2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "wine/port.h"
31 #define NONAMELESSUNION
38 #include "wine/exception.h"
44 #include "ddraw_private.h"
45 #include "wine/debug.h"
47 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
49 static BOOL IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2* requested, const DDSURFACEDESC2* provided);
50 static HRESULT WINAPI IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl *This, IDirectDrawSurfaceImpl *primary);
51 static HRESULT WINAPI IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl *This, DDSURFACEDESC2 *pDDSD, IDirectDrawSurfaceImpl **ppSurf, UINT level);
53 /* Device identifier. Don't relay it to WineD3D */
54 static const DDDEVICEIDENTIFIER2 deviceidentifier =
58 { { 0x00010001, 0x00010001 } },
60 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
61 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
65 /* This is for cleanup if a broken app doesn't Release its objects */
66 IDirectDrawImpl *ddraw_list;
68 /*****************************************************************************
70 *****************************************************************************/
72 /*****************************************************************************
73 * IDirectDraw7::QueryInterface
75 * Queries different interfaces of the DirectDraw object. It can return
76 * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
77 * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
79 * The returned interface is AddRef()-ed before it's returned
81 * Rules for QueryInterface:
82 * http://msdn.microsoft.com/library/default.asp? \
83 * url=/library/en-us/com/html/6db17ed8-06e4-4bae-bc26-113176cc7e0e.asp
85 * Used for version 1, 2, 4 and 7
88 * refiid: Interface ID asked for
89 * obj: Used to return the interface pointer
92 * S_OK if an interface was found
93 * E_NOINTERFACE if the requested interface wasn't found
95 *****************************************************************************/
97 IDirectDrawImpl_QueryInterface(IDirectDraw7 *iface,
101 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
103 TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(refiid), obj);
105 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
109 return DDERR_INVALIDPARAMS;
111 /* Check DirectDraw Interfaces */
112 if ( IsEqualGUID( &IID_IUnknown, refiid ) ||
113 IsEqualGUID( &IID_IDirectDraw7, refiid ) )
115 *obj = ICOM_INTERFACE(This, IDirectDraw7);
116 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
118 else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
120 *obj = ICOM_INTERFACE(This, IDirectDraw4);
121 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
123 else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
125 *obj = ICOM_INTERFACE(This, IDirectDraw2);
126 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
128 else if ( IsEqualGUID( &IID_IDirectDraw, refiid ) )
130 *obj = ICOM_INTERFACE(This, IDirectDraw);
131 TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
135 * The refcount unit test revealed that an IDirect3D7 interface can only be queried
136 * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
137 * who had this idea and why. The older interfaces can query and IDirect3D version
138 * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
139 * and messy to implement with the common creation function, so it has been left out here.
141 else if ( IsEqualGUID( &IID_IDirect3D , refiid ) ||
142 IsEqualGUID( &IID_IDirect3D2 , refiid ) ||
143 IsEqualGUID( &IID_IDirect3D3 , refiid ) ||
144 IsEqualGUID( &IID_IDirect3D7 , refiid ) )
146 /* Check the surface implementation */
147 if(This->ImplType == SURFACE_UNKNOWN)
149 /* Apps may create the IDirect3D Interface before the primary surface.
150 * set the surface implementation */
151 This->ImplType = SURFACE_OPENGL;
152 TRACE("(%p) Choosing OpenGL surfaces because a Direct3D interface was requested\n", This);
154 else if(This->ImplType != SURFACE_OPENGL && DefaultSurfaceType == SURFACE_UNKNOWN)
156 ERR("(%p) The App is requesting a D3D device, but a non-OpenGL surface type was choosen. Prepare for trouble!\n", This);
157 ERR(" (%p) You may want to contact wine-devel for help\n", This);
158 /* Should I assert(0) here??? */
160 else if(This->ImplType != SURFACE_OPENGL)
162 WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
163 /* Do not abort here, only reject 3D Device creation */
166 if ( IsEqualGUID( &IID_IDirect3D , refiid ) )
168 This->d3dversion = 1;
169 *obj = ICOM_INTERFACE(This, IDirect3D);
170 TRACE(" returning Direct3D interface at %p.\n", *obj);
172 else if ( IsEqualGUID( &IID_IDirect3D2 , refiid ) )
174 This->d3dversion = 2;
175 *obj = ICOM_INTERFACE(This, IDirect3D2);
176 TRACE(" returning Direct3D2 interface at %p.\n", *obj);
178 else if ( IsEqualGUID( &IID_IDirect3D3 , refiid ) )
180 This->d3dversion = 3;
181 *obj = ICOM_INTERFACE(This, IDirect3D3);
182 TRACE(" returning Direct3D3 interface at %p.\n", *obj);
184 else if(IsEqualGUID( &IID_IDirect3D7 , refiid ))
186 This->d3dversion = 7;
187 *obj = ICOM_INTERFACE(This, IDirect3D7);
188 TRACE(" returning Direct3D7 interface at %p.\n", *obj);
192 /* Unknown interface */
195 ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
196 return E_NOINTERFACE;
199 IUnknown_AddRef( (IUnknown *) *obj );
203 /*****************************************************************************
204 * IDirectDraw7::AddRef
206 * Increases the interfaces refcount, basically
208 * DDraw refcounting is a bit tricky. The different DirectDraw interface
209 * versions have individual refcounts, but the IDirect3D interfaces do not.
210 * All interfaces are from one object, that means calling QueryInterface on an
211 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
212 * IDirectDrawImpl object.
214 * That means all AddRef and Release implementations of IDirectDrawX work
215 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
216 * except of IDirect3D7 which thunks to IDirectDraw7
218 * Returns: The new refcount
220 *****************************************************************************/
222 IDirectDrawImpl_AddRef(IDirectDraw7 *iface)
224 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
225 ULONG ref = InterlockedIncrement(&This->ref7);
227 TRACE("(%p) : incrementing IDirectDraw7 refcount from %lu.\n", This, ref -1);
229 if(ref == 1) InterlockedIncrement(&This->numIfaces);
234 /*****************************************************************************
235 * IDirectDrawImpl_Destroy
237 * Destroys a ddraw object if all refcounts are 0. This is to share code
238 * between the IDirectDrawX::Release functions
241 * This: DirectDraw object to destroy
243 *****************************************************************************/
245 IDirectDrawImpl_Destroy(IDirectDrawImpl *This)
247 IDirectDrawImpl *prev;
249 /* Clear the cooplevel to restore window and display mode */
250 IDirectDraw7_SetCooperativeLevel(ICOM_INTERFACE(This, IDirectDraw7),
254 /* Destroy the device window if we created one */
255 if(This->devicewindow != 0)
257 TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
258 DestroyWindow(This->devicewindow);
259 This->devicewindow = 0;
262 /* Unregister the window class */
263 UnregisterClassA(This->classname, 0);
265 /* Unchain it from the ddraw list */
266 if(ddraw_list == This)
268 ddraw_list = This->next;
269 /* No need to search for a predecessor here */
273 for(prev = ddraw_list; prev; prev = prev->next)
274 if(prev->next == This) break;
277 prev->next = This->next;
279 ERR("Didn't find the previous ddraw element in the list\n");
282 /* Release the attached WineD3D stuff */
283 IWineD3DDevice_Release(This->wineD3DDevice);
284 IWineD3D_Release(This->wineD3D);
286 /* Now free the object */
287 HeapFree(GetProcessHeap(), 0, This);
290 /*****************************************************************************
291 * IDirectDraw7::Release
293 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
295 * Returns: The new refcount
296 *****************************************************************************/
298 IDirectDrawImpl_Release(IDirectDraw7 *iface)
300 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
301 ULONG ref = InterlockedDecrement(&This->ref7);
303 TRACE("(%p)->() decrementing IDirectDraw7 refcount from %lu.\n", This, ref +1);
307 ULONG ifacecount = InterlockedDecrement(&This->numIfaces);
308 if(ifacecount == 0) IDirectDrawImpl_Destroy(This);
314 /*****************************************************************************
315 * IDirectDraw methods
316 *****************************************************************************/
318 /*****************************************************************************
319 * IDirectDrawImpl_SetupExclusiveWindow
321 * Helper function that modifies a HWND's Style and ExStyle for proper
325 * This: Pointer to the DirectDraw implementation
326 * HWND: Window to setup
328 *****************************************************************************/
330 IDirectDrawImpl_SetupFullscreenWindow(IDirectDrawImpl *This,
334 /* Don't do anything if an original style is stored.
335 * That shouldn't happen
337 TRACE("(%p): Setting up window %p for exclusive mode\n", This, window);
338 if( (This->style != 0) && (This->exStyle != 0) )
340 ERR("(%p) Want to change the window parameters of HWND %p, but \
341 another style is stored for restauration afterwards\n", This, window);
344 /* Get the parameters and save them */
345 style = GetWindowLongW(window, GWL_STYLE);
346 exStyle = GetWindowLongW(window, GWL_EXSTYLE);
348 This->exStyle = exStyle;
350 /* Filter out window decorations */
351 style &= ~WS_CAPTION;
352 style &= ~WS_THICKFRAME;
353 exStyle &= ~WS_EX_WINDOWEDGE;
354 exStyle &= ~WS_EX_CLIENTEDGE;
356 /* Make sure the window is managed, otherwise we won't get keyboard input */
357 style |= WS_POPUP | WS_SYSMENU;
359 TRACE("Old style was %08lx,%08lx, setting to %08lx,%08lx\n",
360 This->style, This->exStyle, style, exStyle);
362 SetWindowLongW(window, GWL_STYLE, style);
363 SetWindowLongW(window, GWL_EXSTYLE, exStyle);
365 /* Inform the window about the update.
366 * TODO: Should I move it to 0/0 too?
368 SetWindowPos(window, 0 /* InsertAfter, ignored */,
369 0, 0, 0, 0, /* Pos, Size, ignored */
370 SWP_FRAMECHANGED | SWP_NOSIZE | SWP_NOMOVE | SWP_NOZORDER);
373 /*****************************************************************************
374 * IDirectDrawImpl_RestoreWindow
376 * Helper function that restores a windows' properties when taking it out
380 * This: Pointer to the DirectDraw implementation
381 * HWND: Window to setup
383 *****************************************************************************/
385 IDirectDrawImpl_RestoreWindow(IDirectDrawImpl *This,
388 if( (This->style == 0) && (This->exStyle == 0) )
390 /* This could be a DDSCL_NORMAL -> DDSCL_NORMAL
395 TRACE("(%p): Restoring window settings of window %p to %08lx, %08lx\n",
396 This, window, This->style, This->exStyle);
398 SetWindowLongW(window, GWL_STYLE, This->style);
399 SetWindowLongW(window, GWL_EXSTYLE, This->exStyle);
401 /* Delete the old values */
405 /* Inform the window about the update */
406 SetWindowPos(window, 0 /* InsertAfter, ignored */,
407 0, 0, 0, 0, /* Pos, Size, ignored */
408 SWP_FRAMECHANGED | SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER);
411 /*****************************************************************************
412 * IDirectDraw7::SetCooperativeLevel
414 * Sets the cooperative level for the DirectDraw object, and the window
415 * assigned to it. The cooperative level determines the general behavior
416 * of the DirectDraw application
418 * Warning: This is quite tricky, as it's not really documented which
419 * cooperative levels can be combined with each other. If a game fails
420 * after this function, try to check the cooperative levels passed on
421 * Windows, and if it returns something different.
