2 * IDirect3DDevice8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2004 Christian Costa
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
33 #include "wine/debug.h"
35 #include "d3d8_private.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
39 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
41 BYTE *c = (BYTE *)&format;
43 /* Don't translate FOURCC formats */
44 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
48 case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
49 case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
50 case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
51 case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
52 case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
53 case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
54 case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
55 case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
56 case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
57 case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
58 case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
59 case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
60 case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
61 case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
62 case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
63 case WINED3DFMT_P8_UINT: return D3DFMT_P8;
64 case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
65 case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
66 case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
67 case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
68 case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
69 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
70 case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
71 case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
72 case WINED3DFMT_R10G11B11_SNORM: return D3DFMT_W11V11U10;
73 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
74 case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
75 case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
76 case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
77 case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
78 case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
79 case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
80 case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
81 case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
82 case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
83 case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
85 FIXME("Unhandled wined3d format %#x.\n", format);
86 return D3DFMT_UNKNOWN;
90 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
92 BYTE *c = (BYTE *)&format;
94 /* Don't translate FOURCC formats */
95 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
99 case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
100 case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
101 case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
102 case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
103 case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
104 case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
105 case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
106 case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
107 case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
108 case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
109 case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
110 case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
111 case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
112 case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
113 case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
114 case D3DFMT_P8: return WINED3DFMT_P8_UINT;
115 case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
116 case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
117 case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
118 case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
119 case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
120 case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
121 case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
122 case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
123 case D3DFMT_W11V11U10: return WINED3DFMT_R10G11B11_SNORM;
124 case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
125 case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
126 case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
127 case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
128 case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
129 case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
130 case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
131 case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
132 case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
133 case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
134 case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
136 FIXME("Unhandled D3DFORMAT %#x\n", format);
137 return WINED3DFMT_UNKNOWN;
141 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
143 switch(primitive_type)
145 case D3DPT_POINTLIST:
146 return primitive_count;
149 return primitive_count * 2;
151 case D3DPT_LINESTRIP:
152 return primitive_count + 1;
154 case D3DPT_TRIANGLELIST:
155 return primitive_count * 3;
157 case D3DPT_TRIANGLESTRIP:
158 case D3DPT_TRIANGLEFAN:
159 return primitive_count + 2;
162 FIXME("Unhandled primitive type %#x\n", primitive_type);
167 static void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS *present_parameters,
168 const struct wined3d_swapchain_desc *swapchain_desc)
170 present_parameters->BackBufferWidth = swapchain_desc->backbuffer_width;
171 present_parameters->BackBufferHeight = swapchain_desc->backbuffer_height;
172 present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(swapchain_desc->backbuffer_format);
173 present_parameters->BackBufferCount = swapchain_desc->backbuffer_count;
174 present_parameters->MultiSampleType = swapchain_desc->multisample_type;
175 present_parameters->SwapEffect = swapchain_desc->swap_effect;
176 present_parameters->hDeviceWindow = swapchain_desc->device_window;
177 present_parameters->Windowed = swapchain_desc->windowed;
178 present_parameters->EnableAutoDepthStencil = swapchain_desc->enable_auto_depth_stencil;
179 present_parameters->AutoDepthStencilFormat
180 = d3dformat_from_wined3dformat(swapchain_desc->auto_depth_stencil_format);
181 present_parameters->Flags = swapchain_desc->flags;
182 present_parameters->FullScreen_RefreshRateInHz = swapchain_desc->refresh_rate;
183 present_parameters->FullScreen_PresentationInterval = swapchain_desc->swap_interval;
186 static void wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapchain_desc *swapchain_desc,
187 const D3DPRESENT_PARAMETERS *present_parameters)
189 swapchain_desc->backbuffer_width = present_parameters->BackBufferWidth;
190 swapchain_desc->backbuffer_height = present_parameters->BackBufferHeight;
191 swapchain_desc->backbuffer_format = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat);
192 swapchain_desc->backbuffer_count = max(1, present_parameters->BackBufferCount);
193 swapchain_desc->multisample_type = present_parameters->MultiSampleType;
194 swapchain_desc->multisample_quality = 0; /* d3d9 only */
195 swapchain_desc->swap_effect = present_parameters->SwapEffect;
196 swapchain_desc->device_window = present_parameters->hDeviceWindow;
197 swapchain_desc->windowed = present_parameters->Windowed;
198 swapchain_desc->enable_auto_depth_stencil = present_parameters->EnableAutoDepthStencil;
199 swapchain_desc->auto_depth_stencil_format
200 = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat);
201 swapchain_desc->flags = present_parameters->Flags;
202 swapchain_desc->refresh_rate = present_parameters->FullScreen_RefreshRateInHz;
203 swapchain_desc->swap_interval = present_parameters->FullScreen_PresentationInterval;
204 swapchain_desc->auto_restore_display_mode = TRUE;
207 /* Handle table functions */
208 static DWORD d3d8_allocate_handle(struct d3d8_handle_table *t, void *object, enum d3d8_handle_type type)
210 struct d3d8_handle_entry *entry;
214 DWORD index = t->free_entries - t->entries;
215 /* Use a free handle */
216 entry = t->free_entries;
217 if (entry->type != D3D8_HANDLE_FREE)
219 ERR("Handle %u(%p) is in the free list, but has type %#x.\n", index, entry, entry->type);
220 return D3D8_INVALID_HANDLE;
222 t->free_entries = entry->object;
223 entry->object = object;
229 if (!(t->entry_count < t->table_size))
232 UINT new_size = t->table_size + (t->table_size >> 1);
233 struct d3d8_handle_entry *new_entries = HeapReAlloc(GetProcessHeap(),
234 0, t->entries, new_size * sizeof(*t->entries));
237 ERR("Failed to grow the handle table.\n");
238 return D3D8_INVALID_HANDLE;
240 t->entries = new_entries;
241 t->table_size = new_size;
244 entry = &t->entries[t->entry_count];
245 entry->object = object;
248 return t->entry_count++;
251 static void *d3d8_free_handle(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type)
253 struct d3d8_handle_entry *entry;
256 if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count)
258 WARN("Invalid handle %u passed.\n", handle);
262 entry = &t->entries[handle];
263 if (entry->type != type)
265 WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type);
269 object = entry->object;
270 entry->object = t->free_entries;
271 entry->type = D3D8_HANDLE_FREE;
272 t->free_entries = entry;
277 static void *d3d8_get_object(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type)
279 struct d3d8_handle_entry *entry;
281 if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count)
283 WARN("Invalid handle %u passed.\n", handle);
287 entry = &t->entries[handle];
288 if (entry->type != type)
290 WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type);
294 return entry->object;
297 static inline struct d3d8_device *impl_from_IDirect3DDevice8(IDirect3DDevice8 *iface)
299 return CONTAINING_RECORD(iface, struct d3d8_device, IDirect3DDevice8_iface);
302 static HRESULT WINAPI d3d8_device_QueryInterface(IDirect3DDevice8 *iface, REFIID riid, void **out)
304 TRACE("iface %p, riid %s, out %p.\n",
305 iface, debugstr_guid(riid), out);
307 if (IsEqualGUID(riid, &IID_IDirect3DDevice8)
308 || IsEqualGUID(riid, &IID_IUnknown))
310 IDirect3DDevice8_AddRef(iface);
315 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
318 return E_NOINTERFACE;
321 static ULONG WINAPI d3d8_device_AddRef(IDirect3DDevice8 *iface)
323 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
324 ULONG ref = InterlockedIncrement(&device->ref);
326 TRACE("%p increasing refcount to %u.\n", iface, ref);
331 static ULONG WINAPI d3d8_device_Release(IDirect3DDevice8 *iface)
333 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
336 if (device->inDestruction)
339 ref = InterlockedDecrement(&device->ref);
341 TRACE("%p decreasing refcount to %u.\n", iface, ref);
