     if (d3d_level >= 9)
1621     {
1622         /* GeforceFX - highend */
1623         if (strstr(gl_renderer, "5800")
1624                 || strstr(gl_renderer, "5900")
1625                 || strstr(gl_renderer, "5950")
1626                 || strstr(gl_renderer, "Quadro FX"))
1627         {
1628             return CARD_NVIDIA_GEFORCEFX_5800;
1629         }
1630
1631         /* GeforceFX - midend */
1632         if (strstr(gl_renderer, "5600")
1633                 || strstr(gl_renderer, "5650")
1634                 || strstr(gl_renderer, "5700")
1635                 || strstr(gl_renderer, "5750"))
1636         {
1637             return CARD_NVIDIA_GEFORCEFX_5600;
1638         }
1639
1640         /* GeforceFX - lowend */
1641         return CARD_NVIDIA_GEFORCEFX_5200; /* GeforceFX 5100/5200/5250/5300/5500 */
1642     }
1643
1644     if (d3d_level >= 8)
1645     {
1646         if (strstr(gl_renderer, "GeForce4 Ti") || strstr(gl_renderer, "Quadro4"))
1647         {
1648             return CARD_NVIDIA_GEFORCE4_TI4200; /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800, Quadro4 */
1649         }
1650
1651         return CARD_NVIDIA_GEFORCE3; /* Geforce3 standard/Ti200/Ti500, Quadro DCC */
1652     }
1653
1654     if (d3d_level >= 7)
1655     {
1656         if (strstr(gl_renderer, "GeForce4 MX"))
1657         {
1658             return CARD_NVIDIA_GEFORCE4_MX; /* MX420/MX440/MX460/MX4000 */
1659         }
1660
1661         if (strstr(gl_renderer, "GeForce2 MX") || strstr(gl_renderer, "Quadro2 MXR"))
1662         {
1663             return CARD_NVIDIA_GEFORCE2_MX; /* Geforce2 standard/MX100/MX200/MX400, Quadro2 MXR */
1664         }
1665
1666         if (strstr(gl_renderer, "GeForce2") || strstr(gl_renderer, "Quadro2"))
1667         {
1668             return CARD_NVIDIA_GEFORCE2; /* Geforce2 GTS/Pro/Ti/Ultra, Quadro2 */
1669         }
1670
1671         return CARD_NVIDIA_GEFORCE; /* Geforce 256/DDR, Quadro */
1672     }
1673
1674     if (strstr(gl_renderer, "TNT2"))
1675     {
1676         return CARD_NVIDIA_RIVA_TNT2; /* Riva TNT2 standard/M64/Pro/Ultra */
1677     }
1678
1679     return CARD_NVIDIA_RIVA_TNT; /* Riva TNT, Vanta */
1680 }
1681
1682 static enum wined3d_pci_device select_card_amd_binary(const struct wined3d_gl_info *gl_info,
1683         const char *gl_renderer)
1684 {
1685     UINT d3d_level = d3d_level_from_gl_info(gl_info);
1686
1687     /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1688      *
1689      * Beware: renderer string do not match exact card model,
1690      * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1691     if (d3d_level >= 10)
1692     {
1693         unsigned int i;
1694
1695         static const struct
1696         {
1697             const char *renderer;
1698             enum wined3d_pci_device id;
1699         }
1700         cards[] =
1701         {
1702             /* Southern Islands */
1703             {"HD 7900", CARD_AMD_RADEON_HD7900},
1704             {"HD 7800", CARD_AMD_RADEON_HD7800},
1705             {"HD 7700", CARD_AMD_RADEON_HD7700},
1706             /* Northern Islands */
1707             {"HD 6970", CARD_AMD_RADEON_HD6900},
1708             {"HD 6900", CARD_AMD_RADEON_HD6900},
1709             {"HD 6800", CARD_AMD_RADEON_HD6800},
1710             {"HD 6770M",CARD_AMD_RADEON_HD6600M},
1711             {"HD 6750M",CARD_AMD_RADEON_HD6600M},
1712             {"HD 6700", CARD_AMD_RADEON_HD6700},
1713             {"HD 6670", CARD_AMD_RADEON_HD6600},
1714             {"HD 6630M",CARD_AMD_RADEON_HD6600M},
1715             {"HD 6600M",CARD_AMD_RADEON_HD6600M},
1716             {"HD 6600", CARD_AMD_RADEON_HD6600},
1717             {"HD 6500M",CARD_AMD_RADEON_HD6600M},
1718             {"HD 6500", CARD_AMD_RADEON_HD6600},
1719             {"HD 6400", CARD_AMD_RADEON_HD6400},
1720             {"HD 6300", CARD_AMD_RADEON_HD6300},
1721             {"HD 6200", CARD_AMD_RADEON_HD6300},
1722             /* Evergreen */
1723             {"HD 5870", CARD_AMD_RADEON_HD5800},    /* Radeon EG CYPRESS PRO */
1724             {"HD 5850", CARD_AMD_RADEON_HD5800},    /* Radeon EG CYPRESS XT */
1725             {"HD 5800", CARD_AMD_RADEON_HD5800},    /* Radeon EG CYPRESS HD58xx generic renderer string */
1726             {"HD 5770", CARD_AMD_RADEON_HD5700},    /* Radeon EG JUNIPER XT */
1727             {"HD 5750", CARD_AMD_RADEON_HD5700},    /* Radeon EG JUNIPER LE */
1728             {"HD 5700", CARD_AMD_RADEON_HD5700},    /* Radeon EG JUNIPER HD57xx generic renderer string */
1729             {"HD 5670", CARD_AMD_RADEON_HD5600},    /* Radeon EG REDWOOD XT */
1730             {"HD 5570", CARD_AMD_RADEON_HD5600},    /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1731             {"HD 5550", CARD_AMD_RADEON_HD5600},    /* Radeon EG REDWOOD LE mapped to HD5600 series */
1732             {"HD 5450", CARD_AMD_RADEON_HD5400},    /* Radeon EG CEDAR PRO */
1733             {"HD 5000", CARD_AMD_RADEON_HD5600},    /* Defaulting to HD 5600 */
1734             /* R700 */
1735             {"HD 4890", CARD_AMD_RADEON_HD4800},    /* Radeon RV790 */
1736             {"HD 4870", CARD_AMD_RADEON_HD4800},    /* Radeon RV770 */
1737             {"HD 4850", CARD_AMD_RADEON_HD4800},    /* Radeon RV770 */
1738             {"HD 4830", CARD_AMD_RADEON_HD4800},    /* Radeon RV770 */
1739             {"HD 4800", CARD_AMD_RADEON_HD4800},    /* Radeon RV7xx HD48xx generic renderer string */
1740             {"HD 4770", CARD_AMD_RADEON_HD4700},    /* Radeon RV740 */
1741             {"HD 4700", CARD_AMD_RADEON_HD4700},    /* Radeon RV7xx HD47xx generic renderer string */
1742             {"HD 4670", CARD_AMD_RADEON_HD4600},    /* Radeon RV730 */
1743             {"HD 4650", CARD_AMD_RADEON_HD4600},    /* Radeon RV730 */
1744             {"HD 4600", CARD_AMD_RADEON_HD4600},    /* Radeon RV730 */
1745             {"HD 4550", CARD_AMD_RADEON_HD4350},    /* Radeon RV710 */
1746             {"HD 4350", CARD_AMD_RADEON_HD4350},    /* Radeon RV710 */
1747             /* R600/R700 integrated */
1748             {"HD 3300", CARD_AMD_RADEON_HD3200},
1749             {"HD 3200", CARD_AMD_RADEON_HD3200},
1750             {"HD 3100", CARD_AMD_RADEON_HD3200},
1751             /* R600 */
1752             {"HD 3870", CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
1753             {"HD 3850", CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
1754             {"HD 2900", CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
1755             {"HD 3830", CARD_AMD_RADEON_HD2600},    /* China-only midend */
1756             {"HD 3690", CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend */
1757             {"HD 3650", CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend */
1758             {"HD 2600", CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend */
1759             {"HD 3470", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1760             {"HD 3450", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1761             {"HD 3430", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1762             {"HD 3400", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1763             {"HD 2400", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1764             {"HD 2350", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1765         };
1766
1767         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1768         {
1769             if (strstr(gl_renderer, cards[i].renderer))
1770                 return cards[i].id;
1771         }
1772         return PCI_DEVICE_NONE;
1773     }
1774
1775     if (d3d_level >= 9)
1776     {
1777         /* Radeon R5xx */
1778         if (strstr(gl_renderer, "X1600")
1779                 || strstr(gl_renderer, "X1650")
1780                 || strstr(gl_renderer, "X1800")
1781                 || strstr(gl_renderer, "X1900")
1782                 || strstr(gl_renderer, "X1950"))
1783         {
1784             return CARD_AMD_RADEON_X1600;
1785         }
1786
1787         /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1788          * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1789         if (strstr(gl_renderer, "X700")
1790                 || strstr(gl_renderer, "X800")
1791                 || strstr(gl_renderer, "X850")
1792                 || strstr(gl_renderer, "X1300")
1793                 || strstr(gl_renderer, "X1400")
1794                 || strstr(gl_renderer, "X1450")
1795                 || strstr(gl_renderer, "X1550")
1796                 || strstr(gl_renderer, "X2300")
1797                 || strstr(gl_renderer, "X2500")
1798                 || strstr(gl_renderer, "HD 2300")
1799                 )
1800         {
1801             return CARD_AMD_RADEON_X700;
1802         }
1803
1804         /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400MHz */
1805         if (strstr(gl_renderer, "Radeon Xpress"))
1806         {
1807             return CARD_AMD_RADEON_XPRESS_200M;
1808         }
1809     }
1810     return PCI_DEVICE_NONE;
1811 }
1812
1813 static enum wined3d_pci_device select_card_intel(const struct wined3d_gl_info *gl_info,
1814         const char *gl_renderer)
1815 {
1816     unsigned int i;
1817
1818     static const struct
1819     {
1820         const char *renderer;
1821         enum wined3d_pci_device id;
1822     }
1823     cards[] =
1824     {
1825         /* Ivybridge */
1826         {"Ivybridge Server",            CARD_INTEL_IVBS},
1827         {"Ivybridge Mobile",            CARD_INTEL_IVBM},
1828         {"Ivybridge Desktop",           CARD_INTEL_IVBD},
1829         /* Sandybridge */
1830         {"Sandybridge Server",          CARD_INTEL_SNBS},
1831         {"Sandybridge Mobile",          CARD_INTEL_SNBM},
1832         {"Sandybridge Desktop",         CARD_INTEL_SNBD},
1833         /* Ironlake */
1834         {"Ironlake Mobile",             CARD_INTEL_ILKM},
1835         {"Ironlake Desktop",            CARD_INTEL_ILKD},
1836         /* G4x */
1837         {"B43",                         CARD_INTEL_B43},
1838         {"G41",                         CARD_INTEL_G41},
1839         {"G45",                         CARD_INTEL_G45},
1840         {"Q45",                         CARD_INTEL_Q45},
1841         {"Integrated Graphics Device",  CARD_INTEL_IGD},
1842         {"GM45",                        CARD_INTEL_GM45},
1843         /* i965 */
1844         {"965GME",                      CARD_INTEL_965GME},
1845         {"965GM",                       CARD_INTEL_965GM},
1846         {"X3100",                       CARD_INTEL_965GM},  /* MacOS */
1847         {"946GZ",                       CARD_INTEL_946GZ},
1848         {"965G",                        CARD_INTEL_965G},
1849         {"965Q",                        CARD_INTEL_965Q},
1850         /* i945 */
1851         {"Pineview M",                  CARD_INTEL_PNVM},
1852         {"Pineview G",                  CARD_INTEL_PNVG},
1853         {"IGD",                         CARD_INTEL_PNVG},
1854         {"Q33",                         CARD_INTEL_Q33},
1855         {"G33",                         CARD_INTEL_G33},
1856         {"Q35",                         CARD_INTEL_Q35},
1857         {"945GME",                      CARD_INTEL_945GME},
1858         {"945GM",                       CARD_INTEL_945GM},
1859         {"GMA 950",                     CARD_INTEL_945GM},  /* MacOS */
1860         {"945G",                        CARD_INTEL_945G},
1861         /* i915 */
1862         {"915GM",                       CARD_INTEL_915GM},
1863         {"E7221G",                      CARD_INTEL_E7221G},
1864         {"915G",                        CARD_INTEL_915G},
1865         /* i8xx */
1866         {"865G",                        CARD_INTEL_865G},
1867         {"845G",                        CARD_INTEL_845G},
1868         {"855GM",                       CARD_INTEL_855GM},
1869         {"830M",                        CARD_INTEL_830M},
1870     };
1871
1872     for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1873     {
1874         if (strstr(gl_renderer, cards[i].renderer))
1875             return cards[i].id;
1876     }
1877
1878     return PCI_DEVICE_NONE;
1879 }
1880
1881 static enum wined3d_pci_device select_card_amd_mesa(const struct wined3d_gl_info *gl_info,
1882         const char *gl_renderer)
1883 {
1884     UINT d3d_level;
1885     unsigned int i;
1886
1887     /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1888      *
1889      * Beware: renderer string do not match exact card model,
1890      * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1891     if (strstr(gl_renderer, "Gallium"))
1892     {
1893         /* 20101109 - These are never returned by current Gallium radeon
1894          * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
1895          *
1896          * These are returned but not handled: RC410, RV380. */
1897         static const struct
1898         {
1899             const char *renderer;
1900             enum wined3d_pci_device id;
1901         }
1902         cards[] =
1903         {
1904             /* Southern Islands */
1905             {"TAHITI",     CARD_AMD_RADEON_HD7900},
1906             {"PITCAIRN",   CARD_AMD_RADEON_HD7800},
1907             {"CAPE VERDE", CARD_AMD_RADEON_HD7700},
1908             /* Northern Islands */
1909             {"CAYMAN",  CARD_AMD_RADEON_HD6900},
1910             {"BARTS",   CARD_AMD_RADEON_HD6800},
1911             {"TURKS",   CARD_AMD_RADEON_HD6600},
1912             {"SUMO2",   CARD_AMD_RADEON_HD6410D},   /* SUMO2 first, because we do a strstr(). */
1913             {"SUMO",    CARD_AMD_RADEON_HD6550D},
1914             {"CAICOS",  CARD_AMD_RADEON_HD6400},
1915             {"PALM",    CARD_AMD_RADEON_HD6300},
1916             /* Evergreen */
1917             {"HEMLOCK", CARD_AMD_RADEON_HD5900},
1918             {"CYPRESS", CARD_AMD_RADEON_HD5800},
1919             {"JUNIPER", CARD_AMD_RADEON_HD5700},
1920             {"REDWOOD", CARD_AMD_RADEON_HD5600},
1921             {"CEDAR",   CARD_AMD_RADEON_HD5400},
1922             /* R700 */
1923             {"R700",    CARD_AMD_RADEON_HD4800},    /* HD4800 - highend */
1924             {"RV790",   CARD_AMD_RADEON_HD4800},
1925             {"RV770",   CARD_AMD_RADEON_HD4800},
1926             {"RV740",   CARD_AMD_RADEON_HD4700},    /* HD4700 - midend */
1927             {"RV730",   CARD_AMD_RADEON_HD4600},    /* HD4600 - midend */
1928             {"RV710",   CARD_AMD_RADEON_HD4350},    /* HD4500/HD4350 - lowend */
1929             /* R600/R700 integrated */
1930             {"RS880",   CARD_AMD_RADEON_HD3200},
1931             {"RS780",   CARD_AMD_RADEON_HD3200},
1932             /* R600 */
1933             {"R680",    CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
1934             {"R600",    CARD_AMD_RADEON_HD2900},
1935             {"RV670",   CARD_AMD_RADEON_HD2900},
1936             {"RV635",   CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend; HD3830 is China-only midend */
1937             {"RV630",   CARD_AMD_RADEON_HD2600},
1938             {"RV620",   CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1939             {"RV610",   CARD_AMD_RADEON_HD2350},
1940             /* R500 */
1941             {"R580",    CARD_AMD_RADEON_X1600},
1942             {"R520",    CARD_AMD_RADEON_X1600},
1943             {"RV570",   CARD_AMD_RADEON_X1600},
1944             {"RV560",   CARD_AMD_RADEON_X1600},
1945             {"RV535",   CARD_AMD_RADEON_X1600},
1946             {"RV530",   CARD_AMD_RADEON_X1600},
1947             {"RV516",   CARD_AMD_RADEON_X700},      /* X700 is actually R400. */
1948             {"RV515",   CARD_AMD_RADEON_X700},
1949             /* R400 */
1950             {"R481",    CARD_AMD_RADEON_X700},
1951             {"R480",    CARD_AMD_RADEON_X700},
1952             {"R430",    CARD_AMD_RADEON_X700},
1953             {"R423",    CARD_AMD_RADEON_X700},
1954             {"R420",    CARD_AMD_RADEON_X700},
1955             {"R410",    CARD_AMD_RADEON_X700},
1956             {"RV410",   CARD_AMD_RADEON_X700},
1957             /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400MHz */
1958             {"RS740",   CARD_AMD_RADEON_XPRESS_200M},
1959             {"RS690",   CARD_AMD_RADEON_XPRESS_200M},
1960             {"RS600",   CARD_AMD_RADEON_XPRESS_200M},
1961             {"RS485",   CARD_AMD_RADEON_XPRESS_200M},
1962             {"RS482",   CARD_AMD_RADEON_XPRESS_200M},
1963             {"RS480",   CARD_AMD_RADEON_XPRESS_200M},
1964             {"RS400",   CARD_AMD_RADEON_XPRESS_200M},
1965             /* R300 */
1966             {"R360",    CARD_AMD_RADEON_9500},
1967             {"R350",    CARD_AMD_RADEON_9500},
1968             {"R300",    CARD_AMD_RADEON_9500},
1969             {"RV370",   CARD_AMD_RADEON_9500},
1970             {"RV360",   CARD_AMD_RADEON_9500},
1971             {"RV351",   CARD_AMD_RADEON_9500},
1972             {"RV350",   CARD_AMD_RADEON_9500},
1973         };
1974
1975         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1976         {
1977             if (strstr(gl_renderer, cards[i].renderer))
1978                 return cards[i].id;
1979         }
1980         return PCI_DEVICE_NONE;
1981     }
1982
1983     d3d_level = d3d_level_from_gl_info(gl_info);
1984     if (d3d_level >= 9)
1985     {
1986         static const struct
1987         {
1988             const char *renderer;
1989             enum wined3d_pci_device id;
1990         }
1991         cards[] =
1992         {
1993             /* R700 */
1994             {"(R700",   CARD_AMD_RADEON_HD4800},    /* HD4800 - highend */
1995             {"(RV790",  CARD_AMD_RADEON_HD4800},
1996             {"(RV770",  CARD_AMD_RADEON_HD4800},
1997             {"(RV740",  CARD_AMD_RADEON_HD4700},    /* HD4700 - midend */
1998             {"(RV730",  CARD_AMD_RADEON_HD4600},    /* HD4600 - midend */
1999             {"(RV710",  CARD_AMD_RADEON_HD4350},    /* HD4500/HD4350 - lowend */
2000             /* R600/R700 integrated */
2001             {"RS880",   CARD_AMD_RADEON_HD3200},
2002             {"RS780",   CARD_AMD_RADEON_HD3200},
2003             /* R600 */
2004             {"(R680",   CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
2005             {"(R600",   CARD_AMD_RADEON_HD2900},
2006             {"(RV670",  CARD_AMD_RADEON_HD2900},
2007             {"(RV635",  CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend; HD3830 is China-only midend */
2008             {"(RV630",  CARD_AMD_RADEON_HD2600},
2009             {"(RV620",  CARD_AMD_RADEON_HD2350},    /* HD2300/HD2400/HD3400 - lowend */
2010             {"(RV610",  CARD_AMD_RADEON_HD2350},
2011         };
2012
2013         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2014         {
2015             if (strstr(gl_renderer, cards[i].renderer))
2016                 return cards[i].id;
2017         }
2018     }
2019     return PCI_DEVICE_NONE;
2020 }
2021
2022 static enum wined3d_pci_device select_card_nvidia_mesa(const struct wined3d_gl_info *gl_info,
2023         const char *gl_renderer)
2024 {
2025     unsigned int i;
2026
2027     static const struct
2028     {
2029         const char *renderer;
2030         enum wined3d_pci_device id;
2031     }
2032     cards[] =
2033     {
2034         /* Kepler */
2035         {"NVE4",    CARD_NVIDIA_GEFORCE_GTX680},
2036         /* Fermi */
2037         {"NVCF",    CARD_NVIDIA_GEFORCE_GTX550},
2038         {"NVCE",    CARD_NVIDIA_GEFORCE_GTX560},
2039         {"NVC8",    CARD_NVIDIA_GEFORCE_GTX570},
2040         {"NVC4",    CARD_NVIDIA_GEFORCE_GTX460},
2041         {"NVC3",    CARD_NVIDIA_GEFORCE_GT440},
2042         {"NVC1",    CARD_NVIDIA_GEFORCE_GT420},
2043         {"NVC0",    CARD_NVIDIA_GEFORCE_GTX480},
2044         /* Tesla */
2045         {"NVAF",    CARD_NVIDIA_GEFORCE_GT320M},
2046         {"NVAC",    CARD_NVIDIA_GEFORCE_8200},
2047         {"NVAA",    CARD_NVIDIA_GEFORCE_8200},
2048         {"NVA8",    CARD_NVIDIA_GEFORCE_210},
2049         {"NVA5",    CARD_NVIDIA_GEFORCE_GT220},
2050         {"NVA3",    CARD_NVIDIA_GEFORCE_GT240},
2051         {"NVA0",    CARD_NVIDIA_GEFORCE_GTX280},
2052         {"NV98",    CARD_NVIDIA_GEFORCE_9200},
2053         {"NV96",    CARD_NVIDIA_GEFORCE_9400GT},
2054         {"NV94",    CARD_NVIDIA_GEFORCE_9600GT},
2055         {"NV92",    CARD_NVIDIA_GEFORCE_9800GT},
2056         {"NV86",    CARD_NVIDIA_GEFORCE_8500GT},
2057         {"NV84",    CARD_NVIDIA_GEFORCE_8600GT},
2058         {"NV50",    CARD_NVIDIA_GEFORCE_8800GTX},
2059         /* Curie */
