windowscodecs: Replace a call to a deprecated libpng function.
[wine] / dlls / d3d9 / device.c
1 /*
2  * IDirect3DDevice9 implementation
3  *
4  * Copyright 2002-2005 Jason Edmeades
5  * Copyright 2002-2005 Raphael Junqueira
6  * Copyright 2005 Oliver Stieber
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #include "config.h"
24 #include "d3d9_private.h"
25
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27
28 D3DFORMAT d3dformat_from_wined3dformat(WINED3DFORMAT format)
29 {
30     BYTE *c = (BYTE *)&format;
31
32     /* Don't translate FOURCC formats */
33     if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
34
35     switch(format)
36     {
37         case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
38         case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
39         case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
40         case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
41         case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
42         case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
43         case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
44         case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
45         case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
46         case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
47         case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
48         case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
49         case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
50         case WINED3DFMT_R8G8B8A8_UNORM: return D3DFMT_A8B8G8R8;
51         case WINED3DFMT_R8G8B8X8_UNORM: return D3DFMT_X8B8G8R8;
52         case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
53         case WINED3DFMT_B10G10R10A2_UNORM: return D3DFMT_A2R10G10B10;
54         case WINED3DFMT_R16G16B16A16_UNORM: return D3DFMT_A16B16G16R16;
55         case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
56         case WINED3DFMT_P8_UINT: return D3DFMT_P8;
57         case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
58         case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
59         case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
60         case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
61         case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
62         case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
63         case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
64         case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
65         case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
66         case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
67         case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
68         case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
69         case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
70         case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
71         case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
72         case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
73         case WINED3DFMT_L16_UNORM: return D3DFMT_L16;
74         case WINED3DFMT_D32_FLOAT: return D3DFMT_D32F_LOCKABLE;
75         case WINED3DFMT_S8_UINT_D24_FLOAT: return D3DFMT_D24FS8;
76         case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
77         case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
78         case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
79         case WINED3DFMT_R16G16B16A16_SNORM: return D3DFMT_Q16W16V16U16;
80         case WINED3DFMT_R16_FLOAT: return D3DFMT_R16F;
81         case WINED3DFMT_R16G16_FLOAT: return D3DFMT_G16R16F;
82         case WINED3DFMT_R16G16B16A16_FLOAT: return D3DFMT_A16B16G16R16F;
83         case WINED3DFMT_R32_FLOAT: return D3DFMT_R32F;
84         case WINED3DFMT_R32G32_FLOAT: return D3DFMT_G32R32F;
85         case WINED3DFMT_R32G32B32A32_FLOAT: return D3DFMT_A32B32G32R32F;
86         case WINED3DFMT_R8G8_SNORM_Cx: return D3DFMT_CxV8U8;
87         default:
88             FIXME("Unhandled WINED3DFORMAT %#x\n", format);
89             return D3DFMT_UNKNOWN;
90     }
91 }
92
93 WINED3DFORMAT wined3dformat_from_d3dformat(D3DFORMAT format)
94 {
95     BYTE *c = (BYTE *)&format;
96
97     /* Don't translate FOURCC formats */
98     if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
99
100     switch(format)
101     {
102         case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
103         case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
104         case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
105         case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
106         case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
107         case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
108         case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
109         case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
110         case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
111         case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
112         case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
113         case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
114         case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
115         case D3DFMT_A8B8G8R8: return WINED3DFMT_R8G8B8A8_UNORM;
116         case D3DFMT_X8B8G8R8: return WINED3DFMT_R8G8B8X8_UNORM;
117         case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
118         case D3DFMT_A2R10G10B10: return WINED3DFMT_B10G10R10A2_UNORM;
119         case D3DFMT_A16B16G16R16: return WINED3DFMT_R16G16B16A16_UNORM;
120         case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
121         case D3DFMT_P8: return WINED3DFMT_P8_UINT;
122         case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
123         case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
124         case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
125         case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
126         case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
127         case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
128         case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
129         case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
130         case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
131         case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
132         case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
133         case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
134         case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
135         case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
136         case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
137         case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
138         case D3DFMT_L16: return WINED3DFMT_L16_UNORM;
139         case D3DFMT_D32F_LOCKABLE: return WINED3DFMT_D32_FLOAT;
140         case D3DFMT_D24FS8: return WINED3DFMT_S8_UINT_D24_FLOAT;
141         case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
142         case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
143         case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
144         case D3DFMT_Q16W16V16U16: return WINED3DFMT_R16G16B16A16_SNORM;
145         case D3DFMT_R16F: return WINED3DFMT_R16_FLOAT;
146         case D3DFMT_G16R16F: return WINED3DFMT_R16G16_FLOAT;
147         case D3DFMT_A16B16G16R16F: return WINED3DFMT_R16G16B16A16_FLOAT;
148         case D3DFMT_R32F: return WINED3DFMT_R32_FLOAT;
149         case D3DFMT_G32R32F: return WINED3DFMT_R32G32_FLOAT;
150         case D3DFMT_A32B32G32R32F: return WINED3DFMT_R32G32B32A32_FLOAT;
151         case D3DFMT_CxV8U8: return WINED3DFMT_R8G8_SNORM_Cx;
152         default:
153             FIXME("Unhandled D3DFORMAT %#x\n", format);
154             return WINED3DFMT_UNKNOWN;
155     }
156 }
157
158 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
159 {
160     switch(primitive_type)
161     {
162         case D3DPT_POINTLIST:
163             return primitive_count;
164
165         case D3DPT_LINELIST:
166             return primitive_count * 2;
167
168         case D3DPT_LINESTRIP:
169             return primitive_count + 1;
170
171         case D3DPT_TRIANGLELIST:
172             return primitive_count * 3;
173
174         case D3DPT_TRIANGLESTRIP:
175         case D3DPT_TRIANGLEFAN:
176             return primitive_count + 2;
177
178         default:
179             FIXME("Unhandled primitive type %#x\n", primitive_type);
180             return 0;
181     }
182 }
183
184 static ULONG WINAPI D3D9CB_DestroySwapChain(IWineD3DSwapChain *swapchain)
185 {
186     IDirect3DSwapChain9Impl *parent;
187
188     TRACE("swapchain %p.\n", swapchain);
189
190     IWineD3DSwapChain_GetParent(swapchain, (IUnknown **)&parent);
191     parent->isImplicit = FALSE;
192     return IDirect3DSwapChain9_Release((IDirect3DSwapChain9 *)parent);
193 }
194
195 /* IDirect3D IUnknown parts follow: */
196 static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9EX iface, REFIID riid, LPVOID* ppobj) {
197     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
198     IDirect3D9 *d3d;
199     IDirect3D9Impl *d3dimpl;
200
201     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
202
203     if (IsEqualGUID(riid, &IID_IUnknown)
204         || IsEqualGUID(riid, &IID_IDirect3DDevice9)) {
205         IDirect3DDevice9Ex_AddRef(iface);
206         *ppobj = This;
207         TRACE("Returning IDirect3DDevice9 interface at %p\n", *ppobj);
208         return S_OK;
209     } else if(IsEqualGUID(riid, &IID_IDirect3DDevice9Ex)) {
210         /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
211          * It doesn't matter with which function the device was created.
212          */
213         IDirect3DDevice9_GetDirect3D(iface, &d3d);
214         d3dimpl = (IDirect3D9Impl *) d3d;
215
216         if(d3dimpl->extended) {
217             *ppobj = iface;
218             IDirect3DDevice9Ex_AddRef((IDirect3DDevice9Ex *) *ppobj);
219             IDirect3D9_Release(d3d);
220             TRACE("Returning IDirect3DDevice9Ex interface at %p\n", *ppobj);
221             return S_OK;
222         } else {
223             WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE\n");
224             IDirect3D9_Release(d3d);
225             *ppobj = NULL;
226             return E_NOINTERFACE;
227         }
228     }
229
230     if (IsEqualGUID(riid, &IID_IWineD3DDeviceParent))
231     {
232         IUnknown_AddRef((IUnknown *)&This->device_parent_vtbl);
233         *ppobj = &This->device_parent_vtbl;
234         return S_OK;
235     }
236
237     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
238     *ppobj = NULL;
239     return E_NOINTERFACE;
240 }
241
242 static ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9EX iface) {
243     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
244     ULONG ref = InterlockedIncrement(&This->ref);
245
246     TRACE("%p increasing refcount to %u.\n", iface, ref);
247
248     return ref;
249 }
250
251 static ULONG WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9EX iface) {
252     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
253     ULONG ref;
254
255     if (This->inDestruction) return 0;
256     ref = InterlockedDecrement(&This->ref);
257
258     TRACE("%p decreasing refcount to %u.\n", iface, ref);
259
260     if (ref == 0) {
261       unsigned i;
262       This->inDestruction = TRUE;
263
264       wined3d_mutex_lock();
265       for(i = 0; i < This->numConvertedDecls; i++) {
266           /* Unless Wine is buggy or the app has a bug the refcount will be 0, because decls hold a reference to the
267            * device
268            */
269           IDirect3DVertexDeclaration9Impl_Destroy(This->convertedDecls[i]);
270       }
271       HeapFree(GetProcessHeap(), 0, This->convertedDecls);
272
273       IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D9CB_DestroySwapChain);
274       IWineD3DDevice_Release(This->WineD3DDevice);
275       wined3d_mutex_unlock();
276
277       HeapFree(GetProcessHeap(), 0, This);
278     }
279     return ref;
280 }
281
282 /* IDirect3DDevice Interface follow: */
283 static HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(IDirect3DDevice9Ex *iface)
284 {
285     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
286
287     TRACE("iface %p.\n", iface);
288
289     if (This->notreset)
290     {
291         TRACE("D3D9 device is marked not reset.\n");
292         return D3DERR_DEVICENOTRESET;
293     }
294
295     return D3D_OK;
296 }
297
298 static UINT     WINAPI  IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9EX iface) {
299     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
300     HRESULT hr;
301
302     TRACE("iface %p.\n", iface);
303
304     wined3d_mutex_lock();
305     hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
306     wined3d_mutex_unlock();
307
308     return hr;
309 }
310
311 static HRESULT  WINAPI  IDirect3DDevice9Impl_EvictManagedResources(LPDIRECT3DDEVICE9EX iface) {
312     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
313     HRESULT hr;
314
315     TRACE("iface %p.\n", iface);
316
317     wined3d_mutex_lock();
318     hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
319     wined3d_mutex_unlock();
320
321     return hr;
322 }
323
324 static HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9EX iface, IDirect3D9** ppD3D9) {
325     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
326     HRESULT hr = D3D_OK;
327     IWineD3D* pWineD3D;
328
329     TRACE("iface %p, d3d9 %p.\n", iface, ppD3D9);
330
331     if (NULL == ppD3D9) {
332         return D3DERR_INVALIDCALL;
333     }
334
335     wined3d_mutex_lock();
336     hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
337     if (hr == D3D_OK && pWineD3D != NULL)
338     {
339         IWineD3D_GetParent(pWineD3D,(IUnknown **)ppD3D9);
340         IWineD3D_Release(pWineD3D);
341     } else {
342         FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
343         *ppD3D9 = NULL;
344     }
345     TRACE("(%p) returning %p\n", This, *ppD3D9);
346     wined3d_mutex_unlock();
347
348     return hr;
349 }
350
351 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9EX iface, D3DCAPS9* pCaps) {
352     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
353     HRESULT hrc = D3D_OK;
354     WINED3DCAPS *pWineCaps;
355
356     TRACE("iface %p, caps %p.\n", iface, pCaps);
357
358     if(NULL == pCaps){
359         return D3DERR_INVALIDCALL;
360     }
