Cast time_t to long for printing.
[wine] / dlls / d3d8 / volume.c
1 /*
2  * IDirect3DVolume8 implementation
3  *
4  * Copyright 2002-2003 Jason Edmeades
5  *                     Raphael Junqueira
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * This library is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with this library; if not, write to the Free Software
19  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
20  */
21
22 #include "config.h"
23
24 #include <stdarg.h>
25
26 #define NONAMELESSUNION
27 #define NONAMELESSSTRUCT
28 #include "windef.h"
29 #include "winbase.h"
30 #include "winuser.h"
31 #include "wingdi.h"
32 #include "wine/debug.h"
33
34 #include "d3d8_private.h"
35
36 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
37
38 /* IDirect3DVolume IUnknown parts follow: */
39 HRESULT WINAPI IDirect3DVolume8Impl_QueryInterface(LPDIRECT3DVOLUME8 iface, REFIID riid, LPVOID* ppobj) {
40     ICOM_THIS(IDirect3DVolume8Impl,iface);
41
42     if (IsEqualGUID(riid, &IID_IUnknown)
43         || IsEqualGUID(riid, &IID_IDirect3DVolume8)) {
44         IDirect3DVolume8Impl_AddRef(iface);
45         *ppobj = This;
46         return D3D_OK;
47     }
48
49     WARN("(%p)->(%s,%p) not found\n", This, debugstr_guid(riid), ppobj);
50     return E_NOINTERFACE;
51 }
52
53 ULONG WINAPI IDirect3DVolume8Impl_AddRef(LPDIRECT3DVOLUME8 iface) {
54     ICOM_THIS(IDirect3DVolume8Impl,iface);
55     TRACE("(%p) : AddRef from %ld\n", This, This->ref);
56     return ++(This->ref);
57 }
58
59 ULONG WINAPI IDirect3DVolume8Impl_Release(LPDIRECT3DVOLUME8 iface) {
60     ICOM_THIS(IDirect3DVolume8Impl,iface);
61     ULONG ref = --This->ref;
62     TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
63     if (ref == 0) {
64         HeapFree(GetProcessHeap(), 0, This->allocatedMemory);
65         HeapFree(GetProcessHeap(), 0, This);
66     }
67     return ref;
68 }
69
70 /* IDirect3DVolume8: */
71 HRESULT WINAPI IDirect3DVolume8Impl_GetDevice(LPDIRECT3DVOLUME8 iface, IDirect3DDevice8** ppDevice) {
72     ICOM_THIS(IDirect3DVolume8Impl,iface);
73     TRACE("(%p) : returning %p\n", This, This->Device);
74     *ppDevice = (LPDIRECT3DDEVICE8) This->Device;
75
76     /* Note  Calling this method will increase the internal reference count 
77        on the IDirect3DDevice8 interface. */
78     IDirect3DDevice8Impl_AddRef(*ppDevice);
79
80     return D3D_OK;
81 }
82
83 HRESULT WINAPI IDirect3DVolume8Impl_SetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
84     ICOM_THIS(IDirect3DVolume8Impl,iface);
85     FIXME("(%p) : stub\n", This);    
86     return D3D_OK;
87 }
88
89 HRESULT WINAPI IDirect3DVolume8Impl_GetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID  refguid, void* pData, DWORD* pSizeOfData) {
90     ICOM_THIS(IDirect3DVolume8Impl,iface);
91     FIXME("(%p) : stub\n", This);    
92     return D3D_OK;
93 }
94
95 HRESULT WINAPI IDirect3DVolume8Impl_FreePrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid) {
96     ICOM_THIS(IDirect3DVolume8Impl,iface);
97     FIXME("(%p) : stub\n", This);    
98     return D3D_OK;
99 }
100
101 HRESULT WINAPI IDirect3DVolume8Impl_GetContainer(LPDIRECT3DVOLUME8 iface, REFIID riid, void** ppContainer) {
102     ICOM_THIS(IDirect3DVolume8Impl,iface);
103     TRACE("(%p) : returning %p\n", This, This->Container);
104     *ppContainer = This->Container;
105     IUnknown_AddRef(This->Container);
106     return D3D_OK;
107 }
108
109 HRESULT WINAPI IDirect3DVolume8Impl_GetDesc(LPDIRECT3DVOLUME8 iface, D3DVOLUME_DESC* pDesc) {
110     ICOM_THIS(IDirect3DVolume8Impl,iface);
111     TRACE("(%p) : copying into %p\n", This, pDesc);
112     memcpy(pDesc, &This->myDesc, sizeof(D3DVOLUME_DESC));
113     return D3D_OK;
114 }
115
116 HRESULT WINAPI IDirect3DVolume8Impl_LockBox(LPDIRECT3DVOLUME8 iface, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) {
117     ICOM_THIS(IDirect3DVolume8Impl,iface);
118     FIXME("(%p) : pBox=%p stub\n", This, pBox);    
119
120     /* fixme: should we really lock as such? */
121     TRACE("(%p) : box=%p, output pbox=%p, allMem=%p\n", This, pBox, pLockedVolume, This->allocatedMemory);
122
123     pLockedVolume->RowPitch   = This->bytesPerPixel * This->myDesc.Width;                        /* Bytes / row   */
124     pLockedVolume->SlicePitch = This->bytesPerPixel * This->myDesc.Width * This->myDesc.Height;  /* Bytes / slice */
125     if (!pBox) {
126         TRACE("No box supplied - all is ok\n");
127         pLockedVolume->pBits = This->allocatedMemory;
128         This->lockedBox.Left   = 0;
129         This->lockedBox.Top    = 0;
130         This->lockedBox.Front  = 0;