2060         {"NV68",    CARD_NVIDIA_GEFORCE_6200},      /* 7050 */
2061         {"NV67",    CARD_NVIDIA_GEFORCE_6200},      /* 7000M */
2062         {"NV63",    CARD_NVIDIA_GEFORCE_6200},      /* 7100 */
2063         {"NV4E",    CARD_NVIDIA_GEFORCE_6200},      /* 6100 Go / 6150 Go */
2064         {"NV4C",    CARD_NVIDIA_GEFORCE_6200},      /* 6150SE */
2065         {"NV4B",    CARD_NVIDIA_GEFORCE_7600},
2066         {"NV4A",    CARD_NVIDIA_GEFORCE_6200},
2067         {"NV49",    CARD_NVIDIA_GEFORCE_7800GT},    /* 7900 */
2068         {"NV47",    CARD_NVIDIA_GEFORCE_7800GT},
2069         {"NV46",    CARD_NVIDIA_GEFORCE_7400},
2070         {"NV45",    CARD_NVIDIA_GEFORCE_6800},
2071         {"NV44",    CARD_NVIDIA_GEFORCE_6200},
2072         {"NV43",    CARD_NVIDIA_GEFORCE_6600GT},
2073         {"NV42",    CARD_NVIDIA_GEFORCE_6800},
2074         {"NV41",    CARD_NVIDIA_GEFORCE_6800},
2075         {"NV40",    CARD_NVIDIA_GEFORCE_6800},
2076         /* Rankine */
2077         {"NV38",    CARD_NVIDIA_GEFORCEFX_5800},    /* FX 5950 Ultra */
2078         {"NV36",    CARD_NVIDIA_GEFORCEFX_5800},    /* FX 5700/5750 */
2079         {"NV35",    CARD_NVIDIA_GEFORCEFX_5800},    /* FX 5900 */
2080         {"NV34",    CARD_NVIDIA_GEFORCEFX_5200},
2081         {"NV31",    CARD_NVIDIA_GEFORCEFX_5600},
2082         {"NV30",    CARD_NVIDIA_GEFORCEFX_5800},
2083         /* Kelvin */
2084         {"nv28",    CARD_NVIDIA_GEFORCE4_TI4200},
2085         {"nv25",    CARD_NVIDIA_GEFORCE4_TI4200},
2086         {"nv20",    CARD_NVIDIA_GEFORCE3},
2087         /* Celsius */
2088         {"nv1F",    CARD_NVIDIA_GEFORCE4_MX},       /* GF4 MX IGP */
2089         {"nv1A",    CARD_NVIDIA_GEFORCE2},          /* GF2 IGP */
2090         {"nv18",    CARD_NVIDIA_GEFORCE4_MX},
2091         {"nv17",    CARD_NVIDIA_GEFORCE4_MX},
2092         {"nv16",    CARD_NVIDIA_GEFORCE2},
2093         {"nv15",    CARD_NVIDIA_GEFORCE2},
2094         {"nv11",    CARD_NVIDIA_GEFORCE2_MX},
2095         {"nv10",    CARD_NVIDIA_GEFORCE},
2096         /* Fahrenheit */
2097         {"nv05",    CARD_NVIDIA_RIVA_TNT2},
2098         {"nv04",    CARD_NVIDIA_RIVA_TNT},
2099         {"nv03",    CARD_NVIDIA_RIVA_128},
2100     };
2101
2102     for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2103     {
2104         if (strstr(gl_renderer, cards[i].renderer))
2105             return cards[i].id;
2106     }
2107     return PCI_DEVICE_NONE;
2108 }
2109
2110 static const struct gl_vendor_selection
2111 {
2112     enum wined3d_gl_vendor gl_vendor;
2113     const char *description;        /* Description of the card selector i.e. Apple OS/X Intel */
2114     enum wined3d_pci_device (*select_card)(const struct wined3d_gl_info *gl_info, const char *gl_renderer);
2115 }
2116 nvidia_gl_vendor_table[] =
2117 {
2118     {GL_VENDOR_NVIDIA, "Nvidia binary driver", select_card_nvidia_binary},
2119     {GL_VENDOR_APPLE, "Apple OSX NVidia binary driver", select_card_nvidia_binary},
2120     {GL_VENDOR_MESA, "Mesa Nouveau driver", select_card_nvidia_mesa},
2121 },
2122 amd_gl_vendor_table[] =
2123 {
2124     {GL_VENDOR_APPLE, "Apple OSX AMD/ATI binary driver", select_card_amd_binary},
2125     {GL_VENDOR_FGLRX, "AMD/ATI binary driver", select_card_amd_binary},
2126     {GL_VENDOR_MESA, "Mesa AMD/ATI driver", select_card_amd_mesa},
2127 },
2128 intel_gl_vendor_table[] =
2129 {
2130     {GL_VENDOR_APPLE, "Apple OSX Intel binary driver", select_card_intel},
2131     {GL_VENDOR_INTEL, "Mesa Intel driver", select_card_intel},
2132     {GL_VENDOR_MESA, "Mesa Intel driver", select_card_intel},
2133 };
2134
2135 static enum wined3d_pci_device select_card_fallback_nvidia(const struct wined3d_gl_info *gl_info)
2136 {
2137     UINT d3d_level = d3d_level_from_gl_info(gl_info);
2138     if (d3d_level >= 10)
2139         return CARD_NVIDIA_GEFORCE_8800GTX;
2140     if (d3d_level >= 9 && gl_info->supported[NV_VERTEX_PROGRAM3])
2141         return CARD_NVIDIA_GEFORCE_6800;
2142     if (d3d_level >= 9)
2143         return CARD_NVIDIA_GEFORCEFX_5800;
2144     if (d3d_level >= 8)
2145         return CARD_NVIDIA_GEFORCE3;
2146     if (d3d_level >= 7)
2147         return CARD_NVIDIA_GEFORCE;
2148     if (d3d_level >= 6)
2149         return CARD_NVIDIA_RIVA_TNT;
2150     return CARD_NVIDIA_RIVA_128;
2151 }
2152
2153 static enum wined3d_pci_device select_card_fallback_amd(const struct wined3d_gl_info *gl_info)
2154 {
2155     UINT d3d_level = d3d_level_from_gl_info(gl_info);
2156     if (d3d_level >= 10)
2157         return CARD_AMD_RADEON_HD2900;
2158     if (d3d_level >= 9)
2159         return CARD_AMD_RADEON_9500;
2160     if (d3d_level >= 8)
2161         return CARD_AMD_RADEON_8500;
2162     if (d3d_level >= 7)
2163         return CARD_AMD_RADEON_7200;
2164     return CARD_AMD_RAGE_128PRO;
2165 }
2166
2167 static enum wined3d_pci_device select_card_fallback_intel(const struct wined3d_gl_info *gl_info)
2168 {
2169     UINT d3d_level = d3d_level_from_gl_info(gl_info);
2170     if (d3d_level >= 10)
2171         return CARD_INTEL_G45;
2172     return CARD_INTEL_915G;
2173 }
2174
2175 static enum wined3d_pci_device select_card_handler(const struct gl_vendor_selection *table,
2176         unsigned int table_size, enum wined3d_gl_vendor gl_vendor,
2177         const struct wined3d_gl_info *gl_info, const char *gl_renderer)
2178 {
2179     unsigned int i;
2180
2181     for (i = 0; i < table_size; ++i)
2182     {
2183         if (table[i].gl_vendor != gl_vendor)
2184             continue;
2185
2186         TRACE("Applying card selector \"%s\".\n", table[i].description);
2187         return table[i].select_card(gl_info, gl_renderer);
2188     }
2189     FIXME("Couldn't find a suitable card selector for GL vendor %04x (using GL_RENDERER %s)\n",
2190             gl_vendor, debugstr_a(gl_renderer));
2191
2192     return PCI_DEVICE_NONE;
2193 }
2194
2195 static const struct
2196 {
2197     enum wined3d_pci_vendor card_vendor;
2198     const char *description;        /* Description of the card selector i.e. Apple OS/X Intel */
2199     const struct gl_vendor_selection *gl_vendor_selection;
2200     unsigned int gl_vendor_count;
2201     enum wined3d_pci_device (*select_card_fallback)(const struct wined3d_gl_info *gl_info);
2202 }
2203 card_vendor_table[] =
2204 {
2205     {HW_VENDOR_NVIDIA,  "Nvidia",  nvidia_gl_vendor_table,
2206             sizeof(nvidia_gl_vendor_table) / sizeof(nvidia_gl_vendor_table[0]),
2207             select_card_fallback_nvidia},
2208     {HW_VENDOR_AMD,     "AMD",     amd_gl_vendor_table,
2209             sizeof(amd_gl_vendor_table) / sizeof(amd_gl_vendor_table[0]),
2210             select_card_fallback_amd},
2211     {HW_VENDOR_INTEL,   "Intel",   intel_gl_vendor_table,
2212             sizeof(intel_gl_vendor_table) / sizeof(intel_gl_vendor_table[0]),
2213             select_card_fallback_intel},
2214 };
2215
2216
2217 static enum wined3d_pci_device wined3d_guess_card(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
2218         enum wined3d_gl_vendor *gl_vendor, enum wined3d_pci_vendor *card_vendor)
2219 {
2220     /* A Direct3D device object contains the PCI id (vendor + device) of the
2221      * videocard which is used for rendering. Various applications use this
2222      * information to get a rough estimation of the features of the card and
2223      * some might use it for enabling 3d effects only on certain types of
2224      * videocards. In some cases games might even use it to work around bugs
2225      * which happen on certain videocards/driver combinations. The problem is
2226      * that OpenGL only exposes a rendering string containing the name of the
2227      * videocard and not the PCI id.
2228      *
2229      * Various games depend on the PCI id, so somehow we need to provide one.
2230      * A simple option is to parse the renderer string and translate this to
2231      * the right PCI id. This is a lot of work because there are more than 200
2232      * GPUs just for Nvidia. Various cards share the same renderer string, so
2233      * the amount of code might be 'small' but there are quite a number of
2234      * exceptions which would make this a pain to maintain. Another way would
2235      * be to query the PCI id from the operating system (assuming this is the
2236      * videocard which is used for rendering which is not always the case).
2237      * This would work but it is not very portable. Second it would not work
2238      * well in, let's say, a remote X situation in which the amount of 3d
2239      * features which can be used is limited.
2240      *
2241      * As said most games only use the PCI id to get an indication of the
2242      * capabilities of the card. It doesn't really matter if the given id is
2243      * the correct one if we return the id of a card with similar 3d features.
2244      *
2245      * The code below checks the OpenGL capabilities of a videocard and matches
2246      * that to a certain level of Direct3D functionality. Once a card passes
2247      * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2248      * least a GeforceFX. To give a better estimate we do a basic check on the
2249      * renderer string but if that won't pass we return a default card. This
2250      * way is better than maintaining a full card database as even without a
2251      * full database we can return a card with similar features. Second the
2252      * size of the database can be made quite small because when you know what
2253      * type of 3d functionality a card has, you know to which GPU family the
2254      * GPU must belong. Because of this you only have to check a small part of
2255      * the renderer string to distinguishes between different models from that
2256      * family.
2257      *
2258      * The code also selects a default amount of video memory which we will
2259      * use for an estimation of the amount of free texture memory. In case of
2260      * real D3D the amount of texture memory includes video memory and system
2261      * memory (to be specific AGP memory or in case of PCIE TurboCache /
2262      * HyperMemory). We don't know how much system memory can be addressed by
2263      * the system but we can make a reasonable estimation about the amount of
2264      * video memory. If the value is slightly wrong it doesn't matter as we
2265      * didn't include AGP-like memory which makes the amount of addressable
2266      * memory higher and second OpenGL isn't that critical it moves to system
2267      * memory behind our backs if really needed. Note that the amount of video
2268      * memory can be overruled using a registry setting. */
2269
2270     int i;
2271     enum wined3d_pci_device device;
2272
2273     for (i = 0; i < (sizeof(card_vendor_table) / sizeof(*card_vendor_table)); ++i)
2274     {
2275         if (card_vendor_table[i].card_vendor != *card_vendor)
2276             continue;
2277
2278         TRACE("Applying card selector \"%s\".\n", card_vendor_table[i].description);
2279         device = select_card_handler(card_vendor_table[i].gl_vendor_selection,
2280                 card_vendor_table[i].gl_vendor_count, *gl_vendor, gl_info, gl_renderer);
2281         if (device != PCI_DEVICE_NONE)
2282             return device;
2283
2284         TRACE("Unrecognized renderer %s, falling back to default.\n", debugstr_a(gl_renderer));
2285         return card_vendor_table[i].select_card_fallback(gl_info);
2286     }
2287
2288     FIXME("No card selector available for card vendor %04x (using GL_RENDERER %s).\n",
2289             *card_vendor, debugstr_a(gl_renderer));
2290
2291     /* Default to generic Nvidia hardware based on the supported OpenGL extensions. */
2292     *card_vendor = HW_VENDOR_NVIDIA;
2293     return select_card_fallback_nvidia(gl_info);
2294 }
2295
2296 static const struct fragment_pipeline *select_fragment_implementation(const struct wined3d_gl_info *gl_info)
2297 {
2298     int vs_selected_mode, ps_selected_mode;
2299
2300     select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2301     if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
2302             && gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_fragment_pipeline;
2303     else if (ps_selected_mode == SHADER_ATI) return &atifs_fragment_pipeline;
2304     else if (gl_info->supported[NV_REGISTER_COMBINERS]
2305             && gl_info->supported[NV_TEXTURE_SHADER2]) return &nvts_fragment_pipeline;
2306     else if (gl_info->supported[NV_REGISTER_COMBINERS]) return &nvrc_fragment_pipeline;
2307     else return &ffp_fragment_pipeline;
2308 }
2309
2310 static const struct wined3d_shader_backend_ops *select_shader_backend(const struct wined3d_gl_info *gl_info)
2311 {
2312     int vs_selected_mode, ps_selected_mode;
2313
2314     select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2315     if (vs_selected_mode == SHADER_GLSL || ps_selected_mode == SHADER_GLSL) return &glsl_shader_backend;
2316     if (vs_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_ARB) return &arb_program_shader_backend;
2317     return &none_shader_backend;
2318 }
2319
2320 static const struct blit_shader *select_blit_implementation(const struct wined3d_gl_info *gl_info)
2321 {
2322     int vs_selected_mode, ps_selected_mode;
2323
2324     select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2325     if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
2326             && gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_blit;
2327     else return &ffp_blit;
2328 }
2329
2330 static void parse_extension_string(struct wined3d_gl_info *gl_info, const char *extensions,
2331         const struct wined3d_extension_map *map, UINT entry_count)
2332 {
2333     while (*extensions)
2334     {
2335         const char *start;
2336         size_t len;
2337         UINT i;
2338
2339         while (isspace(*extensions))
2340             ++extensions;
2341         start = extensions;
2342         while (!isspace(*extensions) && *extensions)
2343             ++extensions;
2344
2345         len = extensions - start;
2346         if (!len)
2347             continue;
2348
2349         TRACE("- %s.\n", debugstr_an(start, len));
2350
2351         for (i = 0; i < entry_count; ++i)
2352         {
2353             if (len == strlen(map[i].extension_string)
2354                     && !memcmp(start, map[i].extension_string, len))
2355             {
2356                 TRACE(" FOUND: %s support.\n", map[i].extension_string);
2357                 gl_info->supported[map[i].extension] = TRUE;
2358                 break;
2359             }
2360         }
2361     }
2362 }
2363
2364 static void load_gl_funcs(struct wined3d_gl_info *gl_info)
2365 {
2366 #define USE_GL_FUNC(pfn) gl_info->gl_ops.ext.p_##pfn = (void *)pwglGetProcAddress(#pfn);
2367     GL_EXT_FUNCS_GEN;
2368 #undef USE_GL_FUNC
2369
2370 #ifndef USE_WIN32_OPENGL
2371     /* hack: use the functions directly from the TEB table to bypass the thunks */
2372     /* note that we still need the above wglGetProcAddress calls to initialize the table */
2373     gl_info->gl_ops.ext = ((struct opengl_funcs *)NtCurrentTeb()->glTable)->ext;
2374 #endif
2375 }
2376
2377 static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info)
2378 {
2379     GLfloat gl_floatv[2];
2380     GLint gl_max;
2381
2382     gl_info->limits.blends = 1;
2383     gl_info->limits.buffers = 1;
2384     gl_info->limits.textures = 1;
2385     gl_info->limits.texture_coords = 1;
2386     gl_info->limits.fragment_samplers = 1;
2387     gl_info->limits.vertex_samplers = 0;
2388     gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers;
2389     gl_info->limits.vertex_attribs = 16;
2390     gl_info->limits.glsl_vs_float_constants = 0;
2391     gl_info->limits.glsl_ps_float_constants = 0;
2392     gl_info->limits.arb_vs_float_constants = 0;
2393     gl_info->limits.arb_vs_native_constants = 0;
2394     gl_info->limits.arb_vs_instructions = 0;
2395     gl_info->limits.arb_vs_temps = 0;
2396     gl_info->limits.arb_ps_float_constants = 0;
2397     gl_info->limits.arb_ps_local_constants = 0;
2398     gl_info->limits.arb_ps_instructions = 0;
2399     gl_info->limits.arb_ps_temps = 0;
2400
2401     gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
2402     gl_info->limits.clipplanes = min(WINED3DMAXUSERCLIPPLANES, gl_max);
2403     TRACE("Clip plane support - max planes %d.\n", gl_max);
2404
2405     gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
2406     gl_info->limits.lights = gl_max;
2407     TRACE("Light support - max lights %d.\n", gl_max);
2408
2409     gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
2410     gl_info->limits.texture_size = gl_max;
2411     TRACE("Maximum texture size support - max texture size %d.\n", gl_max);
2412
2413     gl_info->gl_ops.gl.p_glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, gl_floatv);
2414     gl_info->limits.pointsize_min = gl_floatv[0];
2415     gl_info->limits.pointsize_max = gl_floatv[1];
2416     TRACE("Maximum point size support - max point size %f.\n", gl_floatv[1]);
2417
2418     if (gl_info->supported[ARB_MAP_BUFFER_ALIGNMENT])
2419     {
2420         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT, &gl_max);
2421         TRACE("Minimum buffer map alignment: %d.\n", gl_max);
2422     }
2423     else
2424     {
2425         WARN("Driver doesn't guarantee a minimum buffer map alignment.\n");
2426     }
2427     if (gl_info->supported[NV_REGISTER_COMBINERS])
2428     {
2429         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &gl_max);
2430         gl_info->limits.general_combiners = gl_max;
2431         TRACE("Max general combiners: %d.\n", gl_max);
2432     }
2433     if (gl_info->supported[ARB_DRAW_BUFFERS] && wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2434     {
2435         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max);
2436         gl_info->limits.buffers = gl_max;
2437         TRACE("Max draw buffers: %u.\n", gl_max);
2438     }
2439     if (gl_info->supported[ARB_MULTITEXTURE])
2440     {
2441         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
2442         gl_info->limits.textures = min(MAX_TEXTURES, gl_max);
2443         TRACE("Max textures: %d.\n", gl_info->limits.textures);
2444
2445         if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2446         {
2447             GLint tmp;
2448             gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, &gl_max);
2449             gl_info->limits.texture_coords = min(MAX_TEXTURES, gl_max);
2450             gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2451             gl_info->limits.fragment_samplers = min(MAX_FRAGMENT_SAMPLERS, tmp);
2452         }
2453         else
2454         {
2455             gl_info->limits.texture_coords = max(gl_info->limits.texture_coords, gl_max);
2456             gl_info->limits.fragment_samplers = max(gl_info->limits.fragment_samplers, gl_max);
2457         }
2458         TRACE("Max texture coords: %d.\n", gl_info->limits.texture_coords);
2459         TRACE("Max fragment samplers: %d.\n", gl_info->limits.fragment_samplers);
2460
2461         if (gl_info->supported[ARB_VERTEX_SHADER])
2462         {
2463             GLint tmp;
2464             gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2465             gl_info->limits.vertex_samplers = tmp;
2466             gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2467             gl_info->limits.combined_samplers = tmp;
2468             gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &tmp);
2469             gl_info->limits.vertex_attribs = tmp;
2470
2471             /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
2472              * is known at shader link time. In a vertex shader + pixel shader combination this isn't
2473              * an issue because then the sampler setup only depends on the two shaders. If a pixel
2474              * shader is used with fixed function vertex processing we're fine too because fixed function
2475              * vertex processing doesn't use any samplers. If fixed function fragment processing is
2476              * used we have to make sure that all vertex sampler setups are valid together with all
2477              * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
2478              * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
2479              * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
2480              * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
2481              * a fixed function pipeline anymore.
