2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
29 /* IDirect3D IUnknown parts follow: */
30 static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9EX iface, REFIID riid, LPVOID* ppobj) {
31 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
33 IDirect3D9Impl *d3dimpl;
35 if (IsEqualGUID(riid, &IID_IUnknown)
36 || IsEqualGUID(riid, &IID_IDirect3DDevice9)) {
37 IUnknown_AddRef(iface);
39 TRACE("Returning IDirect3DDevice9 interface at %p\n", *ppobj);
41 } else if(IsEqualGUID(riid, &IID_IDirect3DDevice9Ex)) {
42 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
43 * It doesn't matter with which function the device was created.
45 IDirect3DDevice9_GetDirect3D(iface, &d3d);
46 d3dimpl = (IDirect3D9Impl *) d3d;
48 if(d3dimpl->extended) {
50 IDirect3DDevice9Ex_AddRef((IDirect3DDevice9Ex *) *ppobj);
51 IDirect3D9_Release(d3d);
52 TRACE("Returning IDirect3DDevice9Ex interface at %p\n", *ppobj);
55 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE\n");
56 IDirect3D9_Release(d3d);
62 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
67 static ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9EX iface) {
68 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
69 ULONG ref = InterlockedIncrement(&This->ref);
71 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
76 static ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9EX iface) {
77 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
80 if (This->inDestruction) return 0;
81 ref = InterlockedDecrement(&This->ref);
83 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
87 This->inDestruction = TRUE;
89 EnterCriticalSection(&d3d9_cs);
90 for(i = 0; i < This->numConvertedDecls; i++) {
91 /* Unless Wine is buggy or the app has a bug the refcount will be 0, because decls hold a reference to the
94 IDirect3DVertexDeclaration9Impl_Destroy(This->convertedDecls[i]);
96 HeapFree(GetProcessHeap(), 0, This->convertedDecls);
98 IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D9CB_DestroyDepthStencilSurface, D3D9CB_DestroySwapChain);
99 IWineD3DDevice_Release(This->WineD3DDevice);
100 LeaveCriticalSection(&d3d9_cs);
101 HeapFree(GetProcessHeap(), 0, This);
106 /* IDirect3DDevice Interface follow: */
107 static HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVICE9EX iface) {
108 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
110 TRACE("(%p)\n", This);
112 EnterCriticalSection(&d3d9_cs);
113 hr = IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice);
114 LeaveCriticalSection(&d3d9_cs);
115 if(hr == WINED3D_OK && This->notreset) {
116 TRACE("D3D9 Device is marked not reset\n");
117 hr = D3DERR_DEVICENOTRESET;
123 static UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9EX iface) {
124 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
126 TRACE("(%p) Relay\n", This);
128 EnterCriticalSection(&d3d9_cs);
129 hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
130 LeaveCriticalSection(&d3d9_cs);
134 static HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedResources(LPDIRECT3DDEVICE9EX iface) {
135 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
137 TRACE("(%p) : Relay\n", This);
139 EnterCriticalSection(&d3d9_cs);
140 hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
141 LeaveCriticalSection(&d3d9_cs);
145 HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9EX iface, IDirect3D9** ppD3D9) {
146 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
150 TRACE("(%p) Relay\n", This);
152 if (NULL == ppD3D9) {
153 return D3DERR_INVALIDCALL;
156 EnterCriticalSection(&d3d9_cs);
157 hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
158 if (hr == D3D_OK && pWineD3D != NULL)
160 IWineD3D_GetParent(pWineD3D,(IUnknown **)ppD3D9);
161 IWineD3D_Release(pWineD3D);
163 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
166 TRACE("(%p) returning %p\n", This, *ppD3D9);
167 LeaveCriticalSection(&d3d9_cs);
171 static HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9EX iface, D3DCAPS9* pCaps) {
172 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
173 HRESULT hrc = D3D_OK;
174 WINED3DCAPS *pWineCaps;
176 TRACE("(%p) : Relay pCaps %p\n", This, pCaps);
178 return D3DERR_INVALIDCALL;
180 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
181 if(pWineCaps == NULL){
182 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
185 memset(pCaps, 0, sizeof(*pCaps));
186 EnterCriticalSection(&d3d9_cs);
187 hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
188 LeaveCriticalSection(&d3d9_cs);
189 WINECAPSTOD3D9CAPS(pCaps, pWineCaps)
190 HeapFree(GetProcessHeap(), 0, pWineCaps);
192 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
193 pCaps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
197 TRACE("Returning %p %p\n", This, pCaps);
201 static HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DDISPLAYMODE* pMode) {
202 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
204 TRACE("(%p) Relay\n", This);
206 EnterCriticalSection(&d3d9_cs);
207 hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, iSwapChain, (WINED3DDISPLAYMODE *) pMode);
208 LeaveCriticalSection(&d3d9_cs);
212 static HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9EX iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
213 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
215 TRACE("(%p) Relay\n", This);
217 EnterCriticalSection(&d3d9_cs);
218 hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
219 LeaveCriticalSection(&d3d9_cs);
223 static HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9EX iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) {
224 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
225 IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pCursorBitmap;
228 TRACE("(%p) Relay\n", This);
230 WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
231 return WINED3DERR_INVALIDCALL;
234 EnterCriticalSection(&d3d9_cs);
235 hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice, XHotSpot, YHotSpot, pSurface->wineD3DSurface);
236 LeaveCriticalSection(&d3d9_cs);
240 static void WINAPI IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9EX iface, int XScreenSpace, int YScreenSpace, DWORD Flags) {
241 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
242 TRACE("(%p) Relay\n", This);
244 EnterCriticalSection(&d3d9_cs);
245 IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
246 LeaveCriticalSection(&d3d9_cs);
249 static BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9EX iface, BOOL bShow) {
250 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
252 TRACE("(%p) Relay\n", This);
254 EnterCriticalSection(&d3d9_cs);
255 ret = IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
256 LeaveCriticalSection(&d3d9_cs);
260 static HRESULT WINAPI reset_enum_callback(IWineD3DResource *resource, void *data) {
261 BOOL *resources_ok = (BOOL *) data;
262 WINED3DRESOURCETYPE type;
264 WINED3DSURFACE_DESC surface_desc;
265 WINED3DVOLUME_DESC volume_desc;
266 WINED3DINDEXBUFFER_DESC index_desc;
267 WINED3DVERTEXBUFFER_DESC vertex_desc;
268 WINED3DFORMAT dummy_format;
270 WINED3DPOOL pool = WINED3DPOOL_SCRATCH; /* a harmless pool */
273 type = IWineD3DResource_GetType(resource);
275 case WINED3DRTYPE_SURFACE:
276 surface_desc.Format = &dummy_format;
277 surface_desc.Type = &type;
278 surface_desc.Usage = &dummy_dword;
279 surface_desc.Pool = &pool;
280 surface_desc.Size = &dummy_dword;
281 surface_desc.MultiSampleType = &dummy_dword;
282 surface_desc.MultiSampleQuality = &dummy_dword;
283 surface_desc.Width = &dummy_dword;
284 surface_desc.Height = &dummy_dword;
286 IWineD3DSurface_GetDesc((IWineD3DSurface *) resource, &surface_desc);
289 case WINED3DRTYPE_VOLUME:
290 volume_desc.Format = &dummy_format;
291 volume_desc.Type = &type;
292 volume_desc.Usage = &dummy_dword;
293 volume_desc.Pool = &pool;
294 volume_desc.Size = &dummy_dword;
295 volume_desc.Width = &dummy_dword;
296 volume_desc.Height = &dummy_dword;
297 volume_desc.Depth = &dummy_dword;
298 IWineD3DVolume_GetDesc((IWineD3DVolume *) resource, &volume_desc);
301 case WINED3DRTYPE_INDEXBUFFER:
302 IWineD3DIndexBuffer_GetDesc((IWineD3DIndexBuffer *) resource, &index_desc);
303 pool = index_desc.Pool;
306 case WINED3DRTYPE_VERTEXBUFFER:
307 IWineD3DVertexBuffer_GetDesc((IWineD3DVertexBuffer *) resource, &vertex_desc);
308 pool = vertex_desc.Pool;
311 /* No need to check for textures. If there is a D3DPOOL_DEFAULT texture, there
312 * is a D3DPOOL_DEFAULT surface or volume as well
318 if(pool == WINED3DPOOL_DEFAULT) {
319 IWineD3DResource_GetParent(resource, &parent);
320 if(IUnknown_Release(parent) == 0) {
321 TRACE("Parent %p is an implicit resource with ref 0\n", parent);
323 WARN("Resource %p(wineD3D %p) with pool D3DPOOL_DEFAULT blocks the Reset call\n", parent, resource);
325 *resources_ok = FALSE;
328 IWineD3DResource_Release(resource);
333 static HRESULT WINAPI IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9EX iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
334 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
335 WINED3DPRESENT_PARAMETERS localParameters;
337 BOOL resources_ok = TRUE;
340 TRACE("(%p) Relay pPresentationParameters(%p)\n", This, pPresentationParameters);
342 /* Reset states that hold a COM object. WineD3D holds an internal reference to set objects, because
343 * such objects can still be used for rendering after their external d3d9 object has been destroyed.
