winecoreaudio: Make wodMessage signature match WINEMM_msgFunc32 typedef.
[wine] / dlls / d3d9 / volumetexture.c
1 /*
2  * IDirect3DVolumeTexture9 implementation
3  *
4  * Copyright 2002-2005 Jason Edmeades
5  *                     Raphael Junqueira
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * This library is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with this library; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20  */
21
22 #include "config.h"
23 #include "d3d9_private.h"
24
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
26
27 /* IDirect3DVolumeTexture9 IUnknown parts follow: */
28 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
29     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
30
31     if (IsEqualGUID(riid, &IID_IUnknown)
32     || IsEqualGUID(riid, &IID_IDirect3DResource9)
33     || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
34     || IsEqualGUID(riid, &IID_IDirect3DVolumeTexture9)) {
35         IDirect3DVolumeTexture9_AddRef(iface);
36         *ppobj = This;
37         return S_OK;
38     }
39
40     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
41     *ppobj = NULL;
42     return E_NOINTERFACE;
43 }
44
45 static ULONG WINAPI IDirect3DVolumeTexture9Impl_AddRef(LPDIRECT3DVOLUMETEXTURE9 iface) {
46     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
47     ULONG ref = InterlockedIncrement(&This->ref);
48
49     TRACE("(%p) : AddRef from %d\n", This, ref - 1);
50
51     if (ref == 1)
52     {
53         IDirect3DDevice9Ex_AddRef(This->parentDevice);
54         wined3d_mutex_lock();
55         IWineD3DVolumeTexture_AddRef(This->wineD3DVolumeTexture);
56         wined3d_mutex_unlock();
57     }
58
59     return ref;
60 }
61
62 static ULONG WINAPI IDirect3DVolumeTexture9Impl_Release(LPDIRECT3DVOLUMETEXTURE9 iface) {
63     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
64     ULONG ref = InterlockedDecrement(&This->ref);
65
66     TRACE("(%p) : ReleaseRef to %d\n", This, ref);
67
68     if (ref == 0) {
69         IDirect3DDevice9Ex *parentDevice = This->parentDevice;
70
71         wined3d_mutex_lock();
72         IWineD3DVolumeTexture_Release(This->wineD3DVolumeTexture);
73         wined3d_mutex_unlock();
74
75         /* Release the device last, as it may cause the device to be destroyed. */
76         IDirect3DDevice9Ex_Release(parentDevice);
77     }
78     return ref;
79 }
80
81 /* IDirect3DVolumeTexture9 IDirect3DResource9 Interface follow: */
82 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE9 iface, IDirect3DDevice9** ppDevice) {
83     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
84     IWineD3DDevice *wined3d_device;
85     HRESULT hr;
86
87     TRACE("(%p) Relay\n", This);
88
89     wined3d_mutex_lock();
90     hr = IWineD3DStateBlock_GetDevice(This->wineD3DVolumeTexture, &wined3d_device);
91     if (SUCCEEDED(hr))
92     {
93         IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
94         IWineD3DDevice_Release(wined3d_device);
95     }
96     wined3d_mutex_unlock();
97
98     return hr;
99 }
100
101 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
102     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
103     HRESULT hr;
104
105     TRACE("(%p) Relay\n", This);
106
107     wined3d_mutex_lock();
108
109     hr = IWineD3DVolumeTexture_SetPrivateData(This->wineD3DVolumeTexture, refguid, pData, SizeOfData, Flags);
110
111     wined3d_mutex_unlock();
112
113     return hr;
114 }
115
116 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
117     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
118     HRESULT hr;
119
120     TRACE("(%p) Relay\n", This);
121
122     wined3d_mutex_lock();
123
124     hr = IWineD3DVolumeTexture_GetPrivateData(This->wineD3DVolumeTexture, refguid, pData, pSizeOfData);
125
126     wined3d_mutex_unlock();
127
128     return hr;
129 }
130
131 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid) {
132     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
133     HRESULT hr;
134
135     TRACE("(%p) Relay\n", This);
136
137     wined3d_mutex_lock();
138
139     hr = IWineD3DVolumeTexture_FreePrivateData(This->wineD3DVolumeTexture, refguid);
140
141     wined3d_mutex_unlock();
142
143     return hr;
144 }
145
146 static DWORD WINAPI IDirect3DVolumeTexture9Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD PriorityNew) {
147     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
148     DWORD priority;
149
150     TRACE("(%p) Relay\n", This);
151
152     wined3d_mutex_lock();
153
154     priority = IWineD3DVolumeTexture_SetPriority(This->wineD3DVolumeTexture, PriorityNew);
155
156     wined3d_mutex_unlock();
157
158     return priority;
