winecoreaudio: Make wodMessage signature match WINEMM_msgFunc32 typedef.
[wine] / dlls / d3d9 / cubetexture.c
1 /*
2  * IDirect3DCubeTexture9 implementation
3  *
4  * Copyright 2002-2005 Jason Edmeades
5  * Copyright 2002-2005 Raphael Junqueira
6  * Copyright 2005 Oliver Stieber
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #include "config.h"
24 #include "d3d9_private.h"
25
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27
28
29 /* IDirect3DCubeTexture9 IUnknown parts follow: */
30 static HRESULT WINAPI IDirect3DCubeTexture9Impl_QueryInterface(LPDIRECT3DCUBETEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
31     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
32     if (IsEqualGUID(riid, &IID_IUnknown)
33         || IsEqualGUID(riid, &IID_IDirect3DResource9)
34         || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
35         || IsEqualGUID(riid, &IID_IDirect3DCubeTexture9)) {
36         IDirect3DCubeTexture9_AddRef(iface);
37         *ppobj = This;
38         return S_OK;
39     }
40
41     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
42     *ppobj = NULL;
43     return E_NOINTERFACE;
44 }
45
46 static ULONG WINAPI IDirect3DCubeTexture9Impl_AddRef(LPDIRECT3DCUBETEXTURE9 iface) {
47     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
48     ULONG ref = InterlockedIncrement(&This->ref);
49
50     TRACE("(%p) : AddRef from %d\n", This, ref - 1);
51
52     if (ref == 1)
53     {
54         IDirect3DDevice9Ex_AddRef(This->parentDevice);
55         wined3d_mutex_lock();
56         IWineD3DCubeTexture_AddRef(This->wineD3DCubeTexture);
57         wined3d_mutex_unlock();
58     }
59
60     return ref;
61 }
62
63 static ULONG WINAPI IDirect3DCubeTexture9Impl_Release(LPDIRECT3DCUBETEXTURE9 iface) {
64     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
65     ULONG ref = InterlockedDecrement(&This->ref);
66
67     TRACE("(%p) : ReleaseRef to %d\n", This, ref);
68
69     if (ref == 0) {
70         IDirect3DDevice9Ex *parentDevice = This->parentDevice;
71
72         TRACE("Releasing child %p\n", This->wineD3DCubeTexture);
73
74         wined3d_mutex_lock();
75         IWineD3DCubeTexture_Release(This->wineD3DCubeTexture);
76         wined3d_mutex_unlock();
77
78         /* Release the device last, as it may cause the device to be destroyed. */
79         IDirect3DDevice9Ex_Release(parentDevice);
80     }
81     return ref;
82 }
83
84 /* IDirect3DCubeTexture9 IDirect3DResource9 Interface follow: */
85 static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetDevice(LPDIRECT3DCUBETEXTURE9 iface, IDirect3DDevice9** ppDevice) {
86     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
87     IWineD3DDevice *wined3d_device;
88     HRESULT hr;
89     TRACE("(%p) Relay\n" , This);
90
91     wined3d_mutex_lock();
92     hr = IWineD3DCubeTexture_GetDevice(This->wineD3DCubeTexture, &wined3d_device);
93     if (SUCCEEDED(hr))
94     {
95         IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
96         IWineD3DDevice_Release(wined3d_device);
97     }
98     wined3d_mutex_unlock();
99
100     return hr;
101 }
102
103 static HRESULT WINAPI IDirect3DCubeTexture9Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
104     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
105     HRESULT hr;
106     TRACE("(%p) Relay\n", This);
107
108     wined3d_mutex_lock();
109     hr = IWineD3DCubeTexture_SetPrivateData(This->wineD3DCubeTexture,refguid,pData,SizeOfData,Flags);
110     wined3d_mutex_unlock();
111
112     return hr;
113 }
114
115 static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
116     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
117     HRESULT hr;
118     TRACE("(%p) Relay\n", This);
119
120     wined3d_mutex_lock();
121     hr = IWineD3DCubeTexture_GetPrivateData(This->wineD3DCubeTexture,refguid,pData,pSizeOfData);
122     wined3d_mutex_unlock();
123
124     return hr;
125 }
126
127 static HRESULT WINAPI IDirect3DCubeTexture9Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid) {
128     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
129     HRESULT hr;
130     TRACE("(%p) Relay\n", This);
131
132     wined3d_mutex_lock();
133     hr = IWineD3DCubeTexture_FreePrivateData(This->wineD3DCubeTexture,refguid);
134     wined3d_mutex_unlock();
135
136     return hr;
137 }
138
139 static DWORD WINAPI IDirect3DCubeTexture9Impl_SetPriority(LPDIRECT3DCUBETEXTURE9 iface, DWORD PriorityNew) {
140     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
141     DWORD ret;
142     TRACE("(%p) Relay\n", This);
143