361     pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
362     if(pWineCaps == NULL){
363         return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
364     }
365
366     memset(pCaps, 0, sizeof(*pCaps));
367
368     wined3d_mutex_lock();
369     hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
370     wined3d_mutex_unlock();
371
372     WINECAPSTOD3D9CAPS(pCaps, pWineCaps)
373     HeapFree(GetProcessHeap(), 0, pWineCaps);
374
375     /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
376     pCaps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
377
378     filter_caps(pCaps);
379
380     TRACE("Returning %p %p\n", This, pCaps);
381     return hrc;
382 }
383
384 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DDISPLAYMODE* pMode) {
385     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
386     HRESULT hr;
387
388     TRACE("iface %p, swapchain %u, mode %p.\n", iface, iSwapChain, pMode);
389
390     wined3d_mutex_lock();
391     hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, iSwapChain, (WINED3DDISPLAYMODE *) pMode);
392     wined3d_mutex_unlock();
393
394     if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
395
396     return hr;
397 }
398
399 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9EX iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
400     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
401     HRESULT hr;
402
403     TRACE("iface %p, parameters %p.\n", iface, pParameters);
404
405     wined3d_mutex_lock();
406     hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
407     wined3d_mutex_unlock();
408
409     return hr;
410 }
411
412 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9EX iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) {
413     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
414     IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pCursorBitmap;
415     HRESULT hr;
416
417     TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
418             iface, XHotSpot, YHotSpot, pCursorBitmap);
419
420     if(!pCursorBitmap) {
421         WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
422         return WINED3DERR_INVALIDCALL;
423     }
424
425     wined3d_mutex_lock();
426     hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice, XHotSpot, YHotSpot, pSurface->wineD3DSurface);
427     wined3d_mutex_unlock();
428
429     return hr;
430 }
431
432 static void     WINAPI  IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9EX iface, int XScreenSpace, int YScreenSpace, DWORD Flags) {
433     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
434
435     TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, XScreenSpace, YScreenSpace, Flags);
436
437     wined3d_mutex_lock();
438     IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
439     wined3d_mutex_unlock();
440 }
441
442 static BOOL     WINAPI  IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9EX iface, BOOL bShow) {
443     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
444     BOOL ret;
445
446     TRACE("iface %p, show %#x.\n", iface, bShow);
447
448     wined3d_mutex_lock();
449     ret = IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
450     wined3d_mutex_unlock();
451
452     return ret;
453 }
454
455 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_CreateAdditionalSwapChain(IDirect3DDevice9Ex *iface,
456         D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain9 **swapchain)
457 {
458     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
459     IDirect3DSwapChain9Impl *object;
460     HRESULT hr;
461
462     TRACE("iface %p, present_parameters %p, swapchain %p.\n",
463             iface, present_parameters, swapchain);
464
465     object = HeapAlloc(GetProcessHeap(),  HEAP_ZERO_MEMORY, sizeof(*object));
466     if (!object)
467     {
468         ERR("Failed to allocate swapchain memory.\n");
469         return E_OUTOFMEMORY;
470     }
471
472     hr = swapchain_init(object, This, present_parameters);
473     if (FAILED(hr))
474     {
475         WARN("Failed to initialize swapchain, hr %#x.\n", hr);
476         HeapFree(GetProcessHeap(), 0, object);
477         return hr;
478     }
479
480     TRACE("Created swapchain %p.\n", object);
481     *swapchain = (IDirect3DSwapChain9 *)object;
482
483     return D3D_OK;
484 }
485
486 static HRESULT WINAPI reset_enum_callback(IWineD3DResource *resource, void *data) {
487     BOOL *resources_ok = data;
488     D3DRESOURCETYPE type;
489     HRESULT ret = S_OK;
490     WINED3DSURFACE_DESC surface_desc;
491     WINED3DVOLUME_DESC volume_desc;
492     D3DINDEXBUFFER_DESC index_desc;
493     D3DVERTEXBUFFER_DESC vertex_desc;
494     WINED3DPOOL pool;
495     IDirect3DResource9 *parent;
496
497     IWineD3DResource_GetParent(resource, (IUnknown **) &parent);
498     type = IDirect3DResource9_GetType(parent);
499     switch(type) {
500         case D3DRTYPE_SURFACE:
501             IWineD3DSurface_GetDesc((IWineD3DSurface *) resource, &surface_desc);
502             pool = surface_desc.pool;
503             break;
504
505         case D3DRTYPE_VOLUME:
506             IWineD3DVolume_GetDesc((IWineD3DVolume *) resource, &volume_desc);
507             pool = volume_desc.Pool;
508             break;
509
510         case D3DRTYPE_INDEXBUFFER:
511             IDirect3DIndexBuffer9_GetDesc((IDirect3DIndexBuffer9 *) parent, &index_desc);
512             pool = index_desc.Pool;
513             break;
514
515         case D3DRTYPE_VERTEXBUFFER:
516             IDirect3DVertexBuffer9_GetDesc((IDirect3DVertexBuffer9 *)parent, &vertex_desc);
517             pool = vertex_desc.Pool;
518             break;
519
520         /* No need to check for textures. If there is a D3DPOOL_DEFAULT texture, there
521          * is a D3DPOOL_DEFAULT surface or volume as well
522          */
523         default:
524             pool = WINED3DPOOL_SCRATCH; /* a harmless pool */
525             break;
526     }
527
528     if(pool == WINED3DPOOL_DEFAULT) {
529         if(IUnknown_Release(parent) == 0) {
530             TRACE("Parent %p is an implicit resource with ref 0\n", parent);
531         } else {
532             WARN("Resource %p(wineD3D %p) with pool D3DPOOL_DEFAULT blocks the Reset call\n", parent, resource);
533             ret = S_FALSE;
534             *resources_ok = FALSE;
535         }
536     } else {
537         IUnknown_Release(parent);
538     }
539     IWineD3DResource_Release(resource);
540
541     return ret;
542 }
543
544 static HRESULT  WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9EX iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
545     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
546     WINED3DPRESENT_PARAMETERS localParameters;
547     HRESULT hr;
548     BOOL resources_ok = TRUE;
549     UINT i;
550
551     TRACE("iface %p, present_parameters %p.\n", iface, pPresentationParameters);
552
553     /* Reset states that hold a COM object. WineD3D holds an internal reference to set objects, because
554      * such objects can still be used for rendering after their external d3d9 object has been destroyed.
555      * These objects must not be enumerated. Unsetting them tells WineD3D that the application will not
556      * make use of the hidden reference and destroys the objects.
557      *
558      * Unsetting them is no problem, because the states are supposed to be reset anyway. If the validation
559      * below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls
560      */
561     wined3d_mutex_lock();
562     IWineD3DDevice_SetIndexBuffer(This->WineD3DDevice, NULL, WINED3DFMT_UNKNOWN);
563     for(i = 0; i < 16; i++) {
564         IWineD3DDevice_SetStreamSource(This->WineD3DDevice, i, NULL, 0, 0);
565     }
566     for(i = 0; i < 16; i++) {
567         IWineD3DDevice_SetTexture(This->WineD3DDevice, i, NULL);
568     }
569
570     IWineD3DDevice_EnumResources(This->WineD3DDevice, reset_enum_callback, &resources_ok);
571     if(!resources_ok) {
572         WARN("The application is holding D3DPOOL_DEFAULT resources, rejecting reset\n");
573         This->notreset = TRUE;
574         wined3d_mutex_unlock();
575
576         return WINED3DERR_INVALIDCALL;
577     }
578
579     localParameters.BackBufferWidth                     = pPresentationParameters->BackBufferWidth;
580     localParameters.BackBufferHeight                    = pPresentationParameters->BackBufferHeight;
581     localParameters.BackBufferFormat                    = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
582     localParameters.BackBufferCount                     = pPresentationParameters->BackBufferCount;
583     localParameters.MultiSampleType                     = pPresentationParameters->MultiSampleType;
584     localParameters.MultiSampleQuality                  = pPresentationParameters->MultiSampleQuality;
585     localParameters.SwapEffect                          = pPresentationParameters->SwapEffect;
586     localParameters.hDeviceWindow                       = pPresentationParameters->hDeviceWindow;
587     localParameters.Windowed                            = pPresentationParameters->Windowed;
588     localParameters.EnableAutoDepthStencil              = pPresentationParameters->EnableAutoDepthStencil;
589     localParameters.AutoDepthStencilFormat              = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
590     localParameters.Flags                               = pPresentationParameters->Flags;
591     localParameters.FullScreen_RefreshRateInHz          = pPresentationParameters->FullScreen_RefreshRateInHz;
592     localParameters.PresentationInterval                = pPresentationParameters->PresentationInterval;
593     localParameters.AutoRestoreDisplayMode              = TRUE;
594
595     hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
596     if(FAILED(hr)) {
597         This->notreset = TRUE;
598
599         pPresentationParameters->BackBufferWidth            = localParameters.BackBufferWidth;
600         pPresentationParameters->BackBufferHeight           = localParameters.BackBufferHeight;
601         pPresentationParameters->BackBufferFormat           = d3dformat_from_wined3dformat(localParameters.BackBufferFormat);
602         pPresentationParameters->BackBufferCount            = localParameters.BackBufferCount;
603         pPresentationParameters->MultiSampleType            = localParameters.MultiSampleType;
604         pPresentationParameters->MultiSampleQuality         = localParameters.MultiSampleQuality;
605         pPresentationParameters->SwapEffect                 = localParameters.SwapEffect;
606         pPresentationParameters->hDeviceWindow              = localParameters.hDeviceWindow;
607         pPresentationParameters->Windowed                   = localParameters.Windowed;
608         pPresentationParameters->EnableAutoDepthStencil     = localParameters.EnableAutoDepthStencil;
609         pPresentationParameters->AutoDepthStencilFormat     = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat);
610         pPresentationParameters->Flags                      = localParameters.Flags;
611         pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
612         pPresentationParameters->PresentationInterval       = localParameters.PresentationInterval;
613     } else {
614         This->notreset = FALSE;
615     }
616
617     wined3d_mutex_unlock();
618
619     return hr;
620 }
621
622 static HRESULT  WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9EX iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA*
623  pDirtyRegion) {
624     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
625     HRESULT hr;
626
627     TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
628             iface, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
629
630     wined3d_mutex_lock();
631     hr = IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
632     wined3d_mutex_unlock();
633
634     return hr;
635  }
636
637 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 ** ppBackBuffer) {
638     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
639     IWineD3DSurface *retSurface = NULL;
640     HRESULT rc = D3D_OK;
641
642     TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
643             iface, iSwapChain, BackBuffer, Type, ppBackBuffer);
644
645     wined3d_mutex_lock();
646     rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, iSwapChain, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &retSurface);
647     if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
648         IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
649         IWineD3DSurface_Release(retSurface);
650     }
651     wined3d_mutex_unlock();
652
653     return rc;
654 }
655 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) {
656     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
657     HRESULT hr;
658
659     TRACE("iface %p, swapchain %u, raster_status %p.\n", iface, iSwapChain, pRasterStatus);
660
661     wined3d_mutex_lock();
662     hr = IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, iSwapChain, (WINED3DRASTER_STATUS *) pRasterStatus);
663     wined3d_mutex_unlock();
664
665     return hr;
666 }
667
668 static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9EX iface, BOOL bEnableDialogs) {
669     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
670     HRESULT hr;
671
672     TRACE("iface %p, enable %#x.\n", iface, bEnableDialogs);
673
674     wined3d_mutex_lock();
675     hr = IWineD3DDevice_SetDialogBoxMode(This->WineD3DDevice, bEnableDialogs);
676     wined3d_mutex_unlock();
677
678     return hr;
679 }
680
681 static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(IDirect3DDevice9Ex *iface, UINT iSwapChain,
682         DWORD Flags, const D3DGAMMARAMP *pRamp)
683 {
684     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
685
686     TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface, iSwapChain, Flags, pRamp);
687
688     /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
689     wined3d_mutex_lock();
690     IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, iSwapChain, Flags, (CONST WINED3DGAMMARAMP *)pRamp);
691     wined3d_mutex_unlock();
692 }
693
694 static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) {
695     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
696
697     TRACE("iface %p, swapchain %u, ramp %p.\n", iface, iSwapChain, pRamp);
698
699     /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
700     wined3d_mutex_lock();
701     IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, iSwapChain, (WINED3DGAMMARAMP *) pRamp);
702     wined3d_mutex_unlock();
703 }
704
705 static HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(IDirect3DDevice9Ex *iface,
