msi: Factor out the table insertion code.
[wine] / dlls / d3d9 / device.c
1 /*
2  * IDirect3DDevice9 implementation
3  *
4  * Copyright 2002-2005 Jason Edmeades
5  * Copyright 2002-2005 Raphael Junqueira
6  * Copyright 2005 Oliver Stieber
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #include "config.h"
24 #include "d3d9_private.h"
25
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27
28
29 /* IDirect3D IUnknown parts follow: */
30 static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9EX iface, REFIID riid, LPVOID* ppobj) {
31     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
32     IDirect3D9 *d3d;
33     IDirect3D9Impl *d3dimpl;
34
35     if (IsEqualGUID(riid, &IID_IUnknown)
36         || IsEqualGUID(riid, &IID_IDirect3DDevice9)) {
37         IUnknown_AddRef(iface);
38         *ppobj = This;
39         TRACE("Returning IDirect3DDevice9 interface at %p\n", *ppobj);
40         return S_OK;
41     } else if(IsEqualGUID(riid, &IID_IDirect3DDevice9Ex)) {
42         /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
43          * It doesn't matter with which function the device was created.
44          */
45         IDirect3DDevice9_GetDirect3D(iface, &d3d);
46         d3dimpl = (IDirect3D9Impl *) d3d;
47
48         if(d3dimpl->extended) {
49             *ppobj = iface;
50             IDirect3DDevice9Ex_AddRef((IDirect3DDevice9Ex *) *ppobj);
51             IDirect3D9_Release(d3d);
52             TRACE("Returning IDirect3DDevice9Ex interface at %p\n", *ppobj);
53             return S_OK;
54         } else {
55             WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE\n");
56             IDirect3D9_Release(d3d);
57             *ppobj = NULL;
58             return E_NOINTERFACE;
59         }
60     }
61
62     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
63     *ppobj = NULL;
64     return E_NOINTERFACE;
65 }
66
67 static ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9EX iface) {
68     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
69     ULONG ref = InterlockedIncrement(&This->ref);
70
71     TRACE("(%p) : AddRef from %d\n", This, ref - 1);
72
73     return ref;
74 }
75
76 static ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9EX iface) {
77     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
78     ULONG ref;
79
80     if (This->inDestruction) return 0;
81     ref = InterlockedDecrement(&This->ref);
82
83     TRACE("(%p) : ReleaseRef to %d\n", This, ref);
84
85     if (ref == 0) {
86       unsigned i;
87       This->inDestruction = TRUE;
88
89       EnterCriticalSection(&d3d9_cs);
90       for(i = 0; i < This->numConvertedDecls; i++) {
91           /* Unless Wine is buggy or the app has a bug the refcount will be 0, because decls hold a reference to the
92            * device
93            */
94           IDirect3DVertexDeclaration9Impl_Destroy(This->convertedDecls[i]);
95       }
96       HeapFree(GetProcessHeap(), 0, This->convertedDecls);
97
98       IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D9CB_DestroyDepthStencilSurface, D3D9CB_DestroySwapChain);
99       IWineD3DDevice_Release(This->WineD3DDevice);
100       LeaveCriticalSection(&d3d9_cs);
101       HeapFree(GetProcessHeap(), 0, This);
102     }
103     return ref;
104 }
105
106 /* IDirect3DDevice Interface follow: */
107 static HRESULT  WINAPI  IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVICE9EX iface) {
108     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
109     HRESULT hr;
110     TRACE("(%p)\n", This);
111
112     EnterCriticalSection(&d3d9_cs);
113     hr = IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice);
114     LeaveCriticalSection(&d3d9_cs);
115     if(hr == WINED3D_OK && This->notreset) {
116         TRACE("D3D9 Device is marked not reset\n");
117         hr = D3DERR_DEVICENOTRESET;
118     }
119
120     return hr;
121 }
122
123 static UINT     WINAPI  IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9EX iface) {
124     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
125     HRESULT hr;
126     TRACE("(%p) Relay\n", This);
127
128     EnterCriticalSection(&d3d9_cs);
129     hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
130     LeaveCriticalSection(&d3d9_cs);
131     return hr;
132 }
133
134 static HRESULT  WINAPI  IDirect3DDevice9Impl_EvictManagedResources(LPDIRECT3DDEVICE9EX iface) {
135     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
136     HRESULT hr;
137     TRACE("(%p) : Relay\n", This);
138
139     EnterCriticalSection(&d3d9_cs);
140     hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
141     LeaveCriticalSection(&d3d9_cs);
142     return hr;
143 }
144
145 HRESULT  WINAPI  IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9EX iface, IDirect3D9** ppD3D9) {
146     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
147     HRESULT hr = D3D_OK;
148     IWineD3D* pWineD3D;
149
150     TRACE("(%p) Relay\n", This);
151
152     if (NULL == ppD3D9) {
153         return D3DERR_INVALIDCALL;
154     }
155
156     EnterCriticalSection(&d3d9_cs);
157     hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
158     if (hr == D3D_OK && pWineD3D != NULL)
159     {
160         IWineD3D_GetParent(pWineD3D,(IUnknown **)ppD3D9);
161         IWineD3D_Release(pWineD3D);
162     } else {
163         FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
164         *ppD3D9 = NULL;
165     }
166     TRACE("(%p) returning %p\n", This, *ppD3D9);
167     LeaveCriticalSection(&d3d9_cs);
168     return hr;
169 }
170
171 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9EX iface, D3DCAPS9* pCaps) {
172     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
173     HRESULT hrc = D3D_OK;
174     WINED3DCAPS *pWineCaps;
175
176     TRACE("(%p) : Relay pCaps %p\n", This, pCaps);
177     if(NULL == pCaps){
178         return D3DERR_INVALIDCALL;
179     }
180     pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
181     if(pWineCaps == NULL){
182         return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
183     }
184
185     memset(pCaps, 0, sizeof(*pCaps));
186     EnterCriticalSection(&d3d9_cs);
187     hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
188     LeaveCriticalSection(&d3d9_cs);
189     WINECAPSTOD3D9CAPS(pCaps, pWineCaps)
190     HeapFree(GetProcessHeap(), 0, pWineCaps);
191
192     /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
193     pCaps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
194
195     filter_caps(pCaps);
196
197     TRACE("Returning %p %p\n", This, pCaps);
198     return hrc;
199 }
200
201 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DDISPLAYMODE* pMode) {
202     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
203     HRESULT hr;
204     TRACE("(%p) Relay\n", This);
205
206     EnterCriticalSection(&d3d9_cs);
207     hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, iSwapChain, (WINED3DDISPLAYMODE *) pMode);
208     LeaveCriticalSection(&d3d9_cs);
209     return hr;
210 }
211
212 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9EX iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
213     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
214     HRESULT hr;
215     TRACE("(%p) Relay\n", This);
216
217     EnterCriticalSection(&d3d9_cs);
218     hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
219     LeaveCriticalSection(&d3d9_cs);
220     return hr;
221 }
222
223 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9EX iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) {
224     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
225     IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pCursorBitmap;
226     HRESULT hr;
227
228     TRACE("(%p) Relay\n", This);
229     if(!pCursorBitmap) {
230         WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
231         return WINED3DERR_INVALIDCALL;
232     }
233
234     EnterCriticalSection(&d3d9_cs);
235     hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice, XHotSpot, YHotSpot, pSurface->wineD3DSurface);
236     LeaveCriticalSection(&d3d9_cs);
237     return hr;
238 }
239
240 static void     WINAPI  IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9EX iface, int XScreenSpace, int YScreenSpace, DWORD Flags) {
241     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
242     TRACE("(%p) Relay\n", This);
243
244     EnterCriticalSection(&d3d9_cs);
245     IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
246     LeaveCriticalSection(&d3d9_cs);
247 }
248
249 static BOOL     WINAPI  IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9EX iface, BOOL bShow) {
250     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
251     BOOL ret;
252     TRACE("(%p) Relay\n", This);
253
254     EnterCriticalSection(&d3d9_cs);
255     ret = IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
256     LeaveCriticalSection(&d3d9_cs);
257     return ret;
258 }
259
260 static HRESULT WINAPI reset_enum_callback(IWineD3DResource *resource, void *data) {
261     BOOL *resources_ok = (BOOL *) data;
262     WINED3DRESOURCETYPE type;
263     HRESULT ret = S_OK;
264     WINED3DSURFACE_DESC surface_desc;
265     WINED3DVOLUME_DESC volume_desc;
266     WINED3DINDEXBUFFER_DESC index_desc;
267     WINED3DVERTEXBUFFER_DESC vertex_desc;
268     WINED3DFORMAT dummy_format;
269     DWORD dummy_dword;
270     WINED3DPOOL pool = WINED3DPOOL_SCRATCH; /* a harmless pool */
271     IUnknown *parent;
272
273     type = IWineD3DResource_GetType(resource);
274     switch(type) {
