2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
28 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
30 BYTE *c = (BYTE *)&format;
32 /* Don't translate FOURCC formats */
33 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
37 case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
38 case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
39 case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
40 case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
41 case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
42 case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
43 case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
44 case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
45 case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
46 case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
47 case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
48 case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
49 case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
50 case WINED3DFMT_R8G8B8A8_UNORM: return D3DFMT_A8B8G8R8;
51 case WINED3DFMT_R8G8B8X8_UNORM: return D3DFMT_X8B8G8R8;
52 case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
53 case WINED3DFMT_B10G10R10A2_UNORM: return D3DFMT_A2R10G10B10;
54 case WINED3DFMT_R16G16B16A16_UNORM: return D3DFMT_A16B16G16R16;
55 case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
56 case WINED3DFMT_P8_UINT: return D3DFMT_P8;
57 case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
58 case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
59 case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
60 case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
61 case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
62 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
63 case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
64 case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
65 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
66 case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
67 case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
68 case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
69 case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
70 case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
71 case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
72 case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
73 case WINED3DFMT_L16_UNORM: return D3DFMT_L16;
74 case WINED3DFMT_D32_FLOAT: return D3DFMT_D32F_LOCKABLE;
75 case WINED3DFMT_S8_UINT_D24_FLOAT: return D3DFMT_D24FS8;
76 case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
77 case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
78 case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
79 case WINED3DFMT_R16G16B16A16_SNORM: return D3DFMT_Q16W16V16U16;
80 case WINED3DFMT_R16_FLOAT: return D3DFMT_R16F;
81 case WINED3DFMT_R16G16_FLOAT: return D3DFMT_G16R16F;
82 case WINED3DFMT_R16G16B16A16_FLOAT: return D3DFMT_A16B16G16R16F;
83 case WINED3DFMT_R32_FLOAT: return D3DFMT_R32F;
84 case WINED3DFMT_R32G32_FLOAT: return D3DFMT_G32R32F;
85 case WINED3DFMT_R32G32B32A32_FLOAT: return D3DFMT_A32B32G32R32F;
86 case WINED3DFMT_R8G8_SNORM_Cx: return D3DFMT_CxV8U8;
88 FIXME("Unhandled wined3d format %#x.\n", format);
89 return D3DFMT_UNKNOWN;
93 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
95 BYTE *c = (BYTE *)&format;
97 /* Don't translate FOURCC formats */
98 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
102 case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
103 case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
104 case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
105 case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
106 case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
107 case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
108 case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
109 case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
110 case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
111 case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
112 case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
113 case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
114 case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
115 case D3DFMT_A8B8G8R8: return WINED3DFMT_R8G8B8A8_UNORM;
116 case D3DFMT_X8B8G8R8: return WINED3DFMT_R8G8B8X8_UNORM;
117 case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
118 case D3DFMT_A2R10G10B10: return WINED3DFMT_B10G10R10A2_UNORM;
119 case D3DFMT_A16B16G16R16: return WINED3DFMT_R16G16B16A16_UNORM;
120 case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
121 case D3DFMT_P8: return WINED3DFMT_P8_UINT;
122 case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
123 case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
124 case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
125 case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
126 case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
127 case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
128 case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
129 case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
130 case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
131 case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
132 case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
133 case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
134 case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
135 case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
136 case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
137 case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
138 case D3DFMT_L16: return WINED3DFMT_L16_UNORM;
139 case D3DFMT_D32F_LOCKABLE: return WINED3DFMT_D32_FLOAT;
140 case D3DFMT_D24FS8: return WINED3DFMT_S8_UINT_D24_FLOAT;
141 case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
142 case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
143 case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
144 case D3DFMT_Q16W16V16U16: return WINED3DFMT_R16G16B16A16_SNORM;
145 case D3DFMT_R16F: return WINED3DFMT_R16_FLOAT;
146 case D3DFMT_G16R16F: return WINED3DFMT_R16G16_FLOAT;
147 case D3DFMT_A16B16G16R16F: return WINED3DFMT_R16G16B16A16_FLOAT;
148 case D3DFMT_R32F: return WINED3DFMT_R32_FLOAT;
149 case D3DFMT_G32R32F: return WINED3DFMT_R32G32_FLOAT;
150 case D3DFMT_A32B32G32R32F: return WINED3DFMT_R32G32B32A32_FLOAT;
151 case D3DFMT_CxV8U8: return WINED3DFMT_R8G8_SNORM_Cx;
153 FIXME("Unhandled D3DFORMAT %#x\n", format);
154 return WINED3DFMT_UNKNOWN;
158 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
160 switch(primitive_type)
162 case D3DPT_POINTLIST:
163 return primitive_count;
166 return primitive_count * 2;
168 case D3DPT_LINESTRIP:
169 return primitive_count + 1;
171 case D3DPT_TRIANGLELIST:
172 return primitive_count * 3;
174 case D3DPT_TRIANGLESTRIP:
175 case D3DPT_TRIANGLEFAN:
176 return primitive_count + 2;
179 FIXME("Unhandled primitive type %#x\n", primitive_type);
184 void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS *present_parameters,
185 const struct wined3d_swapchain_desc *swapchain_desc)
187 present_parameters->BackBufferWidth = swapchain_desc->backbuffer_width;
188 present_parameters->BackBufferHeight = swapchain_desc->backbuffer_height;
189 present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(swapchain_desc->backbuffer_format);
190 present_parameters->BackBufferCount = swapchain_desc->backbuffer_count;
191 present_parameters->MultiSampleType = swapchain_desc->multisample_type;
192 present_parameters->MultiSampleQuality = swapchain_desc->multisample_quality;
193 present_parameters->SwapEffect = swapchain_desc->swap_effect;
194 present_parameters->hDeviceWindow = swapchain_desc->device_window;
195 present_parameters->Windowed = swapchain_desc->windowed;
196 present_parameters->EnableAutoDepthStencil = swapchain_desc->enable_auto_depth_stencil;
197 present_parameters->AutoDepthStencilFormat
198 = d3dformat_from_wined3dformat(swapchain_desc->auto_depth_stencil_format);
199 present_parameters->Flags = swapchain_desc->flags;
200 present_parameters->FullScreen_RefreshRateInHz = swapchain_desc->refresh_rate;
201 present_parameters->PresentationInterval = swapchain_desc->swap_interval;
204 static void wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapchain_desc *swapchain_desc,
205 const D3DPRESENT_PARAMETERS *present_parameters)
207 swapchain_desc->backbuffer_width = present_parameters->BackBufferWidth;
208 swapchain_desc->backbuffer_height = present_parameters->BackBufferHeight;
209 swapchain_desc->backbuffer_format = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat);
210 swapchain_desc->backbuffer_count = max(1, present_parameters->BackBufferCount);
211 swapchain_desc->multisample_type = present_parameters->MultiSampleType;
212 swapchain_desc->multisample_quality = present_parameters->MultiSampleQuality;
213 swapchain_desc->swap_effect = present_parameters->SwapEffect;
214 swapchain_desc->device_window = present_parameters->hDeviceWindow;
215 swapchain_desc->windowed = present_parameters->Windowed;
216 swapchain_desc->enable_auto_depth_stencil = present_parameters->EnableAutoDepthStencil;
217 swapchain_desc->auto_depth_stencil_format
218 = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat);
219 swapchain_desc->flags = present_parameters->Flags;
220 swapchain_desc->refresh_rate = present_parameters->FullScreen_RefreshRateInHz;
221 swapchain_desc->swap_interval = present_parameters->PresentationInterval;
222 swapchain_desc->auto_restore_display_mode = TRUE;
225 static inline struct d3d9_device *impl_from_IDirect3DDevice9Ex(IDirect3DDevice9Ex *iface)
227 return CONTAINING_RECORD(iface, struct d3d9_device, IDirect3DDevice9Ex_iface);
230 static HRESULT WINAPI d3d9_device_QueryInterface(IDirect3DDevice9Ex *iface, REFIID riid, void **out)
232 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
234 if (IsEqualGUID(riid, &IID_IDirect3DDevice9)
235 || IsEqualGUID(riid, &IID_IUnknown))
237 IDirect3DDevice9Ex_AddRef(iface);
242 if (IsEqualGUID(riid, &IID_IDirect3DDevice9Ex))
244 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
246 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
247 * It doesn't matter with which function the device was created. */
248 if (!device->d3d_parent->extended)
250 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE.\n");
252 return E_NOINTERFACE;
255 IDirect3DDevice9Ex_AddRef(iface);
260 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
263 return E_NOINTERFACE;
266 static ULONG WINAPI d3d9_device_AddRef(IDirect3DDevice9Ex *iface)
268 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
269 ULONG refcount = InterlockedIncrement(&device->refcount);
271 TRACE("%p increasing refcount to %u.\n", iface, refcount);
276 static ULONG WINAPI DECLSPEC_HOTPATCH d3d9_device_Release(IDirect3DDevice9Ex *iface)
278 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
281 if (device->in_destruction)
284 refcount = InterlockedDecrement(&device->refcount);
286 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
291 device->in_destruction = TRUE;
293 wined3d_mutex_lock();
294 for (i = 0; i < device->fvf_decl_count; ++i)
296 wined3d_vertex_declaration_decref(device->fvf_decls[i].decl);
298 HeapFree(GetProcessHeap(), 0, device->fvf_decls);
300 wined3d_device_uninit_3d(device->wined3d_device);
301 wined3d_device_release_focus_window(device->wined3d_device);
302 wined3d_device_decref(device->wined3d_device);
303 wined3d_mutex_unlock();
305 IDirect3D9Ex_Release(&device->d3d_parent->IDirect3D9Ex_iface);
307 HeapFree(GetProcessHeap(), 0, device);
313 static HRESULT WINAPI d3d9_device_TestCooperativeLevel(IDirect3DDevice9Ex *iface)
315 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
317 TRACE("iface %p.\n", iface);
319 if (device->not_reset)
321 TRACE("D3D9 device is marked not reset.\n");
322 return D3DERR_DEVICENOTRESET;
328 static UINT WINAPI d3d9_device_GetAvailableTextureMem(IDirect3DDevice9Ex *iface)
330 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
333 TRACE("iface %p.\n", iface);
335 wined3d_mutex_lock();
336 hr = wined3d_device_get_available_texture_mem(device->wined3d_device);
337 wined3d_mutex_unlock();
342 static HRESULT WINAPI d3d9_device_EvictManagedResources(IDirect3DDevice9Ex *iface)
344 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
346 TRACE("iface %p.\n", iface);
348 wined3d_mutex_lock();
349 wined3d_device_evict_managed_resources(device->wined3d_device);
350 wined3d_mutex_unlock();
355 static HRESULT WINAPI d3d9_device_GetDirect3D(IDirect3DDevice9Ex *iface, IDirect3D9 **d3d9)
357 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
