Hack to fix the compile.
[wine] / include / wine / wined3d_interface.h
1 /*
2  * Direct3D wine internal public interface file
3  *
4  * Copyright 2002-2003 The wine-d3d team
5  * Copyright 2002-2003 Raphael Junqueira
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * This library is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with this library; if not, write to the Free Software
19  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
20  */
21
22 #ifndef __WINE_WINED3D_INTERFACE_H
23 #define __WINE_WINED3D_INTERFACE_H
24
25 #if !defined( __WINE_CONFIG_H )
26 # error You must include config.h to use this header
27 #endif
28
29 #if !defined( __WINE_D3D8_H ) && !defined( __WINE_D3D9_H )
30 # error You must include d3d8.h or d3d9.h header to use this header
31 #endif
32
33 /*****************************************************************
34  * THIS FILE MUST NOT CONTAIN X11 or MESA DEFINES 
35  * PLEASE USE wine/wined3d_gl.h INSTEAD
36  */
37
38
39 /*****************************************************************************
40  * WineD3D Structures to be used when d3d8 and d3d9 are incompatible
41  */
42 typedef struct _WINED3DADAPTER_IDENTIFIER {
43     char           *Driver;
44     char           *Description;
45     char           *DeviceName;
46     LARGE_INTEGER  *DriverVersion; 
47     DWORD          *VendorId;
48     DWORD          *DeviceId;
49     DWORD          *SubSysId;
50     DWORD          *Revision;
51     GUID           *DeviceIdentifier;
52     DWORD          *WHQLLevel;
53 } WINED3DADAPTER_IDENTIFIER;
54
55 typedef struct _WINED3DPRESENT_PARAMETERS {
56     UINT                *BackBufferWidth;
57     UINT                *BackBufferHeight;
58     D3DFORMAT           *BackBufferFormat;
59     UINT                *BackBufferCount;
60     D3DMULTISAMPLE_TYPE *MultiSampleType;
61     DWORD               *MultiSampleQuality;
62     D3DSWAPEFFECT       *SwapEffect;
63     HWND                *hDeviceWindow;
64     BOOL                *Windowed;
65     BOOL                *EnableAutoDepthStencil;
66     D3DFORMAT           *AutoDepthStencilFormat;
67     DWORD               *Flags;
68     UINT                *FullScreen_RefreshRateInHz;
69     UINT                *PresentationInterval;
70 } WINED3DPRESENT_PARAMETERS;
71
72 typedef struct _WINED3DSURFACE_DESC
73 {
74     D3DFORMAT           *Format;
75     D3DRESOURCETYPE     *Type;
76     DWORD               *Usage;
77     D3DPOOL             *Pool;
78     UINT                *Size;
79                         
80     D3DMULTISAMPLE_TYPE *MultiSampleType;
81     DWORD               *MultiSampleQuality;
82     UINT                *Width;
83     UINT                *Height;
84 } WINED3DSURFACE_DESC;
85
86 typedef struct _WINED3DVOLUME_DESC
87 {
88     D3DFORMAT           *Format;
89     D3DRESOURCETYPE     *Type;
90     DWORD               *Usage;
91     D3DPOOL             *Pool;
92     UINT                *Size;
93                         
94     UINT                *Width;
95     UINT                *Height;
96     UINT                *Depth;
97 } WINED3DVOLUME_DESC;
98
99 /* The following have differing names, but actually are the same layout. */
100 /* Also, D3DCAPS8 is a subset of D3DCAPS9 so can be typecase as long as
101      none of the 9 fields are accessed when the device is d3d8           */
102 #if defined( __WINE_D3D8_H )
103  /* Identical: */ 
104  #define WINED3DLIGHT           D3DLIGHT8
105  #define WINED3DCLIPSTATUS      D3DCLIPSTATUS8
106  #define WINED3DMATERIAL        D3DMATERIAL8
107  #define WINED3DVIEWPORT        D3DVIEWPORT8
108  
109  /* Subset: */
110  #define WINED3DCAPS            D3DCAPS8
111 #else
112  /* Identical: */ 
113  #define WINED3DLIGHT           D3DLIGHT9
114  #define WINED3DCLIPSTATUS      D3DCLIPSTATUS9
115  #define WINED3DMATERIAL        D3DMATERIAL9
116  #define WINED3DVIEWPORT        D3DVIEWPORT9
117  
118  /* Subsets: */
119  #define WINED3DCAPS            D3DCAPS9
120 #endif
121
122 typedef struct IWineD3D               IWineD3D;
123 typedef struct IWineD3DDevice         IWineD3DDevice;
124 typedef struct IWineD3DResource       IWineD3DResource;
125 typedef struct IWineD3DVertexBuffer   IWineD3DVertexBuffer;
126 typedef struct IWineD3DIndexBuffer    IWineD3DIndexBuffer;
127 typedef struct IWineD3DBaseTexture    IWineD3DBaseTexture;
128 typedef struct IWineD3DTexture        IWineD3DTexture;
129 typedef struct IWineD3DCubeTexture    IWineD3DCubeTexture;
130 typedef struct IWineD3DVolumeTexture  IWineD3DVolumeTexture;
131 typedef struct IWineD3DStateBlock     IWineD3DStateBlock;
132 typedef struct IWineD3DSurface        IWineD3DSurface;
133 typedef struct IWineD3DVolume         IWineD3DVolume;
134 typedef struct IWineD3DVertexDeclaration         IWineD3DVertexDeclaration;
135
136 /*****************************************************************************
137  * Callback functions required for predefining surfaces / stencils
138  */
139 typedef HRESULT WINAPI (*D3DCB_CREATERENDERTARGETFN) (IUnknown  *pDevice,
140                                                UINT       Width, 
141                                                UINT       Height, 
142                                                D3DFORMAT  Format, 
143                                                D3DMULTISAMPLE_TYPE MultiSample, 
144                                                DWORD      MultisampleQuality, 
145                                                BOOL       Lockable, 
146                                                IWineD3DSurface **ppSurface, 
147                                                HANDLE   * pSharedHandle);
148
149 typedef HRESULT WINAPI (*D3DCB_CREATESURFACEFN) (IUnknown  *pDevice,
150                                                UINT       Width, 
151                                                UINT       Height, 
152                                                D3DFORMAT  Format, 
153                                                D3DPOOL    Pool,
154                                                IWineD3DSurface **ppSurface, 
155                                                HANDLE   * pSharedHandle);
156
157 typedef HRESULT WINAPI (*D3DCB_CREATEVOLUMEFN) (IUnknown  *pDevice,
158                                                UINT       Width, 
159                                                UINT       Height, 
160                                                UINT       Depth, 
161                                                D3DFORMAT  Format, 
162                                                D3DPOOL    Pool,
163                                                DWORD      Usage,
164                                                IWineD3DVolume **ppVolume, 
165                                                HANDLE   * pSharedHandle);
166
167 /*****************************************************************************
168  * IWineD3D interface 
169  */
170
171 #define INTERFACE IWineD3D
172 DECLARE_INTERFACE_(IWineD3D,IUnknown)
173 {
174     /*** IUnknown methods ***/
175     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
176     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
177     STDMETHOD_(ULONG,Release)(THIS) PURE;
178     /*** IWineD3D methods ***/
179     STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
180     STDMETHOD_(UINT,GetAdapterCount)(THIS) PURE;
181     STDMETHOD(RegisterSoftwareDevice)(THIS_ void * pInitializeFunction) PURE;
182     STDMETHOD_(HMONITOR,GetAdapterMonitor)(THIS_ UINT Adapter) PURE;
183     STDMETHOD_(UINT,GetAdapterModeCount)(THIS_ UINT Adapter, D3DFORMAT Format) PURE;
184     STDMETHOD(EnumAdapterModes)(THIS_ UINT  Adapter, UINT  Mode, D3DFORMAT Format, D3DDISPLAYMODE * pMode) PURE;
185     STDMETHOD(GetAdapterDisplayMode)(THIS_ UINT  Adapter, D3DDISPLAYMODE * pMode) PURE;
