2 * Copyright 2008 Luis Busquets
3 * Copyright 2009 Matteo Bruni
4 * Copyright 2011 Travis Athougies
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "wine/port.h"
24 #define NONAMELESSUNION
25 #define NONAMELESSSTRUCT
26 #include "wine/debug.h"
27 #include "wine/unicode.h"
31 #include "d3dcommon.h"
32 #include "d3dcompiler.h"
33 #include "d3dx9_36_private.h"
35 WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
37 /* This function is not declared in the SDK headers yet */
38 HRESULT WINAPI D3DAssemble(LPCVOID data, SIZE_T datasize, LPCSTR filename,
39 const D3D_SHADER_MACRO *defines, ID3DInclude *include,
41 ID3DBlob **shader, ID3DBlob **error_messages);
43 LPCSTR WINAPI D3DXGetPixelShaderProfile(LPDIRECT3DDEVICE9 device)
47 TRACE("device %p\n", device);
49 if (!device) return NULL;
51 IDirect3DDevice9_GetDeviceCaps(device,&caps);
53 switch (caps.PixelShaderVersion)
55 case D3DPS_VERSION(1, 1):
58 case D3DPS_VERSION(1, 2):
61 case D3DPS_VERSION(1, 3):
64 case D3DPS_VERSION(1, 4):
67 case D3DPS_VERSION(2, 0):
68 if ((caps.PS20Caps.NumTemps>=22) &&
69 (caps.PS20Caps.Caps&D3DPS20CAPS_ARBITRARYSWIZZLE) &&
70 (caps.PS20Caps.Caps&D3DPS20CAPS_GRADIENTINSTRUCTIONS) &&
71 (caps.PS20Caps.Caps&D3DPS20CAPS_PREDICATION) &&
72 (caps.PS20Caps.Caps&D3DPS20CAPS_NODEPENDENTREADLIMIT) &&
73 (caps.PS20Caps.Caps&D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT))
77 if ((caps.PS20Caps.NumTemps>=32) &&
78 (caps.PS20Caps.Caps&D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT))
84 case D3DPS_VERSION(3, 0):
91 UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code)
93 const DWORD *ptr = byte_code;
95 TRACE("byte_code %p\n", byte_code);
99 /* Look for the END token, skipping the VERSION token */
100 while (*++ptr != D3DSIO_END)
103 if ((*ptr & D3DSI_OPCODE_MASK) == D3DSIO_COMMENT)
105 ptr += ((*ptr & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT);
110 /* Return the shader size in bytes */
111 return (ptr - byte_code) * sizeof(*ptr);
114 DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code)
116 TRACE("byte_code %p\n", byte_code);
118 return byte_code ? *byte_code : 0;
121 LPCSTR WINAPI D3DXGetVertexShaderProfile(LPDIRECT3DDEVICE9 device)
125 TRACE("device %p\n", device);
127 if (!device) return NULL;
129 IDirect3DDevice9_GetDeviceCaps(device,&caps);
131 switch (caps.VertexShaderVersion)
133 case D3DVS_VERSION(1, 1):
135 case D3DVS_VERSION(2, 0):
136 if ((caps.VS20Caps.NumTemps>=13) &&
137 (caps.VS20Caps.DynamicFlowControlDepth==24) &&
138 (caps.VS20Caps.Caps&D3DPS20CAPS_PREDICATION))
143 case D3DVS_VERSION(3, 0):
150 HRESULT WINAPI D3DXFindShaderComment(CONST DWORD* byte_code, DWORD fourcc, LPCVOID* data, UINT* size)
152 CONST DWORD *ptr = byte_code;
154 TRACE("(%p, %x, %p, %p)\n", byte_code, fourcc, data, size);
156 if (data) *data = NULL;
160 return D3DERR_INVALIDCALL;
162 while (*++ptr != D3DSIO_END)
164 /* Check if it is a comment */
165 if ((*ptr & D3DSI_OPCODE_MASK) == D3DSIO_COMMENT)
167 DWORD comment_size = (*ptr & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT;
169 /* Check if this is the comment we are looking for */
170 if (*(ptr + 1) == fourcc)
172 UINT ctab_size = (comment_size - 1) * sizeof(DWORD);
173 LPCVOID ctab_data = ptr + 2;
178 TRACE("Returning comment data at %p with size %d\n", ctab_data, ctab_size);
188 HRESULT WINAPI D3DXAssembleShader(LPCSTR data,
190 CONST D3DXMACRO* defines,
191 LPD3DXINCLUDE include,
193 LPD3DXBUFFER* shader,
194 LPD3DXBUFFER* error_messages)
196 /* Forward to d3dcompiler: the parameter types aren't really different,
197 the actual data types are equivalent */
198 HRESULT hr = D3DAssemble(data, data_len, NULL, (D3D_SHADER_MACRO *)defines,
199 (ID3DInclude *)include, flags, (ID3DBlob **)shader,
200 (ID3DBlob **)error_messages);
202 if(hr == E_FAIL) hr = D3DXERR_INVALIDDATA;
206 /* D3DXInclude private implementation, used to implement
207 D3DXAssembleShaderFromFile from D3DXAssembleShader */
208 /* To be able to correctly resolve include search paths we have to store
209 the pathname of each include file. We store the pathname pointer right
210 before the file data. */
211 static HRESULT WINAPI d3dincludefromfile_open(ID3DXInclude *iface,
212 D3DXINCLUDE_TYPE include_type,
213 LPCSTR filename, LPCVOID parent_data,
214 LPCVOID *data, UINT *bytes) {
215 const char *p, *parent_name = "";
216 char *pathname = NULL;
217 char **buffer = NULL;
221 if(parent_data != NULL)
222 parent_name = *((const char **)parent_data - 1);
224 TRACE("Looking up for include file %s, parent %s\n", debugstr_a(filename), debugstr_a(parent_name));
226 if ((p = strrchr(parent_name, '\\')) || (p = strrchr(parent_name, '/'))) p++;
227 else p = parent_name;
228 pathname = HeapAlloc(GetProcessHeap(), 0, (p - parent_name) + strlen(filename) + 1);
230 return HRESULT_FROM_WIN32(GetLastError());
232 memcpy(pathname, parent_name, p - parent_name);
233 strcpy(pathname + (p - parent_name), filename);
235 file = CreateFileA(pathname, GENERIC_READ, FILE_SHARE_READ, 0, OPEN_EXISTING, 0, 0);
236 if(file == INVALID_HANDLE_VALUE)
239 TRACE("Include file found at pathname = %s\n", debugstr_a(pathname));
241 size = GetFileSize(file, NULL);
242 if(size == INVALID_FILE_SIZE)
245 buffer = HeapAlloc(GetProcessHeap(), 0, size + sizeof(char *));
249 if(!ReadFile(file, buffer + 1, size, bytes, NULL))
259 HeapFree(GetProcessHeap(), 0, pathname);
260 HeapFree(GetProcessHeap(), 0, buffer);
261 return HRESULT_FROM_WIN32(GetLastError());
264 static HRESULT WINAPI d3dincludefromfile_close(ID3DXInclude *iface, LPCVOID data) {
265 HeapFree(GetProcessHeap(), 0, *((char **)data - 1));
266 HeapFree(GetProcessHeap(), 0, (char **)data - 1);
270 static const struct ID3DXIncludeVtbl D3DXInclude_Vtbl = {
271 d3dincludefromfile_open,
