2 /* Auto-generated file... Do not edit ! */
8 /***********************************************************************
11 void WINAPI wine_glClearIndex(GLfloat c ) {
17 /***********************************************************************
20 void WINAPI wine_glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) {
22 glClearColor(red, green, blue, alpha);
26 /***********************************************************************
29 void WINAPI wine_glClear(GLbitfield mask ) {
35 /***********************************************************************
38 void WINAPI wine_glIndexMask(GLuint mask ) {
44 /***********************************************************************
47 void WINAPI wine_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ) {
49 glColorMask(red, green, blue, alpha);
53 /***********************************************************************
56 void WINAPI wine_glAlphaFunc(GLenum func, GLclampf ref ) {
58 glAlphaFunc(func, ref);
62 /***********************************************************************
65 void WINAPI wine_glBlendFunc(GLenum sfactor, GLenum dfactor ) {
67 glBlendFunc(sfactor, dfactor);
71 /***********************************************************************
74 void WINAPI wine_glLogicOp(GLenum opcode ) {
80 /***********************************************************************
83 void WINAPI wine_glCullFace(GLenum mode ) {
89 /***********************************************************************
92 void WINAPI wine_glFrontFace(GLenum mode ) {
98 /***********************************************************************
101 void WINAPI wine_glPointSize(GLfloat size ) {
107 /***********************************************************************
110 void WINAPI wine_glLineWidth(GLfloat width ) {
116 /***********************************************************************
119 void WINAPI wine_glLineStipple(GLint factor, GLushort pattern ) {
121 glLineStipple(factor, pattern);
125 /***********************************************************************
128 void WINAPI wine_glPolygonMode(GLenum face, GLenum mode ) {
130 glPolygonMode(face, mode);
134 /***********************************************************************
137 void WINAPI wine_glPolygonOffset(GLfloat factor, GLfloat units ) {
139 glPolygonOffset(factor, units);
143 /***********************************************************************
146 void WINAPI wine_glPolygonStipple(const GLubyte *mask ) {
148 glPolygonStipple(mask);
152 /***********************************************************************
153 * glGetPolygonStipple
155 void WINAPI wine_glGetPolygonStipple(GLubyte *mask ) {
157 glGetPolygonStipple(mask);
161 /***********************************************************************
164 void WINAPI wine_glEdgeFlag(GLboolean flag ) {
170 /***********************************************************************
173 void WINAPI wine_glEdgeFlagv(const GLboolean *flag ) {
179 /***********************************************************************
182 void WINAPI wine_glScissor(GLint x, GLint y, GLsizei width, GLsizei height) {
184 glScissor(x, y, width, height);
188 /***********************************************************************
191 void WINAPI wine_glClipPlane(GLenum plane, const GLdouble *equation ) {
193 glClipPlane(plane, equation);
197 /***********************************************************************
200 void WINAPI wine_glGetClipPlane(GLenum plane, GLdouble *equation ) {
202 glGetClipPlane(plane, equation);
206 /***********************************************************************
209 void WINAPI wine_glDrawBuffer(GLenum mode ) {
215 /***********************************************************************
218 void WINAPI wine_glReadBuffer(GLenum mode ) {
224 /***********************************************************************
227 void WINAPI wine_glEnable(GLenum cap ) {
233 /***********************************************************************
236 void WINAPI wine_glDisable(GLenum cap ) {
242 /***********************************************************************
245 GLboolean WINAPI wine_glIsEnabled(GLenum cap ) {
248 ret = glIsEnabled(cap);
253 /***********************************************************************
254 * glEnableClientState
256 void WINAPI wine_glEnableClientState(GLenum cap ) {
258 glEnableClientState(cap);
262 /***********************************************************************
263 * glDisableClientState
265 void WINAPI wine_glDisableClientState(GLenum cap ) {
267 glDisableClientState(cap);
271 /***********************************************************************
274 void WINAPI wine_glGetBooleanv(GLenum pname, GLboolean *params ) {
276 glGetBooleanv(pname, params);
280 /***********************************************************************
283 void WINAPI wine_glGetDoublev(GLenum pname, GLdouble *params ) {
285 glGetDoublev(pname, params);
289 /***********************************************************************
292 void WINAPI wine_glGetFloatv(GLenum pname, GLfloat *params ) {
294 glGetFloatv(pname, params);
298 /***********************************************************************
301 void WINAPI wine_glGetIntegerv(GLenum pname, GLint *params ) {
303 glGetIntegerv(pname, params);
307 /***********************************************************************
310 void WINAPI wine_glPushAttrib(GLbitfield mask ) {
316 /***********************************************************************
319 void WINAPI wine_glPopAttrib(void ) {
325 /***********************************************************************
328 void WINAPI wine_glPushClientAttrib(GLbitfield mask ) {
330 glPushClientAttrib(mask);
334 /***********************************************************************
337 void WINAPI wine_glPopClientAttrib(void ) {
343 /***********************************************************************
346 GLint WINAPI wine_glRenderMode(GLenum mode ) {
349 ret = glRenderMode(mode);
354 /***********************************************************************
357 GLenum WINAPI wine_glGetError(void ) {
365 /***********************************************************************
368 const GLubyte* WINAPI wine_glGetString(GLenum name ) {
371 ret = glGetString(name);
376 /***********************************************************************
379 void WINAPI wine_glFinish(void ) {
385 /***********************************************************************
388 void WINAPI wine_glFlush(void ) {
394 /***********************************************************************
397 void WINAPI wine_glHint(GLenum target, GLenum mode ) {
399 glHint(target, mode);
403 /***********************************************************************
406 void WINAPI wine_glClearDepth(GLclampd depth ) {
412 /***********************************************************************
415 void WINAPI wine_glDepthFunc(GLenum func ) {
421 /***********************************************************************
424 void WINAPI wine_glDepthMask(GLboolean flag ) {
430 /***********************************************************************
433 void WINAPI wine_glDepthRange(GLclampd near_val, GLclampd far_val ) {
435 glDepthRange(near_val, far_val);
439 /***********************************************************************
442 void WINAPI wine_glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) {
444 glClearAccum(red, green, blue, alpha);
448 /***********************************************************************
451 void WINAPI wine_glAccum(GLenum op, GLfloat value ) {
457 /***********************************************************************
460 void WINAPI wine_glMatrixMode(GLenum mode ) {
466 /***********************************************************************
469 void WINAPI wine_glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val ) {
471 glOrtho(left, right, bottom, top, near_val, far_val);
475 /***********************************************************************
478 void WINAPI wine_glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val ) {
480 glFrustum(left, right, bottom, top, near_val, far_val);
484 /***********************************************************************
487 void WINAPI wine_glViewport(GLint x, GLint y, GLsizei width, GLsizei height ) {
489 glViewport(x, y, width, height);
493 /***********************************************************************
496 void WINAPI wine_glPushMatrix(void ) {
502 /***********************************************************************
505 void WINAPI wine_glPopMatrix(void ) {
511 /***********************************************************************
514 void WINAPI wine_glLoadIdentity(void ) {
520 /***********************************************************************
523 void WINAPI wine_glLoadMatrixd(const GLdouble *m ) {
529 /***********************************************************************
532 void WINAPI wine_glLoadMatrixf(const GLfloat *m ) {
538 /***********************************************************************
541 void WINAPI wine_glMultMatrixd(const GLdouble *m ) {
547 /***********************************************************************
