msvfw32: Add Swedish translation.
[wine] / dlls / d3d8 / volume.c
1 /*
2  * IDirect3DVolume8 implementation
3  *
4  * Copyright 2005 Oliver Stieber
5  *
6  * This library is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * This library is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with this library; if not, write to the Free Software
18  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19  */
20
21 #include "config.h"
22 #include "d3d8_private.h"
23
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
25
26 /* IDirect3DVolume8 IUnknown parts follow: */
27 static HRESULT WINAPI IDirect3DVolume8Impl_QueryInterface(LPDIRECT3DVOLUME8 iface, REFIID riid, LPVOID *ppobj) {
28     IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
29
30     if (IsEqualGUID(riid, &IID_IUnknown)
31         || IsEqualGUID(riid, &IID_IDirect3DVolume8)) {
32         IUnknown_AddRef(iface);
33         *ppobj = This;
34         return S_OK;
35     }
36
37     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
38     *ppobj = NULL;
39     return E_NOINTERFACE;
40 }
41
42 static ULONG WINAPI IDirect3DVolume8Impl_AddRef(LPDIRECT3DVOLUME8 iface) {
43     IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
44
45     TRACE("(%p)\n", This);
46
47     if (This->forwardReference) {
48         /* Forward to the containerParent */
49         TRACE("(%p) : Forwarding to %p\n", This, This->forwardReference);
50         return IUnknown_AddRef(This->forwardReference);
51     } else {
52         /* No container, handle our own refcounting */
53         ULONG ref = InterlockedIncrement(&This->ref);
54         TRACE("(%p) : AddRef from %d\n", This, ref - 1);
55         return ref;
56     }
57 }
58
59 static ULONG WINAPI IDirect3DVolume8Impl_Release(LPDIRECT3DVOLUME8 iface) {
60     IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
61
62     TRACE("(%p)\n", This);
63
64     if (This->forwardReference) {
65         /* Forward to the containerParent */
66         TRACE("(%p) : Forwarding to %p\n", This, This->forwardReference);
67         return IUnknown_Release(This->forwardReference);
68     }
69     else {
70         /* No container, handle our own refcounting */
71         ULONG ref = InterlockedDecrement(&This->ref);
72         TRACE("(%p) : ReleaseRef to %d\n", This, ref);
73
74         if (ref == 0) {
75             EnterCriticalSection(&d3d8_cs);
76             IWineD3DVolume_Release(This->wineD3DVolume);
77             LeaveCriticalSection(&d3d8_cs);
78             HeapFree(GetProcessHeap(), 0, This);
79         }
80
81         return ref;
82     }
83 }
84
85 /* IDirect3DVolume8 Interface follow: */
86 static HRESULT WINAPI IDirect3DVolume8Impl_GetDevice(LPDIRECT3DVOLUME8 iface, IDirect3DDevice8 **ppDevice) {
87     IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
88     IWineD3DDevice       *myDevice = NULL;
89
90     EnterCriticalSection(&d3d8_cs);
91     IWineD3DVolume_GetDevice(This->wineD3DVolume, &myDevice);
92     IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice);
93     IWineD3DDevice_Release(myDevice);
94     LeaveCriticalSection(&d3d8_cs);
95     return D3D_OK;
96 }
97
98 static HRESULT WINAPI IDirect3DVolume8Impl_SetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid, CONST void *pData, DWORD SizeOfData, DWORD Flags) {
99     IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
100     HRESULT hr;
101     TRACE("(%p) Relay\n", This);
102
103     EnterCriticalSection(&d3d8_cs);
104     hr = IWineD3DVolume_SetPrivateData(This->wineD3DVolume, refguid, pData, SizeOfData, Flags);
105     LeaveCriticalSection(&d3d8_cs);
106     return hr;
107 }
108
109 static HRESULT WINAPI IDirect3DVolume8Impl_GetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID  refguid, void *pData, DWORD* pSizeOfData) {
110     IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
111     HRESULT hr;
112     TRACE("(%p) Relay\n", This);
113
114     EnterCriticalSection(&d3d8_cs);
115     hr = IWineD3DVolume_GetPrivateData(This->wineD3DVolume, refguid, pData, pSizeOfData);
116     LeaveCriticalSection(&d3d8_cs);
117     return hr;
118 }
119
120 static HRESULT WINAPI IDirect3DVolume8Impl_FreePrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid) {
121     IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
122     HRESULT hr;
123     TRACE("(%p) Relay\n", This);
124
125     EnterCriticalSection(&d3d8_cs);
126     hr = IWineD3DVolume_FreePrivateData(This->wineD3DVolume, refguid);
127     LeaveCriticalSection(&d3d8_cs);
128     return hr;
129 }
130
131 static HRESULT WINAPI IDirect3DVolume8Impl_GetContainer(LPDIRECT3DVOLUME8 iface, REFIID riid, void **ppContainer) {
132     IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
133     HRESULT res;
134
135     TRACE("(This %p, riid %s, ppContainer %p)\n", This, debugstr_guid(riid), ppContainer);
136
137     if (!This->container) return E_NOINTERFACE;
138
139     if (!ppContainer) {