706         UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
707         D3DPOOL pool, IDirect3DTexture9 **texture, HANDLE *shared_handle)
708 {
709     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
710     IDirect3DTexture9Impl *object;
711     HRESULT hr;
712
713     TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
714             iface, width, height, levels, usage, format, pool, texture, shared_handle);
715
716     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
717     if (!object)
718     {
719         ERR("Failed to allocate texture memory.\n");
720         return D3DERR_OUTOFVIDEOMEMORY;
721     }
722
723     hr = texture_init(object, This, width, height, levels, usage, format, pool);
724     if (FAILED(hr))
725     {
726         WARN("Failed to initialize texture, hr %#x.\n", hr);
727         HeapFree(GetProcessHeap(), 0, object);
728         return hr;
729     }
730
731     TRACE("Created texture %p.\n", object);
732     *texture = (IDirect3DTexture9 *)object;
733
734     return D3D_OK;
735 }
736
737 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(IDirect3DDevice9Ex *iface,
738         UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
739         D3DPOOL pool, IDirect3DVolumeTexture9 **texture, HANDLE *shared_handle)
740 {
741     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
742     IDirect3DVolumeTexture9Impl *object;
743     HRESULT hr;
744
745     TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
746             iface, width, height, depth, levels);
747     TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
748             usage, format, pool, texture, shared_handle);
749
750     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
751     if (!object)
752     {
753         ERR("Failed to allocate volume texture memory.\n");
754         return D3DERR_OUTOFVIDEOMEMORY;
755     }
756
757     hr = volumetexture_init(object, This, width, height, depth, levels, usage, format, pool);
758     if (FAILED(hr))
759     {
760         WARN("Failed to initialize volume texture, hr %#x.\n", hr);
761         HeapFree(GetProcessHeap(), 0, object);
762         return hr;
763     }
764
765     TRACE("Created volume texture %p.\n", object);
766     *texture = (IDirect3DVolumeTexture9 *)object;
767
768     return D3D_OK;
769 }
770
771 static HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(IDirect3DDevice9Ex *iface,
772         UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool,
773         IDirect3DCubeTexture9 **texture, HANDLE *shared_handle)
774 {
775     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
776     IDirect3DCubeTexture9Impl *object;
777     HRESULT hr;
778
779     TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
780             iface, edge_length, levels, usage, format, pool, texture, shared_handle);
781
782     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
783     if (!object)
784     {
785         ERR("Failed to allocate cube texture memory.\n");
786         return D3DERR_OUTOFVIDEOMEMORY;
787     }
788
789     hr = cubetexture_init(object, This, edge_length, levels, usage, format, pool);
790     if (FAILED(hr))
791     {
792         WARN("Failed to initialize cube texture, hr %#x.\n", hr);
793         HeapFree(GetProcessHeap(), 0, object);
794         return hr;
795     }
796
797     TRACE("Created cube texture %p.\n", object);
798     *texture = (IDirect3DCubeTexture9 *)object;
799
800     return D3D_OK;
801 }
802
803 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(IDirect3DDevice9Ex *iface, UINT size, DWORD usage,
804         DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer9 **buffer, HANDLE *shared_handle)
805 {
806     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
807     IDirect3DVertexBuffer9Impl *object;
808     HRESULT hr;
809
810     TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
811             iface, size, usage, fvf, pool, buffer, shared_handle);
812
813     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
814     if (!object)
815     {
816         ERR("Failed to allocate buffer memory.\n");
817         return D3DERR_OUTOFVIDEOMEMORY;
818     }
819
820     hr = vertexbuffer_init(object, This, size, usage, fvf, pool);
821     if (FAILED(hr))
822     {
823         WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
824         HeapFree(GetProcessHeap(), 0, object);
825         return hr;
826     }
827
828     TRACE("Created vertex buffer %p.\n", object);
829     *buffer = (IDirect3DVertexBuffer9 *)object;
830
831     return D3D_OK;
832 }
833
834 static HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(IDirect3DDevice9Ex *iface, UINT size, DWORD usage,
835         D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **buffer, HANDLE *shared_handle)
836 {
837     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
838     IDirect3DIndexBuffer9Impl *object;
839     HRESULT hr;
840
841     TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
842             iface, size, usage, format, pool, buffer, shared_handle);
843
844     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
845     if (!object)
846     {
847         ERR("Failed to allocate buffer memory.\n");
848         return D3DERR_OUTOFVIDEOMEMORY;
849     }
850
851     hr = indexbuffer_init(object, This, size, usage, format, pool);
852     if (FAILED(hr))
853     {
854         WARN("Failed to initialize index buffer, hr %#x.\n", hr);
855         HeapFree(GetProcessHeap(), 0, object);
856         return hr;
857     }
858
859     TRACE("Created index buffer %p.\n", object);
860     *buffer = (IDirect3DIndexBuffer9 *)object;
861
862     return D3D_OK;
863 }
864
865 static HRESULT IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height,
866         D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface9 **ppSurface,
867         UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality)
868 {
869     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
870     IDirect3DSurface9Impl *object;
871     HRESULT hr;
872
873     TRACE("iface %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p.\n"
874             "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
875             iface, Width, Height, Format, Lockable, Discard, Level, ppSurface,
876             Usage, Pool, MultiSample, MultisampleQuality);
877
878     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
879     if (!object)
880     {
881         FIXME("Failed to allocate surface memory.\n");
882         return D3DERR_OUTOFVIDEOMEMORY;
883     }
884
885     hr = surface_init(object, This, Width, Height, Format, Lockable, Discard,
886             Level, Usage, Pool, MultiSample, MultisampleQuality);
887     if (FAILED(hr))
888     {
889         WARN("Failed to initialize surface, hr %#x.\n", hr);
890         HeapFree(GetProcessHeap(), 0, object);
891         return hr;
892     }
893
894     TRACE("Created surface %p.\n", object);
895     *ppSurface = (IDirect3DSurface9 *)object;
896
897     return D3D_OK;
898 }
899
900 static HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(IDirect3DDevice9Ex *iface, UINT Width, UINT Height,
901         D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable,
902         IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle)
903 {
904     HRESULT hr;
905
906     TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
907             "lockable %#x, surface %p, shared_handle %p.\n",
908             iface, Width, Height, Format, MultiSample, MultisampleQuality,
909             Lockable, ppSurface, pSharedHandle);
910
911     hr = IDirect3DDevice9Impl_CreateSurface(iface, Width, Height, Format, Lockable, FALSE /* Discard */,
912             0 /* Level */, ppSurface, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, MultiSample, MultisampleQuality);
913
914     return hr;
915 }
916
917 static HRESULT  WINAPI  IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height,
918                                                                 D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
919                                                                 DWORD MultisampleQuality, BOOL Discard,
920                                                                 IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
921     HRESULT hr;
922
923     TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
924             "discard %#x, surface %p, shared_handle %p.\n",
925             iface, Width, Height, Format, MultiSample, MultisampleQuality,
926             Discard, ppSurface, pSharedHandle);
927
928     hr = IDirect3DDevice9Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, Discard,
929             0 /* Level */, ppSurface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, MultiSample, MultisampleQuality);
930
931     return hr;
932 }
933
934
935 static HRESULT  WINAPI  IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) {
936     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
937     HRESULT hr;
938
939     TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
940             iface, pSourceSurface, pSourceRect, pDestinationSurface, pDestPoint);
941
942     wined3d_mutex_lock();
943     hr = IWineD3DDevice_UpdateSurface(This->WineD3DDevice, ((IDirect3DSurface9Impl *)pSourceSurface)->wineD3DSurface, pSourceRect, ((IDirect3DSurface9Impl *)pDestinationSurface)->wineD3DSurface, pDestPoint);
944     wined3d_mutex_unlock();
945
946     return hr;
947 }
948
949 static HRESULT  WINAPI  IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9EX iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) {
950     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
951     HRESULT hr;
952
953     TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, pSourceTexture, pDestinationTexture);
954
955     wined3d_mutex_lock();
956     hr = IWineD3DDevice_UpdateTexture(This->WineD3DDevice,  ((IDirect3DBaseTexture9Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture9Impl *)pDestinationTexture)->wineD3DBaseTexture);
957     wined3d_mutex_unlock();
958
959     return hr;
960 }
961
962 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(IDirect3DDevice9Ex *iface,
963         IDirect3DSurface9 *pRenderTarget, IDirect3DSurface9 *pDestSurface)
964 {
965     IDirect3DSurface9Impl *renderTarget = (IDirect3DSurface9Impl *)pRenderTarget;
966     IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
967     HRESULT hr;
968
969     TRACE("iface %p, render_target %p, dst_surface %p.\n", iface, pRenderTarget, pDestSurface);
970
971     wined3d_mutex_lock();
972     hr = IWineD3DSurface_BltFast(destSurface->wineD3DSurface, 0, 0, renderTarget->wineD3DSurface, NULL, WINEDDBLTFAST_NOCOLORKEY);
973     wined3d_mutex_unlock();
974
975     return hr;
976 }
977
978 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface) {
979     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
980     IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
981     HRESULT hr;
982
983     TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface, iSwapChain, pDestSurface);
984
985     wined3d_mutex_lock();
986     hr = IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, iSwapChain, destSurface->wineD3DSurface);
987     wined3d_mutex_unlock();
988
989     return hr;
990 }
991
992 static HRESULT WINAPI IDirect3DDevice9Impl_StretchRect(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *pSourceSurface,
993         const RECT *pSourceRect, IDirect3DSurface9 *pDestSurface, const RECT *pDestRect, D3DTEXTUREFILTERTYPE Filter)
994 {
995     IDirect3DSurface9Impl *src = (IDirect3DSurface9Impl *) pSourceSurface;
996     IDirect3DSurface9Impl *dst = (IDirect3DSurface9Impl *) pDestSurface;
997     HRESULT hr;
998
999     TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
1000             iface, pSourceSurface, pSourceRect, pDestSurface, pDestRect, Filter);
1001
1002     wined3d_mutex_lock();
1003     hr = IWineD3DSurface_Blt(dst->wineD3DSurface, pDestRect, src->wineD3DSurface, pSourceRect, 0, NULL, Filter);
1004     wined3d_mutex_unlock();
1005
1006     return hr;
1007 }
1008
1009 static HRESULT  WINAPI  IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) {
1010     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1011     IDirect3DSurface9Impl *surface = (IDirect3DSurface9Impl *)pSurface;
1012     WINED3DPOOL pool;
1013     WINED3DRESOURCETYPE restype;
1014     DWORD usage;
1015     WINED3DSURFACE_DESC desc;
1016     HRESULT hr;
1017
1018     TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface, pSurface, pRect, color);
1019
1020     wined3d_mutex_lock();
1021
1022     IWineD3DSurface_GetDesc(surface->wineD3DSurface, &desc);
1023     usage = desc.usage;
1024     pool = desc.pool;
1025     restype = desc.resource_type;
1026
1027     /* This method is only allowed with surfaces that are render targets, or offscreen plain surfaces
1028      * in D3DPOOL_DEFAULT
1029      */
1030     if(!(usage & WINED3DUSAGE_RENDERTARGET) && (pool != WINED3DPOOL_DEFAULT || restype != WINED3DRTYPE_SURFACE)) {
1031         wined3d_mutex_unlock();
1032         WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
1033         return D3DERR_INVALIDCALL;
1034     }
1035
1036     /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
1037     /* Note: D3DRECT is compatible with WINED3DRECT */
1038     hr = IWineD3DDevice_ColorFill(This->WineD3DDevice, surface->wineD3DSurface, (CONST WINED3DRECT*)pRect, color);
1039
1040     wined3d_mutex_unlock();
1041
1042     return hr;
1043 }
1044
1045 static HRESULT  WINAPI  IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
1046     HRESULT hr;
1047
1048     TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1049             iface, Width, Height, Format, Pool, ppSurface, pSharedHandle);
1050
1051     if(Pool == D3DPOOL_MANAGED ){
1052         FIXME("Attempting to create a managed offscreen plain surface\n");
1053         return D3DERR_INVALIDCALL;
1054     }
1055         /*
1056         'Off-screen plain surfaces are always lockable, regardless of their pool types.'
1057         but then...
1058         D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
1059         Why, their always lockable?
1060         should I change the usage to dynamic?
1061         */
1062     hr = IDirect3DDevice9Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, FALSE /* Discard */,
1063             0 /* Level */, ppSurface, 0 /* Usage (undefined/none) */, (WINED3DPOOL)Pool, D3DMULTISAMPLE_NONE,
1064             0 /* MultisampleQuality */);
1065
1066     return hr;
1067 }
1068
1069 /* TODO: move to wineD3D */
1070 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9EX iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) {