272 d3dincludefromfile_close
275 struct D3DXIncludeImpl {
276 ID3DXInclude ID3DXInclude_iface;
279 HRESULT WINAPI D3DXAssembleShaderFromFileA(LPCSTR filename,
280 CONST D3DXMACRO* defines,
281 LPD3DXINCLUDE include,
283 LPD3DXBUFFER* shader,
284 LPD3DXBUFFER* error_messages)
286 LPWSTR filename_w = NULL;
290 if (!filename) return D3DXERR_INVALIDDATA;
292 len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
293 filename_w = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
294 if (!filename_w) return E_OUTOFMEMORY;
295 MultiByteToWideChar(CP_ACP, 0, filename, -1, filename_w, len);
297 ret = D3DXAssembleShaderFromFileW(filename_w, defines, include, flags, shader, error_messages);
299 HeapFree(GetProcessHeap(), 0, filename_w);
303 HRESULT WINAPI D3DXAssembleShaderFromFileW(LPCWSTR filename,
304 CONST D3DXMACRO* defines,
305 LPD3DXINCLUDE include,
307 LPD3DXBUFFER* shader,
308 LPD3DXBUFFER* error_messages)
313 struct D3DXIncludeImpl includefromfile;
315 if(FAILED(map_view_of_file(filename, &buffer, &len)))
316 return D3DXERR_INVALIDDATA;
320 includefromfile.ID3DXInclude_iface.lpVtbl = &D3DXInclude_Vtbl;
321 include = &includefromfile.ID3DXInclude_iface;
324 hr = D3DXAssembleShader(buffer, len, defines, include, flags,
325 shader, error_messages);
327 UnmapViewOfFile(buffer);
331 HRESULT WINAPI D3DXAssembleShaderFromResourceA(HMODULE module,
333 CONST D3DXMACRO* defines,
334 LPD3DXINCLUDE include,
336 LPD3DXBUFFER* shader,
337 LPD3DXBUFFER* error_messages)
343 if (!(res = FindResourceA(module, resource, (LPCSTR)RT_RCDATA)))
344 return D3DXERR_INVALIDDATA;
345 if (FAILED(load_resource_into_memory(module, res, (LPVOID *)&buffer, &len)))
346 return D3DXERR_INVALIDDATA;
347 return D3DXAssembleShader(buffer, len, defines, include, flags,
348 shader, error_messages);
351 HRESULT WINAPI D3DXAssembleShaderFromResourceW(HMODULE module,
353 CONST D3DXMACRO* defines,
354 LPD3DXINCLUDE include,
356 LPD3DXBUFFER* shader,
357 LPD3DXBUFFER* error_messages)
363 if (!(res = FindResourceW(module, resource, (LPCWSTR)RT_RCDATA)))
364 return D3DXERR_INVALIDDATA;
365 if (FAILED(load_resource_into_memory(module, res, (LPVOID *)&buffer, &len)))
366 return D3DXERR_INVALIDDATA;
367 return D3DXAssembleShader(buffer, len, defines, include, flags,
368 shader, error_messages);
371 HRESULT WINAPI D3DXCompileShader(LPCSTR pSrcData,
373 CONST D3DXMACRO* pDefines,
374 LPD3DXINCLUDE pInclude,
375 LPCSTR pFunctionName,
378 LPD3DXBUFFER* ppShader,
379 LPD3DXBUFFER* ppErrorMsgs,
380 LPD3DXCONSTANTTABLE * ppConstantTable)
382 HRESULT hr = D3DCompile(pSrcData, srcDataLen, NULL,
383 (D3D_SHADER_MACRO *)pDefines, (ID3DInclude *)pInclude,
384 pFunctionName, pProfile, Flags, 0,
385 (ID3DBlob **)ppShader, (ID3DBlob **)ppErrorMsgs);
387 if(SUCCEEDED(hr) && ppConstantTable)
388 return D3DXGetShaderConstantTable(ID3DXBuffer_GetBufferPointer(*ppShader),
393 HRESULT WINAPI D3DXCompileShaderFromFileA(LPCSTR filename,
394 CONST D3DXMACRO* defines,
395 LPD3DXINCLUDE include,
399 LPD3DXBUFFER* shader,
400 LPD3DXBUFFER* error_messages,
401 LPD3DXCONSTANTTABLE* constant_table)
403 LPWSTR filename_w = NULL;
407 if (!filename) return D3DXERR_INVALIDDATA;
409 len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
410 filename_w = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
411 if (!filename_w) return E_OUTOFMEMORY;
412 MultiByteToWideChar(CP_ACP, 0, filename, -1, filename_w, len);
414 ret = D3DXCompileShaderFromFileW(filename_w, defines, include,
415 entrypoint, profile, flags,
416 shader, error_messages, constant_table);
418 HeapFree(GetProcessHeap(), 0, filename_w);
422 HRESULT WINAPI D3DXCompileShaderFromFileW(LPCWSTR filename,
423 CONST D3DXMACRO* defines,
424 LPD3DXINCLUDE include,
428 LPD3DXBUFFER* shader,
429 LPD3DXBUFFER* error_messages,
430 LPD3DXCONSTANTTABLE* constant_table)
433 DWORD len, filename_len;
435 struct D3DXIncludeImpl includefromfile;
438 if (FAILED(map_view_of_file(filename, &buffer, &len)))
439 return D3DXERR_INVALIDDATA;
443 includefromfile.ID3DXInclude_iface.lpVtbl = &D3DXInclude_Vtbl;
444 include = &includefromfile.ID3DXInclude_iface;
447 filename_len = WideCharToMultiByte(CP_ACP, 0, filename, -1, NULL, 0, NULL, NULL);
448 filename_a = HeapAlloc(GetProcessHeap(), 0, filename_len * sizeof(char));
451 UnmapViewOfFile(buffer);
452 return E_OUTOFMEMORY;
454 WideCharToMultiByte(CP_ACP, 0, filename, -1, filename_a, filename_len, NULL, NULL);
456 hr = D3DCompile(buffer, len, filename_a, (const D3D_SHADER_MACRO *)defines,
457 (ID3DInclude *)include, entrypoint, profile, flags, 0,
458 (ID3DBlob **)shader, (ID3DBlob **)error_messages);
460 if (SUCCEEDED(hr) && constant_table)
461 hr = D3DXGetShaderConstantTable(ID3DXBuffer_GetBufferPointer(*shader),
464 HeapFree(GetProcessHeap(), 0, filename_a);
465 UnmapViewOfFile(buffer);
469 HRESULT WINAPI D3DXCompileShaderFromResourceA(HMODULE module,
471 CONST D3DXMACRO* defines,
472 LPD3DXINCLUDE include,
476 LPD3DXBUFFER* shader,
477 LPD3DXBUFFER* error_messages,
478 LPD3DXCONSTANTTABLE* constant_table)
484 if (!(res = FindResourceA(module, resource, (LPCSTR)RT_RCDATA)))
485 return D3DXERR_INVALIDDATA;
486 if (FAILED(load_resource_into_memory(module, res, (LPVOID *)&buffer, &len)))
487 return D3DXERR_INVALIDDATA;
488 return D3DXCompileShader(buffer, len, defines, include, entrypoint, profile,
489 flags, shader, error_messages, constant_table);
492 HRESULT WINAPI D3DXCompileShaderFromResourceW(HMODULE module,
494 CONST D3DXMACRO* defines,
495 LPD3DXINCLUDE include,
499 LPD3DXBUFFER* shader,
500 LPD3DXBUFFER* error_messages,
501 LPD3DXCONSTANTTABLE* constant_table)
507 if (!(res = FindResourceW(module, resource, (LPCWSTR)RT_RCDATA)))
508 return D3DXERR_INVALIDDATA;
509 if (FAILED(load_resource_into_memory(module, res, (LPVOID *)&buffer, &len)))