359 TRACE("iface %p, d3d9 %p.\n", iface, d3d9);
362 return D3DERR_INVALIDCALL;
364 return IDirect3D9Ex_QueryInterface(&device->d3d_parent->IDirect3D9Ex_iface, &IID_IDirect3D9, (void **)d3d9);
367 static HRESULT WINAPI d3d9_device_GetDeviceCaps(IDirect3DDevice9Ex *iface, D3DCAPS9 *caps)
369 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
370 WINED3DCAPS *wined3d_caps;
373 TRACE("iface %p, caps %p.\n", iface, caps);
376 return D3DERR_INVALIDCALL;
378 if (!(wined3d_caps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*wined3d_caps))))
379 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
381 memset(caps, 0, sizeof(*caps));
383 wined3d_mutex_lock();
384 hr = wined3d_device_get_device_caps(device->wined3d_device, wined3d_caps);
385 wined3d_mutex_unlock();
387 WINECAPSTOD3D9CAPS(caps, wined3d_caps)
388 HeapFree(GetProcessHeap(), 0, wined3d_caps);
390 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
391 caps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
398 static HRESULT WINAPI d3d9_device_GetDisplayMode(IDirect3DDevice9Ex *iface, UINT swapchain, D3DDISPLAYMODE *mode)
400 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
401 struct wined3d_display_mode wined3d_mode;
404 TRACE("iface %p, swapchain %u, mode %p.\n", iface, swapchain, mode);
406 wined3d_mutex_lock();
407 hr = wined3d_device_get_display_mode(device->wined3d_device, swapchain, &wined3d_mode, NULL);
408 wined3d_mutex_unlock();
412 mode->Width = wined3d_mode.width;
413 mode->Height = wined3d_mode.height;
414 mode->RefreshRate = wined3d_mode.refresh_rate;
415 mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
421 static HRESULT WINAPI d3d9_device_GetCreationParameters(IDirect3DDevice9Ex *iface,
422 D3DDEVICE_CREATION_PARAMETERS *parameters)
424 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
426 TRACE("iface %p, parameters %p.\n", iface, parameters);
428 wined3d_mutex_lock();
429 wined3d_device_get_creation_parameters(device->wined3d_device,
430 (struct wined3d_device_creation_parameters *)parameters);
431 wined3d_mutex_unlock();
436 static HRESULT WINAPI d3d9_device_SetCursorProperties(IDirect3DDevice9Ex *iface,
437 UINT hotspot_x, UINT hotspot_y, IDirect3DSurface9 *bitmap)
439 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
440 struct d3d9_surface *bitmap_impl = unsafe_impl_from_IDirect3DSurface9(bitmap);
443 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
444 iface, hotspot_x, hotspot_y, bitmap);
448 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
449 return D3DERR_INVALIDCALL;
452 wined3d_mutex_lock();
453 hr = wined3d_device_set_cursor_properties(device->wined3d_device,
454 hotspot_x, hotspot_y, bitmap_impl->wined3d_surface);
455 wined3d_mutex_unlock();
460 static void WINAPI d3d9_device_SetCursorPosition(IDirect3DDevice9Ex *iface, int x, int y, DWORD flags)
462 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
464 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, x, y, flags);
466 wined3d_mutex_lock();
467 wined3d_device_set_cursor_position(device->wined3d_device, x, y, flags);
468 wined3d_mutex_unlock();
471 static BOOL WINAPI d3d9_device_ShowCursor(IDirect3DDevice9Ex *iface, BOOL show)
473 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
476 TRACE("iface %p, show %#x.\n", iface, show);
478 wined3d_mutex_lock();
479 ret = wined3d_device_show_cursor(device->wined3d_device, show);
480 wined3d_mutex_unlock();
485 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_CreateAdditionalSwapChain(IDirect3DDevice9Ex *iface,
486 D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain9 **swapchain)
488 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
489 struct wined3d_swapchain_desc desc;
490 struct d3d9_swapchain *object;
493 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
494 iface, present_parameters, swapchain);
496 wined3d_swapchain_desc_from_present_parameters(&desc, present_parameters);
497 if (SUCCEEDED(hr = d3d9_swapchain_create(device, &desc, &object)))
498 *swapchain = &object->IDirect3DSwapChain9_iface;
499 present_parameters_from_wined3d_swapchain_desc(present_parameters, &desc);
504 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_GetSwapChain(IDirect3DDevice9Ex *iface,
505 UINT swapchain_idx, IDirect3DSwapChain9 **swapchain)
507 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
508 struct wined3d_swapchain *wined3d_swapchain;
509 struct d3d9_swapchain *swapchain_impl;
512 TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface, swapchain_idx, swapchain);
514 wined3d_mutex_lock();
515 if ((wined3d_swapchain = wined3d_device_get_swapchain(device->wined3d_device, swapchain_idx)))
517 swapchain_impl = wined3d_swapchain_get_parent(wined3d_swapchain);
518 *swapchain = &swapchain_impl->IDirect3DSwapChain9_iface;
519 IDirect3DSwapChain9_AddRef(*swapchain);
525 hr = D3DERR_INVALIDCALL;
527 wined3d_mutex_unlock();
532 static UINT WINAPI d3d9_device_GetNumberOfSwapChains(IDirect3DDevice9Ex *iface)
534 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
537 TRACE("iface %p.\n", iface);
539 wined3d_mutex_lock();
540 count = wined3d_device_get_swapchain_count(device->wined3d_device);
541 wined3d_mutex_unlock();
546 static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource)
548 struct wined3d_resource_desc desc;
550 wined3d_resource_get_desc(resource, &desc);
551 if (desc.pool == WINED3D_POOL_DEFAULT)
553 struct d3d9_surface *surface;
555 if (desc.resource_type != WINED3D_RTYPE_SURFACE)
557 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource);
558 return D3DERR_INVALIDCALL;
561 surface = wined3d_resource_get_parent(resource);
562 if (surface->refcount)
564 WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface, resource);
565 return D3DERR_INVALIDCALL;
568 WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface, resource);
574 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_Reset(IDirect3DDevice9Ex *iface,
575 D3DPRESENT_PARAMETERS *present_parameters)
577 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
578 struct wined3d_swapchain_desc swapchain_desc;
581 TRACE("iface %p, present_parameters %p.\n", iface, present_parameters);
583 wined3d_mutex_lock();
584 wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, present_parameters);
585 hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc, NULL, reset_enum_callback);
587 device->not_reset = TRUE;
589 device->not_reset = FALSE;
590 wined3d_mutex_unlock();
595 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_Present(IDirect3DDevice9Ex *iface,
596 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region)
598 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
601 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
602 iface, src_rect, dst_rect, dst_window_override, dirty_region);
604 wined3d_mutex_lock();
605 hr = wined3d_device_present(device->wined3d_device, src_rect, dst_rect,
606 dst_window_override, dirty_region, 0);
607 wined3d_mutex_unlock();
612 static HRESULT WINAPI d3d9_device_GetBackBuffer(IDirect3DDevice9Ex *iface, UINT swapchain,
613 UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface9 **backbuffer)
615 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
616 struct wined3d_surface *wined3d_surface = NULL;
617 struct d3d9_surface *surface_impl;
620 TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
621 iface, swapchain, backbuffer_idx, backbuffer_type, backbuffer);
623 wined3d_mutex_lock();
624 hr = wined3d_device_get_back_buffer(device->wined3d_device, swapchain,
625 backbuffer_idx, (enum wined3d_backbuffer_type)backbuffer_type, &wined3d_surface);
626 if (SUCCEEDED(hr) && wined3d_surface && backbuffer)
628 surface_impl = wined3d_surface_get_parent(wined3d_surface);
629 *backbuffer = &surface_impl->IDirect3DSurface9_iface;
630 IDirect3DSurface9_AddRef(*backbuffer);
631 wined3d_surface_decref(wined3d_surface);
633 wined3d_mutex_unlock();
637 static HRESULT WINAPI d3d9_device_GetRasterStatus(IDirect3DDevice9Ex *iface,
638 UINT swapchain, D3DRASTER_STATUS *raster_status)
640 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
643 TRACE("iface %p, swapchain %u, raster_status %p.\n", iface, swapchain, raster_status);
645 wined3d_mutex_lock();
646 hr = wined3d_device_get_raster_status(device->wined3d_device,
647 swapchain, (struct wined3d_raster_status *)raster_status);
648 wined3d_mutex_unlock();
653 static HRESULT WINAPI d3d9_device_SetDialogBoxMode(IDirect3DDevice9Ex *iface, BOOL enable)
655 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
658 TRACE("iface %p, enable %#x.\n", iface, enable);
660 wined3d_mutex_lock();
661 hr = wined3d_device_set_dialog_box_mode(device->wined3d_device, enable);
662 wined3d_mutex_unlock();
667 static void WINAPI d3d9_device_SetGammaRamp(IDirect3DDevice9Ex *iface,
668 UINT swapchain, DWORD flags, const D3DGAMMARAMP *ramp)
670 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
672 TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface, swapchain, flags, ramp);
674 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
675 wined3d_mutex_lock();
676 wined3d_device_set_gamma_ramp(device->wined3d_device, swapchain, flags, (const struct wined3d_gamma_ramp *)ramp);
677 wined3d_mutex_unlock();
680 static void WINAPI d3d9_device_GetGammaRamp(IDirect3DDevice9Ex *iface, UINT swapchain, D3DGAMMARAMP *ramp)
682 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
684 TRACE("iface %p, swapchain %u, ramp %p.\n", iface, swapchain, ramp);
686 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
687 wined3d_mutex_lock();
688 wined3d_device_get_gamma_ramp(device->wined3d_device, swapchain, (struct wined3d_gamma_ramp *)ramp);
689 wined3d_mutex_unlock();
692 static HRESULT WINAPI d3d9_device_CreateTexture(IDirect3DDevice9Ex *iface,
693 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
694 D3DPOOL pool, IDirect3DTexture9 **texture, HANDLE *shared_handle)
696 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
697 struct d3d9_texture *object;
698 BOOL set_mem = FALSE;
701 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
702 iface, width, height, levels, usage, format, pool, texture, shared_handle);
706 if (pool == D3DPOOL_SYSTEMMEM)
709 return D3DERR_INVALIDCALL;
713 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
716 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
719 ERR("Failed to allocate texture memory.\n");
720 return D3DERR_OUTOFVIDEOMEMORY;
723 hr = texture_init(object, device, width, height, levels, usage, format, pool);
726 WARN("Failed to initialize texture, hr %#x.\n", hr);
727 HeapFree(GetProcessHeap(), 0, object);
733 struct wined3d_resource *resource;
734 struct d3d9_surface *surface;
736 resource = wined3d_texture_get_sub_resource(object->wined3d_texture, 0);
737 surface = wined3d_resource_get_parent(resource);
738 wined3d_surface_set_mem(surface->wined3d_surface, *shared_handle);
741 TRACE("Created texture %p.\n", object);
742 *texture = (IDirect3DTexture9 *)&object->IDirect3DBaseTexture9_iface;
747 static HRESULT WINAPI d3d9_device_CreateVolumeTexture(IDirect3DDevice9Ex *iface,
748 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
749 D3DPOOL pool, IDirect3DVolumeTexture9 **texture, HANDLE *shared_handle)
751 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
752 struct d3d9_texture *object;
755 TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
756 iface, width, height, depth, levels);
757 TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
758 usage, format, pool, texture, shared_handle);
761 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
763 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
766 ERR("Failed to allocate volume texture memory.\n");
767 return D3DERR_OUTOFVIDEOMEMORY;
770 hr = volumetexture_init(object, device, width, height, depth, levels, usage, format, pool);
773 WARN("Failed to initialize volume texture, hr %#x.\n", hr);
774 HeapFree(GetProcessHeap(), 0, object);
778 TRACE("Created volume texture %p.\n", object);
779 *texture = (IDirect3DVolumeTexture9 *)&object->IDirect3DBaseTexture9_iface;
784 static HRESULT WINAPI d3d9_device_CreateCubeTexture(IDirect3DDevice9Ex *iface,
785 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool,
786 IDirect3DCubeTexture9 **texture, HANDLE *shared_handle)
788 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
789 struct d3d9_texture *object;
792 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
793 iface, edge_length, levels, usage, format, pool, texture, shared_handle);
796 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
798 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
801 ERR("Failed to allocate cube texture memory.\n");
802 return D3DERR_OUTOFVIDEOMEMORY;
805 hr = cubetexture_init(object, device, edge_length, levels, usage, format, pool);