423 * If you think that this function caused the failure because it writes a
424 * fixme, be sure to run again with a +ddraw trace.
426 * What is known about cooperative levels (See the ddraw modes test):
427 * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
428 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
429 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
430 * DDSCL_FULLSCREEN can be activated
431 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
433 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
434 * DDSCL_SETFOCUSWINDOW (partially)
436 * Unhandled flags, which should be implemented
437 * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
438 * expect any difference to a normal window for wine)
439 * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
440 * rendering (Possible test case: Half-life)
442 * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
444 * These seem not really imporant for wine
445 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX,
449 * DD_OK if the cooperative level was set successfully
450 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
451 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
452 * (Probably others too, have to investigate)
454 *****************************************************************************/
455 static HRESULT WINAPI
456 IDirectDrawImpl_SetCooperativeLevel(IDirectDraw7 *iface,
460 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
464 FIXME("(%p)->(%p,%08lx)\n",This,hwnd,cooplevel);
465 DDRAW_dump_cooperativelevel(cooplevel);
467 /* Get the old window */
468 hr = IWineD3DDevice_GetHWND(This->wineD3DDevice, &window);
471 ERR("IWineD3DDevice::GetHWND failed, hr = %08lx\n", hr);
475 /* Tests suggest that we need one of them: */
476 if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
480 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
481 return DDERR_INVALIDPARAMS;
484 /* Handle those levels first which set various hwnds */
485 if(cooplevel & DDSCL_SETFOCUSWINDOW)
487 /* This isn't compatible with a lot of flags */
488 if(cooplevel & ( DDSCL_MULTITHREADED |
493 DDSCL_SETDEVICEWINDOW |
498 TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n");
499 return DDERR_INVALIDPARAMS;
501 else if( (This->cooperative_level & DDSCL_FULLSCREEN) && window)
503 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET\n");
504 return DDERR_HWNDALREADYSET;
507 This->focuswindow = hwnd;
508 /* Won't use the hwnd param for anything else */
511 /* Use the focus window for drawing too */
512 IWineD3DDevice_SetHWND(This->wineD3DDevice, This->focuswindow);
514 /* Destroy the device window, if we have one */
515 if(This->devicewindow)
517 DestroyWindow(This->devicewindow);
518 This->devicewindow = NULL;
521 /* DDSCL_NORMAL or DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE */
522 if(cooplevel & DDSCL_NORMAL)
524 /* Can't coexist with fullscreen or exclusive */
525 if(cooplevel & (DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE) )
527 TRACE("(%p) DDSCL_NORMAL is not compative with DDSCL_FULLSCREEN or DDSCL_EXCLUSIVE\n", This);
528 return DDERR_INVALIDPARAMS;
531 /* Switching from fullscreen? */
532 if(This->cooperative_level & DDSCL_FULLSCREEN)
534 /* Restore the display mode */
535 IDirectDraw7_RestoreDisplayMode(iface);
538 IDirectDrawImpl_RestoreWindow(This, window);
540 This->cooperative_level &= ~DDSCL_FULLSCREEN;
541 This->cooperative_level &= ~DDSCL_EXCLUSIVE;
542 This->cooperative_level &= ~DDSCL_ALLOWMODEX;
545 /* Don't override focus windows or private device windows */
547 !(This->focuswindow) &&
548 !(This->devicewindow) &&
551 IWineD3DDevice_SetHWND(This->wineD3DDevice, hwnd);
554 else if(cooplevel & DDSCL_FULLSCREEN)
556 /* Needs DDSCL_EXCLUSIVE */
557 if(!(cooplevel & DDSCL_EXCLUSIVE) )
559 TRACE("(%p) DDSCL_FULLSCREEN needs DDSCL_EXCLUSIVE\n", This);
560 return DDERR_INVALIDPARAMS;
565 TRACE("(%p) DDSCL_FULLSCREEN needs a HWND\n", This);
566 return DDERR_INVALIDPARAMS;
570 /* Switch from normal to full screen mode? */
571 if(This->cooperative_level & DDSCL_NORMAL)
573 This->cooperative_level &= ~DDSCL_NORMAL;
576 /* Don't override focus windows or private device windows */
578 !(This->focuswindow) &&
579 !(This->devicewindow) &&
582 /* On a window change, restore the old window and set the new one */
586 IDirectDrawImpl_RestoreWindow(This, window);
587 IDirectDrawImpl_SetupFullscreenWindow(This, hwnd);
589 IWineD3DDevice_SetHWND(This->wineD3DDevice, hwnd);
592 else if(cooplevel & DDSCL_EXCLUSIVE)
594 TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN\n", This);
595 return DDERR_INVALIDPARAMS;
598 if(cooplevel & DDSCL_CREATEDEVICEWINDOW)
600 /* Don't create a device window if a focus window is set */
601 if( !(This->focuswindow) )
603 HWND devicewindow = CreateWindowExA(0, This->classname, "DDraw device window",
605 GetSystemMetrics(SM_CXSCREEN),
606 GetSystemMetrics(SM_CYSCREEN),
607 NULL, NULL, GetModuleHandleA(0), NULL);
609 ShowWindow(devicewindow, SW_SHOW); /* Just to be sure */
610 TRACE("(%p) Created a DDraw device window. HWND=%p\n", This, devicewindow);
612 IWineD3DDevice_SetHWND(This->wineD3DDevice, devicewindow);
613 This->devicewindow = devicewindow;
617 /* Unhandled flags */
618 if(cooplevel & DDSCL_ALLOWREBOOT)
619 WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This);
620 if(cooplevel & DDSCL_ALLOWMODEX)
621 WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This);
622 if(cooplevel & DDSCL_MULTITHREADED)
623 FIXME("(%p) Unhandled flag DDSCL_MULTITHREADED, Uh Oh...\n", This);
624 if(cooplevel & DDSCL_FPUSETUP)
625 WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This);
626 if(cooplevel & DDSCL_FPUPRESERVE)
627 WARN("(%p) Unhandled flag DDSCL_FPUPRESERVE, harmless\n", This);
629 /* Store the cooperative_level */
630 This->cooperative_level |= cooplevel;
631 TRACE("SetCooperativeLevel retuning DD_OK\n");
635 /*****************************************************************************
636 * IDirectDraw7::SetDisplayMode
638 * Sets the display screen resolution, color depth and refresh frequency
639 * when in fullscreen mode (in theory).
640 * Possible return values listed in the SDK suggest that this method fails
641 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
642 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
643 * It seems to be valid to pass 0 for With and Height, this has to be tested
644 * It could mean that the current video mode should be left as-is. (But why
648 * Height, Width: Screen dimension
649 * BPP: Color depth in Bits per pixel
650 * Refreshrate: Screen refresh rate
656 *****************************************************************************/
657 static HRESULT WINAPI
658 IDirectDrawImpl_SetDisplayMode(IDirectDraw7 *iface,
665 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
666 WINED3DDISPLAYMODE Mode;
667 TRACE("(%p)->(%ld,%ld,%ld,%ld,%lx: Relay!\n", This, Width, Height, BPP, RefreshRate, Flags);
669 if( !Width || !Height )
671 ERR("Width=%ld, Height=%ld, what to do?\n", Width, Height);
672 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
676 /* Check the exclusive mode
677 if(!(This->cooperative_level & DDSCL_EXCLUSIVE))
678 return DDERR_NOEXCLUSIVEMODE;
679 * This is WRONG. Don't know if the SDK is completely
680 * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
681 * is returned, but Half-Life 1.1.1.1 (Steam version)
686 Mode.Height = Height;
687 Mode.RefreshRate = RefreshRate;
690 case 8: Mode.Format = WINED3DFMT_P8; break;
691 case 15: Mode.Format = WINED3DFMT_X1R5G5B5; break;
692 case 16: Mode.Format = WINED3DFMT_R5G6B5; break;
693 case 24: Mode.Format = WINED3DFMT_R8G8B8; break;
694 case 32: Mode.Format = WINED3DFMT_A8R8G8B8; break;
697 /* TODO: The possible return values from msdn suggest that
698 * the screen mode can't be changed if a surface is locked
699 * or some drawing is in progress
702 /* TODO: Lose the primary surface */
703 return IWineD3DDevice_SetDisplayMode(This->wineD3DDevice,
704 0, /* First swapchain */
709 /*****************************************************************************
710 * IDirectDraw7::RestoreDisplayMode
712 * Restores the display mode to what it was at creation time. Basically.
714 * A problem arises when there are 2 DirectDraw objects using the same hwnd:
715 * -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
716 * -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
717 * -> DD_1 is released. The screen should be left at 1024x768x32.
718 * -> DD_2 is released. The screen should be set to 1400x1050x32
719 * This case is unhandled right now, but Empire Earth does it this way.
720 * (But perhaps there is something in SetCooperativeLevel to prevent this)
722 * The msdn says that this method resets the display mode to what it was before
723 * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
727 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
729 *****************************************************************************/
730 static HRESULT WINAPI
731 IDirectDrawImpl_RestoreDisplayMode(IDirectDraw7 *iface)
733 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
734 TRACE("(%p)\n", This);
736 return IDirectDraw7_SetDisplayMode(ICOM_INTERFACE(This, IDirectDraw7),
744 /*****************************************************************************
745 * IDirectDraw7::GetCaps
747 * Returns the drives capabilities
749 * Used for version 1, 2, 4 and 7
752 * DriverCaps: Structure to write the Hardware accelerated caps to
753 * HelCaps: Structure to write the emulation caps to
756 * This implementation returns DD_OK only
758 *****************************************************************************/
759 static HRESULT WINAPI
760 IDirectDrawImpl_GetCaps(IDirectDraw7 *iface,
764 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
765 TRACE("(%p)->(%p,%p)\n", This, DriverCaps, HELCaps);
767 /* One structure must be != NULL */
768 if( (!DriverCaps) && (!HELCaps) )
770 ERR("(%p) Invalid params to IDirectDrawImpl_GetCaps\n", This);
771 return DDERR_INVALIDPARAMS;
776 DD_STRUCT_COPY_BYSIZE(DriverCaps, &This->caps);
779 TRACE("Driver Caps :\n");
780 DDRAW_dump_DDCAPS(DriverCaps);
786 DD_STRUCT_COPY_BYSIZE(HELCaps, &This->caps);
789 TRACE("HEL Caps :\n");
790 DDRAW_dump_DDCAPS(HELCaps);
797 /*****************************************************************************
798 * IDirectDraw7::Compact
800 * No idea what it does, MSDN says it's not implemented.
803 * DD_OK, but this is unchecked
805 *****************************************************************************/
806 static HRESULT WINAPI
807 IDirectDrawImpl_Compact(IDirectDraw7 *iface)
809 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
810 TRACE("(%p)\n", This);
815 /*****************************************************************************
816 * IDirectDraw7::GetDisplayMode
818 * Returns information about the current display mode
820 * Exists in Version 1, 2, 4 and 7
823 * DDSD: Address of a surface description structure to write the info to
828 *****************************************************************************/
829 static HRESULT WINAPI
830 IDirectDrawImpl_GetDisplayMode(IDirectDraw7 *iface,
831 DDSURFACEDESC2 *DDSD)
833 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
835 WINED3DDISPLAYMODE Mode;
837 TRACE("(%p)->(%p): Relay\n", This, DDSD);
839 /* This seems sane */
842 return DDERR_INVALIDPARAMS;
845 /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
846 * so one method can be used for all versions (Hopefully)
848 hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
853 ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08lx\n", This, hr);
858 memset(DDSD, 0, Size);
861 DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
862 DDSD->dwWidth = Mode.Width;
863 DDSD->dwHeight = Mode.Height;
864 DDSD->u2.dwRefreshRate = 60;
865 DDSD->ddsCaps.dwCaps = 0;
866 DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
867 PixelFormat_WineD3DtoDD(&DDSD->u4.ddpfPixelFormat, Mode.Format);
868 DDSD->u1.lPitch = Mode.Width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
872 TRACE("Returning surface desc :\n");
873 DDRAW_dump_surface_desc(DDSD);
879 /*****************************************************************************
880 * IDirectDraw7::GetFourCCCodes
882 * Returns an array of supported FourCC codes.
