winedos: Clarify three logical expressions.
[wine] / dlls / d3d9 / vertexshader.c
1 /*
2  * IDirect3DVertexShader9 implementation
3  *
4  * Copyright 2002-2003 Jason Edmeades
5  *                     Raphael Junqueira
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * This library is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with this library; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20  */
21
22 #include "config.h"
23 #include "d3d9_private.h"
24
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
26
27 /* IDirect3DVertexShader9 IUnknown parts follow: */
28 static HRESULT WINAPI IDirect3DVertexShader9Impl_QueryInterface(LPDIRECT3DVERTEXSHADER9 iface, REFIID riid, LPVOID* ppobj) {
29     IDirect3DVertexShader9Impl *This = (IDirect3DVertexShader9Impl *)iface;
30
31     if (IsEqualGUID(riid, &IID_IUnknown)
32         || IsEqualGUID(riid, &IID_IDirect3DVertexShader9)) {
33         IDirect3DVertexShader9_AddRef(iface);
34         *ppobj = This;
35         return S_OK;
36     }
37
38     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
39     *ppobj = NULL;
40     return E_NOINTERFACE;
41 }
42
43 static ULONG WINAPI IDirect3DVertexShader9Impl_AddRef(LPDIRECT3DVERTEXSHADER9 iface) {
44     IDirect3DVertexShader9Impl *This = (IDirect3DVertexShader9Impl *)iface;
45     ULONG ref = InterlockedIncrement(&This->ref);
46
47     TRACE("(%p) : AddRef from %d\n", This, ref - 1);
48
49     return ref;
50 }
51
52 static ULONG WINAPI IDirect3DVertexShader9Impl_Release(LPDIRECT3DVERTEXSHADER9 iface) {
53     IDirect3DVertexShader9Impl *This = (IDirect3DVertexShader9Impl *)iface;
54     ULONG ref = InterlockedDecrement(&This->ref);
55
56     TRACE("(%p) : ReleaseRef to %d\n", This, ref);
57
58     if (ref == 0) {
59         wined3d_mutex_lock();
60         IWineD3DVertexShader_Release(This->wineD3DVertexShader);
61         wined3d_mutex_unlock();
62
63         IDirect3DDevice9Ex_Release(This->parentDevice);
64         HeapFree(GetProcessHeap(), 0, This);
65     }
66     return ref;
67 }
68
69 /* IDirect3DVertexShader9 Interface follow: */
70 static HRESULT WINAPI IDirect3DVertexShader9Impl_GetDevice(LPDIRECT3DVERTEXSHADER9 iface, IDirect3DDevice9** ppDevice) {
71     IDirect3DVertexShader9Impl *This = (IDirect3DVertexShader9Impl *)iface;
72     IWineD3DDevice *myDevice = NULL;
73     HRESULT hr;
74     TRACE("(%p) : Relay\n", This);
75
76     wined3d_mutex_lock();
77     hr = IWineD3DVertexShader_GetDevice(This->wineD3DVertexShader, &myDevice);
78     if (WINED3D_OK == hr && myDevice != NULL) {
79         hr = IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice);
80         IWineD3DDevice_Release(myDevice);
81     } else {
82         *ppDevice = NULL;
83     }
84     wined3d_mutex_unlock();
85
86     TRACE("(%p) returning (%p)\n", This, *ppDevice);
87     return hr;
88 }
89
90 static HRESULT WINAPI IDirect3DVertexShader9Impl_GetFunction(LPDIRECT3DVERTEXSHADER9 iface, VOID* pData, UINT* pSizeOfData) {
91     IDirect3DVertexShader9Impl *This = (IDirect3DVertexShader9Impl *)iface;
92     HRESULT hr;
93     TRACE("(%p) : Relay\n", This);
94
95     wined3d_mutex_lock();
96     hr = IWineD3DVertexShader_GetFunction(This->wineD3DVertexShader, pData, pSizeOfData);
97     wined3d_mutex_unlock();
98
99     return hr;
100 }
101
102
103 static const IDirect3DVertexShader9Vtbl Direct3DVertexShader9_Vtbl =
104 {
105     /* IUnknown */
106     IDirect3DVertexShader9Impl_QueryInterface,
107     IDirect3DVertexShader9Impl_AddRef,
108     IDirect3DVertexShader9Impl_Release,
109     /* IDirect3DVertexShader9 */
110     IDirect3DVertexShader9Impl_GetDevice,
111     IDirect3DVertexShader9Impl_GetFunction
112 };
113
114
115 /* IDirect3DDevice9 IDirect3DVertexShader9 Methods follow: */
116 HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(LPDIRECT3DDEVICE9EX iface, CONST DWORD* pFunction, IDirect3DVertexShader9** ppShader) {
117     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
118     HRESULT hrc = D3D_OK;
119     IDirect3DVertexShader9Impl *object;
120
121     /* Setup a stub object for now */
122     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
123     TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This, pFunction, ppShader);
124     if (NULL == object) {
125         FIXME("Allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n");
126         return D3DERR_OUTOFVIDEOMEMORY;
127     }
128
129     object->ref = 1;
130     object->lpVtbl = &Direct3DVertexShader9_Vtbl;
131
132     wined3d_mutex_lock();
133     hrc= IWineD3DDevice_CreateVertexShader(This->WineD3DDevice, pFunction,
134             NULL /* output signature */, &object->wineD3DVertexShader, (IUnknown *)object);
135     wined3d_mutex_unlock();
136
137     if (FAILED(hrc)) {
138
139         /* free up object */
140         FIXME("Call to IWineD3DDevice_CreateVertexShader failed\n");
141         HeapFree(GetProcessHeap(), 0, object);
142     }else{
143         IDirect3DDevice9Ex_AddRef(iface);
144         object->parentDevice = iface;