140         ERR("Called without a valid ppContainer.\n");
141     }
142
143     res = IUnknown_QueryInterface(This->container, riid, ppContainer);
144
145     TRACE("Returning ppContainer %p, *ppContainer %p\n", ppContainer, *ppContainer);
146
147     return res;
148 }
149
150 static HRESULT WINAPI IDirect3DVolume8Impl_GetDesc(LPDIRECT3DVOLUME8 iface, D3DVOLUME_DESC *pDesc) {
151     IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
152     HRESULT hr;
153     WINED3DVOLUME_DESC     wined3ddesc;
154
155     TRACE("(%p) Relay\n", This);
156
157     /* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
158     wined3ddesc.Format              = (WINED3DFORMAT *)&pDesc->Format;
159     wined3ddesc.Type                = (WINED3DRESOURCETYPE *)&pDesc->Type;
160     wined3ddesc.Usage               = &pDesc->Usage;
161     wined3ddesc.Pool                = (WINED3DPOOL *) &pDesc->Pool;
162     wined3ddesc.Size                = &pDesc->Size;
163     wined3ddesc.Width               = &pDesc->Width;
164     wined3ddesc.Height              = &pDesc->Height;
165     wined3ddesc.Depth               = &pDesc->Depth;
166
167     EnterCriticalSection(&d3d8_cs);
168     hr = IWineD3DVolume_GetDesc(This->wineD3DVolume, &wined3ddesc);
169     LeaveCriticalSection(&d3d8_cs);
170     return hr;
171 }
172
173 static HRESULT WINAPI IDirect3DVolume8Impl_LockBox(LPDIRECT3DVOLUME8 iface, D3DLOCKED_BOX *pLockedVolume, CONST D3DBOX *pBox, DWORD Flags) {
174     IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
175     HRESULT hr;
176     TRACE("(%p) relay %p %p %p %d\n", This, This->wineD3DVolume, pLockedVolume, pBox, Flags);
177
178     EnterCriticalSection(&d3d8_cs);
179     hr = IWineD3DVolume_LockBox(This->wineD3DVolume, (WINED3DLOCKED_BOX *) pLockedVolume, (CONST WINED3DBOX *) pBox, Flags);
180     LeaveCriticalSection(&d3d8_cs);
181     return hr;
182 }
183
184 static HRESULT WINAPI IDirect3DVolume8Impl_UnlockBox(LPDIRECT3DVOLUME8 iface) {
185     IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
186     HRESULT hr;
187     TRACE("(%p) relay %p\n", This, This->wineD3DVolume);
188
189     EnterCriticalSection(&d3d8_cs);
190     hr = IWineD3DVolume_UnlockBox(This->wineD3DVolume);
191     LeaveCriticalSection(&d3d8_cs);
192     return hr;
193 }
194
195 static const IDirect3DVolume8Vtbl Direct3DVolume8_Vtbl =
196 {
197     /* IUnknown */
198     IDirect3DVolume8Impl_QueryInterface,
199     IDirect3DVolume8Impl_AddRef,
200     IDirect3DVolume8Impl_Release,
201     /* IDirect3DVolume8 */
202     IDirect3DVolume8Impl_GetDevice,
203     IDirect3DVolume8Impl_SetPrivateData,
204     IDirect3DVolume8Impl_GetPrivateData,
205     IDirect3DVolume8Impl_FreePrivateData,
206     IDirect3DVolume8Impl_GetContainer,
207     IDirect3DVolume8Impl_GetDesc,
208     IDirect3DVolume8Impl_LockBox,
209     IDirect3DVolume8Impl_UnlockBox
210 };
211
212
213 /* Internal function called back during the CreateVolumeTexture */
214 HRESULT WINAPI D3D8CB_CreateVolume(IUnknown  *pDevice, IUnknown *pSuperior, UINT Width, UINT Height, UINT Depth,
215                                    WINED3DFORMAT  Format, WINED3DPOOL Pool, DWORD Usage,
216                                    IWineD3DVolume **ppVolume,
217                                    HANDLE   * pSharedHandle) {
218     IDirect3DVolume8Impl *object;
219     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)pDevice;
220     HRESULT hrc = D3D_OK;
221
222     /* Allocate the storage for the device */
223     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVolume8Impl));
224     if (NULL == object) {
225         FIXME("Allocation of memory failed\n");
226         *ppVolume = NULL;
227         return D3DERR_OUTOFVIDEOMEMORY;
228     }
229
230     object->lpVtbl = &Direct3DVolume8_Vtbl;
231     object->ref = 1;
232     hrc = IWineD3DDevice_CreateVolume(This->WineD3DDevice, Width, Height, Depth, Usage, Format, 
233                                        Pool, &object->wineD3DVolume, pSharedHandle, (IUnknown *)object);
234     if (hrc != D3D_OK) {
235         /* free up object */ 
236         FIXME("(%p) call to IWineD3DDevice_CreateVolume failed\n", This);
237         HeapFree(GetProcessHeap(), 0, object);
238         *ppVolume = NULL;
239     } else {
240         *ppVolume = (IWineD3DVolume *)object->wineD3DVolume;
241         object->container = pSuperior;
242         object->forwardReference = pSuperior;
243     }
244     TRACE("(%p) Created volume %p\n", This, *ppVolume);
245     return hrc;
246 }
247
248 ULONG WINAPI D3D8CB_DestroyVolume(IWineD3DVolume *pVolume) {
249     IDirect3DVolume8Impl* volumeParent;
250
251     IWineD3DVolume_GetParent(pVolume, (IUnknown **) &volumeParent);
252     /* GetParent's AddRef was forwarded to an object in destruction.
253      * Releasing it here again would cause an endless recursion. */
254     volumeParent->forwardReference = NULL;
255     return IDirect3DVolume8_Release((IDirect3DVolume8*) volumeParent);
256 }