2 * IDirect3DVolume8 implementation
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "d3d8_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
26 /* IDirect3DVolume8 IUnknown parts follow: */
27 static HRESULT WINAPI IDirect3DVolume8Impl_QueryInterface(LPDIRECT3DVOLUME8 iface, REFIID riid, LPVOID *ppobj) {
28 IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
30 if (IsEqualGUID(riid, &IID_IUnknown)
31 || IsEqualGUID(riid, &IID_IDirect3DVolume8)) {
32 IUnknown_AddRef(iface);
37 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
42 static ULONG WINAPI IDirect3DVolume8Impl_AddRef(LPDIRECT3DVOLUME8 iface) {
43 IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
45 TRACE("(%p)\n", This);
47 if (This->forwardReference) {
48 /* Forward to the containerParent */
49 TRACE("(%p) : Forwarding to %p\n", This, This->forwardReference);
50 return IUnknown_AddRef(This->forwardReference);
52 /* No container, handle our own refcounting */
53 ULONG ref = InterlockedIncrement(&This->ref);
54 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
59 static ULONG WINAPI IDirect3DVolume8Impl_Release(LPDIRECT3DVOLUME8 iface) {
60 IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
62 TRACE("(%p)\n", This);
64 if (This->forwardReference) {
65 /* Forward to the containerParent */
66 TRACE("(%p) : Forwarding to %p\n", This, This->forwardReference);
67 return IUnknown_Release(This->forwardReference);
70 /* No container, handle our own refcounting */
71 ULONG ref = InterlockedDecrement(&This->ref);
72 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
75 EnterCriticalSection(&d3d8_cs);
76 IWineD3DVolume_Release(This->wineD3DVolume);
77 LeaveCriticalSection(&d3d8_cs);
78 HeapFree(GetProcessHeap(), 0, This);
85 /* IDirect3DVolume8 Interface follow: */
86 static HRESULT WINAPI IDirect3DVolume8Impl_GetDevice(LPDIRECT3DVOLUME8 iface, IDirect3DDevice8 **ppDevice) {
87 IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
88 IWineD3DDevice *myDevice = NULL;
90 EnterCriticalSection(&d3d8_cs);
91 IWineD3DVolume_GetDevice(This->wineD3DVolume, &myDevice);
92 IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice);
93 IWineD3DDevice_Release(myDevice);
94 LeaveCriticalSection(&d3d8_cs);
98 static HRESULT WINAPI IDirect3DVolume8Impl_SetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid, CONST void *pData, DWORD SizeOfData, DWORD Flags) {
99 IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
101 TRACE("(%p) Relay\n", This);
103 EnterCriticalSection(&d3d8_cs);
104 hr = IWineD3DVolume_SetPrivateData(This->wineD3DVolume, refguid, pData, SizeOfData, Flags);
105 LeaveCriticalSection(&d3d8_cs);
109 static HRESULT WINAPI IDirect3DVolume8Impl_GetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid, void *pData, DWORD* pSizeOfData) {
110 IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
112 TRACE("(%p) Relay\n", This);
114 EnterCriticalSection(&d3d8_cs);
115 hr = IWineD3DVolume_GetPrivateData(This->wineD3DVolume, refguid, pData, pSizeOfData);
116 LeaveCriticalSection(&d3d8_cs);
120 static HRESULT WINAPI IDirect3DVolume8Impl_FreePrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid) {
121 IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
123 TRACE("(%p) Relay\n", This);
125 EnterCriticalSection(&d3d8_cs);
126 hr = IWineD3DVolume_FreePrivateData(This->wineD3DVolume, refguid);
127 LeaveCriticalSection(&d3d8_cs);
131 static HRESULT WINAPI IDirect3DVolume8Impl_GetContainer(LPDIRECT3DVOLUME8 iface, REFIID riid, void **ppContainer) {
132 IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
135 TRACE("(This %p, riid %s, ppContainer %p)\n", This, debugstr_guid(riid), ppContainer);
137 if (!This->container) return E_NOINTERFACE;
140 ERR("Called without a valid ppContainer.\n");
143 res = IUnknown_QueryInterface(This->container, riid, ppContainer);