884 * Exists in Version 1, 2, 4 and 7
887 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
888 * of enumerated codes
889 * Codes: Pointer to an array of DWORDs where the supported codes are written
893 * Always returns DD_OK, as it's a stub for now
895 *****************************************************************************/
896 static HRESULT WINAPI
897 IDirectDrawImpl_GetFourCCCodes(IDirectDraw7 *iface,
898 DWORD *NumCodes, DWORD *Codes)
900 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
901 FIXME("(%p)->(%p, %p): Stub!\n", This, NumCodes, Codes);
903 if(NumCodes) *NumCodes = 0;
908 /*****************************************************************************
909 * IDirectDraw7::GetMonitorFrequency
911 * Returns the monitor's frequency
913 * Exists in Version 1, 2, 4 and 7
916 * Freq: Pointer to a DWORD to write the frequency to
919 * Always returns DD_OK
921 *****************************************************************************/
922 static HRESULT WINAPI
923 IDirectDrawImpl_GetMonitorFrequency(IDirectDraw7 *iface,
926 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
927 TRACE("(%p)->(%p)\n", This, Freq);
929 /* Ideally this should be in WineD3D, as it concerns the screen setup,
930 * but for now this should make the games happy
936 /*****************************************************************************
937 * IDirectDraw7::GetVerticalBlankStatus
939 * Returns the Vertical blank status of the monitor. This should be in WineD3D
940 * too basically, but as it's a semi stub, I didn't create a function there
943 * status: Pointer to a BOOL to be filled with the vertical blank status
947 * DDERR_INVALIDPARAMS if status is NULL
949 *****************************************************************************/
950 static HRESULT WINAPI
951 IDirectDrawImpl_GetVerticalBlankStatus(IDirectDraw7 *iface,
954 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
955 TRACE("(%p)->(%p)\n", This, status);
957 /* This looks sane, the MSDN suggests it too */
958 if(!status) return DDERR_INVALIDPARAMS;
960 *status = This->fake_vblank;
961 This->fake_vblank = !This->fake_vblank;
965 /*****************************************************************************
966 * IDirectDraw7::GetAvailableVidMem
968 * Returns the total and free video memory
971 * Caps: Specifies the memory type asked for
972 * total: Pointer to a DWORD to be filled with the total memory
973 * free: Pointer to a DWORD to be filled with the free memory
977 * DDERR_INVALIDPARAMS of free and total are NULL
979 *****************************************************************************/
980 static HRESULT WINAPI
981 IDirectDrawImpl_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total, DWORD *free)
983 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
984 TRACE("(%p)->(%p, %p, %p)\n", This, Caps, total, free);
988 TRACE("(%p) Asked for memory with description: ", This);
989 DDRAW_dump_DDSCAPS2(Caps);
993 /* Todo: System memory vs local video memory vs non-local video memory
994 * The MSDN also mentions differences between texture memory and other
995 * resources, but that's not important
998 if( (!total) && (!free) ) return DDERR_INVALIDPARAMS;
1000 if(total) *total = This->total_vidmem;
1001 if(free) *free = IWineD3DDevice_GetAvailableTextureMem(This->wineD3DDevice);
1006 /*****************************************************************************
1007 * IDirectDraw7::Initialize
1009 * Initializes a DirectDraw interface.
1012 * GUID: Interface identifier. Well, don't know what this is really good
1016 * Returns DD_OK on the first call,
1017 * DDERR_ALREADYINITIALIZED on repeated calls
1019 *****************************************************************************/
1020 static HRESULT WINAPI
1021 IDirectDrawImpl_Initialize(IDirectDraw7 *iface,
1024 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1025 TRACE("(%p)->(%s): No-op\n", This, debugstr_guid(Guid));
1027 if(This->initialized)
1029 return DDERR_ALREADYINITIALIZED;
1037 /*****************************************************************************
1038 * IDirectDraw7::FlipToGDISurface
1040 * "Makes the surface that the GDI writes to the primary surface"
1041 * Looks like some windows specific thing we don't have to care about.
1042 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
1043 * show error boxes ;)
1044 * Well, just return DD_OK.
1047 * Always returns DD_OK
1049 *****************************************************************************/
1050 static HRESULT WINAPI
1051 IDirectDrawImpl_FlipToGDISurface(IDirectDraw7 *iface)
1053 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1054 TRACE("(%p)\n", This);
1059 /*****************************************************************************
1060 * IDirectDraw7::WaitForVerticalBlank
1062 * This method allows applications to get in sync with the vertical blank
1064 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1065 * redraw the screen, most likely because of this stub
1068 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1069 * or DDWAITVB_BLOCKEND
1070 * h: Not used, according to MSDN
1073 * Always returns DD_OK
1075 *****************************************************************************/
1076 static HRESULT WINAPI
1077 IDirectDrawImpl_WaitForVerticalBlank(IDirectDraw7 *iface,
1081 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1082 FIXME("(%p)->(%lx,%p): Stub\n", This, Flags, h);
1084 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1085 if(Flags & DDWAITVB_BLOCKBEGINEVENT)
1086 return DDERR_UNSUPPORTED; /* unchecked */
1091 /*****************************************************************************
1092 * IDirectDraw7::GetScanLine
1094 * Returns the scan line that is being drawn on the monitor
1097 * Scanline: Address to write the scan line value to
1100 * Always returns DD_OK
1102 *****************************************************************************/
1103 static HRESULT WINAPI IDirectDrawImpl_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
1105 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1106 static BOOL hide = FALSE;
1107 WINED3DDISPLAYMODE Mode;
1109 /* This function is called often, so print the fixme only once */
1112 FIXME("(%p)->(%p): Semi-Stub\n", This, Scanline);
1116 IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
1120 /* Fake the line sweeping of the monitor */
1121 /* FIXME: We should synchronize with a source to keep the refresh rate */
1122 *Scanline = This->cur_scanline++;
1123 /* Assume 20 scan lines in the vertical blank */
1124 if (This->cur_scanline >= Mode.Height + 20)
1125 This->cur_scanline = 0;
1130 /*****************************************************************************
1131 * IDirectDraw7::TestCooperativeLevel
1133 * Informs the application about the state of the video adapter, depending
1134 * on the cooperative level
1137 * DD_OK if the device is in a sane state
1138 * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1139 * if the state is not correct(See below)
1141 *****************************************************************************/
1142 static HRESULT WINAPI
1143 IDirectDrawImpl_TestCooperativeLevel(IDirectDraw7 *iface)
1145 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1147 TRACE("(%p)\n", This);
1149 /* Description from MSDN:
1150 * For fullscreen apps return DDERR_NOEXCLUSIVEMODE if the user switched
1151 * away from the app with e.g. alt-tab. Windowed apps receive
1152 * DDERR_EXCLUSIVEMODEALREADYSET if another application created a
1153 * DirectDraw object in exclusive mode. DDERR_WRONGMODE is returned,
1154 * when the video mode has changed
1157 hr = IWineD3DDevice_TestCooperativeLevel(This->wineD3DDevice);
1159 /* Fix the result value. These values are mapped from their
1164 case WINED3DERR_DEVICELOST:
1165 if(This->cooperative_level & DDSCL_EXCLUSIVE)
1167 return DDERR_NOEXCLUSIVEMODE;
1171 return DDERR_EXCLUSIVEMODEALREADYSET;
1174 case WINED3DERR_DEVICENOTRESET:
1180 case WINED3DERR_DRIVERINTERNALERROR:
1182 ERR("(%p) Unexpected return value %08lx from wineD3D, " \
1183 " returning DD_OK\n", This, hr);
1189 /*****************************************************************************
1190 * IDirectDraw7::GetGDISurface
1192 * Returns the surface that GDI is treating as the primary surface.
1193 * For Wine this is the front buffer
1196 * GDISurface: Address to write the surface pointer to
1199 * DD_OK if the surface was found
1200 * DDERR_NOTFOUND if the GDI surface wasn't found
1202 *****************************************************************************/
1203 static HRESULT WINAPI
1204 IDirectDrawImpl_GetGDISurface(IDirectDraw7 *iface,
1205 IDirectDrawSurface7 **GDISurface)
1207 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1208 IWineD3DSurface *Surf;
1209 IDirectDrawSurface7 *ddsurf;
1212 TRACE("(%p)->(%p)\n", This, GDISurface);
1214 /* Get the back buffer from the wineD3DDevice and search its
1215 * attached surfaces for the front buffer
1217 hr = IWineD3DDevice_GetBackBuffer(This->wineD3DDevice,
1219 0, /* first back buffer*/
1220 WINED3DBACKBUFFER_TYPE_MONO,
1223 if( (hr != D3D_OK) ||
1226 ERR("IWineD3DDevice::GetBackBuffer failed\n");
1227 return DDERR_NOTFOUND;
1230 /* GetBackBuffer AddRef()ed the surface, release it */
1231 IWineD3DSurface_Release(Surf);
1233 IWineD3DSurface_GetParent(Surf,
1234 (IUnknown **) &ddsurf);
1235 IDirectDrawSurface7_Release(ddsurf); /* For the GetParent */
1237 /* Find the front buffer */
1238 ddsCaps.dwCaps = DDSCAPS_FRONTBUFFER;
1239 hr = IDirectDrawSurface7_GetAttachedSurface(ddsurf,
1244 ERR("IDirectDrawSurface7::GetAttachedSurface failed, hr = %lx\n", hr);
1247 /* The AddRef is OK this time */
1251 /*****************************************************************************
1252 * IDirectDrawImpl_EnumDisplayModesCB
1254 * Callback function for IDirectDraw7::EnumDisplayModes. Translates
1255 * the wineD3D values to ddraw values and calls the application callback
1258 * device: The IDirectDraw7 interface to the current device
1259 * With, Height, Pixelformat, Refresh: Enumerated display mode
1260 * context: the context pointer passed to IWineD3DDevice::EnumDisplayModes
1263 * The return value from the application callback
1265 *****************************************************************************/
1266 static HRESULT WINAPI
1267 IDirectDrawImpl_EnumDisplayModesCB(IUnknown *pDevice,
1270 WINED3DFORMAT Pixelformat,
1274 DDSURFACEDESC2 callback_sd;
1275 EnumDisplayModesCBS *cbs = (EnumDisplayModesCBS *) context;
1277 memset(&callback_sd, 0, sizeof(callback_sd));
1278 callback_sd.dwSize = sizeof(callback_sd);
1279 callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
1281 callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH;
1284 callback_sd.dwFlags |= DDSD_REFRESHRATE;
1285 callback_sd.u2.dwRefreshRate = 60.0;
1288 callback_sd.dwHeight = Height;
1289 callback_sd.dwWidth = Width;
1291 PixelFormat_WineD3DtoDD(&callback_sd.u4.ddpfPixelFormat, Pixelformat);
1292 return cbs->callback(&callback_sd, cbs->context);
1295 /*****************************************************************************
1296 * IDirectDraw7::EnumDisplayModes
1298 * Enumerates the supported Display modes. The modes can be filtered with
1299 * the DDSD parameter.
