2 * Direct3D 8 private include file
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23 #ifndef __WINE_D3D8_PRIVATE_H
24 #define __WINE_D3D8_PRIVATE_H
26 #ifndef __WINE_CONFIG_H
27 # error You must include config.h to use this header
34 /* Redefines the constants */
35 #define CALLBACK __stdcall
36 #define WINAPI __stdcall
37 #define APIENTRY WINAPI
41 #define NONAMELESSUNION
42 #define NONAMELESSSTRUCT
47 #include "wine/debug.h"
49 #include "wine/wined3d_interface.h"
52 #define MAX_SHADERS 64
54 /* CreateVertexShader can return > 0xFFFF */
55 #define VS_HIGHESTFIXEDFXF 0xF0000000
57 /* ===========================================================================
59 =========================================================================== */
60 /* Not nice, but it lets wined3d support different versions of directx */
61 #define D3D8CAPSTOWINECAPS(_pD3D8Caps, _pWineCaps) \
62 _pWineCaps->DeviceType = (WINED3DDEVTYPE *) &_pD3D8Caps->DeviceType; \
63 _pWineCaps->AdapterOrdinal = &_pD3D8Caps->AdapterOrdinal; \
64 _pWineCaps->Caps = &_pD3D8Caps->Caps; \
65 _pWineCaps->Caps2 = &_pD3D8Caps->Caps2; \
66 _pWineCaps->Caps3 = &_pD3D8Caps->Caps3; \
67 _pWineCaps->PresentationIntervals = &_pD3D8Caps->PresentationIntervals; \
68 _pWineCaps->CursorCaps = &_pD3D8Caps->CursorCaps; \
69 _pWineCaps->DevCaps = &_pD3D8Caps->DevCaps; \
70 _pWineCaps->PrimitiveMiscCaps = &_pD3D8Caps->PrimitiveMiscCaps; \
71 _pWineCaps->RasterCaps = &_pD3D8Caps->RasterCaps; \
72 _pWineCaps->ZCmpCaps = &_pD3D8Caps->ZCmpCaps; \
73 _pWineCaps->SrcBlendCaps = &_pD3D8Caps->SrcBlendCaps; \
74 _pWineCaps->DestBlendCaps = &_pD3D8Caps->DestBlendCaps; \
75 _pWineCaps->AlphaCmpCaps = &_pD3D8Caps->AlphaCmpCaps; \
76 _pWineCaps->ShadeCaps = &_pD3D8Caps->ShadeCaps; \
77 _pWineCaps->TextureCaps = &_pD3D8Caps->TextureCaps; \
78 _pWineCaps->TextureFilterCaps = &_pD3D8Caps->TextureFilterCaps; \
79 _pWineCaps->CubeTextureFilterCaps = &_pD3D8Caps->CubeTextureFilterCaps; \
80 _pWineCaps->VolumeTextureFilterCaps = &_pD3D8Caps->VolumeTextureFilterCaps; \
81 _pWineCaps->TextureAddressCaps = &_pD3D8Caps->TextureAddressCaps; \
82 _pWineCaps->VolumeTextureAddressCaps = &_pD3D8Caps->VolumeTextureAddressCaps; \
83 _pWineCaps->LineCaps = &_pD3D8Caps->LineCaps; \
84 _pWineCaps->MaxTextureWidth = &_pD3D8Caps->MaxTextureWidth; \
85 _pWineCaps->MaxTextureHeight = &_pD3D8Caps->MaxTextureHeight; \
86 _pWineCaps->MaxVolumeExtent = &_pD3D8Caps->MaxVolumeExtent; \
87 _pWineCaps->MaxTextureRepeat = &_pD3D8Caps->MaxTextureRepeat; \
88 _pWineCaps->MaxTextureAspectRatio = &_pD3D8Caps->MaxTextureAspectRatio; \
89 _pWineCaps->MaxAnisotropy = &_pD3D8Caps->MaxAnisotropy; \
90 _pWineCaps->MaxVertexW = &_pD3D8Caps->MaxVertexW; \
91 _pWineCaps->GuardBandLeft = &_pD3D8Caps->GuardBandLeft; \
92 _pWineCaps->GuardBandTop = &_pD3D8Caps->GuardBandTop; \
93 _pWineCaps->GuardBandRight = &_pD3D8Caps->GuardBandRight; \
94 _pWineCaps->GuardBandBottom = &_pD3D8Caps->GuardBandBottom; \
95 _pWineCaps->ExtentsAdjust = &_pD3D8Caps->ExtentsAdjust; \
96 _pWineCaps->StencilCaps = &_pD3D8Caps->StencilCaps; \
97 _pWineCaps->FVFCaps = &_pD3D8Caps->FVFCaps; \
98 _pWineCaps->TextureOpCaps = &_pD3D8Caps->TextureOpCaps; \
99 _pWineCaps->MaxTextureBlendStages = &_pD3D8Caps->MaxTextureBlendStages; \
100 _pWineCaps->MaxSimultaneousTextures = &_pD3D8Caps->MaxSimultaneousTextures; \
101 _pWineCaps->VertexProcessingCaps = &_pD3D8Caps->VertexProcessingCaps; \
102 _pWineCaps->MaxActiveLights = &_pD3D8Caps->MaxActiveLights; \
103 _pWineCaps->MaxUserClipPlanes = &_pD3D8Caps->MaxUserClipPlanes; \
104 _pWineCaps->MaxVertexBlendMatrices = &_pD3D8Caps->MaxVertexBlendMatrices; \
105 _pWineCaps->MaxVertexBlendMatrixIndex = &_pD3D8Caps->MaxVertexBlendMatrixIndex; \
106 _pWineCaps->MaxPointSize = &_pD3D8Caps->MaxPointSize; \
107 _pWineCaps->MaxPrimitiveCount = &_pD3D8Caps->MaxPrimitiveCount; \
108 _pWineCaps->MaxVertexIndex = &_pD3D8Caps->MaxVertexIndex; \
109 _pWineCaps->MaxStreams = &_pD3D8Caps->MaxStreams; \
