2 * Copyright 2008 David Adam
3 * Copyright 2008 Luis Busquets
4 * Copyright 2009 Henri Verbeet for CodeWeavers
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/test.h"
24 #define admitted_error 0.0001f
26 #define compare_vertex_sizes(type, exp) \
27 got=D3DXGetFVFVertexSize(type); \
28 ok(got==exp, "Expected: %d, Got: %d\n", exp, got);
30 static BOOL compare(FLOAT u, FLOAT v)
32 return (fabs(u-v) < admitted_error);
35 static BOOL compare_vec3(D3DXVECTOR3 u, D3DXVECTOR3 v)
37 return ( compare(u.x, v.x) && compare(u.y, v.y) && compare(u.z, v.z) );
40 static void D3DXBoundProbeTest(void)
43 D3DXVECTOR3 bottom_point, center, top_point, raydirection, rayposition;
46 /*____________Test the Box case___________________________*/
47 bottom_point.x = -3.0f; bottom_point.y = -2.0f; bottom_point.z = -1.0f;
48 top_point.x = 7.0f; top_point.y = 8.0f; top_point.z = 9.0f;
50 raydirection.x = -4.0f; raydirection.y = -5.0f; raydirection.z = -6.0f;
51 rayposition.x = 5.0f; rayposition.y = 5.0f; rayposition.z = 11.0f;
52 result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
53 ok(result == TRUE, "expected TRUE, received FALSE\n");
55 raydirection.x = 4.0f; raydirection.y = 5.0f; raydirection.z = 6.0f;
56 rayposition.x = 5.0f; rayposition.y = 5.0f; rayposition.z = 11.0f;
57 result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
58 ok(result == FALSE, "expected FALSE, received TRUE\n");
60 rayposition.x = -4.0f; rayposition.y = 1.0f; rayposition.z = -2.0f;
61 result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
62 ok(result == TRUE, "expected TRUE, received FALSE\n");
64 bottom_point.x = 1.0f; bottom_point.y = 0.0f; bottom_point.z = 0.0f;
65 top_point.x = 1.0f; top_point.y = 0.0f; top_point.z = 0.0f;
66 rayposition.x = 0.0f; rayposition.y = 1.0f; rayposition.z = 0.0f;
67 raydirection.x = 0.0f; raydirection.y = 3.0f; raydirection.z = 0.0f;
68 result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
69 ok(result == FALSE, "expected FALSE, received TRUE\n");
71 bottom_point.x = 1.0f; bottom_point.y = 2.0f; bottom_point.z = 3.0f;
72 top_point.x = 10.0f; top_point.y = 15.0f; top_point.z = 20.0f;
74 raydirection.x = 7.0f; raydirection.y = 8.0f; raydirection.z = 9.0f;
75 rayposition.x = 3.0f; rayposition.y = 7.0f; rayposition.z = -6.0f;
76 result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
77 ok(result == TRUE, "expected TRUE, received FALSE\n");
79 bottom_point.x = 0.0f; bottom_point.y = 0.0f; bottom_point.z = 0.0f;
80 top_point.x = 1.0f; top_point.y = 1.0f; top_point.z = 1.0f;
82 raydirection.x = 0.0f; raydirection.y = 1.0f; raydirection.z = .0f;
83 rayposition.x = -3.0f; rayposition.y = 0.0f; rayposition.z = 0.0f;
84 result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
85 ok(result == FALSE, "expected FALSE, received TRUE\n");
87 raydirection.x = 1.0f; raydirection.y = 0.0f; raydirection.z = .0f;
88 rayposition.x = -3.0f; rayposition.y = 0.0f; rayposition.z = 0.0f;
89 result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
90 ok(result == TRUE, "expected TRUE, received FALSE\n");
92 /*____________Test the Sphere case________________________*/
94 center.x = 1.0f; center.y = 2.0f; center.z = 3.0f;
95 raydirection.x = 2.0f; raydirection.y = -4.0f; raydirection.z = 2.0f;
97 rayposition.x = 5.0f; rayposition.y = 5.0f; rayposition.z = 9.0f;
