2 * Copyright (c) 1998-2004 Lionel Ulmer
3 * Copyright (c) 2002-2005 Christian Costa
4 * Copyright (c) 2006 Stefan Dösinger
5 * Copyright (c) 2008 Alexander Dorofeyev
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 * IDirect3DDevice implementation, version 1, 2, 3 and 7. Rendering is relayed
22 * to WineD3D, some minimal DirectDraw specific management is handled here.
23 * The Direct3DDevice is NOT the parent of the WineD3DDevice, because d3d
24 * is initialized when DirectDraw creates the primary surface.
25 * Some type management is necessary, because some D3D types changed between
31 #include "wine/port.h"
39 #define NONAMELESSUNION
45 #include "wine/exception.h"
50 #include "ddraw_private.h"
51 #include "wine/debug.h"
53 WINE_DEFAULT_DEBUG_CHANNEL(d3d7);
54 WINE_DECLARE_DEBUG_CHANNEL(ddraw_thunk);
57 const GUID IID_D3DDEVICE_WineD3D = {
61 { 0xb7,0x98,0xc6,0x8a,0x77,0x2d,0x72,0x2a }
64 static inline void set_fpu_control_word(WORD fpucw)
66 #if defined(__i386__) && defined(__GNUC__)
67 __asm__ volatile ("fldcw %0" : : "m" (fpucw));
68 #elif defined(__i386__) && defined(_MSC_VER)
73 static inline WORD d3d_fpu_setup(void)
77 #if defined(__i386__) && defined(__GNUC__)
78 __asm__ volatile ("fnstcw %0" : "=m" (oldcw));
79 #elif defined(__i386__) && defined(_MSC_VER)
82 static BOOL warned = FALSE;
85 FIXME("FPUPRESERVE not implemented for this platform / compiler\n");
91 set_fpu_control_word(0x37f);
96 /*****************************************************************************
97 * IUnknown Methods. Common for Version 1, 2, 3 and 7
98 *****************************************************************************/
100 /*****************************************************************************
101 * IDirect3DDevice7::QueryInterface
103 * Used to query other interfaces from a Direct3DDevice interface.
104 * It can return interface pointers to all Direct3DDevice versions as well
105 * as IDirectDraw and IDirect3D. For a link to QueryInterface
106 * rules see ddraw.c, IDirectDraw7::QueryInterface
108 * Exists in Version 1, 2, 3 and 7
111 * refiid: Interface ID queried for
112 * obj: Used to return the interface pointer
115 * D3D_OK or E_NOINTERFACE
117 *****************************************************************************/
118 static HRESULT WINAPI
119 IDirect3DDeviceImpl_7_QueryInterface(IDirect3DDevice7 *iface,
123 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
124 TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(refiid), obj);
126 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
130 return DDERR_INVALIDPARAMS;
132 if ( IsEqualGUID( &IID_IUnknown, refiid ) )
137 /* Check DirectDraw Interfac
\ 1s */
138 else if( IsEqualGUID( &IID_IDirectDraw7, refiid ) )
141 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
143 else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
145 *obj = &This->ddraw->IDirectDraw4_vtbl;
146 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
148 else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
150 *obj = &This->ddraw->IDirectDraw2_vtbl;
151 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
153 else if( IsEqualGUID( &IID_IDirectDraw, refiid ) )
155 *obj = &This->ddraw->IDirectDraw_vtbl;
156 TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
160 else if ( IsEqualGUID( &IID_IDirect3D , refiid ) )
162 *obj = &This->ddraw->IDirect3D_vtbl;
163 TRACE("(%p) Returning IDirect3D interface at %p\n", This, *obj);
165 else if ( IsEqualGUID( &IID_IDirect3D2 , refiid ) )
167 *obj = &This->ddraw->IDirect3D2_vtbl;
168 TRACE("(%p) Returning IDirect3D2 interface at %p\n", This, *obj);
170 else if ( IsEqualGUID( &IID_IDirect3D3 , refiid ) )
172 *obj = &This->ddraw->IDirect3D3_vtbl;
173 TRACE("(%p) Returning IDirect3D3 interface at %p\n", This, *obj);
175 else if ( IsEqualGUID( &IID_IDirect3D7 , refiid ) )
177 *obj = &This->ddraw->IDirect3D7_vtbl;
178 TRACE("(%p) Returning IDirect3D7 interface at %p\n", This, *obj);
182 else if ( IsEqualGUID( &IID_IDirect3DDevice , refiid ) )
184 *obj = &This->IDirect3DDevice_vtbl;
185 TRACE("(%p) Returning IDirect3DDevice interface at %p\n", This, *obj);
187 else if ( IsEqualGUID( &IID_IDirect3DDevice2 , refiid ) ) {
188 *obj = &This->IDirect3DDevice2_vtbl;
189 TRACE("(%p) Returning IDirect3DDevice2 interface at %p\n", This, *obj);
191 else if ( IsEqualGUID( &IID_IDirect3DDevice3 , refiid ) ) {
192 *obj = &This->IDirect3DDevice3_vtbl;
193 TRACE("(%p) Returning IDirect3DDevice3 interface at %p\n", This, *obj);
195 else if ( IsEqualGUID( &IID_IDirect3DDevice7 , refiid ) ) {
197 TRACE("(%p) Returning IDirect3DDevice7 interface at %p\n", This, *obj);
200 /* Unknown interface */
203 ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
204 return E_NOINTERFACE;
207 /* AddRef the returned interface */
208 IUnknown_AddRef( (IUnknown *) *obj);
212 static HRESULT WINAPI
213 Thunk_IDirect3DDeviceImpl_3_QueryInterface(IDirect3DDevice3 *iface,
217 IDirect3DDeviceImpl *This = device_from_device3(iface);
218 TRACE_(ddraw_thunk)("(%p)->(%s,%p) thunking to IDirect3DDevice7 interface.\n", This, debugstr_guid(riid), obj);
219 return IDirect3DDevice7_QueryInterface((IDirect3DDevice7 *)This, riid, obj);
222 static HRESULT WINAPI
223 Thunk_IDirect3DDeviceImpl_2_QueryInterface(IDirect3DDevice2 *iface,
227 IDirect3DDeviceImpl *This = device_from_device2(iface);
228 TRACE_(ddraw_thunk)("(%p)->(%s,%p) thunking to IDirect3DDevice7 interface.\n", This, debugstr_guid(riid), obj);
229 return IDirect3DDevice7_QueryInterface((IDirect3DDevice7 *)This, riid, obj);
232 static HRESULT WINAPI
233 Thunk_IDirect3DDeviceImpl_1_QueryInterface(IDirect3DDevice *iface,
237 IDirect3DDeviceImpl *This = device_from_device1(iface);
238 TRACE_(ddraw_thunk)("(%p)->(%s,%p) thunking to IDirect3DDevice7 interface.\n", This, debugstr_guid(riid), obp);
239 return IDirect3DDevice7_QueryInterface((IDirect3DDevice7 *)This, riid, obp);
242 /*****************************************************************************
243 * IDirect3DDevice7::AddRef
245 * Increases the refcount....
246 * The most exciting Method, definitely
248 * Exists in Version 1, 2, 3 and 7
253 *****************************************************************************/
255 IDirect3DDeviceImpl_7_AddRef(IDirect3DDevice7 *iface)
257 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
258 ULONG ref = InterlockedIncrement(&This->ref);
260 TRACE("(%p) : incrementing from %u.\n", This, ref -1);
266 Thunk_IDirect3DDeviceImpl_3_AddRef(IDirect3DDevice3 *iface)
268 IDirect3DDeviceImpl *This = device_from_device3(iface);
269 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
270 return IDirect3DDevice7_AddRef((IDirect3DDevice7 *)This);
274 Thunk_IDirect3DDeviceImpl_2_AddRef(IDirect3DDevice2 *iface)
276 IDirect3DDeviceImpl *This = device_from_device2(iface);
277 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
278 return IDirect3DDevice7_AddRef((IDirect3DDevice7 *)This);
282 Thunk_IDirect3DDeviceImpl_1_AddRef(IDirect3DDevice *iface)
284 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", iface);
285 return IDirect3DDevice7_AddRef((IDirect3DDevice7 *)device_from_device1(iface));
288 /*****************************************************************************
289 * IDirect3DDevice7::Release
291 * Decreases the refcount of the interface
292 * When the refcount is reduced to 0, the object is destroyed.