510 return D3DXERR_INVALIDDATA;
511 return D3DXCompileShader(buffer, len, defines, include, entrypoint, profile,
512 flags, shader, error_messages, constant_table);
515 HRESULT WINAPI D3DXPreprocessShader(LPCSTR data,
517 CONST D3DXMACRO* defines,
518 LPD3DXINCLUDE include,
519 LPD3DXBUFFER* shader,
520 LPD3DXBUFFER* error_messages)
522 TRACE("Forward to D3DPreprocess\n");
523 return D3DPreprocess(data, data_len, NULL,
524 (const D3D_SHADER_MACRO *)defines, (ID3DInclude *)include,
525 (ID3DBlob **)shader, (ID3DBlob **)error_messages);
528 HRESULT WINAPI D3DXPreprocessShaderFromFileA(LPCSTR filename,
529 CONST D3DXMACRO* defines,
530 LPD3DXINCLUDE include,
531 LPD3DXBUFFER* shader,
532 LPD3DXBUFFER* error_messages)
534 WCHAR *filename_w = NULL;
538 if (!filename) return D3DXERR_INVALIDDATA;
540 len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
541 filename_w = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
542 if (!filename_w) return E_OUTOFMEMORY;
543 MultiByteToWideChar(CP_ACP, 0, filename, -1, filename_w, len);
545 ret = D3DXPreprocessShaderFromFileW(filename_w, defines, include, shader, error_messages);
547 HeapFree(GetProcessHeap(), 0, filename_w);
551 HRESULT WINAPI D3DXPreprocessShaderFromFileW(LPCWSTR filename,
552 CONST D3DXMACRO* defines,
553 LPD3DXINCLUDE include,
554 LPD3DXBUFFER* shader,
555 LPD3DXBUFFER* error_messages)
560 struct D3DXIncludeImpl includefromfile;
562 if (FAILED(map_view_of_file(filename, &buffer, &len)))
563 return D3DXERR_INVALIDDATA;
567 includefromfile.ID3DXInclude_iface.lpVtbl = &D3DXInclude_Vtbl;
568 include = &includefromfile.ID3DXInclude_iface;
571 hr = D3DPreprocess(buffer, len, NULL,
572 (const D3D_SHADER_MACRO *)defines,
573 (ID3DInclude *) include,
574 (ID3DBlob **)shader, (ID3DBlob **)error_messages);
576 UnmapViewOfFile(buffer);
580 HRESULT WINAPI D3DXPreprocessShaderFromResourceA(HMODULE module,
582 CONST D3DXMACRO* defines,
583 LPD3DXINCLUDE include,
584 LPD3DXBUFFER* shader,
585 LPD3DXBUFFER* error_messages)
591 if (!(res = FindResourceA(module, resource, (LPCSTR)RT_RCDATA)))
592 return D3DXERR_INVALIDDATA;
593 if (FAILED(load_resource_into_memory(module, res, (LPVOID *)&buffer, &len)))
594 return D3DXERR_INVALIDDATA;
595 return D3DXPreprocessShader(buffer, len, defines, include,
596 shader, error_messages);
599 HRESULT WINAPI D3DXPreprocessShaderFromResourceW(HMODULE module,
601 CONST D3DXMACRO* defines,
602 LPD3DXINCLUDE include,
603 LPD3DXBUFFER* shader,
604 LPD3DXBUFFER* error_messages)
610 if (!(res = FindResourceW(module, resource, (const WCHAR *)RT_RCDATA)))
611 return D3DXERR_INVALIDDATA;
612 if (FAILED(load_resource_into_memory(module, res, (void **)&buffer, &len)))
613 return D3DXERR_INVALIDDATA;
614 return D3DXPreprocessShader(buffer, len, defines, include,
615 shader, error_messages);
619 struct ctab_constant {
620 D3DXCONSTANT_DESC desc;
621 struct ctab_constant *constants;
624 static const struct ID3DXConstantTableVtbl ID3DXConstantTable_Vtbl;
626 struct ID3DXConstantTableImpl {
627 ID3DXConstantTable ID3DXConstantTable_iface;
631 D3DXCONSTANTTABLE_DESC desc;
632 struct ctab_constant *constants;
635 static void free_constant(struct ctab_constant *constant)
637 if (constant->constants)
639 UINT i, count = constant->desc.Elements > 1 ? constant->desc.Elements : constant->desc.StructMembers;
641 for (i = 0; i < count; ++i)
643 free_constant(&constant->constants[i]);
645 HeapFree(GetProcessHeap(), 0, constant->constants);
649 static void free_constant_table(struct ID3DXConstantTableImpl *table)
651 if (table->constants)
655 for (i = 0; i < table->desc.Constants; ++i)
657 free_constant(&table->constants[i]);
659 HeapFree(GetProcessHeap(), 0, table->constants);
661 HeapFree(GetProcessHeap(), 0, table->ctab);
664 static inline struct ID3DXConstantTableImpl *impl_from_ID3DXConstantTable(ID3DXConstantTable *iface)
666 return CONTAINING_RECORD(iface, struct ID3DXConstantTableImpl, ID3DXConstantTable_iface);
669 static inline int is_vertex_shader(DWORD version)
671 return (version & 0xFFFF0000) == 0xFFFE0000;
674 static DWORD calc_bytes(D3DXCONSTANT_DESC *desc)
676 if (desc->RegisterSet != D3DXRS_FLOAT4 && desc->RegisterSet != D3DXRS_SAMPLER)
677 FIXME("Don't know how to calculate Bytes for constants of type %d\n",
680 return 4 * desc->Elements * desc->Rows * desc->Columns;
683 static inline struct ctab_constant *constant_from_handle(D3DXHANDLE handle)
685 return (struct ctab_constant *)handle;
688 static inline D3DXHANDLE handle_from_constant(struct ctab_constant *constant)
690 return (D3DXHANDLE)constant;
693 static struct ctab_constant *get_constant_by_name(struct ID3DXConstantTableImpl *, struct ctab_constant *, LPCSTR);
695 static struct ctab_constant *get_constant_element_by_name(struct ctab_constant *constant, LPCSTR name)
700 TRACE("constant %p, name %s\n", constant, debugstr_a(name));
702 if (!name || !*name) return NULL;
704 element = atoi(name);
705 part = strchr(name, ']') + 1;
707 if (constant->desc.Elements > element)
709 struct ctab_constant *c = constant->constants ? &constant->constants[element] : constant;
714 return get_constant_by_name(NULL, c, part);
717 return get_constant_element_by_name(c, part);
720 TRACE("Returning parameter %p\n", c);
724 FIXME("Unhandled case \"%c\"\n", *--part);
729 TRACE("Constant not found\n");
733 static struct ctab_constant *get_constant_by_name(struct ID3DXConstantTableImpl *table,
734 struct ctab_constant *constant, LPCSTR name)
736 UINT i, count, length;
737 struct ctab_constant *handles;
740 TRACE("table %p, constant %p, name %s\n", table, constant, debugstr_a(name));
742 if (!name || !*name) return NULL;
746 count = table->desc.Constants;
747 handles = table->constants;
751 count = constant->desc.StructMembers;