98 result = D3DXSphereBoundProbe(¢er, radius, &rayposition, &raydirection);
99 ok(result == TRUE, "expected TRUE, received FALSE\n");
101 rayposition.x = 45.0f; rayposition.y = -75.0f; rayposition.z = 49.0f;
102 result = D3DXSphereBoundProbe(¢er, radius, &rayposition, &raydirection);
103 ok(result == FALSE, "expected FALSE, received TRUE\n");
105 rayposition.x = 5.0f; rayposition.y = 11.0f; rayposition.z = 9.0f;
106 result = D3DXSphereBoundProbe(¢er, radius, &rayposition, &raydirection);
107 ok(result == FALSE, "expected FALSE, received TRUE\n");
110 static void D3DXComputeBoundingBoxTest(void)
112 D3DXVECTOR3 exp_max, exp_min, got_max, got_min, vertex[5];
115 vertex[0].x = 1.0f; vertex[0].y = 1.0f; vertex[0].z = 1.0f;
116 vertex[1].x = 1.0f; vertex[1].y = 1.0f; vertex[1].z = 1.0f;
117 vertex[2].x = 1.0f; vertex[2].y = 1.0f; vertex[2].z = 1.0f;
118 vertex[3].x = 1.0f; vertex[3].y = 1.0f; vertex[3].z = 1.0f;
119 vertex[4].x = 9.0f; vertex[4].y = 9.0f; vertex[4].z = 9.0f;
121 exp_min.x = 1.0f; exp_min.y = 1.0f; exp_min.z = 1.0f;
122 exp_max.x = 9.0f; exp_max.y = 9.0f; exp_max.z = 9.0f;
124 hr = D3DXComputeBoundingBox(&vertex[3],2,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_min,&got_max);
126 ok( hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
127 ok( compare_vec3(exp_min,got_min), "Expected min: (%f, %f, %f), got: (%f, %f, %f)\n", exp_min.x,exp_min.y,exp_min.z,got_min.x,got_min.y,got_min.z);
128 ok( compare_vec3(exp_max,got_max), "Expected max: (%f, %f, %f), got: (%f, %f, %f)\n", exp_max.x,exp_max.y,exp_max.z,got_max.x,got_max.y,got_max.z);
130 /*________________________*/
132 vertex[0].x = 2.0f; vertex[0].y = 5.9f; vertex[0].z = -1.2f;
133 vertex[1].x = -1.87f; vertex[1].y = 7.9f; vertex[1].z = 7.4f;
134 vertex[2].x = 7.43f; vertex[2].y = -0.9f; vertex[2].z = 11.9f;
135 vertex[3].x = -6.92f; vertex[3].y = 6.3f; vertex[3].z = -3.8f;
136 vertex[4].x = 11.4f; vertex[4].y = -8.1f; vertex[4].z = 4.5f;
138 exp_min.x = -6.92f; exp_min.y = -8.1f; exp_min.z = -3.80f;
139 exp_max.x = 11.4f; exp_max.y = 7.90f; exp_max.z = 11.9f;
141 hr = D3DXComputeBoundingBox(&vertex[0],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_min,&got_max);
143 ok( hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
144 ok( compare_vec3(exp_min,got_min), "Expected min: (%f, %f, %f), got: (%f, %f, %f)\n", exp_min.x,exp_min.y,exp_min.z,got_min.x,got_min.y,got_min.z);
145 ok( compare_vec3(exp_max,got_max), "Expected max: (%f, %f, %f), got: (%f, %f, %f)\n", exp_max.x,exp_max.y,exp_max.z,got_max.x,got_max.y,got_max.z);
147 /*________________________*/
149 vertex[0].x = 2.0f; vertex[0].y = 5.9f; vertex[0].z = -1.2f;
150 vertex[1].x = -1.87f; vertex[1].y = 7.9f; vertex[1].z = 7.4f;
151 vertex[2].x = 7.43f; vertex[2].y = -0.9f; vertex[2].z = 11.9f;
152 vertex[3].x = -6.92f; vertex[3].y = 6.3f; vertex[3].z = -3.8f;
153 vertex[4].x = 11.4f; vertex[4].y = -8.1f; vertex[4].z = 4.5f;
155 exp_min.x = -6.92f; exp_min.y = -0.9f; exp_min.z = -3.8f;
156 exp_max.x = 7.43f; exp_max.y = 7.90f; exp_max.z = 11.9f;
158 hr = D3DXComputeBoundingBox(&vertex[0],4,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_min,&got_max);
160 ok( hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