294 * Exists in Version 1, 2, 3 and 7
299 *****************************************************************************/
301 IDirect3DDeviceImpl_7_Release(IDirect3DDevice7 *iface)
303 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
304 ULONG ref = InterlockedDecrement(&This->ref);
306 TRACE("(%p)->() decrementing from %u.\n", This, ref +1);
308 /* This method doesn't destroy the WineD3DDevice, because it's still in use for
309 * 2D rendering. IDirectDrawSurface7::Release will destroy the WineD3DDevice
310 * when the render target is released
314 IParent *IndexBufferParent;
317 EnterCriticalSection(&ddraw_cs);
318 /* Free the index buffer. */
319 IWineD3DDevice_SetIndices(This->wineD3DDevice, NULL, WINED3DFMT_UNKNOWN);
320 IWineD3DBuffer_GetParent(This->indexbuffer,
321 (IUnknown **) &IndexBufferParent);
322 IParent_Release(IndexBufferParent); /* Once for the getParent */
323 if( IParent_Release(IndexBufferParent) != 0) /* And now to destroy it */
325 ERR(" (%p) Something is still holding the index buffer parent %p\n", This, IndexBufferParent);
328 /* There is no need to unset the vertex buffer here, IWineD3DDevice_Uninit3D will do that when
329 * destroying the primary stateblock. If a vertex buffer is destroyed while it is bound
330 * IDirect3DVertexBuffer::Release will unset it.
333 /* Restore the render targets */
334 if(This->OffScreenTarget)
340 vp.Width = This->ddraw->d3d_target->surface_desc.dwWidth;
341 vp.Height = This->ddraw->d3d_target->surface_desc.dwHeight;
344 IWineD3DDevice_SetViewport(This->wineD3DDevice,
347 /* Set the device up to render to the front buffer since the back buffer will
350 IWineD3DDevice_SetRenderTarget(This->wineD3DDevice, 0,
351 This->ddraw->d3d_target->WineD3DSurface);
352 /* This->target is the offscreen target.
353 * This->ddraw->d3d_target is the target used by DDraw
355 TRACE("(%p) Release: Using %p as front buffer, %p as back buffer\n", This, This->ddraw->d3d_target, NULL);
356 IWineD3DDevice_SetFrontBackBuffers(This->wineD3DDevice,
357 This->ddraw->d3d_target->WineD3DSurface,
361 /* Release the WineD3DDevice. This won't destroy it */
362 if(IWineD3DDevice_Release(This->wineD3DDevice) <= 0)
364 ERR(" (%p) The wineD3D device %p was destroyed unexpectedly. Prepare for trouble\n", This, This->wineD3DDevice);
367 /* The texture handles should be unset by now, but there might be some bits
368 * missing in our reference counting(needs test). Do a sanity check
370 for(i = 0; i < This->numHandles; i++)
372 if(This->Handles[i].ptr)
374 switch(This->Handles[i].type)
376 case DDrawHandle_Texture:
378 IDirectDrawSurfaceImpl *surf = This->Handles[i].ptr;
379 FIXME("Texture Handle %d not unset properly\n", i + 1);
384 case DDrawHandle_Material:
386 IDirect3DMaterialImpl *mat = This->Handles[i].ptr;
387 FIXME("Material handle %d not unset properly\n", i + 1);
392 case DDrawHandle_Matrix:
394 /* No fixme here because this might happen because of sloppy apps */
395 WARN("Leftover matrix handle %d, deleting\n", i + 1);
396 IDirect3DDevice_DeleteMatrix((IDirect3DDevice *)&This->IDirect3DDevice_vtbl, i + 1);
400 case DDrawHandle_StateBlock:
402 /* No fixme here because this might happen because of sloppy apps */
403 WARN("Leftover stateblock handle %d, deleting\n", i + 1);
404 IDirect3DDevice7_DeleteStateBlock((IDirect3DDevice7 *)This, i + 1);
409 FIXME("Unknown handle %d not unset properly\n", i + 1);
414 HeapFree(GetProcessHeap(), 0, This->Handles);
416 TRACE("Releasing target %p %p\n", This->target, This->ddraw->d3d_target);
417 /* Release the render target and the WineD3D render target
418 * (See IDirect3D7::CreateDevice for more comments on this)
420 IDirectDrawSurface7_Release((IDirectDrawSurface7 *)This->target);
421 IDirectDrawSurface7_Release((IDirectDrawSurface7 *)This->ddraw->d3d_target);
422 TRACE("Target release done\n");
424 This->ddraw->d3ddevice = NULL;
426 /* Now free the structure */
427 HeapFree(GetProcessHeap(), 0, This);
428 LeaveCriticalSection(&ddraw_cs);
436 Thunk_IDirect3DDeviceImpl_3_Release(IDirect3DDevice3 *iface)
438 IDirect3DDeviceImpl *This = device_from_device3(iface);
439 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
440 return IDirect3DDevice7_Release((IDirect3DDevice7 *)This);
444 Thunk_IDirect3DDeviceImpl_2_Release(IDirect3DDevice2 *iface)
446 IDirect3DDeviceImpl *This = device_from_device2(iface);
447 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
448 return IDirect3DDevice7_Release((IDirect3DDevice7 *)This);
452 Thunk_IDirect3DDeviceImpl_1_Release(IDirect3DDevice *iface)
454 IDirect3DDeviceImpl *This = device_from_device1(iface);
455 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
456 return IDirect3DDevice7_Release((IDirect3DDevice7 *)This);
459 /*****************************************************************************
460 * IDirect3DDevice Methods
461 *****************************************************************************/
463 /*****************************************************************************
464 * IDirect3DDevice::Initialize
466 * Initializes a Direct3DDevice. This implementation is a no-op, as all
467 * initialization is done at create time.
469 * Exists in Version 1
472 * No idea what they mean, as the MSDN page is gone
476 *****************************************************************************/
477 static HRESULT WINAPI
478 IDirect3DDeviceImpl_1_Initialize(IDirect3DDevice *iface,
479 IDirect3D *Direct3D, GUID *guid,
482 IDirect3DDeviceImpl *This = device_from_device1(iface);
484 /* It shouldn't be crucial, but print a FIXME, I'm interested if
485 * any game calls it and when
487 FIXME("(%p)->(%p,%p,%p): No-op!\n", This, Direct3D, guid, Desc);
492 /*****************************************************************************
493 * IDirect3DDevice7::GetCaps
495 * Retrieves the device's capabilities
497 * This implementation is used for Version 7 only, the older versions have
498 * their own implementation.
