2 * Direct3D 8 private include file
4 * Copyright 2002 Jason Edmeades
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
21 #ifndef __WINE_D3D8_PRIVATE_H
22 #define __WINE_D3D8_PRIVATE_H
24 #ifndef __WINE_CONFIG_H
25 # error You must include config.h to use this header
28 /* THIS FILE MUST NOT CONTAIN X11 or MESA DEFINES */
29 #define XMD_H /* This is to prevent the Xmd.h inclusion bug :-/ */
32 #ifdef HAVE_GL_GLEXT_H
33 # include <GL/glext.h>
41 /* Redefines the constants */
42 #define CALLBACK __stdcall
43 #define WINAPI __stdcall
44 #define APIENTRY WINAPI
48 extern void (*wine_tsx11_lock_ptr)(void);
49 extern void (*wine_tsx11_unlock_ptr)(void);
51 /* As GLX relies on X, this is needed */
54 #define ENTER_GL() ++num_lock; TRACE("inc lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
55 #define LEAVE_GL() if (num_lock > 2) TRACE("fucking locks: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
57 #define ENTER_GL() wine_tsx11_lock_ptr()
58 #define LEAVE_GL() wine_tsx11_unlock_ptr()
68 #define MAX_PALETTES 256
69 #define MAX_STREAMS 16
70 #define MAX_ACTIVE_LIGHTS 8
71 #define MAX_CLIPPLANES D3DMAXUSERCLIPPLANES
72 #define MAX_LEVELS 256
74 /* Other useful values */
75 #define HIGHEST_RENDER_STATE 174
76 #define HIGHEST_TEXTURE_STATE 29
77 #define HIGHEST_TRANSFORMSTATE 512
78 #define D3DSBT_RECORDED 0xfffffffe
80 /* Performance changes - Only reapply what is necessary */
81 #define REAPPLY_ALPHAOP 0x0001
82 #define REAPPLY_ALL 0xFFFF
84 /* CreateVertexShader can return > 0xFFFF */
85 #define VS_HIGHESTFIXEDFXF 0xF0000000
86 #define VERTEX_SHADER(Handle) \
87 ((Handle <= VS_HIGHESTFIXEDFXF) ? ((Handle >= sizeof(VertexShaders) / sizeof(IDirect3DVertexShaderImpl*)) ? NULL : VertexShaders[Handle]) : VertexShaders[Handle - VS_HIGHESTFIXEDFXF])
88 #define VERTEX_SHADER_DECL(Handle) \
89 ((Handle <= VS_HIGHESTFIXEDFXF) ? ((Handle >= sizeof(VertexShaderDeclarations) / sizeof(IDirect3DVertexShaderDeclarationImpl*)) ? NULL : VertexShaderDeclarations[Handle]) : VertexShaderDeclarations[Handle - VS_HIGHESTFIXEDFXF])
90 #define PIXEL_SHADER(Handle) \
91 ((Handle <= VS_HIGHESTFIXEDFXF) ? ((Handle >= sizeof(PixelShaders) / sizeof(IDirect3DPixelShaderImpl*)) ? NULL : PixelShaders[Handle]) : PixelShaders[Handle - VS_HIGHESTFIXEDFXF])
93 /* Direct3D8 Interfaces: */
94 typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl;
95 typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl;
96 typedef struct IDirect3D8Impl IDirect3D8Impl;
97 typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl;
98 typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl;
99 typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl;
100 typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl;
101 typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl;
102 typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl;
103 typedef struct IDirect3DResource8Impl IDirect3DResource8Impl;
104 typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl;
105 typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl;
107 /** Private Interfaces: */
108 typedef struct IDirect3DStateBlockImpl IDirect3DStateBlockImpl;
109 typedef struct IDirect3DVertexShaderImpl IDirect3DVertexShaderImpl;
110 typedef struct IDirect3DPixelShaderImpl IDirect3DPixelShaderImpl;
111 typedef struct IDirect3DVertexShaderDeclarationImpl IDirect3DVertexShaderDeclarationImpl;
113 typedef struct D3DSHADERVECTOR {
120 typedef struct D3DSHADERSCALAR {
124 #define D3D8_VSHADER_MAX_CONSTANTS 96
125 typedef D3DSHADERVECTOR VSHADERCONSTANTS8[D3D8_VSHADER_MAX_CONSTANTS];
127 typedef struct VSHADERDATA8 {
128 /** Run Time Shader Function Constants */
129 /*D3DXBUFFER* constants;*/
131 /** Shader Code as char ... */
136 /** temporary here waiting for buffer code */
137 typedef struct VSHADERINPUTDATA8 {
138 D3DSHADERVECTOR V[17];
141 /** temporary here waiting for buffer code */
142 typedef struct VSHADEROUTPUTDATA8 {
143 D3DSHADERVECTOR oPos;
144 D3DSHADERVECTOR oD[2];
145 D3DSHADERVECTOR oT[8];
146 D3DSHADERVECTOR oFog;
147 D3DSHADERVECTOR oPts;
148 } VSHADEROUTPUTDATA8;
151 #define D3D8_PSHADER_MAX_CONSTANTS 32
152 typedef D3DSHADERVECTOR PSHADERCONSTANTS8[D3D8_PSHADER_MAX_CONSTANTS];
154 typedef struct PSHADERDATA8 {
155 /** Run Time Shader Function Constants */
156 /*D3DXBUFFER* constants;*/
158 /** Shader Code as char ... */
163 /** temporary here waiting for buffer code */
164 typedef struct PSHADERINPUTDATA8 {
165 D3DSHADERVECTOR V[2];
166 D3DSHADERVECTOR T[8];
167 D3DSHADERVECTOR S[16];
168 /*D3DSHADERVECTOR R[12];*/
171 /** temporary here waiting for buffer code */
172 typedef struct PSHADEROUTPUTDATA8 {
173 D3DSHADERVECTOR oC[4];
174 D3DSHADERVECTOR oDepth;
175 } PSHADEROUTPUTDATA8;
181 #define checkGLcall(A) \
183 GLint err = glGetError(); \
184 if (err != GL_NO_ERROR) { \
185 FIXME(">>>>>>>>>>>>>>>>> %x from %s @ %s / %d\n", err, A, __FILE__, __LINE__); \
187 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
190 #define vcheckGLcall(A) \
192 GLint err = glGetError(); \
193 if (err != GL_NO_ERROR) { \
194 FIXME(">>>>>>>>>>>>>>>>> %x from %s @ %s / %d\n", err, A, __FILE__, __LINE__); \
196 VTRACE(("%s call ok %s / %d\n", A, __FILE__, __LINE__)); \
200 #include "d3dcore_gl.h"
203 #define GL_LIMITS(ExtName) (This->direct3d8->gl_info.max_##ExtName)
204 #define GL_SUPPORT(ExtName) (TRUE == This->direct3d8->gl_info.supported[ExtName])
205 #define GL_SUPPORT_DEV(ExtName, dev) (TRUE == (dev)->direct3d8->gl_info.supported[ExtName])
206 #define GL_EXTCALL(FuncName) (This->direct3d8->gl_info.FuncName)
209 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
210 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
211 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
212 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
214 #define D3DCOLORTOCOLORVALUE(dw, col) \
215 (col).r = D3DCOLOR_R(dw); \
216 (col).g = D3DCOLOR_G(dw); \
217 (col).b = D3DCOLOR_B(dw); \
218 (col).a = D3DCOLOR_A(dw);
220 #define D3DCOLORTOVECTOR4(dw, vec) \
221 (vec).x = D3DCOLOR_R(dw); \
222 (vec).y = D3DCOLOR_G(dw); \
223 (vec).z = D3DCOLOR_B(dw); \
224 (vec).w = D3DCOLOR_A(dw);
226 #define D3DCOLORTOGLFLOAT4(dw, vec) \
227 (vec)[0] = D3DCOLOR_R(dw); \
228 (vec)[1] = D3DCOLOR_G(dw); \
229 (vec)[2] = D3DCOLOR_B(dw); \
230 (vec)[3] = D3DCOLOR_A(dw);
232 /* ===========================================================================
233 The interfactes themselves
234 =========================================================================== */
240 /*****************************************************************************
241 * Predeclare the interface implementation structures
243 extern ICOM_VTABLE(IDirect3D8) Direct3D8_Vtbl;
245 /*****************************************************************************
246 * IDirect3D implementation structure
248 struct IDirect3D8Impl
250 /* IUnknown fields */
251 ICOM_VFIELD(IDirect3D8);
254 /* IDirect3D8 fields */
256 IDirect3D8Impl *direct3d8;
260 extern HRESULT WINAPI IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface,REFIID refiid,LPVOID *obj);
261 extern ULONG WINAPI IDirect3D8Impl_AddRef(LPDIRECT3D8 iface);