2482              *
2483              * So this is just a check to check that our assumption holds true. If not, write a warning
2484              * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
2485             if (gl_info->limits.vertex_samplers && gl_info->limits.combined_samplers < 12
2486                     && MAX_TEXTURES + gl_info->limits.vertex_samplers > gl_info->limits.combined_samplers)
2487             {
2488                 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
2489                         gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers);
2490                 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
2491                 if (gl_info->limits.combined_samplers > MAX_TEXTURES)
2492                     gl_info->limits.vertex_samplers = gl_info->limits.combined_samplers - MAX_TEXTURES;
2493                 else
2494                     gl_info->limits.vertex_samplers = 0;
2495             }
2496         }
2497         else
2498         {
2499             gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers;
2500         }
2501         TRACE("Max vertex samplers: %u.\n", gl_info->limits.vertex_samplers);
2502         TRACE("Max combined samplers: %u.\n", gl_info->limits.combined_samplers);
2503     }
2504     if (gl_info->supported[ARB_VERTEX_BLEND])
2505     {
2506         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
2507         gl_info->limits.blends = gl_max;
2508         TRACE("Max blends: %u.\n", gl_info->limits.blends);
2509     }
2510     if (gl_info->supported[EXT_TEXTURE3D])
2511     {
2512         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT, &gl_max);
2513         gl_info->limits.texture3d_size = gl_max;
2514         TRACE("Max texture3D size: %d.\n", gl_info->limits.texture3d_size);
2515     }
2516     if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
2517     {
2518         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
2519         gl_info->limits.anisotropy = gl_max;
2520         TRACE("Max anisotropy: %d.\n", gl_info->limits.anisotropy);
2521     }
2522     if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2523     {
2524         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2525         gl_info->limits.arb_ps_float_constants = gl_max;
2526         TRACE("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info->limits.arb_ps_float_constants);
2527         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2528         gl_info->limits.arb_ps_native_constants = gl_max;
2529         TRACE("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
2530                 gl_info->limits.arb_ps_native_constants);
2531         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2532         gl_info->limits.arb_ps_temps = gl_max;
2533         TRACE("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_ps_temps);
2534         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2535         gl_info->limits.arb_ps_instructions = gl_max;
2536         TRACE("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info->limits.arb_ps_instructions);
2537         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &gl_max));
2538         gl_info->limits.arb_ps_local_constants = gl_max;
2539         TRACE("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info->limits.arb_ps_instructions);
2540     }
2541     if (gl_info->supported[ARB_VERTEX_PROGRAM])
2542     {
2543         GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2544         gl_info->limits.arb_vs_float_constants = gl_max;
2545         TRACE("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info->limits.arb_vs_float_constants);
2546         GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2547         gl_info->limits.arb_vs_native_constants = gl_max;
2548         TRACE("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
2549                 gl_info->limits.arb_vs_native_constants);
2550         GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2551         gl_info->limits.arb_vs_temps = gl_max;
2552         TRACE("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_vs_temps);
2553         GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2554         gl_info->limits.arb_vs_instructions = gl_max;
2555         TRACE("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info->limits.arb_vs_instructions);
2556     }
2557     if (gl_info->supported[ARB_VERTEX_SHADER])
2558     {
2559         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &gl_max);
2560         gl_info->limits.glsl_vs_float_constants = gl_max / 4;
2561         TRACE("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info->limits.glsl_vs_float_constants);
2562     }
2563     if (gl_info->supported[ARB_FRAGMENT_SHADER])
2564     {
2565         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &gl_max);
2566         gl_info->limits.glsl_ps_float_constants = gl_max / 4;
2567         TRACE("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info->limits.glsl_ps_float_constants);
2568         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, &gl_max);
2569         gl_info->limits.glsl_varyings = gl_max;
2570         TRACE("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max, gl_max / 4);
2571     }
2572
2573     if (gl_info->supported[NV_LIGHT_MAX_EXPONENT])
2574         gl_info->gl_ops.gl.p_glGetFloatv(GL_MAX_SHININESS_NV, &gl_info->limits.shininess);
2575     else
2576         gl_info->limits.shininess = 128.0f;
2577
2578     if ((gl_info->supported[ARB_FRAMEBUFFER_OBJECT] || gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2579             && wined3d_settings.allow_multisampling)
2580     {
2581         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
2582         gl_info->limits.samples = gl_max;
2583     }
2584 }
2585
2586 /* Context activation is done by the caller. */
2587 static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter)
2588 {
2589     struct wined3d_driver_info *driver_info = &adapter->driver_info;
2590     const char *gl_vendor_str, *gl_renderer_str, *gl_version_str;
2591     struct wined3d_gl_info *gl_info = &adapter->gl_info;
2592     enum wined3d_pci_vendor card_vendor;
2593     struct fragment_caps fragment_caps;
2594     const char *WGL_Extensions = NULL;
2595     const char *GL_Extensions = NULL;
2596     enum wined3d_gl_vendor gl_vendor;
2597     enum wined3d_pci_device device;
2598     DWORD gl_version;
2599     HDC hdc;
2600
2601     TRACE("adapter %p.\n", adapter);
2602
2603     ENTER_GL();
2604
2605     gl_renderer_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_RENDERER);
2606     TRACE("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str));
2607     if (!gl_renderer_str)
2608     {
2609         LEAVE_GL();
2610         ERR("Received a NULL GL_RENDERER.\n");
2611         return FALSE;
2612     }
2613
2614     gl_vendor_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VENDOR);
2615     TRACE("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str));
2616     if (!gl_vendor_str)
2617     {
2618         LEAVE_GL();
2619         ERR("Received a NULL GL_VENDOR.\n");
2620         return FALSE;
2621     }
2622
2623     /* Parse the GL_VERSION field into major and minor information */
2624     gl_version_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VERSION);
2625     TRACE("GL_VERSION: %s.\n", debugstr_a(gl_version_str));
2626     if (!gl_version_str)
2627     {
2628         LEAVE_GL();
2629         ERR("Received a NULL GL_VERSION.\n");
2630         return FALSE;
2631     }
2632     gl_version = wined3d_parse_gl_version(gl_version_str);
2633
2634     /* Parse the gl supported features, in theory enabling parts of our code appropriately. */
2635     GL_Extensions = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_EXTENSIONS);
2636     if (!GL_Extensions)
2637     {
2638         LEAVE_GL();
2639         ERR("Received a NULL GL_EXTENSIONS.\n");
2640         return FALSE;
2641     }
2642
2643     LEAVE_GL();
2644
2645     memset(gl_info->supported, 0, sizeof(gl_info->supported));
2646     gl_info->supported[WINED3D_GL_EXT_NONE] = TRUE;
2647
2648     TRACE("GL extensions reported:\n");
2649     parse_extension_string(gl_info, GL_Extensions, gl_extension_map,
2650             sizeof(gl_extension_map) / sizeof(*gl_extension_map));
2651
2652     /* Now work out what GL support this card really has. */
2653     load_gl_funcs( gl_info );
2654
2655     hdc = pwglGetCurrentDC();
2656     /* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */
2657     if (GL_EXTCALL(wglGetExtensionsStringARB))
2658         WGL_Extensions = (const char *)GL_EXTCALL(wglGetExtensionsStringARB(hdc));
2659     if (!WGL_Extensions)
2660         WARN("WGL extensions not supported.\n");
2661     else
2662         parse_extension_string(gl_info, WGL_Extensions, wgl_extension_map,
2663                 sizeof(wgl_extension_map) / sizeof(*wgl_extension_map));
2664
2665     if (!gl_info->supported[EXT_TEXTURE3D] && gl_version >= MAKEDWORD_VERSION(1, 2))
2666     {
2667         TRACE("GL CORE: GL_EXT_texture3D support.\n");
2668         gl_info->gl_ops.ext.p_glTexImage3DEXT = (void *)gl_info->gl_ops.ext.p_glTexImage3D;
2669         gl_info->gl_ops.ext.p_glTexSubImage3DEXT = gl_info->gl_ops.ext.p_glTexSubImage3D;
2670         gl_info->supported[EXT_TEXTURE3D] = TRUE;
2671     }
2672
2673     if (!gl_info->supported[NV_POINT_SPRITE] && gl_version >= MAKEDWORD_VERSION(1, 4))
2674     {
2675         TRACE("GL CORE: GL_NV_point_sprite support.\n");
2676         gl_info->gl_ops.ext.p_glPointParameterivNV = gl_info->gl_ops.ext.p_glPointParameteriv;
2677         gl_info->gl_ops.ext.p_glPointParameteriNV = gl_info->gl_ops.ext.p_glPointParameteri;
2678         gl_info->supported[NV_POINT_SPRITE] = TRUE;
2679     }
2680
2681     if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] && gl_version >= MAKEDWORD_VERSION(2, 0))
2682     {
2683         TRACE("GL CORE: GL_ARB_texture_non_power_of_two support.\n");
2684         gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = TRUE;
2685     }
2686
2687     if (gl_version >= MAKEDWORD_VERSION(2, 0)) gl_info->supported[WINED3D_GL_VERSION_2_0] = TRUE;
2688
2689     if (gl_info->supported[APPLE_FENCE])
2690     {
2691         /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
2692          * The apple extension interacts with some other apple exts. Disable the NV
2693          * extension if the apple one is support to prevent confusion in other parts
2694          * of the code. */
2695         gl_info->supported[NV_FENCE] = FALSE;
2696     }
2697     if (gl_info->supported[APPLE_FLOAT_PIXELS])
2698     {
2699         /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
2700          *
2701          * The enums are the same:
2702          * GL_RGBA16F_ARB     = GL_RGBA_FLOAT16_APPLE = 0x881a
2703          * GL_RGB16F_ARB      = GL_RGB_FLOAT16_APPLE  = 0x881b
2704          * GL_RGBA32F_ARB     = GL_RGBA_FLOAT32_APPLE = 0x8814
2705          * GL_RGB32F_ARB      = GL_RGB_FLOAT32_APPLE  = 0x8815
2706          * GL_HALF_FLOAT_ARB  = GL_HALF_APPLE         = 0x140b
2707          */
2708         if (!gl_info->supported[ARB_TEXTURE_FLOAT])
2709         {
2710             TRACE(" IMPLIED: GL_ARB_texture_float support (by GL_APPLE_float_pixels).\n");
2711             gl_info->supported[ARB_TEXTURE_FLOAT] = TRUE;
2712         }
2713         if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL])
2714         {
2715             TRACE(" IMPLIED: GL_ARB_half_float_pixel support (by GL_APPLE_float_pixels).\n");
2716             gl_info->supported[ARB_HALF_FLOAT_PIXEL] = TRUE;
2717         }
2718     }
2719     if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
2720     {
2721         /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
2722          * functionality. Prefer the ARB extension */
2723         gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] = FALSE;
2724     }
2725     if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
2726     {
2727         TRACE(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
2728         gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
2729     }
2730     if (!gl_info->supported[ARB_DEPTH_CLAMP] && gl_info->supported[NV_DEPTH_CLAMP])
2731     {
2732         TRACE(" IMPLIED: ARB_depth_clamp support (by NV_depth_clamp).\n");
2733         gl_info->supported[ARB_DEPTH_CLAMP] = TRUE;
2734     }
2735     if (!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] && gl_info->supported[EXT_VERTEX_ARRAY_BGRA])
2736     {
2737         TRACE(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
2738         gl_info->supported[ARB_VERTEX_ARRAY_BGRA] = TRUE;
2739     }
2740     if (!gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC])
2741     {
2742         TRACE(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
2743         gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = TRUE;
2744     }
2745     if (gl_info->supported[NV_TEXTURE_SHADER2])
2746     {
2747         if (gl_info->supported[NV_REGISTER_COMBINERS])
2748         {
2749             /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
2750              * are supported. The nv extensions provide the same functionality as the
2751              * ATI one, and a bit more(signed pixelformats). */
2752             gl_info->supported[ATI_FRAGMENT_SHADER] = FALSE;
2753         }
2754     }
2755     if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
2756     {
2757         /* If we have full NP2 texture support, disable
2758          * GL_ARB_texture_rectangle because we will never use it.
2759          * This saves a few redundant glDisable calls. */
2760         gl_info->supported[ARB_TEXTURE_RECTANGLE] = FALSE;
2761     }
2762     if (gl_info->supported[ATI_FRAGMENT_SHADER])
2763     {
2764         /* Disable NV_register_combiners and fragment shader if this is supported.
2765          * generally the NV extensions are preferred over the ATI ones, and this
2766          * extension is disabled if register_combiners and texture_shader2 are both
2767          * supported. So we reach this place only if we have incomplete NV dxlevel 8
2768          * fragment processing support. */
2769         gl_info->supported[NV_REGISTER_COMBINERS] = FALSE;
2770         gl_info->supported[NV_REGISTER_COMBINERS2] = FALSE;
2771         gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
2772         gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
2773     }
2774     if (gl_info->supported[NV_HALF_FLOAT])
2775     {
2776         /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
2777         gl_info->supported[ARB_HALF_FLOAT_VERTEX] = TRUE;
2778     }
2779     if (gl_info->supported[ARB_FRAMEBUFFER_SRGB] && !gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
2780     {
2781         /* Current wined3d sRGB infrastructure requires EXT_texture_sRGB_decode
2782          * for GL_ARB_framebuffer_sRGB support (without EXT_texture_sRGB_decode
2783          * we never render to sRGB surfaces). */
2784         gl_info->supported[ARB_FRAMEBUFFER_SRGB] = FALSE;
2785     }
2786
2787     ENTER_GL();
2788
2789     wined3d_adapter_init_limits(gl_info);
2790
2791     if (gl_info->supported[ARB_VERTEX_PROGRAM] && test_arb_vs_offset_limit(gl_info))
2792         gl_info->quirks |= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT;
2793
2794     if (gl_info->supported[ARB_SHADING_LANGUAGE_100])
2795     {
2796         const char *str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_SHADING_LANGUAGE_VERSION_ARB);
2797         unsigned int major, minor;
2798
2799         TRACE("GLSL version string: %s.\n", debugstr_a(str));
2800
2801         /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
2802         sscanf(str, "%u.%u", &major, &minor);
2803         gl_info->glsl_version = MAKEDWORD_VERSION(major, minor);
2804     }
2805
2806     checkGLcall("extension detection");
2807
2808     LEAVE_GL();
2809
2810     adapter->fragment_pipe = select_fragment_implementation(gl_info);
2811     adapter->shader_backend = select_shader_backend(gl_info);
2812     adapter->blitter = select_blit_implementation(gl_info);
2813
2814     adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
2815     gl_info->limits.texture_stages = fragment_caps.MaxTextureBlendStages;
2816     TRACE("Max texture stages: %u.\n", gl_info->limits.texture_stages);
2817
2818     if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
2819     {
2820         gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbuffer;
2821         gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbuffer;
2822         gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffers;
2823         gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffers;
2824         gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorage;
2825         gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisample;
2826         gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameteriv;
2827         gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebuffer;
2828         gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebuffer;
2829         gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffers;
2830         gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffers;
2831         gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatus;
2832         gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1D;
2833         gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2D;
2834         gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3D;
2835         gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbuffer;
2836         gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
2837                 = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameteriv;
2838         gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebuffer;
2839         gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmap;
2840     }
2841     else
2842     {
2843         if (gl_info->supported[EXT_FRAMEBUFFER_OBJECT])
2844         {
2845             gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbufferEXT;
2846             gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbufferEXT;
2847             gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffersEXT;
2848             gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffersEXT;
2849             gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorageEXT;
2850             gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameterivEXT;
2851             gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebufferEXT;
2852             gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebufferEXT;
2853             gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffersEXT;
2854             gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffersEXT;
2855             gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatusEXT;
2856             gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1DEXT;
2857             gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2DEXT;
2858             gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3DEXT;
2859             gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbufferEXT;
2860             gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
2861                     = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameterivEXT;
2862             gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmapEXT;
2863         }
2864         else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2865         {
2866             WARN("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
2867             wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
2868         }
2869         if (gl_info->supported[EXT_FRAMEBUFFER_BLIT])
2870         {
2871             gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebufferEXT;
2872         }
2873         if (gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2874         {
2875             gl_info->fbo_ops.glRenderbufferStorageMultisample
2876                     = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisampleEXT;
2877         }
2878     }
2879
2880     gl_vendor = wined3d_guess_gl_vendor(gl_info, gl_vendor_str, gl_renderer_str);
2881     card_vendor = wined3d_guess_card_vendor(gl_vendor_str, gl_renderer_str);
2882     TRACE("Found GL_VENDOR (%s)->(0x%04x/0x%04x).\n", debugstr_a(gl_vendor_str), gl_vendor, card_vendor);
2883
2884     device = wined3d_guess_card(gl_info, gl_renderer_str, &gl_vendor, &card_vendor);
2885     TRACE("Found (fake) card: 0x%x (vendor id), 0x%x (device id).\n", card_vendor, device);
2886
2887     gl_info->wrap_lookup[WINED3D_TADDRESS_WRAP - WINED3D_TADDRESS_WRAP] = GL_REPEAT;
2888     gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR - WINED3D_TADDRESS_WRAP] =
2889             gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
2890     gl_info->wrap_lookup[WINED3D_TADDRESS_CLAMP - WINED3D_TADDRESS_WRAP] = GL_CLAMP_TO_EDGE;
2891     gl_info->wrap_lookup[WINED3D_TADDRESS_BORDER - WINED3D_TADDRESS_WRAP] =
2892             gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
2893     gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP] =
2894             gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] ? GL_MIRROR_CLAMP_TO_EDGE_ATI : GL_REPEAT;
2895
2896     fixup_extensions(gl_info, gl_renderer_str, gl_vendor, card_vendor, device);
2897     init_driver_info(driver_info, card_vendor, device);
2898     add_gl_compat_wrappers(gl_info);
2899
2900     return TRUE;
2901 }
2902
2903 UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d)
2904 {
2905     TRACE("wined3d %p, reporting %u adapters.\n",
2906             wined3d, wined3d->adapter_count);
2907
2908     return wined3d->adapter_count;
2909 }
2910
2911 HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function)
2912 {
2913     FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function);
2914
2915     return WINED3D_OK;
2916 }
2917
2918 HMONITOR CDECL wined3d_get_adapter_monitor(const struct wined3d *wined3d, UINT adapter_idx)
2919 {
2920     TRACE("wined3d %p, adapter_idx %u.\n", wined3d, adapter_idx);
2921
2922     if (adapter_idx >= wined3d->adapter_count)
2923         return NULL;
2924
2925     return MonitorFromPoint(wined3d->adapters[adapter_idx].monitorPoint, MONITOR_DEFAULTTOPRIMARY);
2926 }
2927
2928 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
2929      of the same bpp but different resolutions                                  */
2930
2931 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2932 UINT CDECL wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
2933         enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering)
2934 {
2935     const struct wined3d_adapter *adapter;
2936     const struct wined3d_format *format;
2937     unsigned int i = 0;
2938     unsigned int j = 0;
2939     UINT format_bits;
2940     DEVMODEW mode;
2941
2942     TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x.\n",
2943             wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering);
2944
2945     if (adapter_idx >= wined3d->adapter_count)
2946         return 0;
2947
2948     adapter = &wined3d->adapters[adapter_idx];
2949     format = wined3d_get_format(&adapter->gl_info, format_id);
2950     format_bits = format->byte_count * CHAR_BIT;
2951
2952     memset(&mode, 0, sizeof(mode));
2953     mode.dmSize = sizeof(mode);
2954
2955     while (EnumDisplaySettingsExW(adapter->DeviceName, j++, &mode, 0))
2956     {
2957         if (mode.dmFields & DM_DISPLAYFLAGS)
2958         {
2959             if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
2960                     && (mode.u2.dmDisplayFlags & DM_INTERLACED))
2961                 continue;
2962
2963             if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
2964                     && !(mode.u2.dmDisplayFlags & DM_INTERLACED))
2965                 continue;
2966         }
2967
2968         if (format_id == WINED3DFMT_UNKNOWN)
2969         {
2970             /* This is for d3d8, do not enumerate P8 here. */
2971             if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i;
2972         }
2973         else if (mode.dmBitsPerPel == format_bits)
2974         {
2975             ++i;
2976         }
2977     }
2978
2979     TRACE("Returning %u matching modes (out of %u total) for adapter %u.\n", i, j, adapter_idx);
2980
2981     return i;
2982 }
2983
2984 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2985 HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
2986         enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
2987         UINT mode_idx, struct wined3d_display_mode *mode)
2988 {
2989     const struct wined3d_adapter *adapter;
2990     const struct wined3d_format *format;
2991     UINT format_bits;
2992     DEVMODEW m;
2993     UINT i = 0;
2994     int j = 0;
2995
2996     TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x, mode_idx %u, mode %p.\n",
2997             wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering, mode_idx, mode);
2998
2999     if (!mode || adapter_idx >= wined3d->adapter_count)
3000         return WINED3DERR_INVALIDCALL;
3001
3002     adapter = &wined3d->adapters[adapter_idx];
3003     format = wined3d_get_format(&adapter->gl_info, format_id);
3004     format_bits = format->byte_count * CHAR_BIT;
3005
3006     memset(&m, 0, sizeof(m));
3007     m.dmSize = sizeof(m);
3008
3009     while (i <= mode_idx)
3010     {
3011         if (!EnumDisplaySettingsExW(adapter->DeviceName, j++, &m, 0))
3012         {
3013             WARN("Invalid mode_idx %u.\n", mode_idx);
3014             return WINED3DERR_INVALIDCALL;
3015         }
3016
3017         if (m.dmFields & DM_DISPLAYFLAGS)
3018         {
3019             if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
3020                     && (m.u2.dmDisplayFlags & DM_INTERLACED))
3021                 continue;
3022
3023             if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
3024                     && !(m.u2.dmDisplayFlags & DM_INTERLACED))
3025                 continue;
3026         }
3027
3028         if (format_id == WINED3DFMT_UNKNOWN)
3029         {
3030             /* This is for d3d8, do not enumerate P8 here. */
3031             if (m.dmBitsPerPel == 32 || m.dmBitsPerPel == 16) ++i;
3032         }
3033         else if (m.dmBitsPerPel == format_bits)
3034         {
3035             ++i;