501 * Desc: Pointer to a D3DDEVICEDESC7 structure to fill
505 * D3DERR_* if a problem occurs. See WineD3D
507 *****************************************************************************/
509 IDirect3DDeviceImpl_7_GetCaps(IDirect3DDevice7 *iface,
510 D3DDEVICEDESC7 *Desc)
512 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
513 D3DDEVICEDESC OldDesc;
514 TRACE("(%p)->(%p)\n", This, Desc);
516 /* Call the same function used by IDirect3D, this saves code */
517 return IDirect3DImpl_GetCaps(This->ddraw->wineD3D, &OldDesc, Desc);
520 static HRESULT WINAPI
521 IDirect3DDeviceImpl_7_GetCaps_FPUSetup(IDirect3DDevice7 *iface,
522 D3DDEVICEDESC7 *Desc)
524 return IDirect3DDeviceImpl_7_GetCaps(iface, Desc);
527 static HRESULT WINAPI
528 IDirect3DDeviceImpl_7_GetCaps_FPUPreserve(IDirect3DDevice7 *iface,
529 D3DDEVICEDESC7 *Desc)
534 old_fpucw = d3d_fpu_setup();
535 hr = IDirect3DDeviceImpl_7_GetCaps(iface, Desc);
536 set_fpu_control_word(old_fpucw);
540 /*****************************************************************************
541 * IDirect3DDevice3::GetCaps
543 * Retrieves the capabilities of the hardware device and the emulation
544 * device. For Wine, hardware and emulation are the same (it's all HW).
546 * This implementation is used for Version 1, 2, and 3. Version 7 has its own
549 * HWDesc: Structure to fill with the HW caps
550 * HelDesc: Structure to fill with the hardware emulation caps
554 * D3DERR_* if a problem occurs. See WineD3D
556 *****************************************************************************/
557 static HRESULT WINAPI
558 IDirect3DDeviceImpl_3_GetCaps(IDirect3DDevice3 *iface,
559 D3DDEVICEDESC *HWDesc,
560 D3DDEVICEDESC *HelDesc)
562 IDirect3DDeviceImpl *This = device_from_device3(iface);
563 D3DDEVICEDESC7 newDesc;
565 TRACE("(%p)->(%p,%p)\n", iface, HWDesc, HelDesc);
567 hr = IDirect3DImpl_GetCaps(This->ddraw->wineD3D, HWDesc, &newDesc);
568 if(hr != D3D_OK) return hr;
574 static HRESULT WINAPI
575 Thunk_IDirect3DDeviceImpl_2_GetCaps(IDirect3DDevice2 *iface,
576 D3DDEVICEDESC *D3DHWDevDesc,
577 D3DDEVICEDESC *D3DHELDevDesc)
579 IDirect3DDeviceImpl *This = device_from_device2(iface);
580 TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice3 interface.\n", This, D3DHWDevDesc, D3DHELDevDesc);
581 return IDirect3DDevice3_GetCaps((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, D3DHWDevDesc, D3DHELDevDesc);
584 static HRESULT WINAPI
585 Thunk_IDirect3DDeviceImpl_1_GetCaps(IDirect3DDevice *iface,
586 D3DDEVICEDESC *D3DHWDevDesc,
587 D3DDEVICEDESC *D3DHELDevDesc)
589 IDirect3DDeviceImpl *This = device_from_device1(iface);
590 TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice3 interface.\n", This, D3DHWDevDesc, D3DHELDevDesc);
591 return IDirect3DDevice3_GetCaps((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, D3DHWDevDesc, D3DHELDevDesc);
594 /*****************************************************************************
595 * IDirect3DDevice2::SwapTextureHandles
597 * Swaps the texture handles of 2 Texture interfaces. Version 1 and 2
600 * Tex1, Tex2: The 2 Textures to swap
605 *****************************************************************************/
606 static HRESULT WINAPI
607 IDirect3DDeviceImpl_2_SwapTextureHandles(IDirect3DDevice2 *iface,
608 IDirect3DTexture2 *Tex1,
609 IDirect3DTexture2 *Tex2)
611 IDirect3DDeviceImpl *This = device_from_device2(iface);
613 IDirectDrawSurfaceImpl *surf1 = surface_from_texture2(Tex1);
614 IDirectDrawSurfaceImpl *surf2 = surface_from_texture2(Tex2);
615 TRACE("(%p)->(%p,%p)\n", This, surf1, surf2);
617 EnterCriticalSection(&ddraw_cs);
618 This->Handles[surf1->Handle - 1].ptr = surf2;
619 This->Handles[surf2->Handle - 1].ptr = surf1;
621 swap = surf2->Handle;
622 surf2->Handle = surf1->Handle;
623 surf1->Handle = swap;
624 LeaveCriticalSection(&ddraw_cs);
629 static HRESULT WINAPI
630 Thunk_IDirect3DDeviceImpl_1_SwapTextureHandles(IDirect3DDevice *iface,
631 IDirect3DTexture *D3DTex1,
632 IDirect3DTexture *D3DTex2)
634 IDirect3DDeviceImpl *This = device_from_device1(iface);
635 IDirectDrawSurfaceImpl *surf1 = surface_from_texture1(D3DTex1);
636 IDirectDrawSurfaceImpl *surf2 = surface_from_texture1(D3DTex2);
637 IDirect3DTexture2 *t1 = surf1 ? (IDirect3DTexture2 *)&surf1->IDirect3DTexture2_vtbl : NULL;
638 IDirect3DTexture2 *t2 = surf2 ? (IDirect3DTexture2 *)&surf2->IDirect3DTexture2_vtbl : NULL;
639 TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice2 interface.\n", This, surf1, surf2);
640 return IDirect3DDevice2_SwapTextureHandles((IDirect3DDevice2 *)&This->IDirect3DDevice2_vtbl, t1, t2);
643 /*****************************************************************************
644 * IDirect3DDevice3::GetStats
646 * This method seems to retrieve some stats from the device.
647 * The MSDN documentation doesn't exist any more, but the D3DSTATS
648 * structure suggests that the amount of drawn primitives and processed
649 * vertices is returned.
651 * Exists in Version 1, 2 and 3
654 * Stats: Pointer to a D3DSTATS structure to be filled
658 * DDERR_INVALIDPARAMS if Stats == NULL
660 *****************************************************************************/
661 static HRESULT WINAPI
662 IDirect3DDeviceImpl_3_GetStats(IDirect3DDevice3 *iface,
665 IDirect3DDeviceImpl *This = device_from_device3(iface);
666 FIXME("(%p)->(%p): Stub!\n", This, Stats);
669 return DDERR_INVALIDPARAMS;
671 /* Fill the Stats with 0 */
672 Stats->dwTrianglesDrawn = 0;
673 Stats->dwLinesDrawn = 0;
674 Stats->dwPointsDrawn = 0;
675 Stats->dwSpansDrawn = 0;
676 Stats->dwVerticesProcessed = 0;
681 static HRESULT WINAPI
682 Thunk_IDirect3DDeviceImpl_2_GetStats(IDirect3DDevice2 *iface,
685 IDirect3DDeviceImpl *This = device_from_device2(iface);
686 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, Stats);
687 return IDirect3DDevice3_GetStats((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, Stats);
690 static HRESULT WINAPI
691 Thunk_IDirect3DDeviceImpl_1_GetStats(IDirect3DDevice *iface,
694 IDirect3DDeviceImpl *This = device_from_device1(iface);
695 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, Stats);
696 return IDirect3DDevice3_GetStats((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, Stats);
699 /*****************************************************************************
700 * IDirect3DDevice::CreateExecuteBuffer
702 * Creates an IDirect3DExecuteBuffer, used for rendering with a
708 * Desc: Buffer description
709 * ExecuteBuffer: Address to return the Interface pointer at
710 * UnkOuter: Must be NULL. Basically for aggregation, which ddraw doesn't
714 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
715 * DDERR_OUTOFMEMORY if we ran out of memory
718 *****************************************************************************/
719 static HRESULT WINAPI
720 IDirect3DDeviceImpl_1_CreateExecuteBuffer(IDirect3DDevice *iface,
721 D3DEXECUTEBUFFERDESC *Desc,
722 IDirect3DExecuteBuffer **ExecuteBuffer,
725 IDirect3DDeviceImpl *This = device_from_device1(iface);
726 IDirect3DExecuteBufferImpl* object;
727 TRACE("(%p)->(%p,%p,%p)!\n", This, Desc, ExecuteBuffer, UnkOuter);
730 return CLASS_E_NOAGGREGATION;
732 /* Allocate the new Execute Buffer */
733 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DExecuteBufferImpl));
736 ERR("Out of memory when allocating a IDirect3DExecuteBufferImpl structure\n");
737 return DDERR_OUTOFMEMORY;
740 object->lpVtbl = &IDirect3DExecuteBuffer_Vtbl;
742 object->d3ddev = This;
744 /* Initializes memory */
745 memcpy(&object->desc, Desc, Desc->dwSize);
747 /* No buffer given */
748 if ((object->desc.dwFlags & D3DDEB_LPDATA) == 0)
749 object->desc.lpData = NULL;
751 /* No buffer size given */
752 if ((object->desc.dwFlags & D3DDEB_BUFSIZE) == 0)
753 object->desc.dwBufferSize = 0;
755 /* Create buffer if asked */
756 if ((object->desc.lpData == NULL) && (object->desc.dwBufferSize > 0))
758 object->need_free = TRUE;
759 object->desc.lpData = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,object->desc.dwBufferSize);
760 if(!object->desc.lpData)
762 ERR("Out of memory when allocating the execute buffer data\n");
763 HeapFree(GetProcessHeap(), 0, object);
764 return DDERR_OUTOFMEMORY;
769 object->need_free = FALSE;
772 /* No vertices for the moment */
773 object->vertex_data = NULL;
775 object->desc.dwFlags |= D3DDEB_LPDATA;
777 object->indices = NULL;
778 object->nb_indices = 0;
780 *ExecuteBuffer = (IDirect3DExecuteBuffer *)object;
782 TRACE(" Returning IDirect3DExecuteBuffer at %p, implementation is at %p\n", *ExecuteBuffer, object);
787 /*****************************************************************************
788 * IDirect3DDevice::Execute
790 * Executes all the stuff in an execute buffer.