110 _pWineCaps->MaxStreamStride = &_pD3D8Caps->MaxStreamStride; \
111 _pWineCaps->VertexShaderVersion = &_pD3D8Caps->VertexShaderVersion; \
112 _pWineCaps->MaxVertexShaderConst = &_pD3D8Caps->MaxVertexShaderConst; \
113 _pWineCaps->PixelShaderVersion = &_pD3D8Caps->PixelShaderVersion; \
114 _pWineCaps->PixelShader1xMaxValue = &_pD3D8Caps->MaxPixelShaderValue;
116 /* Direct3D8 Interfaces: */
117 typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl;
118 typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl;
119 typedef struct IDirect3D8Impl IDirect3D8Impl;
120 typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl;
121 typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl;
122 typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl;
123 typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl;
124 typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl;
125 typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl;
126 typedef struct IDirect3DResource8Impl IDirect3DResource8Impl;
127 typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl;
128 typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl;
130 /** Private Interfaces: */
131 typedef struct IDirect3DStateBlockImpl IDirect3DStateBlockImpl;
132 typedef struct IDirect3DVertexShaderImpl IDirect3DVertexShaderImpl;
133 typedef struct IDirect3DPixelShaderImpl IDirect3DPixelShaderImpl;
134 typedef struct IDirect3DVertexShaderDeclarationImpl IDirect3DVertexShaderDeclarationImpl;
136 /* Advance declaration of structures to satisfy compiler */
137 typedef struct IDirect3DVertexShader8Impl IDirect3DVertexShader8Impl;
139 /* ===========================================================================
140 The interfactes themselves
141 =========================================================================== */
147 /*****************************************************************************
148 * Predeclare the interface implementation structures
150 extern const IDirect3D8Vtbl Direct3D8_Vtbl;
152 /*****************************************************************************
153 * IDirect3D implementation structure
155 struct IDirect3D8Impl
157 /* IUnknown fields */
158 const IDirect3D8Vtbl *lpVtbl;
161 /* The WineD3D device */
165 /* ---------------- */
166 /* IDirect3DDevice8 */
167 /* ---------------- */
169 /*****************************************************************************
170 * Predeclare the interface implementation structures
172 extern const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl;
174 /*****************************************************************************
175 * IDirect3DDevice8 implementation structure
177 struct IDirect3DDevice8Impl
179 /* IUnknown fields */
180 const IDirect3DDevice8Vtbl *lpVtbl;
182 /* But what about baseVertexIndex in state blocks? hmm... it may be a better idea to pass this to wined3d */
183 IWineD3DDevice *WineD3DDevice;
184 IDirect3DVertexShader8Impl *vShaders[MAX_SHADERS];
185 /* FIXME: Move *baseVertexIndex somewhere sensible like wined3d */
186 UINT baseVertexIndex;
189 /* ---------------- */
190 /* IDirect3DVolume8 */
191 /* ---------------- */
193 /*****************************************************************************
194 * Predeclare the interface implementation structures
196 extern const IDirect3DVolume8Vtbl Direct3DVolume8_Vtbl;
198 /*****************************************************************************
199 * IDirect3DVolume8 implementation structure
201 struct IDirect3DVolume8Impl
203 /* IUnknown fields */
204 const IDirect3DVolume8Vtbl *lpVtbl;
207 /* IDirect3DVolume8 fields */
208 IWineD3DVolume *wineD3DVolume;
211 /* ------------------- */
212 /* IDirect3DSwapChain8 */
213 /* ------------------- */
215 /*****************************************************************************
216 * Predeclare the interface implementation structures
218 extern const IDirect3DSwapChain8Vtbl Direct3DSwapChain8_Vtbl;
220 /*****************************************************************************