550 void WINAPI wine_glMultMatrixf(const GLfloat *m ) {
556 /***********************************************************************
559 void WINAPI wine_glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z ) {
561 glRotated(angle, x, y, z);
565 /***********************************************************************
568 void WINAPI wine_glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z ) {
570 glRotatef(angle, x, y, z);
574 /***********************************************************************
577 void WINAPI wine_glScaled(GLdouble x, GLdouble y, GLdouble z ) {
583 /***********************************************************************
586 void WINAPI wine_glScalef(GLfloat x, GLfloat y, GLfloat z ) {
592 /***********************************************************************
595 void WINAPI wine_glTranslated(GLdouble x, GLdouble y, GLdouble z ) {
597 glTranslated(x, y, z);
601 /***********************************************************************
604 void WINAPI wine_glTranslatef(GLfloat x, GLfloat y, GLfloat z ) {
606 glTranslatef(x, y, z);
610 /***********************************************************************
613 GLboolean WINAPI wine_glIsList(GLuint list ) {
616 ret = glIsList(list);
621 /***********************************************************************
624 void WINAPI wine_glDeleteLists(GLuint list, GLsizei range ) {
626 glDeleteLists(list, range);
630 /***********************************************************************
633 GLuint WINAPI wine_glGenLists(GLsizei range ) {
636 ret = glGenLists(range);
641 /***********************************************************************
644 void WINAPI wine_glNewList(GLuint list, GLenum mode ) {
646 glNewList(list, mode);
650 /***********************************************************************
653 void WINAPI wine_glEndList(void ) {
659 /***********************************************************************
662 void WINAPI wine_glCallList(GLuint list ) {
668 /***********************************************************************
671 void WINAPI wine_glCallLists(GLsizei n, GLenum type, const GLvoid *lists ) {
673 glCallLists(n, type, lists);
677 /***********************************************************************
680 void WINAPI wine_glListBase(GLuint base ) {
686 /***********************************************************************
689 void WINAPI wine_glBegin(GLenum mode ) {
695 /***********************************************************************
698 void WINAPI wine_glEnd(void ) {
704 /***********************************************************************
707 void WINAPI wine_glVertex2d(GLdouble x, GLdouble y ) {
713 /***********************************************************************
716 void WINAPI wine_glVertex2f(GLfloat x, GLfloat y ) {
722 /***********************************************************************
725 void WINAPI wine_glVertex2i(GLint x, GLint y ) {
731 /***********************************************************************
734 void WINAPI wine_glVertex2s(GLshort x, GLshort y ) {
740 /***********************************************************************
743 void WINAPI wine_glVertex3d(GLdouble x, GLdouble y, GLdouble z ) {
749 /***********************************************************************
752 void WINAPI wine_glVertex3f(GLfloat x, GLfloat y, GLfloat z ) {
758 /***********************************************************************
761 void WINAPI wine_glVertex3i(GLint x, GLint y, GLint z ) {
767 /***********************************************************************
770 void WINAPI wine_glVertex3s(GLshort x, GLshort y, GLshort z ) {
776 /***********************************************************************
779 void WINAPI wine_glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w ) {
781 glVertex4d(x, y, z, w);
785 /***********************************************************************
788 void WINAPI wine_glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w ) {
790 glVertex4f(x, y, z, w);
794 /***********************************************************************
797 void WINAPI wine_glVertex4i(GLint x, GLint y, GLint z, GLint w ) {
799 glVertex4i(x, y, z, w);
803 /***********************************************************************
806 void WINAPI wine_glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w ) {
808 glVertex4s(x, y, z, w);
812 /***********************************************************************
815 void WINAPI wine_glVertex2dv(const GLdouble *v ) {
821 /***********************************************************************
824 void WINAPI wine_glVertex2fv(const GLfloat *v ) {
830 /***********************************************************************
833 void WINAPI wine_glVertex2iv(const GLint *v ) {
839 /***********************************************************************
842 void WINAPI wine_glVertex2sv(const GLshort *v ) {
848 /***********************************************************************
851 void WINAPI wine_glVertex3dv(const GLdouble *v ) {
857 /***********************************************************************
860 void WINAPI wine_glVertex3fv(const GLfloat *v ) {
866 /***********************************************************************
869 void WINAPI wine_glVertex3iv(const GLint *v ) {
875 /***********************************************************************
878 void WINAPI wine_glVertex3sv(const GLshort *v ) {
884 /***********************************************************************
887 void WINAPI wine_glVertex4dv(const GLdouble *v ) {
893 /***********************************************************************
896 void WINAPI wine_glVertex4fv(const GLfloat *v ) {
902 /***********************************************************************
905 void WINAPI wine_glVertex4iv(const GLint *v ) {
911 /***********************************************************************
914 void WINAPI wine_glVertex4sv(const GLshort *v ) {
920 /***********************************************************************
923 void WINAPI wine_glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz ) {
925 glNormal3b(nx, ny, nz);
929 /***********************************************************************
932 void WINAPI wine_glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz ) {
934 glNormal3d(nx, ny, nz);
938 /***********************************************************************
941 void WINAPI wine_glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz ) {
943 glNormal3f(nx, ny, nz);
947 /***********************************************************************
950 void WINAPI wine_glNormal3i(GLint nx, GLint ny, GLint nz ) {
952 glNormal3i(nx, ny, nz);
956 /***********************************************************************
959 void WINAPI wine_glNormal3s(GLshort nx, GLshort ny, GLshort nz ) {
961 glNormal3s(nx, ny, nz);
965 /***********************************************************************
968 void WINAPI wine_glNormal3bv(const GLbyte *v ) {
974 /***********************************************************************
977 void WINAPI wine_glNormal3dv(const GLdouble *v ) {
983 /***********************************************************************
986 void WINAPI wine_glNormal3fv(const GLfloat *v ) {
992 /***********************************************************************
995 void WINAPI wine_glNormal3iv(const GLint *v ) {
1001 /***********************************************************************
1004 void WINAPI wine_glNormal3sv(const GLshort *v ) {
1010 /***********************************************************************
1013 void WINAPI wine_glIndexd(GLdouble c ) {
1019 /***********************************************************************
1022 void WINAPI wine_glIndexf(GLfloat c ) {
1028 /***********************************************************************
1031 void WINAPI wine_glIndexi(GLint c ) {
1037 /***********************************************************************
1040 void WINAPI wine_glIndexs(GLshort c ) {
1046 /***********************************************************************
1049 void WINAPI wine_glIndexub(GLubyte c ) {
1055 /***********************************************************************
1058 void WINAPI wine_glIndexdv(const GLdouble *c ) {
1064 /***********************************************************************
1067 void WINAPI wine_glIndexfv(const GLfloat *c ) {
1073 /***********************************************************************
1076 void WINAPI wine_glIndexiv(const GLint *c ) {
1082 /***********************************************************************
1085 void WINAPI wine_glIndexsv(const GLshort *c ) {
1091 /***********************************************************************
1094 void WINAPI wine_glIndexubv(const GLubyte *c ) {
1100 /***********************************************************************
1103 void WINAPI wine_glColor3b(GLbyte red, GLbyte green, GLbyte blue ) {
1105 glColor3b(red, green, blue);
1109 /***********************************************************************
1112 void WINAPI wine_glColor3d(GLdouble red, GLdouble green, GLdouble blue ) {