793 * ExecuteBuffer: The buffer to execute
794 * Viewport: The viewport used for rendering
798 * DDERR_INVALIDPARAMS if ExecuteBuffer == NULL
801 *****************************************************************************/
802 static HRESULT WINAPI
803 IDirect3DDeviceImpl_1_Execute(IDirect3DDevice *iface,
804 IDirect3DExecuteBuffer *ExecuteBuffer,
805 IDirect3DViewport *Viewport,
808 IDirect3DDeviceImpl *This = device_from_device1(iface);
809 IDirect3DExecuteBufferImpl *Direct3DExecuteBufferImpl = (IDirect3DExecuteBufferImpl *)ExecuteBuffer;
810 IDirect3DViewportImpl *Direct3DViewportImpl = (IDirect3DViewportImpl *)Viewport;
812 TRACE("(%p)->(%p,%p,%08x)\n", This, Direct3DExecuteBufferImpl, Direct3DViewportImpl, Flags);
814 if(!Direct3DExecuteBufferImpl)
815 return DDERR_INVALIDPARAMS;
818 EnterCriticalSection(&ddraw_cs);
819 IDirect3DExecuteBufferImpl_Execute(Direct3DExecuteBufferImpl, This, Direct3DViewportImpl);
820 LeaveCriticalSection(&ddraw_cs);
825 /*****************************************************************************
826 * IDirect3DDevice3::AddViewport
828 * Add a Direct3DViewport to the device's viewport list. These viewports
829 * are wrapped to IDirect3DDevice7 viewports in viewport.c
831 * Exists in Version 1, 2 and 3. Note that IDirect3DViewport 1, 2 and 3
832 * are the same interfaces.
835 * Viewport: The viewport to add
838 * DDERR_INVALIDPARAMS if Viewport == NULL
841 *****************************************************************************/
842 static HRESULT WINAPI
843 IDirect3DDeviceImpl_3_AddViewport(IDirect3DDevice3 *iface,
844 IDirect3DViewport3 *Viewport)
846 IDirect3DDeviceImpl *This = device_from_device3(iface);
847 IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Viewport;
849 TRACE("(%p)->(%p)\n", This, vp);
853 return DDERR_INVALIDPARAMS;
855 EnterCriticalSection(&ddraw_cs);
856 vp->next = This->viewport_list;
857 This->viewport_list = vp;
858 vp->active_device = This; /* Viewport must be usable for Clear() after AddViewport,
859 so set active_device here. */
860 LeaveCriticalSection(&ddraw_cs);
865 static HRESULT WINAPI
866 Thunk_IDirect3DDeviceImpl_2_AddViewport(IDirect3DDevice2 *iface,
867 IDirect3DViewport2 *Direct3DViewport2)
869 IDirect3DDeviceImpl *This = device_from_device2(iface);
870 IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Direct3DViewport2;
871 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
872 return IDirect3DDevice3_AddViewport((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, (IDirect3DViewport3 *)vp);
875 static HRESULT WINAPI
876 Thunk_IDirect3DDeviceImpl_1_AddViewport(IDirect3DDevice *iface,
877 IDirect3DViewport *Direct3DViewport)
879 IDirect3DDeviceImpl *This = device_from_device1(iface);
880 IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Direct3DViewport;
881 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
882 return IDirect3DDevice3_AddViewport((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, (IDirect3DViewport3 *)vp);
885 /*****************************************************************************
886 * IDirect3DDevice3::DeleteViewport
888 * Deletes a Direct3DViewport from the device's viewport list.
890 * Exists in Version 1, 2 and 3. Note that all Viewport interface versions
894 * Viewport: The viewport to delete
898 * DDERR_INVALIDPARAMS if the viewport wasn't found in the list
900 *****************************************************************************/
901 static HRESULT WINAPI
902 IDirect3DDeviceImpl_3_DeleteViewport(IDirect3DDevice3 *iface,
903 IDirect3DViewport3 *Viewport)
905 IDirect3DDeviceImpl *This = device_from_device3(iface);
906 IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *) Viewport;
907 IDirect3DViewportImpl *cur_viewport, *prev_viewport = NULL;
909 TRACE("(%p)->(%p)\n", This, vp);
911 EnterCriticalSection(&ddraw_cs);
912 cur_viewport = This->viewport_list;
913 while (cur_viewport != NULL)
915 if (cur_viewport == vp)
917 if (prev_viewport == NULL) This->viewport_list = cur_viewport->next;
918 else prev_viewport->next = cur_viewport->next;
919 /* TODO : add desactivate of the viewport and all associated lights... */
920 LeaveCriticalSection(&ddraw_cs);
923 prev_viewport = cur_viewport;
924 cur_viewport = cur_viewport->next;
927 LeaveCriticalSection(&ddraw_cs);
928 return DDERR_INVALIDPARAMS;
931 static HRESULT WINAPI
932 Thunk_IDirect3DDeviceImpl_2_DeleteViewport(IDirect3DDevice2 *iface,
933 IDirect3DViewport2 *Direct3DViewport2)
935 IDirect3DDeviceImpl *This = device_from_device2(iface);
936 IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Direct3DViewport2;
937 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
938 return IDirect3DDevice3_DeleteViewport((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, (IDirect3DViewport3 *)vp);
941 static HRESULT WINAPI
942 Thunk_IDirect3DDeviceImpl_1_DeleteViewport(IDirect3DDevice *iface,
943 IDirect3DViewport *Direct3DViewport)
945 IDirect3DDeviceImpl *This = device_from_device1(iface);
946 IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Direct3DViewport;
947 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
948 return IDirect3DDevice3_DeleteViewport((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, (IDirect3DViewport3 *)vp);
951 /*****************************************************************************
952 * IDirect3DDevice3::NextViewport
954 * Returns a viewport from the viewport list, depending on the
955 * passed viewport and the flags.
