wined3d: Fix indices for the float constant map.
[wine] / dlls / d3d9 / d3d9_private.h
1 /*
2  * Direct3D 9 private include file
3  *
4  * Copyright 2002-2003 Jason Edmeades
5  * Copyright 2002-2003 Raphael Junqueira
6  * Copyright 2005 Oliver Stieber 
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #ifndef __WINE_D3D9_PRIVATE_H
24 #define __WINE_D3D9_PRIVATE_H
25
26 #include <stdarg.h>
27
28 #define NONAMELESSUNION
29 #define NONAMELESSSTRUCT
30 #define COBJMACROS
31 #include "windef.h"
32 #include "winbase.h"
33 #include "winuser.h"
34 #include "wine/debug.h"
35 #include "wine/unicode.h"
36
37 #include "gdi.h"
38 #include "d3d9.h"
39 #include "ddraw.h"
40 #include "wine/wined3d_interface.h"
41
42 /* ===========================================================================
43    Internal use
44    =========================================================================== */
45 extern HRESULT vdecl_convert_fvf(
46     DWORD FVF,
47     D3DVERTEXELEMENT9** ppVertexElements);
48
49 /* ===========================================================================
50     Macros
51    =========================================================================== */
52 /* Not nice, but it lets wined3d support different versions of directx */
53 #define D3D9CAPSTOWINECAPS(_pD3D9Caps, _pWineCaps) \
54     _pWineCaps->DeviceType                        = (WINED3DDEVTYPE *) &_pD3D9Caps->DeviceType; \
55     _pWineCaps->AdapterOrdinal                    = &_pD3D9Caps->AdapterOrdinal; \
56     _pWineCaps->Caps                              = &_pD3D9Caps->Caps; \
57     _pWineCaps->Caps2                             = &_pD3D9Caps->Caps2; \
58     _pWineCaps->Caps3                             = &_pD3D9Caps->Caps3; \
59     _pWineCaps->PresentationIntervals             = &_pD3D9Caps->PresentationIntervals; \
60     _pWineCaps->CursorCaps                        = &_pD3D9Caps->CursorCaps; \
61     _pWineCaps->DevCaps                           = &_pD3D9Caps->DevCaps; \
62     _pWineCaps->PrimitiveMiscCaps                 = &_pD3D9Caps->PrimitiveMiscCaps; \
63     _pWineCaps->RasterCaps                        = &_pD3D9Caps->RasterCaps; \
64     _pWineCaps->ZCmpCaps                          = &_pD3D9Caps->ZCmpCaps; \
65     _pWineCaps->SrcBlendCaps                      = &_pD3D9Caps->SrcBlendCaps; \
66     _pWineCaps->DestBlendCaps                     = &_pD3D9Caps->DestBlendCaps; \
67     _pWineCaps->AlphaCmpCaps                      = &_pD3D9Caps->AlphaCmpCaps; \
68     _pWineCaps->ShadeCaps                         = &_pD3D9Caps->ShadeCaps; \
69     _pWineCaps->TextureCaps                       = &_pD3D9Caps->TextureCaps; \
70     _pWineCaps->TextureFilterCaps                 = &_pD3D9Caps->TextureFilterCaps; \
71     _pWineCaps->CubeTextureFilterCaps             = &_pD3D9Caps->CubeTextureFilterCaps; \
72     _pWineCaps->VolumeTextureFilterCaps           = &_pD3D9Caps->VolumeTextureFilterCaps; \
73     _pWineCaps->TextureAddressCaps                = &_pD3D9Caps->TextureAddressCaps; \
74     _pWineCaps->VolumeTextureAddressCaps          = &_pD3D9Caps->VolumeTextureAddressCaps; \
75     _pWineCaps->LineCaps                          = &_pD3D9Caps->LineCaps; \
76     _pWineCaps->MaxTextureWidth                   = &_pD3D9Caps->MaxTextureWidth; \
77     _pWineCaps->MaxTextureHeight                  = &_pD3D9Caps->MaxTextureHeight; \
78     _pWineCaps->MaxVolumeExtent                   = &_pD3D9Caps->MaxVolumeExtent; \
79     _pWineCaps->MaxTextureRepeat                  = &_pD3D9Caps->MaxTextureRepeat; \
80     _pWineCaps->MaxTextureAspectRatio             = &_pD3D9Caps->MaxTextureAspectRatio; \
81     _pWineCaps->MaxAnisotropy                     = &_pD3D9Caps->MaxAnisotropy; \
82     _pWineCaps->MaxVertexW                        = &_pD3D9Caps->MaxVertexW; \
83     _pWineCaps->GuardBandLeft                     = &_pD3D9Caps->GuardBandLeft; \
84     _pWineCaps->GuardBandTop                      = &_pD3D9Caps->GuardBandTop; \
85     _pWineCaps->GuardBandRight                    = &_pD3D9Caps->GuardBandRight; \