345 IDirect3D8 *parent = device->d3d_parent;
348 TRACE("Releasing wined3d device %p.\n", device->wined3d_device);
350 wined3d_mutex_lock();
352 device->inDestruction = TRUE;
354 for (i = 0; i < device->numConvertedDecls; ++i)
356 d3d8_vertex_declaration_destroy(device->decls[i].declaration);
358 HeapFree(GetProcessHeap(), 0, device->decls);
360 wined3d_device_uninit_3d(device->wined3d_device);
361 wined3d_device_release_focus_window(device->wined3d_device);
362 wined3d_device_decref(device->wined3d_device);
363 HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
364 HeapFree(GetProcessHeap(), 0, device);
366 wined3d_mutex_unlock();
368 IDirect3D8_Release(parent);
373 static HRESULT WINAPI d3d8_device_TestCooperativeLevel(IDirect3DDevice8 *iface)
375 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
377 TRACE("iface %p.\n", iface);
381 TRACE("Device is lost.\n");
382 return D3DERR_DEVICENOTRESET;
388 static UINT WINAPI d3d8_device_GetAvailableTextureMem(IDirect3DDevice8 *iface)
390 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
393 TRACE("iface %p.\n", iface);
395 wined3d_mutex_lock();
396 hr = wined3d_device_get_available_texture_mem(device->wined3d_device);
397 wined3d_mutex_unlock();
402 static HRESULT WINAPI d3d8_device_ResourceManagerDiscardBytes(IDirect3DDevice8 *iface, DWORD byte_count)
404 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
406 TRACE("iface %p, byte_count %u.\n", iface, byte_count);
409 FIXME("Byte count ignored.\n");
411 wined3d_mutex_lock();
412 wined3d_device_evict_managed_resources(device->wined3d_device);
413 wined3d_mutex_unlock();
418 static HRESULT WINAPI d3d8_device_GetDirect3D(IDirect3DDevice8 *iface, IDirect3D8 **d3d8)
420 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
422 TRACE("iface %p, d3d8 %p.\n", iface, d3d8);
425 return D3DERR_INVALIDCALL;
427 return IDirect3D8_QueryInterface(device->d3d_parent, &IID_IDirect3D8, (void **)d3d8);
430 static HRESULT WINAPI d3d8_device_GetDeviceCaps(IDirect3DDevice8 *iface, D3DCAPS8 *caps)
432 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
433 WINED3DCAPS *wined3d_caps;
436 TRACE("iface %p, caps %p.\n", iface, caps);
439 return D3DERR_INVALIDCALL;
441 if (!(wined3d_caps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*wined3d_caps))))
442 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
444 wined3d_mutex_lock();
445 hr = wined3d_device_get_device_caps(device->wined3d_device, wined3d_caps);
446 wined3d_mutex_unlock();
448 fixup_caps(wined3d_caps);
449 WINECAPSTOD3D8CAPS(caps, wined3d_caps)
450 HeapFree(GetProcessHeap(), 0, wined3d_caps);
455 static HRESULT WINAPI d3d8_device_GetDisplayMode(IDirect3DDevice8 *iface, D3DDISPLAYMODE *mode)
457 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
458 struct wined3d_display_mode wined3d_mode;
461 TRACE("iface %p, mode %p.\n", iface, mode);
463 wined3d_mutex_lock();
464 hr = wined3d_device_get_display_mode(device->wined3d_device, 0, &wined3d_mode, NULL);
465 wined3d_mutex_unlock();
469 mode->Width = wined3d_mode.width;
470 mode->Height = wined3d_mode.height;
471 mode->RefreshRate = wined3d_mode.refresh_rate;
472 mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
478 static HRESULT WINAPI d3d8_device_GetCreationParameters(IDirect3DDevice8 *iface,
479 D3DDEVICE_CREATION_PARAMETERS *parameters)
481 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
483 TRACE("iface %p, parameters %p.\n", iface, parameters);
485 wined3d_mutex_lock();
486 wined3d_device_get_creation_parameters(device->wined3d_device,
487 (struct wined3d_device_creation_parameters *)parameters);
488 wined3d_mutex_unlock();
493 static HRESULT WINAPI d3d8_device_SetCursorProperties(IDirect3DDevice8 *iface,
494 UINT hotspot_x, UINT hotspot_y, IDirect3DSurface8 *bitmap)
496 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
497 struct d3d8_surface *bitmap_impl = unsafe_impl_from_IDirect3DSurface8(bitmap);
500 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
501 iface, hotspot_x, hotspot_y, bitmap);
505 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
506 return D3DERR_INVALIDCALL;
509 wined3d_mutex_lock();
510 hr = wined3d_device_set_cursor_properties(device->wined3d_device,
511 hotspot_x, hotspot_y, bitmap_impl->wined3d_surface);
512 wined3d_mutex_unlock();
517 static void WINAPI d3d8_device_SetCursorPosition(IDirect3DDevice8 *iface, UINT x, UINT y, DWORD flags)
519 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
521 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, x, y, flags);
523 wined3d_mutex_lock();
524 wined3d_device_set_cursor_position(device->wined3d_device, x, y, flags);
525 wined3d_mutex_unlock();
528 static BOOL WINAPI d3d8_device_ShowCursor(IDirect3DDevice8 *iface, BOOL show)
530 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
533 TRACE("iface %p, show %#x.\n", iface, show);
535 wined3d_mutex_lock();
536 ret = wined3d_device_show_cursor(device->wined3d_device, show);
537 wined3d_mutex_unlock();
542 static HRESULT WINAPI d3d8_device_CreateAdditionalSwapChain(IDirect3DDevice8 *iface,
543 D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain8 **swapchain)
545 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
546 struct wined3d_swapchain_desc desc;
547 struct d3d8_swapchain *object;
550 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
551 iface, present_parameters, swapchain);
553 wined3d_swapchain_desc_from_present_parameters(&desc, present_parameters);
554 if (SUCCEEDED(hr = d3d8_swapchain_create(device, &desc, &object)))
555 *swapchain = &object->IDirect3DSwapChain8_iface;
556 present_parameters_from_wined3d_swapchain_desc(present_parameters, &desc);
561 static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource)
563 struct wined3d_resource_desc desc;
565 wined3d_resource_get_desc(resource, &desc);
566 if (desc.pool == WINED3D_POOL_DEFAULT)
568 struct d3d8_surface *surface;
570 if (desc.resource_type != WINED3D_RTYPE_SURFACE)
572 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource);
573 return D3DERR_DEVICELOST;
576 surface = wined3d_resource_get_parent(resource);
577 if (surface->refcount)
579 WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface, resource);
580 return D3DERR_DEVICELOST;
583 WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface, resource);
589 static HRESULT WINAPI d3d8_device_Reset(IDirect3DDevice8 *iface,
590 D3DPRESENT_PARAMETERS *present_parameters)
592 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
593 struct wined3d_swapchain_desc swapchain_desc;
596 TRACE("iface %p, present_parameters %p.\n", iface, present_parameters);
598 wined3d_mutex_lock();
599 wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, present_parameters);
600 if (SUCCEEDED(hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc, NULL, reset_enum_callback)))
602 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_POINTSIZE_MIN, 0);
603 device->lost = FALSE;
609 wined3d_mutex_unlock();
614 static HRESULT WINAPI d3d8_device_Present(IDirect3DDevice8 *iface, const RECT *src_rect,
615 const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region)
617 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
620 TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p.\n",
621 iface, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect), dst_window_override, dirty_region);
623 wined3d_mutex_lock();
624 hr = wined3d_device_present(device->wined3d_device, src_rect, dst_rect,
625 dst_window_override, dirty_region, 0);
626 wined3d_mutex_unlock();
631 static HRESULT WINAPI d3d8_device_GetBackBuffer(IDirect3DDevice8 *iface,
632 UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface8 **backbuffer)
634 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
635 struct wined3d_surface *wined3d_surface = NULL;
636 struct d3d8_surface *surface_impl;
639 TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
640 iface, backbuffer_idx, backbuffer_type, backbuffer);
642 wined3d_mutex_lock();
643 hr = wined3d_device_get_back_buffer(device->wined3d_device, 0, backbuffer_idx,
644 (enum wined3d_backbuffer_type)backbuffer_type, &wined3d_surface);
645 if (SUCCEEDED(hr) && wined3d_surface && backbuffer)
647 surface_impl = wined3d_surface_get_parent(wined3d_surface);
648 *backbuffer = &surface_impl->IDirect3DSurface8_iface;
649 IDirect3DSurface8_AddRef(*backbuffer);
650 wined3d_surface_decref(wined3d_surface);
652 wined3d_mutex_unlock();
657 static HRESULT WINAPI d3d8_device_GetRasterStatus(IDirect3DDevice8 *iface, D3DRASTER_STATUS *raster_status)
659 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
662 TRACE("iface %p, raster_status %p.\n", iface, raster_status);
664 wined3d_mutex_lock();
665 hr = wined3d_device_get_raster_status(device->wined3d_device, 0, (struct wined3d_raster_status *)raster_status);
666 wined3d_mutex_unlock();
671 static void WINAPI d3d8_device_SetGammaRamp(IDirect3DDevice8 *iface, DWORD flags, const D3DGAMMARAMP *ramp)
673 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
675 TRACE("iface %p, flags %#x, ramp %p.\n", iface, flags, ramp);
677 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
678 wined3d_mutex_lock();
679 wined3d_device_set_gamma_ramp(device->wined3d_device, 0, flags, (const struct wined3d_gamma_ramp *)ramp);
680 wined3d_mutex_unlock();
683 static void WINAPI d3d8_device_GetGammaRamp(IDirect3DDevice8 *iface, D3DGAMMARAMP *ramp)
685 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
687 TRACE("iface %p, ramp %p.\n", iface, ramp);
689 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
690 wined3d_mutex_lock();
691 wined3d_device_get_gamma_ramp(device->wined3d_device, 0, (struct wined3d_gamma_ramp *)ramp);
692 wined3d_mutex_unlock();
695 static HRESULT WINAPI d3d8_device_CreateTexture(IDirect3DDevice8 *iface,
696 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
697 D3DPOOL pool, IDirect3DTexture8 **texture)
699 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
700 struct d3d8_texture *object;
703 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
704 iface, width, height, levels, usage, format, pool, texture);
706 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
709 ERR("Failed to allocate texture memory.\n");
710 return D3DERR_OUTOFVIDEOMEMORY;
713 hr = texture_init(object, device, width, height, levels, usage, format, pool);
716 WARN("Failed to initialize texture, hr %#x.\n", hr);
717 HeapFree(GetProcessHeap(), 0, object);
721 TRACE("Created texture %p.\n", object);
722 *texture = (IDirect3DTexture8 *)&object->IDirect3DBaseTexture8_iface;
727 static HRESULT WINAPI d3d8_device_CreateVolumeTexture(IDirect3DDevice8 *iface,
728 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
729 D3DPOOL pool, IDirect3DVolumeTexture8 **texture)
731 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
732 struct d3d8_texture *object;
735 TRACE("iface %p, width %u, height %u, depth %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
736 iface, width, height, depth, levels, usage, format, pool, texture);
738 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