957 * Exists in Version 1, 2 and 3. Note that all Viewport interface versions
961 * Viewport: Viewport to use for beginning the search
962 * Flags: D3DNEXT_NEXT, D3DNEXT_HEAD or D3DNEXT_TAIL
966 * DDERR_INVALIDPARAMS if the flags were wrong, or Viewport was NULL
968 *****************************************************************************/
969 static HRESULT WINAPI
970 IDirect3DDeviceImpl_3_NextViewport(IDirect3DDevice3 *iface,
971 IDirect3DViewport3 *Viewport3,
972 IDirect3DViewport3 **lplpDirect3DViewport3,
975 IDirect3DDeviceImpl *This = device_from_device3(iface);
976 IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Viewport3;
977 IDirect3DViewportImpl *res = NULL;
979 TRACE("(%p)->(%p,%p,%08x)\n", This, vp, lplpDirect3DViewport3, Flags);
983 *lplpDirect3DViewport3 = NULL;
984 return DDERR_INVALIDPARAMS;
988 EnterCriticalSection(&ddraw_cs);
998 res = This->viewport_list;
1003 IDirect3DViewportImpl *cur_viewport = This->viewport_list;
1004 if (cur_viewport != NULL)
1006 while (cur_viewport->next != NULL) cur_viewport = cur_viewport->next;
1012 *lplpDirect3DViewport3 = NULL;
1013 LeaveCriticalSection(&ddraw_cs);
1014 return DDERR_INVALIDPARAMS;
1017 *lplpDirect3DViewport3 = (IDirect3DViewport3 *)res;
1018 LeaveCriticalSection(&ddraw_cs);
1022 static HRESULT WINAPI
1023 Thunk_IDirect3DDeviceImpl_2_NextViewport(IDirect3DDevice2 *iface,
1024 IDirect3DViewport2 *Viewport2,
1025 IDirect3DViewport2 **lplpDirect3DViewport2,
1028 IDirect3DDeviceImpl *This = device_from_device2(iface);
1029 IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Viewport2;
1030 IDirect3DViewport3 *res;
1032 TRACE_(ddraw_thunk)("(%p)->(%p,%p,%08x) thunking to IDirect3DDevice3 interface.\n", This, vp, lplpDirect3DViewport2, Flags);
1033 hr = IDirect3DDevice3_NextViewport((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl,
1034 (IDirect3DViewport3 *)vp, &res, Flags);
1035 *lplpDirect3DViewport2 = (IDirect3DViewport2 *)res;
1039 static HRESULT WINAPI
1040 Thunk_IDirect3DDeviceImpl_1_NextViewport(IDirect3DDevice *iface,
1041 IDirect3DViewport *Viewport,
1042 IDirect3DViewport **lplpDirect3DViewport,
1045 IDirect3DDeviceImpl *This = device_from_device1(iface);
1046 IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Viewport;
1047 IDirect3DViewport3 *res;
1049 TRACE_(ddraw_thunk)("(%p)->(%p,%p,%08x) thunking to IDirect3DDevice3 interface.\n", This, vp, lplpDirect3DViewport, Flags);
1050 hr = IDirect3DDevice3_NextViewport((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl,
1051 (IDirect3DViewport3 *)vp, &res, Flags);
1052 *lplpDirect3DViewport = (IDirect3DViewport *)res;
1056 /*****************************************************************************
1057 * IDirect3DDevice::Pick
1059 * Executes an execute buffer without performing rendering. Instead, a
1060 * list of primitives that intersect with (x1,y1) of the passed rectangle
1061 * is created. IDirect3DDevice::GetPickRecords can be used to retrieve
1067 * ExecuteBuffer: Buffer to execute
1068 * Viewport: Viewport to use for execution
1069 * Flags: None are defined, according to the SDK
1070 * Rect: Specifies the coordinates to be picked. Only x1 and y2 are used,
1071 * x2 and y2 are ignored.
1074 * D3D_OK because it's a stub
1076 *****************************************************************************/
1077 static HRESULT WINAPI
1078 IDirect3DDeviceImpl_1_Pick(IDirect3DDevice *iface,
1079 IDirect3DExecuteBuffer *ExecuteBuffer,
1080 IDirect3DViewport *Viewport,
1084 IDirect3DDeviceImpl *This = device_from_device1(iface);
1085 IDirect3DExecuteBufferImpl *execbuf = (IDirect3DExecuteBufferImpl *)ExecuteBuffer;
1086 IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Viewport;
1087 FIXME("(%p)->(%p,%p,%08x,%p): stub!\n", This, execbuf, vp, Flags, Rect);
1092 /*****************************************************************************
1093 * IDirect3DDevice::GetPickRecords
1095 * Retrieves the pick records generated by IDirect3DDevice::GetPickRecords
1100 * Count: Pointer to a DWORD containing the numbers of pick records to
1102 * D3DPickRec: Address to store the resulting D3DPICKRECORD array.
1105 * D3D_OK, because it's a stub
1107 *****************************************************************************/
1108 static HRESULT WINAPI
1109 IDirect3DDeviceImpl_1_GetPickRecords(IDirect3DDevice *iface,
1111 D3DPICKRECORD *D3DPickRec)
1113 IDirect3DDeviceImpl *This = device_from_device1(iface);
1114 FIXME("(%p)->(%p,%p): stub!\n", This, Count, D3DPickRec);
1119 /*****************************************************************************
1120 * IDirect3DDevice7::EnumTextureformats
1122 * Enumerates the supported texture formats. It has a list of all possible
1123 * formats and calls IWineD3D::CheckDeviceFormat for each format to see if
1124 * WineD3D supports it. If so, then it is passed to the app.
1126 * This is for Version 7 and 3, older versions have a different
1127 * callback function and their own implementation
1130 * Callback: Callback to call for each enumerated format
1131 * Arg: Argument to pass to the callback
1135 * DDERR_INVALIDPARAMS if Callback == NULL
1137 *****************************************************************************/
1139 IDirect3DDeviceImpl_7_EnumTextureFormats(IDirect3DDevice7 *iface,
1140 LPD3DENUMPIXELFORMATSCALLBACK Callback,
1143 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
1145 WINED3DDISPLAYMODE mode;
1148 WINED3DFORMAT FormatList[] = {
1150 WINED3DFMT_A8R8G8B8,
1151 WINED3DFMT_X8R8G8B8,