275         case WINED3DRTYPE_SURFACE:
276             surface_desc.Format = &dummy_format;
277             surface_desc.Type = &type;
278             surface_desc.Usage = &dummy_dword;
279             surface_desc.Pool = &pool;
280             surface_desc.Size = &dummy_dword;
281             surface_desc.MultiSampleType = &dummy_dword;
282             surface_desc.MultiSampleQuality = &dummy_dword;
283             surface_desc.Width = &dummy_dword;
284             surface_desc.Height = &dummy_dword;
285
286             IWineD3DSurface_GetDesc((IWineD3DSurface *) resource, &surface_desc);
287             break;
288
289         case WINED3DRTYPE_VOLUME:
290             volume_desc.Format = &dummy_format;
291             volume_desc.Type = &type;
292             volume_desc.Usage = &dummy_dword;
293             volume_desc.Pool = &pool;
294             volume_desc.Size = &dummy_dword;
295             volume_desc.Width = &dummy_dword;
296             volume_desc.Height = &dummy_dword;
297             volume_desc.Depth = &dummy_dword;
298             IWineD3DVolume_GetDesc((IWineD3DVolume *) resource, &volume_desc);
299             break;
300
301         case WINED3DRTYPE_INDEXBUFFER:
302             IWineD3DIndexBuffer_GetDesc((IWineD3DIndexBuffer *) resource, &index_desc);
303             pool = index_desc.Pool;
304             break;
305
306         case WINED3DRTYPE_VERTEXBUFFER:
307             IWineD3DVertexBuffer_GetDesc((IWineD3DVertexBuffer *) resource, &vertex_desc);
308             pool = vertex_desc.Pool;
309             break;
310
311         /* No need to check for textures. If there is a D3DPOOL_DEFAULT texture, there
312          * is a D3DPOOL_DEFAULT surface or volume as well
313          */
314         default:
315             break;
316     }
317
318     if(pool == WINED3DPOOL_DEFAULT) {
319         IWineD3DResource_GetParent(resource, &parent);
320         if(IUnknown_Release(parent) == 0) {
321             TRACE("Parent %p is an implicit resource with ref 0\n", parent);
322         } else {
323             WARN("Resource %p(wineD3D %p) with pool D3DPOOL_DEFAULT blocks the Reset call\n", parent, resource);
324             ret = S_FALSE;
325             *resources_ok = FALSE;
326         }
327     }
328     IWineD3DResource_Release(resource);
329
330     return ret;
331 }
332
333 static HRESULT  WINAPI  IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9EX iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
334     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
335     WINED3DPRESENT_PARAMETERS localParameters;
336     HRESULT hr;
337     BOOL resources_ok = TRUE;
338     UINT i;
339
340     TRACE("(%p) Relay pPresentationParameters(%p)\n", This, pPresentationParameters);
341
342     /* Reset states that hold a COM object. WineD3D holds an internal reference to set objects, because
343      * such objects can still be used for rendering after their external d3d9 object has been destroyed.
344      * These objects must not be enumerated. Unsetting them tells WineD3D that the application will not
345      * make use of the hidden reference and destroys the objects.
346      *
347      * Unsetting them is no problem, because the states are supposed to be reset anyway. If the validation
348      * below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls
349      */
350     IWineD3DDevice_SetIndices(This->WineD3DDevice, NULL);
351     for(i = 0; i < 16; i++) {
352         IWineD3DDevice_SetStreamSource(This->WineD3DDevice, i, NULL, 0, 0);
353     }
354     for(i = 0; i < 16; i++) {
355         IWineD3DDevice_SetTexture(This->WineD3DDevice, i, NULL);
356     }
357
358     IWineD3DDevice_EnumResources(This->WineD3DDevice, reset_enum_callback, &resources_ok);
359     if(!resources_ok) {
360         WARN("The application is holding D3DPOOL_DEFAULT resources, rejecting reset\n");
361         This->notreset = TRUE;
362         return WINED3DERR_INVALIDCALL;
363     }
364
365     localParameters.BackBufferWidth                     = pPresentationParameters->BackBufferWidth;
366     localParameters.BackBufferHeight                    = pPresentationParameters->BackBufferHeight;
367     localParameters.BackBufferFormat                    = pPresentationParameters->BackBufferFormat;
368     localParameters.BackBufferCount                     = pPresentationParameters->BackBufferCount;
369     localParameters.MultiSampleType                     = pPresentationParameters->MultiSampleType;
370     localParameters.MultiSampleQuality                  = pPresentationParameters->MultiSampleQuality;
371     localParameters.SwapEffect                          = pPresentationParameters->SwapEffect;
372     localParameters.hDeviceWindow                       = pPresentationParameters->hDeviceWindow;
373     localParameters.Windowed                            = pPresentationParameters->Windowed;
374     localParameters.EnableAutoDepthStencil              = pPresentationParameters->EnableAutoDepthStencil;
375     localParameters.AutoDepthStencilFormat              = pPresentationParameters->AutoDepthStencilFormat;
376     localParameters.Flags                               = pPresentationParameters->Flags;
377     localParameters.FullScreen_RefreshRateInHz          = pPresentationParameters->FullScreen_RefreshRateInHz;
378     localParameters.PresentationInterval                = pPresentationParameters->PresentationInterval;
379     localParameters.AutoRestoreDisplayMode              = TRUE;
380
381     EnterCriticalSection(&d3d9_cs);
382     hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
383     LeaveCriticalSection(&d3d9_cs);
384     if(FAILED(hr)) {
385         This->notreset = TRUE;
386
387         pPresentationParameters->BackBufferWidth            = localParameters.BackBufferWidth;
388         pPresentationParameters->BackBufferHeight           = localParameters.BackBufferHeight;
389         pPresentationParameters->BackBufferFormat           = localParameters.BackBufferFormat;
390         pPresentationParameters->BackBufferCount            = localParameters.BackBufferCount;
391         pPresentationParameters->MultiSampleType            = localParameters.MultiSampleType;
392         pPresentationParameters->MultiSampleQuality         = localParameters.MultiSampleQuality;
393         pPresentationParameters->SwapEffect                 = localParameters.SwapEffect;
394         pPresentationParameters->hDeviceWindow              = localParameters.hDeviceWindow;
395         pPresentationParameters->Windowed                   = localParameters.Windowed;
396         pPresentationParameters->EnableAutoDepthStencil     = localParameters.EnableAutoDepthStencil;
397         pPresentationParameters->AutoDepthStencilFormat     = localParameters.AutoDepthStencilFormat;
398         pPresentationParameters->Flags                      = localParameters.Flags;
399         pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
400         pPresentationParameters->PresentationInterval       = localParameters.PresentationInterval;
401     } else {
402         This->notreset = FALSE;
403     }
404
405     return hr;
406 }
407
408 static HRESULT  WINAPI  IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9EX iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA*
409  pDirtyRegion) {
410     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
411     HRESULT hr;
412     TRACE("(%p) Relay\n", This);
413
414     EnterCriticalSection(&d3d9_cs);
415     hr = IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
416     LeaveCriticalSection(&d3d9_cs);
417     return hr;
418  }
419
420 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 ** ppBackBuffer) {
421     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
422     IWineD3DSurface *retSurface = NULL;
423     HRESULT rc = D3D_OK;
424
425     TRACE("(%p) Relay\n", This);
426
427     EnterCriticalSection(&d3d9_cs);
428     rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, iSwapChain, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &retSurface);
429     if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
430         IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
431         IWineD3DSurface_Release(retSurface);
432     }
433     LeaveCriticalSection(&d3d9_cs);
434     return rc;
435 }
436 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) {
437     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
438     HRESULT hr;
439     TRACE("(%p) Relay\n", This);
440
441     EnterCriticalSection(&d3d9_cs);
442     hr = IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, iSwapChain, (WINED3DRASTER_STATUS *) pRasterStatus);
443     LeaveCriticalSection(&d3d9_cs);
444     return hr;
445 }
446
447 static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9EX iface, BOOL bEnableDialogs) {
448     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
449     HRESULT hr;
450     TRACE("(%p) Relay\n", This);
451
452     EnterCriticalSection(&d3d9_cs);
453     hr = IWineD3DDevice_SetDialogBoxMode(This->WineD3DDevice, bEnableDialogs);
454     LeaveCriticalSection(&d3d9_cs);
455     return hr;
456 }
457
458 static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
459     
460     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
461     TRACE("(%p) Relay\n", This);
462
463     EnterCriticalSection(&d3d9_cs);
464     /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
465     IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, iSwapChain, Flags, (CONST WINED3DGAMMARAMP *)pRamp);