3036         }
3037     }
3038
3039     mode->width = m.dmPelsWidth;
3040     mode->height = m.dmPelsHeight;
3041     mode->refresh_rate = DEFAULT_REFRESH_RATE;
3042     if (m.dmFields & DM_DISPLAYFREQUENCY)
3043         mode->refresh_rate = m.dmDisplayFrequency;
3044
3045     if (format_id == WINED3DFMT_UNKNOWN)
3046         mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
3047     else
3048         mode->format_id = format_id;
3049
3050     if (!(m.dmFields & DM_DISPLAYFLAGS))
3051         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
3052     else if (m.u2.dmDisplayFlags & DM_INTERLACED)
3053         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3054     else
3055         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3056
3057     TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
3058             m.dmBitsPerPel, debug_d3dformat(mode->format_id), mode->scanline_ordering);
3059
3060     return WINED3D_OK;
3061 }
3062
3063 HRESULT CDECL wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
3064         struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation)
3065 {
3066     const struct wined3d_adapter *adapter;
3067     DEVMODEW m;
3068
3069     TRACE("wined3d %p, adapter_idx %u, display_mode %p, rotation %p.\n",
3070             wined3d, adapter_idx, mode, rotation);
3071
3072     if (!mode || adapter_idx >= wined3d->adapter_count)
3073         return WINED3DERR_INVALIDCALL;
3074
3075     adapter = &wined3d->adapters[adapter_idx];
3076
3077     memset(&m, 0, sizeof(m));
3078     m.dmSize = sizeof(m);
3079
3080     EnumDisplaySettingsExW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &m, 0);
3081     mode->width = m.dmPelsWidth;
3082     mode->height = m.dmPelsHeight;
3083     mode->refresh_rate = DEFAULT_REFRESH_RATE;
3084     if (m.dmFields & DM_DISPLAYFREQUENCY)
3085         mode->refresh_rate = m.dmDisplayFrequency;
3086     mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
3087
3088     /* Lie about the format. X11 can't change the color depth, and some apps
3089      * are pretty angry if they SetDisplayMode from 24 to 16 bpp and find out
3090      * that GetDisplayMode still returns 24 bpp. This should probably be
3091      * handled in winex11 instead. */
3092     if (adapter->screen_format && adapter->screen_format != mode->format_id)
3093     {
3094         WARN("Overriding format %s with stored format %s.\n",
3095                 debug_d3dformat(mode->format_id),
3096                 debug_d3dformat(adapter->screen_format));
3097         mode->format_id = adapter->screen_format;
3098     }
3099
3100     if (!(m.dmFields & DM_DISPLAYFLAGS))
3101         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
3102     else if (m.u2.dmDisplayFlags & DM_INTERLACED)
3103         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3104     else
3105         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3106
3107     if (rotation)
3108     {
3109         switch (m.u1.s2.dmDisplayOrientation)
3110         {
3111             case DMDO_DEFAULT:
3112                 *rotation = WINED3D_DISPLAY_ROTATION_0;
3113                 break;
3114             case DMDO_90:
3115                 *rotation = WINED3D_DISPLAY_ROTATION_90;
3116                 break;
3117             case DMDO_180:
3118                 *rotation = WINED3D_DISPLAY_ROTATION_180;
3119                 break;
3120             case DMDO_270:
3121                 *rotation = WINED3D_DISPLAY_ROTATION_270;
3122                 break;
3123             default:
3124                 FIXME("Unhandled display rotation %#x.\n", m.u1.s2.dmDisplayOrientation);
3125                 *rotation = WINED3D_DISPLAY_ROTATION_UNSPECIFIED;
3126                 break;
3127         }
3128     }
3129
3130     TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height,
3131             mode->refresh_rate, debug_d3dformat(mode->format_id),
3132             mode->scanline_ordering);
3133     return WINED3D_OK;
3134 }
3135
3136 HRESULT CDECL wined3d_set_adapter_display_mode(struct wined3d *wined3d,
3137         UINT adapter_idx, const struct wined3d_display_mode *mode)
3138 {
3139     struct wined3d_display_mode current_mode;
3140     const struct wined3d_format *format;
3141     struct wined3d_adapter *adapter;
3142     DEVMODEW devmode;
3143     RECT clip_rc;
3144     HRESULT hr;
3145     LONG ret;
3146
3147     TRACE("wined3d %p, adapter_idx %u, mode %p (%ux%u@%u %s %#x).\n", wined3d, adapter_idx, mode,
3148             mode->width, mode->height, mode->refresh_rate, debug_d3dformat(mode->format_id),
3149             mode->scanline_ordering);
3150
3151     if (adapter_idx >= wined3d->adapter_count)
3152         return WINED3DERR_INVALIDCALL;
3153
3154     adapter = &wined3d->adapters[adapter_idx];
3155     format = wined3d_get_format(&adapter->gl_info, mode->format_id);
3156
3157     memset(&devmode, 0, sizeof(devmode));
3158     devmode.dmSize = sizeof(devmode);
3159     devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
3160     devmode.dmBitsPerPel = format->byte_count * CHAR_BIT;
3161     devmode.dmPelsWidth = mode->width;
3162     devmode.dmPelsHeight = mode->height;
3163
3164     devmode.dmDisplayFrequency = mode->refresh_rate;
3165     if (mode->refresh_rate)
3166         devmode.dmFields |= DM_DISPLAYFREQUENCY;
3167
3168     if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN)
3169     {
3170         devmode.dmFields |= DM_DISPLAYFLAGS;
3171         if (mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED)
3172             devmode.u2.dmDisplayFlags |= DM_INTERLACED;
3173     }
3174
3175     /* Only change the mode if necessary. */
3176     if (FAILED(hr = wined3d_get_adapter_display_mode(wined3d, adapter_idx, &current_mode, NULL)))
3177     {
3178         ERR("Failed to get current display mode, hr %#x.\n", hr);
3179     }
3180     else if (current_mode.width == mode->width
3181             && current_mode.height == mode->height
3182             && current_mode.format_id == mode->format_id
3183             && (current_mode.refresh_rate == mode->refresh_rate
3184             || !mode->refresh_rate)
3185             && (current_mode.scanline_ordering == mode->scanline_ordering
3186             || mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_UNKNOWN))
3187     {
3188         TRACE("Skipping redundant mode setting call.\n");
3189         return WINED3D_OK;
3190     }
3191
3192     ret = ChangeDisplaySettingsExW(adapter->DeviceName, &devmode, NULL, CDS_FULLSCREEN, NULL);
3193     if (ret != DISP_CHANGE_SUCCESSFUL)
3194     {
3195         if (devmode.dmDisplayFrequency)
3196         {
3197             WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n");
3198             devmode.dmFields &= ~DM_DISPLAYFREQUENCY;
3199             devmode.dmDisplayFrequency = 0;
3200             ret = ChangeDisplaySettingsExW(adapter->DeviceName, &devmode, NULL, CDS_FULLSCREEN, NULL);
3201         }
3202         if (ret != DISP_CHANGE_SUCCESSFUL)
3203             return WINED3DERR_NOTAVAILABLE;
3204     }
3205
3206     /* Store the new values. */
3207     adapter->screen_format = mode->format_id;
3208
3209     /* And finally clip mouse to our screen. */
3210     SetRect(&clip_rc, 0, 0, mode->width, mode->height);
3211     ClipCursor(&clip_rc);
3212
3213     return WINED3D_OK;
3214 }
3215
3216 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
3217    and fields being inserted in the middle, a new structure is used in place    */
3218 HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d,
3219         UINT adapter_idx, DWORD flags, struct wined3d_adapter_identifier *identifier)
3220 {
3221     const struct wined3d_adapter *adapter;
3222     size_t len;
3223
3224     TRACE("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n",
3225             wined3d, adapter_idx, flags, identifier);
3226
3227     if (adapter_idx >= wined3d->adapter_count)
3228         return WINED3DERR_INVALIDCALL;
3229
3230     adapter = &wined3d->adapters[adapter_idx];
3231
3232     if (identifier->driver_size)
3233     {
3234         const char *name = adapter->driver_info.name;
3235         len = min(strlen(name), identifier->driver_size - 1);
3236         memcpy(identifier->driver, name, len);
3237         identifier->driver[len] = '\0';
3238     }
3239
3240     if (identifier->description_size)
3241     {
3242         const char *description = adapter->driver_info.description;
3243         len = min(strlen(description), identifier->description_size - 1);
3244         memcpy(identifier->description, description, len);
3245         identifier->description[len] = '\0';
3246     }
3247
3248     /* Note that d3d8 doesn't supply a device name. */
3249     if (identifier->device_name_size)
3250     {
3251         if (!WideCharToMultiByte(CP_ACP, 0, adapter->DeviceName, -1, identifier->device_name,
3252                 identifier->device_name_size, NULL, NULL))
3253         {
3254             ERR("Failed to convert device name, last error %#x.\n", GetLastError());
3255             return WINED3DERR_INVALIDCALL;
3256         }
3257     }
3258
3259     identifier->driver_version.u.HighPart = adapter->driver_info.version_high;
3260     identifier->driver_version.u.LowPart = adapter->driver_info.version_low;
3261     identifier->vendor_id = adapter->driver_info.vendor;
3262     identifier->device_id = adapter->driver_info.device;
3263     identifier->subsystem_id = 0;
3264     identifier->revision = 0;
3265     memcpy(&identifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(identifier->device_identifier));
3266     identifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
3267     memcpy(&identifier->adapter_luid, &adapter->luid, sizeof(identifier->adapter_luid));
3268     identifier->video_memory = adapter->TextureRam;
3269
3270     return WINED3D_OK;
3271 }
3272
3273 HRESULT CDECL wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx,
3274         struct wined3d_raster_status *raster_status)
3275 {
3276     LONGLONG freq_per_frame, freq_per_line;
3277     LARGE_INTEGER counter, freq_per_sec;
3278     struct wined3d_display_mode mode;
3279     static UINT once;
3280
3281     if (!once++)
3282         FIXME("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3283                 wined3d, adapter_idx, raster_status);
3284     else
3285         WARN("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3286                 wined3d, adapter_idx, raster_status);
3287
3288     /* Obtaining the raster status is a widely implemented but optional
3289      * feature. When this method returns OK StarCraft 2 expects the
3290      * raster_status->InVBlank value to actually change over time.
3291      * And Endless Alice Crysis doesn't care even if this method fails.
3292      * Thus this method returns OK and fakes raster_status by
3293      * QueryPerformanceCounter. */
3294
3295     if (!QueryPerformanceCounter(&counter) || !QueryPerformanceFrequency(&freq_per_sec))
3296         return WINED3DERR_INVALIDCALL;
3297     if (FAILED(wined3d_get_adapter_display_mode(wined3d, adapter_idx, &mode, NULL)))
3298         return WINED3DERR_INVALIDCALL;
3299     if (mode.refresh_rate == DEFAULT_REFRESH_RATE)
3300         mode.refresh_rate = 60;
3301
3302     freq_per_frame = freq_per_sec.QuadPart / mode.refresh_rate;
3303     /* Assume 20 scan lines in the vertical blank. */
3304     freq_per_line = freq_per_frame / (mode.height + 20);
3305     raster_status->scan_line = (counter.QuadPart % freq_per_frame) / freq_per_line;
3306     if (raster_status->scan_line < mode.height)
3307         raster_status->in_vblank = FALSE;
3308     else
3309     {
3310         raster_status->scan_line = 0;
3311         raster_status->in_vblank = TRUE;
3312     }
3313
3314     TRACE("Returning fake value, in_vblank %u, scan_line %u.\n",
3315             raster_status->in_vblank, raster_status->scan_line);
3316
3317     return WINED3D_OK;
3318 }
3319
3320 static BOOL wined3d_check_pixel_format_color(const struct wined3d_gl_info *gl_info,
3321         const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3322 {
3323     BYTE redSize, greenSize, blueSize, alphaSize, colorBits;
3324
3325     /* Float formats need FBOs. If FBOs are used this function isn't called */
3326     if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3327
3328     if(cfg->iPixelType == WGL_TYPE_RGBA_ARB) { /* Integer RGBA formats */
3329         if (!getColorBits(format, &redSize, &greenSize, &blueSize, &alphaSize, &colorBits))
3330         {
3331             ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3332             return FALSE;
3333         }
3334
3335         if(cfg->redSize < redSize)
3336             return FALSE;
3337
3338         if(cfg->greenSize < greenSize)
3339             return FALSE;
3340
3341         if(cfg->blueSize < blueSize)
3342             return FALSE;
3343
3344         if(cfg->alphaSize < alphaSize)
3345             return FALSE;
3346
3347         return TRUE;
3348     }
3349
3350     /* Probably a RGBA_float or color index mode */
3351     return FALSE;
3352 }
3353
3354 static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_info,
3355         const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3356 {
3357     BYTE depthSize, stencilSize;
3358     BOOL lockable = FALSE;
3359
3360     if (!getDepthStencilBits(format, &depthSize, &stencilSize))
3361     {
3362         ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3363         return FALSE;
3364     }
3365
3366     /* Float formats need FBOs. If FBOs are used this function isn't called */
3367     if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3368
3369     if ((format->id == WINED3DFMT_D16_LOCKABLE) || (format->id == WINED3DFMT_D32_FLOAT))
3370         lockable = TRUE;
3371
3372     /* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
3373      * We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
3374      * a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
3375     if(!(cfg->depthSize == depthSize || (!lockable && cfg->depthSize > depthSize)))
3376         return FALSE;
3377
3378     /* Some cards like Intel i915 ones only offer D24S8 but lots of games also need a format without stencil, so
3379      * allow more stencil bits than requested. */
3380     if(cfg->stencilSize < stencilSize)
3381         return FALSE;
3382
3383     return TRUE;
3384 }
3385
3386 HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
3387         UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
3388         enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id)
3389 {
3390     const struct wined3d_format *rt_format;
3391     const struct wined3d_format *ds_format;
3392     const struct wined3d_adapter *adapter;
3393
3394     TRACE("wined3d %p, adapter_idx %u, device_type %s,\n"
3395             "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
3396             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3397             debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id));
3398
3399     if (adapter_idx >= wined3d->adapter_count)
3400         return WINED3DERR_INVALIDCALL;
3401
3402     adapter = &wined3d->adapters[adapter_idx];
3403     rt_format = wined3d_get_format(&adapter->gl_info, render_target_format_id);
3404     ds_format = wined3d_get_format(&adapter->gl_info, depth_stencil_format_id);
3405     if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3406     {
3407         if ((rt_format->flags & WINED3DFMT_FLAG_RENDERTARGET)
3408                 && (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
3409         {
3410             TRACE("Formats match.\n");
3411             return WINED3D_OK;
3412         }
3413     }
3414     else
3415     {
3416         const struct wined3d_pixel_format *cfgs;
3417         unsigned int cfg_count;
3418         unsigned int i;
3419
3420         cfgs = adapter->cfgs;
3421         cfg_count = adapter->cfg_count;
3422         for (i = 0; i < cfg_count; ++i)
3423         {
3424             if (wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], rt_format)
3425                     && wined3d_check_pixel_format_depth(&adapter->gl_info, &cfgs[i], ds_format))
3426             {
3427                 TRACE("Formats match.\n");
3428                 return WINED3D_OK;
3429             }
3430         }
3431     }
3432
3433     TRACE("Unsupported format pair: %s and %s.\n",
3434             debug_d3dformat(render_target_format_id),
3435             debug_d3dformat(depth_stencil_format_id));
3436
3437     return WINED3DERR_NOTAVAILABLE;
3438 }
3439
3440 HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
3441         enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
3442         enum wined3d_multisample_type multisample_type, DWORD *quality_levels)
3443 {
3444     const struct wined3d_gl_info *gl_info;
3445
3446     TRACE("wined3d %p, adapter_idx %u, device_type %s, surface_format %s,\n"
3447             "windowed %#x, multisample_type %#x, quality_levels %p.\n",
3448             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id),
3449             windowed, multisample_type, quality_levels);
3450
3451     if (adapter_idx >= wined3d->adapter_count)
3452         return WINED3DERR_INVALIDCALL;
3453
3454     gl_info = &wined3d->adapters[adapter_idx].gl_info;
3455
3456     if (multisample_type > gl_info->limits.samples)
3457     {
3458         TRACE("Returning not supported.\n");
3459         if (quality_levels)
3460             *quality_levels = 0;
3461
3462         return WINED3DERR_NOTAVAILABLE;
3463     }
3464
3465     if (quality_levels)
3466     {
3467         if (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE)
3468             /* FIXME: This is probably wrong. */
3469             *quality_levels = gl_info->limits.samples;
3470         else
3471             *quality_levels = 1;
3472     }
3473
3474     return WINED3D_OK;
3475 }
3476
3477 /* Check if we support bumpmapping for a format */
3478 static BOOL CheckBumpMapCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3479 {
3480     /* Ask the fixed function pipeline implementation if it can deal
3481      * with the conversion. If we've got a GL extension giving native
3482      * support this will be an identity conversion. */
3483     return (format->flags & WINED3DFMT_FLAG_BUMPMAP)
3484             && adapter->fragment_pipe->color_fixup_supported(format->color_fixup);
3485 }
3486
3487 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
3488 static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
3489         const struct wined3d_format *display_format, const struct wined3d_format *ds_format)
3490 {
3491     /* Only allow depth/stencil formats */
3492     if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE;
3493
3494     /* Blacklist formats not supported on Windows */
3495     switch (ds_format->id)
3496     {
3497         case WINED3DFMT_S1_UINT_D15_UNORM: /* Breaks the shadowvol2 dx7 sdk sample */
3498         case WINED3DFMT_S4X4_UINT_D24_UNORM:
3499             TRACE("[FAILED] - not supported on windows.\n");
3500             return FALSE;
3501
3502         default:
3503             break;
3504     }
3505
3506     if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3507     {
3508         /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
3509         if (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) return TRUE;
3510     }
3511     else
3512     {
3513         unsigned int i;
3514
3515         /* Walk through all WGL pixel formats to find a match */
3516         for (i = 0; i < adapter->cfg_count; ++i)
3517         {
3518             const struct wined3d_pixel_format *cfg = &adapter->cfgs[i];
3519             if (wined3d_check_pixel_format_color(&adapter->gl_info, cfg, display_format)
3520                     && wined3d_check_pixel_format_depth(&adapter->gl_info, cfg, ds_format))
3521                 return TRUE;
3522         }
3523     }
3524
3525     return FALSE;
3526 }
3527
3528 static BOOL CheckFilterCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3529 {
3530     /* The flags entry of a format contains the filtering capability */
3531     if ((format->flags & WINED3DFMT_FLAG_FILTERING)
3532             || !(adapter->gl_info.quirks & WINED3D_QUIRK_LIMITED_TEX_FILTERING))
3533         return TRUE;
3534
3535     return FALSE;
3536 }
3537
3538 /* Check the render target capabilities of a format */
3539 static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
3540         const struct wined3d_format *adapter_format, const struct wined3d_format *check_format)
3541 {
3542     /* Filter out non-RT formats */
3543     if (!(check_format->flags & WINED3DFMT_FLAG_RENDERTARGET)) return FALSE;
3544     if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
3545     {
3546         BYTE AdapterRed, AdapterGreen, AdapterBlue, AdapterAlpha, AdapterTotalSize;
3547         BYTE CheckRed, CheckGreen, CheckBlue, CheckAlpha, CheckTotalSize;
3548         const struct wined3d_pixel_format *cfgs = adapter->cfgs;
3549         unsigned int i;
3550
3551         getColorBits(adapter_format, &AdapterRed, &AdapterGreen, &AdapterBlue, &AdapterAlpha, &AdapterTotalSize);
3552         getColorBits(check_format, &CheckRed, &CheckGreen, &CheckBlue, &CheckAlpha, &CheckTotalSize);
3553
3554         /* In backbuffer mode the front and backbuffer share the same WGL pixelformat.
3555          * The format must match in RGB, alpha is allowed to be different. (Only the backbuffer can have alpha) */
3556         if (!((AdapterRed == CheckRed) && (AdapterGreen == CheckGreen) && (AdapterBlue == CheckBlue)))
3557         {
3558             TRACE("[FAILED]\n");
3559             return FALSE;
3560         }
3561
3562         /* Check if there is a WGL pixel format matching the requirements, the format should also be window
3563          * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
3564         for (i = 0; i < adapter->cfg_count; ++i)
3565         {
3566             if (cfgs[i].windowDrawable
3567                     && wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], check_format))
3568             {
3569                 TRACE("Pixel format %d is compatible with format %s.\n",
3570                         cfgs[i].iPixelFormat, debug_d3dformat(check_format->id));
3571                 return TRUE;
3572             }
3573         }
3574     }
3575     else if(wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3576     {
3577         /* For now return TRUE for FBOs until we have some proper checks.
3578          * Note that this function will only be called when the format is around for texturing. */
3579         return TRUE;
3580     }
3581     return FALSE;
3582 }
3583
3584 static BOOL CheckSrgbReadCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3585 {
3586     return format->flags & WINED3DFMT_FLAG_SRGB_READ;
3587 }
3588
3589 static BOOL CheckSrgbWriteCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3590 {
3591     /* Only offer SRGB writing on X8R8G8B8/A8R8G8B8 when we use ARB or GLSL shaders as we are
3592      * doing the color fixup in shaders.
3593      * Note Windows drivers (at least on the Geforce 8800) also offer this on R5G6B5. */
3594     if (format->flags & WINED3DFMT_FLAG_SRGB_WRITE)
3595     {
3596         int vs_selected_mode;
3597         int ps_selected_mode;
3598         select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
3599
3600         if ((ps_selected_mode == SHADER_ARB) || (ps_selected_mode == SHADER_GLSL))
3601         {
3602             TRACE("[OK]\n");
3603             return TRUE;
3604         }
3605     }
3606
3607     TRACE("[FAILED] - sRGB writes not supported by format %s.\n", debug_d3dformat(format->id));
3608     return FALSE;
3609 }
3610
3611 /* Check if a format support blending in combination with pixel shaders */
3612 static BOOL CheckPostPixelShaderBlendingCapability(const struct wined3d_adapter *adapter,
3613         const struct wined3d_format *format)
3614 {
3615     /* The flags entry of a format contains the post pixel shader blending capability */
3616     if (format->flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING) return TRUE;
3617
3618     return FALSE;
3619 }
3620
3621 static BOOL CheckWrapAndMipCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3622 {
3623     /* OpenGL supports mipmapping on all formats basically. Wrapping is unsupported,
3624      * but we have to report mipmapping so we cannot reject this flag. Tests show that
3625      * windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to show
3626      * that wrapping is supported. The lack of filtering will sort out the mipmapping
3627      * capability anyway.
3628      *
3629      * For now lets report this on all formats, but in the future we may want to
3630      * restrict it to some should games need that
3631      */
3632     return TRUE;
3633 }
3634
3635 /* Check if a texture format is supported on the given adapter */
3636 static BOOL CheckTextureCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3637 {
3638     const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3639
3640     switch (format->id)
3641     {
3642         /*****
3643          *  supported: RGB(A) formats
3644          */
3645         case WINED3DFMT_B8G8R8_UNORM:
3646             TRACE("[FAILED] - Not enumerated on Windows.\n");
3647             return FALSE;
3648         case WINED3DFMT_B8G8R8A8_UNORM:
3649         case WINED3DFMT_B8G8R8X8_UNORM:
3650         case WINED3DFMT_B5G6R5_UNORM:
3651         case WINED3DFMT_B5G5R5X1_UNORM:
3652         case WINED3DFMT_B5G5R5A1_UNORM:
3653         case WINED3DFMT_B4G4R4A4_UNORM:
3654         case WINED3DFMT_A8_UNORM:
3655         case WINED3DFMT_B4G4R4X4_UNORM:
3656         case WINED3DFMT_R8G8B8A8_UNORM:
3657         case WINED3DFMT_R8G8B8X8_UNORM:
3658         case WINED3DFMT_B10G10R10A2_UNORM:
3659         case WINED3DFMT_R10G10B10A2_UNORM:
3660         case WINED3DFMT_R16G16_UNORM:
3661             TRACE("[OK]\n");
3662             return TRUE;
3663
3664         case WINED3DFMT_B2G3R3_UNORM:
3665             TRACE("[FAILED] - Not supported on Windows.\n");
3666             return FALSE;
3667
3668         /*****
3669          *  Not supported: Palettized
3670          *  Only some Geforce/Voodoo3/G400 cards offer 8-bit textures in case of <=Direct3D7.
3671          *  Since it is not widely available, don't offer it. Further no Windows driver offers
3672          *  WINED3DFMT_P8_UINT_A8_NORM, so don't offer it either.