186     STDMETHOD(GetAdapterIdentifier)(THIS_ UINT Adapter, DWORD Flags, WINED3DADAPTER_IDENTIFIER* pIdentifier) PURE;
187     STDMETHOD(CheckDeviceMultiSampleType)(THIS_ UINT  Adapter, D3DDEVTYPE  DeviceType, D3DFORMAT  SurfaceFormat, BOOL  Windowed, D3DMULTISAMPLE_TYPE  MultiSampleType, DWORD *pQuality) PURE;
188     STDMETHOD(CheckDepthStencilMatch)(THIS_ UINT  Adapter, D3DDEVTYPE  DeviceType, D3DFORMAT  AdapterFormat, D3DFORMAT  RenderTargetFormat, D3DFORMAT  DepthStencilFormat) PURE;
189     STDMETHOD(CheckDeviceType)(THIS_ UINT  Adapter, D3DDEVTYPE  CheckType, D3DFORMAT  DisplayFormat, D3DFORMAT  BackBufferFormat, BOOL  Windowed) PURE;
190     STDMETHOD(CheckDeviceFormat)(THIS_ UINT  Adapter, D3DDEVTYPE  DeviceType, D3DFORMAT  AdapterFormat, DWORD  Usage, D3DRESOURCETYPE  RType, D3DFORMAT  CheckFormat) PURE;
191     STDMETHOD(CheckDeviceFormatConversion)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat) PURE;
192     STDMETHOD(GetDeviceCaps)(THIS_ UINT  Adapter, D3DDEVTYPE  DeviceType, WINED3DCAPS* pCaps) PURE;
193     STDMETHOD(CreateDevice)(THIS_ UINT  Adapter, D3DDEVTYPE  DeviceType,HWND  hFocusWindow, DWORD  BehaviorFlags, WINED3DPRESENT_PARAMETERS * pPresentationParameters, IWineD3DDevice ** ppReturnedDeviceInterface, IUnknown *parent, D3DCB_CREATERENDERTARGETFN pFn) PURE;
194 };
195 #undef INTERFACE
196
197 #if !defined(__cplusplus) || defined(CINTERFACE)
198 /*** IUnknown methods ***/
199 #define IWineD3D_QueryInterface(p,a,b)                    (p)->lpVtbl->QueryInterface(p,a,b)
200 #define IWineD3D_AddRef(p)                                (p)->lpVtbl->AddRef(p)
201 #define IWineD3D_Release(p)                               (p)->lpVtbl->Release(p)
202 /*** IWineD3D methods ***/
203 #define IWineD3D_GetParent(p,a)                           (p)->lpVtbl->GetParent(p,a)
204 #define IWineD3D_GetAdapterCount(p)                       (p)->lpVtbl->GetAdapterCount(p)
205 #define IWineD3D_RegisterSoftwareDevice(p,a)              (p)->lpVtbl->RegisterSoftwareDevice(p,a)
206 #define IWineD3D_GetAdapterMonitor(p,a)                   (p)->lpVtbl->GetAdapterMonitor(p,a)
207 #define IWineD3D_GetAdapterModeCount(p,a,b)               (p)->lpVtbl->GetAdapterModeCount(p,a,b)
208 #define IWineD3D_EnumAdapterModes(p,a,b,c,d)              (p)->lpVtbl->EnumAdapterModes(p,a,b,c,d)
209 #define IWineD3D_GetAdapterDisplayMode(p,a,b)             (p)->lpVtbl->GetAdapterDisplayMode(p,a,b)
210 #define IWineD3D_GetAdapterIdentifier(p,a,b,c)            (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c)
211 #define IWineD3D_CheckDeviceMultiSampleType(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e,f)
212 #define IWineD3D_CheckDepthStencilMatch(p,a,b,c,d,e)      (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e)
213 #define IWineD3D_CheckDeviceType(p,a,b,c,d,e)             (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e)
214 #define IWineD3D_CheckDeviceFormat(p,a,b,c,d,e,f)         (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f)
215 #define IWineD3D_CheckDeviceFormatConversion(p,a,b,c,d)   (p)->lpVtbl->CheckDeviceFormatConversion(p,a,b,c,d)
216 #define IWineD3D_GetDeviceCaps(p,a,b,c)                   (p)->lpVtbl->GetDeviceCaps(p,a,b,c)
217 #define IWineD3D_CreateDevice(p,a,b,c,d,e,f,g,h)          (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f,g,h)
218 #endif
219
220 /* Define the main WineD3D entrypoint */
221 IWineD3D* WINAPI WineDirect3DCreate(UINT SDKVersion, UINT dxVersion, IUnknown *parent);
222
223 /*****************************************************************************
224  * IWineD3DDevice interface 
225  */
226 #define INTERFACE IWineD3DDevice
227 DECLARE_INTERFACE_(IWineD3DDevice,IUnknown) 
228
229     /*** IUnknown methods ***/
230     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
231     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
232     STDMETHOD_(ULONG,Release)(THIS) PURE;
233     /*** IWineD3DDevice methods ***/
234     STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
235     STDMETHOD(CreateVertexBuffer)(THIS_ UINT  Length,DWORD  Usage,DWORD  FVF,D3DPOOL  Pool,IWineD3DVertexBuffer **ppVertexBuffer, HANDLE *sharedHandle, IUnknown *parent) PURE;
236     STDMETHOD(CreateIndexBuffer)(THIS_ UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IWineD3DIndexBuffer** ppIndexBuffer, HANDLE* pSharedHandle, IUnknown *parent) PURE;
237     STDMETHOD(CreateStateBlock)(THIS_ D3DSTATEBLOCKTYPE Type, IWineD3DStateBlock **ppStateBlock, IUnknown *parent) PURE;
238     STDMETHOD(CreateRenderTarget)(THIS_ UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IWineD3DSurface** ppSurface, HANDLE* pSharedHandle, IUnknown *parent) PURE;
239     STDMETHOD(CreateOffscreenPlainSurface)(THIS_ UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IWineD3DSurface** ppSurface, HANDLE* pSharedHandle, IUnknown *parent) PURE;
240     STDMETHOD(CreateTexture)(THIS_ UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IWineD3DTexture** ppTexture, HANDLE* pSharedHandle, IUnknown *parent, D3DCB_CREATESURFACEFN pFn) PURE;
241     STDMETHOD(CreateVolumeTexture)(THIS_ UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IWineD3DVolumeTexture** ppVolumeTexture, HANDLE* pSharedHandle, IUnknown *parent, D3DCB_CREATEVOLUMEFN pFn) PURE;
242     STDMETHOD(CreateVolume)(THIS_ UINT Width, UINT Height, UINT Depth, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IWineD3DVolume** ppVolumeTexture, HANDLE* pSharedHandle, IUnknown *parent) PURE;
243     STDMETHOD(CreateCubeTexture)(THIS_ UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IWineD3DCubeTexture** ppCubeTexture, HANDLE* pSharedHandle, IUnknown *parent, D3DCB_CREATESURFACEFN pFn) PURE;
244     STDMETHOD(SetFVF)(THIS_ DWORD  fvf) PURE;
245     STDMETHOD(GetFVF)(THIS_ DWORD * pfvf) PURE;
246     STDMETHOD(SetStreamSource)(THIS_ UINT  StreamNumber,IWineD3DVertexBuffer * pStreamData,UINT Offset,UINT  Stride) PURE;
247     STDMETHOD(GetStreamSource)(THIS_ UINT  StreamNumber,IWineD3DVertexBuffer ** ppStreamData,UINT *pOffset, UINT * pStride) PURE;
248     STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE  State,CONST D3DMATRIX * pMatrix) PURE;
249     STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE  State,D3DMATRIX * pMatrix) PURE;
250     STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE  State, CONST D3DMATRIX * pMatrix) PURE;
251     STDMETHOD(SetLight)(THIS_ DWORD  Index,CONST WINED3DLIGHT * pLight) PURE;
252     STDMETHOD(GetLight)(THIS_ DWORD  Index,WINED3DLIGHT * pLight) PURE;
253     STDMETHOD(SetLightEnable)(THIS_ DWORD  Index,BOOL  Enable) PURE;
254     STDMETHOD(GetLightEnable)(THIS_ DWORD  Index,BOOL * pEnable) PURE;
255     STDMETHOD(SetClipPlane)(THIS_ DWORD  Index,CONST float * pPlane) PURE;
256     STDMETHOD(GetClipPlane)(THIS_ DWORD  Index,float * pPlane) PURE;
257     STDMETHOD(SetClipStatus)(THIS_ CONST WINED3DCLIPSTATUS * pClipStatus) PURE;
258     STDMETHOD(GetClipStatus)(THIS_ WINED3DCLIPSTATUS * pClipStatus) PURE;
259     STDMETHOD(SetMaterial)(THIS_ CONST WINED3DMATERIAL * pMaterial) PURE;
260     STDMETHOD(GetMaterial)(THIS_ WINED3DMATERIAL *pMaterial) PURE;
261     STDMETHOD(SetIndices)(THIS_ IWineD3DIndexBuffer * pIndexData,UINT  BaseVertexIndex) PURE;
262     STDMETHOD(GetIndices)(THIS_ IWineD3DIndexBuffer ** ppIndexData,UINT * pBaseVertexIndex) PURE;
263     STDMETHOD(SetViewport)(THIS_ CONST WINED3DVIEWPORT * pViewport) PURE;
264     STDMETHOD(GetViewport)(THIS_ WINED3DVIEWPORT * pViewport) PURE;
265     STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE  State,DWORD  Value) PURE;
266     STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE  State,DWORD * pValue) PURE;
267     STDMETHOD(SetTextureStageState)(THIS_ DWORD  Stage,D3DTEXTURESTAGESTATETYPE  Type,DWORD  Value) PURE;