466     LeaveCriticalSection(&d3d9_cs);
467 }
468
469 static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) {
470     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
471     TRACE("(%p) Relay\n", This);
472
473     EnterCriticalSection(&d3d9_cs);
474     /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
475     IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, iSwapChain, (WINED3DGAMMARAMP *) pRamp);
476     LeaveCriticalSection(&d3d9_cs);
477 }
478
479
480 static HRESULT  WINAPI IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface9 **ppSurface,D3DRESOURCETYPE Type, UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality,HANDLE* pSharedHandle )  {
481     HRESULT hrc;
482     IDirect3DSurface9Impl *object;
483     IDirect3DDevice9Impl  *This = (IDirect3DDevice9Impl *)iface;
484     TRACE("(%p) Relay\n", This);
485     
486     if(MultisampleQuality > 0){
487         FIXME("MultisampleQuality set to %d, bstituting 0\n", MultisampleQuality);
488     /*
489     MultisampleQuality
490  [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D9::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
491  */
492  
493         MultisampleQuality=0;
494     }
495     /*FIXME: Check MAX bounds of MultisampleQuality*/
496
497     /* Allocate the storage for the device */
498     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
499     if (NULL == object) {
500         FIXME("Allocation of memory failed\n");
501         return D3DERR_OUTOFVIDEOMEMORY;
502     }
503
504     object->lpVtbl = &Direct3DSurface9_Vtbl;
505     object->ref = 1;
506     
507     TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This, Width, Height, Format, *ppSurface);
508            
509     hrc = IWineD3DDevice_CreateSurface(This->WineD3DDevice, Width, Height, Format, Lockable, Discard, Level,  &object->wineD3DSurface, Type, Usage & WINED3DUSAGE_MASK, (WINED3DPOOL) Pool,MultiSample,MultisampleQuality,pSharedHandle,SURFACE_OPENGL,(IUnknown *)object);
510     
511     if (hrc != D3D_OK || NULL == object->wineD3DSurface) {
512
513        /* free up object */
514         FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This);
515         HeapFree(GetProcessHeap(), 0, object);
516     } else {
517         IUnknown_AddRef(iface);
518         object->parentDevice = iface;
519         TRACE("(%p) : Created surface %p\n", This, object);
520         *ppSurface = (LPDIRECT3DSURFACE9) object;
521     }
522     return hrc;
523 }
524
525
526
527 static HRESULT  WINAPI  IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height,
528                                                          D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, 
529                                                          DWORD MultisampleQuality, BOOL Lockable, 
530                                                          IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
531     HRESULT hr;
532     TRACE("Relay\n");
533
534    /* Is this correct? */
535    EnterCriticalSection(&d3d9_cs);
536    hr = IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,Lockable,FALSE/*Discard*/, 0/*Level*/, ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_RENDERTARGET,D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle);
537    LeaveCriticalSection(&d3d9_cs);
538    return hr;
539 }
540
541 static HRESULT  WINAPI  IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height,
542                                                                 D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
543                                                                 DWORD MultisampleQuality, BOOL Discard,
544                                                                 IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
545     HRESULT hr;
546     TRACE("Relay\n");
547
548      EnterCriticalSection(&d3d9_cs);
549      hr = IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/* Lockable */,Discard, 0/* Level */
550                                                ,ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_DEPTHSTENCIL,
551                                                 D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle);
552      LeaveCriticalSection(&d3d9_cs);
553      return hr;
554 }
555
556
557 static HRESULT  WINAPI  IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) {
558     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
559     HRESULT hr;
560     TRACE("(%p) Relay\n" , This);
561
562     EnterCriticalSection(&d3d9_cs);
563     hr = IWineD3DDevice_UpdateSurface(This->WineD3DDevice, ((IDirect3DSurface9Impl *)pSourceSurface)->wineD3DSurface, pSourceRect, ((IDirect3DSurface9Impl *)pDestinationSurface)->wineD3DSurface, pDestPoint);
564     LeaveCriticalSection(&d3d9_cs);
565     return hr;
566 }
567
568 static HRESULT  WINAPI  IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9EX iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) {
569     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
570     HRESULT hr;
571     TRACE("(%p) Relay\n" , This);
572
573     EnterCriticalSection(&d3d9_cs);
574     hr = IWineD3DDevice_UpdateTexture(This->WineD3DDevice,  ((IDirect3DBaseTexture9Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture9Impl *)pDestinationTexture)->wineD3DBaseTexture);
575     LeaveCriticalSection(&d3d9_cs);
576     return hr;
577 }
578
579 /* This isn't in MSDN!
580 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetFrontBuffer(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pDestSurface) {
581     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
582     FIXME("(%p) : stub\n", This);
583     return D3D_OK;
584 }
585 */
586
587 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderTargetData(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) {
588     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
589     IDirect3DSurface9Impl *renderTarget = (IDirect3DSurface9Impl *)pRenderTarget;
590     IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
591     HRESULT hr;
592     TRACE("(%p)->(%p,%p)\n" , This, renderTarget, destSurface);
593
594     EnterCriticalSection(&d3d9_cs);
595     hr = IWineD3DSurface_BltFast(destSurface->wineD3DSurface, 0, 0, renderTarget->wineD3DSurface, NULL, WINEDDBLTFAST_NOCOLORKEY);
596     LeaveCriticalSection(&d3d9_cs);
597     return hr;
598 }
599
600 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface) {
601     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
602     IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
603     HRESULT hr;
604     TRACE("(%p) Relay\n" , This);
605
606     EnterCriticalSection(&d3d9_cs);
607     hr = IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, iSwapChain, destSurface->wineD3DSurface);
608     LeaveCriticalSection(&d3d9_cs);
609     return hr;
610 }
611
612 static HRESULT  WINAPI  IDirect3DDevice9Impl_StretchRect(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) {
613     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
614     IDirect3DSurface9Impl *src = (IDirect3DSurface9Impl *) pSourceSurface;
615     IDirect3DSurface9Impl *dst = (IDirect3DSurface9Impl *) pDestSurface;
616     HRESULT hr;
617
618     TRACE("(%p)->(%p,%p,%p,%p,%d)\n" , This, src, pSourceRect, dst, pDestRect, Filter);
619     EnterCriticalSection(&d3d9_cs);
620     hr = IWineD3DSurface_Blt(dst->wineD3DSurface, (RECT *) pDestRect, src->wineD3DSurface, (RECT *) pSourceRect, 0, NULL, Filter);
621     LeaveCriticalSection(&d3d9_cs);
622     return hr;
623 }
624
625 static HRESULT  WINAPI  IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) {
626     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
627     IDirect3DSurface9Impl *surface = (IDirect3DSurface9Impl *)pSurface;
628     WINED3DPOOL pool;
629     WINED3DRESOURCETYPE restype;
630     DWORD usage;
631     WINED3DSURFACE_DESC desc;
632     HRESULT hr;
633     TRACE("(%p) Relay\n" , This);
634
635     memset(&desc, 0, sizeof(desc));
636     desc.Usage = &usage;
637     desc.Pool = &pool;
638     desc.Type = &restype;
639     IWineD3DSurface_GetDesc(surface->wineD3DSurface, &desc);
640
641     /* This method is only allowed with surfaces that are render targets, or offscreen plain surfaces
642      * in D3DPOOL_DEFAULT
643      */
644     if(!(usage & WINED3DUSAGE_RENDERTARGET) && (pool != D3DPOOL_DEFAULT || restype != D3DRTYPE_SURFACE)) {
645         WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
646         return D3DERR_INVALIDCALL;
647     }
648
649     /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
650     /* Note: D3DRECT is compatible with WINED3DRECT */
651     EnterCriticalSection(&d3d9_cs);
652     hr = IWineD3DDevice_ColorFill(This->WineD3DDevice, surface->wineD3DSurface, (CONST WINED3DRECT*)pRect, color);
653     LeaveCriticalSection(&d3d9_cs);
654     return hr;
655 }
656
657 static HRESULT  WINAPI  IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
658     HRESULT hr;
659     TRACE("Relay\n");
660     if(Pool == D3DPOOL_MANAGED ){
661         FIXME("Attempting to create a managed offscreen plain surface\n");
662         return D3DERR_INVALIDCALL;
663     }    
664         /*
665         'Off-screen plain surfaces are always lockable, regardless of their pool types.'
666         but then...
667         D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
668         Why, their always lockable?
669         should I change the usage to dynamic?        