3673          */
3674         case WINED3DFMT_P8_UINT:
3675         case WINED3DFMT_P8_UINT_A8_UNORM:
3676             return FALSE;
3677
3678         /*****
3679          *  Supported: (Alpha)-Luminance
3680          */
3681         case WINED3DFMT_L8_UNORM:
3682         case WINED3DFMT_L8A8_UNORM:
3683         case WINED3DFMT_L16_UNORM:
3684             TRACE("[OK]\n");
3685             return TRUE;
3686
3687         /* Not supported on Windows, thus disabled */
3688         case WINED3DFMT_L4A4_UNORM:
3689             TRACE("[FAILED] - not supported on windows\n");
3690             return FALSE;
3691
3692         /*****
3693          *  Supported: Depth/Stencil formats
3694          */
3695         case WINED3DFMT_D16_LOCKABLE:
3696         case WINED3DFMT_D16_UNORM:
3697         case WINED3DFMT_X8D24_UNORM:
3698         case WINED3DFMT_D24_UNORM_S8_UINT:
3699         case WINED3DFMT_S8_UINT_D24_FLOAT:
3700         case WINED3DFMT_D32_UNORM:
3701         case WINED3DFMT_D32_FLOAT:
3702             return TRUE;
3703
3704         case WINED3DFMT_INTZ:
3705             if (gl_info->supported[EXT_PACKED_DEPTH_STENCIL]
3706                     || gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3707                 return TRUE;
3708             return FALSE;
3709
3710         /* Not supported on Windows */
3711         case WINED3DFMT_S1_UINT_D15_UNORM:
3712         case WINED3DFMT_S4X4_UINT_D24_UNORM:
3713             TRACE("[FAILED] - not supported on windows\n");
3714             return FALSE;
3715
3716         /*****
3717          *  Not supported everywhere(depends on GL_ATI_envmap_bumpmap or
3718          *  GL_NV_texture_shader). Emulated by shaders
3719          */
3720         case WINED3DFMT_R8G8_SNORM:
3721         case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
3722         case WINED3DFMT_R5G5_SNORM_L6_UNORM:
3723         case WINED3DFMT_R8G8B8A8_SNORM:
3724         case WINED3DFMT_R16G16_SNORM:
3725             /* Ask the shader backend if it can deal with the conversion. If
3726              * we've got a GL extension giving native support this will be an
3727              * identity conversion. */
3728             if (adapter->shader_backend->shader_color_fixup_supported(format->color_fixup))
3729             {
3730                 TRACE("[OK]\n");
3731                 return TRUE;
3732             }
3733             TRACE("[FAILED]\n");
3734             return FALSE;
3735
3736         case WINED3DFMT_DXT1:
3737         case WINED3DFMT_DXT2:
3738         case WINED3DFMT_DXT3:
3739         case WINED3DFMT_DXT4:
3740         case WINED3DFMT_DXT5:
3741             if (gl_info->supported[EXT_TEXTURE_COMPRESSION_S3TC])
3742             {
3743                 TRACE("[OK]\n");
3744                 return TRUE;
3745             }
3746             TRACE("[FAILED]\n");
3747             return FALSE;
3748
3749
3750         /*****
3751          *  Odd formats - not supported
3752          */
3753         case WINED3DFMT_VERTEXDATA:
3754         case WINED3DFMT_R16_UINT:
3755         case WINED3DFMT_R32_UINT:
3756         case WINED3DFMT_R16G16B16A16_SNORM:
3757         case WINED3DFMT_R10G10B10_SNORM_A2_UNORM:
3758         case WINED3DFMT_R10G11B11_SNORM:
3759         case WINED3DFMT_R16:
3760         case WINED3DFMT_AL16:
3761             TRACE("[FAILED]\n"); /* Enable when implemented */
3762             return FALSE;
3763
3764         /*****
3765          *  WINED3DFMT_R8G8_SNORM_Cx: Not supported right now
3766          */
3767         case WINED3DFMT_R8G8_SNORM_Cx:
3768             TRACE("[FAILED]\n"); /* Enable when implemented */
3769             return FALSE;
3770
3771         /* YUV formats */
3772         case WINED3DFMT_UYVY:
3773         case WINED3DFMT_YUY2:
3774             if (gl_info->supported[APPLE_YCBCR_422])
3775             {
3776                 TRACE("[OK]\n");
3777                 return TRUE;
3778             }
3779             TRACE("[FAILED]\n");
3780             return FALSE;
3781         case WINED3DFMT_YV12:
3782             TRACE("[FAILED]\n");
3783             return FALSE;
3784
3785         case WINED3DFMT_R16G16B16A16_UNORM:
3786             if (gl_info->quirks & WINED3D_QUIRK_BROKEN_RGBA16)
3787             {
3788                 TRACE("[FAILED]\n");
3789                 return FALSE;
3790             }
3791             TRACE("[OK]\n");
3792             return TRUE;
3793
3794             /* Not supported */
3795         case WINED3DFMT_B2G3R3A8_UNORM:
3796             TRACE("[FAILED]\n"); /* Enable when implemented */
3797             return FALSE;
3798
3799             /* Floating point formats */
3800         case WINED3DFMT_R16_FLOAT:
3801         case WINED3DFMT_R16G16_FLOAT:
3802         case WINED3DFMT_R16G16B16A16_FLOAT:
3803             if (gl_info->supported[ARB_TEXTURE_FLOAT] && gl_info->supported[ARB_HALF_FLOAT_PIXEL])
3804             {
3805                 TRACE("[OK]\n");
3806                 return TRUE;
3807             }
3808             TRACE("[FAILED]\n");
3809             return FALSE;
3810
3811         case WINED3DFMT_R32_FLOAT:
3812         case WINED3DFMT_R32G32_FLOAT:
3813         case WINED3DFMT_R32G32B32A32_FLOAT:
3814             if (gl_info->supported[ARB_TEXTURE_FLOAT])
3815             {
3816                 TRACE("[OK]\n");
3817                 return TRUE;
3818             }
3819             TRACE("[FAILED]\n");
3820             return FALSE;
3821
3822         /* ATI instancing hack: Although ATI cards do not support Shader Model 3.0, they support
3823          * instancing. To query if the card supports instancing CheckDeviceFormat with the special format
3824          * MAKEFOURCC('I','N','S','T') is used. Should a (broken) app check for this provide a proper return value.
3825          * We can do instancing with all shader versions, but we need vertex shaders.
3826          *
3827          * Additionally applications have to set the D3DRS_POINTSIZE render state to MAKEFOURCC('I','N','S','T') once
3828          * to enable instancing. WineD3D doesn't need that and just ignores it.
3829          *
3830          * With Shader Model 3.0 capable cards Instancing 'just works' in Windows.
3831          */
3832         case WINED3DFMT_INST:
3833             TRACE("ATI Instancing check hack\n");
3834             if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_VERTEX_SHADER])
3835             {
3836                 TRACE("[OK]\n");
3837                 return TRUE;
3838             }
3839             TRACE("[FAILED]\n");
3840             return FALSE;
3841
3842         /* Some weird FOURCC formats */
3843         case WINED3DFMT_R8G8_B8G8:
3844         case WINED3DFMT_G8R8_G8B8:
3845         case WINED3DFMT_MULTI2_ARGB8:
3846             TRACE("[FAILED]\n");
3847             return FALSE;
3848
3849         /* Vendor specific formats */
3850         case WINED3DFMT_ATI2N:
3851             if (gl_info->supported[ATI_TEXTURE_COMPRESSION_3DC]
3852                     || gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC])
3853             {
3854                 if (adapter->shader_backend->shader_color_fixup_supported(format->color_fixup)
3855                         && adapter->fragment_pipe->color_fixup_supported(format->color_fixup))
3856                 {
3857                     TRACE("[OK]\n");
3858                     return TRUE;
3859                 }
3860
3861                 TRACE("[OK]\n");
3862                 return TRUE;
3863             }
3864             TRACE("[FAILED]\n");
3865             return FALSE;
3866
3867         /* Depth bound test. To query if the card supports it CheckDeviceFormat with the special
3868          * format MAKEFOURCC('N','V','D','B') is used.
3869          * It is enabled by setting D3DRS_ADAPTIVETESS_X render state to MAKEFOURCC('N','V','D','B') and
3870          * then controlled by setting D3DRS_ADAPTIVETESS_Z (zMin) and D3DRS_ADAPTIVETESS_W (zMax)
3871          * to test value.
3872          */
3873         case WINED3DFMT_NVDB:
3874             if (gl_info->supported[EXT_DEPTH_BOUNDS_TEST])
3875             {
3876                 TRACE("[OK]\n");
3877                 return TRUE;
3878             }
3879             TRACE("[FAILED]\n");
3880             return FALSE;
3881
3882         case WINED3DFMT_NVHU:
3883         case WINED3DFMT_NVHS:
3884             /* These formats seem to be similar to the HILO formats in GL_NV_texture_shader. NVHU
3885              * is said to be GL_UNSIGNED_HILO16, NVHS GL_SIGNED_HILO16. Rumours say that d3d computes
3886              * a 3rd channel similarly to D3DFMT_CxV8U8(So NVHS could be called D3DFMT_CxV16U16).
3887              * ATI refused to support formats which can easily be emulated with pixel shaders, so
3888              * Applications have to deal with not having NVHS and NVHU.
3889              */
3890             TRACE("[FAILED]\n");
3891             return FALSE;
3892
3893         case WINED3DFMT_NULL:
3894             if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3895                 return TRUE;
3896             return FALSE;
3897
3898         case WINED3DFMT_UNKNOWN:
3899             return FALSE;
3900
3901         default:
3902             ERR("Unhandled format %s.\n", debug_d3dformat(format->id));
3903             break;
3904     }
3905     return FALSE;
3906 }
3907
3908 static BOOL CheckSurfaceCapability(const struct wined3d_adapter *adapter,
3909         const struct wined3d_format *adapter_format,
3910         const struct wined3d_format *check_format,
3911         enum wined3d_surface_type surface_type)
3912 {
3913     if (surface_type == WINED3D_SURFACE_TYPE_GDI)
3914     {
3915         switch (check_format->id)
3916         {
3917             case WINED3DFMT_B8G8R8_UNORM:
3918                 TRACE("[FAILED] - Not enumerated on Windows.\n");
3919                 return FALSE;
3920             case WINED3DFMT_B8G8R8A8_UNORM:
3921             case WINED3DFMT_B8G8R8X8_UNORM:
3922             case WINED3DFMT_B5G6R5_UNORM:
3923             case WINED3DFMT_B5G5R5X1_UNORM:
3924             case WINED3DFMT_B5G5R5A1_UNORM:
3925             case WINED3DFMT_B4G4R4A4_UNORM:
3926             case WINED3DFMT_B2G3R3_UNORM:
3927             case WINED3DFMT_A8_UNORM:
3928             case WINED3DFMT_B2G3R3A8_UNORM:
3929             case WINED3DFMT_B4G4R4X4_UNORM:
3930             case WINED3DFMT_R10G10B10A2_UNORM:
3931             case WINED3DFMT_R8G8B8A8_UNORM:
3932             case WINED3DFMT_R8G8B8X8_UNORM:
3933             case WINED3DFMT_R16G16_UNORM:
3934             case WINED3DFMT_B10G10R10A2_UNORM:
3935             case WINED3DFMT_R16G16B16A16_UNORM:
3936             case WINED3DFMT_P8_UINT:
3937                 TRACE("[OK]\n");
3938                 return TRUE;
3939             default:
3940                 TRACE("[FAILED] - Not available on GDI surfaces.\n");
3941                 return FALSE;
3942         }
3943     }
3944
3945     /* All format that are supported for textures are supported for surfaces as well */
3946     if (CheckTextureCapability(adapter, check_format)) return TRUE;
3947     /* All depth stencil formats are supported on surfaces */
3948     if (CheckDepthStencilCapability(adapter, adapter_format, check_format)) return TRUE;
3949
3950     /* If opengl can't process the format natively, the blitter may be able to convert it */
3951     if (adapter->blitter->blit_supported(&adapter->gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
3952             NULL, WINED3D_POOL_DEFAULT, 0, check_format,
3953             NULL, WINED3D_POOL_DEFAULT, 0, adapter_format))
3954     {
3955         TRACE("[OK]\n");
3956         return TRUE;
3957     }
3958
3959     /* Reject other formats */
3960     TRACE("[FAILED]\n");
3961     return FALSE;
3962 }
3963
3964 static BOOL CheckVertexTextureCapability(const struct wined3d_adapter *adapter,
3965         const struct wined3d_format *format)
3966 {
3967     const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3968
3969     if (!gl_info->limits.vertex_samplers || !(format->flags & WINED3DFMT_FLAG_VTF))
3970         return FALSE;
3971
3972     switch (format->id)
3973     {
3974         case WINED3DFMT_R32G32B32A32_FLOAT:
3975         case WINED3DFMT_R32_FLOAT:
3976             return TRUE;
3977         default:
3978             return !(gl_info->quirks & WINED3D_QUIRK_LIMITED_TEX_FILTERING);
3979     }
3980 }
3981
3982 HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx,
3983         enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
3984         enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id,
3985         enum wined3d_surface_type surface_type)
3986 {
3987     const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
3988     const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3989     const struct wined3d_format *adapter_format = wined3d_get_format(gl_info, adapter_format_id);
3990     const struct wined3d_format *format = wined3d_get_format(gl_info, check_format_id);
3991     DWORD usage_caps = 0;
3992
3993     TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
3994             "resource_type %s, check_format %s, surface_type %#x.\n",
3995             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3996             debug_d3dusage(usage), debug_d3dusagequery(usage), debug_d3dresourcetype(resource_type),
3997             debug_d3dformat(check_format_id), surface_type);
3998
3999     if (adapter_idx >= wined3d->adapter_count)
4000         return WINED3DERR_INVALIDCALL;
4001
4002     switch (resource_type)
4003     {
4004         case WINED3D_RTYPE_CUBE_TEXTURE:
4005             /* Cubetexture allows:
4006              *      - WINED3DUSAGE_AUTOGENMIPMAP
4007              *      - WINED3DUSAGE_DEPTHSTENCIL
4008              *      - WINED3DUSAGE_DYNAMIC
4009              *      - WINED3DUSAGE_NONSECURE (d3d9ex)
4010              *      - WINED3DUSAGE_RENDERTARGET
4011              *      - WINED3DUSAGE_SOFTWAREPROCESSING
4012              *      - WINED3DUSAGE_QUERY_WRAPANDMIP
4013              */
4014             if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
4015             {
4016                 TRACE("[FAILED]\n");
4017                 return WINED3DERR_NOTAVAILABLE;
4018             }
4019
4020             if (!gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4021             {
4022                 TRACE("[FAILED] - No cube texture support.\n");
4023                 return WINED3DERR_NOTAVAILABLE;
4024             }
4025
4026             if (!CheckTextureCapability(adapter, format))
4027             {
4028                 TRACE("[FAILED] - Cube texture format not supported.\n");
4029                 return WINED3DERR_NOTAVAILABLE;
4030             }
4031
4032             if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
4033             {
4034                 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
4035                     /* When autogenmipmap isn't around continue and return
4036                      * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
4037                     TRACE("[FAILED] - No autogenmipmap support, but continuing.\n");
4038                 else
4039                     usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
4040             }
4041
4042             /* Always report dynamic locking. */
4043             if (usage & WINED3DUSAGE_DYNAMIC)
4044                 usage_caps |= WINED3DUSAGE_DYNAMIC;
4045
4046             if (usage & WINED3DUSAGE_RENDERTARGET)
4047             {
4048                 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
4049                 {
4050                     TRACE("[FAILED] - No render target support.\n");
4051                     return WINED3DERR_NOTAVAILABLE;
4052                 }
4053                 usage_caps |= WINED3DUSAGE_RENDERTARGET;
4054             }
4055
4056             /* Always report software processing. */
4057             if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4058                 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4059
4060             if (usage & WINED3DUSAGE_QUERY_FILTER)
4061             {
4062                 if (!CheckFilterCapability(adapter, format))
4063                 {
4064                     TRACE("[FAILED] - No filter support.\n");
4065                     return WINED3DERR_NOTAVAILABLE;
4066                 }
4067                 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4068             }
4069
4070             if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4071             {
4072                 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4073                 {
4074                     TRACE("[FAILED] - No post pixelshader blending support.\n");
4075                     return WINED3DERR_NOTAVAILABLE;
4076                 }
4077                 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4078             }
4079
4080             if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4081             {
4082                 if (!CheckSrgbReadCapability(adapter, format))
4083                 {
4084                     TRACE("[FAILED] - No sRGB read support.\n");
4085                     return WINED3DERR_NOTAVAILABLE;
4086                 }
4087                 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4088             }
4089
4090             if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4091             {
4092                 if (!CheckSrgbWriteCapability(adapter, format))
4093                 {
4094                     TRACE("[FAILED] - No sRGB write support.\n");
4095                     return WINED3DERR_NOTAVAILABLE;
4096                 }
4097                 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4098             }
4099
4100             if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4101             {
4102                 if (!CheckVertexTextureCapability(adapter, format))
4103                 {
4104                     TRACE("[FAILED] - No vertex texture support.\n");
4105                     return WINED3DERR_NOTAVAILABLE;
4106                 }
4107                 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4108             }
4109
4110             if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4111             {
4112                 if (!CheckWrapAndMipCapability(adapter, format))
4113                 {
4114                     TRACE("[FAILED] - No wrapping and mipmapping support.\n");
4115                     return WINED3DERR_NOTAVAILABLE;
4116                 }
4117                 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4118             }
4119             break;
4120
4121         case WINED3D_RTYPE_SURFACE:
4122             /* Surface allows:
4123              *      - WINED3DUSAGE_DEPTHSTENCIL
4124              *      - WINED3DUSAGE_NONSECURE (d3d9ex)
4125              *      - WINED3DUSAGE_RENDERTARGET
4126              */
4127             if (!CheckSurfaceCapability(adapter, adapter_format, format, surface_type))
4128             {
4129                 TRACE("[FAILED] - Not supported for plain surfaces.\n");
4130                 return WINED3DERR_NOTAVAILABLE;
4131             }
4132
4133             if (usage & WINED3DUSAGE_DEPTHSTENCIL)
4134             {
4135                 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
4136                 {
4137                     TRACE("[FAILED] - No depth/stencil support.\n");
4138                     return WINED3DERR_NOTAVAILABLE;
4139                 }
4140                 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
4141             }
4142
4143             if (usage & WINED3DUSAGE_RENDERTARGET)
4144             {
4145                 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
4146                 {
4147                     TRACE("[FAILED] - No render target support.\n");
4148                     return WINED3DERR_NOTAVAILABLE;
4149                 }
4150                 usage_caps |= WINED3DUSAGE_RENDERTARGET;
4151             }
4152
4153             if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4154             {
4155                 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4156                 {
4157                     TRACE("[FAILED] - No post pixelshader blending support.\n");
4158                     return WINED3DERR_NOTAVAILABLE;
4159                 }
4160                 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4161             }
4162             break;
4163
4164         case WINED3D_RTYPE_TEXTURE:
4165             /* Texture allows:
4166              *      - WINED3DUSAGE_AUTOGENMIPMAP
4167              *      - WINED3DUSAGE_DEPTHSTENCIL
4168              *      - WINED3DUSAGE_DMAP
4169              *      - WINED3DUSAGE_DYNAMIC
4170              *      - WINED3DUSAGE_NONSECURE (d3d9ex)
4171              *      - WINED3DUSAGE_RENDERTARGET
4172              *      - WINED3DUSAGE_SOFTWAREPROCESSING
4173              *      - WINED3DUSAGE_TEXTAPI (d3d9ex)
4174              *      - WINED3DUSAGE_QUERY_WRAPANDMIP
4175              */
4176             if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
4177             {
4178                 TRACE("[FAILED]\n");
4179                 return WINED3DERR_NOTAVAILABLE;
4180             }
4181
4182             if (!CheckTextureCapability(adapter, format))
4183             {
4184                 TRACE("[FAILED] - Texture format not supported.\n");
4185                 return WINED3DERR_NOTAVAILABLE;
4186             }
4187
4188             if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
4189             {
4190                 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
4191                     /* When autogenmipmap isn't around continue and return
4192                      * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
4193                     TRACE("[FAILED] - No autogenmipmap support, but continuing.\n");
4194                 else
4195                     usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
4196             }
4197
4198             /* Always report dynamic locking. */
4199             if (usage & WINED3DUSAGE_DYNAMIC)
4200                 usage_caps |= WINED3DUSAGE_DYNAMIC;
4201
4202             if (usage & WINED3DUSAGE_RENDERTARGET)
4203             {
4204                 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
4205                 {
4206                     TRACE("[FAILED] - No render target support.\n");
4207                     return WINED3DERR_NOTAVAILABLE;
4208                 }
4209                 usage_caps |= WINED3DUSAGE_RENDERTARGET;
4210             }
4211
4212             /* Always report software processing. */
4213             if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4214                 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4215
4216             if (usage & WINED3DUSAGE_QUERY_FILTER)
4217             {
4218                 if (!CheckFilterCapability(adapter, format))
4219                 {
4220                     TRACE("[FAILED] - No filter support.\n");
4221                     return WINED3DERR_NOTAVAILABLE;
4222                 }
4223                 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4224             }
4225
4226             if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
4227             {
4228                 if (!CheckBumpMapCapability(adapter, format))
4229                 {
4230                     TRACE("[FAILED] - No legacy bumpmap support.\n");
4231                     return WINED3DERR_NOTAVAILABLE;
4232                 }
4233                 usage_caps |= WINED3DUSAGE_QUERY_LEGACYBUMPMAP;
4234             }
4235
4236             if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4237             {
4238                 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4239                 {
4240                     TRACE("[FAILED] - No post pixelshader blending support.\n");
4241                     return WINED3DERR_NOTAVAILABLE;
4242                 }
4243                 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4244             }
4245
4246             if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4247             {
4248                 if (!CheckSrgbReadCapability(adapter, format))
4249                 {
4250                     TRACE("[FAILED] - No sRGB read support.\n");
4251                     return WINED3DERR_NOTAVAILABLE;
4252                 }
4253                 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4254             }
4255
4256             if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4257             {
4258                 if (!CheckSrgbWriteCapability(adapter, format))
4259                 {
4260                     TRACE("[FAILED] - No sRGB write support.\n");
4261                     return WINED3DERR_NOTAVAILABLE;
4262                 }
4263                 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4264             }
4265
4266             if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4267             {
4268                 if (!CheckVertexTextureCapability(adapter, format))
4269                 {
4270                     TRACE("[FAILED] - No vertex texture support.\n");
4271                     return WINED3DERR_NOTAVAILABLE;
4272                 }
4273                 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4274             }
4275
4276             if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4277             {
4278                 if (!CheckWrapAndMipCapability(adapter, format))
4279                 {
4280                     TRACE("[FAILED] - No wrapping and mipmapping support.\n");
4281                     return WINED3DERR_NOTAVAILABLE;
4282                 }
4283                 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4284             }
4285
4286             if (usage & WINED3DUSAGE_DEPTHSTENCIL)
4287             {
4288                 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
4289                 {
4290                     TRACE("[FAILED] - No depth/stencil support.\n");
4291                     return WINED3DERR_NOTAVAILABLE;
4292                 }
4293                 if ((format->flags & WINED3DFMT_FLAG_SHADOW) && !gl_info->supported[ARB_SHADOW])
4294                 {
4295                     TRACE("[FAILED] - No shadow sampler support.\n");
4296                     return WINED3DERR_NOTAVAILABLE;
4297                 }
4298                 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
4299             }
4300             break;
4301
4302         case WINED3D_RTYPE_VOLUME_TEXTURE:
4303         case WINED3D_RTYPE_VOLUME:
4304             /* Volume is to VolumeTexture what Surface is to Texture, but its
4305              * usage caps are not documented. Most driver seem to offer
4306              * (nearly) the same on Volume and VolumeTexture, so do that too.