268     STDMETHOD(GetTextureStageState)(THIS_ DWORD  Stage,D3DTEXTURESTAGESTATETYPE  Type,DWORD * pValue) PURE;
269     STDMETHOD(SetTexture)(THIS_ DWORD Stage, IWineD3DBaseTexture* pTexture) PURE;
270     STDMETHOD(GetTexture)(THIS_ DWORD Stage, IWineD3DBaseTexture** ppTexture) PURE;
271     STDMETHOD(GetBackBuffer)(THIS_ UINT iSwapChain, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IWineD3DSurface** ppBackBuffer) PURE;
272     STDMETHOD(GetDeviceCaps)(THIS_ WINED3DCAPS* pCaps) PURE;
273     STDMETHOD(GetDisplayMode)(THIS_ UINT iSwapChain, D3DDISPLAYMODE* pMode) PURE;
274     STDMETHOD(BeginScene)(THIS) PURE;
275     STDMETHOD(EndScene)(THIS) PURE;
276     STDMETHOD(Present)(THIS_ CONST RECT * pSourceRect,CONST RECT * pDestRect,HWND  hDestWindowOverride,CONST RGNDATA * pDirtyRegion) PURE;
277     STDMETHOD(Clear)(THIS_ DWORD  Count,CONST D3DRECT * pRects,DWORD  Flags,D3DCOLOR  Color,float  Z,DWORD  Stencil) PURE;
278     STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE  PrimitiveType,UINT  StartVertex,UINT  PrimitiveCount) PURE;
279     STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE  PrimitiveType,INT baseVIdx, UINT  minIndex,UINT  NumVertices,UINT  startIndex,UINT  primCount) PURE;
280     STDMETHOD(DrawPrimitiveUP)(THIS_ D3DPRIMITIVETYPE  PrimitiveType,UINT  PrimitiveCount,CONST void * pVertexStreamZeroData,UINT  VertexStreamZeroStride) PURE;
281     STDMETHOD(DrawIndexedPrimitiveUP)(THIS_ D3DPRIMITIVETYPE  PrimitiveType,UINT  MinVertexIndex,UINT  NumVertexIndices,UINT  PrimitiveCount,CONST void * pIndexData,D3DFORMAT  IndexDataFormat,CONST void * pVertexStreamZeroData,UINT  VertexStreamZeroStride) PURE;
282     /*** Internal use IWineD3D methods ***/
283     STDMETHOD_(void, SetupTextureStates)(THIS_ DWORD Stage, DWORD Flags);
284
285
286 };
287 #undef INTERFACE
288
289 #if !defined(__cplusplus) || defined(CINTERFACE)
290 /*** IUnknown methods ***/
291 #define IWineD3DDevice_QueryInterface(p,a,b)             (p)->lpVtbl->QueryInterface(p,a,b)
292 #define IWineD3DDevice_AddRef(p)                         (p)->lpVtbl->AddRef(p)
293 #define IWineD3DDevice_Release(p)                        (p)->lpVtbl->Release(p)
294 /*** IWineD3DDevice methods ***/
295 #define IWineD3DDevice_GetParent(p,a)                           (p)->lpVtbl->GetParent(p,a)
296 #define IWineD3DDevice_CreateVertexBuffer(p,a,b,c,d,e,f,g)      (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e,f,g)
297 #define IWineD3DDevice_CreateIndexBuffer(p,a,b,c,d,e,f,g)       (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e,f,g)
298 #define IWineD3DDevice_CreateStateBlock(p,a,b,c)                (p)->lpVtbl->CreateStateBlock(p,a,b,c)
299 #define IWineD3DDevice_CreateRenderTarget(p,a,b,c,d,e,f,g,h,i)  (p)->lpVtbl->CreateRenderTarget(p,a,b,c,d,e,f,g,h,i)
300 #define IWineD3DDevice_CreateOffscreenPlainSurface(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateOffscreenPlainSurface(p,a,b,c,d,e,f,g)
301 #define IWineD3DDevice_CreateTexture(p,a,b,c,d,e,f,g,h,i,j)     (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g,h,i,j)
302 #define IWineD3DDevice_CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i,j,k) (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i,j,k)
303 #define IWineD3DDevice_CreateVolume(p,a,b,c,d,e,f,g,h,i)        (p)->lpVtbl->CreateVolume(p,a,b,c,d,e,f,g,h,i)
304 #define IWineD3DDevice_CreateCubeTexture(p,a,b,c,d,e,f,g,h,i)   (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f,g,h,i)
305 #define IWineD3DDevice_SetFVF(p,a)                              (p)->lpVtbl->SetFVF(p,a)
306 #define IWineD3DDevice_GetFVF(p,a)                              (p)->lpVtbl->GetFVF(p,a)
307 #define IWineD3DDevice_SetStreamSource(p,a,b,c,d)               (p)->lpVtbl->SetStreamSource(p,a,b,c,d)
308 #define IWineD3DDevice_GetStreamSource(p,a,b,c,d)               (p)->lpVtbl->GetStreamSource(p,a,b,c,d)
309 #define IWineD3DDevice_SetTransform(p,a,b)                      (p)->lpVtbl->SetTransform(p,a,b)
310 #define IWineD3DDevice_GetTransform(p,a,b)                      (p)->lpVtbl->GetTransform(p,a,b)
311 #define IWineD3DDevice_MultiplyTransform(p,a,b)                 (p)->lpVtbl->MultiplyTransform(p,a,b)
312 #define IWineD3DDevice_SetLight(p,a,b)                          (p)->lpVtbl->SetLight(p,a,b)
313 #define IWineD3DDevice_GetLight(p,a,b)                          (p)->lpVtbl->GetLight(p,a,b)
314 #define IWineD3DDevice_SetLightEnable(p,a,b)                    (p)->lpVtbl->SetLightEnable(p,a,b)
315 #define IWineD3DDevice_GetLightEnable(p,a,b)                    (p)->lpVtbl->GetLightEnable(p,a,b)
316 #define IWineD3DDevice_SetClipPlane(p,a,b)                      (p)->lpVtbl->SetClipPlane(p,a,b)
317 #define IWineD3DDevice_GetClipPlane(p,a,b)                      (p)->lpVtbl->GetClipPlane(p,a,b)
318 #define IWineD3DDevice_SetClipStatus(p,a)                       (p)->lpVtbl->SetClipStatus(p,a)
319 #define IWineD3DDevice_GetClipStatus(p,a)                       (p)->lpVtbl->GetClipStatus(p,a)
320 #define IWineD3DDevice_SetMaterial(p,a)                         (p)->lpVtbl->SetMaterial(p,a)
321 #define IWineD3DDevice_GetMaterial(p,a)                         (p)->lpVtbl->GetMaterial(p,a)
322 #define IWineD3DDevice_SetIndices(p,a,b)                        (p)->lpVtbl->SetIndices(p,a,b)
323 #define IWineD3DDevice_GetIndices(p,a,b)                        (p)->lpVtbl->GetIndices(p,a,b)
324 #define IWineD3DDevice_SetViewport(p,a)                         (p)->lpVtbl->SetViewport(p,a)
325 #define IWineD3DDevice_GetViewport(p,a)                         (p)->lpVtbl->GetViewport(p,a)
326 #define IWineD3DDevice_SetRenderState(p,a,b)                    (p)->lpVtbl->SetRenderState(p,a,b)
327 #define IWineD3DDevice_GetRenderState(p,a,b)                    (p)->lpVtbl->GetRenderState(p,a,b)
328 #define IWineD3DDevice_SetTextureStageState(p,a,b,c)            (p)->lpVtbl->SetTextureStageState(p,a,b,c)
329 #define IWineD3DDevice_GetTextureStageState(p,a,b,c)            (p)->lpVtbl->GetTextureStageState(p,a,b,c)
330 #define IWineD3DDevice_SetTexture(p,a,b)                        (p)->lpVtbl->SetTexture(p,a,b)
331 #define IWineD3DDevice_GetTexture(p,a,b)                        (p)->lpVtbl->GetTexture(p,a,b)
332 #define IWineD3DDevice_GetBackBuffer(p,a,b,c,d)                 (p)->lpVtbl->GetBackBuffer(p,a,b,c,d)
333 #define IWineD3DDevice_GetDeviceCaps(p,a)                       (p)->lpVtbl->GetDeviceCaps(p,a)
334 #define IWineD3DDevice_GetDisplayMode(p,a,b)                    (p)->lpVtbl->GetDisplayMode(p,a,b)
335 #define IWineD3DDevice_BeginScene(p)                            (p)->lpVtbl->BeginScene(p)
336 #define IWineD3DDevice_EndScene(p)                              (p)->lpVtbl->EndScene(p)
337 #define IWineD3DDevice_Present(p,a,b,c,d)                       (p)->lpVtbl->Present(p,a,b,c,d)
338 #define IWineD3DDevice_Clear(p,a,b,c,d,e,f)                     (p)->lpVtbl->Clear(p,a,b,c,d,e,f)
339 #define IWineD3DDevice_DrawPrimitive(p,a,b,c)                   (p)->lpVtbl->DrawPrimitive(p,a,b,c)
340 #define IWineD3DDevice_DrawIndexedPrimitive(p,a,b,c,d,e,f)      (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f)
341 #define IWineD3DDevice_DrawPrimitiveUP(p,a,b,c,d)               (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d)
342 #define IWineD3DDevice_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h)
343 #define IWineD3DDevice_SetupTextureStates(p,a,b)                (p)->lpVtbl->SetupTextureStates(p,a,b)
344 #endif
345
346 /*****************************************************************************
347  * WineD3DResource interface 
348  */
349 #define INTERFACE IWineD3DResource
350 DECLARE_INTERFACE_(IWineD3DResource,IUnknown)
351 {
352     /*** IUnknown methods ***/
353     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
354     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