752 handles = constant->constants;
755 length = strcspn( name, "[." );
756 part = name + length;
758 for (i = 0; i < count; i++)
760 if (strlen(handles[i].desc.Name) == length && !strncmp(handles[i].desc.Name, name, length))
765 return get_constant_by_name(NULL, &handles[i], part);
768 return get_constant_element_by_name(&handles[i], part);
771 TRACE("Returning parameter %p\n", &handles[i]);
775 FIXME("Unhandled case \"%c\"\n", *--part);
781 TRACE("Constant not found\n");
785 static struct ctab_constant *is_valid_sub_constant(struct ctab_constant *parent, struct ctab_constant *constant)
789 /* all variable have at least elements = 1, but no elements */
790 if (!parent->constants) return NULL;
792 if (parent->desc.Elements > 1) count = parent->desc.Elements;
793 else count = parent->desc.StructMembers;
795 for (i = 0; i < count; ++i)
797 if (&parent->constants[i] == constant)
800 if (is_valid_sub_constant(&parent->constants[i], constant))
807 static inline struct ctab_constant *is_valid_constant(struct ID3DXConstantTableImpl *table, D3DXHANDLE handle)
809 struct ctab_constant *c = constant_from_handle(handle);
814 for (i = 0; i < table->desc.Constants; ++i)
816 if (&table->constants[i] == c)
819 if (is_valid_sub_constant(&table->constants[i], c))
826 static inline struct ctab_constant *get_valid_constant(struct ID3DXConstantTableImpl *table, D3DXHANDLE handle)
828 struct ctab_constant *constant = is_valid_constant(table, handle);
830 if (!constant) constant = get_constant_by_name(table, NULL, handle);
835 static inline void set_float_shader_constant(struct ID3DXConstantTableImpl *table, IDirect3DDevice9 *device,
836 UINT register_index, const FLOAT *data, UINT count)
838 if (is_vertex_shader(table->desc.Version))
839 IDirect3DDevice9_SetVertexShaderConstantF(device, register_index, data, count);
841 IDirect3DDevice9_SetPixelShaderConstantF(device, register_index, data, count);
844 /*** IUnknown methods ***/
845 static HRESULT WINAPI ID3DXConstantTableImpl_QueryInterface(ID3DXConstantTable *iface, REFIID riid, void **out)
847 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
849 if (IsEqualGUID(riid, &IID_IUnknown) ||
850 IsEqualGUID(riid, &IID_ID3DXBuffer) ||
851 IsEqualGUID(riid, &IID_ID3DXConstantTable))
853 ID3DXConstantTable_AddRef(iface);
858 WARN("Interface %s not found.\n", debugstr_guid(riid));
860 return E_NOINTERFACE;
863 static ULONG WINAPI ID3DXConstantTableImpl_AddRef(ID3DXConstantTable *iface)
865 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
867 TRACE("(%p)->(): AddRef from %d\n", This, This->ref);
869 return InterlockedIncrement(&This->ref);
872 static ULONG WINAPI ID3DXConstantTableImpl_Release(ID3DXConstantTable *iface)
874 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
875 ULONG ref = InterlockedDecrement(&This->ref);
877 TRACE("(%p)->(): Release from %d\n", This, ref + 1);
881 free_constant_table(This);
882 HeapFree(GetProcessHeap(), 0, This);
888 /*** ID3DXBuffer methods ***/
889 static LPVOID WINAPI ID3DXConstantTableImpl_GetBufferPointer(ID3DXConstantTable *iface)
891 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
893 TRACE("(%p)->()\n", This);
898 static DWORD WINAPI ID3DXConstantTableImpl_GetBufferSize(ID3DXConstantTable *iface)
900 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
902 TRACE("(%p)->()\n", This);
907 /*** ID3DXConstantTable methods ***/
908 static HRESULT WINAPI ID3DXConstantTableImpl_GetDesc(ID3DXConstantTable *iface, D3DXCONSTANTTABLE_DESC *desc)
910 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
912 TRACE("(%p)->(%p)\n", This, desc);
915 return D3DERR_INVALIDCALL;
917 memcpy(desc, &This->desc, sizeof(This->desc));
922 static HRESULT WINAPI ID3DXConstantTableImpl_GetConstantDesc(ID3DXConstantTable *iface, D3DXHANDLE constant,
923 D3DXCONSTANT_DESC *desc, UINT *count)
925 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
926 struct ctab_constant *c = get_valid_constant(This, constant);
928 TRACE("(%p)->(%p, %p, %p)\n", This, constant, desc, count);
932 WARN("Invalid argument specified\n");
933 return D3DERR_INVALIDCALL;
936 if (desc) *desc = c->desc;
937 if (count) *count = 1;
942 static UINT WINAPI ID3DXConstantTableImpl_GetSamplerIndex(ID3DXConstantTable *iface, D3DXHANDLE constant)
944 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
945 D3DXCONSTANT_DESC desc;
949 TRACE("(%p)->(%p)\n", This, constant);
951 res = ID3DXConstantTable_GetConstantDesc(iface, constant, &desc, &count);
955 if (desc.RegisterSet != D3DXRS_SAMPLER)
958 return desc.RegisterIndex;
961 static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstant(ID3DXConstantTable *iface, D3DXHANDLE constant, UINT index)
963 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
964 struct ctab_constant *c;
966 TRACE("(%p)->(%p, %d)\n", This, constant, index);
970 c = get_valid_constant(This, constant);
971 if (c && index < c->desc.StructMembers)
973 c = &c->constants[index];
974 TRACE("Returning constant %p\n", c);
975 return handle_from_constant(c);
980 if (index < This->desc.Constants)
982 c = &This->constants[index];
983 TRACE("Returning constant %p\n", c);
984 return handle_from_constant(c);
988 WARN("Index out of range\n");
992 static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstantByName(ID3DXConstantTable *iface, D3DXHANDLE constant, LPCSTR name)
994 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
995 struct ctab_constant *c = get_valid_constant(This, constant);
997 TRACE("(%p)->(%p, %s)\n", This, constant, name);
999 c = get_constant_by_name(This, c, name);
1000 TRACE("Returning constant %p\n", c);
1002 return handle_from_constant(c);
1005 static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstantElement(ID3DXConstantTable *iface, D3DXHANDLE constant, UINT index)