670         */
671     EnterCriticalSection(&d3d9_cs);
672     hr = IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/*Loackable*/,FALSE/*Discard*/,0/*Level*/ , ppSurface,D3DRTYPE_SURFACE, 0/*Usage (undefined/none)*/,(WINED3DPOOL) Pool,D3DMULTISAMPLE_NONE,0/*MultisampleQuality*/,pSharedHandle);
673     LeaveCriticalSection(&d3d9_cs);
674     return hr;
675 }
676
677 /* TODO: move to wineD3D */
678 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9EX iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) {
679     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
680     IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pRenderTarget;
681     HRESULT hr;
682     TRACE("(%p) Relay\n" , This);
683
684     EnterCriticalSection(&d3d9_cs);
685     hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, RenderTargetIndex, pSurface ? pSurface->wineD3DSurface : NULL);
686     LeaveCriticalSection(&d3d9_cs);
687     return hr;
688 }
689
690 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9EX iface, DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget) {
691     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
692     HRESULT hr = D3D_OK;
693     IWineD3DSurface *pRenderTarget;
694
695     TRACE("(%p) Relay\n" , This);
696
697     if (ppRenderTarget == NULL) {
698         return D3DERR_INVALIDCALL;
699     }
700
701     EnterCriticalSection(&d3d9_cs);
702     hr=IWineD3DDevice_GetRenderTarget(This->WineD3DDevice,RenderTargetIndex,&pRenderTarget);
703
704     if (hr == D3D_OK && pRenderTarget != NULL) {
705         IWineD3DSurface_GetParent(pRenderTarget,(IUnknown**)ppRenderTarget);
706         IWineD3DSurface_Release(pRenderTarget);
707     } else {
708         FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
709         *ppRenderTarget = NULL;
710     }
711     LeaveCriticalSection(&d3d9_cs);
712
713     return hr;
714 }
715
716 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pZStencilSurface) {
717     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
718     IDirect3DSurface9Impl *pSurface;
719     HRESULT hr;
720     TRACE("(%p) Relay\n" , This);
721
722     pSurface = (IDirect3DSurface9Impl*)pZStencilSurface;
723     EnterCriticalSection(&d3d9_cs);
724     hr = IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, NULL==pSurface ? NULL : pSurface->wineD3DSurface);
725     LeaveCriticalSection(&d3d9_cs);
726     return hr;
727 }
728
729 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9 **ppZStencilSurface) {
730     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
731     HRESULT hr = D3D_OK;
732     IWineD3DSurface *pZStencilSurface;
733
734     TRACE("(%p) Relay\n" , This);
735     if(ppZStencilSurface == NULL){
736         return D3DERR_INVALIDCALL;
737     }
738
739     EnterCriticalSection(&d3d9_cs);
740     hr = IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
741     if (hr == WINED3D_OK) {
742         IWineD3DSurface_GetParent(pZStencilSurface,(IUnknown**)ppZStencilSurface);
743         IWineD3DSurface_Release(pZStencilSurface);
744     } else {
745         if (hr != WINED3DERR_NOTFOUND)
746                 WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
747         *ppZStencilSurface = NULL;
748     }
749     LeaveCriticalSection(&d3d9_cs);
750     return hr;
751 }
752
753 static HRESULT  WINAPI  IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9EX iface) {
754     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
755     HRESULT hr;
756     TRACE("(%p) Relay\n" , This);
757
758     EnterCriticalSection(&d3d9_cs);
759     hr = IWineD3DDevice_BeginScene(This->WineD3DDevice);
760     LeaveCriticalSection(&d3d9_cs);
761     return hr;
762 }
763
764 static HRESULT  WINAPI  IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9EX iface) {
765     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
766     HRESULT hr;
767     TRACE("(%p) Relay\n" , This);
768
769     EnterCriticalSection(&d3d9_cs);
770     hr = IWineD3DDevice_EndScene(This->WineD3DDevice);
771     LeaveCriticalSection(&d3d9_cs);
772     return hr;
773 }
774
775 static HRESULT  WINAPI  IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9EX iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
776     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
777     HRESULT hr;
778     TRACE("(%p) Relay\n" , This);
779
780     /* Note: D3DRECT is compatible with WINED3DRECT */
781     EnterCriticalSection(&d3d9_cs);
782     hr = IWineD3DDevice_Clear(This->WineD3DDevice, Count, (CONST WINED3DRECT*) pRects, Flags, Color, Z, Stencil);
783     LeaveCriticalSection(&d3d9_cs);
784     return hr;
785 }
786
787 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
788     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
789     HRESULT hr;
790     TRACE("(%p) Relay\n" , This);
791
792     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
793     EnterCriticalSection(&d3d9_cs);
794     hr = IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
795     LeaveCriticalSection(&d3d9_cs);
796     return hr;
797 }
798
799 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) {
800     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
801     TRACE("(%p) Relay\n" , This);
802
803     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
804     return IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
805 }
806
807 static HRESULT  WINAPI  IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
808     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
809     HRESULT hr;
810     TRACE("(%p) Relay\n" , This);
811
812     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
813     EnterCriticalSection(&d3d9_cs);
814     hr = IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
815     LeaveCriticalSection(&d3d9_cs);
816     return hr;
817 }
818
819 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9EX iface, CONST D3DVIEWPORT9* pViewport) {
820     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
821     HRESULT hr;
822     TRACE("(%p) Relay\n" , This);
823
824     /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
825     EnterCriticalSection(&d3d9_cs);
826     hr = IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
827     LeaveCriticalSection(&d3d9_cs);
828     return hr;
829 }
830
831 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9EX iface, D3DVIEWPORT9* pViewport) {
832     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
833     HRESULT hr;
834     TRACE("(%p) Relay\n" , This);
835
836     /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
837     EnterCriticalSection(&d3d9_cs);
838     hr = IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
839     LeaveCriticalSection(&d3d9_cs);
840     return hr;
841 }
842
843 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9EX iface, CONST D3DMATERIAL9* pMaterial) {
844     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
845     HRESULT hr;
846     TRACE("(%p) Relay\n" , This);
847
848     /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
849     EnterCriticalSection(&d3d9_cs);
850     hr = IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
851     LeaveCriticalSection(&d3d9_cs);
852     return hr;
853 }
854
855 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9EX iface, D3DMATERIAL9* pMaterial) {
856     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
857     HRESULT hr;
858     TRACE("(%p) Relay\n" , This);
859
860     /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
861     EnterCriticalSection(&d3d9_cs);
862     hr = IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
863     LeaveCriticalSection(&d3d9_cs);
864     return hr;
865 }
866
867 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9EX iface, DWORD Index, CONST D3DLIGHT9* pLight) {
868     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
869     HRESULT hr;
870     TRACE("(%p) Relay\n" , This);
871
872     /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
873     EnterCriticalSection(&d3d9_cs);
874     hr = IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
875     LeaveCriticalSection(&d3d9_cs);
876     return hr;
877 }
878
879 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9EX iface, DWORD Index, D3DLIGHT9* pLight) {
880     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
881     HRESULT hr;
882     TRACE("(%p) Relay\n" , This);
883
884     /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
885     EnterCriticalSection(&d3d9_cs);
886     hr = IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
887     LeaveCriticalSection(&d3d9_cs);
888     return hr;
889 }
890
891 static HRESULT  WINAPI  IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9EX iface, DWORD Index, BOOL Enable) {
892     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
893     HRESULT hr;
894     TRACE("(%p) Relay\n" , This);
895
896     EnterCriticalSection(&d3d9_cs);
897     hr = IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
898     LeaveCriticalSection(&d3d9_cs);
899     return hr;
900 }
901
902 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9EX iface, DWORD Index, BOOL* pEnable) {
903     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
