2 * Copyright (c) 1998-2004 Lionel Ulmer
3 * Copyright (c) 2002-2005 Christian Costa
4 * Copyright (c) 2006 Stefan Dösinger
5 * Copyright (c) 2008 Alexander Dorofeyev
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 * IDirect3DDevice implementation, version 1, 2, 3 and 7. Rendering is relayed
22 * to WineD3D, some minimal DirectDraw specific management is handled here.
23 * The Direct3DDevice is NOT the parent of the WineD3DDevice, because d3d
24 * is initialized when DirectDraw creates the primary surface.
25 * Some type management is necessary, because some D3D types changed between
31 #include "wine/port.h"
33 #include "ddraw_private.h"
35 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
36 WINE_DECLARE_DEBUG_CHANNEL(winediag);
39 const GUID IID_D3DDEVICE_WineD3D = {
43 { 0xb7,0x98,0xc6,0x8a,0x77,0x2d,0x72,0x2a }
46 static inline void set_fpu_control_word(WORD fpucw)
48 #if defined(__i386__) && defined(__GNUC__)
49 __asm__ volatile ("fldcw %0" : : "m" (fpucw));
50 #elif defined(__i386__) && defined(_MSC_VER)
55 static inline WORD d3d_fpu_setup(void)
59 #if defined(__i386__) && defined(__GNUC__)
60 __asm__ volatile ("fnstcw %0" : "=m" (oldcw));
61 #elif defined(__i386__) && defined(_MSC_VER)
64 static BOOL warned = FALSE;
67 FIXME("FPUPRESERVE not implemented for this platform / compiler\n");
73 set_fpu_control_word(0x37f);
78 static inline struct d3d_device *impl_from_IUnknown(IUnknown *iface)
80 return CONTAINING_RECORD(iface, struct d3d_device, IUnknown_inner);
83 static HRESULT WINAPI d3d_device_inner_QueryInterface(IUnknown *iface, REFIID riid, void **out)
85 struct d3d_device *device = impl_from_IUnknown(iface);
87 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
92 return DDERR_INVALIDPARAMS;
95 if (IsEqualGUID(&IID_IUnknown, riid))
97 IDirect3DDevice7_AddRef(&device->IDirect3DDevice7_iface);
98 *out = &device->IDirect3DDevice7_iface;
102 if (device->version == 7)
104 if (IsEqualGUID(&IID_IDirect3DDevice7, riid))
106 IDirect3DDevice7_AddRef(&device->IDirect3DDevice7_iface);
107 *out = &device->IDirect3DDevice7_iface;
113 if (IsEqualGUID(&IID_IDirect3DDevice3, riid) && device->version == 3)
115 IDirect3DDevice3_AddRef(&device->IDirect3DDevice3_iface);
116 *out = &device->IDirect3DDevice3_iface;
120 if (IsEqualGUID(&IID_IDirect3DDevice2, riid) && device->version >= 2)
122 IDirect3DDevice2_AddRef(&device->IDirect3DDevice2_iface);
123 *out = &device->IDirect3DDevice2_iface;
127 if (IsEqualGUID(&IID_IDirect3DDevice, riid))
129 IDirect3DDevice_AddRef(&device->IDirect3DDevice_iface);
130 *out = &device->IDirect3DDevice_iface;
135 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
138 return E_NOINTERFACE;
141 static HRESULT WINAPI d3d_device7_QueryInterface(IDirect3DDevice7 *iface, REFIID riid, void **out)
143 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
145 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
147 return IUnknown_QueryInterface(device->outer_unknown, riid, out);
150 static HRESULT WINAPI d3d_device3_QueryInterface(IDirect3DDevice3 *iface, REFIID riid, void **out)
152 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
154 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
156 return IUnknown_QueryInterface(device->outer_unknown, riid, out);
159 static HRESULT WINAPI d3d_device2_QueryInterface(IDirect3DDevice2 *iface, REFIID riid, void **out)
161 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
163 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
165 return IUnknown_QueryInterface(device->outer_unknown, riid, out);
168 static HRESULT WINAPI d3d_device1_QueryInterface(IDirect3DDevice *iface, REFIID riid, void **out)
170 struct d3d_device *device = impl_from_IDirect3DDevice(iface);
172 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
174 return IUnknown_QueryInterface(device->outer_unknown, riid, out);
177 static ULONG WINAPI d3d_device_inner_AddRef(IUnknown *iface)
179 struct d3d_device *device = impl_from_IUnknown(iface);
180 ULONG ref = InterlockedIncrement(&device->ref);
182 TRACE("%p increasing refcount to %u.\n", device, ref);
187 static ULONG WINAPI d3d_device7_AddRef(IDirect3DDevice7 *iface)
189 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
191 TRACE("iface %p.\n", iface);
193 return IUnknown_AddRef(device->outer_unknown);
196 static ULONG WINAPI d3d_device3_AddRef(IDirect3DDevice3 *iface)
198 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
200 TRACE("iface %p.\n", iface);
202 return IUnknown_AddRef(device->outer_unknown);
205 static ULONG WINAPI d3d_device2_AddRef(IDirect3DDevice2 *iface)
207 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
209 TRACE("iface %p.\n", iface);
211 return IUnknown_AddRef(device->outer_unknown);
214 static ULONG WINAPI d3d_device1_AddRef(IDirect3DDevice *iface)
216 struct d3d_device *device = impl_from_IDirect3DDevice(iface);
218 TRACE("iface %p.\n", iface);
220 return IUnknown_AddRef(device->outer_unknown);
223 static ULONG WINAPI d3d_device_inner_Release(IUnknown *iface)
225 struct d3d_device *This = impl_from_IUnknown(iface);
226 ULONG ref = InterlockedDecrement(&This->ref);
228 TRACE("%p decreasing refcount to %u.\n", This, ref);
230 /* This method doesn't destroy the wined3d device, because it's still in
231 * use for 2D rendering. IDirectDrawSurface7::Release will destroy the
232 * wined3d device when the render target is released. */
237 wined3d_mutex_lock();
239 /* There is no need to unset any resources here, wined3d will take
240 * care of that on uninit_3d(). */
242 /* Free the index buffer. */
243 wined3d_buffer_decref(This->indexbuffer);
245 /* Set the device up to render to the front buffer since the back
246 * buffer will vanish soon. */
247 wined3d_device_set_render_target(This->wined3d_device, 0,
248 This->ddraw->wined3d_frontbuffer, TRUE);
250 /* Release the wined3d device. This won't destroy it. */
251 if (!wined3d_device_decref(This->wined3d_device))
252 ERR("The wined3d device (%p) was destroyed unexpectedly.\n", This->wined3d_device);
254 /* The texture handles should be unset by now, but there might be some bits
255 * missing in our reference counting(needs test). Do a sanity check. */
256 for (i = 0; i < This->handle_table.entry_count; ++i)
258 struct ddraw_handle_entry *entry = &This->handle_table.entries[i];
262 case DDRAW_HANDLE_FREE:
265 case DDRAW_HANDLE_MATERIAL:
267 struct d3d_material *m = entry->object;
268 FIXME("Material handle %#x (%p) not unset properly.\n", i + 1, m);
273 case DDRAW_HANDLE_MATRIX:
275 /* No FIXME here because this might happen because of sloppy applications. */
276 WARN("Leftover matrix handle %#x (%p), deleting.\n", i + 1, entry->object);
277 IDirect3DDevice_DeleteMatrix(&This->IDirect3DDevice_iface, i + 1);
281 case DDRAW_HANDLE_STATEBLOCK:
283 /* No FIXME here because this might happen because of sloppy applications. */
284 WARN("Leftover stateblock handle %#x (%p), deleting.\n", i + 1, entry->object);
285 IDirect3DDevice7_DeleteStateBlock(&This->IDirect3DDevice7_iface, i + 1);
289 case DDRAW_HANDLE_SURFACE:
291 struct ddraw_surface *surf = entry->object;
292 FIXME("Texture handle %#x (%p) not unset properly.\n", i + 1, surf);
298 FIXME("Handle %#x (%p) has unknown type %#x.\n", i + 1, entry->object, entry->type);
303 ddraw_handle_table_destroy(&This->handle_table);
305 TRACE("Releasing target %p.\n", This->target);
306 /* Release the render target. */
307 if (This->version != 1)
308 IDirectDrawSurface7_Release(&This->target->IDirectDrawSurface7_iface);
309 TRACE("Target release done\n");
311 This->ddraw->d3ddevice = NULL;
313 /* Now free the structure */
314 HeapFree(GetProcessHeap(), 0, This);
315 wined3d_mutex_unlock();
322 static ULONG WINAPI d3d_device7_Release(IDirect3DDevice7 *iface)
324 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
326 TRACE("iface %p.\n", iface);
328 return IUnknown_Release(device->outer_unknown);
331 static ULONG WINAPI d3d_device3_Release(IDirect3DDevice3 *iface)
333 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
335 TRACE("iface %p.\n", iface);
337 return IUnknown_Release(device->outer_unknown);
340 static ULONG WINAPI d3d_device2_Release(IDirect3DDevice2 *iface)
342 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
344 TRACE("iface %p.\n", iface);
346 return IUnknown_Release(device->outer_unknown);
349 static ULONG WINAPI d3d_device1_Release(IDirect3DDevice *iface)
351 struct d3d_device *device = impl_from_IDirect3DDevice(iface);
353 TRACE("iface %p.\n", iface);
355 return IUnknown_Release(device->outer_unknown);
358 /*****************************************************************************
359 * IDirect3DDevice Methods
360 *****************************************************************************/
362 /*****************************************************************************
363 * IDirect3DDevice::Initialize
365 * Initializes a Direct3DDevice. This implementation is a no-op, as all
366 * initialization is done at create time.
368 * Exists in Version 1
371 * No idea what they mean, as the MSDN page is gone
375 *****************************************************************************/
376 static HRESULT WINAPI d3d_device1_Initialize(IDirect3DDevice *iface,
377 IDirect3D *d3d, GUID *guid, D3DDEVICEDESC *device_desc)
379 /* It shouldn't be crucial, but print a FIXME, I'm interested if
380 * any game calls it and when. */
381 FIXME("iface %p, d3d %p, guid %s, device_desc %p nop!\n",
382 iface, d3d, debugstr_guid(guid), device_desc);
387 /*****************************************************************************
388 * IDirect3DDevice7::GetCaps
390 * Retrieves the device's capabilities
392 * This implementation is used for Version 7 only, the older versions have
393 * their own implementation.
396 * Desc: Pointer to a D3DDEVICEDESC7 structure to fill
400 * D3DERR_* if a problem occurs. See WineD3D
402 *****************************************************************************/
403 static HRESULT d3d_device7_GetCaps(IDirect3DDevice7 *iface, D3DDEVICEDESC7 *Desc)
405 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
406 D3DDEVICEDESC OldDesc;
408 TRACE("iface %p, device_desc %p.\n", iface, Desc);
412 WARN("Desc is NULL, returning DDERR_INVALIDPARAMS.\n");
413 return DDERR_INVALIDPARAMS;
416 /* Call the same function used by IDirect3D, this saves code */
417 return IDirect3DImpl_GetCaps(device->ddraw->wined3d, &OldDesc, Desc);
420 static HRESULT WINAPI d3d_device7_GetCaps_FPUSetup(IDirect3DDevice7 *iface, D3DDEVICEDESC7 *desc)
422 return d3d_device7_GetCaps(iface, desc);
425 static HRESULT WINAPI d3d_device7_GetCaps_FPUPreserve(IDirect3DDevice7 *iface, D3DDEVICEDESC7 *desc)
430 old_fpucw = d3d_fpu_setup();
431 hr = d3d_device7_GetCaps(iface, desc);
432 set_fpu_control_word(old_fpucw);
436 /*****************************************************************************
437 * IDirect3DDevice3::GetCaps
439 * Retrieves the capabilities of the hardware device and the emulation
440 * device. For Wine, hardware and emulation are the same (it's all HW).
442 * This implementation is used for Version 1, 2, and 3. Version 7 has its own
445 * HWDesc: Structure to fill with the HW caps
446 * HelDesc: Structure to fill with the hardware emulation caps
450 * D3DERR_* if a problem occurs. See WineD3D
452 *****************************************************************************/
454 /* There are 3 versions of D3DDEVICEDESC. All 3 share the same name because
455 * Microsoft just expanded the existing structure without naming them
456 * D3DDEVICEDESC2 and D3DDEVICEDESC3. Which version is used have depends
457 * on the version of the DirectX SDK. DirectX 6+ and Wine use the latest
458 * one with 252 bytes.
460 * All 3 versions are allowed as parameters and only the specified amount of
463 * Note that Direct3D7 and earlier are not available in native Win64
464 * ddraw.dll builds, so possible size differences between 32 bit and
465 * 64 bit are a non-issue.
467 static inline BOOL check_d3ddevicedesc_size(DWORD size)
469 if (size == FIELD_OFFSET(D3DDEVICEDESC, dwMinTextureWidth) /* 172 */
470 || size == FIELD_OFFSET(D3DDEVICEDESC, dwMaxTextureRepeat) /* 204 */
471 || size == sizeof(D3DDEVICEDESC) /* 252 */) return TRUE;
475 static HRESULT WINAPI d3d_device3_GetCaps(IDirect3DDevice3 *iface,
476 D3DDEVICEDESC *HWDesc, D3DDEVICEDESC *HelDesc)
478 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
479 D3DDEVICEDESC oldDesc;
480 D3DDEVICEDESC7 newDesc;
483 TRACE("iface %p, hw_desc %p, hel_desc %p.\n", iface, HWDesc, HelDesc);
487 WARN("HWDesc is NULL, returning DDERR_INVALIDPARAMS.\n");
488 return DDERR_INVALIDPARAMS;
490 if (!check_d3ddevicedesc_size(HWDesc->dwSize))
492 WARN("HWDesc->dwSize is %u, returning DDERR_INVALIDPARAMS.\n", HWDesc->dwSize);
493 return DDERR_INVALIDPARAMS;
497 WARN("HelDesc is NULL, returning DDERR_INVALIDPARAMS.\n");
498 return DDERR_INVALIDPARAMS;
500 if (!check_d3ddevicedesc_size(HelDesc->dwSize))
502 WARN("HelDesc->dwSize is %u, returning DDERR_INVALIDPARAMS.\n", HelDesc->dwSize);
503 return DDERR_INVALIDPARAMS;
506 hr = IDirect3DImpl_GetCaps(device->ddraw->wined3d, &oldDesc, &newDesc);
510 DD_STRUCT_COPY_BYSIZE(HWDesc, &oldDesc);
511 DD_STRUCT_COPY_BYSIZE(HelDesc, &oldDesc);
515 static HRESULT WINAPI d3d_device2_GetCaps(IDirect3DDevice2 *iface,
516 D3DDEVICEDESC *hw_desc, D3DDEVICEDESC *hel_desc)
518 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
520 TRACE("iface %p, hw_desc %p, hel_desc %p.\n", iface, hw_desc, hel_desc);
522 return d3d_device3_GetCaps(&device->IDirect3DDevice3_iface, hw_desc, hel_desc);
525 static HRESULT WINAPI d3d_device1_GetCaps(IDirect3DDevice *iface,
526 D3DDEVICEDESC *hw_desc, D3DDEVICEDESC *hel_desc)
528 struct d3d_device *device = impl_from_IDirect3DDevice(iface);
530 TRACE("iface %p, hw_desc %p, hel_desc %p.\n", iface, hw_desc, hel_desc);
532 return d3d_device3_GetCaps(&device->IDirect3DDevice3_iface, hw_desc, hel_desc);
535 /*****************************************************************************
536 * IDirect3DDevice2::SwapTextureHandles
538 * Swaps the texture handles of 2 Texture interfaces. Version 1 and 2
541 * Tex1, Tex2: The 2 Textures to swap
546 *****************************************************************************/
547 static HRESULT WINAPI d3d_device2_SwapTextureHandles(IDirect3DDevice2 *iface,
548 IDirect3DTexture2 *tex1, IDirect3DTexture2 *tex2)
550 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
551 struct ddraw_surface *surf1 = unsafe_impl_from_IDirect3DTexture2(tex1);
552 struct ddraw_surface *surf2 = unsafe_impl_from_IDirect3DTexture2(tex2);
555 TRACE("iface %p, tex1 %p, tex2 %p.\n", iface, tex1, tex2);
557 wined3d_mutex_lock();
559 h1 = surf1->Handle - 1;
560 h2 = surf2->Handle - 1;
561 device->handle_table.entries[h1].object = surf2;
562 device->handle_table.entries[h2].object = surf1;
563 surf2->Handle = h1 + 1;
564 surf1->Handle = h2 + 1;
566 wined3d_mutex_unlock();
571 static HRESULT WINAPI d3d_device1_SwapTextureHandles(IDirect3DDevice *iface,
572 IDirect3DTexture *tex1, IDirect3DTexture *tex2)
574 struct d3d_device *device = impl_from_IDirect3DDevice(iface);
575 struct ddraw_surface *surf1 = unsafe_impl_from_IDirect3DTexture(tex1);
576 struct ddraw_surface *surf2 = unsafe_impl_from_IDirect3DTexture(tex2);
577 IDirect3DTexture2 *t1 = surf1 ? &surf1->IDirect3DTexture2_iface : NULL;
578 IDirect3DTexture2 *t2 = surf2 ? &surf2->IDirect3DTexture2_iface : NULL;
580 TRACE("iface %p, tex1 %p, tex2 %p.\n", iface, tex1, tex2);
582 return d3d_device2_SwapTextureHandles(&device->IDirect3DDevice2_iface, t1, t2);
585 /*****************************************************************************
586 * IDirect3DDevice3::GetStats
588 * This method seems to retrieve some stats from the device.
589 * The MSDN documentation doesn't exist any more, but the D3DSTATS
590 * structure suggests that the amount of drawn primitives and processed
591 * vertices is returned.
593 * Exists in Version 1, 2 and 3
596 * Stats: Pointer to a D3DSTATS structure to be filled
600 * DDERR_INVALIDPARAMS if Stats == NULL
602 *****************************************************************************/
603 static HRESULT WINAPI d3d_device3_GetStats(IDirect3DDevice3 *iface, D3DSTATS *Stats)
605 FIXME("iface %p, stats %p stub!\n", iface, Stats);
608 return DDERR_INVALIDPARAMS;
610 /* Fill the Stats with 0 */
611 Stats->dwTrianglesDrawn = 0;
612 Stats->dwLinesDrawn = 0;
613 Stats->dwPointsDrawn = 0;
614 Stats->dwSpansDrawn = 0;
615 Stats->dwVerticesProcessed = 0;
620 static HRESULT WINAPI d3d_device2_GetStats(IDirect3DDevice2 *iface, D3DSTATS *stats)
622 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
624 TRACE("iface %p, stats %p.\n", iface, stats);
626 return d3d_device3_GetStats(&device->IDirect3DDevice3_iface, stats);
629 static HRESULT WINAPI d3d_device1_GetStats(IDirect3DDevice *iface, D3DSTATS *stats)
631 struct d3d_device *device = impl_from_IDirect3DDevice(iface);
633 TRACE("iface %p, stats %p.\n", iface, stats);
635 return d3d_device3_GetStats(&device->IDirect3DDevice3_iface, stats);
638 /*****************************************************************************
639 * IDirect3DDevice::CreateExecuteBuffer
641 * Creates an IDirect3DExecuteBuffer, used for rendering with a
647 * Desc: Buffer description
648 * ExecuteBuffer: Address to return the Interface pointer at
649 * UnkOuter: Must be NULL. Basically for aggregation, which ddraw doesn't
653 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
654 * DDERR_OUTOFMEMORY if we ran out of memory
657 *****************************************************************************/
658 static HRESULT WINAPI d3d_device1_CreateExecuteBuffer(IDirect3DDevice *iface,
659 D3DEXECUTEBUFFERDESC *buffer_desc, IDirect3DExecuteBuffer **ExecuteBuffer, IUnknown *outer_unknown)
661 struct d3d_device *device = impl_from_IDirect3DDevice(iface);
662 struct d3d_execute_buffer *object;
665 TRACE("iface %p, buffer_desc %p, buffer %p, outer_unknown %p.\n",
666 iface, buffer_desc, ExecuteBuffer, outer_unknown);
669 return CLASS_E_NOAGGREGATION;
671 /* Allocate the new Execute Buffer */
672 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
675 ERR("Failed to allocate execute buffer memory.\n");
676 return DDERR_OUTOFMEMORY;
679 hr = d3d_execute_buffer_init(object, device, buffer_desc);
682 WARN("Failed to initialize execute buffer, hr %#x.\n", hr);
683 HeapFree(GetProcessHeap(), 0, object);
687 *ExecuteBuffer = &object->IDirect3DExecuteBuffer_iface;
689 TRACE(" Returning IDirect3DExecuteBuffer at %p, implementation is at %p\n", *ExecuteBuffer, object);
694 /*****************************************************************************
695 * IDirect3DDevice::Execute
697 * Executes all the stuff in an execute buffer.
700 * ExecuteBuffer: The buffer to execute
701 * Viewport: The viewport used for rendering
705 * DDERR_INVALIDPARAMS if ExecuteBuffer == NULL
708 *****************************************************************************/
709 static HRESULT WINAPI d3d_device1_Execute(IDirect3DDevice *iface,
710 IDirect3DExecuteBuffer *ExecuteBuffer, IDirect3DViewport *viewport, DWORD flags)
712 struct d3d_device *device = impl_from_IDirect3DDevice(iface);
713 struct d3d_execute_buffer *buffer = unsafe_impl_from_IDirect3DExecuteBuffer(ExecuteBuffer);
714 struct d3d_viewport *viewport_impl = unsafe_impl_from_IDirect3DViewport(viewport);
717 TRACE("iface %p, buffer %p, viewport %p, flags %#x.\n", iface, ExecuteBuffer, viewport, flags);
720 return DDERR_INVALIDPARAMS;
723 wined3d_mutex_lock();
724 hr = d3d_execute_buffer_execute(buffer, device, viewport_impl);
725 wined3d_mutex_unlock();
730 /*****************************************************************************
731 * IDirect3DDevice3::AddViewport
733 * Add a Direct3DViewport to the device's viewport list. These viewports
734 * are wrapped to IDirect3DDevice7 viewports in viewport.c
736 * Exists in Version 1, 2 and 3. Note that IDirect3DViewport 1, 2 and 3
737 * are the same interfaces.
740 * Viewport: The viewport to add
743 * DDERR_INVALIDPARAMS if Viewport == NULL
746 *****************************************************************************/
747 static HRESULT WINAPI d3d_device3_AddViewport(IDirect3DDevice3 *iface, IDirect3DViewport3 *viewport)
749 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
750 struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport3(viewport);
752 TRACE("iface %p, viewport %p.\n", iface, viewport);
756 return DDERR_INVALIDPARAMS;
758 wined3d_mutex_lock();
759 list_add_head(&device->viewport_list, &vp->entry);
760 /* Viewport must be usable for Clear() after AddViewport, so set active_device here. */
761 vp->active_device = device;
762 wined3d_mutex_unlock();
767 static HRESULT WINAPI d3d_device2_AddViewport(IDirect3DDevice2 *iface,
768 IDirect3DViewport2 *viewport)
770 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
771 struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport2(viewport);
773 TRACE("iface %p, viewport %p.\n", iface, viewport);
775 return d3d_device3_AddViewport(&device->IDirect3DDevice3_iface, &vp->IDirect3DViewport3_iface);
778 static HRESULT WINAPI d3d_device1_AddViewport(IDirect3DDevice *iface, IDirect3DViewport *viewport)
780 struct d3d_device *device = impl_from_IDirect3DDevice(iface);
781 struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport(viewport);
783 TRACE("iface %p, viewport %p.\n", iface, viewport);
785 return d3d_device3_AddViewport(&device->IDirect3DDevice3_iface, &vp->IDirect3DViewport3_iface);
788 /*****************************************************************************
789 * IDirect3DDevice3::DeleteViewport
791 * Deletes a Direct3DViewport from the device's viewport list.
793 * Exists in Version 1, 2 and 3. Note that all Viewport interface versions
797 * Viewport: The viewport to delete
801 * DDERR_INVALIDPARAMS if the viewport wasn't found in the list
803 *****************************************************************************/
804 static HRESULT WINAPI d3d_device3_DeleteViewport(IDirect3DDevice3 *iface, IDirect3DViewport3 *viewport)
806 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
807 struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport3(viewport);
809 TRACE("iface %p, viewport %p.\n", iface, viewport);
811 wined3d_mutex_lock();
813 if (vp->active_device != device)
815 WARN("Viewport %p active device is %p.\n", vp, vp->active_device);
816 wined3d_mutex_unlock();
817 return DDERR_INVALIDPARAMS;
820 vp->active_device = NULL;
821 list_remove(&vp->entry);
823 wined3d_mutex_unlock();
828 static HRESULT WINAPI d3d_device2_DeleteViewport(IDirect3DDevice2 *iface, IDirect3DViewport2 *viewport)
830 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
831 struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport2(viewport);
833 TRACE("iface %p, viewport %p.\n", iface, viewport);
835 return d3d_device3_DeleteViewport(&device->IDirect3DDevice3_iface, &vp->IDirect3DViewport3_iface);
838 static HRESULT WINAPI d3d_device1_DeleteViewport(IDirect3DDevice *iface, IDirect3DViewport *viewport)
840 struct d3d_device *device = impl_from_IDirect3DDevice(iface);
841 struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport(viewport);
843 TRACE("iface %p, viewport %p.\n", iface, viewport);
845 return d3d_device3_DeleteViewport(&device->IDirect3DDevice3_iface, &vp->IDirect3DViewport3_iface);
848 /*****************************************************************************
849 * IDirect3DDevice3::NextViewport
851 * Returns a viewport from the viewport list, depending on the
852 * passed viewport and the flags.
854 * Exists in Version 1, 2 and 3. Note that all Viewport interface versions
858 * Viewport: Viewport to use for beginning the search
859 * Flags: D3DNEXT_NEXT, D3DNEXT_HEAD or D3DNEXT_TAIL
863 * DDERR_INVALIDPARAMS if the flags were wrong, or Viewport was NULL
865 *****************************************************************************/
866 static HRESULT WINAPI d3d_device3_NextViewport(IDirect3DDevice3 *iface,
867 IDirect3DViewport3 *Viewport3, IDirect3DViewport3 **lplpDirect3DViewport3, DWORD flags)
869 struct d3d_device *This = impl_from_IDirect3DDevice3(iface);
870 struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport3(Viewport3);
871 struct d3d_viewport *next;
874 TRACE("iface %p, viewport %p, next %p, flags %#x.\n",
875 iface, Viewport3, lplpDirect3DViewport3, flags);
879 *lplpDirect3DViewport3 = NULL;
880 return DDERR_INVALIDPARAMS;
884 wined3d_mutex_lock();
888 entry = list_next(&This->viewport_list, &vp->entry);
892 entry = list_head(&This->viewport_list);
896 entry = list_tail(&This->viewport_list);
900 WARN("Invalid flags %#x.\n", flags);
901 *lplpDirect3DViewport3 = NULL;
902 wined3d_mutex_unlock();
903 return DDERR_INVALIDPARAMS;
908 next = LIST_ENTRY(entry, struct d3d_viewport, entry);
909 *lplpDirect3DViewport3 = &next->IDirect3DViewport3_iface;
912 *lplpDirect3DViewport3 = NULL;
914 wined3d_mutex_unlock();
919 static HRESULT WINAPI d3d_device2_NextViewport(IDirect3DDevice2 *iface,
920 IDirect3DViewport2 *viewport, IDirect3DViewport2 **next, DWORD flags)
922 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
923 struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport2(viewport);
924 IDirect3DViewport3 *res;
927 TRACE("iface %p, viewport %p, next %p, flags %#x.\n",
928 iface, viewport, next, flags);
930 hr = d3d_device3_NextViewport(&device->IDirect3DDevice3_iface,
931 &vp->IDirect3DViewport3_iface, &res, flags);
932 *next = (IDirect3DViewport2 *)res;
936 static HRESULT WINAPI d3d_device1_NextViewport(IDirect3DDevice *iface,
937 IDirect3DViewport *viewport, IDirect3DViewport **next, DWORD flags)
939 struct d3d_device *device = impl_from_IDirect3DDevice(iface);
940 struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport(viewport);
941 IDirect3DViewport3 *res;
944 TRACE("iface %p, viewport %p, next %p, flags %#x.\n",
945 iface, viewport, next, flags);
947 hr = d3d_device3_NextViewport(&device->IDirect3DDevice3_iface,
948 &vp->IDirect3DViewport3_iface, &res, flags);
949 *next = (IDirect3DViewport *)res;
953 /*****************************************************************************
954 * IDirect3DDevice::Pick
956 * Executes an execute buffer without performing rendering. Instead, a
957 * list of primitives that intersect with (x1,y1) of the passed rectangle
958 * is created. IDirect3DDevice::GetPickRecords can be used to retrieve
964 * ExecuteBuffer: Buffer to execute
965 * Viewport: Viewport to use for execution
966 * Flags: None are defined, according to the SDK
967 * Rect: Specifies the coordinates to be picked. Only x1 and y2 are used,
968 * x2 and y2 are ignored.