808 WARN("Failed to initialize cube texture, hr %#x.\n", hr);
809 HeapFree(GetProcessHeap(), 0, object);
813 TRACE("Created cube texture %p.\n", object);
814 *texture = (IDirect3DCubeTexture9 *)&object->IDirect3DBaseTexture9_iface;
819 static HRESULT WINAPI d3d9_device_CreateVertexBuffer(IDirect3DDevice9Ex *iface, UINT size,
820 DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer9 **buffer,
821 HANDLE *shared_handle)
823 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
824 struct d3d9_vertexbuffer *object;
827 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
828 iface, size, usage, fvf, pool, buffer, shared_handle);
831 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
833 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
836 ERR("Failed to allocate buffer memory.\n");
837 return D3DERR_OUTOFVIDEOMEMORY;
840 hr = vertexbuffer_init(object, device, size, usage, fvf, pool);
843 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
844 HeapFree(GetProcessHeap(), 0, object);
848 TRACE("Created vertex buffer %p.\n", object);
849 *buffer = &object->IDirect3DVertexBuffer9_iface;
854 static HRESULT WINAPI d3d9_device_CreateIndexBuffer(IDirect3DDevice9Ex *iface, UINT size,
855 DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **buffer,
856 HANDLE *shared_handle)
858 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
859 struct d3d9_indexbuffer *object;
862 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
863 iface, size, usage, format, pool, buffer, shared_handle);
866 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
868 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
871 ERR("Failed to allocate buffer memory.\n");
872 return D3DERR_OUTOFVIDEOMEMORY;
875 hr = indexbuffer_init(object, device, size, usage, format, pool);
878 WARN("Failed to initialize index buffer, hr %#x.\n", hr);
879 HeapFree(GetProcessHeap(), 0, object);
883 TRACE("Created index buffer %p.\n", object);
884 *buffer = &object->IDirect3DIndexBuffer9_iface;
889 static HRESULT d3d9_device_create_surface(struct d3d9_device *device, UINT width, UINT height,
890 D3DFORMAT format, BOOL lockable, BOOL discard, UINT level, IDirect3DSurface9 **surface,
891 UINT usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality)
893 struct d3d9_surface *object;
896 TRACE("device %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p.\n"
897 "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
898 device, width, height, format, lockable, discard, level, surface, usage, pool,
899 multisample_type, multisample_quality);
901 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
903 FIXME("Failed to allocate surface memory.\n");
904 return D3DERR_OUTOFVIDEOMEMORY;
907 hr = surface_init(object, device, width, height, format, lockable, discard,
908 level, usage, pool, multisample_type, multisample_quality);
911 WARN("Failed to initialize surface, hr %#x.\n", hr);
912 HeapFree(GetProcessHeap(), 0, object);
916 TRACE("Created surface %p.\n", object);
917 *surface = &object->IDirect3DSurface9_iface;
922 static HRESULT WINAPI d3d9_device_CreateRenderTarget(IDirect3DDevice9Ex *iface, UINT width, UINT height,
923 D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
924 BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle)
926 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
929 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
930 "lockable %#x, surface %p, shared_handle %p.\n",
931 iface, width, height, format, multisample_type, multisample_quality,
932 lockable, surface, shared_handle);
935 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
937 hr = d3d9_device_create_surface(device, width, height, format, lockable, FALSE, 0, surface,
938 D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, multisample_type, multisample_quality);
943 static HRESULT WINAPI d3d9_device_CreateDepthStencilSurface(IDirect3DDevice9Ex *iface, UINT width, UINT height,
944 D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
945 BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle)
947 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
950 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
951 "discard %#x, surface %p, shared_handle %p.\n",
952 iface, width, height, format, multisample_type, multisample_quality,
953 discard, surface, shared_handle);
956 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
958 hr = d3d9_device_create_surface(device, width, height, format, TRUE, discard, 0, surface,
959 D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, multisample_type, multisample_quality);
965 static HRESULT WINAPI d3d9_device_UpdateSurface(IDirect3DDevice9Ex *iface,
966 IDirect3DSurface9 *src_surface, const RECT *src_rect,
967 IDirect3DSurface9 *dst_surface, const POINT *dst_point)
969 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
970 struct d3d9_surface *src = unsafe_impl_from_IDirect3DSurface9(src_surface);
971 struct d3d9_surface *dst = unsafe_impl_from_IDirect3DSurface9(dst_surface);
974 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
975 iface, src_surface, src_rect, dst_surface, dst_point);
977 wined3d_mutex_lock();
978 hr = wined3d_device_update_surface(device->wined3d_device, src->wined3d_surface, src_rect,
979 dst->wined3d_surface, dst_point);
980 wined3d_mutex_unlock();
985 static HRESULT WINAPI d3d9_device_UpdateTexture(IDirect3DDevice9Ex *iface,
986 IDirect3DBaseTexture9 *src_texture, IDirect3DBaseTexture9 *dst_texture)
988 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
989 struct d3d9_texture *src_impl, *dst_impl;
992 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture);
994 src_impl = unsafe_impl_from_IDirect3DBaseTexture9(src_texture);
995 dst_impl = unsafe_impl_from_IDirect3DBaseTexture9(dst_texture);
997 wined3d_mutex_lock();
998 hr = wined3d_device_update_texture(device->wined3d_device,
999 src_impl->wined3d_texture, dst_impl->wined3d_texture);
1000 wined3d_mutex_unlock();
1005 static HRESULT WINAPI d3d9_device_GetRenderTargetData(IDirect3DDevice9Ex *iface,
1006 IDirect3DSurface9 *render_target, IDirect3DSurface9 *dst_surface)
1008 struct d3d9_surface *rt_impl = unsafe_impl_from_IDirect3DSurface9(render_target);
1009 struct d3d9_surface *dst_impl = unsafe_impl_from_IDirect3DSurface9(dst_surface);
1012 TRACE("iface %p, render_target %p, dst_surface %p.\n", iface, render_target, dst_surface);
1014 wined3d_mutex_lock();
1015 hr = wined3d_surface_get_render_target_data(dst_impl->wined3d_surface, rt_impl->wined3d_surface);
1016 wined3d_mutex_unlock();
1021 static HRESULT WINAPI d3d9_device_GetFrontBufferData(IDirect3DDevice9Ex *iface,
1022 UINT swapchain, IDirect3DSurface9 *dst_surface)
1024 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1025 struct d3d9_surface *dst_impl = unsafe_impl_from_IDirect3DSurface9(dst_surface);
1028 TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface, swapchain, dst_surface);
1030 wined3d_mutex_lock();
1031 hr = wined3d_device_get_front_buffer_data(device->wined3d_device, swapchain, dst_impl->wined3d_surface);
1032 wined3d_mutex_unlock();
1037 static HRESULT WINAPI d3d9_device_StretchRect(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *src_surface,
1038 const RECT *src_rect, IDirect3DSurface9 *dst_surface, const RECT *dst_rect, D3DTEXTUREFILTERTYPE filter)
1040 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1041 struct d3d9_surface *src = unsafe_impl_from_IDirect3DSurface9(src_surface);
1042 struct d3d9_surface *dst = unsafe_impl_from_IDirect3DSurface9(dst_surface);
1043 HRESULT hr = D3DERR_INVALIDCALL;
1044 struct wined3d_resource_desc src_desc, dst_desc;
1045 struct wined3d_resource *wined3d_resource;
1047 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
1048 iface, src_surface, src_rect, dst_surface, dst_rect, filter);
1050 wined3d_mutex_lock();
1051 wined3d_resource = wined3d_surface_get_resource(dst->wined3d_surface);
1052 wined3d_resource_get_desc(wined3d_resource, &dst_desc);
1054 wined3d_resource = wined3d_surface_get_resource(src->wined3d_surface);
1055 wined3d_resource_get_desc(wined3d_resource, &src_desc);
1057 if (src_desc.usage & WINED3DUSAGE_DEPTHSTENCIL)
1059 if (device->in_scene)
1061 WARN("Rejecting depth / stencil blit while in scene.\n");
1067 if (src_rect->left || src_rect->top || src_rect->right != src_desc.width
1068 || src_rect->bottom != src_desc.height)
1070 WARN("Rejecting depth / stencil blit with invalid source rect %s.\n",
1071 wine_dbgstr_rect(src_rect));
1077 if (dst_rect->left || dst_rect->top || dst_rect->right != dst_desc.width
1078 || dst_rect->bottom != dst_desc.height)
1080 WARN("Rejecting depth / stencil blit with invalid destination rect %s.\n",
1081 wine_dbgstr_rect(dst_rect));
1085 if (src_desc.width != dst_desc.width || src_desc.height != dst_desc.height)
1087 WARN("Rejecting depth / stencil blit with mismatched surface sizes.\n");
1092 hr = wined3d_surface_blt(dst->wined3d_surface, dst_rect, src->wined3d_surface, src_rect, 0, NULL, filter);
1093 if (hr == WINEDDERR_INVALIDRECT)
1094 hr = D3DERR_INVALIDCALL;
1097 wined3d_mutex_unlock();
1101 static HRESULT WINAPI d3d9_device_ColorFill(IDirect3DDevice9Ex *iface,
1102 IDirect3DSurface9 *surface, const RECT *rect, D3DCOLOR color)
1104 const struct wined3d_color c =
1106 ((color >> 16) & 0xff) / 255.0f,
1107 ((color >> 8) & 0xff) / 255.0f,
1108 (color & 0xff) / 255.0f,
1109 ((color >> 24) & 0xff) / 255.0f,
1111 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1112 struct d3d9_surface *surface_impl = unsafe_impl_from_IDirect3DSurface9(surface);
1113 struct wined3d_resource *wined3d_resource;
1114 struct wined3d_resource_desc desc;
1117 TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface, surface, rect, color);
1119 wined3d_mutex_lock();
1121 wined3d_resource = wined3d_surface_get_resource(surface_impl->wined3d_surface);
1122 wined3d_resource_get_desc(wined3d_resource, &desc);
1124 /* This method is only allowed with surfaces that are render targets, or
1125 * offscreen plain surfaces in D3DPOOL_DEFAULT. */
1126 if (!(desc.usage & WINED3DUSAGE_RENDERTARGET) && desc.pool != WINED3D_POOL_DEFAULT)
1128 wined3d_mutex_unlock();
1129 WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
1130 return D3DERR_INVALIDCALL;
1133 /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
1134 hr = wined3d_device_color_fill(device->wined3d_device, surface_impl->wined3d_surface, rect, &c);
1136 wined3d_mutex_unlock();
1141 static HRESULT WINAPI d3d9_device_CreateOffscreenPlainSurface(IDirect3DDevice9Ex *iface,
1142 UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface,
1143 HANDLE *shared_handle)
1145 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1147 TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1148 iface, width, height, format, pool, surface, shared_handle);
1151 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
1153 if (pool == D3DPOOL_MANAGED)
1155 WARN("Attempting to create a managed offscreen plain surface.\n");
1156 return D3DERR_INVALIDCALL;
1158 /* FIXME: Offscreen surfaces are supposed to be always lockable,
1159 * regardless of the pool they're created in. Should we set dynamic usage
1161 return d3d9_device_create_surface(device, width, height, format, TRUE,
1162 FALSE, 0, surface, 0, pool, D3DMULTISAMPLE_NONE, 0);
1165 static HRESULT WINAPI d3d9_device_SetRenderTarget(IDirect3DDevice9Ex *iface, DWORD idx, IDirect3DSurface9 *surface)
1167 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1168 struct d3d9_surface *surface_impl = unsafe_impl_from_IDirect3DSurface9(surface);
1171 TRACE("iface %p, idx %u, surface %p.\n", iface, idx, surface);
1173 if (idx >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1175 WARN("Invalid index %u specified.\n", idx);
1176 return D3DERR_INVALIDCALL;
1179 wined3d_mutex_lock();
1180 hr = wined3d_device_set_render_target(device->wined3d_device, idx,
1181 surface_impl ? surface_impl->wined3d_surface : NULL, TRUE);
1182 wined3d_mutex_unlock();
1187 static HRESULT WINAPI d3d9_device_GetRenderTarget(IDirect3DDevice9Ex *iface, DWORD idx, IDirect3DSurface9 **surface)
1189 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1190 struct wined3d_surface *wined3d_surface;
1191 struct d3d9_surface *surface_impl;
1192 HRESULT hr = D3D_OK;
1194 TRACE("iface %p, idx %u, surface %p.\n", iface, idx, surface);
1197 return D3DERR_INVALIDCALL;
1199 if (idx >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1201 WARN("Invalid index %u specified.\n", idx);
1202 return D3DERR_INVALIDCALL;
1205 wined3d_mutex_lock();
1206 if ((wined3d_surface = wined3d_device_get_render_target(device->wined3d_device, idx)))
1208 surface_impl = wined3d_surface_get_parent(wined3d_surface);
1209 *surface = &surface_impl->IDirect3DSurface9_iface;
1210 IDirect3DSurface9_AddRef(*surface);