86     _pWineCaps->GuardBandBottom                   = &_pD3D9Caps->GuardBandBottom; \
87     _pWineCaps->ExtentsAdjust                     = &_pD3D9Caps->ExtentsAdjust; \
88     _pWineCaps->StencilCaps                       = &_pD3D9Caps->StencilCaps; \
89     _pWineCaps->FVFCaps                           = &_pD3D9Caps->FVFCaps; \
90     _pWineCaps->TextureOpCaps                     = &_pD3D9Caps->TextureOpCaps; \
91     _pWineCaps->MaxTextureBlendStages             = &_pD3D9Caps->MaxTextureBlendStages; \
92     _pWineCaps->MaxSimultaneousTextures           = &_pD3D9Caps->MaxSimultaneousTextures; \
93     _pWineCaps->VertexProcessingCaps              = &_pD3D9Caps->VertexProcessingCaps; \
94     _pWineCaps->MaxActiveLights                   = &_pD3D9Caps->MaxActiveLights; \
95     _pWineCaps->MaxUserClipPlanes                 = &_pD3D9Caps->MaxUserClipPlanes; \
96     _pWineCaps->MaxVertexBlendMatrices            = &_pD3D9Caps->MaxVertexBlendMatrices; \
97     _pWineCaps->MaxVertexBlendMatrixIndex         = &_pD3D9Caps->MaxVertexBlendMatrixIndex; \
98     _pWineCaps->MaxPointSize                      = &_pD3D9Caps->MaxPointSize; \
99     _pWineCaps->MaxPrimitiveCount                 = &_pD3D9Caps->MaxPrimitiveCount; \
100     _pWineCaps->MaxVertexIndex                    = &_pD3D9Caps->MaxVertexIndex; \
101     _pWineCaps->MaxStreams                        = &_pD3D9Caps->MaxStreams; \
102     _pWineCaps->MaxStreamStride                   = &_pD3D9Caps->MaxStreamStride; \
103     _pWineCaps->VertexShaderVersion               = &_pD3D9Caps->VertexShaderVersion; \
104     _pWineCaps->MaxVertexShaderConst              = &_pD3D9Caps->MaxVertexShaderConst; \
105     _pWineCaps->PixelShaderVersion                = &_pD3D9Caps->PixelShaderVersion; \
106     _pWineCaps->PixelShader1xMaxValue             = &_pD3D9Caps->PixelShader1xMaxValue; \
107     _pWineCaps->DevCaps2                          = &_pD3D9Caps->DevCaps2; \
108     _pWineCaps->MaxNpatchTessellationLevel        = &_pD3D9Caps->MaxNpatchTessellationLevel; \
109     _pWineCaps->MasterAdapterOrdinal              = &_pD3D9Caps->MasterAdapterOrdinal; \
110     _pWineCaps->AdapterOrdinalInGroup             = &_pD3D9Caps->AdapterOrdinalInGroup; \
111     _pWineCaps->NumberOfAdaptersInGroup           = &_pD3D9Caps->NumberOfAdaptersInGroup; \
112     _pWineCaps->DeclTypes                         = &_pD3D9Caps->DeclTypes; \
113     _pWineCaps->NumSimultaneousRTs                = &_pD3D9Caps->NumSimultaneousRTs; \
114     _pWineCaps->StretchRectFilterCaps             = &_pD3D9Caps->StretchRectFilterCaps; \
115     _pWineCaps->VS20Caps.Caps                     = &_pD3D9Caps->VS20Caps.Caps; \
116     _pWineCaps->VS20Caps.DynamicFlowControlDepth  = &_pD3D9Caps->VS20Caps.DynamicFlowControlDepth; \
117     _pWineCaps->VS20Caps.NumTemps                 = &_pD3D9Caps->VS20Caps.NumTemps; \
118     _pWineCaps->VS20Caps.NumTemps                 = &_pD3D9Caps->VS20Caps.NumTemps; \
119     _pWineCaps->VS20Caps.StaticFlowControlDepth   = &_pD3D9Caps->VS20Caps.StaticFlowControlDepth; \
120     _pWineCaps->PS20Caps.Caps                     = &_pD3D9Caps->PS20Caps.Caps; \
121     _pWineCaps->PS20Caps.DynamicFlowControlDepth  = &_pD3D9Caps->PS20Caps.DynamicFlowControlDepth; \
122     _pWineCaps->PS20Caps.NumTemps                 = &_pD3D9Caps->PS20Caps.NumTemps; \
123     _pWineCaps->PS20Caps.StaticFlowControlDepth   = &_pD3D9Caps->PS20Caps.StaticFlowControlDepth; \
124     _pWineCaps->PS20Caps.NumInstructionSlots      = &_pD3D9Caps->PS20Caps.NumInstructionSlots; \
125     _pWineCaps->VertexTextureFilterCaps           = &_pD3D9Caps->VertexTextureFilterCaps; \
126     _pWineCaps->MaxVShaderInstructionsExecuted    = &_pD3D9Caps->MaxVShaderInstructionsExecuted; \
127     _pWineCaps->MaxPShaderInstructionsExecuted    = &_pD3D9Caps->MaxPShaderInstructionsExecuted; \
128     _pWineCaps->MaxVertexShader30InstructionSlots = &_pD3D9Caps->MaxVertexShader30InstructionSlots; \
129     _pWineCaps->MaxPixelShader30InstructionSlots  = &_pD3D9Caps->MaxPixelShader30InstructionSlots;
130
131 /* ===========================================================================