741 ERR("Failed to allocate volume texture memory.\n");
742 return D3DERR_OUTOFVIDEOMEMORY;
745 hr = volumetexture_init(object, device, width, height, depth, levels, usage, format, pool);
748 WARN("Failed to initialize volume texture, hr %#x.\n", hr);
749 HeapFree(GetProcessHeap(), 0, object);
753 TRACE("Created volume texture %p.\n", object);
754 *texture = (IDirect3DVolumeTexture8 *)&object->IDirect3DBaseTexture8_iface;
759 static HRESULT WINAPI d3d8_device_CreateCubeTexture(IDirect3DDevice8 *iface, UINT edge_length,
760 UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture8 **texture)
762 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
763 struct d3d8_texture *object;
766 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
767 iface, edge_length, levels, usage, format, pool, texture);
769 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
772 ERR("Failed to allocate cube texture memory.\n");
773 return D3DERR_OUTOFVIDEOMEMORY;
776 hr = cubetexture_init(object, device, edge_length, levels, usage, format, pool);
779 WARN("Failed to initialize cube texture, hr %#x.\n", hr);
780 HeapFree(GetProcessHeap(), 0, object);
784 TRACE("Created cube texture %p.\n", object);
785 *texture = (IDirect3DCubeTexture8 *)&object->IDirect3DBaseTexture8_iface;
790 static HRESULT WINAPI d3d8_device_CreateVertexBuffer(IDirect3DDevice8 *iface, UINT size,
791 DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer8 **buffer)
793 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
794 struct d3d8_vertexbuffer *object;
797 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p.\n",
798 iface, size, usage, fvf, pool, buffer);
800 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
803 ERR("Failed to allocate buffer memory.\n");
804 return D3DERR_OUTOFVIDEOMEMORY;
807 hr = vertexbuffer_init(object, device, size, usage, fvf, pool);
810 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
811 HeapFree(GetProcessHeap(), 0, object);
815 TRACE("Created vertex buffer %p.\n", object);
816 *buffer = &object->IDirect3DVertexBuffer8_iface;
821 static HRESULT WINAPI d3d8_device_CreateIndexBuffer(IDirect3DDevice8 *iface, UINT size,
822 DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer8 **buffer)
824 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
825 struct d3d8_indexbuffer *object;
828 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p.\n",
829 iface, size, usage, format, pool, buffer);
831 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
834 ERR("Failed to allocate buffer memory.\n");
835 return D3DERR_OUTOFVIDEOMEMORY;
838 hr = indexbuffer_init(object, device, size, usage, format, pool);
841 WARN("Failed to initialize index buffer, hr %#x.\n", hr);
842 HeapFree(GetProcessHeap(), 0, object);
846 TRACE("Created index buffer %p.\n", object);
847 *buffer = &object->IDirect3DIndexBuffer8_iface;
852 static HRESULT d3d8_device_CreateSurface(struct d3d8_device *device, UINT width,
853 UINT height, D3DFORMAT format, BOOL lockable, BOOL discard, UINT level,
854 IDirect3DSurface8 **surface, UINT usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type,
855 DWORD multisample_quality)
857 struct d3d8_surface *object;
860 TRACE("device %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p,\n"
861 "\tusage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
862 device, width, height, format, lockable, discard, level, surface,
863 usage, pool, multisample_type, multisample_quality);
865 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
867 FIXME("Failed to allocate surface memory.\n");
868 return D3DERR_OUTOFVIDEOMEMORY;
871 hr = surface_init(object, device, width, height, format, lockable, discard, level, usage,
872 pool, multisample_type, multisample_quality);
875 WARN("Failed to initialize surface, hr %#x.\n", hr);
876 HeapFree(GetProcessHeap(), 0, object);
880 TRACE("Created surface %p.\n", object);
881 *surface = &object->IDirect3DSurface8_iface;
886 static HRESULT WINAPI d3d8_device_CreateRenderTarget(IDirect3DDevice8 *iface, UINT width,
887 UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, BOOL lockable,
888 IDirect3DSurface8 **surface)
890 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
893 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, lockable %#x, surface %p.\n",
894 iface, width, height, format, multisample_type, lockable, surface);
896 hr = d3d8_device_CreateSurface(device, width, height, format, lockable,
897 FALSE, 0, surface, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT,
898 multisample_type, 0);
903 static HRESULT WINAPI d3d8_device_CreateDepthStencilSurface(IDirect3DDevice8 *iface,
904 UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type,
905 IDirect3DSurface8 **surface)
907 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
910 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, surface %p.\n",
911 iface, width, height, format, multisample_type, surface);
913 /* TODO: Verify that Discard is false */
914 hr = d3d8_device_CreateSurface(device, width, height, format, TRUE, FALSE,
915 0, surface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, multisample_type, 0);
920 /* IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
921 static HRESULT WINAPI d3d8_device_CreateImageSurface(IDirect3DDevice8 *iface, UINT width,
922 UINT height, D3DFORMAT format, IDirect3DSurface8 **surface)
924 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
927 TRACE("iface %p, width %u, height %u, format %#x, surface %p.\n",
928 iface, width, height, format, surface);
930 hr = d3d8_device_CreateSurface(device, width, height, format, TRUE, FALSE,
931 0, surface, 0, D3DPOOL_SYSTEMMEM, D3DMULTISAMPLE_NONE, 0);
936 static HRESULT WINAPI d3d8_device_CopyRects(IDirect3DDevice8 *iface,
937 IDirect3DSurface8 *src_surface, const RECT *src_rects, UINT rect_count,
938 IDirect3DSurface8 *dst_surface, const POINT *dst_points)
940 struct d3d8_surface *src = unsafe_impl_from_IDirect3DSurface8(src_surface);
941 struct d3d8_surface *dst = unsafe_impl_from_IDirect3DSurface8(dst_surface);
942 enum wined3d_format_id src_format, dst_format;
943 struct wined3d_resource_desc wined3d_desc;
944 struct wined3d_resource *wined3d_resource;
948 TRACE("iface %p, src_surface %p, src_rects %p, rect_count %u, dst_surface %p, dst_points %p.\n",
949 iface, src_surface, src_rects, rect_count, dst_surface, dst_points);
951 /* Check that the source texture is in WINED3D_POOL_SYSTEM_MEM and the
952 * destination texture is in WINED3D_POOL_DEFAULT. */
954 wined3d_mutex_lock();
955 wined3d_resource = wined3d_surface_get_resource(src->wined3d_surface);
956 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
957 if (wined3d_desc.usage & WINED3DUSAGE_DEPTHSTENCIL)
959 WARN("Source %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n", src_surface);
960 wined3d_mutex_unlock();
961 return D3DERR_INVALIDCALL;
963 src_format = wined3d_desc.format;
964 src_w = wined3d_desc.width;
965 src_h = wined3d_desc.height;
967 wined3d_resource = wined3d_surface_get_resource(dst->wined3d_surface);
968 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
969 if (wined3d_desc.usage & WINED3DUSAGE_DEPTHSTENCIL)
971 WARN("Destination %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n", dst_surface);
972 wined3d_mutex_unlock();
973 return D3DERR_INVALIDCALL;
975 dst_format = wined3d_desc.format;
977 /* Check that the source and destination formats match */
978 if (src_format != dst_format && WINED3DFMT_UNKNOWN != dst_format)
980 WARN("Source %p format must match the destination %p format, returning D3DERR_INVALIDCALL.\n",
981 src_surface, dst_surface);
982 wined3d_mutex_unlock();
983 return D3DERR_INVALIDCALL;
985 else if (WINED3DFMT_UNKNOWN == dst_format)
987 TRACE("Converting destination surface from WINED3DFMT_UNKNOWN to the source format.\n");
988 if (FAILED(hr = wined3d_surface_update_desc(dst->wined3d_surface, wined3d_desc.width, wined3d_desc.height,
989 src_format, wined3d_desc.multisample_type, wined3d_desc.multisample_quality)))
991 WARN("Failed to update surface desc, hr %#x.\n", hr);
992 wined3d_mutex_unlock();
997 /* Quick if complete copy ... */
998 if (!rect_count && !src_rects && !dst_points)
1000 RECT rect = {0, 0, src_w, src_h};
1001 wined3d_surface_blt(dst->wined3d_surface, &rect,
1002 src->wined3d_surface, &rect, 0, NULL, WINED3D_TEXF_POINT);
1007 /* Copy rect by rect */
1008 if (src_rects && dst_points)
1010 for (i = 0; i < rect_count; ++i)
1012 UINT w = src_rects[i].right - src_rects[i].left;
1013 UINT h = src_rects[i].bottom - src_rects[i].top;
1014 RECT dst_rect = {dst_points[i].x, dst_points[i].y,
1015 dst_points[i].x + w, dst_points[i].y + h};
1017 wined3d_surface_blt(dst->wined3d_surface, &dst_rect,
1018 src->wined3d_surface, &src_rects[i], 0, NULL, WINED3D_TEXF_POINT);
1023 for (i = 0; i < rect_count; ++i)
1025 UINT w = src_rects[i].right - src_rects[i].left;
1026 UINT h = src_rects[i].bottom - src_rects[i].top;
1027 RECT dst_rect = {0, 0, w, h};
1029 wined3d_surface_blt(dst->wined3d_surface, &dst_rect,
1030 src->wined3d_surface, &src_rects[i], 0, NULL, WINED3D_TEXF_POINT);
1034 wined3d_mutex_unlock();
1039 static HRESULT WINAPI d3d8_device_UpdateTexture(IDirect3DDevice8 *iface,
1040 IDirect3DBaseTexture8 *src_texture, IDirect3DBaseTexture8 *dst_texture)
1042 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1043 struct d3d8_texture *src_impl, *dst_impl;
1046 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture);
1048 src_impl = unsafe_impl_from_IDirect3DBaseTexture8(src_texture);
1049 dst_impl = unsafe_impl_from_IDirect3DBaseTexture8(dst_texture);
1051 wined3d_mutex_lock();
1052 hr = wined3d_device_update_texture(device->wined3d_device,
1053 src_impl->wined3d_texture, dst_impl->wined3d_texture);
1054 wined3d_mutex_unlock();
1059 static HRESULT WINAPI d3d8_device_GetFrontBuffer(IDirect3DDevice8 *iface, IDirect3DSurface8 *dst_surface)
1061 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1062 struct d3d8_surface *dst_impl = unsafe_impl_from_IDirect3DSurface8(dst_surface);
1065 TRACE("iface %p, dst_surface %p.\n", iface, dst_surface);
1069 WARN("Invalid destination surface passed.\n");
1070 return D3DERR_INVALIDCALL;
1073 wined3d_mutex_lock();
1074 hr = wined3d_device_get_front_buffer_data(device->wined3d_device, 0, dst_impl->wined3d_surface);
1075 wined3d_mutex_unlock();
1080 static HRESULT WINAPI d3d8_device_SetRenderTarget(IDirect3DDevice8 *iface,
1081 IDirect3DSurface8 *render_target, IDirect3DSurface8 *depth_stencil)
1083 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1084 struct d3d8_surface *rt_impl = unsafe_impl_from_IDirect3DSurface8(render_target);
1085 struct d3d8_surface *ds_impl = unsafe_impl_from_IDirect3DSurface8(depth_stencil);
1086 struct wined3d_surface *original_ds = NULL;
1087 HRESULT hr = D3D_OK;
1089 TRACE("iface %p, render_target %p, depth_stencil %p.\n", iface, render_target, depth_stencil);
1091 wined3d_mutex_lock();
1095 struct wined3d_resource_desc ds_desc, rt_desc;
1096 struct wined3d_resource *wined3d_resource;
1097 struct wined3d_surface *original_rt = NULL;