1114 glColor3d(red, green, blue);
1118 /***********************************************************************
1121 void WINAPI wine_glColor3f(GLfloat red, GLfloat green, GLfloat blue ) {
1123 glColor3f(red, green, blue);
1127 /***********************************************************************
1130 void WINAPI wine_glColor3i(GLint red, GLint green, GLint blue ) {
1132 glColor3i(red, green, blue);
1136 /***********************************************************************
1139 void WINAPI wine_glColor3s(GLshort red, GLshort green, GLshort blue ) {
1141 glColor3s(red, green, blue);
1145 /***********************************************************************
1148 void WINAPI wine_glColor3ub(GLubyte red, GLubyte green, GLubyte blue ) {
1150 glColor3ub(red, green, blue);
1154 /***********************************************************************
1157 void WINAPI wine_glColor3ui(GLuint red, GLuint green, GLuint blue ) {
1159 glColor3ui(red, green, blue);
1163 /***********************************************************************
1166 void WINAPI wine_glColor3us(GLushort red, GLushort green, GLushort blue ) {
1168 glColor3us(red, green, blue);
1172 /***********************************************************************
1175 void WINAPI wine_glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha ) {
1177 glColor4b(red, green, blue, alpha);
1181 /***********************************************************************
1184 void WINAPI wine_glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha ) {
1186 glColor4d(red, green, blue, alpha);
1190 /***********************************************************************
1193 void WINAPI wine_glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) {
1195 glColor4f(red, green, blue, alpha);
1199 /***********************************************************************
1202 void WINAPI wine_glColor4i(GLint red, GLint green, GLint blue, GLint alpha ) {
1204 glColor4i(red, green, blue, alpha);
1208 /***********************************************************************
1211 void WINAPI wine_glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha ) {
1213 glColor4s(red, green, blue, alpha);
1217 /***********************************************************************
1220 void WINAPI wine_glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ) {
1222 glColor4ub(red, green, blue, alpha);
1226 /***********************************************************************
1229 void WINAPI wine_glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha ) {
1231 glColor4ui(red, green, blue, alpha);
1235 /***********************************************************************
1238 void WINAPI wine_glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha ) {
1240 glColor4us(red, green, blue, alpha);
1244 /***********************************************************************
1247 void WINAPI wine_glColor3bv(const GLbyte *v ) {
1253 /***********************************************************************
1256 void WINAPI wine_glColor3dv(const GLdouble *v ) {
1262 /***********************************************************************
1265 void WINAPI wine_glColor3fv(const GLfloat *v ) {
1271 /***********************************************************************
1274 void WINAPI wine_glColor3iv(const GLint *v ) {
1280 /***********************************************************************
1283 void WINAPI wine_glColor3sv(const GLshort *v ) {
1289 /***********************************************************************
1292 void WINAPI wine_glColor3ubv(const GLubyte *v ) {
1298 /***********************************************************************
1301 void WINAPI wine_glColor3uiv(const GLuint *v ) {
1307 /***********************************************************************
1310 void WINAPI wine_glColor3usv(const GLushort *v ) {
1316 /***********************************************************************
1319 void WINAPI wine_glColor4bv(const GLbyte *v ) {
1325 /***********************************************************************
1328 void WINAPI wine_glColor4dv(const GLdouble *v ) {
1334 /***********************************************************************
1337 void WINAPI wine_glColor4fv(const GLfloat *v ) {
1343 /***********************************************************************
1346 void WINAPI wine_glColor4iv(const GLint *v ) {
1352 /***********************************************************************
1355 void WINAPI wine_glColor4sv(const GLshort *v ) {
1361 /***********************************************************************
1364 void WINAPI wine_glColor4ubv(const GLubyte *v ) {
1370 /***********************************************************************
1373 void WINAPI wine_glColor4uiv(const GLuint *v ) {
1379 /***********************************************************************
1382 void WINAPI wine_glColor4usv(const GLushort *v ) {
1388 /***********************************************************************
1391 void WINAPI wine_glTexCoord1d(GLdouble s ) {
1397 /***********************************************************************
1400 void WINAPI wine_glTexCoord1f(GLfloat s ) {
1406 /***********************************************************************
1409 void WINAPI wine_glTexCoord1i(GLint s ) {
1415 /***********************************************************************
1418 void WINAPI wine_glTexCoord1s(GLshort s ) {
1424 /***********************************************************************
1427 void WINAPI wine_glTexCoord2d(GLdouble s, GLdouble t ) {
1433 /***********************************************************************
1436 void WINAPI wine_glTexCoord2f(GLfloat s, GLfloat t ) {
1442 /***********************************************************************
1445 void WINAPI wine_glTexCoord2i(GLint s, GLint t ) {
1451 /***********************************************************************
1454 void WINAPI wine_glTexCoord2s(GLshort s, GLshort t ) {
1460 /***********************************************************************
1463 void WINAPI wine_glTexCoord3d(GLdouble s, GLdouble t, GLdouble r ) {
1465 glTexCoord3d(s, t, r);
1469 /***********************************************************************
1472 void WINAPI wine_glTexCoord3f(GLfloat s, GLfloat t, GLfloat r ) {
1474 glTexCoord3f(s, t, r);
1478 /***********************************************************************
1481 void WINAPI wine_glTexCoord3i(GLint s, GLint t, GLint r ) {
1483 glTexCoord3i(s, t, r);
1487 /***********************************************************************
1490 void WINAPI wine_glTexCoord3s(GLshort s, GLshort t, GLshort r ) {
1492 glTexCoord3s(s, t, r);
1496 /***********************************************************************
1499 void WINAPI wine_glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q ) {
1501 glTexCoord4d(s, t, r, q);
1505 /***********************************************************************
1508 void WINAPI wine_glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q ) {
1510 glTexCoord4f(s, t, r, q);
1514 /***********************************************************************
1517 void WINAPI wine_glTexCoord4i(GLint s, GLint t, GLint r, GLint q ) {
1519 glTexCoord4i(s, t, r, q);
1523 /***********************************************************************
1526 void WINAPI wine_glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q ) {
1528 glTexCoord4s(s, t, r, q);
1532 /***********************************************************************
1535 void WINAPI wine_glTexCoord1dv(const GLdouble *v ) {
1541 /***********************************************************************
1544 void WINAPI wine_glTexCoord1fv(const GLfloat *v ) {
1550 /***********************************************************************
1553 void WINAPI wine_glTexCoord1iv(const GLint *v ) {
1559 /***********************************************************************
1562 void WINAPI wine_glTexCoord1sv(const GLshort *v ) {
1568 /***********************************************************************
1571 void WINAPI wine_glTexCoord2dv(const GLdouble *v ) {
1577 /***********************************************************************
1580 void WINAPI wine_glTexCoord2fv(const GLfloat *v ) {
1586 /***********************************************************************
1589 void WINAPI wine_glTexCoord2iv(const GLint *v ) {
1595 /***********************************************************************
1598 void WINAPI wine_glTexCoord2sv(const GLshort *v ) {
1604 /***********************************************************************
1607 void WINAPI wine_glTexCoord3dv(const GLdouble *v ) {
1613 /***********************************************************************
1616 void WINAPI wine_glTexCoord3fv(const GLfloat *v ) {
1622 /***********************************************************************
1625 void WINAPI wine_glTexCoord3iv(const GLint *v ) {
1631 /***********************************************************************
1634 void WINAPI wine_glTexCoord3sv(const GLshort *v ) {
1640 /***********************************************************************