161 ok( compare_vec3(exp_min,got_min), "Expected min: (%f, %f, %f), got: (%f, %f, %f)\n", exp_min.x,exp_min.y,exp_min.z,got_min.x,got_min.y,got_min.z);
162 ok( compare_vec3(exp_max,got_max), "Expected max: (%f, %f, %f), got: (%f, %f, %f)\n", exp_max.x,exp_max.y,exp_max.z,got_max.x,got_max.y,got_max.z);
164 /*________________________*/
165 hr = D3DXComputeBoundingBox(NULL,5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_min,&got_max);
166 ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
168 /*________________________*/
169 hr = D3DXComputeBoundingBox(&vertex[3],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),NULL,&got_max);
170 ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
172 /*________________________*/
173 hr = D3DXComputeBoundingBox(&vertex[3],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_min,NULL);
174 ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
177 static void D3DXComputeBoundingSphereTest(void)
179 D3DXVECTOR3 exp_cen, got_cen, vertex[5];
180 FLOAT exp_rad, got_rad;
183 vertex[0].x = 1.0f; vertex[0].y = 1.0f; vertex[0].z = 1.0f;
184 vertex[1].x = 1.0f; vertex[1].y = 1.0f; vertex[1].z = 1.0f;
185 vertex[2].x = 1.0f; vertex[2].y = 1.0f; vertex[2].z = 1.0f;
186 vertex[3].x = 1.0f; vertex[3].y = 1.0f; vertex[3].z = 1.0f;
187 vertex[4].x = 9.0f; vertex[4].y = 9.0f; vertex[4].z = 9.0f;
190 exp_cen.x = 5.0; exp_cen.y = 5.0; exp_cen.z = 5.0;
192 hr = D3DXComputeBoundingSphere(&vertex[3],2,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_cen,&got_rad);
194 ok( hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
195 ok( compare(exp_rad, got_rad), "Expected radius: %f, got radius: %f\n", exp_rad, got_rad);
196 ok( compare_vec3(exp_cen,got_cen), "Expected center: (%f, %f, %f), got center: (%f, %f, %f)\n", exp_cen.x,exp_cen.y,exp_cen.z,got_cen.x,got_cen.y,got_cen.z);
198 /*________________________*/
200 vertex[0].x = 2.0f; vertex[0].y = 5.9f; vertex[0].z = -1.2f;
201 vertex[1].x = -1.87f; vertex[1].y = 7.9f; vertex[1].z = 7.4f;
202 vertex[2].x = 7.43f; vertex[2].y = -0.9f; vertex[2].z = 11.9f;
203 vertex[3].x = -6.92f; vertex[3].y = 6.3f; vertex[3].z = -3.8f;
204 vertex[4].x = 11.4f; vertex[4].y = -8.1f; vertex[4].z = 4.5f;
206 exp_rad = 13.707883f;
207 exp_cen.x = 2.408f; exp_cen.y = 2.22f; exp_cen.z = 3.76f;
209 hr = D3DXComputeBoundingSphere(&vertex[0],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_cen,&got_rad);
211 ok( hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
212 ok( compare(exp_rad, got_rad), "Expected radius: %f, got radius: %f\n", exp_rad, got_rad);
213 ok( compare_vec3(exp_cen,got_cen), "Expected center: (%f, %f, %f), got center: (%f, %f, %f)\n", exp_cen.x,exp_cen.y,exp_cen.z,got_cen.x,got_cen.y,got_cen.z);
215 /*________________________*/
216 hr = D3DXComputeBoundingSphere(NULL,5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_cen,&got_rad);
217 ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
219 /*________________________*/
220 hr = D3DXComputeBoundingSphere(&vertex[3],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),NULL,&got_rad);
221 ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
223 /*________________________*/
224 hr = D3DXComputeBoundingSphere(&vertex[3],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_cen,NULL);
225 ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