344 * These objects must not be enumerated. Unsetting them tells WineD3D that the application will not
345 * make use of the hidden reference and destroys the objects.
347 * Unsetting them is no problem, because the states are supposed to be reset anyway. If the validation
348 * below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls
350 IWineD3DDevice_SetIndices(This->WineD3DDevice, NULL);
351 for(i = 0; i < 16; i++) {
352 IWineD3DDevice_SetStreamSource(This->WineD3DDevice, i, NULL, 0, 0);
354 for(i = 0; i < 16; i++) {
355 IWineD3DDevice_SetTexture(This->WineD3DDevice, i, NULL);
358 IWineD3DDevice_EnumResources(This->WineD3DDevice, reset_enum_callback, &resources_ok);
360 WARN("The application is holding D3DPOOL_DEFAULT resources, rejecting reset\n");
361 This->notreset = TRUE;
362 return WINED3DERR_INVALIDCALL;
365 localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
366 localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
367 localParameters.BackBufferFormat = pPresentationParameters->BackBufferFormat;
368 localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
369 localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
370 localParameters.MultiSampleQuality = pPresentationParameters->MultiSampleQuality;
371 localParameters.SwapEffect = pPresentationParameters->SwapEffect;
372 localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
373 localParameters.Windowed = pPresentationParameters->Windowed;
374 localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
375 localParameters.AutoDepthStencilFormat = pPresentationParameters->AutoDepthStencilFormat;
376 localParameters.Flags = pPresentationParameters->Flags;
377 localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
378 localParameters.PresentationInterval = pPresentationParameters->PresentationInterval;
379 localParameters.AutoRestoreDisplayMode = TRUE;
381 EnterCriticalSection(&d3d9_cs);
382 hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
383 LeaveCriticalSection(&d3d9_cs);
385 This->notreset = TRUE;
387 pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
388 pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
389 pPresentationParameters->BackBufferFormat = localParameters.BackBufferFormat;
390 pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
391 pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
392 pPresentationParameters->MultiSampleQuality = localParameters.MultiSampleQuality;
393 pPresentationParameters->SwapEffect = localParameters.SwapEffect;
394 pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
395 pPresentationParameters->Windowed = localParameters.Windowed;
396 pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
397 pPresentationParameters->AutoDepthStencilFormat = localParameters.AutoDepthStencilFormat;
398 pPresentationParameters->Flags = localParameters.Flags;
399 pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
400 pPresentationParameters->PresentationInterval = localParameters.PresentationInterval;
402 This->notreset = FALSE;
408 static HRESULT WINAPI IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9EX iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA*
410 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
412 TRACE("(%p) Relay\n", This);
414 EnterCriticalSection(&d3d9_cs);
415 hr = IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
416 LeaveCriticalSection(&d3d9_cs);
420 static HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 ** ppBackBuffer) {
421 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
422 IWineD3DSurface *retSurface = NULL;
425 TRACE("(%p) Relay\n", This);
427 EnterCriticalSection(&d3d9_cs);
428 rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, iSwapChain, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &retSurface);
429 if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
430 IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
431 IWineD3DSurface_Release(retSurface);
433 LeaveCriticalSection(&d3d9_cs);
436 static HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) {
437 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
439 TRACE("(%p) Relay\n", This);
441 EnterCriticalSection(&d3d9_cs);
442 hr = IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, iSwapChain, (WINED3DRASTER_STATUS *) pRasterStatus);
443 LeaveCriticalSection(&d3d9_cs);
447 static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9EX iface, BOOL bEnableDialogs) {
448 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
450 TRACE("(%p) Relay\n", This);
452 EnterCriticalSection(&d3d9_cs);
453 hr = IWineD3DDevice_SetDialogBoxMode(This->WineD3DDevice, bEnableDialogs);
454 LeaveCriticalSection(&d3d9_cs);
458 static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
460 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
461 TRACE("(%p) Relay\n", This);
463 EnterCriticalSection(&d3d9_cs);
464 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
465 IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, iSwapChain, Flags, (CONST WINED3DGAMMARAMP *)pRamp);
466 LeaveCriticalSection(&d3d9_cs);
469 static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) {
470 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
471 TRACE("(%p) Relay\n", This);
473 EnterCriticalSection(&d3d9_cs);
474 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
475 IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, iSwapChain, (WINED3DGAMMARAMP *) pRamp);
476 LeaveCriticalSection(&d3d9_cs);
480 static HRESULT WINAPI IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface9 **ppSurface,D3DRESOURCETYPE Type, UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality,HANDLE* pSharedHandle ) {
482 IDirect3DSurface9Impl *object;
483 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
484 TRACE("(%p) Relay\n", This);
486 if(MultisampleQuality > 0){
487 FIXME("MultisampleQuality set to %d, bstituting 0\n", MultisampleQuality);
490 [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D9::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
493 MultisampleQuality=0;
495 /*FIXME: Check MAX bounds of MultisampleQuality*/
497 /* Allocate the storage for the device */
498 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
