wined3d: Add support for showing a logo.
[wine] / dlls / wined3d / swapchain.c
1 /*
2  *IDirect3DSwapChain9 implementation
3  *
4  *Copyright 2002-2003 Jason Edmeades
5  *Copyright 2002-2003 Raphael Junqueira
6  *Copyright 2005 Oliver Stieber
7  *
8  *This library is free software; you can redistribute it and/or
9  *modify it under the terms of the GNU Lesser General Public
10  *License as published by the Free Software Foundation; either
11  *version 2.1 of the License, or (at your option) any later version.
12  *
13  *This library is distributed in the hope that it will be useful,
14  *but WITHOUT ANY WARRANTY; without even the implied warranty of
15  *MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  *Lesser General Public License for more details.
17  *
18  *You should have received a copy of the GNU Lesser General Public
19  *License along with this library; if not, write to the Free Software
20  *Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #include "config.h"
24 #include "wined3d_private.h"
25
26
27 /*TODO: some of the additional parameters may be required to
28     set the gamma ramp (for some weird reason microsoft have left swap gammaramp in device
29     but it operates on a swapchain, it may be a good idea to move it to IWineD3DSwapChain for IWineD3D)*/
30
31
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
33 WINE_DECLARE_DEBUG_CHANNEL(fps);
34
35 #define GLINFO_LOCATION This->wineD3DDevice->adapter->gl_info
36
37 /* IDirect3DSwapChain IUnknown parts follow: */
38 static ULONG WINAPI IWineD3DSwapChainImpl_AddRef(IWineD3DSwapChain *iface) {
39     IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
40     DWORD refCount = InterlockedIncrement(&This->ref);
41     TRACE("(%p) : AddRef increasing from %d\n", This, refCount - 1);
42     return refCount;
43 }
44
45 static HRESULT WINAPI IWineD3DSwapChainImpl_QueryInterface(IWineD3DSwapChain *iface, REFIID riid, LPVOID *ppobj)
46 {
47     IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
48     TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(riid), ppobj);
49     if (IsEqualGUID(riid, &IID_IUnknown)
50         || IsEqualGUID(riid, &IID_IWineD3DBase)
51         || IsEqualGUID(riid, &IID_IWineD3DSwapChain)){
52         IWineD3DSwapChainImpl_AddRef(iface);
53         if(ppobj == NULL){
54             ERR("Query interface called but now data allocated\n");
55             return E_NOINTERFACE;
56         }
57         *ppobj = This;
58         return WINED3D_OK;
59     }
60     *ppobj = NULL;
61     return E_NOINTERFACE;
62 }
63
64
65 static ULONG WINAPI IWineD3DSwapChainImpl_Release(IWineD3DSwapChain *iface) {
66     IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
67     DWORD refCount;
68     refCount = InterlockedDecrement(&This->ref);
69     TRACE("(%p) : ReleaseRef to %d\n", This, refCount);
70     if (refCount == 0) {
71         IWineD3DSwapChain_Destroy(iface, D3DCB_DefaultDestroySurface);
72     }
73     return refCount;
74 }
75
76 static HRESULT WINAPI IWineD3DSwapChainImpl_GetParent(IWineD3DSwapChain *iface, IUnknown ** ppParent){
77     IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
78     *ppParent = This->parent;
79     IUnknown_AddRef(*ppParent);
80     TRACE("(%p) returning %p\n", This , *ppParent);
81     return WINED3D_OK;
82 }
83
84 /*IWineD3DSwapChain parts follow: */