1099 /* If no render target is passed in check the size against the current RT */
1102 if (!(original_rt = wined3d_device_get_render_target(device->wined3d_device, 0)))
1104 wined3d_mutex_unlock();
1105 return D3DERR_NOTFOUND;
1107 wined3d_resource = wined3d_surface_get_resource(original_rt);
1110 wined3d_resource = wined3d_surface_get_resource(rt_impl->wined3d_surface);
1111 wined3d_resource_get_desc(wined3d_resource, &rt_desc);
1113 wined3d_resource = wined3d_surface_get_resource(ds_impl->wined3d_surface);
1114 wined3d_resource_get_desc(wined3d_resource, &ds_desc);
1116 if (ds_desc.width < rt_desc.width || ds_desc.height < rt_desc.height)
1118 WARN("Depth stencil is smaller than the render target, returning D3DERR_INVALIDCALL\n");
1119 wined3d_mutex_unlock();
1120 return D3DERR_INVALIDCALL;
1124 original_ds = wined3d_device_get_depth_stencil(device->wined3d_device);
1125 wined3d_device_set_depth_stencil(device->wined3d_device, ds_impl ? ds_impl->wined3d_surface : NULL);
1128 hr = wined3d_device_set_render_target(device->wined3d_device, 0, rt_impl->wined3d_surface, TRUE);
1130 wined3d_device_set_depth_stencil(device->wined3d_device, original_ds);
1133 wined3d_mutex_unlock();
1138 static HRESULT WINAPI d3d8_device_GetRenderTarget(IDirect3DDevice8 *iface, IDirect3DSurface8 **render_target)
1140 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1141 struct wined3d_surface *wined3d_surface;
1142 struct d3d8_surface *surface_impl;
1145 TRACE("iface %p, render_target %p.\n", iface, render_target);
1148 return D3DERR_INVALIDCALL;
1150 wined3d_mutex_lock();
1151 if ((wined3d_surface = wined3d_device_get_render_target(device->wined3d_device, 0)))
1153 surface_impl = wined3d_surface_get_parent(wined3d_surface);
1154 *render_target = &surface_impl->IDirect3DSurface8_iface;
1155 IDirect3DSurface8_AddRef(*render_target);
1160 ERR("Failed to get wined3d render target.\n");
1161 *render_target = NULL;
1162 hr = D3DERR_NOTFOUND;
1164 wined3d_mutex_unlock();
1169 static HRESULT WINAPI d3d8_device_GetDepthStencilSurface(IDirect3DDevice8 *iface, IDirect3DSurface8 **depth_stencil)
1171 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1172 struct wined3d_surface *wined3d_surface;
1173 struct d3d8_surface *surface_impl;
1174 HRESULT hr = D3D_OK;
1176 TRACE("iface %p, depth_stencil %p.\n", iface, depth_stencil);
1179 return D3DERR_INVALIDCALL;
1181 wined3d_mutex_lock();
1182 if ((wined3d_surface = wined3d_device_get_depth_stencil(device->wined3d_device)))
1184 surface_impl = wined3d_surface_get_parent(wined3d_surface);
1185 *depth_stencil = &surface_impl->IDirect3DSurface8_iface;
1186 IDirect3DSurface8_AddRef(*depth_stencil);
1190 hr = WINED3DERR_NOTFOUND;
1191 *depth_stencil = NULL;
1193 wined3d_mutex_unlock();
1198 static HRESULT WINAPI d3d8_device_BeginScene(IDirect3DDevice8 *iface)
1200 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1203 TRACE("iface %p.\n", iface);
1205 wined3d_mutex_lock();
1206 hr = wined3d_device_begin_scene(device->wined3d_device);
1207 wined3d_mutex_unlock();
1212 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d8_device_EndScene(IDirect3DDevice8 *iface)
1214 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1217 TRACE("iface %p.\n", iface);
1219 wined3d_mutex_lock();
1220 hr = wined3d_device_end_scene(device->wined3d_device);
1221 wined3d_mutex_unlock();
1226 static HRESULT WINAPI d3d8_device_Clear(IDirect3DDevice8 *iface, DWORD rect_count,
1227 const D3DRECT *rects, DWORD flags, D3DCOLOR color, float z, DWORD stencil)
1229 const struct wined3d_color c =
1231 ((color >> 16) & 0xff) / 255.0f,
1232 ((color >> 8) & 0xff) / 255.0f,
1233 (color & 0xff) / 255.0f,
1234 ((color >> 24) & 0xff) / 255.0f,
1236 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1239 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1240 iface, rect_count, rects, flags, color, z, stencil);
1242 wined3d_mutex_lock();
1243 hr = wined3d_device_clear(device->wined3d_device, rect_count, (const RECT *)rects, flags, &c, z, stencil);
1244 wined3d_mutex_unlock();
1249 static HRESULT WINAPI d3d8_device_SetTransform(IDirect3DDevice8 *iface,
1250 D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
1252 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1254 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1256 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1257 wined3d_mutex_lock();
1258 wined3d_device_set_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
1259 wined3d_mutex_unlock();
1264 static HRESULT WINAPI d3d8_device_GetTransform(IDirect3DDevice8 *iface,
1265 D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
1267 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1269 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1271 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1272 wined3d_mutex_lock();
1273 wined3d_device_get_transform(device->wined3d_device, state, (struct wined3d_matrix *)matrix);
1274 wined3d_mutex_unlock();
1279 static HRESULT WINAPI d3d8_device_MultiplyTransform(IDirect3DDevice8 *iface,
1280 D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
1282 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1284 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1286 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1287 wined3d_mutex_lock();
1288 wined3d_device_multiply_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
1289 wined3d_mutex_unlock();
1294 static HRESULT WINAPI d3d8_device_SetViewport(IDirect3DDevice8 *iface, const D3DVIEWPORT8 *viewport)
1296 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1298 TRACE("iface %p, viewport %p.\n", iface, viewport);
1300 /* Note: D3DVIEWPORT8 is compatible with struct wined3d_viewport. */
1301 wined3d_mutex_lock();
1302 wined3d_device_set_viewport(device->wined3d_device, (const struct wined3d_viewport *)viewport);
1303 wined3d_mutex_unlock();
1308 static HRESULT WINAPI d3d8_device_GetViewport(IDirect3DDevice8 *iface, D3DVIEWPORT8 *viewport)
1310 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1312 TRACE("iface %p, viewport %p.\n", iface, viewport);
1314 /* Note: D3DVIEWPORT8 is compatible with struct wined3d_viewport. */
1315 wined3d_mutex_lock();
1316 wined3d_device_get_viewport(device->wined3d_device, (struct wined3d_viewport *)viewport);
1317 wined3d_mutex_unlock();
1322 static HRESULT WINAPI d3d8_device_SetMaterial(IDirect3DDevice8 *iface, const D3DMATERIAL8 *material)
1324 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1326 TRACE("iface %p, material %p.\n", iface, material);
1328 /* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */
1329 wined3d_mutex_lock();
1330 wined3d_device_set_material(device->wined3d_device, (const struct wined3d_material *)material);
1331 wined3d_mutex_unlock();
1336 static HRESULT WINAPI d3d8_device_GetMaterial(IDirect3DDevice8 *iface, D3DMATERIAL8 *material)
1338 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1340 TRACE("iface %p, material %p.\n", iface, material);
1342 /* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */
1343 wined3d_mutex_lock();
1344 wined3d_device_get_material(device->wined3d_device, (struct wined3d_material *)material);
1345 wined3d_mutex_unlock();
1350 static HRESULT WINAPI d3d8_device_SetLight(IDirect3DDevice8 *iface, DWORD index, const D3DLIGHT8 *light)
1352 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1355 TRACE("iface %p, index %u, light %p.\n", iface, index, light);
1357 /* Note: D3DLIGHT8 is compatible with struct wined3d_light. */
1358 wined3d_mutex_lock();
1359 hr = wined3d_device_set_light(device->wined3d_device, index, (const struct wined3d_light *)light);
1360 wined3d_mutex_unlock();
1365 static HRESULT WINAPI d3d8_device_GetLight(IDirect3DDevice8 *iface, DWORD index, D3DLIGHT8 *light)
1367 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1370 TRACE("iface %p, index %u, light %p.\n", iface, index, light);
1372 /* Note: D3DLIGHT8 is compatible with struct wined3d_light. */
1373 wined3d_mutex_lock();
1374 hr = wined3d_device_get_light(device->wined3d_device, index, (struct wined3d_light *)light);
1375 wined3d_mutex_unlock();
1380 static HRESULT WINAPI d3d8_device_LightEnable(IDirect3DDevice8 *iface, DWORD index, BOOL enable)
1382 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1385 TRACE("iface %p, index %u, enable %#x.\n", iface, index, enable);
1387 wined3d_mutex_lock();
1388 hr = wined3d_device_set_light_enable(device->wined3d_device, index, enable);
1389 wined3d_mutex_unlock();
1394 static HRESULT WINAPI d3d8_device_GetLightEnable(IDirect3DDevice8 *iface, DWORD index, BOOL *enable)
1396 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1399 TRACE("iface %p, index %u, enable %p.\n", iface, index, enable);
1401 wined3d_mutex_lock();
1402 hr = wined3d_device_get_light_enable(device->wined3d_device, index, enable);
1403 wined3d_mutex_unlock();
1408 static HRESULT WINAPI d3d8_device_SetClipPlane(IDirect3DDevice8 *iface, DWORD index, const float *plane)
1410 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1413 TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
1415 wined3d_mutex_lock();
1416 hr = wined3d_device_set_clip_plane(device->wined3d_device, index, (const struct wined3d_vec4 *)plane);
1417 wined3d_mutex_unlock();
1422 static HRESULT WINAPI d3d8_device_GetClipPlane(IDirect3DDevice8 *iface, DWORD index, float *plane)
1424 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1427 TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
1429 wined3d_mutex_lock();
1430 hr = wined3d_device_get_clip_plane(device->wined3d_device, index, (struct wined3d_vec4 *)plane);
1431 wined3d_mutex_unlock();
1436 static HRESULT WINAPI d3d8_device_SetRenderState(IDirect3DDevice8 *iface,
1437 D3DRENDERSTATETYPE state, DWORD value)
1439 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1441 TRACE("iface %p, state %#x, value %#x.\n", iface, state, value);
1443 wined3d_mutex_lock();
1447 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_DEPTHBIAS, value);
1451 wined3d_device_set_render_state(device->wined3d_device, state, value);
1453 wined3d_mutex_unlock();
1458 static HRESULT WINAPI d3d8_device_GetRenderState(IDirect3DDevice8 *iface,
1459 D3DRENDERSTATETYPE state, DWORD *value)
1461 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1463 TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
1465 wined3d_mutex_lock();
1469 *value = wined3d_device_get_render_state(device->wined3d_device, WINED3D_RS_DEPTHBIAS);
1473 *value = wined3d_device_get_render_state(device->wined3d_device, state);
1475 wined3d_mutex_unlock();
1480 static HRESULT WINAPI d3d8_device_BeginStateBlock(IDirect3DDevice8 *iface)
1482 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1485 TRACE("iface %p.\n", iface);
1487 wined3d_mutex_lock();
1488 hr = wined3d_device_begin_stateblock(device->wined3d_device);
1489 wined3d_mutex_unlock();
1494 static HRESULT WINAPI d3d8_device_EndStateBlock(IDirect3DDevice8 *iface, DWORD *token)
1496 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1497 struct wined3d_stateblock *stateblock;