904     HRESULT hr;
905     TRACE("(%p) Relay\n" , This);
906
907     EnterCriticalSection(&d3d9_cs);
908     hr = IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
909     LeaveCriticalSection(&d3d9_cs);
910     return hr;
911 }
912
913 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9EX iface, DWORD Index, CONST float* pPlane) {
914     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
915     HRESULT hr;
916     TRACE("(%p) Relay\n" , This);
917
918     EnterCriticalSection(&d3d9_cs);
919     hr = IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
920     LeaveCriticalSection(&d3d9_cs);
921     return hr;
922 }
923
924 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9EX iface, DWORD Index, float* pPlane) {
925     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
926     HRESULT hr;
927     TRACE("(%p) Relay\n" , This);
928
929     EnterCriticalSection(&d3d9_cs);
930     hr = IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
931     LeaveCriticalSection(&d3d9_cs);
932     return hr;
933 }
934
935 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9EX iface, D3DRENDERSTATETYPE State, DWORD Value) {
936     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
937     HRESULT hr;
938     TRACE("(%p) Relay\n" , This);
939
940     EnterCriticalSection(&d3d9_cs);
941     hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
942     LeaveCriticalSection(&d3d9_cs);
943     return hr;
944 }
945
946 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9EX iface, D3DRENDERSTATETYPE State, DWORD* pValue) {
947     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
948     HRESULT hr;
949     TRACE("(%p) Relay\n" , This);
950
951     EnterCriticalSection(&d3d9_cs);
952     hr = IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
953     LeaveCriticalSection(&d3d9_cs);
954     return hr;
955 }
956
957 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9EX iface, CONST D3DCLIPSTATUS9* pClipStatus) {
958     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
959     HRESULT hr;
960     TRACE("(%p) Relay\n" , This);
961
962     EnterCriticalSection(&d3d9_cs);
963     hr = IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
964     LeaveCriticalSection(&d3d9_cs);
965     return hr;
966 }
967
968 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9EX iface, D3DCLIPSTATUS9* pClipStatus) {
969     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
970     HRESULT hr;
971     TRACE("(%p) Relay\n" , This);
972
973     EnterCriticalSection(&d3d9_cs);
974     hr = IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
975     LeaveCriticalSection(&d3d9_cs);
976     return hr;
977 }
978
979 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9EX iface, DWORD Stage, IDirect3DBaseTexture9 **ppTexture) {
980     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
981     IWineD3DBaseTexture *retTexture = NULL;
982     HRESULT rc = D3D_OK;
983
984     TRACE("(%p) Relay\n" , This);
985
986     if(ppTexture == NULL){
987         return D3DERR_INVALIDCALL;
988     }
989
990     EnterCriticalSection(&d3d9_cs);
991     rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, &retTexture);
992     if (rc == D3D_OK && NULL != retTexture) {
993         IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
994         IWineD3DBaseTexture_Release(retTexture);
995     }else{
996         FIXME("Call to get texture  (%d) failed (%p)\n", Stage, retTexture);
997         *ppTexture = NULL;
998     }
999     LeaveCriticalSection(&d3d9_cs);
1000
1001     return rc;
1002 }
1003
1004 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9EX iface, DWORD Stage, IDirect3DBaseTexture9* pTexture) {
1005     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1006     HRESULT hr;
1007     TRACE("(%p) Relay %d %p\n" , This, Stage, pTexture);
1008
1009     EnterCriticalSection(&d3d9_cs);
1010     hr = IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
1011                                    pTexture==NULL ? NULL:((IDirect3DBaseTexture9Impl *)pTexture)->wineD3DBaseTexture);
1012     LeaveCriticalSection(&d3d9_cs);
1013     return hr;
1014 }
1015
1016 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9EX iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) {
1017     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1018     HRESULT hr;
1019     TRACE("(%p) Relay\n" , This);
1020
1021     EnterCriticalSection(&d3d9_cs);
1022     hr = IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, Type, pValue);
1023     LeaveCriticalSection(&d3d9_cs);
1024     return hr;
1025 }
1026
1027 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9EX iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
1028     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1029     HRESULT hr;
1030     TRACE("(%p) Relay\n" , This);
1031
1032     EnterCriticalSection(&d3d9_cs);
1033     hr = IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, Type, Value);
1034     LeaveCriticalSection(&d3d9_cs);
1035     return hr;
1036 }
1037
1038 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetSamplerState(LPDIRECT3DDEVICE9EX iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) {
1039     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
1040     HRESULT hr;
1041     TRACE("(%p) Relay\n" , This);
1042
1043     EnterCriticalSection(&d3d9_cs);
1044     hr = IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Sampler, Type, pValue);
1045     LeaveCriticalSection(&d3d9_cs);
1046     return hr;
1047 }
1048
1049 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9EX iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) {
1050     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1051     HRESULT hr;
1052     TRACE("(%p) Relay\n" , This);
1053
1054     EnterCriticalSection(&d3d9_cs);
1055     hr = IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Sampler, Type, Value);
1056     LeaveCriticalSection(&d3d9_cs);
1057     return hr;
1058 }
1059
1060 static HRESULT  WINAPI  IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9EX iface, DWORD* pNumPasses) {
1061     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1062     HRESULT hr;
1063     TRACE("(%p) Relay\n" , This);
1064
1065     EnterCriticalSection(&d3d9_cs);
1066     hr = IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
1067     LeaveCriticalSection(&d3d9_cs);
1068     return hr;
1069 }
1070
1071 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetPaletteEntries(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
1072     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
1073     HRESULT hr;
1074     TRACE("(%p) Relay\n" , This);
1075
1076     EnterCriticalSection(&d3d9_cs);
1077     hr = IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1078     LeaveCriticalSection(&d3d9_cs);
1079     return hr;
1080 }
1081
1082 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
1083     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1084     HRESULT hr;
1085     TRACE("(%p) Relay\n" , This);
1086
1087     EnterCriticalSection(&d3d9_cs);
1088     hr = IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1089     LeaveCriticalSection(&d3d9_cs);
1090     return hr;
1091 }
1092
1093 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber) {
1094     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1095     HRESULT hr;
1096     TRACE("(%p) Relay\n" , This);
1097
1098     EnterCriticalSection(&d3d9_cs);
1099     hr = IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1100     LeaveCriticalSection(&d3d9_cs);
1101     return hr;
1102 }
1103
1104 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface, UINT* PaletteNumber) {
1105     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1106     HRESULT hr;
1107     TRACE("(%p) Relay\n" , This);
1108
1109     EnterCriticalSection(&d3d9_cs);
1110     hr = IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1111     LeaveCriticalSection(&d3d9_cs);
1112     return hr;
1113 }
1114
1115 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9EX iface, CONST RECT* pRect) {
1116     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1117     HRESULT hr;
1118     TRACE("(%p) Relay\n" , This);
1119
1120     EnterCriticalSection(&d3d9_cs);
1121     hr = IWineD3DDevice_SetScissorRect(This->WineD3DDevice, pRect);
1122     LeaveCriticalSection(&d3d9_cs);
1123     return hr;
1124 }
1125
1126 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9EX iface, RECT* pRect) {
1127     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1128     HRESULT hr;
1129     TRACE("(%p) Relay\n" , This);
1130
1131     EnterCriticalSection(&d3d9_cs);
1132     hr = IWineD3DDevice_GetScissorRect(This->WineD3DDevice, pRect);
1133     LeaveCriticalSection(&d3d9_cs);
1134     return hr;
1135 }
1136
1137 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface, BOOL bSoftware) {
1138     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1139     HRESULT hr;
1140     TRACE("(%p) Relay\n" , This);
1141
1142     EnterCriticalSection(&d3d9_cs);
1143     hr = IWineD3DDevice_SetSoftwareVertexProcessing(This->WineD3DDevice, bSoftware);
1144     LeaveCriticalSection(&d3d9_cs);