262 extern ULONG WINAPI IDirect3D8Impl_Release(LPDIRECT3D8 iface);
265 extern HRESULT WINAPI IDirect3D8Impl_RegisterSoftwareDevice(LPDIRECT3D8 iface, void* pInitializeFunction);
266 extern UINT WINAPI IDirect3D8Impl_GetAdapterCount(LPDIRECT3D8 iface);
267 extern HRESULT WINAPI IDirect3D8Impl_GetAdapterIdentifier(LPDIRECT3D8 iface, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER8* pIdentifier);
268 extern UINT WINAPI IDirect3D8Impl_GetAdapterModeCount(LPDIRECT3D8 iface, UINT Adapter);
269 extern HRESULT WINAPI IDirect3D8Impl_EnumAdapterModes(LPDIRECT3D8 iface, UINT Adapter, UINT Mode, D3DDISPLAYMODE* pMode);
270 extern HRESULT WINAPI IDirect3D8Impl_GetAdapterDisplayMode(LPDIRECT3D8 iface, UINT Adapter, D3DDISPLAYMODE* pMode);
271 extern HRESULT WINAPI IDirect3D8Impl_CheckDeviceType(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat,
272 D3DFORMAT BackBufferFormat, BOOL Windowed);
273 extern HRESULT WINAPI IDirect3D8Impl_CheckDeviceFormat(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
274 DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat);
275 extern HRESULT WINAPI IDirect3D8Impl_CheckDeviceMultiSampleType(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat,
276 BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType);
277 extern HRESULT WINAPI IDirect3D8Impl_CheckDepthStencilMatch(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
278 D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat);
279 extern HRESULT WINAPI IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS8* pCaps);
280 extern HMONITOR WINAPI IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface, UINT Adapter);
281 extern HRESULT WINAPI IDirect3D8Impl_CreateDevice(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow,
282 DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters,
283 IDirect3DDevice8** ppReturnedDeviceInterface);
285 /* ---------------- */
286 /* IDirect3DDevice8 */
287 /* ---------------- */
289 /*****************************************************************************
290 * Predeclare the interface implementation structures
292 extern ICOM_VTABLE(IDirect3DDevice8) Direct3DDevice8_Vtbl;
294 /*****************************************************************************
295 * IDirect3DDevice8 implementation structure
297 struct IDirect3DDevice8Impl
299 /* IUnknown fields */
300 ICOM_VFIELD(IDirect3DDevice8);
303 /* IDirect3DDevice8 fields */
304 IDirect3D8Impl *direct3d8;
306 IDirect3DSurface8Impl *frontBuffer;
307 IDirect3DSurface8Impl *backBuffer;
308 IDirect3DSurface8Impl *depthStencilBuffer;
310 IDirect3DSurface8Impl *renderTarget;
311 IDirect3DSurface8Impl *stencilBufferTarget;
313 D3DPRESENT_PARAMETERS PresentParms;
314 D3DDEVICE_CREATION_PARAMETERS CreateParms;
324 /* State block related */
325 BOOL isRecordingState;
326 IDirect3DStateBlockImpl *StateBlock;
327 IDirect3DStateBlockImpl *UpdateStateBlock;
329 /* Other required values */
330 float lightPosn[MAX_ACTIVE_LIGHTS][4];
331 float lightDirn[MAX_ACTIVE_LIGHTS][4];
333 /* palettes texture management */
334 PALETTEENTRY palettes[MAX_PALETTES][256];
338 BOOL modelview_valid;
340 BOOL view_ident; /* true iff view matrix is identity */
341 BOOL last_was_rhw; /* true iff last draw_primitive was in xyzrhw mode */
342 GLenum tracking_parm; /* Which source is tracking current colour */
343 LONG tracking_color; /* used iff GL_COLOR_MATERIAL was enabled */
344 #define DISABLED_TRACKING 0 /* Disabled */
345 #define IS_TRACKING 1 /* tracking_parm is tracking diffuse color */
346 #define NEEDS_TRACKING 2 /* Tracking needs to be enabled when needed */
347 #define NEEDS_DISABLE 3 /* Tracking needs to be disabled when needed*/
351 XVisualInfo *visInfo;
355 GLXContext render_ctx;
358 /* OpenGL Extension related */
360 /* Cursor management */
368 UINT dummyTextureName[8];
372 extern HRESULT WINAPI IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface, REFIID refiid, LPVOID *obj);
373 extern ULONG WINAPI IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface);
374 extern ULONG WINAPI IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface);
376 /* IDirect3DDevice8: */
377 extern HRESULT WINAPI IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE8 iface);
378 extern UINT WINAPI IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface);
379 extern HRESULT WINAPI IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface, DWORD Bytes);
380 extern HRESULT WINAPI IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface, IDirect3D8** ppD3D8);
381 extern HRESULT WINAPI IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface, D3DCAPS8* pCaps);
382 extern HRESULT WINAPI IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface, D3DDISPLAYMODE* pMode);
383 extern HRESULT WINAPI IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface, D3DDEVICE_CREATION_PARAMETERS* pParameters);
384 extern HRESULT WINAPI IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8* pCursorBitmap);
385 extern void WINAPI IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface, UINT XScreenSpace, UINT YScreenSpace, DWORD Flags);
386 extern BOOL WINAPI IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface, BOOL bShow);
387 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain8** pSwapChain);
388 extern HRESULT WINAPI IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters);
389 extern HRESULT WINAPI IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion);
390 extern HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8** ppBackBuffer);
391 extern HRESULT WINAPI IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface, D3DRASTER_STATUS* pRasterStatus);
392 extern void WINAPI IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface, DWORD Flags, CONST D3DGAMMARAMP* pRamp);
393 extern void WINAPI IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface, D3DGAMMARAMP* pRamp);
394 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture8** ppTexture);
395 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture8** ppVolumeTexture);
396 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(LPDIRECT3DDEVICE8 iface, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture8** ppCubeTexture);
397 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexBuffer(LPDIRECT3DDEVICE8 iface, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer8** ppVertexBuffer);
398 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateIndexBuffer(LPDIRECT3DDEVICE8 iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer8** ppIndexBuffer);
399 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, BOOL Lockable, IDirect3DSurface8** ppSurface);
400 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, IDirect3DSurface8** ppSurface);
401 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, IDirect3DSurface8** ppSurface);
402 extern HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pSourceSurface, CONST RECT* pSourceRectsArray, UINT cRects, IDirect3DSurface8* pDestinationSurface, CONST POINT* pDestPointsArray);