132     D3D9 interfactes
133    =========================================================================== */
134
135 /* ---------- */
136 /* IDirect3D9 */
137 /* ---------- */
138
139 /*****************************************************************************
140  * Predeclare the interface implementation structures
141  */
142 extern const IDirect3D9Vtbl Direct3D9_Vtbl;
143
144 /*****************************************************************************
145  * IDirect3D implementation structure
146  */
147 typedef struct IDirect3D9Impl
148 {
149     /* IUnknown fields */
150     const IDirect3D9Vtbl   *lpVtbl;
151     LONG                    ref;
152
153     /* The WineD3D device */
154     IWineD3D               *WineD3D;
155
156 } IDirect3D9Impl;
157
158 /* ---------------- */
159 /* IDirect3DDevice9 */
160 /* ---------------- */
161
162 /*****************************************************************************
163  * Predeclare the interface implementation structures
164  */
165 extern const IDirect3DDevice9Vtbl Direct3DDevice9_Vtbl;
166
167 /*****************************************************************************
168  * IDirect3DDevice9 implementation structure
169  */
170 typedef struct IDirect3DDevice9Impl
171 {
172     /* IUnknown fields */
173     const IDirect3DDevice9Vtbl   *lpVtbl;
174     LONG                          ref;
175
176     /* IDirect3DDevice9 fields */
177     IWineD3DDevice               *WineD3DDevice;
178
179 } IDirect3DDevice9Impl;
180
181
182 /* IDirect3DDevice9: */
183 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9 iface, IDirect3D9** ppD3D9);
184 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain9** pSwapChain);
185 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetSwapChain(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSwapChain9** pSwapChain);
186 extern UINT     WINAPI  IDirect3DDevice9Impl_GetNumberOfSwapChains(LPDIRECT3DDEVICE9 iface);
187 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle);
188 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle);
189 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9 iface, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle);
190 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateVertexBuffer(LPDIRECT3DDEVICE9 iface, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle);
191 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateIndexBuffer(LPDIRECT3DDEVICE9 iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle);
192 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateStateBlock(LPDIRECT3DDEVICE9 iface, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppSB);
193 extern HRESULT  WINAPI  IDirect3DDevice9Impl_BeginStateBlock(LPDIRECT3DDEVICE9 iface);
194 extern HRESULT  WINAPI  IDirect3DDevice9Impl_EndStateBlock(LPDIRECT3DDEVICE9 iface, IDirect3DStateBlock9** ppSB);
195 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9 iface, CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl);
196 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9* pDecl);
197 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9** ppDecl);
198 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9 iface, DWORD FVF);
199 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9 iface, DWORD* pFVF);
200 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateVertexShader(LPDIRECT3DDEVICE9 iface, CONST DWORD* pFunction, IDirect3DVertexShader9** ppShader);
201 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetVertexShader(LPDIRECT3DDEVICE9 iface, IDirect3DVertexShader9* pShader);
202 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetVertexShader(LPDIRECT3DDEVICE9 iface, IDirect3DVertexShader9** ppShader);
203 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetVertexShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount);
204 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetVertexShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount);
205 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetVertexShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount);