145         *ppShader = (IDirect3DVertexShader9 *)object;
146         TRACE("(%p) : Created vertex shader %p\n", This, object);
147     }
148
149     TRACE("(%p) : returning %p\n", This, *ppShader);
150     return hrc;
151 }
152
153 HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexShader9* pShader) {
154     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
155     HRESULT hrc = D3D_OK;
156
157     TRACE("(%p) : Relay\n", This);
158
159     wined3d_mutex_lock();
160     hrc =  IWineD3DDevice_SetVertexShader(This->WineD3DDevice, pShader==NULL?NULL:((IDirect3DVertexShader9Impl *)pShader)->wineD3DVertexShader);
161     wined3d_mutex_unlock();
162
163     TRACE("(%p) : returning hr(%u)\n", This, hrc);
164     return hrc;
165 }
166
167 HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexShader9** ppShader) {
168     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
169     IWineD3DVertexShader *pShader;
170     HRESULT hrc = D3D_OK;
171
172     TRACE("(%p) : Relay  device@%p\n", This, This->WineD3DDevice);
173
174     wined3d_mutex_lock();
175     hrc = IWineD3DDevice_GetVertexShader(This->WineD3DDevice, &pShader);
176     if (SUCCEEDED(hrc))
177     {
178         if (pShader)
179         {
180             hrc = IWineD3DVertexShader_GetParent(pShader, (IUnknown **)ppShader);
181             IWineD3DVertexShader_Release(pShader);
182         }
183         else
184         {
185             *ppShader = NULL;
186         }
187     }
188     else
189     {
190         WARN("(%p) : Call to IWineD3DDevice_GetVertexShader failed %u (device %p)\n", This, hrc, This->WineD3DDevice);
191     }
192     wined3d_mutex_unlock();
193
194     TRACE("(%p) : returning %p\n", This, *ppShader);
195     return hrc;
196 }
197
198 HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT Register, CONST float* pConstantData, UINT Vector4fCount) {
199     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
200     HRESULT hr;
201     TRACE("(%p) : Relay\n", This);
202
203     if(Register + Vector4fCount > D3D9_MAX_VERTEX_SHADER_CONSTANTF) {
204         WARN("Trying to access %u constants, but d3d9 only supports %u\n",
205              Register + Vector4fCount, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
206         return D3DERR_INVALIDCALL;
207     }
208
209     wined3d_mutex_lock();
210     hr = IWineD3DDevice_SetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount);
211     wined3d_mutex_unlock();
212
213     return hr;
214 }
215
216 HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT Register, float* pConstantData, UINT Vector4fCount) {
217     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
218     HRESULT hr;
219
220     if(Register + Vector4fCount > D3D9_MAX_VERTEX_SHADER_CONSTANTF) {
221         WARN("Trying to access %u constants, but d3d9 only supports %u\n",
222              Register + Vector4fCount, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
223         return D3DERR_INVALIDCALL;
224     }
225
226     TRACE("(%p) : Relay\n", This);
227
228     wined3d_mutex_lock();
229     hr = IWineD3DDevice_GetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount);
230     wined3d_mutex_unlock();
231
232     return hr;
233 }
234
235 HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT Register, CONST int* pConstantData, UINT Vector4iCount) {
236     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
237     HRESULT hr;
238     TRACE("(%p) : Relay\n", This);
239
240     wined3d_mutex_lock();
241     hr = IWineD3DDevice_SetVertexShaderConstantI(This->WineD3DDevice, Register, pConstantData, Vector4iCount);
242     wined3d_mutex_unlock();
243
244     return hr;
245 }
246
247 HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT Register, int* pConstantData, UINT Vector4iCount) {
248     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
249     HRESULT hr;
250     TRACE("(%p) : Relay\n", This);
251
252     wined3d_mutex_lock();
253     hr = IWineD3DDevice_GetVertexShaderConstantI(This->WineD3DDevice, Register, pConstantData, Vector4iCount);
254     wined3d_mutex_unlock();
255
256     return hr;
257 }
258
259 HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT Register, CONST BOOL* pConstantData, UINT BoolCount) {
260     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
261     HRESULT hr;
262     TRACE("(%p) : Relay\n", This);
263
264     wined3d_mutex_lock();
265     hr = IWineD3DDevice_SetVertexShaderConstantB(This->WineD3DDevice, Register, pConstantData, BoolCount);
266     wined3d_mutex_unlock();
267
268     return hr;
269 }
270
271 HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT Register, BOOL* pConstantData, UINT BoolCount) {
272     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
273     HRESULT hr;
274     TRACE("(%p) : Relay\n", This);
275
276     wined3d_mutex_lock();
277     hr = IWineD3DDevice_GetVertexShaderConstantB(This->WineD3DDevice, Register, pConstantData, BoolCount);
278     wined3d_mutex_unlock();
279
280     return hr;
281 }