d3d9: Add a visual test case for the D3DSAMP_SRGBTEXTURE sampler state.
[wine] / dlls / d3d9 / cubetexture.c
1 /*
2  * IDirect3DCubeTexture9 implementation
3  *
4  * Copyright 2002-2005 Jason Edmeades
5  * Copyright 2002-2005 Raphael Junqueira
6  * Copyright 2005 Oliver Stieber
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #include "config.h"
24 #include "d3d9_private.h"
25
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27
28
29 /* IDirect3DCubeTexture9 IUnknown parts follow: */
30 static HRESULT WINAPI IDirect3DCubeTexture9Impl_QueryInterface(LPDIRECT3DCUBETEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
31     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
32     if (IsEqualGUID(riid, &IID_IUnknown)
33         || IsEqualGUID(riid, &IID_IDirect3DResource9)
34         || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
35         || IsEqualGUID(riid, &IID_IDirect3DCubeTexture9)) {
36         IUnknown_AddRef(iface);
37         *ppobj = This;
38         return S_OK;
39     }
40
41     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
42     *ppobj = NULL;
43     return E_NOINTERFACE;
44 }
45
46 static ULONG WINAPI IDirect3DCubeTexture9Impl_AddRef(LPDIRECT3DCUBETEXTURE9 iface) {
47     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
48     ULONG ref = InterlockedIncrement(&This->ref);
49
50     TRACE("(%p) : AddRef from %d\n", This, ref - 1);
51
52     return ref;
53 }
54
55 static ULONG WINAPI IDirect3DCubeTexture9Impl_Release(LPDIRECT3DCUBETEXTURE9 iface) {
56     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
57     ULONG ref = InterlockedDecrement(&This->ref);
58
59     TRACE("(%p) : ReleaseRef to %d\n", This, ref);
60
61     if (ref == 0) {
62         TRACE("Releasing child %p\n", This->wineD3DCubeTexture);
63
64         EnterCriticalSection(&d3d9_cs);
65         IWineD3DCubeTexture_Destroy(This->wineD3DCubeTexture, D3D9CB_DestroySurface);
66         IUnknown_Release(This->parentDevice);
67         LeaveCriticalSection(&d3d9_cs);
68
69         HeapFree(GetProcessHeap(), 0, This);
70     }
71     return ref;
72 }
73
74 /* IDirect3DCubeTexture9 IDirect3DResource9 Interface follow: */
75 static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetDevice(LPDIRECT3DCUBETEXTURE9 iface, IDirect3DDevice9** ppDevice) {
76     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
77     HRESULT hr;
78     TRACE("(%p) Relay\n" , This);
79
80     EnterCriticalSection(&d3d9_cs);
81     hr = IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
82     LeaveCriticalSection(&d3d9_cs);
83     return hr;
84 }
85
86 static HRESULT WINAPI IDirect3DCubeTexture9Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
87     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
88     HRESULT hr;
89     TRACE("(%p) Relay\n", This);
90
91     EnterCriticalSection(&d3d9_cs);
92     hr = IWineD3DCubeTexture_SetPrivateData(This->wineD3DCubeTexture,refguid,pData,SizeOfData,Flags);
93     LeaveCriticalSection(&d3d9_cs);
94     return hr;
95 }
96
97 static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
98     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
99     HRESULT hr;
100     TRACE("(%p) Relay\n", This);
101
102     EnterCriticalSection(&d3d9_cs);
103     hr = IWineD3DCubeTexture_GetPrivateData(This->wineD3DCubeTexture,refguid,pData,pSizeOfData);
104     LeaveCriticalSection(&d3d9_cs);
105     return hr;
106 }
107
108 static HRESULT WINAPI IDirect3DCubeTexture9Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid) {
109     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
110     HRESULT hr;
111     TRACE("(%p) Relay\n", This);