85 static void WINAPI IWineD3DSwapChainImpl_Destroy(IWineD3DSwapChain *iface, D3DCB_DESTROYSURFACEFN D3DCB_DestroyRenderTarget) {
86     IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
87     WINED3DDISPLAYMODE mode;
88     int i;
89
90     /* release the ref to the front and back buffer parents */
91     if(This->frontBuffer) {
92         IWineD3DSurface_SetContainer(This->frontBuffer, 0);
93         if(D3DCB_DestroyRenderTarget(This->frontBuffer) > 0) {
94             FIXME("(%p) Something's still holding the front buffer\n",This);
95         }
96     }
97
98     if(This->backBuffer) {
99         int i;
100         for(i = 0; i < This->presentParms.BackBufferCount; i++) {
101             IWineD3DSurface_SetContainer(This->backBuffer[i], 0);
102             if(D3DCB_DestroyRenderTarget(This->backBuffer[i]) > 0) {
103                 FIXME("(%p) Something's still holding the back buffer\n",This);
104             }
105         }
106     }
107
108     /* Restore the screen resolution if we rendered in fullscreen
109      * This will restore the screen resolution to what it was before creating the swapchain. In case of d3d8 and d3d9
110      * this will be the original desktop resolution. In case of d3d7 this will be a NOP because ddraw sets the resolution
111      * before starting up Direct3D, thus orig_width and orig_height will be equal to the modes in the presentation params
112      */
113     if(This->presentParms.Windowed == FALSE) {
114         mode.Width = This->orig_width;
115         mode.Height = This->orig_height;
116         mode.RefreshRate = 0;
117         mode.Format = This->orig_fmt;
118         IWineD3DDevice_SetDisplayMode((IWineD3DDevice *) This->wineD3DDevice, 0, &mode);
119     }
120     for(i = 0; i < This->num_contexts; i++) {
121         DestroyContext(This->wineD3DDevice, This->context[i]);
122     }
123     HeapFree(GetProcessHeap(), 0, This->context);
124
125     HeapFree(GetProcessHeap(), 0, This);
126 }
127
128 static HRESULT WINAPI IWineD3DSwapChainImpl_Present(IWineD3DSwapChain *iface, CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion, DWORD dwFlags) {
129     IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
130     unsigned int sync;
131     int retval;
132
133
134     ActivateContext(This->wineD3DDevice, This->backBuffer[0], CTXUSAGE_RESOURCELOAD);
135     ENTER_GL();
136
137     /* Render the cursor onto the back buffer, using our nifty directdraw blitting code :-) */
138     if(This->wineD3DDevice->bCursorVisible && This->wineD3DDevice->cursorTexture) {
139         IWineD3DSurfaceImpl cursor;
140         RECT destRect = {This->wineD3DDevice->xScreenSpace - This->wineD3DDevice->xHotSpot,
141                          This->wineD3DDevice->yScreenSpace - This->wineD3DDevice->yHotSpot,
142                          This->wineD3DDevice->xScreenSpace + This->wineD3DDevice->cursorWidth - This->wineD3DDevice->xHotSpot,
143                          This->wineD3DDevice->yScreenSpace + This->wineD3DDevice->cursorHeight - This->wineD3DDevice->yHotSpot};
144         TRACE("Rendering the cursor. Creating fake surface at %p\n", &cursor);
145         /* Build a fake surface to call the Blitting code. It is not possible to use the interface passed by
146          * the application because we are only supposed to copy the information out. Using a fake surface
147          * allows to use the Blitting engine and avoid copying the whole texture -> render target blitting code.