1214 hr = WINED3DERR_NOTFOUND;
1217 wined3d_mutex_unlock();
1222 static HRESULT WINAPI d3d9_device_SetDepthStencilSurface(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *depth_stencil)
1224 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1225 struct d3d9_surface *ds_impl = unsafe_impl_from_IDirect3DSurface9(depth_stencil);
1227 TRACE("iface %p, depth_stencil %p.\n", iface, depth_stencil);
1229 wined3d_mutex_lock();
1230 wined3d_device_set_depth_stencil(device->wined3d_device, ds_impl ? ds_impl->wined3d_surface : NULL);
1231 wined3d_mutex_unlock();
1236 static HRESULT WINAPI d3d9_device_GetDepthStencilSurface(IDirect3DDevice9Ex *iface, IDirect3DSurface9 **depth_stencil)
1238 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1239 struct wined3d_surface *wined3d_surface;
1240 struct d3d9_surface *surface_impl;
1241 HRESULT hr = D3D_OK;
1243 TRACE("iface %p, depth_stencil %p.\n", iface, depth_stencil);
1246 return D3DERR_INVALIDCALL;
1248 wined3d_mutex_lock();
1249 if ((wined3d_surface = wined3d_device_get_depth_stencil(device->wined3d_device)))
1251 surface_impl = wined3d_surface_get_parent(wined3d_surface);
1252 *depth_stencil = &surface_impl->IDirect3DSurface9_iface;
1253 IDirect3DSurface9_AddRef(*depth_stencil);
1257 hr = WINED3DERR_NOTFOUND;
1258 *depth_stencil = NULL;
1260 wined3d_mutex_unlock();
1265 static HRESULT WINAPI d3d9_device_BeginScene(IDirect3DDevice9Ex *iface)
1267 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1270 TRACE("iface %p.\n", iface);
1272 wined3d_mutex_lock();
1273 if (SUCCEEDED(hr = wined3d_device_begin_scene(device->wined3d_device)))
1274 device->in_scene = TRUE;
1275 wined3d_mutex_unlock();
1280 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_EndScene(IDirect3DDevice9Ex *iface)
1282 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1285 TRACE("iface %p.\n", iface);
1287 wined3d_mutex_lock();
1288 if (SUCCEEDED(hr = wined3d_device_end_scene(device->wined3d_device)))
1289 device->in_scene = FALSE;
1290 wined3d_mutex_unlock();
1295 static HRESULT WINAPI d3d9_device_Clear(IDirect3DDevice9Ex *iface, DWORD rect_count,
1296 const D3DRECT *rects, DWORD flags, D3DCOLOR color, float z, DWORD stencil)
1298 const struct wined3d_color c =
1300 ((color >> 16) & 0xff) / 255.0f,
1301 ((color >> 8) & 0xff) / 255.0f,
1302 (color & 0xff) / 255.0f,
1303 ((color >> 24) & 0xff) / 255.0f,
1305 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1308 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1309 iface, rect_count, rects, flags, color, z, stencil);
1311 wined3d_mutex_lock();
1312 hr = wined3d_device_clear(device->wined3d_device, rect_count, (const RECT *)rects, flags, &c, z, stencil);
1313 wined3d_mutex_unlock();
1318 static HRESULT WINAPI d3d9_device_SetTransform(IDirect3DDevice9Ex *iface,
1319 D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
1321 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1323 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1325 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1326 wined3d_mutex_lock();
1327 wined3d_device_set_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
1328 wined3d_mutex_unlock();
1333 static HRESULT WINAPI d3d9_device_GetTransform(IDirect3DDevice9Ex *iface,
1334 D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
1336 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1338 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1340 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1341 wined3d_mutex_lock();
1342 wined3d_device_get_transform(device->wined3d_device, state, (struct wined3d_matrix *)matrix);
1343 wined3d_mutex_unlock();
1348 static HRESULT WINAPI d3d9_device_MultiplyTransform(IDirect3DDevice9Ex *iface,
1349 D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
1351 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1353 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1355 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1356 wined3d_mutex_lock();
1357 wined3d_device_multiply_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
1358 wined3d_mutex_unlock();
1363 static HRESULT WINAPI d3d9_device_SetViewport(IDirect3DDevice9Ex *iface, const D3DVIEWPORT9 *viewport)
1365 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1367 TRACE("iface %p, viewport %p.\n", iface, viewport);
1369 /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1370 wined3d_mutex_lock();
1371 wined3d_device_set_viewport(device->wined3d_device, (const struct wined3d_viewport *)viewport);
1372 wined3d_mutex_unlock();
1377 static HRESULT WINAPI d3d9_device_GetViewport(IDirect3DDevice9Ex *iface, D3DVIEWPORT9 *viewport)
1379 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1381 TRACE("iface %p, viewport %p.\n", iface, viewport);
1383 /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1384 wined3d_mutex_lock();
1385 wined3d_device_get_viewport(device->wined3d_device, (struct wined3d_viewport *)viewport);
1386 wined3d_mutex_unlock();
1391 static HRESULT WINAPI d3d9_device_SetMaterial(IDirect3DDevice9Ex *iface, const D3DMATERIAL9 *material)
1393 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1395 TRACE("iface %p, material %p.\n", iface, material);
1397 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1398 wined3d_mutex_lock();
1399 wined3d_device_set_material(device->wined3d_device, (const struct wined3d_material *)material);
1400 wined3d_mutex_unlock();
1405 static HRESULT WINAPI d3d9_device_GetMaterial(IDirect3DDevice9Ex *iface, D3DMATERIAL9 *material)
1407 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1409 TRACE("iface %p, material %p.\n", iface, material);
1411 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1412 wined3d_mutex_lock();
1413 wined3d_device_get_material(device->wined3d_device, (struct wined3d_material *)material);
1414 wined3d_mutex_unlock();
1419 static HRESULT WINAPI d3d9_device_SetLight(IDirect3DDevice9Ex *iface, DWORD index, const D3DLIGHT9 *light)
1421 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1424 TRACE("iface %p, index %u, light %p.\n", iface, index, light);
1426 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1427 wined3d_mutex_lock();
1428 hr = wined3d_device_set_light(device->wined3d_device, index, (const struct wined3d_light *)light);
1429 wined3d_mutex_unlock();
1434 static HRESULT WINAPI d3d9_device_GetLight(IDirect3DDevice9Ex *iface, DWORD index, D3DLIGHT9 *light)
1436 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1439 TRACE("iface %p, index %u, light %p.\n", iface, index, light);
1441 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1442 wined3d_mutex_lock();
1443 hr = wined3d_device_get_light(device->wined3d_device, index, (struct wined3d_light *)light);
1444 wined3d_mutex_unlock();
1449 static HRESULT WINAPI d3d9_device_LightEnable(IDirect3DDevice9Ex *iface, DWORD index, BOOL enable)
1451 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1454 TRACE("iface %p, index %u, enable %#x.\n", iface, index, enable);
1456 wined3d_mutex_lock();
1457 hr = wined3d_device_set_light_enable(device->wined3d_device, index, enable);
1458 wined3d_mutex_unlock();
1463 static HRESULT WINAPI d3d9_device_GetLightEnable(IDirect3DDevice9Ex *iface, DWORD index, BOOL *enable)
1465 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1468 TRACE("iface %p, index %u, enable %p.\n", iface, index, enable);
1470 wined3d_mutex_lock();
1471 hr = wined3d_device_get_light_enable(device->wined3d_device, index, enable);
1472 wined3d_mutex_unlock();
1477 static HRESULT WINAPI d3d9_device_SetClipPlane(IDirect3DDevice9Ex *iface, DWORD index, const float *plane)
1479 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1482 TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
1484 wined3d_mutex_lock();
1485 hr = wined3d_device_set_clip_plane(device->wined3d_device, index, (const struct wined3d_vec4 *)plane);
1486 wined3d_mutex_unlock();
1491 static HRESULT WINAPI d3d9_device_GetClipPlane(IDirect3DDevice9Ex *iface, DWORD index, float *plane)
1493 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1496 TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
1498 wined3d_mutex_lock();
1499 hr = wined3d_device_get_clip_plane(device->wined3d_device, index, (struct wined3d_vec4 *)plane);
1500 wined3d_mutex_unlock();
1505 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetRenderState(IDirect3DDevice9Ex *iface,
1506 D3DRENDERSTATETYPE state, DWORD value)
1508 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1510 TRACE("iface %p, state %#x, value %#x.\n", iface, state, value);
1512 wined3d_mutex_lock();
1513 wined3d_device_set_render_state(device->wined3d_device, state, value);
1514 wined3d_mutex_unlock();
1519 static HRESULT WINAPI d3d9_device_GetRenderState(IDirect3DDevice9Ex *iface,
1520 D3DRENDERSTATETYPE state, DWORD *value)
1522 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1524 TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
1526 wined3d_mutex_lock();
1527 *value = wined3d_device_get_render_state(device->wined3d_device, state);
1528 wined3d_mutex_unlock();
1533 static HRESULT WINAPI d3d9_device_CreateStateBlock(IDirect3DDevice9Ex *iface,
1534 D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateblock)
1536 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1537 struct d3d9_stateblock *object;
1540 TRACE("iface %p, type %#x, stateblock %p.\n", iface, type, stateblock);
1542 if (type != D3DSBT_ALL && type != D3DSBT_PIXELSTATE && type != D3DSBT_VERTEXSTATE)
1544 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
1545 return D3DERR_INVALIDCALL;
1548 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1551 ERR("Failed to allocate stateblock memory.\n");
1552 return E_OUTOFMEMORY;
1555 hr = stateblock_init(object, device, type, NULL);
1558 WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1559 HeapFree(GetProcessHeap(), 0, object);
1563 TRACE("Created stateblock %p.\n", object);
1564 *stateblock = &object->IDirect3DStateBlock9_iface;
1569 static HRESULT WINAPI d3d9_device_BeginStateBlock(IDirect3DDevice9Ex *iface)
1571 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1574 TRACE("iface %p.\n", iface);
1576 wined3d_mutex_lock();
1577 hr = wined3d_device_begin_stateblock(device->wined3d_device);
1578 wined3d_mutex_unlock();
1583 static HRESULT WINAPI d3d9_device_EndStateBlock(IDirect3DDevice9Ex *iface, IDirect3DStateBlock9 **stateblock)
1585 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1586 struct wined3d_stateblock *wined3d_stateblock;
1587 struct d3d9_stateblock *object;
1590 TRACE("iface %p, stateblock %p.\n", iface, stateblock);
1592 wined3d_mutex_lock();
1593 hr = wined3d_device_end_stateblock(device->wined3d_device, &wined3d_stateblock);
1594 wined3d_mutex_unlock();
1597 WARN("IWineD3DDevice_EndStateBlock() failed, hr %#x.\n", hr);
1601 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1604 ERR("Failed to allocate stateblock memory.\n");
1605 wined3d_mutex_lock();
1606 wined3d_stateblock_decref(wined3d_stateblock);
1607 wined3d_mutex_unlock();
1608 return E_OUTOFMEMORY;
1611 hr = stateblock_init(object, device, 0, wined3d_stateblock);
1614 WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1615 wined3d_mutex_lock();
1616 wined3d_stateblock_decref(wined3d_stateblock);
1617 wined3d_mutex_unlock();
1618 HeapFree(GetProcessHeap(), 0, object);
1622 TRACE("Created stateblock %p.\n", object);
1623 *stateblock = &object->IDirect3DStateBlock9_iface;
1628 static HRESULT WINAPI d3d9_device_SetClipStatus(IDirect3DDevice9Ex *iface, const D3DCLIPSTATUS9 *clip_status)
1630 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1633 TRACE("iface %p, clip_status %p.\n", iface, clip_status);
1635 wined3d_mutex_lock();
1636 hr = wined3d_device_set_clip_status(device->wined3d_device, (const struct wined3d_clip_status *)clip_status);
1637 wined3d_mutex_unlock();
1642 static HRESULT WINAPI d3d9_device_GetClipStatus(IDirect3DDevice9Ex *iface, D3DCLIPSTATUS9 *clip_status)
1644 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1647 TRACE("iface %p, clip_status %p.\n", iface, clip_status);
1649 wined3d_mutex_lock();
1650 hr = wined3d_device_get_clip_status(device->wined3d_device, (struct wined3d_clip_status *)clip_status);
1651 wined3d_mutex_unlock();
1656 static HRESULT WINAPI d3d9_device_GetTexture(IDirect3DDevice9Ex *iface, DWORD stage, IDirect3DBaseTexture9 **texture)
1658 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1659 struct wined3d_texture *wined3d_texture = NULL;
1660 struct d3d9_texture *texture_impl;
1662 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1665 return D3DERR_INVALIDCALL;
1667 wined3d_mutex_lock();
1668 if ((wined3d_texture = wined3d_device_get_texture(device->wined3d_device, stage)))
1670 texture_impl = wined3d_texture_get_parent(wined3d_texture);