1302 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES
1303 * DDSD: Surface description to filter the modes
1304 * Context: Pointer passed back to the callback function
1305 * cb: Application-provided callback function
1309 * DDERR_INVALIDPARAMS if the callback wasn't set
1311 *****************************************************************************/
1312 static HRESULT WINAPI
1313 IDirectDrawImpl_EnumDisplayModes(IDirectDraw7 *iface,
1315 DDSURFACEDESC2 *DDSD,
1317 LPDDENUMMODESCALLBACK2 cb)
1319 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1320 UINT Width = 0, Height = 0;
1321 WINED3DFORMAT pixelformat = WINED3DFMT_UNKNOWN;
1322 EnumDisplayModesCBS cbs;
1324 TRACE("(%p)->(%p,%p,%p): Relay\n", This, DDSD, Context, cb);
1326 /* This looks sane */
1327 if(!cb) return DDERR_INVALIDPARAMS;
1329 /* The private callback structure */
1331 cbs.context = Context;
1335 if (DDSD->dwFlags & DDSD_WIDTH)
1336 Width = DDSD->dwWidth;
1337 if (DDSD->dwFlags & DDSD_HEIGHT)
1338 Height = DDSD->dwHeight;
1339 if ((DDSD->dwFlags & DDSD_PIXELFORMAT) && (DDSD->u4.ddpfPixelFormat.dwFlags & DDPF_RGB) )
1340 pixelformat = PixelFormat_DD2WineD3D(&DDSD->u4.ddpfPixelFormat);
1343 return IWineD3DDevice_EnumDisplayModes(This->wineD3DDevice,
1345 Width, Height, pixelformat,
1347 IDirectDrawImpl_EnumDisplayModesCB);
1350 /*****************************************************************************
1351 * IDirectDraw7::EvaluateMode
1353 * Used with IDirectDraw7::StartModeTest to test video modes.
1354 * EvaluateMode is used to pass or fail a mode, and continue with the next
1358 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
1359 * Timeout: Returns the amount of seconds left before the mode would have
1360 * been failed automatically
1363 * This implementation always DD_OK, because it's a stub
1365 *****************************************************************************/
1366 static HRESULT WINAPI
1367 IDirectDrawImpl_EvaluateMode(IDirectDraw7 *iface,
1371 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1372 FIXME("(%p)->(%ld,%p): Stub!\n", This, Flags, Timeout);
1374 /* When implementing this, implement it in WineD3D */
1379 /*****************************************************************************
1380 * IDirectDraw7::GetDeviceIdentifier
1382 * Returns the device identifier, which gives information about the driver
1383 * Our device identifier is defined at the beginning of this file.
1386 * DDDI: Address for the returned structure
1387 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
1390 * On success it returns DD_OK
1391 * DDERR_INVALIDPARAMS if DDDI is NULL
1393 *****************************************************************************/
1394 static HRESULT WINAPI
1395 IDirectDrawImpl_GetDeviceIdentifier(IDirectDraw7 *iface,
1396 DDDEVICEIDENTIFIER2 *DDDI,
1399 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1400 TRACE("(%p)->(%p,%08lx)\n", This, DDDI, Flags);
1403 return DDERR_INVALIDPARAMS;
1405 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
1406 * host adapter, if there's a secondary 3D adapter. This doesn't apply
1407 * to any modern hardware, nor is it interesting for Wine, so ignore it
1410 *DDDI = deviceidentifier;
1414 /*****************************************************************************
1415 * IDirectDraw7::GetSurfaceFromDC
1417 * Returns the Surface for a GDI device context handle.
1418 * Is this related to IDirectDrawSurface::GetDC ???
1421 * hdc: hdc to return the surface for
1422 * Surface: Address to write the surface pointer to
1425 * Always returns DD_OK because it's a stub
1427 *****************************************************************************/
1428 static HRESULT WINAPI
1429 IDirectDrawImpl_GetSurfaceFromDC(IDirectDraw7 *iface,
1431 IDirectDrawSurface7 **Surface)
1433 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1434 FIXME("(%p)->(%p,%p): Stub!\n", This, hdc, Surface);
1436 /* Implementation idea if needed: Loop through all surfaces and compare
1437 * their hdc with hdc. Implement it in WineD3D! */
1438 return DDERR_NOTFOUND;
1441 /*****************************************************************************
1442 * IDirectDraw7::RestoreAllSurfaces
1444 * Calls the restore method of all surfaces
1449 * Always returns DD_OK because it's a stub
1451 *****************************************************************************/
1452 static HRESULT WINAPI
1453 IDirectDrawImpl_RestoreAllSurfaces(IDirectDraw7 *iface)
1455 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1456 FIXME("(%p): Stub\n", This);
1458 /* This isn't hard to implement: Enumerate all WineD3D surfaces,
1459 * get their parent and call their restore method. Do not implement
1460 * it in WineD3D, as restoring a surface means re-creating the
1466 /*****************************************************************************
1467 * IDirectDraw7::StartModeTest
1469 * Tests the specified video modes to update the system registry with
1470 * refresh rate information. StartModeTest starts the mode test,
1471 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
1472 * isn't called within 15 seconds, the mode is failed automatically
1474 * As refresh rates are handled by the X server, I don't think this
1475 * Method is important
1478 * Modes: An array of mode specifications
1479 * NumModes: The number of modes in Modes
1480 * Flags: Some flags...
1483 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
1484 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
1487 *****************************************************************************/
1488 static HRESULT WINAPI
1489 IDirectDrawImpl_StartModeTest(IDirectDraw7 *iface,
1494 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1495 WARN("(%p)->(%p, %ld, %lx): Semi-Stub, most likely harmless\n", This, Modes, NumModes, Flags);
1497 /* This looks sane */
1498 if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
1500 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
1501 * As it is not, DDERR_TESTFINISHED is returned
1502 * (hopefully that's correct
1504 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
1505 * well, that value doesn't (yet) exist in the wine headers, so ignore it
1511 /*****************************************************************************
1512 * IDirectDrawImpl_RecreateSurfacesCallback
1514 * Enumeration callback for IDirectDrawImpl_RecreateAllSurfaces.
1515 * It re-recreates the WineD3DSurface. It's pretty straightforward
1517 *****************************************************************************/
1519 IDirectDrawImpl_RecreateSurfacesCallback(IDirectDrawSurface7 *surf,
1520 DDSURFACEDESC2 *desc,
1523 IDirectDrawSurfaceImpl *surfImpl = ICOM_OBJECT(IDirectDrawSurfaceImpl,
1524 IDirectDrawSurface7,
1526 IDirectDrawImpl *This = surfImpl->ddraw;
1528 IParentImpl *parImpl = NULL;
1529 IWineD3DSurface *wineD3DSurface;
1533 WINED3DSURFACE_DESC Desc;
1534 WINED3DFORMAT Format;
1535 WINED3DRESOURCETYPE Type;
1540 WINED3DMULTISAMPLE_TYPE MultiSampleType;
1541 DWORD MultiSampleQuality;
1545 TRACE("(%p): Enumerated Surface %p\n", This, surfImpl);
1547 /* For the enumeration */
1548 IDirectDrawSurface7_Release(surf);
1550 if(surfImpl->ImplType == This->ImplType) return DDENUMRET_OK; /* Continue */
1552 /* Get the objects */
1553 wineD3DSurface = surfImpl->WineD3DSurface;
1554 IWineD3DSurface_GetParent(wineD3DSurface, &Parent);
1555 IUnknown_Release(Parent); /* For the getParent */
1557 /* Is the parent an IParent interface? */
1558 if(IUnknown_QueryInterface(Parent, &IID_IParent, &tmp) == S_OK)
1560 /* It is a IParent interface! */
1561 IUnknown_Release(Parent); /* For the QueryInterface */
1562 parImpl = ICOM_OBJECT(IParentImpl, IParent, Parent);
1563 /* Release the reference the parent interface is holding */
1564 IWineD3DSurface_Release(wineD3DSurface);
1568 /* Get the surface properties */
1569 Desc.Format = &Format;
1571 Desc.Usage = &Usage;
1574 Desc.MultiSampleType = &MultiSampleType;
1575 Desc.MultiSampleQuality = &MultiSampleQuality;
1576 Desc.Width = &Width;
1577 Desc.Height = &Height;
1579 hr = IWineD3DSurface_GetDesc(wineD3DSurface, &Desc);
1580 if(hr != D3D_OK) return hr;
1582 /* Create the new surface */
1583 hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice,
1584 Width, Height, Format,
1585 TRUE /* Lockable */,
1586 FALSE /* Discard */,
1587 surfImpl->mipmap_level,
1588 &surfImpl->WineD3DSurface,
1594 0 /* SharedHandle */,
1601 /* Update the IParent if it exists */
1604 parImpl->child = (IUnknown *) surfImpl->WineD3DSurface;
1605 /* Add a reference for the IParent */
1606 IWineD3DSurface_AddRef(surfImpl->WineD3DSurface);
1608 /* TODO: Copy the surface content, except for render targets */
1610 if(IWineD3DSurface_Release(wineD3DSurface) == 0)
1611 TRACE("Surface released successful, next surface\n");
1613 ERR("Something's still holding the old WineD3DSurface\n");
1615 surfImpl->ImplType = This->ImplType;
1617 return DDENUMRET_OK;
1620 /*****************************************************************************
1621 * IDirectDrawImpl_RecreateAllSurfaces
1623 * A function, that converts all wineD3DSurfaces to the new implementation type
1624 * It enumerates all surfaces with IWineD3DDevice::EnumSurfaces, creates a
1625 * new WineD3DSurface, copies the content and releases the old surface
1627 *****************************************************************************/
1629 IDirectDrawImpl_RecreateAllSurfaces(IDirectDrawImpl *This)
1631 DDSURFACEDESC2 desc;
1632 TRACE("(%p): Switch to implementation %d\n", This, This->ImplType);
1634 if(This->ImplType != SURFACE_OPENGL && This->d3d_initialized)
1636 /* Should happen almost never */
1637 FIXME("(%p) Switching to non-opengl surfaces with d3d started. Is this a bug?\n", This);
1639 IWineD3DDevice_Uninit3D(This->wineD3DDevice);
1641 /* Contrary: D3D starting is handled by the caller, because it knows the render target */
1643 memset(&desc, 0, sizeof(desc));
1644 desc.dwSize = sizeof(desc);
1646 return IDirectDraw7_EnumSurfaces(ICOM_INTERFACE(This, IDirectDraw7),
1650 IDirectDrawImpl_RecreateSurfacesCallback);
1653 /*****************************************************************************
1654 * D3D7CB_CreateSurface
1656 * Callback function for IDirect3DDevice_CreateTexture. It searches for the
1657 * correct mipmap sublevel, and returns it to WineD3D.