112
113     EnterCriticalSection(&d3d9_cs);
114     hr = IWineD3DCubeTexture_FreePrivateData(This->wineD3DCubeTexture,refguid);
115     LeaveCriticalSection(&d3d9_cs);
116     return hr;
117 }
118
119 static DWORD WINAPI IDirect3DCubeTexture9Impl_SetPriority(LPDIRECT3DCUBETEXTURE9 iface, DWORD PriorityNew) {
120     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
121     DWORD ret;
122     TRACE("(%p) Relay\n", This);
123
124     EnterCriticalSection(&d3d9_cs);
125     ret = IWineD3DCubeTexture_SetPriority(This->wineD3DCubeTexture, PriorityNew);
126     LeaveCriticalSection(&d3d9_cs);
127     return ret;
128 }
129
130 static DWORD WINAPI IDirect3DCubeTexture9Impl_GetPriority(LPDIRECT3DCUBETEXTURE9 iface) {
131     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
132     DWORD ret;
133     TRACE("(%p) Relay\n", This);
134
135     EnterCriticalSection(&d3d9_cs);
136     ret = IWineD3DCubeTexture_GetPriority(This->wineD3DCubeTexture);
137     LeaveCriticalSection(&d3d9_cs);
138     return ret;
139 }
140
141 static void WINAPI IDirect3DCubeTexture9Impl_PreLoad(LPDIRECT3DCUBETEXTURE9 iface) {
142     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
143     TRACE("(%p) Relay\n", This);
144
145     EnterCriticalSection(&d3d9_cs);
146     IWineD3DCubeTexture_PreLoad(This->wineD3DCubeTexture);
147     LeaveCriticalSection(&d3d9_cs);
148 }
149
150 static D3DRESOURCETYPE WINAPI IDirect3DCubeTexture9Impl_GetType(LPDIRECT3DCUBETEXTURE9 iface) {
151     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
152     D3DRESOURCETYPE ret;
153     TRACE("(%p) Relay\n", This);
154
155     EnterCriticalSection(&d3d9_cs);
156     ret = IWineD3DCubeTexture_GetType(This->wineD3DCubeTexture);
157     LeaveCriticalSection(&d3d9_cs);
158     return ret;
159 }
160
161 /* IDirect3DCubeTexture9 IDirect3DBaseTexture9 Interface follow: */
162 static DWORD WINAPI IDirect3DCubeTexture9Impl_SetLOD(LPDIRECT3DCUBETEXTURE9 iface, DWORD LODNew) {
163     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
164     DWORD ret;
165     TRACE("(%p) Relay\n", This);
166
167     EnterCriticalSection(&d3d9_cs);
168     ret = IWineD3DCubeTexture_SetLOD(This->wineD3DCubeTexture, LODNew);
169     LeaveCriticalSection(&d3d9_cs);
170     return ret;
171 }
172
173 static DWORD WINAPI IDirect3DCubeTexture9Impl_GetLOD(LPDIRECT3DCUBETEXTURE9 iface) {
174     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
175     DWORD ret;
176     TRACE("(%p) Relay\n", This);
177
178     EnterCriticalSection(&d3d9_cs);
179     ret = IDirect3DBaseTexture9Impl_GetLOD((LPDIRECT3DBASETEXTURE9) This);
180     LeaveCriticalSection(&d3d9_cs);
181     return ret;
182 }
183
184 static DWORD WINAPI IDirect3DCubeTexture9Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE9 iface) {
185     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
186     DWORD ret;
187     TRACE("(%p) Relay\n", This);
188
189     EnterCriticalSection(&d3d9_cs);
190     ret = IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture);
191     LeaveCriticalSection(&d3d9_cs);
192     return ret;
193 }
194
195 static HRESULT WINAPI IDirect3DCubeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
196     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
197     HRESULT hr;
198     TRACE("(%p) Relay\n", This);
199
200     EnterCriticalSection(&d3d9_cs);
201     hr = IWineD3DCubeTexture_SetAutoGenFilterType(This->wineD3DCubeTexture, (WINED3DTEXTUREFILTERTYPE) FilterType);
202     LeaveCriticalSection(&d3d9_cs);
203     return hr;
204 }
205
206 static D3DTEXTUREFILTERTYPE WINAPI IDirect3DCubeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface) {