1671 *texture = &texture_impl->IDirect3DBaseTexture9_iface;
1672 IDirect3DBaseTexture9_AddRef(*texture);
1678 wined3d_mutex_unlock();
1683 static HRESULT WINAPI d3d9_device_SetTexture(IDirect3DDevice9Ex *iface, DWORD stage, IDirect3DBaseTexture9 *texture)
1685 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1686 struct d3d9_texture *texture_impl;
1689 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1691 texture_impl = unsafe_impl_from_IDirect3DBaseTexture9(texture);
1693 wined3d_mutex_lock();
1694 hr = wined3d_device_set_texture(device->wined3d_device, stage,
1695 texture_impl ? texture_impl->wined3d_texture : NULL);
1696 wined3d_mutex_unlock();
1701 static const enum wined3d_texture_stage_state tss_lookup[] =
1703 WINED3D_TSS_INVALID, /* 0, unused */
1704 WINED3D_TSS_COLOR_OP, /* 1, D3DTSS_COLOROP */
1705 WINED3D_TSS_COLOR_ARG1, /* 2, D3DTSS_COLORARG1 */
1706 WINED3D_TSS_COLOR_ARG2, /* 3, D3DTSS_COLORARG2 */
1707 WINED3D_TSS_ALPHA_OP, /* 4, D3DTSS_ALPHAOP */
1708 WINED3D_TSS_ALPHA_ARG1, /* 5, D3DTSS_ALPHAARG1 */
1709 WINED3D_TSS_ALPHA_ARG2, /* 6, D3DTSS_ALPHAARG2 */
1710 WINED3D_TSS_BUMPENV_MAT00, /* 7, D3DTSS_BUMPENVMAT00 */
1711 WINED3D_TSS_BUMPENV_MAT01, /* 8, D3DTSS_BUMPENVMAT01 */
1712 WINED3D_TSS_BUMPENV_MAT10, /* 9, D3DTSS_BUMPENVMAT10 */
1713 WINED3D_TSS_BUMPENV_MAT11, /* 10, D3DTSS_BUMPENVMAT11 */
1714 WINED3D_TSS_TEXCOORD_INDEX, /* 11, D3DTSS_TEXCOORDINDEX */
1715 WINED3D_TSS_INVALID, /* 12, unused */
1716 WINED3D_TSS_INVALID, /* 13, unused */
1717 WINED3D_TSS_INVALID, /* 14, unused */
1718 WINED3D_TSS_INVALID, /* 15, unused */
1719 WINED3D_TSS_INVALID, /* 16, unused */
1720 WINED3D_TSS_INVALID, /* 17, unused */
1721 WINED3D_TSS_INVALID, /* 18, unused */
1722 WINED3D_TSS_INVALID, /* 19, unused */
1723 WINED3D_TSS_INVALID, /* 20, unused */
1724 WINED3D_TSS_INVALID, /* 21, unused */
1725 WINED3D_TSS_BUMPENV_LSCALE, /* 22, D3DTSS_BUMPENVLSCALE */
1726 WINED3D_TSS_BUMPENV_LOFFSET, /* 23, D3DTSS_BUMPENVLOFFSET */
1727 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1728 WINED3D_TSS_INVALID, /* 25, unused */
1729 WINED3D_TSS_COLOR_ARG0, /* 26, D3DTSS_COLORARG0 */
1730 WINED3D_TSS_ALPHA_ARG0, /* 27, D3DTSS_ALPHAARG0 */
1731 WINED3D_TSS_RESULT_ARG, /* 28, D3DTSS_RESULTARG */
1732 WINED3D_TSS_INVALID, /* 29, unused */
1733 WINED3D_TSS_INVALID, /* 30, unused */
1734 WINED3D_TSS_INVALID, /* 31, unused */
1735 WINED3D_TSS_CONSTANT, /* 32, D3DTSS_CONSTANT */
1738 static HRESULT WINAPI d3d9_device_GetTextureStageState(IDirect3DDevice9Ex *iface,
1739 DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD *value)
1741 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1743 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, stage, state, value);
1745 if (state >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1747 WARN("Invalid state %#x passed.\n", state);
1751 wined3d_mutex_lock();
1752 *value = wined3d_device_get_texture_stage_state(device->wined3d_device, stage, tss_lookup[state]);
1753 wined3d_mutex_unlock();
1758 static HRESULT WINAPI d3d9_device_SetTextureStageState(IDirect3DDevice9Ex *iface,
1759 DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD value)
1761 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1763 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, stage, state, value);
1765 if (state >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1767 WARN("Invalid state %#x passed.\n", state);
1771 wined3d_mutex_lock();
1772 wined3d_device_set_texture_stage_state(device->wined3d_device, stage, tss_lookup[state], value);
1773 wined3d_mutex_unlock();
1778 static HRESULT WINAPI d3d9_device_GetSamplerState(IDirect3DDevice9Ex *iface,
1779 DWORD sampler, D3DSAMPLERSTATETYPE state, DWORD *value)
1781 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1783 TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface, sampler, state, value);
1785 wined3d_mutex_lock();
1786 *value = wined3d_device_get_sampler_state(device->wined3d_device, sampler, state);
1787 wined3d_mutex_unlock();
1792 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetSamplerState(IDirect3DDevice9Ex *iface,
1793 DWORD sampler, D3DSAMPLERSTATETYPE state, DWORD value)
1795 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1797 TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface, sampler, state, value);
1799 wined3d_mutex_lock();
1800 wined3d_device_set_sampler_state(device->wined3d_device, sampler, state, value);
1801 wined3d_mutex_unlock();
1806 static HRESULT WINAPI d3d9_device_ValidateDevice(IDirect3DDevice9Ex *iface, DWORD *pass_count)
1808 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1811 TRACE("iface %p, pass_count %p.\n", iface, pass_count);
1813 wined3d_mutex_lock();
1814 hr = wined3d_device_validate_device(device->wined3d_device, pass_count);
1815 wined3d_mutex_unlock();
1820 static HRESULT WINAPI d3d9_device_SetPaletteEntries(IDirect3DDevice9Ex *iface,
1821 UINT palette_idx, const PALETTEENTRY *entries)
1823 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, palette_idx, entries);
1825 return D3DERR_INVALIDCALL;
1828 static HRESULT WINAPI d3d9_device_GetPaletteEntries(IDirect3DDevice9Ex *iface,
1829 UINT palette_idx, PALETTEENTRY *entries)
1831 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, palette_idx, entries);
1833 return D3DERR_INVALIDCALL;
1836 static HRESULT WINAPI d3d9_device_SetCurrentTexturePalette(IDirect3DDevice9Ex *iface, UINT palette_idx)
1838 FIXME("iface %p, palette_idx %u unimplemented.\n", iface, palette_idx);
1840 return D3DERR_INVALIDCALL;
1843 static HRESULT WINAPI d3d9_device_GetCurrentTexturePalette(IDirect3DDevice9Ex *iface, UINT *palette_idx)
1845 FIXME("iface %p, palette_idx %p.\n", iface, palette_idx);
1847 return D3DERR_INVALIDCALL;
1850 static HRESULT WINAPI d3d9_device_SetScissorRect(IDirect3DDevice9Ex *iface, const RECT *rect)
1852 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1854 TRACE("iface %p, rect %p.\n", iface, rect);
1856 wined3d_mutex_lock();
1857 wined3d_device_set_scissor_rect(device->wined3d_device, rect);
1858 wined3d_mutex_unlock();
1863 static HRESULT WINAPI d3d9_device_GetScissorRect(IDirect3DDevice9Ex *iface, RECT *rect)
1865 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1867 TRACE("iface %p, rect %p.\n", iface, rect);
1869 wined3d_mutex_lock();
1870 wined3d_device_get_scissor_rect(device->wined3d_device, rect);
1871 wined3d_mutex_unlock();
1876 static HRESULT WINAPI d3d9_device_SetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface, BOOL software)
1878 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1880 TRACE("iface %p, software %#x.\n", iface, software);
1882 wined3d_mutex_lock();
1883 wined3d_device_set_software_vertex_processing(device->wined3d_device, software);
1884 wined3d_mutex_unlock();
1889 static BOOL WINAPI d3d9_device_GetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface)
1891 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1894 TRACE("iface %p.\n", iface);
1896 wined3d_mutex_lock();
1897 ret = wined3d_device_get_software_vertex_processing(device->wined3d_device);
1898 wined3d_mutex_unlock();
1903 static HRESULT WINAPI d3d9_device_SetNPatchMode(IDirect3DDevice9Ex *iface, float segment_count)
1905 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1908 TRACE("iface %p, segment_count %.8e.\n", iface, segment_count);
1910 wined3d_mutex_lock();
1911 hr = wined3d_device_set_npatch_mode(device->wined3d_device, segment_count);
1912 wined3d_mutex_unlock();
1917 static float WINAPI d3d9_device_GetNPatchMode(IDirect3DDevice9Ex *iface)
1919 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1922 TRACE("iface %p.\n", iface);
1924 wined3d_mutex_lock();
1925 ret = wined3d_device_get_npatch_mode(device->wined3d_device);
1926 wined3d_mutex_unlock();
1931 static HRESULT WINAPI d3d9_device_DrawPrimitive(IDirect3DDevice9Ex *iface,
1932 D3DPRIMITIVETYPE primitive_type, UINT start_vertex, UINT primitive_count)
1934 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1937 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1938 iface, primitive_type, start_vertex, primitive_count);
1940 wined3d_mutex_lock();
1941 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
1942 hr = wined3d_device_draw_primitive(device->wined3d_device, start_vertex,
1943 vertex_count_from_primitive_count(primitive_type, primitive_count));
1944 wined3d_mutex_unlock();
1949 static HRESULT WINAPI d3d9_device_DrawIndexedPrimitive(IDirect3DDevice9Ex *iface,
1950 D3DPRIMITIVETYPE primitive_type, INT base_vertex_idx, UINT min_vertex_idx,
1951 UINT vertex_count, UINT start_idx, UINT primitive_count)
1953 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1956 TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u,\n"
1957 "vertex_count %u, start_idx %u, primitive_count %u.\n",
1958 iface, primitive_type, base_vertex_idx, min_vertex_idx,
1959 vertex_count, start_idx, primitive_count);
1961 wined3d_mutex_lock();
1962 wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_idx);
1963 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
1964 hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, start_idx,
1965 vertex_count_from_primitive_count(primitive_type, primitive_count));
1966 wined3d_mutex_unlock();
1971 static HRESULT WINAPI d3d9_device_DrawPrimitiveUP(IDirect3DDevice9Ex *iface,
1972 D3DPRIMITIVETYPE primitive_type, UINT primitive_count, const void *data, UINT stride)
1974 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1977 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
1978 iface, primitive_type, primitive_count, data, stride);
1980 wined3d_mutex_lock();
1981 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
1982 hr = wined3d_device_draw_primitive_up(device->wined3d_device,
1983 vertex_count_from_primitive_count(primitive_type, primitive_count),
1985 wined3d_mutex_unlock();
1990 static HRESULT WINAPI d3d9_device_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex *iface,
1991 D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx, UINT index_count,
1992 UINT primitive_count, const void *index_data, D3DFORMAT index_format,
1993 const void *vertex_data, UINT vertex_stride)
1995 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1998 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
1999 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
2000 iface, primitive_type, min_vertex_idx, index_count, primitive_count,
2001 index_data, index_format, vertex_data, vertex_stride);
2003 wined3d_mutex_lock();
2004 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
2005 hr = wined3d_device_draw_indexed_primitive_up(device->wined3d_device,
2006 vertex_count_from_primitive_count(primitive_type, primitive_count), index_data,
2007 wined3dformat_from_d3dformat(index_format), vertex_data, vertex_stride);
2008 wined3d_mutex_unlock();
2013 static HRESULT WINAPI d3d9_device_ProcessVertices(IDirect3DDevice9Ex *iface,
2014 UINT src_start_idx, UINT dst_idx, UINT vertex_count, IDirect3DVertexBuffer9 *dst_buffer,
2015 IDirect3DVertexDeclaration9 *declaration, DWORD flags)
2017 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2018 struct d3d9_vertexbuffer *dst_impl = unsafe_impl_from_IDirect3DVertexBuffer9(dst_buffer);
2019 struct d3d9_vertex_declaration *decl_impl = unsafe_impl_from_IDirect3DVertexDeclaration9(declaration);
2022 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
2023 iface, src_start_idx, dst_idx, vertex_count, dst_buffer, declaration, flags);
2025 wined3d_mutex_lock();
2026 hr = wined3d_device_process_vertices(device->wined3d_device, src_start_idx, dst_idx, vertex_count,
2027 dst_impl->wined3d_buffer, decl_impl ? decl_impl->wined3d_declaration : NULL,
2028 flags, dst_impl->fvf);
2029 wined3d_mutex_unlock();
2034 static HRESULT WINAPI d3d9_device_CreateVertexDeclaration(IDirect3DDevice9Ex *iface,
2035 const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9 **declaration)
2037 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2038 struct d3d9_vertex_declaration *object;
2041 TRACE("iface %p, elements %p, declaration %p.\n", iface, elements, declaration);
2045 WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
2046 return D3DERR_INVALIDCALL;
2049 if (SUCCEEDED(hr = d3d9_vertex_declaration_create(device, elements, &object)))
2050 *declaration = &object->IDirect3DVertexDeclaration9_iface;
2055 static HRESULT WINAPI d3d9_device_SetVertexDeclaration(IDirect3DDevice9Ex *iface,
2056 IDirect3DVertexDeclaration9 *declaration)
2058 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2059 struct d3d9_vertex_declaration *decl_impl = unsafe_impl_from_IDirect3DVertexDeclaration9(declaration);
2061 TRACE("iface %p, declaration %p.\n", iface, declaration);
2063 wined3d_mutex_lock();
2064 wined3d_device_set_vertex_declaration(device->wined3d_device,