1658 * The surfaces are created already by IDirectDraw7::CreateSurface
1661 * With, Height: With and height of the surface
1662 * Format: The requested format
1663 * Usage, Pool: D3DUSAGE and D3DPOOL of the surface
1664 * level: The mipmap level
1665 * Surface: Pointer to pass the created surface back at
1666 * SharedHandle: NULL
1671 *****************************************************************************/
1672 static HRESULT WINAPI
1673 D3D7CB_CreateSurface(IUnknown *device,
1674 UINT Width, UINT Height,
1675 WINED3DFORMAT Format,
1676 DWORD Usage, WINED3DPOOL Pool, UINT level,
1677 IWineD3DSurface **Surface,
1678 HANDLE *SharedHandle)
1680 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
1681 IDirectDrawSurfaceImpl *surf = This->tex_root;
1683 TRACE("(%p) call back. surf=%p\n", device, surf);
1685 /* Find the wanted mipmap. There are enough mipmaps in the chain */
1686 for(i = 0; i < level; i++)
1687 surf = surf->next_complex;
1689 /* Return the surface */
1690 *Surface = surf->WineD3DSurface;
1692 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *Surface, surf);
1696 /*****************************************************************************
1697 * IDirectDrawImpl_CreateNewSurface
1699 * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
1700 * with the passed parameters.
1703 * DDSD: Description of the surface to create
1704 * Surf: Address to store the interface pointer at
1709 *****************************************************************************/
1710 static HRESULT WINAPI
1711 IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl *This,
1712 DDSURFACEDESC2 *pDDSD,
1713 IDirectDrawSurfaceImpl **ppSurf,
1717 UINT Width = 0, Height = 0;
1718 WINED3DFORMAT Format = WINED3DFMT_UNKNOWN;
1719 WINED3DRESOURCETYPE ResType = WINED3DRTYPE_SURFACE;
1721 WINED3DSURFTYPE ImplType = This->ImplType;
1722 WINED3DSURFACE_DESC Desc;
1724 IParentImpl *parImpl = NULL;
1725 WINED3DPOOL Pool = WINED3DPOOL_DEFAULT;
1727 /* Dummies for GetDesc */
1728 WINED3DPOOL dummy_d3dpool;
1729 WINED3DMULTISAMPLE_TYPE dummy_mst;
1733 if (TRACE_ON(ddraw))
1735 TRACE(" (%p) Requesting surface desc :\n", This);
1736 DDRAW_dump_surface_desc(pDDSD);
1739 /* Select the surface type, if it wasn't choosen yet */
1740 if(ImplType == SURFACE_UNKNOWN)
1742 /* Use GL Surfaces if a D3DDEVICE Surface is requested */
1743 if(pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
1745 TRACE("(%p) Choosing GL surfaces because a 3DDEVICE Surface was requested\n", This);
1746 ImplType = SURFACE_OPENGL;
1749 /* Otherwise use GDI surfaces for now */
1752 TRACE("(%p) Choosing GDI surfaces for 2D rendering\n", This);
1753 ImplType = SURFACE_GDI;
1756 /* Policy if all surface implementations are available:
1757 * First, check if a default type was set with winecfg. If not,
1758 * try Xrender surfaces, and use them if they work. Next, check if
1759 * accelerated OpenGL is available, and use GL surfaces in this
1760 * case. If all else fails, use GDI surfaces. If a 3DDEVICE surface
1761 * was created, always use OpenGL surfaces.
1763 * (Note: Xrender surfaces are not implemented for now, the
1764 * unaccelerated implementation uses GDI to render in Software)
1767 /* Store the type. If it needs to be changed, all WineD3DSurfaces have to
1768 * be re-created. This could be done with IDirectDrawSurface7::Restore
1770 This->ImplType = ImplType;
1774 if((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE ) &&
1775 (This->ImplType != SURFACE_OPENGL ) && DefaultSurfaceType == SURFACE_UNKNOWN)
1777 /* We have to change to OpenGL,
1778 * and re-create all WineD3DSurfaces
1780 ImplType = SURFACE_OPENGL;
1781 This->ImplType = ImplType;
1782 TRACE("(%p) Re-creating all surfaces\n", This);
1783 IDirectDrawImpl_RecreateAllSurfaces(This);
1784 TRACE("(%p) Done recreating all surfaces\n", This);
1786 else if(This->ImplType != SURFACE_OPENGL)
1788 WARN("The application requests a 3D capable surface, but a non-opengl surface was set in the registry\n");
1789 /* Do not fail surface creation, only fail 3D device creation */
1793 /* Get the correct wined3d usage */
1794 if (pDDSD->ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE |
1795 DDSCAPS_BACKBUFFER |
1796 DDSCAPS_3DDEVICE ) )
1798 Usage |= WINED3DUSAGE_RENDERTARGET;
1800 pDDSD->ddsCaps.dwCaps |= DDSCAPS_VIDEOMEMORY |
1802 DDSCAPS_LOCALVIDMEM;
1804 if(This->depthstencil)
1806 /* The depth stencil creation callback sets this flag.
1807 * Set the WineD3D usage to let it know that it's a depth
1810 Usage |= WINED3DUSAGE_DEPTHSTENCIL;
1812 if(pDDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
1814 Pool = WINED3DPOOL_SYSTEMMEM;
1817 Format = PixelFormat_DD2WineD3D(&pDDSD->u4.ddpfPixelFormat);
1818 if(Format == WINED3DFMT_UNKNOWN)
1820 ERR("Unsupported / Unknown pixelformat\n");
1821 return DDERR_INVALIDPIXELFORMAT;
1824 /* Create the Surface object */
1825 *ppSurf = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectDrawSurfaceImpl));
1828 ERR("(%p) Error allocating memory for a surface\n", This);
1829 return DDERR_OUTOFVIDEOMEMORY;
1831 ICOM_INIT_INTERFACE(*ppSurf, IDirectDrawSurface7, IDirectDrawSurface7_Vtbl);
1832 ICOM_INIT_INTERFACE(*ppSurf, IDirectDrawSurface3, IDirectDrawSurface3_Vtbl);
1833 ICOM_INIT_INTERFACE(*ppSurf, IDirectDrawGammaControl, IDirectDrawGammaControl_Vtbl);
1834 ICOM_INIT_INTERFACE(*ppSurf, IDirect3DTexture2, IDirect3DTexture2_Vtbl);
1835 ICOM_INIT_INTERFACE(*ppSurf, IDirect3DTexture, IDirect3DTexture1_Vtbl);
1837 (*ppSurf)->version = 7;
1838 (*ppSurf)->ddraw = This;
1839 (*ppSurf)->surface_desc.dwSize = sizeof(DDSURFACEDESC2);
1840 (*ppSurf)->surface_desc.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
1841 DD_STRUCT_COPY_BYSIZE(&(*ppSurf)->surface_desc, pDDSD);
1843 /* Surface attachments */
1844 (*ppSurf)->next_attached = NULL;
1845 (*ppSurf)->first_attached = *ppSurf;
1847 (*ppSurf)->next_complex = NULL;
1848 (*ppSurf)->first_complex = *ppSurf;
1850 /* Needed to re-create the surface on an implementation change */
1851 (*ppSurf)->ImplType = ImplType;
1853 /* For D3DDevice creation */
1854 (*ppSurf)->isRenderTarget = FALSE;
1856 /* A trace message for debugging */
1857 TRACE("(%p) Created IDirectDrawSurface implementation structure at %p\n", This, *ppSurf);
1859 if(pDDSD->ddsCaps.dwCaps & ( DDSCAPS_PRIMARYSURFACE | DDSCAPS_TEXTURE | DDSCAPS_3DDEVICE) )
1861 /* Render targets and textures need a IParent interface,
1862 * because WineD3D will destroy them when the swapchain
1865 parImpl = HeapAlloc(GetProcessHeap(), 0, sizeof(IParentImpl));
1868 ERR("Out of memory when allocating memory for a IParent implementation\n");
1869 return DDERR_OUTOFMEMORY;
1872 ICOM_INIT_INTERFACE(parImpl, IParent, IParent_Vtbl);
1873 Parent = (IUnknown *) ICOM_INTERFACE(parImpl, IParent);
1874 TRACE("Using IParent interface %p as parent\n", parImpl);
1878 /* Use the surface as parent */
1879 Parent = (IUnknown *) ICOM_INTERFACE(*ppSurf, IDirectDrawSurface7);
1880 TRACE("Using Surface interface %p as parent\n", *ppSurf);
1883 /* Now create the WineD3D Surface */
1884 hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice,
1888 TRUE /* Lockable */,
1889 FALSE /* Discard */,
1891 &(*ppSurf)->WineD3DSurface,
1894 WINED3DMULTISAMPLE_NONE,
1895 0 /* MultiSampleQuality */,
1896 0 /* SharedHandle */,
1902 ERR("IWineD3DDevice::CreateSurface failed. hr = %08lx\n", hr);
1906 /* Set the child of the parent implementation if it exists */
1909 parImpl->child = (IUnknown *) (*ppSurf)->WineD3DSurface;
1910 /* The IParent releases the WineD3DSurface, and
1911 * the ddraw surface does that too. Hold a reference
1913 IWineD3DSurface_AddRef((*ppSurf)->WineD3DSurface);
1916 /* Increase the surface counter, and attach the surface */
1917 InterlockedIncrement(&This->surfaces);
1918 if(This->surface_list)
1920 This->surface_list->prev = *ppSurf;
1922 (*ppSurf)->next = This->surface_list;
1923 This->surface_list = *ppSurf;
1925 /* Here we could store all created surfaces in the DirectDrawImpl structure,
1926 * But this could also be delegated to WineDDraw, as it keeps track of all its
1927 * resources. Not implemented for now, as there are more important things ;)
1930 /* Get the pixel format of the WineD3DSurface and store it.
1931 * Don't use the Format choosen above, WineD3D might have
1934 Desc.Format = &Format;
1935 Desc.Type = &ResType;
1936 Desc.Usage = &Usage;
1937 Desc.Pool = &dummy_d3dpool;
1938 Desc.Size = &dummy_uint;
1939 Desc.MultiSampleType = &dummy_mst;
1940 Desc.MultiSampleQuality = &dummy_dword;
1941 Desc.Width = &Width;
1942 Desc.Height = &Height;
1944 (*ppSurf)->surface_desc.dwFlags |= DDSD_PIXELFORMAT;
1945 hr = IWineD3DSurface_GetDesc((*ppSurf)->WineD3DSurface, &Desc);
1948 ERR("IWineD3DSurface::GetDesc failed\n");
1949 IDirectDrawSurface7_Release( (IDirectDrawSurface7 *) *ppSurf);
1953 if(Format == WINED3DFMT_UNKNOWN)
1955 FIXME("IWineD3DSurface::GetDesc returned WINED3DFMT_UNKNOWN\n");
1957 PixelFormat_WineD3DtoDD( &(*ppSurf)->surface_desc.u4.ddpfPixelFormat, Format);
1959 /* Anno 1602 stores the pitch right after surface creation, so make sure it's there.