499 if (NULL == object) {
500 FIXME("Allocation of memory failed\n");
501 return D3DERR_OUTOFVIDEOMEMORY;
504 object->lpVtbl = &Direct3DSurface9_Vtbl;
507 TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This, Width, Height, Format, *ppSurface);
509 hrc = IWineD3DDevice_CreateSurface(This->WineD3DDevice, Width, Height, Format, Lockable, Discard, Level, &object->wineD3DSurface, Type, Usage & WINED3DUSAGE_MASK, (WINED3DPOOL) Pool,MultiSample,MultisampleQuality,pSharedHandle,SURFACE_OPENGL,(IUnknown *)object);
511 if (hrc != D3D_OK || NULL == object->wineD3DSurface) {
514 FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This);
515 HeapFree(GetProcessHeap(), 0, object);
517 IUnknown_AddRef(iface);
518 object->parentDevice = iface;
519 TRACE("(%p) : Created surface %p\n", This, object);
520 *ppSurface = (LPDIRECT3DSURFACE9) object;
527 static HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height,
528 D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
529 DWORD MultisampleQuality, BOOL Lockable,
530 IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
534 /* Is this correct? */
535 EnterCriticalSection(&d3d9_cs);
536 hr = IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,Lockable,FALSE/*Discard*/, 0/*Level*/, ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_RENDERTARGET,D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle);
537 LeaveCriticalSection(&d3d9_cs);
541 static HRESULT WINAPI IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height,
542 D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
543 DWORD MultisampleQuality, BOOL Discard,
544 IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
548 EnterCriticalSection(&d3d9_cs);
549 hr = IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/* Lockable */,Discard, 0/* Level */
550 ,ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_DEPTHSTENCIL,
551 D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle);
552 LeaveCriticalSection(&d3d9_cs);
557 static HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) {
558 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
560 TRACE("(%p) Relay\n" , This);
562 EnterCriticalSection(&d3d9_cs);
563 hr = IWineD3DDevice_UpdateSurface(This->WineD3DDevice, ((IDirect3DSurface9Impl *)pSourceSurface)->wineD3DSurface, pSourceRect, ((IDirect3DSurface9Impl *)pDestinationSurface)->wineD3DSurface, pDestPoint);
564 LeaveCriticalSection(&d3d9_cs);
568 static HRESULT WINAPI IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9EX iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) {
569 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
571 TRACE("(%p) Relay\n" , This);
573 EnterCriticalSection(&d3d9_cs);
574 hr = IWineD3DDevice_UpdateTexture(This->WineD3DDevice, ((IDirect3DBaseTexture9Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture9Impl *)pDestinationTexture)->wineD3DBaseTexture);
575 LeaveCriticalSection(&d3d9_cs);
579 /* This isn't in MSDN!
580 static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBuffer(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pDestSurface) {
581 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
582 FIXME("(%p) : stub\n", This);
587 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) {
588 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
589 IDirect3DSurface9Impl *renderTarget = (IDirect3DSurface9Impl *)pRenderTarget;
590 IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
592 TRACE("(%p)->(%p,%p)\n" , This, renderTarget, destSurface);
594 EnterCriticalSection(&d3d9_cs);
595 hr = IWineD3DSurface_BltFast(destSurface->wineD3DSurface, 0, 0, renderTarget->wineD3DSurface, NULL, WINEDDBLTFAST_NOCOLORKEY);
596 LeaveCriticalSection(&d3d9_cs);
600 static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface) {
601 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
602 IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
604 TRACE("(%p) Relay\n" , This);
606 EnterCriticalSection(&d3d9_cs);
607 hr = IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, iSwapChain, destSurface->wineD3DSurface);
608 LeaveCriticalSection(&d3d9_cs);
612 static HRESULT WINAPI IDirect3DDevice9Impl_StretchRect(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) {
613 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
614 IDirect3DSurface9Impl *src = (IDirect3DSurface9Impl *) pSourceSurface;
615 IDirect3DSurface9Impl *dst = (IDirect3DSurface9Impl *) pDestSurface;
618 TRACE("(%p)->(%p,%p,%p,%p,%d)\n" , This, src, pSourceRect, dst, pDestRect, Filter);
619 EnterCriticalSection(&d3d9_cs);
620 hr = IWineD3DSurface_Blt(dst->wineD3DSurface, (RECT *) pDestRect, src->wineD3DSurface, (RECT *) pSourceRect, 0, NULL, Filter);
621 LeaveCriticalSection(&d3d9_cs);
625 static HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) {
626 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
627 IDirect3DSurface9Impl *surface = (IDirect3DSurface9Impl *)pSurface;
629 WINED3DRESOURCETYPE restype;
631 WINED3DSURFACE_DESC desc;
633 TRACE("(%p) Relay\n" , This);
635 memset(&desc, 0, sizeof(desc));
638 desc.Type = &restype;
639 IWineD3DSurface_GetDesc(surface->wineD3DSurface, &desc);
641 /* This method is only allowed with surfaces that are render targets, or offscreen plain surfaces
644 if(!(usage & WINED3DUSAGE_RENDERTARGET) && (pool != D3DPOOL_DEFAULT || restype != D3DRTYPE_SURFACE)) {
645 WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
646 return D3DERR_INVALIDCALL;
649 /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
650 /* Note: D3DRECT is compatible with WINED3DRECT */
651 EnterCriticalSection(&d3d9_cs);
652 hr = IWineD3DDevice_ColorFill(This->WineD3DDevice, surface->wineD3DSurface, (CONST WINED3DRECT*)pRect, color);
653 LeaveCriticalSection(&d3d9_cs);
657 static HRESULT WINAPI IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
660 if(Pool == D3DPOOL_MANAGED ){
661 FIXME("Attempting to create a managed offscreen plain surface\n");
662 return D3DERR_INVALIDCALL;
665 'Off-screen plain surfaces are always lockable, regardless of their pool types.'
667 D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
668 Why, their always lockable?
669 should I change the usage to dynamic?