228 static void D3DXDeclaratorFromFVFTest(void)
230 D3DVERTEXELEMENT9 decl[MAX_FVF_DECL_SIZE];
234 static const D3DVERTEXELEMENT9 exp1[6] = {
235 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
236 {0, 0xC, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
237 {0, 0x18, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
238 {0, 0x1C, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 1},
239 {0, 0x20, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT,D3DDECLUSAGE_TEXCOORD, 0},
242 static const D3DVERTEXELEMENT9 exp2[3] = {
243 {0, 0, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITIONT, 0},
244 {0, 0x10, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_PSIZE, 0},
247 static const D3DVERTEXELEMENT9 exp3[4] = {
248 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
249 {0, 0xC, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_BLENDWEIGHT, 0},
250 {0, 0x1C, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_BLENDINDICES, 0},
253 /* Note: passing NULL as declaration segfaults */
256 hr = D3DXDeclaratorFromFVF(0, decl);
257 ok(hr == D3D_OK, "D3DXDeclaratorFromFVF returned %#x, expected %#x\n", hr, D3D_OK);
258 ok(decl[0].Stream == 0xFF, "D3DXDeclaratorFromFVF returned an incorrect vertex declaration\n"); /* end element */
260 hr = D3DXDeclaratorFromFVF(D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, decl);
261 ok(hr == D3D_OK, "D3DXDeclaratorFromFVF returned %#x, expected %#x\n", hr, D3D_OK);
265 size = sizeof(exp1)/sizeof(exp1[0]);
266 for (i=0; i<size-1; i++)
268 ok(decl[i].Stream == exp1[i].Stream, "Returned stream %d, expected %d\n", decl[i].Stream, exp1[i].Stream);
269 ok(decl[i].Type == exp1[i].Type, "Returned type %d, expected %d\n", decl[i].Type, exp1[i].Type);
270 ok(decl[i].Method == exp1[i].Method, "Returned method %d, expected %d\n", decl[i].Method, exp1[i].Method);
271 ok(decl[i].Usage == exp1[i].Usage, "Returned usage %d, expected %d\n", decl[i].Usage, exp1[i].Usage);
272 ok(decl[i].UsageIndex == exp1[i].UsageIndex, "Returned usage index %d, expected %d\n", decl[i].UsageIndex, exp1[i].UsageIndex);
273 ok(decl[i].Offset == exp1[i].Offset, "Returned offset %d, expected %d\n", decl[i].Offset, exp1[i].Offset);
275 ok(decl[size-1].Stream == 0xFF, "Returned too long vertex declaration\n"); /* end element */
281 hr = D3DXDeclaratorFromFVF(D3DFVF_XYZRHW | D3DFVF_PSIZE, decl);
282 ok(hr == D3D_OK, "D3DXDeclaratorFromFVF returned %#x, expected %#x\n", hr, D3D_OK);
286 size = sizeof(exp2)/sizeof(exp2[0]);
287 for (i=0; i<size-1; i++)
289 ok(decl[i].Stream == exp2[i].Stream, "Returned stream %d, expected %d\n", decl[i].Stream, exp2[i].Stream);
290 ok(decl[i].Type == exp2[i].Type, "Returned type %d, expected %d\n", decl[i].Type, exp1[i].Type);
291 ok(decl[i].Method == exp2[i].Method, "Returned method %d, expected %d\n", decl[i].Method, exp2[i].Method);
292 ok(decl[i].Usage == exp2[i].Usage, "Returned usage %d, expected %d\n", decl[i].Usage, exp2[i].Usage);
293 ok(decl[i].UsageIndex == exp2[i].UsageIndex, "Returned usage index %d, expected %d\n", decl[i].UsageIndex, exp2[i].UsageIndex);
294 ok(decl[i].Offset == exp2[i].Offset, "Returned offset %d, expected %d\n", decl[i].Offset, exp2[i].Offset);
296 ok(decl[size-1].Stream == 0xFF, "Returned too long vertex declaration\n"); /* end element */