1960 * I can't LockRect() the surface here because if OpenGL surfaces are in use, the
1961 * WineD3DDevice might not be useable for 3D yet, so an extra method was created
1963 (*ppSurf)->surface_desc.dwFlags |= DDSD_PITCH;
1964 (*ppSurf)->surface_desc.u1.lPitch = IWineD3DSurface_GetPitch((*ppSurf)->WineD3DSurface);
1966 /* Application passed a color key? Set it! */
1967 if(pDDSD->dwFlags & DDSD_CKDESTOVERLAY)
1969 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
1971 &pDDSD->u3.ddckCKDestOverlay);
1973 if(pDDSD->dwFlags & DDSD_CKDESTBLT)
1975 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
1977 &pDDSD->ddckCKDestBlt);
1979 if(pDDSD->dwFlags & DDSD_CKSRCOVERLAY)
1981 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
1983 &pDDSD->ddckCKSrcOverlay);
1985 if(pDDSD->dwFlags & DDSD_CKSRCBLT)
1987 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
1989 &pDDSD->ddckCKSrcBlt);
1991 if ( pDDSD->dwFlags & DDSD_LPSURFACE)
1993 hr = IWineD3DSurface_SetMem((*ppSurf)->WineD3DSurface, pDDSD->lpSurface);
1994 if(hr != WINED3D_OK)
1996 /* No need for a trace here, wined3d does that for us */
1997 IDirectDrawSurface7_Release(ICOM_INTERFACE((*ppSurf), IDirectDrawSurface7));
2005 /*****************************************************************************
2006 * IDirectDraw7::CreateSurface
2008 * Creates a new IDirectDrawSurface object and returns its interface.
2010 * The surface connections with wined3d are a bit tricky. Basically it works
2013 * |------------------------| |-----------------|
2014 * | DDraw surface | | WineD3DSurface |
2016 * | WineD3DSurface |-------------->| |
2017 * | Child |<------------->| Parent |
2018 * |------------------------| |-----------------|
2020 * The DDraw surface is the parent of the wined3d surface, and it releases
2021 * the WineD3DSurface when the ddraw surface is destroyed.
2023 * However, for all surfaces which can be in a container in WineD3D,
2024 * we have to do this. These surfaces are ususally complex surfaces,
2025 * so this concerns primary surfaces with a front and a back buffer,
2028 * |------------------------| |-----------------|
2029 * | DDraw surface | | Containter |
2031 * | Child |<------------->| Parent |
2032 * | Texture |<------------->| |
2033 * | WineD3DSurface |<----| | Levels |<--|
2034 * | Complex connection | | | | |
2035 * |------------------------| | |-----------------| |
2039 * | |------------------| | |-----------------| |
2040 * | | IParent | |-------->| WineD3DSurface | |
2042 * | | Child |<------------->| Parent | |
2043 * | | | | Container |<--|
2044 * | |------------------| |-----------------| |
2046 * | |----------------------| |
2047 * | | DDraw surface 2 | |
2049 * |<->| Complex root Child | |
2051 * | | WineD3DSurface |<----| |
2052 * | |----------------------| | |
2054 * | |---------------------| | |-----------------| |
2055 * | | IParent | |----->| WineD3DSurface | |
2057 * | | Child |<---------->| Parent | |
2058 * | |---------------------| | Container |<--|
2059 * | |-----------------| |
2061 * | ---More surfaces can follow--- |
2063 * The reason is that the IWineD3DSwapchain(render target container)
2064 * and the IWineD3DTexure(Texture container) release the parents
2065 * of their surface's children, but by releasing the complex root
2066 * the surfaces which are complexly attached to it are destroyed
2067 * too. See IDirectDrawSurface::Release for a more detailed
2071 * DDSD: Description of the surface to create
2072 * Surf: Address to store the interface pointer at
2073 * UnkOuter: Basically for aggregation support, but ddraw doesn't support
2074 * aggregation, so it has to be NULL
2078 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2079 * DDERR_* if an error occurs
2081 *****************************************************************************/
2082 static HRESULT WINAPI
2083 IDirectDrawImpl_CreateSurface(IDirectDraw7 *iface,
2084 DDSURFACEDESC2 *DDSD,
2085 IDirectDrawSurface7 **Surf,
2088 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
2089 IDirectDrawSurfaceImpl *object = NULL;
2091 LONG extra_surfaces = 0, i;
2092 DDSURFACEDESC2 desc2;
2094 WINED3DDISPLAYMODE Mode;
2096 TRACE("(%p)->(%p,%p,%p)\n", This, DDSD, Surf, UnkOuter);
2098 /* Some checks before we start */
2099 if (TRACE_ON(ddraw))
2101 TRACE(" (%p) Requesting surface desc :\n", This);
2102 DDRAW_dump_surface_desc(DDSD);
2105 if (UnkOuter != NULL)
2107 FIXME("(%p) : outer != NULL?\n", This);
2108 return CLASS_E_NOAGGREGATION; /* unchecked */
2111 if (!(DDSD->dwFlags & DDSD_CAPS))
2113 /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2114 DDSD->dwFlags |= DDSD_CAPS;
2116 if (DDSD->ddsCaps.dwCaps == 0)
2118 /* This has been checked on real Windows */
2119 DDSD->ddsCaps.dwCaps = DDSCAPS_LOCALVIDMEM | DDSCAPS_VIDEOMEMORY;
2122 if (DDSD->ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD)
2124 /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2125 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2128 if ((DDSD->dwFlags & DDSD_LPSURFACE) && (DDSD->lpSurface == NULL))
2130 /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2131 WARN("(%p) Null surface pointer specified, ignore it!\n", This);
2132 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2137 FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", This);
2138 return E_POINTER; /* unchecked */
2141 /* Modify some flags */
2142 memset(&desc2, 0, sizeof(desc2));
2143 desc2.dwSize = sizeof(desc2); /* For the struct copy */
2144 DD_STRUCT_COPY_BYSIZE(&desc2, DDSD);
2145 desc2.dwSize = sizeof(desc2); /* To override a possibly smaller size */
2146 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Just to be sure */
2148 /* Get the video mode from WineD3D - we will need it */
2149 hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
2150 0, /* Swapchain 0 */
2154 ERR("Failed to read display mode from wined3d\n");
2155 switch(This->orig_bpp)
2158 Mode.Format = WINED3DFMT_P8;
2162 Mode.Format = WINED3DFMT_X1R5G5B5;
2166 Mode.Format = WINED3DFMT_R5G6B5;
2170 Mode.Format = WINED3DFMT_R8G8B8;
2174 Mode.Format = WINED3DFMT_X8R8G8B8;
2177 Mode.Width = This->orig_width;
2178 Mode.Height = This->orig_height;
2181 /* No pixelformat given? Use the current screen format */
2182 if(!(desc2.dwFlags & DDSD_PIXELFORMAT))
2184 desc2.dwFlags |= DDSD_PIXELFORMAT;
2185 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT);
2187 /* Wait: It could be a Z buffer */
2188 if(desc2.ddsCaps.dwCaps & DDSCAPS_ZBUFFER)
2190 switch(desc2.u2.dwMipMapCount) /* Who had this glorious idea? */
2193 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D15S1);
2196 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D16);
2199 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D24X8);
2202 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D32);
2205 ERR("Unknown Z buffer bit depth\n");
2210 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, Mode.Format);
2214 /* No Width or no Height? Use the current window size or
2215 * the original screen size
2217 if(!(desc2.dwFlags & DDSD_WIDTH) ||
2218 !(desc2.dwFlags & DDSD_HEIGHT) )
2222 /* Fallback: From WineD3D / original mode */
2223 desc2.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT;
2224 desc2.dwWidth = Mode.Width;
2225 desc2.dwHeight = Mode.Height;
2227 hr = IWineD3DDevice_GetHWND(This->wineD3DDevice,
2229 if( (hr == D3D_OK) && (window != 0) )
2232 if(GetWindowRect(window, &rect) )
2234 /* This is a hack until I find a better solution */
2235 if( (rect.right - rect.left) <= 1 ||
2236 (rect.bottom - rect.top) <= 1 )
2238 FIXME("Wanted to get surface dimensions from window %p, but it has only \
2239 a size of %ldx%ld. Using full screen dimensions\n",
2240 window, rect.right - rect.left, rect.bottom - rect.top);
2244 /* Not sure if this is correct */
2245 desc2.dwWidth = rect.right - rect.left;
2246 desc2.dwHeight = rect.bottom - rect.top;
2247 TRACE("Using window %p's dimensions: %ldx%ld\n", window, desc2.dwWidth, desc2.dwHeight);
2253 /* Mipmap count fixes */
2254 if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2256 if(desc2.ddsCaps.dwCaps & DDSCAPS_COMPLEX)
2258 if(desc2.dwFlags & DDSD_MIPMAPCOUNT)
2260 /* Mipmap count is given, nothing to do */
2264 /* Undocumented feature: Create sublevels until
2265 * either the width or the height is 1
2267 DWORD min = desc2.dwWidth < desc2.dwHeight ?
2268 desc2.dwWidth : desc2.dwHeight;
2269 desc2.u2.dwMipMapCount = 0;
2272 desc2.u2.dwMipMapCount += 1;
2279 /* Not-complex mipmap -> Mipmapcount = 1 */
2280 desc2.u2.dwMipMapCount = 1;
2282 extra_surfaces = desc2.u2.dwMipMapCount - 1;
2284 /* There's a mipmap count in the created surface in any case */
2285 desc2.dwFlags |= DDSD_MIPMAPCOUNT;
2287 /* If no mipmap is given, the texture has only one level */
2289 /* The first surface is a front buffer, the back buffer is created afterwards */
2290 if( (desc2.dwFlags & DDSD_CAPS) && (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) )
2292 desc2.ddsCaps.dwCaps |= DDSCAPS_FRONTBUFFER;
2295 /* Create the first surface */
2296 hr = IDirectDrawImpl_CreateNewSurface(This, &desc2, &object, 0);
2299 ERR("IDirectDrawImpl_CreateNewSurface failed with %08lx\n", hr);
2303 *Surf = ICOM_INTERFACE(object, IDirectDrawSurface7);
2305 /* Create Additional surfaces if necessary
2306 * This applies to Primary surfaces which have a back buffer count
2307 * set, but not to mipmap textures. In case of Mipmap textures,
2308 * wineD3D takes care of the creation of additional surfaces
2310 if(DDSD->dwFlags & DDSD_BACKBUFFERCOUNT)
2312 extra_surfaces = DDSD->dwBackBufferCount;
2313 desc2.ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; /* It's not a front buffer */
2314 desc2.ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER;
2317 for(i = 0; i < extra_surfaces; i++)
2319 IDirectDrawSurfaceImpl *object2 = NULL;
2320 IDirectDrawSurfaceImpl *iterator;
2322 /* increase the mipmap level, but only if a mipmap is created
2323 * In this case, also halve the size
2325 if(DDSD->ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2329 desc2.dwHeight /= 2;
2332 hr = IDirectDrawImpl_CreateNewSurface(This,
2338 /* This destroys and possibly created surfaces too */
2339 IDirectDrawSurface_Release( ICOM_INTERFACE(object, IDirectDrawSurface7) );
2343 /* Add the new surface to the complex attachment list */
2344 object2->first_complex = object;
2345 object2->next_complex = NULL;
2347 while(iterator->next_complex) iterator = iterator->next_complex;
2348 iterator->next_complex = object2;
2350 /* Remove the (possible) back buffer cap from the new surface description,
2351 * because only one surface in the flipping chain is a back buffer, one
2352 * is a front buffer, the others are just primary surfaces.
2354 desc2.ddsCaps.dwCaps &= ~DDSCAPS_BACKBUFFER;
2357 /* Addref the ddraw interface to keep an reference for each surface */
2358 IDirectDraw7_AddRef(iface);
2359 object->ifaceToRelease = (IUnknown *) iface;
2361 /* If the implementation is OpenGL and there's no d3ddevice, attach a d3ddevice
2362 * But attach the d3ddevice only if the currently created surface was
2363 * a primary surface (2D app in 3D mode) or a 3DDEVICE surface (3D app)
2364 * The only case I can think of where this doesn't apply is when a
2365 * 2D app was configured by the user to run with OpenGL and it didn't create
2366 * the render target as first surface. In this case the render target creation
2367 * will cause the 3D init.