221 * IDirect3DSwapChain8 implementation structure
223 struct IDirect3DSwapChain8Impl
225 /* IUnknown fields */
226 const IDirect3DSwapChain8Vtbl *lpVtbl;
229 /* IDirect3DSwapChain8 fields */
230 IWineD3DSwapChain *wineD3DSwapChain;
233 /* ----------------- */
234 /* IDirect3DSurface8 */
235 /* ----------------- */
237 /*****************************************************************************
238 * Predeclare the interface implementation structures
240 extern const IDirect3DSurface8Vtbl Direct3DSurface8_Vtbl;
242 /*****************************************************************************
243 * IDirect3DSurface8 implementation structure
245 struct IDirect3DSurface8Impl
247 /* IUnknown fields */
248 const IDirect3DSurface8Vtbl *lpVtbl;
251 /* IDirect3DSurface8 fields */
252 IWineD3DSurface *wineD3DSurface;
255 /* ------------------ */
256 /* IDirect3DResource8 */
257 /* ------------------ */
259 /*****************************************************************************
260 * Predeclare the interface implementation structures
262 extern const IDirect3DResource8Vtbl Direct3DResource8_Vtbl;
264 /*****************************************************************************
265 * IDirect3DResource8 implementation structure
267 struct IDirect3DResource8Impl
269 /* IUnknown fields */
270 const IDirect3DResource8Vtbl *lpVtbl;
273 /* IDirect3DResource8 fields */
274 IWineD3DResource *wineD3DResource;
276 extern HRESULT WINAPI IDirect3DResource8Impl_GetDevice(LPDIRECT3DRESOURCE8 iface, IDirect3DDevice8** ppDevice);
278 /* ---------------------- */
279 /* IDirect3DVertexBuffer8 */
280 /* ---------------------- */
282 /*****************************************************************************
283 * Predeclare the interface implementation structures
285 extern const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl;
287 /*****************************************************************************
288 * IDirect3DVertexBuffer8 implementation structure
290 struct IDirect3DVertexBuffer8Impl
292 /* IUnknown fields */
293 const IDirect3DVertexBuffer8Vtbl *lpVtbl;
296 /* IDirect3DResource8 fields */
297 IWineD3DVertexBuffer *wineD3DVertexBuffer;
299 /* Parent reference */
300 LPDIRECT3DDEVICE8 parentDevice;
303 /* --------------------- */
304 /* IDirect3DIndexBuffer8 */
305 /* --------------------- */
307 /*****************************************************************************
308 * Predeclare the interface implementation structures
310 extern const IDirect3DIndexBuffer8Vtbl Direct3DIndexBuffer8_Vtbl;
312 /*****************************************************************************
313 * IDirect3DIndexBuffer8 implementation structure
315 struct IDirect3DIndexBuffer8Impl
317 /* IUnknown fields */
318 const IDirect3DIndexBuffer8Vtbl *lpVtbl;
321 /* IDirect3DResource8 fields */
322 IWineD3DIndexBuffer *wineD3DIndexBuffer;
325 /* --------------------- */
326 /* IDirect3DBaseTexture8 */
327 /* --------------------- */
329 /*****************************************************************************
330 * IDirect3DBaseTexture8 implementation structure
332 struct IDirect3DBaseTexture8Impl
334 /* IUnknown fields */
335 const IDirect3DBaseTexture8Vtbl *lpVtbl;
338 /* IDirect3DResource8 fields */
339 IWineD3DBaseTexture *wineD3DBaseTexture;
342 /* --------------------- */
343 /* IDirect3DCubeTexture8 */
344 /* --------------------- */
346 /*****************************************************************************
347 * Predeclare the interface implementation structures
349 extern const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl;
351 /*****************************************************************************
352 * IDirect3DCubeTexture8 implementation structure
354 struct IDirect3DCubeTexture8Impl
356 /* IUnknown fields */
357 const IDirect3DCubeTexture8Vtbl *lpVtbl;
360 /* IDirect3DResource8 fields */
361 IWineD3DCubeTexture *wineD3DCubeTexture;