403 extern HRESULT WINAPI IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface, IDirect3DBaseTexture8* pSourceTexture, IDirect3DBaseTexture8* pDestinationTexture);
404 extern HRESULT WINAPI IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pDestSurface);
405 extern HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pRenderTarget, IDirect3DSurface8* pNewZStencil);
406 extern HRESULT WINAPI IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppRenderTarget);
407 extern HRESULT WINAPI IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppZStencilSurface);
408 extern HRESULT WINAPI IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface);
409 extern HRESULT WINAPI IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface);
410 extern HRESULT WINAPI IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil);
411 extern HRESULT WINAPI IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix);
412 extern HRESULT WINAPI IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix);
413 extern HRESULT WINAPI IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix);
414 extern HRESULT WINAPI IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface, CONST D3DVIEWPORT8* pViewport);
415 extern HRESULT WINAPI IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface, D3DVIEWPORT8* pViewport);
416 extern HRESULT WINAPI IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface, CONST D3DMATERIAL8* pMaterial);
417 extern HRESULT WINAPI IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface, D3DMATERIAL8* pMaterial);
418 extern HRESULT WINAPI IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface, DWORD Index, CONST D3DLIGHT8* pLight);
419 extern HRESULT WINAPI IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface, DWORD Index, D3DLIGHT8* pLight);
420 extern HRESULT WINAPI IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index, BOOL Enable);
421 extern HRESULT WINAPI IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index, BOOL* pEnable);
422 extern HRESULT WINAPI IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index, CONST float* pPlane);
423 extern HRESULT WINAPI IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index, float* pPlane);
424 extern HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State, DWORD Value);
425 extern HRESULT WINAPI IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State, DWORD* pValue);
426 extern HRESULT WINAPI IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface);
427 extern HRESULT WINAPI IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface, DWORD* pToken);
428 extern HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token);
429 extern HRESULT WINAPI IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token);
430 extern HRESULT WINAPI IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token);
431 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(LPDIRECT3DDEVICE8 iface, D3DSTATEBLOCKTYPE Type,DWORD* pToken);
432 extern HRESULT WINAPI IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface, CONST D3DCLIPSTATUS8* pClipStatus);
433 extern HRESULT WINAPI IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface, D3DCLIPSTATUS8* pClipStatus);
434 extern HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8** ppTexture);
435 extern HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8* pTexture);
436 extern HRESULT WINAPI IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue);
437 extern HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value);
438 extern HRESULT WINAPI IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface, DWORD* pNumPasses);
439 extern HRESULT WINAPI IDirect3DDevice8Impl_GetInfo(LPDIRECT3DDEVICE8 iface, DWORD DevInfoID, void* pDevInfoStruct, DWORD DevInfoStructSize);
440 extern HRESULT WINAPI IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries);
441 extern HRESULT WINAPI IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, PALETTEENTRY* pEntries);
442 extern HRESULT WINAPI IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber);
443 extern HRESULT WINAPI IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT *PaletteNumber);
444 extern HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount);
445 extern HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT minIndex, UINT NumVertices, UINT startIndex, UINT primCount);
446 extern HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride);
447 extern HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData, D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride);
448 extern HRESULT WINAPI IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface, UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8* pDestBuffer,DWORD Flags);
449 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pDeclaration,CONST DWORD* pFunction,DWORD* pHandle,DWORD Usage);
450 extern HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD Handle);
451 extern HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD* pHandle);
452 extern HRESULT WINAPI IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface, DWORD Handle);
453 extern HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,CONST void* pConstantData,DWORD ConstantCount);
454 extern HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,void* pConstantData,DWORD ConstantCount);
455 extern HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface, DWORD Handle,void* pData,DWORD* pSizeOfData);
456 extern HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD Handle,void* pData,DWORD* pSizeOfData);
457 extern HRESULT WINAPI IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8* pStreamData,UINT Stride);
458 extern HRESULT WINAPI IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8** ppStreamData,UINT* pStride);
459 extern HRESULT WINAPI IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8* pIndexData,UINT BaseVertexIndex);
460 extern HRESULT WINAPI IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8** ppIndexData,UINT* pBaseVertexIndex);
461 extern HRESULT WINAPI IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pFunction,DWORD* pHandle);
462 extern HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD Handle);
463 extern HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD* pHandle);
464 extern HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface, DWORD Handle);
465 extern HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,CONST void* pConstantData,DWORD ConstantCount);
466 extern HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,void* pConstantData,DWORD ConstantCount);
467 extern HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD Handle,void* pData,DWORD* pSizeOfData);
468 extern HRESULT WINAPI IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo);
469 extern HRESULT WINAPI IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo);
470 extern HRESULT WINAPI IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface, UINT Handle);
472 /* internal Interfaces */
473 extern HRESULT WINAPI IDirect3DDevice8Impl_CleanRender(LPDIRECT3DDEVICE8 iface);
474 extern HRESULT WINAPI IDirect3DDevice8Impl_ActiveRender(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* RenderSurface, IDirect3DSurface8* StencilSurface);