1155 WINED3DFMT_A1R5G5B5,
1156 WINED3DFMT_A4R4G4B4,
1158 WINED3DFMT_X1R5G5B5,
1168 WINED3DFORMAT BumpFormatList[] = {
1169 WINED3DFMT_R8G8_SNORM,
1171 WINED3DFMT_X8L8V8U8,
1172 WINED3DFMT_R8G8B8A8_SNORM,
1173 WINED3DFMT_R16G16_SNORM,
1174 WINED3DFMT_W11V11U10,
1175 WINED3DFMT_A2W10V10U10
1178 TRACE("(%p)->(%p,%p): Relay\n", This, Callback, Arg);
1181 return DDERR_INVALIDPARAMS;
1183 EnterCriticalSection(&ddraw_cs);
1185 memset(&mode, 0, sizeof(mode));
1186 hr = IWineD3DDevice_GetDisplayMode(This->ddraw->wineD3DDevice,
1190 LeaveCriticalSection(&ddraw_cs);
1191 WARN("Cannot get the current adapter format\n");
1195 for(i = 0; i < sizeof(FormatList) / sizeof(WINED3DFORMAT); i++)
1197 hr = IWineD3D_CheckDeviceFormat(This->ddraw->wineD3D,
1198 WINED3DADAPTER_DEFAULT,
1202 WINED3DRTYPE_TEXTURE,
1207 DDPIXELFORMAT pformat;
1209 memset(&pformat, 0, sizeof(pformat));
1210 pformat.dwSize = sizeof(pformat);
1211 PixelFormat_WineD3DtoDD(&pformat, FormatList[i]);
1213 TRACE("Enumerating WineD3DFormat %d\n", FormatList[i]);
1214 hr = Callback(&pformat, Arg);
1215 if(hr != DDENUMRET_OK)
1217 TRACE("Format enumeration cancelled by application\n");
1218 LeaveCriticalSection(&ddraw_cs);
1224 for(i = 0; i < sizeof(BumpFormatList) / sizeof(WINED3DFORMAT); i++)
1226 hr = IWineD3D_CheckDeviceFormat(This->ddraw->wineD3D,
1227 WINED3DADAPTER_DEFAULT,
1230 WINED3DUSAGE_QUERY_LEGACYBUMPMAP,
1231 WINED3DRTYPE_TEXTURE,
1236 DDPIXELFORMAT pformat;
1238 memset(&pformat, 0, sizeof(pformat));
1239 pformat.dwSize = sizeof(pformat);
1240 PixelFormat_WineD3DtoDD(&pformat, BumpFormatList[i]);
1242 TRACE("Enumerating WineD3DFormat %d\n", BumpFormatList[i]);
1243 hr = Callback(&pformat, Arg);
1244 if(hr != DDENUMRET_OK)
1246 TRACE("Format enumeration cancelled by application\n");
1247 LeaveCriticalSection(&ddraw_cs);
1252 TRACE("End of enumeration\n");
1253 LeaveCriticalSection(&ddraw_cs);
1257 static HRESULT WINAPI
1258 IDirect3DDeviceImpl_7_EnumTextureFormats_FPUSetup(IDirect3DDevice7 *iface,
1259 LPD3DENUMPIXELFORMATSCALLBACK Callback,
1262 return IDirect3DDeviceImpl_7_EnumTextureFormats(iface, Callback, Arg);
1265 static HRESULT WINAPI
1266 IDirect3DDeviceImpl_7_EnumTextureFormats_FPUPreserve(IDirect3DDevice7 *iface,
1267 LPD3DENUMPIXELFORMATSCALLBACK Callback,
1273 old_fpucw = d3d_fpu_setup();
1274 hr = IDirect3DDeviceImpl_7_EnumTextureFormats(iface, Callback, Arg);
1275 set_fpu_control_word(old_fpucw);
1280 static HRESULT WINAPI
1281 Thunk_IDirect3DDeviceImpl_3_EnumTextureFormats(IDirect3DDevice3 *iface,
1282 LPD3DENUMPIXELFORMATSCALLBACK Callback,
1285 IDirect3DDeviceImpl *This = device_from_device3(iface);
1286 TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice7 interface.\n", This, Callback, Arg);
1287 return IDirect3DDevice7_EnumTextureFormats((IDirect3DDevice7 *)This, Callback, Arg);
1290 /*****************************************************************************
1291 * IDirect3DDevice2::EnumTextureformats
1293 * EnumTextureFormats for Version 1 and 2, see
1294 * IDirect3DDevice7::EnumTexureFormats for a more detailed description.
1296 * This version has a different callback and does not enumerate FourCC
1299 *****************************************************************************/
1300 static HRESULT WINAPI
1301 IDirect3DDeviceImpl_2_EnumTextureFormats(IDirect3DDevice2 *iface,
1302 LPD3DENUMTEXTUREFORMATSCALLBACK Callback,
1305 IDirect3DDeviceImpl *This = device_from_device2(iface);
1308 WINED3DDISPLAYMODE mode;
1310 WINED3DFORMAT FormatList[] = {
1312 WINED3DFMT_A8R8G8B8,
1313 WINED3DFMT_X8R8G8B8,
1317 WINED3DFMT_A1R5G5B5,
1318 WINED3DFMT_A4R4G4B4,
1320 WINED3DFMT_X1R5G5B5,
1324 /* FOURCC codes - Not in this version*/
1327 TRACE("(%p)->(%p,%p): Relay\n", This, Callback, Arg);
1330 return DDERR_INVALIDPARAMS;
1332 EnterCriticalSection(&ddraw_cs);
1334 memset(&mode, 0, sizeof(mode));
1335 hr = IWineD3DDevice_GetDisplayMode(This->ddraw->wineD3DDevice,
1339 LeaveCriticalSection(&ddraw_cs);
1340 WARN("Cannot get the current adapter format\n");
1344 for(i = 0; i < sizeof(FormatList) / sizeof(WINED3DFORMAT); i++)
1346 hr = IWineD3D_CheckDeviceFormat(This->ddraw->wineD3D,
1351 WINED3DRTYPE_TEXTURE,
1356 DDSURFACEDESC sdesc;
1358 memset(&sdesc, 0, sizeof(sdesc));
1359 sdesc.dwSize = sizeof(sdesc);
1360 sdesc.dwFlags = DDSD_PIXELFORMAT | DDSD_CAPS;
1361 sdesc.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
1362 sdesc.ddpfPixelFormat.dwSize = sizeof(sdesc.ddpfPixelFormat);
1363 PixelFormat_WineD3DtoDD(&sdesc.ddpfPixelFormat, FormatList[i]);
1365 TRACE("Enumerating WineD3DFormat %d\n", FormatList[i]);
1366 hr = Callback(&sdesc, Arg);
1367 if(hr != DDENUMRET_OK)
1369 TRACE("Format enumeration cancelled by application\n");
1370 LeaveCriticalSection(&ddraw_cs);
1375 TRACE("End of enumeration\n");
1376 LeaveCriticalSection(&ddraw_cs);
1380 static HRESULT WINAPI
1381 Thunk_IDirect3DDeviceImpl_1_EnumTextureFormats(IDirect3DDevice *iface,
1382 LPD3DENUMTEXTUREFORMATSCALLBACK Callback,
1385 IDirect3DDeviceImpl *This = device_from_device1(iface);
1386 TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice2 interface.\n", This, Callback, Arg);
1387 return IDirect3DDevice2_EnumTextureFormats((IDirect3DDevice2 *)&This->IDirect3DDevice2_vtbl, Callback, Arg);
1390 /*****************************************************************************
1391 * IDirect3DDevice::CreateMatrix
1393 * Creates a matrix handle. A handle is created and memory for a D3DMATRIX is
1394 * allocated for the handle.