4307              *
4308              * Volumetexture allows:
4309              *      - D3DUSAGE_DYNAMIC
4310              *      - D3DUSAGE_NONSECURE (d3d9ex)
4311              *      - D3DUSAGE_SOFTWAREPROCESSING
4312              *      - D3DUSAGE_QUERY_WRAPANDMIP
4313              */
4314             if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
4315             {
4316                 TRACE("[FAILED]\n");
4317                 return WINED3DERR_NOTAVAILABLE;
4318             }
4319
4320             if (!gl_info->supported[EXT_TEXTURE3D])
4321             {
4322                 TRACE("[FAILED] - No volume texture support.\n");
4323                 return WINED3DERR_NOTAVAILABLE;
4324             }
4325
4326             if (!CheckTextureCapability(adapter, format))
4327             {
4328                 TRACE("[FAILED] - Format not supported.\n");
4329                 return WINED3DERR_NOTAVAILABLE;
4330             }
4331
4332             /* Filter formats that need conversion; For one part, this
4333              * conversion is unimplemented, and volume textures are huge, so
4334              * it would be a big performance hit. Unless we hit an application
4335              * needing one of those formats, don't advertize them to avoid
4336              * leading applications into temptation. The windows drivers don't
4337              * support most of those formats on volumes anyway, except for
4338              * WINED3DFMT_R32_FLOAT. */
4339             switch (check_format_id)
4340             {
4341                 case WINED3DFMT_P8_UINT:
4342                 case WINED3DFMT_L4A4_UNORM:
4343                 case WINED3DFMT_R32_FLOAT:
4344                 case WINED3DFMT_R16_FLOAT:
4345                 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
4346                 case WINED3DFMT_R5G5_SNORM_L6_UNORM:
4347                 case WINED3DFMT_R16G16_UNORM:
4348                     TRACE("[FAILED] - No converted formats on volumes.\n");
4349                     return WINED3DERR_NOTAVAILABLE;
4350
4351                 case WINED3DFMT_R8G8B8A8_SNORM:
4352                 case WINED3DFMT_R16G16_SNORM:
4353                     if (!gl_info->supported[NV_TEXTURE_SHADER])
4354                     {
4355                         TRACE("[FAILED] - No converted formats on volumes.\n");
4356                         return WINED3DERR_NOTAVAILABLE;
4357                     }
4358                     break;
4359
4360                 case WINED3DFMT_R8G8_SNORM:
4361                     if (!gl_info->supported[NV_TEXTURE_SHADER])
4362                     {
4363                         TRACE("[FAILED] - No converted formats on volumes.\n");
4364                         return WINED3DERR_NOTAVAILABLE;
4365                     }
4366                     break;
4367
4368                 case WINED3DFMT_DXT1:
4369                 case WINED3DFMT_DXT2:
4370                 case WINED3DFMT_DXT3:
4371                 case WINED3DFMT_DXT4:
4372                 case WINED3DFMT_DXT5:
4373                     /* The GL_EXT_texture_compression_s3tc spec requires that
4374                      * loading an s3tc compressed texture results in an error.
4375                      * While the D3D refrast does support s3tc volumes, at
4376                      * least the nvidia windows driver does not, so we're free
4377                      * not to support this format. */
4378                     TRACE("[FAILED] - DXTn does not support 3D textures.\n");
4379                     return WINED3DERR_NOTAVAILABLE;
4380
4381                 default:
4382                     /* Do nothing, continue with checking the format below */
4383                     break;
4384             }
4385
4386             /* Always report dynamic locking. */
4387             if (usage & WINED3DUSAGE_DYNAMIC)
4388                 usage_caps |= WINED3DUSAGE_DYNAMIC;
4389
4390             /* Always report software processing. */
4391             if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4392                 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4393
4394             if (usage & WINED3DUSAGE_QUERY_FILTER)
4395             {
4396                 if (!CheckFilterCapability(adapter, format))
4397                 {
4398                     TRACE("[FAILED] - No filter support.\n");
4399                     return WINED3DERR_NOTAVAILABLE;
4400                 }
4401                 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4402             }
4403
4404             if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4405             {
4406                 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4407                 {
4408                     TRACE("[FAILED] - No post pixelshader blending support.\n");
4409                     return WINED3DERR_NOTAVAILABLE;
4410                 }
4411                 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4412             }
4413
4414             if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4415             {
4416                 if (!CheckSrgbReadCapability(adapter, format))
4417                 {
4418                     TRACE("[FAILED] - No sRGB read support.\n");
4419                     return WINED3DERR_NOTAVAILABLE;
4420                 }
4421                 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4422             }
4423
4424             if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4425             {
4426                 if (!CheckSrgbWriteCapability(adapter, format))
4427                 {
4428                     TRACE("[FAILED] - No sRGB write support.\n");
4429                     return WINED3DERR_NOTAVAILABLE;
4430                 }
4431                 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4432             }
4433
4434             if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4435             {
4436                 if (!CheckVertexTextureCapability(adapter, format))
4437                 {
4438                     TRACE("[FAILED] - No vertex texture support.\n");
4439                     return WINED3DERR_NOTAVAILABLE;
4440                 }
4441                 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4442             }
4443
4444             if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4445             {
4446                 if (!CheckWrapAndMipCapability(adapter, format))
4447                 {
4448                     TRACE("[FAILED] - No wrapping and mipmapping support.\n");
4449                     return WINED3DERR_NOTAVAILABLE;
4450                 }
4451                 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4452             }
4453             break;
4454
4455         default:
4456             FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type));
4457             return WINED3DERR_NOTAVAILABLE;
4458     }
4459
4460     /* When the usage_caps exactly matches usage return WINED3D_OK except for
4461      * the situation in which WINED3DUSAGE_AUTOGENMIPMAP isn't around, then
4462      * WINED3DOK_NOAUTOGEN is returned if all the other usage flags match. */
4463     if (usage_caps == usage)
4464         return WINED3D_OK;
4465     if (usage_caps == (usage & ~WINED3DUSAGE_AUTOGENMIPMAP))
4466         return WINED3DOK_NOAUTOGEN;
4467
4468     TRACE("[FAILED] - Usage %#x requested for format %s and resource_type %s but only %#x is available.\n",
4469             usage, debug_d3dformat(check_format_id), debug_d3dresourcetype(resource_type), usage_caps);
4470
4471     return WINED3DERR_NOTAVAILABLE;
4472 }
4473
4474 HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
4475         enum wined3d_device_type device_type, enum wined3d_format_id src_format, enum wined3d_format_id dst_format)
4476 {
4477     FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
4478             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format),
4479             debug_d3dformat(dst_format));
4480
4481     return WINED3D_OK;
4482 }
4483
4484 HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
4485         enum wined3d_device_type device_type, enum wined3d_format_id display_format,
4486         enum wined3d_format_id backbuffer_format, BOOL windowed)
4487 {
4488     UINT mode_count;
4489     HRESULT hr;
4490
4491     TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
4492             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
4493             debug_d3dformat(backbuffer_format), windowed);
4494
4495     if (adapter_idx >= wined3d->adapter_count)
4496         return WINED3DERR_INVALIDCALL;
4497
4498     /* The task of this function is to check whether a certain display / backbuffer format
4499      * combination is available on the given adapter. In fullscreen mode microsoft specified
4500      * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
4501      * and display format should match exactly.
4502      * In windowed mode format conversion can occur and this depends on the driver. When format
4503      * conversion is done, this function should nevertheless fail and applications need to use
4504      * CheckDeviceFormatConversion.
4505      * At the moment we assume that fullscreen and windowed have the same capabilities. */
4506
4507     /* There are only 4 display formats. */
4508     if (!(display_format == WINED3DFMT_B5G6R5_UNORM
4509             || display_format == WINED3DFMT_B5G5R5X1_UNORM
4510             || display_format == WINED3DFMT_B8G8R8X8_UNORM
4511             || display_format == WINED3DFMT_B10G10R10A2_UNORM))
4512     {
4513         TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format));
4514         return WINED3DERR_NOTAVAILABLE;
4515     }
4516
4517     /* If the requested display format is not available, don't continue. */
4518     mode_count = wined3d_get_adapter_mode_count(wined3d, adapter_idx,
4519             display_format, WINED3D_SCANLINE_ORDERING_UNKNOWN);
4520     if (!mode_count)
4521     {
4522         TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format));
4523         return WINED3DERR_NOTAVAILABLE;
4524     }
4525
4526     /* Windowed mode allows you to specify WINED3DFMT_UNKNOWN for the backbuffer format,
4527      * it means 'reuse' the display format for the backbuffer. */
4528     if (!windowed && backbuffer_format == WINED3DFMT_UNKNOWN)
4529     {
4530         TRACE("backbuffer_format WINED3FMT_UNKNOWN only available in windowed mode.\n");
4531         return WINED3DERR_NOTAVAILABLE;
4532     }
4533
4534     /* In FULLSCREEN mode WINED3DFMT_B5G6R5_UNORM can only be mixed with
4535      * backbuffer format WINED3DFMT_B5G6R5_UNORM. */
4536     if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
4537     {
4538         TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4539                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4540         return WINED3DERR_NOTAVAILABLE;
4541     }
4542
4543     /* In FULLSCREEN mode WINED3DFMT_B5G5R5X1_UNORM can only be mixed with
4544      * backbuffer formats WINED3DFMT_B5G5R5X1_UNORM and
4545      * WINED3DFMT_B5G5R5A1_UNORM. */
4546     if (display_format == WINED3DFMT_B5G5R5X1_UNORM
4547             && !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
4548     {
4549         TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4550                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4551         return WINED3DERR_NOTAVAILABLE;
4552     }
4553
4554     /* In FULLSCREEN mode WINED3DFMT_B8G8R8X8_UNORM can only be mixed with
4555      * backbuffer formats WINED3DFMT_B8G8R8X8_UNORM and
4556      * WINED3DFMT_B8G8R8A8_UNORM. */
4557     if (display_format == WINED3DFMT_B8G8R8X8_UNORM
4558             && !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
4559     {
4560         TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4561                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4562         return WINED3DERR_NOTAVAILABLE;
4563     }
4564
4565     /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode and it
4566      * can only be mixed with backbuffer format WINED3DFMT_B10G10R10A2_UNORM. */
4567     if (display_format == WINED3DFMT_B10G10R10A2_UNORM
4568             && (backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM || windowed))
4569     {
4570         TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4571                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4572         return WINED3DERR_NOTAVAILABLE;
4573     }
4574
4575     /* Use CheckDeviceFormat to see if the backbuffer_format is usable with the given display_format */
4576     hr = wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format,
4577             WINED3DUSAGE_RENDERTARGET, WINED3D_RTYPE_SURFACE, backbuffer_format, WINED3D_SURFACE_TYPE_OPENGL);
4578     if (FAILED(hr))
4579         TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4580                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4581
4582     return hr;
4583 }
4584
4585 HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
4586         enum wined3d_device_type device_type, WINED3DCAPS *caps)
4587 {
4588     const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
4589     const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4590     int vs_selected_mode;
4591     int ps_selected_mode;
4592     struct shader_caps shader_caps;
4593     struct fragment_caps fragment_caps;
4594     DWORD ckey_caps, blit_caps, fx_caps, pal_caps;
4595
4596     TRACE("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
4597             wined3d, adapter_idx, debug_d3ddevicetype(device_type), caps);
4598
4599     if (adapter_idx >= wined3d->adapter_count)
4600         return WINED3DERR_INVALIDCALL;
4601
4602     select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
4603
4604     /* ------------------------------------------------
4605        The following fields apply to both d3d8 and d3d9
4606        ------------------------------------------------ */
4607     /* Not quite true, but use h/w supported by opengl I suppose */
4608     caps->DeviceType = (device_type == WINED3D_DEVICE_TYPE_HAL) ? WINED3D_DEVICE_TYPE_HAL : WINED3D_DEVICE_TYPE_REF;
4609     caps->AdapterOrdinal           = adapter_idx;
4610
4611     caps->Caps                     = 0;
4612     caps->Caps2                    = WINED3DCAPS2_CANRENDERWINDOWED |
4613                                      WINED3DCAPS2_FULLSCREENGAMMA |
4614                                      WINED3DCAPS2_DYNAMICTEXTURES;
4615     if (gl_info->supported[SGIS_GENERATE_MIPMAP])
4616         caps->Caps2 |= WINED3DCAPS2_CANAUTOGENMIPMAP;
4617
4618     caps->Caps3                    = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
4619                                      WINED3DCAPS3_COPY_TO_VIDMEM                   |
4620                                      WINED3DCAPS3_COPY_TO_SYSTEMMEM;
4621
4622     caps->PresentationIntervals    = WINED3DPRESENT_INTERVAL_IMMEDIATE  |
4623                                      WINED3DPRESENT_INTERVAL_ONE;
4624
4625     caps->CursorCaps               = WINED3DCURSORCAPS_COLOR            |
4626                                      WINED3DCURSORCAPS_LOWRES;
4627
4628     caps->DevCaps                  = WINED3DDEVCAPS_FLOATTLVERTEX       |
4629                                      WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
4630                                      WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
4631                                      WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
4632                                      WINED3DDEVCAPS_DRAWPRIMTLVERTEX    |
4633                                      WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
4634                                      WINED3DDEVCAPS_EXECUTEVIDEOMEMORY  |
4635                                      WINED3DDEVCAPS_PUREDEVICE          |
4636                                      WINED3DDEVCAPS_HWRASTERIZATION     |
4637                                      WINED3DDEVCAPS_TEXTUREVIDEOMEMORY  |
4638                                      WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
4639                                      WINED3DDEVCAPS_CANRENDERAFTERFLIP  |
4640                                      WINED3DDEVCAPS_DRAWPRIMITIVES2     |
4641                                      WINED3DDEVCAPS_DRAWPRIMITIVES2EX   |
4642                                      WINED3DDEVCAPS_RTPATCHES;
4643
4644     caps->PrimitiveMiscCaps        = WINED3DPMISCCAPS_CULLNONE              |
4645                                      WINED3DPMISCCAPS_CULLCCW               |
4646                                      WINED3DPMISCCAPS_CULLCW                |
4647                                      WINED3DPMISCCAPS_COLORWRITEENABLE      |
4648                                      WINED3DPMISCCAPS_CLIPTLVERTS           |
4649                                      WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
4650                                      WINED3DPMISCCAPS_MASKZ                 |
4651                                      WINED3DPMISCCAPS_BLENDOP               |
4652                                      WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
4653                                     /* TODO:
4654                                         WINED3DPMISCCAPS_NULLREFERENCE
4655                                         WINED3DPMISCCAPS_FOGANDSPECULARALPHA
4656                                         WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
4657                                         WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
4658
4659     if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE])
4660         caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND;
4661     if (gl_info->supported[EXT_DRAW_BUFFERS2])
4662         caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS;
4663     if (gl_info->supported[ARB_FRAMEBUFFER_SRGB])
4664         caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT;
4665
4666     caps->RasterCaps               = WINED3DPRASTERCAPS_DITHER    |
4667                                      WINED3DPRASTERCAPS_PAT       |
4668                                      WINED3DPRASTERCAPS_WFOG      |
4669                                      WINED3DPRASTERCAPS_ZFOG      |
4670                                      WINED3DPRASTERCAPS_FOGVERTEX |
4671                                      WINED3DPRASTERCAPS_FOGTABLE  |
4672                                      WINED3DPRASTERCAPS_STIPPLE   |
4673                                      WINED3DPRASTERCAPS_SUBPIXEL  |
4674                                      WINED3DPRASTERCAPS_ZTEST     |
4675                                      WINED3DPRASTERCAPS_SCISSORTEST   |
4676                                      WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
4677                                      WINED3DPRASTERCAPS_DEPTHBIAS;
4678
4679     if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4680     {
4681         caps->RasterCaps  |= WINED3DPRASTERCAPS_ANISOTROPY    |
4682                              WINED3DPRASTERCAPS_ZBIAS         |
4683                              WINED3DPRASTERCAPS_MIPMAPLODBIAS;
4684     }
4685     if (gl_info->supported[NV_FOG_DISTANCE])
4686     {
4687         caps->RasterCaps          |= WINED3DPRASTERCAPS_FOGRANGE;
4688     }
4689                         /* FIXME Add:
4690                            WINED3DPRASTERCAPS_COLORPERSPECTIVE
4691                            WINED3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
4692                            WINED3DPRASTERCAPS_ANTIALIASEDGES
4693                            WINED3DPRASTERCAPS_ZBUFFERLESSHSR
4694                            WINED3DPRASTERCAPS_WBUFFER */
4695
4696     caps->ZCmpCaps =  WINED3DPCMPCAPS_ALWAYS       |
4697                       WINED3DPCMPCAPS_EQUAL        |
4698                       WINED3DPCMPCAPS_GREATER      |
4699                       WINED3DPCMPCAPS_GREATEREQUAL |
4700                       WINED3DPCMPCAPS_LESS         |
4701                       WINED3DPCMPCAPS_LESSEQUAL    |
4702                       WINED3DPCMPCAPS_NEVER        |
4703                       WINED3DPCMPCAPS_NOTEQUAL;
4704
4705     caps->SrcBlendCaps  =  WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
4706                            WINED3DPBLENDCAPS_BOTHSRCALPHA    |
4707                            WINED3DPBLENDCAPS_DESTALPHA       |
4708                            WINED3DPBLENDCAPS_DESTCOLOR       |
4709                            WINED3DPBLENDCAPS_INVDESTALPHA    |
4710                            WINED3DPBLENDCAPS_INVDESTCOLOR    |
4711                            WINED3DPBLENDCAPS_INVSRCALPHA     |
4712                            WINED3DPBLENDCAPS_INVSRCCOLOR     |
4713                            WINED3DPBLENDCAPS_ONE             |
4714                            WINED3DPBLENDCAPS_SRCALPHA        |
4715                            WINED3DPBLENDCAPS_SRCALPHASAT     |
4716                            WINED3DPBLENDCAPS_SRCCOLOR        |
4717                            WINED3DPBLENDCAPS_ZERO;
4718
4719     caps->DestBlendCaps =  WINED3DPBLENDCAPS_DESTALPHA       |
4720                            WINED3DPBLENDCAPS_DESTCOLOR       |
4721                            WINED3DPBLENDCAPS_INVDESTALPHA    |
4722                            WINED3DPBLENDCAPS_INVDESTCOLOR    |
4723                            WINED3DPBLENDCAPS_INVSRCALPHA     |
4724                            WINED3DPBLENDCAPS_INVSRCCOLOR     |
4725                            WINED3DPBLENDCAPS_ONE             |
4726                            WINED3DPBLENDCAPS_SRCALPHA        |
4727                            WINED3DPBLENDCAPS_SRCCOLOR        |
4728                            WINED3DPBLENDCAPS_ZERO;
4729     /* NOTE: WINED3DPBLENDCAPS_SRCALPHASAT is not supported as dest blend factor,
4730      * according to the glBlendFunc manpage
4731      *
4732      * WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA are
4733      * legacy settings for srcblend only
4734      */
4735
4736     if (gl_info->supported[EXT_BLEND_COLOR])
4737     {
4738         caps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4739         caps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4740     }
4741
4742
4743     caps->AlphaCmpCaps  = WINED3DPCMPCAPS_ALWAYS       |
4744                           WINED3DPCMPCAPS_EQUAL        |
4745                           WINED3DPCMPCAPS_GREATER      |
4746                           WINED3DPCMPCAPS_GREATEREQUAL |
4747                           WINED3DPCMPCAPS_LESS         |
4748                           WINED3DPCMPCAPS_LESSEQUAL    |
4749                           WINED3DPCMPCAPS_NEVER        |
4750                           WINED3DPCMPCAPS_NOTEQUAL;
4751
4752     caps->ShadeCaps      = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
4753                            WINED3DPSHADECAPS_COLORGOURAUDRGB    |
4754                            WINED3DPSHADECAPS_ALPHAFLATBLEND     |
4755                            WINED3DPSHADECAPS_ALPHAGOURAUDBLEND  |
4756                            WINED3DPSHADECAPS_COLORFLATRGB       |
4757                            WINED3DPSHADECAPS_FOGFLAT            |
4758                            WINED3DPSHADECAPS_FOGGOURAUD         |
4759                            WINED3DPSHADECAPS_SPECULARFLATRGB;
4760
4761     caps->TextureCaps   = WINED3DPTEXTURECAPS_ALPHA              |
4762                           WINED3DPTEXTURECAPS_ALPHAPALETTE       |
4763                           WINED3DPTEXTURECAPS_TRANSPARENCY       |
4764                           WINED3DPTEXTURECAPS_BORDER             |
4765                           WINED3DPTEXTURECAPS_MIPMAP             |
4766                           WINED3DPTEXTURECAPS_PROJECTED          |
4767                           WINED3DPTEXTURECAPS_PERSPECTIVE;