477 /* ---------------- */
478 /* IDirect3DVolume8 */
479 /* ---------------- */
481 /*****************************************************************************
482 * Predeclare the interface implementation structures
484 extern ICOM_VTABLE(IDirect3DVolume8) Direct3DVolume8_Vtbl;
486 /*****************************************************************************
487 * IDirect3DVolume8 implementation structure
489 struct IDirect3DVolume8Impl
491 /* IUnknown fields */
492 ICOM_VFIELD(IDirect3DVolume8);
495 /* IDirect3DVolume8 fields */
496 IDirect3DDevice8Impl *Device;
497 D3DRESOURCETYPE ResourceType;
500 D3DVOLUME_DESC myDesc;
501 BYTE *allocatedMemory;
513 extern HRESULT WINAPI IDirect3DVolume8Impl_QueryInterface(LPDIRECT3DVOLUME8 iface,REFIID refiid,LPVOID *obj);
514 extern ULONG WINAPI IDirect3DVolume8Impl_AddRef(LPDIRECT3DVOLUME8 iface);
515 extern ULONG WINAPI IDirect3DVolume8Impl_Release(LPDIRECT3DVOLUME8 iface);
517 /* IDirect3DVolume8: */
518 extern HRESULT WINAPI IDirect3DVolume8Impl_GetDevice(LPDIRECT3DVOLUME8 iface, IDirect3DDevice8** ppDevice);
519 extern HRESULT WINAPI IDirect3DVolume8Impl_SetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
520 extern HRESULT WINAPI IDirect3DVolume8Impl_GetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
521 extern HRESULT WINAPI IDirect3DVolume8Impl_FreePrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid);
522 extern HRESULT WINAPI IDirect3DVolume8Impl_GetContainer(LPDIRECT3DVOLUME8 iface, REFIID riid, void** ppContainer);
523 extern HRESULT WINAPI IDirect3DVolume8Impl_GetDesc(LPDIRECT3DVOLUME8 iface, D3DVOLUME_DESC* pDesc);
524 extern HRESULT WINAPI IDirect3DVolume8Impl_LockBox(LPDIRECT3DVOLUME8 iface, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags);
525 extern HRESULT WINAPI IDirect3DVolume8Impl_UnlockBox(LPDIRECT3DVOLUME8 iface);
527 /* internal Interfaces */
528 extern HRESULT WINAPI IDirect3DVolume8Impl_CleanDirtyBox(LPDIRECT3DVOLUME8 iface);
529 extern HRESULT WINAPI IDirect3DVolume8Impl_AddDirtyBox(LPDIRECT3DVOLUME8 iface, CONST D3DBOX* pDirtyBox);
531 /* ------------------- */
532 /* IDirect3DSwapChain8 */
533 /* ------------------- */
535 /*****************************************************************************
536 * Predeclare the interface implementation structures
538 extern ICOM_VTABLE(IDirect3DSwapChain8) Direct3DSwapChain8_Vtbl;
540 /*****************************************************************************
541 * IDirect3DSwapChain8 implementation structure
543 struct IDirect3DSwapChain8Impl
545 /* IUnknown fields */
546 ICOM_VFIELD(IDirect3DSwapChain8);
549 /* IDirect3DSwapChain8 fields */
550 IDirect3DSurface8Impl *frontBuffer;
551 IDirect3DSurface8Impl *backBuffer;
552 IDirect3DSurface8Impl *depthStencilBuffer;
553 D3DPRESENT_PARAMETERS PresentParms;
555 /* OpenGL/GLX related */
557 Drawable swap_drawable;
561 extern HRESULT WINAPI IDirect3DSwapChain8Impl_QueryInterface(LPDIRECT3DSWAPCHAIN8 iface, REFIID refiid, LPVOID *obj);
562 extern ULONG WINAPI IDirect3DSwapChain8Impl_AddRef(LPDIRECT3DSWAPCHAIN8 iface);
563 extern ULONG WINAPI IDirect3DSwapChain8Impl_Release(LPDIRECT3DSWAPCHAIN8 iface);
565 /* IDirect3DSwapChain8: */
566 extern HRESULT WINAPI IDirect3DSwapChain8Impl_Present(LPDIRECT3DSWAPCHAIN8 iface, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion);
567 extern HRESULT WINAPI IDirect3DSwapChain8Impl_GetBackBuffer(LPDIRECT3DSWAPCHAIN8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type,IDirect3DSurface8** ppBackBuffer);
570 /* ----------------- */
571 /* IDirect3DSurface8 */
572 /* ----------------- */
574 /*****************************************************************************
575 * Predeclare the interface implementation structures
577 extern ICOM_VTABLE(IDirect3DSurface8) Direct3DSurface8_Vtbl;
579 /*****************************************************************************
580 * IDirect3DSurface8 implementation structure
582 struct IDirect3DSurface8Impl
584 /* IUnknown fields */
585 ICOM_VFIELD(IDirect3DSurface8);
588 /* IDirect3DSurface8 fields */
589 IDirect3DDevice8Impl *Device;
590 D3DRESOURCETYPE ResourceType;
593 D3DSURFACE_DESC myDesc;
594 BYTE *allocatedMemory;
606 extern HRESULT WINAPI IDirect3DSurface8Impl_QueryInterface(LPDIRECT3DSURFACE8 iface,REFIID refiid,LPVOID *obj);
607 extern ULONG WINAPI IDirect3DSurface8Impl_AddRef(LPDIRECT3DSURFACE8 iface);
608 extern ULONG WINAPI IDirect3DSurface8Impl_Release(LPDIRECT3DSURFACE8 iface);
610 /* IDirect3DSurface8: */
611 extern HRESULT WINAPI IDirect3DSurface8Impl_GetDevice(LPDIRECT3DSURFACE8 iface, IDirect3DDevice8** ppDevice);
612 extern HRESULT WINAPI IDirect3DSurface8Impl_SetPrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags);
613 extern HRESULT WINAPI IDirect3DSurface8Impl_GetPrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid,void* pData,DWORD* pSizeOfData);
614 extern HRESULT WINAPI IDirect3DSurface8Impl_FreePrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid);
615 extern HRESULT WINAPI IDirect3DSurface8Impl_GetContainer(LPDIRECT3DSURFACE8 iface, REFIID riid,void** ppContainer);
616 extern HRESULT WINAPI IDirect3DSurface8Impl_GetDesc(LPDIRECT3DSURFACE8 iface, D3DSURFACE_DESC *pDesc);
617 extern HRESULT WINAPI IDirect3DSurface8Impl_LockRect(LPDIRECT3DSURFACE8 iface, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect,DWORD Flags);
618 extern HRESULT WINAPI IDirect3DSurface8Impl_UnlockRect(LPDIRECT3DSURFACE8 iface);
620 /* internal Interfaces */
621 extern HRESULT WINAPI IDirect3DSurface8Impl_LoadTexture(LPDIRECT3DSURFACE8 iface, GLenum gl_target, GLenum gl_level);
622 extern HRESULT WINAPI IDirect3DSurface8Impl_SaveSnapshot(LPDIRECT3DSURFACE8 iface, const char* filename);
623 extern HRESULT WINAPI IDirect3DSurface8Impl_CleanDirtyRect(LPDIRECT3DSURFACE8 iface);
624 extern HRESULT WINAPI IDirect3DSurface8Impl_AddDirtyRect(LPDIRECT3DSURFACE8 iface, CONST RECT* pDirtyRect);
626 /* ------------------ */
627 /* IDirect3DResource8 */
628 /* ------------------ */
630 /*****************************************************************************
631 * Predeclare the interface implementation structures
633 extern ICOM_VTABLE(IDirect3DResource8) Direct3DResource8_Vtbl;
635 /*****************************************************************************
636 * IDirect3DResource8 implementation structure
638 struct IDirect3DResource8Impl
640 /* IUnknown fields */
641 ICOM_VFIELD(IDirect3DResource8);
644 /* IDirect3DResource8 fields */
645 IDirect3DDevice8Impl *Device;
646 D3DRESOURCETYPE ResourceType;
650 extern HRESULT WINAPI IDirect3DResource8Impl_QueryInterface(LPDIRECT3DRESOURCE8 iface,REFIID refiid,LPVOID *obj);
651 extern ULONG WINAPI IDirect3DResource8Impl_AddRef(LPDIRECT3DRESOURCE8 iface);
652 extern ULONG WINAPI IDirect3DResource8Impl_Release(LPDIRECT3DRESOURCE8 iface);
654 /* IDirect3DResource8: */
655 extern HRESULT WINAPI IDirect3DResource8Impl_GetDevice(LPDIRECT3DRESOURCE8 iface, IDirect3DDevice8** ppDevice);
656 extern HRESULT WINAPI IDirect3DResource8Impl_SetPrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