148          */
149         memset(&cursor, 0, sizeof(cursor));
150         cursor.lpVtbl = &IWineD3DSurface_Vtbl;
151         cursor.resource.ref = 1;
152         cursor.resource.wineD3DDevice = This->wineD3DDevice;
153         cursor.resource.pool = WINED3DPOOL_SCRATCH;
154         cursor.resource.format = WINED3DFMT_A8R8G8B8;
155         cursor.resource.resourceType = WINED3DRTYPE_SURFACE;
156         cursor.glDescription.textureName = This->wineD3DDevice->cursorTexture;
157         cursor.glDescription.target = GL_TEXTURE_2D;
158         cursor.glDescription.level = 0;
159         cursor.currentDesc.Width = This->wineD3DDevice->cursorWidth;
160         cursor.currentDesc.Height = This->wineD3DDevice->cursorHeight;
161         cursor.glRect.left = 0;
162         cursor.glRect.top = 0;
163         cursor.glRect.right = cursor.currentDesc.Width;
164         cursor.glRect.bottom = cursor.currentDesc.Height;
165         /* The cursor must have pow2 sizes */
166         cursor.pow2Width = cursor.currentDesc.Width;
167         cursor.pow2Height = cursor.currentDesc.Height;
168         /* The surface is in the texture */
169         cursor.Flags |= SFLAG_INTEXTURE;
170         /* DDBLT_KEYSRC will cause BltOverride to enable the alpha test with GL_NOTEQUAL, 0.0,
171          * which is exactly what we want :-)
172          */
173         if (This->presentParms.Windowed) {
174             MapWindowPoints(NULL, This->win_handle, (LPPOINT)&destRect, 2);
175         }
176         IWineD3DSurface_Blt(This->backBuffer[0], &destRect, (IWineD3DSurface *) &cursor, NULL, WINEDDBLT_KEYSRC, NULL, WINED3DTEXF_NONE);
177     }
178     if(This->wineD3DDevice->logo_surface) {
179         /* Blit the logo into the upper left corner of the drawable */
180         IWineD3DSurface_BltFast(This->backBuffer[0], 0, 0, This->wineD3DDevice->logo_surface, NULL, WINEDDBLTFAST_SRCCOLORKEY);
181     }
182
183     if (pSourceRect || pDestRect) FIXME("Unhandled present options %p/%p\n", pSourceRect, pDestRect);
184     /* TODO: If only source rect or dest rect are supplied then clip the window to match */
185     TRACE("preseting HDC %p\n", This->context[0]->hdc);
186
187     /* Don't call checkGLcall, as glGetError is not applicable here */
188     if (hDestWindowOverride && This->win_handle != hDestWindowOverride) {
189         WINED3DLOCKED_RECT r;
190         BYTE *mem;
191
192         TRACE("Performing dest override of swapchain %p from window %p to %p\n", This, This->win_handle, hDestWindowOverride);
193         if(This->context[0] == This->wineD3DDevice->contexts[0]) {
194             /* The primary context 'owns' all the opengl resources. Destroying and recreating that context would require downloading
195              * all opengl resources, deleting the gl resources, destroying all other contexts, then recreating all other contexts
196              * and reload the resources
197              */
198             ERR("Cannot change the destination window of the owner of the primary context\n");
199         } else {
200             This->win_handle             = hDestWindowOverride;
201
202             /* The old back buffer has to be copied over to the new back buffer. A lockrect - switchcontext - unlockrect
203              * would suffice in theory, but it is rather nasty and may cause troubles with future changes of the locking code
204              * So lock read only, copy the surface out, then lock with the discard flag and write back
205              */
206             IWineD3DSurface_LockRect(This->backBuffer[0], &r, NULL, WINED3DLOCK_READONLY);
207             mem = HeapAlloc(GetProcessHeap(), 0, r.Pitch * ((IWineD3DSurfaceImpl *) This->backBuffer[0])->currentDesc.Height);
208             memcpy(mem, r.pBits, r.Pitch * ((IWineD3DSurfaceImpl *) This->backBuffer[0])->currentDesc.Height);