1071     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1072     IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pRenderTarget;
1073     HRESULT hr;
1074
1075     TRACE("iface %p, idx %u, surface %p.\n", iface, RenderTargetIndex, pRenderTarget);
1076
1077     if (RenderTargetIndex >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1078     {
1079         WARN("Invalid index %u specified.\n", RenderTargetIndex);
1080         return D3DERR_INVALIDCALL;
1081     }
1082
1083     wined3d_mutex_lock();
1084     hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, RenderTargetIndex, pSurface ? pSurface->wineD3DSurface : NULL, TRUE);
1085     wined3d_mutex_unlock();
1086
1087     return hr;
1088 }
1089
1090 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9EX iface, DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget) {
1091     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1092     IWineD3DSurface *pRenderTarget;
1093     HRESULT hr;
1094
1095     TRACE("iface %p, idx %u, surface %p.\n", iface, RenderTargetIndex, ppRenderTarget);
1096
1097     if (ppRenderTarget == NULL) {
1098         return D3DERR_INVALIDCALL;
1099     }
1100
1101     if (RenderTargetIndex >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1102     {
1103         WARN("Invalid index %u specified.\n", RenderTargetIndex);
1104         return D3DERR_INVALIDCALL;
1105     }
1106
1107     wined3d_mutex_lock();
1108
1109     hr=IWineD3DDevice_GetRenderTarget(This->WineD3DDevice,RenderTargetIndex,&pRenderTarget);
1110
1111     if (FAILED(hr))
1112     {
1113         FIXME("Call to IWineD3DDevice_GetRenderTarget failed, hr %#x\n", hr);
1114     }
1115     else if (!pRenderTarget)
1116     {
1117         *ppRenderTarget = NULL;
1118     }
1119     else
1120     {
1121         IWineD3DSurface_GetParent(pRenderTarget, (IUnknown **)ppRenderTarget);
1122         IWineD3DSurface_Release(pRenderTarget);
1123     }
1124
1125     wined3d_mutex_unlock();
1126
1127     return hr;
1128 }
1129
1130 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pZStencilSurface) {
1131     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1132     IDirect3DSurface9Impl *pSurface;
1133     HRESULT hr;
1134
1135     TRACE("iface %p, depth_stencil %p.\n", iface, pZStencilSurface);
1136
1137     pSurface = (IDirect3DSurface9Impl*)pZStencilSurface;
1138
1139     wined3d_mutex_lock();
1140     hr = IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, NULL==pSurface ? NULL : pSurface->wineD3DSurface);
1141     wined3d_mutex_unlock();
1142
1143     return hr;
1144 }
1145
1146 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9 **ppZStencilSurface) {
1147     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1148     HRESULT hr = D3D_OK;
1149     IWineD3DSurface *pZStencilSurface;
1150
1151     TRACE("iface %p, depth_stencil %p.\n", iface, ppZStencilSurface);
1152
1153     if(ppZStencilSurface == NULL){
1154         return D3DERR_INVALIDCALL;
1155     }
1156
1157     wined3d_mutex_lock();
1158     hr = IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
1159     if (hr == WINED3D_OK) {
1160         IWineD3DSurface_GetParent(pZStencilSurface,(IUnknown**)ppZStencilSurface);
1161         IWineD3DSurface_Release(pZStencilSurface);
1162     } else {
1163         if (hr != WINED3DERR_NOTFOUND)
1164                 WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
1165         *ppZStencilSurface = NULL;
1166     }
1167     wined3d_mutex_unlock();
1168
1169     return hr;
1170 }
1171
1172 static HRESULT  WINAPI  IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9EX iface) {
1173     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1174     HRESULT hr;
1175
1176     TRACE("iface %p.\n", iface);
1177
1178     wined3d_mutex_lock();
1179     hr = IWineD3DDevice_BeginScene(This->WineD3DDevice);
1180     wined3d_mutex_unlock();
1181
1182     return hr;
1183 }
1184
1185 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9EX iface) {
1186     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1187     HRESULT hr;
1188
1189     TRACE("iface %p.\n", iface);
1190
1191     wined3d_mutex_lock();
1192     hr = IWineD3DDevice_EndScene(This->WineD3DDevice);
1193     wined3d_mutex_unlock();
1194
1195     return hr;
1196 }
1197
1198 static HRESULT  WINAPI  IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9EX iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
1199     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1200     HRESULT hr;
1201
1202     TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1203             iface, Count, pRects, Flags, Color, Z, Stencil);
1204
1205     /* Note: D3DRECT is compatible with WINED3DRECT */
1206     wined3d_mutex_lock();
1207     hr = IWineD3DDevice_Clear(This->WineD3DDevice, Count, (CONST WINED3DRECT*) pRects, Flags, Color, Z, Stencil);
1208     wined3d_mutex_unlock();
1209
1210     return hr;
1211 }
1212
1213 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
1214     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1215     HRESULT hr;
1216
1217     TRACE("iface %p, state %#x, matrix %p.\n", iface, State, lpMatrix);
1218
1219     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1220     wined3d_mutex_lock();
1221     hr = IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
1222     wined3d_mutex_unlock();
1223
1224     return hr;
1225 }
1226
1227 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) {
1228     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1229     HRESULT hr;
1230
1231     TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1232
1233     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1234     wined3d_mutex_lock();
1235     hr = IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
1236     wined3d_mutex_unlock();
1237
1238     return hr;
1239 }
1240
1241 static HRESULT  WINAPI  IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
1242     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1243     HRESULT hr;
1244
1245     TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1246
1247     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1248     wined3d_mutex_lock();
1249     hr = IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
1250     wined3d_mutex_unlock();
1251
1252     return hr;
1253 }
1254
1255 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9EX iface, CONST D3DVIEWPORT9* pViewport) {
1256     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1257     HRESULT hr;
1258
1259     TRACE("iface %p, viewport %p.\n", iface, pViewport);
1260
1261     /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
1262     wined3d_mutex_lock();
1263     hr = IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
1264     wined3d_mutex_unlock();
1265
1266     return hr;
1267 }
1268
1269 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9EX iface, D3DVIEWPORT9* pViewport) {
1270     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1271     HRESULT hr;
1272
1273     TRACE("iface %p, viewport %p.\n", iface, pViewport);
1274
1275     /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
1276     wined3d_mutex_lock();
1277     hr = IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
1278     wined3d_mutex_unlock();
1279
1280     return hr;
1281 }
1282
1283 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9EX iface, CONST D3DMATERIAL9* pMaterial) {
1284     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1285     HRESULT hr;
1286
1287     TRACE("iface %p, material %p.\n", iface, pMaterial);
1288
1289     /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
1290     wined3d_mutex_lock();
1291     hr = IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
1292     wined3d_mutex_unlock();
1293
1294     return hr;
1295 }
1296
1297 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9EX iface, D3DMATERIAL9* pMaterial) {
1298     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1299     HRESULT hr;
1300
1301     TRACE("iface %p, material %p.\n", iface, pMaterial);
1302
1303     /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
1304     wined3d_mutex_lock();
1305     hr = IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
1306     wined3d_mutex_unlock();
1307
1308     return hr;
1309 }
1310
1311 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9EX iface, DWORD Index, CONST D3DLIGHT9* pLight) {
1312     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1313     HRESULT hr;
1314
1315     TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1316
1317     /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
1318     wined3d_mutex_lock();
1319     hr = IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
1320     wined3d_mutex_unlock();
1321
1322     return hr;
1323 }
1324
1325 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9EX iface, DWORD Index, D3DLIGHT9* pLight) {
1326     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1327     HRESULT hr;
1328
1329     TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1330
1331     /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
1332     wined3d_mutex_lock();
1333     hr = IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
1334     wined3d_mutex_unlock();
1335
1336     return hr;
1337 }
1338
1339 static HRESULT  WINAPI  IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9EX iface, DWORD Index, BOOL Enable) {
1340     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1341     HRESULT hr;
1342
1343     TRACE("iface %p, index %u, enable %#x.\n", iface, Index, Enable);
1344
1345     wined3d_mutex_lock();
1346     hr = IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
1347     wined3d_mutex_unlock();
1348
1349     return hr;
1350 }
1351
1352 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9EX iface, DWORD Index, BOOL* pEnable) {
1353     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1354     HRESULT hr;
1355
1356     TRACE("iface %p, index %u, enable %p.\n", iface, Index, pEnable);
1357
1358     wined3d_mutex_lock();
1359     hr = IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
1360     wined3d_mutex_unlock();
1361
1362     return hr;
1363 }
1364
1365 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9EX iface, DWORD Index, CONST float* pPlane) {
1366     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1367     HRESULT hr;
1368
1369     TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1370
1371     wined3d_mutex_lock();
1372     hr = IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
1373     wined3d_mutex_unlock();
1374
1375     return hr;
1376 }
1377
1378 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9EX iface, DWORD Index, float* pPlane) {
1379     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1380     HRESULT hr;
1381
1382     TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1383
1384     wined3d_mutex_lock();
1385     hr = IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
1386     wined3d_mutex_unlock();
1387
1388     return hr;
1389 }
1390
1391 static HRESULT  WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9EX iface, D3DRENDERSTATETYPE State, DWORD Value) {
1392     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1393     HRESULT hr;
1394
1395     TRACE("iface %p, state %#x, value %#x.\n", iface, State, Value);
1396
1397     wined3d_mutex_lock();
1398     hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
1399     wined3d_mutex_unlock();
1400
1401     return hr;
1402 }
1403
1404 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9EX iface, D3DRENDERSTATETYPE State, DWORD* pValue) {
1405     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1406     HRESULT hr;
1407
1408     TRACE("iface %p, state %#x, value %p.\n", iface, State, pValue);
1409
1410     wined3d_mutex_lock();
1411     hr = IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
1412     wined3d_mutex_unlock();
1413
1414     return hr;
1415 }
1416
1417 static HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(IDirect3DDevice9Ex *iface,
1418         D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateblock)
1419 {
1420     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1421     IDirect3DStateBlock9Impl *object;
1422     HRESULT hr;
1423
1424     TRACE("iface %p, type %#x, stateblock %p.\n", iface, type, stateblock);
1425
1426     if (type != D3DSBT_ALL && type != D3DSBT_PIXELSTATE && type != D3DSBT_VERTEXSTATE)
1427     {
1428         WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
1429         return D3DERR_INVALIDCALL;
1430     }
1431
1432     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1433     if (!object)
1434     {
1435         ERR("Failed to allocate stateblock memory.\n");
1436         return E_OUTOFMEMORY;
1437     }
1438
1439     hr = stateblock_init(object, This, type, NULL);
1440     if (FAILED(hr))
1441     {
1442         WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1443         HeapFree(GetProcessHeap(), 0, object);
1444         return hr;
1445     }
1446
1447     TRACE("Created stateblock %p.\n", object);
1448     *stateblock = (IDirect3DStateBlock9 *)object;
1449
1450     return D3D_OK;
1451 }
1452
1453 static HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(IDirect3DDevice9Ex *iface)
1454 {
1455     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1456     HRESULT hr;
1457
1458     TRACE("iface %p.\n", iface);
1459
1460     wined3d_mutex_lock();
1461     hr = IWineD3DDevice_BeginStateBlock(This->WineD3DDevice);
1462     wined3d_mutex_unlock();
1463
1464     return hr;
1465 }
1466
1467 static HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(IDirect3DDevice9Ex *iface, IDirect3DStateBlock9 **stateblock)
1468 {
1469     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1470     IWineD3DStateBlock *wined3d_stateblock;
1471     IDirect3DStateBlock9Impl *object;
1472     HRESULT hr;
1473
1474     TRACE("iface %p, stateblock %p.\n", iface, stateblock);
1475
1476     wined3d_mutex_lock();
1477     hr = IWineD3DDevice_EndStateBlock(This->WineD3DDevice, &wined3d_stateblock);
1478     wined3d_mutex_unlock();
1479     if (FAILED(hr))
1480     {
1481        WARN("IWineD3DDevice_EndStateBlock() failed, hr %#x.\n", hr);
1482        return hr;
1483     }
1484
1485     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1486     if (!object)
1487     {
1488         ERR("Failed to allocate stateblock memory.\n");
1489         IWineD3DStateBlock_Release(wined3d_stateblock);
1490         return E_OUTOFMEMORY;
1491     }
1492
1493     hr = stateblock_init(object, This, 0, wined3d_stateblock);
1494     if (FAILED(hr))
1495     {
1496         WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1497         IWineD3DStateBlock_Release(wined3d_stateblock);