971 * D3D_OK because it's a stub
973 *****************************************************************************/
974 static HRESULT WINAPI d3d_device1_Pick(IDirect3DDevice *iface, IDirect3DExecuteBuffer *buffer,
975 IDirect3DViewport *viewport, DWORD flags, D3DRECT *rect)
977 FIXME("iface %p, buffer %p, viewport %p, flags %#x, rect %s stub!\n",
978 iface, buffer, viewport, flags, wine_dbgstr_rect((RECT *)rect));
983 /*****************************************************************************
984 * IDirect3DDevice::GetPickRecords
986 * Retrieves the pick records generated by IDirect3DDevice::GetPickRecords
991 * Count: Pointer to a DWORD containing the numbers of pick records to
993 * D3DPickRec: Address to store the resulting D3DPICKRECORD array.
996 * D3D_OK, because it's a stub
998 *****************************************************************************/
999 static HRESULT WINAPI d3d_device1_GetPickRecords(IDirect3DDevice *iface,
1000 DWORD *count, D3DPICKRECORD *records)
1002 FIXME("iface %p, count %p, records %p stub!\n", iface, count, records);
1007 /*****************************************************************************
1008 * IDirect3DDevice7::EnumTextureformats
1010 * Enumerates the supported texture formats. It has a list of all possible
1011 * formats and calls IWineD3D::CheckDeviceFormat for each format to see if
1012 * WineD3D supports it. If so, then it is passed to the app.
1014 * This is for Version 7 and 3, older versions have a different
1015 * callback function and their own implementation
1018 * Callback: Callback to call for each enumerated format
1019 * Arg: Argument to pass to the callback
1023 * DDERR_INVALIDPARAMS if Callback == NULL
1025 *****************************************************************************/
1026 static HRESULT d3d_device7_EnumTextureFormats(IDirect3DDevice7 *iface,
1027 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
1029 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
1030 struct wined3d_display_mode mode;
1034 static const enum wined3d_format_id FormatList[] =
1037 WINED3DFMT_B5G5R5X1_UNORM,
1038 WINED3DFMT_B5G5R5A1_UNORM,
1039 WINED3DFMT_B4G4R4A4_UNORM,
1040 WINED3DFMT_B5G6R5_UNORM,
1042 WINED3DFMT_B8G8R8X8_UNORM,
1043 WINED3DFMT_B8G8R8A8_UNORM,
1045 WINED3DFMT_B2G3R3_UNORM,
1053 static const enum wined3d_format_id BumpFormatList[] =
1055 WINED3DFMT_R8G8_SNORM,
1056 WINED3DFMT_R5G5_SNORM_L6_UNORM,
1057 WINED3DFMT_R8G8_SNORM_L8X8_UNORM,
1058 WINED3DFMT_R16G16_SNORM,
1059 WINED3DFMT_R10G11B11_SNORM,
1060 WINED3DFMT_R10G10B10_SNORM_A2_UNORM
1063 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
1066 return DDERR_INVALIDPARAMS;
1068 wined3d_mutex_lock();
1070 memset(&mode, 0, sizeof(mode));
1071 if (FAILED(hr = wined3d_get_adapter_display_mode(device->ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
1073 wined3d_mutex_unlock();
1074 WARN("Cannot get the current adapter format\n");
1078 for (i = 0; i < sizeof(FormatList) / sizeof(*FormatList); ++i)
1080 hr = wined3d_check_device_format(device->ddraw->wined3d, WINED3DADAPTER_DEFAULT, WINED3D_DEVICE_TYPE_HAL,
1081 mode.format_id, 0, WINED3D_RTYPE_TEXTURE, FormatList[i], WINED3D_SURFACE_TYPE_OPENGL);
1084 DDPIXELFORMAT pformat;
1086 memset(&pformat, 0, sizeof(pformat));
1087 pformat.dwSize = sizeof(pformat);
1088 PixelFormat_WineD3DtoDD(&pformat, FormatList[i]);
1090 TRACE("Enumerating WineD3DFormat %d\n", FormatList[i]);
1091 hr = callback(&pformat, context);
1092 if(hr != DDENUMRET_OK)
1094 TRACE("Format enumeration cancelled by application\n");
1095 wined3d_mutex_unlock();
1101 for (i = 0; i < sizeof(BumpFormatList) / sizeof(*BumpFormatList); ++i)
1103 hr = wined3d_check_device_format(device->ddraw->wined3d, WINED3DADAPTER_DEFAULT,
1104 WINED3D_DEVICE_TYPE_HAL, mode.format_id, WINED3DUSAGE_QUERY_LEGACYBUMPMAP,
1105 WINED3D_RTYPE_TEXTURE, BumpFormatList[i], WINED3D_SURFACE_TYPE_OPENGL);
1108 DDPIXELFORMAT pformat;
1110 memset(&pformat, 0, sizeof(pformat));
1111 pformat.dwSize = sizeof(pformat);
1112 PixelFormat_WineD3DtoDD(&pformat, BumpFormatList[i]);
1114 TRACE("Enumerating WineD3DFormat %d\n", BumpFormatList[i]);
1115 hr = callback(&pformat, context);
1116 if(hr != DDENUMRET_OK)
1118 TRACE("Format enumeration cancelled by application\n");
1119 wined3d_mutex_unlock();
1124 TRACE("End of enumeration\n");
1125 wined3d_mutex_unlock();
1130 static HRESULT WINAPI d3d_device7_EnumTextureFormats_FPUSetup(IDirect3DDevice7 *iface,
1131 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
1133 return d3d_device7_EnumTextureFormats(iface, callback, context);
1136 static HRESULT WINAPI d3d_device7_EnumTextureFormats_FPUPreserve(IDirect3DDevice7 *iface,
1137 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
1142 old_fpucw = d3d_fpu_setup();
1143 hr = d3d_device7_EnumTextureFormats(iface, callback, context);
1144 set_fpu_control_word(old_fpucw);
1149 static HRESULT WINAPI d3d_device3_EnumTextureFormats(IDirect3DDevice3 *iface,
1150 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
1152 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
1154 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
1156 return IDirect3DDevice7_EnumTextureFormats(&device->IDirect3DDevice7_iface, callback, context);
1159 /*****************************************************************************
1160 * IDirect3DDevice2::EnumTextureformats
1162 * EnumTextureFormats for Version 1 and 2, see
1163 * IDirect3DDevice7::EnumTexureFormats for a more detailed description.
1165 * This version has a different callback and does not enumerate FourCC
1168 *****************************************************************************/
1169 static HRESULT WINAPI d3d_device2_EnumTextureFormats(IDirect3DDevice2 *iface,
1170 LPD3DENUMTEXTUREFORMATSCALLBACK callback, void *context)
1172 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
1173 struct wined3d_display_mode mode;
1177 static const enum wined3d_format_id FormatList[] =
1180 WINED3DFMT_B5G5R5X1_UNORM,
1181 WINED3DFMT_B5G5R5A1_UNORM,
1182 WINED3DFMT_B4G4R4A4_UNORM,
1183 WINED3DFMT_B5G6R5_UNORM,
1185 WINED3DFMT_B8G8R8X8_UNORM,
1186 WINED3DFMT_B8G8R8A8_UNORM,
1188 WINED3DFMT_B2G3R3_UNORM,
1190 /* FOURCC codes - Not in this version*/
1193 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
1196 return DDERR_INVALIDPARAMS;
1198 wined3d_mutex_lock();
1200 memset(&mode, 0, sizeof(mode));
1201 if (FAILED(hr = wined3d_get_adapter_display_mode(device->ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
1203 wined3d_mutex_unlock();
1204 WARN("Cannot get the current adapter format\n");
1208 for (i = 0; i < sizeof(FormatList) / sizeof(*FormatList); ++i)
1210 hr = wined3d_check_device_format(device->ddraw->wined3d, 0, WINED3D_DEVICE_TYPE_HAL,
1211 mode.format_id, 0, WINED3D_RTYPE_TEXTURE, FormatList[i], WINED3D_SURFACE_TYPE_OPENGL);
1214 DDSURFACEDESC sdesc;
1216 memset(&sdesc, 0, sizeof(sdesc));
1217 sdesc.dwSize = sizeof(sdesc);
1218 sdesc.dwFlags = DDSD_PIXELFORMAT | DDSD_CAPS;
1219 sdesc.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
1220 sdesc.ddpfPixelFormat.dwSize = sizeof(sdesc.ddpfPixelFormat);
1221 PixelFormat_WineD3DtoDD(&sdesc.ddpfPixelFormat, FormatList[i]);
1223 TRACE("Enumerating WineD3DFormat %d\n", FormatList[i]);
1224 hr = callback(&sdesc, context);
1225 if(hr != DDENUMRET_OK)
1227 TRACE("Format enumeration cancelled by application\n");
1228 wined3d_mutex_unlock();
1233 TRACE("End of enumeration\n");
1234 wined3d_mutex_unlock();
1239 static HRESULT WINAPI d3d_device1_EnumTextureFormats(IDirect3DDevice *iface,
1240 LPD3DENUMTEXTUREFORMATSCALLBACK callback, void *context)
1242 struct d3d_device *device = impl_from_IDirect3DDevice(iface);
1244 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
1246 return d3d_device2_EnumTextureFormats(&device->IDirect3DDevice2_iface, callback, context);
1249 /*****************************************************************************
1250 * IDirect3DDevice::CreateMatrix
1252 * Creates a matrix handle. A handle is created and memory for a D3DMATRIX is
1253 * allocated for the handle.
1258 * D3DMatHandle: Address to return the handle at
1262 * DDERR_INVALIDPARAMS if D3DMatHandle = NULL
1264 *****************************************************************************/
1265 static HRESULT WINAPI d3d_device1_CreateMatrix(IDirect3DDevice *iface, D3DMATRIXHANDLE *D3DMatHandle)
1267 struct d3d_device *device = impl_from_IDirect3DDevice(iface);
1271 TRACE("iface %p, matrix_handle %p.\n", iface, D3DMatHandle);
1274 return DDERR_INVALIDPARAMS;
1276 Matrix = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(D3DMATRIX));
1279 ERR("Out of memory when allocating a D3DMATRIX\n");
1280 return DDERR_OUTOFMEMORY;
1283 wined3d_mutex_lock();
1285 h = ddraw_allocate_handle(&device->handle_table, Matrix, DDRAW_HANDLE_MATRIX);
1286 if (h == DDRAW_INVALID_HANDLE)
1288 ERR("Failed to allocate a matrix handle.\n");
1289 HeapFree(GetProcessHeap(), 0, Matrix);
1290 wined3d_mutex_unlock();
1291 return DDERR_OUTOFMEMORY;
1294 *D3DMatHandle = h + 1;
1296 TRACE(" returning matrix handle %d\n", *D3DMatHandle);
1298 wined3d_mutex_unlock();
1303 /*****************************************************************************
1304 * IDirect3DDevice::SetMatrix
1306 * Sets a matrix for a matrix handle. The matrix is copied into the memory
1307 * allocated for the handle
1312 * D3DMatHandle: Handle to set the matrix to
1313 * D3DMatrix: Matrix to set
1317 * DDERR_INVALIDPARAMS if the handle of the matrix is invalid or the matrix
1320 *****************************************************************************/
1321 static HRESULT WINAPI d3d_device1_SetMatrix(IDirect3DDevice *iface,
1322 D3DMATRIXHANDLE D3DMatHandle, D3DMATRIX *D3DMatrix)
1324 struct d3d_device *This = impl_from_IDirect3DDevice(iface);
1327 TRACE("iface %p, matrix_handle %#x, matrix %p.\n", iface, D3DMatHandle, D3DMatrix);
1329 if (!D3DMatrix) return DDERR_INVALIDPARAMS;
1331 wined3d_mutex_lock();
1333 m = ddraw_get_object(&This->handle_table, D3DMatHandle - 1, DDRAW_HANDLE_MATRIX);
1336 WARN("Invalid matrix handle.\n");
1337 wined3d_mutex_unlock();
1338 return DDERR_INVALIDPARAMS;
1341 if (TRACE_ON(ddraw))
1342 dump_D3DMATRIX(D3DMatrix);
1346 if (D3DMatHandle == This->world)
1347 wined3d_device_set_transform(This->wined3d_device,
1348 WINED3D_TS_WORLD_MATRIX(0), (struct wined3d_matrix *)D3DMatrix);
1350 if (D3DMatHandle == This->view)
1351 wined3d_device_set_transform(This->wined3d_device,
1352 WINED3D_TS_VIEW, (struct wined3d_matrix *)D3DMatrix);
1354 if (D3DMatHandle == This->proj)
1355 wined3d_device_set_transform(This->wined3d_device,
1356 WINED3D_TS_PROJECTION, (struct wined3d_matrix *)D3DMatrix);
1358 wined3d_mutex_unlock();
1363 /*****************************************************************************
1364 * IDirect3DDevice::GetMatrix
1366 * Returns the content of a D3DMATRIX handle
1371 * D3DMatHandle: Matrix handle to read the content from
1372 * D3DMatrix: Address to store the content at
1376 * DDERR_INVALIDPARAMS if D3DMatHandle is invalid or D3DMatrix is NULL
1378 *****************************************************************************/
1379 static HRESULT WINAPI d3d_device1_GetMatrix(IDirect3DDevice *iface,
1380 D3DMATRIXHANDLE D3DMatHandle, D3DMATRIX *D3DMatrix)
1382 struct d3d_device *device = impl_from_IDirect3DDevice(iface);
1385 TRACE("iface %p, matrix_handle %#x, matrix %p.\n", iface, D3DMatHandle, D3DMatrix);
1387 if (!D3DMatrix) return DDERR_INVALIDPARAMS;
1389 wined3d_mutex_lock();
1391 m = ddraw_get_object(&device->handle_table, D3DMatHandle - 1, DDRAW_HANDLE_MATRIX);
1394 WARN("Invalid matrix handle.\n");
1395 wined3d_mutex_unlock();
1396 return DDERR_INVALIDPARAMS;
1401 wined3d_mutex_unlock();
1406 /*****************************************************************************
1407 * IDirect3DDevice::DeleteMatrix
1409 * Destroys a Matrix handle. Frees the memory and unsets the handle data
1414 * D3DMatHandle: Handle to destroy
1418 * DDERR_INVALIDPARAMS if D3DMatHandle is invalid
1420 *****************************************************************************/
1421 static HRESULT WINAPI d3d_device1_DeleteMatrix(IDirect3DDevice *iface, D3DMATRIXHANDLE D3DMatHandle)
1423 struct d3d_device *device = impl_from_IDirect3DDevice(iface);
1426 TRACE("iface %p, matrix_handle %#x.\n", iface, D3DMatHandle);
1428 wined3d_mutex_lock();
1430 m = ddraw_free_handle(&device->handle_table, D3DMatHandle - 1, DDRAW_HANDLE_MATRIX);
1433 WARN("Invalid matrix handle.\n");
1434 wined3d_mutex_unlock();
1435 return DDERR_INVALIDPARAMS;
1438 wined3d_mutex_unlock();
1440 HeapFree(GetProcessHeap(), 0, m);
1445 /*****************************************************************************
1446 * IDirect3DDevice7::BeginScene
1448 * This method must be called before any rendering is performed.
1449 * IDirect3DDevice::EndScene has to be called after the scene is complete
1451 * Version 1, 2, 3 and 7
1454 * D3D_OK on success, for details see IWineD3DDevice::BeginScene
1455 * D3DERR_SCENE_IN_SCENE if WineD3D returns an error(Only in case of an already
1458 *****************************************************************************/
1459 static HRESULT d3d_device7_BeginScene(IDirect3DDevice7 *iface)
1461 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
1464 TRACE("iface %p.\n", iface);
1466 wined3d_mutex_lock();
1467 hr = wined3d_device_begin_scene(device->wined3d_device);
1468 wined3d_mutex_unlock();
1470 if(hr == WINED3D_OK) return D3D_OK;
1471 else return D3DERR_SCENE_IN_SCENE; /* TODO: Other possible causes of failure */
1474 static HRESULT WINAPI d3d_device7_BeginScene_FPUSetup(IDirect3DDevice7 *iface)
1476 return d3d_device7_BeginScene(iface);
1479 static HRESULT WINAPI d3d_device7_BeginScene_FPUPreserve(IDirect3DDevice7 *iface)
1484 old_fpucw = d3d_fpu_setup();
1485 hr = d3d_device7_BeginScene(iface);
1486 set_fpu_control_word(old_fpucw);
1491 static HRESULT WINAPI d3d_device3_BeginScene(IDirect3DDevice3 *iface)
1493 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
1495 TRACE("iface %p.\n", iface);
1497 return IDirect3DDevice7_BeginScene(&device->IDirect3DDevice7_iface);
1500 static HRESULT WINAPI d3d_device2_BeginScene(IDirect3DDevice2 *iface)
1502 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
1504 TRACE("iface %p.\n", iface);
1506 return IDirect3DDevice7_BeginScene(&device->IDirect3DDevice7_iface);
1509 static HRESULT WINAPI d3d_device1_BeginScene(IDirect3DDevice *iface)
1511 struct d3d_device *device = impl_from_IDirect3DDevice(iface);
1513 TRACE("iface %p.\n", iface);
1515 return IDirect3DDevice7_BeginScene(&device->IDirect3DDevice7_iface);
1518 /*****************************************************************************
1519 * IDirect3DDevice7::EndScene
1521 * Ends a scene that has been begun with IDirect3DDevice7::BeginScene.
1522 * This method must be called after rendering is finished.
1524 * Version 1, 2, 3 and 7
1527 * D3D_OK on success, for details see IWineD3DDevice::EndScene
1528 * D3DERR_SCENE_NOT_IN_SCENE is returned if WineD3D returns an error. It does
1529 * that only if the scene was already ended.
1531 *****************************************************************************/
1532 static HRESULT d3d_device7_EndScene(IDirect3DDevice7 *iface)
1534 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
1537 TRACE("iface %p.\n", iface);
1539 wined3d_mutex_lock();
1540 hr = wined3d_device_end_scene(device->wined3d_device);
1541 wined3d_mutex_unlock();
1543 if(hr == WINED3D_OK) return D3D_OK;
1544 else return D3DERR_SCENE_NOT_IN_SCENE;
1547 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d_device7_EndScene_FPUSetup(IDirect3DDevice7 *iface)
1549 return d3d_device7_EndScene(iface);
1552 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d_device7_EndScene_FPUPreserve(IDirect3DDevice7 *iface)
1557 old_fpucw = d3d_fpu_setup();
1558 hr = d3d_device7_EndScene(iface);
1559 set_fpu_control_word(old_fpucw);
1564 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d_device3_EndScene(IDirect3DDevice3 *iface)
1566 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
1568 TRACE("iface %p.\n", iface);
1570 return IDirect3DDevice7_EndScene(&device->IDirect3DDevice7_iface);
1573 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d_device2_EndScene(IDirect3DDevice2 *iface)
1575 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
1577 TRACE("iface %p.\n", iface);
1579 return IDirect3DDevice7_EndScene(&device->IDirect3DDevice7_iface);
1582 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d_device1_EndScene(IDirect3DDevice *iface)
1584 struct d3d_device *device = impl_from_IDirect3DDevice(iface);
1586 TRACE("iface %p.\n", iface);
1588 return IDirect3DDevice7_EndScene(&device->IDirect3DDevice7_iface);
1591 /*****************************************************************************
1592 * IDirect3DDevice7::GetDirect3D
1594 * Returns the IDirect3D(= interface to the DirectDraw object) used to create
1598 * Direct3D7: Address to store the interface pointer at
1602 * DDERR_INVALIDPARAMS if Direct3D7 == NULL
1604 *****************************************************************************/
1605 static HRESULT WINAPI d3d_device7_GetDirect3D(IDirect3DDevice7 *iface, IDirect3D7 **d3d)
1607 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
1609 TRACE("iface %p, d3d %p.\n", iface, d3d);
1612 return DDERR_INVALIDPARAMS;
1614 *d3d = &device->ddraw->IDirect3D7_iface;
1615 IDirect3D7_AddRef(*d3d);
1617 TRACE("Returning interface %p.\n", *d3d);
1621 static HRESULT WINAPI d3d_device3_GetDirect3D(IDirect3DDevice3 *iface, IDirect3D3 **d3d)
1623 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
1625 TRACE("iface %p, d3d %p.\n", iface, d3d);
1628 return DDERR_INVALIDPARAMS;
1630 *d3d = &device->ddraw->IDirect3D3_iface;
1631 IDirect3D3_AddRef(*d3d);
1633 TRACE("Returning interface %p.\n", *d3d);
1637 static HRESULT WINAPI d3d_device2_GetDirect3D(IDirect3DDevice2 *iface, IDirect3D2 **d3d)
1639 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
1641 TRACE("iface %p, d3d %p.\n", iface, d3d);
1644 return DDERR_INVALIDPARAMS;
1646 *d3d = &device->ddraw->IDirect3D2_iface;
1647 IDirect3D2_AddRef(*d3d);
1649 TRACE("Returning interface %p.\n", *d3d);
1653 static HRESULT WINAPI d3d_device1_GetDirect3D(IDirect3DDevice *iface, IDirect3D **d3d)
1655 struct d3d_device *device = impl_from_IDirect3DDevice(iface);
1657 TRACE("iface %p, d3d %p.\n", iface, d3d);
1660 return DDERR_INVALIDPARAMS;
1662 *d3d = &device->ddraw->IDirect3D_iface;
1663 IDirect3D_AddRef(*d3d);
1665 TRACE("Returning interface %p.\n", *d3d);
1669 /*****************************************************************************
1670 * IDirect3DDevice3::SetCurrentViewport
1672 * Sets a Direct3DViewport as the current viewport.
1673 * For the thunks note that all viewport interface versions are equal
1676 * Direct3DViewport3: The viewport to set
1682 * (Is a NULL viewport valid?)
1684 *****************************************************************************/
1685 static HRESULT WINAPI d3d_device3_SetCurrentViewport(IDirect3DDevice3 *iface, IDirect3DViewport3 *Direct3DViewport3)
1687 struct d3d_device *This = impl_from_IDirect3DDevice3(iface);
1688 struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport3(Direct3DViewport3);
1690 TRACE("iface %p, viewport %p.\n", iface, Direct3DViewport3);
1692 wined3d_mutex_lock();
1693 /* Do nothing if the specified viewport is the same as the current one */
1694 if (This->current_viewport == vp )
1696 wined3d_mutex_unlock();
1700 if (vp->active_device != This)
1702 WARN("Viewport %p active device is %p.\n", vp, vp->active_device);
1703 wined3d_mutex_unlock();
1704 return DDERR_INVALIDPARAMS;
1707 /* Release previous viewport and AddRef the new one */
1708 if (This->current_viewport)
1710 TRACE("ViewportImpl is at %p, interface is at %p\n", This->current_viewport,
1711 &This->current_viewport->IDirect3DViewport3_iface);
1712 IDirect3DViewport3_Release(&This->current_viewport->IDirect3DViewport3_iface);
1714 IDirect3DViewport3_AddRef(Direct3DViewport3);
1716 /* Set this viewport as the current viewport */
1717 This->current_viewport = vp;
1719 /* Activate this viewport */
1720 viewport_activate(This->current_viewport, FALSE);
1722 wined3d_mutex_unlock();
1727 static HRESULT WINAPI d3d_device2_SetCurrentViewport(IDirect3DDevice2 *iface, IDirect3DViewport2 *viewport)
1729 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
1730 struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport2(viewport);
1732 TRACE("iface %p, viewport %p.\n", iface, viewport);
1734 return d3d_device3_SetCurrentViewport(&device->IDirect3DDevice3_iface, &vp->IDirect3DViewport3_iface);
1737 /*****************************************************************************
1738 * IDirect3DDevice3::GetCurrentViewport
1740 * Returns the currently active viewport.
1745 * Direct3DViewport3: Address to return the interface pointer at
1749 * DDERR_INVALIDPARAMS if Direct3DViewport == NULL
1751 *****************************************************************************/
1752 static HRESULT WINAPI d3d_device3_GetCurrentViewport(IDirect3DDevice3 *iface, IDirect3DViewport3 **viewport)
1754 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
1756 TRACE("iface %p, viewport %p.\n", iface, viewport);
1759 return DDERR_INVALIDPARAMS;
1761 wined3d_mutex_lock();
1762 *viewport = &device->current_viewport->IDirect3DViewport3_iface;
1764 /* AddRef the returned viewport */
1766 IDirect3DViewport3_AddRef(*viewport);
1768 TRACE("Returning interface %p.\n", *viewport);
1770 wined3d_mutex_unlock();
1775 static HRESULT WINAPI d3d_device2_GetCurrentViewport(IDirect3DDevice2 *iface, IDirect3DViewport2 **viewport)
1777 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
1779 TRACE("iface %p, viewport %p.\n", iface, viewport);
1781 return d3d_device3_GetCurrentViewport(&device->IDirect3DDevice3_iface,
1782 (IDirect3DViewport3 **)viewport);
1785 /*****************************************************************************
1786 * IDirect3DDevice7::SetRenderTarget
1788 * Sets the render target for the Direct3DDevice.
1789 * For the thunks note that IDirectDrawSurface7 == IDirectDrawSurface4 and
1790 * IDirectDrawSurface3 == IDirectDrawSurface
1792 * Version 2, 3 and 7
1795 * NewTarget: Pointer to an IDirectDrawSurface7 interface to set as the new
1800 * D3D_OK on success, for details see IWineD3DDevice::SetRenderTarget
1802 *****************************************************************************/
1803 static HRESULT d3d_device_set_render_target(struct d3d_device *device, struct ddraw_surface *target)
1807 wined3d_mutex_lock();
1809 if (device->target == target)
1811 TRACE("No-op SetRenderTarget operation, not doing anything\n");
1812 wined3d_mutex_unlock();
1815 device->target = target;
1816 hr = wined3d_device_set_render_target(device->wined3d_device, 0,
1817 target ? target->wined3d_surface : NULL, FALSE);
1820 wined3d_mutex_unlock();
1823 d3d_device_update_depth_stencil(device);
1825 wined3d_mutex_unlock();
1830 static HRESULT d3d_device7_SetRenderTarget(IDirect3DDevice7 *iface,
1831 IDirectDrawSurface7 *NewTarget, DWORD flags)
1833 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
1834 struct ddraw_surface *target = unsafe_impl_from_IDirectDrawSurface7(NewTarget);
1836 TRACE("iface %p, target %p, flags %#x.\n", iface, NewTarget, flags);
1838 IDirectDrawSurface7_AddRef(NewTarget);
1839 IDirectDrawSurface7_Release(&device->target->IDirectDrawSurface7_iface);
1840 return d3d_device_set_render_target(device, target);
1843 static HRESULT WINAPI d3d_device7_SetRenderTarget_FPUSetup(IDirect3DDevice7 *iface,
1844 IDirectDrawSurface7 *NewTarget, DWORD flags)
1846 return d3d_device7_SetRenderTarget(iface, NewTarget, flags);
1849 static HRESULT WINAPI d3d_device7_SetRenderTarget_FPUPreserve(IDirect3DDevice7 *iface,
1850 IDirectDrawSurface7 *NewTarget, DWORD flags)
1855 old_fpucw = d3d_fpu_setup();
1856 hr = d3d_device7_SetRenderTarget(iface, NewTarget, flags);
1857 set_fpu_control_word(old_fpucw);
1862 static HRESULT WINAPI d3d_device3_SetRenderTarget(IDirect3DDevice3 *iface,
1863 IDirectDrawSurface4 *NewRenderTarget, DWORD flags)
1865 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
1866 struct ddraw_surface *target = unsafe_impl_from_IDirectDrawSurface4(NewRenderTarget);
1868 TRACE("iface %p, target %p, flags %#x.\n", iface, NewRenderTarget, flags);
1870 IDirectDrawSurface4_AddRef(NewRenderTarget);
1871 IDirectDrawSurface4_Release(&device->target->IDirectDrawSurface4_iface);
1872 return d3d_device_set_render_target(device, target);
1875 static HRESULT WINAPI d3d_device2_SetRenderTarget(IDirect3DDevice2 *iface,
1876 IDirectDrawSurface *NewRenderTarget, DWORD flags)
1878 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
1879 struct ddraw_surface *target = unsafe_impl_from_IDirectDrawSurface(NewRenderTarget);
1881 TRACE("iface %p, target %p, flags %#x.\n", iface, NewRenderTarget, flags);
1883 IDirectDrawSurface_AddRef(NewRenderTarget);
1884 IDirectDrawSurface_Release(&device->target->IDirectDrawSurface_iface);
1885 return d3d_device_set_render_target(device, target);
1888 /*****************************************************************************
1889 * IDirect3DDevice7::GetRenderTarget
1891 * Returns the current render target.