302 hr = D3DXDeclaratorFromFVF(D3DFVF_XYZB5, decl);
303 ok(hr == D3DERR_INVALIDCALL, "D3DXDeclaratorFromFVF returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
305 hr = D3DXDeclaratorFromFVF(D3DFVF_XYZB5 | D3DFVF_LASTBETA_UBYTE4, decl);
306 ok(hr == D3D_OK, "D3DXDeclaratorFromFVF returned %#x, expected %#x\n", hr, D3D_OK);
310 size = sizeof(exp3)/sizeof(exp3[0]);
311 for (i=0; i<size-1; i++)
313 ok(decl[i].Stream == exp3[i].Stream, "Returned stream %d, expected %d\n", decl[i].Stream, exp3[i].Stream);
314 ok(decl[i].Type == exp3[i].Type, "Returned type %d, expected %d\n", decl[i].Type, exp3[i].Type);
315 ok(decl[i].Method == exp3[i].Method, "Returned method %d, expected %d\n", decl[i].Method, exp3[i].Method);
316 ok(decl[i].Usage == exp3[i].Usage, "Returned usage %d, expected %d\n", decl[i].Usage, exp3[i].Usage);
317 ok(decl[i].UsageIndex == exp3[i].UsageIndex, "Returned usage index %d, expected %d\n", decl[i].UsageIndex, exp3[i].UsageIndex);
318 ok(decl[i].Offset == exp3[i].Offset, "Returned offset %d, expected %d\n", decl[i].Offset, exp3[i].Offset);
320 ok(decl[size-1].Stream == 0xFF, "Returned too long vertex declaration\n"); /* end element */
325 static void D3DXGetFVFVertexSizeTest(void)
329 compare_vertex_sizes (D3DFVF_XYZ, 12);
331 compare_vertex_sizes (D3DFVF_XYZB3, 24);
333 compare_vertex_sizes (D3DFVF_XYZB5, 32);
335 compare_vertex_sizes (D3DFVF_XYZ | D3DFVF_NORMAL, 24);
337 compare_vertex_sizes (D3DFVF_XYZ | D3DFVF_DIFFUSE, 16);
339 compare_vertex_sizes (
342 D3DFVF_TEXCOORDSIZE1(0), 16);
343 compare_vertex_sizes (
346 D3DFVF_TEXCOORDSIZE1(0) |
347 D3DFVF_TEXCOORDSIZE1(1), 20);
349 compare_vertex_sizes (
352 D3DFVF_TEXCOORDSIZE2(0), 20);
354 compare_vertex_sizes (
357 D3DFVF_TEXCOORDSIZE2(0) |
358 D3DFVF_TEXCOORDSIZE2(1), 28);
360 compare_vertex_sizes (
363 D3DFVF_TEXCOORDSIZE2(0) |
364 D3DFVF_TEXCOORDSIZE2(1) |
365 D3DFVF_TEXCOORDSIZE2(2) |
366 D3DFVF_TEXCOORDSIZE2(3) |
367 D3DFVF_TEXCOORDSIZE2(4) |
368 D3DFVF_TEXCOORDSIZE2(5), 60);
370 compare_vertex_sizes (
373 D3DFVF_TEXCOORDSIZE2(0) |
374 D3DFVF_TEXCOORDSIZE2(1) |
375 D3DFVF_TEXCOORDSIZE2(2) |
376 D3DFVF_TEXCOORDSIZE2(3) |
377 D3DFVF_TEXCOORDSIZE2(4) |
378 D3DFVF_TEXCOORDSIZE2(5) |
379 D3DFVF_TEXCOORDSIZE2(6) |
380 D3DFVF_TEXCOORDSIZE2(7), 76);
382 compare_vertex_sizes (
385 D3DFVF_TEXCOORDSIZE3(0), 24);
387 compare_vertex_sizes (
390 D3DFVF_TEXCOORDSIZE3(0) |
391 D3DFVF_TEXCOORDSIZE3(1) |
392 D3DFVF_TEXCOORDSIZE3(2) |
393 D3DFVF_TEXCOORDSIZE3(3), 60);
395 compare_vertex_sizes (
398 D3DFVF_TEXCOORDSIZE4(0), 28);
400 compare_vertex_sizes (
403 D3DFVF_TEXCOORDSIZE4(0) |
404 D3DFVF_TEXCOORDSIZE4(1), 44);
406 compare_vertex_sizes (
409 D3DFVF_TEXCOORDSIZE4(0) |
410 D3DFVF_TEXCOORDSIZE4(1) |
411 D3DFVF_TEXCOORDSIZE4(2), 60);
413 compare_vertex_sizes (
419 D3DFVF_TEXCOORDSIZE4(0) |
420 D3DFVF_TEXCOORDSIZE4(1) |
421 D3DFVF_TEXCOORDSIZE4(2) |
422 D3DFVF_TEXCOORDSIZE4(3) |
423 D3DFVF_TEXCOORDSIZE4(4) |
424 D3DFVF_TEXCOORDSIZE4(5) |
425 D3DFVF_TEXCOORDSIZE4(6) |
426 D3DFVF_TEXCOORDSIZE4(7), 180);
429 static void D3DXIntersectTriTest(void)
431 BOOL exp_res, got_res;
432 D3DXVECTOR3 position, ray, vertex[3];
433 FLOAT exp_dist, got_dist, exp_u, got_u, exp_v, got_v;
435 vertex[0].x = 1.0f; vertex[0].y = 0.0f; vertex[0].z = 0.0f;