657 extern HRESULT WINAPI IDirect3DResource8Impl_GetPrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
658 extern HRESULT WINAPI IDirect3DResource8Impl_FreePrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid);
659 extern DWORD WINAPI IDirect3DResource8Impl_SetPriority(LPDIRECT3DRESOURCE8 iface, DWORD PriorityNew);
660 extern DWORD WINAPI IDirect3DResource8Impl_GetPriority(LPDIRECT3DRESOURCE8 iface);
661 extern void WINAPI IDirect3DResource8Impl_PreLoad(LPDIRECT3DRESOURCE8 iface);
662 extern D3DRESOURCETYPE WINAPI IDirect3DResource8Impl_GetType(LPDIRECT3DRESOURCE8 iface);
664 /* internal Interfaces */
665 extern D3DPOOL WINAPI IDirect3DResource8Impl_GetPool(LPDIRECT3DRESOURCE8 iface);
668 /* ---------------------- */
669 /* IDirect3DVertexBuffer8 */
670 /* ---------------------- */
672 /*****************************************************************************
673 * Predeclare the interface implementation structures
675 extern ICOM_VTABLE(IDirect3DVertexBuffer8) Direct3DVertexBuffer8_Vtbl;
677 /*****************************************************************************
678 * IDirect3DVertexBuffer8 implementation structure
680 struct IDirect3DVertexBuffer8Impl
682 /* IUnknown fields */
683 ICOM_VFIELD(IDirect3DVertexBuffer8);
686 /* IDirect3DResource8 fields */
687 IDirect3DDevice8Impl *Device;
688 D3DRESOURCETYPE ResourceType;
690 /* IDirect3DVertexBuffer8 fields */
691 BYTE *allocatedMemory;
692 D3DVERTEXBUFFER_DESC currentDesc;
696 extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER8 iface,REFIID refiid,LPVOID *obj);
697 extern ULONG WINAPI IDirect3DVertexBuffer8Impl_AddRef(LPDIRECT3DVERTEXBUFFER8 iface);
698 extern ULONG WINAPI IDirect3DVertexBuffer8Impl_Release(LPDIRECT3DVERTEXBUFFER8 iface);
700 /* IDirect3DVertexBuffer8: (Inherited from IDirect3DResource8) */
701 extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDevice(LPDIRECT3DVERTEXBUFFER8 iface, IDirect3DDevice8** ppDevice);
702 extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
703 extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
704 extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid);
705 extern DWORD WINAPI IDirect3DVertexBuffer8Impl_SetPriority(LPDIRECT3DVERTEXBUFFER8 iface, DWORD PriorityNew);
706 extern DWORD WINAPI IDirect3DVertexBuffer8Impl_GetPriority(LPDIRECT3DVERTEXBUFFER8 iface);
707 extern void WINAPI IDirect3DVertexBuffer8Impl_PreLoad(LPDIRECT3DVERTEXBUFFER8 iface);
708 extern D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer8Impl_GetType(LPDIRECT3DVERTEXBUFFER8 iface);
710 /* IDirect3DVertexBuffer8: */
711 extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_Lock(LPDIRECT3DVERTEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE** ppbData, DWORD Flags);
712 extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_Unlock(LPDIRECT3DVERTEXBUFFER8 iface);
713 extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDesc(LPDIRECT3DVERTEXBUFFER8 iface, D3DVERTEXBUFFER_DESC *pDesc);
716 /* --------------------- */
717 /* IDirect3DIndexBuffer8 */
718 /* --------------------- */
720 /*****************************************************************************
721 * Predeclare the interface implementation structures
723 extern ICOM_VTABLE(IDirect3DIndexBuffer8) Direct3DIndexBuffer8_Vtbl;
725 /*****************************************************************************
726 * IDirect3DIndexBuffer8 implementation structure
728 struct IDirect3DIndexBuffer8Impl
730 /* IUnknown fields */
731 ICOM_VFIELD(IDirect3DIndexBuffer8);
734 /* IDirect3DResource8 fields */
735 IDirect3DDevice8Impl *Device;
736 D3DRESOURCETYPE ResourceType;
738 /* IDirect3DIndexBuffer8 fields */
739 void *allocatedMemory;
740 D3DINDEXBUFFER_DESC currentDesc;
744 extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_QueryInterface(LPDIRECT3DINDEXBUFFER8 iface,REFIID refiid,LPVOID *obj);
745 extern ULONG WINAPI IDirect3DIndexBuffer8Impl_AddRef(LPDIRECT3DINDEXBUFFER8 iface);
746 extern ULONG WINAPI IDirect3DIndexBuffer8Impl_Release(LPDIRECT3DINDEXBUFFER8 iface);
748 /* IDirect3DIndexBuffer8: (Inherited from IDirect3DResource8) */
749 extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_GetDevice(LPDIRECT3DINDEXBUFFER8 iface, IDirect3DDevice8** ppDevice);
750 extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_SetPrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
751 extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_GetPrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
752 extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_FreePrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid);
753 extern DWORD WINAPI IDirect3DIndexBuffer8Impl_SetPriority(LPDIRECT3DINDEXBUFFER8 iface, DWORD PriorityNew);
754 extern DWORD WINAPI IDirect3DIndexBuffer8Impl_GetPriority(LPDIRECT3DINDEXBUFFER8 iface);
755 extern void WINAPI IDirect3DIndexBuffer8Impl_PreLoad(LPDIRECT3DINDEXBUFFER8 iface);
756 extern D3DRESOURCETYPE WINAPI IDirect3DIndexBuffer8Impl_GetType(LPDIRECT3DINDEXBUFFER8 iface);
758 /* IDirect3DIndexBuffer8: */
759 extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_Lock(LPDIRECT3DINDEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE** ppbData, DWORD Flags);
760 extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_Unlock(LPDIRECT3DINDEXBUFFER8 iface);
761 extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_GetDesc(LPDIRECT3DINDEXBUFFER8 iface, D3DINDEXBUFFER_DESC *pDesc);
764 /* --------------------- */
765 /* IDirect3DBaseTexture8 */
766 /* --------------------- */
768 /*****************************************************************************
769 * Predeclare the interface implementation structures
771 extern ICOM_VTABLE(IDirect3DBaseTexture8) Direct3DBaseTexture8_Vtbl;
773 /*****************************************************************************
774 * IDirect3DBaseTexture8 implementation structure
776 struct IDirect3DBaseTexture8Impl
778 /* IUnknown fields */
779 ICOM_VFIELD(IDirect3DBaseTexture8);
782 /* IDirect3DResource8 fields */
783 IDirect3DDevice8Impl *Device;
784 D3DRESOURCETYPE ResourceType;
786 /* IDirect3DBaseTexture8 fields */
797 extern HRESULT WINAPI IDirect3DBaseTexture8Impl_QueryInterface(LPDIRECT3DBASETEXTURE8 iface,REFIID refiid,LPVOID *obj);
798 extern ULONG WINAPI IDirect3DBaseTexture8Impl_AddRef(LPDIRECT3DBASETEXTURE8 iface);
799 extern ULONG WINAPI IDirect3DBaseTexture8Impl_Release(LPDIRECT3DBASETEXTURE8 iface);
801 /* IDirect3DBaseTexture8: (Inherited from IDirect3DResource8) */
802 extern HRESULT WINAPI IDirect3DBaseTexture8Impl_GetDevice(LPDIRECT3DBASETEXTURE8 iface, IDirect3DDevice8** ppDevice);
803 extern HRESULT WINAPI IDirect3DBaseTexture8Impl_SetPrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
804 extern HRESULT WINAPI IDirect3DBaseTexture8Impl_GetPrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
805 extern HRESULT WINAPI IDirect3DBaseTexture8Impl_FreePrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid);
806 extern DWORD WINAPI IDirect3DBaseTexture8Impl_SetPriority(LPDIRECT3DBASETEXTURE8 iface, DWORD PriorityNew);