1500 TRACE("iface %p, token %p.\n", iface, token);
1502 /* Tell wineD3D to endstateblock before anything else (in case we run out
1503 * of memory later and cause locking problems)
1505 wined3d_mutex_lock();
1506 hr = wined3d_device_end_stateblock(device->wined3d_device, &stateblock);
1509 WARN("IWineD3DDevice_EndStateBlock returned an error\n");
1510 wined3d_mutex_unlock();
1514 *token = d3d8_allocate_handle(&device->handle_table, stateblock, D3D8_HANDLE_SB);
1515 wined3d_mutex_unlock();
1517 if (*token == D3D8_INVALID_HANDLE)
1519 ERR("Failed to create a handle\n");
1520 wined3d_mutex_lock();
1521 wined3d_stateblock_decref(stateblock);
1522 wined3d_mutex_unlock();
1527 TRACE("Returning %#x (%p).\n", *token, stateblock);
1532 static HRESULT WINAPI d3d8_device_ApplyStateBlock(IDirect3DDevice8 *iface, DWORD token)
1534 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1535 struct wined3d_stateblock *stateblock;
1538 TRACE("iface %p, token %#x.\n", iface, token);
1543 wined3d_mutex_lock();
1544 stateblock = d3d8_get_object(&device->handle_table, token - 1, D3D8_HANDLE_SB);
1547 WARN("Invalid handle (%#x) passed.\n", token);
1548 wined3d_mutex_unlock();
1549 return D3DERR_INVALIDCALL;
1551 hr = wined3d_stateblock_apply(stateblock);
1552 wined3d_mutex_unlock();
1557 static HRESULT WINAPI d3d8_device_CaptureStateBlock(IDirect3DDevice8 *iface, DWORD token)
1559 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1560 struct wined3d_stateblock *stateblock;
1563 TRACE("iface %p, token %#x.\n", iface, token);
1565 wined3d_mutex_lock();
1566 stateblock = d3d8_get_object(&device->handle_table, token - 1, D3D8_HANDLE_SB);
1569 WARN("Invalid handle (%#x) passed.\n", token);
1570 wined3d_mutex_unlock();
1571 return D3DERR_INVALIDCALL;
1573 hr = wined3d_stateblock_capture(stateblock);
1574 wined3d_mutex_unlock();
1579 static HRESULT WINAPI d3d8_device_DeleteStateBlock(IDirect3DDevice8 *iface, DWORD token)
1581 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1582 struct wined3d_stateblock *stateblock;
1584 TRACE("iface %p, token %#x.\n", iface, token);
1586 wined3d_mutex_lock();
1587 stateblock = d3d8_free_handle(&device->handle_table, token - 1, D3D8_HANDLE_SB);
1591 WARN("Invalid handle (%#x) passed.\n", token);
1592 wined3d_mutex_unlock();
1593 return D3DERR_INVALIDCALL;
1596 if (wined3d_stateblock_decref(stateblock))
1598 ERR("Stateblock %p has references left, this shouldn't happen.\n", stateblock);
1600 wined3d_mutex_unlock();
1605 static HRESULT WINAPI d3d8_device_CreateStateBlock(IDirect3DDevice8 *iface,
1606 D3DSTATEBLOCKTYPE type, DWORD *handle)
1608 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1609 struct wined3d_stateblock *stateblock;
1612 TRACE("iface %p, type %#x, handle %p.\n", iface, type, handle);
1614 if (type != D3DSBT_ALL
1615 && type != D3DSBT_PIXELSTATE
1616 && type != D3DSBT_VERTEXSTATE)
1618 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
1619 return D3DERR_INVALIDCALL;
1622 wined3d_mutex_lock();
1623 hr = wined3d_stateblock_create(device->wined3d_device, (enum wined3d_stateblock_type)type, &stateblock);
1626 wined3d_mutex_unlock();
1627 ERR("IWineD3DDevice_CreateStateBlock failed, hr %#x\n", hr);
1631 *handle = d3d8_allocate_handle(&device->handle_table, stateblock, D3D8_HANDLE_SB);
1632 wined3d_mutex_unlock();
1634 if (*handle == D3D8_INVALID_HANDLE)
1636 ERR("Failed to allocate a handle.\n");
1637 wined3d_mutex_lock();
1638 wined3d_stateblock_decref(stateblock);
1639 wined3d_mutex_unlock();
1644 TRACE("Returning %#x (%p).\n", *handle, stateblock);
1649 static HRESULT WINAPI d3d8_device_SetClipStatus(IDirect3DDevice8 *iface, const D3DCLIPSTATUS8 *clip_status)
1651 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1654 TRACE("iface %p, clip_status %p.\n", iface, clip_status);
1655 /* FIXME: Verify that D3DCLIPSTATUS8 ~= struct wined3d_clip_status. */
1657 wined3d_mutex_lock();
1658 hr = wined3d_device_set_clip_status(device->wined3d_device, (const struct wined3d_clip_status *)clip_status);
1659 wined3d_mutex_unlock();
1664 static HRESULT WINAPI d3d8_device_GetClipStatus(IDirect3DDevice8 *iface, D3DCLIPSTATUS8 *clip_status)
1666 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1669 TRACE("iface %p, clip_status %p.\n", iface, clip_status);
1671 wined3d_mutex_lock();
1672 hr = wined3d_device_get_clip_status(device->wined3d_device, (struct wined3d_clip_status *)clip_status);
1673 wined3d_mutex_unlock();
1678 static HRESULT WINAPI d3d8_device_GetTexture(IDirect3DDevice8 *iface, DWORD stage, IDirect3DBaseTexture8 **texture)
1680 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1681 struct wined3d_texture *wined3d_texture;
1682 struct d3d8_texture *texture_impl;
1684 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1687 return D3DERR_INVALIDCALL;
1689 wined3d_mutex_lock();
1690 if ((wined3d_texture = wined3d_device_get_texture(device->wined3d_device, stage)))
1692 texture_impl = wined3d_texture_get_parent(wined3d_texture);
1693 *texture = &texture_impl->IDirect3DBaseTexture8_iface;
1694 IDirect3DBaseTexture8_AddRef(*texture);
1700 wined3d_mutex_unlock();
1705 static HRESULT WINAPI d3d8_device_SetTexture(IDirect3DDevice8 *iface, DWORD stage, IDirect3DBaseTexture8 *texture)
1707 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1708 struct d3d8_texture *texture_impl;
1711 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1713 texture_impl = unsafe_impl_from_IDirect3DBaseTexture8(texture);
1715 wined3d_mutex_lock();
1716 hr = wined3d_device_set_texture(device->wined3d_device, stage,
1717 texture_impl ? texture_impl->wined3d_texture : NULL);
1718 wined3d_mutex_unlock();
1723 static const struct tss_lookup
1726 enum wined3d_texture_stage_state state;
1730 {FALSE, WINED3D_TSS_INVALID}, /* 0, unused */
1731 {FALSE, WINED3D_TSS_COLOR_OP}, /* 1, D3DTSS_COLOROP */
1732 {FALSE, WINED3D_TSS_COLOR_ARG1}, /* 2, D3DTSS_COLORARG1 */
1733 {FALSE, WINED3D_TSS_COLOR_ARG2}, /* 3, D3DTSS_COLORARG2 */
1734 {FALSE, WINED3D_TSS_ALPHA_OP}, /* 4, D3DTSS_ALPHAOP */
1735 {FALSE, WINED3D_TSS_ALPHA_ARG1}, /* 5, D3DTSS_ALPHAARG1 */
1736 {FALSE, WINED3D_TSS_ALPHA_ARG2}, /* 6, D3DTSS_ALPHAARG2 */
1737 {FALSE, WINED3D_TSS_BUMPENV_MAT00}, /* 7, D3DTSS_BUMPENVMAT00 */
1738 {FALSE, WINED3D_TSS_BUMPENV_MAT01}, /* 8, D3DTSS_BUMPENVMAT01 */
1739 {FALSE, WINED3D_TSS_BUMPENV_MAT10}, /* 9, D3DTSS_BUMPENVMAT10 */
1740 {FALSE, WINED3D_TSS_BUMPENV_MAT11}, /* 10, D3DTSS_BUMPENVMAT11 */
1741 {FALSE, WINED3D_TSS_TEXCOORD_INDEX}, /* 11, D3DTSS_TEXCOORDINDEX */
1742 {FALSE, WINED3D_TSS_INVALID}, /* 12, unused */
1743 {TRUE, WINED3D_SAMP_ADDRESS_U}, /* 13, D3DTSS_ADDRESSU */
1744 {TRUE, WINED3D_SAMP_ADDRESS_V}, /* 14, D3DTSS_ADDRESSV */
1745 {TRUE, WINED3D_SAMP_BORDER_COLOR}, /* 15, D3DTSS_BORDERCOLOR */
1746 {TRUE, WINED3D_SAMP_MAG_FILTER}, /* 16, D3DTSS_MAGFILTER */
1747 {TRUE, WINED3D_SAMP_MIN_FILTER}, /* 17, D3DTSS_MINFILTER */
1748 {TRUE, WINED3D_SAMP_MIP_FILTER}, /* 18, D3DTSS_MIPFILTER */
1749 {TRUE, WINED3D_SAMP_MIPMAP_LOD_BIAS}, /* 19, D3DTSS_MIPMAPLODBIAS */
1750 {TRUE, WINED3D_SAMP_MAX_MIP_LEVEL}, /* 20, D3DTSS_MAXMIPLEVEL */
1751 {TRUE, WINED3D_SAMP_MAX_ANISOTROPY}, /* 21, D3DTSS_MAXANISOTROPY */
1752 {FALSE, WINED3D_TSS_BUMPENV_LSCALE}, /* 22, D3DTSS_BUMPENVLSCALE */
1753 {FALSE, WINED3D_TSS_BUMPENV_LOFFSET}, /* 23, D3DTSS_BUMPENVLOFFSET */
1754 {FALSE, WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1755 {TRUE, WINED3D_SAMP_ADDRESS_W}, /* 25, D3DTSS_ADDRESSW */
1756 {FALSE, WINED3D_TSS_COLOR_ARG0}, /* 26, D3DTSS_COLORARG0 */
1757 {FALSE, WINED3D_TSS_ALPHA_ARG0}, /* 27, D3DTSS_ALPHAARG0 */
1758 {FALSE, WINED3D_TSS_RESULT_ARG}, /* 28, D3DTSS_RESULTARG */
1761 static HRESULT WINAPI d3d8_device_GetTextureStageState(IDirect3DDevice8 *iface,
1762 DWORD stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *value)
1764 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1765 const struct tss_lookup *l;
1767 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, stage, Type, value);
1769 if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1771 WARN("Invalid Type %#x passed.\n", Type);
1775 l = &tss_lookup[Type];
1777 wined3d_mutex_lock();
1778 if (l->sampler_state)
1779 *value = wined3d_device_get_sampler_state(device->wined3d_device, stage, l->state);
1781 *value = wined3d_device_get_texture_stage_state(device->wined3d_device, stage, l->state);
1782 wined3d_mutex_unlock();
1787 static HRESULT WINAPI d3d8_device_SetTextureStageState(IDirect3DDevice8 *iface,
1788 DWORD stage, D3DTEXTURESTAGESTATETYPE type, DWORD value)
1790 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1791 const struct tss_lookup *l;
1793 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, stage, type, value);
1795 if (type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1797 WARN("Invalid type %#x passed.\n", type);
1801 l = &tss_lookup[type];
1803 wined3d_mutex_lock();
1804 if (l->sampler_state)
1805 wined3d_device_set_sampler_state(device->wined3d_device, stage, l->state, value);
1807 wined3d_device_set_texture_stage_state(device->wined3d_device, stage, l->state, value);
1808 wined3d_mutex_unlock();
1813 static HRESULT WINAPI d3d8_device_ValidateDevice(IDirect3DDevice8 *iface, DWORD *pass_count)
1815 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1818 TRACE("iface %p, pass_count %p.\n", iface, pass_count);
1820 wined3d_mutex_lock();
1821 hr = wined3d_device_validate_device(device->wined3d_device, pass_count);
1822 wined3d_mutex_unlock();
1827 static HRESULT WINAPI d3d8_device_GetInfo(IDirect3DDevice8 *iface,
1828 DWORD info_id, void *info, DWORD info_size)
1830 FIXME("iface %p, info_id %#x, info %p, info_size %u stub!\n", iface, info_id, info, info_size);
1835 static HRESULT WINAPI d3d8_device_SetPaletteEntries(IDirect3DDevice8 *iface,
1836 UINT palette_idx, const PALETTEENTRY *entries)
1838 FIXME("iface %p, palette_idx %u, entries %p unimplemented\n", iface, palette_idx, entries);
1840 /* GPUs stopped supporting palettized textures with the Shader Model 1 generation. Wined3d
1841 * does not have a d3d8/9-style palette API */
1843 return D3DERR_INVALIDCALL;
1846 static HRESULT WINAPI d3d8_device_GetPaletteEntries(IDirect3DDevice8 *iface,
1847 UINT palette_idx, PALETTEENTRY *entries)
1849 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, palette_idx, entries);
1851 return D3DERR_INVALIDCALL;
1854 static HRESULT WINAPI d3d8_device_SetCurrentTexturePalette(IDirect3DDevice8 *iface, UINT palette_idx)
1856 FIXME("iface %p, palette_idx %u unimplemented.\n", iface, palette_idx);
1858 return D3DERR_INVALIDCALL;
1861 static HRESULT WINAPI d3d8_device_GetCurrentTexturePalette(IDirect3DDevice8 *iface, UINT *palette_idx)
1863 FIXME("iface %p, palette_idx %p unimplemented.\n", iface, palette_idx);
1865 return D3DERR_INVALIDCALL;
1868 static HRESULT WINAPI d3d8_device_DrawPrimitive(IDirect3DDevice8 *iface,
1869 D3DPRIMITIVETYPE primitive_type, UINT start_vertex, UINT primitive_count)
1871 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1874 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1875 iface, primitive_type, start_vertex, primitive_count);