1892 * This is handled locally, because the WineD3D render target's parent
1895 * Version 2, 3 and 7
1898 * RenderTarget: Address to store the surface interface pointer
1902 * DDERR_INVALIDPARAMS if RenderTarget == NULL
1904 *****************************************************************************/
1905 static HRESULT WINAPI d3d_device7_GetRenderTarget(IDirect3DDevice7 *iface, IDirectDrawSurface7 **RenderTarget)
1907 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
1909 TRACE("iface %p, target %p.\n", iface, RenderTarget);
1912 return DDERR_INVALIDPARAMS;
1914 wined3d_mutex_lock();
1915 *RenderTarget = &device->target->IDirectDrawSurface7_iface;
1916 IDirectDrawSurface7_AddRef(*RenderTarget);
1917 wined3d_mutex_unlock();
1922 static HRESULT WINAPI d3d_device3_GetRenderTarget(IDirect3DDevice3 *iface, IDirectDrawSurface4 **RenderTarget)
1924 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
1925 IDirectDrawSurface7 *RenderTarget7;
1926 struct ddraw_surface *RenderTargetImpl;
1929 TRACE("iface %p, target %p.\n", iface, RenderTarget);
1932 return DDERR_INVALIDPARAMS;
1934 hr = d3d_device7_GetRenderTarget(&device->IDirect3DDevice7_iface, &RenderTarget7);
1935 if(hr != D3D_OK) return hr;
1936 RenderTargetImpl = impl_from_IDirectDrawSurface7(RenderTarget7);
1937 *RenderTarget = &RenderTargetImpl->IDirectDrawSurface4_iface;
1938 IDirectDrawSurface4_AddRef(*RenderTarget);
1939 IDirectDrawSurface7_Release(RenderTarget7);
1943 static HRESULT WINAPI d3d_device2_GetRenderTarget(IDirect3DDevice2 *iface, IDirectDrawSurface **RenderTarget)
1945 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
1946 IDirectDrawSurface7 *RenderTarget7;
1947 struct ddraw_surface *RenderTargetImpl;
1950 TRACE("iface %p, target %p.\n", iface, RenderTarget);
1953 return DDERR_INVALIDPARAMS;
1955 hr = d3d_device7_GetRenderTarget(&device->IDirect3DDevice7_iface, &RenderTarget7);
1956 if(hr != D3D_OK) return hr;
1957 RenderTargetImpl = impl_from_IDirectDrawSurface7(RenderTarget7);
1958 *RenderTarget = &RenderTargetImpl->IDirectDrawSurface_iface;
1959 IDirectDrawSurface_AddRef(*RenderTarget);
1960 IDirectDrawSurface7_Release(RenderTarget7);
1964 /*****************************************************************************
1965 * IDirect3DDevice3::Begin
1967 * Begins a description block of vertices. This is similar to glBegin()
1968 * and glEnd(). After a call to IDirect3DDevice3::End, the vertices
1969 * described with IDirect3DDevice::Vertex are drawn.
1974 * PrimitiveType: The type of primitives to draw
1975 * VertexTypeDesc: A flexible vertex format description of the vertices
1976 * Flags: Some flags..
1981 *****************************************************************************/
1982 static HRESULT WINAPI d3d_device3_Begin(IDirect3DDevice3 *iface,
1983 D3DPRIMITIVETYPE primitive_type, DWORD fvf, DWORD flags)
1985 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
1987 TRACE("iface %p, primitive_type %#x, fvf %#x, flags %#x.\n",
1988 iface, primitive_type, fvf, flags);
1990 wined3d_mutex_lock();
1991 device->primitive_type = primitive_type;
1992 device->vertex_type = fvf;
1993 device->render_flags = flags;
1994 device->vertex_size = get_flexible_vertex_size(device->vertex_type);
1995 device->nb_vertices = 0;
1996 wined3d_mutex_unlock();
2001 static HRESULT WINAPI d3d_device2_Begin(IDirect3DDevice2 *iface,
2002 D3DPRIMITIVETYPE primitive_type, D3DVERTEXTYPE vertex_type, DWORD flags)
2004 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
2007 TRACE("iface %p, primitive_type %#x, vertex_type %#x, flags %#x.\n",
2008 iface, primitive_type, vertex_type, flags);
2010 switch (vertex_type)
2012 case D3DVT_VERTEX: fvf = D3DFVF_VERTEX; break;
2013 case D3DVT_LVERTEX: fvf = D3DFVF_LVERTEX; break;
2014 case D3DVT_TLVERTEX: fvf = D3DFVF_TLVERTEX; break;
2016 ERR("Unexpected vertex type %#x.\n", vertex_type);
2017 return DDERR_INVALIDPARAMS; /* Should never happen */
2020 return d3d_device3_Begin(&device->IDirect3DDevice3_iface, primitive_type, fvf, flags);
2023 /*****************************************************************************
2024 * IDirect3DDevice3::BeginIndexed
2026 * Draws primitives based on vertices in a vertex array which are specified
2032 * PrimitiveType: Primitive type to draw
2033 * VertexType: A FVF description of the vertex format
2034 * Vertices: pointer to an array containing the vertices
2035 * NumVertices: The number of vertices in the vertex array
2036 * Flags: Some flags ...
2039 * D3D_OK, because it's a stub
2041 *****************************************************************************/
2042 static HRESULT WINAPI d3d_device3_BeginIndexed(IDirect3DDevice3 *iface,
2043 D3DPRIMITIVETYPE primitive_type, DWORD fvf,
2044 void *vertices, DWORD vertex_count, DWORD flags)
2046 FIXME("iface %p, primitive_type %#x, fvf %#x, vertices %p, vertex_count %u, flags %#x stub!\n",
2047 iface, primitive_type, fvf, vertices, vertex_count, flags);
2053 static HRESULT WINAPI d3d_device2_BeginIndexed(IDirect3DDevice2 *iface,
2054 D3DPRIMITIVETYPE primitive_type, D3DVERTEXTYPE vertex_type,
2055 void *vertices, DWORD vertex_count, DWORD flags)
2057 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
2060 TRACE("iface %p, primitive_type %#x, vertex_type %#x, vertices %p, vertex_count %u, flags %#x stub!\n",
2061 iface, primitive_type, vertex_type, vertices, vertex_count, flags);
2063 switch (vertex_type)
2065 case D3DVT_VERTEX: fvf = D3DFVF_VERTEX; break;
2066 case D3DVT_LVERTEX: fvf = D3DFVF_LVERTEX; break;
2067 case D3DVT_TLVERTEX: fvf = D3DFVF_TLVERTEX; break;
2069 ERR("Unexpected vertex type %#x.\n", vertex_type);
2070 return DDERR_INVALIDPARAMS; /* Should never happen */
2073 return d3d_device3_BeginIndexed(&device->IDirect3DDevice3_iface,
2074 primitive_type, fvf, vertices, vertex_count, flags);
2077 /*****************************************************************************
2078 * IDirect3DDevice3::Vertex
2080 * Draws a vertex as described by IDirect3DDevice3::Begin. It places all
2081 * drawn vertices in a vertex buffer. If the buffer is too small, its
2082 * size is increased.
2087 * Vertex: Pointer to the vertex
2090 * D3D_OK, on success
2091 * DDERR_INVALIDPARAMS if Vertex is NULL
2093 *****************************************************************************/
2094 static HRESULT WINAPI d3d_device3_Vertex(IDirect3DDevice3 *iface, void *vertex)
2096 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
2098 TRACE("iface %p, vertex %p.\n", iface, vertex);
2101 return DDERR_INVALIDPARAMS;
2103 wined3d_mutex_lock();
2104 if ((device->nb_vertices + 1) * device->vertex_size > device->buffer_size)
2108 device->buffer_size = device->buffer_size ? device->buffer_size * 2 : device->vertex_size * 3;
2109 old_buffer = device->vertex_buffer;
2110 device->vertex_buffer = HeapAlloc(GetProcessHeap(), 0, device->buffer_size);
2113 memcpy(device->vertex_buffer, old_buffer, device->nb_vertices * device->vertex_size);
2114 HeapFree(GetProcessHeap(), 0, old_buffer);
2118 memcpy(device->vertex_buffer + device->nb_vertices++ * device->vertex_size, vertex, device->vertex_size);
2119 wined3d_mutex_unlock();
2124 static HRESULT WINAPI d3d_device2_Vertex(IDirect3DDevice2 *iface, void *vertex)
2126 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
2128 TRACE("iface %p, vertex %p.\n", iface, vertex);
2130 return d3d_device3_Vertex(&device->IDirect3DDevice3_iface, vertex);
2133 /*****************************************************************************
2134 * IDirect3DDevice3::Index
2136 * Specifies an index to a vertex to be drawn. The vertex array has to
2137 * be specified with BeginIndexed first.
2140 * VertexIndex: The index of the vertex to draw
2143 * D3D_OK because it's a stub
2145 *****************************************************************************/
2146 static HRESULT WINAPI d3d_device3_Index(IDirect3DDevice3 *iface, WORD index)
2148 FIXME("iface %p, index %#x stub!\n", iface, index);
2153 static HRESULT WINAPI d3d_device2_Index(IDirect3DDevice2 *iface, WORD index)
2155 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
2157 TRACE("iface %p, index %#x.\n", iface, index);
2159 return d3d_device3_Index(&device->IDirect3DDevice3_iface, index);
2162 /*****************************************************************************
2163 * IDirect3DDevice3::End
2165 * Ends a draw begun with IDirect3DDevice3::Begin or
2166 * IDirect3DDevice::BeginIndexed. The vertices specified with
2167 * IDirect3DDevice::Vertex or IDirect3DDevice::Index are drawn using
2168 * the IDirect3DDevice7::DrawPrimitive method. So far only
2169 * non-indexed mode is supported
2174 * Flags: Some flags, as usual. Don't know which are defined
2177 * The return value of IDirect3DDevice7::DrawPrimitive
2179 *****************************************************************************/
2180 static HRESULT WINAPI d3d_device3_End(IDirect3DDevice3 *iface, DWORD flags)
2182 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
2184 TRACE("iface %p, flags %#x.\n", iface, flags);
2186 return IDirect3DDevice7_DrawPrimitive(&device->IDirect3DDevice7_iface, device->primitive_type,
2187 device->vertex_type, device->vertex_buffer, device->nb_vertices, device->render_flags);
2190 static HRESULT WINAPI d3d_device2_End(IDirect3DDevice2 *iface, DWORD flags)
2192 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
2194 TRACE("iface %p, flags %#x.\n", iface, flags);
2196 return d3d_device3_End(&device->IDirect3DDevice3_iface, flags);
2199 /*****************************************************************************
2200 * IDirect3DDevice7::GetRenderState
2202 * Returns the value of a render state. The possible render states are
2203 * defined in include/d3dtypes.h
2205 * Version 2, 3 and 7
2208 * RenderStateType: Render state to return the current setting of
2209 * Value: Address to store the value at
2212 * D3D_OK on success, for details see IWineD3DDevice::GetRenderState
2213 * DDERR_INVALIDPARAMS if Value == NULL
2215 *****************************************************************************/
2216 static HRESULT d3d_device7_GetRenderState(IDirect3DDevice7 *iface,
2217 D3DRENDERSTATETYPE state, DWORD *value)
2219 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
2220 HRESULT hr = D3D_OK;
2222 TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
2225 return DDERR_INVALIDPARAMS;
2227 wined3d_mutex_lock();
2230 case D3DRENDERSTATE_TEXTUREMAG:
2232 enum wined3d_texture_filter_type tex_mag;
2234 tex_mag = wined3d_device_get_sampler_state(device->wined3d_device, 0, WINED3D_SAMP_MAG_FILTER);
2237 case WINED3D_TEXF_POINT:
2238 *value = D3DFILTER_NEAREST;
2240 case WINED3D_TEXF_LINEAR:
2241 *value = D3DFILTER_LINEAR;
2244 ERR("Unhandled texture mag %d !\n",tex_mag);
2250 case D3DRENDERSTATE_TEXTUREMIN:
2252 enum wined3d_texture_filter_type tex_min;
2253 enum wined3d_texture_filter_type tex_mip;
2255 tex_min = wined3d_device_get_sampler_state(device->wined3d_device, 0, WINED3D_SAMP_MIN_FILTER);
2256 tex_mip = wined3d_device_get_sampler_state(device->wined3d_device, 0, WINED3D_SAMP_MIP_FILTER);
2259 case WINED3D_TEXF_POINT:
2262 case WINED3D_TEXF_NONE:
2263 *value = D3DFILTER_NEAREST;
2265 case WINED3D_TEXF_POINT:
2266 *value = D3DFILTER_MIPNEAREST;
2268 case WINED3D_TEXF_LINEAR:
2269 *value = D3DFILTER_LINEARMIPNEAREST;
2272 ERR("Unhandled mip filter %#x.\n", tex_mip);
2273 *value = D3DFILTER_NEAREST;
2277 case WINED3D_TEXF_LINEAR:
2280 case WINED3D_TEXF_NONE:
2281 *value = D3DFILTER_LINEAR;
2283 case WINED3D_TEXF_POINT:
2284 *value = D3DFILTER_MIPLINEAR;
2286 case WINED3D_TEXF_LINEAR:
2287 *value = D3DFILTER_LINEARMIPLINEAR;
2290 ERR("Unhandled mip filter %#x.\n", tex_mip);
2291 *value = D3DFILTER_LINEAR;
2296 ERR("Unhandled texture min filter %#x.\n",tex_min);
2297 *value = D3DFILTER_NEAREST;
2303 case D3DRENDERSTATE_TEXTUREADDRESS:
2304 case D3DRENDERSTATE_TEXTUREADDRESSU:
2305 *value = wined3d_device_get_sampler_state(device->wined3d_device, 0, WINED3D_SAMP_ADDRESS_U);
2307 case D3DRENDERSTATE_TEXTUREADDRESSV:
2308 *value = wined3d_device_get_sampler_state(device->wined3d_device, 0, WINED3D_SAMP_ADDRESS_V);
2311 case D3DRENDERSTATE_BORDERCOLOR:
2312 FIXME("Unhandled render state D3DRENDERSTATE_BORDERCOLOR.\n");
2316 case D3DRENDERSTATE_TEXTUREHANDLE:
2317 case D3DRENDERSTATE_TEXTUREMAPBLEND:
2318 WARN("Render state %#x is invalid in d3d7.\n", state);
2319 hr = DDERR_INVALIDPARAMS;
2322 case D3DRENDERSTATE_ZBIAS:
2323 *value = wined3d_device_get_render_state(device->wined3d_device, WINED3D_RS_DEPTHBIAS);
2327 if (state >= D3DRENDERSTATE_STIPPLEPATTERN00
2328 && state <= D3DRENDERSTATE_STIPPLEPATTERN31)
2330 FIXME("Unhandled stipple pattern render state (%#x).\n", state);
2334 *value = wined3d_device_get_render_state(device->wined3d_device, state);
2336 wined3d_mutex_unlock();
2341 static HRESULT WINAPI d3d_device7_GetRenderState_FPUSetup(IDirect3DDevice7 *iface,
2342 D3DRENDERSTATETYPE state, DWORD *value)
2344 return d3d_device7_GetRenderState(iface, state, value);
2347 static HRESULT WINAPI d3d_device7_GetRenderState_FPUPreserve(IDirect3DDevice7 *iface,
2348 D3DRENDERSTATETYPE state, DWORD *value)
2353 old_fpucw = d3d_fpu_setup();
2354 hr = d3d_device7_GetRenderState(iface, state, value);
2355 set_fpu_control_word(old_fpucw);
2360 static HRESULT WINAPI d3d_device3_GetRenderState(IDirect3DDevice3 *iface,
2361 D3DRENDERSTATETYPE state, DWORD *value)
2363 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
2366 TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
2370 case D3DRENDERSTATE_TEXTUREHANDLE:
2372 /* This state is wrapped to SetTexture in SetRenderState, so
2373 * it has to be wrapped to GetTexture here. */
2374 struct wined3d_texture *tex = NULL;
2377 wined3d_mutex_lock();
2378 hr = wined3d_device_get_texture(device->wined3d_device, 0, &tex);
2379 if (SUCCEEDED(hr) && tex)
2381 /* The parent of the texture is the IDirectDrawSurface7
2382 * interface of the ddraw surface. */
2383 struct ddraw_surface *parent = wined3d_texture_get_parent(tex);
2385 *value = parent->Handle;
2386 wined3d_texture_decref(tex);
2388 wined3d_mutex_unlock();
2393 case D3DRENDERSTATE_TEXTUREMAPBLEND:
2395 /* D3DRENDERSTATE_TEXTUREMAPBLEND is mapped to texture state stages in SetRenderState; reverse
2396 the mapping to get the value. */
2397 DWORD colorop, colorarg1, colorarg2;
2398 DWORD alphaop, alphaarg1, alphaarg2;
2400 wined3d_mutex_lock();
2402 device->legacyTextureBlending = TRUE;
2404 wined3d_device_get_texture_stage_state(device->wined3d_device, 0, WINED3D_TSS_COLOR_OP, &colorop);
2405 wined3d_device_get_texture_stage_state(device->wined3d_device, 0, WINED3D_TSS_COLOR_ARG1, &colorarg1);
2406 wined3d_device_get_texture_stage_state(device->wined3d_device, 0, WINED3D_TSS_COLOR_ARG2, &colorarg2);
2407 wined3d_device_get_texture_stage_state(device->wined3d_device, 0, WINED3D_TSS_ALPHA_OP, &alphaop);
2408 wined3d_device_get_texture_stage_state(device->wined3d_device, 0, WINED3D_TSS_ALPHA_ARG1, &alphaarg1);
2409 wined3d_device_get_texture_stage_state(device->wined3d_device, 0, WINED3D_TSS_ALPHA_ARG2, &alphaarg2);
2411 if (colorop == WINED3D_TOP_SELECT_ARG1 && colorarg1 == WINED3DTA_TEXTURE
2412 && alphaop == WINED3D_TOP_SELECT_ARG1 && alphaarg1 == WINED3DTA_TEXTURE)
2413 *value = D3DTBLEND_DECAL;
2414 else if (colorop == WINED3D_TOP_SELECT_ARG1 && colorarg1 == WINED3DTA_TEXTURE
2415 && alphaop == WINED3D_TOP_MODULATE
2416 && alphaarg1 == WINED3DTA_TEXTURE && alphaarg2 == WINED3DTA_CURRENT)
2417 *value = D3DTBLEND_DECALALPHA;
2418 else if (colorop == WINED3D_TOP_MODULATE
2419 && colorarg1 == WINED3DTA_TEXTURE && colorarg2 == WINED3DTA_CURRENT
2420 && alphaop == WINED3D_TOP_MODULATE
2421 && alphaarg1 == WINED3DTA_TEXTURE && alphaarg2 == WINED3DTA_CURRENT)
2422 *value = D3DTBLEND_MODULATEALPHA;
2425 struct wined3d_texture *tex = NULL;
2427 BOOL tex_alpha = FALSE;
2428 DDPIXELFORMAT ddfmt;
2430 hr = wined3d_device_get_texture(device->wined3d_device, 0, &tex);
2432 if(hr == WINED3D_OK && tex)
2434 struct wined3d_resource *sub_resource;
2436 if ((sub_resource = wined3d_texture_get_sub_resource(tex, 0)))
2438 struct wined3d_resource_desc desc;
2440 wined3d_resource_get_desc(sub_resource, &desc);
2441 ddfmt.dwSize = sizeof(ddfmt);
2442 PixelFormat_WineD3DtoDD(&ddfmt, desc.format);
2443 if (ddfmt.u5.dwRGBAlphaBitMask) tex_alpha = TRUE;
2446 wined3d_texture_decref(tex);
2449 if (!(colorop == WINED3D_TOP_MODULATE
2450 && colorarg1 == WINED3DTA_TEXTURE && colorarg2 == WINED3DTA_CURRENT
2451 && alphaop == (tex_alpha ? WINED3D_TOP_SELECT_ARG1 : WINED3D_TOP_SELECT_ARG2)
2452 && alphaarg1 == WINED3DTA_TEXTURE && alphaarg2 == WINED3DTA_CURRENT))
2453 ERR("Unexpected texture stage state setup, returning D3DTBLEND_MODULATE - likely erroneous.\n");
2455 *value = D3DTBLEND_MODULATE;
2458 wined3d_mutex_unlock();
2464 return IDirect3DDevice7_GetRenderState(&device->IDirect3DDevice7_iface, state, value);
2468 static HRESULT WINAPI d3d_device2_GetRenderState(IDirect3DDevice2 *iface,
2469 D3DRENDERSTATETYPE state, DWORD *value)
2471 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
2473 TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
2475 return IDirect3DDevice3_GetRenderState(&device->IDirect3DDevice3_iface, state, value);
2478 /*****************************************************************************
2479 * IDirect3DDevice7::SetRenderState
2481 * Sets a render state. The possible render states are defined in
2482 * include/d3dtypes.h
2484 * Version 2, 3 and 7
2487 * RenderStateType: State to set
2488 * Value: Value to assign to that state
2491 * D3D_OK on success,
2492 * for details see IWineD3DDevice::SetRenderState
2494 *****************************************************************************/
2495 static HRESULT d3d_device7_SetRenderState(IDirect3DDevice7 *iface,
2496 D3DRENDERSTATETYPE state, DWORD value)
2498 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
2499 HRESULT hr = D3D_OK;
2501 TRACE("iface %p, state %#x, value %#x.\n", iface, state, value);
2503 wined3d_mutex_lock();
2504 /* Some render states need special care */
2508 * The ddraw texture filter mapping works like this:
2509 * D3DFILTER_NEAREST Point min/mag, no mip
2510 * D3DFILTER_MIPNEAREST Point min/mag, point mip
2511 * D3DFILTER_LINEARMIPNEAREST: Point min/mag, linear mip
2513 * D3DFILTER_LINEAR Linear min/mag, no mip
2514 * D3DFILTER_MIPLINEAR Linear min/mag, point mip
2515 * D3DFILTER_LINEARMIPLINEAR Linear min/mag, linear mip
2517 * This is the opposite of the GL naming convention,
2518 * D3DFILTER_LINEARMIPNEAREST corresponds to GL_NEAREST_MIPMAP_LINEAR.
2520 case D3DRENDERSTATE_TEXTUREMAG:
2522 enum wined3d_texture_filter_type tex_mag;
2526 case D3DFILTER_NEAREST:
2527 case D3DFILTER_MIPNEAREST:
2528 case D3DFILTER_LINEARMIPNEAREST:
2529 tex_mag = WINED3D_TEXF_POINT;
2531 case D3DFILTER_LINEAR:
2532 case D3DFILTER_MIPLINEAR:
2533 case D3DFILTER_LINEARMIPLINEAR:
2534 tex_mag = WINED3D_TEXF_LINEAR;
2537 tex_mag = WINED3D_TEXF_POINT;
2538 FIXME("Unhandled texture mag %#x.\n", value);
2542 wined3d_device_set_sampler_state(device->wined3d_device, 0, WINED3D_SAMP_MAG_FILTER, tex_mag);
2546 case D3DRENDERSTATE_TEXTUREMIN:
2548 enum wined3d_texture_filter_type tex_min;
2549 enum wined3d_texture_filter_type tex_mip;
2553 case D3DFILTER_NEAREST:
2554 tex_min = WINED3D_TEXF_POINT;
2555 tex_mip = WINED3D_TEXF_NONE;
2557 case D3DFILTER_LINEAR:
2558 tex_min = WINED3D_TEXF_LINEAR;
2559 tex_mip = WINED3D_TEXF_NONE;
2561 case D3DFILTER_MIPNEAREST:
2562 tex_min = WINED3D_TEXF_POINT;
2563 tex_mip = WINED3D_TEXF_POINT;
2565 case D3DFILTER_MIPLINEAR:
2566 tex_min = WINED3D_TEXF_LINEAR;
2567 tex_mip = WINED3D_TEXF_POINT;
2569 case D3DFILTER_LINEARMIPNEAREST:
2570 tex_min = WINED3D_TEXF_POINT;
2571 tex_mip = WINED3D_TEXF_LINEAR;
2573 case D3DFILTER_LINEARMIPLINEAR:
2574 tex_min = WINED3D_TEXF_LINEAR;
2575 tex_mip = WINED3D_TEXF_LINEAR;
2579 FIXME("Unhandled texture min %#x.\n",value);
2580 tex_min = WINED3D_TEXF_POINT;
2581 tex_mip = WINED3D_TEXF_NONE;
2585 wined3d_device_set_sampler_state(device->wined3d_device,
2586 0, WINED3D_SAMP_MIP_FILTER, tex_mip);
2587 wined3d_device_set_sampler_state(device->wined3d_device,
2588 0, WINED3D_SAMP_MIN_FILTER, tex_min);
2592 case D3DRENDERSTATE_TEXTUREADDRESS:
2593 wined3d_device_set_sampler_state(device->wined3d_device,
2594 0, WINED3D_SAMP_ADDRESS_V, value);
2596 case D3DRENDERSTATE_TEXTUREADDRESSU:
2597 wined3d_device_set_sampler_state(device->wined3d_device,
2598 0, WINED3D_SAMP_ADDRESS_U, value);
2600 case D3DRENDERSTATE_TEXTUREADDRESSV:
2601 wined3d_device_set_sampler_state(device->wined3d_device,
2602 0, WINED3D_SAMP_ADDRESS_V, value);
2605 case D3DRENDERSTATE_BORDERCOLOR:
2606 /* This should probably just forward to the corresponding sampler
2607 * state. Needs tests. */
2608 FIXME("Unhandled render state D3DRENDERSTATE_BORDERCOLOR.\n");
2612 case D3DRENDERSTATE_TEXTUREHANDLE:
2613 case D3DRENDERSTATE_TEXTUREMAPBLEND:
2614 WARN("Render state %#x is invalid in d3d7.\n", state);
2615 hr = DDERR_INVALIDPARAMS;
2618 case D3DRENDERSTATE_ZBIAS:
2619 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_DEPTHBIAS, value);
2623 if (state >= D3DRENDERSTATE_STIPPLEPATTERN00
2624 && state <= D3DRENDERSTATE_STIPPLEPATTERN31)
2626 FIXME("Unhandled stipple pattern render state (%#x).\n", state);
2631 wined3d_device_set_render_state(device->wined3d_device, state, value);
2634 wined3d_mutex_unlock();
2639 static HRESULT WINAPI d3d_device7_SetRenderState_FPUSetup(IDirect3DDevice7 *iface,
2640 D3DRENDERSTATETYPE state, DWORD value)
2642 return d3d_device7_SetRenderState(iface, state, value);
2645 static HRESULT WINAPI d3d_device7_SetRenderState_FPUPreserve(IDirect3DDevice7 *iface,
2646 D3DRENDERSTATETYPE state, DWORD value)
2651 old_fpucw = d3d_fpu_setup();
2652 hr = d3d_device7_SetRenderState(iface, state, value);
2653 set_fpu_control_word(old_fpucw);
2658 static HRESULT WINAPI d3d_device3_SetRenderState(IDirect3DDevice3 *iface,
2659 D3DRENDERSTATETYPE state, DWORD value)
2661 /* Note about D3DRENDERSTATE_TEXTUREMAPBLEND implementation: most of values
2662 for this state can be directly mapped to texture stage colorop and alphaop, but
2663 D3DTBLEND_MODULATE is tricky: it uses alpha from texture when available and alpha
2664 from diffuse otherwise. So changing the texture must be monitored in SetTexture to modify
2665 alphaarg when needed.