1145     return hr;
1146 }
1147
1148 static BOOL     WINAPI  IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface) {
1149     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1150     BOOL ret;
1151     TRACE("(%p) Relay\n" , This);
1152
1153     EnterCriticalSection(&d3d9_cs);
1154     ret = IWineD3DDevice_GetSoftwareVertexProcessing(This->WineD3DDevice);
1155     LeaveCriticalSection(&d3d9_cs);
1156     return ret;
1157 }
1158
1159 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9EX iface, float nSegments) {
1160     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1161     HRESULT hr;
1162     TRACE("(%p) Relay\n" , This);
1163
1164     EnterCriticalSection(&d3d9_cs);
1165     hr = IWineD3DDevice_SetNPatchMode(This->WineD3DDevice, nSegments);
1166     LeaveCriticalSection(&d3d9_cs);
1167     return hr;
1168 }
1169
1170 static float    WINAPI  IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9EX iface) {
1171     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1172     float ret;
1173     TRACE("(%p) Relay\n" , This);
1174
1175     EnterCriticalSection(&d3d9_cs);
1176     ret = IWineD3DDevice_GetNPatchMode(This->WineD3DDevice);
1177     LeaveCriticalSection(&d3d9_cs);
1178     return ret;
1179 }
1180
1181 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
1182     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
1183     HRESULT hr;
1184     TRACE("(%p) Relay\n" , This);
1185
1186     EnterCriticalSection(&d3d9_cs);
1187     hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, PrimitiveType, StartVertex, PrimitiveCount);
1188     LeaveCriticalSection(&d3d9_cs);
1189     return hr;
1190 }
1191
1192 static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType,
1193                                                            INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) {
1194     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1195     HRESULT hr;
1196     TRACE("(%p) Relay\n" , This);
1197
1198     /* D3D8 passes the baseVertexIndex in SetIndices, and due to the stateblock functions wined3d has to work that way */
1199     EnterCriticalSection(&d3d9_cs);
1200     IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, BaseVertexIndex);
1201     hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertices, startIndex, primCount);
1202     LeaveCriticalSection(&d3d9_cs);
1203     return hr;
1204 }
1205
1206 static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
1207     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
1208     HRESULT hr;
1209     TRACE("(%p) Relay\n" , This);
1210
1211     EnterCriticalSection(&d3d9_cs);
1212     hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
1213     LeaveCriticalSection(&d3d9_cs);
1214     return hr;
1215 }
1216
1217 static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex,
1218                                                              UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData,
1219                                                              D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
1220     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1221     HRESULT hr;
1222     TRACE("(%p) Relay\n" , This);
1223
1224     EnterCriticalSection(&d3d9_cs);
1225     hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
1226                                                  pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
1227     LeaveCriticalSection(&d3d9_cs);
1228     return hr;
1229 }
1230
1231 static HRESULT  WINAPI  IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9EX iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) {
1232     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1233     IDirect3DVertexDeclaration9Impl *Decl = (IDirect3DVertexDeclaration9Impl *) pVertexDecl;
1234     HRESULT hr;
1235     TRACE("(%p) Relay\n" , This);
1236
1237     EnterCriticalSection(&d3d9_cs);
1238     hr = IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, ((IDirect3DVertexBuffer9Impl *)pDestBuffer)->wineD3DVertexBuffer, Decl ? Decl->wineD3DVertexDeclaration : NULL, Flags);
1239     LeaveCriticalSection(&d3d9_cs);
1240     return hr;
1241 }
1242
1243 IDirect3DVertexDeclaration9 *getConvertedDecl(IDirect3DDevice9Impl *This, DWORD fvf) {
1244     HRESULT hr;
1245     D3DVERTEXELEMENT9* elements = NULL;
1246     IDirect3DVertexDeclaration9* pDecl = NULL;
1247     int p, low, high; /* deliberately signed */
1248     IDirect3DVertexDeclaration9  **convertedDecls = This->convertedDecls;
1249
1250     TRACE("Searching for declaration for fvf %08x... ", fvf);
1251
1252     low = 0;
1253     high = This->numConvertedDecls - 1;
1254     while(low <= high) {
1255         p = (low + high) >> 1;
1256         TRACE("%d ", p);
1257         if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF == fvf) {
1258             TRACE("found %p\n", convertedDecls[p]);
1259             return convertedDecls[p];
1260         } else if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF < fvf) {
1261             low = p + 1;
1262         } else {
1263             high = p - 1;
1264         }
1265     }
1266     TRACE("not found. Creating and inserting at position %d.\n", low);
1267
1268     hr = vdecl_convert_fvf(fvf, &elements);
1269     if (hr != S_OK) return NULL;
1270
1271     hr = IDirect3DDevice9Impl_CreateVertexDeclaration((IDirect3DDevice9Ex *) This, elements, &pDecl);
1272     HeapFree(GetProcessHeap(), 0, elements); /* CreateVertexDeclaration makes a copy */
1273     if (hr != S_OK) return NULL;
1274
1275     if(This->declArraySize == This->numConvertedDecls) {
1276         int grow = max(This->declArraySize / 2, 8);
1277         convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
1278                                      sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
1279         if(!convertedDecls) {
1280             /* This will destroy it */
1281             IDirect3DVertexDeclaration9_Release(pDecl);
1282             return NULL;
1283         }
1284         This->convertedDecls = convertedDecls;
1285         This->declArraySize += grow;
1286     }
1287
1288     memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(IDirect3DVertexDeclaration9Impl *) * (This->numConvertedDecls - low));
1289     convertedDecls[low] = pDecl;
1290     This->numConvertedDecls++;
1291
1292     /* Will prevent the decl from being destroyed */
1293     ((IDirect3DVertexDeclaration9Impl *) pDecl)->convFVF = fvf;
1294     IDirect3DVertexDeclaration9_Release(pDecl); /* Does not destroy now */
1295
1296     TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
1297     return pDecl;
1298 }
1299
1300 HRESULT  WINAPI  IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9EX iface, DWORD FVF) {
1301     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1302     HRESULT hr;
1303     TRACE("(%p) Relay\n" , This);
1304
1305     EnterCriticalSection(&d3d9_cs);
1306     if (0 != FVF) {
1307          IDirect3DVertexDeclaration9* pDecl = getConvertedDecl(This, FVF);
1308
1309          if(!pDecl) {
1310              /* Any situation when this should happen, except out of memory? */
1311              ERR("Failed to create a converted vertex declaration\n");
1312              LeaveCriticalSection(&d3d9_cs);
1313              return D3DERR_DRIVERINTERNALERROR;
1314          }
1315
1316          hr = IDirect3DDevice9Impl_SetVertexDeclaration(iface, pDecl);
1317          if (hr != S_OK) {
1318              LeaveCriticalSection(&d3d9_cs);
1319              return hr;
1320          }
1321     }
1322     hr = IWineD3DDevice_SetFVF(This->WineD3DDevice, FVF);
1323     LeaveCriticalSection(&d3d9_cs);
1324
1325     return hr;
1326 }
1327
1328 HRESULT  WINAPI  IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9EX iface, DWORD* pFVF) {
1329     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1330     HRESULT hr;
1331     TRACE("(%p) Relay\n" , This);
1332
1333     EnterCriticalSection(&d3d9_cs);
1334     hr = IWineD3DDevice_GetFVF(This->WineD3DDevice, pFVF);
1335     LeaveCriticalSection(&d3d9_cs);
1336     return hr;
1337 }
1338
1339 HRESULT  WINAPI  IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) {
1340     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1341     HRESULT hr;
1342     TRACE("(%p) Relay\n" , This);
1343
1344     EnterCriticalSection(&d3d9_cs);
1345     hr = IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
1346                                           pStreamData==NULL ? NULL:((IDirect3DVertexBuffer9Impl *)pStreamData)->wineD3DVertexBuffer, 
1347                                           OffsetInBytes, Stride);
1348     LeaveCriticalSection(&d3d9_cs);
1349     return hr;
1350 }
1351
1352 HRESULT  WINAPI  IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT* OffsetInBytes, UINT* pStride) {
1353     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1354     IWineD3DVertexBuffer *retStream = NULL;
1355     HRESULT rc = D3D_OK;
1356
1357     TRACE("(%p) Relay\n" , This);
1358
1359     if(pStream == NULL){
1360         return D3DERR_INVALIDCALL;
1361     }
1362
1363     EnterCriticalSection(&d3d9_cs);