1877 wined3d_mutex_lock();
1878 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
1879 hr = wined3d_device_draw_primitive(device->wined3d_device, start_vertex,
1880 vertex_count_from_primitive_count(primitive_type, primitive_count));
1881 wined3d_mutex_unlock();
1886 static HRESULT WINAPI d3d8_device_DrawIndexedPrimitive(IDirect3DDevice8 *iface,
1887 D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx, UINT vertex_count,
1888 UINT start_idx, UINT primitive_count)
1890 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1893 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, start_idx %u, primitive_count %u.\n",
1894 iface, primitive_type, min_vertex_idx, vertex_count, start_idx, primitive_count);
1896 wined3d_mutex_lock();
1897 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
1898 hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, start_idx,
1899 vertex_count_from_primitive_count(primitive_type, primitive_count));
1900 wined3d_mutex_unlock();
1905 static HRESULT WINAPI d3d8_device_DrawPrimitiveUP(IDirect3DDevice8 *iface,
1906 D3DPRIMITIVETYPE primitive_type, UINT primitive_count, const void *data,
1909 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1912 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
1913 iface, primitive_type, primitive_count, data, stride);
1915 wined3d_mutex_lock();
1916 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
1917 hr = wined3d_device_draw_primitive_up(device->wined3d_device,
1918 vertex_count_from_primitive_count(primitive_type, primitive_count),
1920 wined3d_mutex_unlock();
1925 static HRESULT WINAPI d3d8_device_DrawIndexedPrimitiveUP(IDirect3DDevice8 *iface,
1926 D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx, UINT index_count,
1927 UINT primitive_count, const void *index_data, D3DFORMAT index_format,
1928 const void *vertex_data, UINT vertex_stride)
1930 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1933 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
1934 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
1935 iface, primitive_type, min_vertex_idx, index_count, primitive_count,
1936 index_data, index_format, vertex_data, vertex_stride);
1938 wined3d_mutex_lock();
1939 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
1940 hr = wined3d_device_draw_indexed_primitive_up(device->wined3d_device,
1941 vertex_count_from_primitive_count(primitive_type, primitive_count), index_data,
1942 wined3dformat_from_d3dformat(index_format), vertex_data, vertex_stride);
1943 wined3d_mutex_unlock();
1948 static HRESULT WINAPI d3d8_device_ProcessVertices(IDirect3DDevice8 *iface, UINT src_start_idx,
1949 UINT dst_idx, UINT vertex_count, IDirect3DVertexBuffer8 *dst_buffer, DWORD flags)
1951 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1952 struct d3d8_vertexbuffer *dst = unsafe_impl_from_IDirect3DVertexBuffer8(dst_buffer);
1955 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, flags %#x.\n",
1956 iface, src_start_idx, dst_idx, vertex_count, dst_buffer, flags);
1958 wined3d_mutex_lock();
1959 hr = wined3d_device_process_vertices(device->wined3d_device, src_start_idx, dst_idx,
1960 vertex_count, dst->wined3d_buffer, NULL, flags, dst->fvf);
1961 wined3d_mutex_unlock();
1966 static HRESULT WINAPI d3d8_device_CreateVertexShader(IDirect3DDevice8 *iface,
1967 const DWORD *declaration, const DWORD *byte_code, DWORD *shader, DWORD usage)
1969 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1970 struct d3d8_vertex_shader *object;
1971 DWORD shader_handle;
1975 TRACE("iface %p, declaration %p, byte_code %p, shader %p, usage %#x.\n",
1976 iface, declaration, byte_code, shader, usage);
1978 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1981 ERR("Failed to allocate vertex shader memory.\n");
1983 return E_OUTOFMEMORY;
1986 wined3d_mutex_lock();
1987 handle = d3d8_allocate_handle(&device->handle_table, object, D3D8_HANDLE_VS);
1988 wined3d_mutex_unlock();
1989 if (handle == D3D8_INVALID_HANDLE)
1991 ERR("Failed to allocate vertex shader handle.\n");
1992 HeapFree(GetProcessHeap(), 0, object);
1994 return E_OUTOFMEMORY;
1997 shader_handle = handle + VS_HIGHESTFIXEDFXF + 1;
1999 hr = d3d8_vertex_shader_init(object, device, declaration, byte_code, shader_handle, usage);
2002 WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
2003 wined3d_mutex_lock();
2004 d3d8_free_handle(&device->handle_table, handle, D3D8_HANDLE_VS);
2005 wined3d_mutex_unlock();
2006 HeapFree(GetProcessHeap(), 0, object);
2011 TRACE("Created vertex shader %p (handle %#x).\n", object, shader_handle);
2012 *shader = shader_handle;
2017 static struct d3d8_vertex_declaration *d3d8_device_get_fvf_declaration(struct d3d8_device *device, DWORD fvf)
2019 struct d3d8_vertex_declaration *d3d8_declaration;
2020 struct FvfToDecl *convertedDecls = device->decls;
2021 int p, low, high; /* deliberately signed */
2024 TRACE("Searching for declaration for fvf %08x... ", fvf);
2027 high = device->numConvertedDecls - 1;
2030 p = (low + high) >> 1;
2033 if (convertedDecls[p].fvf == fvf)
2035 TRACE("found %p\n", convertedDecls[p].declaration);
2036 return convertedDecls[p].declaration;
2039 if (convertedDecls[p].fvf < fvf)
2044 TRACE("not found. Creating and inserting at position %d.\n", low);
2046 if (!(d3d8_declaration = HeapAlloc(GetProcessHeap(), 0, sizeof(*d3d8_declaration))))
2048 ERR("Memory allocation failed.\n");
2052 if (FAILED(hr = d3d8_vertex_declaration_init_fvf(d3d8_declaration, device, fvf)))
2054 WARN("Failed to initialize vertex declaration, hr %#x.\n", hr);
2055 HeapFree(GetProcessHeap(), 0, d3d8_declaration);
2059 if (device->declArraySize == device->numConvertedDecls)
2061 UINT grow = device->declArraySize / 2;
2063 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
2064 sizeof(*convertedDecls) * (device->numConvertedDecls + grow));
2065 if (!convertedDecls)
2067 d3d8_vertex_declaration_destroy(d3d8_declaration);
2070 device->decls = convertedDecls;
2071 device->declArraySize += grow;
2074 memmove(convertedDecls + low + 1, convertedDecls + low,
2075 sizeof(*convertedDecls) * (device->numConvertedDecls - low));
2076 convertedDecls[low].declaration = d3d8_declaration;
2077 convertedDecls[low].fvf = fvf;
2078 ++device->numConvertedDecls;
2080 TRACE("Returning %p. %u decls in array.\n", d3d8_declaration, device->numConvertedDecls);
2082 return d3d8_declaration;
2085 static HRESULT WINAPI d3d8_device_SetVertexShader(IDirect3DDevice8 *iface, DWORD shader)
2087 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2088 struct d3d8_vertex_shader *shader_impl;
2090 TRACE("iface %p, shader %#x.\n", iface, shader);
2092 if (VS_HIGHESTFIXEDFXF >= shader)
2094 TRACE("Setting FVF, %#x\n", shader);
2096 wined3d_mutex_lock();
2097 wined3d_device_set_vertex_declaration(device->wined3d_device,
2098 d3d8_device_get_fvf_declaration(device, shader)->wined3d_vertex_declaration);
2099 wined3d_device_set_vertex_shader(device->wined3d_device, NULL);
2100 wined3d_mutex_unlock();
2105 TRACE("Setting shader\n");
2107 wined3d_mutex_lock();
2108 if (!(shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS)))
2110 WARN("Invalid handle (%#x) passed.\n", shader);
2111 wined3d_mutex_unlock();
2113 return D3DERR_INVALIDCALL;
2116 wined3d_device_set_vertex_declaration(device->wined3d_device,
2117 shader_impl->vertex_declaration->wined3d_vertex_declaration);
2118 wined3d_device_set_vertex_shader(device->wined3d_device, shader_impl->wined3d_shader);
2119 wined3d_mutex_unlock();
2124 static HRESULT WINAPI d3d8_device_GetVertexShader(IDirect3DDevice8 *iface, DWORD *shader)
2126 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2127 struct wined3d_vertex_declaration *wined3d_declaration;
2128 struct d3d8_vertex_declaration *d3d8_declaration;
2130 TRACE("iface %p, shader %p.\n", iface, shader);
2132 wined3d_mutex_lock();
2133 if ((wined3d_declaration = wined3d_device_get_vertex_declaration(device->wined3d_device)))
2135 d3d8_declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2136 *shader = d3d8_declaration->shader_handle;
2142 wined3d_mutex_unlock();
2144 TRACE("Returning %#x.\n", *shader);
2149 static HRESULT WINAPI d3d8_device_DeleteVertexShader(IDirect3DDevice8 *iface, DWORD shader)
2151 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2152 struct d3d8_vertex_shader *shader_impl;
2154 TRACE("iface %p, shader %#x.\n", iface, shader);
2156 wined3d_mutex_lock();
2157 if (!(shader_impl = d3d8_free_handle(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS)))
2159 WARN("Invalid handle (%#x) passed.\n", shader);
2160 wined3d_mutex_unlock();
2162 return D3DERR_INVALIDCALL;
2165 if (shader_impl->wined3d_shader
2166 && wined3d_device_get_vertex_shader(device->wined3d_device) == shader_impl->wined3d_shader)
2167 IDirect3DDevice8_SetVertexShader(iface, 0);
2169 wined3d_mutex_unlock();
2171 d3d8_vertex_shader_destroy(shader_impl);
2176 static HRESULT WINAPI d3d8_device_SetVertexShaderConstant(IDirect3DDevice8 *iface,
2177 DWORD start_register, const void *data, DWORD count)
2179 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2182 TRACE("iface %p, start_register %u, data %p, count %u.\n",
2183 iface, start_register, data, count);
2185 if (start_register + count > D3D8_MAX_VERTEX_SHADER_CONSTANTF)
2187 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2188 start_register + count, D3D8_MAX_VERTEX_SHADER_CONSTANTF);
2189 return D3DERR_INVALIDCALL;
2192 wined3d_mutex_lock();
2193 hr = wined3d_device_set_vs_consts_f(device->wined3d_device, start_register, data, count);
2194 wined3d_mutex_unlock();
2199 static HRESULT WINAPI d3d8_device_GetVertexShaderConstant(IDirect3DDevice8 *iface,
2200 DWORD start_register, void *data, DWORD count)
2202 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2205 TRACE("iface %p, start_register %u, data %p, count %u.\n",
2206 iface, start_register, data, count);
2208 if (start_register + count > D3D8_MAX_VERTEX_SHADER_CONSTANTF)
2210 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2211 start_register + count, D3D8_MAX_VERTEX_SHADER_CONSTANTF);
2212 return D3DERR_INVALIDCALL;
2215 wined3d_mutex_lock();
2216 hr = wined3d_device_get_vs_consts_f(device->wined3d_device, start_register, data, count);
2217 wined3d_mutex_unlock();
2222 static HRESULT WINAPI d3d8_device_GetVertexShaderDeclaration(IDirect3DDevice8 *iface,
2223 DWORD shader, void *data, DWORD *data_size)
2225 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2226 struct d3d8_vertex_declaration *declaration;
2227 struct d3d8_vertex_shader *shader_impl;
2229 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2230 iface, shader, data, data_size);
2232 wined3d_mutex_lock();
2233 shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
2234 wined3d_mutex_unlock();
2238 WARN("Invalid handle (%#x) passed.\n", shader);
2239 return D3DERR_INVALIDCALL;
2241 declaration = shader_impl->vertex_declaration;
2245 *data_size = declaration->elements_size;
2249 /* MSDN claims that if *data_size is smaller than the required size
2250 * we should write the required size and return D3DERR_MOREDATA.