2667 Aliens vs Predator 1 depends on accurate D3DTBLEND_MODULATE emulation
2669 Legacy texture blending (TEXTUREMAPBLEND) and texture stage states: directx6 docs state that
2670 TEXTUREMAPBLEND is deprecated, yet can still be used. Games must not use both or results
2671 are undefined. D3DTBLEND_MODULATE mode in particular is dependent on texture pixel format and
2672 requires fixup of stage 0 texture states when texture changes, but this fixup can interfere
2673 with games not using this deprecated state. So a flag 'legacyTextureBlending' has to be kept
2674 in device - TRUE if the app is using TEXTUREMAPBLEND.
2676 Tests show that setting TEXTUREMAPBLEND on native doesn't seem to change values returned by
2677 GetTextureStageState and vice versa. Not so on Wine, but it is 'undefined' anyway so, probably, ok,
2678 unless some broken game will be found that cares. */
2680 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
2683 TRACE("iface %p, state %#x, value %#x.\n", iface, state, value);
2685 wined3d_mutex_lock();
2689 case D3DRENDERSTATE_TEXTUREHANDLE:
2691 struct ddraw_surface *surf;
2695 hr = wined3d_device_set_texture(device->wined3d_device, 0, NULL);
2699 surf = ddraw_get_object(&device->handle_table, value - 1, DDRAW_HANDLE_SURFACE);
2702 WARN("Invalid texture handle.\n");
2703 hr = DDERR_INVALIDPARAMS;
2707 hr = IDirect3DDevice3_SetTexture(iface, 0, &surf->IDirect3DTexture2_iface);
2711 case D3DRENDERSTATE_TEXTUREMAPBLEND:
2713 device->legacyTextureBlending = TRUE;
2717 case D3DTBLEND_MODULATE:
2719 struct wined3d_texture *tex = NULL;
2720 BOOL tex_alpha = FALSE;
2721 DDPIXELFORMAT ddfmt;
2723 hr = wined3d_device_get_texture(device->wined3d_device, 0, &tex);
2725 if(hr == WINED3D_OK && tex)
2727 struct wined3d_resource *sub_resource;
2729 if ((sub_resource = wined3d_texture_get_sub_resource(tex, 0)))
2731 struct wined3d_resource_desc desc;
2733 wined3d_resource_get_desc(sub_resource, &desc);
2734 ddfmt.dwSize = sizeof(ddfmt);
2735 PixelFormat_WineD3DtoDD(&ddfmt, desc.format);
2736 if (ddfmt.u5.dwRGBAlphaBitMask) tex_alpha = TRUE;
2739 wined3d_texture_decref(tex);
2743 wined3d_device_set_texture_stage_state(device->wined3d_device,
2744 0, WINED3D_TSS_ALPHA_OP, WINED3D_TOP_SELECT_ARG1);
2746 wined3d_device_set_texture_stage_state(device->wined3d_device,
2747 0, WINED3D_TSS_ALPHA_OP, WINED3D_TOP_SELECT_ARG2);
2748 wined3d_device_set_texture_stage_state(device->wined3d_device,
2749 0, WINED3D_TSS_ALPHA_ARG1, WINED3DTA_TEXTURE);
2750 wined3d_device_set_texture_stage_state(device->wined3d_device,
2751 0, WINED3D_TSS_ALPHA_ARG2, WINED3DTA_CURRENT);
2752 wined3d_device_set_texture_stage_state(device->wined3d_device,
2753 0, WINED3D_TSS_COLOR_ARG1, WINED3DTA_TEXTURE);
2754 wined3d_device_set_texture_stage_state(device->wined3d_device,
2755 0, WINED3D_TSS_COLOR_ARG2, WINED3DTA_CURRENT);
2756 wined3d_device_set_texture_stage_state(device->wined3d_device,
2757 0, WINED3D_TSS_COLOR_OP, WINED3D_TOP_MODULATE);
2762 wined3d_device_set_texture_stage_state(device->wined3d_device,
2763 0, WINED3D_TSS_COLOR_OP, WINED3D_TOP_ADD);
2764 wined3d_device_set_texture_stage_state(device->wined3d_device,
2765 0, WINED3D_TSS_COLOR_ARG1, WINED3DTA_TEXTURE);
2766 wined3d_device_set_texture_stage_state(device->wined3d_device,
2767 0, WINED3D_TSS_COLOR_ARG2, WINED3DTA_CURRENT);
2768 wined3d_device_set_texture_stage_state(device->wined3d_device,
2769 0, WINED3D_TSS_ALPHA_OP, WINED3D_TOP_SELECT_ARG2);
2770 wined3d_device_set_texture_stage_state(device->wined3d_device,
2771 0, WINED3D_TSS_ALPHA_ARG2, WINED3DTA_CURRENT);
2774 case D3DTBLEND_MODULATEALPHA:
2775 wined3d_device_set_texture_stage_state(device->wined3d_device,
2776 0, WINED3D_TSS_COLOR_ARG1, WINED3DTA_TEXTURE);
2777 wined3d_device_set_texture_stage_state(device->wined3d_device,
2778 0, WINED3D_TSS_ALPHA_ARG1, WINED3DTA_TEXTURE);
2779 wined3d_device_set_texture_stage_state(device->wined3d_device,
2780 0, WINED3D_TSS_COLOR_ARG2, WINED3DTA_CURRENT);
2781 wined3d_device_set_texture_stage_state(device->wined3d_device,
2782 0, WINED3D_TSS_ALPHA_ARG2, WINED3DTA_CURRENT);
2783 wined3d_device_set_texture_stage_state(device->wined3d_device,
2784 0, WINED3D_TSS_COLOR_OP, WINED3D_TOP_MODULATE);
2785 wined3d_device_set_texture_stage_state(device->wined3d_device,
2786 0, WINED3D_TSS_ALPHA_OP, WINED3D_TOP_MODULATE);
2789 case D3DTBLEND_COPY:
2790 case D3DTBLEND_DECAL:
2791 wined3d_device_set_texture_stage_state(device->wined3d_device,
2792 0, WINED3D_TSS_COLOR_ARG1, WINED3DTA_TEXTURE);
2793 wined3d_device_set_texture_stage_state(device->wined3d_device,
2794 0, WINED3D_TSS_ALPHA_ARG1, WINED3DTA_TEXTURE);
2795 wined3d_device_set_texture_stage_state(device->wined3d_device,
2796 0, WINED3D_TSS_COLOR_OP, WINED3D_TOP_SELECT_ARG1);
2797 wined3d_device_set_texture_stage_state(device->wined3d_device,
2798 0, WINED3D_TSS_ALPHA_OP, WINED3D_TOP_SELECT_ARG1);
2801 case D3DTBLEND_DECALALPHA:
2802 wined3d_device_set_texture_stage_state(device->wined3d_device,
2803 0, WINED3D_TSS_COLOR_OP, WINED3D_TOP_BLEND_TEXTURE_ALPHA);
2804 wined3d_device_set_texture_stage_state(device->wined3d_device,
2805 0, WINED3D_TSS_COLOR_ARG1, WINED3DTA_TEXTURE);
2806 wined3d_device_set_texture_stage_state(device->wined3d_device,
2807 0, WINED3D_TSS_COLOR_ARG2, WINED3DTA_CURRENT);
2808 wined3d_device_set_texture_stage_state(device->wined3d_device,
2809 0, WINED3D_TSS_ALPHA_OP, WINED3D_TOP_SELECT_ARG2);
2810 wined3d_device_set_texture_stage_state(device->wined3d_device,
2811 0, WINED3D_TSS_ALPHA_ARG2, WINED3DTA_CURRENT);
2815 FIXME("Unhandled texture environment %#x.\n", value);
2823 hr = IDirect3DDevice7_SetRenderState(&device->IDirect3DDevice7_iface, state, value);
2826 wined3d_mutex_unlock();
2831 static HRESULT WINAPI d3d_device2_SetRenderState(IDirect3DDevice2 *iface,
2832 D3DRENDERSTATETYPE state, DWORD value)
2834 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
2836 TRACE("iface %p, state %#x, value %#x.\n", iface, state, value);
2838 return IDirect3DDevice3_SetRenderState(&device->IDirect3DDevice3_iface, state, value);
2841 /*****************************************************************************
2842 * Direct3DDevice3::SetLightState
2844 * Sets a light state for Direct3DDevice3 and Direct3DDevice2. The
2845 * light states are forwarded to Direct3DDevice7 render states
2850 * LightStateType: The light state to change
2851 * Value: The value to assign to that light state
2855 * DDERR_INVALIDPARAMS if the parameters were incorrect
2856 * Also check IDirect3DDevice7::SetRenderState
2858 *****************************************************************************/
2859 static HRESULT WINAPI d3d_device3_SetLightState(IDirect3DDevice3 *iface,
2860 D3DLIGHTSTATETYPE state, DWORD value)
2862 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
2865 TRACE("iface %p, state %#x, value %#x.\n", iface, state, value);
2867 if (!state || (state > D3DLIGHTSTATE_COLORVERTEX))
2869 TRACE("Unexpected Light State Type\n");
2870 return DDERR_INVALIDPARAMS;
2873 wined3d_mutex_lock();
2874 if (state == D3DLIGHTSTATE_MATERIAL)
2876 struct d3d_material *m = ddraw_get_object(&device->handle_table, value - 1, DDRAW_HANDLE_MATERIAL);
2879 WARN("Invalid material handle.\n");
2880 wined3d_mutex_unlock();
2881 return DDERR_INVALIDPARAMS;
2884 TRACE(" activating material %p.\n", m);
2885 material_activate(m);
2887 device->material = value;
2889 else if (state == D3DLIGHTSTATE_COLORMODEL)
2894 ERR("DDCOLOR_MONO should not happen!\n");
2897 /* We are already in this mode */
2898 TRACE("Setting color model to RGB (no-op).\n");
2901 ERR("Unknown color model!\n");
2902 wined3d_mutex_unlock();
2903 return DDERR_INVALIDPARAMS;
2908 D3DRENDERSTATETYPE rs;
2911 case D3DLIGHTSTATE_AMBIENT: /* 2 */
2912 rs = D3DRENDERSTATE_AMBIENT;
2914 case D3DLIGHTSTATE_FOGMODE: /* 4 */
2915 rs = D3DRENDERSTATE_FOGVERTEXMODE;
2917 case D3DLIGHTSTATE_FOGSTART: /* 5 */
2918 rs = D3DRENDERSTATE_FOGSTART;
2920 case D3DLIGHTSTATE_FOGEND: /* 6 */
2921 rs = D3DRENDERSTATE_FOGEND;
2923 case D3DLIGHTSTATE_FOGDENSITY: /* 7 */
2924 rs = D3DRENDERSTATE_FOGDENSITY;
2926 case D3DLIGHTSTATE_COLORVERTEX: /* 8 */
2927 rs = D3DRENDERSTATE_COLORVERTEX;
2930 FIXME("Unhandled D3DLIGHTSTATETYPE %#x.\n", state);
2931 wined3d_mutex_unlock();
2932 return DDERR_INVALIDPARAMS;
2935 hr = IDirect3DDevice7_SetRenderState(&device->IDirect3DDevice7_iface, rs, value);
2936 wined3d_mutex_unlock();
2939 wined3d_mutex_unlock();
2944 static HRESULT WINAPI d3d_device2_SetLightState(IDirect3DDevice2 *iface,
2945 D3DLIGHTSTATETYPE state, DWORD value)
2947 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
2949 TRACE("iface %p, state %#x, value %#x.\n", iface, state, value);
2951 return d3d_device3_SetLightState(&device->IDirect3DDevice3_iface, state, value);
2954 /*****************************************************************************
2955 * IDirect3DDevice3::GetLightState
2957 * Returns the current setting of a light state. The state is read from
2958 * the Direct3DDevice7 render state.
2963 * LightStateType: The light state to return
2964 * Value: The address to store the light state setting at
2968 * DDDERR_INVALIDPARAMS if the parameters were incorrect
2969 * Also see IDirect3DDevice7::GetRenderState
2971 *****************************************************************************/
2972 static HRESULT WINAPI d3d_device3_GetLightState(IDirect3DDevice3 *iface,
2973 D3DLIGHTSTATETYPE state, DWORD *value)
2975 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
2978 TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
2980 if (!state || (state > D3DLIGHTSTATE_COLORVERTEX))
2982 TRACE("Unexpected Light State Type\n");
2983 return DDERR_INVALIDPARAMS;
2987 return DDERR_INVALIDPARAMS;
2989 wined3d_mutex_lock();
2990 if (state == D3DLIGHTSTATE_MATERIAL)
2992 *value = device->material;
2994 else if (state == D3DLIGHTSTATE_COLORMODEL)
2996 *value = D3DCOLOR_RGB;
3000 D3DRENDERSTATETYPE rs;
3003 case D3DLIGHTSTATE_AMBIENT: /* 2 */
3004 rs = D3DRENDERSTATE_AMBIENT;
3006 case D3DLIGHTSTATE_FOGMODE: /* 4 */
3007 rs = D3DRENDERSTATE_FOGVERTEXMODE;
3009 case D3DLIGHTSTATE_FOGSTART: /* 5 */
3010 rs = D3DRENDERSTATE_FOGSTART;
3012 case D3DLIGHTSTATE_FOGEND: /* 6 */
3013 rs = D3DRENDERSTATE_FOGEND;
3015 case D3DLIGHTSTATE_FOGDENSITY: /* 7 */
3016 rs = D3DRENDERSTATE_FOGDENSITY;
3018 case D3DLIGHTSTATE_COLORVERTEX: /* 8 */
3019 rs = D3DRENDERSTATE_COLORVERTEX;
3022 FIXME("Unhandled D3DLIGHTSTATETYPE %#x.\n", state);
3023 wined3d_mutex_unlock();
3024 return DDERR_INVALIDPARAMS;
3027 hr = IDirect3DDevice7_GetRenderState(&device->IDirect3DDevice7_iface, rs, value);
3028 wined3d_mutex_unlock();
3031 wined3d_mutex_unlock();
3036 static HRESULT WINAPI d3d_device2_GetLightState(IDirect3DDevice2 *iface,
3037 D3DLIGHTSTATETYPE state, DWORD *value)
3039 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
3041 TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
3043 return d3d_device3_GetLightState(&device->IDirect3DDevice3_iface, state, value);
3046 /*****************************************************************************
3047 * IDirect3DDevice7::SetTransform
3049 * Assigns a D3DMATRIX to a transform type. The transform types are defined
3050 * in include/d3dtypes.h.
3051 * The D3DTRANSFORMSTATE_WORLD (=1) is translated to D3DTS_WORLDMATRIX(0)
3052 * (=255) for wined3d, because the 1 transform state was removed in d3d8
3053 * and WineD3D already understands the replacement D3DTS_WORLDMATRIX(0)
3055 * Version 2, 3 and 7
3058 * TransformStateType: transform state to set
3059 * Matrix: Matrix to assign to the state
3063 * DDERR_INVALIDPARAMS if Matrix == NULL
3064 * For details see IWineD3DDevice::SetTransform
3066 *****************************************************************************/
3067 static HRESULT d3d_device7_SetTransform(IDirect3DDevice7 *iface,
3068 D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
3070 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
3071 enum wined3d_transform_state wined3d_state;
3073 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
3077 case D3DTRANSFORMSTATE_WORLD:
3078 wined3d_state = WINED3D_TS_WORLD_MATRIX(0);
3080 case D3DTRANSFORMSTATE_WORLD1:
3081 wined3d_state = WINED3D_TS_WORLD_MATRIX(1);
3083 case D3DTRANSFORMSTATE_WORLD2:
3084 wined3d_state = WINED3D_TS_WORLD_MATRIX(2);
3086 case D3DTRANSFORMSTATE_WORLD3:
3087 wined3d_state = WINED3D_TS_WORLD_MATRIX(3);
3090 wined3d_state = state;
3094 return DDERR_INVALIDPARAMS;
3096 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
3097 wined3d_mutex_lock();
3098 wined3d_device_set_transform(device->wined3d_device, wined3d_state, (struct wined3d_matrix *)matrix);
3099 wined3d_mutex_unlock();
3104 static HRESULT WINAPI d3d_device7_SetTransform_FPUSetup(IDirect3DDevice7 *iface,
3105 D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
3107 return d3d_device7_SetTransform(iface, state, matrix);
3110 static HRESULT WINAPI d3d_device7_SetTransform_FPUPreserve(IDirect3DDevice7 *iface,
3111 D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
3116 old_fpucw = d3d_fpu_setup();
3117 hr = d3d_device7_SetTransform(iface, state, matrix);
3118 set_fpu_control_word(old_fpucw);
3123 static HRESULT WINAPI d3d_device3_SetTransform(IDirect3DDevice3 *iface,
3124 D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
3126 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
3128 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
3131 return DDERR_INVALIDPARAMS;
3133 if (state == D3DTRANSFORMSTATE_PROJECTION)
3135 D3DMATRIX projection;
3137 wined3d_mutex_lock();
3138 multiply_matrix(&projection, &device->legacy_clipspace, matrix);
3139 wined3d_device_set_transform(device->wined3d_device,
3140 WINED3D_TS_PROJECTION, (struct wined3d_matrix *)&projection);
3141 device->legacy_projection = *matrix;
3142 wined3d_mutex_unlock();
3147 return IDirect3DDevice7_SetTransform(&device->IDirect3DDevice7_iface, state, matrix);
3150 static HRESULT WINAPI d3d_device2_SetTransform(IDirect3DDevice2 *iface,
3151 D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
3153 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
3155 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
3157 return IDirect3DDevice7_SetTransform(&device->IDirect3DDevice7_iface, state, matrix);
3160 /*****************************************************************************
3161 * IDirect3DDevice7::GetTransform
3163 * Returns the matrix assigned to a transform state
3164 * D3DTRANSFORMSTATE_WORLD is translated to D3DTS_WORLDMATRIX(0), see
3168 * TransformStateType: State to read the matrix from
3169 * Matrix: Address to store the matrix at
3173 * DDERR_INVALIDPARAMS if Matrix == NULL
3174 * For details, see IWineD3DDevice::GetTransform
3176 *****************************************************************************/
3177 static HRESULT d3d_device7_GetTransform(IDirect3DDevice7 *iface,
3178 D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
3180 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
3181 enum wined3d_transform_state wined3d_state;
3183 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
3187 case D3DTRANSFORMSTATE_WORLD:
3188 wined3d_state = WINED3D_TS_WORLD_MATRIX(0);
3190 case D3DTRANSFORMSTATE_WORLD1:
3191 wined3d_state = WINED3D_TS_WORLD_MATRIX(1);
3193 case D3DTRANSFORMSTATE_WORLD2:
3194 wined3d_state = WINED3D_TS_WORLD_MATRIX(2);
3196 case D3DTRANSFORMSTATE_WORLD3:
3197 wined3d_state = WINED3D_TS_WORLD_MATRIX(3);
3200 wined3d_state = state;
3204 return DDERR_INVALIDPARAMS;
3206 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
3207 wined3d_mutex_lock();
3208 wined3d_device_get_transform(device->wined3d_device, wined3d_state, (struct wined3d_matrix *)matrix);
3209 wined3d_mutex_unlock();
3214 static HRESULT WINAPI d3d_device7_GetTransform_FPUSetup(IDirect3DDevice7 *iface,
3215 D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
3217 return d3d_device7_GetTransform(iface, state, matrix);
3220 static HRESULT WINAPI d3d_device7_GetTransform_FPUPreserve(IDirect3DDevice7 *iface,
3221 D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
3226 old_fpucw = d3d_fpu_setup();
3227 hr = d3d_device7_GetTransform(iface, state, matrix);
3228 set_fpu_control_word(old_fpucw);
3233 static HRESULT WINAPI d3d_device3_GetTransform(IDirect3DDevice3 *iface,
3234 D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
3236 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
3238 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
3241 return DDERR_INVALIDPARAMS;
3243 if (state == D3DTRANSFORMSTATE_PROJECTION)
3245 wined3d_mutex_lock();
3246 *matrix = device->legacy_projection;
3247 wined3d_mutex_unlock();
3251 return IDirect3DDevice7_GetTransform(&device->IDirect3DDevice7_iface, state, matrix);
3254 static HRESULT WINAPI d3d_device2_GetTransform(IDirect3DDevice2 *iface,
3255 D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
3257 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
3259 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
3261 return IDirect3DDevice7_GetTransform(&device->IDirect3DDevice7_iface, state, matrix);
3264 /*****************************************************************************
3265 * IDirect3DDevice7::MultiplyTransform
3267 * Multiplies the already-set transform matrix of a transform state
3268 * with another matrix. For the world matrix, see SetTransform
3270 * Version 2, 3 and 7
3273 * TransformStateType: Transform state to multiply
3274 * D3DMatrix Matrix to multiply with.
3278 * DDERR_INVALIDPARAMS if D3DMatrix is NULL
3279 * For details, see IWineD3DDevice::MultiplyTransform
3281 *****************************************************************************/
3282 static HRESULT d3d_device7_MultiplyTransform(IDirect3DDevice7 *iface,
3283 D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
3285 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
3286 enum wined3d_transform_state wined3d_state;
3288 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
3292 case D3DTRANSFORMSTATE_WORLD:
3293 wined3d_state = WINED3D_TS_WORLD_MATRIX(0);
3295 case D3DTRANSFORMSTATE_WORLD1:
3296 wined3d_state = WINED3D_TS_WORLD_MATRIX(1);
3298 case D3DTRANSFORMSTATE_WORLD2:
3299 wined3d_state = WINED3D_TS_WORLD_MATRIX(2);
3301 case D3DTRANSFORMSTATE_WORLD3:
3302 wined3d_state = WINED3D_TS_WORLD_MATRIX(3);
3305 wined3d_state = state;
3308 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
3309 wined3d_mutex_lock();
3310 wined3d_device_multiply_transform(device->wined3d_device,
3311 wined3d_state, (struct wined3d_matrix *)matrix);
3312 wined3d_mutex_unlock();
3317 static HRESULT WINAPI d3d_device7_MultiplyTransform_FPUSetup(IDirect3DDevice7 *iface,
3318 D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
3320 return d3d_device7_MultiplyTransform(iface, state, matrix);
3323 static HRESULT WINAPI d3d_device7_MultiplyTransform_FPUPreserve(IDirect3DDevice7 *iface,
3324 D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
3329 old_fpucw = d3d_fpu_setup();
3330 hr = d3d_device7_MultiplyTransform(iface, state, matrix);
3331 set_fpu_control_word(old_fpucw);
3336 static HRESULT WINAPI d3d_device3_MultiplyTransform(IDirect3DDevice3 *iface,
3337 D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
3339 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
3341 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
3343 if (state == D3DTRANSFORMSTATE_PROJECTION)
3345 D3DMATRIX projection, tmp;
3347 wined3d_mutex_lock();
3348 multiply_matrix(&tmp, &device->legacy_projection, matrix);
3349 multiply_matrix(&projection, &device->legacy_clipspace, &tmp);
3350 wined3d_device_set_transform(device->wined3d_device,
3351 WINED3D_TS_PROJECTION, (struct wined3d_matrix *)&projection);
3352 device->legacy_projection = tmp;
3353 wined3d_mutex_unlock();
3358 return IDirect3DDevice7_MultiplyTransform(&device->IDirect3DDevice7_iface, state, matrix);
3361 static HRESULT WINAPI d3d_device2_MultiplyTransform(IDirect3DDevice2 *iface,
3362 D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
3364 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
3366 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
3368 return IDirect3DDevice7_MultiplyTransform(&device->IDirect3DDevice7_iface, state, matrix);
3371 /*****************************************************************************
3372 * IDirect3DDevice7::DrawPrimitive
3374 * Draws primitives based on vertices in an application-provided pointer
3376 * Version 2, 3 and 7. The IDirect3DDevice2 thunk converts the fixed vertex type into
3377 * an FVF format for D3D7
3380 * PrimitiveType: The type of the primitives to draw
3381 * Vertex type: Flexible vertex format vertex description
3382 * Vertices: Pointer to the vertex array
3383 * VertexCount: The number of vertices to draw
3384 * Flags: As usual a few flags
3388 * DDERR_INVALIDPARAMS if Vertices is NULL
3389 * For details, see IWineD3DDevice::DrawPrimitiveUP
3391 *****************************************************************************/
3392 static HRESULT d3d_device7_DrawPrimitive(IDirect3DDevice7 *iface,
3393 D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices,
3394 DWORD vertex_count, DWORD flags)
3396 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
3400 TRACE("iface %p, primitive_type %#x, fvf %#x, vertices %p, vertex_count %u, flags %#x.\n",
3401 iface, primitive_type, fvf, vertices, vertex_count, flags);
3404 return DDERR_INVALIDPARAMS;
3406 /* Get the stride */
3407 stride = get_flexible_vertex_size(fvf);
3409 wined3d_mutex_lock();
3410 wined3d_device_set_vertex_declaration(device->wined3d_device, ddraw_find_decl(device->ddraw, fvf));
3411 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
3412 hr = wined3d_device_draw_primitive_up(device->wined3d_device, vertex_count, vertices, stride);
3413 wined3d_mutex_unlock();
3418 static HRESULT WINAPI d3d_device7_DrawPrimitive_FPUSetup(IDirect3DDevice7 *iface,
3419 D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices,
3420 DWORD vertex_count, DWORD flags)
3422 return d3d_device7_DrawPrimitive(iface, primitive_type, fvf, vertices, vertex_count, flags);
3425 static HRESULT WINAPI d3d_device7_DrawPrimitive_FPUPreserve(IDirect3DDevice7 *iface,
3426 D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices,
3427 DWORD vertex_count, DWORD flags)
3432 old_fpucw = d3d_fpu_setup();
3433 hr = d3d_device7_DrawPrimitive(iface, primitive_type, fvf, vertices, vertex_count, flags);
3434 set_fpu_control_word(old_fpucw);
3439 static HRESULT WINAPI d3d_device3_DrawPrimitive(IDirect3DDevice3 *iface,
3440 D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices, DWORD vertex_count,
3443 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
3445 TRACE("iface %p, primitive_type %#x, fvf %#x, vertices %p, vertex_count %u, flags %#x.\n",
3446 iface, primitive_type, fvf, vertices, vertex_count, flags);
3448 return IDirect3DDevice7_DrawPrimitive(&device->IDirect3DDevice7_iface,
3449 primitive_type, fvf, vertices, vertex_count, flags);
3452 static HRESULT WINAPI d3d_device2_DrawPrimitive(IDirect3DDevice2 *iface,
3453 D3DPRIMITIVETYPE primitive_type, D3DVERTEXTYPE vertex_type, void *vertices,
3454 DWORD vertex_count, DWORD flags)
3456 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
3459 TRACE("iface %p, primitive_type %#x, vertex_type %#x, vertices %p, vertex_count %u, flags %#x.\n",
3460 iface, primitive_type, vertex_type, vertices, vertex_count, flags);
3462 switch (vertex_type)
3464 case D3DVT_VERTEX: fvf = D3DFVF_VERTEX; break;
3465 case D3DVT_LVERTEX: fvf = D3DFVF_LVERTEX; break;
3466 case D3DVT_TLVERTEX: fvf = D3DFVF_TLVERTEX; break;
3468 FIXME("Unhandled vertex type %#x.\n", vertex_type);
3469 return DDERR_INVALIDPARAMS; /* Should never happen */
3472 return IDirect3DDevice7_DrawPrimitive(&device->IDirect3DDevice7_iface,
3473 primitive_type, fvf, vertices, vertex_count, flags);
3476 /*****************************************************************************
3477 * IDirect3DDevice7::DrawIndexedPrimitive
3479 * Draws vertices from an application-provided pointer, based on the index
3480 * numbers in a WORD array.