1007 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1008 struct ctab_constant *c = get_valid_constant(This, constant);
1010 TRACE("(%p)->(%p, %d)\n", This, constant, index);
1012 if (c && index < c->desc.Elements)
1014 if (c->constants) c = &c->constants[index];
1015 TRACE("Returning constant %p\n", c);
1016 return handle_from_constant(c);
1019 WARN("Invalid argument specified\n");
1023 static HRESULT set_scalar_array(ID3DXConstantTable *iface, IDirect3DDevice9 *device, D3DXHANDLE constant, const void *data,
1024 UINT count, D3DXPARAMETER_TYPE type)
1026 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1027 D3DXCONSTANT_DESC desc;
1029 UINT i, desc_count = 1;
1030 float row[4] = {0.0f, 0.0f, 0.0f, 0.0f};
1032 hr = ID3DXConstantTable_GetConstantDesc(iface, constant, &desc, &desc_count);
1035 TRACE("ID3DXConstantTable_GetConstantDesc failed: %08x\n", hr);
1036 return D3DERR_INVALIDCALL;
1039 if (desc.Class != D3DXPC_SCALAR)
1042 switch (desc.RegisterSet)
1045 for (i = 0; i < min(count, desc.RegisterCount); i++)
1047 /* We need the for loop since each IDirect3DDevice9_Set*ShaderConstantF expects a float4 */
1051 row[0] = ((float *)data)[i];
1054 row[0] = (float)((int *)data)[i];
1057 row[0] = ((BOOL *)data)[i] ? 1.0f : 0.0f;
1060 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(type));
1061 return D3DERR_INVALIDCALL;
1063 set_float_shader_constant(This, device, desc.RegisterIndex + i, row, 1);
1067 FIXME("Handle other register sets\n");
1074 static HRESULT set_vector_array(ID3DXConstantTable *iface, IDirect3DDevice9 *device, D3DXHANDLE constant, const void *data,
1075 UINT count, D3DXPARAMETER_TYPE type)
1077 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1078 D3DXCONSTANT_DESC desc;
1080 UINT i, j, desc_count = 1;
1081 float vec[4] = {0.0f, 0.0f, 0.0f, 0.0f};
1083 hr = ID3DXConstantTable_GetConstantDesc(iface, constant, &desc, &desc_count);
1086 TRACE("ID3DXConstantTable_GetConstantDesc failed: %08x\n", hr);
1087 return D3DERR_INVALIDCALL;
1090 if (desc.Class == D3DXPC_MATRIX_ROWS || desc.Class == D3DXPC_MATRIX_COLUMNS)
1093 switch (desc.RegisterSet)
1096 for (i = 0; i < min(count, desc.RegisterCount); i++)
1101 memcpy(vec, ((float *)data) + i * desc.Columns, desc.Columns * sizeof(float));
1104 for (j = 0; j < desc.Columns; j++)
1105 vec[j] = (float)((int *)data)[i * desc.Columns + j];
1108 for (j = 0; j < desc.Columns; j++)
1109 vec[j] = ((BOOL *)data)[i * desc.Columns + j] ? 1.0f : 0.0f;
1112 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(type));
1113 return D3DERR_INVALIDCALL;
1116 set_float_shader_constant(This, device, desc.RegisterIndex + i, vec, 1);
1120 FIXME("Unhandled register set %#x\n", desc.RegisterSet);
1127 static HRESULT set_float_matrix(FLOAT *matrix, const D3DXCONSTANT_DESC *desc,
1128 UINT row_offset, UINT column_offset, UINT rows, UINT columns,
1129 const void *data, D3DXPARAMETER_TYPE type, UINT src_columns)
1136 for (i = 0; i < rows; i++)
1138 for (j = 0; j < columns; j++)
1139 matrix[i * row_offset + j * column_offset] = ((FLOAT *)data)[i * src_columns + j];
1143 for (i = 0; i < rows; i++)
1145 for (j = 0; j < columns; j++)
1146 matrix[i * row_offset + j * column_offset] = ((INT *)data)[i * src_columns + j];
1150 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(type));
1151 return D3DERR_INVALIDCALL;
1157 static HRESULT set_matrix_array(ID3DXConstantTable *iface, IDirect3DDevice9 *device, D3DXHANDLE constant, const void *data,
1158 UINT count, D3DXPARAMETER_CLASS class, D3DXPARAMETER_TYPE type, UINT rows, UINT columns)
1160 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1161 D3DXCONSTANT_DESC desc;
1163 UINT registers_per_matrix;
1164 UINT i, desc_count = 1;
1165 UINT num_rows, num_columns;
1166 UINT row_offset, column_offset;
1167 const DWORD *data_ptr;
1168 FLOAT matrix[16] = {0.0f, 0.0f, 0.0f, 0.0f,
1169 0.0f, 0.0f, 0.0f, 0.0f,
1170 0.0f, 0.0f, 0.0f, 0.0f,
1171 0.0f, 0.0f, 0.0f, 0.0f};
1173 hr = ID3DXConstantTable_GetConstantDesc(iface, constant, &desc, &desc_count);
1176 TRACE("ID3DXConstantTable_GetConstantDesc failed: %08x\n", hr);
1177 return D3DERR_INVALIDCALL;
1180 if (desc.Class == D3DXPC_MATRIX_ROWS || desc.Class == D3DXPC_MATRIX_COLUMNS)
1182 if (desc.Class == class)
1193 if (class == D3DXPC_MATRIX_ROWS)
1195 num_rows = min(desc.Rows, rows);
1196 num_columns = min(desc.Columns, columns);
1200 num_rows = min(desc.Columns, columns);
1201 num_columns = min(desc.Rows, rows);
1204 registers_per_matrix = (desc.Class == D3DXPC_MATRIX_ROWS) ? desc.Rows : desc.Columns;
1206 else if (desc.Class == D3DXPC_SCALAR)
1210 num_rows = min(desc.Rows, rows);
1211 num_columns = min(desc.Columns, columns);
1212 registers_per_matrix = 1;
1216 FIXME("Unhandled variable class %s\n", debug_d3dxparameter_class(desc.Class));
1220 switch (desc.RegisterSet)
1224 for (i = 0; i < count; i++)
1226 if (registers_per_matrix * (i + 1) > desc.RegisterCount)
1229 hr = set_float_matrix(matrix, &desc, row_offset, column_offset, num_rows, num_columns, data_ptr, type, columns);
1230 if (FAILED(hr)) return hr;
1232 set_float_shader_constant(This, device, desc.RegisterIndex + i * registers_per_matrix, matrix, registers_per_matrix);
1234 data_ptr += rows * columns;
1238 FIXME("Unhandled register set %#x\n", desc.RegisterSet);
1245 static HRESULT set_matrix_pointer_array(ID3DXConstantTable *iface, IDirect3DDevice9 *device, D3DXHANDLE constant,
1246 const D3DXMATRIX **data, UINT count, D3DXPARAMETER_CLASS class)
1248 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1249 D3DXCONSTANT_DESC desc;
1251 UINT registers_per_matrix;
1252 UINT i, desc_count = 1;
1253 UINT num_rows, num_columns;
1254 UINT row_offset, column_offset;
1255 FLOAT matrix[16] = {0.0f, 0.0f, 0.0f, 0.0f,
1256 0.0f, 0.0f, 0.0f, 0.0f,