206 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetVertexShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount);
207 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetVertexShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
208 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetVertexShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
209 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride);
210 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9** ppStreamData, UINT* OffsetInBytes, UINT* pStride);
211 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreatePixelShader(LPDIRECT3DDEVICE9 iface, CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader);
212 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9* pShader);
213 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9** ppShader);
214 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount);
215 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount);
216 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount);
217 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount);
218 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
219 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
220 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateQuery(LPDIRECT3DDEVICE9 iface, D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery);
221
222
223 /* ---------------- */
224 /* IDirect3DVolume9 */
225 /* ---------------- */
226
227 /*****************************************************************************
228  * IDirect3DVolume9 implementation structure
229  */
230 typedef struct IDirect3DVolume9Impl
231 {
232     /* IUnknown fields */
233     const IDirect3DVolume9Vtbl *lpVtbl;
234     LONG                    ref;
235
236     /* IDirect3DVolume9 fields */
237     IWineD3DVolume         *wineD3DVolume;
238     
239 } IDirect3DVolume9Impl;
240
241 /* ------------------- */
242 /* IDirect3DSwapChain9 */
243 /* ------------------- */
244
245 /*****************************************************************************
246  * IDirect3DSwapChain9 implementation structure
247  */
248 typedef struct IDirect3DSwapChain9Impl
249 {
250     /* IUnknown fields */
251     const IDirect3DSwapChain9Vtbl *lpVtbl;
252     LONG                    ref;
253
254     /* IDirect3DSwapChain9 fields */
255     IWineD3DSwapChain      *wineD3DSwapChain;
256
257     /* Parent reference */
258     LPDIRECT3DDEVICE9       parentDevice;
259 } IDirect3DSwapChain9Impl;
260
261 /* ------------------ */
262 /* IDirect3DResource9 */
263 /* ------------------ */
264
265 /*****************************************************************************
266  * IDirect3DResource9 implementation structure
267  */
268 typedef struct IDirect3DResource9Impl
269 {
270     /* IUnknown fields */
271     const IDirect3DResource9Vtbl *lpVtbl;
272     LONG                    ref;
273
274     /* IDirect3DResource9 fields */
275     IWineD3DResource       *wineD3DResource;
276 } IDirect3DResource9Impl;
277
278 extern HRESULT  WINAPI        IDirect3DResource9Impl_GetDevice(LPDIRECT3DRESOURCE9 iface, IDirect3DDevice9** ppDevice);
279
280
281 /* ----------------- */
282 /* IDirect3DSurface9 */
283 /* ----------------- */
284
285 /*****************************************************************************
286  * Predeclare the interface implementation structures
287  */
288 extern const IDirect3DSurface9Vtbl Direct3DSurface9_Vtbl;
289
290 /*****************************************************************************
291  * IDirect3DSurface9 implementation structure
292  */
293 typedef struct IDirect3DSurface9Impl
294 {
295     /* IUnknown fields */
296     const IDirect3DSurface9Vtbl *lpVtbl;
297     LONG                    ref;
298
299     /* IDirect3DResource9 fields */
300     IWineD3DSurface        *wineD3DSurface;
301
302     /* Parent reference */
303     LPDIRECT3DDEVICE9       parentDevice;
304 } IDirect3DSurface9Impl;
305
306 /* ---------------------- */
307 /* IDirect3DVertexBuffer9 */
308 /* ---------------------- */
309