671 EnterCriticalSection(&d3d9_cs);
672 hr = IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/*Loackable*/,FALSE/*Discard*/,0/*Level*/ , ppSurface,D3DRTYPE_SURFACE, 0/*Usage (undefined/none)*/,(WINED3DPOOL) Pool,D3DMULTISAMPLE_NONE,0/*MultisampleQuality*/,pSharedHandle);
673 LeaveCriticalSection(&d3d9_cs);
677 /* TODO: move to wineD3D */
678 static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9EX iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) {
679 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
680 IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pRenderTarget;
682 TRACE("(%p) Relay\n" , This);
684 EnterCriticalSection(&d3d9_cs);
685 hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, RenderTargetIndex, pSurface ? pSurface->wineD3DSurface : NULL);
686 LeaveCriticalSection(&d3d9_cs);
690 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9EX iface, DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget) {
691 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
693 IWineD3DSurface *pRenderTarget;
695 TRACE("(%p) Relay\n" , This);
697 if (ppRenderTarget == NULL) {
698 return D3DERR_INVALIDCALL;
701 EnterCriticalSection(&d3d9_cs);
702 hr=IWineD3DDevice_GetRenderTarget(This->WineD3DDevice,RenderTargetIndex,&pRenderTarget);
704 if (hr == D3D_OK && pRenderTarget != NULL) {
705 IWineD3DSurface_GetParent(pRenderTarget,(IUnknown**)ppRenderTarget);
706 IWineD3DSurface_Release(pRenderTarget);
708 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
709 *ppRenderTarget = NULL;
711 LeaveCriticalSection(&d3d9_cs);
716 static HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pZStencilSurface) {
717 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
718 IDirect3DSurface9Impl *pSurface;
720 TRACE("(%p) Relay\n" , This);
722 pSurface = (IDirect3DSurface9Impl*)pZStencilSurface;
723 EnterCriticalSection(&d3d9_cs);
724 hr = IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, NULL==pSurface ? NULL : pSurface->wineD3DSurface);
725 LeaveCriticalSection(&d3d9_cs);
729 static HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9 **ppZStencilSurface) {
730 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
732 IWineD3DSurface *pZStencilSurface;
734 TRACE("(%p) Relay\n" , This);
735 if(ppZStencilSurface == NULL){
736 return D3DERR_INVALIDCALL;
739 EnterCriticalSection(&d3d9_cs);
740 hr = IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
741 if (hr == WINED3D_OK) {
742 IWineD3DSurface_GetParent(pZStencilSurface,(IUnknown**)ppZStencilSurface);
743 IWineD3DSurface_Release(pZStencilSurface);
745 if (hr != WINED3DERR_NOTFOUND)
746 WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
747 *ppZStencilSurface = NULL;
749 LeaveCriticalSection(&d3d9_cs);
753 static HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9EX iface) {
754 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
756 TRACE("(%p) Relay\n" , This);
758 EnterCriticalSection(&d3d9_cs);
759 hr = IWineD3DDevice_BeginScene(This->WineD3DDevice);
760 LeaveCriticalSection(&d3d9_cs);
764 static HRESULT WINAPI IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9EX iface) {
765 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
767 TRACE("(%p) Relay\n" , This);
769 EnterCriticalSection(&d3d9_cs);
770 hr = IWineD3DDevice_EndScene(This->WineD3DDevice);
771 LeaveCriticalSection(&d3d9_cs);
775 static HRESULT WINAPI IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9EX iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
776 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
778 TRACE("(%p) Relay\n" , This);
780 /* Note: D3DRECT is compatible with WINED3DRECT */
781 EnterCriticalSection(&d3d9_cs);
782 hr = IWineD3DDevice_Clear(This->WineD3DDevice, Count, (CONST WINED3DRECT*) pRects, Flags, Color, Z, Stencil);
783 LeaveCriticalSection(&d3d9_cs);
787 static HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
788 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
790 TRACE("(%p) Relay\n" , This);
792 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
793 EnterCriticalSection(&d3d9_cs);
794 hr = IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
795 LeaveCriticalSection(&d3d9_cs);
799 static HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) {
800 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
801 TRACE("(%p) Relay\n" , This);
803 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
804 return IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
807 static HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
808 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
810 TRACE("(%p) Relay\n" , This);
812 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
813 EnterCriticalSection(&d3d9_cs);
814 hr = IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
815 LeaveCriticalSection(&d3d9_cs);
819 static HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9EX iface, CONST D3DVIEWPORT9* pViewport) {
820 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
822 TRACE("(%p) Relay\n" , This);
824 /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
825 EnterCriticalSection(&d3d9_cs);
826 hr = IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
827 LeaveCriticalSection(&d3d9_cs);
831 static HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9EX iface, D3DVIEWPORT9* pViewport) {
832 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
834 TRACE("(%p) Relay\n" , This);
836 /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
837 EnterCriticalSection(&d3d9_cs);
838 hr = IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
839 LeaveCriticalSection(&d3d9_cs);
843 static HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9EX iface, CONST D3DMATERIAL9* pMaterial) {
844 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
846 TRACE("(%p) Relay\n" , This);
848 /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
849 EnterCriticalSection(&d3d9_cs);
850 hr = IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
851 LeaveCriticalSection(&d3d9_cs);
855 static HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9EX iface, D3DMATERIAL9* pMaterial) {
856 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
858 TRACE("(%p) Relay\n" , This);
860 /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
861 EnterCriticalSection(&d3d9_cs);
862 hr = IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
863 LeaveCriticalSection(&d3d9_cs);
867 static HRESULT WINAPI IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9EX iface, DWORD Index, CONST D3DLIGHT9* pLight) {
868 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
870 TRACE("(%p) Relay\n" , This);
872 /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
873 EnterCriticalSection(&d3d9_cs);
874 hr = IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
875 LeaveCriticalSection(&d3d9_cs);
879 static HRESULT WINAPI IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9EX iface, DWORD Index, D3DLIGHT9* pLight) {
880 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
882 TRACE("(%p) Relay\n" , This);
884 /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
885 EnterCriticalSection(&d3d9_cs);
886 hr = IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
887 LeaveCriticalSection(&d3d9_cs);
891 static HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9EX iface, DWORD Index, BOOL Enable) {
892 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
894 TRACE("(%p) Relay\n" , This);
896 EnterCriticalSection(&d3d9_cs);
897 hr = IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
898 LeaveCriticalSection(&d3d9_cs);
902 static HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9EX iface, DWORD Index, BOOL* pEnable) {