1643 void WINAPI wine_glTexCoord4dv(const GLdouble *v ) {
1649 /***********************************************************************
1652 void WINAPI wine_glTexCoord4fv(const GLfloat *v ) {
1658 /***********************************************************************
1661 void WINAPI wine_glTexCoord4iv(const GLint *v ) {
1667 /***********************************************************************
1670 void WINAPI wine_glTexCoord4sv(const GLshort *v ) {
1676 /***********************************************************************
1679 void WINAPI wine_glRasterPos2d(GLdouble x, GLdouble y ) {
1681 glRasterPos2d(x, y);
1685 /***********************************************************************
1688 void WINAPI wine_glRasterPos2f(GLfloat x, GLfloat y ) {
1690 glRasterPos2f(x, y);
1694 /***********************************************************************
1697 void WINAPI wine_glRasterPos2i(GLint x, GLint y ) {
1699 glRasterPos2i(x, y);
1703 /***********************************************************************
1706 void WINAPI wine_glRasterPos2s(GLshort x, GLshort y ) {
1708 glRasterPos2s(x, y);
1712 /***********************************************************************
1715 void WINAPI wine_glRasterPos3d(GLdouble x, GLdouble y, GLdouble z ) {
1717 glRasterPos3d(x, y, z);
1721 /***********************************************************************
1724 void WINAPI wine_glRasterPos3f(GLfloat x, GLfloat y, GLfloat z ) {
1726 glRasterPos3f(x, y, z);
1730 /***********************************************************************
1733 void WINAPI wine_glRasterPos3i(GLint x, GLint y, GLint z ) {
1735 glRasterPos3i(x, y, z);
1739 /***********************************************************************
1742 void WINAPI wine_glRasterPos3s(GLshort x, GLshort y, GLshort z ) {
1744 glRasterPos3s(x, y, z);
1748 /***********************************************************************
1751 void WINAPI wine_glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w ) {
1753 glRasterPos4d(x, y, z, w);
1757 /***********************************************************************
1760 void WINAPI wine_glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w ) {
1762 glRasterPos4f(x, y, z, w);
1766 /***********************************************************************
1769 void WINAPI wine_glRasterPos4i(GLint x, GLint y, GLint z, GLint w ) {
1771 glRasterPos4i(x, y, z, w);
1775 /***********************************************************************
1778 void WINAPI wine_glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w ) {
1780 glRasterPos4s(x, y, z, w);
1784 /***********************************************************************
1787 void WINAPI wine_glRasterPos2dv(const GLdouble *v ) {
1793 /***********************************************************************
1796 void WINAPI wine_glRasterPos2fv(const GLfloat *v ) {
1802 /***********************************************************************
1805 void WINAPI wine_glRasterPos2iv(const GLint *v ) {
1811 /***********************************************************************
1814 void WINAPI wine_glRasterPos2sv(const GLshort *v ) {
1820 /***********************************************************************
1823 void WINAPI wine_glRasterPos3dv(const GLdouble *v ) {
1829 /***********************************************************************
1832 void WINAPI wine_glRasterPos3fv(const GLfloat *v ) {
1838 /***********************************************************************
1841 void WINAPI wine_glRasterPos3iv(const GLint *v ) {
1847 /***********************************************************************
1850 void WINAPI wine_glRasterPos3sv(const GLshort *v ) {
1856 /***********************************************************************
1859 void WINAPI wine_glRasterPos4dv(const GLdouble *v ) {
1865 /***********************************************************************
1868 void WINAPI wine_glRasterPos4fv(const GLfloat *v ) {
1874 /***********************************************************************
1877 void WINAPI wine_glRasterPos4iv(const GLint *v ) {
1883 /***********************************************************************
1886 void WINAPI wine_glRasterPos4sv(const GLshort *v ) {
1892 /***********************************************************************
1895 void WINAPI wine_glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ) {
1897 glRectd(x1, y1, x2, y2);
1901 /***********************************************************************
1904 void WINAPI wine_glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ) {
1906 glRectf(x1, y1, x2, y2);
1910 /***********************************************************************
1913 void WINAPI wine_glRecti(GLint x1, GLint y1, GLint x2, GLint y2 ) {
1915 glRecti(x1, y1, x2, y2);
1919 /***********************************************************************
1922 void WINAPI wine_glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2 ) {
1924 glRects(x1, y1, x2, y2);
1928 /***********************************************************************
1931 void WINAPI wine_glRectdv(const GLdouble *v1, const GLdouble *v2 ) {
1937 /***********************************************************************
1940 void WINAPI wine_glRectfv(const GLfloat *v1, const GLfloat *v2 ) {
1946 /***********************************************************************
1949 void WINAPI wine_glRectiv(const GLint *v1, const GLint *v2 ) {
1955 /***********************************************************************
1958 void WINAPI wine_glRectsv(const GLshort *v1, const GLshort *v2 ) {
1964 /***********************************************************************
1967 void WINAPI wine_glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr ) {
1969 glVertexPointer(size, type, stride, ptr);
1973 /***********************************************************************
1976 void WINAPI wine_glNormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr ) {
1978 glNormalPointer(type, stride, ptr);
1982 /***********************************************************************
1985 void WINAPI wine_glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr ) {
1987 glColorPointer(size, type, stride, ptr);
1991 /***********************************************************************
1994 void WINAPI wine_glIndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr ) {
1996 glIndexPointer(type, stride, ptr);
2000 /***********************************************************************
2003 void WINAPI wine_glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr ) {
2005 glTexCoordPointer(size, type, stride, ptr);
2009 /***********************************************************************
2012 void WINAPI wine_glEdgeFlagPointer(GLsizei stride, const GLvoid *ptr ) {
2014 glEdgeFlagPointer(stride, ptr);
2018 /***********************************************************************
2021 void WINAPI wine_glGetPointerv(GLenum pname, void **params ) {
2023 glGetPointerv(pname, params);
2027 /***********************************************************************
2030 void WINAPI wine_glArrayElement(GLint i ) {
2036 /***********************************************************************
2039 void WINAPI wine_glDrawArrays(GLenum mode, GLint first, GLsizei count ) {
2041 glDrawArrays(mode, first, count);
2045 /***********************************************************************
2048 void WINAPI wine_glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices ) {
2050 glDrawElements(mode, count, type, indices);
2054 /***********************************************************************
2055 * glInterleavedArrays
2057 void WINAPI wine_glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer ) {
2059 glInterleavedArrays(format, stride, pointer);
2063 /***********************************************************************
2066 void WINAPI wine_glShadeModel(GLenum mode ) {
2072 /***********************************************************************
2075 void WINAPI wine_glLightf(GLenum light, GLenum pname, GLfloat param ) {
2077 glLightf(light, pname, param);
2081 /***********************************************************************
2084 void WINAPI wine_glLighti(GLenum light, GLenum pname, GLint param ) {
2086 glLighti(light, pname, param);
2090 /***********************************************************************
2093 void WINAPI wine_glLightfv(GLenum light, GLenum pname, const GLfloat *params ) {
2095 glLightfv(light, pname, params);
2099 /***********************************************************************
2102 void WINAPI wine_glLightiv(GLenum light, GLenum pname, const GLint *params ) {
2104 glLightiv(light, pname, params);
2108 /***********************************************************************
2111 void WINAPI wine_glGetLightfv(GLenum light, GLenum pname, GLfloat *params ) {
2113 glGetLightfv(light, pname, params);
2117 /***********************************************************************
2120 void WINAPI wine_glGetLightiv(GLenum light, GLenum pname, GLint *params ) {
2122 glGetLightiv(light, pname, params);