310 /*****************************************************************************
311  * IDirect3DVertexBuffer9 implementation structure
312  */
313 typedef struct IDirect3DVertexBuffer9Impl
314 {
315     /* IUnknown fields */
316     const IDirect3DVertexBuffer9Vtbl *lpVtbl;
317     LONG                    ref;
318
319     /* IDirect3DResource9 fields */
320     IWineD3DVertexBuffer   *wineD3DVertexBuffer;
321
322     /* Parent reference */
323     LPDIRECT3DDEVICE9       parentDevice;
324 } IDirect3DVertexBuffer9Impl;
325
326 /* --------------------- */
327 /* IDirect3DIndexBuffer9 */
328 /* --------------------- */
329
330 /*****************************************************************************
331  * IDirect3DIndexBuffer9 implementation structure
332  */
333 typedef struct IDirect3DIndexBuffer9Impl
334 {
335     /* IUnknown fields */
336     const IDirect3DIndexBuffer9Vtbl *lpVtbl;
337     LONG                    ref;
338
339     /* IDirect3DResource9 fields */
340     IWineD3DIndexBuffer    *wineD3DIndexBuffer;
341
342     /* Parent reference */
343     LPDIRECT3DDEVICE9       parentDevice;
344 } IDirect3DIndexBuffer9Impl;
345
346 /* --------------------- */
347 /* IDirect3DBaseTexture9 */
348 /* --------------------- */
349
350 /*****************************************************************************
351  * IDirect3DBaseTexture9 implementation structure
352  */
353 typedef struct IDirect3DBaseTexture9Impl
354 {
355     /* IUnknown fields */
356     const IDirect3DBaseTexture9Vtbl *lpVtbl;
357     LONG                    ref;
358
359     /* IDirect3DResource9 fields */
360     IWineD3DBaseTexture    *wineD3DBaseTexture;
361     
362 } IDirect3DBaseTexture9Impl;
363
364 extern DWORD    WINAPI        IDirect3DBaseTexture9Impl_GetLOD(LPDIRECT3DBASETEXTURE9 iface);
365
366 /* --------------------- */
367 /* IDirect3DCubeTexture9 */
368 /* --------------------- */
369
370 /*****************************************************************************
371  * IDirect3DCubeTexture9 implementation structure
372  */
373 typedef struct IDirect3DCubeTexture9Impl
374 {
375     /* IUnknown fields */
376     const IDirect3DCubeTexture9Vtbl *lpVtbl;
377     LONG                    ref;
378
379     /* IDirect3DResource9 fields */
380     IWineD3DCubeTexture    *wineD3DCubeTexture;
381
382     /* Parent reference */
383     LPDIRECT3DDEVICE9       parentDevice;
384 }  IDirect3DCubeTexture9Impl;
385
386
387 /* ----------------- */
388 /* IDirect3DTexture9 */
389 /* ----------------- */
390
391 /*****************************************************************************
392  * IDirect3DTexture9 implementation structure
393  */
394 typedef struct IDirect3DTexture9Impl
395 {
396     /* IUnknown fields */
397     const IDirect3DTexture9Vtbl *lpVtbl;
398     LONG                    ref;
399
400     /* IDirect3DResource9 fields */
401     IWineD3DTexture        *wineD3DTexture;
402
403     /* Parent reference */
404     LPDIRECT3DDEVICE9       parentDevice;
405 } IDirect3DTexture9Impl;
406
407 /* ----------------------- */
408 /* IDirect3DVolumeTexture9 */
409 /* ----------------------- */
410
411 /*****************************************************************************
412  * IDirect3DVolumeTexture9 implementation structure
413  */
414 typedef struct IDirect3DVolumeTexture9Impl
415 {
416     /* IUnknown fields */
417     const IDirect3DVolumeTexture9Vtbl *lpVtbl;
418     LONG                    ref;
419
420     /* IDirect3DResource9 fields */
421     IWineD3DVolumeTexture  *wineD3DVolumeTexture;
422
423     /* Parent reference */
424     LPDIRECT3DDEVICE9       parentDevice;
425 } IDirect3DVolumeTexture9Impl;
426
427 /* ----------------------- */
428 /* IDirect3DStateBlock9 */
429 /* ----------------------- */
430
431 /*****************************************************************************
432  * IDirect3DStateBlock9 implementation structure
433  */
434 typedef struct  IDirect3DStateBlock9Impl {
435     /* IUnknown fields */
436     const IDirect3DStateBlock9Vtbl *lpVtbl;
437     LONG                    ref;
438
439     /* IDirect3DStateBlock9 fields */
