2 * IDirect3DResource9 implementation
4 * Copyright 2002-2003 Jason Edmeades
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
26 #define NONAMELESSUNION
27 #define NONAMELESSSTRUCT
32 #include "wine/debug.h"
34 #include "d3d9_private.h"
36 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
38 /* IDirect3DVertexBuffer9 IUnknown parts follow: */
39 HRESULT WINAPI IDirect3DVertexBuffer9Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER9 iface, REFIID riid, LPVOID* ppobj) {
40 ICOM_THIS(IDirect3DVertexBuffer9Impl,iface);
42 if (IsEqualGUID(riid, &IID_IUnknown)
43 || IsEqualGUID(riid, &IID_IDirect3DResource9)
44 || IsEqualGUID(riid, &IID_IDirect3DVertexBuffer9)) {
45 IDirect3DVertexBuffer9Impl_AddRef(iface);
50 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
54 ULONG WINAPI IDirect3DVertexBuffer9Impl_AddRef(LPDIRECT3DVERTEXBUFFER9 iface) {
55 ICOM_THIS(IDirect3DVertexBuffer9Impl,iface);
56 TRACE("(%p) : AddRef from %ld\n", This, This->ref);
60 ULONG WINAPI IDirect3DVertexBuffer9Impl_Release(LPDIRECT3DVERTEXBUFFER9 iface) {
61 ICOM_THIS(IDirect3DVertexBuffer9Impl,iface);
62 ULONG ref = --This->ref;
63 TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
65 if (NULL != This->allocatedMemory) HeapFree(GetProcessHeap(), 0, This->allocatedMemory);
66 HeapFree(GetProcessHeap(), 0, This);
71 /* IDirect3DVertexBuffer9 IDirect3DResource9 Interface follow: */
72 HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDevice(LPDIRECT3DVERTEXBUFFER9 iface, IDirect3DDevice9** ppDevice) {
73 ICOM_THIS(IDirect3DVertexBuffer9Impl,iface);
74 return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
77 HRESULT WINAPI IDirect3DVertexBuffer9Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
78 ICOM_THIS(IDirect3DVertexBuffer9Impl,iface);
79 FIXME("(%p) : stub\n", This);
83 HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
84 ICOM_THIS(IDirect3DVertexBuffer9Impl,iface);
85 FIXME("(%p) : stub\n", This);
89 HRESULT WINAPI IDirect3DVertexBuffer9Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid) {
90 ICOM_THIS(IDirect3DVertexBuffer9Impl,iface);
91 FIXME("(%p) : stub\n", This);
95 DWORD WINAPI IDirect3DVertexBuffer9Impl_SetPriority(LPDIRECT3DVERTEXBUFFER9 iface, DWORD PriorityNew) {
96 ICOM_THIS(IDirect3DVertexBuffer9Impl,iface);
97 return IDirect3DResource9Impl_SetPriority((LPDIRECT3DRESOURCE9) This, PriorityNew);
100 DWORD WINAPI IDirect3DVertexBuffer9Impl_GetPriority(LPDIRECT3DVERTEXBUFFER9 iface) {
101 ICOM_THIS(IDirect3DVertexBuffer9Impl,iface);
102 return IDirect3DResource9Impl_GetPriority((LPDIRECT3DRESOURCE9) This);
105 void WINAPI IDirect3DVertexBuffer9Impl_PreLoad(LPDIRECT3DVERTEXBUFFER9 iface) {
106 ICOM_THIS(IDirect3DVertexBuffer9Impl,iface);
107 FIXME("(%p) : stub\n", This);
111 D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer9Impl_GetType(LPDIRECT3DVERTEXBUFFER9 iface) {
112 ICOM_THIS(IDirect3DVertexBuffer9Impl,iface);
113 return IDirect3DResource9Impl_GetType((LPDIRECT3DRESOURCE9) This);
116 /* IDirect3DVertexBuffer9 Interface follow: */
117 HRESULT WINAPI IDirect3DVertexBuffer9Impl_Lock(LPDIRECT3DVERTEXBUFFER9 iface, UINT OffsetToLock, UINT SizeToLock, void** ppbData, DWORD Flags) {
118 ICOM_THIS(IDirect3DVertexBuffer9Impl,iface);
119 FIXME("(%p) : stub\n", This);
123 HRESULT WINAPI IDirect3DVertexBuffer9Impl_Unlock(LPDIRECT3DVERTEXBUFFER9 iface) {
124 ICOM_THIS(IDirect3DVertexBuffer9Impl,iface);
125 FIXME("(%p) : stub\n", This);
129 HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDesc(LPDIRECT3DVERTEXBUFFER9 iface, D3DVERTEXBUFFER_DESC* pDesc) {
130 ICOM_THIS(IDirect3DVertexBuffer9Impl,iface);
131 TRACE("(%p) : copying into %p\n", This, pDesc);
132 memcpy(pDesc, &This->myDesc, sizeof(D3DVERTEXBUFFER_DESC));
137 ICOM_VTABLE(IDirect3DVertexBuffer9) Direct3DVertexBuffer9_Vtbl =
139 ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
140 IDirect3DVertexBuffer9Impl_QueryInterface,
141 IDirect3DVertexBuffer9Impl_AddRef,
142 IDirect3DVertexBuffer9Impl_Release,
143 IDirect3DVertexBuffer9Impl_GetDevice,
144 IDirect3DVertexBuffer9Impl_SetPrivateData,
145 IDirect3DVertexBuffer9Impl_GetPrivateData,
146 IDirect3DVertexBuffer9Impl_FreePrivateData,
147 IDirect3DVertexBuffer9Impl_SetPriority,
148 IDirect3DVertexBuffer9Impl_GetPriority,
149 IDirect3DVertexBuffer9Impl_PreLoad,
150 IDirect3DVertexBuffer9Impl_GetType,
151 IDirect3DVertexBuffer9Impl_Lock,
152 IDirect3DVertexBuffer9Impl_Unlock,
153 IDirect3DVertexBuffer9Impl_GetDesc
157 /* IDirect3DDevice9 IDirect3DVertexBuffer9 Methods follow: */
158 HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(LPDIRECT3DDEVICE9 iface,
159 UINT Size, DWORD Usage, DWORD FVF, D3DPOOL Pool,
160 IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle) {
161 IDirect3DVertexBuffer9Impl *object;
163 ICOM_THIS(IDirect3DDevice9Impl,iface);
165 /* Allocate the storage for the device */
166 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVertexBuffer9Impl));
167 object->lpVtbl = &Direct3DVertexBuffer9_Vtbl;
169 object->Device = This;
171 object->ResourceType = D3DRTYPE_VERTEXBUFFER;
173 object->allocatedMemory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, Size);
174 object->myDesc.Usage = Usage;
175 object->myDesc.Pool = Pool;
176 object->myDesc.FVF = FVF;
177 object->myDesc.Size = Size;
179 TRACE("(%p) : Size=%d, Usage=%ld, FVF=%lx, Pool=%d - Memory@%p, Iface@%p\n", This, Size, Usage, FVF, Pool, object->allocatedMemory, object);
181 *ppVertexBuffer = (LPDIRECT3DVERTEXBUFFER9) object;