355     STDMETHOD_(ULONG,Release)(THIS) PURE;
356     /*** IWineD3DResource methods ***/
357     STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
358     STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE;
359     STDMETHOD(SetPrivateData)(THIS_ REFGUID  refguid, CONST void * pData, DWORD  SizeOfData, DWORD  Flags) PURE;
360     STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid, void * pData, DWORD * pSizeOfData) PURE;
361     STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
362     STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD  PriorityNew) PURE;
363     STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
364     STDMETHOD_(void,PreLoad)(THIS) PURE;
365     STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
366 };
367 #undef INTERFACE
368
369 #if !defined(__cplusplus) || defined(CINTERFACE)
370 /*** IUnknown methods ***/
371 #define IWineD3DResource_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
372 #define IWineD3DResource_AddRef(p)                    (p)->lpVtbl->AddRef(p)
373 #define IWineD3DResource_Release(p)                   (p)->lpVtbl->Release(p)
374 /*** IWineD3DResource methods ***/
375 #define IWineD3DResource_GetParent(p,a)               (p)->lpVtbl->GetParent(p,a)
376 #define IWineD3DResource_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
377 #define IWineD3DResource_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
378 #define IWineD3DResource_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
379 #define IWineD3DResource_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
380 #define IWineD3DResource_SetPriority(p,a)             (p)->lpVtbl->SetPriority(p,a)
381 #define IWineD3DResource_GetPriority(p)               (p)->lpVtbl->GetPriority(p)
382 #define IWineD3DResource_PreLoad(p)                   (p)->lpVtbl->PreLoad(p)
383 #define IWineD3DResource_GetType(p)                   (p)->lpVtbl->GetType(p)
384 #endif
385
386 /*****************************************************************************
387  * WineD3DVertexBuffer interface 
388  */
389 #define INTERFACE IWineD3DVertexBuffer
390 DECLARE_INTERFACE_(IWineD3DVertexBuffer,IWineD3DResource)
391 {
392     /*** IUnknown methods ***/
393     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
394     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
395     STDMETHOD_(ULONG,Release)(THIS) PURE;
396     /*** IWineD3DResource methods ***/
397     STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
398     STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE;
399     STDMETHOD(SetPrivateData)(THIS_ REFGUID  refguid, CONST void * pData, DWORD  SizeOfData, DWORD  Flags) PURE;
400     STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid, void * pData, DWORD * pSizeOfData) PURE;
401     STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
402     STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD  PriorityNew) PURE;
403     STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
404     STDMETHOD_(void,PreLoad)(THIS) PURE;
405     STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
406     /*** IWineD3DVertexBuffer methods ***/
407     STDMETHOD(Lock)(THIS_ UINT  OffsetToLock, UINT  SizeToLock, BYTE ** ppbData, DWORD  Flags) PURE;
408     STDMETHOD(Unlock)(THIS) PURE;
409     STDMETHOD(GetDesc)(THIS_ D3DVERTEXBUFFER_DESC  * pDesc) PURE;
410 };
411 #undef INTERFACE
412
413 #if !defined(__cplusplus) || defined(CINTERFACE)
414 /*** IUnknown methods ***/
415 #define IWineD3DVertexBuffer_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
416 #define IWineD3DVertexBuffer_AddRef(p)                    (p)->lpVtbl->AddRef(p)
417 #define IWineD3DVertexBuffer_Release(p)                   (p)->lpVtbl->Release(p)
418 /*** IWineD3DResource methods ***/
419 #define IWineD3DVertexBuffer_GetParent(p,a)               (p)->lpVtbl->GetParent(p,a)
420 #define IWineD3DVertexBuffer_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
421 #define IWineD3DVertexBuffer_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
422 #define IWineD3DVertexBuffer_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
423 #define IWineD3DVertexBuffer_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
424 #define IWineD3DVertexBuffer_SetPriority(p,a)             (p)->lpVtbl->SetPriority(p,a)
425 #define IWineD3DVertexBuffer_GetPriority(p)               (p)->lpVtbl->GetPriority(p)
426 #define IWineD3DVertexBuffer_PreLoad(p)                   (p)->lpVtbl->PreLoad(p)
427 #define IWineD3DVertexBuffer_GetType(p)                   (p)->lpVtbl->GetType(p)
428 /*** IWineD3DVertexBuffer methods ***/
429 #define IWineD3DVertexBuffer_Lock(p,a,b,c,d)              (p)->lpVtbl->Lock(p,a,b,c,d)
430 #define IWineD3DVertexBuffer_Unlock(p)                    (p)->lpVtbl->Unlock(p)
431 #define IWineD3DVertexBuffer_GetDesc(p,a)                 (p)->lpVtbl->GetDesc(p,a)
432 #endif
433
434 /*****************************************************************************
435  * WineD3DIndexBuffer interface 
436  */
437 #define INTERFACE IWineD3DIndexBuffer
438 DECLARE_INTERFACE_(IWineD3DIndexBuffer,IWineD3DResource)
439 {
440     /*** IUnknown methods ***/
441     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
442     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
443     STDMETHOD_(ULONG,Release)(THIS) PURE;
444     /*** IWineD3DResource methods ***/
445     STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
446     STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE;
447     STDMETHOD(SetPrivateData)(THIS_ REFGUID  refguid, CONST void * pData, DWORD  SizeOfData, DWORD  Flags) PURE;
448     STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid, void * pData, DWORD * pSizeOfData) PURE;
449     STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
450     STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD  PriorityNew) PURE;
451     STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
452     STDMETHOD_(void,PreLoad)(THIS) PURE;
453     STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
454     /*** IWineD3DIndexBuffer methods ***/
455     STDMETHOD(Lock)(THIS_ UINT  OffsetToLock, UINT  SizeToLock, BYTE ** ppbData, DWORD  Flags) PURE;
456     STDMETHOD(Unlock)(THIS) PURE;
457     STDMETHOD(GetDesc)(THIS_ D3DINDEXBUFFER_DESC  * pDesc) PURE;
458 };
459 #undef INTERFACE
460
461 #if !defined(__cplusplus) || defined(CINTERFACE)
462 /*** IUnknown methods ***/
463 #define IWineD3DIndexBuffer_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
464 #define IWineD3DIndexBuffer_AddRef(p)                    (p)->lpVtbl->AddRef(p)
465 #define IWineD3DIndexBuffer_Release(p)                   (p)->lpVtbl->Release(p)
466 /*** IWineD3DResource methods ***/
467 #define IWineD3DIndexBuffer_GetParent(p,a)               (p)->lpVtbl->GetParent(p,a)
468 #define IWineD3DIndexBuffer_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
469 #define IWineD3DIndexBuffer_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
470 #define IWineD3DIndexBuffer_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
471 #define IWineD3DIndexBuffer_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
472 #define IWineD3DIndexBuffer_SetPriority(p,a)             (p)->lpVtbl->SetPriority(p,a)
473 #define IWineD3DIndexBuffer_GetPriority(p)               (p)->lpVtbl->GetPriority(p)
474 #define IWineD3DIndexBuffer_PreLoad(p)                   (p)->lpVtbl->PreLoad(p)
475 #define IWineD3DIndexBuffer_GetType(p)                   (p)->lpVtbl->GetType(p)
476 /*** IWineD3DIndexBuffer methods ***/
477 #define IWineD3DIndexBuffer_Lock(p,a,b,c,d)              (p)->lpVtbl->Lock(p,a,b,c,d)
478 #define IWineD3DIndexBuffer_Unlock(p)                    (p)->lpVtbl->Unlock(p)
479 #define IWineD3DIndexBuffer_GetDesc(p,a)                 (p)->lpVtbl->GetDesc(p,a)
480 #endif
481