209             IWineD3DSurface_UnlockRect(This->backBuffer[0]);
210
211             DestroyContext(This->wineD3DDevice, This->context[0]);
212             This->context[0] = CreateContext(This->wineD3DDevice, (IWineD3DSurfaceImpl *) This->frontBuffer, This->win_handle, FALSE /* pbuffer */, &This->presentParms);
213
214             IWineD3DSurface_LockRect(This->backBuffer[0], &r, NULL, WINED3DLOCK_DISCARD);
215             memcpy(r.pBits, mem, r.Pitch * ((IWineD3DSurfaceImpl *) This->backBuffer[0])->currentDesc.Height);
216             HeapFree(GetProcessHeap(), 0, mem);
217             IWineD3DSurface_UnlockRect(This->backBuffer[0]);
218         }
219     }
220
221     SwapBuffers(This->context[0]->hdc); /* TODO: cycle through the swapchain buffers */
222
223     TRACE("SwapBuffers called, Starting new frame\n");
224     /* FPS support */
225     if (TRACE_ON(fps))
226     {
227         DWORD time = GetTickCount();
228         This->frames++;
229         /* every 1.5 seconds */
230         if (time - This->prev_time > 1500) {
231             TRACE_(fps)("%p @ approx %.2ffps\n", This, 1000.0*This->frames/(time - This->prev_time));
232             This->prev_time = time;
233             This->frames = 0;
234         }
235     }
236
237 #if defined(FRAME_DEBUGGING)
238 {
239     if (GetFileAttributesA("C:\\D3DTRACE") != INVALID_FILE_ATTRIBUTES) {
240         if (!isOn) {
241             isOn = TRUE;
242             FIXME("Enabling D3D Trace\n");
243             __WINE_SET_DEBUGGING(__WINE_DBCL_TRACE, __wine_dbch_d3d, 1);
244 #if defined(SHOW_FRAME_MAKEUP)
245             FIXME("Singe Frame snapshots Starting\n");
246             isDumpingFrames = TRUE;
247             glClear(GL_COLOR_BUFFER_BIT);
248 #endif
249
250 #if defined(SINGLE_FRAME_DEBUGGING)
251         } else {
252 #if defined(SHOW_FRAME_MAKEUP)
253             FIXME("Singe Frame snapshots Finishing\n");
254             isDumpingFrames = FALSE;
255 #endif
256             FIXME("Singe Frame trace complete\n");
257             DeleteFileA("C:\\D3DTRACE");
258             __WINE_SET_DEBUGGING(__WINE_DBCL_TRACE, __wine_dbch_d3d, 0);
259 #endif
260         }
261     } else {
262         if (isOn) {
263             isOn = FALSE;
264 #if defined(SHOW_FRAME_MAKEUP)
265             FIXME("Single Frame snapshots Finishing\n");
266             isDumpingFrames = FALSE;
267 #endif
268             FIXME("Disabling D3D Trace\n");
269             __WINE_SET_DEBUGGING(__WINE_DBCL_TRACE, __wine_dbch_d3d, 0);
270         }
271     }
272 }
273 #endif
274
275     LEAVE_GL();
276
277     if (This->presentParms.SwapEffect == WINED3DSWAPEFFECT_DISCARD) {
278         TRACE("Clearing the color buffer with pink color\n");
279
280         IWineD3DDevice_Clear((IWineD3DDevice*)This->wineD3DDevice, 0, NULL,
281                               WINED3DCLEAR_TARGET, 0xff00ffff, 1.0, 0);
282     }
283
284     if(((IWineD3DSurfaceImpl *) This->frontBuffer)->Flags   & SFLAG_INSYSMEM ||
285        ((IWineD3DSurfaceImpl *) This->backBuffer[0])->Flags & SFLAG_INSYSMEM ) {
286         /* Both memory copies of the surfaces are ok, flip them around too instead of dirtifying */
287         IWineD3DSurfaceImpl *front = (IWineD3DSurfaceImpl *) This->frontBuffer;
288         IWineD3DSurfaceImpl *back = (IWineD3DSurfaceImpl *) This->backBuffer[0];
289         BOOL frontuptodate = front->Flags & SFLAG_INSYSMEM;
290         BOOL backuptodate = back->Flags & SFLAG_INSYSMEM;
291
292         if(front->resource.size == back->resource.size) {
293             /* Flip the DC */
294             {
295                 HDC tmp;
296                 tmp = front->hDC;
297                 front->hDC = back->hDC;
298                 back->hDC = tmp;
299             }
300
301             /* Flip the DIBsection */