440     IWineD3DStateBlock     *wineD3DStateBlock;
441
442     /* Parent reference */
443     LPDIRECT3DDEVICE9       parentDevice;
444 } IDirect3DStateBlock9Impl;
445
446
447 /* --------------------------- */
448 /* IDirect3DVertexDeclaration9 */
449 /* --------------------------- */
450
451 /*****************************************************************************
452  * IDirect3DVertexDeclaration implementation structure
453  */
454 typedef struct IDirect3DVertexDeclaration9Impl {
455   /* IUnknown fields */
456   const IDirect3DVertexDeclaration9Vtbl *lpVtbl;
457   LONG    ref;
458
459   /* IDirect3DVertexDeclaration9 fields */
460   IWineD3DVertexDeclaration *wineD3DVertexDeclaration;
461   
462   /* Parent reference */
463   LPDIRECT3DDEVICE9 parentDevice;
464 } IDirect3DVertexDeclaration9Impl;
465
466 /* ---------------------- */
467 /* IDirect3DVertexShader9 */
468 /* ---------------------- */
469
470 /*****************************************************************************
471  * IDirect3DVertexShader implementation structure
472  */
473 typedef struct IDirect3DVertexShader9Impl {
474   /* IUnknown fields */
475   const IDirect3DVertexShader9Vtbl *lpVtbl;
476   LONG  ref;
477
478   /* IDirect3DVertexShader9 fields */
479   IWineD3DVertexShader *wineD3DVertexShader;
480
481   /* Parent reference */
482   LPDIRECT3DDEVICE9 parentDevice;
483 } IDirect3DVertexShader9Impl;
484
485 /* --------------------- */
486 /* IDirect3DPixelShader9 */
487 /* --------------------- */
488
489 /*****************************************************************************
490  * IDirect3DPixelShader implementation structure
491  */
492 typedef struct IDirect3DPixelShader9Impl {
493   /* IUnknown fields */
494     const IDirect3DPixelShader9Vtbl *lpVtbl;
495     LONG                    ref;
496
497     /* IDirect3DPixelShader9 fields */
498     IWineD3DPixelShader    *wineD3DPixelShader;
499
500     /* Parent reference */
501     LPDIRECT3DDEVICE9       parentDevice;
502 } IDirect3DPixelShader9Impl;
503
504 /* --------------- */
505 /* IDirect3DQuery9 */
506 /* --------------- */
507
508 /*****************************************************************************
509  * IDirect3DPixelShader implementation structure
510  */
511 typedef struct IDirect3DQuery9Impl {
512     /* IUnknown fields */
513     const IDirect3DQuery9Vtbl *lpVtbl;
514     LONG                 ref;
515
516     /* IDirect3DQuery9 fields */
517     IWineD3DQuery       *wineD3DQuery;
518
519     /* Parent reference */
520     LPDIRECT3DDEVICE9    parentDevice;
521 } IDirect3DQuery9Impl;
522
523
524 /* Callbacks */
525 extern HRESULT WINAPI D3D9CB_CreateSurface(IUnknown *device, UINT Width, UINT Height, 
526                                          WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
527                                          IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
528
529 extern HRESULT WINAPI D3D9CB_CreateVolume(IUnknown  *pDevice, UINT Width, UINT Height, UINT Depth, 
530                                           WINED3DFORMAT  Format, WINED3DPOOL Pool, DWORD Usage,
531                                           IWineD3DVolume **ppVolume, 
532                                           HANDLE   * pSharedHandle);
533
534 extern HRESULT WINAPI D3D9CB_CreateDepthStencilSurface(IUnknown *device, UINT Width, UINT Height,
535                                          WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
536                                          DWORD MultisampleQuality, BOOL Discard,
537                                          IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
538
539 extern HRESULT WINAPI D3D9CB_CreateRenderTarget(IUnknown *device, UINT Width, UINT Height,
540                                          WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
541                                          DWORD MultisampleQuality, BOOL Lockable, 
542                                          IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
543
544 #endif /* __WINE_D3D9_PRIVATE_H */