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HEAD
wined3d: Allow the FBO code to handle multiple render targets.
[wine]
/
dlls
/
dsound
/
Makefile.in
1
TOPSRCDIR = @top_srcdir@
2
TOPOBJDIR = ../..
3
SRCDIR = @srcdir@
4
VPATH = @srcdir@
5
MODULE = dsound.dll
6
IMPORTLIB = libdsound.$(IMPLIBEXT)
7
IMPORTS = winmm ole32 user32 advapi32 kernel32 ntdll
8
EXTRALIBS = -ldxguid -luuid
9
10
C_SRCS = \
11
buffer.c \
12
capture.c \
13
dsound.c \
14
dsound_main.c \
15
duplex.c \
16
mixer.c \
17
primary.c \
18
propset.c \
19
regsvr.c \
20
sound3d.c
21
22
RC_SRCS = version.rc
23
24
@MAKE_DLL_RULES@
25
26
@DEPENDENCIES@ # everything below this line is overwritten by make depend