2126 /***********************************************************************
2129 void WINAPI wine_glLightModelf(GLenum pname, GLfloat param ) {
2131 glLightModelf(pname, param);
2135 /***********************************************************************
2138 void WINAPI wine_glLightModeli(GLenum pname, GLint param ) {
2140 glLightModeli(pname, param);
2144 /***********************************************************************
2147 void WINAPI wine_glLightModelfv(GLenum pname, const GLfloat *params ) {
2149 glLightModelfv(pname, params);
2153 /***********************************************************************
2156 void WINAPI wine_glLightModeliv(GLenum pname, const GLint *params ) {
2158 glLightModeliv(pname, params);
2162 /***********************************************************************
2165 void WINAPI wine_glMaterialf(GLenum face, GLenum pname, GLfloat param ) {
2167 glMaterialf(face, pname, param);
2171 /***********************************************************************
2174 void WINAPI wine_glMateriali(GLenum face, GLenum pname, GLint param ) {
2176 glMateriali(face, pname, param);
2180 /***********************************************************************
2183 void WINAPI wine_glMaterialfv(GLenum face, GLenum pname, const GLfloat *params ) {
2185 glMaterialfv(face, pname, params);
2189 /***********************************************************************
2192 void WINAPI wine_glMaterialiv(GLenum face, GLenum pname, const GLint *params ) {
2194 glMaterialiv(face, pname, params);
2198 /***********************************************************************
2201 void WINAPI wine_glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params ) {
2203 glGetMaterialfv(face, pname, params);
2207 /***********************************************************************
2210 void WINAPI wine_glGetMaterialiv(GLenum face, GLenum pname, GLint *params ) {
2212 glGetMaterialiv(face, pname, params);
2216 /***********************************************************************
2219 void WINAPI wine_glColorMaterial(GLenum face, GLenum mode ) {
2221 glColorMaterial(face, mode);
2225 /***********************************************************************
2228 void WINAPI wine_glPixelZoom(GLfloat xfactor, GLfloat yfactor ) {
2230 glPixelZoom(xfactor, yfactor);
2234 /***********************************************************************
2237 void WINAPI wine_glPixelStoref(GLenum pname, GLfloat param ) {
2239 glPixelStoref(pname, param);
2243 /***********************************************************************
2246 void WINAPI wine_glPixelStorei(GLenum pname, GLint param ) {
2248 glPixelStorei(pname, param);
2252 /***********************************************************************
2255 void WINAPI wine_glPixelTransferf(GLenum pname, GLfloat param ) {
2257 glPixelTransferf(pname, param);
2261 /***********************************************************************
2264 void WINAPI wine_glPixelTransferi(GLenum pname, GLint param ) {
2266 glPixelTransferi(pname, param);
2270 /***********************************************************************
2273 void WINAPI wine_glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values ) {
2275 glPixelMapfv(map, mapsize, values);
2279 /***********************************************************************
2282 void WINAPI wine_glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values ) {
2284 glPixelMapuiv(map, mapsize, values);
2288 /***********************************************************************
2291 void WINAPI wine_glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values ) {
2293 glPixelMapusv(map, mapsize, values);
2297 /***********************************************************************
2300 void WINAPI wine_glGetPixelMapfv(GLenum map, GLfloat *values ) {
2302 glGetPixelMapfv(map, values);
2306 /***********************************************************************
2309 void WINAPI wine_glGetPixelMapuiv(GLenum map, GLuint *values ) {
2311 glGetPixelMapuiv(map, values);
2315 /***********************************************************************
2318 void WINAPI wine_glGetPixelMapusv(GLenum map, GLushort *values ) {
2320 glGetPixelMapusv(map, values);
2324 /***********************************************************************
2327 void WINAPI wine_glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap ) {
2329 glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
2333 /***********************************************************************
2336 void WINAPI wine_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels ) {
2338 glReadPixels(x, y, width, height, format, type, pixels);
2342 /***********************************************************************
2345 void WINAPI wine_glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ) {
2347 glDrawPixels(width, height, format, type, pixels);
2351 /***********************************************************************
2354 void WINAPI wine_glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type ) {
2356 glCopyPixels(x, y, width, height, type);
2360 /***********************************************************************
2363 void WINAPI wine_glStencilFunc(GLenum func, GLint ref, GLuint mask ) {
2365 glStencilFunc(func, ref, mask);
2369 /***********************************************************************
2372 void WINAPI wine_glStencilMask(GLuint mask ) {
2374 glStencilMask(mask);
2378 /***********************************************************************
2381 void WINAPI wine_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass ) {
2383 glStencilOp(fail, zfail, zpass);
2387 /***********************************************************************
2390 void WINAPI wine_glClearStencil(GLint s ) {
2396 /***********************************************************************
2399 void WINAPI wine_glTexGend(GLenum coord, GLenum pname, GLdouble param ) {
2401 glTexGend(coord, pname, param);
2405 /***********************************************************************
2408 void WINAPI wine_glTexGenf(GLenum coord, GLenum pname, GLfloat param ) {
2410 glTexGenf(coord, pname, param);
2414 /***********************************************************************
2417 void WINAPI wine_glTexGeni(GLenum coord, GLenum pname, GLint param ) {
2419 glTexGeni(coord, pname, param);
2423 /***********************************************************************
2426 void WINAPI wine_glTexGendv(GLenum coord, GLenum pname, const GLdouble *params ) {
2428 glTexGendv(coord, pname, params);
2432 /***********************************************************************
2435 void WINAPI wine_glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params ) {
2437 glTexGenfv(coord, pname, params);
2441 /***********************************************************************
2444 void WINAPI wine_glTexGeniv(GLenum coord, GLenum pname, const GLint *params ) {
2446 glTexGeniv(coord, pname, params);
2450 /***********************************************************************
2453 void WINAPI wine_glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params ) {
2455 glGetTexGendv(coord, pname, params);
2459 /***********************************************************************
2462 void WINAPI wine_glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params ) {
2464 glGetTexGenfv(coord, pname, params);
2468 /***********************************************************************
2471 void WINAPI wine_glGetTexGeniv(GLenum coord, GLenum pname, GLint *params ) {
2473 glGetTexGeniv(coord, pname, params);
2477 /***********************************************************************
2480 void WINAPI wine_glTexEnvf(GLenum target, GLenum pname, GLfloat param ) {
2482 glTexEnvf(target, pname, param);
2486 /***********************************************************************
2489 void WINAPI wine_glTexEnvi(GLenum target, GLenum pname, GLint param ) {
2491 glTexEnvi(target, pname, param);
2495 /***********************************************************************
2498 void WINAPI wine_glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params ) {
2500 glTexEnvfv(target, pname, params);
2504 /***********************************************************************
2507 void WINAPI wine_glTexEnviv(GLenum target, GLenum pname, const GLint *params ) {
2509 glTexEnviv(target, pname, params);
2513 /***********************************************************************
2516 void WINAPI wine_glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params ) {
2518 glGetTexEnvfv(target, pname, params);
2522 /***********************************************************************
2525 void WINAPI wine_glGetTexEnviv(GLenum target, GLenum pname, GLint *params ) {
2527 glGetTexEnviv(target, pname, params);
2531 /***********************************************************************
2534 void WINAPI wine_glTexParameterf(GLenum target, GLenum pname, GLfloat param ) {
2536 glTexParameterf(target, pname, param);
2540 /***********************************************************************
2543 void WINAPI wine_glTexParameteri(GLenum target, GLenum pname, GLint param ) {