364 /* ----------------- */
365 /* IDirect3DTexture8 */
366 /* ----------------- */
368 /*****************************************************************************
369 * Predeclare the interface implementation structures
371 extern const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl;
373 /*****************************************************************************
374 * IDirect3DTexture8 implementation structure
376 struct IDirect3DTexture8Impl
378 /* IUnknown fields */
379 const IDirect3DTexture8Vtbl *lpVtbl;
382 /* IDirect3DResourc8 fields */
383 IWineD3DTexture *wineD3DTexture;
386 /* ----------------------- */
387 /* IDirect3DVolumeTexture8 */
388 /* ----------------------- */
390 /*****************************************************************************
391 * Predeclare the interface implementation structures
393 extern const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl;
395 /*****************************************************************************
396 * IDirect3DVolumeTexture8 implementation structure
398 struct IDirect3DVolumeTexture8Impl
400 /* IUnknown fields */
401 const IDirect3DVolumeTexture8Vtbl *lpVtbl;
404 /* IDirect3DResource8 fields */
405 IWineD3DVolumeTexture *wineD3DVolumeTexture;
408 /* ----------------------- */
409 /* IDirect3DStateBlockImpl */
410 /* ----------------------- */
412 /* TODO: Generate a valid GUIDs */
413 /* {83B073CE-6F30-11d9-C687-00046142C14F} */
414 DEFINE_GUID(IID_IDirect3DStateBlock8,
415 0x83b073ce, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
417 DEFINE_GUID(IID_IDirect3DVertexShader8,
418 0xefc5557e, 0x6265, 0x4613, 0x8a, 0x94, 0x43, 0x85, 0x78, 0x89, 0xeb, 0x36);
420 DEFINE_GUID(IID_IDirect3DPixelShader8,
421 0x6d3bdbdc, 0x5b02, 0x4415, 0xb8, 0x52, 0xce, 0x5e, 0x8b, 0xcc, 0xb2, 0x89);
424 /*****************************************************************************
425 * IDirect3DStateBlock8 interface
427 #define INTERFACE IDirect3DStateBlock8
428 DECLARE_INTERFACE_(IDirect3DStateBlock8, IUnknown)
430 /*** IUnknown methods ***/
431 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
432 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
433 STDMETHOD_(ULONG,Release)(THIS) PURE;
434 /*** IDirect3DStateBlock9 methods ***/
435 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8** ppDevice) PURE;
436 STDMETHOD(Capture)(THIS) PURE;
437 STDMETHOD(Apply)(THIS) PURE;
441 /*** IUnknown methods ***/
442 #define IDirect3DStateBlock8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
443 #define IDirect3DStateBlock8_AddRef(p) (p)->lpVtbl->AddRef(p)
444 #define IDirect3DStateBlock8_Release(p) (p)->lpVtbl->Release(p)
445 /*** IDirect3DStateBlock9 methods ***/
446 #define IDirect3DStateBlock8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
447 #define IDirect3DStateBlock8_Capture(p) (p)->lpVtbl->Capture(p)
448 #define IDirect3DStateBlock8_Apply(p) (p)->lpVtbl->Apply(p)
450 /*****************************************************************************
451 * Predeclare the interface implementation structures
453 extern const IDirect3DStateBlock8Vtbl Direct3DStateBlock8_Vtbl;
455 /*****************************************************************************
456 * IDirect3DStateBlock implementation structure
458 typedef struct IDirect3DStateBlock8Impl {
459 /* IUnknown fields */
460 const IDirect3DStateBlock8Vtbl *lpVtbl;
463 /* IDirect3DResource8 fields */
464 IWineD3DStateBlock *wineD3DStateBlock;
465 } IDirect3DStateBlock8Impl;
467 /*****************************************************************************
468 * IDirect3DVertexShader9 interface
470 #define INTERFACE IDirect3DVertexShader8
471 DECLARE_INTERFACE_(IDirect3DVertexShader8, IUnknown)
473 /*** IUnknown methods ***/
474 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
475 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
476 STDMETHOD_(ULONG,Release)(THIS) PURE;
477 /*** IDirect3DVertexShader9 methods ***/
478 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8** ppDevice) PURE;