207     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
208     D3DTEXTUREFILTERTYPE ret;
209     TRACE("(%p) Relay\n", This);
210
211     EnterCriticalSection(&d3d9_cs);
212     ret = (D3DTEXTUREFILTERTYPE) IWineD3DCubeTexture_GetAutoGenFilterType(This->wineD3DCubeTexture);
213     LeaveCriticalSection(&d3d9_cs);
214     return ret;
215 }
216
217 static void WINAPI IDirect3DCubeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DCUBETEXTURE9 iface) {
218     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
219     TRACE("(%p) Relay\n", This);
220
221     EnterCriticalSection(&d3d9_cs);
222     IWineD3DCubeTexture_GenerateMipSubLevels(This->wineD3DCubeTexture);
223     LeaveCriticalSection(&d3d9_cs);
224 }
225
226 /* IDirect3DCubeTexture9 Interface follow: */
227 static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc) {
228     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
229     WINED3DSURFACE_DESC    wined3ddesc;
230     UINT                   tmpInt = -1;
231     HRESULT hr;
232
233     TRACE("(%p) Relay\n", This);
234
235     /* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
236     wined3ddesc.Format              = (WINED3DFORMAT *)&pDesc->Format;
237     wined3ddesc.Type                = (WINED3DRESOURCETYPE *) &pDesc->Type;
238     wined3ddesc.Usage               = &pDesc->Usage;
239     wined3ddesc.Pool                = (WINED3DPOOL *) &pDesc->Pool;
240     wined3ddesc.Size                = &tmpInt;
241     wined3ddesc.MultiSampleType     = (WINED3DMULTISAMPLE_TYPE *) &pDesc->MultiSampleType;
242     wined3ddesc.MultiSampleQuality  = &pDesc->MultiSampleQuality;
243     wined3ddesc.Width               = &pDesc->Width;
244     wined3ddesc.Height              = &pDesc->Height;
245
246     EnterCriticalSection(&d3d9_cs);
247     hr = IWineD3DCubeTexture_GetLevelDesc(This->wineD3DCubeTexture, Level, &wined3ddesc);
248     LeaveCriticalSection(&d3d9_cs);
249     return hr;
250 }
251
252 static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9** ppCubeMapSurface) {
253     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
254     HRESULT hrc = D3D_OK;
255     IWineD3DSurface *mySurface = NULL;
256
257     TRACE("(%p) Relay\n", This);
258
259     EnterCriticalSection(&d3d9_cs);
260     hrc = IWineD3DCubeTexture_GetCubeMapSurface(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, &mySurface);
261     if (hrc == D3D_OK && NULL != ppCubeMapSurface) {
262        IWineD3DCubeTexture_GetParent(mySurface, (IUnknown **)ppCubeMapSurface);
263        IWineD3DCubeTexture_Release(mySurface);
264     }
265     LeaveCriticalSection(&d3d9_cs);
266     return hrc;
267 }
268
269 static HRESULT WINAPI IDirect3DCubeTexture9Impl_LockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
270     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
271     HRESULT hr;
272     TRACE("(%p) Relay\n", This);
273
274     EnterCriticalSection(&d3d9_cs);
275     hr = IWineD3DCubeTexture_LockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
276     LeaveCriticalSection(&d3d9_cs);
277     return hr;
278 }
279
280 static HRESULT WINAPI IDirect3DCubeTexture9Impl_UnlockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level) {
281     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
282     HRESULT hr;
283     TRACE("(%p) Relay\n", This);
284
285     EnterCriticalSection(&d3d9_cs);
286     hr = IWineD3DCubeTexture_UnlockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level);
287     LeaveCriticalSection(&d3d9_cs);
288     return hr;
289 }
290
291 static HRESULT  WINAPI IDirect3DCubeTexture9Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect) {