482 /*****************************************************************************
483  * IWineD3DBaseTexture interface
484  *   Note at d3d8 this does NOT extend Resource, but at d3d9 it does
485  *     since most functions are common anyway, it makes sense to extend it
486  */
487 #define INTERFACE IWineD3DBaseTexture
488 DECLARE_INTERFACE_(IWineD3DBaseTexture,IWineD3DResource)
489 {
490     /*** IUnknown methods ***/
491     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
492     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
493     STDMETHOD_(ULONG,Release)(THIS) PURE;
494     /*** IWineD3DResource methods ***/
495     STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
496     STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE;
497     STDMETHOD(SetPrivateData)(THIS_ REFGUID  refguid, CONST void * pData, DWORD  SizeOfData, DWORD  Flags) PURE;
498     STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid, void * pData, DWORD * pSizeOfData) PURE;
499     STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
500     STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD  PriorityNew) PURE;
501     STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
502     STDMETHOD_(void,PreLoad)(THIS) PURE;
503     STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
504     /*** IWineD3DBaseTexture methods ***/
505     STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
506     STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
507     STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
508     STDMETHOD(SetAutoGenFilterType)(THIS_ D3DTEXTUREFILTERTYPE FilterType) PURE;
509     STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE;
510     STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE;
511     STDMETHOD_(BOOL, SetDirty)(THIS_ BOOL) PURE;
512     STDMETHOD_(BOOL, GetDirty)(THIS) PURE;
513
514 };
515 #undef INTERFACE
516
517 #if !defined(__cplusplus) || defined(CINTERFACE)
518 /*** IUnknown methods ***/
519 #define IWineD3DBaseTexture_QueryInterface(p,a,b)      (p)->lpVtbl->QueryInterface(p,a,b)
520 #define IWineD3DBaseTexture_AddRef(p)                  (p)->lpVtbl->AddRef(p)
521 #define IWineD3DBaseTexture_Release(p)                 (p)->lpVtbl->Release(p)
522 /*** IWineD3DBaseTexture methods: IWineD3DResource ***/
523 #define IWineD3DBaseTexture_GetParent(p,a)             (p)->lpVtbl->GetParent(p,a)
524 #define IWineD3DBaseTexture_GetDevice(p,a)             (p)->lpVtbl->GetDevice(p,a)
525 #define IWineD3DBaseTexture_SetPrivateData(p,a,b,c,d)  (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
526 #define IWineD3DBaseTexture_GetPrivateData(p,a,b,c)    (p)->lpVtbl->GetPrivateData(p,a,b,c)
527 #define IWineD3DBaseTexture_FreePrivateData(p,a)       (p)->lpVtbl->FreePrivateData(p,a)
528 #define IWineD3DBaseTexture_SetPriority(p,a)           (p)->lpVtbl->SetPriority(p,a)
529 #define IWineD3DBaseTexture_GetPriority(p)             (p)->lpVtbl->GetPriority(p)
530 #define IWineD3DBaseTexture_PreLoad(p)                 (p)->lpVtbl->PreLoad(p)
531 #define IWineD3DBaseTexture_GetType(p)                 (p)->lpVtbl->GetType(p)
532 /*** IWineD3DBaseTexture methods ***/
533 #define IWineD3DBaseTexture_SetLOD(p,a)                (p)->lpVtbl->SetLOD(p,a)
534 #define IWineD3DBaseTexture_GetLOD(p)                  (p)->lpVtbl->GetLOD(p)
535 #define IWineD3DBaseTexture_GetLevelCount(p)           (p)->lpVtbl->GetLevelCount(p)
536 #define IWineD3DBaseTexture_SetAutoGenFilterType(p,a)  (p)->lpVtbl->SetAutoGenFilterType(p,a)
537 #define IWineD3DBaseTexture_GetAutoGenFilterType(p)    (p)->lpVtbl->GetAutoGenFilterType(p)
538 #define IWineD3DBaseTexture_GenerateMipSubLevels(p)    (p)->lpVtbl->GenerateMipSubLevels(p)
539 #define IWineD3DBaseTexture_SetDirty(p,a)              (p)->lpVtbl->SetDirty(p,a)
540 #define IWineD3DBaseTexture_GetDirty(p)                (p)->lpVtbl->GetDirty(p)
541 #endif
542
543 /*****************************************************************************
544  * IWineD3DTexture interface
545  */
546 #define INTERFACE IWineD3DTexture
547 DECLARE_INTERFACE_(IWineD3DTexture,IWineD3DBaseTexture)
548 {
549     /*** IUnknown methods ***/
550     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
551     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
552     STDMETHOD_(ULONG,Release)(THIS) PURE;
553     /*** IWineD3DResource methods ***/
554     STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
555     STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE;
556     STDMETHOD(SetPrivateData)(THIS_ REFGUID  refguid, CONST void * pData, DWORD  SizeOfData, DWORD  Flags) PURE;
557     STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid, void * pData, DWORD * pSizeOfData) PURE;
558     STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
559     STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD  PriorityNew) PURE;
560     STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
561     STDMETHOD_(void,PreLoad)(THIS) PURE;
562     STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
563     /*** IWineD3DBaseTexture methods ***/
564     STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
565     STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
566     STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
567     STDMETHOD(SetAutoGenFilterType)(THIS_ D3DTEXTUREFILTERTYPE FilterType) PURE;
568     STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE;
569     STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE;
570     STDMETHOD_(BOOL, SetDirty)(THIS_ BOOL) PURE;
571     STDMETHOD_(BOOL, GetDirty)(THIS) PURE;
572     /*** IWineD3DTexture methods ***/
573     STDMETHOD(GetLevelDesc)(THIS_ UINT Level, WINED3DSURFACE_DESC* pDesc) PURE;
574     STDMETHOD(GetSurfaceLevel)(THIS_ UINT Level, IWineD3DSurface** ppSurfaceLevel) PURE;
575     STDMETHOD(LockRect)(THIS_ UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) PURE;
576     STDMETHOD(UnlockRect)(THIS_ UINT Level) PURE;
577     STDMETHOD(AddDirtyRect)(THIS_ CONST RECT* pDirtyRect) PURE;
578 };
579 #undef INTERFACE
580
581 #if !defined(__cplusplus) || defined(CINTERFACE)
582 /*** IUnknown methods ***/
583 #define IWineD3DTexture_QueryInterface(p,a,b)      (p)->lpVtbl->QueryInterface(p,a,b)
584 #define IWineD3DTexture_AddRef(p)                  (p)->lpVtbl->AddRef(p)
585 #define IWineD3DTexture_Release(p)                 (p)->lpVtbl->Release(p)
586 /*** IWineD3DTexture methods: IWineD3DResource ***/
587 #define IWineD3DTexture_GetParent(p,a)             (p)->lpVtbl->GetParent(p,a)
588 #define IWineD3DTexture_GetDevice(p,a)             (p)->lpVtbl->GetDevice(p,a)
589 #define IWineD3DTexture_SetPrivateData(p,a,b,c,d)  (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
590 #define IWineD3DTexture_GetPrivateData(p,a,b,c)    (p)->lpVtbl->GetPrivateData(p,a,b,c)
591 #define IWineD3DTexture_FreePrivateData(p,a)       (p)->lpVtbl->FreePrivateData(p,a)
592 #define IWineD3DTexture_SetPriority(p,a)           (p)->lpVtbl->SetPriority(p,a)
593 #define IWineD3DTexture_GetPriority(p)             (p)->lpVtbl->GetPriority(p)
594 #define IWineD3DTexture_PreLoad(p)                 (p)->lpVtbl->PreLoad(p)
595 #define IWineD3DTexture_GetType(p)                 (p)->lpVtbl->GetType(p)
596 /*** IWineD3DTexture methods: IWineD3DBaseTexture ***/
597 #define IWineD3DTexture_SetLOD(p,a)                (p)->lpVtbl->SetLOD(p,a)
598 #define IWineD3DTexture_GetLOD(p)                  (p)->lpVtbl->GetLOD(p)
599 #define IWineD3DTexture_GetLevelCount(p)           (p)->lpVtbl->GetLevelCount(p)
600 #define IWineD3DTexture_SetAutoGenFilterType(p,a)  (p)->lpVtbl->SetAutoGenFilterType(p,a)
601 #define IWineD3DTexture_GetAutoGenFilterType(p)    (p)->lpVtbl->GetAutoGenFilterType(p)
602 #define IWineD3DTexture_GenerateMipSubLevels(p)    (p)->lpVtbl->GenerateMipSubLevels(p)