1257 0.0f, 0.0f, 0.0f, 0.0f,
1258 0.0f, 0.0f, 0.0f, 0.0f};
1260 hr = ID3DXConstantTable_GetConstantDesc(iface, constant, &desc, &desc_count);
1263 TRACE("ID3DXConstantTable_GetConstantDesc failed: %08x\n", hr);
1264 return D3DERR_INVALIDCALL;
1267 if (desc.Class == D3DXPC_MATRIX_ROWS || desc.Class == D3DXPC_MATRIX_COLUMNS)
1269 if (desc.Class == class)
1280 if (class == D3DXPC_MATRIX_ROWS)
1282 num_rows = desc.Rows;
1283 num_columns = desc.Columns;
1287 num_rows = desc.Columns;
1288 num_columns = desc.Rows;
1291 registers_per_matrix = (desc.Class == D3DXPC_MATRIX_ROWS) ? desc.Rows : desc.Columns;
1293 else if (desc.Class == D3DXPC_SCALAR)
1295 registers_per_matrix = 1;
1298 num_rows = desc.Rows;
1299 num_columns = desc.Columns;
1301 else if (desc.Class == D3DXPC_VECTOR)
1303 registers_per_matrix = 1;
1305 if (class == D3DXPC_MATRIX_ROWS)
1309 num_rows = desc.Rows;
1310 num_columns = desc.Columns;
1316 num_rows = desc.Columns;
1317 num_columns = desc.Rows;
1322 FIXME("Unhandled variable class %s\n", debug_d3dxparameter_class(desc.Class));
1326 switch (desc.RegisterSet)
1329 for (i = 0; i < count; i++)
1331 if (registers_per_matrix * (i + 1) > desc.RegisterCount)
1334 hr = set_float_matrix(matrix, &desc, row_offset, column_offset, num_rows, num_columns, *data, D3DXPT_FLOAT, 4);
1335 if (FAILED(hr)) return hr;
1337 set_float_shader_constant(This, device, desc.RegisterIndex + i * registers_per_matrix, matrix, registers_per_matrix);
1343 FIXME("Unhandled register set %#x\n", desc.RegisterSet);
1350 static HRESULT WINAPI ID3DXConstantTableImpl_SetDefaults(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device)
1352 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1355 TRACE("(%p)->(%p)\n", This, device);
1358 return D3DERR_INVALIDCALL;
1360 for (i = 0; i < This->desc.Constants; i++)
1362 D3DXCONSTANT_DESC *desc = &This->constants[i].desc;
1364 if (!desc->DefaultValue)
1367 set_float_shader_constant(This, device, desc->RegisterIndex, desc->DefaultValue, desc->RegisterCount);
1373 static HRESULT WINAPI ID3DXConstantTableImpl_SetValue(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device,
1374 D3DXHANDLE constant, LPCVOID data, UINT bytes)
1376 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1380 D3DXCONSTANT_DESC desc;
1382 TRACE("(%p)->(%p, %p, %p, %d)\n", This, device, constant, data, bytes);
1384 if (!device || !constant || !data)
1385 return D3DERR_INVALIDCALL;
1387 hr = ID3DXConstantTable_GetConstantDesc(iface, constant, &desc, &count);
1391 elements = bytes / (desc.Bytes / desc.Elements);
1396 return set_scalar_array(iface, device, constant, data, elements, desc.Type);
1398 return set_vector_array(iface, device, constant, data, elements, desc.Type);
1399 case D3DXPC_MATRIX_ROWS:
1400 case D3DXPC_MATRIX_COLUMNS:
1401 return set_matrix_array(iface, device, constant, data, elements,
1402 D3DXPC_MATRIX_ROWS, desc.Type, desc.Rows, desc.Columns);
1404 FIXME("Unhandled parameter class %s\n", debug_d3dxparameter_class(desc.Class));
1405 return D3DERR_INVALIDCALL;
1409 static HRESULT WINAPI ID3DXConstantTableImpl_SetBool(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device,
1410 D3DXHANDLE constant, BOOL b)
1412 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1414 TRACE("(%p)->(%p, %p, %d)\n", This, device, constant, b);
1416 return set_scalar_array(iface, device, constant, &b, 1, D3DXPT_BOOL);
1419 static HRESULT WINAPI ID3DXConstantTableImpl_SetBoolArray(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device,
1420 D3DXHANDLE constant, CONST BOOL* b, UINT count)
1422 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1424 TRACE("(%p)->(%p, %p, %p, %d)\n", This, device, constant, b, count);
1426 return set_scalar_array(iface, device, constant, b, count, D3DXPT_BOOL);
1429 static HRESULT WINAPI ID3DXConstantTableImpl_SetInt(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device, D3DXHANDLE constant, INT n)
1431 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1433 TRACE("(%p)->(%p, %p, %d)\n", This, device, constant, n);
1435 return set_scalar_array(iface, device, constant, &n, 1, D3DXPT_INT);
1438 static HRESULT WINAPI ID3DXConstantTableImpl_SetIntArray(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device,
1439 D3DXHANDLE constant, CONST INT* n, UINT count)
1441 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1443 TRACE("(%p)->(%p, %p, %p, %d)\n", This, device, constant, n, count);
1445 return set_scalar_array(iface, device, constant, n, count, D3DXPT_INT);
1448 static HRESULT WINAPI ID3DXConstantTableImpl_SetFloat(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device,
1449 D3DXHANDLE constant, FLOAT f)
1451 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1453 TRACE("(%p)->(%p, %p, %f)\n", This, device, constant, f);
1455 return set_scalar_array(iface, device, constant, &f, 1, D3DXPT_FLOAT);
1458 static HRESULT WINAPI ID3DXConstantTableImpl_SetFloatArray(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device,
1459 D3DXHANDLE constant, CONST FLOAT *f, UINT count)
1461 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1463 TRACE("(%p)->(%p, %p, %p, %d)\n", This, device, constant, f, count);
1465 return set_scalar_array(iface, device, constant, f, count, D3DXPT_FLOAT);
1468 static HRESULT WINAPI ID3DXConstantTableImpl_SetVector(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device,
1469 D3DXHANDLE constant, CONST D3DXVECTOR4 *vector)
1471 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1473 TRACE("(%p)->(%p, %p, %p)\n", This, device, constant, vector);
1475 return set_vector_array(iface, device, constant, vector, 1, D3DXPT_FLOAT);
1478 static HRESULT WINAPI ID3DXConstantTableImpl_SetVectorArray(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device,