1498         HeapFree(GetProcessHeap(), 0, object);
1499         return hr;
1500     }
1501
1502     TRACE("Created stateblock %p.\n", object);
1503     *stateblock = (IDirect3DStateBlock9 *)object;
1504
1505     return D3D_OK;
1506 }
1507
1508 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9EX iface, CONST D3DCLIPSTATUS9* pClipStatus) {
1509     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1510     HRESULT hr;
1511
1512     TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1513
1514     wined3d_mutex_lock();
1515     hr = IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
1516     wined3d_mutex_unlock();
1517
1518     return hr;
1519 }
1520
1521 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9EX iface, D3DCLIPSTATUS9* pClipStatus) {
1522     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1523     HRESULT hr;
1524
1525     TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1526
1527     wined3d_mutex_lock();
1528     hr = IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
1529     wined3d_mutex_unlock();
1530
1531     return hr;
1532 }
1533
1534 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9EX iface, DWORD Stage, IDirect3DBaseTexture9 **ppTexture) {
1535     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1536     IWineD3DBaseTexture *retTexture = NULL;
1537     HRESULT rc = D3D_OK;
1538
1539     TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, ppTexture);
1540
1541     if(ppTexture == NULL){
1542         return D3DERR_INVALIDCALL;
1543     }
1544
1545     wined3d_mutex_lock();
1546     rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, &retTexture);
1547     if (SUCCEEDED(rc) && NULL != retTexture) {
1548         IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
1549         IWineD3DBaseTexture_Release(retTexture);
1550     } else {
1551         if(FAILED(rc)) {
1552             WARN("Call to get texture  (%d) failed (%p)\n", Stage, retTexture);
1553         }
1554         *ppTexture = NULL;
1555     }
1556     wined3d_mutex_unlock();
1557
1558     return rc;
1559 }
1560
1561 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9EX iface, DWORD Stage, IDirect3DBaseTexture9* pTexture) {
1562     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1563     HRESULT hr;
1564
1565     TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, pTexture);
1566
1567     wined3d_mutex_lock();
1568     hr = IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
1569                                    pTexture==NULL ? NULL:((IDirect3DBaseTexture9Impl *)pTexture)->wineD3DBaseTexture);
1570     wined3d_mutex_unlock();
1571
1572     return hr;
1573 }
1574
1575 static const WINED3DTEXTURESTAGESTATETYPE tss_lookup[] =
1576 {
1577     WINED3DTSS_FORCE_DWORD,             /*  0, unused */
1578     WINED3DTSS_COLOROP,                 /*  1, D3DTSS_COLOROP */
1579     WINED3DTSS_COLORARG1,               /*  2, D3DTSS_COLORARG1 */
1580     WINED3DTSS_COLORARG2,               /*  3, D3DTSS_COLORARG2 */
1581     WINED3DTSS_ALPHAOP,                 /*  4, D3DTSS_ALPHAOP */
1582     WINED3DTSS_ALPHAARG1,               /*  5, D3DTSS_ALPHAARG1 */
1583     WINED3DTSS_ALPHAARG2,               /*  6, D3DTSS_ALPHAARG2 */
1584     WINED3DTSS_BUMPENVMAT00,            /*  7, D3DTSS_BUMPENVMAT00 */
1585     WINED3DTSS_BUMPENVMAT01,            /*  8, D3DTSS_BUMPENVMAT01 */
1586     WINED3DTSS_BUMPENVMAT10,            /*  9, D3DTSS_BUMPENVMAT10 */
1587     WINED3DTSS_BUMPENVMAT11,            /* 10, D3DTSS_BUMPENVMAT11 */
1588     WINED3DTSS_TEXCOORDINDEX,           /* 11, D3DTSS_TEXCOORDINDEX */
1589     WINED3DTSS_FORCE_DWORD,             /* 12, unused */
1590     WINED3DTSS_FORCE_DWORD,             /* 13, unused */
1591     WINED3DTSS_FORCE_DWORD,             /* 14, unused */
1592     WINED3DTSS_FORCE_DWORD,             /* 15, unused */
1593     WINED3DTSS_FORCE_DWORD,             /* 16, unused */
1594     WINED3DTSS_FORCE_DWORD,             /* 17, unused */
1595     WINED3DTSS_FORCE_DWORD,             /* 18, unused */
1596     WINED3DTSS_FORCE_DWORD,             /* 19, unused */
1597     WINED3DTSS_FORCE_DWORD,             /* 20, unused */
1598     WINED3DTSS_FORCE_DWORD,             /* 21, unused */
1599     WINED3DTSS_BUMPENVLSCALE,           /* 22, D3DTSS_BUMPENVLSCALE */
1600     WINED3DTSS_BUMPENVLOFFSET,          /* 23, D3DTSS_BUMPENVLOFFSET */
1601     WINED3DTSS_TEXTURETRANSFORMFLAGS,   /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1602     WINED3DTSS_FORCE_DWORD,             /* 25, unused */
1603     WINED3DTSS_COLORARG0,               /* 26, D3DTSS_COLORARG0 */
1604     WINED3DTSS_ALPHAARG0,               /* 27, D3DTSS_ALPHAARG0 */
1605     WINED3DTSS_RESULTARG,               /* 28, D3DTSS_RESULTARG */
1606     WINED3DTSS_FORCE_DWORD,             /* 29, unused */
1607     WINED3DTSS_FORCE_DWORD,             /* 30, unused */
1608     WINED3DTSS_FORCE_DWORD,             /* 31, unused */
1609     WINED3DTSS_CONSTANT,                /* 32, D3DTSS_CONSTANT */
1610 };
1611
1612 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9EX iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) {
1613     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1614     HRESULT hr;
1615
1616     TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, Stage, Type, pValue);
1617
1618     wined3d_mutex_lock();
1619     hr = IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, tss_lookup[Type], pValue);
1620     wined3d_mutex_unlock();
1621
1622     return hr;
1623 }
1624
1625 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9EX iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
1626     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1627     HRESULT hr;
1628
1629     TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, Stage, Type, Value);
1630
1631     wined3d_mutex_lock();
1632     hr = IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, tss_lookup[Type], Value);
1633     wined3d_mutex_unlock();
1634
1635     return hr;
1636 }
1637
1638 static HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(IDirect3DDevice9Ex *iface, DWORD Sampler,
1639         D3DSAMPLERSTATETYPE Type, DWORD *pValue)
1640 {
1641     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1642     HRESULT hr;
1643
1644     TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface, Sampler, Type, pValue);
1645
1646     wined3d_mutex_lock();
1647     hr = IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Sampler, Type, pValue);
1648     wined3d_mutex_unlock();
1649
1650     return hr;
1651 }
1652
1653 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9EX iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) {
1654     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1655     HRESULT hr;
1656
1657     TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface, Sampler, Type, Value);
1658
1659     wined3d_mutex_lock();
1660     hr = IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Sampler, Type, Value);
1661     wined3d_mutex_unlock();
1662
1663     return hr;
1664 }
1665
1666 static HRESULT  WINAPI  IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9EX iface, DWORD* pNumPasses) {
1667     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1668     HRESULT hr;
1669
1670     TRACE("iface %p, pass_count %p.\n", iface, pNumPasses);
1671
1672     wined3d_mutex_lock();
1673     hr = IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
1674     wined3d_mutex_unlock();
1675
1676     return hr;
1677 }
1678
1679 static HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(IDirect3DDevice9Ex *iface, UINT PaletteNumber,
1680         const PALETTEENTRY *pEntries)
1681 {
1682     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1683     HRESULT hr;
1684
1685     TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries);
1686
1687     wined3d_mutex_lock();
1688     hr = IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1689     wined3d_mutex_unlock();
1690
1691     return hr;
1692 }
1693
1694 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
1695     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1696     HRESULT hr;
1697
1698     TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries);
1699
1700     wined3d_mutex_lock();
1701     hr = IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1702     wined3d_mutex_unlock();
1703
1704     return hr;
1705 }
1706
1707 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber) {
1708     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1709     HRESULT hr;
1710
1711     TRACE("iface %p, palette_idx %u.\n", iface, PaletteNumber);
1712
1713     wined3d_mutex_lock();
1714     hr = IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1715     wined3d_mutex_unlock();
1716
1717     return hr;
1718 }
1719
1720 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface, UINT* PaletteNumber) {
1721     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1722     HRESULT hr;
1723
1724     TRACE("iface %p, palette_idx %p.\n", iface, PaletteNumber);
1725
1726     wined3d_mutex_lock();
1727     hr = IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1728     wined3d_mutex_unlock();
1729
1730     return hr;
1731 }
1732
1733 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9EX iface, CONST RECT* pRect) {
1734     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1735     HRESULT hr;
1736
1737     TRACE("iface %p, rect %p.\n", iface, pRect);
1738
1739     wined3d_mutex_lock();
1740     hr = IWineD3DDevice_SetScissorRect(This->WineD3DDevice, pRect);
1741     wined3d_mutex_unlock();
1742
1743     return hr;
1744 }
1745
1746 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9EX iface, RECT* pRect) {
1747     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1748     HRESULT hr;
1749
1750     TRACE("iface %p, rect %p.\n", iface, pRect);
1751
1752     wined3d_mutex_lock();
1753     hr = IWineD3DDevice_GetScissorRect(This->WineD3DDevice, pRect);
1754     wined3d_mutex_unlock();
1755
1756     return hr;
1757 }
1758
1759 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface, BOOL bSoftware) {
1760     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1761     HRESULT hr;
1762
1763     TRACE("iface %p, software %#x.\n", iface, bSoftware);
1764
1765     wined3d_mutex_lock();
1766     hr = IWineD3DDevice_SetSoftwareVertexProcessing(This->WineD3DDevice, bSoftware);
1767     wined3d_mutex_unlock();
1768
1769     return hr;
1770 }
1771
1772 static BOOL     WINAPI  IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface) {
1773     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1774     BOOL ret;
1775
1776     TRACE("iface %p.\n", iface);
1777
1778     wined3d_mutex_lock();
1779     ret = IWineD3DDevice_GetSoftwareVertexProcessing(This->WineD3DDevice);
1780     wined3d_mutex_unlock();
1781
1782     return ret;
1783 }
1784
1785 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9EX iface, float nSegments) {
1786     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1787     HRESULT hr;
1788
1789     TRACE("iface %p, segment_count %.8e.\n", iface, nSegments);
1790
1791     wined3d_mutex_lock();
1792     hr = IWineD3DDevice_SetNPatchMode(This->WineD3DDevice, nSegments);
1793     wined3d_mutex_unlock();
1794
1795     return hr;
1796 }
1797
1798 static float    WINAPI  IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9EX iface) {
1799     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1800     float ret;
1801
1802     TRACE("iface %p.\n", iface);
1803
1804     wined3d_mutex_lock();
1805     ret = IWineD3DDevice_GetNPatchMode(This->WineD3DDevice);
1806     wined3d_mutex_unlock();
1807
1808     return ret;
1809 }
1810
1811 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(IDirect3DDevice9Ex *iface, D3DPRIMITIVETYPE PrimitiveType,
1812         UINT StartVertex, UINT PrimitiveCount)
1813 {
1814     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1815     HRESULT hr;
1816
1817     TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1818             iface, PrimitiveType, StartVertex, PrimitiveCount);
1819
1820     wined3d_mutex_lock();
1821     IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1822     hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, StartVertex,
1823             vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount));
1824     wined3d_mutex_unlock();
1825
1826     return hr;
1827 }
1828
1829 static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType,
1830                                                            INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) {
1831     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1832     HRESULT hr;
1833
1834     TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u,\n"
1835             "vertex_count %u, start_idx %u, primitive_count %u.\n",
1836             iface, PrimitiveType, BaseVertexIndex, MinVertexIndex,
1837             NumVertices, startIndex, primCount);
1838
1839     wined3d_mutex_lock();
1840     IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, BaseVertexIndex);
1841     IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1842     hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, startIndex,
1843             vertex_count_from_primitive_count(PrimitiveType, primCount));
1844     wined3d_mutex_unlock();
1845
1846     return hr;
1847 }
1848
1849 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(IDirect3DDevice9Ex *iface, D3DPRIMITIVETYPE PrimitiveType,
1850         UINT PrimitiveCount, const void *pVertexStreamZeroData, UINT VertexStreamZeroStride)
1851 {
1852     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1853     HRESULT hr;
1854
1855     TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
1856             iface, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
1857
1858     wined3d_mutex_lock();
1859     IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1860     hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice,
1861             vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount),
1862             pVertexStreamZeroData, VertexStreamZeroStride);
1863     wined3d_mutex_unlock();
1864
1865     return hr;
1866 }
1867
1868 static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex,
1869                                                              UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData,
1870                                                              D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
1871     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1872     HRESULT hr;
1873
1874     TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
1875             "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