3482 * Version 2, 3 and 7. The version 7 thunk translates the vertex type into
3483 * an FVF format for D3D7
3486 * PrimitiveType: The primitive type to draw
3487 * VertexType: The FVF vertex description
3488 * Vertices: Pointer to the vertex array
3490 * Indices: Pointer to the index array
3491 * IndexCount: Number of indices = Number of vertices to draw
3492 * Flags: As usual, some flags
3496 * DDERR_INVALIDPARAMS if Vertices or Indices is NULL
3497 * For details, see IWineD3DDevice::DrawIndexedPrimitiveUP
3499 *****************************************************************************/
3500 static HRESULT d3d_device7_DrawIndexedPrimitive(IDirect3DDevice7 *iface,
3501 D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices, DWORD vertex_count,
3502 WORD *indices, DWORD index_count, DWORD flags)
3504 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
3507 TRACE("iface %p, primitive_type %#x, fvf %#x, vertices %p, vertex_count %u, "
3508 "indices %p, index_count %u, flags %#x.\n",
3509 iface, primitive_type, fvf, vertices, vertex_count, indices, index_count, flags);
3511 /* Set the D3DDevice's FVF */
3512 wined3d_mutex_lock();
3513 wined3d_device_set_vertex_declaration(device->wined3d_device, ddraw_find_decl(device->ddraw, fvf));
3514 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
3515 hr = wined3d_device_draw_indexed_primitive_up(device->wined3d_device, index_count, indices,
3516 WINED3DFMT_R16_UINT, vertices, get_flexible_vertex_size(fvf));
3517 wined3d_mutex_unlock();
3522 static HRESULT WINAPI d3d_device7_DrawIndexedPrimitive_FPUSetup(IDirect3DDevice7 *iface,
3523 D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices, DWORD vertex_count,
3524 WORD *indices, DWORD index_count, DWORD flags)
3526 return d3d_device7_DrawIndexedPrimitive(iface, primitive_type, fvf,
3527 vertices, vertex_count, indices, index_count, flags);
3530 static HRESULT WINAPI d3d_device7_DrawIndexedPrimitive_FPUPreserve(IDirect3DDevice7 *iface,
3531 D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices, DWORD vertex_count,
3532 WORD *indices, DWORD index_count, DWORD flags)
3537 old_fpucw = d3d_fpu_setup();
3538 hr = d3d_device7_DrawIndexedPrimitive(iface, primitive_type, fvf,
3539 vertices, vertex_count, indices, index_count, flags);
3540 set_fpu_control_word(old_fpucw);
3545 static HRESULT WINAPI d3d_device3_DrawIndexedPrimitive(IDirect3DDevice3 *iface,
3546 D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices, DWORD vertex_count,
3547 WORD *indices, DWORD index_count, DWORD flags)
3549 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
3551 TRACE("iface %p, primitive_type %#x, fvf %#x, vertices %p, vertex_count %u, "
3552 "indices %p, index_count %u, flags %#x.\n",
3553 iface, primitive_type, fvf, vertices, vertex_count, indices, index_count, flags);
3555 return IDirect3DDevice7_DrawIndexedPrimitive(&device->IDirect3DDevice7_iface,
3556 primitive_type, fvf, vertices, vertex_count, indices, index_count, flags);
3559 static HRESULT WINAPI d3d_device2_DrawIndexedPrimitive(IDirect3DDevice2 *iface,
3560 D3DPRIMITIVETYPE primitive_type, D3DVERTEXTYPE vertex_type, void *vertices,
3561 DWORD vertex_count, WORD *indices, DWORD index_count, DWORD flags)
3563 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
3566 TRACE("iface %p, primitive_type %#x, vertex_type %#x, vertices %p, vertex_count %u, "
3567 "indices %p, index_count %u, flags %#x.\n",
3568 iface, primitive_type, vertex_type, vertices, vertex_count, indices, index_count, flags);
3570 switch (vertex_type)
3572 case D3DVT_VERTEX: fvf = D3DFVF_VERTEX; break;
3573 case D3DVT_LVERTEX: fvf = D3DFVF_LVERTEX; break;
3574 case D3DVT_TLVERTEX: fvf = D3DFVF_TLVERTEX; break;
3576 ERR("Unhandled vertex type %#x.\n", vertex_type);
3577 return DDERR_INVALIDPARAMS; /* Should never happen */
3580 return IDirect3DDevice7_DrawIndexedPrimitive(&device->IDirect3DDevice7_iface,
3581 primitive_type, fvf, vertices, vertex_count, indices, index_count, flags);
3584 /*****************************************************************************
3585 * IDirect3DDevice7::SetClipStatus
3587 * Sets the clip status. This defines things as clipping conditions and
3588 * the extents of the clipping region.
3590 * Version 2, 3 and 7
3596 * D3D_OK because it's a stub
3597 * (DDERR_INVALIDPARAMS if ClipStatus == NULL)
3599 *****************************************************************************/
3600 static HRESULT WINAPI d3d_device7_SetClipStatus(IDirect3DDevice7 *iface, D3DCLIPSTATUS *clip_status)
3602 FIXME("iface %p, clip_status %p stub!\n", iface, clip_status);
3604 /* D3DCLIPSTATUS and WINED3DCLIPSTATUS are different. I don't know how to convert them
3605 * Perhaps this needs a new data type and an additional IWineD3DDevice method
3607 /* return IWineD3DDevice_SetClipStatus(This->wineD3DDevice, ClipStatus);*/
3611 static HRESULT WINAPI d3d_device3_SetClipStatus(IDirect3DDevice3 *iface, D3DCLIPSTATUS *clip_status)
3613 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
3615 TRACE("iface %p, clip_status %p.\n", iface, clip_status);
3617 return IDirect3DDevice7_SetClipStatus(&device->IDirect3DDevice7_iface, clip_status);
3620 static HRESULT WINAPI d3d_device2_SetClipStatus(IDirect3DDevice2 *iface, D3DCLIPSTATUS *clip_status)
3622 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
3624 TRACE("iface %p, clip_status %p.\n", iface, clip_status);
3626 return IDirect3DDevice7_SetClipStatus(&device->IDirect3DDevice7_iface, clip_status);
3629 /*****************************************************************************
3630 * IDirect3DDevice7::GetClipStatus
3632 * Returns the clip status
3635 * ClipStatus: Address to write the clip status to
3638 * D3D_OK because it's a stub
3640 *****************************************************************************/
3641 static HRESULT WINAPI d3d_device7_GetClipStatus(IDirect3DDevice7 *iface, D3DCLIPSTATUS *clip_status)
3643 FIXME("iface %p, clip_status %p stub!\n", iface, clip_status);
3645 /* D3DCLIPSTATUS and WINED3DCLIPSTATUS are different. I don't know how to convert them */
3646 /* return IWineD3DDevice_GetClipStatus(This->wineD3DDevice, ClipStatus);*/
3650 static HRESULT WINAPI d3d_device3_GetClipStatus(IDirect3DDevice3 *iface, D3DCLIPSTATUS *clip_status)
3652 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
3654 TRACE("iface %p, clip_status %p.\n", iface, clip_status);
3656 return IDirect3DDevice7_GetClipStatus(&device->IDirect3DDevice7_iface, clip_status);
3659 static HRESULT WINAPI d3d_device2_GetClipStatus(IDirect3DDevice2 *iface, D3DCLIPSTATUS *clip_status)
3661 struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
3663 TRACE("iface %p, clip_status %p.\n", iface, clip_status);
3665 return IDirect3DDevice7_GetClipStatus(&device->IDirect3DDevice7_iface, clip_status);
3668 /*****************************************************************************
3669 * IDirect3DDevice::DrawPrimitiveStrided
3671 * Draws vertices described by a D3DDRAWPRIMITIVESTRIDEDDATA structure.
3676 * PrimitiveType: The primitive type to draw
3677 * VertexType: The FVF description of the vertices to draw (for the stride??)
3678 * D3DDrawPrimStrideData: A D3DDRAWPRIMITIVESTRIDEDDATA structure describing
3679 * the vertex data locations
3680 * VertexCount: The number of vertices to draw
3684 * D3D_OK, because it's a stub
3685 * (DDERR_INVALIDPARAMS if D3DDrawPrimStrideData is NULL)
3686 * (For details, see IWineD3DDevice::DrawPrimitiveStrided)
3688 *****************************************************************************/
3689 static HRESULT d3d_device7_DrawPrimitiveStrided(IDirect3DDevice7 *iface, D3DPRIMITIVETYPE PrimitiveType,
3690 DWORD VertexType, D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, DWORD VertexCount, DWORD Flags)
3692 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
3693 struct wined3d_strided_data wined3d_strided;
3697 TRACE("iface %p, primitive_type %#x, FVF %#x, strided_data %p, vertex_count %u, flags %#x.\n",
3698 iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
3700 memset(&wined3d_strided, 0, sizeof(wined3d_strided));
3701 /* Get the strided data right. the wined3d structure is a bit bigger
3702 * Watch out: The contents of the strided data are determined by the fvf,
3703 * not by the members set in D3DDrawPrimStrideData. So it's valid
3704 * to have diffuse.lpvData set to 0xdeadbeef if the diffuse flag is
3705 * not set in the fvf.
3707 if(VertexType & D3DFVF_POSITION_MASK)
3709 wined3d_strided.position.format = WINED3DFMT_R32G32B32_FLOAT;
3710 wined3d_strided.position.data = D3DDrawPrimStrideData->position.lpvData;
3711 wined3d_strided.position.stride = D3DDrawPrimStrideData->position.dwStride;
3712 if (VertexType & D3DFVF_XYZRHW)
3714 wined3d_strided.position.format = WINED3DFMT_R32G32B32A32_FLOAT;
3715 wined3d_strided.position_transformed = TRUE;
3719 wined3d_strided.position_transformed = FALSE;
3723 if (VertexType & D3DFVF_NORMAL)
3725 wined3d_strided.normal.format = WINED3DFMT_R32G32B32_FLOAT;
3726 wined3d_strided.normal.data = D3DDrawPrimStrideData->normal.lpvData;
3727 wined3d_strided.normal.stride = D3DDrawPrimStrideData->normal.dwStride;
3730 if (VertexType & D3DFVF_DIFFUSE)
3732 wined3d_strided.diffuse.format = WINED3DFMT_B8G8R8A8_UNORM;
3733 wined3d_strided.diffuse.data = D3DDrawPrimStrideData->diffuse.lpvData;
3734 wined3d_strided.diffuse.stride = D3DDrawPrimStrideData->diffuse.dwStride;
3737 if (VertexType & D3DFVF_SPECULAR)
3739 wined3d_strided.specular.format = WINED3DFMT_B8G8R8A8_UNORM;
3740 wined3d_strided.specular.data = D3DDrawPrimStrideData->specular.lpvData;
3741 wined3d_strided.specular.stride = D3DDrawPrimStrideData->specular.dwStride;
3744 for (i = 0; i < GET_TEXCOUNT_FROM_FVF(VertexType); ++i)
3746 switch (GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i))
3748 case 1: wined3d_strided.tex_coords[i].format = WINED3DFMT_R32_FLOAT; break;
3749 case 2: wined3d_strided.tex_coords[i].format = WINED3DFMT_R32G32_FLOAT; break;
3750 case 3: wined3d_strided.tex_coords[i].format = WINED3DFMT_R32G32B32_FLOAT; break;
3751 case 4: wined3d_strided.tex_coords[i].format = WINED3DFMT_R32G32B32A32_FLOAT; break;
3752 default: ERR("Unexpected texture coordinate size %d\n",
3753 GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i));
3755 wined3d_strided.tex_coords[i].data = D3DDrawPrimStrideData->textureCoords[i].lpvData;
3756 wined3d_strided.tex_coords[i].stride = D3DDrawPrimStrideData->textureCoords[i].dwStride;
3759 /* WineD3D doesn't need the FVF here */
3760 wined3d_mutex_lock();
3761 wined3d_device_set_primitive_type(device->wined3d_device, PrimitiveType);
3762 hr = wined3d_device_draw_primitive_strided(device->wined3d_device, VertexCount, &wined3d_strided);
3763 wined3d_mutex_unlock();
3768 static HRESULT WINAPI d3d_device7_DrawPrimitiveStrided_FPUSetup(IDirect3DDevice7 *iface,
3769 D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType,
3770 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, DWORD VertexCount, DWORD Flags)
3772 return d3d_device7_DrawPrimitiveStrided(iface, PrimitiveType,
3773 VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
3776 static HRESULT WINAPI d3d_device7_DrawPrimitiveStrided_FPUPreserve(IDirect3DDevice7 *iface,
3777 D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType,
3778 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, DWORD VertexCount, DWORD Flags)
3783 old_fpucw = d3d_fpu_setup();
3784 hr = d3d_device7_DrawPrimitiveStrided(iface, PrimitiveType,
3785 VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
3786 set_fpu_control_word(old_fpucw);
3791 static HRESULT WINAPI d3d_device3_DrawPrimitiveStrided(IDirect3DDevice3 *iface,
3792 D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType,
3793 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, DWORD VertexCount, DWORD Flags)
3795 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
3797 TRACE("iface %p, primitive_type %#x, FVF %#x, strided_data %p, vertex_count %u, flags %#x.\n",
3798 iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
3800 return IDirect3DDevice7_DrawPrimitiveStrided(&device->IDirect3DDevice7_iface,
3801 PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
3804 /*****************************************************************************
3805 * IDirect3DDevice7::DrawIndexedPrimitiveStrided
3807 * Draws primitives specified by strided data locations based on indices
3815 * D3D_OK, because it's a stub
3816 * (DDERR_INVALIDPARAMS if D3DDrawPrimStrideData is NULL)
3817 * (DDERR_INVALIDPARAMS if Indices is NULL)
3818 * (For more details, see IWineD3DDevice::DrawIndexedPrimitiveStrided)
3820 *****************************************************************************/
3821 static HRESULT d3d_device7_DrawIndexedPrimitiveStrided(IDirect3DDevice7 *iface,
3822 D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType,
3823 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, DWORD VertexCount,
3824 WORD *Indices, DWORD IndexCount, DWORD Flags)
3826 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
3827 struct wined3d_strided_data wined3d_strided;
3831 TRACE("iface %p, primitive_type %#x, FVF %#x, strided_data %p, vertex_count %u, indices %p, index_count %u, flags %#x.\n",
3832 iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
3834 memset(&wined3d_strided, 0, sizeof(wined3d_strided));
3835 /* Get the strided data right. the wined3d structure is a bit bigger
3836 * Watch out: The contents of the strided data are determined by the fvf,
3837 * not by the members set in D3DDrawPrimStrideData. So it's valid
3838 * to have diffuse.lpvData set to 0xdeadbeef if the diffuse flag is
3839 * not set in the fvf. */
3840 if (VertexType & D3DFVF_POSITION_MASK)
3842 wined3d_strided.position.format = WINED3DFMT_R32G32B32_FLOAT;
3843 wined3d_strided.position.data = D3DDrawPrimStrideData->position.lpvData;
3844 wined3d_strided.position.stride = D3DDrawPrimStrideData->position.dwStride;
3845 if (VertexType & D3DFVF_XYZRHW)
3847 wined3d_strided.position.format = WINED3DFMT_R32G32B32A32_FLOAT;
3848 wined3d_strided.position_transformed = TRUE;
3852 wined3d_strided.position_transformed = FALSE;
3856 if (VertexType & D3DFVF_NORMAL)
3858 wined3d_strided.normal.format = WINED3DFMT_R32G32B32_FLOAT;
3859 wined3d_strided.normal.data = D3DDrawPrimStrideData->normal.lpvData;
3860 wined3d_strided.normal.stride = D3DDrawPrimStrideData->normal.dwStride;
3863 if (VertexType & D3DFVF_DIFFUSE)
3865 wined3d_strided.diffuse.format = WINED3DFMT_B8G8R8A8_UNORM;
3866 wined3d_strided.diffuse.data = D3DDrawPrimStrideData->diffuse.lpvData;
3867 wined3d_strided.diffuse.stride = D3DDrawPrimStrideData->diffuse.dwStride;
3870 if (VertexType & D3DFVF_SPECULAR)
3872 wined3d_strided.specular.format = WINED3DFMT_B8G8R8A8_UNORM;
3873 wined3d_strided.specular.data = D3DDrawPrimStrideData->specular.lpvData;
3874 wined3d_strided.specular.stride = D3DDrawPrimStrideData->specular.dwStride;
3877 for (i = 0; i < GET_TEXCOUNT_FROM_FVF(VertexType); ++i)
3879 switch (GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i))
3881 case 1: wined3d_strided.tex_coords[i].format = WINED3DFMT_R32_FLOAT; break;
3882 case 2: wined3d_strided.tex_coords[i].format = WINED3DFMT_R32G32_FLOAT; break;
3883 case 3: wined3d_strided.tex_coords[i].format = WINED3DFMT_R32G32B32_FLOAT; break;
3884 case 4: wined3d_strided.tex_coords[i].format = WINED3DFMT_R32G32B32A32_FLOAT; break;
3885 default: ERR("Unexpected texture coordinate size %d\n",
3886 GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i));
3888 wined3d_strided.tex_coords[i].data = D3DDrawPrimStrideData->textureCoords[i].lpvData;
3889 wined3d_strided.tex_coords[i].stride = D3DDrawPrimStrideData->textureCoords[i].dwStride;
3892 /* WineD3D doesn't need the FVF here */
3893 wined3d_mutex_lock();
3894 wined3d_device_set_primitive_type(device->wined3d_device, PrimitiveType);
3895 hr = wined3d_device_draw_indexed_primitive_strided(device->wined3d_device,
3896 IndexCount, &wined3d_strided, VertexCount, Indices, WINED3DFMT_R16_UINT);
3897 wined3d_mutex_unlock();
3902 static HRESULT WINAPI d3d_device7_DrawIndexedPrimitiveStrided_FPUSetup(IDirect3DDevice7 *iface,
3903 D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType,
3904 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, DWORD VertexCount,
3905 WORD *Indices, DWORD IndexCount, DWORD Flags)
3907 return d3d_device7_DrawIndexedPrimitiveStrided(iface, PrimitiveType, VertexType,
3908 D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
3911 static HRESULT WINAPI d3d_device7_DrawIndexedPrimitiveStrided_FPUPreserve(IDirect3DDevice7 *iface,
3912 D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType,
3913 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, DWORD VertexCount,
3914 WORD *Indices, DWORD IndexCount, DWORD Flags)
3919 old_fpucw = d3d_fpu_setup();
3920 hr = d3d_device7_DrawIndexedPrimitiveStrided(iface, PrimitiveType, VertexType,
3921 D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
3922 set_fpu_control_word(old_fpucw);
3927 static HRESULT WINAPI d3d_device3_DrawIndexedPrimitiveStrided(IDirect3DDevice3 *iface,
3928 D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType,
3929 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, DWORD VertexCount, WORD *Indices,
3930 DWORD IndexCount, DWORD Flags)
3932 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
3934 TRACE("iface %p, primitive_type %#x, FVF %#x, strided_data %p, vertex_count %u, indices %p, index_count %u, flags %#x.\n",
3935 iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
3937 return IDirect3DDevice7_DrawIndexedPrimitiveStrided(&device->IDirect3DDevice7_iface,
3938 PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
3941 /*****************************************************************************
3942 * IDirect3DDevice7::DrawPrimitiveVB
3944 * Draws primitives from a vertex buffer to the screen.
3949 * PrimitiveType: Type of primitive to be rendered.
3950 * D3DVertexBuf: Source Vertex Buffer
3951 * StartVertex: Index of the first vertex from the buffer to be rendered
3952 * NumVertices: Number of vertices to be rendered
3953 * Flags: Can be D3DDP_WAIT to wait until rendering has finished
3957 * DDERR_INVALIDPARAMS if D3DVertexBuf is NULL
3959 *****************************************************************************/
3960 static HRESULT d3d_device7_DrawPrimitiveVB(IDirect3DDevice7 *iface, D3DPRIMITIVETYPE PrimitiveType,
3961 IDirect3DVertexBuffer7 *D3DVertexBuf, DWORD StartVertex, DWORD NumVertices, DWORD Flags)
3963 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
3964 struct d3d_vertex_buffer *vb = unsafe_impl_from_IDirect3DVertexBuffer7(D3DVertexBuf);
3968 TRACE("iface %p, primitive_type %#x, vb %p, start_vertex %u, vertex_count %u, flags %#x.\n",
3969 iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Flags);
3974 WARN("No Vertex buffer specified.\n");
3975 return DDERR_INVALIDPARAMS;
3977 stride = get_flexible_vertex_size(vb->fvf);
3979 wined3d_mutex_lock();
3980 wined3d_device_set_vertex_declaration(device->wined3d_device, vb->wineD3DVertexDeclaration);
3981 hr = wined3d_device_set_stream_source(device->wined3d_device, 0, vb->wineD3DVertexBuffer, 0, stride);
3984 WARN("Failed to set stream source, hr %#x.\n", hr);
3985 wined3d_mutex_unlock();
3989 /* Now draw the primitives */
3990 wined3d_device_set_primitive_type(device->wined3d_device, PrimitiveType);
3991 hr = wined3d_device_draw_primitive(device->wined3d_device, StartVertex, NumVertices);
3992 wined3d_mutex_unlock();
3997 static HRESULT WINAPI d3d_device7_DrawPrimitiveVB_FPUSetup(IDirect3DDevice7 *iface, D3DPRIMITIVETYPE PrimitiveType,
3998 IDirect3DVertexBuffer7 *D3DVertexBuf, DWORD StartVertex, DWORD NumVertices, DWORD Flags)
4000 return d3d_device7_DrawPrimitiveVB(iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Flags);
4003 static HRESULT WINAPI d3d_device7_DrawPrimitiveVB_FPUPreserve(IDirect3DDevice7 *iface, D3DPRIMITIVETYPE PrimitiveType,
4004 IDirect3DVertexBuffer7 *D3DVertexBuf, DWORD StartVertex, DWORD NumVertices, DWORD Flags)
4009 old_fpucw = d3d_fpu_setup();
4010 hr = d3d_device7_DrawPrimitiveVB(iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Flags);
4011 set_fpu_control_word(old_fpucw);
4016 static HRESULT WINAPI d3d_device3_DrawPrimitiveVB(IDirect3DDevice3 *iface, D3DPRIMITIVETYPE PrimitiveType,
4017 IDirect3DVertexBuffer *D3DVertexBuf, DWORD StartVertex, DWORD NumVertices, DWORD Flags)
4019 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
4020 struct d3d_vertex_buffer *vb = unsafe_impl_from_IDirect3DVertexBuffer(D3DVertexBuf);
4022 TRACE("iface %p, primitive_type %#x, vb %p, start_vertex %u, vertex_count %u, flags %#x.\n",
4023 iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Flags);
4025 return IDirect3DDevice7_DrawPrimitiveVB(&device->IDirect3DDevice7_iface,
4026 PrimitiveType, &vb->IDirect3DVertexBuffer7_iface, StartVertex, NumVertices, Flags);
4030 /*****************************************************************************
4031 * IDirect3DDevice7::DrawIndexedPrimitiveVB
4033 * Draws primitives from a vertex buffer to the screen
4036 * PrimitiveType: Type of primitive to be rendered.
4037 * D3DVertexBuf: Source Vertex Buffer
4038 * StartVertex: Index of the first vertex from the buffer to be rendered
4039 * NumVertices: Number of vertices to be rendered
4040 * Indices: Array of DWORDs used to index into the Vertices
4041 * IndexCount: Number of indices in Indices
4042 * Flags: Can be D3DDP_WAIT to wait until rendering has finished
4046 *****************************************************************************/
4047 static HRESULT d3d_device7_DrawIndexedPrimitiveVB(IDirect3DDevice7 *iface,
4048 D3DPRIMITIVETYPE PrimitiveType, IDirect3DVertexBuffer7 *D3DVertexBuf,
4049 DWORD StartVertex, DWORD NumVertices, WORD *Indices, DWORD IndexCount, DWORD Flags)
4051 struct d3d_device *This = impl_from_IDirect3DDevice7(iface);
4052 struct d3d_vertex_buffer *vb = unsafe_impl_from_IDirect3DVertexBuffer7(D3DVertexBuf);
4053 DWORD stride = get_flexible_vertex_size(vb->fvf);
4054 struct wined3d_resource *wined3d_resource;
4055 struct wined3d_resource_desc desc;
4056 WORD *LockedIndices;
4059 TRACE("iface %p, primitive_type %#x, vb %p, start_vertex %u, vertex_count %u, indices %p, index_count %u, flags %#x.\n",
4060 iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Indices, IndexCount, Flags);
4063 * 1) Upload the Indices to the index buffer
4064 * 2) Set the index source
4065 * 3) Set the Vertex Buffer as the Stream source
4066 * 4) Call IWineD3DDevice::DrawIndexedPrimitive
4069 wined3d_mutex_lock();
4071 wined3d_device_set_vertex_declaration(This->wined3d_device, vb->wineD3DVertexDeclaration);
4073 /* check that the buffer is large enough to hold the indices,
4074 * reallocate if necessary. */
4075 wined3d_resource = wined3d_buffer_get_resource(This->indexbuffer);
4076 wined3d_resource_get_desc(wined3d_resource, &desc);
4077 if (desc.size < IndexCount * sizeof(WORD))
4079 UINT size = max(desc.size * 2, IndexCount * sizeof(WORD));
4080 struct wined3d_buffer *buffer;
4082 TRACE("Growing index buffer to %u bytes\n", size);
4084 hr = wined3d_buffer_create_ib(This->wined3d_device, size, WINED3DUSAGE_DYNAMIC /* Usage */,
4085 WINED3D_POOL_DEFAULT, NULL, &ddraw_null_wined3d_parent_ops, &buffer);
4088 ERR("(%p) IWineD3DDevice::CreateIndexBuffer failed with hr = %08x\n", This, hr);
4089 wined3d_mutex_unlock();
4093 wined3d_buffer_decref(This->indexbuffer);
4094 This->indexbuffer = buffer;
4097 /* Copy the index stream into the index buffer. A new IWineD3DDevice
4098 * method could be created which takes an user pointer containing the
4099 * indices or a SetData-Method for the index buffer, which overrides the
4100 * index buffer data with our pointer. */
4101 hr = wined3d_buffer_map(This->indexbuffer, 0, IndexCount * sizeof(WORD),
4102 (BYTE **)&LockedIndices, 0);
4105 ERR("Failed to map buffer, hr %#x.\n", hr);
4106 wined3d_mutex_unlock();
4109 memcpy(LockedIndices, Indices, IndexCount * sizeof(WORD));
4110 wined3d_buffer_unmap(This->indexbuffer);
4112 /* Set the index stream */
4113 wined3d_device_set_base_vertex_index(This->wined3d_device, StartVertex);
4114 wined3d_device_set_index_buffer(This->wined3d_device, This->indexbuffer, WINED3DFMT_R16_UINT);
4116 /* Set the vertex stream source */
4117 hr = wined3d_device_set_stream_source(This->wined3d_device, 0, vb->wineD3DVertexBuffer, 0, stride);
4120 ERR("(%p) IDirect3DDevice::SetStreamSource failed with hr = %08x\n", This, hr);
4121 wined3d_mutex_unlock();
4126 wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
4127 hr = wined3d_device_draw_indexed_primitive(This->wined3d_device, 0, IndexCount);
4129 wined3d_mutex_unlock();
4134 static HRESULT WINAPI d3d_device7_DrawIndexedPrimitiveVB_FPUSetup(IDirect3DDevice7 *iface,
4135 D3DPRIMITIVETYPE PrimitiveType, IDirect3DVertexBuffer7 *D3DVertexBuf,
4136 DWORD StartVertex, DWORD NumVertices, WORD *Indices, DWORD IndexCount, DWORD Flags)
4138 return d3d_device7_DrawIndexedPrimitiveVB(iface, PrimitiveType,
4139 D3DVertexBuf, StartVertex, NumVertices, Indices, IndexCount, Flags);
4142 static HRESULT WINAPI d3d_device7_DrawIndexedPrimitiveVB_FPUPreserve(IDirect3DDevice7 *iface,
4143 D3DPRIMITIVETYPE PrimitiveType, IDirect3DVertexBuffer7 *D3DVertexBuf,
4144 DWORD StartVertex, DWORD NumVertices, WORD *Indices, DWORD IndexCount, DWORD Flags)
4149 old_fpucw = d3d_fpu_setup();
4150 hr = d3d_device7_DrawIndexedPrimitiveVB(iface, PrimitiveType,
4151 D3DVertexBuf, StartVertex, NumVertices, Indices, IndexCount, Flags);
4152 set_fpu_control_word(old_fpucw);
4157 static HRESULT WINAPI d3d_device3_DrawIndexedPrimitiveVB(IDirect3DDevice3 *iface,
4158 D3DPRIMITIVETYPE PrimitiveType, IDirect3DVertexBuffer *D3DVertexBuf, WORD *Indices,
4159 DWORD IndexCount, DWORD Flags)
4161 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
4162 struct d3d_vertex_buffer *vb = unsafe_impl_from_IDirect3DVertexBuffer(D3DVertexBuf);
4164 TRACE("iface %p, primitive_type %#x, vb %p, indices %p, index_count %u, flags %#x.\n",
4165 iface, PrimitiveType, D3DVertexBuf, Indices, IndexCount, Flags);
4167 return IDirect3DDevice7_DrawIndexedPrimitiveVB(&device->IDirect3DDevice7_iface, PrimitiveType,
4168 &vb->IDirect3DVertexBuffer7_iface, 0, IndexCount, Indices, IndexCount, Flags);
4171 /*****************************************************************************
4172 * IDirect3DDevice7::ComputeSphereVisibility
4174 * Calculates the visibility of spheres in the current viewport. The spheres
4175 * are passed in the Centers and Radii arrays, the results are passed back
4176 * in the ReturnValues array. Return values are either completely visible,
4177 * partially visible or completely invisible.