603 #define IWineD3DTexture_SetDirty(p,a)              (p)->lpVtbl->SetDirty(p,a)
604 #define IWineD3DTexture_GetDirty(p)                (p)->lpVtbl->GetDirty(p)
605 /*** IWineD3DTexture methods ***/
606 #define IWineD3DTexture_GetLevelDesc(p,a,b)        (p)->lpVtbl->GetLevelDesc(p,a,b)
607 #define IWineD3DTexture_GetSurfaceLevel(p,a,b)     (p)->lpVtbl->GetSurfaceLevel(p,a,b)
608 #define IWineD3DTexture_LockRect(p,a,b,c,d)        (p)->lpVtbl->LockRect(p,a,b,c,d)
609 #define IWineD3DTexture_UnlockRect(p,a)            (p)->lpVtbl->UnlockRect(p,a)
610 #define IWineD3DTexture_AddDirtyRect(p,a)          (p)->lpVtbl->AddDirtyRect(p,a)
611 #endif
612
613 /*****************************************************************************
614  * IWineD3DCubeTexture interface
615  */
616 #define INTERFACE IWineD3DCubeTexture
617 DECLARE_INTERFACE_(IWineD3DCubeTexture,IWineD3DBaseTexture)
618 {
619     /*** IUnknown methods ***/
620     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
621     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
622     STDMETHOD_(ULONG,Release)(THIS) PURE;
623     /*** IWineD3DResource methods ***/
624     STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
625     STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE;
626     STDMETHOD(SetPrivateData)(THIS_ REFGUID  refguid, CONST void * pData, DWORD  SizeOfData, DWORD  Flags) PURE;
627     STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid, void * pData, DWORD * pSizeOfData) PURE;
628     STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
629     STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD  PriorityNew) PURE;
630     STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
631     STDMETHOD_(void,PreLoad)(THIS) PURE;
632     STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
633     /*** IWineD3DBaseTexture methods ***/
634     STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
635     STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
636     STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
637     STDMETHOD(SetAutoGenFilterType)(THIS_ D3DTEXTUREFILTERTYPE FilterType) PURE;
638     STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE;
639     STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE;
640     STDMETHOD_(BOOL, SetDirty)(THIS_ BOOL) PURE;
641     STDMETHOD_(BOOL, GetDirty)(THIS) PURE;
642     /*** IWineD3DCubeTexture methods ***/
643     STDMETHOD(GetLevelDesc)(THIS_ UINT Level,WINED3DSURFACE_DESC* pDesc) PURE;
644     STDMETHOD(GetCubeMapSurface)(THIS_ D3DCUBEMAP_FACES FaceType, UINT Level, IWineD3DSurface** ppCubeMapSurface) PURE;
645     STDMETHOD(LockRect)(THIS_ D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) PURE;
646     STDMETHOD(UnlockRect)(THIS_ D3DCUBEMAP_FACES FaceType, UINT Level) PURE;
647     STDMETHOD(AddDirtyRect)(THIS_ D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect) PURE;
648 };
649 #undef INTERFACE
650
651 #if !defined(__cplusplus) || defined(CINTERFACE)
652 /*** IUnknown methods ***/
653 #define IWineD3DCubeTexture_QueryInterface(p,a,b)      (p)->lpVtbl->QueryInterface(p,a,b)
654 #define IWineD3DCubeTexture_AddRef(p)                  (p)->lpVtbl->AddRef(p)
655 #define IWineD3DCubeTexture_Release(p)                 (p)->lpVtbl->Release(p)
656 /*** IWineD3DCubeTexture methods: IWineD3DResource ***/
657 #define IWineD3DCubeTexture_GetParent(p,a)             (p)->lpVtbl->GetParent(p,a)
658 #define IWineD3DCubeTexture_GetDevice(p,a)             (p)->lpVtbl->GetDevice(p,a)
659 #define IWineD3DCubeTexture_SetPrivateData(p,a,b,c,d)  (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
660 #define IWineD3DCubeTexture_GetPrivateData(p,a,b,c)    (p)->lpVtbl->GetPrivateData(p,a,b,c)
661 #define IWineD3DCubeTexture_FreePrivateData(p,a)       (p)->lpVtbl->FreePrivateData(p,a)
662 #define IWineD3DCubeTexture_SetPriority(p,a)           (p)->lpVtbl->SetPriority(p,a)
663 #define IWineD3DCubeTexture_GetPriority(p)             (p)->lpVtbl->GetPriority(p)
664 #define IWineD3DCubeTexture_PreLoad(p)                 (p)->lpVtbl->PreLoad(p)
665 #define IWineD3DCubeTexture_GetType(p)                 (p)->lpVtbl->GetType(p)
666 /*** IWineD3DCubeTexture methods: IWineD3DBaseTexture ***/
667 #define IWineD3DCubeTexture_SetLOD(p,a)                (p)->lpVtbl->SetLOD(p,a)
668 #define IWineD3DCubeTexture_GetLOD(p)                  (p)->lpVtbl->GetLOD(p)
669 #define IWineD3DCubeTexture_GetLevelCount(p)           (p)->lpVtbl->GetLevelCount(p)
670 #define IWineD3DCubeTexture_SetAutoGenFilterType(p,a)  (p)->lpVtbl->SetAutoGenFilterType(p,a)
671 #define IWineD3DCubeTexture_GetAutoGenFilterType(p)    (p)->lpVtbl->GetAutoGenFilterType(p)
672 #define IWineD3DCubeTexture_GenerateMipSubLevels(p)    (p)->lpVtbl->GenerateMipSubLevels(p)
673 #define IWineD3DCubeTexture_SetDirty(p,a)              (p)->lpVtbl->SetDirty(p,a)
674 #define IWineD3DCubeTexture_GetDirty(p)                (p)->lpVtbl->GetDirty(p)
675 /*** IWineD3DCubeTexture methods ***/
676 #define IWineD3DCubeTexture_GetLevelDesc(p,a,b)        (p)->lpVtbl->GetLevelDesc(p,a,b)
677 #define IWineD3DCubeTexture_GetCubeMapSurface(p,a,b,c) (p)->lpVtbl->GetCubeMapSurface(p,a,b,c)
678 #define IWineD3DCubeTexture_LockRect(p,a,b,c,d,e)      (p)->lpVtbl->LockRect(p,a,b,c,d,e)
679 #define IWineD3DCubeTexture_UnlockRect(p,a,b)          (p)->lpVtbl->UnlockRect(p,a,b)
680 #define IWineD3DCubeTexture_AddDirtyRect(p,a,b)        (p)->lpVtbl->AddDirtyRect(p,a,b)
681 #endif
682
683
684 /*****************************************************************************
685  * IWineD3DVolumeTexture interface
686  */
687 #define INTERFACE IWineD3DVolumeTexture
688 DECLARE_INTERFACE_(IWineD3DVolumeTexture,IWineD3DBaseTexture)
689 {
690     /*** IUnknown methods ***/
691     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
692     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
693     STDMETHOD_(ULONG,Release)(THIS) PURE;
694     /*** IWineD3DResource methods ***/
695     STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
696     STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE;
697     STDMETHOD(SetPrivateData)(THIS_ REFGUID  refguid, CONST void * pData, DWORD  SizeOfData, DWORD  Flags) PURE;
698     STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid, void * pData, DWORD * pSizeOfData) PURE;
699     STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
700     STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD  PriorityNew) PURE;
701     STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
702     STDMETHOD_(void,PreLoad)(THIS) PURE;
703     STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
704     /*** IWineD3DBaseTexture methods ***/
705     STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
706     STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
707     STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
708     STDMETHOD(SetAutoGenFilterType)(THIS_ D3DTEXTUREFILTERTYPE FilterType) PURE;
709     STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE;
710     STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE;
711     STDMETHOD_(BOOL, SetDirty)(THIS_ BOOL) PURE;
712     STDMETHOD_(BOOL, GetDirty)(THIS) PURE;
713     /*** IWineD3DVolumeTexture methods ***/
714     STDMETHOD(GetLevelDesc)(THIS_ UINT Level, WINED3DVOLUME_DESC *pDesc) PURE;
715     STDMETHOD(GetVolumeLevel)(THIS_ UINT Level, IWineD3DVolume** ppVolumeLevel) PURE;
716     STDMETHOD(LockBox)(THIS_ UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) PURE;
717     STDMETHOD(UnlockBox)(THIS_ UINT Level) PURE;
718     STDMETHOD(AddDirtyBox)(THIS_ CONST D3DBOX* pDirtyBox) PURE;
719 };
720 #undef INTERFACE
721
722 #if !defined(__cplusplus) || defined(CINTERFACE)
723 /*** IUnknown methods ***/
724 #define IWineD3DVolumeTexture_QueryInterface(p,a,b)      (p)->lpVtbl->QueryInterface(p,a,b)