2369 if( (This->ImplType == SURFACE_OPENGL) && !(This->d3d_initialized) &&
2370 desc2.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE) )
2372 IDirectDrawSurfaceImpl *target = This->surface_list;
2374 /* Search for the primary to use as render target */
2377 if(target->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
2380 TRACE("Using primary %p as render target\n", target);
2383 target = target->next;
2385 /* If it's not found, use the just created DDSCAPS_3DDEVICE surface */
2391 TRACE("(%p) Attaching a D3DDevice, rendertarget = %p\n", This, target);
2392 hr = IDirectDrawImpl_AttachD3DDevice(This, target->first_complex);
2395 ERR("IDirectDrawImpl_AttachD3DDevice failed, hr = %lx\n", hr);
2399 /* Create a WineD3DTexture if a texture was requested */
2400 if(DDSD->ddsCaps.dwCaps & DDSCAPS_TEXTURE)
2403 WINED3DFORMAT Format;
2404 WINED3DPOOL Pool = WINED3DPOOL_DEFAULT;
2406 This->tex_root = object;
2408 if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2410 /* a mipmap is created, create enough levels */
2411 levels = desc2.u2.dwMipMapCount;
2415 /* No mipmap is created, create one level */
2419 /* DDSCAPS_SYSTEMMEMORY textures are in WINED3DPOOL_SYSTEMMEM */
2420 if(DDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
2422 Pool = WINED3DPOOL_SYSTEMMEM;
2424 /* Should I forward the MANEGED cap to the managed pool ? */
2426 /* Get the format. It's set already by CreateNewSurface */
2427 Format = PixelFormat_DD2WineD3D(&object->surface_desc.u4.ddpfPixelFormat);
2429 /* The surfaces are already created, the callback only
2430 * passes the IWineD3DSurface to WineD3D
2432 hr = IWineD3DDevice_CreateTexture( This->wineD3DDevice,
2433 DDSD->dwWidth, DDSD->dwHeight,
2434 levels, /* MipMapCount = Levels */
2438 &object->wineD3DTexture,
2439 0, /* SharedHandle */
2440 (IUnknown *) ICOM_INTERFACE(object, IDirectDrawSurface7),
2441 D3D7CB_CreateSurface );
2442 This->tex_root = NULL;
2448 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
2449 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
2452 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
2453 const DDPIXELFORMAT *provided)
2455 /* Some flags must be present in both or neither for a match. */
2456 static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
2457 | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
2458 | DDPF_ZBUFFER | DDPF_STENCILBUFFER;
2460 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
2463 if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
2466 if (requested->dwFlags & DDPF_FOURCC)
2467 if (requested->dwFourCC != provided->dwFourCC)
2470 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
2471 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
2472 if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
2475 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
2476 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
2477 if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
2480 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
2481 if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
2484 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
2485 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
2487 if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
2490 if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
2491 if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
2498 IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2* requested,
2499 const DDSURFACEDESC2* provided)
2508 #define CMP(FLAG, FIELD) \
2509 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
2510 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
2512 static const struct compare_info compare[] =
2514 CMP(ALPHABITDEPTH, dwAlphaBitDepth),
2515 CMP(BACKBUFFERCOUNT, dwBackBufferCount),
2517 CMP(CKDESTBLT, ddckCKDestBlt),
2518 CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
2519 CMP(CKSRCBLT, ddckCKSrcBlt),
2520 CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
2521 CMP(HEIGHT, dwHeight),
2522 CMP(LINEARSIZE, u1 /* dwLinearSize */),
2523 CMP(LPSURFACE, lpSurface),
2524 CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
2525 CMP(PITCH, u1 /* lPitch */),
2526 /* PIXELFORMAT: manual */
2527 CMP(REFRESHRATE, u2 /* dwRefreshRate */),
2528 CMP(TEXTURESTAGE, dwTextureStage),
2529 CMP(WIDTH, dwWidth),
2530 /* ZBUFFERBITDEPTH: "obsolete" */
2537 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
2540 for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++)
2542 if (requested->dwFlags & compare[i].flag
2543 && memcmp((const char *)provided + compare[i].offset,
2544 (const char *)requested + compare[i].offset,
2545 compare[i].size) != 0)
2549 if (requested->dwFlags & DDSD_PIXELFORMAT)
2551 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
2552 &provided->u4.ddpfPixelFormat))
2559 #undef DDENUMSURFACES_SEARCHTYPE
2560 #undef DDENUMSURFACES_MATCHTYPE
2562 /*****************************************************************************
2563 * IDirectDraw7::EnumSurfaces
2565 * Loops through all surfaces attached to this device and calls the
2566 * application callback. This can't be relayed to WineD3DDevice,
2567 * because some WineD3DSurfaces' parents are IParent objects
2570 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
2571 * DDSD: Description to filter for
2572 * Context: Application-provided pointer, it's passed unmodified to the
2574 * Callback: Address to call for each surface
2577 * DDERR_INVALIDPARAMS if the callback is NULL
2580 *****************************************************************************/
2581 static HRESULT WINAPI
2582 IDirectDrawImpl_EnumSurfaces(IDirectDraw7 *iface,
2584 DDSURFACEDESC2 *DDSD,
2586 LPDDENUMSURFACESCALLBACK7 Callback)
2588 /* The surface enumeration is handled by WineDDraw,
2589 * because it keeps track of all surfaces attached to
2590 * it. The filtering is done by our callback function,
2591 * because WineDDraw doesn't handle ddraw-like surface
2594 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
2595 IDirectDrawSurfaceImpl *surf;
2597 DDSURFACEDESC2 desc;
2599 all = Flags & DDENUMSURFACES_ALL;
2600 nomatch = Flags & DDENUMSURFACES_NOMATCH;
2602 TRACE("(%p)->(%lx,%p,%p,%p)\n", This, Flags, DDSD, Context, Callback);
2605 return DDERR_INVALIDPARAMS;
2607 for(surf = This->surface_list; surf; surf = surf->next)
2609 if (all || (nomatch != IDirectDrawImpl_DDSD_Match(DDSD, &surf->surface_desc)))
2611 desc = surf->surface_desc;
2612 IDirectDrawSurface7_AddRef(ICOM_INTERFACE(surf, IDirectDrawSurface7));
2613 if(Callback( ICOM_INTERFACE(surf, IDirectDrawSurface7), &desc, Context) != DDENUMRET_OK)
2620 /*****************************************************************************
2621 * D3D7CB_CreateRenderTarget
2623 * Callback called by WineD3D to create Surfaces for render target usage
2624 * This function takes the D3D target from the IDirectDrawImpl structure,
2625 * and returns the WineD3DSurface. To avoid double usage, the surface
2626 * is marked as render target afterwards
2629 * device: The WineD3DDevice's parent
2630 * Width, Height, Format: Dimensions and pixelformat of the render target
2631 * Ignored, because the surface already exists
2632 * MultiSample, MultisampleQuality, Lockable: Ignored for the same reason
2634 * ppSurface: Address to pass the surface pointer back at
2635 * pSharedHandle: Ignored
2638 * Always returns D3D_OK
2640 *****************************************************************************/
2641 static HRESULT WINAPI
2642 D3D7CB_CreateRenderTarget(IUnknown *device, UINT Width, UINT Height,
2643 WINED3DFORMAT Format,
2644 WINED3DMULTISAMPLE_TYPE MultiSample,
2645 DWORD MultisampleQuality,
2647 IWineD3DSurface** ppSurface,
2648 HANDLE* pSharedHandle)
2650 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
2651 IDirectDrawSurfaceImpl *d3dSurface = (IDirectDrawSurfaceImpl *) This->d3d_target->first_complex;
2652 TRACE("(%p) call back\n", device);
2654 /* Loop through the complex chain and try to find unused primary surfaces */
2655 while(d3dSurface->isRenderTarget)
2657 d3dSurface = d3dSurface->next_complex;
2658 if(!d3dSurface) break;
2662 d3dSurface = This->d3d_target;
2663 ERR(" (%p) : No DirectDrawSurface found to create the back buffer. Using the front buffer as back buffer. Uncertain consequences\n", This);
2666 /* TODO: Return failure if the dimensions do not match, but this shouldn't happen */
2668 *ppSurface = d3dSurface->WineD3DSurface;
2669 d3dSurface->isRenderTarget = TRUE;
2670 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *ppSurface, d3dSurface);
2674 static HRESULT WINAPI
2675 D3D7CB_CreateDepthStencilSurface(IUnknown *device,
2678 WINED3DFORMAT Format,
2679 WINED3DMULTISAMPLE_TYPE MultiSample,
2680 DWORD MultisampleQuality,
2682 IWineD3DSurface** ppSurface,
2683 HANDLE* pSharedHandle)
2685 /* Create a Depth Stencil surface to make WineD3D happy */
2686 HRESULT hr = D3D_OK;
2687 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
2688 DDSURFACEDESC2 ddsd;
2690 TRACE("(%p) call back\n", device);
2694 /* Create a DirectDraw surface */
2695 memset(&ddsd, 0, sizeof(ddsd));
2696 ddsd.dwSize = sizeof(ddsd);
2697 ddsd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
2698 ddsd.dwFlags = DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
2699 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
2700 ddsd.dwHeight = Height;
2701 ddsd.dwWidth = Width;
2704 PixelFormat_WineD3DtoDD(&ddsd.u4.ddpfPixelFormat, Format);
2708 ddsd.dwFlags ^= DDSD_PIXELFORMAT;
2711 This->depthstencil = TRUE;
2712 hr = IDirectDraw7_CreateSurface((IDirectDraw7 *) This,
2714 (IDirectDrawSurface7 **) &This->DepthStencilBuffer,
2716 This->depthstencil = FALSE;
2719 ERR(" (%p) Creating a DepthStencil Surface failed, result = %lx\n", This, hr);
2722 *ppSurface = This->DepthStencilBuffer->WineD3DSurface;
2726 /*****************************************************************************
2727 * D3D7CB_CreateAdditionalSwapChain
2729 * Callback function for WineD3D which creates a new WineD3DSwapchain
2730 * interface. It also creates an IParent interface to store that pointer,
2731 * so the WineD3DSwapchain has a parent and can be released when the D3D
2732 * device is destroyed
2733 *****************************************************************************/
2734 static HRESULT WINAPI
2735 D3D7CB_CreateAdditionalSwapChain(IUnknown *device,
2736 WINED3DPRESENT_PARAMETERS* pPresentationParameters,
2737 IWineD3DSwapChain ** ppSwapChain)
2739 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
2740 IParentImpl *object = NULL;
2741 HRESULT res = D3D_OK;
2742 IWineD3DSwapChain *swapchain;
2743 TRACE("(%p) call back\n", device);