4178 * The return value consist of a combination of D3DCLIP_* flags, or it's
4179 * 0 if the sphere is completely visible(according to the SDK, not checked)
4184 * Centers: Array containing the sphere centers
4185 * Radii: Array containing the sphere radii
4186 * NumSpheres: The number of centers and radii in the arrays
4188 * ReturnValues: Array to write the results to
4192 * (DDERR_INVALIDPARAMS if Centers, Radii or ReturnValues are NULL)
4193 * (D3DERR_INVALIDMATRIX if the combined world, view and proj matrix
4196 *****************************************************************************/
4198 static DWORD in_plane(UINT plane, D3DVECTOR normal, D3DVALUE origin_plane, D3DVECTOR center, D3DVALUE radius)
4200 float distance, norm;
4202 norm = sqrt( normal.u1.x * normal.u1.x + normal.u2.y * normal.u2.y + normal.u3.z * normal.u3.z );
4203 distance = ( origin_plane + normal.u1.x * center.u1.x + normal.u2.y * center.u2.y + normal.u3.z * center.u3.z ) / norm;
4205 if ( fabs( distance ) < radius ) return D3DSTATUS_CLIPUNIONLEFT << plane;
4206 if ( distance < -radius ) return (D3DSTATUS_CLIPUNIONLEFT | D3DSTATUS_CLIPINTERSECTIONLEFT) << plane;
4210 static HRESULT WINAPI d3d_device7_ComputeSphereVisibility(IDirect3DDevice7 *iface,
4211 D3DVECTOR *centers, D3DVALUE *radii, DWORD sphere_count, DWORD flags, DWORD *return_values)
4214 D3DVALUE origin_plane[6];
4219 TRACE("iface %p, centers %p, radii %p, sphere_count %u, flags %#x, return_values %p.\n",
4220 iface, centers, radii, sphere_count, flags, return_values);
4222 hr = d3d_device7_GetTransform(iface, D3DTRANSFORMSTATE_WORLD, &m);
4223 if ( hr != DD_OK ) return DDERR_INVALIDPARAMS;
4224 hr = d3d_device7_GetTransform(iface, D3DTRANSFORMSTATE_VIEW, &temp);
4225 if ( hr != DD_OK ) return DDERR_INVALIDPARAMS;
4226 multiply_matrix(&m, &temp, &m);
4228 hr = d3d_device7_GetTransform(iface, D3DTRANSFORMSTATE_PROJECTION, &temp);
4229 if ( hr != DD_OK ) return DDERR_INVALIDPARAMS;
4230 multiply_matrix(&m, &temp, &m);
4233 vec[0].u1.x = m._14 + m._11;
4234 vec[0].u2.y = m._24 + m._21;
4235 vec[0].u3.z = m._34 + m._31;
4236 origin_plane[0] = m._44 + m._41;
4239 vec[1].u1.x = m._14 - m._11;
4240 vec[1].u2.y = m._24 - m._21;
4241 vec[1].u3.z = m._34 - m._31;
4242 origin_plane[1] = m._44 - m._41;
4245 vec[2].u1.x = m._14 - m._12;
4246 vec[2].u2.y = m._24 - m._22;
4247 vec[2].u3.z = m._34 - m._32;
4248 origin_plane[2] = m._44 - m._42;
4251 vec[3].u1.x = m._14 + m._12;
4252 vec[3].u2.y = m._24 + m._22;
4253 vec[3].u3.z = m._34 + m._32;
4254 origin_plane[3] = m._44 + m._42;
4257 vec[4].u1.x = m._13;
4258 vec[4].u2.y = m._23;
4259 vec[4].u3.z = m._33;
4260 origin_plane[4] = m._43;
4263 vec[5].u1.x = m._14 - m._13;
4264 vec[5].u2.y = m._24 - m._23;
4265 vec[5].u3.z = m._34 - m._33;
4266 origin_plane[5] = m._44 - m._43;
4268 for (i = 0; i < sphere_count; ++i)
4270 return_values[i] = 0;
4271 for (j = 0; j < 6; ++j)
4272 return_values[i] |= in_plane(j, vec[j], origin_plane[j], centers[i], radii[i]);
4278 static HRESULT WINAPI d3d_device3_ComputeSphereVisibility(IDirect3DDevice3 *iface,
4279 D3DVECTOR *centers, D3DVALUE *radii, DWORD sphere_count, DWORD flags, DWORD *return_values)
4281 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
4283 TRACE("iface %p, centers %p, radii %p, sphere_count %u, flags %#x, return_values %p.\n",
4284 iface, centers, radii, sphere_count, flags, return_values);
4286 return IDirect3DDevice7_ComputeSphereVisibility(&device->IDirect3DDevice7_iface,
4287 centers, radii, sphere_count, flags, return_values);
4290 /*****************************************************************************
4291 * IDirect3DDevice7::GetTexture
4293 * Returns the texture interface handle assigned to a texture stage.
4294 * The returned texture is AddRefed. This is taken from old ddraw,
4295 * not checked in Windows.
4300 * Stage: Texture stage to read the texture from
4301 * Texture: Address to store the interface pointer at
4305 * DDERR_INVALIDPARAMS if Texture is NULL
4306 * For details, see IWineD3DDevice::GetTexture
4308 *****************************************************************************/
4309 static HRESULT d3d_device7_GetTexture(IDirect3DDevice7 *iface,
4310 DWORD stage, IDirectDrawSurface7 **texture)
4312 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
4313 struct wined3d_texture *wined3d_texture;
4314 struct ddraw_surface *surface;
4317 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
4320 return DDERR_INVALIDPARAMS;
4322 wined3d_mutex_lock();
4323 hr = wined3d_device_get_texture(device->wined3d_device, stage, &wined3d_texture);
4324 if (FAILED(hr) || !wined3d_texture)
4327 wined3d_mutex_unlock();
4331 surface = wined3d_texture_get_parent(wined3d_texture);
4332 *texture = &surface->IDirectDrawSurface7_iface;
4333 IDirectDrawSurface7_AddRef(*texture);
4334 wined3d_texture_decref(wined3d_texture);
4335 wined3d_mutex_unlock();
4340 static HRESULT WINAPI d3d_device7_GetTexture_FPUSetup(IDirect3DDevice7 *iface,
4341 DWORD stage, IDirectDrawSurface7 **Texture)
4343 return d3d_device7_GetTexture(iface, stage, Texture);
4346 static HRESULT WINAPI d3d_device7_GetTexture_FPUPreserve(IDirect3DDevice7 *iface,
4347 DWORD stage, IDirectDrawSurface7 **Texture)
4352 old_fpucw = d3d_fpu_setup();
4353 hr = d3d_device7_GetTexture(iface, stage, Texture);
4354 set_fpu_control_word(old_fpucw);
4359 static HRESULT WINAPI d3d_device3_GetTexture(IDirect3DDevice3 *iface, DWORD stage, IDirect3DTexture2 **Texture2)
4361 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
4362 struct ddraw_surface *ret_val_impl;
4364 IDirectDrawSurface7 *ret_val;
4366 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, Texture2);
4368 ret = IDirect3DDevice7_GetTexture(&device->IDirect3DDevice7_iface, stage, &ret_val);
4370 ret_val_impl = unsafe_impl_from_IDirectDrawSurface7(ret_val);
4371 *Texture2 = ret_val_impl ? &ret_val_impl->IDirect3DTexture2_iface : NULL;
4373 TRACE("Returning texture %p.\n", *Texture2);
4378 /*****************************************************************************
4379 * IDirect3DDevice7::SetTexture
4381 * Assigns a texture to a texture stage. Is the texture AddRef-ed?
4386 * Stage: The stage to assign the texture to
4387 * Texture: Interface pointer to the texture surface
4391 * For details, see IWineD3DDevice::SetTexture
4393 *****************************************************************************/
4394 static HRESULT d3d_device7_SetTexture(IDirect3DDevice7 *iface,
4395 DWORD stage, IDirectDrawSurface7 *texture)
4397 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
4398 struct ddraw_surface *surf = unsafe_impl_from_IDirectDrawSurface7(texture);
4401 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
4403 /* Texture may be NULL here */
4404 wined3d_mutex_lock();
4405 hr = wined3d_device_set_texture(device->wined3d_device,
4406 stage, surf ? surf->wined3d_texture : NULL);
4407 wined3d_mutex_unlock();
4412 static HRESULT WINAPI d3d_device7_SetTexture_FPUSetup(IDirect3DDevice7 *iface,
4413 DWORD stage, IDirectDrawSurface7 *texture)
4415 return d3d_device7_SetTexture(iface, stage, texture);
4418 static HRESULT WINAPI d3d_device7_SetTexture_FPUPreserve(IDirect3DDevice7 *iface,
4419 DWORD stage, IDirectDrawSurface7 *texture)
4424 old_fpucw = d3d_fpu_setup();
4425 hr = d3d_device7_SetTexture(iface, stage, texture);
4426 set_fpu_control_word(old_fpucw);
4431 static HRESULT WINAPI d3d_device3_SetTexture(IDirect3DDevice3 *iface,
4432 DWORD stage, IDirect3DTexture2 *texture)
4434 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
4435 struct ddraw_surface *tex = unsafe_impl_from_IDirect3DTexture2(texture);
4439 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
4441 wined3d_mutex_lock();
4443 if (device->legacyTextureBlending)
4444 IDirect3DDevice3_GetRenderState(iface, D3DRENDERSTATE_TEXTUREMAPBLEND, &texmapblend);
4446 hr = IDirect3DDevice7_SetTexture(&device->IDirect3DDevice7_iface, stage, &tex->IDirectDrawSurface7_iface);
4448 if (device->legacyTextureBlending && texmapblend == D3DTBLEND_MODULATE)
4450 /* This fixup is required by the way D3DTBLEND_MODULATE maps to texture stage states.
4451 See d3d_device3_SetRenderState() for details. */
4452 struct wined3d_texture *tex = NULL;
4453 BOOL tex_alpha = FALSE;
4454 DDPIXELFORMAT ddfmt;
4457 result = wined3d_device_get_texture(device->wined3d_device, 0, &tex);
4458 if (result == WINED3D_OK && tex)
4460 struct wined3d_resource *sub_resource;
4462 if ((sub_resource = wined3d_texture_get_sub_resource(tex, 0)))
4464 struct wined3d_resource_desc desc;
4466 wined3d_resource_get_desc(sub_resource, &desc);
4467 ddfmt.dwSize = sizeof(ddfmt);
4468 PixelFormat_WineD3DtoDD(&ddfmt, desc.format);
4469 if (ddfmt.u5.dwRGBAlphaBitMask) tex_alpha = TRUE;
4472 wined3d_texture_decref(tex);
4475 /* Arg 1/2 are already set to WINED3DTA_TEXTURE/WINED3DTA_CURRENT in case of D3DTBLEND_MODULATE */
4477 wined3d_device_set_texture_stage_state(device->wined3d_device,
4478 0, WINED3D_TSS_ALPHA_OP, WINED3D_TOP_SELECT_ARG1);
4480 wined3d_device_set_texture_stage_state(device->wined3d_device,
4481 0, WINED3D_TSS_ALPHA_OP, WINED3D_TOP_SELECT_ARG2);
4484 wined3d_mutex_unlock();
4489 static const struct tss_lookup
4492 enum wined3d_texture_stage_state state;
4496 {FALSE, WINED3D_TSS_INVALID}, /* 0, unused */
4497 {FALSE, WINED3D_TSS_COLOR_OP}, /* 1, D3DTSS_COLOROP */
4498 {FALSE, WINED3D_TSS_COLOR_ARG1}, /* 2, D3DTSS_COLORARG1 */
4499 {FALSE, WINED3D_TSS_COLOR_ARG2}, /* 3, D3DTSS_COLORARG2 */
4500 {FALSE, WINED3D_TSS_ALPHA_OP}, /* 4, D3DTSS_ALPHAOP */
4501 {FALSE, WINED3D_TSS_ALPHA_ARG1}, /* 5, D3DTSS_ALPHAARG1 */
4502 {FALSE, WINED3D_TSS_ALPHA_ARG2}, /* 6, D3DTSS_ALPHAARG2 */
4503 {FALSE, WINED3D_TSS_BUMPENV_MAT00}, /* 7, D3DTSS_BUMPENVMAT00 */
4504 {FALSE, WINED3D_TSS_BUMPENV_MAT01}, /* 8, D3DTSS_BUMPENVMAT01 */
4505 {FALSE, WINED3D_TSS_BUMPENV_MAT10}, /* 9, D3DTSS_BUMPENVMAT10 */
4506 {FALSE, WINED3D_TSS_BUMPENV_MAT11}, /* 10, D3DTSS_BUMPENVMAT11 */
4507 {FALSE, WINED3D_TSS_TEXCOORD_INDEX}, /* 11, D3DTSS_TEXCOORDINDEX */
4508 {TRUE, WINED3D_SAMP_ADDRESS_U}, /* 12, D3DTSS_ADDRESS */
4509 {TRUE, WINED3D_SAMP_ADDRESS_U}, /* 13, D3DTSS_ADDRESSU */
4510 {TRUE, WINED3D_SAMP_ADDRESS_V}, /* 14, D3DTSS_ADDRESSV */
4511 {TRUE, WINED3D_SAMP_BORDER_COLOR}, /* 15, D3DTSS_BORDERCOLOR */
4512 {TRUE, WINED3D_SAMP_MAG_FILTER}, /* 16, D3DTSS_MAGFILTER */
4513 {TRUE, WINED3D_SAMP_MIN_FILTER}, /* 17, D3DTSS_MINFILTER */
4514 {TRUE, WINED3D_SAMP_MIP_FILTER}, /* 18, D3DTSS_MIPFILTER */
4515 {TRUE, WINED3D_SAMP_MIPMAP_LOD_BIAS}, /* 19, D3DTSS_MIPMAPLODBIAS */
4516 {TRUE, WINED3D_SAMP_MAX_MIP_LEVEL}, /* 20, D3DTSS_MAXMIPLEVEL */
4517 {TRUE, WINED3D_SAMP_MAX_ANISOTROPY}, /* 21, D3DTSS_MAXANISOTROPY */
4518 {FALSE, WINED3D_TSS_BUMPENV_LSCALE}, /* 22, D3DTSS_BUMPENVLSCALE */
4519 {FALSE, WINED3D_TSS_BUMPENV_LOFFSET}, /* 23, D3DTSS_BUMPENVLOFFSET */
4520 {FALSE, WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
4523 /*****************************************************************************
4524 * IDirect3DDevice7::GetTextureStageState
4526 * Retrieves a state from a texture stage.
4531 * Stage: The stage to retrieve the state from
4532 * TexStageStateType: The state type to retrieve
4533 * State: Address to store the state's value at
4537 * DDERR_INVALIDPARAMS if State is NULL
4538 * For details, see IWineD3DDevice::GetTextureStageState
4540 *****************************************************************************/
4541 static HRESULT d3d_device7_GetTextureStageState(IDirect3DDevice7 *iface,
4542 DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD *value)
4544 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
4545 const struct tss_lookup *l;
4546 HRESULT hr = D3D_OK;
4548 TRACE("iface %p, stage %u, state %#x, value %p.\n",
4549 iface, stage, state, value);
4552 return DDERR_INVALIDPARAMS;
4554 if (state > D3DTSS_TEXTURETRANSFORMFLAGS)
4556 WARN("Invalid state %#x passed.\n", state);
4560 l = &tss_lookup[state];
4562 wined3d_mutex_lock();
4564 if (l->sampler_state)
4566 *value = wined3d_device_get_sampler_state(device->wined3d_device, stage, l->state);
4570 /* Mipfilter is a sampler state with different values */
4571 case D3DTSS_MIPFILTER:
4575 case WINED3D_TEXF_NONE:
4576 *value = D3DTFP_NONE;
4578 case WINED3D_TEXF_POINT:
4579 *value = D3DTFP_POINT;
4581 case WINED3D_TEXF_LINEAR:
4582 *value = D3DTFP_LINEAR;
4585 ERR("Unexpected mipfilter value %#x.\n", *value);
4586 *value = D3DTFP_NONE;
4592 /* Magfilter has slightly different values */
4593 case D3DTSS_MAGFILTER:
4597 case WINED3D_TEXF_POINT:
4598 *value = D3DTFG_POINT;
4600 case WINED3D_TEXF_LINEAR:
4601 *value = D3DTFG_LINEAR;
4603 case WINED3D_TEXF_ANISOTROPIC:
4604 *value = D3DTFG_ANISOTROPIC;
4606 case WINED3D_TEXF_FLAT_CUBIC:
4607 *value = D3DTFG_FLATCUBIC;
4609 case WINED3D_TEXF_GAUSSIAN_CUBIC:
4610 *value = D3DTFG_GAUSSIANCUBIC;
4613 ERR("Unexpected wined3d mag filter value %#x.\n", *value);
4614 *value = D3DTFG_POINT;
4626 hr = wined3d_device_get_texture_stage_state(device->wined3d_device, stage, l->state, value);
4629 wined3d_mutex_unlock();
4634 static HRESULT WINAPI d3d_device7_GetTextureStageState_FPUSetup(IDirect3DDevice7 *iface,
4635 DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD *value)
4637 return d3d_device7_GetTextureStageState(iface, stage, state, value);
4640 static HRESULT WINAPI d3d_device7_GetTextureStageState_FPUPreserve(IDirect3DDevice7 *iface,
4641 DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD *value)
4646 old_fpucw = d3d_fpu_setup();
4647 hr = d3d_device7_GetTextureStageState(iface, stage, state, value);
4648 set_fpu_control_word(old_fpucw);
4653 static HRESULT WINAPI d3d_device3_GetTextureStageState(IDirect3DDevice3 *iface,
4654 DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD *value)
4656 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
4658 TRACE("iface %p, stage %u, state %#x, value %p.\n",
4659 iface, stage, state, value);
4661 return IDirect3DDevice7_GetTextureStageState(&device->IDirect3DDevice7_iface, stage, state, value);
4664 /*****************************************************************************
4665 * IDirect3DDevice7::SetTextureStageState
4667 * Sets a texture stage state. Some stage types need to be handled specially,
4668 * because they do not exist in WineD3D and were moved to another place
4673 * Stage: The stage to modify
4674 * TexStageStateType: The state to change
4675 * State: The new value for the state
4679 * For details, see IWineD3DDevice::SetTextureStageState
4681 *****************************************************************************/
4682 static HRESULT d3d_device7_SetTextureStageState(IDirect3DDevice7 *iface,
4683 DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD value)
4685 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
4686 const struct tss_lookup *l;
4688 TRACE("iface %p, stage %u, state %#x, value %#x.\n",
4689 iface, stage, state, value);
4691 if (state > D3DTSS_TEXTURETRANSFORMFLAGS)
4693 WARN("Invalid state %#x passed.\n", state);
4697 l = &tss_lookup[state];
4699 wined3d_mutex_lock();
4701 if (l->sampler_state)
4705 /* Mipfilter is a sampler state with different values */
4706 case D3DTSS_MIPFILTER:
4711 value = WINED3D_TEXF_NONE;
4714 value = WINED3D_TEXF_POINT;
4716 case 0: /* Unchecked */
4718 value = WINED3D_TEXF_LINEAR;
4721 ERR("Unexpected mipfilter value %#x.\n", value);
4722 value = WINED3D_TEXF_NONE;
4728 /* Magfilter has slightly different values */
4729 case D3DTSS_MAGFILTER:
4734 value = WINED3D_TEXF_POINT;
4737 value = WINED3D_TEXF_LINEAR;
4739 case D3DTFG_FLATCUBIC:
4740 value = WINED3D_TEXF_FLAT_CUBIC;
4742 case D3DTFG_GAUSSIANCUBIC:
4743 value = WINED3D_TEXF_GAUSSIAN_CUBIC;
4745 case D3DTFG_ANISOTROPIC:
4746 value = WINED3D_TEXF_ANISOTROPIC;
4749 ERR("Unexpected d3d7 mag filter value %#x.\n", value);
4750 value = WINED3D_TEXF_POINT;
4756 case D3DTSS_ADDRESS:
4757 wined3d_device_set_sampler_state(device->wined3d_device, stage, WINED3D_SAMP_ADDRESS_V, value);
4764 wined3d_device_set_sampler_state(device->wined3d_device, stage, l->state, value);
4768 wined3d_device_set_texture_stage_state(device->wined3d_device, stage, l->state, value);
4771 wined3d_mutex_unlock();
4776 static HRESULT WINAPI d3d_device7_SetTextureStageState_FPUSetup(IDirect3DDevice7 *iface,
4777 DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD value)
4779 return d3d_device7_SetTextureStageState(iface, stage, state, value);
4782 static HRESULT WINAPI d3d_device7_SetTextureStageState_FPUPreserve(IDirect3DDevice7 *iface,
4783 DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD value)
4788 old_fpucw = d3d_fpu_setup();
4789 hr = d3d_device7_SetTextureStageState(iface, stage, state, value);
4790 set_fpu_control_word(old_fpucw);
4795 static HRESULT WINAPI d3d_device3_SetTextureStageState(IDirect3DDevice3 *iface,
4796 DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD value)
4798 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
4800 TRACE("iface %p, stage %u, state %#x, value %#x.\n",
4801 iface, stage, state, value);
4803 return IDirect3DDevice7_SetTextureStageState(&device->IDirect3DDevice7_iface, stage, state, value);
4806 /*****************************************************************************
4807 * IDirect3DDevice7::ValidateDevice
4809 * SDK: "Reports the device's ability to render the currently set
4810 * texture-blending operations in a single pass". Whatever that means
4816 * NumPasses: Address to write the number of necessary passes for the
4817 * desired effect to.
4821 * See IWineD3DDevice::ValidateDevice for more details
4823 *****************************************************************************/
4824 static HRESULT d3d_device7_ValidateDevice(IDirect3DDevice7 *iface, DWORD *pass_count)
4826 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
4829 TRACE("iface %p, pass_count %p.\n", iface, pass_count);
4831 wined3d_mutex_lock();
4832 hr = wined3d_device_validate_device(device->wined3d_device, pass_count);
4833 wined3d_mutex_unlock();
4838 static HRESULT WINAPI d3d_device7_ValidateDevice_FPUSetup(IDirect3DDevice7 *iface, DWORD *pass_count)
4840 return d3d_device7_ValidateDevice(iface, pass_count);
4843 static HRESULT WINAPI d3d_device7_ValidateDevice_FPUPreserve(IDirect3DDevice7 *iface, DWORD *pass_count)
4848 old_fpucw = d3d_fpu_setup();
4849 hr = d3d_device7_ValidateDevice(iface, pass_count);
4850 set_fpu_control_word(old_fpucw);
4855 static HRESULT WINAPI d3d_device3_ValidateDevice(IDirect3DDevice3 *iface, DWORD *pass_count)
4857 struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
4859 TRACE("iface %p, pass_count %p.\n", iface, pass_count);
4861 return IDirect3DDevice7_ValidateDevice(&device->IDirect3DDevice7_iface, pass_count);
4864 /*****************************************************************************
4865 * IDirect3DDevice7::Clear
4867 * Fills the render target, the z buffer and the stencil buffer with a
4868 * clear color / value
4873 * Count: Number of rectangles in Rects must be 0 if Rects is NULL
4874 * Rects: Rectangles to clear. If NULL, the whole surface is cleared
4875 * Flags: Some flags, as usual
4876 * Color: Clear color for the render target
4877 * Z: Clear value for the Z buffer
4878 * Stencil: Clear value to store in each stencil buffer entry
4882 * For details, see IWineD3DDevice::Clear
4884 *****************************************************************************/
4885 static HRESULT d3d_device7_Clear(IDirect3DDevice7 *iface, DWORD count,
4886 D3DRECT *rects, DWORD flags, D3DCOLOR color, D3DVALUE z, DWORD stencil)
4888 const struct wined3d_color c =
4890 ((color >> 16) & 0xff) / 255.0f,
4891 ((color >> 8) & 0xff) / 255.0f,
4892 (color & 0xff) / 255.0f,
4893 ((color >> 24) & 0xff) / 255.0f,
4895 struct d3d_device *This = impl_from_IDirect3DDevice7(iface);
4898 TRACE("iface %p, count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %#x.\n",
4899 iface, count, rects, flags, color, z, stencil);
4901 wined3d_mutex_lock();
4902 hr = wined3d_device_clear(This->wined3d_device, count, (RECT *)rects, flags, &c, z, stencil);
4903 wined3d_mutex_unlock();
4908 static HRESULT WINAPI d3d_device7_Clear_FPUSetup(IDirect3DDevice7 *iface, DWORD count,
4909 D3DRECT *rects, DWORD flags, D3DCOLOR color, D3DVALUE z, DWORD stencil)
4911 return d3d_device7_Clear(iface, count, rects, flags, color, z, stencil);
4914 static HRESULT WINAPI d3d_device7_Clear_FPUPreserve(IDirect3DDevice7 *iface, DWORD count,
4915 D3DRECT *rects, DWORD flags, D3DCOLOR color, D3DVALUE z, DWORD stencil)
4920 old_fpucw = d3d_fpu_setup();
4921 hr = d3d_device7_Clear(iface, count, rects, flags, color, z, stencil);
4922 set_fpu_control_word(old_fpucw);
4927 /*****************************************************************************
4928 * IDirect3DDevice7::SetViewport
4930 * Sets the current viewport.
4932 * Version 7 only, but IDirect3DViewport uses this call for older
4936 * Data: The new viewport to set
4940 * DDERR_INVALIDPARAMS if Data is NULL
4941 * For more details, see IWineDDDevice::SetViewport
4943 *****************************************************************************/
4944 static HRESULT d3d_device7_SetViewport(IDirect3DDevice7 *iface, D3DVIEWPORT7 *viewport)
4946 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
4948 TRACE("iface %p, viewport %p.\n", iface, viewport);
4951 return DDERR_INVALIDPARAMS;
4953 /* Note: D3DVIEWPORT7 is compatible with struct wined3d_viewport. */
4954 wined3d_mutex_lock();
4955 wined3d_device_set_viewport(device->wined3d_device, (struct wined3d_viewport *)viewport);
4956 wined3d_mutex_unlock();
4961 static HRESULT WINAPI d3d_device7_SetViewport_FPUSetup(IDirect3DDevice7 *iface, D3DVIEWPORT7 *viewport)
4963 return d3d_device7_SetViewport(iface, viewport);
4966 static HRESULT WINAPI d3d_device7_SetViewport_FPUPreserve(IDirect3DDevice7 *iface, D3DVIEWPORT7 *viewport)
4971 old_fpucw = d3d_fpu_setup();
4972 hr = d3d_device7_SetViewport(iface, viewport);
4973 set_fpu_control_word(old_fpucw);
4978 /*****************************************************************************
4979 * IDirect3DDevice::GetViewport
4981 * Returns the current viewport
4986 * Data: D3D7Viewport structure to write the viewport information to
4990 * DDERR_INVALIDPARAMS if Data is NULL
4991 * For more details, see IWineD3DDevice::GetViewport
4993 *****************************************************************************/
4994 static HRESULT d3d_device7_GetViewport(IDirect3DDevice7 *iface, D3DVIEWPORT7 *viewport)
4996 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
4998 TRACE("iface %p, viewport %p.\n", iface, viewport);
5001 return DDERR_INVALIDPARAMS;
5003 /* Note: D3DVIEWPORT7 is compatible with struct wined3d_viewport. */
5004 wined3d_mutex_lock();
5005 wined3d_device_get_viewport(device->wined3d_device, (struct wined3d_viewport *)viewport);
5006 wined3d_mutex_unlock();
5011 static HRESULT WINAPI d3d_device7_GetViewport_FPUSetup(IDirect3DDevice7 *iface, D3DVIEWPORT7 *viewport)
5013 return d3d_device7_GetViewport(iface, viewport);
5016 static HRESULT WINAPI d3d_device7_GetViewport_FPUPreserve(IDirect3DDevice7 *iface, D3DVIEWPORT7 *viewport)
5021 old_fpucw = d3d_fpu_setup();
5022 hr = d3d_device7_GetViewport(iface, viewport);
5023 set_fpu_control_word(old_fpucw);
5028 /*****************************************************************************
5029 * IDirect3DDevice7::SetMaterial
5036 * Mat: The material to set
5040 * DDERR_INVALIDPARAMS if Mat is NULL.