145 TRACE("Returning ppContainer %p, *ppContainer %p\n", ppContainer, *ppContainer);
150 static HRESULT WINAPI IDirect3DVolume8Impl_GetDesc(LPDIRECT3DVOLUME8 iface, D3DVOLUME_DESC *pDesc) {
151 IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
153 WINED3DVOLUME_DESC wined3ddesc;
155 TRACE("(%p) Relay\n", This);
157 /* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
158 wined3ddesc.Format = (WINED3DFORMAT *)&pDesc->Format;
159 wined3ddesc.Type = (WINED3DRESOURCETYPE *)&pDesc->Type;
160 wined3ddesc.Usage = &pDesc->Usage;
161 wined3ddesc.Pool = (WINED3DPOOL *) &pDesc->Pool;
162 wined3ddesc.Size = &pDesc->Size;
163 wined3ddesc.Width = &pDesc->Width;
164 wined3ddesc.Height = &pDesc->Height;
165 wined3ddesc.Depth = &pDesc->Depth;
167 EnterCriticalSection(&d3d8_cs);
168 hr = IWineD3DVolume_GetDesc(This->wineD3DVolume, &wined3ddesc);
169 LeaveCriticalSection(&d3d8_cs);
173 static HRESULT WINAPI IDirect3DVolume8Impl_LockBox(LPDIRECT3DVOLUME8 iface, D3DLOCKED_BOX *pLockedVolume, CONST D3DBOX *pBox, DWORD Flags) {
174 IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
176 TRACE("(%p) relay %p %p %p %d\n", This, This->wineD3DVolume, pLockedVolume, pBox, Flags);
178 EnterCriticalSection(&d3d8_cs);
179 hr = IWineD3DVolume_LockBox(This->wineD3DVolume, (WINED3DLOCKED_BOX *) pLockedVolume, (CONST WINED3DBOX *) pBox, Flags);
180 LeaveCriticalSection(&d3d8_cs);
184 static HRESULT WINAPI IDirect3DVolume8Impl_UnlockBox(LPDIRECT3DVOLUME8 iface) {
185 IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
187 TRACE("(%p) relay %p\n", This, This->wineD3DVolume);
189 EnterCriticalSection(&d3d8_cs);
190 hr = IWineD3DVolume_UnlockBox(This->wineD3DVolume);
191 LeaveCriticalSection(&d3d8_cs);
195 static const IDirect3DVolume8Vtbl Direct3DVolume8_Vtbl =
198 IDirect3DVolume8Impl_QueryInterface,
199 IDirect3DVolume8Impl_AddRef,
200 IDirect3DVolume8Impl_Release,
201 /* IDirect3DVolume8 */
202 IDirect3DVolume8Impl_GetDevice,
203 IDirect3DVolume8Impl_SetPrivateData,
204 IDirect3DVolume8Impl_GetPrivateData,
205 IDirect3DVolume8Impl_FreePrivateData,
206 IDirect3DVolume8Impl_GetContainer,
207 IDirect3DVolume8Impl_GetDesc,
208 IDirect3DVolume8Impl_LockBox,
209 IDirect3DVolume8Impl_UnlockBox
213 /* Internal function called back during the CreateVolumeTexture */
214 HRESULT WINAPI D3D8CB_CreateVolume(IUnknown *pDevice, IUnknown *pSuperior, UINT Width, UINT Height, UINT Depth,
215 WINED3DFORMAT Format, WINED3DPOOL Pool, DWORD Usage,
216 IWineD3DVolume **ppVolume,
217 HANDLE * pSharedHandle) {
218 IDirect3DVolume8Impl *object;
219 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)pDevice;
220 HRESULT hrc = D3D_OK;
222 /* Allocate the storage for the device */
223 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVolume8Impl));
224 if (NULL == object) {
225 FIXME("Allocation of memory failed\n");
227 return D3DERR_OUTOFVIDEOMEMORY;
230 object->lpVtbl = &Direct3DVolume8_Vtbl;
232 hrc = IWineD3DDevice_CreateVolume(This->WineD3DDevice, Width, Height, Depth, Usage, Format,
233 Pool, &object->wineD3DVolume, pSharedHandle, (IUnknown *)object);
236 FIXME("(%p) call to IWineD3DDevice_CreateVolume failed\n", This);
237 HeapFree(GetProcessHeap(), 0, object);
240 *ppVolume = object->wineD3DVolume;
241 object->container = pSuperior;
242 object->forwardReference = pSuperior;
244 TRACE("(%p) Created volume %p\n", This, *ppVolume);
248 ULONG WINAPI D3D8CB_DestroyVolume(IWineD3DVolume *pVolume) {
249 IDirect3DVolume8Impl* volumeParent;
251 IWineD3DVolume_GetParent(pVolume, (IUnknown **) &volumeParent);
252 /* GetParent's AddRef was forwarded to an object in destruction.
253 * Releasing it here again would cause an endless recursion. */
254 volumeParent->forwardReference = NULL;
255 return IDirect3DVolume8_Release((IDirect3DVolume8*) volumeParent);