1876             iface, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
1877             pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
1878
1879     wined3d_mutex_lock();
1880     IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1881     hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice,
1882             vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), pIndexData,
1883             wined3dformat_from_d3dformat(IndexDataFormat), pVertexStreamZeroData, VertexStreamZeroStride);
1884     wined3d_mutex_unlock();
1885
1886     return hr;
1887 }
1888
1889 static HRESULT  WINAPI  IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9EX iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) {
1890     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1891     IDirect3DVertexDeclaration9Impl *Decl = (IDirect3DVertexDeclaration9Impl *) pVertexDecl;
1892     HRESULT hr;
1893     IDirect3DVertexBuffer9Impl *dest = (IDirect3DVertexBuffer9Impl *) pDestBuffer;
1894
1895     TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
1896             iface, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, pVertexDecl, Flags);
1897
1898     wined3d_mutex_lock();
1899     hr = IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, dest->wineD3DVertexBuffer, Decl ? Decl->wineD3DVertexDeclaration : NULL, Flags, dest->fvf);
1900     wined3d_mutex_unlock();
1901
1902     return hr;
1903 }
1904
1905 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(IDirect3DDevice9Ex *iface,
1906         const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9 **declaration)
1907 {
1908     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1909     IDirect3DVertexDeclaration9Impl *object;
1910     HRESULT hr;
1911
1912     TRACE("iface %p, elements %p, declaration %p.\n", iface, elements, declaration);
1913
1914     if (!declaration)
1915     {
1916         WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
1917         return D3DERR_INVALIDCALL;
1918     }
1919
1920     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1921     if (!object)
1922     {
1923         ERR("Failed to allocate vertex declaration memory.\n");
1924         return E_OUTOFMEMORY;
1925     }
1926
1927     hr = vertexdeclaration_init(object, This, elements);
1928     if (FAILED(hr))
1929     {
1930         WARN("Failed to initialize vertex declaration, hr %#x.\n", hr);
1931         HeapFree(GetProcessHeap(), 0, object);
1932         return hr;
1933     }
1934
1935     TRACE("Created vertex declaration %p.\n", object);
1936     *declaration = (IDirect3DVertexDeclaration9 *)object;
1937
1938     return D3D_OK;
1939 }
1940
1941 static IDirect3DVertexDeclaration9 *getConvertedDecl(IDirect3DDevice9Impl *This, DWORD fvf) {
1942     HRESULT hr;
1943     D3DVERTEXELEMENT9* elements = NULL;
1944     IDirect3DVertexDeclaration9* pDecl = NULL;
1945     int p, low, high; /* deliberately signed */
1946     IDirect3DVertexDeclaration9  **convertedDecls = This->convertedDecls;
1947
1948     TRACE("Searching for declaration for fvf %08x... ", fvf);
1949
1950     low = 0;
1951     high = This->numConvertedDecls - 1;
1952     while(low <= high) {
1953         p = (low + high) >> 1;
1954         TRACE("%d ", p);
1955         if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF == fvf) {
1956             TRACE("found %p\n", convertedDecls[p]);
1957             return convertedDecls[p];
1958         } else if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF < fvf) {
1959             low = p + 1;
1960         } else {
1961             high = p - 1;
1962         }
1963     }
1964     TRACE("not found. Creating and inserting at position %d.\n", low);
1965
1966     hr = vdecl_convert_fvf(fvf, &elements);
1967     if (hr != S_OK) return NULL;
1968
1969     hr = IDirect3DDevice9Impl_CreateVertexDeclaration((IDirect3DDevice9Ex *) This, elements, &pDecl);
1970     HeapFree(GetProcessHeap(), 0, elements); /* CreateVertexDeclaration makes a copy */
1971     if (hr != S_OK) return NULL;
1972
1973     if(This->declArraySize == This->numConvertedDecls) {
1974         int grow = max(This->declArraySize / 2, 8);
1975         convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
1976                                      sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
1977         if(!convertedDecls) {
1978             /* This will destroy it */
1979             IDirect3DVertexDeclaration9_Release(pDecl);
1980             return NULL;
1981         }
1982         This->convertedDecls = convertedDecls;
1983         This->declArraySize += grow;
1984     }
1985
1986     memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(IDirect3DVertexDeclaration9Impl *) * (This->numConvertedDecls - low));
1987     convertedDecls[low] = pDecl;
1988     This->numConvertedDecls++;
1989
1990     /* Will prevent the decl from being destroyed */
1991     ((IDirect3DVertexDeclaration9Impl *) pDecl)->convFVF = fvf;
1992     IDirect3DVertexDeclaration9_Release(pDecl); /* Does not destroy now */
1993
1994     TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
1995     return pDecl;
1996 }
1997
1998 static HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9EX iface, DWORD FVF) {
1999     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2000     IDirect3DVertexDeclaration9 *decl;
2001     HRESULT hr;
2002
2003     TRACE("iface %p, fvf %#x.\n", iface, FVF);
2004
2005     if (!FVF)
2006     {
2007         WARN("%#x is not a valid FVF\n", FVF);
2008         return D3D_OK;
2009     }
2010
2011     wined3d_mutex_lock();
2012     decl = getConvertedDecl(This, FVF);
2013     wined3d_mutex_unlock();
2014
2015     if (!decl)
2016     {
2017          /* Any situation when this should happen, except out of memory? */
2018          ERR("Failed to create a converted vertex declaration\n");
2019          return D3DERR_DRIVERINTERNALERROR;
2020     }
2021
2022     hr = IDirect3DDevice9Impl_SetVertexDeclaration(iface, decl);
2023     if (FAILED(hr)) ERR("Failed to set vertex declaration\n");
2024
2025     return hr;
2026 }
2027
2028 static HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(IDirect3DDevice9Ex *iface, DWORD *pFVF)
2029 {
2030     IDirect3DVertexDeclaration9 *decl;
2031     HRESULT hr;
2032
2033     TRACE("iface %p, fvf %p.\n", iface, pFVF);
2034
2035     hr = IDirect3DDevice9_GetVertexDeclaration(iface, &decl);
2036     if (FAILED(hr))
2037     {
2038         WARN("Failed to get vertex declaration, %#x\n", hr);
2039         *pFVF = 0;
2040         return hr;
2041     }
2042
2043     if (decl)
2044     {
2045         *pFVF = ((IDirect3DVertexDeclaration9Impl *)decl)->convFVF;
2046         IDirect3DVertexDeclaration9_Release(decl);
2047     }
2048     else
2049     {
2050         *pFVF = 0;
2051     }
2052
2053     TRACE("Returning FVF %#x\n", *pFVF);
2054
2055     return hr;
2056 }
2057
2058 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(IDirect3DDevice9Ex *iface,
2059         const DWORD *byte_code, IDirect3DVertexShader9 **shader)
2060 {
2061     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2062     IDirect3DVertexShader9Impl *object;
2063     HRESULT hr;
2064
2065     TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2066
2067     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2068     if (!object)
2069     {
2070         ERR("Failed to allocate vertex shader memory.\n");
2071         return E_OUTOFMEMORY;
2072     }
2073
2074     hr = vertexshader_init(object, This, byte_code);
2075     if (FAILED(hr))
2076     {
2077         WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
2078         HeapFree(GetProcessHeap(), 0, object);
2079         return hr;
2080     }
2081
2082     TRACE("Created vertex shader %p.\n", object);
2083     *shader = (IDirect3DVertexShader9 *)object;
2084
2085     return D3D_OK;
2086 }
2087
2088 static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) {
2089     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2090     HRESULT hr;
2091
2092     TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
2093             iface, StreamNumber, pStreamData, OffsetInBytes, Stride);
2094
2095     wined3d_mutex_lock();
2096     hr = IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
2097             pStreamData ? ((IDirect3DVertexBuffer9Impl *)pStreamData)->wineD3DVertexBuffer : NULL,
2098             OffsetInBytes, Stride);
2099     wined3d_mutex_unlock();
2100
2101     return hr;
2102 }
2103
2104 static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT* OffsetInBytes, UINT* pStride) {
2105     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2106     IWineD3DBuffer *retStream = NULL;
2107     HRESULT rc = D3D_OK;
2108
2109     TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
2110             iface, StreamNumber, pStream, OffsetInBytes, pStride);
2111
2112     if(pStream == NULL){
2113         return D3DERR_INVALIDCALL;
2114     }
2115
2116     wined3d_mutex_lock();
2117     rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, &retStream, OffsetInBytes, pStride);
2118     if (rc == D3D_OK  && NULL != retStream) {
2119         IWineD3DBuffer_GetParent(retStream, (IUnknown **)pStream);
2120         IWineD3DBuffer_Release(retStream);
2121     }else{
2122         if (rc != D3D_OK){
2123             FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes, pStride);
2124         }
2125         *pStream = NULL;
2126     }
2127     wined3d_mutex_unlock();
2128
2129     return rc;
2130 }
2131
2132 static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(IDirect3DDevice9Ex *iface, UINT StreamNumber,
2133         UINT Divider)
2134 {
2135     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2136     HRESULT hr;
2137
2138     TRACE("iface %p, stream_idx %u, freq %u.\n", iface, StreamNumber, Divider);
2139
2140     wined3d_mutex_lock();
2141     hr = IWineD3DDevice_SetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
2142     wined3d_mutex_unlock();
2143
2144     return hr;
2145 }
2146
2147 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, UINT* Divider) {
2148     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2149     HRESULT hr;
2150
2151     TRACE("iface %p, stream_idx %u, freq %p.\n", iface, StreamNumber, Divider);
2152
2153     wined3d_mutex_lock();
2154     hr = IWineD3DDevice_GetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
2155     wined3d_mutex_unlock();
2156
2157     return hr;
2158 }
2159
2160 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9EX iface, IDirect3DIndexBuffer9* pIndexData) {
2161     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2162     HRESULT hr;
2163     IDirect3DIndexBuffer9Impl *ib = (IDirect3DIndexBuffer9Impl *) pIndexData;
2164
2165     TRACE("iface %p, buffer %p.\n", iface, pIndexData);
2166
2167     wined3d_mutex_lock();
2168     hr = IWineD3DDevice_SetIndexBuffer(This->WineD3DDevice,
2169             ib ? ib->wineD3DIndexBuffer : NULL,
2170             ib ? ib->format : WINED3DFMT_UNKNOWN);
2171     wined3d_mutex_unlock();
2172
2173     return hr;
2174 }
2175
2176 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9EX iface, IDirect3DIndexBuffer9 **ppIndexData) {
2177     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2178     IWineD3DBuffer *retIndexData = NULL;
2179     HRESULT rc = D3D_OK;
2180
2181     TRACE("iface %p, buffer %p.\n", iface, ppIndexData);
2182
2183     if(ppIndexData == NULL){
2184         return D3DERR_INVALIDCALL;
2185     }
2186
2187     wined3d_mutex_lock();
2188     rc = IWineD3DDevice_GetIndexBuffer(This->WineD3DDevice, &retIndexData);
2189     if (SUCCEEDED(rc) && retIndexData) {
2190         IWineD3DBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
2191         IWineD3DBuffer_Release(retIndexData);
2192     } else {
2193         if (FAILED(rc)) FIXME("Call to GetIndices failed\n");
2194         *ppIndexData = NULL;
2195     }
2196     wined3d_mutex_unlock();
2197
2198     return rc;
2199 }
2200
2201 static HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(IDirect3DDevice9Ex *iface,
2202         const DWORD *byte_code, IDirect3DPixelShader9 **shader)
2203 {
2204     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2205     IDirect3DPixelShader9Impl *object;
2206     HRESULT hr;
2207
2208     TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2209
2210     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2211     if (!object)
2212     {
2213         FIXME("Failed to allocate pixel shader memory.\n");
2214         return E_OUTOFMEMORY;
2215     }
2216
2217     hr = pixelshader_init(object, This, byte_code);
2218     if (FAILED(hr))
2219     {
2220         WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
2221         HeapFree(GetProcessHeap(), 0, object);
2222         return hr;
2223     }
2224
2225     TRACE("Created pixel shader %p.\n", object);
2226     *shader = (IDirect3DPixelShader9 *)object;
2227
2228     return D3D_OK;
2229 }
2230
2231 static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9EX iface, UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
2232     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2233     HRESULT hr;
2234
2235     TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2236             iface, Handle, pNumSegs, pRectPatchInfo);
2237
2238     wined3d_mutex_lock();
2239     hr = IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
2240     wined3d_mutex_unlock();
2241
2242     return hr;
2243 }
2244
2245 static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9EX iface, UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
2246     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2247     HRESULT hr;
2248
2249     TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2250             iface, Handle, pNumSegs, pTriPatchInfo);
2251
2252     wined3d_mutex_lock();
2253     hr = IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
2254     wined3d_mutex_unlock();
2255
2256     return hr;
2257 }
2258
2259 static HRESULT  WINAPI  IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9EX iface, UINT Handle) {
2260     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2261     HRESULT hr;
2262
2263     TRACE("iface %p, handle %#x.\n", iface, Handle);
2264
2265     wined3d_mutex_lock();
2266     hr = IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
2267     wined3d_mutex_unlock();
2268
2269     return hr;
2270 }
2271
2272 static HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(IDirect3DDevice9Ex *iface,
2273         D3DQUERYTYPE type, IDirect3DQuery9 **query)
2274 {
2275     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2276     IDirect3DQuery9Impl *object;
2277     HRESULT hr;
2278
2279     TRACE("iface %p, type %#x, query %p.\n", iface, type, query);
2280