1399 * D3DMatHandle: Address to return the handle at
1403 * DDERR_INVALIDPARAMS if D3DMatHandle = NULL
1405 *****************************************************************************/
1406 static HRESULT WINAPI
1407 IDirect3DDeviceImpl_1_CreateMatrix(IDirect3DDevice *iface, D3DMATRIXHANDLE *D3DMatHandle)
1409 IDirect3DDeviceImpl *This = device_from_device1(iface);
1411 TRACE("(%p)->(%p)\n", This, D3DMatHandle);
1414 return DDERR_INVALIDPARAMS;
1416 Matrix = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(D3DMATRIX));
1419 ERR("Out of memory when allocating a D3DMATRIX\n");
1420 return DDERR_OUTOFMEMORY;
1423 EnterCriticalSection(&ddraw_cs);
1424 *D3DMatHandle = IDirect3DDeviceImpl_CreateHandle(This);
1425 if(!(*D3DMatHandle))
1427 ERR("Failed to create a matrix handle\n");
1428 HeapFree(GetProcessHeap(), 0, Matrix);
1429 LeaveCriticalSection(&ddraw_cs);
1430 return DDERR_OUTOFMEMORY;
1432 This->Handles[*D3DMatHandle - 1].ptr = Matrix;
1433 This->Handles[*D3DMatHandle - 1].type = DDrawHandle_Matrix;
1434 TRACE(" returning matrix handle %d\n", *D3DMatHandle);
1436 LeaveCriticalSection(&ddraw_cs);
1440 /*****************************************************************************
1441 * IDirect3DDevice::SetMatrix
1443 * Sets a matrix for a matrix handle. The matrix is copied into the memory
1444 * allocated for the handle
1449 * D3DMatHandle: Handle to set the matrix to
1450 * D3DMatrix: Matrix to set
1454 * DDERR_INVALIDPARAMS if the handle of the matrix is invalid or the matrix
1457 *****************************************************************************/
1458 static HRESULT WINAPI
1459 IDirect3DDeviceImpl_1_SetMatrix(IDirect3DDevice *iface,
1460 D3DMATRIXHANDLE D3DMatHandle,
1461 D3DMATRIX *D3DMatrix)
1463 IDirect3DDeviceImpl *This = device_from_device1(iface);
1464 TRACE("(%p)->(%08x,%p)\n", This, D3DMatHandle, D3DMatrix);
1466 if( (!D3DMatHandle) || (!D3DMatrix) )
1467 return DDERR_INVALIDPARAMS;
1469 EnterCriticalSection(&ddraw_cs);
1470 if(D3DMatHandle > This->numHandles)
1472 ERR("Handle %d out of range\n", D3DMatHandle);
1473 LeaveCriticalSection(&ddraw_cs);
1474 return DDERR_INVALIDPARAMS;
1476 else if(This->Handles[D3DMatHandle - 1].type != DDrawHandle_Matrix)
1478 ERR("Handle %d is not a matrix handle\n", D3DMatHandle);
1479 LeaveCriticalSection(&ddraw_cs);
1480 return DDERR_INVALIDPARAMS;
1484 dump_D3DMATRIX(D3DMatrix);
1486 *((D3DMATRIX *) This->Handles[D3DMatHandle - 1].ptr) = *D3DMatrix;
1488 if(This->world == D3DMatHandle)
1490 IWineD3DDevice_SetTransform(This->wineD3DDevice,
1491 WINED3DTS_WORLDMATRIX(0),
1492 (WINED3DMATRIX *) D3DMatrix);
1494 if(This->view == D3DMatHandle)
1496 IWineD3DDevice_SetTransform(This->wineD3DDevice,
1498 (WINED3DMATRIX *) D3DMatrix);
1500 if(This->proj == D3DMatHandle)
1502 IWineD3DDevice_SetTransform(This->wineD3DDevice,
1503 WINED3DTS_PROJECTION,
1504 (WINED3DMATRIX *) D3DMatrix);
1507 LeaveCriticalSection(&ddraw_cs);
1511 /*****************************************************************************
1512 * IDirect3DDevice::SetMatrix
1514 * Returns the content of a D3DMATRIX handle
1519 * D3DMatHandle: Matrix handle to read the content from
1520 * D3DMatrix: Address to store the content at
1524 * DDERR_INVALIDPARAMS if D3DMatHandle is invalid or D3DMatrix is NULL
1526 *****************************************************************************/
1527 static HRESULT WINAPI
1528 IDirect3DDeviceImpl_1_GetMatrix(IDirect3DDevice *iface,
1529 D3DMATRIXHANDLE D3DMatHandle,
1530 D3DMATRIX *D3DMatrix)
1532 IDirect3DDeviceImpl *This = device_from_device1(iface);
1533 TRACE("(%p)->(%08x,%p)\n", This, D3DMatHandle, D3DMatrix);
1536 return DDERR_INVALIDPARAMS;
1538 return DDERR_INVALIDPARAMS;
1540 EnterCriticalSection(&ddraw_cs);
1541 if(D3DMatHandle > This->numHandles)
1543 ERR("Handle %d out of range\n", D3DMatHandle);
1544 LeaveCriticalSection(&ddraw_cs);
1545 return DDERR_INVALIDPARAMS;
1547 else if(This->Handles[D3DMatHandle - 1].type != DDrawHandle_Matrix)
1549 ERR("Handle %d is not a matrix handle\n", D3DMatHandle);
1550 LeaveCriticalSection(&ddraw_cs);
1551 return DDERR_INVALIDPARAMS;
1554 /* The handle is simply a pointer to a D3DMATRIX structure */
1555 *D3DMatrix = *((D3DMATRIX *) This->Handles[D3DMatHandle - 1].ptr);
1557 LeaveCriticalSection(&ddraw_cs);
1561 /*****************************************************************************
1562 * IDirect3DDevice::DeleteMatrix
1564 * Destroys a Matrix handle. Frees the memory and unsets the handle data
1569 * D3DMatHandle: Handle to destroy
1573 * DDERR_INVALIDPARAMS if D3DMatHandle is invalid
1575 *****************************************************************************/
1576 static HRESULT WINAPI
1577 IDirect3DDeviceImpl_1_DeleteMatrix(IDirect3DDevice *iface,
1578 D3DMATRIXHANDLE D3DMatHandle)
1580 IDirect3DDeviceImpl *This = device_from_device1(iface);
1581 TRACE("(%p)->(%08x)\n", This, D3DMatHandle);
1584 return DDERR_INVALIDPARAMS;
1586 EnterCriticalSection(&ddraw_cs);
1587 if(D3DMatHandle > This->numHandles)
1589 ERR("Handle %d out of range\n", D3DMatHandle);
1590 LeaveCriticalSection(&ddraw_cs);
1591 return DDERR_INVALIDPARAMS;
1593 else if(This->Handles[D3DMatHandle - 1].type != DDrawHandle_Matrix)
1595 ERR("Handle %d is not a matrix handle\n", D3DMatHandle);
1596 LeaveCriticalSection(&ddraw_cs);
1597 return DDERR_INVALIDPARAMS;
1600 HeapFree(GetProcessHeap(), 0, This->Handles[D3DMatHandle - 1].ptr);
1601 This->Handles[D3DMatHandle - 1].ptr = NULL;
1602 This->Handles[D3DMatHandle - 1].type = DDrawHandle_Unknown;
1604 LeaveCriticalSection(&ddraw_cs);
1608 /*****************************************************************************
1609 * IDirect3DDevice7::BeginScene
1611 * This method must be called before any rendering is performed.
1612 * IDirect3DDevice::EndScene has to be called after the scene is complete
1614 * Version 1, 2, 3 and 7
1617 * D3D_OK on success, for details see IWineD3DDevice::BeginScene
1618 * D3DERR_SCENE_IN_SCENE if WineD3D returns an error(Only in case of an already
1621 *****************************************************************************/
1623 IDirect3DDeviceImpl_7_BeginScene(IDirect3DDevice7 *iface)
1625 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
1627 TRACE("(%p): Relay\n", This);
1629 EnterCriticalSection(&ddraw_cs);
1630 hr = IWineD3DDevice_BeginScene(This->wineD3DDevice);
1631 LeaveCriticalSection(&ddraw_cs);
1632 if(hr == WINED3D_OK) return D3D_OK;
1633 else return D3DERR_SCENE_IN_SCENE; /* TODO: Other possible causes of failure */
1636 static HRESULT WINAPI
1637 IDirect3DDeviceImpl_7_BeginScene_FPUSetup(IDirect3DDevice7 *iface)
1639 return IDirect3DDeviceImpl_7_BeginScene(iface);
1642 static HRESULT WINAPI
1643 IDirect3DDeviceImpl_7_BeginScene_FPUPreserve(IDirect3DDevice7 *iface)
1648 old_fpucw = d3d_fpu_setup();
1649 hr = IDirect3DDeviceImpl_7_BeginScene(iface);
1650 set_fpu_control_word(old_fpucw);
1655 static HRESULT WINAPI
1656 Thunk_IDirect3DDeviceImpl_3_BeginScene(IDirect3DDevice3 *iface)
1658 IDirect3DDeviceImpl *This = device_from_device3(iface);
1659 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1660 return IDirect3DDevice7_BeginScene((IDirect3DDevice7 *)This);
1663 static HRESULT WINAPI
1664 Thunk_IDirect3DDeviceImpl_2_BeginScene(IDirect3DDevice2 *iface)
1666 IDirect3DDeviceImpl *This = device_from_device2(iface);
1667 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1668 return IDirect3DDevice7_BeginScene((IDirect3DDevice7 *)This);
1671 static HRESULT WINAPI
1672 Thunk_IDirect3DDeviceImpl_1_BeginScene(IDirect3DDevice *iface)
1674 IDirect3DDeviceImpl *This = device_from_device1(iface);
1675 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1676 return IDirect3DDevice7_BeginScene((IDirect3DDevice7 *)This);
1679 /*****************************************************************************
1680 * IDirect3DDevice7::EndScene
1682 * Ends a scene that has been begun with IDirect3DDevice7::BeginScene.