903 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
905 TRACE("(%p) Relay\n" , This);
907 EnterCriticalSection(&d3d9_cs);
908 hr = IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
909 LeaveCriticalSection(&d3d9_cs);
913 static HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9EX iface, DWORD Index, CONST float* pPlane) {
914 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
916 TRACE("(%p) Relay\n" , This);
918 EnterCriticalSection(&d3d9_cs);
919 hr = IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
920 LeaveCriticalSection(&d3d9_cs);
924 static HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9EX iface, DWORD Index, float* pPlane) {
925 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
927 TRACE("(%p) Relay\n" , This);
929 EnterCriticalSection(&d3d9_cs);
930 hr = IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
931 LeaveCriticalSection(&d3d9_cs);
935 static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9EX iface, D3DRENDERSTATETYPE State, DWORD Value) {
936 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
938 TRACE("(%p) Relay\n" , This);
940 EnterCriticalSection(&d3d9_cs);
941 hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
942 LeaveCriticalSection(&d3d9_cs);
946 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9EX iface, D3DRENDERSTATETYPE State, DWORD* pValue) {
947 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
949 TRACE("(%p) Relay\n" , This);
951 EnterCriticalSection(&d3d9_cs);
952 hr = IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
953 LeaveCriticalSection(&d3d9_cs);
957 static HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9EX iface, CONST D3DCLIPSTATUS9* pClipStatus) {
958 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
960 TRACE("(%p) Relay\n" , This);
962 EnterCriticalSection(&d3d9_cs);
963 hr = IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
964 LeaveCriticalSection(&d3d9_cs);
968 static HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9EX iface, D3DCLIPSTATUS9* pClipStatus) {
969 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
971 TRACE("(%p) Relay\n" , This);
973 EnterCriticalSection(&d3d9_cs);
974 hr = IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
975 LeaveCriticalSection(&d3d9_cs);
979 static HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9EX iface, DWORD Stage, IDirect3DBaseTexture9 **ppTexture) {
980 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
981 IWineD3DBaseTexture *retTexture = NULL;
984 TRACE("(%p) Relay\n" , This);
986 if(ppTexture == NULL){
987 return D3DERR_INVALIDCALL;
990 EnterCriticalSection(&d3d9_cs);
991 rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, &retTexture);
992 if (rc == D3D_OK && NULL != retTexture) {
993 IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
994 IWineD3DBaseTexture_Release(retTexture);
996 FIXME("Call to get texture (%d) failed (%p)\n", Stage, retTexture);
999 LeaveCriticalSection(&d3d9_cs);
1004 static HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9EX iface, DWORD Stage, IDirect3DBaseTexture9* pTexture) {
1005 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1007 TRACE("(%p) Relay %d %p\n" , This, Stage, pTexture);
1009 EnterCriticalSection(&d3d9_cs);
1010 hr = IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
1011 pTexture==NULL ? NULL:((IDirect3DBaseTexture9Impl *)pTexture)->wineD3DBaseTexture);
1012 LeaveCriticalSection(&d3d9_cs);
1016 static HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9EX iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) {
1017 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1019 TRACE("(%p) Relay\n" , This);
1021 EnterCriticalSection(&d3d9_cs);
1022 hr = IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, Type, pValue);
1023 LeaveCriticalSection(&d3d9_cs);
1027 static HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9EX iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
1028 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1030 TRACE("(%p) Relay\n" , This);
1032 EnterCriticalSection(&d3d9_cs);
1033 hr = IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, Type, Value);
1034 LeaveCriticalSection(&d3d9_cs);
1038 static HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(LPDIRECT3DDEVICE9EX iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) {
1039 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1041 TRACE("(%p) Relay\n" , This);
1043 EnterCriticalSection(&d3d9_cs);
1044 hr = IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Sampler, Type, pValue);
1045 LeaveCriticalSection(&d3d9_cs);
1049 static HRESULT WINAPI IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9EX iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) {
1050 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1052 TRACE("(%p) Relay\n" , This);
1054 EnterCriticalSection(&d3d9_cs);
1055 hr = IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Sampler, Type, Value);
1056 LeaveCriticalSection(&d3d9_cs);
1060 static HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9EX iface, DWORD* pNumPasses) {
1061 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1063 TRACE("(%p) Relay\n" , This);
1065 EnterCriticalSection(&d3d9_cs);
1066 hr = IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
1067 LeaveCriticalSection(&d3d9_cs);
1071 static HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
1072 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1074 TRACE("(%p) Relay\n" , This);
1076 EnterCriticalSection(&d3d9_cs);
1077 hr = IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1078 LeaveCriticalSection(&d3d9_cs);
1082 static HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
1083 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1085 TRACE("(%p) Relay\n" , This);
1087 EnterCriticalSection(&d3d9_cs);
1088 hr = IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1089 LeaveCriticalSection(&d3d9_cs);
1093 static HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber) {
1094 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1096 TRACE("(%p) Relay\n" , This);
1098 EnterCriticalSection(&d3d9_cs);
1099 hr = IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1100 LeaveCriticalSection(&d3d9_cs);
1104 static HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface, UINT* PaletteNumber) {
1105 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1107 TRACE("(%p) Relay\n" , This);
1109 EnterCriticalSection(&d3d9_cs);
1110 hr = IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1111 LeaveCriticalSection(&d3d9_cs);
1115 static HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9EX iface, CONST RECT* pRect) {
1116 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1118 TRACE("(%p) Relay\n" , This);
1120 EnterCriticalSection(&d3d9_cs);
1121 hr = IWineD3DDevice_SetScissorRect(This->WineD3DDevice, pRect);
1122 LeaveCriticalSection(&d3d9_cs);
1126 static HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9EX iface, RECT* pRect) {
1127 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1129 TRACE("(%p) Relay\n" , This);
1131 EnterCriticalSection(&d3d9_cs);
1132 hr = IWineD3DDevice_GetScissorRect(This->WineD3DDevice, pRect);
1133 LeaveCriticalSection(&d3d9_cs);
1137 static HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface, BOOL bSoftware) {
1138 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1140 TRACE("(%p) Relay\n" , This);
1142 EnterCriticalSection(&d3d9_cs);
1143 hr = IWineD3DDevice_SetSoftwareVertexProcessing(This->WineD3DDevice, bSoftware);
1144 LeaveCriticalSection(&d3d9_cs);
1148 static BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface) {