5041 * For more details, see IWineD3DDevice::SetMaterial
5043 *****************************************************************************/
5044 static HRESULT d3d_device7_SetMaterial(IDirect3DDevice7 *iface, D3DMATERIAL7 *material)
5046 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
5048 TRACE("iface %p, material %p.\n", iface, material);
5051 return DDERR_INVALIDPARAMS;
5053 wined3d_mutex_lock();
5054 /* Note: D3DMATERIAL7 is compatible with struct wined3d_material. */
5055 wined3d_device_set_material(device->wined3d_device, (struct wined3d_material *)material);
5056 wined3d_mutex_unlock();
5061 static HRESULT WINAPI d3d_device7_SetMaterial_FPUSetup(IDirect3DDevice7 *iface, D3DMATERIAL7 *material)
5063 return d3d_device7_SetMaterial(iface, material);
5066 static HRESULT WINAPI d3d_device7_SetMaterial_FPUPreserve(IDirect3DDevice7 *iface, D3DMATERIAL7 *material)
5071 old_fpucw = d3d_fpu_setup();
5072 hr = d3d_device7_SetMaterial(iface, material);
5073 set_fpu_control_word(old_fpucw);
5078 /*****************************************************************************
5079 * IDirect3DDevice7::GetMaterial
5081 * Returns the current material
5086 * Mat: D3DMATERIAL7 structure to write the material parameters to
5090 * DDERR_INVALIDPARAMS if Mat is NULL
5091 * For more details, see IWineD3DDevice::GetMaterial
5093 *****************************************************************************/
5094 static HRESULT d3d_device7_GetMaterial(IDirect3DDevice7 *iface, D3DMATERIAL7 *material)
5096 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
5098 TRACE("iface %p, material %p.\n", iface, material);
5100 wined3d_mutex_lock();
5101 /* Note: D3DMATERIAL7 is compatible with struct wined3d_material. */
5102 wined3d_device_get_material(device->wined3d_device, (struct wined3d_material *)material);
5103 wined3d_mutex_unlock();
5108 static HRESULT WINAPI d3d_device7_GetMaterial_FPUSetup(IDirect3DDevice7 *iface, D3DMATERIAL7 *material)
5110 return d3d_device7_GetMaterial(iface, material);
5113 static HRESULT WINAPI d3d_device7_GetMaterial_FPUPreserve(IDirect3DDevice7 *iface, D3DMATERIAL7 *material)
5118 old_fpucw = d3d_fpu_setup();
5119 hr = d3d_device7_GetMaterial(iface, material);
5120 set_fpu_control_word(old_fpucw);
5125 /*****************************************************************************
5126 * IDirect3DDevice7::SetLight
5128 * Assigns a light to a light index, but doesn't activate it yet.
5130 * Version 7, IDirect3DLight uses this method for older versions
5133 * LightIndex: The index of the new light
5134 * Light: A D3DLIGHT7 structure describing the light
5138 * For more details, see IWineD3DDevice::SetLight
5140 *****************************************************************************/
5141 static HRESULT d3d_device7_SetLight(IDirect3DDevice7 *iface, DWORD light_idx, D3DLIGHT7 *light)
5143 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
5146 TRACE("iface %p, light_idx %u, light %p.\n", iface, light_idx, light);
5148 wined3d_mutex_lock();
5149 /* Note: D3DLIGHT7 is compatible with struct wined3d_light. */
5150 hr = wined3d_device_set_light(device->wined3d_device, light_idx, (struct wined3d_light *)light);
5151 wined3d_mutex_unlock();
5153 return hr_ddraw_from_wined3d(hr);
5156 static HRESULT WINAPI d3d_device7_SetLight_FPUSetup(IDirect3DDevice7 *iface, DWORD light_idx, D3DLIGHT7 *light)
5158 return d3d_device7_SetLight(iface, light_idx, light);
5161 static HRESULT WINAPI d3d_device7_SetLight_FPUPreserve(IDirect3DDevice7 *iface, DWORD light_idx, D3DLIGHT7 *light)
5166 old_fpucw = d3d_fpu_setup();
5167 hr = d3d_device7_SetLight(iface, light_idx, light);
5168 set_fpu_control_word(old_fpucw);
5173 /*****************************************************************************
5174 * IDirect3DDevice7::GetLight
5176 * Returns the light assigned to a light index
5179 * Light: Structure to write the light information to
5183 * DDERR_INVALIDPARAMS if Light is NULL
5184 * For details, see IWineD3DDevice::GetLight
5186 *****************************************************************************/
5187 static HRESULT d3d_device7_GetLight(IDirect3DDevice7 *iface, DWORD light_idx, D3DLIGHT7 *light)
5189 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
5192 TRACE("iface %p, light_idx %u, light %p.\n", iface, light_idx, light);
5194 wined3d_mutex_lock();
5195 /* Note: D3DLIGHT7 is compatible with struct wined3d_light. */
5196 rc = wined3d_device_get_light(device->wined3d_device, light_idx, (struct wined3d_light *)light);
5197 wined3d_mutex_unlock();
5199 /* Translate the result. WineD3D returns other values than D3D7 */
5200 return hr_ddraw_from_wined3d(rc);
5203 static HRESULT WINAPI d3d_device7_GetLight_FPUSetup(IDirect3DDevice7 *iface, DWORD light_idx, D3DLIGHT7 *light)
5205 return d3d_device7_GetLight(iface, light_idx, light);
5208 static HRESULT WINAPI d3d_device7_GetLight_FPUPreserve(IDirect3DDevice7 *iface, DWORD light_idx, D3DLIGHT7 *light)
5213 old_fpucw = d3d_fpu_setup();
5214 hr = d3d_device7_GetLight(iface, light_idx, light);
5215 set_fpu_control_word(old_fpucw);
5220 /*****************************************************************************
5221 * IDirect3DDevice7::BeginStateBlock
5223 * Begins recording to a stateblock
5229 * For details see IWineD3DDevice::BeginStateBlock
5231 *****************************************************************************/
5232 static HRESULT d3d_device7_BeginStateBlock(IDirect3DDevice7 *iface)
5234 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
5237 TRACE("iface %p.\n", iface);
5239 wined3d_mutex_lock();
5240 hr = wined3d_device_begin_stateblock(device->wined3d_device);
5241 wined3d_mutex_unlock();
5243 return hr_ddraw_from_wined3d(hr);
5246 static HRESULT WINAPI d3d_device7_BeginStateBlock_FPUSetup(IDirect3DDevice7 *iface)
5248 return d3d_device7_BeginStateBlock(iface);
5251 static HRESULT WINAPI d3d_device7_BeginStateBlock_FPUPreserve(IDirect3DDevice7 *iface)
5256 old_fpucw = d3d_fpu_setup();
5257 hr = d3d_device7_BeginStateBlock(iface);
5258 set_fpu_control_word(old_fpucw);
5263 /*****************************************************************************
5264 * IDirect3DDevice7::EndStateBlock
5266 * Stops recording to a state block and returns the created stateblock
5272 * BlockHandle: Address to store the stateblock's handle to
5276 * DDERR_INVALIDPARAMS if BlockHandle is NULL
5277 * See IWineD3DDevice::EndStateBlock for more details
5279 *****************************************************************************/
5280 static HRESULT d3d_device7_EndStateBlock(IDirect3DDevice7 *iface, DWORD *stateblock)
5282 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
5283 struct wined3d_stateblock *wined3d_sb;
5287 TRACE("iface %p, stateblock %p.\n", iface, stateblock);
5290 return DDERR_INVALIDPARAMS;
5292 wined3d_mutex_lock();
5294 hr = wined3d_device_end_stateblock(device->wined3d_device, &wined3d_sb);
5297 WARN("Failed to end stateblock, hr %#x.\n", hr);
5298 wined3d_mutex_unlock();
5300 return hr_ddraw_from_wined3d(hr);
5303 h = ddraw_allocate_handle(&device->handle_table, wined3d_sb, DDRAW_HANDLE_STATEBLOCK);
5304 if (h == DDRAW_INVALID_HANDLE)
5306 ERR("Failed to allocate a stateblock handle.\n");
5307 wined3d_stateblock_decref(wined3d_sb);
5308 wined3d_mutex_unlock();
5310 return DDERR_OUTOFMEMORY;
5313 wined3d_mutex_unlock();
5314 *stateblock = h + 1;
5316 return hr_ddraw_from_wined3d(hr);
5319 static HRESULT WINAPI d3d_device7_EndStateBlock_FPUSetup(IDirect3DDevice7 *iface, DWORD *stateblock)
5321 return d3d_device7_EndStateBlock(iface, stateblock);
5324 static HRESULT WINAPI d3d_device7_EndStateBlock_FPUPreserve(IDirect3DDevice7 *iface, DWORD *stateblock)
5329 old_fpucw = d3d_fpu_setup();
5330 hr = d3d_device7_EndStateBlock(iface, stateblock);
5331 set_fpu_control_word(old_fpucw);
5336 /*****************************************************************************
5337 * IDirect3DDevice7::PreLoad
5339 * Allows the app to signal that a texture will be used soon, to allow
5340 * the Direct3DDevice to load it to the video card in the meantime.
5345 * Texture: The texture to preload
5349 * DDERR_INVALIDPARAMS if Texture is NULL
5350 * See IWineD3DSurface::PreLoad for details
5352 *****************************************************************************/
5353 static HRESULT d3d_device7_PreLoad(IDirect3DDevice7 *iface, IDirectDrawSurface7 *texture)
5355 struct ddraw_surface *surface = unsafe_impl_from_IDirectDrawSurface7(texture);
5357 TRACE("iface %p, texture %p.\n", iface, texture);
5360 return DDERR_INVALIDPARAMS;
5362 wined3d_mutex_lock();
5363 wined3d_surface_preload(surface->wined3d_surface);
5364 wined3d_mutex_unlock();
5369 static HRESULT WINAPI d3d_device7_PreLoad_FPUSetup(IDirect3DDevice7 *iface, IDirectDrawSurface7 *texture)
5371 return d3d_device7_PreLoad(iface, texture);
5374 static HRESULT WINAPI d3d_device7_PreLoad_FPUPreserve(IDirect3DDevice7 *iface, IDirectDrawSurface7 *texture)
5379 old_fpucw = d3d_fpu_setup();
5380 hr = d3d_device7_PreLoad(iface, texture);
5381 set_fpu_control_word(old_fpucw);
5386 /*****************************************************************************
5387 * IDirect3DDevice7::ApplyStateBlock
5389 * Activates the state stored in a state block handle.
5392 * BlockHandle: The stateblock handle to activate
5396 * D3DERR_INVALIDSTATEBLOCK if BlockHandle is NULL
5398 *****************************************************************************/
5399 static HRESULT d3d_device7_ApplyStateBlock(IDirect3DDevice7 *iface, DWORD stateblock)
5401 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
5402 struct wined3d_stateblock *wined3d_sb;
5405 TRACE("iface %p, stateblock %#x.\n", iface, stateblock);
5407 wined3d_mutex_lock();
5408 wined3d_sb = ddraw_get_object(&device->handle_table, stateblock - 1, DDRAW_HANDLE_STATEBLOCK);
5411 WARN("Invalid stateblock handle.\n");
5412 wined3d_mutex_unlock();
5413 return D3DERR_INVALIDSTATEBLOCK;
5416 hr = wined3d_stateblock_apply(wined3d_sb);
5417 wined3d_mutex_unlock();
5419 return hr_ddraw_from_wined3d(hr);
5422 static HRESULT WINAPI d3d_device7_ApplyStateBlock_FPUSetup(IDirect3DDevice7 *iface, DWORD stateblock)
5424 return d3d_device7_ApplyStateBlock(iface, stateblock);
5427 static HRESULT WINAPI d3d_device7_ApplyStateBlock_FPUPreserve(IDirect3DDevice7 *iface, DWORD stateblock)
5432 old_fpucw = d3d_fpu_setup();
5433 hr = d3d_device7_ApplyStateBlock(iface, stateblock);
5434 set_fpu_control_word(old_fpucw);
5439 /*****************************************************************************
5440 * IDirect3DDevice7::CaptureStateBlock
5442 * Updates a stateblock's values to the values currently set for the device
5447 * BlockHandle: Stateblock to update
5451 * D3DERR_INVALIDSTATEBLOCK if BlockHandle is NULL
5452 * See IWineD3DDevice::CaptureStateBlock for more details
5454 *****************************************************************************/
5455 static HRESULT d3d_device7_CaptureStateBlock(IDirect3DDevice7 *iface, DWORD stateblock)
5457 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
5458 struct wined3d_stateblock *wined3d_sb;
5461 TRACE("iface %p, stateblock %#x.\n", iface, stateblock);
5463 wined3d_mutex_lock();
5464 wined3d_sb = ddraw_get_object(&device->handle_table, stateblock - 1, DDRAW_HANDLE_STATEBLOCK);
5467 WARN("Invalid stateblock handle.\n");
5468 wined3d_mutex_unlock();
5469 return D3DERR_INVALIDSTATEBLOCK;
5472 hr = wined3d_stateblock_capture(wined3d_sb);
5473 wined3d_mutex_unlock();
5475 return hr_ddraw_from_wined3d(hr);
5478 static HRESULT WINAPI d3d_device7_CaptureStateBlock_FPUSetup(IDirect3DDevice7 *iface, DWORD stateblock)
5480 return d3d_device7_CaptureStateBlock(iface, stateblock);
5483 static HRESULT WINAPI d3d_device7_CaptureStateBlock_FPUPreserve(IDirect3DDevice7 *iface, DWORD stateblock)
5488 old_fpucw = d3d_fpu_setup();
5489 hr = d3d_device7_CaptureStateBlock(iface, stateblock);
5490 set_fpu_control_word(old_fpucw);
5495 /*****************************************************************************
5496 * IDirect3DDevice7::DeleteStateBlock
5498 * Deletes a stateblock handle. This means releasing the WineD3DStateBlock
5503 * BlockHandle: Stateblock handle to delete
5507 * D3DERR_INVALIDSTATEBLOCK if BlockHandle is 0
5509 *****************************************************************************/
5510 static HRESULT d3d_device7_DeleteStateBlock(IDirect3DDevice7 *iface, DWORD stateblock)
5512 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
5513 struct wined3d_stateblock *wined3d_sb;
5516 TRACE("iface %p, stateblock %#x.\n", iface, stateblock);
5518 wined3d_mutex_lock();
5520 wined3d_sb = ddraw_free_handle(&device->handle_table, stateblock - 1, DDRAW_HANDLE_STATEBLOCK);
5523 WARN("Invalid stateblock handle.\n");
5524 wined3d_mutex_unlock();
5525 return D3DERR_INVALIDSTATEBLOCK;
5528 if ((ref = wined3d_stateblock_decref(wined3d_sb)))
5530 ERR("Something is still holding stateblock %p (refcount %u).\n", wined3d_sb, ref);
5533 wined3d_mutex_unlock();
5538 static HRESULT WINAPI d3d_device7_DeleteStateBlock_FPUSetup(IDirect3DDevice7 *iface, DWORD stateblock)
5540 return d3d_device7_DeleteStateBlock(iface, stateblock);
5543 static HRESULT WINAPI d3d_device7_DeleteStateBlock_FPUPreserve(IDirect3DDevice7 *iface, DWORD stateblock)
5548 old_fpucw = d3d_fpu_setup();
5549 hr = d3d_device7_DeleteStateBlock(iface, stateblock);
5550 set_fpu_control_word(old_fpucw);
5555 /*****************************************************************************
5556 * IDirect3DDevice7::CreateStateBlock
5558 * Creates a new state block handle.
5563 * Type: The state block type
5564 * BlockHandle: Address to write the created handle to
5568 * DDERR_INVALIDPARAMS if BlockHandle is NULL
5570 *****************************************************************************/
5571 static HRESULT d3d_device7_CreateStateBlock(IDirect3DDevice7 *iface,
5572 D3DSTATEBLOCKTYPE type, DWORD *stateblock)
5574 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
5575 struct wined3d_stateblock *wined3d_sb;
5579 TRACE("iface %p, type %#x, stateblock %p.\n", iface, type, stateblock);
5582 return DDERR_INVALIDPARAMS;
5584 if (type != D3DSBT_ALL
5585 && type != D3DSBT_PIXELSTATE
5586 && type != D3DSBT_VERTEXSTATE)
5588 WARN("Unexpected stateblock type, returning DDERR_INVALIDPARAMS\n");
5589 return DDERR_INVALIDPARAMS;
5592 wined3d_mutex_lock();
5594 /* The D3DSTATEBLOCKTYPE enum is fine here. */
5595 hr = wined3d_stateblock_create(device->wined3d_device, type, &wined3d_sb);
5598 WARN("Failed to create stateblock, hr %#x.\n", hr);
5599 wined3d_mutex_unlock();
5600 return hr_ddraw_from_wined3d(hr);
5603 h = ddraw_allocate_handle(&device->handle_table, wined3d_sb, DDRAW_HANDLE_STATEBLOCK);
5604 if (h == DDRAW_INVALID_HANDLE)
5606 ERR("Failed to allocate stateblock handle.\n");
5607 wined3d_stateblock_decref(wined3d_sb);
5608 wined3d_mutex_unlock();
5609 return DDERR_OUTOFMEMORY;
5612 *stateblock = h + 1;
5613 wined3d_mutex_unlock();
5615 return hr_ddraw_from_wined3d(hr);
5618 static HRESULT WINAPI d3d_device7_CreateStateBlock_FPUSetup(IDirect3DDevice7 *iface,
5619 D3DSTATEBLOCKTYPE type, DWORD *stateblock)
5621 return d3d_device7_CreateStateBlock(iface, type, stateblock);
5624 static HRESULT WINAPI d3d_device7_CreateStateBlock_FPUPreserve(IDirect3DDevice7 *iface,
5625 D3DSTATEBLOCKTYPE type, DWORD *stateblock)
5630 old_fpucw = d3d_fpu_setup();
5631 hr = d3d_device7_CreateStateBlock(iface, type, stateblock);
5632 set_fpu_control_word(old_fpucw);
5637 static BOOL is_mip_level_subset(struct ddraw_surface *dest, struct ddraw_surface *src)
5639 struct ddraw_surface *src_level, *dest_level;
5640 IDirectDrawSurface7 *temp;
5641 DDSURFACEDESC2 ddsd;
5642 BOOL levelFound; /* at least one suitable sublevel in dest found */
5644 /* To satisfy "destination is mip level subset of source" criteria (regular texture counts as 1 level),
5645 * 1) there must be at least one mip level in destination that matched dimensions of some mip level in source and
5646 * 2) there must be no destination levels that don't match any levels in source. Otherwise it's INVALIDPARAMS.
5653 for (;src_level && dest_level;)
5655 if (src_level->surface_desc.dwWidth == dest_level->surface_desc.dwWidth &&
5656 src_level->surface_desc.dwHeight == dest_level->surface_desc.dwHeight)
5660 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
5661 ddsd.ddsCaps.dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL;
5662 IDirectDrawSurface7_GetAttachedSurface(&dest_level->IDirectDrawSurface7_iface, &ddsd.ddsCaps, &temp);
5664 if (dest_level != dest) IDirectDrawSurface7_Release(&dest_level->IDirectDrawSurface7_iface);
5666 dest_level = unsafe_impl_from_IDirectDrawSurface7(temp);
5669 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
5670 ddsd.ddsCaps.dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL;
5671 IDirectDrawSurface7_GetAttachedSurface(&src_level->IDirectDrawSurface7_iface, &ddsd.ddsCaps, &temp);
5673 if (src_level != src) IDirectDrawSurface7_Release(&src_level->IDirectDrawSurface7_iface);
5675 src_level = unsafe_impl_from_IDirectDrawSurface7(temp);
5678 if (src_level && src_level != src) IDirectDrawSurface7_Release(&src_level->IDirectDrawSurface7_iface);
5679 if (dest_level && dest_level != dest) IDirectDrawSurface7_Release(&dest_level->IDirectDrawSurface7_iface);
5681 return !dest_level && levelFound;
5684 static void copy_mipmap_chain(struct d3d_device *device, struct ddraw_surface *dest,
5685 struct ddraw_surface *src, const POINT *DestPoint, const RECT *SrcRect)
5687 struct ddraw_surface *src_level, *dest_level;
5688 IDirectDrawSurface7 *temp;
5689 DDSURFACEDESC2 ddsd;
5693 IDirectDrawPalette *pal = NULL, *pal_src = NULL;
5697 /* Copy palette, if possible. */
5698 IDirectDrawSurface7_GetPalette(&src->IDirectDrawSurface7_iface, &pal_src);
5699 IDirectDrawSurface7_GetPalette(&dest->IDirectDrawSurface7_iface, &pal);
5701 if (pal_src != NULL && pal != NULL)
5703 PALETTEENTRY palent[256];
5705 IDirectDrawPalette_GetEntries(pal_src, 0, 0, 256, palent);
5706 IDirectDrawPalette_SetEntries(pal, 0, 0, 256, palent);
5709 if (pal) IDirectDrawPalette_Release(pal);
5710 if (pal_src) IDirectDrawPalette_Release(pal_src);
5712 /* Copy colorkeys, if present. */
5713 for (ckeyflag = DDCKEY_DESTBLT; ckeyflag <= DDCKEY_SRCOVERLAY; ckeyflag <<= 1)
5715 hr = IDirectDrawSurface7_GetColorKey(&src->IDirectDrawSurface7_iface, ckeyflag, &ddckey);
5719 IDirectDrawSurface7_SetColorKey(&dest->IDirectDrawSurface7_iface, ckeyflag, &ddckey);
5727 src_rect = *SrcRect;
5729 for (;src_level && dest_level;)
5731 if (src_level->surface_desc.dwWidth == dest_level->surface_desc.dwWidth &&
5732 src_level->surface_desc.dwHeight == dest_level->surface_desc.dwHeight)
5734 UINT src_w = src_rect.right - src_rect.left;
5735 UINT src_h = src_rect.bottom - src_rect.top;
5736 RECT dst_rect = {point.x, point.y, point.x + src_w, point.y + src_h};
5738 if (FAILED(hr = wined3d_surface_blt(dest_level->wined3d_surface, &dst_rect,
5739 src_level->wined3d_surface, &src_rect, 0, NULL, WINED3D_TEXF_POINT)))
5740 ERR("Blit failed, hr %#x.\n", hr);
5742 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
5743 ddsd.ddsCaps.dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL;
5744 IDirectDrawSurface7_GetAttachedSurface(&dest_level->IDirectDrawSurface7_iface, &ddsd.ddsCaps, &temp);
5746 if (dest_level != dest) IDirectDrawSurface7_Release(&dest_level->IDirectDrawSurface7_iface);
5748 dest_level = unsafe_impl_from_IDirectDrawSurface7(temp);
5751 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
5752 ddsd.ddsCaps.dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL;
5753 IDirectDrawSurface7_GetAttachedSurface(&src_level->IDirectDrawSurface7_iface, &ddsd.ddsCaps, &temp);
5755 if (src_level != src) IDirectDrawSurface7_Release(&src_level->IDirectDrawSurface7_iface);
5757 src_level = unsafe_impl_from_IDirectDrawSurface7(temp);
5764 src_rect.right = (src_rect.right + 1) / 2;
5765 src_rect.bottom = (src_rect.bottom + 1) / 2;
5768 if (src_level && src_level != src) IDirectDrawSurface7_Release(&src_level->IDirectDrawSurface7_iface);
5769 if (dest_level && dest_level != dest) IDirectDrawSurface7_Release(&dest_level->IDirectDrawSurface7_iface);
5772 /*****************************************************************************
5773 * IDirect3DDevice7::Load
5775 * Loads a rectangular area from the source into the destination texture.
5776 * It can also copy the source to the faces of a cubic environment map
5781 * DestTex: Destination texture
5782 * DestPoint: Point in the destination where the source image should be
5784 * SrcTex: Source texture
5785 * SrcRect: Source rectangle
5786 * Flags: Cubemap faces to load (DDSCAPS2_CUBEMAP_ALLFACES, DDSCAPS2_CUBEMAP_POSITIVEX,
5787 * DDSCAPS2_CUBEMAP_NEGATIVEX, DDSCAPS2_CUBEMAP_POSITIVEY, DDSCAPS2_CUBEMAP_NEGATIVEY,
5788 * DDSCAPS2_CUBEMAP_POSITIVEZ, DDSCAPS2_CUBEMAP_NEGATIVEZ)
5792 * DDERR_INVALIDPARAMS if DestTex or SrcTex are NULL, broken coordinates or anything unexpected.
5795 *****************************************************************************/
5796 static HRESULT d3d_device7_Load(IDirect3DDevice7 *iface, IDirectDrawSurface7 *dst_texture, POINT *dst_pos,
5797 IDirectDrawSurface7 *src_texture, RECT *src_rect, DWORD flags)
5799 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
5800 struct ddraw_surface *dest = unsafe_impl_from_IDirectDrawSurface7(dst_texture);
5801 struct ddraw_surface *src = unsafe_impl_from_IDirectDrawSurface7(src_texture);
5805 TRACE("iface %p, dst_texture %p, dst_pos %s, src_texture %p, src_rect %s, flags %#x.\n",
5806 iface, dst_texture, wine_dbgstr_point(dst_pos), src_texture, wine_dbgstr_rect(src_rect), flags);
5808 if( (!src) || (!dest) )
5809 return DDERR_INVALIDPARAMS;
5811 wined3d_mutex_lock();
5815 srcrect.left = srcrect.top = 0;
5816 srcrect.right = src->surface_desc.dwWidth;
5817 srcrect.bottom = src->surface_desc.dwHeight;
5820 srcrect = *src_rect;
5823 destpoint.x = destpoint.y = 0;
5825 destpoint = *dst_pos;
5827 /* Check bad dimensions. dst_pos is validated against src, not dest, because
5828 * destination can be a subset of mip levels, in which case actual coordinates used
5829 * for it may be divided. If any dimension of dest is larger than source, it can't be
5830 * mip level subset, so an error can be returned early.