2545 glTexParameteri(target, pname, param);
2549 /***********************************************************************
2552 void WINAPI wine_glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params ) {
2554 glTexParameterfv(target, pname, params);
2558 /***********************************************************************
2561 void WINAPI wine_glTexParameteriv(GLenum target, GLenum pname, const GLint *params ) {
2563 glTexParameteriv(target, pname, params);
2567 /***********************************************************************
2568 * glGetTexParameterfv
2570 void WINAPI wine_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) {
2572 glGetTexParameterfv(target, pname, params);
2576 /***********************************************************************
2577 * glGetTexParameteriv
2579 void WINAPI wine_glGetTexParameteriv(GLenum target, GLenum pname, GLint *params ) {
2581 glGetTexParameteriv(target, pname, params);
2585 /***********************************************************************
2586 * glGetTexLevelParameterfv
2588 void WINAPI wine_glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params ) {
2590 glGetTexLevelParameterfv(target, level, pname, params);
2594 /***********************************************************************
2595 * glGetTexLevelParameteriv
2597 void WINAPI wine_glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params ) {
2599 glGetTexLevelParameteriv(target, level, pname, params);
2603 /***********************************************************************
2606 void WINAPI wine_glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) {
2608 glTexImage1D(target, level, internalFormat, width, border, format, type, pixels);
2612 /***********************************************************************
2615 void WINAPI wine_glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) {
2617 glTexImage2D(target, level, internalFormat, width, height, border, format, type, pixels);
2621 /***********************************************************************
2624 void WINAPI wine_glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels ) {
2626 glGetTexImage(target, level, format, type, pixels);
2630 /***********************************************************************
2633 void WINAPI wine_glGenTextures(GLsizei n, GLuint *textures ) {
2635 glGenTextures(n, textures);
2639 /***********************************************************************
2642 void WINAPI wine_glDeleteTextures(GLsizei n, const GLuint *textures) {
2644 glDeleteTextures(n, textures);
2648 /***********************************************************************
2651 void WINAPI wine_glBindTexture(GLenum target, GLuint texture ) {
2653 glBindTexture(target, texture);
2657 /***********************************************************************
2658 * glPrioritizeTextures
2660 void WINAPI wine_glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLclampf *priorities ) {
2662 glPrioritizeTextures(n, textures, priorities);
2666 /***********************************************************************
2667 * glAreTexturesResident
2669 GLboolean WINAPI wine_glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences ) {
2672 ret = glAreTexturesResident(n, textures, residences);
2677 /***********************************************************************
2680 GLboolean WINAPI wine_glIsTexture(GLuint texture ) {
2683 ret = glIsTexture(texture);
2688 /***********************************************************************
2691 void WINAPI wine_glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels ) {
2693 glTexSubImage1D(target, level, xoffset, width, format, type, pixels);
2697 /***********************************************************************
2700 void WINAPI wine_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ) {
2702 glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
2706 /***********************************************************************
2709 void WINAPI wine_glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border ) {
2711 glCopyTexImage1D(target, level, internalformat, x, y, width, border);
2715 /***********************************************************************
2718 void WINAPI wine_glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) {
2720 glCopyTexImage2D(target, level, internalformat, x, y, width, height, border);
2724 /***********************************************************************
2725 * glCopyTexSubImage1D
2727 void WINAPI wine_glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ) {
2729 glCopyTexSubImage1D(target, level, xoffset, x, y, width);
2733 /***********************************************************************
2734 * glCopyTexSubImage2D
2736 void WINAPI wine_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ) {
2738 glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
2742 /***********************************************************************
2745 void WINAPI wine_glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points ) {
2747 glMap1d(target, u1, u2, stride, order, points);
2751 /***********************************************************************
2754 void WINAPI wine_glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points ) {
2756 glMap1f(target, u1, u2, stride, order, points);
2760 /***********************************************************************
2763 void WINAPI wine_glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points ) {
2765 glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
2769 /***********************************************************************
2772 void WINAPI wine_glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points ) {
2774 glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
2778 /***********************************************************************
2781 void WINAPI wine_glGetMapdv(GLenum target, GLenum query, GLdouble *v ) {
2783 glGetMapdv(target, query, v);
2787 /***********************************************************************
2790 void WINAPI wine_glGetMapfv(GLenum target, GLenum query, GLfloat *v ) {
2792 glGetMapfv(target, query, v);
2796 /***********************************************************************
2799 void WINAPI wine_glGetMapiv(GLenum target, GLenum query, GLint *v ) {
2801 glGetMapiv(target, query, v);
2805 /***********************************************************************
2808 void WINAPI wine_glEvalCoord1d(GLdouble u ) {
2814 /***********************************************************************
2817 void WINAPI wine_glEvalCoord1f(GLfloat u ) {
2823 /***********************************************************************
2826 void WINAPI wine_glEvalCoord1dv(const GLdouble *u ) {
2832 /***********************************************************************
2835 void WINAPI wine_glEvalCoord1fv(const GLfloat *u ) {
2841 /***********************************************************************
2844 void WINAPI wine_glEvalCoord2d(GLdouble u, GLdouble v ) {
2846 glEvalCoord2d(u, v);
2850 /***********************************************************************
2853 void WINAPI wine_glEvalCoord2f(GLfloat u, GLfloat v ) {
2855 glEvalCoord2f(u, v);
2859 /***********************************************************************
2862 void WINAPI wine_glEvalCoord2dv(const GLdouble *u ) {
2868 /***********************************************************************
2871 void WINAPI wine_glEvalCoord2fv(const GLfloat *u ) {
2877 /***********************************************************************
2880 void WINAPI wine_glMapGrid1d(GLint un, GLdouble u1, GLdouble u2 ) {
2882 glMapGrid1d(un, u1, u2);
2886 /***********************************************************************
2889 void WINAPI wine_glMapGrid1f(GLint un, GLfloat u1, GLfloat u2 ) {
2891 glMapGrid1f(un, u1, u2);
2895 /***********************************************************************
2898 void WINAPI wine_glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 ) {
2900 glMapGrid2d(un, u1, u2, vn, v1, v2);
2904 /***********************************************************************
2907 void WINAPI wine_glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 ) {
2909 glMapGrid2f(un, u1, u2, vn, v1, v2);
2913 /***********************************************************************
2916 void WINAPI wine_glEvalPoint1(GLint i ) {
2922 /***********************************************************************
2925 void WINAPI wine_glEvalPoint2(GLint i, GLint j ) {
2931 /***********************************************************************
2934 void WINAPI wine_glEvalMesh1(GLenum mode, GLint i1, GLint i2 ) {
2936 glEvalMesh1(mode, i1, i2);
2940 /***********************************************************************
2943 void WINAPI wine_glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ) {
2945 glEvalMesh2(mode, i1, i2, j1, j2);
2949 /***********************************************************************
2952 void WINAPI wine_glFogf(GLenum pname, GLfloat param ) {
2954 glFogf(pname, param);
2958 /***********************************************************************