807 extern DWORD WINAPI IDirect3DBaseTexture8Impl_GetPriority(LPDIRECT3DBASETEXTURE8 iface);
808 extern void WINAPI IDirect3DBaseTexture8Impl_PreLoad(LPDIRECT3DBASETEXTURE8 iface);
809 extern D3DRESOURCETYPE WINAPI IDirect3DBaseTexture8Impl_GetType(LPDIRECT3DBASETEXTURE8 iface);
811 /* IDirect3DBaseTexture8: */
812 extern DWORD WINAPI IDirect3DBaseTexture8Impl_SetLOD(LPDIRECT3DBASETEXTURE8 iface, DWORD LODNew);
813 extern DWORD WINAPI IDirect3DBaseTexture8Impl_GetLOD(LPDIRECT3DBASETEXTURE8 iface);
814 extern DWORD WINAPI IDirect3DBaseTexture8Impl_GetLevelCount(LPDIRECT3DBASETEXTURE8 iface);
816 /* internal Interfaces */
817 extern BOOL WINAPI IDirect3DBaseTexture8Impl_IsDirty(LPDIRECT3DBASETEXTURE8 iface);
818 extern BOOL WINAPI IDirect3DBaseTexture8Impl_SetDirty(LPDIRECT3DBASETEXTURE8 iface, BOOL dirty);
821 /* --------------------- */
822 /* IDirect3DCubeTexture8 */
823 /* --------------------- */
825 /*****************************************************************************
826 * Predeclare the interface implementation structures
828 extern ICOM_VTABLE(IDirect3DCubeTexture8) Direct3DCubeTexture8_Vtbl;
830 /*****************************************************************************
831 * IDirect3DCubeTexture8 implementation structure
833 struct IDirect3DCubeTexture8Impl
835 /* IUnknown fields */
836 ICOM_VFIELD(IDirect3DCubeTexture8);
839 /* IDirect3DResource8 fields */
840 IDirect3DDevice8Impl *Device;
841 D3DRESOURCETYPE ResourceType;
843 /* IDirect3DBaseTexture8 fields */
848 /* IDirect3DCubeTexture8 fields */
852 IDirect3DSurface8Impl *surfaces[6][MAX_LEVELS];
856 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_QueryInterface(LPDIRECT3DCUBETEXTURE8 iface,REFIID refiid,LPVOID *obj);
857 extern ULONG WINAPI IDirect3DCubeTexture8Impl_AddRef(LPDIRECT3DCUBETEXTURE8 iface);
858 extern ULONG WINAPI IDirect3DCubeTexture8Impl_Release(LPDIRECT3DCUBETEXTURE8 iface);
860 /* IDirect3DCubeTexture8: (Inherited from IDirect3DResource8) */
861 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_GetDevice(LPDIRECT3DCUBETEXTURE8 iface, IDirect3DDevice8** ppDevice);
862 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
863 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
864 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid);
865 extern DWORD WINAPI IDirect3DCubeTexture8Impl_SetPriority(LPDIRECT3DCUBETEXTURE8 iface, DWORD PriorityNew);
866 extern DWORD WINAPI IDirect3DCubeTexture8Impl_GetPriority(LPDIRECT3DCUBETEXTURE8 iface);
867 extern void WINAPI IDirect3DCubeTexture8Impl_PreLoad(LPDIRECT3DCUBETEXTURE8 iface);
868 extern D3DRESOURCETYPE WINAPI IDirect3DCubeTexture8Impl_GetType(LPDIRECT3DCUBETEXTURE8 iface);
870 /* IDirect3DCubeTexture8: (Inherited from IDirect3DBaseTexture8) */
871 extern DWORD WINAPI IDirect3DCubeTexture8Impl_SetLOD(LPDIRECT3DCUBETEXTURE8 iface, DWORD LODNew);
872 extern DWORD WINAPI IDirect3DCubeTexture8Impl_GetLOD(LPDIRECT3DCUBETEXTURE8 iface);
873 extern DWORD WINAPI IDirect3DCubeTexture8Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE8 iface);
875 /* IDirect3DCubeTexture8 */
876 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE8 iface, UINT Level, D3DSURFACE_DESC* pDesc);
877 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface8** ppCubeMapSurface);
878 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_LockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags);
879 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_UnlockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level);
880 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect);
883 /* ----------------- */
884 /* IDirect3DTexture8 */
885 /* ----------------- */
887 /*****************************************************************************
888 * Predeclare the interface implementation structures
890 extern ICOM_VTABLE(IDirect3DTexture8) Direct3DTexture8_Vtbl;
892 /*****************************************************************************
893 * IDirect3DTexture8 implementation structure
895 struct IDirect3DTexture8Impl
897 /* IUnknown fields */
898 ICOM_VFIELD(IDirect3DTexture8);
901 /* IDirect3DResourc8 fields */
902 IDirect3DDevice8Impl *Device;
903 D3DRESOURCETYPE ResourceType;
905 /* IDirect3DBaseTexture8 fields */
910 /* IDirect3DTexture8 fields */
915 IDirect3DSurface8Impl *surfaces[MAX_LEVELS];
919 extern HRESULT WINAPI IDirect3DTexture8Impl_QueryInterface(LPDIRECT3DTEXTURE8 iface,REFIID refiid,LPVOID *obj);
920 extern ULONG WINAPI IDirect3DTexture8Impl_AddRef(LPDIRECT3DTEXTURE8 iface);
921 extern ULONG WINAPI IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface);
923 /* IDirect3DTexture8: (Inherited from IDirect3DResource8) */
924 extern HRESULT WINAPI IDirect3DTexture8Impl_GetDevice(LPDIRECT3DTEXTURE8 iface, IDirect3DDevice8** ppDevice);
925 extern HRESULT WINAPI IDirect3DTexture8Impl_SetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
926 extern HRESULT WINAPI IDirect3DTexture8Impl_GetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
927 extern HRESULT WINAPI IDirect3DTexture8Impl_FreePrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid);
928 extern DWORD WINAPI IDirect3DTexture8Impl_SetPriority(LPDIRECT3DTEXTURE8 iface, DWORD PriorityNew);
929 extern DWORD WINAPI IDirect3DTexture8Impl_GetPriority(LPDIRECT3DTEXTURE8 iface);
930 extern void WINAPI IDirect3DTexture8Impl_PreLoad(LPDIRECT3DTEXTURE8 iface);
931 extern D3DRESOURCETYPE WINAPI IDirect3DTexture8Impl_GetType(LPDIRECT3DTEXTURE8 iface);
933 /* IDirect3DTexture8: (Inherited from IDirect3DBaseTexture8) */
934 extern DWORD WINAPI IDirect3DTexture8Impl_SetLOD(LPDIRECT3DTEXTURE8 iface, DWORD LODNew);
935 extern DWORD WINAPI IDirect3DTexture8Impl_GetLOD(LPDIRECT3DTEXTURE8 iface);
936 extern DWORD WINAPI IDirect3DTexture8Impl_GetLevelCount(LPDIRECT3DTEXTURE8 iface);
938 /* IDirect3DTexture8: */
939 extern HRESULT WINAPI IDirect3DTexture8Impl_GetLevelDesc(LPDIRECT3DTEXTURE8 iface, UINT Level, D3DSURFACE_DESC* pDesc);
940 extern HRESULT WINAPI IDirect3DTexture8Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE8 iface, UINT Level, IDirect3DSurface8** ppSurfaceLevel);
941 extern HRESULT WINAPI IDirect3DTexture8Impl_LockRect(LPDIRECT3DTEXTURE8 iface, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags);
942 extern HRESULT WINAPI IDirect3DTexture8Impl_UnlockRect(LPDIRECT3DTEXTURE8 iface, UINT Level);
943 extern HRESULT WINAPI IDirect3DTexture8Impl_AddDirtyRect(LPDIRECT3DTEXTURE8 iface, CONST RECT* pDirtyRect);
946 /* ----------------------- */
947 /* IDirect3DVolumeTexture8 */
948 /* ----------------------- */
950 /*****************************************************************************
951 * Predeclare the interface implementation structures
953 extern ICOM_VTABLE(IDirect3DVolumeTexture8) Direct3DVolumeTexture8_Vtbl;
955 /*****************************************************************************
956 * IDirect3DVolumeTexture8 implementation structure
958 struct IDirect3DVolumeTexture8Impl
960 /* IUnknown fields */
961 ICOM_VFIELD(IDirect3DVolumeTexture8);
964 /* IDirect3DResource8 fields */
965 IDirect3DDevice8Impl *Device;
966 D3DRESOURCETYPE ResourceType;