1479 D3DXHANDLE constant, CONST D3DXVECTOR4 *vector, UINT count)
1481 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1483 TRACE("(%p)->(%p, %p, %p, %d)\n", This, device, constant, vector, count);
1485 return set_vector_array(iface, device, constant, vector, count, D3DXPT_FLOAT);
1488 static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrix(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device,
1489 D3DXHANDLE constant, CONST D3DXMATRIX *matrix)
1491 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1493 TRACE("(%p)->(%p, %p, %p)\n", This, device, constant, matrix);
1495 return set_matrix_array(iface, device, constant, matrix, 1, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 4, 4);
1498 static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixArray(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device,
1499 D3DXHANDLE constant, CONST D3DXMATRIX *matrix, UINT count)
1501 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1503 TRACE("(%p)->(%p, %p, %p, %d)\n", This, device, constant, matrix, count);
1505 return set_matrix_array(iface, device, constant, matrix, count, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 4, 4);
1508 static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixPointerArray(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device,
1509 D3DXHANDLE constant, CONST D3DXMATRIX **matrix, UINT count)
1511 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1513 TRACE("(%p)->(%p, %p, %p, %d)\n", This, device, constant, matrix, count);
1515 return set_matrix_pointer_array(iface, device, constant, matrix, count, D3DXPC_MATRIX_ROWS);
1518 static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTranspose(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device,
1519 D3DXHANDLE constant, CONST D3DXMATRIX *matrix)
1521 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1523 TRACE("(%p)->(%p, %p, %p)\n", This, device, constant, matrix);
1525 return set_matrix_array(iface, device, constant, matrix, 1, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 4, 4);
1528 static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTransposeArray(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device,
1529 D3DXHANDLE constant, CONST D3DXMATRIX *matrix, UINT count)
1531 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1533 TRACE("(%p)->(%p, %p, %p, %d)\n", This, device, constant, matrix, count);
1535 return set_matrix_array(iface, device, constant, matrix, count, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 4, 4);
1538 static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTransposePointerArray(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device,
1539 D3DXHANDLE constant, CONST D3DXMATRIX **matrix, UINT count)
1541 struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
1543 TRACE("(%p)->(%p, %p, %p, %d)\n", This, device, constant, matrix, count);
1545 return set_matrix_pointer_array(iface, device, constant, matrix, count, D3DXPC_MATRIX_COLUMNS);
1548 static const struct ID3DXConstantTableVtbl ID3DXConstantTable_Vtbl =
1550 /*** IUnknown methods ***/
1551 ID3DXConstantTableImpl_QueryInterface,
1552 ID3DXConstantTableImpl_AddRef,
1553 ID3DXConstantTableImpl_Release,
1554 /*** ID3DXBuffer methods ***/
1555 ID3DXConstantTableImpl_GetBufferPointer,
1556 ID3DXConstantTableImpl_GetBufferSize,
1557 /*** ID3DXConstantTable methods ***/
1558 ID3DXConstantTableImpl_GetDesc,
1559 ID3DXConstantTableImpl_GetConstantDesc,
1560 ID3DXConstantTableImpl_GetSamplerIndex,
1561 ID3DXConstantTableImpl_GetConstant,
1562 ID3DXConstantTableImpl_GetConstantByName,
1563 ID3DXConstantTableImpl_GetConstantElement,
1564 ID3DXConstantTableImpl_SetDefaults,
1565 ID3DXConstantTableImpl_SetValue,
1566 ID3DXConstantTableImpl_SetBool,
1567 ID3DXConstantTableImpl_SetBoolArray,
1568 ID3DXConstantTableImpl_SetInt,
1569 ID3DXConstantTableImpl_SetIntArray,
1570 ID3DXConstantTableImpl_SetFloat,
1571 ID3DXConstantTableImpl_SetFloatArray,
1572 ID3DXConstantTableImpl_SetVector,
1573 ID3DXConstantTableImpl_SetVectorArray,
1574 ID3DXConstantTableImpl_SetMatrix,
1575 ID3DXConstantTableImpl_SetMatrixArray,
1576 ID3DXConstantTableImpl_SetMatrixPointerArray,
1577 ID3DXConstantTableImpl_SetMatrixTranspose,
1578 ID3DXConstantTableImpl_SetMatrixTransposeArray,
1579 ID3DXConstantTableImpl_SetMatrixTransposePointerArray
1582 static HRESULT parse_ctab_constant_type(const char *ctab, DWORD typeoffset, struct ctab_constant *constant,
1583 BOOL is_element, WORD index, WORD max, DWORD *offset, DWORD nameoffset, UINT regset)
1585 const D3DXSHADER_TYPEINFO *type = (LPD3DXSHADER_TYPEINFO)(ctab + typeoffset);
1586 const D3DXSHADER_STRUCTMEMBERINFO *memberinfo = NULL;
1587 HRESULT hr = D3D_OK;
1591 constant->desc.DefaultValue = offset ? ctab + *offset : NULL;
1592 constant->desc.Class = type->Class;
1593 constant->desc.Type = type->Type;
1594 constant->desc.Rows = type->Rows;
1595 constant->desc.Columns = type->Columns;
1596 constant->desc.Elements = is_element ? 1 : type->Elements;
1597 constant->desc.StructMembers = type->StructMembers;
1598 constant->desc.Name = ctab + nameoffset;
1599 constant->desc.RegisterSet = regset;
1600 constant->desc.RegisterIndex = index;
1602 TRACE("name %s, elements %u, index %u, defaultvalue %p\n", constant->desc.Name,
1603 constant->desc.Elements, index, constant->desc.DefaultValue);
1604 TRACE("class %s, type %s, rows %d, columns %d, elements %d, struct_members %d\n",
1605 debug_d3dxparameter_class(type->Class), debug_d3dxparameter_type(type->Type),
1606 type->Rows, type->Columns, type->Elements, type->StructMembers);
1608 if (type->Elements > 1 && !is_element)
1610 count = type->Elements;
1612 else if ((type->Class == D3DXPC_STRUCT) && type->StructMembers)