2961 void WINAPI wine_glFogi(GLenum pname, GLint param ) {
2963 glFogi(pname, param);
2967 /***********************************************************************
2970 void WINAPI wine_glFogfv(GLenum pname, const GLfloat *params ) {
2972 glFogfv(pname, params);
2976 /***********************************************************************
2979 void WINAPI wine_glFogiv(GLenum pname, const GLint *params ) {
2981 glFogiv(pname, params);
2985 /***********************************************************************
2988 void WINAPI wine_glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer ) {
2990 glFeedbackBuffer(size, type, buffer);
2994 /***********************************************************************
2997 void WINAPI wine_glPassThrough(GLfloat token ) {
2999 glPassThrough(token);
3003 /***********************************************************************
3006 void WINAPI wine_glSelectBuffer(GLsizei size, GLuint *buffer ) {
3008 glSelectBuffer(size, buffer);
3012 /***********************************************************************
3015 void WINAPI wine_glInitNames(void ) {
3021 /***********************************************************************
3024 void WINAPI wine_glLoadName(GLuint name ) {
3030 /***********************************************************************
3033 void WINAPI wine_glPushName(GLuint name ) {
3039 /***********************************************************************
3042 void WINAPI wine_glPopName(void ) {
3048 /***********************************************************************
3049 * glDrawRangeElements
3051 void WINAPI wine_glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices ) {
3053 glDrawRangeElements(mode, start, end, count, type, indices);
3057 /***********************************************************************
3060 void WINAPI wine_glTexImage3D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) {
3062 glTexImage3D(target, level, internalFormat, width, height, depth, border, format, type, pixels);
3066 /***********************************************************************
3069 void WINAPI wine_glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) {
3071 glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
3075 /***********************************************************************
3076 * glCopyTexSubImage3D
3078 void WINAPI wine_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ) {
3080 glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
3084 /***********************************************************************
3087 void WINAPI wine_glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table ) {
3089 glColorTable(target, internalformat, width, format, type, table);
3093 /***********************************************************************
3096 void WINAPI wine_glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data ) {
3098 glColorSubTable(target, start, count, format, type, data);
3102 /***********************************************************************
3103 * glColorTableParameteriv
3105 void WINAPI wine_glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params) {
3107 glColorTableParameteriv(target, pname, params);
3111 /***********************************************************************
3112 * glColorTableParameterfv
3114 void WINAPI wine_glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params) {
3116 glColorTableParameterfv(target, pname, params);
3120 /***********************************************************************
3121 * glCopyColorSubTable
3123 void WINAPI wine_glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width ) {
3125 glCopyColorSubTable(target, start, x, y, width);
3129 /***********************************************************************
3132 void WINAPI wine_glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width ) {
3134 glCopyColorTable(target, internalformat, x, y, width);
3138 /***********************************************************************
3141 void WINAPI wine_glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table ) {
3143 glGetColorTable(target, format, type, table);
3147 /***********************************************************************
3148 * glGetColorTableParameterfv
3150 void WINAPI wine_glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params ) {
3152 glGetColorTableParameterfv(target, pname, params);
3156 /***********************************************************************
3157 * glGetColorTableParameteriv
3159 void WINAPI wine_glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params ) {
3161 glGetColorTableParameteriv(target, pname, params);
3165 /***********************************************************************
3168 void WINAPI wine_glBlendEquation(GLenum mode ) {
3170 glBlendEquation(mode);
3174 /***********************************************************************
3177 void WINAPI wine_glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) {
3179 glBlendColor(red, green, blue, alpha);
3183 /***********************************************************************
3186 void WINAPI wine_glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink ) {
3188 glHistogram(target, width, internalformat, sink);
3192 /***********************************************************************
3195 void WINAPI wine_glResetHistogram(GLenum target ) {
3197 glResetHistogram(target);
3201 /***********************************************************************
3204 void WINAPI wine_glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values ) {
3206 glGetHistogram(target, reset, format, type, values);
3210 /***********************************************************************
3211 * glGetHistogramParameterfv
3213 void WINAPI wine_glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params ) {
3215 glGetHistogramParameterfv(target, pname, params);
3219 /***********************************************************************
3220 * glGetHistogramParameteriv
3222 void WINAPI wine_glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params ) {
3224 glGetHistogramParameteriv(target, pname, params);
3228 /***********************************************************************
3231 void WINAPI wine_glMinmax(GLenum target, GLenum internalformat, GLboolean sink ) {
3233 glMinmax(target, internalformat, sink);
3237 /***********************************************************************
3240 void WINAPI wine_glResetMinmax(GLenum target ) {
3242 glResetMinmax(target);
3246 /***********************************************************************
3249 void WINAPI wine_glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values ) {
3251 glGetMinmax(target, reset, format, types, values);
3255 /***********************************************************************
3256 * glGetMinmaxParameterfv
3258 void WINAPI wine_glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params ) {
3260 glGetMinmaxParameterfv(target, pname, params);
3264 /***********************************************************************
3265 * glGetMinmaxParameteriv
3267 void WINAPI wine_glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params ) {
3269 glGetMinmaxParameteriv(target, pname, params);
3273 /***********************************************************************
3274 * glConvolutionFilter1D
3276 void WINAPI wine_glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image ) {
3278 glConvolutionFilter1D(target, internalformat, width, format, type, image);
3282 /***********************************************************************
3283 * glConvolutionFilter2D
3285 void WINAPI wine_glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image ) {
3287 glConvolutionFilter2D(target, internalformat, width, height, format, type, image);
3291 /***********************************************************************
3292 * glConvolutionParameterf
3294 void WINAPI wine_glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params ) {
3296 glConvolutionParameterf(target, pname, params);
3300 /***********************************************************************
3301 * glConvolutionParameterfv
3303 void WINAPI wine_glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params ) {
3305 glConvolutionParameterfv(target, pname, params);
3309 /***********************************************************************
3310 * glConvolutionParameteri
3312 void WINAPI wine_glConvolutionParameteri(GLenum target, GLenum pname, GLint params ) {
3314 glConvolutionParameteri(target, pname, params);
3318 /***********************************************************************
3319 * glConvolutionParameteriv
3321 void WINAPI wine_glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params ) {
3323 glConvolutionParameteriv(target, pname, params);
3327 /***********************************************************************
3328 * glCopyConvolutionFilter1D
3330 void WINAPI wine_glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width ) {
3332 glCopyConvolutionFilter1D(target, internalformat, x, y, width);
3336 /***********************************************************************
3337 * glCopyConvolutionFilter2D