4768
4769     if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4770     {
4771         caps->TextureCaps  |= WINED3DPTEXTURECAPS_POW2 |
4772                               WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4773     }
4774
4775     if (gl_info->supported[EXT_TEXTURE3D])
4776     {
4777         caps->TextureCaps  |=  WINED3DPTEXTURECAPS_VOLUMEMAP      |
4778                                WINED3DPTEXTURECAPS_MIPVOLUMEMAP;
4779         if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4780         {
4781             caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2;
4782         }
4783     }
4784
4785     if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4786     {
4787         caps->TextureCaps  |= WINED3DPTEXTURECAPS_CUBEMAP     |
4788                               WINED3DPTEXTURECAPS_MIPCUBEMAP;
4789         if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4790         {
4791             caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP_POW2;
4792         }
4793     }
4794
4795     caps->TextureFilterCaps =  WINED3DPTFILTERCAPS_MAGFLINEAR       |
4796                                WINED3DPTFILTERCAPS_MAGFPOINT        |
4797                                WINED3DPTFILTERCAPS_MINFLINEAR       |
4798                                WINED3DPTFILTERCAPS_MINFPOINT        |
4799                                WINED3DPTFILTERCAPS_MIPFLINEAR       |
4800                                WINED3DPTFILTERCAPS_MIPFPOINT        |
4801                                WINED3DPTFILTERCAPS_LINEAR           |
4802                                WINED3DPTFILTERCAPS_LINEARMIPLINEAR  |
4803                                WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4804                                WINED3DPTFILTERCAPS_MIPLINEAR        |
4805                                WINED3DPTFILTERCAPS_MIPNEAREST       |
4806                                WINED3DPTFILTERCAPS_NEAREST;
4807
4808     if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4809     {
4810         caps->TextureFilterCaps  |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4811                                     WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4812     }
4813
4814     if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4815     {
4816         caps->CubeTextureFilterCaps =  WINED3DPTFILTERCAPS_MAGFLINEAR       |
4817                                        WINED3DPTFILTERCAPS_MAGFPOINT        |
4818                                        WINED3DPTFILTERCAPS_MINFLINEAR       |
4819                                        WINED3DPTFILTERCAPS_MINFPOINT        |
4820                                        WINED3DPTFILTERCAPS_MIPFLINEAR       |
4821                                        WINED3DPTFILTERCAPS_MIPFPOINT        |
4822                                        WINED3DPTFILTERCAPS_LINEAR           |
4823                                        WINED3DPTFILTERCAPS_LINEARMIPLINEAR  |
4824                                        WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4825                                        WINED3DPTFILTERCAPS_MIPLINEAR        |
4826                                        WINED3DPTFILTERCAPS_MIPNEAREST       |
4827                                        WINED3DPTFILTERCAPS_NEAREST;
4828
4829         if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4830         {
4831             caps->CubeTextureFilterCaps  |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4832                                             WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4833         }
4834     }
4835     else
4836     {
4837         caps->CubeTextureFilterCaps = 0;
4838     }
4839
4840     if (gl_info->supported[EXT_TEXTURE3D])
4841     {
4842         caps->VolumeTextureFilterCaps  = WINED3DPTFILTERCAPS_MAGFLINEAR       |
4843                                          WINED3DPTFILTERCAPS_MAGFPOINT        |
4844                                          WINED3DPTFILTERCAPS_MINFLINEAR       |
4845                                          WINED3DPTFILTERCAPS_MINFPOINT        |
4846                                          WINED3DPTFILTERCAPS_MIPFLINEAR       |
4847                                          WINED3DPTFILTERCAPS_MIPFPOINT        |
4848                                          WINED3DPTFILTERCAPS_LINEAR           |
4849                                          WINED3DPTFILTERCAPS_LINEARMIPLINEAR  |
4850                                          WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4851                                          WINED3DPTFILTERCAPS_MIPLINEAR        |
4852                                          WINED3DPTFILTERCAPS_MIPNEAREST       |
4853                                          WINED3DPTFILTERCAPS_NEAREST;
4854     }
4855     else
4856     {
4857         caps->VolumeTextureFilterCaps = 0;
4858     }
4859
4860     caps->TextureAddressCaps  =  WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4861                                  WINED3DPTADDRESSCAPS_CLAMP  |
4862                                  WINED3DPTADDRESSCAPS_WRAP;
4863
4864     if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4865     {
4866         caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4867     }
4868     if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4869     {
4870         caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4871     }
4872     if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4873     {
4874         caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4875     }
4876
4877     if (gl_info->supported[EXT_TEXTURE3D])
4878     {
4879         caps->VolumeTextureAddressCaps =   WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4880                                            WINED3DPTADDRESSCAPS_CLAMP  |
4881                                            WINED3DPTADDRESSCAPS_WRAP;
4882         if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4883         {
4884             caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4885         }
4886         if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4887         {
4888             caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4889         }
4890         if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4891         {
4892             caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4893         }
4894     }
4895     else
4896     {
4897         caps->VolumeTextureAddressCaps = 0;
4898     }
4899
4900     caps->LineCaps  = WINED3DLINECAPS_TEXTURE       |
4901                       WINED3DLINECAPS_ZTEST         |
4902                       WINED3DLINECAPS_BLEND         |
4903                       WINED3DLINECAPS_ALPHACMP      |
4904                       WINED3DLINECAPS_FOG;
4905     /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
4906      * idea how generating the smoothing alpha values works; the result is different
4907      */
4908
4909     caps->MaxTextureWidth = gl_info->limits.texture_size;
4910     caps->MaxTextureHeight = gl_info->limits.texture_size;
4911
4912     if (gl_info->supported[EXT_TEXTURE3D])
4913         caps->MaxVolumeExtent = gl_info->limits.texture3d_size;
4914     else
4915         caps->MaxVolumeExtent = 0;
4916
4917     caps->MaxTextureRepeat = 32768;
4918     caps->MaxTextureAspectRatio = gl_info->limits.texture_size;
4919     caps->MaxVertexW = 1.0f;
4920
4921     caps->GuardBandLeft = 0.0f;
4922     caps->GuardBandTop = 0.0f;
4923     caps->GuardBandRight = 0.0f;
4924     caps->GuardBandBottom = 0.0f;
4925
4926     caps->ExtentsAdjust = 0.0f;
4927
4928     caps->StencilCaps   = WINED3DSTENCILCAPS_DECRSAT |
4929                           WINED3DSTENCILCAPS_INCRSAT |
4930                           WINED3DSTENCILCAPS_INVERT  |
4931                           WINED3DSTENCILCAPS_KEEP    |
4932                           WINED3DSTENCILCAPS_REPLACE |
4933                           WINED3DSTENCILCAPS_ZERO;
4934     if (gl_info->supported[EXT_STENCIL_WRAP])
4935     {
4936         caps->StencilCaps |= WINED3DSTENCILCAPS_DECR  |
4937                               WINED3DSTENCILCAPS_INCR;
4938     }
4939     if (gl_info->supported[EXT_STENCIL_TWO_SIDE] || gl_info->supported[ATI_SEPARATE_STENCIL])
4940     {
4941         caps->StencilCaps |= WINED3DSTENCILCAPS_TWOSIDED;
4942     }
4943
4944     caps->FVFCaps = WINED3DFVFCAPS_PSIZE | 0x0008; /* 8 texture coords */
4945
4946     caps->MaxUserClipPlanes = gl_info->limits.clipplanes;
4947     caps->MaxActiveLights = gl_info->limits.lights;
4948
4949     caps->MaxVertexBlendMatrices = gl_info->limits.blends;
4950     caps->MaxVertexBlendMatrixIndex   = 0;
4951
4952     caps->MaxAnisotropy = gl_info->limits.anisotropy;
4953     caps->MaxPointSize = gl_info->limits.pointsize_max;
4954
4955
4956     /* FIXME: Add D3DVTXPCAPS_TWEENING, D3DVTXPCAPS_TEXGEN_SPHEREMAP */
4957     caps->VertexProcessingCaps  = WINED3DVTXPCAPS_DIRECTIONALLIGHTS |
4958                                   WINED3DVTXPCAPS_MATERIALSOURCE7   |
4959                                   WINED3DVTXPCAPS_POSITIONALLIGHTS  |
4960                                   WINED3DVTXPCAPS_LOCALVIEWER       |
4961                                   WINED3DVTXPCAPS_VERTEXFOG         |
4962                                   WINED3DVTXPCAPS_TEXGEN;
4963
4964     caps->MaxPrimitiveCount   = 0xfffff; /* For now set 2^20-1 which is used by most >=Geforce3/Radeon8500 cards */
4965     caps->MaxVertexIndex      = 0xfffff;
4966     caps->MaxStreams          = MAX_STREAMS;
4967     caps->MaxStreamStride     = 1024;
4968
4969     /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
4970     caps->DevCaps2                          = WINED3DDEVCAPS2_STREAMOFFSET |
4971                                               WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
4972     caps->MaxNpatchTessellationLevel        = 0;
4973     caps->MasterAdapterOrdinal              = 0;
4974     caps->AdapterOrdinalInGroup             = 0;
4975     caps->NumberOfAdaptersInGroup           = 1;
4976
4977     caps->NumSimultaneousRTs = gl_info->limits.buffers;
4978
4979     caps->StretchRectFilterCaps               = WINED3DPTFILTERCAPS_MINFPOINT  |
4980                                                 WINED3DPTFILTERCAPS_MAGFPOINT  |
4981                                                 WINED3DPTFILTERCAPS_MINFLINEAR |
4982                                                 WINED3DPTFILTERCAPS_MAGFLINEAR;
4983     caps->VertexTextureFilterCaps             = 0;
4984
4985     adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
4986     adapter->fragment_pipe->get_caps(&adapter->gl_info, &fragment_caps);
4987
4988     /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
4989     caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps;
4990
4991     /* This takes care for disabling vertex shader or pixel shader caps while leaving the other one enabled.
4992      * Ignore shader model capabilities if disabled in config
4993      */
4994     if (vs_selected_mode == SHADER_NONE)
4995     {
4996         TRACE("Vertex shader disabled in config, reporting version 0.0.\n");
4997         caps->VertexShaderVersion          = 0;
4998         caps->MaxVertexShaderConst         = 0;
4999     }
5000     else
5001     {
5002         caps->VertexShaderVersion = shader_caps.vs_version;
5003         caps->MaxVertexShaderConst = shader_caps.vs_uniform_count;
5004     }
5005
5006     if (ps_selected_mode == SHADER_NONE)
5007     {
5008         TRACE("Pixel shader disabled in config, reporting version 0.0.\n");
5009         caps->PixelShaderVersion           = 0;
5010         caps->PixelShader1xMaxValue        = 0.0f;
5011     } else {
5012         caps->PixelShaderVersion = shader_caps.ps_version;
5013         caps->PixelShader1xMaxValue = shader_caps.ps_1x_max_value;
5014     }
5015
5016     caps->TextureOpCaps                    = fragment_caps.TextureOpCaps;
5017     caps->MaxTextureBlendStages            = fragment_caps.MaxTextureBlendStages;
5018     caps->MaxSimultaneousTextures          = fragment_caps.MaxSimultaneousTextures;
5019
5020     /* The following caps are shader specific, but they are things we cannot detect, or which
5021      * are the same among all shader models. So to avoid code duplication set the shader version
5022      * specific, but otherwise constant caps here
5023      */
5024     if (caps->VertexShaderVersion >= 3)
5025     {
5026         /* Where possible set the caps based on OpenGL extensions and if they
5027          * aren't set (in case of software rendering) use the VS 3.0 from
5028          * MSDN or else if there's OpenGL spec use a hardcoded value minimum
5029          * VS3.0 value. */
5030         caps->VS20Caps.caps = WINED3DVS20CAPS_PREDICATION;
5031         /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
5032         caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
5033         caps->VS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_vs_temps);
5034         /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
5035         caps->VS20Caps.static_flow_control_depth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH;
5036
5037         caps->MaxVShaderInstructionsExecuted    = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
5038         caps->MaxVertexShader30InstructionSlots = max(512, adapter->gl_info.limits.arb_vs_instructions);
5039     }
5040     else if (caps->VertexShaderVersion == 2)
5041     {
5042         caps->VS20Caps.caps = 0;
5043         caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH;
5044         caps->VS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_vs_temps);
5045         caps->VS20Caps.static_flow_control_depth = 1;
5046
5047         caps->MaxVShaderInstructionsExecuted    = 65535;
5048         caps->MaxVertexShader30InstructionSlots = 0;
5049     }
5050     else
5051     { /* VS 1.x */
5052         caps->VS20Caps.caps = 0;
5053         caps->VS20Caps.dynamic_flow_control_depth = 0;
5054         caps->VS20Caps.temp_count = 0;
5055         caps->VS20Caps.static_flow_control_depth = 0;
5056
5057         caps->MaxVShaderInstructionsExecuted    = 0;
5058         caps->MaxVertexShader30InstructionSlots = 0;
5059     }
5060
5061     if (caps->PixelShaderVersion >= 3)
5062     {
5063         /* Where possible set the caps based on OpenGL extensions and if they
5064          * aren't set (in case of software rendering) use the PS 3.0 from
5065          * MSDN or else if there's OpenGL spec use a hardcoded value minimum
5066          * PS 3.0 value. */
5067
5068         /* Caps is more or less undocumented on MSDN but it appears to be
5069          * used for PS20Caps based on results from R9600/FX5900/Geforce6800
5070          * cards from Windows */
5071         caps->PS20Caps.caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
5072                 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS |
5073                 WINED3DPS20CAPS_PREDICATION          |
5074                 WINED3DPS20CAPS_NODEPENDENTREADLIMIT |
5075                 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
5076         /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
5077         caps->PS20Caps.dynamic_flow_control_depth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
5078         caps->PS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_ps_temps);
5079         /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
5080         caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH;
5081         /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
5082         caps->PS20Caps.instruction_slot_count = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS;
5083
5084         caps->MaxPShaderInstructionsExecuted = 65535;
5085         caps->MaxPixelShader30InstructionSlots = max(WINED3DMIN30SHADERINSTRUCTIONS,
5086                 adapter->gl_info.limits.arb_ps_instructions);
5087     }
5088     else if(caps->PixelShaderVersion == 2)
5089     {
5090         /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
5091         caps->PS20Caps.caps = 0;
5092         caps->PS20Caps.dynamic_flow_control_depth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
5093         caps->PS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_ps_temps);
5094         caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */
5095         /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
5096         caps->PS20Caps.instruction_slot_count = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS;
5097
5098         caps->MaxPShaderInstructionsExecuted    = 512; /* Minimum value, a GeforceFX uses 1024 */
5099         caps->MaxPixelShader30InstructionSlots  = 0;
5100     }
5101     else /* PS 1.x */
5102     {
5103         caps->PS20Caps.caps = 0;
5104         caps->PS20Caps.dynamic_flow_control_depth = 0;
5105         caps->PS20Caps.temp_count = 0;
5106         caps->PS20Caps.static_flow_control_depth = 0;
5107         caps->PS20Caps.instruction_slot_count = 0;
5108
5109         caps->MaxPShaderInstructionsExecuted    = 0;
5110         caps->MaxPixelShader30InstructionSlots  = 0;
5111     }
5112
5113     if (caps->VertexShaderVersion >= 2)
5114     {
5115         /* OpenGL supports all the formats below, perhaps not always
5116          * without conversion, but it supports them.
5117          * Further GLSL doesn't seem to have an official unsigned type so
5118          * don't advertise it yet as I'm not sure how we handle it.
5119          * We might need to add some clamping in the shader engine to
5120          * support it.
5121          * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
5122         caps->DeclTypes = WINED3DDTCAPS_UBYTE4    |
5123                           WINED3DDTCAPS_UBYTE4N   |
5124                           WINED3DDTCAPS_SHORT2N   |
5125                           WINED3DDTCAPS_SHORT4N;
5126         if (gl_info->supported[ARB_HALF_FLOAT_VERTEX])
5127         {
5128             caps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 |
5129                                WINED3DDTCAPS_FLOAT16_4;
5130         }
5131     }
5132     else
5133     {
5134         caps->DeclTypes = 0;
5135     }
5136
5137     /* Set DirectDraw helper Caps */
5138     ckey_caps =                         WINEDDCKEYCAPS_DESTBLT              |
5139                                         WINEDDCKEYCAPS_SRCBLT;
5140     fx_caps =                           WINEDDFXCAPS_BLTALPHA               |
5141                                         WINEDDFXCAPS_BLTMIRRORLEFTRIGHT     |
5142                                         WINEDDFXCAPS_BLTMIRRORUPDOWN        |
5143                                         WINEDDFXCAPS_BLTROTATION90          |
5144                                         WINEDDFXCAPS_BLTSHRINKX             |
5145                                         WINEDDFXCAPS_BLTSHRINKXN            |
5146                                         WINEDDFXCAPS_BLTSHRINKY             |
5147                                         WINEDDFXCAPS_BLTSHRINKXN            |
5148                                         WINEDDFXCAPS_BLTSTRETCHX            |
5149                                         WINEDDFXCAPS_BLTSTRETCHXN           |
5150                                         WINEDDFXCAPS_BLTSTRETCHY            |
5151                                         WINEDDFXCAPS_BLTSTRETCHYN;
5152     blit_caps =                         WINEDDCAPS_BLT                      |
5153                                         WINEDDCAPS_BLTCOLORFILL             |
5154                                         WINEDDCAPS_BLTDEPTHFILL             |
5155                                         WINEDDCAPS_BLTSTRETCH               |
5156                                         WINEDDCAPS_CANBLTSYSMEM             |
5157                                         WINEDDCAPS_CANCLIP                  |
5158                                         WINEDDCAPS_CANCLIPSTRETCHED         |
5159                                         WINEDDCAPS_COLORKEY                 |
5160                                         WINEDDCAPS_COLORKEYHWASSIST         |
5161                                         WINEDDCAPS_ALIGNBOUNDARYSRC;
5162     pal_caps =                          WINEDDPCAPS_8BIT                    |
5163                                         WINEDDPCAPS_PRIMARYSURFACE;
5164
5165     /* Fill the ddraw caps structure */
5166     caps->ddraw_caps.caps =             WINEDDCAPS_GDI                      |
5167                                         WINEDDCAPS_PALETTE                  |
5168                                         blit_caps;
5169     caps->ddraw_caps.caps2 =            WINEDDCAPS2_CERTIFIED               |
5170                                         WINEDDCAPS2_NOPAGELOCKREQUIRED      |
5171                                         WINEDDCAPS2_PRIMARYGAMMA            |
5172                                         WINEDDCAPS2_WIDESURFACES            |
5173                                         WINEDDCAPS2_CANRENDERWINDOWED;
5174     caps->ddraw_caps.color_key_caps = ckey_caps;
5175     caps->ddraw_caps.fx_caps = fx_caps;
5176     caps->ddraw_caps.pal_caps = pal_caps;
5177     caps->ddraw_caps.svb_caps = blit_caps;
5178     caps->ddraw_caps.svb_color_key_caps = ckey_caps;
5179     caps->ddraw_caps.svb_fx_caps = fx_caps;
5180     caps->ddraw_caps.vsb_caps = blit_caps;
5181     caps->ddraw_caps.vsb_color_key_caps = ckey_caps;
5182     caps->ddraw_caps.vsb_fx_caps = fx_caps;
5183     caps->ddraw_caps.ssb_caps = blit_caps;
5184     caps->ddraw_caps.ssb_color_key_caps = ckey_caps;
5185     caps->ddraw_caps.ssb_fx_caps = fx_caps;
5186
5187     caps->ddraw_caps.dds_caps =         WINEDDSCAPS_ALPHA                   |
5188                                         WINEDDSCAPS_BACKBUFFER              |
5189                                         WINEDDSCAPS_FLIP                    |
5190                                         WINEDDSCAPS_FRONTBUFFER             |
5191                                         WINEDDSCAPS_OFFSCREENPLAIN          |
5192                                         WINEDDSCAPS_PALETTE                 |
5193                                         WINEDDSCAPS_PRIMARYSURFACE          |
5194                                         WINEDDSCAPS_SYSTEMMEMORY            |
5195                                         WINEDDSCAPS_VIDEOMEMORY             |
5196                                         WINEDDSCAPS_VISIBLE;
5197     caps->ddraw_caps.stride_align = DDRAW_PITCH_ALIGNMENT;
5198
5199     /* Set D3D caps if OpenGL is available. */
5200     if (adapter->opengl)
5201     {
5202         caps->ddraw_caps.dds_caps |=    WINEDDSCAPS_3DDEVICE                |
5203                                         WINEDDSCAPS_MIPMAP                  |
5204                                         WINEDDSCAPS_TEXTURE                 |
5205                                         WINEDDSCAPS_ZBUFFER;
5206         caps->ddraw_caps.caps |=        WINEDDCAPS_3D;
5207     }
5208
5209     return WINED3D_OK;
5210 }
5211
5212 HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type,
5213         HWND focus_window, DWORD flags, BYTE surface_alignment, struct wined3d_device_parent *device_parent,
5214         struct wined3d_device **device)
5215 {
5216     struct wined3d_device *object;
5217     HRESULT hr;
5218
5219     TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, device_parent %p, device %p.\n",
5220             wined3d, adapter_idx, device_type, focus_window, flags, device_parent, device);
5221
5222     /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
5223      * number and create a device without a 3D adapter for 2D only operation. */
5224     if (wined3d->adapter_count && adapter_idx >= wined3d->adapter_count)
5225         return WINED3DERR_INVALIDCALL;
5226
5227     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