159 }
160
161 static DWORD WINAPI IDirect3DVolumeTexture9Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE9 iface) {
162     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
163     DWORD priority;
164
165     TRACE("(%p) Relay\n", This);
166
167     wined3d_mutex_lock();
168
169     priority = IWineD3DVolumeTexture_GetPriority(This->wineD3DVolumeTexture);
170
171     wined3d_mutex_unlock();
172
173     return priority;
174 }
175
176 static void WINAPI IDirect3DVolumeTexture9Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE9 iface) {
177     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
178
179     TRACE("(%p) Relay\n", This);
180
181     wined3d_mutex_lock();
182
183     IWineD3DVolumeTexture_PreLoad(This->wineD3DVolumeTexture);
184
185     wined3d_mutex_unlock();
186 }
187
188 static D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture9Impl_GetType(LPDIRECT3DVOLUMETEXTURE9 iface) {
189     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
190     D3DRESOURCETYPE type;
191
192     TRACE("(%p) Relay\n", This);
193
194     wined3d_mutex_lock();
195
196     type = IWineD3DVolumeTexture_GetType(This->wineD3DVolumeTexture);
197
198     wined3d_mutex_unlock();
199
200     return type;
201 }
202
203 /* IDirect3DVolumeTexture9 IDirect3DBaseTexture9 Interface follow: */
204 static DWORD WINAPI IDirect3DVolumeTexture9Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD LODNew) {
205     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
206     DWORD lod;
207
208     TRACE("(%p) Relay\n", This);
209
210     wined3d_mutex_lock();
211
212     lod = IWineD3DVolumeTexture_SetLOD(This->wineD3DVolumeTexture, LODNew);
213
214     wined3d_mutex_unlock();
215
216     return lod;
217 }
218
219 static DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE9 iface) {
220     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
221     DWORD lod;
222
223     TRACE("(%p) Relay\n", This);
224
225     wined3d_mutex_lock();
226
227     lod = IWineD3DVolumeTexture_GetLOD(This->wineD3DVolumeTexture);
228
229     wined3d_mutex_unlock();
230
231     return lod;
232 }
233
234 static DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE9 iface) {
235     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
236     DWORD level_count;
237
238     TRACE("(%p) Relay\n", This);
239
240     wined3d_mutex_lock();
241
242     level_count = IWineD3DVolumeTexture_GetLevelCount(This->wineD3DVolumeTexture);
243
244     wined3d_mutex_unlock();
245
246     return level_count;
247 }
248
249 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
250     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
251     HRESULT hr;
252
253     TRACE("(%p) Relay\n", This);
254
255     wined3d_mutex_lock();
256
257     hr = IWineD3DVolumeTexture_SetAutoGenFilterType(This->wineD3DVolumeTexture, (WINED3DTEXTUREFILTERTYPE) FilterType);
258
259     wined3d_mutex_unlock();
260
261     return hr;
262 }
263
264 static D3DTEXTUREFILTERTYPE WINAPI IDirect3DVolumeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface) {
265     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
266     D3DTEXTUREFILTERTYPE filter_type;
267
268     TRACE("(%p) Relay\n", This);
269
270     wined3d_mutex_lock();
271
272     filter_type = (D3DTEXTUREFILTERTYPE)IWineD3DVolumeTexture_GetAutoGenFilterType(This->wineD3DVolumeTexture);
273
274     wined3d_mutex_unlock();
275
276     return filter_type;
277 }
278
279 static void WINAPI IDirect3DVolumeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DVOLUMETEXTURE9 iface) {
280     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
281
282     TRACE("(%p) Relay\n", This);
283
284     wined3d_mutex_lock();
285
286     IWineD3DVolumeTexture_GenerateMipSubLevels(This->wineD3DVolumeTexture);
287
288     wined3d_mutex_unlock();
289 }
290
291 /* IDirect3DVolumeTexture9 Interface follow: */
292 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DVOLUME_DESC* pDesc) {
293     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
294     WINED3DVOLUME_DESC     wined3ddesc;
295     HRESULT hr;
296
297     TRACE("(%p) Relay\n", This);
298
299     wined3d_mutex_lock();
300
301     hr = IWineD3DVolumeTexture_GetLevelDesc(This->wineD3DVolumeTexture, Level, &wined3ddesc);
302
303     wined3d_mutex_unlock();
304
305     if (SUCCEEDED(hr))
306     {
307         pDesc->Format = d3dformat_from_wined3dformat(wined3ddesc.Format);
308         pDesc->Type = wined3ddesc.Type;
309         pDesc->Usage = wined3ddesc.Usage;
310         pDesc->Pool = wined3ddesc.Pool;
311         pDesc->Width = wined3ddesc.Width;
312         pDesc->Height = wined3ddesc.Height;
313         pDesc->Depth = wined3ddesc.Depth;