2065 decl_impl ? decl_impl->wined3d_declaration : NULL);
2066 wined3d_mutex_unlock();
2071 static HRESULT WINAPI d3d9_device_GetVertexDeclaration(IDirect3DDevice9Ex *iface,
2072 IDirect3DVertexDeclaration9 **declaration)
2074 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2075 struct wined3d_vertex_declaration *wined3d_declaration;
2076 struct d3d9_vertex_declaration *declaration_impl;
2078 TRACE("iface %p, declaration %p.\n", iface, declaration);
2080 if (!declaration) return D3DERR_INVALIDCALL;
2082 wined3d_mutex_lock();
2083 if ((wined3d_declaration = wined3d_device_get_vertex_declaration(device->wined3d_device)))
2085 declaration_impl = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2086 *declaration = &declaration_impl->IDirect3DVertexDeclaration9_iface;
2087 IDirect3DVertexDeclaration9_AddRef(*declaration);
2091 *declaration = NULL;
2093 wined3d_mutex_unlock();
2095 TRACE("Returning %p.\n", *declaration);
2099 static struct wined3d_vertex_declaration *device_get_fvf_declaration(struct d3d9_device *device, DWORD fvf)
2101 struct wined3d_vertex_declaration *wined3d_declaration;
2102 struct fvf_declaration *fvf_decls = device->fvf_decls;
2103 struct d3d9_vertex_declaration *d3d9_declaration;
2104 D3DVERTEXELEMENT9 *elements;
2105 int p, low, high; /* deliberately signed */
2108 TRACE("Searching for declaration for fvf %08x... ", fvf);
2111 high = device->fvf_decl_count - 1;
2114 p = (low + high) >> 1;
2117 if (fvf_decls[p].fvf == fvf)
2119 TRACE("found %p.\n", fvf_decls[p].decl);
2120 return fvf_decls[p].decl;
2123 if (fvf_decls[p].fvf < fvf)
2128 TRACE("not found. Creating and inserting at position %d.\n", low);
2130 if (FAILED(hr = vdecl_convert_fvf(fvf, &elements)))
2133 hr = d3d9_vertex_declaration_create(device, elements, &d3d9_declaration);
2134 HeapFree(GetProcessHeap(), 0, elements);
2138 if (device->fvf_decl_size == device->fvf_decl_count)
2140 UINT grow = max(device->fvf_decl_size / 2, 8);
2142 fvf_decls = HeapReAlloc(GetProcessHeap(), 0, fvf_decls, sizeof(*fvf_decls) * (device->fvf_decl_size + grow));
2145 IDirect3DVertexDeclaration9_Release(&d3d9_declaration->IDirect3DVertexDeclaration9_iface);
2148 device->fvf_decls = fvf_decls;
2149 device->fvf_decl_size += grow;
2152 d3d9_declaration->fvf = fvf;
2153 wined3d_declaration = d3d9_declaration->wined3d_declaration;
2154 wined3d_vertex_declaration_incref(wined3d_declaration);
2155 IDirect3DVertexDeclaration9_Release(&d3d9_declaration->IDirect3DVertexDeclaration9_iface);
2157 memmove(fvf_decls + low + 1, fvf_decls + low, sizeof(*fvf_decls) * (device->fvf_decl_count - low));
2158 fvf_decls[low].decl = wined3d_declaration;
2159 fvf_decls[low].fvf = fvf;
2160 ++device->fvf_decl_count;
2162 TRACE("Returning %p. %u declatations in array.\n", wined3d_declaration, device->fvf_decl_count);
2164 return wined3d_declaration;
2167 static HRESULT WINAPI d3d9_device_SetFVF(IDirect3DDevice9Ex *iface, DWORD fvf)
2169 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2170 struct wined3d_vertex_declaration *decl;
2172 TRACE("iface %p, fvf %#x.\n", iface, fvf);
2176 WARN("%#x is not a valid FVF.\n", fvf);
2180 wined3d_mutex_lock();
2181 if (!(decl = device_get_fvf_declaration(device, fvf)))
2183 wined3d_mutex_unlock();
2184 ERR("Failed to create a vertex declaration for fvf %#x.\n", fvf);
2185 return D3DERR_DRIVERINTERNALERROR;
2188 wined3d_device_set_vertex_declaration(device->wined3d_device, decl);
2189 wined3d_mutex_unlock();
2194 static HRESULT WINAPI d3d9_device_GetFVF(IDirect3DDevice9Ex *iface, DWORD *fvf)
2196 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2197 struct wined3d_vertex_declaration *wined3d_declaration;
2198 struct d3d9_vertex_declaration *d3d9_declaration;
2200 TRACE("iface %p, fvf %p.\n", iface, fvf);
2202 wined3d_mutex_lock();
2203 if ((wined3d_declaration = wined3d_device_get_vertex_declaration(device->wined3d_device)))
2205 d3d9_declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2206 *fvf = d3d9_declaration->fvf;
2212 wined3d_mutex_unlock();
2214 TRACE("Returning FVF %#x.\n", *fvf);
2219 static HRESULT WINAPI d3d9_device_CreateVertexShader(IDirect3DDevice9Ex *iface,
2220 const DWORD *byte_code, IDirect3DVertexShader9 **shader)
2222 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2223 struct d3d9_vertexshader *object;
2226 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2228 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2231 ERR("Failed to allocate vertex shader memory.\n");
2232 return E_OUTOFMEMORY;
2235 hr = vertexshader_init(object, device, byte_code);
2238 WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
2239 HeapFree(GetProcessHeap(), 0, object);
2243 TRACE("Created vertex shader %p.\n", object);
2244 *shader = &object->IDirect3DVertexShader9_iface;
2249 static HRESULT WINAPI d3d9_device_SetVertexShader(IDirect3DDevice9Ex *iface, IDirect3DVertexShader9 *shader)
2251 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2252 struct d3d9_vertexshader *shader_obj = unsafe_impl_from_IDirect3DVertexShader9(shader);
2254 TRACE("iface %p, shader %p.\n", iface, shader);
2256 wined3d_mutex_lock();
2257 wined3d_device_set_vertex_shader(device->wined3d_device,
2258 shader_obj ? shader_obj->wined3d_shader : NULL);
2259 wined3d_mutex_unlock();
2264 static HRESULT WINAPI d3d9_device_GetVertexShader(IDirect3DDevice9Ex *iface, IDirect3DVertexShader9 **shader)
2266 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2267 struct d3d9_vertexshader *shader_impl;
2268 struct wined3d_shader *wined3d_shader;
2270 TRACE("iface %p, shader %p.\n", iface, shader);
2272 wined3d_mutex_lock();
2273 if ((wined3d_shader = wined3d_device_get_vertex_shader(device->wined3d_device)))
2275 shader_impl = wined3d_shader_get_parent(wined3d_shader);
2276 *shader = &shader_impl->IDirect3DVertexShader9_iface;
2277 IDirect3DVertexShader9_AddRef(*shader);
2283 wined3d_mutex_unlock();
2285 TRACE("Returning %p.\n", *shader);
2290 static HRESULT WINAPI d3d9_device_SetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2291 UINT reg_idx, const float *data, UINT count)
2293 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2296 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2298 if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2300 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2301 reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2302 return D3DERR_INVALIDCALL;
2305 wined3d_mutex_lock();
2306 hr = wined3d_device_set_vs_consts_f(device->wined3d_device, reg_idx, data, count);
2307 wined3d_mutex_unlock();
2312 static HRESULT WINAPI d3d9_device_GetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2313 UINT reg_idx, float *data, UINT count)
2315 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2318 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2320 if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2322 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2323 reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2324 return D3DERR_INVALIDCALL;
2327 wined3d_mutex_lock();
2328 hr = wined3d_device_get_vs_consts_f(device->wined3d_device, reg_idx, data, count);
2329 wined3d_mutex_unlock();
2334 static HRESULT WINAPI d3d9_device_SetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2335 UINT reg_idx, const int *data, UINT count)
2337 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2340 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2342 wined3d_mutex_lock();
2343 hr = wined3d_device_set_vs_consts_i(device->wined3d_device, reg_idx, data, count);
2344 wined3d_mutex_unlock();
2349 static HRESULT WINAPI d3d9_device_GetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2350 UINT reg_idx, int *data, UINT count)
2352 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2355 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2357 wined3d_mutex_lock();
2358 hr = wined3d_device_get_vs_consts_i(device->wined3d_device, reg_idx, data, count);
2359 wined3d_mutex_unlock();
2364 static HRESULT WINAPI d3d9_device_SetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2365 UINT reg_idx, const BOOL *data, UINT count)
2367 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2370 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2372 wined3d_mutex_lock();
2373 hr = wined3d_device_set_vs_consts_b(device->wined3d_device, reg_idx, data, count);
2374 wined3d_mutex_unlock();
2379 static HRESULT WINAPI d3d9_device_GetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2380 UINT reg_idx, BOOL *data, UINT count)
2382 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2385 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2387 wined3d_mutex_lock();
2388 hr = wined3d_device_get_vs_consts_b(device->wined3d_device, reg_idx, data, count);
2389 wined3d_mutex_unlock();
2394 static HRESULT WINAPI d3d9_device_SetStreamSource(IDirect3DDevice9Ex *iface,
2395 UINT stream_idx, IDirect3DVertexBuffer9 *buffer, UINT offset, UINT stride)
2397 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2398 struct d3d9_vertexbuffer *buffer_impl = unsafe_impl_from_IDirect3DVertexBuffer9(buffer);
2401 TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
2402 iface, stream_idx, buffer, offset, stride);
2404 wined3d_mutex_lock();
2405 hr = wined3d_device_set_stream_source(device->wined3d_device, stream_idx,
2406 buffer_impl ? buffer_impl->wined3d_buffer : NULL, offset, stride);
2407 wined3d_mutex_unlock();
2412 static HRESULT WINAPI d3d9_device_GetStreamSource(IDirect3DDevice9Ex *iface,
2413 UINT stream_idx, IDirect3DVertexBuffer9 **buffer, UINT *offset, UINT *stride)
2415 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2416 struct d3d9_vertexbuffer *buffer_impl;
2417 struct wined3d_buffer *wined3d_buffer;
2420 TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
2421 iface, stream_idx, buffer, offset, stride);
2424 return D3DERR_INVALIDCALL;
2426 wined3d_mutex_lock();
2427 hr = wined3d_device_get_stream_source(device->wined3d_device, stream_idx, &wined3d_buffer, offset, stride);
2428 if (SUCCEEDED(hr) && wined3d_buffer)
2430 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
2431 *buffer = &buffer_impl->IDirect3DVertexBuffer9_iface;
2432 IDirect3DVertexBuffer9_AddRef(*buffer);
2433 wined3d_buffer_decref(wined3d_buffer);
2438 FIXME("Call to GetStreamSource failed %p %p\n", offset, stride);
2441 wined3d_mutex_unlock();
2446 static HRESULT WINAPI d3d9_device_SetStreamSourceFreq(IDirect3DDevice9Ex *iface, UINT stream_idx, UINT freq)
2448 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2451 TRACE("iface %p, stream_idx %u, freq %u.\n", iface, stream_idx, freq);
2453 wined3d_mutex_lock();
2454 hr = wined3d_device_set_stream_source_freq(device->wined3d_device, stream_idx, freq);
2455 wined3d_mutex_unlock();
2460 static HRESULT WINAPI d3d9_device_GetStreamSourceFreq(IDirect3DDevice9Ex *iface, UINT stream_idx, UINT *freq)
2462 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2465 TRACE("iface %p, stream_idx %u, freq %p.\n", iface, stream_idx, freq);
2467 wined3d_mutex_lock();
2468 hr = wined3d_device_get_stream_source_freq(device->wined3d_device, stream_idx, freq);
2469 wined3d_mutex_unlock();
2474 static HRESULT WINAPI d3d9_device_SetIndices(IDirect3DDevice9Ex *iface, IDirect3DIndexBuffer9 *buffer)
2476 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2477 struct d3d9_indexbuffer *ib = unsafe_impl_from_IDirect3DIndexBuffer9(buffer);
2479 TRACE("iface %p, buffer %p.\n", iface, buffer);
2481 wined3d_mutex_lock();
2482 wined3d_device_set_index_buffer(device->wined3d_device,
2483 ib ? ib->wined3d_buffer : NULL,
2484 ib ? ib->format : WINED3DFMT_UNKNOWN);
2485 wined3d_mutex_unlock();
2490 static HRESULT WINAPI d3d9_device_GetIndices(IDirect3DDevice9Ex *iface, IDirect3DIndexBuffer9 **buffer)
2492 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2493 struct wined3d_buffer *wined3d_buffer;
2494 struct d3d9_indexbuffer *buffer_impl;
2496 TRACE("iface %p, buffer %p.\n", iface, buffer);
2499 return D3DERR_INVALIDCALL;
2501 wined3d_mutex_lock();
2502 if ((wined3d_buffer = wined3d_device_get_index_buffer(device->wined3d_device)))
2504 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
2505 *buffer = &buffer_impl->IDirect3DIndexBuffer9_iface;
2506 IDirect3DIndexBuffer9_AddRef(*buffer);
2512 wined3d_mutex_unlock();
2517 static HRESULT WINAPI d3d9_device_CreatePixelShader(IDirect3DDevice9Ex *iface,
2518 const DWORD *byte_code, IDirect3DPixelShader9 **shader)
2520 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2521 struct d3d9_pixelshader *object;
2524 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2526 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2529 FIXME("Failed to allocate pixel shader memory.\n");
2530 return E_OUTOFMEMORY;
2533 hr = pixelshader_init(object, device, byte_code);