144     wined3d_mutex_lock();
145     ret = IWineD3DCubeTexture_SetPriority(This->wineD3DCubeTexture, PriorityNew);
146     wined3d_mutex_unlock();
147
148     return ret;
149 }
150
151 static DWORD WINAPI IDirect3DCubeTexture9Impl_GetPriority(LPDIRECT3DCUBETEXTURE9 iface) {
152     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
153     DWORD ret;
154     TRACE("(%p) Relay\n", This);
155
156     wined3d_mutex_lock();
157     ret = IWineD3DCubeTexture_GetPriority(This->wineD3DCubeTexture);
158     wined3d_mutex_unlock();
159
160     return ret;
161 }
162
163 static void WINAPI IDirect3DCubeTexture9Impl_PreLoad(LPDIRECT3DCUBETEXTURE9 iface) {
164     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
165     TRACE("(%p) Relay\n", This);
166
167     wined3d_mutex_lock();
168     IWineD3DCubeTexture_PreLoad(This->wineD3DCubeTexture);
169     wined3d_mutex_unlock();
170 }
171
172 static D3DRESOURCETYPE WINAPI IDirect3DCubeTexture9Impl_GetType(LPDIRECT3DCUBETEXTURE9 iface) {
173     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
174     D3DRESOURCETYPE ret;
175     TRACE("(%p) Relay\n", This);
176
177     wined3d_mutex_lock();
178     ret = IWineD3DCubeTexture_GetType(This->wineD3DCubeTexture);
179     wined3d_mutex_unlock();
180
181     return ret;
182 }
183
184 /* IDirect3DCubeTexture9 IDirect3DBaseTexture9 Interface follow: */
185 static DWORD WINAPI IDirect3DCubeTexture9Impl_SetLOD(LPDIRECT3DCUBETEXTURE9 iface, DWORD LODNew) {
186     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
187     DWORD ret;
188     TRACE("(%p) Relay\n", This);
189
190     wined3d_mutex_lock();
191     ret = IWineD3DCubeTexture_SetLOD(This->wineD3DCubeTexture, LODNew);
192     wined3d_mutex_unlock();
193
194     return ret;
195 }
196
197 static DWORD WINAPI IDirect3DCubeTexture9Impl_GetLOD(LPDIRECT3DCUBETEXTURE9 iface) {
198     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
199     DWORD ret;
200     TRACE("(%p) Relay\n", This);
201
202     wined3d_mutex_lock();
203     ret = IWineD3DCubeTexture_GetLOD(This->wineD3DCubeTexture);
204     wined3d_mutex_unlock();
205
206     return ret;
207 }
208
209 static DWORD WINAPI IDirect3DCubeTexture9Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE9 iface) {
210     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
211     DWORD ret;
212     TRACE("(%p) Relay\n", This);
213
214     wined3d_mutex_lock();
215     ret = IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture);
216     wined3d_mutex_unlock();
217
218     return ret;
219 }
220
221 static HRESULT WINAPI IDirect3DCubeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
222     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
223     HRESULT hr;
224     TRACE("(%p) Relay\n", This);
225
226     wined3d_mutex_lock();
227     hr = IWineD3DCubeTexture_SetAutoGenFilterType(This->wineD3DCubeTexture, (WINED3DTEXTUREFILTERTYPE) FilterType);
228     wined3d_mutex_unlock();
229
230     return hr;
231 }
232
233 static D3DTEXTUREFILTERTYPE WINAPI IDirect3DCubeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface) {
234     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
235     D3DTEXTUREFILTERTYPE ret;
236     TRACE("(%p) Relay\n", This);
237
238     wined3d_mutex_lock();
239     ret = (D3DTEXTUREFILTERTYPE) IWineD3DCubeTexture_GetAutoGenFilterType(This->wineD3DCubeTexture);
240     wined3d_mutex_unlock();
241
242     return ret;
243 }
244
245 static void WINAPI IDirect3DCubeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DCUBETEXTURE9 iface) {
246     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
247     TRACE("(%p) Relay\n", This);
248
249     wined3d_mutex_lock();
250     IWineD3DCubeTexture_GenerateMipSubLevels(This->wineD3DCubeTexture);
251     wined3d_mutex_unlock();
252 }
253
254 /* IDirect3DCubeTexture9 Interface follow: */
255 static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc) {
256     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
257     WINED3DSURFACE_DESC wined3ddesc;
258     HRESULT hr;
259
260     TRACE("(%p) Relay\n", This);
261
262     wined3d_mutex_lock();
263     hr = IWineD3DCubeTexture_GetLevelDesc(This->wineD3DCubeTexture, Level, &wined3ddesc);
264     wined3d_mutex_unlock();
265
266     if (SUCCEEDED(hr))
267     {
268         pDesc->Format = d3dformat_from_wined3dformat(wined3ddesc.format);
269         pDesc->Type = wined3ddesc.resource_type;
270         pDesc->Usage = wined3ddesc.usage;
271         pDesc->Pool = wined3ddesc.pool;
272         pDesc->MultiSampleType = wined3ddesc.multisample_type;