436 vertex[1].x = 2.0f; vertex[1].y = 0.0f; vertex[1].z = 0.0f;
437 vertex[2].x = 1.0f; vertex[2].y = 1.0f; vertex[2].z = 0.0f;
439 position.x = -14.5f; position.y = -23.75f; position.z = -32.0f;
441 ray.x = 2.0f; ray.y = 3.0f; ray.z = 4.0f;
443 exp_res = TRUE; exp_u = 0.5f; exp_v = 0.25f; exp_dist = 8.0f;
445 got_res = D3DXIntersectTri(&vertex[0],&vertex[1],&vertex[2],&position,&ray,&got_u,&got_v,&got_dist);
446 ok( got_res == exp_res, "Expected result = %d, got %d\n",exp_res,got_res);
447 ok( compare(exp_u,got_u), "Expected u = %f, got %f\n",exp_u,got_u);
448 ok( compare(exp_v,got_v), "Expected v = %f, got %f\n",exp_v,got_v);
449 ok( compare(exp_dist,got_dist), "Expected distance = %f, got %f\n",exp_dist,got_dist);
451 /*Only positive ray is taken in account*/
453 vertex[0].x = 1.0f; vertex[0].y = 0.0f; vertex[0].z = 0.0f;
454 vertex[1].x = 2.0f; vertex[1].y = 0.0f; vertex[1].z = 0.0f;
455 vertex[2].x = 1.0f; vertex[2].y = 1.0f; vertex[2].z = 0.0f;
457 position.x = 17.5f; position.y = 24.25f; position.z = 32.0f;
459 ray.x = 2.0f; ray.y = 3.0f; ray.z = 4.0f;
463 got_res = D3DXIntersectTri(&vertex[0],&vertex[1],&vertex[2],&position,&ray,&got_u,&got_v,&got_dist);
464 ok( got_res == exp_res, "Expected result = %d, got %d\n",exp_res,got_res);
466 /*Intersection between ray and triangle in a same plane is considered as empty*/
468 vertex[0].x = 4.0f; vertex[0].y = 0.0f; vertex[0].z = 0.0f;
469 vertex[1].x = 6.0f; vertex[1].y = 0.0f; vertex[1].z = 0.0f;
470 vertex[2].x = 4.0f; vertex[2].y = 2.0f; vertex[2].z = 0.0f;
472 position.x = 1.0f; position.y = 1.0f; position.z = 0.0f;
474 ray.x = 1.0f; ray.y = 0.0f; ray.z = 0.0f;
478 got_res = D3DXIntersectTri(&vertex[0],&vertex[1],&vertex[2],&position,&ray,&got_u,&got_v,&got_dist);
479 ok( got_res == exp_res, "Expected result = %d, got %d\n",exp_res,got_res);
482 static void D3DXCreateSphereTest(void)
487 IDirect3DDevice9* device;
488 D3DPRESENT_PARAMETERS d3dpp;
489 ID3DXMesh* sphere = NULL;
491 hr = D3DXCreateSphere(NULL, 0.0f, 0, 0, NULL, NULL);
492 todo_wine ok( hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
494 hr = D3DXCreateSphere(NULL, 0.1f, 0, 0, NULL, NULL);
495 todo_wine ok( hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
497 hr = D3DXCreateSphere(NULL, 0.0f, 1, 0, NULL, NULL);
498 todo_wine ok( hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
500 hr = D3DXCreateSphere(NULL, 0.0f, 0, 1, NULL, NULL);
501 todo_wine ok( hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
503 wnd = CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL);
504 d3d = Direct3DCreate9(D3D_SDK_VERSION);
507 skip("Couldn't create application window\n");
512 skip("Couldn't create IDirect3D9 object\n");
517 ZeroMemory(&d3dpp, sizeof(d3dpp));
518 d3dpp.Windowed = TRUE;
519 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
520 hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device);
523 skip("Failed to create IDirect3DDevice9 object %#x\n", hr);
524 IDirect3D9_Release(d3d);
529 hr = D3DXCreateSphere(device, 1.0f, 1, 1, &sphere, NULL);
530 todo_wine ok( hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
532 hr = D3DXCreateSphere(device, 1.0f, 2, 2, &sphere, NULL);
533 todo_wine ok( hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n",hr);
536 sphere->lpVtbl->Release(sphere);
538 IDirect3DDevice9_Release(device);