1149 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1151 TRACE("(%p) Relay\n" , This);
1153 EnterCriticalSection(&d3d9_cs);
1154 ret = IWineD3DDevice_GetSoftwareVertexProcessing(This->WineD3DDevice);
1155 LeaveCriticalSection(&d3d9_cs);
1159 static HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9EX iface, float nSegments) {
1160 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1162 TRACE("(%p) Relay\n" , This);
1164 EnterCriticalSection(&d3d9_cs);
1165 hr = IWineD3DDevice_SetNPatchMode(This->WineD3DDevice, nSegments);
1166 LeaveCriticalSection(&d3d9_cs);
1170 static float WINAPI IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9EX iface) {
1171 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1173 TRACE("(%p) Relay\n" , This);
1175 EnterCriticalSection(&d3d9_cs);
1176 ret = IWineD3DDevice_GetNPatchMode(This->WineD3DDevice);
1177 LeaveCriticalSection(&d3d9_cs);
1181 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
1182 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1184 TRACE("(%p) Relay\n" , This);
1186 EnterCriticalSection(&d3d9_cs);
1187 hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, PrimitiveType, StartVertex, PrimitiveCount);
1188 LeaveCriticalSection(&d3d9_cs);
1192 static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType,
1193 INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) {
1194 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1196 TRACE("(%p) Relay\n" , This);
1198 /* D3D8 passes the baseVertexIndex in SetIndices, and due to the stateblock functions wined3d has to work that way */
1199 EnterCriticalSection(&d3d9_cs);
1200 IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, BaseVertexIndex);
1201 hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertices, startIndex, primCount);
1202 LeaveCriticalSection(&d3d9_cs);
1206 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
1207 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1209 TRACE("(%p) Relay\n" , This);
1211 EnterCriticalSection(&d3d9_cs);
1212 hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
1213 LeaveCriticalSection(&d3d9_cs);
1217 static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex,
1218 UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData,
1219 D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
1220 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1222 TRACE("(%p) Relay\n" , This);
1224 EnterCriticalSection(&d3d9_cs);
1225 hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
1226 pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
1227 LeaveCriticalSection(&d3d9_cs);
1231 static HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9EX iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) {
1232 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1233 IDirect3DVertexDeclaration9Impl *Decl = (IDirect3DVertexDeclaration9Impl *) pVertexDecl;
1235 TRACE("(%p) Relay\n" , This);
1237 EnterCriticalSection(&d3d9_cs);
1238 hr = IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, ((IDirect3DVertexBuffer9Impl *)pDestBuffer)->wineD3DVertexBuffer, Decl ? Decl->wineD3DVertexDeclaration : NULL, Flags);
1239 LeaveCriticalSection(&d3d9_cs);
1243 IDirect3DVertexDeclaration9 *getConvertedDecl(IDirect3DDevice9Impl *This, DWORD fvf) {
1245 D3DVERTEXELEMENT9* elements = NULL;
1246 IDirect3DVertexDeclaration9* pDecl = NULL;
1247 int p, low, high; /* deliberately signed */
1248 IDirect3DVertexDeclaration9 **convertedDecls = This->convertedDecls;
1250 TRACE("Searching for declaration for fvf %08x... ", fvf);
1253 high = This->numConvertedDecls - 1;
1254 while(low <= high) {
1255 p = (low + high) >> 1;
1257 if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF == fvf) {
1258 TRACE("found %p\n", convertedDecls[p]);
1259 return convertedDecls[p];
1260 } else if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF < fvf) {
1266 TRACE("not found. Creating and inserting at position %d.\n", low);
1268 hr = vdecl_convert_fvf(fvf, &elements);
1269 if (hr != S_OK) return NULL;
1271 hr = IDirect3DDevice9Impl_CreateVertexDeclaration((IDirect3DDevice9Ex *) This, elements, &pDecl);
1272 HeapFree(GetProcessHeap(), 0, elements); /* CreateVertexDeclaration makes a copy */
1273 if (hr != S_OK) return NULL;
1275 if(This->declArraySize == This->numConvertedDecls) {
1276 int grow = max(This->declArraySize / 2, 8);
1277 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
1278 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
1279 if(!convertedDecls) {
1280 /* This will destroy it */
1281 IDirect3DVertexDeclaration9_Release(pDecl);
1284 This->convertedDecls = convertedDecls;
1285 This->declArraySize += grow;
1288 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(IDirect3DVertexDeclaration9Impl *) * (This->numConvertedDecls - low));
1289 convertedDecls[low] = pDecl;
1290 This->numConvertedDecls++;
1292 /* Will prevent the decl from being destroyed */
1293 ((IDirect3DVertexDeclaration9Impl *) pDecl)->convFVF = fvf;
1294 IDirect3DVertexDeclaration9_Release(pDecl); /* Does not destroy now */
1296 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
1300 HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9EX iface, DWORD FVF) {
1301 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1303 TRACE("(%p) Relay\n" , This);
1305 EnterCriticalSection(&d3d9_cs);
1307 IDirect3DVertexDeclaration9* pDecl = getConvertedDecl(This, FVF);
1310 /* Any situation when this should happen, except out of memory? */
1311 ERR("Failed to create a converted vertex declaration\n");
1312 LeaveCriticalSection(&d3d9_cs);
1313 return D3DERR_DRIVERINTERNALERROR;
1316 hr = IDirect3DDevice9Impl_SetVertexDeclaration(iface, pDecl);
1318 LeaveCriticalSection(&d3d9_cs);
1322 hr = IWineD3DDevice_SetFVF(This->WineD3DDevice, FVF);
1323 LeaveCriticalSection(&d3d9_cs);
1328 HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9EX iface, DWORD* pFVF) {
1329 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1331 TRACE("(%p) Relay\n" , This);
1333 EnterCriticalSection(&d3d9_cs);
1334 hr = IWineD3DDevice_GetFVF(This->WineD3DDevice, pFVF);
1335 LeaveCriticalSection(&d3d9_cs);
1339 HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) {
1340 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1342 TRACE("(%p) Relay\n" , This);
1344 EnterCriticalSection(&d3d9_cs);
1345 hr = IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
1346 pStreamData==NULL ? NULL:((IDirect3DVertexBuffer9Impl *)pStreamData)->wineD3DVertexBuffer,
1347 OffsetInBytes, Stride);
1348 LeaveCriticalSection(&d3d9_cs);
1352 HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT* OffsetInBytes, UINT* pStride) {
1353 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1354 IWineD3DVertexBuffer *retStream = NULL;
1355 HRESULT rc = D3D_OK;
1357 TRACE("(%p) Relay\n" , This);
1359 if(pStream == NULL){
1360 return D3DERR_INVALIDCALL;
1363 EnterCriticalSection(&d3d9_cs);
1364 rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, &retStream, OffsetInBytes, pStride);
1365 if (rc == D3D_OK && NULL != retStream) {
1366 IWineD3DVertexBuffer_GetParent(retStream, (IUnknown **)pStream);
1367 IWineD3DVertexBuffer_Release(retStream);
1370 FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes, pStride);
1374 LeaveCriticalSection(&d3d9_cs);
1379 static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, UINT Divider) {
1380 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1382 TRACE("(%p) Relay\n" , This);
1384 EnterCriticalSection(&d3d9_cs);
1385 hr = IWineD3DDevice_SetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
1386 LeaveCriticalSection(&d3d9_cs);