273         pDesc->MultiSampleQuality = wined3ddesc.multisample_quality;
274         pDesc->Width = wined3ddesc.width;
275         pDesc->Height = wined3ddesc.height;
276     }
277
278     return hr;
279 }
280
281 static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9** ppCubeMapSurface) {
282     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
283     HRESULT hrc = D3D_OK;
284     IWineD3DSurface *mySurface = NULL;
285
286     TRACE("(%p) Relay\n", This);
287
288     wined3d_mutex_lock();
289     hrc = IWineD3DCubeTexture_GetCubeMapSurface(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, &mySurface);
290     if (hrc == D3D_OK && NULL != ppCubeMapSurface) {
291        IWineD3DCubeTexture_GetParent(mySurface, (IUnknown **)ppCubeMapSurface);
292        IWineD3DCubeTexture_Release(mySurface);
293     }
294     wined3d_mutex_unlock();
295
296     return hrc;
297 }
298
299 static HRESULT WINAPI IDirect3DCubeTexture9Impl_LockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
300     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
301     HRESULT hr;
302     TRACE("(%p) Relay\n", This);
303
304     wined3d_mutex_lock();
305     hr = IWineD3DCubeTexture_LockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
306     wined3d_mutex_unlock();
307
308     return hr;
309 }
310
311 static HRESULT WINAPI IDirect3DCubeTexture9Impl_UnlockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level) {
312     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
313     HRESULT hr;
314     TRACE("(%p) Relay\n", This);
315
316     wined3d_mutex_lock();
317     hr = IWineD3DCubeTexture_UnlockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level);
318     wined3d_mutex_unlock();
319
320     return hr;
321 }
322
323 static HRESULT  WINAPI IDirect3DCubeTexture9Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect) {
324     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
325     HRESULT hr;
326     TRACE("(%p) Relay\n", This);
327
328     wined3d_mutex_lock();
329     hr = IWineD3DCubeTexture_AddDirtyRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, pDirtyRect);
330     wined3d_mutex_unlock();
331
332     return hr;
333 }
334
335
336 static const IDirect3DCubeTexture9Vtbl Direct3DCubeTexture9_Vtbl =
337 {
338     /* IUnknown */
339     IDirect3DCubeTexture9Impl_QueryInterface,
340     IDirect3DCubeTexture9Impl_AddRef,
341     IDirect3DCubeTexture9Impl_Release,
342     /* IDirect3DResource9 */
343     IDirect3DCubeTexture9Impl_GetDevice,
344     IDirect3DCubeTexture9Impl_SetPrivateData,
345     IDirect3DCubeTexture9Impl_GetPrivateData,
346     IDirect3DCubeTexture9Impl_FreePrivateData,
347     IDirect3DCubeTexture9Impl_SetPriority,
348     IDirect3DCubeTexture9Impl_GetPriority,
349     IDirect3DCubeTexture9Impl_PreLoad,
350     IDirect3DCubeTexture9Impl_GetType,
351     /* IDirect3DBaseTexture9 */
352     IDirect3DCubeTexture9Impl_SetLOD,
353     IDirect3DCubeTexture9Impl_GetLOD,
354     IDirect3DCubeTexture9Impl_GetLevelCount,
355     IDirect3DCubeTexture9Impl_SetAutoGenFilterType,
356     IDirect3DCubeTexture9Impl_GetAutoGenFilterType,
357     IDirect3DCubeTexture9Impl_GenerateMipSubLevels,
358     IDirect3DCubeTexture9Impl_GetLevelDesc,
359     IDirect3DCubeTexture9Impl_GetCubeMapSurface,
360     IDirect3DCubeTexture9Impl_LockRect,
361     IDirect3DCubeTexture9Impl_UnlockRect,
362     IDirect3DCubeTexture9Impl_AddDirtyRect
363 };
364
365 static void STDMETHODCALLTYPE cubetexture_wined3d_object_destroyed(void *parent)
366 {
367     HeapFree(GetProcessHeap(), 0, parent);
368 }
369
370 static const struct wined3d_parent_ops d3d9_cubetexture_wined3d_parent_ops =
371 {
372     cubetexture_wined3d_object_destroyed,
373 };
374
375 HRESULT cubetexture_init(IDirect3DCubeTexture9Impl *texture, IDirect3DDevice9Impl *device,
376         UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
377 {
378     HRESULT hr;
379
380     texture->lpVtbl = &Direct3DCubeTexture9_Vtbl;
381     texture->ref = 1;
382
383     wined3d_mutex_lock();
384     hr = IWineD3DDevice_CreateCubeTexture(device->WineD3DDevice, edge_length, levels, usage,
385             wined3dformat_from_d3dformat(format), pool, &texture->wineD3DCubeTexture,
386             (IUnknown *)texture, &d3d9_cubetexture_wined3d_parent_ops);
387     wined3d_mutex_unlock();
388     if (FAILED(hr))
389     {
390         WARN("Failed to create wined3d cube texture, hr %#x.\n", hr);
391         return hr;
392     }
393
394     texture->parentDevice = (IDirect3DDevice9Ex *)device;
395     IDirect3DDevice9Ex_AddRef(texture->parentDevice);
396
397     return D3D_OK;
398 }