5228     if (!object)
5229     {
5230         ERR("Failed to allocate device memory.\n");
5231         return E_OUTOFMEMORY;
5232     }
5233
5234     hr = device_init(object, wined3d, adapter_idx, device_type,
5235             focus_window, flags, surface_alignment, device_parent);
5236     if (FAILED(hr))
5237     {
5238         WARN("Failed to initialize device, hr %#x.\n", hr);
5239         HeapFree(GetProcessHeap(), 0, object);
5240         return hr;
5241     }
5242
5243     TRACE("Created device %p.\n", object);
5244     *device = object;
5245
5246     device_parent->ops->wined3d_device_created(device_parent, *device);
5247
5248     return WINED3D_OK;
5249 }
5250
5251 static void WINE_GLAPI invalid_func(const void *data)
5252 {
5253     ERR("Invalid vertex attribute function called\n");
5254     DebugBreak();
5255 }
5256
5257 static void WINE_GLAPI invalid_texcoord_func(GLenum unit, const void *data)
5258 {
5259     ERR("Invalid texcoord function called\n");
5260     DebugBreak();
5261 }
5262
5263 /* Helper functions for providing vertex data to opengl. The arrays are initialized based on
5264  * the extension detection and are used in drawStridedSlow
5265  */
5266 static void WINE_GLAPI position_d3dcolor(const void *data)
5267 {
5268     DWORD pos = *((const DWORD *)data);
5269
5270     FIXME("Add a test for fixed function position from d3dcolor type\n");
5271     context_get_current()->gl_info->gl_ops.gl.p_glVertex4s(D3DCOLOR_B_R(pos),
5272             D3DCOLOR_B_G(pos),
5273             D3DCOLOR_B_B(pos),
5274             D3DCOLOR_B_A(pos));
5275 }
5276
5277 static void WINE_GLAPI position_float4(const void *data)
5278 {
5279     const GLfloat *pos = data;
5280
5281     if (pos[3] != 0.0f && pos[3] != 1.0f)
5282     {
5283         float w = 1.0f / pos[3];
5284
5285         context_get_current()->gl_info->gl_ops.gl.p_glVertex4f(pos[0] * w, pos[1] * w, pos[2] * w, w);
5286     }
5287     else
5288     {
5289         context_get_current()->gl_info->gl_ops.gl.p_glVertex3fv(pos);
5290     }
5291 }
5292
5293 static void WINE_GLAPI diffuse_d3dcolor(const void *data)
5294 {
5295     DWORD diffuseColor = *((const DWORD *)data);
5296
5297     context_get_current()->gl_info->gl_ops.gl.p_glColor4ub(D3DCOLOR_B_R(diffuseColor),
5298             D3DCOLOR_B_G(diffuseColor),
5299             D3DCOLOR_B_B(diffuseColor),
5300             D3DCOLOR_B_A(diffuseColor));
5301 }
5302
5303 static void WINE_GLAPI specular_d3dcolor(const void *data)
5304 {
5305     DWORD specularColor = *((const DWORD *)data);
5306     GLbyte d[] = {D3DCOLOR_B_R(specularColor),
5307             D3DCOLOR_B_G(specularColor),
5308             D3DCOLOR_B_B(specularColor)};
5309
5310     specular_func_3ubv(d);
5311 }
5312
5313 static void WINE_GLAPI warn_no_specular_func(const void *data)
5314 {
5315     WARN("GL_EXT_secondary_color not supported\n");
5316 }
5317
5318 static void fillGLAttribFuncs(const struct wined3d_gl_info *gl_info)
5319 {
5320     position_funcs[WINED3D_FFP_EMIT_FLOAT1]      = invalid_func;
5321     position_funcs[WINED3D_FFP_EMIT_FLOAT2]      = invalid_func;
5322     position_funcs[WINED3D_FFP_EMIT_FLOAT3]      = (glAttribFunc)gl_info->gl_ops.gl.p_glVertex3fv;
5323     position_funcs[WINED3D_FFP_EMIT_FLOAT4]      = position_float4;
5324     position_funcs[WINED3D_FFP_EMIT_D3DCOLOR]    = position_d3dcolor;
5325     position_funcs[WINED3D_FFP_EMIT_UBYTE4]      = invalid_func;
5326     position_funcs[WINED3D_FFP_EMIT_SHORT2]      = invalid_func;
5327     position_funcs[WINED3D_FFP_EMIT_SHORT4]      = (glAttribFunc)gl_info->gl_ops.gl.p_glVertex2sv;
5328     position_funcs[WINED3D_FFP_EMIT_UBYTE4N]     = invalid_func;
5329     position_funcs[WINED3D_FFP_EMIT_SHORT2N]     = invalid_func;
5330     position_funcs[WINED3D_FFP_EMIT_SHORT4N]     = invalid_func;
5331     position_funcs[WINED3D_FFP_EMIT_USHORT2N]    = invalid_func;
5332     position_funcs[WINED3D_FFP_EMIT_USHORT4N]    = invalid_func;
5333     position_funcs[WINED3D_FFP_EMIT_UDEC3]       = invalid_func;
5334     position_funcs[WINED3D_FFP_EMIT_DEC3N]       = invalid_func;
5335     position_funcs[WINED3D_FFP_EMIT_FLOAT16_2]   = invalid_func;
5336     position_funcs[WINED3D_FFP_EMIT_FLOAT16_4]   = invalid_func;
5337
5338     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT1]       = invalid_func;
5339     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT2]       = invalid_func;
5340     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT3]       = (glAttribFunc)gl_info->gl_ops.gl.p_glColor3fv;
5341     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT4]       = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4fv;
5342     diffuse_funcs[WINED3D_FFP_EMIT_D3DCOLOR]     = diffuse_d3dcolor;
5343     diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4]       = invalid_func;
5344     diffuse_funcs[WINED3D_FFP_EMIT_SHORT2]       = invalid_func;
5345     diffuse_funcs[WINED3D_FFP_EMIT_SHORT4]       = invalid_func;
5346     diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4N]      = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4ubv;
5347     diffuse_funcs[WINED3D_FFP_EMIT_SHORT2N]      = invalid_func;
5348     diffuse_funcs[WINED3D_FFP_EMIT_SHORT4N]      = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4sv;
5349     diffuse_funcs[WINED3D_FFP_EMIT_USHORT2N]     = invalid_func;
5350     diffuse_funcs[WINED3D_FFP_EMIT_USHORT4N]     = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4usv;
5351     diffuse_funcs[WINED3D_FFP_EMIT_UDEC3]        = invalid_func;
5352     diffuse_funcs[WINED3D_FFP_EMIT_DEC3N]        = invalid_func;
5353     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_2]    = invalid_func;
5354     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_4]    = invalid_func;
5355
5356     /* No 4 component entry points here */
5357     specular_funcs[WINED3D_FFP_EMIT_FLOAT1]      = invalid_func;
5358     specular_funcs[WINED3D_FFP_EMIT_FLOAT2]      = invalid_func;
5359     if (gl_info->supported[EXT_SECONDARY_COLOR])
5360     {
5361         specular_funcs[WINED3D_FFP_EMIT_FLOAT3]  = (glAttribFunc)GL_EXTCALL(glSecondaryColor3fvEXT);
5362     }
5363     else
5364     {
5365         specular_funcs[WINED3D_FFP_EMIT_FLOAT3]  = warn_no_specular_func;
5366     }
5367     specular_funcs[WINED3D_FFP_EMIT_FLOAT4]      = invalid_func;
5368     if (gl_info->supported[EXT_SECONDARY_COLOR])
5369     {
5370         specular_func_3ubv = (glAttribFunc)GL_EXTCALL(glSecondaryColor3ubvEXT);
5371         specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = specular_d3dcolor;
5372     }
5373     else
5374     {
5375         specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = warn_no_specular_func;
5376     }
5377     specular_funcs[WINED3D_FFP_EMIT_UBYTE4]      = invalid_func;
5378     specular_funcs[WINED3D_FFP_EMIT_SHORT2]      = invalid_func;
5379     specular_funcs[WINED3D_FFP_EMIT_SHORT4]      = invalid_func;
5380     specular_funcs[WINED3D_FFP_EMIT_UBYTE4N]     = invalid_func;
5381     specular_funcs[WINED3D_FFP_EMIT_SHORT2N]     = invalid_func;
5382     specular_funcs[WINED3D_FFP_EMIT_SHORT4N]     = invalid_func;
5383     specular_funcs[WINED3D_FFP_EMIT_USHORT2N]    = invalid_func;
5384     specular_funcs[WINED3D_FFP_EMIT_USHORT4N]    = invalid_func;
5385     specular_funcs[WINED3D_FFP_EMIT_UDEC3]       = invalid_func;
5386     specular_funcs[WINED3D_FFP_EMIT_DEC3N]       = invalid_func;
5387     specular_funcs[WINED3D_FFP_EMIT_FLOAT16_2]   = invalid_func;
5388     specular_funcs[WINED3D_FFP_EMIT_FLOAT16_4]   = invalid_func;
5389
5390     /* Only 3 component entry points here. Test how others behave. Float4 normals are used
5391      * by one of our tests, trying to pass it to the pixel shader, which fails on Windows.
5392      */
5393     normal_funcs[WINED3D_FFP_EMIT_FLOAT1]         = invalid_func;
5394     normal_funcs[WINED3D_FFP_EMIT_FLOAT2]         = invalid_func;
5395     normal_funcs[WINED3D_FFP_EMIT_FLOAT3]         = (glAttribFunc)gl_info->gl_ops.gl.p_glNormal3fv;
5396     normal_funcs[WINED3D_FFP_EMIT_FLOAT4]         = (glAttribFunc)gl_info->gl_ops.gl.p_glNormal3fv; /* Just ignore the 4th value */
5397     normal_funcs[WINED3D_FFP_EMIT_D3DCOLOR]       = invalid_func;
5398     normal_funcs[WINED3D_FFP_EMIT_UBYTE4]         = invalid_func;
5399     normal_funcs[WINED3D_FFP_EMIT_SHORT2]         = invalid_func;
5400     normal_funcs[WINED3D_FFP_EMIT_SHORT4]         = invalid_func;
5401     normal_funcs[WINED3D_FFP_EMIT_UBYTE4N]        = invalid_func;
5402     normal_funcs[WINED3D_FFP_EMIT_SHORT2N]        = invalid_func;
5403     normal_funcs[WINED3D_FFP_EMIT_SHORT4N]        = invalid_func;
5404     normal_funcs[WINED3D_FFP_EMIT_USHORT2N]       = invalid_func;
5405     normal_funcs[WINED3D_FFP_EMIT_USHORT4N]       = invalid_func;
5406     normal_funcs[WINED3D_FFP_EMIT_UDEC3]          = invalid_func;
5407     normal_funcs[WINED3D_FFP_EMIT_DEC3N]          = invalid_func;
5408     normal_funcs[WINED3D_FFP_EMIT_FLOAT16_2]      = invalid_func;
5409     normal_funcs[WINED3D_FFP_EMIT_FLOAT16_4]      = invalid_func;
5410
5411     multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT1]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord1fvARB);
5412     multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT2]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2fvARB);
5413     multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT3]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord3fvARB);
5414     multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT4]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4fvARB);
5415     multi_texcoord_funcs[WINED3D_FFP_EMIT_D3DCOLOR]  = invalid_texcoord_func;
5416     multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4]    = invalid_texcoord_func;
5417     multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2svARB);
5418     multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4svARB);
5419     multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4N]   = invalid_texcoord_func;
5420     multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2N]   = invalid_texcoord_func;
5421     multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4N]   = invalid_texcoord_func;
5422     multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT2N]  = invalid_texcoord_func;
5423     multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT4N]  = invalid_texcoord_func;
5424     multi_texcoord_funcs[WINED3D_FFP_EMIT_UDEC3]     = invalid_texcoord_func;
5425     multi_texcoord_funcs[WINED3D_FFP_EMIT_DEC3N]     = invalid_texcoord_func;
5426     if (gl_info->supported[NV_HALF_FLOAT])
5427     {
5428         /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT */
5429         multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2hvNV);
5430         multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4hvNV);
5431     } else {
5432         multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_texcoord_func;
5433         multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_texcoord_func;
5434     }
5435 }
5436
5437 /* Do not call while under the GL lock. */
5438 static BOOL InitAdapters(struct wined3d *wined3d)
5439 {
5440     struct wined3d_adapter *adapter = &wined3d->adapters[0];
5441     struct wined3d_gl_info *gl_info = &adapter->gl_info;
5442     static HMODULE mod_gl;
5443     BOOL ret;
5444     int ps_selected_mode, vs_selected_mode;
5445
5446     /* No need to hold any lock. The calling library makes sure only one thread calls
5447      * wined3d simultaneously
5448      */
5449
5450     TRACE("Initializing adapters\n");
5451
5452     if(!mod_gl) {
5453         mod_gl = LoadLibraryA("opengl32.dll");
5454         if(!mod_gl) {
5455             ERR("Can't load opengl32.dll!\n");
5456             goto nogl_adapter;
5457         }
5458     }
5459
5460 /* Load WGL core functions from opengl32.dll */
5461 #define USE_WGL_FUNC(pfn) p##pfn = (void*)GetProcAddress(mod_gl, #pfn);
5462     WGL_FUNCS_GEN;
5463 #undef USE_WGL_FUNC
5464
5465 /* Dynamically load all GL core functions */
5466 #ifdef USE_WIN32_OPENGL
5467 #define USE_GL_FUNC(f) gl_info->gl_ops.gl.p_##f = (void *)GetProcAddress(mod_gl, #f);
5468     ALL_WGL_FUNCS
5469 #undef USE_GL_FUNC
5470 #else
5471     /* To bypass the opengl32 thunks retrieve functions from the WGL driver instead of opengl32 */
5472     {
5473         HDC hdc = GetDC( 0 );
5474         const struct opengl_funcs *wgl_driver = __wine_get_wgl_driver( hdc, WINE_WGL_DRIVER_VERSION );
5475         ReleaseDC( 0, hdc );
5476         if (!wgl_driver || wgl_driver == (void *)-1) goto nogl_adapter;
5477         gl_info->gl_ops.gl = wgl_driver->gl;
5478     }
5479 #endif
5480
5481     glEnableWINE = gl_info->gl_ops.gl.p_glEnable;
5482     glDisableWINE = gl_info->gl_ops.gl.p_glDisable;
5483
5484     /* For now only one default adapter */
5485     {
5486         struct wined3d_fake_gl_ctx fake_gl_ctx = {0};
5487         struct wined3d_pixel_format *cfgs;
5488         int iPixelFormat;
5489         int res;
5490         DISPLAY_DEVICEW DisplayDevice;
5491         HDC hdc;
5492
5493         TRACE("Initializing default adapter\n");
5494         adapter->ordinal = 0;
5495         adapter->monitorPoint.x = -1;
5496         adapter->monitorPoint.y = -1;
5497
5498         if (!AllocateLocallyUniqueId(&adapter->luid))
5499         {
5500             DWORD err = GetLastError();
5501             ERR("Failed to set adapter LUID (%#x).\n", err);
5502             goto nogl_adapter;
5503         }
5504         TRACE("Allocated LUID %08x:%08x for adapter.\n",
5505                 adapter->luid.HighPart, adapter->luid.LowPart);
5506
5507         if (!WineD3D_CreateFakeGLContext(&fake_gl_ctx))
5508         {
5509             ERR("Failed to get a gl context for default adapter\n");
5510             goto nogl_adapter;
5511         }
5512
5513         ret = wined3d_adapter_init_gl_caps(adapter);
5514         if(!ret) {
5515             ERR("Failed to initialize gl caps for default adapter\n");
5516             WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5517             goto nogl_adapter;
5518         }
5519         ret = initPixelFormats(&adapter->gl_info, adapter->driver_info.vendor);
5520         if(!ret) {
5521             ERR("Failed to init gl formats\n");
5522             WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5523             goto nogl_adapter;
5524         }
5525
5526         hdc = fake_gl_ctx.dc;
5527
5528         adapter->TextureRam = adapter->driver_info.vidmem;
5529         adapter->UsedTextureRam = 0;
5530         TRACE("Emulating %dMB of texture ram\n", adapter->TextureRam/(1024*1024));
5531
5532         /* Initialize the Adapter's DeviceName which is required for ChangeDisplaySettings and friends */
5533         DisplayDevice.cb = sizeof(DisplayDevice);
5534         EnumDisplayDevicesW(NULL, 0 /* Adapter 0 = iDevNum 0 */, &DisplayDevice, 0);
5535         TRACE("DeviceName: %s\n", debugstr_w(DisplayDevice.DeviceName));
5536         strcpyW(adapter->DeviceName, DisplayDevice.DeviceName);
5537
5538         if (gl_info->supported[WGL_ARB_PIXEL_FORMAT])
5539         {
5540             GLint cfg_count;
5541             int attribute;
5542             int attribs[11];
5543             int values[11];
5544             int nAttribs = 0;
5545
5546             attribute = WGL_NUMBER_PIXEL_FORMATS_ARB;
5547             GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, 0, 0, 1, &attribute, &cfg_count));
5548             adapter->cfg_count = cfg_count;
5549
5550             adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, adapter->cfg_count * sizeof(*adapter->cfgs));
5551             cfgs = adapter->cfgs;
5552             attribs[nAttribs++] = WGL_RED_BITS_ARB;
5553             attribs[nAttribs++] = WGL_GREEN_BITS_ARB;
5554             attribs[nAttribs++] = WGL_BLUE_BITS_ARB;
5555             attribs[nAttribs++] = WGL_ALPHA_BITS_ARB;
5556             attribs[nAttribs++] = WGL_COLOR_BITS_ARB;
5557             attribs[nAttribs++] = WGL_DEPTH_BITS_ARB;
5558             attribs[nAttribs++] = WGL_STENCIL_BITS_ARB;
5559             attribs[nAttribs++] = WGL_DRAW_TO_WINDOW_ARB;
5560             attribs[nAttribs++] = WGL_PIXEL_TYPE_ARB;
5561             attribs[nAttribs++] = WGL_DOUBLE_BUFFER_ARB;
5562             attribs[nAttribs++] = WGL_AUX_BUFFERS_ARB;
5563
5564             for (iPixelFormat=1; iPixelFormat <= adapter->cfg_count; ++iPixelFormat)
5565             {
5566                 res = GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, nAttribs, attribs, values));
5567
5568                 if(!res)
5569                     continue;
5570
5571                 /* Cache the pixel format */
5572                 cfgs->iPixelFormat = iPixelFormat;
5573                 cfgs->redSize = values[0];
5574                 cfgs->greenSize = values[1];
5575                 cfgs->blueSize = values[2];
5576                 cfgs->alphaSize = values[3];
5577                 cfgs->colorSize = values[4];
5578                 cfgs->depthSize = values[5];
5579                 cfgs->stencilSize = values[6];
5580                 cfgs->windowDrawable = values[7];
5581                 cfgs->iPixelType = values[8];
5582                 cfgs->doubleBuffer = values[9];
5583                 cfgs->auxBuffers = values[10];
5584
5585                 cfgs->numSamples = 0;
5586                 /* Check multisample support */
5587                 if (gl_info->supported[ARB_MULTISAMPLE])
5588                 {
5589                     int attrib[2] = {WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB};
5590                     int value[2];
5591                     if(GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, 2, attrib, value))) {
5592                         /* value[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether multisampling is supported.
5593                         * value[1] = number of multi sample buffers*/
5594                         if(value[0])
5595                             cfgs->numSamples = value[1];
5596                     }
5597                 }
5598
5599                 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5600                         "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
5601                         cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer,
5602                         cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
5603                         cfgs->depthSize, cfgs->stencilSize, cfgs->numSamples, cfgs->windowDrawable);
5604                 cfgs++;
5605             }
5606         }
5607         else
5608         {
5609             int nCfgs = DescribePixelFormat(hdc, 0, 0, 0);
5610             adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, nCfgs * sizeof(*adapter->cfgs));
5611             adapter->cfg_count = 0; /* We won't accept all formats e.g. software accelerated ones will be skipped */
5612
5613             cfgs = adapter->cfgs;
5614             for(iPixelFormat=1; iPixelFormat<=nCfgs; iPixelFormat++)
5615             {
5616                 PIXELFORMATDESCRIPTOR ppfd;
5617
5618                 res = DescribePixelFormat(hdc, iPixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &ppfd);
5619                 if(!res)
5620                     continue;
5621
5622                 /* We only want HW acceleration using an OpenGL ICD driver.
5623                  * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering
5624                  * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD driver (e.g. 3dfx minigl)
5625                  */
5626                 if(ppfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED))
5627                 {
5628                     TRACE("Skipping iPixelFormat=%d because it isn't ICD accelerated\n", iPixelFormat);
5629                     continue;
5630                 }
5631
5632                 cfgs->iPixelFormat = iPixelFormat;
5633                 cfgs->redSize = ppfd.cRedBits;
5634                 cfgs->greenSize = ppfd.cGreenBits;
5635                 cfgs->blueSize = ppfd.cBlueBits;
5636                 cfgs->alphaSize = ppfd.cAlphaBits;
5637                 cfgs->colorSize = ppfd.cColorBits;
5638                 cfgs->depthSize = ppfd.cDepthBits;
5639                 cfgs->stencilSize = ppfd.cStencilBits;
5640                 cfgs->windowDrawable = (ppfd.dwFlags & PFD_DRAW_TO_WINDOW) ? 1 : 0;
5641                 cfgs->iPixelType = (ppfd.iPixelType == PFD_TYPE_RGBA) ? WGL_TYPE_RGBA_ARB : WGL_TYPE_COLORINDEX_ARB;
5642                 cfgs->doubleBuffer = (ppfd.dwFlags & PFD_DOUBLEBUFFER) ? 1 : 0;
5643                 cfgs->auxBuffers = ppfd.cAuxBuffers;
5644                 cfgs->numSamples = 0;
5645
5646                 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5647                         "depth=%d, stencil=%d, windowDrawable=%d\n",
5648                         cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer,
5649                         cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
5650                         cfgs->depthSize, cfgs->stencilSize, cfgs->windowDrawable);
5651                 cfgs++;
5652                 adapter->cfg_count++;
5653             }
5654
5655             /* We haven't found any suitable formats. This should only happen
5656              * in case of GDI software rendering, which is pretty useless
5657              * anyway. */
5658             if (!adapter->cfg_count)
5659             {
5660                 ERR("Disabling Direct3D because no hardware accelerated pixel formats have been found!\n");
5661
5662                 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5663                 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
5664                 goto nogl_adapter;
5665             }
5666         }
5667
5668         WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5669
5670         select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
5671         fillGLAttribFuncs(&adapter->gl_info);
5672         adapter->opengl = TRUE;
5673     }
5674     wined3d->adapter_count = 1;
5675     TRACE("%u adapters successfully initialized.\n", wined3d->adapter_count);
5676
5677     return TRUE;
5678
5679 nogl_adapter:
5680     /* Initialize an adapter for ddraw-only memory counting */
5681     memset(wined3d->adapters, 0, sizeof(wined3d->adapters));
5682     wined3d->adapters[0].ordinal = 0;
5683     wined3d->adapters[0].opengl = FALSE;
5684     wined3d->adapters[0].monitorPoint.x = -1;
5685     wined3d->adapters[0].monitorPoint.y = -1;
5686
5687     wined3d->adapters[0].driver_info.name = "Display";
5688     wined3d->adapters[0].driver_info.description = "WineD3D DirectDraw Emulation";
5689     if (wined3d_settings.emulated_textureram)
5690         wined3d->adapters[0].TextureRam = wined3d_settings.emulated_textureram;
5691     else
5692         wined3d->adapters[0].TextureRam = 8 * 1024 * 1024; /* This is plenty for a DDraw-only card */
5693
5694     initPixelFormatsNoGL(&wined3d->adapters[0].gl_info);
5695
5696     wined3d->adapter_count = 1;
5697     return FALSE;
5698 }
5699
5700 static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
5701
5702 const struct wined3d_parent_ops wined3d_null_parent_ops =
5703 {
5704     wined3d_null_wined3d_object_destroyed,
5705 };
5706
5707 /* Do not call while under the GL lock. */
5708 HRESULT wined3d_init(struct wined3d *wined3d, UINT version, DWORD flags)
5709 {
5710     wined3d->dxVersion = version;
5711     wined3d->ref = 1;
5712     wined3d->flags = flags;
5713
5714     if (!InitAdapters(wined3d))
5715     {
5716         WARN("Failed to initialize adapters.\n");
5717         if (version > 7)
5718         {
5719             MESSAGE("Direct3D%u is not available without OpenGL.\n", version);
5720             return E_FAIL;
5721         }
5722     }
5723
5724     return WINED3D_OK;
5725 }