5832 if (srcrect.left >= srcrect.right || srcrect.top >= srcrect.bottom ||
5833 srcrect.right > src->surface_desc.dwWidth ||
5834 srcrect.bottom > src->surface_desc.dwHeight ||
5835 destpoint.x + srcrect.right - srcrect.left > src->surface_desc.dwWidth ||
5836 destpoint.y + srcrect.bottom - srcrect.top > src->surface_desc.dwHeight ||
5837 dest->surface_desc.dwWidth > src->surface_desc.dwWidth ||
5838 dest->surface_desc.dwHeight > src->surface_desc.dwHeight)
5840 wined3d_mutex_unlock();
5841 return DDERR_INVALIDPARAMS;
5844 /* Must be top level surfaces. */
5845 if (src->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_MIPMAPSUBLEVEL ||
5846 dest->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_MIPMAPSUBLEVEL)
5848 wined3d_mutex_unlock();
5849 return DDERR_INVALIDPARAMS;
5852 if (src->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
5854 struct ddraw_surface *src_face, *dest_face;
5855 DWORD src_face_flag, dest_face_flag;
5856 IDirectDrawSurface7 *temp;
5857 DDSURFACEDESC2 ddsd;
5860 if (!(dest->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP))
5862 wined3d_mutex_unlock();
5863 return DDERR_INVALIDPARAMS;
5866 /* Iterate through cube faces 2 times. First time is just to check INVALIDPARAMS conditions, second
5867 * time it's actual surface loading. */
5868 for (i = 0; i < 2; i++)
5873 for (;dest_face && src_face;)
5875 src_face_flag = src_face->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES;
5876 dest_face_flag = dest_face->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES;
5878 if (src_face_flag == dest_face_flag)
5882 /* Destination mip levels must be subset of source mip levels. */
5883 if (!is_mip_level_subset(dest_face, src_face))
5885 wined3d_mutex_unlock();
5886 return DDERR_INVALIDPARAMS;
5889 else if (flags & dest_face_flag)
5891 copy_mipmap_chain(device, dest_face, src_face, &destpoint, &srcrect);
5894 if (src_face_flag < DDSCAPS2_CUBEMAP_NEGATIVEZ)
5896 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
5897 ddsd.ddsCaps.dwCaps2 = DDSCAPS2_CUBEMAP | (src_face_flag << 1);
5898 IDirectDrawSurface7_GetAttachedSurface(&src->IDirectDrawSurface7_iface, &ddsd.ddsCaps, &temp);
5900 if (src_face != src) IDirectDrawSurface7_Release(&src_face->IDirectDrawSurface7_iface);
5902 src_face = unsafe_impl_from_IDirectDrawSurface7(temp);
5906 if (src_face != src) IDirectDrawSurface7_Release(&src_face->IDirectDrawSurface7_iface);
5912 if (dest_face_flag < DDSCAPS2_CUBEMAP_NEGATIVEZ)
5914 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
5915 ddsd.ddsCaps.dwCaps2 = DDSCAPS2_CUBEMAP | (dest_face_flag << 1);
5916 IDirectDrawSurface7_GetAttachedSurface(&dest->IDirectDrawSurface7_iface, &ddsd.ddsCaps, &temp);
5918 if (dest_face != dest) IDirectDrawSurface7_Release(&dest_face->IDirectDrawSurface7_iface);
5920 dest_face = unsafe_impl_from_IDirectDrawSurface7(temp);
5924 if (dest_face != dest) IDirectDrawSurface7_Release(&dest_face->IDirectDrawSurface7_iface);
5932 /* Native returns error if src faces are not subset of dest faces. */
5935 wined3d_mutex_unlock();
5936 return DDERR_INVALIDPARAMS;
5941 wined3d_mutex_unlock();
5944 else if (dest->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
5946 wined3d_mutex_unlock();
5947 return DDERR_INVALIDPARAMS;
5950 /* Handle non cube map textures. */
5952 /* Destination mip levels must be subset of source mip levels. */
5953 if (!is_mip_level_subset(dest, src))
5955 wined3d_mutex_unlock();
5956 return DDERR_INVALIDPARAMS;
5959 copy_mipmap_chain(device, dest, src, &destpoint, &srcrect);
5961 wined3d_mutex_unlock();
5966 static HRESULT WINAPI d3d_device7_Load_FPUSetup(IDirect3DDevice7 *iface, IDirectDrawSurface7 *dst_texture,
5967 POINT *dst_pos, IDirectDrawSurface7 *src_texture, RECT *src_rect, DWORD flags)
5969 return d3d_device7_Load(iface, dst_texture, dst_pos, src_texture, src_rect, flags);
5972 static HRESULT WINAPI d3d_device7_Load_FPUPreserve(IDirect3DDevice7 *iface, IDirectDrawSurface7 *dst_texture,
5973 POINT *dst_pos, IDirectDrawSurface7 *src_texture, RECT *src_rect, DWORD flags)
5978 old_fpucw = d3d_fpu_setup();
5979 hr = d3d_device7_Load(iface, dst_texture, dst_pos, src_texture, src_rect, flags);
5980 set_fpu_control_word(old_fpucw);
5985 /*****************************************************************************
5986 * IDirect3DDevice7::LightEnable
5988 * Enables or disables a light
5990 * Version 7, IDirect3DLight uses this method too.
5993 * LightIndex: The index of the light to enable / disable
5994 * Enable: Enable or disable the light
5998 * For more details, see IWineD3DDevice::SetLightEnable
6000 *****************************************************************************/
6001 static HRESULT d3d_device7_LightEnable(IDirect3DDevice7 *iface, DWORD light_idx, BOOL enabled)
6003 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
6006 TRACE("iface %p, light_idx %u, enabled %#x.\n", iface, light_idx, enabled);
6008 wined3d_mutex_lock();
6009 hr = wined3d_device_set_light_enable(device->wined3d_device, light_idx, enabled);
6010 wined3d_mutex_unlock();
6012 return hr_ddraw_from_wined3d(hr);
6015 static HRESULT WINAPI d3d_device7_LightEnable_FPUSetup(IDirect3DDevice7 *iface, DWORD light_idx, BOOL enabled)
6017 return d3d_device7_LightEnable(iface, light_idx, enabled);
6020 static HRESULT WINAPI d3d_device7_LightEnable_FPUPreserve(IDirect3DDevice7 *iface, DWORD light_idx, BOOL enabled)
6025 old_fpucw = d3d_fpu_setup();
6026 hr = d3d_device7_LightEnable(iface, light_idx, enabled);
6027 set_fpu_control_word(old_fpucw);
6032 /*****************************************************************************
6033 * IDirect3DDevice7::GetLightEnable
6035 * Retrieves if the light with the given index is enabled or not
6040 * LightIndex: Index of desired light
6041 * Enable: Pointer to a BOOL which contains the result
6045 * DDERR_INVALIDPARAMS if Enable is NULL
6046 * See IWineD3DDevice::GetLightEnable for more details
6048 *****************************************************************************/
6049 static HRESULT d3d_device7_GetLightEnable(IDirect3DDevice7 *iface, DWORD light_idx, BOOL *enabled)
6051 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
6054 TRACE("iface %p, light_idx %u, enabled %p.\n", iface, light_idx, enabled);
6057 return DDERR_INVALIDPARAMS;
6059 wined3d_mutex_lock();
6060 hr = wined3d_device_get_light_enable(device->wined3d_device, light_idx, enabled);
6061 wined3d_mutex_unlock();
6063 return hr_ddraw_from_wined3d(hr);
6066 static HRESULT WINAPI d3d_device7_GetLightEnable_FPUSetup(IDirect3DDevice7 *iface, DWORD light_idx, BOOL *enabled)
6068 return d3d_device7_GetLightEnable(iface, light_idx, enabled);
6071 static HRESULT WINAPI d3d_device7_GetLightEnable_FPUPreserve(IDirect3DDevice7 *iface, DWORD light_idx, BOOL *enabled)
6076 old_fpucw = d3d_fpu_setup();
6077 hr = d3d_device7_GetLightEnable(iface, light_idx, enabled);
6078 set_fpu_control_word(old_fpucw);
6083 /*****************************************************************************
6084 * IDirect3DDevice7::SetClipPlane
6086 * Sets custom clipping plane
6091 * Index: The index of the clipping plane
6092 * PlaneEquation: An equation defining the clipping plane
6096 * DDERR_INVALIDPARAMS if PlaneEquation is NULL
6097 * See IWineD3DDevice::SetClipPlane for more details
6099 *****************************************************************************/
6100 static HRESULT d3d_device7_SetClipPlane(IDirect3DDevice7 *iface, DWORD idx, D3DVALUE *plane)
6102 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
6105 TRACE("iface %p, idx %u, plane %p.\n", iface, idx, plane);
6108 return DDERR_INVALIDPARAMS;
6110 wined3d_mutex_lock();
6111 hr = wined3d_device_set_clip_plane(device->wined3d_device, idx, (struct wined3d_vec4 *)plane);
6112 wined3d_mutex_unlock();
6117 static HRESULT WINAPI d3d_device7_SetClipPlane_FPUSetup(IDirect3DDevice7 *iface, DWORD idx, D3DVALUE *plane)
6119 return d3d_device7_SetClipPlane(iface, idx, plane);
6122 static HRESULT WINAPI d3d_device7_SetClipPlane_FPUPreserve(IDirect3DDevice7 *iface, DWORD idx, D3DVALUE *plane)
6127 old_fpucw = d3d_fpu_setup();
6128 hr = d3d_device7_SetClipPlane(iface, idx, plane);
6129 set_fpu_control_word(old_fpucw);
6134 /*****************************************************************************
6135 * IDirect3DDevice7::GetClipPlane
6137 * Returns the clipping plane with a specific index
6140 * Index: The index of the desired plane
6141 * PlaneEquation: Address to store the plane equation to
6145 * DDERR_INVALIDPARAMS if PlaneEquation is NULL
6146 * See IWineD3DDevice::GetClipPlane for more details
6148 *****************************************************************************/
6149 static HRESULT d3d_device7_GetClipPlane(IDirect3DDevice7 *iface, DWORD idx, D3DVALUE *plane)
6151 struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
6154 TRACE("iface %p, idx %u, plane %p.\n", iface, idx, plane);
6157 return DDERR_INVALIDPARAMS;
6159 wined3d_mutex_lock();
6160 hr = wined3d_device_get_clip_plane(device->wined3d_device, idx, (struct wined3d_vec4 *)plane);
6161 wined3d_mutex_unlock();
6166 static HRESULT WINAPI d3d_device7_GetClipPlane_FPUSetup(IDirect3DDevice7 *iface, DWORD idx, D3DVALUE *plane)
6168 return d3d_device7_GetClipPlane(iface, idx, plane);
6171 static HRESULT WINAPI d3d_device7_GetClipPlane_FPUPreserve(IDirect3DDevice7 *iface, DWORD idx, D3DVALUE *plane)
6176 old_fpucw = d3d_fpu_setup();
6177 hr = d3d_device7_GetClipPlane(iface, idx, plane);
6178 set_fpu_control_word(old_fpucw);
6183 /*****************************************************************************
6184 * IDirect3DDevice7::GetInfo
6186 * Retrieves some information about the device. The DirectX sdk says that
6187 * this version returns S_FALSE for all retail builds of DirectX, that's what
6188 * this implementation does.
6191 * DevInfoID: Information type requested
6192 * DevInfoStruct: Pointer to a structure to store the info to
6193 * Size: Size of the structure
6196 * S_FALSE, because it's a non-debug driver
6198 *****************************************************************************/
6199 static HRESULT WINAPI d3d_device7_GetInfo(IDirect3DDevice7 *iface, DWORD info_id, void *info, DWORD info_size)
6201 TRACE("iface %p, info_id %#x, info %p, info_size %u.\n",
6202 iface, info_id, info, info_size);
6204 if (TRACE_ON(ddraw))
6206 TRACE(" info requested : ");
6209 case D3DDEVINFOID_TEXTUREMANAGER: TRACE("D3DDEVINFOID_TEXTUREMANAGER\n"); break;
6210 case D3DDEVINFOID_D3DTEXTUREMANAGER: TRACE("D3DDEVINFOID_D3DTEXTUREMANAGER\n"); break;
6211 case D3DDEVINFOID_TEXTURING: TRACE("D3DDEVINFOID_TEXTURING\n"); break;
6212 default: ERR(" invalid flag !!!\n"); return DDERR_INVALIDPARAMS;
6216 return S_FALSE; /* According to MSDN, this is valid for a non-debug driver */
6219 /* For performance optimization, devices created in FPUSETUP and FPUPRESERVE modes
6220 * have separate vtables. Simple functions where this doesn't matter like GetDirect3D
6221 * are not duplicated.
6223 * Device created with DDSCL_FPUSETUP (d3d7 default) - device methods assume that FPU
6224 * has already been setup for optimal d3d operation.
6226 * Device created with DDSCL_FPUPRESERVE - resets and restores FPU mode when necessary in
6227 * d3d calls (FPU may be in a mode non-suitable for d3d when the app calls d3d). Required
6228 * by Sacrifice (game). */
6229 static const struct IDirect3DDevice7Vtbl d3d_device7_fpu_setup_vtbl =
6231 /*** IUnknown Methods ***/
6232 d3d_device7_QueryInterface,
6234 d3d_device7_Release,
6235 /*** IDirect3DDevice7 ***/
6236 d3d_device7_GetCaps_FPUSetup,
6237 d3d_device7_EnumTextureFormats_FPUSetup,
6238 d3d_device7_BeginScene_FPUSetup,
6239 d3d_device7_EndScene_FPUSetup,
6240 d3d_device7_GetDirect3D,
6241 d3d_device7_SetRenderTarget_FPUSetup,
6242 d3d_device7_GetRenderTarget,
6243 d3d_device7_Clear_FPUSetup,
6244 d3d_device7_SetTransform_FPUSetup,
6245 d3d_device7_GetTransform_FPUSetup,
6246 d3d_device7_SetViewport_FPUSetup,
6247 d3d_device7_MultiplyTransform_FPUSetup,
6248 d3d_device7_GetViewport_FPUSetup,
6249 d3d_device7_SetMaterial_FPUSetup,
6250 d3d_device7_GetMaterial_FPUSetup,
6251 d3d_device7_SetLight_FPUSetup,
6252 d3d_device7_GetLight_FPUSetup,
6253 d3d_device7_SetRenderState_FPUSetup,
6254 d3d_device7_GetRenderState_FPUSetup,
6255 d3d_device7_BeginStateBlock_FPUSetup,
6256 d3d_device7_EndStateBlock_FPUSetup,
6257 d3d_device7_PreLoad_FPUSetup,
6258 d3d_device7_DrawPrimitive_FPUSetup,
6259 d3d_device7_DrawIndexedPrimitive_FPUSetup,
6260 d3d_device7_SetClipStatus,
6261 d3d_device7_GetClipStatus,
6262 d3d_device7_DrawPrimitiveStrided_FPUSetup,
6263 d3d_device7_DrawIndexedPrimitiveStrided_FPUSetup,
6264 d3d_device7_DrawPrimitiveVB_FPUSetup,
6265 d3d_device7_DrawIndexedPrimitiveVB_FPUSetup,
6266 d3d_device7_ComputeSphereVisibility,
6267 d3d_device7_GetTexture_FPUSetup,
6268 d3d_device7_SetTexture_FPUSetup,
6269 d3d_device7_GetTextureStageState_FPUSetup,
6270 d3d_device7_SetTextureStageState_FPUSetup,
6271 d3d_device7_ValidateDevice_FPUSetup,
6272 d3d_device7_ApplyStateBlock_FPUSetup,
6273 d3d_device7_CaptureStateBlock_FPUSetup,
6274 d3d_device7_DeleteStateBlock_FPUSetup,
6275 d3d_device7_CreateStateBlock_FPUSetup,
6276 d3d_device7_Load_FPUSetup,
6277 d3d_device7_LightEnable_FPUSetup,
6278 d3d_device7_GetLightEnable_FPUSetup,
6279 d3d_device7_SetClipPlane_FPUSetup,
6280 d3d_device7_GetClipPlane_FPUSetup,
6284 static const struct IDirect3DDevice7Vtbl d3d_device7_fpu_preserve_vtbl =
6286 /*** IUnknown Methods ***/
6287 d3d_device7_QueryInterface,
6289 d3d_device7_Release,
6290 /*** IDirect3DDevice7 ***/
6291 d3d_device7_GetCaps_FPUPreserve,
6292 d3d_device7_EnumTextureFormats_FPUPreserve,
6293 d3d_device7_BeginScene_FPUPreserve,
6294 d3d_device7_EndScene_FPUPreserve,
6295 d3d_device7_GetDirect3D,
6296 d3d_device7_SetRenderTarget_FPUPreserve,
6297 d3d_device7_GetRenderTarget,
6298 d3d_device7_Clear_FPUPreserve,
6299 d3d_device7_SetTransform_FPUPreserve,
6300 d3d_device7_GetTransform_FPUPreserve,
6301 d3d_device7_SetViewport_FPUPreserve,
6302 d3d_device7_MultiplyTransform_FPUPreserve,
6303 d3d_device7_GetViewport_FPUPreserve,
6304 d3d_device7_SetMaterial_FPUPreserve,
6305 d3d_device7_GetMaterial_FPUPreserve,
6306 d3d_device7_SetLight_FPUPreserve,
6307 d3d_device7_GetLight_FPUPreserve,
6308 d3d_device7_SetRenderState_FPUPreserve,
6309 d3d_device7_GetRenderState_FPUPreserve,
6310 d3d_device7_BeginStateBlock_FPUPreserve,
6311 d3d_device7_EndStateBlock_FPUPreserve,
6312 d3d_device7_PreLoad_FPUPreserve,
6313 d3d_device7_DrawPrimitive_FPUPreserve,
6314 d3d_device7_DrawIndexedPrimitive_FPUPreserve,
6315 d3d_device7_SetClipStatus,
6316 d3d_device7_GetClipStatus,
6317 d3d_device7_DrawPrimitiveStrided_FPUPreserve,
6318 d3d_device7_DrawIndexedPrimitiveStrided_FPUPreserve,
6319 d3d_device7_DrawPrimitiveVB_FPUPreserve,
6320 d3d_device7_DrawIndexedPrimitiveVB_FPUPreserve,
6321 d3d_device7_ComputeSphereVisibility,
6322 d3d_device7_GetTexture_FPUPreserve,
6323 d3d_device7_SetTexture_FPUPreserve,
6324 d3d_device7_GetTextureStageState_FPUPreserve,
6325 d3d_device7_SetTextureStageState_FPUPreserve,
6326 d3d_device7_ValidateDevice_FPUPreserve,
6327 d3d_device7_ApplyStateBlock_FPUPreserve,
6328 d3d_device7_CaptureStateBlock_FPUPreserve,
6329 d3d_device7_DeleteStateBlock_FPUPreserve,
6330 d3d_device7_CreateStateBlock_FPUPreserve,
6331 d3d_device7_Load_FPUPreserve,
6332 d3d_device7_LightEnable_FPUPreserve,
6333 d3d_device7_GetLightEnable_FPUPreserve,
6334 d3d_device7_SetClipPlane_FPUPreserve,
6335 d3d_device7_GetClipPlane_FPUPreserve,
6339 static const struct IDirect3DDevice3Vtbl d3d_device3_vtbl =
6341 /*** IUnknown Methods ***/
6342 d3d_device3_QueryInterface,
6344 d3d_device3_Release,
6345 /*** IDirect3DDevice3 ***/
6346 d3d_device3_GetCaps,
6347 d3d_device3_GetStats,
6348 d3d_device3_AddViewport,
6349 d3d_device3_DeleteViewport,
6350 d3d_device3_NextViewport,
6351 d3d_device3_EnumTextureFormats,
6352 d3d_device3_BeginScene,
6353 d3d_device3_EndScene,
6354 d3d_device3_GetDirect3D,
6355 d3d_device3_SetCurrentViewport,
6356 d3d_device3_GetCurrentViewport,
6357 d3d_device3_SetRenderTarget,
6358 d3d_device3_GetRenderTarget,
6360 d3d_device3_BeginIndexed,
6364 d3d_device3_GetRenderState,
6365 d3d_device3_SetRenderState,
6366 d3d_device3_GetLightState,
6367 d3d_device3_SetLightState,
6368 d3d_device3_SetTransform,
6369 d3d_device3_GetTransform,
6370 d3d_device3_MultiplyTransform,
6371 d3d_device3_DrawPrimitive,
6372 d3d_device3_DrawIndexedPrimitive,
6373 d3d_device3_SetClipStatus,
6374 d3d_device3_GetClipStatus,
6375 d3d_device3_DrawPrimitiveStrided,
6376 d3d_device3_DrawIndexedPrimitiveStrided,
6377 d3d_device3_DrawPrimitiveVB,
6378 d3d_device3_DrawIndexedPrimitiveVB,
6379 d3d_device3_ComputeSphereVisibility,
6380 d3d_device3_GetTexture,
6381 d3d_device3_SetTexture,
6382 d3d_device3_GetTextureStageState,
6383 d3d_device3_SetTextureStageState,
6384 d3d_device3_ValidateDevice
6387 static const struct IDirect3DDevice2Vtbl d3d_device2_vtbl =
6389 /*** IUnknown Methods ***/
6390 d3d_device2_QueryInterface,
6392 d3d_device2_Release,
6393 /*** IDirect3DDevice2 ***/
6394 d3d_device2_GetCaps,
6395 d3d_device2_SwapTextureHandles,
6396 d3d_device2_GetStats,
6397 d3d_device2_AddViewport,
6398 d3d_device2_DeleteViewport,
6399 d3d_device2_NextViewport,
6400 d3d_device2_EnumTextureFormats,
6401 d3d_device2_BeginScene,
6402 d3d_device2_EndScene,
6403 d3d_device2_GetDirect3D,
6404 d3d_device2_SetCurrentViewport,
6405 d3d_device2_GetCurrentViewport,
6406 d3d_device2_SetRenderTarget,
6407 d3d_device2_GetRenderTarget,
6409 d3d_device2_BeginIndexed,
6413 d3d_device2_GetRenderState,
6414 d3d_device2_SetRenderState,
6415 d3d_device2_GetLightState,
6416 d3d_device2_SetLightState,
6417 d3d_device2_SetTransform,
6418 d3d_device2_GetTransform,
6419 d3d_device2_MultiplyTransform,
6420 d3d_device2_DrawPrimitive,
6421 d3d_device2_DrawIndexedPrimitive,
6422 d3d_device2_SetClipStatus,
6423 d3d_device2_GetClipStatus
6426 static const struct IDirect3DDeviceVtbl d3d_device1_vtbl =
6428 /*** IUnknown Methods ***/
6429 d3d_device1_QueryInterface,
6431 d3d_device1_Release,
6432 /*** IDirect3DDevice1 ***/
6433 d3d_device1_Initialize,
6434 d3d_device1_GetCaps,
6435 d3d_device1_SwapTextureHandles,
6436 d3d_device1_CreateExecuteBuffer,
6437 d3d_device1_GetStats,
6438 d3d_device1_Execute,
6439 d3d_device1_AddViewport,
6440 d3d_device1_DeleteViewport,
6441 d3d_device1_NextViewport,
6443 d3d_device1_GetPickRecords,
6444 d3d_device1_EnumTextureFormats,
6445 d3d_device1_CreateMatrix,
6446 d3d_device1_SetMatrix,
6447 d3d_device1_GetMatrix,
6448 d3d_device1_DeleteMatrix,
6449 d3d_device1_BeginScene,
6450 d3d_device1_EndScene,
6451 d3d_device1_GetDirect3D
6454 static const struct IUnknownVtbl d3d_device_inner_vtbl =
6456 d3d_device_inner_QueryInterface,
6457 d3d_device_inner_AddRef,
6458 d3d_device_inner_Release,
6461 struct d3d_device *unsafe_impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface)
6463 if (!iface) return NULL;
6464 assert((iface->lpVtbl == &d3d_device7_fpu_preserve_vtbl) || (iface->lpVtbl == &d3d_device7_fpu_setup_vtbl));
6465 return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice7_iface);
6468 struct d3d_device *unsafe_impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface)
6470 if (!iface) return NULL;
6471 assert(iface->lpVtbl == &d3d_device3_vtbl);
6472 return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice3_iface);
6475 struct d3d_device *unsafe_impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface)
6477 if (!iface) return NULL;
6478 assert(iface->lpVtbl == &d3d_device2_vtbl);
6479 return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice2_iface);
6482 struct d3d_device *unsafe_impl_from_IDirect3DDevice(IDirect3DDevice *iface)
6484 if (!iface) return NULL;
6485 assert(iface->lpVtbl == &d3d_device1_vtbl);
6486 return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice_iface);
6489 enum wined3d_depth_buffer_type d3d_device_update_depth_stencil(struct d3d_device *device)
6491 IDirectDrawSurface7 *depthStencil = NULL;
6492 static DDSCAPS2 depthcaps = { DDSCAPS_ZBUFFER, 0, 0, 0 };
6493 struct ddraw_surface *dsi;
6495 IDirectDrawSurface7_GetAttachedSurface(&device->target->IDirectDrawSurface7_iface, &depthcaps, &depthStencil);
6498 TRACE("Setting wined3d depth stencil to NULL\n");
6499 wined3d_device_set_depth_stencil(device->wined3d_device, NULL);
6500 return WINED3D_ZB_FALSE;
6503 dsi = impl_from_IDirectDrawSurface7(depthStencil);
6504 TRACE("Setting wined3d depth stencil to %p (wined3d %p)\n", dsi, dsi->wined3d_surface);
6505 wined3d_device_set_depth_stencil(device->wined3d_device, dsi->wined3d_surface);
6507 IDirectDrawSurface7_Release(depthStencil);
6508 return WINED3D_ZB_TRUE;
6511 static HRESULT d3d_device_init(struct d3d_device *device, struct ddraw *ddraw,
6512 struct ddraw_surface *target, UINT version, IUnknown *outer_unknown)
6514 static const D3DMATRIX ident =
6516 1.0f, 0.0f, 0.0f, 0.0f,
6517 0.0f, 1.0f, 0.0f, 0.0f,
6518 0.0f, 0.0f, 1.0f, 0.0f,
6519 0.0f, 0.0f, 0.0f, 1.0f,
6523 if (ddraw->cooperative_level & DDSCL_FPUPRESERVE)
6524 device->IDirect3DDevice7_iface.lpVtbl = &d3d_device7_fpu_preserve_vtbl;
6526 device->IDirect3DDevice7_iface.lpVtbl = &d3d_device7_fpu_setup_vtbl;
6528 device->IDirect3DDevice3_iface.lpVtbl = &d3d_device3_vtbl;
6529 device->IDirect3DDevice2_iface.lpVtbl = &d3d_device2_vtbl;
6530 device->IDirect3DDevice_iface.lpVtbl = &d3d_device1_vtbl;
6531 device->IUnknown_inner.lpVtbl = &d3d_device_inner_vtbl;
6533 device->version = version;
6536 device->outer_unknown = outer_unknown;
6538 device->outer_unknown = &device->IUnknown_inner;
6540 device->ddraw = ddraw;
6541 device->target = target;
6542 list_init(&device->viewport_list);
6544 if (!ddraw_handle_table_init(&device->handle_table, 64))
6546 ERR("Failed to initialize handle table.\n");
6547 return DDERR_OUTOFMEMORY;
6550 device->legacyTextureBlending = FALSE;
6551 device->legacy_projection = ident;
6552 device->legacy_clipspace = ident;
6554 /* Create an index buffer, it's needed for indexed drawing */
6555 hr = wined3d_buffer_create_ib(ddraw->wined3d_device, 0x40000 /* Length. Don't know how long it should be */,
6556 WINED3DUSAGE_DYNAMIC /* Usage */, WINED3D_POOL_DEFAULT, NULL,
6557 &ddraw_null_wined3d_parent_ops, &device->indexbuffer);
6560 ERR("Failed to create an index buffer, hr %#x.\n", hr);
6561 ddraw_handle_table_destroy(&device->handle_table);
6565 /* This is for convenience. */
6566 device->wined3d_device = ddraw->wined3d_device;
6567 wined3d_device_incref(ddraw->wined3d_device);
6569 /* Render to the back buffer */
6570 hr = wined3d_device_set_render_target(ddraw->wined3d_device, 0, target->wined3d_surface, TRUE);
6573 ERR("Failed to set render target, hr %#x.\n", hr);
6574 wined3d_buffer_decref(device->indexbuffer);
6575 ddraw_handle_table_destroy(&device->handle_table);
6579 /* FIXME: This is broken. The target AddRef() makes some sense, because
6580 * we store a pointer during initialization, but then that's also where
6581 * the AddRef() should be. We don't store ddraw->d3d_target anywhere. */
6582 /* AddRef the render target. Also AddRef the render target from ddraw,
6583 * because if it is released before the app releases the D3D device, the
6584 * D3D capabilities of wined3d will be uninitialized, which has bad effects.
6586 * In most cases, those surfaces are the same anyway, but this will simply
6587 * add another ref which is released when the device is destroyed. */
6589 IDirectDrawSurface7_AddRef(&target->IDirectDrawSurface7_iface);
6591 ddraw->d3ddevice = device;
6593 wined3d_device_set_render_state(ddraw->wined3d_device, WINED3D_RS_ZENABLE,
6594 d3d_device_update_depth_stencil(device));
6595 if (version == 1) /* Color keying is initially enabled for version 1 devices. */
6596 wined3d_device_set_render_state(ddraw->wined3d_device, WINED3D_RS_COLORKEYENABLE, TRUE);
6601 HRESULT d3d_device_create(struct ddraw *ddraw, struct ddraw_surface *target,
6602 UINT version, struct d3d_device **device, IUnknown *outer_unknown)
6604 struct d3d_device *object;
6607 TRACE("ddraw %p, target %p, version %u, device %p, outer_unknown %p.\n",
6608 ddraw, target, version, device, outer_unknown);
6610 if (DefaultSurfaceType != WINED3D_SURFACE_TYPE_OPENGL)
6612 ERR_(winediag)("The application wants to create a Direct3D device, "
6613 "but the current DirectDrawRenderer does not support this.\n");
6618 if (ddraw->d3ddevice)
6620 FIXME("Only one Direct3D device per DirectDraw object supported.\n");
6621 return DDERR_INVALIDPARAMS;
6624 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
6627 ERR("Failed to allocate device memory.\n");
6628 return DDERR_OUTOFMEMORY;
6631 hr = d3d_device_init(object, ddraw, target, version, outer_unknown);
6634 WARN("Failed to initialize device, hr %#x.\n", hr);
6635 HeapFree(GetProcessHeap(), 0, object);
6639 TRACE("Created device %p.\n", object);