314     }
315
316     return hr;
317 }
318
319 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, IDirect3DVolume9** ppVolumeLevel) {
320     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
321     HRESULT hrc = D3D_OK;
322     IWineD3DVolume *myVolume = NULL;
323
324     TRACE("(%p) Relay\n", This);
325
326     wined3d_mutex_lock();
327
328     hrc = IWineD3DVolumeTexture_GetVolumeLevel(This->wineD3DVolumeTexture, Level, &myVolume);
329     if (hrc == D3D_OK && NULL != ppVolumeLevel) {
330        IWineD3DVolumeTexture_GetParent(myVolume, (IUnknown **)ppVolumeLevel);
331        IWineD3DVolumeTexture_Release(myVolume);
332     }
333
334     wined3d_mutex_unlock();
335
336     return hrc;
337 }
338
339 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_LockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) {
340     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
341     HRESULT hr;
342
343     TRACE("(%p) Relay %p %p %p %d\n", This, This->wineD3DVolumeTexture, pLockedVolume, pBox,Flags);
344
345     wined3d_mutex_lock();
346
347     hr = IWineD3DVolumeTexture_LockBox(This->wineD3DVolumeTexture, Level, (WINED3DLOCKED_BOX *)pLockedVolume,
348             (const WINED3DBOX *)pBox, Flags);
349
350     wined3d_mutex_unlock();
351
352     return hr;
353 }
354
355 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level) {
356     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
357     HRESULT hr;
358
359     TRACE("(%p) Relay %p %d\n", This, This->wineD3DVolumeTexture, Level);
360
361     wined3d_mutex_lock();
362
363     hr = IWineD3DVolumeTexture_UnlockBox(This->wineD3DVolumeTexture, Level);
364
365     wined3d_mutex_unlock();
366
367     return hr;
368 }
369
370 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE9 iface, CONST D3DBOX* pDirtyBox) {
371     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
372     HRESULT hr;
373
374     TRACE("(%p) Relay\n", This);
375
376     wined3d_mutex_lock();
377
378     hr = IWineD3DVolumeTexture_AddDirtyBox(This->wineD3DVolumeTexture, (CONST WINED3DBOX *)pDirtyBox);
379
380     wined3d_mutex_unlock();
381
382     return hr;
383 }
384
385
386 static const IDirect3DVolumeTexture9Vtbl Direct3DVolumeTexture9_Vtbl =
387 {
388     /* IUnknown */
389     IDirect3DVolumeTexture9Impl_QueryInterface,
390     IDirect3DVolumeTexture9Impl_AddRef,
391     IDirect3DVolumeTexture9Impl_Release,
392     /* IDirect3DResource9 */
393     IDirect3DVolumeTexture9Impl_GetDevice,
394     IDirect3DVolumeTexture9Impl_SetPrivateData,
395     IDirect3DVolumeTexture9Impl_GetPrivateData,
396     IDirect3DVolumeTexture9Impl_FreePrivateData,
397     IDirect3DVolumeTexture9Impl_SetPriority,
398     IDirect3DVolumeTexture9Impl_GetPriority,
399     IDirect3DVolumeTexture9Impl_PreLoad,
400     IDirect3DVolumeTexture9Impl_GetType,
401     /* IDirect3DBaseTexture9 */
402     IDirect3DVolumeTexture9Impl_SetLOD,
403     IDirect3DVolumeTexture9Impl_GetLOD,
404     IDirect3DVolumeTexture9Impl_GetLevelCount,
405     IDirect3DVolumeTexture9Impl_SetAutoGenFilterType,
406     IDirect3DVolumeTexture9Impl_GetAutoGenFilterType,
407     IDirect3DVolumeTexture9Impl_GenerateMipSubLevels,
408     /* IDirect3DVolumeTexture9 */
409     IDirect3DVolumeTexture9Impl_GetLevelDesc,
410     IDirect3DVolumeTexture9Impl_GetVolumeLevel,
411     IDirect3DVolumeTexture9Impl_LockBox,
412     IDirect3DVolumeTexture9Impl_UnlockBox,
413     IDirect3DVolumeTexture9Impl_AddDirtyBox
414 };
415
416 static void STDMETHODCALLTYPE volumetexture_wined3d_object_destroyed(void *parent)
417 {
418     HeapFree(GetProcessHeap(), 0, parent);
419 }
420
421 static const struct wined3d_parent_ops d3d9_volumetexture_wined3d_parent_ops =
422 {
423     volumetexture_wined3d_object_destroyed,
424 };
425
426 HRESULT volumetexture_init(IDirect3DVolumeTexture9Impl *texture, IDirect3DDevice9Impl *device,
427         UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
428 {
429     HRESULT hr;
430
431     texture->lpVtbl = &Direct3DVolumeTexture9_Vtbl;
432     texture->ref = 1;
433
434     wined3d_mutex_lock();
435     hr = IWineD3DDevice_CreateVolumeTexture(device->WineD3DDevice, width, height, depth, levels,
436             usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool,
437             &texture->wineD3DVolumeTexture, (IUnknown *)texture, &d3d9_volumetexture_wined3d_parent_ops);
438     wined3d_mutex_unlock();
439     if (FAILED(hr))
440     {
441         WARN("Failed to create wined3d volume texture, hr %#x.\n", hr);
442         return hr;
443     }
444
445     texture->parentDevice = (IDirect3DDevice9Ex *)device;
446     IDirect3DDevice9Ex_AddRef(texture->parentDevice);
447
448     return D3D_OK;
449 }