1364     rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, &retStream, OffsetInBytes, pStride);
1365     if (rc == D3D_OK  && NULL != retStream) {
1366         IWineD3DVertexBuffer_GetParent(retStream, (IUnknown **)pStream);
1367         IWineD3DVertexBuffer_Release(retStream);
1368     }else{
1369         if (rc != D3D_OK){
1370             FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes, pStride);
1371         }
1372         *pStream = NULL;
1373     }
1374     LeaveCriticalSection(&d3d9_cs);
1375
1376     return rc;
1377 }
1378
1379 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetStreamSourceFreq(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, UINT Divider) {
1380     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
1381     HRESULT hr;
1382     TRACE("(%p) Relay\n" , This);
1383
1384     EnterCriticalSection(&d3d9_cs);
1385     hr = IWineD3DDevice_SetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
1386     LeaveCriticalSection(&d3d9_cs);
1387     return hr;
1388 }
1389
1390 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, UINT* Divider) {
1391     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1392     HRESULT hr;
1393     TRACE("(%p) Relay\n" , This);
1394
1395     EnterCriticalSection(&d3d9_cs);
1396     hr = IWineD3DDevice_GetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
1397     LeaveCriticalSection(&d3d9_cs);
1398     return hr;
1399 }
1400
1401 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9EX iface, IDirect3DIndexBuffer9* pIndexData) {
1402     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1403     HRESULT hr;
1404     TRACE("(%p) Relay\n", This);
1405
1406     EnterCriticalSection(&d3d9_cs);
1407     hr = IWineD3DDevice_SetIndices(This->WineD3DDevice,
1408             pIndexData ? ((IDirect3DIndexBuffer9Impl *)pIndexData)->wineD3DIndexBuffer : NULL);
1409     LeaveCriticalSection(&d3d9_cs);
1410     return hr;
1411 }
1412
1413 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9EX iface, IDirect3DIndexBuffer9 **ppIndexData) {
1414     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1415     IWineD3DIndexBuffer *retIndexData = NULL;
1416     HRESULT rc = D3D_OK;
1417
1418     TRACE("(%p) Relay\n", This);
1419
1420     if(ppIndexData == NULL){
1421         return D3DERR_INVALIDCALL;
1422     }
1423
1424     EnterCriticalSection(&d3d9_cs);
1425     rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData);
1426     if (SUCCEEDED(rc) && retIndexData) {
1427         IWineD3DIndexBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
1428         IWineD3DIndexBuffer_Release(retIndexData);
1429     } else {
1430         if (FAILED(rc)) FIXME("Call to GetIndices failed\n");
1431         *ppIndexData = NULL;
1432     }
1433     LeaveCriticalSection(&d3d9_cs);
1434     return rc;
1435 }
1436
1437 static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9EX iface, UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
1438     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1439     HRESULT hr;
1440     TRACE("(%p) Relay\n", This);
1441
1442     EnterCriticalSection(&d3d9_cs);
1443     hr = IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
1444     LeaveCriticalSection(&d3d9_cs);
1445     return hr;
1446 }
1447
1448 static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9EX iface, UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
1449     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1450     HRESULT hr;
1451     TRACE("(%p) Relay\n", This);
1452
1453     EnterCriticalSection(&d3d9_cs);
1454     hr = IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
1455     LeaveCriticalSection(&d3d9_cs);
1456     return hr;
1457 }
1458
1459 static HRESULT  WINAPI  IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9EX iface, UINT Handle) {
1460     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1461     HRESULT hr;
1462     TRACE("(%p) Relay\n", This);
1463
1464     EnterCriticalSection(&d3d9_cs);
1465     hr = IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
1466     LeaveCriticalSection(&d3d9_cs);
1467     return hr;
1468 }
1469
1470 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_SetConvolutionMonoKernel(LPDIRECT3DDEVICE9EX iface, UINT width, UINT height, float *rows, float *columns) {
1471     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1472     FIXME("(%p)->(%d, %d, %p, %p) Stub!\n", This, width, height, rows, columns);
1473     return WINED3DERR_INVALIDCALL;
1474 }
1475
1476 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_ComposeRects(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9 *pSrc, IDirect3DDevice9 *pDst, IDirect3DVertexBuffer9 *pSrcRectDescs, UINT NumRects, IDirect3DVertexBuffer9 *pDstRectDescs, D3DCOMPOSERECTSOP Operation, int Xoffset, int Yoffset) {
1477     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1478     FIXME("(%p)->(%p, %p, %p, %d, %p, %d, %d, %d) Stub!\n", This, pSrc, pDst, pSrcRectDescs, NumRects, pDstRectDescs, Operation, Xoffset, Yoffset);
1479     return WINED3DERR_INVALIDCALL;
1480 }
1481
1482 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_PresentEx(LPDIRECT3DDEVICE9EX iface, CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion, DWORD dwFlags) {
1483     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1484     FIXME("(%p= -> (%p), %p, %p, %p, 0x%08x) Stub!\n", This, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, dwFlags);
1485     return WINED3DERR_INVALIDCALL;
1486 }
1487
1488 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_GetGPUThreadPriority(LPDIRECT3DDEVICE9EX iface, INT *pPriority) {
1489     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1490     FIXME("(%p)->(%p) Stub!\n", This, pPriority);
1491     return WINED3DERR_INVALIDCALL;
1492 }
1493
1494 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_SetGPUThreadPriority(LPDIRECT3DDEVICE9EX iface, INT Priority) {
1495     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1496     FIXME("(%p)->(%d) Stub!\n", This, Priority);
1497     return WINED3DERR_INVALIDCALL;
1498 }
1499
1500 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_WaitForVBlank(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain) {
1501     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1502     FIXME("(%p)->(%d) Stub!\n", This, iSwapChain);
1503     return WINED3DERR_INVALIDCALL;
1504 }
1505
1506 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_CheckresourceResidency(LPDIRECT3DDEVICE9EX iface, IDirect3DResource9 ** pResourceArray, UINT32 Numresources) {
1507     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1508     FIXME("(%p)->(%p, %d) Stub!\n", This, pResourceArray, Numresources);
1509     return WINED3DERR_INVALIDCALL;
1510 }
1511
1512 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_SetMaximumFrameLatency(LPDIRECT3DDEVICE9EX iface, UINT MaxLatency) {
1513     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1514     FIXME("(%p)->(%d) Stub!\n", This, MaxLatency);
1515     return WINED3DERR_INVALIDCALL;
1516 }
1517
1518 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_GetMaximumFrameLatency(LPDIRECT3DDEVICE9EX iface, UINT *pMaxLatency) {
1519     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1520     FIXME("(%p)->(%p) Stub!\n", This, pMaxLatency);
1521     *pMaxLatency = 2;
1522     return WINED3DERR_INVALIDCALL;
1523 }
1524
1525 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_CheckdeviceState(LPDIRECT3DDEVICE9EX iface, HWND hDestinationWindow) {
1526     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1527     FIXME("(%p)->(%p) Stub!\n", This, hDestinationWindow);
1528     return WINED3DERR_INVALIDCALL;
1529 }
1530
1531 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_CreateRenderTargetEx(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultiSampleQuality, BOOL Lockable, IDirect3DSurface9 ** ppSurface, HANDLE *pSharedHandle, DWORD Usage) {
1532     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1533     FIXME("(%p)->(%d, %d, %d, %d, %d, %s, %p, %p, 0x%08x) Stub!\n", This, Width, Height, Format, MultiSample, MultiSampleQuality, Lockable ? "true" : "false", ppSurface, pSharedHandle, Usage);
1534     return WINED3DERR_INVALIDCALL;
1535 }
1536
1537 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage) {
1538     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1539     FIXME("(%p)->(%d, %d, %d, %d, %p, %p, 0x%08x) Stub!\n", This, Width, Height, Format, Pool, ppSurface, pSharedHandle, Usage);
1540     return WINED3DERR_INVALIDCALL;
1541 }
1542
1543 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultiSampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage) {
1544     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1545     FIXME("(%p)->(%d, %d, %d, %d, %d, %s, %p, %p, 0x%08x) Stub!\n", This, Width, Height, Format, MultiSample, MultiSampleQuality, Discard ? "true" : "false", ppSurface, pSharedHandle, Usage);
1546     return WINED3DERR_INVALIDCALL;
1547 }
1548
1549 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_ResetEx(LPDIRECT3DDEVICE9EX iface, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode) {