302             {
303                 HBITMAP tmp;
304                 BOOL hasDib = front->Flags & SFLAG_DIBSECTION;
305                 tmp = front->dib.DIBsection;
306                 front->dib.DIBsection = back->dib.DIBsection;
307                 back->dib.DIBsection = tmp;
308
309                 if(back->Flags & SFLAG_DIBSECTION) front->Flags |= SFLAG_DIBSECTION;
310                 else front->Flags &= ~SFLAG_DIBSECTION;
311                 if(hasDib) back->Flags |= SFLAG_DIBSECTION;
312                 else back->Flags &= ~SFLAG_DIBSECTION;
313             }
314
315             /* Flip the surface data */
316             {
317                 void* tmp;
318
319                 tmp = front->dib.bitmap_data;
320                 front->dib.bitmap_data = back->dib.bitmap_data;
321                 back->dib.bitmap_data = tmp;
322
323                 tmp = front->resource.allocatedMemory;
324                 front->resource.allocatedMemory = back->resource.allocatedMemory;
325                 back->resource.allocatedMemory = tmp;
326             }
327
328             /* Flip the PBO */
329             {
330                 DWORD tmp_flags = front->Flags;
331
332                 GLuint tmp_pbo = front->pbo;
333                 front->pbo = back->pbo;
334                 back->pbo = tmp_pbo;
335
336                 if(back->Flags & SFLAG_PBO)
337                     front->Flags |= SFLAG_PBO;
338                 else
339                     front->Flags &= ~SFLAG_PBO;
340
341                 if(tmp_flags & SFLAG_PBO)
342                     back->Flags |= SFLAG_PBO;
343                 else
344                     back->Flags &= ~SFLAG_PBO;
345             }
346
347             /* client_memory should not be different, but just in case */
348             {
349                 BOOL tmp;
350                 tmp = front->dib.client_memory;
351                 front->dib.client_memory = back->dib.client_memory;
352                 back->dib.client_memory = tmp;
353             }
354             if(frontuptodate) back->Flags |= SFLAG_INSYSMEM;
355             else back->Flags &= ~SFLAG_INSYSMEM;
356             if(backuptodate) front->Flags |= SFLAG_INSYSMEM;
357             else front->Flags &= ~SFLAG_INSYSMEM;
358         } else {
359             back->Flags &= ~SFLAG_INSYSMEM;
360             front->Flags &= ~SFLAG_INSYSMEM;
361         }
362     }
363
364     if(This->presentParms.PresentationInterval != WINED3DPRESENT_INTERVAL_IMMEDIATE && GL_SUPPORT(SGI_VIDEO_SYNC)) {
365         retval = GL_EXTCALL(glXGetVideoSyncSGI(&sync));
366         if(retval != 0) {
367             ERR("glXGetVideoSyncSGI failed(retval = %d\n", retval);
368         }
369
370         switch(This->presentParms.PresentationInterval) {
371             case WINED3DPRESENT_INTERVAL_DEFAULT:
372             case WINED3DPRESENT_INTERVAL_ONE:
373                 if(sync <= This->vSyncCounter) {
374                     retval = GL_EXTCALL(glXWaitVideoSyncSGI(1, 0, &This->vSyncCounter));
375                 } else {
376                     This->vSyncCounter = sync;
377                 }
378                 break;
379             case WINED3DPRESENT_INTERVAL_TWO:
380                 if(sync <= This->vSyncCounter + 1) {
381                     retval = GL_EXTCALL(glXWaitVideoSyncSGI(2, This->vSyncCounter & 0x1, &This->vSyncCounter));
382                 } else {
383                     This->vSyncCounter = sync;
384                 }
385                 break;
386             case WINED3DPRESENT_INTERVAL_THREE:
387                 if(sync <= This->vSyncCounter + 2) {
388                     retval = GL_EXTCALL(glXWaitVideoSyncSGI(3, This->vSyncCounter % 0x3, &This->vSyncCounter));
389                 } else {
390                     This->vSyncCounter = sync;