2745 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IParentImpl));
2748 FIXME("Allocation of memory failed\n");
2749 *ppSwapChain = NULL;
2750 return DDERR_OUTOFVIDEOMEMORY;
2753 ICOM_INIT_INTERFACE(object, IParent, IParent_Vtbl);
2756 res = IWineD3DDevice_CreateAdditionalSwapChain(This->wineD3DDevice,
2757 pPresentationParameters,
2759 (IUnknown*) ICOM_INTERFACE(object, IParent),
2760 D3D7CB_CreateRenderTarget,
2761 D3D7CB_CreateDepthStencilSurface);
2764 FIXME("(%p) call to IWineD3DDevice_CreateAdditionalSwapChain failed\n", This);
2765 HeapFree(GetProcessHeap(), 0 , object);
2766 *ppSwapChain = NULL;
2770 *ppSwapChain = swapchain;
2771 object->child = (IUnknown *) swapchain;
2777 /*****************************************************************************
2778 * IDirectDrawImpl_AttachD3DDevice
2780 * Initializes the D3D capabilities of WineD3D
2783 * primary: The primary surface for D3D
2789 *****************************************************************************/
2790 static HRESULT WINAPI
2791 IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl *This,
2792 IDirectDrawSurfaceImpl *primary)
2795 UINT BackBufferCount = 0;
2798 WINED3DPRESENT_PARAMETERS localParameters;
2799 BOOL isWindowed, EnableAutoDepthStencil;
2800 WINED3DFORMAT AutoDepthStencilFormat;
2801 WINED3DMULTISAMPLE_TYPE MultiSampleType;
2802 WINED3DSWAPEFFECT SwapEffect;
2803 DWORD Flags, MultiSampleQuality;
2804 UINT FullScreen_RefreshRateInHz, PresentationInterval;
2805 WINED3DDISPLAYMODE Mode;
2807 TRACE("(%p)->(%p)\n", This, primary);
2809 /* Get the window */
2810 hr = IWineD3DDevice_GetHWND(This->wineD3DDevice,
2814 ERR("IWineD3DDevice::GetHWND failed\n");
2818 /* If there's no window, create a hidden window. WineD3D needs it */
2821 window = CreateWindowExA(0, This->classname, "Hidden D3D Window",
2823 GetSystemMetrics(SM_CXSCREEN),
2824 GetSystemMetrics(SM_CYSCREEN),
2825 NULL, NULL, GetModuleHandleA(0), NULL);
2827 ShowWindow(window, SW_HIDE); /* Just to be sure */
2828 WARN("(%p) No window for the Direct3DDevice, created a hidden window. HWND=%p\n", This, window);
2829 This->d3d_window = window;
2833 TRACE("(%p) Using existing window %p for Direct3D rendering\n", This, window);
2836 /* use the surface description for the device parameters, not the
2837 * Device settings. The app might render to an offscreen surface
2839 Mode.Width = primary->surface_desc.dwWidth;
2840 Mode.Height = primary->surface_desc.dwHeight;
2841 Mode.Format = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
2843 if(primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT)
2845 BackBufferCount = primary->surface_desc.dwBackBufferCount;
2848 /* Store the future Render Target surface */
2849 This->d3d_target = primary;
2851 isWindowed = !(This->cooperative_level & DDSCL_FULLSCREEN);
2852 EnableAutoDepthStencil = FALSE;
2853 AutoDepthStencilFormat = WINED3DFMT_D16;
2854 MultiSampleType = WINED3DMULTISAMPLE_NONE;
2855 SwapEffect = WINED3DSWAPEFFECT_COPY;
2857 MultiSampleQuality = 0;
2858 FullScreen_RefreshRateInHz = WINED3DPRESENT_RATE_DEFAULT; /* Default rate: It's already set */
2859 PresentationInterval = WINED3DPRESENT_INTERVAL_DEFAULT;
2861 TRACE("Passing mode %d\n", Mode.Format);
2863 localParameters.BackBufferWidth = &Mode.Width;
2864 localParameters.BackBufferHeight = &Mode.Height;
2865 localParameters.BackBufferFormat = (WINED3DFORMAT *) &Mode.Format;
2866 localParameters.BackBufferCount = (UINT *) &BackBufferCount;
2867 localParameters.MultiSampleType = &MultiSampleType;
2868 localParameters.MultiSampleQuality = &MultiSampleQuality;
2869 localParameters.SwapEffect = &SwapEffect;
2870 localParameters.hDeviceWindow = &window;
2871 localParameters.Windowed = &isWindowed;
2872 localParameters.EnableAutoDepthStencil = &EnableAutoDepthStencil;
2873 localParameters.AutoDepthStencilFormat = &AutoDepthStencilFormat;
2874 localParameters.Flags = &Flags;
2875 localParameters.FullScreen_RefreshRateInHz = &FullScreen_RefreshRateInHz;
2876 localParameters.PresentationInterval = &PresentationInterval;
2878 /* Set this NOW, otherwise creating the depth stencil surface will cause a
2879 * recursive loop until ram or emulated video memory is full
2881 This->d3d_initialized = TRUE;
2883 hr = IWineD3DDevice_Init3D(This->wineD3DDevice,
2885 D3D7CB_CreateAdditionalSwapChain);
2888 This->wineD3DDevice = NULL;
2892 /* Create an Index Buffer parent */
2893 TRACE("(%p) Successfully initialized 3D\n", This);
2897 /*****************************************************************************
2898 * DirectDrawCreateClipper (DDRAW.@)
2900 * Creates a new IDirectDrawClipper object.
2903 * Clipper: Address to write the interface pointer to
2904 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
2908 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2909 * E_OUTOFMEMORY if allocating the object failed
2911 *****************************************************************************/
2913 DirectDrawCreateClipper(DWORD Flags,
2914 IDirectDrawClipper **Clipper,
2917 IDirectDrawClipperImpl* object;
2918 TRACE("(%08lx,%p,%p)\n", Flags, Clipper, UnkOuter);
2920 if (UnkOuter != NULL) return CLASS_E_NOAGGREGATION;
2922 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
2923 sizeof(IDirectDrawClipperImpl));
2924 if (object == NULL) return E_OUTOFMEMORY;
2926 ICOM_INIT_INTERFACE(object, IDirectDrawClipper, IDirectDrawClipper_Vtbl);
2929 object->ddraw_owner = NULL;
2931 *Clipper = (IDirectDrawClipper *) object;
2935 /*****************************************************************************
2936 * IDirectDraw7::CreateClipper
2938 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
2940 *****************************************************************************/
2941 static HRESULT WINAPI
2942 IDirectDrawImpl_CreateClipper(IDirectDraw7 *iface,
2944 IDirectDrawClipper **Clipper,
2947 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
2948 TRACE("(%p)->(%lx,%p,%p)\n", This, Flags, Clipper, UnkOuter);
2949 return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
2952 /*****************************************************************************
2953 * IDirectDraw7::CreatePalette
2955 * Creates a new IDirectDrawPalette object
2958 * Flags: The flags for the new clipper
2959 * ColorTable: Color table to assign to the new clipper
2960 * Palette: Address to write the interface pointer to
2961 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
2965 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2966 * E_OUTOFMEMORY if allocating the object failed
2968 *****************************************************************************/
2969 static HRESULT WINAPI
2970 IDirectDrawImpl_CreatePalette(IDirectDraw7 *iface,
2972 PALETTEENTRY *ColorTable,
2973 IDirectDrawPalette **Palette,
2974 IUnknown *pUnkOuter)
2976 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
2977 IDirectDrawPaletteImpl *object;
2978 HRESULT hr = DDERR_GENERIC;
2979 TRACE("(%p)->(%lx,%p,%p,%p)\n", This, Flags, ColorTable, Palette, pUnkOuter);
2981 if(pUnkOuter != NULL)
2983 WARN("pUnkOuter is %p, returning CLASS_E_NOAGGREGATION\n", pUnkOuter);
2984 return CLASS_E_NOAGGREGATION;
2987 /* The refcount test shows that a cooplevel is required for this */
2988 if(!This->cooperative_level)
2990 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
2991 return DDERR_NOCOOPERATIVELEVELSET;
2994 object = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl));
2997 ERR("Out of memory when allocating memory for a palette implementation\n");
2998 return E_OUTOFMEMORY;
3001 ICOM_INIT_INTERFACE(object, IDirectDrawPalette, IDirectDrawPalette_Vtbl);
3003 object->ddraw_owner = This;
3005 hr = IWineD3DDevice_CreatePalette(This->wineD3DDevice, Flags, ColorTable, &object->wineD3DPalette, (IUnknown *) ICOM_INTERFACE(object, IDirectDrawPalette) );
3008 HeapFree(GetProcessHeap(), 0, object);
3012 IDirectDraw7_AddRef(iface);
3013 object->ifaceToRelease = (IUnknown *) iface;
3014 *Palette = ICOM_INTERFACE(object, IDirectDrawPalette);
3018 /*****************************************************************************
3019 * IDirectDraw7::DuplicateSurface
3021 * Duplicates a surface. The surface memory points to the same memory as
3022 * the original surface, and it's released when the last surface referencing
3023 * it is released. I guess that's beyond Wine's surface management right now
3024 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3025 * test application to implement this)
3028 * Src: Address of the source surface
3029 * Dest: Address to write the new surface pointer to
3032 * See IDirectDraw7::CreateSurface
3034 *****************************************************************************/
3035 static HRESULT WINAPI
3036 IDirectDrawImpl_DuplicateSurface(IDirectDraw7 *iface,
3037 IDirectDrawSurface7 *Src,
3038 IDirectDrawSurface7 **Dest)
3040 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
3041 IDirectDrawSurfaceImpl *Surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, Src);
3043 FIXME("(%p)->(%p,%p)\n", This, Surf, Dest);
3045 /* For now, simply create a new, independent surface */
3046 return IDirectDraw7_CreateSurface(iface,
3047 &Surf->surface_desc,
3052 /*****************************************************************************
3053 * IDirectDraw7 VTable
3054 *****************************************************************************/
3055 const IDirectDraw7Vtbl IDirectDraw7_Vtbl =
3058 IDirectDrawImpl_QueryInterface,
3059 IDirectDrawImpl_AddRef,
3060 IDirectDrawImpl_Release,
3061 /*** IDirectDraw ***/
3062 IDirectDrawImpl_Compact,
3063 IDirectDrawImpl_CreateClipper,
3064 IDirectDrawImpl_CreatePalette,
3065 IDirectDrawImpl_CreateSurface,
3066 IDirectDrawImpl_DuplicateSurface,
3067 IDirectDrawImpl_EnumDisplayModes,
3068 IDirectDrawImpl_EnumSurfaces,
3069 IDirectDrawImpl_FlipToGDISurface,
3070 IDirectDrawImpl_GetCaps,
3071 IDirectDrawImpl_GetDisplayMode,
3072 IDirectDrawImpl_GetFourCCCodes,
3073 IDirectDrawImpl_GetGDISurface,
3074 IDirectDrawImpl_GetMonitorFrequency,
3075 IDirectDrawImpl_GetScanLine,
3076 IDirectDrawImpl_GetVerticalBlankStatus,
3077 IDirectDrawImpl_Initialize,
3078 IDirectDrawImpl_RestoreDisplayMode,
3079 IDirectDrawImpl_SetCooperativeLevel,
3080 IDirectDrawImpl_SetDisplayMode,
3081 IDirectDrawImpl_WaitForVerticalBlank,
3082 /*** IDirectDraw2 ***/
3083 IDirectDrawImpl_GetAvailableVidMem,
3084 /*** IDirectDraw7 ***/
3085 IDirectDrawImpl_GetSurfaceFromDC,
3086 IDirectDrawImpl_RestoreAllSurfaces,
3087 IDirectDrawImpl_TestCooperativeLevel,
3088 IDirectDrawImpl_GetDeviceIdentifier,
3089 /*** IDirectDraw7 ***/
3090 IDirectDrawImpl_StartModeTest,
3091 IDirectDrawImpl_EvaluateMode