1390 static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, UINT* Divider) {
1391 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1393 TRACE("(%p) Relay\n" , This);
1395 EnterCriticalSection(&d3d9_cs);
1396 hr = IWineD3DDevice_GetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
1397 LeaveCriticalSection(&d3d9_cs);
1401 static HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9EX iface, IDirect3DIndexBuffer9* pIndexData) {
1402 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1404 TRACE("(%p) Relay\n", This);
1406 EnterCriticalSection(&d3d9_cs);
1407 hr = IWineD3DDevice_SetIndices(This->WineD3DDevice,
1408 pIndexData ? ((IDirect3DIndexBuffer9Impl *)pIndexData)->wineD3DIndexBuffer : NULL);
1409 LeaveCriticalSection(&d3d9_cs);
1413 static HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9EX iface, IDirect3DIndexBuffer9 **ppIndexData) {
1414 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1415 IWineD3DIndexBuffer *retIndexData = NULL;
1416 HRESULT rc = D3D_OK;
1418 TRACE("(%p) Relay\n", This);
1420 if(ppIndexData == NULL){
1421 return D3DERR_INVALIDCALL;
1424 EnterCriticalSection(&d3d9_cs);
1425 rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData);
1426 if (SUCCEEDED(rc) && retIndexData) {
1427 IWineD3DIndexBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
1428 IWineD3DIndexBuffer_Release(retIndexData);
1430 if (FAILED(rc)) FIXME("Call to GetIndices failed\n");
1431 *ppIndexData = NULL;
1433 LeaveCriticalSection(&d3d9_cs);
1437 static HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9EX iface, UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
1438 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1440 TRACE("(%p) Relay\n", This);
1442 EnterCriticalSection(&d3d9_cs);
1443 hr = IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
1444 LeaveCriticalSection(&d3d9_cs);
1448 static HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9EX iface, UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
1449 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1451 TRACE("(%p) Relay\n", This);
1453 EnterCriticalSection(&d3d9_cs);
1454 hr = IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
1455 LeaveCriticalSection(&d3d9_cs);
1459 static HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9EX iface, UINT Handle) {
1460 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1462 TRACE("(%p) Relay\n", This);
1464 EnterCriticalSection(&d3d9_cs);
1465 hr = IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
1466 LeaveCriticalSection(&d3d9_cs);
1470 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetConvolutionMonoKernel(LPDIRECT3DDEVICE9EX iface, UINT width, UINT height, float *rows, float *columns) {
1471 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1472 FIXME("(%p)->(%d, %d, %p, %p) Stub!\n", This, width, height, rows, columns);
1473 return WINED3DERR_INVALIDCALL;
1476 static HRESULT WINAPI IDirect3DDevice9ExImpl_ComposeRects(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9 *pSrc, IDirect3DDevice9 *pDst, IDirect3DVertexBuffer9 *pSrcRectDescs, UINT NumRects, IDirect3DVertexBuffer9 *pDstRectDescs, D3DCOMPOSERECTSOP Operation, int Xoffset, int Yoffset) {
1477 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1478 FIXME("(%p)->(%p, %p, %p, %d, %p, %d, %d, %d) Stub!\n", This, pSrc, pDst, pSrcRectDescs, NumRects, pDstRectDescs, Operation, Xoffset, Yoffset);
1479 return WINED3DERR_INVALIDCALL;
1482 static HRESULT WINAPI IDirect3DDevice9ExImpl_PresentEx(LPDIRECT3DDEVICE9EX iface, CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion, DWORD dwFlags) {
1483 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1484 FIXME("(%p= -> (%p), %p, %p, %p, 0x%08x) Stub!\n", This, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, dwFlags);
1485 return WINED3DERR_INVALIDCALL;
1488 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetGPUThreadPriority(LPDIRECT3DDEVICE9EX iface, INT *pPriority) {
1489 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1490 FIXME("(%p)->(%p) Stub!\n", This, pPriority);
1491 return WINED3DERR_INVALIDCALL;
1494 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetGPUThreadPriority(LPDIRECT3DDEVICE9EX iface, INT Priority) {
1495 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1496 FIXME("(%p)->(%d) Stub!\n", This, Priority);
1497 return WINED3DERR_INVALIDCALL;
1500 static HRESULT WINAPI IDirect3DDevice9ExImpl_WaitForVBlank(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain) {
1501 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1502 FIXME("(%p)->(%d) Stub!\n", This, iSwapChain);
1503 return WINED3DERR_INVALIDCALL;
1506 static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckresourceResidency(LPDIRECT3DDEVICE9EX iface, IDirect3DResource9 ** pResourceArray, UINT32 Numresources) {
1507 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1508 FIXME("(%p)->(%p, %d) Stub!\n", This, pResourceArray, Numresources);
1509 return WINED3DERR_INVALIDCALL;
1512 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetMaximumFrameLatency(LPDIRECT3DDEVICE9EX iface, UINT MaxLatency) {
1513 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1514 FIXME("(%p)->(%d) Stub!\n", This, MaxLatency);
1515 return WINED3DERR_INVALIDCALL;
1518 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetMaximumFrameLatency(LPDIRECT3DDEVICE9EX iface, UINT *pMaxLatency) {
1519 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1520 FIXME("(%p)->(%p) Stub!\n", This, pMaxLatency);
1522 return WINED3DERR_INVALIDCALL;
1525 static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckdeviceState(LPDIRECT3DDEVICE9EX iface, HWND hDestinationWindow) {
1526 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1527 FIXME("(%p)->(%p) Stub!\n", This, hDestinationWindow);
1528 return WINED3DERR_INVALIDCALL;
1531 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateRenderTargetEx(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultiSampleQuality, BOOL Lockable, IDirect3DSurface9 ** ppSurface, HANDLE *pSharedHandle, DWORD Usage) {
1532 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1533 FIXME("(%p)->(%d, %d, %d, %d, %d, %s, %p, %p, 0x%08x) Stub!\n", This, Width, Height, Format, MultiSample, MultiSampleQuality, Lockable ? "true" : "false", ppSurface, pSharedHandle, Usage);
1534 return WINED3DERR_INVALIDCALL;
1537 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage) {
1538 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1539 FIXME("(%p)->(%d, %d, %d, %d, %p, %p, 0x%08x) Stub!\n", This, Width, Height, Format, Pool, ppSurface, pSharedHandle, Usage);
1540 return WINED3DERR_INVALIDCALL;
1543 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultiSampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage) {
1544 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1545 FIXME("(%p)->(%d, %d, %d, %d, %d, %s, %p, %p, 0x%08x) Stub!\n", This, Width, Height, Format, MultiSample, MultiSampleQuality, Discard ? "true" : "false", ppSurface, pSharedHandle, Usage);
1546 return WINED3DERR_INVALIDCALL;
1549 static HRESULT WINAPI IDirect3DDevice9ExImpl_ResetEx(LPDIRECT3DDEVICE9EX iface, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode) {
1550 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1551 FIXME("(%p)->(%p) Stub!\n", This, pPresentationParameters);
1552 return WINED3DERR_INVALIDCALL;
1555 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetDisplayModeEx(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation) {
1556 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1557 FIXME("(%p)->(%d, %p, %p) Stub!\n", This, iSwapChain, pMode, pRotation);
1558 return WINED3DERR_INVALIDCALL;
1561 const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl =
1564 IDirect3DDevice9Impl_QueryInterface,
1565 IDirect3DDevice9Impl_AddRef,
1566 IDirect3DDevice9Impl_Release,
1567 /* IDirect3DDevice9 */
1568 IDirect3DDevice9Impl_TestCooperativeLevel,
1569 IDirect3DDevice9Impl_GetAvailableTextureMem,
1570 IDirect3DDevice9Impl_EvictManagedResources,
1571 IDirect3DDevice9Impl_GetDirect3D,
1572 IDirect3DDevice9Impl_GetDeviceCaps,
1573 IDirect3DDevice9Impl_GetDisplayMode,
1574 IDirect3DDevice9Impl_GetCreationParameters,
1575 IDirect3DDevice9Impl_SetCursorProperties,
1576 IDirect3DDevice9Impl_SetCursorPosition,
1577 IDirect3DDevice9Impl_ShowCursor,
1578 IDirect3DDevice9Impl_CreateAdditionalSwapChain,
1579 IDirect3DDevice9Impl_GetSwapChain,
1580 IDirect3DDevice9Impl_GetNumberOfSwapChains,
1581 IDirect3DDevice9Impl_Reset,
1582 IDirect3DDevice9Impl_Present,
1583 IDirect3DDevice9Impl_GetBackBuffer,
1584 IDirect3DDevice9Impl_GetRasterStatus,
1585 IDirect3DDevice9Impl_SetDialogBoxMode,
1586 IDirect3DDevice9Impl_SetGammaRamp,
1587 IDirect3DDevice9Impl_GetGammaRamp,
1588 IDirect3DDevice9Impl_CreateTexture,
1589 IDirect3DDevice9Impl_CreateVolumeTexture,
1590 IDirect3DDevice9Impl_CreateCubeTexture,
1591 IDirect3DDevice9Impl_CreateVertexBuffer,
1592 IDirect3DDevice9Impl_CreateIndexBuffer,
1593 IDirect3DDevice9Impl_CreateRenderTarget,
1594 IDirect3DDevice9Impl_CreateDepthStencilSurface,
1595 IDirect3DDevice9Impl_UpdateSurface,
1596 IDirect3DDevice9Impl_UpdateTexture,
1597 IDirect3DDevice9Impl_GetRenderTargetData,
1598 IDirect3DDevice9Impl_GetFrontBufferData,
1599 IDirect3DDevice9Impl_StretchRect,
1600 IDirect3DDevice9Impl_ColorFill,
1601 IDirect3DDevice9Impl_CreateOffscreenPlainSurface,
1602 IDirect3DDevice9Impl_SetRenderTarget,
1603 IDirect3DDevice9Impl_GetRenderTarget,
1604 IDirect3DDevice9Impl_SetDepthStencilSurface,
1605 IDirect3DDevice9Impl_GetDepthStencilSurface,
1606 IDirect3DDevice9Impl_BeginScene,
1607 IDirect3DDevice9Impl_EndScene,
1608 IDirect3DDevice9Impl_Clear,
1609 IDirect3DDevice9Impl_SetTransform,
1610 IDirect3DDevice9Impl_GetTransform,
1611 IDirect3DDevice9Impl_MultiplyTransform,
1612 IDirect3DDevice9Impl_SetViewport,
1613 IDirect3DDevice9Impl_GetViewport,
1614 IDirect3DDevice9Impl_SetMaterial,
1615 IDirect3DDevice9Impl_GetMaterial,
1616 IDirect3DDevice9Impl_SetLight,
1617 IDirect3DDevice9Impl_GetLight,
1618 IDirect3DDevice9Impl_LightEnable,
1619 IDirect3DDevice9Impl_GetLightEnable,
1620 IDirect3DDevice9Impl_SetClipPlane,
1621 IDirect3DDevice9Impl_GetClipPlane,
1622 IDirect3DDevice9Impl_SetRenderState,
1623 IDirect3DDevice9Impl_GetRenderState,
1624 IDirect3DDevice9Impl_CreateStateBlock,
1625 IDirect3DDevice9Impl_BeginStateBlock,
1626 IDirect3DDevice9Impl_EndStateBlock,
1627 IDirect3DDevice9Impl_SetClipStatus,
1628 IDirect3DDevice9Impl_GetClipStatus,
1629 IDirect3DDevice9Impl_GetTexture,
1630 IDirect3DDevice9Impl_SetTexture,
1631 IDirect3DDevice9Impl_GetTextureStageState,
1632 IDirect3DDevice9Impl_SetTextureStageState,
1633 IDirect3DDevice9Impl_GetSamplerState,
1634 IDirect3DDevice9Impl_SetSamplerState,
1635 IDirect3DDevice9Impl_ValidateDevice,
1636 IDirect3DDevice9Impl_SetPaletteEntries,
1637 IDirect3DDevice9Impl_GetPaletteEntries,
1638 IDirect3DDevice9Impl_SetCurrentTexturePalette,
1639 IDirect3DDevice9Impl_GetCurrentTexturePalette,
1640 IDirect3DDevice9Impl_SetScissorRect,
1641 IDirect3DDevice9Impl_GetScissorRect,
1642 IDirect3DDevice9Impl_SetSoftwareVertexProcessing,
1643 IDirect3DDevice9Impl_GetSoftwareVertexProcessing,
1644 IDirect3DDevice9Impl_SetNPatchMode,
1645 IDirect3DDevice9Impl_GetNPatchMode,
1646 IDirect3DDevice9Impl_DrawPrimitive,
1647 IDirect3DDevice9Impl_DrawIndexedPrimitive,
1648 IDirect3DDevice9Impl_DrawPrimitiveUP,
1649 IDirect3DDevice9Impl_DrawIndexedPrimitiveUP,
1650 IDirect3DDevice9Impl_ProcessVertices,
1651 IDirect3DDevice9Impl_CreateVertexDeclaration,
1652 IDirect3DDevice9Impl_SetVertexDeclaration,
1653 IDirect3DDevice9Impl_GetVertexDeclaration,
1654 IDirect3DDevice9Impl_SetFVF,
1655 IDirect3DDevice9Impl_GetFVF,
1656 IDirect3DDevice9Impl_CreateVertexShader,
1657 IDirect3DDevice9Impl_SetVertexShader,
1658 IDirect3DDevice9Impl_GetVertexShader,
1659 IDirect3DDevice9Impl_SetVertexShaderConstantF,
1660 IDirect3DDevice9Impl_GetVertexShaderConstantF,
1661 IDirect3DDevice9Impl_SetVertexShaderConstantI,
1662 IDirect3DDevice9Impl_GetVertexShaderConstantI,
1663 IDirect3DDevice9Impl_SetVertexShaderConstantB,
1664 IDirect3DDevice9Impl_GetVertexShaderConstantB,
1665 IDirect3DDevice9Impl_SetStreamSource,
1666 IDirect3DDevice9Impl_GetStreamSource,
1667 IDirect3DDevice9Impl_SetStreamSourceFreq,
1668 IDirect3DDevice9Impl_GetStreamSourceFreq,
1669 IDirect3DDevice9Impl_SetIndices,
1670 IDirect3DDevice9Impl_GetIndices,
1671 IDirect3DDevice9Impl_CreatePixelShader,
1672 IDirect3DDevice9Impl_SetPixelShader,
1673 IDirect3DDevice9Impl_GetPixelShader,
1674 IDirect3DDevice9Impl_SetPixelShaderConstantF,
1675 IDirect3DDevice9Impl_GetPixelShaderConstantF,
1676 IDirect3DDevice9Impl_SetPixelShaderConstantI,
1677 IDirect3DDevice9Impl_GetPixelShaderConstantI,
1678 IDirect3DDevice9Impl_SetPixelShaderConstantB,
1679 IDirect3DDevice9Impl_GetPixelShaderConstantB,
1680 IDirect3DDevice9Impl_DrawRectPatch,
1681 IDirect3DDevice9Impl_DrawTriPatch,
1682 IDirect3DDevice9Impl_DeletePatch,
1683 IDirect3DDevice9Impl_CreateQuery,
1684 /* IDirect3DDevice9Ex */
1685 IDirect3DDevice9ExImpl_SetConvolutionMonoKernel,
1686 IDirect3DDevice9ExImpl_ComposeRects,
1687 IDirect3DDevice9ExImpl_PresentEx,
1688 IDirect3DDevice9ExImpl_GetGPUThreadPriority,
1689 IDirect3DDevice9ExImpl_SetGPUThreadPriority,
1690 IDirect3DDevice9ExImpl_WaitForVBlank,
1691 IDirect3DDevice9ExImpl_CheckresourceResidency,
1692 IDirect3DDevice9ExImpl_SetMaximumFrameLatency,
1693 IDirect3DDevice9ExImpl_GetMaximumFrameLatency,
1694 IDirect3DDevice9ExImpl_CheckdeviceState,
1695 IDirect3DDevice9ExImpl_CreateRenderTargetEx,
1696 IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx,
1697 IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx,
1698 IDirect3DDevice9ExImpl_ResetEx,
1699 IDirect3DDevice9ExImpl_GetDisplayModeEx
1703 /* Internal function called back during the CreateDevice to create a render target */
1704 HRESULT WINAPI D3D9CB_CreateSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
1705 WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
1706 WINED3DCUBEMAP_FACES Face,IWineD3DSurface** ppSurface,
1707 HANDLE* pSharedHandle) {
1709 HRESULT res = D3D_OK;
1710 IDirect3DSurface9Impl *d3dSurface = NULL;
1711 BOOL Lockable = TRUE;
1713 if((Pool == D3DPOOL_DEFAULT && Usage != D3DUSAGE_DYNAMIC))
1717 res = IDirect3DDevice9Impl_CreateSurface((IDirect3DDevice9Ex *)device, Width, Height, (D3DFORMAT)Format,
1718 Lockable, FALSE/*Discard*/, Level, (IDirect3DSurface9 **)&d3dSurface, D3DRTYPE_SURFACE,
1719 Usage, (D3DPOOL) Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */, pSharedHandle);
1721 if (SUCCEEDED(res)) {
1722 *ppSurface = d3dSurface->wineD3DSurface;
1723 d3dSurface->container = pSuperior;
1724 IUnknown_Release(d3dSurface->parentDevice);
1725 d3dSurface->parentDevice = NULL;
1726 d3dSurface->forwardReference = pSuperior;
1728 FIXME("(%p) IDirect3DDevice9_CreateSurface failed\n", device);
1733 ULONG WINAPI D3D9CB_DestroySurface(IWineD3DSurface *pSurface) {
1734 IDirect3DSurface9Impl* surfaceParent;
1735 TRACE("(%p) call back\n", pSurface);
1737 IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
1738 /* GetParent's AddRef was forwarded to an object in destruction.
1739 * Releasing it here again would cause an endless recursion. */
1740 surfaceParent->forwardReference = NULL;
1741 return IDirect3DSurface9_Release((IDirect3DSurface9*) surfaceParent);