2251 * That's not actually true. */
2252 if (*data_size < declaration->elements_size)
2253 return D3DERR_INVALIDCALL;
2255 memcpy(data, declaration->elements, declaration->elements_size);
2260 static HRESULT WINAPI d3d8_device_GetVertexShaderFunction(IDirect3DDevice8 *iface,
2261 DWORD shader, void *data, DWORD *data_size)
2263 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2264 struct d3d8_vertex_shader *shader_impl = NULL;
2267 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2268 iface, shader, data, data_size);
2270 wined3d_mutex_lock();
2271 if (!(shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS)))
2273 WARN("Invalid handle (%#x) passed.\n", shader);
2274 wined3d_mutex_unlock();
2276 return D3DERR_INVALIDCALL;
2279 if (!shader_impl->wined3d_shader)
2281 wined3d_mutex_unlock();
2286 hr = wined3d_shader_get_byte_code(shader_impl->wined3d_shader, data, data_size);
2287 wined3d_mutex_unlock();
2292 static HRESULT WINAPI d3d8_device_SetIndices(IDirect3DDevice8 *iface,
2293 IDirect3DIndexBuffer8 *buffer, UINT base_vertex_idx)
2295 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2296 struct d3d8_indexbuffer *ib = unsafe_impl_from_IDirect3DIndexBuffer8(buffer);
2298 TRACE("iface %p, buffer %p, base_vertex_idx %u.\n", iface, buffer, base_vertex_idx);
2300 /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
2301 * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
2302 * vertex buffers can't be created to address them with an index that requires the 32nd bit
2303 * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least
2306 wined3d_mutex_lock();
2307 wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_idx);
2308 wined3d_device_set_index_buffer(device->wined3d_device,
2309 ib ? ib->wined3d_buffer : NULL,
2310 ib ? ib->format : WINED3DFMT_UNKNOWN);
2311 wined3d_mutex_unlock();
2316 static HRESULT WINAPI d3d8_device_GetIndices(IDirect3DDevice8 *iface,
2317 IDirect3DIndexBuffer8 **buffer, UINT *base_vertex_index)
2319 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2320 struct wined3d_buffer *wined3d_buffer;
2321 struct d3d8_indexbuffer *buffer_impl;
2323 TRACE("iface %p, buffer %p, base_vertex_index %p.\n", iface, buffer, base_vertex_index);
2326 return D3DERR_INVALIDCALL;
2328 /* The case from UINT to INT is safe because d3d8 will never set negative values */
2329 wined3d_mutex_lock();
2330 *base_vertex_index = wined3d_device_get_base_vertex_index(device->wined3d_device);
2331 if ((wined3d_buffer = wined3d_device_get_index_buffer(device->wined3d_device)))
2333 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
2334 *buffer = &buffer_impl->IDirect3DIndexBuffer8_iface;
2335 IDirect3DIndexBuffer8_AddRef(*buffer);
2341 wined3d_mutex_unlock();
2346 static HRESULT WINAPI d3d8_device_CreatePixelShader(IDirect3DDevice8 *iface,
2347 const DWORD *byte_code, DWORD *shader)
2349 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2350 struct d3d8_pixel_shader *object;
2351 DWORD shader_handle;
2355 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2358 return D3DERR_INVALIDCALL;
2360 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2363 ERR("Failed to allocate pixel shader memmory.\n");
2364 return E_OUTOFMEMORY;
2367 wined3d_mutex_lock();
2368 handle = d3d8_allocate_handle(&device->handle_table, object, D3D8_HANDLE_PS);
2369 wined3d_mutex_unlock();
2370 if (handle == D3D8_INVALID_HANDLE)
2372 ERR("Failed to allocate pixel shader handle.\n");
2373 HeapFree(GetProcessHeap(), 0, object);
2374 return E_OUTOFMEMORY;
2377 shader_handle = handle + VS_HIGHESTFIXEDFXF + 1;
2379 hr = d3d8_pixel_shader_init(object, device, byte_code, shader_handle);
2382 WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
2383 wined3d_mutex_lock();
2384 d3d8_free_handle(&device->handle_table, handle, D3D8_HANDLE_PS);
2385 wined3d_mutex_unlock();
2386 HeapFree(GetProcessHeap(), 0, object);
2391 TRACE("Created pixel shader %p (handle %#x).\n", object, shader_handle);
2392 *shader = shader_handle;
2397 static HRESULT WINAPI d3d8_device_SetPixelShader(IDirect3DDevice8 *iface, DWORD shader)
2399 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2400 struct d3d8_pixel_shader *shader_impl;
2402 TRACE("iface %p, shader %#x.\n", iface, shader);
2404 wined3d_mutex_lock();
2408 wined3d_device_set_pixel_shader(device->wined3d_device, NULL);
2409 wined3d_mutex_unlock();
2413 if (!(shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS)))
2415 WARN("Invalid handle (%#x) passed.\n", shader);
2416 wined3d_mutex_unlock();
2417 return D3DERR_INVALIDCALL;
2420 TRACE("Setting shader %p.\n", shader_impl);
2421 wined3d_device_set_pixel_shader(device->wined3d_device, shader_impl->wined3d_shader);
2422 wined3d_mutex_unlock();
2427 static HRESULT WINAPI d3d8_device_GetPixelShader(IDirect3DDevice8 *iface, DWORD *shader)
2429 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2430 struct wined3d_shader *object;
2432 TRACE("iface %p, shader %p.\n", iface, shader);
2435 return D3DERR_INVALIDCALL;
2437 wined3d_mutex_lock();
2438 if ((object = wined3d_device_get_pixel_shader(device->wined3d_device)))
2440 struct d3d8_pixel_shader *d3d8_shader;
2441 d3d8_shader = wined3d_shader_get_parent(object);
2442 *shader = d3d8_shader->handle;
2448 wined3d_mutex_unlock();
2450 TRACE("Returning %#x.\n", *shader);
2455 static HRESULT WINAPI d3d8_device_DeletePixelShader(IDirect3DDevice8 *iface, DWORD shader)
2457 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2458 struct d3d8_pixel_shader *shader_impl;
2460 TRACE("iface %p, shader %#x.\n", iface, shader);
2462 wined3d_mutex_lock();
2464 if (!(shader_impl = d3d8_free_handle(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS)))
2466 WARN("Invalid handle (%#x) passed.\n", shader);
2467 wined3d_mutex_unlock();
2468 return D3DERR_INVALIDCALL;
2471 if (wined3d_device_get_pixel_shader(device->wined3d_device) == shader_impl->wined3d_shader)
2472 IDirect3DDevice8_SetPixelShader(iface, 0);
2474 wined3d_mutex_unlock();
2476 d3d8_pixel_shader_destroy(shader_impl);
2481 static HRESULT WINAPI d3d8_device_SetPixelShaderConstant(IDirect3DDevice8 *iface,
2482 DWORD start_register, const void *data, DWORD count)
2484 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2487 TRACE("iface %p, start_register %u, data %p, count %u.\n",
2488 iface, start_register, data, count);
2490 wined3d_mutex_lock();
2491 hr = wined3d_device_set_ps_consts_f(device->wined3d_device, start_register, data, count);
2492 wined3d_mutex_unlock();
2497 static HRESULT WINAPI d3d8_device_GetPixelShaderConstant(IDirect3DDevice8 *iface,
2498 DWORD start_register, void *data, DWORD count)
2500 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2503 TRACE("iface %p, start_register %u, data %p, count %u.\n",
2504 iface, start_register, data, count);
2506 wined3d_mutex_lock();
2507 hr = wined3d_device_get_ps_consts_f(device->wined3d_device, start_register, data, count);
2508 wined3d_mutex_unlock();
2513 static HRESULT WINAPI d3d8_device_GetPixelShaderFunction(IDirect3DDevice8 *iface,
2514 DWORD shader, void *data, DWORD *data_size)
2516 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2517 struct d3d8_pixel_shader *shader_impl = NULL;
2520 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2521 iface, shader, data, data_size);
2523 wined3d_mutex_lock();
2524 if (!(shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS)))
2526 WARN("Invalid handle (%#x) passed.\n", shader);
2527 wined3d_mutex_unlock();
2529 return D3DERR_INVALIDCALL;
2532 hr = wined3d_shader_get_byte_code(shader_impl->wined3d_shader, data, data_size);
2533 wined3d_mutex_unlock();
2538 static HRESULT WINAPI d3d8_device_DrawRectPatch(IDirect3DDevice8 *iface, UINT handle,
2539 const float *segment_count, const D3DRECTPATCH_INFO *patch_info)
2541 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2544 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2545 iface, handle, segment_count, patch_info);
2547 wined3d_mutex_lock();
2548 hr = wined3d_device_draw_rect_patch(device->wined3d_device, handle,
2549 segment_count, (const struct wined3d_rect_patch_info *)patch_info);
2550 wined3d_mutex_unlock();
2555 static HRESULT WINAPI d3d8_device_DrawTriPatch(IDirect3DDevice8 *iface, UINT handle,
2556 const float *segment_count, const D3DTRIPATCH_INFO *patch_info)
2558 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2561 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2562 iface, handle, segment_count, patch_info);
2564 wined3d_mutex_lock();
2565 hr = wined3d_device_draw_tri_patch(device->wined3d_device, handle,
2566 segment_count, (const struct wined3d_tri_patch_info *)patch_info);
2567 wined3d_mutex_unlock();
2572 static HRESULT WINAPI d3d8_device_DeletePatch(IDirect3DDevice8 *iface, UINT handle)
2574 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2577 TRACE("iface %p, handle %#x.\n", iface, handle);
2579 wined3d_mutex_lock();
2580 hr = wined3d_device_delete_patch(device->wined3d_device, handle);
2581 wined3d_mutex_unlock();
2586 static HRESULT WINAPI d3d8_device_SetStreamSource(IDirect3DDevice8 *iface,
2587 UINT stream_idx, IDirect3DVertexBuffer8 *buffer, UINT stride)
2589 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2590 struct d3d8_vertexbuffer *buffer_impl = unsafe_impl_from_IDirect3DVertexBuffer8(buffer);
2593 TRACE("iface %p, stream_idx %u, buffer %p, stride %u.\n",
2594 iface, stream_idx, buffer, stride);
2596 wined3d_mutex_lock();
2597 hr = wined3d_device_set_stream_source(device->wined3d_device, stream_idx,
2598 buffer_impl ? buffer_impl->wined3d_buffer : NULL, 0, stride);
2599 wined3d_mutex_unlock();
2604 static HRESULT WINAPI d3d8_device_GetStreamSource(IDirect3DDevice8 *iface,
2605 UINT stream_idx, IDirect3DVertexBuffer8 **buffer, UINT *stride)
2607 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2608 struct d3d8_vertexbuffer *buffer_impl;
2609 struct wined3d_buffer *wined3d_buffer = NULL;
2612 TRACE("iface %p, stream_idx %u, buffer %p, stride %p.\n",
2613 iface, stream_idx, buffer, stride);
2616 return D3DERR_INVALIDCALL;
2618 wined3d_mutex_lock();
2619 hr = wined3d_device_get_stream_source(device->wined3d_device, stream_idx, &wined3d_buffer, 0, stride);
2620 if (SUCCEEDED(hr) && wined3d_buffer)
2622 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
2623 *buffer = &buffer_impl->IDirect3DVertexBuffer8_iface;
2624 IDirect3DVertexBuffer8_AddRef(*buffer);
2625 wined3d_buffer_decref(wined3d_buffer);
2630 ERR("Failed to get wined3d stream source, hr %#x.\n", hr);
2633 wined3d_mutex_unlock();
2638 static const struct IDirect3DDevice8Vtbl d3d8_device_vtbl =
2640 d3d8_device_QueryInterface,
2642 d3d8_device_Release,
2643 d3d8_device_TestCooperativeLevel,
2644 d3d8_device_GetAvailableTextureMem,
2645 d3d8_device_ResourceManagerDiscardBytes,
2646 d3d8_device_GetDirect3D,
2647 d3d8_device_GetDeviceCaps,
2648 d3d8_device_GetDisplayMode,
2649 d3d8_device_GetCreationParameters,
2650 d3d8_device_SetCursorProperties,
2651 d3d8_device_SetCursorPosition,
2652 d3d8_device_ShowCursor,
2653 d3d8_device_CreateAdditionalSwapChain,
2655 d3d8_device_Present,
2656 d3d8_device_GetBackBuffer,
2657 d3d8_device_GetRasterStatus,
2658 d3d8_device_SetGammaRamp,
2659 d3d8_device_GetGammaRamp,