479 STDMETHOD(GetFunction)(THIS_ void*, UINT* pSizeOfData) PURE;
483 /*** IUnknown methods ***/
484 #define IDirect3DVertexShader8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
485 #define IDirect3DVertexShader8_AddRef(p) (p)->lpVtbl->AddRef(p)
486 #define IDirect3DVertexShader8_Release(p) (p)->lpVtbl->Release(p)
487 /*** IDirect3DVertexShader8 methods ***/
488 #define IDirect3DVertexShader8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
489 #define IDirect3DVertexShader8_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b)
491 /* ------------------------- */
492 /* IDirect3DVertexShader8Impl */
493 /* ------------------------- */
495 /*****************************************************************************
496 * IDirect3DPixelShader9 interface
498 #define INTERFACE IDirect3DPixelShader8
499 DECLARE_INTERFACE_(IDirect3DPixelShader8,IUnknown)
501 /*** IUnknown methods ***/
502 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
503 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
504 STDMETHOD_(ULONG,Release)(THIS) PURE;
505 /*** IDirect3DPixelShader8 methods ***/
506 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8** ppDevice) PURE;
507 STDMETHOD(GetFunction)(THIS_ void*, UINT* pSizeOfData) PURE;
511 /*** IUnknown methods ***/
512 #define IDirect3DPixelShader8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
513 #define IDirect3DPixelShader8_AddRef(p) (p)->lpVtbl->AddRef(p)
514 #define IDirect3DPixelShader8_Release(p) (p)->lpVtbl->Release(p)
515 /*** IDirect3DPixelShader8 methods ***/
516 #define IDirect3DPixelShader8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
517 #define IDirect3DPixelShader8_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b)
520 /*****************************************************************************
521 * Predeclare the interface implementation structures
523 extern const IDirect3DVertexShader8Vtbl Direct3DVertexShader8_Vtbl;
525 /*****************************************************************************
526 * IDirect3DVertexShader implementation structure
529 struct IDirect3DVertexShader8Impl {
530 const IDirect3DVertexShader8Vtbl *lpVtbl;
533 IWineD3DVertexShader *wineD3DVertexShader;
537 /* ------------------------ */
538 /* IDirect3DPixelShaderImpl */
539 /* ------------------------ */
542 /*****************************************************************************
543 * Predeclare the interface implementation structures
545 extern const IDirect3DPixelShader8Vtbl Direct3DPixelShader8_Vtbl;
547 /*****************************************************************************
548 * IDirect3DPixelShader implementation structure
550 typedef struct IDirect3DPixelShader8Impl {
551 const IDirect3DPixelShader8Vtbl *lpVtbl;
554 /* The device, to be replaced by an IDirect3DDeviceImpl */
555 IWineD3DPixelShader *wineD3DPixelShader;
556 } IDirect3DPixelShader8Impl;
559 * Internals functions
561 * to see how not defined it here
565 extern HRESULT WINAPI D3D8CB_CreateSurface(IUnknown *device, UINT Width, UINT Height,
566 WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
567 IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
569 extern HRESULT WINAPI D3D8CB_CreateVolume(IUnknown *pDevice, UINT Width, UINT Height, UINT Depth,
570 WINED3DFORMAT Format, WINED3DPOOL Pool, DWORD Usage,
571 IWineD3DVolume **ppVolume,
572 HANDLE * pSharedHandle);
574 extern HRESULT WINAPI D3D8CB_CreateDepthStencilSurface(IUnknown *device, UINT Width, UINT Height,
575 WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
576 DWORD MultisampleQuality, BOOL Discard,
577 IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
579 extern HRESULT WINAPI D3D8CB_CreateRenderTarget(IUnknown *device, UINT Width, UINT Height,
580 WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
581 DWORD MultisampleQuality, BOOL Lockable,
582 IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
584 #endif /* __WINE_D3DX8_PRIVATE_H */