391                 }
392                 break;
393             case WINED3DPRESENT_INTERVAL_FOUR:
394                 if(sync <= This->vSyncCounter + 3) {
395                     retval = GL_EXTCALL(glXWaitVideoSyncSGI(4, This->vSyncCounter & 0x3, &This->vSyncCounter));
396                 } else {
397                     This->vSyncCounter = sync;
398                 }
399                 break;
400             default:
401                 FIXME("Unknown presentation interval %08x\n", This->presentParms.PresentationInterval);
402         }
403     }
404
405     TRACE("returning\n");
406     return WINED3D_OK;
407 }
408
409 static HRESULT WINAPI IWineD3DSwapChainImpl_GetFrontBufferData(IWineD3DSwapChain *iface, IWineD3DSurface *pDestSurface) {
410     IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
411     POINT start;
412
413     TRACE("(%p) : iface(%p) pDestSurface(%p)\n", This, iface, pDestSurface);
414
415     start.x = 0;
416     start.y = 0;
417
418     if (This->presentParms.Windowed) {
419         MapWindowPoints(This->win_handle, NULL, &start, 1);
420     }
421
422     IWineD3DSurface_BltFast(pDestSurface, start.x, start.y, This->frontBuffer, NULL, 0);
423     return WINED3D_OK;
424 }
425
426 static HRESULT WINAPI IWineD3DSwapChainImpl_GetBackBuffer(IWineD3DSwapChain *iface, UINT iBackBuffer, WINED3DBACKBUFFER_TYPE Type, IWineD3DSurface **ppBackBuffer) {
427
428     IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
429
430     if (iBackBuffer > This->presentParms.BackBufferCount - 1) {
431         TRACE("Back buffer count out of range\n");
432         /* Native d3d9 doesn't set NULL here, just as wine's d3d9. But set it here
433          * in wined3d to avoid problems in other libs
434          */
435         *ppBackBuffer = NULL;
436         return WINED3DERR_INVALIDCALL;
437     }
438
439     *ppBackBuffer = This->backBuffer[iBackBuffer];
440     TRACE("(%p) : BackBuf %d Type %d  returning %p\n", This, iBackBuffer, Type, *ppBackBuffer);
441
442     /* Note inc ref on returned surface */
443     if(*ppBackBuffer) IWineD3DSurface_AddRef(*ppBackBuffer);
444     return WINED3D_OK;
445
446 }
447
448 static HRESULT WINAPI IWineD3DSwapChainImpl_GetRasterStatus(IWineD3DSwapChain *iface, WINED3DRASTER_STATUS *pRasterStatus) {
449     IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
450     static BOOL showFixmes = TRUE;
451     pRasterStatus->InVBlank = TRUE;
452     pRasterStatus->ScanLine = 0;
453     /* No openGL equivalent */
454     if(showFixmes) {
455         FIXME("(%p) : stub (once)\n", This);
456         showFixmes = FALSE;
457     }
458     return WINED3D_OK;
459 }
460
461 static HRESULT WINAPI IWineD3DSwapChainImpl_GetDisplayMode(IWineD3DSwapChain *iface, WINED3DDISPLAYMODE*pMode) {
462     IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
463     HDC                 hdc;
464     int                 bpp = 0;
465
466     pMode->Width        = GetSystemMetrics(SM_CXSCREEN);
467     pMode->Height       = GetSystemMetrics(SM_CYSCREEN);
468     pMode->RefreshRate  = 85; /* FIXME: How to identify? */
469
470     hdc = GetDC(0);
471     bpp = GetDeviceCaps(hdc, BITSPIXEL);
472     ReleaseDC(0, hdc);
473
474     switch (bpp) {
475     case  8: pMode->Format       = WINED3DFMT_R8G8B8; break;
476     case 16: pMode->Format       = WINED3DFMT_R5G6B5; break;
477     case 24: /*pMode->Format       = WINED3DFMT_R8G8B8; break; */ /* 32bpp and 24bpp can be aliased for X */
478     case 32: pMode->Format       = WINED3DFMT_A8R8G8B8; break;
479     default:
480        FIXME("Unrecognized display mode format\n");
481        pMode->Format       = WINED3DFMT_UNKNOWN;
482     }
483
484     TRACE("(%p) : returning w(%d) h(%d) rr(%d) fmt(%u,%s)\n", This, pMode->Width, pMode->Height, pMode->RefreshRate,