1614 memberinfo = (D3DXSHADER_STRUCTMEMBERINFO*)(ctab + type->StructMemberInfo);
1615 count = type->StructMembers;
1620 constant->constants = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*constant->constants) * count);
1621 if (!constant->constants)
1623 ERR("Out of memory\n");
1628 for (i = 0; i < count; ++i)
1630 hr = parse_ctab_constant_type(ctab, memberinfo ? memberinfo[i].TypeInfo : typeoffset,
1631 &constant->constants[i], memberinfo == NULL, index + size, max, offset,
1632 memberinfo ? memberinfo[i].Name : nameoffset, regset);
1636 size += constant->constants[i].desc.RegisterCount;
1641 WORD offsetdiff = 0;
1643 switch (type->Class)
1651 case D3DXPC_MATRIX_ROWS:
1652 size = is_element ? type->Rows : max(type->Rows, type->Columns);
1653 offsetdiff = type->Rows;
1656 case D3DXPC_MATRIX_COLUMNS:
1657 size = type->Columns;
1658 offsetdiff = type->Columns;
1666 FIXME("Unhandled type class %s\n", debug_d3dxparameter_class(type->Class));
1670 /* offset in bytes => offsetdiff * components(4) * sizeof(DWORD) */
1671 if (offset) *offset += offsetdiff * 4 * 4;
1674 constant->desc.RegisterCount = max(0, min(max - index, size));
1675 constant->desc.Bytes = calc_bytes(&constant->desc);
1680 if (constant->constants)
1682 for (i = 0; i < count; ++i)
1684 free_constant(&constant->constants[i]);
1686 HeapFree(GetProcessHeap(), 0, constant->constants);
1687 constant->constants = NULL;
1693 HRESULT WINAPI D3DXGetShaderConstantTableEx(CONST DWORD *byte_code,
1695 LPD3DXCONSTANTTABLE *constant_table)
1697 struct ID3DXConstantTableImpl *object = NULL;
1701 const D3DXSHADER_CONSTANTTABLE* ctab_header;
1702 D3DXSHADER_CONSTANTINFO* constant_info;
1705 TRACE("(%p, %x, %p)\n", byte_code, flags, constant_table);
1707 if (!byte_code || !constant_table)
1709 WARN("Invalid argument specified.\n");
1710 return D3DERR_INVALIDCALL;
1713 if (flags) FIXME("Flags (%#x) are not handled, yet!\n", flags);
1715 hr = D3DXFindShaderComment(byte_code, MAKEFOURCC('C','T','A','B'), &data, &size);
1718 WARN("CTAB not found.\n");
1719 return D3DXERR_INVALIDDATA;
1722 if (size < sizeof(D3DXSHADER_CONSTANTTABLE))
1724 WARN("Invalid CTAB size.\n");
1725 return D3DXERR_INVALIDDATA;
1728 ctab_header = (const D3DXSHADER_CONSTANTTABLE *)data;
1729 if (ctab_header->Size != sizeof(D3DXSHADER_CONSTANTTABLE))
1731 WARN("Invalid D3DXSHADER_CONSTANTTABLE size.\n");
1732 return D3DXERR_INVALIDDATA;
1735 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1738 ERR("Out of memory\n");
1739 return E_OUTOFMEMORY;
1742 object->ID3DXConstantTable_iface.lpVtbl = &ID3DXConstantTable_Vtbl;
1745 object->ctab = HeapAlloc(GetProcessHeap(), 0, size);
1748 ERR("Out of memory\n");
1749 HeapFree(GetProcessHeap(), 0, object);
1750 return E_OUTOFMEMORY;
1752 object->size = size;
1753 memcpy(object->ctab, data, object->size);
1755 object->desc.Creator = ctab_header->Creator ? object->ctab + ctab_header->Creator : NULL;
1756 object->desc.Version = ctab_header->Version;
1757 object->desc.Constants = ctab_header->Constants;
1758 TRACE("Creator %s, Version %x, Constants %u, Target %s\n",
1759 debugstr_a(object->desc.Creator), object->desc.Version, object->desc.Constants,
1760 debugstr_a(ctab_header->Target ? object->ctab + ctab_header->Target : NULL));
1762 if (object->desc.Constants > 65535)
1764 FIXME("Too many constants (%u)\n", object->desc.Constants);
1769 object->constants = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
1770 sizeof(*object->constants) * object->desc.Constants);
1771 if (!object->constants)
1773 ERR("Out of memory\n");
1778 constant_info = (LPD3DXSHADER_CONSTANTINFO)(object->ctab + ctab_header->ConstantInfo);
1779 for (i = 0; i < ctab_header->Constants; i++)
1781 DWORD offset = constant_info[i].DefaultValue;
1783 hr = parse_ctab_constant_type(object->ctab, constant_info[i].TypeInfo,
1784 &object->constants[i], FALSE, constant_info[i].RegisterIndex,
1785 constant_info[i].RegisterIndex + constant_info[i].RegisterCount,
1786 offset ? &offset : NULL, constant_info[i].Name, constant_info[i].RegisterSet);
1791 *constant_table = &object->ID3DXConstantTable_iface;
1796 free_constant_table(object);
1797 HeapFree(GetProcessHeap(), 0, object);
1802 HRESULT WINAPI D3DXGetShaderConstantTable(CONST DWORD* byte_code,
1803 LPD3DXCONSTANTTABLE* constant_table)
1805 TRACE("(%p, %p): Forwarded to D3DXGetShaderConstantTableEx\n", byte_code, constant_table);
1807 return D3DXGetShaderConstantTableEx(byte_code, 0, constant_table);
1810 HRESULT WINAPI D3DXGetShaderSamplers(CONST DWORD *byte_code, LPCSTR *samplers, UINT *count)
1813 UINT i, sampler_count = 0;
1816 const D3DXSHADER_CONSTANTTABLE *ctab_header;
1817 const D3DXSHADER_CONSTANTINFO *constant_info;
1819 TRACE("byte_code %p, samplers %p, count %p\n", byte_code, samplers, count);
1821 if (count) *count = 0;
1823 hr = D3DXFindShaderComment(byte_code, MAKEFOURCC('C','T','A','B'), (LPCVOID *)&data, &size);
1824 if (hr != D3D_OK) return D3D_OK;
1826 if (size < sizeof(D3DXSHADER_CONSTANTTABLE)) return D3D_OK;
1828 ctab_header = (const D3DXSHADER_CONSTANTTABLE *)data;
1829 if (ctab_header->Size != sizeof(*ctab_header)) return D3D_OK;
1831 constant_info = (D3DXSHADER_CONSTANTINFO *)(data + ctab_header->ConstantInfo);
1832 for (i = 0; i < ctab_header->Constants; i++)
1834 const D3DXSHADER_TYPEINFO *type;
1836 TRACE("name = %s\n", data + constant_info[i].Name);
1838 type = (D3DXSHADER_TYPEINFO *)(data + constant_info[i].TypeInfo);
1840 if (type->Type == D3DXPT_SAMPLER
1841 || type->Type == D3DXPT_SAMPLER1D
1842 || type->Type == D3DXPT_SAMPLER2D
1843 || type->Type == D3DXPT_SAMPLER3D
1844 || type->Type == D3DXPT_SAMPLERCUBE)
1846 if (samplers) samplers[sampler_count] = data + constant_info[i].Name;
1852 TRACE("Found %u samplers\n", sampler_count);
1854 if (count) *count = sampler_count;