2536 WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
2537 HeapFree(GetProcessHeap(), 0, object);
2541 TRACE("Created pixel shader %p.\n", object);
2542 *shader = &object->IDirect3DPixelShader9_iface;
2547 static HRESULT WINAPI d3d9_device_SetPixelShader(IDirect3DDevice9Ex *iface, IDirect3DPixelShader9 *shader)
2549 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2550 struct d3d9_pixelshader *shader_obj = unsafe_impl_from_IDirect3DPixelShader9(shader);
2552 TRACE("iface %p, shader %p.\n", iface, shader);
2554 wined3d_mutex_lock();
2555 wined3d_device_set_pixel_shader(device->wined3d_device,
2556 shader_obj ? shader_obj->wined3d_shader : NULL);
2557 wined3d_mutex_unlock();
2562 static HRESULT WINAPI d3d9_device_GetPixelShader(IDirect3DDevice9Ex *iface, IDirect3DPixelShader9 **shader)
2564 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2565 struct d3d9_pixelshader *shader_impl;
2566 struct wined3d_shader *wined3d_shader;
2568 TRACE("iface %p, shader %p.\n", iface, shader);
2570 if (!shader) return D3DERR_INVALIDCALL;
2572 wined3d_mutex_lock();
2573 if ((wined3d_shader = wined3d_device_get_pixel_shader(device->wined3d_device)))
2575 shader_impl = wined3d_shader_get_parent(wined3d_shader);
2576 *shader = &shader_impl->IDirect3DPixelShader9_iface;
2577 IDirect3DPixelShader9_AddRef(*shader);
2583 wined3d_mutex_unlock();
2585 TRACE("Returning %p.\n", *shader);
2590 static HRESULT WINAPI d3d9_device_SetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
2591 UINT reg_idx, const float *data, UINT count)
2593 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2596 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2598 wined3d_mutex_lock();
2599 hr = wined3d_device_set_ps_consts_f(device->wined3d_device, reg_idx, data, count);
2600 wined3d_mutex_unlock();
2605 static HRESULT WINAPI d3d9_device_GetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
2606 UINT reg_idx, float *data, UINT count)
2608 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2611 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2613 wined3d_mutex_lock();
2614 hr = wined3d_device_get_ps_consts_f(device->wined3d_device, reg_idx, data, count);
2615 wined3d_mutex_unlock();
2620 static HRESULT WINAPI d3d9_device_SetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
2621 UINT reg_idx, const int *data, UINT count)
2623 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2626 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2628 wined3d_mutex_lock();
2629 hr = wined3d_device_set_ps_consts_i(device->wined3d_device, reg_idx, data, count);
2630 wined3d_mutex_unlock();
2635 static HRESULT WINAPI d3d9_device_GetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
2636 UINT reg_idx, int *data, UINT count)
2638 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2641 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2643 wined3d_mutex_lock();
2644 hr = wined3d_device_get_ps_consts_i(device->wined3d_device, reg_idx, data, count);
2645 wined3d_mutex_unlock();
2650 static HRESULT WINAPI d3d9_device_SetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
2651 UINT reg_idx, const BOOL *data, UINT count)
2653 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2656 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2658 wined3d_mutex_lock();
2659 hr = wined3d_device_set_ps_consts_b(device->wined3d_device, reg_idx, data, count);
2660 wined3d_mutex_unlock();
2665 static HRESULT WINAPI d3d9_device_GetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
2666 UINT reg_idx, BOOL *data, UINT count)
2668 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2671 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2673 wined3d_mutex_lock();
2674 hr = wined3d_device_get_ps_consts_b(device->wined3d_device, reg_idx, data, count);
2675 wined3d_mutex_unlock();
2680 static HRESULT WINAPI d3d9_device_DrawRectPatch(IDirect3DDevice9Ex *iface, UINT handle,
2681 const float *segment_count, const D3DRECTPATCH_INFO *patch_info)
2683 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2686 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2687 iface, handle, segment_count, patch_info);
2689 wined3d_mutex_lock();
2690 hr = wined3d_device_draw_rect_patch(device->wined3d_device, handle,
2691 segment_count, (const struct wined3d_rect_patch_info *)patch_info);
2692 wined3d_mutex_unlock();
2697 static HRESULT WINAPI d3d9_device_DrawTriPatch(IDirect3DDevice9Ex *iface, UINT handle,
2698 const float *segment_count, const D3DTRIPATCH_INFO *patch_info)
2700 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2703 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2704 iface, handle, segment_count, patch_info);
2706 wined3d_mutex_lock();
2707 hr = wined3d_device_draw_tri_patch(device->wined3d_device, handle,
2708 segment_count, (const struct wined3d_tri_patch_info *)patch_info);
2709 wined3d_mutex_unlock();
2714 static HRESULT WINAPI d3d9_device_DeletePatch(IDirect3DDevice9Ex *iface, UINT handle)
2716 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2719 TRACE("iface %p, handle %#x.\n", iface, handle);
2721 wined3d_mutex_lock();
2722 hr = wined3d_device_delete_patch(device->wined3d_device, handle);
2723 wined3d_mutex_unlock();
2728 static HRESULT WINAPI d3d9_device_CreateQuery(IDirect3DDevice9Ex *iface, D3DQUERYTYPE type, IDirect3DQuery9 **query)
2730 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2731 struct d3d9_query *object;
2734 TRACE("iface %p, type %#x, query %p.\n", iface, type, query);
2736 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2739 ERR("Failed to allocate query memory.\n");
2740 return E_OUTOFMEMORY;
2743 hr = query_init(object, device, type);
2746 WARN("Failed to initialize query, hr %#x.\n", hr);
2747 HeapFree(GetProcessHeap(), 0, object);
2751 TRACE("Created query %p.\n", object);
2752 if (query) *query = &object->IDirect3DQuery9_iface;
2753 else IDirect3DQuery9_Release(&object->IDirect3DQuery9_iface);
2758 static HRESULT WINAPI d3d9_device_SetConvolutionMonoKernel(IDirect3DDevice9Ex *iface,
2759 UINT width, UINT height, float *rows, float *columns)
2761 FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
2762 iface, width, height, rows, columns);
2767 static HRESULT WINAPI d3d9_device_ComposeRects(IDirect3DDevice9Ex *iface,
2768 IDirect3DSurface9 *src_surface, IDirect3DSurface9 *dst_surface, IDirect3DVertexBuffer9 *src_descs,
2769 UINT rect_count, IDirect3DVertexBuffer9 *dst_descs, D3DCOMPOSERECTSOP operation, INT offset_x, INT offset_y)
2771 FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u,\n"
2772 "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
2773 iface, src_surface, dst_surface, src_descs, rect_count,
2774 dst_descs, operation, offset_x, offset_y);
2779 static HRESULT WINAPI d3d9_device_PresentEx(IDirect3DDevice9Ex *iface,
2780 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
2781 const RGNDATA *dirty_region, DWORD flags)
2783 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2786 TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p, flags %#x.\n",
2787 iface, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect),
2788 dst_window_override, dirty_region, flags);
2790 wined3d_mutex_lock();
2791 hr = wined3d_device_present(device->wined3d_device, src_rect, dst_rect,
2792 dst_window_override, dirty_region, flags);
2793 wined3d_mutex_unlock();
2798 static HRESULT WINAPI d3d9_device_GetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT *priority)
2800 FIXME("iface %p, priority %p stub!\n", iface, priority);
2805 static HRESULT WINAPI d3d9_device_SetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT priority)
2807 FIXME("iface %p, priority %d stub!\n", iface, priority);
2812 static HRESULT WINAPI d3d9_device_WaitForVBlank(IDirect3DDevice9Ex *iface, UINT swapchain_idx)
2814 FIXME("iface %p, swapchain_idx %u stub!\n", iface, swapchain_idx);
2819 static HRESULT WINAPI d3d9_device_CheckResourceResidency(IDirect3DDevice9Ex *iface,
2820 IDirect3DResource9 **resources, UINT32 resource_count)
2822 FIXME("iface %p, resources %p, resource_count %u stub!\n",
2823 iface, resources, resource_count);
2828 static HRESULT WINAPI d3d9_device_SetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT max_latency)
2830 FIXME("iface %p, max_latency %u stub!\n", iface, max_latency);
2835 static HRESULT WINAPI d3d9_device_GetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT *max_latency)
2837 FIXME("iface %p, max_latency %p stub!\n", iface, max_latency);
2844 static HRESULT WINAPI d3d9_device_CheckDeviceState(IDirect3DDevice9Ex *iface, HWND dst_window)
2848 TRACE("iface %p, dst_window %p stub!\n", iface, dst_window);
2851 FIXME("iface %p, dst_window %p stub!\n", iface, dst_window);
2856 static HRESULT WINAPI d3d9_device_CreateRenderTargetEx(IDirect3DDevice9Ex *iface,
2857 UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
2858 BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
2860 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2861 "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2862 iface, width, height, format, multisample_type, multisample_quality,
2863 lockable, surface, shared_handle, usage);
2866 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
2871 static HRESULT WINAPI d3d9_device_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex *iface,
2872 UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface,
2873 HANDLE *shared_handle, DWORD usage)
2875 FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2876 iface, width, height, format, pool, surface, shared_handle, usage);
2881 static HRESULT WINAPI d3d9_device_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex *iface,
2882 UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
2883 BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
2885 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2886 "discard %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2887 iface, width, height, format, multisample_type, multisample_quality,
2888 discard, surface, shared_handle, usage);
2891 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
2896 static HRESULT WINAPI d3d9_device_ResetEx(IDirect3DDevice9Ex *iface,
2897 D3DPRESENT_PARAMETERS *present_parameters, D3DDISPLAYMODEEX *mode)
2899 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2900 struct wined3d_swapchain_desc swapchain_desc;
2901 struct wined3d_display_mode wined3d_mode;
2904 TRACE("iface %p, present_parameters %p, mode %p.\n", iface, present_parameters, mode);
2908 wined3d_mode.width = mode->Width;
2909 wined3d_mode.height = mode->Height;
2910 wined3d_mode.refresh_rate = mode->RefreshRate;
2911 wined3d_mode.format_id = wined3dformat_from_d3dformat(mode->Format);
2912 wined3d_mode.scanline_ordering = mode->ScanLineOrdering;
2915 wined3d_mutex_lock();
2916 wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, present_parameters);
2917 hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc,
2918 mode ? &wined3d_mode : NULL, reset_enum_callback);
2920 device->not_reset = TRUE;
2922 device->not_reset = FALSE;
2923 wined3d_mutex_unlock();
2928 static HRESULT WINAPI d3d9_device_GetDisplayModeEx(IDirect3DDevice9Ex *iface,
2929 UINT swapchain_idx, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation)
2931 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2932 struct wined3d_display_mode wined3d_mode;
2935 TRACE("iface %p, swapchain_idx %u, mode %p, rotation %p.\n",
2936 iface, swapchain_idx, mode, rotation);
2938 if (mode->Size != sizeof(*mode))
2939 return D3DERR_INVALIDCALL;
2941 wined3d_mutex_lock();
2942 hr = wined3d_device_get_display_mode(device->wined3d_device, swapchain_idx, &wined3d_mode,
2943 (enum wined3d_display_rotation *)rotation);
2944 wined3d_mutex_unlock();
2948 mode->Width = wined3d_mode.width;
2949 mode->Height = wined3d_mode.height;
2950 mode->RefreshRate = wined3d_mode.refresh_rate;
2951 mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
2952 mode->ScanLineOrdering = wined3d_mode.scanline_ordering;
2958 static const struct IDirect3DDevice9ExVtbl d3d9_device_vtbl =
2961 d3d9_device_QueryInterface,
2963 d3d9_device_Release,
2964 /* IDirect3DDevice9 */
2965 d3d9_device_TestCooperativeLevel,
2966 d3d9_device_GetAvailableTextureMem,
2967 d3d9_device_EvictManagedResources,
2968 d3d9_device_GetDirect3D,
2969 d3d9_device_GetDeviceCaps,
2970 d3d9_device_GetDisplayMode,
2971 d3d9_device_GetCreationParameters,
2972 d3d9_device_SetCursorProperties,
2973 d3d9_device_SetCursorPosition,
2974 d3d9_device_ShowCursor,
2975 d3d9_device_CreateAdditionalSwapChain,
2976 d3d9_device_GetSwapChain,
2977 d3d9_device_GetNumberOfSwapChains,
2979 d3d9_device_Present,
2980 d3d9_device_GetBackBuffer,
2981 d3d9_device_GetRasterStatus,
2982 d3d9_device_SetDialogBoxMode,
2983 d3d9_device_SetGammaRamp,
2984 d3d9_device_GetGammaRamp,