2660 d3d8_device_CreateTexture,
2661 d3d8_device_CreateVolumeTexture,
2662 d3d8_device_CreateCubeTexture,
2663 d3d8_device_CreateVertexBuffer,
2664 d3d8_device_CreateIndexBuffer,
2665 d3d8_device_CreateRenderTarget,
2666 d3d8_device_CreateDepthStencilSurface,
2667 d3d8_device_CreateImageSurface,
2668 d3d8_device_CopyRects,
2669 d3d8_device_UpdateTexture,
2670 d3d8_device_GetFrontBuffer,
2671 d3d8_device_SetRenderTarget,
2672 d3d8_device_GetRenderTarget,
2673 d3d8_device_GetDepthStencilSurface,
2674 d3d8_device_BeginScene,
2675 d3d8_device_EndScene,
2677 d3d8_device_SetTransform,
2678 d3d8_device_GetTransform,
2679 d3d8_device_MultiplyTransform,
2680 d3d8_device_SetViewport,
2681 d3d8_device_GetViewport,
2682 d3d8_device_SetMaterial,
2683 d3d8_device_GetMaterial,
2684 d3d8_device_SetLight,
2685 d3d8_device_GetLight,
2686 d3d8_device_LightEnable,
2687 d3d8_device_GetLightEnable,
2688 d3d8_device_SetClipPlane,
2689 d3d8_device_GetClipPlane,
2690 d3d8_device_SetRenderState,
2691 d3d8_device_GetRenderState,
2692 d3d8_device_BeginStateBlock,
2693 d3d8_device_EndStateBlock,
2694 d3d8_device_ApplyStateBlock,
2695 d3d8_device_CaptureStateBlock,
2696 d3d8_device_DeleteStateBlock,
2697 d3d8_device_CreateStateBlock,
2698 d3d8_device_SetClipStatus,
2699 d3d8_device_GetClipStatus,
2700 d3d8_device_GetTexture,
2701 d3d8_device_SetTexture,
2702 d3d8_device_GetTextureStageState,
2703 d3d8_device_SetTextureStageState,
2704 d3d8_device_ValidateDevice,
2705 d3d8_device_GetInfo,
2706 d3d8_device_SetPaletteEntries,
2707 d3d8_device_GetPaletteEntries,
2708 d3d8_device_SetCurrentTexturePalette,
2709 d3d8_device_GetCurrentTexturePalette,
2710 d3d8_device_DrawPrimitive,
2711 d3d8_device_DrawIndexedPrimitive,
2712 d3d8_device_DrawPrimitiveUP,
2713 d3d8_device_DrawIndexedPrimitiveUP,
2714 d3d8_device_ProcessVertices,
2715 d3d8_device_CreateVertexShader,
2716 d3d8_device_SetVertexShader,
2717 d3d8_device_GetVertexShader,
2718 d3d8_device_DeleteVertexShader,
2719 d3d8_device_SetVertexShaderConstant,
2720 d3d8_device_GetVertexShaderConstant,
2721 d3d8_device_GetVertexShaderDeclaration,
2722 d3d8_device_GetVertexShaderFunction,
2723 d3d8_device_SetStreamSource,
2724 d3d8_device_GetStreamSource,
2725 d3d8_device_SetIndices,
2726 d3d8_device_GetIndices,
2727 d3d8_device_CreatePixelShader,
2728 d3d8_device_SetPixelShader,
2729 d3d8_device_GetPixelShader,
2730 d3d8_device_DeletePixelShader,
2731 d3d8_device_SetPixelShaderConstant,
2732 d3d8_device_GetPixelShaderConstant,
2733 d3d8_device_GetPixelShaderFunction,
2734 d3d8_device_DrawRectPatch,
2735 d3d8_device_DrawTriPatch,
2736 d3d8_device_DeletePatch,
2739 static inline struct d3d8_device *device_from_device_parent(struct wined3d_device_parent *device_parent)
2741 return CONTAINING_RECORD(device_parent, struct d3d8_device, device_parent);
2744 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
2745 struct wined3d_device *device)
2747 TRACE("device_parent %p, device %p\n", device_parent, device);
2750 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
2752 TRACE("device_parent %p.\n", device_parent);
2755 static HRESULT CDECL device_parent_create_texture_surface(struct wined3d_device_parent *device_parent,
2756 void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
2757 enum wined3d_pool pool, UINT level, enum wined3d_cubemap_face face, struct wined3d_surface **surface)
2759 struct d3d8_device *device = device_from_device_parent(device_parent);
2760 struct d3d8_surface *d3d_surface;
2761 BOOL lockable = TRUE;
2764 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
2765 "\tpool %#x, level %u, face %u, surface %p.\n",
2766 device_parent, container_parent, width, height, format, usage, pool, level, face, surface);
2769 if (pool == WINED3D_POOL_DEFAULT && !(usage & WINED3DUSAGE_DYNAMIC))
2772 hr = d3d8_device_CreateSurface(device, width, height,
2773 d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
2774 (IDirect3DSurface8 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
2777 WARN("Failed to create surface, hr %#x.\n", hr);
2781 *surface = d3d_surface->wined3d_surface;
2782 wined3d_surface_incref(*surface);
2784 d3d_surface->container = container_parent;
2785 IDirect3DDevice8_Release(d3d_surface->parent_device);
2786 d3d_surface->parent_device = NULL;
2788 IDirect3DSurface8_Release(&d3d_surface->IDirect3DSurface8_iface);
2789 d3d_surface->forwardReference = container_parent;
2794 static HRESULT CDECL device_parent_create_swapchain_surface(struct wined3d_device_parent *device_parent,
2795 void *container_parent, UINT width, UINT height, enum wined3d_format_id format_id, DWORD usage,
2796 enum wined3d_multisample_type multisample_type, DWORD multisample_quality, struct wined3d_surface **surface)
2798 struct d3d8_device *device = device_from_device_parent(device_parent);
2799 struct d3d8_surface *d3d_surface;
2802 TRACE("device_parent %p, container_parent %p, width %u, height %u, format_id %#x, usage %#x,\n"
2803 "\tmultisample_type %#x, multisample_quality %u, surface %p.\n",
2804 device_parent, container_parent, width, height, format_id, usage,
2805 multisample_type, multisample_quality, surface);
2807 if (FAILED(hr = d3d8_device_CreateSurface(device, width, height, d3dformat_from_wined3dformat(format_id),
2808 TRUE, FALSE, 0, (IDirect3DSurface8 **)&d3d_surface, usage, D3DPOOL_DEFAULT, multisample_type,
2809 multisample_quality)))
2811 WARN("Failed to create surface, hr %#x.\n", hr);
2815 *surface = d3d_surface->wined3d_surface;
2816 wined3d_surface_incref(*surface);
2818 d3d_surface->container = (IUnknown *)&device->IDirect3DDevice8_iface;
2819 /* Implicit surfaces are created with an refcount of 0 */
2820 IDirect3DSurface8_Release(&d3d_surface->IDirect3DSurface8_iface);
2825 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
2826 void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
2827 enum wined3d_pool pool, DWORD usage, struct wined3d_volume **volume)
2829 struct d3d8_device *device = device_from_device_parent(device_parent);
2830 struct d3d8_volume *object;
2833 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
2834 "format %#x, pool %#x, usage %#x, volume %p.\n",
2835 device_parent, container_parent, width, height, depth,
2836 format, pool, usage, volume);
2838 /* Allocate the storage for the device */
2839 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2842 FIXME("Allocation of memory failed\n");
2844 return D3DERR_OUTOFVIDEOMEMORY;
2847 hr = volume_init(object, device, width, height, depth, usage, format, pool);
2850 WARN("Failed to initialize volume, hr %#x.\n", hr);
2851 HeapFree(GetProcessHeap(), 0, object);
2855 *volume = object->wined3d_volume;
2856 wined3d_volume_incref(*volume);
2857 IDirect3DVolume8_Release(&object->IDirect3DVolume8_iface);
2859 object->container = container_parent;
2860 object->forwardReference = container_parent;
2862 TRACE("Created volume %p.\n", object);
2867 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
2868 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
2870 struct d3d8_device *device = device_from_device_parent(device_parent);
2871 struct d3d8_swapchain *d3d_swapchain;
2874 TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent, desc, swapchain);
2876 if (FAILED(hr = d3d8_swapchain_create(device, desc, &d3d_swapchain)))
2878 WARN("Failed to create swapchain, hr %#x.\n", hr);
2883 *swapchain = d3d_swapchain->wined3d_swapchain;
2884 wined3d_swapchain_incref(*swapchain);
2885 IDirect3DSwapChain8_Release(&d3d_swapchain->IDirect3DSwapChain8_iface);
2890 static const struct wined3d_device_parent_ops d3d8_wined3d_device_parent_ops =
2892 device_parent_wined3d_device_created,
2893 device_parent_mode_changed,
2894 device_parent_create_swapchain_surface,
2895 device_parent_create_texture_surface,
2896 device_parent_create_volume,
2897 device_parent_create_swapchain,
2900 static void setup_fpu(void)
2902 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
2904 __asm__ volatile ("fnstcw %0" : "=m" (cw));
2905 cw = (cw & ~0xf3f) | 0x3f;
2906 __asm__ volatile ("fldcw %0" : : "m" (cw));
2907 #elif defined(__i386__) && defined(_MSC_VER)
2910 cw = (cw & ~0xf3f) | 0x3f;
2913 FIXME("FPU setup not implemented for this platform.\n");
2917 HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wined3d *wined3d, UINT adapter,
2918 D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters)
2920 struct wined3d_swapchain_desc swapchain_desc;
2923 device->IDirect3DDevice8_iface.lpVtbl = &d3d8_device_vtbl;
2924 device->device_parent.ops = &d3d8_wined3d_device_parent_ops;
2926 device->handle_table.entries = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
2927 D3D8_INITIAL_HANDLE_TABLE_SIZE * sizeof(*device->handle_table.entries));
2928 if (!device->handle_table.entries)
2930 ERR("Failed to allocate handle table memory.\n");
2931 return E_OUTOFMEMORY;
2933 device->handle_table.table_size = D3D8_INITIAL_HANDLE_TABLE_SIZE;
2935 if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu();
2937 wined3d_mutex_lock();
2938 hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags, 4,
2939 &device->device_parent, &device->wined3d_device);
2942 WARN("Failed to create wined3d device, hr %#x.\n", hr);
2943 wined3d_mutex_unlock();
2944 HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
2948 if (!parameters->Windowed)
2950 HWND device_window = parameters->hDeviceWindow;
2953 focus_window = device_window;
2954 if (FAILED(hr = wined3d_device_acquire_focus_window(device->wined3d_device, focus_window)))
2956 ERR("Failed to acquire focus window, hr %#x.\n", hr);
2957 wined3d_device_decref(device->wined3d_device);
2958 wined3d_mutex_unlock();
2959 HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
2964 device_window = focus_window;
2965 wined3d_device_setup_fullscreen_window(device->wined3d_device, device_window,
2966 parameters->BackBufferWidth,
2967 parameters->BackBufferHeight);
2970 if (flags & D3DCREATE_MULTITHREADED)
2971 wined3d_device_set_multithreaded(device->wined3d_device);
2973 wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, parameters);
2975 hr = wined3d_device_init_3d(device->wined3d_device, &swapchain_desc);
2978 WARN("Failed to initialize 3D, hr %#x.\n", hr);
2979 wined3d_device_release_focus_window(device->wined3d_device);
2980 wined3d_device_decref(device->wined3d_device);
2981 wined3d_mutex_unlock();
2982 HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
2986 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_POINTSIZE_MIN, 0);
2987 wined3d_mutex_unlock();
2989 present_parameters_from_wined3d_swapchain_desc(parameters, &swapchain_desc);
2991 device->declArraySize = 16;
2992 device->decls = HeapAlloc(GetProcessHeap(), 0, device->declArraySize * sizeof(*device->decls));
2995 ERR("Failed to allocate FVF vertex declaration map memory.\n");
3000 device->d3d_parent = &parent->IDirect3D8_iface;
3001 IDirect3D8_AddRef(device->d3d_parent);
3006 wined3d_mutex_lock();
3007 wined3d_device_uninit_3d(device->wined3d_device);
3008 wined3d_device_release_focus_window(device->wined3d_device);
3009 wined3d_device_decref(device->wined3d_device);
3010 wined3d_mutex_unlock();
3011 HeapFree(GetProcessHeap(), 0, device->handle_table.entries);