725 #define IWineD3DVolumeTexture_AddRef(p)                  (p)->lpVtbl->AddRef(p)
726 #define IWineD3DVolumeTexture_Release(p)                 (p)->lpVtbl->Release(p)
727 /*** IWineD3DVolumeTexture methods: IWineD3DResource ***/
728 #define IWineD3DVolumeTexture_GetParent(p,a)             (p)->lpVtbl->GetParent(p,a)
729 #define IWineD3DVolumeTexture_GetDevice(p,a)             (p)->lpVtbl->GetDevice(p,a)
730 #define IWineD3DVolumeTexture_SetPrivateData(p,a,b,c,d)  (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
731 #define IWineD3DVolumeTexture_GetPrivateData(p,a,b,c)    (p)->lpVtbl->GetPrivateData(p,a,b,c)
732 #define IWineD3DVolumeTexture_FreePrivateData(p,a)       (p)->lpVtbl->FreePrivateData(p,a)
733 #define IWineD3DVolumeTexture_SetPriority(p,a)           (p)->lpVtbl->SetPriority(p,a)
734 #define IWineD3DVolumeTexture_GetPriority(p)             (p)->lpVtbl->GetPriority(p)
735 #define IWineD3DVolumeTexture_PreLoad(p)                 (p)->lpVtbl->PreLoad(p)
736 #define IWineD3DVolumeTexture_GetType(p)                 (p)->lpVtbl->GetType(p)
737 /*** IWineD3DVolumeTexture methods: IWineD3DBaseTexture ***/
738 #define IWineD3DVolumeTexture_SetLOD(p,a)                (p)->lpVtbl->SetLOD(p,a)
739 #define IWineD3DVolumeTexture_GetLOD(p)                  (p)->lpVtbl->GetLOD(p)
740 #define IWineD3DVolumeTexture_GetLevelCount(p)           (p)->lpVtbl->GetLevelCount(p)
741 #define IWineD3DVolumeTexture_SetAutoGenFilterType(p,a)  (p)->lpVtbl->SetAutoGenFilterType(p,a)
742 #define IWineD3DVolumeTexture_GetAutoGenFilterType(p)    (p)->lpVtbl->GetAutoGenFilterType(p)
743 #define IWineD3DVolumeTexture_GenerateMipSubLevels(p)    (p)->lpVtbl->GenerateMipSubLevels(p)
744 #define IWineD3DVolumeTexture_SetDirty(p,a)              (p)->lpVtbl->SetDirty(p,a)
745 #define IWineD3DVolumeTexture_GetDirty(p)                (p)->lpVtbl->GetDirty(p)
746
747 /*** IWineD3DVolumeTexture methods ***/
748 #define IWineD3DVolumeTexture_GetLevelDesc(p,a,b)        (p)->lpVtbl->GetLevelDesc(p,a,b)
749 #define IWineD3DVolumeTexture_GetVolumeLevel(p,a,b)      (p)->lpVtbl->GetVolumeLevel(p,a,b)
750 #define IWineD3DVolumeTexture_LockBox(p,a,b,c,d)         (p)->lpVtbl->LockBox(p,a,b,c,d)
751 #define IWineD3DVolumeTexture_UnlockBox(p,a)             (p)->lpVtbl->UnlockBox(p,a)
752 #define IWineD3DVolumeTexture_AddDirtyBox(p,a)           (p)->lpVtbl->AddDirtyBox(p,a)
753 #endif
754
755 /*****************************************************************************
756  * IWineD3DSurface interface
757  */
758 #define INTERFACE IWineD3DSurface
759 DECLARE_INTERFACE_(IWineD3DSurface,IWineD3DResource)
760 {
761     /*** IUnknown methods ***/
762     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
763     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
764     STDMETHOD_(ULONG,Release)(THIS) PURE;
765     /*** IWineD3DResource methods ***/
766     STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
767     STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE;
768     STDMETHOD(SetPrivateData)(THIS_ REFGUID  refguid, CONST void * pData, DWORD  SizeOfData, DWORD  Flags) PURE;
769     STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid, void * pData, DWORD * pSizeOfData) PURE;
770     STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
771     STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD  PriorityNew) PURE;
772     STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
773     STDMETHOD_(void,PreLoad)(THIS) PURE;
774     STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
775     /*** IWineD3DSurface methods ***/
776     STDMETHOD(GetContainer)(THIS_ REFIID  riid, void ** ppContainer) PURE;
777     STDMETHOD(GetDesc)(THIS_ WINED3DSURFACE_DESC * pDesc) PURE;
778     STDMETHOD(LockRect)(THIS_ D3DLOCKED_RECT * pLockedRect, CONST RECT * pRect,DWORD  Flags) PURE;
779     STDMETHOD(UnlockRect)(THIS) PURE;
780     STDMETHOD(GetDC)(THIS_ HDC *pHdc) PURE;
781     STDMETHOD(ReleaseDC)(THIS_ HDC hdc) PURE;
782     /* Internally used methods */
783     STDMETHOD(CleanDirtyRect)(THIS) PURE;
784     STDMETHOD(AddDirtyRect)(THIS_ CONST RECT* pRect) PURE;
785     STDMETHOD(LoadTexture)(THIS_ UINT gl_target, UINT gl_level) PURE;
786     STDMETHOD(SaveSnapshot)(THIS_ const char *filename) PURE;
787 };
788 #undef INTERFACE
789
790 #if !defined(__cplusplus) || defined(CINTERFACE)
791 /*** IUnknown methods ***/
792 #define IWineD3DSurface_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
793 #define IWineD3DSurface_AddRef(p)                    (p)->lpVtbl->AddRef(p)
794 #define IWineD3DSurface_Release(p)                   (p)->lpVtbl->Release(p)
795 /*** IWineD3DResource methods ***/
796 /*** IWineD3DResource methods ***/
797 #define IWineD3DSurface_GetParent(p,a)               (p)->lpVtbl->GetParent(p,a)
798 #define IWineD3DSurface_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
799 #define IWineD3DSurface_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
800 #define IWineD3DSurface_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
801 #define IWineD3DSurface_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
802 #define IWineD3DSurface_SetPriority(p,a)             (p)->lpVtbl->SetPriority(p,a)
803 #define IWineD3DSurface_GetPriority(p)               (p)->lpVtbl->GetPriority(p)
804 #define IWineD3DSurface_PreLoad(p)                   (p)->lpVtbl->PreLoad(p)
805 #define IWineD3DSurface_GetType(p)                   (p)->lpVtbl->GetType(p)
806 /*** IWineD3DSurface methods ***/
807 #define IWineD3DSurface_GetContainer(p,a,b)          (p)->lpVtbl->GetContainer(p,a,b)
808 #define IWineD3DSurface_GetDesc(p,a)                 (p)->lpVtbl->GetDesc(p,a)
809 #define IWineD3DSurface_LockRect(p,a,b,c)            (p)->lpVtbl->LockRect(p,a,b,c)
810 #define IWineD3DSurface_UnlockRect(p)                (p)->lpVtbl->UnlockRect(p)
811 #define IWineD3DSurface_GetDC(p,a)                   (p)->lpVtbl->GetDC(p,a)
812 #define IWineD3DSurface_ReleaseDC(p,a)               (p)->lpVtbl->ReleaseDC(p,a)
813 /*** IWineD3DSurface (Internal, no d3d mapping) methods ***/
814 #define IWineD3DSurface_CleanDirtyRect(p)            (p)->lpVtbl->CleanDirtyRect(p)
815 #define IWineD3DSurface_AddDirtyRect(p,a)            (p)->lpVtbl->AddDirtyRect(p,a)
816 #define IWineD3DSurface_LoadTexture(p,a,b)           (p)->lpVtbl->LoadTexture(p,a,b)
817 #define IWineD3DSurface_SaveSnapshot(p,a)            (p)->lpVtbl->SaveSnapshot(p,a)
818 #endif
819
820 /*****************************************************************************
821  * IWineD3DVolume interface
822  */
823 #define INTERFACE IWineD3DVolume
824 DECLARE_INTERFACE_(IWineD3DVolume,IUnknown)
825 {
826     /*** IUnknown methods ***/
827     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
828     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
829     STDMETHOD_(ULONG,Release)(THIS) PURE;
830     /*** IWineD3DVolume methods ***/
831     STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
832     STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE;
833     STDMETHOD(SetPrivateData)(THIS_ REFGUID  refguid, CONST void * pData, DWORD  SizeOfData, DWORD  Flags) PURE;
834     STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid, void * pData, DWORD * pSizeOfData) PURE;
835     STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
836     STDMETHOD(GetContainer)(THIS_ REFIID  riid, void ** ppContainer) PURE;
837     STDMETHOD(GetDesc)(THIS_ WINED3DVOLUME_DESC * pDesc) PURE;
838     STDMETHOD(LockBox)(THIS_ D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) PURE;
839     STDMETHOD(UnlockBox)(THIS) PURE;
840     STDMETHOD(AddDirtyBox)(THIS_ CONST D3DBOX* pDirtyBox) PURE;
841     STDMETHOD(CleanDirtyBox)(THIS) PURE;
842 };
843 #undef INTERFACE
844
845 #if !defined(__cplusplus) || defined(CINTERFACE)