2281     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2282     if (!object)
2283     {
2284         ERR("Failed to allocate query memory.\n");
2285         return E_OUTOFMEMORY;
2286     }
2287
2288     hr = query_init(object, This, type);
2289     if (FAILED(hr))
2290     {
2291         WARN("Failed to initialize query, hr %#x.\n", hr);
2292         HeapFree(GetProcessHeap(), 0, object);
2293         return hr;
2294     }
2295
2296     TRACE("Created query %p.\n", object);
2297     if (query) *query = (IDirect3DQuery9 *)object;
2298     else IDirect3DQuery9_Release((IDirect3DQuery9 *)object);
2299
2300     return D3D_OK;
2301 }
2302
2303 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetConvolutionMonoKernel(IDirect3DDevice9Ex *iface,
2304         UINT width, UINT height, float *rows, float *columns)
2305 {
2306     FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
2307             iface, width, height, rows, columns);
2308
2309     return WINED3DERR_INVALIDCALL;
2310 }
2311
2312 static HRESULT WINAPI IDirect3DDevice9ExImpl_ComposeRects(IDirect3DDevice9Ex *iface,
2313         IDirect3DSurface9 *src_surface, IDirect3DSurface9 *dst_surface, IDirect3DVertexBuffer9 *src_descs,
2314         UINT rect_count, IDirect3DVertexBuffer9 *dst_descs, D3DCOMPOSERECTSOP operation, INT offset_x, INT offset_y)
2315 {
2316     FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u,\n"
2317             "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
2318             iface, src_surface, dst_surface, src_descs, rect_count,
2319             dst_descs, operation, offset_x, offset_y);
2320
2321     return WINED3DERR_INVALIDCALL;
2322 }
2323
2324 static HRESULT WINAPI IDirect3DDevice9ExImpl_PresentEx(IDirect3DDevice9Ex *iface,
2325         const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
2326         const RGNDATA *dirty_region, DWORD flags)
2327 {
2328     FIXME("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p, flags %#x stub!\n",
2329             iface, src_rect, dst_rect, dst_window_override, dirty_region, flags);
2330
2331     return WINED3DERR_INVALIDCALL;
2332 }
2333
2334 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT *priority)
2335 {
2336     FIXME("iface %p, priority %p stub!\n", iface, priority);
2337
2338     return WINED3DERR_INVALIDCALL;
2339 }
2340
2341 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT priority)
2342 {
2343     FIXME("iface %p, priority %d stub!\n", iface, priority);
2344
2345     return WINED3DERR_INVALIDCALL;
2346 }
2347
2348 static HRESULT WINAPI IDirect3DDevice9ExImpl_WaitForVBlank(IDirect3DDevice9Ex *iface, UINT swapchain_idx)
2349 {
2350     FIXME("iface %p, swapchain_idx %u stub!\n", iface, swapchain_idx);
2351
2352     return WINED3DERR_INVALIDCALL;
2353 }
2354
2355 static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckResourceResidency(IDirect3DDevice9Ex *iface,
2356         IDirect3DResource9 **resources, UINT32 resource_count)
2357 {
2358     FIXME("iface %p, resources %p, resource_count %u stub!\n",
2359             iface, resources, resource_count);
2360
2361     return WINED3DERR_INVALIDCALL;
2362 }
2363
2364 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT max_latency)
2365 {
2366     FIXME("iface %p, max_latency %u stub!\n", iface, max_latency);
2367
2368     return WINED3DERR_INVALIDCALL;
2369 }
2370
2371 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT *max_latency)
2372 {
2373     FIXME("iface %p, max_latency %p stub!\n", iface, max_latency);
2374
2375     *max_latency = 2;
2376
2377     return WINED3DERR_INVALIDCALL;
2378 }
2379
2380 static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckDeviceState(IDirect3DDevice9Ex *iface, HWND dst_window)
2381 {
2382     FIXME("iface %p, dst_window %p stub!\n", iface, dst_window);
2383
2384     return WINED3DERR_INVALIDCALL;
2385 }
2386
2387 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateRenderTargetEx(IDirect3DDevice9Ex *iface,
2388         UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
2389         BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
2390 {
2391     FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2392             "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2393             iface, width, height, format, multisample_type, multisample_quality,
2394             lockable, surface, shared_handle, usage);
2395
2396     return WINED3DERR_INVALIDCALL;
2397 }
2398
2399 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex *iface,
2400         UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface,
2401         HANDLE *shared_handle, DWORD usage)
2402 {
2403     FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2404             iface, width, height, format, pool, surface, shared_handle, usage);
2405
2406     return WINED3DERR_INVALIDCALL;
2407 }
2408
2409 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex *iface,
2410         UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
2411         BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
2412 {
2413     FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2414             "discard %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2415             iface, width, height, format, multisample_type, multisample_quality,
2416             discard, surface, shared_handle, usage);
2417
2418     return WINED3DERR_INVALIDCALL;
2419 }
2420
2421 static HRESULT WINAPI IDirect3DDevice9ExImpl_ResetEx(IDirect3DDevice9Ex *iface,
2422         D3DPRESENT_PARAMETERS *present_parameters, D3DDISPLAYMODEEX *mode)
2423 {
2424     FIXME("iface %p, present_parameters %p, mode %p stub!\n", iface, present_parameters, mode);
2425
2426     return WINED3DERR_INVALIDCALL;
2427 }
2428
2429 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_GetDisplayModeEx(IDirect3DDevice9Ex *iface,
2430         UINT swapchain_idx, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation)
2431 {
2432     FIXME("iface %p, swapchain_idx %u, mode %p, rotation %p stub!\n", iface, swapchain_idx, mode, rotation);
2433
2434     return WINED3DERR_INVALIDCALL;
2435 }
2436
2437 static const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl =
2438 {
2439     /* IUnknown */
2440     IDirect3DDevice9Impl_QueryInterface,
2441     IDirect3DDevice9Impl_AddRef,
2442     IDirect3DDevice9Impl_Release,
2443     /* IDirect3DDevice9 */
2444     IDirect3DDevice9Impl_TestCooperativeLevel,
2445     IDirect3DDevice9Impl_GetAvailableTextureMem,
2446     IDirect3DDevice9Impl_EvictManagedResources,
2447     IDirect3DDevice9Impl_GetDirect3D,
2448     IDirect3DDevice9Impl_GetDeviceCaps,
2449     IDirect3DDevice9Impl_GetDisplayMode,
2450     IDirect3DDevice9Impl_GetCreationParameters,
2451     IDirect3DDevice9Impl_SetCursorProperties,
2452     IDirect3DDevice9Impl_SetCursorPosition,
2453     IDirect3DDevice9Impl_ShowCursor,
2454     IDirect3DDevice9Impl_CreateAdditionalSwapChain,
2455     IDirect3DDevice9Impl_GetSwapChain,
2456     IDirect3DDevice9Impl_GetNumberOfSwapChains,
2457     IDirect3DDevice9Impl_Reset,
2458     IDirect3DDevice9Impl_Present,
2459     IDirect3DDevice9Impl_GetBackBuffer,
2460     IDirect3DDevice9Impl_GetRasterStatus,
2461     IDirect3DDevice9Impl_SetDialogBoxMode,
2462     IDirect3DDevice9Impl_SetGammaRamp,
2463     IDirect3DDevice9Impl_GetGammaRamp,
2464     IDirect3DDevice9Impl_CreateTexture,
2465     IDirect3DDevice9Impl_CreateVolumeTexture,
2466     IDirect3DDevice9Impl_CreateCubeTexture,
2467     IDirect3DDevice9Impl_CreateVertexBuffer,
2468     IDirect3DDevice9Impl_CreateIndexBuffer,
2469     IDirect3DDevice9Impl_CreateRenderTarget,
2470     IDirect3DDevice9Impl_CreateDepthStencilSurface,
2471     IDirect3DDevice9Impl_UpdateSurface,
2472     IDirect3DDevice9Impl_UpdateTexture,
2473     IDirect3DDevice9Impl_GetRenderTargetData,
2474     IDirect3DDevice9Impl_GetFrontBufferData,
2475     IDirect3DDevice9Impl_StretchRect,
2476     IDirect3DDevice9Impl_ColorFill,
2477     IDirect3DDevice9Impl_CreateOffscreenPlainSurface,
2478     IDirect3DDevice9Impl_SetRenderTarget,
2479     IDirect3DDevice9Impl_GetRenderTarget,
2480     IDirect3DDevice9Impl_SetDepthStencilSurface,
2481     IDirect3DDevice9Impl_GetDepthStencilSurface,
2482     IDirect3DDevice9Impl_BeginScene,
2483     IDirect3DDevice9Impl_EndScene,
2484     IDirect3DDevice9Impl_Clear,
2485     IDirect3DDevice9Impl_SetTransform,
2486     IDirect3DDevice9Impl_GetTransform,
2487     IDirect3DDevice9Impl_MultiplyTransform,
2488     IDirect3DDevice9Impl_SetViewport,
2489     IDirect3DDevice9Impl_GetViewport,
2490     IDirect3DDevice9Impl_SetMaterial,
2491     IDirect3DDevice9Impl_GetMaterial,
2492     IDirect3DDevice9Impl_SetLight,
2493     IDirect3DDevice9Impl_GetLight,
2494     IDirect3DDevice9Impl_LightEnable,
2495     IDirect3DDevice9Impl_GetLightEnable,
2496     IDirect3DDevice9Impl_SetClipPlane,
2497     IDirect3DDevice9Impl_GetClipPlane,
2498     IDirect3DDevice9Impl_SetRenderState,
2499     IDirect3DDevice9Impl_GetRenderState,
2500     IDirect3DDevice9Impl_CreateStateBlock,
2501     IDirect3DDevice9Impl_BeginStateBlock,
2502     IDirect3DDevice9Impl_EndStateBlock,
2503     IDirect3DDevice9Impl_SetClipStatus,
2504     IDirect3DDevice9Impl_GetClipStatus,
2505     IDirect3DDevice9Impl_GetTexture,
2506     IDirect3DDevice9Impl_SetTexture,
2507     IDirect3DDevice9Impl_GetTextureStageState,
2508     IDirect3DDevice9Impl_SetTextureStageState,
2509     IDirect3DDevice9Impl_GetSamplerState,
2510     IDirect3DDevice9Impl_SetSamplerState,
2511     IDirect3DDevice9Impl_ValidateDevice,
2512     IDirect3DDevice9Impl_SetPaletteEntries,
2513     IDirect3DDevice9Impl_GetPaletteEntries,
2514     IDirect3DDevice9Impl_SetCurrentTexturePalette,
2515     IDirect3DDevice9Impl_GetCurrentTexturePalette,
2516     IDirect3DDevice9Impl_SetScissorRect,
2517     IDirect3DDevice9Impl_GetScissorRect,
2518     IDirect3DDevice9Impl_SetSoftwareVertexProcessing,
2519     IDirect3DDevice9Impl_GetSoftwareVertexProcessing,
2520     IDirect3DDevice9Impl_SetNPatchMode,
2521     IDirect3DDevice9Impl_GetNPatchMode,
2522     IDirect3DDevice9Impl_DrawPrimitive,
2523     IDirect3DDevice9Impl_DrawIndexedPrimitive,
2524     IDirect3DDevice9Impl_DrawPrimitiveUP,
2525     IDirect3DDevice9Impl_DrawIndexedPrimitiveUP,
2526     IDirect3DDevice9Impl_ProcessVertices,
2527     IDirect3DDevice9Impl_CreateVertexDeclaration,
2528     IDirect3DDevice9Impl_SetVertexDeclaration,
2529     IDirect3DDevice9Impl_GetVertexDeclaration,
2530     IDirect3DDevice9Impl_SetFVF,
2531     IDirect3DDevice9Impl_GetFVF,
2532     IDirect3DDevice9Impl_CreateVertexShader,
2533     IDirect3DDevice9Impl_SetVertexShader,
2534     IDirect3DDevice9Impl_GetVertexShader,
2535     IDirect3DDevice9Impl_SetVertexShaderConstantF,
2536     IDirect3DDevice9Impl_GetVertexShaderConstantF,
2537     IDirect3DDevice9Impl_SetVertexShaderConstantI,
2538     IDirect3DDevice9Impl_GetVertexShaderConstantI,
2539     IDirect3DDevice9Impl_SetVertexShaderConstantB,
2540     IDirect3DDevice9Impl_GetVertexShaderConstantB,
2541     IDirect3DDevice9Impl_SetStreamSource,
2542     IDirect3DDevice9Impl_GetStreamSource,
2543     IDirect3DDevice9Impl_SetStreamSourceFreq,
2544     IDirect3DDevice9Impl_GetStreamSourceFreq,
2545     IDirect3DDevice9Impl_SetIndices,
2546     IDirect3DDevice9Impl_GetIndices,
2547     IDirect3DDevice9Impl_CreatePixelShader,
2548     IDirect3DDevice9Impl_SetPixelShader,
2549     IDirect3DDevice9Impl_GetPixelShader,
2550     IDirect3DDevice9Impl_SetPixelShaderConstantF,
2551     IDirect3DDevice9Impl_GetPixelShaderConstantF,
2552     IDirect3DDevice9Impl_SetPixelShaderConstantI,
2553     IDirect3DDevice9Impl_GetPixelShaderConstantI,
2554     IDirect3DDevice9Impl_SetPixelShaderConstantB,
2555     IDirect3DDevice9Impl_GetPixelShaderConstantB,
2556     IDirect3DDevice9Impl_DrawRectPatch,
2557     IDirect3DDevice9Impl_DrawTriPatch,
2558     IDirect3DDevice9Impl_DeletePatch,
2559     IDirect3DDevice9Impl_CreateQuery,
2560     /* IDirect3DDevice9Ex */
2561     IDirect3DDevice9ExImpl_SetConvolutionMonoKernel,
2562     IDirect3DDevice9ExImpl_ComposeRects,
2563     IDirect3DDevice9ExImpl_PresentEx,
2564     IDirect3DDevice9ExImpl_GetGPUThreadPriority,
2565     IDirect3DDevice9ExImpl_SetGPUThreadPriority,
2566     IDirect3DDevice9ExImpl_WaitForVBlank,
2567     IDirect3DDevice9ExImpl_CheckResourceResidency,
2568     IDirect3DDevice9ExImpl_SetMaximumFrameLatency,
2569     IDirect3DDevice9ExImpl_GetMaximumFrameLatency,
2570     IDirect3DDevice9ExImpl_CheckDeviceState,
2571     IDirect3DDevice9ExImpl_CreateRenderTargetEx,
2572     IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx,
2573     IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx,
2574     IDirect3DDevice9ExImpl_ResetEx,
2575     IDirect3DDevice9ExImpl_GetDisplayModeEx
2576 };
2577
2578 /* IWineD3DDeviceParent IUnknown methods */
2579
2580 static inline struct IDirect3DDevice9Impl *device_from_device_parent(IWineD3DDeviceParent *iface)
2581 {
2582     return (struct IDirect3DDevice9Impl *)((char*)iface
2583             - FIELD_OFFSET(struct IDirect3DDevice9Impl, device_parent_vtbl));
2584 }
2585
2586 static HRESULT STDMETHODCALLTYPE device_parent_QueryInterface(IWineD3DDeviceParent *iface, REFIID riid, void **object)
2587 {
2588     struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
2589     return IDirect3DDevice9Impl_QueryInterface((IDirect3DDevice9Ex *)This, riid, object);
2590 }
2591
2592 static ULONG STDMETHODCALLTYPE device_parent_AddRef(IWineD3DDeviceParent *iface)
2593 {
2594     struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
2595     return IDirect3DDevice9Impl_AddRef((IDirect3DDevice9Ex *)This);
2596 }
2597
2598 static ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface)
2599 {
2600     struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
2601     return IDirect3DDevice9Impl_Release((IDirect3DDevice9Ex *)This);
2602 }
2603
2604 /* IWineD3DDeviceParent methods */
2605
2606 static void STDMETHODCALLTYPE device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent *iface, IWineD3DDevice *device)
2607 {
2608     TRACE("iface %p, device %p\n", iface, device);
2609 }
2610
2611 static HRESULT STDMETHODCALLTYPE device_parent_CreateSurface(IWineD3DDeviceParent *iface,
2612         IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, DWORD usage,
2613         WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, IWineD3DSurface **surface)
2614 {
2615     struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
2616     IDirect3DSurface9Impl *d3d_surface;
2617     BOOL lockable = TRUE;
2618     HRESULT hr;
2619
2620     TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
2621             "\tpool %#x, level %u, face %u, surface %p\n",
2622             iface, superior, width, height, format, usage, pool, level, face, surface);
