wined3d: Allow the FBO code to handle multiple render targets.
[wine] / dlls / dsound / Makefile.in
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR    = @srcdir@
4 VPATH     = @srcdir@
5 MODULE    = dsound.dll
6 IMPORTLIB = libdsound.$(IMPLIBEXT)
7 IMPORTS   = winmm ole32 user32 advapi32 kernel32 ntdll
8 EXTRALIBS = -ldxguid -luuid
9
10 C_SRCS = \
11         buffer.c \
12         capture.c \
13         dsound.c \
14         dsound_main.c \
15         duplex.c \
16         mixer.c \
17         primary.c \
18         propset.c \
19         regsvr.c \
20         sound3d.c
21
22 RC_SRCS = version.rc
23
24 @MAKE_DLL_RULES@
25
26 @DEPENDENCIES@  # everything below this line is overwritten by make depend