131         This->lockedBox.Right  = This->myDesc.Width;
132         This->lockedBox.Bottom = This->myDesc.Height;
133         This->lockedBox.Back   = This->myDesc.Depth;
134     } else {
135         TRACE("Lock Box (%p) = l %d, t %d, r %d, b %d, fr %d, ba %d\n", pBox, pBox->Left, pBox->Top, pBox->Right, pBox->Bottom, pBox->Front, pBox->Back);
136         pLockedVolume->pBits = This->allocatedMemory + 
137           (pLockedVolume->SlicePitch * pBox->Front) + /* FIXME: is front < back or vica versa? */
138           (pLockedVolume->RowPitch * pBox->Top) + 
139           (pBox->Left * This->bytesPerPixel);
140         This->lockedBox.Left   = pBox->Left;
141         This->lockedBox.Top    = pBox->Top;
142         This->lockedBox.Front  = pBox->Front;
143         This->lockedBox.Right  = pBox->Right;
144         This->lockedBox.Bottom = pBox->Bottom;
145         This->lockedBox.Back   = pBox->Back;
146     }
147     
148     if (Flags & (D3DLOCK_NO_DIRTY_UPDATE | D3DLOCK_READONLY)) {
149       /* Dont dirtify */
150     } else {
151       /**
152        * Dirtify on lock
153        * as seen in msdn docs
154        */
155       IDirect3DVolume8Impl_AddDirtyBox(iface, &This->lockedBox);
156
157       /**  Dirtify Container if needed */
158       if (NULL != This->Container) {
159         IDirect3DVolumeTexture8* cont = (IDirect3DVolumeTexture8*) This->Container;     
160         D3DRESOURCETYPE containerType = IDirect3DBaseTexture8Impl_GetType((LPDIRECT3DBASETEXTURE8) cont);
161         if (containerType == D3DRTYPE_VOLUMETEXTURE) {
162           IDirect3DBaseTexture8Impl* pTexture = (IDirect3DBaseTexture8Impl*) cont;
163           pTexture->Dirty = TRUE;
164         } else {
165           FIXME("Set dirty on container type %d\n", containerType);
166         }
167       }
168     }
169
170     This->locked = TRUE;
171     TRACE("returning memory@%p rpitch(%d) spitch(%d)\n", pLockedVolume->pBits, pLockedVolume->RowPitch, pLockedVolume->SlicePitch);
172     return D3D_OK;
173 }
174
175 HRESULT WINAPI IDirect3DVolume8Impl_UnlockBox(LPDIRECT3DVOLUME8 iface) {
176     ICOM_THIS(IDirect3DVolume8Impl,iface);
177     if (FALSE == This->locked) {
178       ERR("trying to lock unlocked volume@%p\n", This);  
179       return D3DERR_INVALIDCALL;
180     }
181     TRACE("(%p) : unlocking volume\n", This);
182     This->locked = FALSE;
183     memset(&This->lockedBox, 0, sizeof(RECT));
184     return D3D_OK;
185 }
186
187
188 ICOM_VTABLE(IDirect3DVolume8) Direct3DVolume8_Vtbl =
189 {
190     ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
191     IDirect3DVolume8Impl_QueryInterface,
192     IDirect3DVolume8Impl_AddRef,
193     IDirect3DVolume8Impl_Release,
194     IDirect3DVolume8Impl_GetDevice,
195     IDirect3DVolume8Impl_SetPrivateData,
196     IDirect3DVolume8Impl_GetPrivateData,
197     IDirect3DVolume8Impl_FreePrivateData,
198     IDirect3DVolume8Impl_GetContainer,
199     IDirect3DVolume8Impl_GetDesc,
200     IDirect3DVolume8Impl_LockBox,
201     IDirect3DVolume8Impl_UnlockBox
202 };
203
204
205 HRESULT WINAPI IDirect3DVolume8Impl_CleanDirtyBox(LPDIRECT3DVOLUME8 iface) {
206   ICOM_THIS(IDirect3DVolume8Impl,iface);
207   This->Dirty = FALSE;
208   This->lockedBox.Left   = This->myDesc.Width;
209   This->lockedBox.Top    = This->myDesc.Height;
210   This->lockedBox.Front  = This->myDesc.Depth;  
211   This->lockedBox.Right  = 0;
212   This->lockedBox.Bottom = 0;
213   This->lockedBox.Back   = 0;
214   return D3D_OK;
215 }
216
217 /**
218  * Raphael:
219  *   very stupid way to handle multiple dirty box but it works :)
220  */
221 HRESULT WINAPI IDirect3DVolume8Impl_AddDirtyBox(LPDIRECT3DVOLUME8 iface, CONST D3DBOX* pDirtyBox) {
222   ICOM_THIS(IDirect3DVolume8Impl,iface);
223   This->Dirty = TRUE;
224    if (NULL != pDirtyBox) {
225     This->lockedBox.Left   = min(This->lockedBox.Left,   pDirtyBox->Left);
226     This->lockedBox.Top    = min(This->lockedBox.Top,    pDirtyBox->Top);
227     This->lockedBox.Front  = min(This->lockedBox.Front,  pDirtyBox->Front);
228     This->lockedBox.Right  = max(This->lockedBox.Right,  pDirtyBox->Right);
229     This->lockedBox.Bottom = max(This->lockedBox.Bottom, pDirtyBox->Bottom);
230     This->lockedBox.Back   = max(This->lockedBox.Back,   pDirtyBox->Back);
231   } else {
232     This->lockedBox.Left   = 0;
233     This->lockedBox.Top    = 0;
234     This->lockedBox.Front  = 0;
235     This->lockedBox.Right  = This->myDesc.Width;
236     This->lockedBox.Bottom = This->myDesc.Height;
237     This->lockedBox.Back   = This->myDesc.Depth;
238   }
239   return D3D_OK;
240 }