3339 void WINAPI wine_glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) {
3341 glCopyConvolutionFilter2D(target, internalformat, x, y, width, height);
3345 /***********************************************************************
3346 * glGetConvolutionFilter
3348 void WINAPI wine_glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image ) {
3350 glGetConvolutionFilter(target, format, type, image);
3354 /***********************************************************************
3355 * glGetConvolutionParameterfv
3357 void WINAPI wine_glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params ) {
3359 glGetConvolutionParameterfv(target, pname, params);
3363 /***********************************************************************
3364 * glGetConvolutionParameteriv
3366 void WINAPI wine_glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params ) {
3368 glGetConvolutionParameteriv(target, pname, params);
3372 /***********************************************************************
3373 * glSeparableFilter2D
3375 void WINAPI wine_glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column ) {
3377 glSeparableFilter2D(target, internalformat, width, height, format, type, row, column);
3381 /***********************************************************************
3382 * glGetSeparableFilter
3384 void WINAPI wine_glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span ) {
3386 glGetSeparableFilter(target, format, type, row, column, span);
3390 /***********************************************************************
3391 * glActiveTextureARB
3393 void WINAPI wine_glActiveTextureARB(GLenum texture) {
3395 glActiveTextureARB(texture);
3399 /***********************************************************************
3400 * glClientActiveTextureARB
3402 void WINAPI wine_glClientActiveTextureARB(GLenum texture) {
3404 glClientActiveTextureARB(texture);
3408 /***********************************************************************
3409 * glMultiTexCoord1dARB
3411 void WINAPI wine_glMultiTexCoord1dARB(GLenum target, GLdouble s) {
3413 glMultiTexCoord1dARB(target, s);
3417 /***********************************************************************
3418 * glMultiTexCoord1dvARB
3420 void WINAPI wine_glMultiTexCoord1dvARB(GLenum target, const GLdouble *v) {
3422 glMultiTexCoord1dvARB(target, v);
3426 /***********************************************************************
3427 * glMultiTexCoord1fARB
3429 void WINAPI wine_glMultiTexCoord1fARB(GLenum target, GLfloat s) {
3431 glMultiTexCoord1fARB(target, s);
3435 /***********************************************************************
3436 * glMultiTexCoord1fvARB
3438 void WINAPI wine_glMultiTexCoord1fvARB(GLenum target, const GLfloat *v) {
3440 glMultiTexCoord1fvARB(target, v);
3444 /***********************************************************************
3445 * glMultiTexCoord1iARB
3447 void WINAPI wine_glMultiTexCoord1iARB(GLenum target, GLint s) {
3449 glMultiTexCoord1iARB(target, s);
3453 /***********************************************************************
3454 * glMultiTexCoord1ivARB
3456 void WINAPI wine_glMultiTexCoord1ivARB(GLenum target, const GLint *v) {
3458 glMultiTexCoord1ivARB(target, v);
3462 /***********************************************************************
3463 * glMultiTexCoord1sARB
3465 void WINAPI wine_glMultiTexCoord1sARB(GLenum target, GLshort s) {
3467 glMultiTexCoord1sARB(target, s);
3471 /***********************************************************************
3472 * glMultiTexCoord1svARB
3474 void WINAPI wine_glMultiTexCoord1svARB(GLenum target, const GLshort *v) {
3476 glMultiTexCoord1svARB(target, v);
3480 /***********************************************************************
3481 * glMultiTexCoord2dARB
3483 void WINAPI wine_glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t) {
3485 glMultiTexCoord2dARB(target, s, t);
3489 /***********************************************************************
3490 * glMultiTexCoord2dvARB
3492 void WINAPI wine_glMultiTexCoord2dvARB(GLenum target, const GLdouble *v) {
3494 glMultiTexCoord2dvARB(target, v);
3498 /***********************************************************************
3499 * glMultiTexCoord2fARB
3501 void WINAPI wine_glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t) {
3503 glMultiTexCoord2fARB(target, s, t);
3507 /***********************************************************************
3508 * glMultiTexCoord2fvARB
3510 void WINAPI wine_glMultiTexCoord2fvARB(GLenum target, const GLfloat *v) {
3512 glMultiTexCoord2fvARB(target, v);
3516 /***********************************************************************
3517 * glMultiTexCoord2iARB
3519 void WINAPI wine_glMultiTexCoord2iARB(GLenum target, GLint s, GLint t) {
3521 glMultiTexCoord2iARB(target, s, t);
3525 /***********************************************************************
3526 * glMultiTexCoord2ivARB
3528 void WINAPI wine_glMultiTexCoord2ivARB(GLenum target, const GLint *v) {
3530 glMultiTexCoord2ivARB(target, v);
3534 /***********************************************************************
3535 * glMultiTexCoord2sARB
3537 void WINAPI wine_glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t) {
3539 glMultiTexCoord2sARB(target, s, t);
3543 /***********************************************************************
3544 * glMultiTexCoord2svARB
3546 void WINAPI wine_glMultiTexCoord2svARB(GLenum target, const GLshort *v) {
3548 glMultiTexCoord2svARB(target, v);
3552 /***********************************************************************
3553 * glMultiTexCoord3dARB
3555 void WINAPI wine_glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r) {
3557 glMultiTexCoord3dARB(target, s, t, r);
3561 /***********************************************************************
3562 * glMultiTexCoord3dvARB
3564 void WINAPI wine_glMultiTexCoord3dvARB(GLenum target, const GLdouble *v) {
3566 glMultiTexCoord3dvARB(target, v);
3570 /***********************************************************************
3571 * glMultiTexCoord3fARB
3573 void WINAPI wine_glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r) {
3575 glMultiTexCoord3fARB(target, s, t, r);
3579 /***********************************************************************
3580 * glMultiTexCoord3fvARB
3582 void WINAPI wine_glMultiTexCoord3fvARB(GLenum target, const GLfloat *v) {
3584 glMultiTexCoord3fvARB(target, v);
3588 /***********************************************************************
3589 * glMultiTexCoord3iARB
3591 void WINAPI wine_glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r) {
3593 glMultiTexCoord3iARB(target, s, t, r);
3597 /***********************************************************************
3598 * glMultiTexCoord3ivARB
3600 void WINAPI wine_glMultiTexCoord3ivARB(GLenum target, const GLint *v) {
3602 glMultiTexCoord3ivARB(target, v);
3606 /***********************************************************************
3607 * glMultiTexCoord3sARB
3609 void WINAPI wine_glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r) {
3611 glMultiTexCoord3sARB(target, s, t, r);
3615 /***********************************************************************
3616 * glMultiTexCoord3svARB
3618 void WINAPI wine_glMultiTexCoord3svARB(GLenum target, const GLshort *v) {
3620 glMultiTexCoord3svARB(target, v);
3624 /***********************************************************************
3625 * glMultiTexCoord4dARB
3627 void WINAPI wine_glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) {
3629 glMultiTexCoord4dARB(target, s, t, r, q);
3633 /***********************************************************************
3634 * glMultiTexCoord4dvARB
3636 void WINAPI wine_glMultiTexCoord4dvARB(GLenum target, const GLdouble *v) {
3638 glMultiTexCoord4dvARB(target, v);
3642 /***********************************************************************
3643 * glMultiTexCoord4fARB
3645 void WINAPI wine_glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) {
3647 glMultiTexCoord4fARB(target, s, t, r, q);
3651 /***********************************************************************
3652 * glMultiTexCoord4fvARB
3654 void WINAPI wine_glMultiTexCoord4fvARB(GLenum target, const GLfloat *v) {
3656 glMultiTexCoord4fvARB(target, v);
3660 /***********************************************************************
3661 * glMultiTexCoord4iARB
3663 void WINAPI wine_glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q) {
3665 glMultiTexCoord4iARB(target, s, t, r, q);
3669 /***********************************************************************
3670 * glMultiTexCoord4ivARB
3672 void WINAPI wine_glMultiTexCoord4ivARB(GLenum target, const GLint *v) {
3674 glMultiTexCoord4ivARB(target, v);
3678 /***********************************************************************
3679 * glMultiTexCoord4sARB
3681 void WINAPI wine_glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) {
3683 glMultiTexCoord4sARB(target, s, t, r, q);
3687 /***********************************************************************
3688 * glMultiTexCoord4svARB
3690 void WINAPI wine_glMultiTexCoord4svARB(GLenum target, const GLshort *v) {
3692 glMultiTexCoord4svARB(target, v);