968 /* IDirect3DBaseTexture8 fields */
973 /* IDirect3DVolumeTexture8 fields */
979 IDirect3DVolume8Impl *volumes[MAX_LEVELS];
983 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE8 iface,REFIID refiid,LPVOID *obj);
984 extern ULONG WINAPI IDirect3DVolumeTexture8Impl_AddRef(LPDIRECT3DVOLUMETEXTURE8 iface);
985 extern ULONG WINAPI IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8 iface);
987 /* IDirect3DVolumeTexture8: (Inherited from IDirect3DResource8) */
988 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE8 iface, IDirect3DDevice8** ppDevice);
989 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
990 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
991 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid);
992 extern DWORD WINAPI IDirect3DVolumeTexture8Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD PriorityNew);
993 extern DWORD WINAPI IDirect3DVolumeTexture8Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE8 iface);
994 extern void WINAPI IDirect3DVolumeTexture8Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE8 iface);
995 extern D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLUMETEXTURE8 iface);
997 /* IDirect3DVolumeTexture8: (Inherited from IDirect3DBaseTexture8) */
998 extern DWORD WINAPI IDirect3DVolumeTexture8Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD LODNew);
999 extern DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE8 iface);
1000 extern DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE8 iface);
1002 /* IDirect3DVolumeTexture8: */
1003 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DVOLUME_DESC *pDesc);
1004 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, IDirect3DVolume8** ppVolumeLevel);
1005 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags);
1006 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level);
1007 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE8 iface, CONST D3DBOX* pDirtyBox);
1010 /* ==============================================================================
1011 Private interfactes: beginning of cleaning/splitting for HAL and d3d9 support
1012 ============================================================================== */
1014 /* State Block for Begin/End/Capture/Create/Apply State Block */
1015 /* Note: Very long winded but I do not believe gl Lists will */
1016 /* resolve everything we need, so doing it manually for now */
1017 typedef struct SAVEDSTATES {
1018 BOOL lightEnable[MAX_ACTIVE_LIGHTS];
1020 BOOL lights[MAX_ACTIVE_LIGHTS];
1022 BOOL stream_source[MAX_STREAMS];
1024 BOOL transform[HIGHEST_TRANSFORMSTATE];
1027 BOOL vertexShaderConstant;
1028 BOOL vertexShaderDecl;
1030 BOOL pixelShaderConstant;
1031 BOOL renderstate[HIGHEST_RENDER_STATE];
1032 BOOL texture_state[8][HIGHEST_TEXTURE_STATE];
1033 BOOL clipplane[MAX_CLIPPLANES];
1037 /* ----------------------- */
1038 /* IDirect3DStateBlockImpl */
1039 /* ----------------------- */
1041 /*****************************************************************************
1042 * Predeclare the interface implementation structures
1044 /*extern ICOM_VTABLE(IDirect3DStateBlock9) Direct3DStateBlock9_Vtbl;*/
1046 /*****************************************************************************
1047 * IDirect3DStateBlock implementation structure
1049 struct IDirect3DStateBlockImpl {
1050 /* IUnknown fields */
1051 /*ICOM_VFIELD(IDirect3DStateBlock9);*/
1054 /* The device, to be replaced by a IDirect3DDeviceImpl */
1055 IDirect3DDevice8Impl* device;
1057 D3DSTATEBLOCKTYPE blockType;
1059 SAVEDSTATES Changed;
1063 BOOL lightEnable[MAX_ACTIVE_LIGHTS];
1066 double clipplane[MAX_CLIPPLANES][4];
1069 UINT stream_stride[MAX_STREAMS];
1070 IDirect3DVertexBuffer8 *stream_source[MAX_STREAMS];
1074 IDirect3DIndexBuffer8* pIndexData;
1075 UINT baseVertexIndex;
1078 IDirect3DBaseTexture8 *textures[8];
1079 int textureDimensions[8];
1080 /* Texture State Stage */
1081 DWORD texture_state[8][HIGHEST_TEXTURE_STATE];
1084 D3DLIGHT8 lights[MAX_ACTIVE_LIGHTS];
1087 D3DMATERIAL8 material;
1090 DWORD renderstate[HIGHEST_RENDER_STATE];
1093 D3DMATRIX transforms[HIGHEST_TRANSFORMSTATE];
1096 D3DVIEWPORT8 viewport;
1101 /* Vertex Shader Declaration */
1102 IDirect3DVertexShaderDeclarationImpl* vertexShaderDecl;
1107 /* Indexed Vertex Blending */
1108 D3DVERTEXBLENDFLAGS vertex_blend;
1111 /* Vertex Shader Constant */
1112 D3DSHADERVECTOR vertexShaderConstant[D3D8_VSHADER_MAX_CONSTANTS];
1113 /* Pixel Shader Constant */
1114 D3DSHADERVECTOR pixelShaderConstant[D3D8_PSHADER_MAX_CONSTANTS];
1117 /* exported Interfaces */
1118 /* internal Interfaces */
1119 /* temporary internal Interfaces */
1120 extern HRESULT WINAPI IDirect3DDeviceImpl_InitStartupStateBlock(IDirect3DDevice8Impl* This);
1121 extern HRESULT WINAPI IDirect3DDeviceImpl_CreateStateBlock(IDirect3DDevice8Impl* This, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlockImpl** ppStateBlock);
1122 extern HRESULT WINAPI IDirect3DDeviceImpl_DeleteStateBlock(IDirect3DDevice8Impl* This, IDirect3DStateBlockImpl* pSB);
1123 extern HRESULT WINAPI IDirect3DDeviceImpl_BeginStateBlock(IDirect3DDevice8Impl* This);
1124 extern HRESULT WINAPI IDirect3DDeviceImpl_EndStateBlock(IDirect3DDevice8Impl* This, IDirect3DStateBlockImpl** ppStateBlock);
1125 extern HRESULT WINAPI IDirect3DDeviceImpl_ApplyStateBlock(IDirect3DDevice8Impl* iface, IDirect3DStateBlockImpl* pSB);
1126 extern HRESULT WINAPI IDirect3DDeviceImpl_CaptureStateBlock(IDirect3DDevice8Impl* This, IDirect3DStateBlockImpl* pSB);
1128 /* ------------------------------------ */
1129 /* IDirect3DVertexShaderDeclarationImpl */
1130 /* ------------------------------------ */
1132 /*****************************************************************************
1133 * Predeclare the interface implementation structures
1135 /*extern ICOM_VTABLE(IDirect3DVertexShaderDeclaration9) Direct3DVertexShaderDeclaration9_Vtbl;*/
1137 /*****************************************************************************
1138 * IDirect3DVertexShaderDeclaration implementation structure
1140 struct IDirect3DVertexShaderDeclarationImpl {
1141 /* IUnknown fields */
1142 /*ICOM_VFIELD(IDirect3DVertexShaderDeclaration9);*/
1145 /* The device, to be replaced by a IDirect3DDeviceImpl */
1146 IDirect3DDevice8Impl* device;
1148 /** precomputed fvf if simple declaration */
1149 DWORD fvf[MAX_STREAMS];
1152 /** dx8 compatible Declaration fields */
1153 DWORD* pDeclaration8;
1154 DWORD declaration8Length;
1157 /* exported Interfaces */
1158 extern HRESULT WINAPI IDirect3DVertexShaderDeclarationImpl_GetDeclaration8(IDirect3DVertexShaderDeclarationImpl* This, DWORD* pData, UINT* pSizeOfData);
1159 /*extern HRESULT IDirect3DVertexShaderDeclarationImpl_GetDeclaration9(IDirect3DVertexShaderDeclarationImpl* This, D3DVERTEXELEMENT9* pData, UINT* pNumElements);*/
1160 /* internal Interfaces */
1161 /* temporary internal Interfaces */
1162 extern HRESULT WINAPI IDirect3DDeviceImpl_CreateVertexShaderDeclaration8(IDirect3DDevice8Impl* This, CONST DWORD* pDeclaration8, IDirect3DVertexShaderDeclarationImpl** ppVertexShaderDecl);
1165 /* ------------------------- */