1550     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1551     FIXME("(%p)->(%p) Stub!\n", This, pPresentationParameters);
1552     return WINED3DERR_INVALIDCALL;
1553 }
1554
1555 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_GetDisplayModeEx(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation) {
1556     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1557     FIXME("(%p)->(%d, %p, %p) Stub!\n", This, iSwapChain, pMode, pRotation);
1558     return WINED3DERR_INVALIDCALL;
1559 }
1560
1561 const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl =
1562 {
1563     /* IUnknown */
1564     IDirect3DDevice9Impl_QueryInterface,
1565     IDirect3DDevice9Impl_AddRef,
1566     IDirect3DDevice9Impl_Release,
1567     /* IDirect3DDevice9 */
1568     IDirect3DDevice9Impl_TestCooperativeLevel,
1569     IDirect3DDevice9Impl_GetAvailableTextureMem,
1570     IDirect3DDevice9Impl_EvictManagedResources,
1571     IDirect3DDevice9Impl_GetDirect3D,
1572     IDirect3DDevice9Impl_GetDeviceCaps,
1573     IDirect3DDevice9Impl_GetDisplayMode,
1574     IDirect3DDevice9Impl_GetCreationParameters,
1575     IDirect3DDevice9Impl_SetCursorProperties,
1576     IDirect3DDevice9Impl_SetCursorPosition,
1577     IDirect3DDevice9Impl_ShowCursor,
1578     IDirect3DDevice9Impl_CreateAdditionalSwapChain,
1579     IDirect3DDevice9Impl_GetSwapChain,
1580     IDirect3DDevice9Impl_GetNumberOfSwapChains,
1581     IDirect3DDevice9Impl_Reset,
1582     IDirect3DDevice9Impl_Present,
1583     IDirect3DDevice9Impl_GetBackBuffer,
1584     IDirect3DDevice9Impl_GetRasterStatus,
1585     IDirect3DDevice9Impl_SetDialogBoxMode,
1586     IDirect3DDevice9Impl_SetGammaRamp,
1587     IDirect3DDevice9Impl_GetGammaRamp,
1588     IDirect3DDevice9Impl_CreateTexture,
1589     IDirect3DDevice9Impl_CreateVolumeTexture,
1590     IDirect3DDevice9Impl_CreateCubeTexture,
1591     IDirect3DDevice9Impl_CreateVertexBuffer,
1592     IDirect3DDevice9Impl_CreateIndexBuffer,
1593     IDirect3DDevice9Impl_CreateRenderTarget,
1594     IDirect3DDevice9Impl_CreateDepthStencilSurface,
1595     IDirect3DDevice9Impl_UpdateSurface,
1596     IDirect3DDevice9Impl_UpdateTexture,
1597     IDirect3DDevice9Impl_GetRenderTargetData,
1598     IDirect3DDevice9Impl_GetFrontBufferData,
1599     IDirect3DDevice9Impl_StretchRect,
1600     IDirect3DDevice9Impl_ColorFill,
1601     IDirect3DDevice9Impl_CreateOffscreenPlainSurface,
1602     IDirect3DDevice9Impl_SetRenderTarget,
1603     IDirect3DDevice9Impl_GetRenderTarget,
1604     IDirect3DDevice9Impl_SetDepthStencilSurface,
1605     IDirect3DDevice9Impl_GetDepthStencilSurface,
1606     IDirect3DDevice9Impl_BeginScene,
1607     IDirect3DDevice9Impl_EndScene,
1608     IDirect3DDevice9Impl_Clear,
1609     IDirect3DDevice9Impl_SetTransform,
1610     IDirect3DDevice9Impl_GetTransform,
1611     IDirect3DDevice9Impl_MultiplyTransform,
1612     IDirect3DDevice9Impl_SetViewport,
1613     IDirect3DDevice9Impl_GetViewport,
1614     IDirect3DDevice9Impl_SetMaterial,
1615     IDirect3DDevice9Impl_GetMaterial,
1616     IDirect3DDevice9Impl_SetLight,
1617     IDirect3DDevice9Impl_GetLight,
1618     IDirect3DDevice9Impl_LightEnable,
1619     IDirect3DDevice9Impl_GetLightEnable,
1620     IDirect3DDevice9Impl_SetClipPlane,
1621     IDirect3DDevice9Impl_GetClipPlane,
1622     IDirect3DDevice9Impl_SetRenderState,
1623     IDirect3DDevice9Impl_GetRenderState,
1624     IDirect3DDevice9Impl_CreateStateBlock,
1625     IDirect3DDevice9Impl_BeginStateBlock,
1626     IDirect3DDevice9Impl_EndStateBlock,
1627     IDirect3DDevice9Impl_SetClipStatus,
1628     IDirect3DDevice9Impl_GetClipStatus,
1629     IDirect3DDevice9Impl_GetTexture,
1630     IDirect3DDevice9Impl_SetTexture,
1631     IDirect3DDevice9Impl_GetTextureStageState,
1632     IDirect3DDevice9Impl_SetTextureStageState,
1633     IDirect3DDevice9Impl_GetSamplerState,
1634     IDirect3DDevice9Impl_SetSamplerState,
1635     IDirect3DDevice9Impl_ValidateDevice,
1636     IDirect3DDevice9Impl_SetPaletteEntries,
1637     IDirect3DDevice9Impl_GetPaletteEntries,
1638     IDirect3DDevice9Impl_SetCurrentTexturePalette,
1639     IDirect3DDevice9Impl_GetCurrentTexturePalette,
1640     IDirect3DDevice9Impl_SetScissorRect,
1641     IDirect3DDevice9Impl_GetScissorRect,
1642     IDirect3DDevice9Impl_SetSoftwareVertexProcessing,
1643     IDirect3DDevice9Impl_GetSoftwareVertexProcessing,
1644     IDirect3DDevice9Impl_SetNPatchMode,
1645     IDirect3DDevice9Impl_GetNPatchMode,
1646     IDirect3DDevice9Impl_DrawPrimitive,
1647     IDirect3DDevice9Impl_DrawIndexedPrimitive,
1648     IDirect3DDevice9Impl_DrawPrimitiveUP,
1649     IDirect3DDevice9Impl_DrawIndexedPrimitiveUP,
1650     IDirect3DDevice9Impl_ProcessVertices,
1651     IDirect3DDevice9Impl_CreateVertexDeclaration,
1652     IDirect3DDevice9Impl_SetVertexDeclaration,
1653     IDirect3DDevice9Impl_GetVertexDeclaration,
1654     IDirect3DDevice9Impl_SetFVF,
1655     IDirect3DDevice9Impl_GetFVF,
1656     IDirect3DDevice9Impl_CreateVertexShader,
1657     IDirect3DDevice9Impl_SetVertexShader,
1658     IDirect3DDevice9Impl_GetVertexShader,
1659     IDirect3DDevice9Impl_SetVertexShaderConstantF,
1660     IDirect3DDevice9Impl_GetVertexShaderConstantF,
1661     IDirect3DDevice9Impl_SetVertexShaderConstantI,
1662     IDirect3DDevice9Impl_GetVertexShaderConstantI,
1663     IDirect3DDevice9Impl_SetVertexShaderConstantB,
1664     IDirect3DDevice9Impl_GetVertexShaderConstantB,
1665     IDirect3DDevice9Impl_SetStreamSource,
1666     IDirect3DDevice9Impl_GetStreamSource,
1667     IDirect3DDevice9Impl_SetStreamSourceFreq,
1668     IDirect3DDevice9Impl_GetStreamSourceFreq,
1669     IDirect3DDevice9Impl_SetIndices,
1670     IDirect3DDevice9Impl_GetIndices,
1671     IDirect3DDevice9Impl_CreatePixelShader,
1672     IDirect3DDevice9Impl_SetPixelShader,
1673     IDirect3DDevice9Impl_GetPixelShader,
1674     IDirect3DDevice9Impl_SetPixelShaderConstantF,
1675     IDirect3DDevice9Impl_GetPixelShaderConstantF,
1676     IDirect3DDevice9Impl_SetPixelShaderConstantI,
1677     IDirect3DDevice9Impl_GetPixelShaderConstantI,
1678     IDirect3DDevice9Impl_SetPixelShaderConstantB,
1679     IDirect3DDevice9Impl_GetPixelShaderConstantB,
1680     IDirect3DDevice9Impl_DrawRectPatch,
1681     IDirect3DDevice9Impl_DrawTriPatch,
1682     IDirect3DDevice9Impl_DeletePatch,
1683     IDirect3DDevice9Impl_CreateQuery,
1684     /* IDirect3DDevice9Ex */
1685     IDirect3DDevice9ExImpl_SetConvolutionMonoKernel,
1686     IDirect3DDevice9ExImpl_ComposeRects,
1687     IDirect3DDevice9ExImpl_PresentEx,
1688     IDirect3DDevice9ExImpl_GetGPUThreadPriority,
1689     IDirect3DDevice9ExImpl_SetGPUThreadPriority,
1690     IDirect3DDevice9ExImpl_WaitForVBlank,
1691     IDirect3DDevice9ExImpl_CheckresourceResidency,
1692     IDirect3DDevice9ExImpl_SetMaximumFrameLatency,
1693     IDirect3DDevice9ExImpl_GetMaximumFrameLatency,
1694     IDirect3DDevice9ExImpl_CheckdeviceState,
1695     IDirect3DDevice9ExImpl_CreateRenderTargetEx,
1696     IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx,
1697     IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx,
1698     IDirect3DDevice9ExImpl_ResetEx,
1699     IDirect3DDevice9ExImpl_GetDisplayModeEx
1700 };
1701
1702
1703 /* Internal function called back during the CreateDevice to create a render target  */
1704 HRESULT WINAPI D3D9CB_CreateSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
1705                                          WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
1706                                          WINED3DCUBEMAP_FACES Face,IWineD3DSurface** ppSurface,
1707                                          HANDLE* pSharedHandle) {
1708
1709     HRESULT res = D3D_OK;
1710     IDirect3DSurface9Impl *d3dSurface = NULL;
1711     BOOL Lockable = TRUE;
1712     
1713     if((Pool == D3DPOOL_DEFAULT &&  Usage != D3DUSAGE_DYNAMIC)) 
1714         Lockable = FALSE;
1715         
1716     TRACE("relay\n");
1717     res = IDirect3DDevice9Impl_CreateSurface((IDirect3DDevice9Ex *)device, Width, Height, (D3DFORMAT)Format,
1718                 Lockable, FALSE/*Discard*/, Level,  (IDirect3DSurface9 **)&d3dSurface, D3DRTYPE_SURFACE,
1719                 Usage, (D3DPOOL) Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */, pSharedHandle);  
1720
1721     if (SUCCEEDED(res)) {
1722         *ppSurface = d3dSurface->wineD3DSurface;
1723         d3dSurface->container = pSuperior;
1724         IUnknown_Release(d3dSurface->parentDevice);
1725         d3dSurface->parentDevice = NULL;
1726         d3dSurface->forwardReference = pSuperior;
1727     } else {
1728         FIXME("(%p) IDirect3DDevice9_CreateSurface failed\n", device);
1729     }
1730     return res;
1731 }
1732
1733 ULONG WINAPI D3D9CB_DestroySurface(IWineD3DSurface *pSurface) {
1734     IDirect3DSurface9Impl* surfaceParent;
1735     TRACE("(%p) call back\n", pSurface);
1736
1737     IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
1738     /* GetParent's AddRef was forwarded to an object in destruction.
1739      * Releasing it here again would cause an endless recursion. */
1740     surfaceParent->forwardReference = NULL;
1741     return IDirect3DSurface9_Release((IDirect3DSurface9*) surfaceParent);
1742 }