846 /*** IUnknown methods ***/
847 #define IWineD3DVolume_QueryInterface(p,a,b)      (p)->lpVtbl->QueryInterface(p,a,b)
848 #define IWineD3DVolume_AddRef(p)                  (p)->lpVtbl->AddRef(p)
849 #define IWineD3DVolume_Release(p)                 (p)->lpVtbl->Release(p)
850 /*** IWineD3DVolume methods ***/
851 #define IWineD3DVolume_GetParent(p,a)             (p)->lpVtbl->GetParent(p,a)
852 #define IWineD3DVolume_GetDevice(p,a)             (p)->lpVtbl->GetDevice(p,a)
853 #define IWineD3DVolume_SetPrivateData(p,a,b,c,d)  (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
854 #define IWineD3DVolume_GetPrivateData(p,a,b,c)    (p)->lpVtbl->GetPrivateData(p,a,b,c)
855 #define IWineD3DVolume_FreePrivateData(p,a)       (p)->lpVtbl->FreePrivateData(p,a)
856 #define IWineD3DVolume_GetContainer(p,a,b)        (p)->lpVtbl->GetContainer(p,a,b)
857 #define IWineD3DVolume_GetDesc(p,a)               (p)->lpVtbl->GetDesc(p,a)
858 #define IWineD3DVolume_LockBox(p,a,b,c)           (p)->lpVtbl->LockBox(p,a,b,c)
859 #define IWineD3DVolume_UnlockBox(p)               (p)->lpVtbl->UnlockBox(p)
860 #define IWineD3DVolume_AddDirtyBox(p,a)           (p)->lpVtbl->AddDirtyBox(p,a)
861 #define IWineD3DVolume_CleanDirtyBox(p)           (p)->lpVtbl->CleanDirtyBox(p)
862 #endif
863
864 /*****************************************************************************
865  * IWineD3DVertexDeclaration interface
866  */
867 #define INTERFACE IWineD3DVertexDeclaration
868 DECLARE_INTERFACE_(IWineD3DVertexDeclaration,IUnknown)
869 {
870     /*** IUnknown methods ***/
871     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
872     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
873     STDMETHOD_(ULONG,Release)(THIS) PURE;
874     /*** IWineD3DVertexDeclaration methods ***/
875     STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE;
876     STDMETHOD(GetDeclaration8)(THIS_ DWORD*, DWORD* pSizeOfData) PURE;
877 #ifdef __WINE_D3D9_H
878     STDMETHOD(GetDeclaration9)(THIS_ D3DVERTEXELEMENT9*, UINT* pNumElements) PURE;
879 #endif
880 };
881 #undef INTERFACE
882
883 #if !defined(__cplusplus) || defined(CINTERFACE)
884 /*** IUnknown methods ***/
885 #define IWineD3DVertexDeclaration_QueryInterface(p,a,b)      (p)->lpVtbl->QueryInterface(p,a,b)
886 #define IWineD3DVertexDeclaration_AddRef(p)                  (p)->lpVtbl->AddRef(p)
887 #define IWineD3DVertexDeclaration_Release(p)                 (p)->lpVtbl->Release(p)
888 /*** IWineD3DVertexDeclaration methods ***/
889 #define IWineD3DVertexDeclaration_GetDevice(p,a)             (p)->lpVtbl->GetDevice(p,a)
890 #define IWineD3DVertexDeclaration_GetDeclaration8(p,a,b)     (p)->lpVtbl->GetDeclaration8(p,a,b)
891 #define IWineD3DVertexDeclaration_GetDeclaration9(p,a,b)     (p)->lpVtbl->GetDeclaration9(p,a,b)
892 #endif
893
894 /*****************************************************************************
895  * WineD3DStateBlock interface 
896  */
897 #define INTERFACE IWineD3DStateBlock
898 DECLARE_INTERFACE_(IWineD3DStateBlock,IUnknown)
899 {
900     /*** IUnknown methods ***/
901     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
902     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
903     STDMETHOD_(ULONG,Release)(THIS) PURE;
904     /*** IWineD3DStateBlock methods ***/
905     STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
906     STDMETHOD(InitStartupStateBlock)(THIS) PURE;
907 };
908 #undef INTERFACE
909
910 #if !defined(__cplusplus) || defined(CINTERFACE)
911 /*** IUnknown methods ***/
912 #define IWineD3DStateBlock_QueryInterface(p,a,b)                (p)->lpVtbl->QueryInterface(p,a,b)
913 #define IWineD3DStateBlock_AddRef(p)                            (p)->lpVtbl->AddRef(p)
914 #define IWineD3DStateBlock_Release(p)                           (p)->lpVtbl->Release(p)
915 /*** IWineD3DStateBlock methods ***/
916 #define IWineD3DStateBlock_GetParent(p,a)                       (p)->lpVtbl->GetParent(p,a)
917 #define IWineD3DStateBlock_InitStartupStateBlock(p)             (p)->lpVtbl->InitStartupStateBlock(p)
918 #endif
919
920
921 #if 0 /* FIXME: During porting in from d3d8 - the following will be used */
922 /*****************************************************************
923  * Some defines
924  */
925
926 /* Device caps */
927 #define MAX_PALETTES      256
928 #define MAX_STREAMS       16
929 #define MAX_CLIPPLANES    D3DMAXUSERCLIPPLANES
930 #define MAX_LEVELS        256
931
932 /* Other useful values */
933 #define HIGHEST_RENDER_STATE 174
934 #define HIGHEST_TEXTURE_STATE 29
935 #define HIGHEST_TRANSFORMSTATE 512
936 #define D3DSBT_RECORDED 0xfffffffe
937
938 #define D3D_VSHADER_MAX_CONSTANTS 96
939 #define D3D_PSHADER_MAX_CONSTANTS 32
940
941 /*****************************************************************
942  * Some includes
943  */
944
945 #include "wine/wined3d_gl.h"
946 #include "wine/wined3d_types.h"
947
948 #include <stdarg.h>
949 #include <windef.h>
950 #include <winbase.h>
951
952 /*****************************************************************
953  * Some defines
954  */
955
956 typedef struct IDirect3DImpl IDirect3DImpl;
957 typedef struct IDirect3DBaseTextureImpl IDirect3DBaseTextureImpl;
958 typedef struct IDirect3DVolumeTextureImpl IDirect3DVolumeTextureImpl;
959 typedef struct IDirect3DDeviceImpl IDirect3DDeviceImpl;
960 typedef struct IDirect3DTextureImpl IDirect3DTextureImpl;
961 typedef struct IDirect3DCubeTextureImpl IDirect3DCubeTextureImpl;
962 typedef struct IDirect3DIndexBufferImpl IDirect3DIndexBufferImpl;
963 typedef struct IDirect3DSurfaceImpl IDirect3DSurfaceImpl;
964 typedef struct IDirect3DSwapChainImpl IDirect3DSwapChainImpl;
965 typedef struct IDirect3DResourceImpl IDirect3DResourceImpl;
966 typedef struct IDirect3DVolumeImpl IDirect3DVolumeImpl;
967 typedef struct IDirect3DVertexBufferImpl IDirect3DVertexBufferImpl;
968 typedef struct IDirect3DStateBlockImpl IDirect3DStateBlockImpl;
969 typedef struct IDirect3DVertexDeclarationImpl IDirect3DVertexDeclarationImpl;
970 typedef struct IDirect3DVertexShaderImpl IDirect3DVertexShaderImpl;
971 typedef struct IDirect3DPixelShaderImpl IDirect3DPixelShaderImpl;
972
973
974 /*************************************************************
975  * d3dcore interfaces defs
976  */
977
978 /** Vertex Shader API */
979 extern HRESULT WINAPI IDirect3DVertexShaderImpl_ParseProgram(IDirect3DVertexShaderImpl* This, CONST DWORD* pFunction);
980 extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetFunction(IDirect3DVertexShaderImpl* This, VOID* pData, UINT* pSizeOfData);
981 extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantB(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST BOOL*  pConstantData, UINT BoolCount);
982 extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantI(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST INT*   pConstantData, UINT Vector4iCount);
983 extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantF(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST FLOAT* pConstantData, UINT Vector4fCount);
984 extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantB(IDirect3DVertexShaderImpl* This, UINT StartRegister, BOOL*  pConstantData, UINT BoolCount);
985 extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantI(IDirect3DVertexShaderImpl* This, UINT StartRegister, INT*   pConstantData, UINT Vector4iCount);
986 extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantF(IDirect3DVertexShaderImpl* This, UINT StartRegister, FLOAT* pConstantData, UINT Vector4fCount);
987 /* internal Interfaces */
988 extern DWORD   WINAPI IDirect3DVertexShaderImpl_GetVersion(IDirect3DVertexShaderImpl* This);
989 extern HRESULT WINAPI IDirect3DVertexShaderImpl_ExecuteSW(IDirect3DVertexShaderImpl* This, VSHADERINPUTDATA* input, VSHADEROUTPUTDATA* output);
990
991 #endif /* Temporary #if 0 */
992
993
994 #endif