292     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
293     HRESULT hr;
294     TRACE("(%p) Relay\n", This);
295
296     EnterCriticalSection(&d3d9_cs);
297     hr = IWineD3DCubeTexture_AddDirtyRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, pDirtyRect);
298     LeaveCriticalSection(&d3d9_cs);
299     return hr;
300 }
301
302
303 static const IDirect3DCubeTexture9Vtbl Direct3DCubeTexture9_Vtbl =
304 {
305     /* IUnknown */
306     IDirect3DCubeTexture9Impl_QueryInterface,
307     IDirect3DCubeTexture9Impl_AddRef,
308     IDirect3DCubeTexture9Impl_Release,
309     /* IDirect3DResource9 */
310     IDirect3DCubeTexture9Impl_GetDevice,
311     IDirect3DCubeTexture9Impl_SetPrivateData,
312     IDirect3DCubeTexture9Impl_GetPrivateData,
313     IDirect3DCubeTexture9Impl_FreePrivateData,
314     IDirect3DCubeTexture9Impl_SetPriority,
315     IDirect3DCubeTexture9Impl_GetPriority,
316     IDirect3DCubeTexture9Impl_PreLoad,
317     IDirect3DCubeTexture9Impl_GetType,
318     /* IDirect3DBaseTexture9 */
319     IDirect3DCubeTexture9Impl_SetLOD,
320     IDirect3DCubeTexture9Impl_GetLOD,
321     IDirect3DCubeTexture9Impl_GetLevelCount,
322     IDirect3DCubeTexture9Impl_SetAutoGenFilterType,
323     IDirect3DCubeTexture9Impl_GetAutoGenFilterType,
324     IDirect3DCubeTexture9Impl_GenerateMipSubLevels,
325     IDirect3DCubeTexture9Impl_GetLevelDesc,
326     IDirect3DCubeTexture9Impl_GetCubeMapSurface,
327     IDirect3DCubeTexture9Impl_LockRect,
328     IDirect3DCubeTexture9Impl_UnlockRect,
329     IDirect3DCubeTexture9Impl_AddDirtyRect
330 };
331
332
333
334
335 /* IDirect3DDevice9 IDirect3DCubeTexture9 Methods follow: */
336 HRESULT  WINAPI  IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9EX iface,
337                                                         UINT EdgeLength, UINT Levels, DWORD Usage,
338                                                         D3DFORMAT Format, D3DPOOL Pool,
339                                                         IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle) {
340
341     IDirect3DCubeTexture9Impl *object;
342     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
343     HRESULT hr = D3D_OK;
344
345     TRACE("(%p) : ELen(%d) Lvl(%d) Usage(%d) fmt(%u), Pool(%d)  Shared(%p)\n", This, EdgeLength, Levels, Usage, Format, Pool, pSharedHandle);
346
347     /* Allocate the storage for the device */
348     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
349
350     if (NULL == object) {
351         FIXME("(%p) allocation of CubeTexture failed\n", This);
352         return D3DERR_OUTOFVIDEOMEMORY;
353     }
354     object->lpVtbl = &Direct3DCubeTexture9_Vtbl;
355     object->ref = 1;
356     EnterCriticalSection(&d3d9_cs);
357     hr = IWineD3DDevice_CreateCubeTexture(This->WineD3DDevice, EdgeLength, Levels, Usage,
358                                  (WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DCubeTexture, pSharedHandle, (IUnknown*)object,
359                                  D3D9CB_CreateSurface);
360     LeaveCriticalSection(&d3d9_cs);
361
362     if (hr != D3D_OK){
363
364         /* free up object */
365         FIXME("(%p) call to IWineD3DDevice_CreateCubeTexture failed\n", This);
366         HeapFree(GetProcessHeap(), 0, object);
367     } else {
368         IUnknown_AddRef(iface);
369         object->parentDevice = iface;
370         *ppCubeTexture = (LPDIRECT3DCUBETEXTURE9) object;
371         TRACE("(%p) : Created cube texture %p\n", This, object);
372     }
373
374     TRACE("(%p) returning %p\n",This, *ppCubeTexture);
375     return hr;
376 }