1166 /* IDirect3DVertexShaderImpl */
1167 /* ------------------------- */
1169 /*****************************************************************************
1170 * Predeclare the interface implementation structures
1172 /*extern ICOM_VTABLE(IDirect3DVertexShader9) Direct3DVertexShader9_Vtbl;*/
1174 /*****************************************************************************
1175 * IDirect3DVertexShader implementation structure
1177 struct IDirect3DVertexShaderImpl {
1178 /*ICOM_VFIELD(IDirect3DVertexShader9);*/
1181 /* The device, to be replaced by a IDirect3DDeviceImpl */
1182 IDirect3DDevice8Impl* device;
1185 UINT functionLength;
1186 DWORD usage; /* 0 || D3DUSAGE_SOFTWAREPROCESSING */
1188 /* run time datas */
1190 VSHADERINPUTDATA8 input;
1191 VSHADEROUTPUTDATA8 output;
1194 /* exported Interfaces */
1195 extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetFunction(IDirect3DVertexShaderImpl* This, VOID* pData, UINT* pSizeOfData);
1196 /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantB(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);*/
1197 /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantI(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST INT* pConstantData, UINT Vector4iCount);*/
1198 extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantF(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST FLOAT* pConstantData, UINT Vector4fCount);
1199 /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantB(IDirect3DVertexShaderImpl* This, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);*/
1200 /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantI(IDirect3DVertexShaderImpl* This, UINT StartRegister, INT* pConstantData, UINT Vector4iCount);*/
1201 extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantF(IDirect3DVertexShaderImpl* This, UINT StartRegister, FLOAT* pConstantData, UINT Vector4fCount);
1202 /* internal Interfaces */
1203 extern DWORD WINAPI IDirect3DVertexShaderImpl_GetVersion(IDirect3DVertexShaderImpl* This);
1204 extern HRESULT WINAPI IDirect3DVertexShaderImpl_ExecuteSW(IDirect3DVertexShaderImpl* This, VSHADERINPUTDATA8* input, VSHADEROUTPUTDATA8* output);
1205 /* temporary internal Interfaces */
1206 extern HRESULT WINAPI IDirect3DDeviceImpl_CreateVertexShader(IDirect3DDevice8Impl* This, CONST DWORD* pFunction, DWORD Usage, IDirect3DVertexShaderImpl** ppVertexShader);
1207 extern HRESULT WINAPI IDirect3DDeviceImpl_FillVertexShaderInput(IDirect3DDevice8Impl* This, IDirect3DVertexShaderImpl* vshader, DWORD SkipnStrides);
1209 /* ------------------------ */
1210 /* IDirect3DPixelShaderImpl */
1211 /* ------------------------ */
1213 /*****************************************************************************
1214 * Predeclare the interface implementation structures
1216 /*extern ICOM_VTABLE(IDirect3DPixelShader9) Direct3DPixelShader9_Vtbl;*/
1218 /*****************************************************************************
1219 * IDirect3DPixelShader implementation structure
1221 struct IDirect3DPixelShaderImpl {
1222 /*ICOM_VFIELD(IDirect3DPixelShader9);*/
1225 /* The device, to be replaced by a IDirect3DDeviceImpl */
1226 IDirect3DDevice8Impl* device;
1229 UINT functionLength;
1231 /* run time datas */
1233 PSHADERINPUTDATA8 input;
1234 PSHADEROUTPUTDATA8 output;
1237 /* exported Interfaces */
1238 extern HRESULT WINAPI IDirect3DPixelShaderImpl_GetFunction(IDirect3DPixelShaderImpl* This, VOID* pData, UINT* pSizeOfData);
1239 /* internal Interfaces */
1240 extern DWORD WINAPI IDirect3DPixelShaderImpl_GetVersion(IDirect3DPixelShaderImpl* This);
1241 /* temporary internal Interfaces */
1242 extern HRESULT WINAPI IDirect3DDeviceImpl_CreatePixelShader(IDirect3DDevice8Impl* This, CONST DWORD* pFunction, IDirect3DPixelShaderImpl** ppPixelShader);
1246 * Internals functions
1248 * to see how not defined it here
1250 void GetSrcAndOpFromValue(DWORD iValue, BOOL isAlphaArg, GLenum* source, GLenum* operand);
1251 void setupTextureStates(LPDIRECT3DDEVICE8 iface, DWORD Stage, DWORD Flags);
1252 void set_tex_op(LPDIRECT3DDEVICE8 iface, BOOL isAlpha, int Stage, D3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3);
1254 SHORT D3DFmtGetBpp(IDirect3DDevice8Impl* This, D3DFORMAT fmt);
1255 GLint D3DFmt2GLIntFmt(IDirect3DDevice8Impl* This, D3DFORMAT fmt);
1256 GLenum D3DFmt2GLFmt(IDirect3DDevice8Impl* This, D3DFORMAT fmt);
1257 GLenum D3DFmt2GLType(IDirect3DDevice8Impl* This, D3DFORMAT fmt);
1259 GLenum D3DFmt2GLDepthFmt(D3DFORMAT fmt);
1260 GLenum D3DFmt2GLDepthType(D3DFORMAT fmt);
1262 int D3DPrimitiveListGetVertexSize(D3DPRIMITIVETYPE PrimitiveType, int iNumPrim);
1263 int D3DPrimitive2GLenum(D3DPRIMITIVETYPE PrimitiveType);
1264 int D3DFVFGetSize(D3DFORMAT fvf);
1266 int SOURCEx_RGB_EXT(DWORD arg);
1267 int OPERANDx_RGB_EXT(DWORD arg);
1268 int SOURCEx_ALPHA_EXT(DWORD arg);
1269 int OPERANDx_ALPHA_EXT(DWORD arg);
1270 GLenum StencilOp(DWORD op);
1273 * Internals debug functions
1275 const char* debug_d3ddevicetype(D3DDEVTYPE devtype);
1276 const char* debug_d3dusage(DWORD usage);
1277 const char* debug_d3dformat(D3DFORMAT fmt);
1278 const char* debug_d3dressourcetype(D3DRESOURCETYPE res);
1279 const char* debug_d3dprimitivetype(D3DPRIMITIVETYPE PrimitiveType);
1280 const char* debug_d3dpool(D3DPOOL Pool);
1281 const char *debug_d3drenderstate(DWORD State);
1282 const char *debug_d3dtexturestate(DWORD State);
1284 /* Some #defines for additional diagnostics */
1285 #if 0 /* NOTE: Must be 0 in cvs */
1286 /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start
1287 of each frame, a check is made for the existence of C:\D3DTRACE, and if if exists d3d trace
1288 is enabled, and if it doesnt exists it is disabled. */
1289 # define FRAME_DEBUGGING
1290 /* Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before
1291 the file is deleted */
1292 # if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */
1293 # define SINGLE_FRAME_DEBUGGING
1295 /* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls.
1296 It can only be enabled when FRAME_DEBUGGING is also enabled
1297 The contents of the back buffer are written into /tmp/backbuffer_* after each primitive
1299 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
1300 # define SHOW_FRAME_MAKEUP 1
1302 /* The following, when enabled, lets you see the makeup of the all the textures used during each
1303 of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled.
1304 The contents of the textures assigned to each stage are written into
1305 /tmp/texture_*_<Stage>.ppm after each primitive array is drawn. */
1306 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
1307 # define SHOW_TEXTURE_MAKEUP 0
1310 extern BOOL isDumpingFrames;
1311 extern LONG primCounter;
1314 /* Per-vertex trace: */
1315 #if 0 /* NOTE: Must be 0 in cvs */
1316 # define VTRACE(A) TRACE A
1321 #define TRACE_VECTOR(name) TRACE( #name "=(%f, %f, %f, %f)\n", name.x, name.y, name.z, name.w);
1322 #define TRACE_STRIDED(sd,name) TRACE( #name "=(data:%p, stride:%ld, type:%ld)\n", sd->u.s.name.lpData, sd->u.s.name.dwStride, sd->u.s.name.dwType);
1324 #endif /* __WINE_D3DX8_PRIVATE_H */