2623
2624     if (pool == WINED3DPOOL_DEFAULT && !(usage & D3DUSAGE_DYNAMIC))
2625         lockable = FALSE;
2626
2627     hr = IDirect3DDevice9Impl_CreateSurface((IDirect3DDevice9Ex *)This, width, height,
2628             d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
2629             (IDirect3DSurface9 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
2630     if (FAILED(hr))
2631     {
2632         ERR("(%p) CreateSurface failed, returning %#x\n", iface, hr);
2633         return hr;
2634     }
2635
2636     *surface = d3d_surface->wineD3DSurface;
2637     IWineD3DSurface_AddRef(*surface);
2638
2639     d3d_surface->container = superior;
2640     IDirect3DDevice9Ex_Release(d3d_surface->parentDevice);
2641     d3d_surface->parentDevice = NULL;
2642
2643     IDirect3DSurface9_Release((IDirect3DSurface9 *)d3d_surface);
2644     d3d_surface->forwardReference = superior;
2645
2646     return hr;
2647 }
2648
2649 static HRESULT STDMETHODCALLTYPE device_parent_CreateRenderTarget(IWineD3DDeviceParent *iface,
2650         IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
2651         DWORD multisample_quality, BOOL lockable, IWineD3DSurface **surface)
2652 {
2653     struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
2654     IDirect3DSurface9Impl *d3d_surface;
2655     HRESULT hr;
2656
2657     TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2658             "\tmultisample_quality %u, lockable %u, surface %p\n",
2659             iface, superior, width, height, format, multisample_type, multisample_quality, lockable, surface);
2660
2661     hr = IDirect3DDevice9Impl_CreateRenderTarget((IDirect3DDevice9Ex *)This, width, height,
2662             d3dformat_from_wined3dformat(format), multisample_type, multisample_quality, lockable,
2663             (IDirect3DSurface9 **)&d3d_surface, NULL);
2664     if (FAILED(hr))
2665     {
2666         ERR("(%p) CreateRenderTarget failed, returning %#x\n", iface, hr);
2667         return hr;
2668     }
2669
2670     *surface = d3d_surface->wineD3DSurface;
2671     IWineD3DSurface_AddRef(*surface);
2672
2673     d3d_surface->container = superior;
2674     /* Implicit surfaces are created with an refcount of 0 */
2675     IDirect3DSurface9_Release((IDirect3DSurface9 *)d3d_surface);
2676
2677     return hr;
2678 }
2679
2680 static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent *iface,
2681         IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
2682         DWORD multisample_quality, BOOL discard, IWineD3DSurface **surface)
2683 {
2684     struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
2685     IDirect3DSurface9Impl *d3d_surface;
2686     HRESULT hr;
2687
2688     TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2689             "\tmultisample_quality %u, discard %u, surface %p\n",
2690             iface, superior, width, height, format, multisample_type, multisample_quality, discard, surface);
2691
2692     hr = IDirect3DDevice9Impl_CreateDepthStencilSurface((IDirect3DDevice9Ex *)This, width, height,
2693             d3dformat_from_wined3dformat(format), multisample_type, multisample_quality, discard,
2694             (IDirect3DSurface9 **)&d3d_surface, NULL);
2695     if (FAILED(hr))
2696     {
2697         ERR("(%p) CreateDepthStencilSurface failed, returning %#x\n", iface, hr);
2698         return hr;
2699     }
2700
2701     *surface = d3d_surface->wineD3DSurface;
2702     IWineD3DSurface_AddRef(*surface);
2703     d3d_surface->container = (IUnknown *)This;
2704     /* Implicit surfaces are created with an refcount of 0 */
2705     IDirect3DSurface9_Release((IDirect3DSurface9 *)d3d_surface);
2706
2707     return hr;
2708 }
2709
2710 static HRESULT STDMETHODCALLTYPE device_parent_CreateVolume(IWineD3DDeviceParent *iface,
2711         IUnknown *superior, UINT width, UINT height, UINT depth, WINED3DFORMAT format,
2712         WINED3DPOOL pool, DWORD usage, IWineD3DVolume **volume)
2713 {
2714     struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
2715     IDirect3DVolume9Impl *object;
2716     HRESULT hr;
2717
2718     TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
2719             iface, superior, width, height, depth, format, pool, usage, volume);
2720
2721     /* Allocate the storage for the device */
2722     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2723     if (!object)
2724     {
2725         FIXME("Allocation of memory failed\n");
2726         *volume = NULL;
2727         return D3DERR_OUTOFVIDEOMEMORY;
2728     }
2729
2730     hr = volume_init(object, This, width, height, depth, usage, format, pool);
2731     if (FAILED(hr))
2732     {
2733         WARN("Failed to initialize volume, hr %#x.\n", hr);
2734         HeapFree(GetProcessHeap(), 0, object);
2735         return hr;
2736     }
2737
2738     *volume = object->wineD3DVolume;
2739     IWineD3DVolume_AddRef(*volume);
2740     IDirect3DVolume9_Release((IDirect3DVolume9 *)object);
2741
2742     object->container = superior;
2743     object->forwardReference = superior;
2744
2745     TRACE("(%p) Created volume %p\n", iface, object);
2746
2747     return hr;
2748 }
2749
2750 static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDeviceParent *iface,
2751         WINED3DPRESENT_PARAMETERS *present_parameters, IWineD3DSwapChain **swapchain)
2752 {
2753     struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
2754     IDirect3DSwapChain9Impl *d3d_swapchain;
2755     D3DPRESENT_PARAMETERS local_parameters;
2756     HRESULT hr;
2757
2758     TRACE("iface %p, present_parameters %p, swapchain %p\n", iface, present_parameters, swapchain);
2759
2760     /* Copy the presentation parameters */
2761     local_parameters.BackBufferWidth = present_parameters->BackBufferWidth;
2762     local_parameters.BackBufferHeight = present_parameters->BackBufferHeight;
2763     local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(present_parameters->BackBufferFormat);
2764     local_parameters.BackBufferCount = present_parameters->BackBufferCount;
2765     local_parameters.MultiSampleType = present_parameters->MultiSampleType;
2766     local_parameters.MultiSampleQuality = present_parameters->MultiSampleQuality;
2767     local_parameters.SwapEffect = present_parameters->SwapEffect;
2768     local_parameters.hDeviceWindow = present_parameters->hDeviceWindow;
2769     local_parameters.Windowed = present_parameters->Windowed;
2770     local_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil;
2771     local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(present_parameters->AutoDepthStencilFormat);
2772     local_parameters.Flags = present_parameters->Flags;
2773     local_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz;
2774     local_parameters.PresentationInterval = present_parameters->PresentationInterval;
2775
2776     hr = IDirect3DDevice9Impl_CreateAdditionalSwapChain((IDirect3DDevice9Ex *)This,
2777             &local_parameters, (IDirect3DSwapChain9 **)&d3d_swapchain);
2778     if (FAILED(hr))
2779     {
2780         ERR("(%p) CreateAdditionalSwapChain failed, returning %#x\n", iface, hr);
2781         *swapchain = NULL;
2782         return hr;
2783     }
2784
2785     *swapchain = d3d_swapchain->wineD3DSwapChain;
2786     d3d_swapchain->isImplicit = TRUE;
2787     /* Implicit swap chains are created with an refcount of 0 */
2788     IDirect3DSwapChain9_Release((IDirect3DSwapChain9 *)d3d_swapchain);
2789
2790     /* Copy back the presentation parameters */
2791     present_parameters->BackBufferWidth = local_parameters.BackBufferWidth;
2792     present_parameters->BackBufferHeight = local_parameters.BackBufferHeight;
2793     present_parameters->BackBufferFormat = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat);
2794     present_parameters->BackBufferCount = local_parameters.BackBufferCount;
2795     present_parameters->MultiSampleType = local_parameters.MultiSampleType;
2796     present_parameters->MultiSampleQuality = local_parameters.MultiSampleQuality;
2797     present_parameters->SwapEffect = local_parameters.SwapEffect;
2798     present_parameters->hDeviceWindow = local_parameters.hDeviceWindow;
2799     present_parameters->Windowed = local_parameters.Windowed;
2800     present_parameters->EnableAutoDepthStencil = local_parameters.EnableAutoDepthStencil;
2801     present_parameters->AutoDepthStencilFormat = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat);
2802     present_parameters->Flags = local_parameters.Flags;
2803     present_parameters->FullScreen_RefreshRateInHz = local_parameters.FullScreen_RefreshRateInHz;
2804     present_parameters->PresentationInterval = local_parameters.PresentationInterval;
2805
2806     return hr;
2807 }
2808
2809 static const IWineD3DDeviceParentVtbl d3d9_wined3d_device_parent_vtbl =
2810 {
2811     /* IUnknown methods */
2812     device_parent_QueryInterface,
2813     device_parent_AddRef,
2814     device_parent_Release,
2815     /* IWineD3DDeviceParent methods */
2816     device_parent_WineD3DDeviceCreated,
2817     device_parent_CreateSurface,
2818     device_parent_CreateRenderTarget,
2819     device_parent_CreateDepthStencilSurface,
2820     device_parent_CreateVolume,
2821     device_parent_CreateSwapChain,
2822 };
2823
2824 HRESULT device_init(IDirect3DDevice9Impl *device, IWineD3D *wined3d, UINT adapter, D3DDEVTYPE device_type,
2825         HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters)
2826 {
2827     WINED3DPRESENT_PARAMETERS *wined3d_parameters;
2828     UINT i, count = 1;
2829     HRESULT hr;
2830
2831     device->lpVtbl = &Direct3DDevice9_Vtbl;
2832     device->device_parent_vtbl = &d3d9_wined3d_device_parent_vtbl;
2833     device->ref = 1;
2834
2835     wined3d_mutex_lock();
2836     hr = IWineD3D_CreateDevice(wined3d, adapter, device_type, focus_window, flags, (IUnknown *)device,
2837             (IWineD3DDeviceParent *)&device->device_parent_vtbl, &device->WineD3DDevice);
2838     if (FAILED(hr))
2839     {
2840         WARN("Failed to create wined3d device, hr %#x.\n", hr);
2841         wined3d_mutex_unlock();
2842         return hr;
2843     }
2844
2845     if (flags & D3DCREATE_ADAPTERGROUP_DEVICE)
2846     {
2847         WINED3DCAPS caps;
2848
2849         IWineD3D_GetDeviceCaps(wined3d, adapter, device_type, &caps);
2850         count = caps.NumberOfAdaptersInGroup;
2851     }
2852
2853     if (flags & D3DCREATE_MULTITHREADED) IWineD3DDevice_SetMultithreaded(device->WineD3DDevice);
2854
2855     wined3d_parameters = HeapAlloc(GetProcessHeap(), 0, sizeof(*wined3d_parameters) * count);
2856     if (!wined3d_parameters)
2857     {
2858         ERR("Failed to allocate wined3d parameters.\n");
2859         IWineD3DDevice_Release(device->WineD3DDevice);
2860         wined3d_mutex_unlock();
2861         return E_OUTOFMEMORY;
2862     }
2863
2864     for (i = 0; i < count; ++i)
2865     {
2866         wined3d_parameters[i].BackBufferWidth = parameters[i].BackBufferWidth;
2867         wined3d_parameters[i].BackBufferHeight = parameters[i].BackBufferHeight;
2868         wined3d_parameters[i].BackBufferFormat = wined3dformat_from_d3dformat(parameters[i].BackBufferFormat);
2869         wined3d_parameters[i].BackBufferCount = parameters[i].BackBufferCount;
2870         wined3d_parameters[i].MultiSampleType = parameters[i].MultiSampleType;
2871         wined3d_parameters[i].MultiSampleQuality = parameters[i].MultiSampleQuality;
2872         wined3d_parameters[i].SwapEffect = parameters[i].SwapEffect;
2873         wined3d_parameters[i].hDeviceWindow = parameters[i].hDeviceWindow;
2874         wined3d_parameters[i].Windowed = parameters[i].Windowed;
2875         wined3d_parameters[i].EnableAutoDepthStencil = parameters[i].EnableAutoDepthStencil;
2876         wined3d_parameters[i].AutoDepthStencilFormat =
2877                 wined3dformat_from_d3dformat(parameters[i].AutoDepthStencilFormat);
2878         wined3d_parameters[i].Flags = parameters[i].Flags;
2879         wined3d_parameters[i].FullScreen_RefreshRateInHz = parameters[i].FullScreen_RefreshRateInHz;
2880         wined3d_parameters[i].PresentationInterval = parameters[i].PresentationInterval;
2881         wined3d_parameters[i].AutoRestoreDisplayMode = TRUE;
2882     }
2883
2884     hr = IWineD3DDevice_Init3D(device->WineD3DDevice, wined3d_parameters);
2885     if (FAILED(hr))
2886     {
2887         WARN("Failed to initialize 3D, hr %#x.\n", hr);
2888         HeapFree(GetProcessHeap(), 0, wined3d_parameters);
2889         IWineD3DDevice_Release(device->WineD3DDevice);
2890         wined3d_mutex_unlock();
2891         return hr;
2892     }
2893
2894     wined3d_mutex_unlock();
2895
2896     for (i = 0; i < count; ++i)
2897     {
2898         parameters[i].BackBufferWidth = wined3d_parameters[i].BackBufferWidth;
2899         parameters[i].BackBufferHeight = wined3d_parameters[i].BackBufferHeight;
2900         parameters[i].BackBufferFormat = d3dformat_from_wined3dformat(wined3d_parameters[i].BackBufferFormat);
2901         parameters[i].BackBufferCount = wined3d_parameters[i].BackBufferCount;
2902         parameters[i].MultiSampleType = wined3d_parameters[i].MultiSampleType;
2903         parameters[i].MultiSampleQuality = wined3d_parameters[i].MultiSampleQuality;
2904         parameters[i].SwapEffect = wined3d_parameters[i].SwapEffect;
2905         parameters[i].hDeviceWindow = wined3d_parameters[i].hDeviceWindow;
2906         parameters[i].Windowed = wined3d_parameters[i].Windowed;
2907         parameters[i].EnableAutoDepthStencil = wined3d_parameters[i].EnableAutoDepthStencil;
2908         parameters[i].AutoDepthStencilFormat =
2909                 d3dformat_from_wined3dformat(wined3d_parameters[i].AutoDepthStencilFormat);
2910         parameters[i].Flags = wined3d_parameters[i].Flags;
2911         parameters[i].FullScreen_RefreshRateInHz = wined3d_parameters[i].FullScreen_RefreshRateInHz;
2912         parameters[i].PresentationInterval = wined3d_parameters[i].PresentationInterval;
2913     }
2914     HeapFree(GetProcessHeap(), 0, wined3d_parameters);
2915
2916     /* Initialize the converted declaration array. This creates a valid pointer
2917      * and when adding decls HeapReAlloc() can be used without further checking. */
2918     device->convertedDecls = HeapAlloc(GetProcessHeap(), 0, 0);
2919     if (!device->convertedDecls)
2920     {
2921         ERR("Failed to allocate FVF vertex declaration map memory.\n");
2922         wined3d_mutex_lock();
2923         IWineD3DDevice_Uninit3D(device->WineD3DDevice, D3D9CB_DestroySwapChain);
2924         IWineD3DDevice_Release(device->WineD3DDevice);
2925         wined3d_mutex_unlock();
2926         return E_OUTOFMEMORY;
2927     }
2928
2929     return D3D_OK;
2930 }