2985 d3d9_device_CreateTexture,
2986 d3d9_device_CreateVolumeTexture,
2987 d3d9_device_CreateCubeTexture,
2988 d3d9_device_CreateVertexBuffer,
2989 d3d9_device_CreateIndexBuffer,
2990 d3d9_device_CreateRenderTarget,
2991 d3d9_device_CreateDepthStencilSurface,
2992 d3d9_device_UpdateSurface,
2993 d3d9_device_UpdateTexture,
2994 d3d9_device_GetRenderTargetData,
2995 d3d9_device_GetFrontBufferData,
2996 d3d9_device_StretchRect,
2997 d3d9_device_ColorFill,
2998 d3d9_device_CreateOffscreenPlainSurface,
2999 d3d9_device_SetRenderTarget,
3000 d3d9_device_GetRenderTarget,
3001 d3d9_device_SetDepthStencilSurface,
3002 d3d9_device_GetDepthStencilSurface,
3003 d3d9_device_BeginScene,
3004 d3d9_device_EndScene,
3006 d3d9_device_SetTransform,
3007 d3d9_device_GetTransform,
3008 d3d9_device_MultiplyTransform,
3009 d3d9_device_SetViewport,
3010 d3d9_device_GetViewport,
3011 d3d9_device_SetMaterial,
3012 d3d9_device_GetMaterial,
3013 d3d9_device_SetLight,
3014 d3d9_device_GetLight,
3015 d3d9_device_LightEnable,
3016 d3d9_device_GetLightEnable,
3017 d3d9_device_SetClipPlane,
3018 d3d9_device_GetClipPlane,
3019 d3d9_device_SetRenderState,
3020 d3d9_device_GetRenderState,
3021 d3d9_device_CreateStateBlock,
3022 d3d9_device_BeginStateBlock,
3023 d3d9_device_EndStateBlock,
3024 d3d9_device_SetClipStatus,
3025 d3d9_device_GetClipStatus,
3026 d3d9_device_GetTexture,
3027 d3d9_device_SetTexture,
3028 d3d9_device_GetTextureStageState,
3029 d3d9_device_SetTextureStageState,
3030 d3d9_device_GetSamplerState,
3031 d3d9_device_SetSamplerState,
3032 d3d9_device_ValidateDevice,
3033 d3d9_device_SetPaletteEntries,
3034 d3d9_device_GetPaletteEntries,
3035 d3d9_device_SetCurrentTexturePalette,
3036 d3d9_device_GetCurrentTexturePalette,
3037 d3d9_device_SetScissorRect,
3038 d3d9_device_GetScissorRect,
3039 d3d9_device_SetSoftwareVertexProcessing,
3040 d3d9_device_GetSoftwareVertexProcessing,
3041 d3d9_device_SetNPatchMode,
3042 d3d9_device_GetNPatchMode,
3043 d3d9_device_DrawPrimitive,
3044 d3d9_device_DrawIndexedPrimitive,
3045 d3d9_device_DrawPrimitiveUP,
3046 d3d9_device_DrawIndexedPrimitiveUP,
3047 d3d9_device_ProcessVertices,
3048 d3d9_device_CreateVertexDeclaration,
3049 d3d9_device_SetVertexDeclaration,
3050 d3d9_device_GetVertexDeclaration,
3053 d3d9_device_CreateVertexShader,
3054 d3d9_device_SetVertexShader,
3055 d3d9_device_GetVertexShader,
3056 d3d9_device_SetVertexShaderConstantF,
3057 d3d9_device_GetVertexShaderConstantF,
3058 d3d9_device_SetVertexShaderConstantI,
3059 d3d9_device_GetVertexShaderConstantI,
3060 d3d9_device_SetVertexShaderConstantB,
3061 d3d9_device_GetVertexShaderConstantB,
3062 d3d9_device_SetStreamSource,
3063 d3d9_device_GetStreamSource,
3064 d3d9_device_SetStreamSourceFreq,
3065 d3d9_device_GetStreamSourceFreq,
3066 d3d9_device_SetIndices,
3067 d3d9_device_GetIndices,
3068 d3d9_device_CreatePixelShader,
3069 d3d9_device_SetPixelShader,
3070 d3d9_device_GetPixelShader,
3071 d3d9_device_SetPixelShaderConstantF,
3072 d3d9_device_GetPixelShaderConstantF,
3073 d3d9_device_SetPixelShaderConstantI,
3074 d3d9_device_GetPixelShaderConstantI,
3075 d3d9_device_SetPixelShaderConstantB,
3076 d3d9_device_GetPixelShaderConstantB,
3077 d3d9_device_DrawRectPatch,
3078 d3d9_device_DrawTriPatch,
3079 d3d9_device_DeletePatch,
3080 d3d9_device_CreateQuery,
3081 /* IDirect3DDevice9Ex */
3082 d3d9_device_SetConvolutionMonoKernel,
3083 d3d9_device_ComposeRects,
3084 d3d9_device_PresentEx,
3085 d3d9_device_GetGPUThreadPriority,
3086 d3d9_device_SetGPUThreadPriority,
3087 d3d9_device_WaitForVBlank,
3088 d3d9_device_CheckResourceResidency,
3089 d3d9_device_SetMaximumFrameLatency,
3090 d3d9_device_GetMaximumFrameLatency,
3091 d3d9_device_CheckDeviceState,
3092 d3d9_device_CreateRenderTargetEx,
3093 d3d9_device_CreateOffscreenPlainSurfaceEx,
3094 d3d9_device_CreateDepthStencilSurfaceEx,
3095 d3d9_device_ResetEx,
3096 d3d9_device_GetDisplayModeEx,
3099 static inline struct d3d9_device *device_from_device_parent(struct wined3d_device_parent *device_parent)
3101 return CONTAINING_RECORD(device_parent, struct d3d9_device, device_parent);
3104 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
3105 struct wined3d_device *device)
3107 TRACE("device_parent %p, device %p.\n", device_parent, device);
3110 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
3112 TRACE("device_parent %p.\n", device_parent);
3115 static HRESULT CDECL device_parent_create_texture_surface(struct wined3d_device_parent *device_parent,
3116 void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
3117 enum wined3d_pool pool, UINT level, enum wined3d_cubemap_face face, struct wined3d_surface **surface)
3119 struct d3d9_device *device = device_from_device_parent(device_parent);
3120 struct d3d9_surface *d3d_surface;
3121 BOOL lockable = TRUE;
3124 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
3125 "\tpool %#x, level %u, face %u, surface %p.\n",
3126 device_parent, container_parent, width, height, format, usage, pool, level, face, surface);
3128 if (pool == WINED3D_POOL_DEFAULT && !(usage & D3DUSAGE_DYNAMIC))
3131 hr = d3d9_device_create_surface(device, width, height,
3132 d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
3133 (IDirect3DSurface9 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
3136 WARN("Failed to create surface, hr %#x.\n", hr);
3140 *surface = d3d_surface->wined3d_surface;
3141 wined3d_surface_incref(*surface);
3143 d3d_surface->container = container_parent;
3144 IDirect3DDevice9Ex_Release(d3d_surface->parent_device);
3145 d3d_surface->parent_device = NULL;
3147 IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3148 d3d_surface->forwardReference = container_parent;
3153 static HRESULT CDECL device_parent_create_swapchain_surface(struct wined3d_device_parent *device_parent,
3154 void *container_parent, UINT width, UINT height, enum wined3d_format_id format_id, DWORD usage,
3155 enum wined3d_multisample_type multisample_type, DWORD multisample_quality, struct wined3d_surface **surface)
3157 struct d3d9_device *device = device_from_device_parent(device_parent);
3158 struct d3d9_surface *d3d_surface;
3161 TRACE("device_parent %p, container_parent %p, width %u, height %u, format_id %#x, usage %#x,\n"
3162 "\tmultisample_type %#x, multisample_quality %u, surface %p.\n",
3163 device_parent, container_parent, width, height, format_id, usage,
3164 multisample_type, multisample_quality, surface);
3166 if (FAILED(hr = d3d9_device_create_surface(device, width, height, d3dformat_from_wined3dformat(format_id),
3167 TRUE, FALSE, 0, (IDirect3DSurface9 **)&d3d_surface, usage, D3DPOOL_DEFAULT, multisample_type,
3168 multisample_quality)))
3170 WARN("Failed to create surface, hr %#x.\n", hr);
3174 *surface = d3d_surface->wined3d_surface;
3175 wined3d_surface_incref(*surface);
3177 if (container_parent == device_parent)
3178 d3d_surface->container = (IUnknown *)&device->IDirect3DDevice9Ex_iface;
3180 d3d_surface->container = container_parent;
3181 /* Implicit surfaces are created with an refcount of 0 */
3182 IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3187 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
3188 void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
3189 enum wined3d_pool pool, DWORD usage, struct wined3d_volume **volume)
3191 struct d3d9_device *device = device_from_device_parent(device_parent);
3192 struct d3d9_volume *object;
3195 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
3196 "format %#x, pool %#x, usage %#x, volume %p\n",
3197 device_parent, container_parent, width, height, depth,
3198 format, pool, usage, volume);
3200 /* Allocate the storage for the device */
3201 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3204 FIXME("Allocation of memory failed\n");
3206 return D3DERR_OUTOFVIDEOMEMORY;
3209 hr = volume_init(object, device, width, height, depth, usage, format, pool);
3212 WARN("Failed to initialize volume, hr %#x.\n", hr);
3213 HeapFree(GetProcessHeap(), 0, object);
3217 *volume = object->wined3d_volume;
3218 wined3d_volume_incref(*volume);
3219 IDirect3DVolume9_Release(&object->IDirect3DVolume9_iface);
3221 object->container = container_parent;
3222 object->forwardReference = container_parent;
3224 TRACE("Created volume %p.\n", object);
3229 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
3230 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
3232 struct d3d9_device *device = device_from_device_parent(device_parent);
3233 struct d3d9_swapchain *d3d_swapchain;
3236 TRACE("device_parent %p, desc %p, swapchain %p\n", device_parent, desc, swapchain);
3238 hr = d3d9_swapchain_create(device, desc, &d3d_swapchain);
3241 WARN("Failed to create swapchain, hr %#x.\n", hr);
3246 *swapchain = d3d_swapchain->wined3d_swapchain;
3247 wined3d_swapchain_incref(*swapchain);
3248 IDirect3DSwapChain9_Release(&d3d_swapchain->IDirect3DSwapChain9_iface);
3253 static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops =
3255 device_parent_wined3d_device_created,
3256 device_parent_mode_changed,
3257 device_parent_create_swapchain_surface,
3258 device_parent_create_texture_surface,
3259 device_parent_create_volume,
3260 device_parent_create_swapchain,
3263 static void setup_fpu(void)
3265 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3267 __asm__ volatile ("fnstcw %0" : "=m" (cw));
3268 cw = (cw & ~0xf3f) | 0x3f;
3269 __asm__ volatile ("fldcw %0" : : "m" (cw));
3270 #elif defined(__i386__) && defined(_MSC_VER)
3273 cw = (cw & ~0xf3f) | 0x3f;
3276 FIXME("FPU setup not implemented for this platform.\n");
3280 HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wined3d *wined3d,
3281 UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags,
3282 D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode)
3284 struct wined3d_swapchain_desc *swapchain_desc;
3289 FIXME("Ignoring display mode.\n");
3291 device->IDirect3DDevice9Ex_iface.lpVtbl = &d3d9_device_vtbl;
3292 device->device_parent.ops = &d3d9_wined3d_device_parent_ops;
3293 device->refcount = 1;
3295 if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu();
3297 wined3d_mutex_lock();
3298 hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags, 4,
3299 &device->device_parent, &device->wined3d_device);
3302 WARN("Failed to create wined3d device, hr %#x.\n", hr);
3303 wined3d_mutex_unlock();
3307 if (flags & D3DCREATE_ADAPTERGROUP_DEVICE)
3311 wined3d_get_device_caps(wined3d, adapter, device_type, &caps);
3312 count = caps.NumberOfAdaptersInGroup;
3315 if (flags & D3DCREATE_MULTITHREADED)
3316 wined3d_device_set_multithreaded(device->wined3d_device);
3318 if (!parameters->Windowed)
3321 focus_window = parameters->hDeviceWindow;
3322 if (FAILED(hr = wined3d_device_acquire_focus_window(device->wined3d_device, focus_window)))
3324 ERR("Failed to acquire focus window, hr %#x.\n", hr);
3325 wined3d_device_decref(device->wined3d_device);
3326 wined3d_mutex_unlock();
3330 for (i = 0; i < count; ++i)
3332 HWND device_window = parameters[i].hDeviceWindow;
3334 if (!device_window) device_window = focus_window;
3335 wined3d_device_setup_fullscreen_window(device->wined3d_device, device_window,
3336 parameters[i].BackBufferWidth,
3337 parameters[i].BackBufferHeight);
3341 swapchain_desc = HeapAlloc(GetProcessHeap(), 0, sizeof(*swapchain_desc) * count);
3342 if (!swapchain_desc)
3344 ERR("Failed to allocate wined3d parameters.\n");
3345 wined3d_device_decref(device->wined3d_device);
3346 wined3d_mutex_unlock();
3347 return E_OUTOFMEMORY;
3350 for (i = 0; i < count; ++i)
3352 wined3d_swapchain_desc_from_present_parameters(&swapchain_desc[i], ¶meters[i]);
3355 hr = wined3d_device_init_3d(device->wined3d_device, swapchain_desc);
3358 WARN("Failed to initialize 3D, hr %#x.\n", hr);
3359 wined3d_device_release_focus_window(device->wined3d_device);
3360 HeapFree(GetProcessHeap(), 0, swapchain_desc);
3361 wined3d_device_decref(device->wined3d_device);
3362 wined3d_mutex_unlock();
3366 wined3d_mutex_unlock();
3368 for (i = 0; i < count; ++i)
3370 present_parameters_from_wined3d_swapchain_desc(¶meters[i], &swapchain_desc[i]);
3372 HeapFree(GetProcessHeap(), 0, swapchain_desc);
3374 /* Initialize the converted declaration array. This creates a valid pointer
3375 * and when adding decls HeapReAlloc() can be used without further checking. */
3376 device->fvf_decls = HeapAlloc(GetProcessHeap(), 0, 0);
3377 if (!device->fvf_decls)
3379 ERR("Failed to allocate FVF vertex declaration map memory.\n");
3380 wined3d_mutex_lock();
3381 wined3d_device_uninit_3d(device->wined3d_device);
3382 wined3d_device_release_focus_window(device->wined3d_device);
3383 wined3d_device_decref(device->wined3d_device);
3384 wined3d_mutex_unlock();
3385 return E_OUTOFMEMORY;
3388 IDirect3D9Ex_AddRef(&parent->IDirect3D9Ex_iface);
3389 device->d3d_parent = parent;