485     pMode->Format, debug_d3dformat(pMode->Format));
486     return WINED3D_OK;
487 }
488
489 static HRESULT WINAPI IWineD3DSwapChainImpl_GetDevice(IWineD3DSwapChain *iface, IWineD3DDevice**ppDevice) {
490     IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
491
492     *ppDevice = (IWineD3DDevice *) This->wineD3DDevice;
493
494     /* Note  Calling this method will increase the internal reference count
495        on the IDirect3DDevice9 interface. */
496     IWineD3DDevice_AddRef(*ppDevice);
497     TRACE("(%p) : returning %p\n", This, *ppDevice);
498     return WINED3D_OK;
499 }
500
501 static HRESULT WINAPI IWineD3DSwapChainImpl_GetPresentParameters(IWineD3DSwapChain *iface, WINED3DPRESENT_PARAMETERS *pPresentationParameters) {
502     IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
503     TRACE("(%p)\n", This);
504
505     *pPresentationParameters = This->presentParms;
506
507     return WINED3D_OK;
508 }
509
510 static HRESULT WINAPI IWineD3DSwapChainImpl_SetGammaRamp(IWineD3DSwapChain *iface, DWORD Flags, CONST WINED3DGAMMARAMP *pRamp){
511
512     IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
513     HDC hDC;
514     TRACE("(%p) : pRamp@%p flags(%d)\n", This, pRamp, Flags);
515     hDC = GetDC(This->win_handle);
516     SetDeviceGammaRamp(hDC, (LPVOID)pRamp);
517     ReleaseDC(This->win_handle, hDC);
518     return WINED3D_OK;
519
520 }
521
522 static HRESULT WINAPI IWineD3DSwapChainImpl_GetGammaRamp(IWineD3DSwapChain *iface, WINED3DGAMMARAMP *pRamp){
523
524     IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
525     HDC hDC;
526     TRACE("(%p) : pRamp@%p\n", This, pRamp);
527     hDC = GetDC(This->win_handle);
528     GetDeviceGammaRamp(hDC, pRamp);
529     ReleaseDC(This->win_handle, hDC);
530     return WINED3D_OK;
531
532 }
533
534
535 const IWineD3DSwapChainVtbl IWineD3DSwapChain_Vtbl =
536 {
537     /* IUnknown */
538     IWineD3DSwapChainImpl_QueryInterface,
539     IWineD3DSwapChainImpl_AddRef,
540     IWineD3DSwapChainImpl_Release,
541     /* IWineD3DSwapChain */
542     IWineD3DSwapChainImpl_GetParent,
543     IWineD3DSwapChainImpl_Destroy,
544     IWineD3DSwapChainImpl_GetDevice,
545     IWineD3DSwapChainImpl_Present,
546     IWineD3DSwapChainImpl_GetFrontBufferData,
547     IWineD3DSwapChainImpl_GetBackBuffer,
548     IWineD3DSwapChainImpl_GetRasterStatus,
549     IWineD3DSwapChainImpl_GetDisplayMode,
550     IWineD3DSwapChainImpl_GetPresentParameters,
551     IWineD3DSwapChainImpl_SetGammaRamp,
552     IWineD3DSwapChainImpl_GetGammaRamp
553 };
554
555 WineD3DContext *IWineD3DSwapChainImpl_CreateContextForThread(IWineD3DSwapChain *iface) {
556     WineD3DContext *ctx;
557     IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *) iface;
558     WineD3DContext **newArray;
559
560     TRACE("Creating a new context for swapchain %p, thread %d\n", This, GetCurrentThreadId());
561
562     ctx = CreateContext(This->wineD3DDevice, (IWineD3DSurfaceImpl *) This->frontBuffer,
563                         This->context[0]->win_handle, FALSE /* pbuffer */, &This->presentParms);
564     if(!ctx) {
565         ERR("Failed to create a new context for the swapchain\n");
566         return NULL;
567     }
568
569     newArray = HeapAlloc(GetProcessHeap(), 0, sizeof(*newArray) * This->num_contexts + 1);
570     if(!newArray) {
571         ERR("Out of memory when trying to allocate a new context array\n");
572         DestroyContext(This->wineD3DDevice, ctx);
573         return NULL;
574     }
575     memcpy(newArray, This->context, sizeof(*newArray) * This->num_contexts);
576     HeapFree(GetProcessHeap(), 0, This->context);
577     newArray[This->num_contexts] = ctx;
578     This->context = newArray;
579     This->num_contexts++;
580
581     TRACE("Returning context %p\n", ctx);
582     return ctx;
583 }