539 IDirect3D9_Release(d3d);
543 static void test_get_decl_vertex_size(void)
545 static const D3DVERTEXELEMENT9 declaration1[] =
547 {0, 0, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
548 {1, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
549 {2, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
550 {3, 0, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
551 {4, 0, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
552 {5, 0, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
553 {6, 0, D3DDECLTYPE_SHORT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
554 {7, 0, D3DDECLTYPE_SHORT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
555 {8, 0, D3DDECLTYPE_UBYTE4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
556 {9, 0, D3DDECLTYPE_SHORT2N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
557 {10, 0, D3DDECLTYPE_SHORT4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
558 {11, 0, D3DDECLTYPE_UDEC3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
559 {12, 0, D3DDECLTYPE_DEC3N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
560 {13, 0, D3DDECLTYPE_FLOAT16_2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
561 {14, 0, D3DDECLTYPE_FLOAT16_4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
564 static const D3DVERTEXELEMENT9 declaration2[] =
566 {0, 8, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
567 {1, 8, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
568 {2, 8, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
569 {3, 8, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
570 {4, 8, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
571 {5, 8, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
572 {6, 8, D3DDECLTYPE_SHORT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
573 {7, 8, D3DDECLTYPE_SHORT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
574 {0, 8, D3DDECLTYPE_UBYTE4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
575 {1, 8, D3DDECLTYPE_SHORT2N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
576 {2, 8, D3DDECLTYPE_SHORT4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
577 {3, 8, D3DDECLTYPE_UDEC3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
578 {4, 8, D3DDECLTYPE_DEC3N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
579 {5, 8, D3DDECLTYPE_FLOAT16_2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
580 {6, 8, D3DDECLTYPE_FLOAT16_4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
581 {7, 8, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
584 static const UINT sizes1[] =
591 static const UINT sizes2[] =
599 size = D3DXGetDeclVertexSize(NULL, 0);
600 ok(size == 0, "Got size %#x, expected 0.\n", size);
602 for (i = 0; i < 16; ++i)
604 size = D3DXGetDeclVertexSize(declaration1, i);
605 ok(size == sizes1[i], "Got size %u for stream %u, expected %u.\n", size, i, sizes1[i]);
608 for (i = 0; i < 8; ++i)
610 size = D3DXGetDeclVertexSize(declaration2, i);
611 ok(size == sizes2[i], "Got size %u for stream %u, expected %u.\n", size, i, sizes2[i]);
617 D3DXBoundProbeTest();
618 D3DXComputeBoundingBoxTest();
619 D3DXComputeBoundingSphereTest();
620 D3DXDeclaratorFromFVFTest();
621 D3DXGetFVFVertexSizeTest();
622 D3DXIntersectTriTest();
623 D3DXCreateSphereTest();
624 test_get_decl_vertex_size();