1683 * This method must be called after rendering is finished.
1685 * Version 1, 2, 3 and 7
1688 * D3D_OK on success, for details see IWineD3DDevice::EndScene
1689 * D3DERR_SCENE_NOT_IN_SCENE is returned if WineD3D returns an error. It does
1690 * that only if the scene was already ended.
1692 *****************************************************************************/
1694 IDirect3DDeviceImpl_7_EndScene(IDirect3DDevice7 *iface)
1696 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
1698 TRACE("(%p): Relay\n", This);
1700 EnterCriticalSection(&ddraw_cs);
1701 hr = IWineD3DDevice_EndScene(This->wineD3DDevice);
1702 LeaveCriticalSection(&ddraw_cs);
1703 if(hr == WINED3D_OK) return D3D_OK;
1704 else return D3DERR_SCENE_NOT_IN_SCENE;
1707 static HRESULT WINAPI
1708 IDirect3DDeviceImpl_7_EndScene_FPUSetup(IDirect3DDevice7 *iface)
1710 return IDirect3DDeviceImpl_7_EndScene(iface);
1713 static HRESULT WINAPI
1714 IDirect3DDeviceImpl_7_EndScene_FPUPreserve(IDirect3DDevice7 *iface)
1719 old_fpucw = d3d_fpu_setup();
1720 hr = IDirect3DDeviceImpl_7_EndScene(iface);
1721 set_fpu_control_word(old_fpucw);
1726 static HRESULT WINAPI
1727 Thunk_IDirect3DDeviceImpl_3_EndScene(IDirect3DDevice3 *iface)
1729 IDirect3DDeviceImpl *This = device_from_device3(iface);
1730 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1731 return IDirect3DDevice7_EndScene((IDirect3DDevice7 *)This);
1734 static HRESULT WINAPI
1735 Thunk_IDirect3DDeviceImpl_2_EndScene(IDirect3DDevice2 *iface)
1737 IDirect3DDeviceImpl *This = device_from_device2(iface);
1738 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1739 return IDirect3DDevice7_EndScene((IDirect3DDevice7 *)This);
1742 static HRESULT WINAPI
1743 Thunk_IDirect3DDeviceImpl_1_EndScene(IDirect3DDevice *iface)
1745 IDirect3DDeviceImpl *This = device_from_device1(iface);
1746 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1747 return IDirect3DDevice7_EndScene((IDirect3DDevice7 *)This);
1750 /*****************************************************************************
1751 * IDirect3DDevice7::GetDirect3D
1753 * Returns the IDirect3D(= interface to the DirectDraw object) used to create
1757 * Direct3D7: Address to store the interface pointer at
1761 * DDERR_INVALIDPARAMS if Direct3D7 == NULL
1763 *****************************************************************************/
1764 static HRESULT WINAPI
1765 IDirect3DDeviceImpl_7_GetDirect3D(IDirect3DDevice7 *iface,
1766 IDirect3D7 **Direct3D7)
1768 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
1769 TRACE("(%p)->(%p)\n", This, Direct3D7);
1772 return DDERR_INVALIDPARAMS;
1774 *Direct3D7 = (IDirect3D7 *)&This->ddraw->IDirect3D7_vtbl;
1775 IDirect3D7_AddRef(*Direct3D7);
1777 TRACE(" returning interface %p\n", *Direct3D7);
1781 static HRESULT WINAPI
1782 Thunk_IDirect3DDeviceImpl_3_GetDirect3D(IDirect3DDevice3 *iface,
1783 IDirect3D3 **Direct3D3)
1785 IDirect3DDeviceImpl *This = device_from_device3(iface);
1787 IDirect3D7 *ret_ptr;
1789 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, Direct3D3);
1790 ret = IDirect3DDevice7_GetDirect3D((IDirect3DDevice7 *)This, &ret_ptr);
1793 *Direct3D3 = ret_ptr ? (IDirect3D3 *)&ddraw_from_d3d7(ret_ptr)->IDirect3D3_vtbl : NULL;
1794 TRACE(" returning interface %p\n", *Direct3D3);
1798 static HRESULT WINAPI
1799 Thunk_IDirect3DDeviceImpl_2_GetDirect3D(IDirect3DDevice2 *iface,
1800 IDirect3D2 **Direct3D2)
1802 IDirect3DDeviceImpl *This = device_from_device2(iface);
1804 IDirect3D7 *ret_ptr;
1806 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, Direct3D2);
1807 ret = IDirect3DDevice7_GetDirect3D((IDirect3DDevice7 *)This, &ret_ptr);
1810 *Direct3D2 = ret_ptr ? (IDirect3D2 *)&ddraw_from_d3d7(ret_ptr)->IDirect3D2_vtbl : NULL;
1811 TRACE(" returning interface %p\n", *Direct3D2);
1815 static HRESULT WINAPI
1816 Thunk_IDirect3DDeviceImpl_1_GetDirect3D(IDirect3DDevice *iface,
1817 IDirect3D **Direct3D)
1819 IDirect3DDeviceImpl *This = device_from_device1(iface);
1821 IDirect3D7 *ret_ptr;
1823 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, Direct3D);
1824 ret = IDirect3DDevice7_GetDirect3D((IDirect3DDevice7 *)This, &ret_ptr);
1827 *Direct3D = ret_ptr ? (IDirect3D *)&ddraw_from_d3d7(ret_ptr)->IDirect3D_vtbl : NULL;
1828 TRACE(" returning interface %p\n", *Direct3D);
1832 /*****************************************************************************
1833 * IDirect3DDevice3::SetCurrentViewport
1835 * Sets a Direct3DViewport as the current viewport.
1836 * For the thunks note that all viewport interface versions are equal
1839 * Direct3DViewport3: The viewport to set
1845 * (Is a NULL viewport valid?)
1847 *****************************************************************************/
1848 static HRESULT WINAPI
1849 IDirect3DDeviceImpl_3_SetCurrentViewport(IDirect3DDevice3 *iface,
1850 IDirect3DViewport3 *Direct3DViewport3)
1852 IDirect3DDeviceImpl *This = device_from_device3(iface);
1853 IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Direct3DViewport3;
1854 TRACE("(%p)->(%p)\n", This, Direct3DViewport3);
1856 EnterCriticalSection(&ddraw_cs);
1857 /* Do nothing if the specified viewport is the same as the current one */
1858 if (This->current_viewport == vp )
1860 LeaveCriticalSection(&ddraw_cs);
1864 /* Should check if the viewport was added or not */
1866 /* Release previous viewport and AddRef the new one */
1867 if (This->current_viewport)
1869 TRACE("ViewportImpl is at %p, interface is at %p\n", This->current_viewport,
1870 (IDirect3DViewport3 *)This->current_viewport);
1871 IDirect3DViewport3_Release((IDirect3DViewport3 *)This->current_viewport);
1873 IDirect3DViewport3_AddRef(Direct3DViewport3);
1875 /* Set this viewport as the current viewport */
1876 This->current_viewport = vp;
1878 /* Activate this viewport */
1879 This->current_viewport->active_device = This;
1880 This->current_viewport->activate(This->current_viewport, FALSE);
1882 LeaveCriticalSection(&ddraw_cs);
1886 static HRESULT WINAPI
1887 Thunk_IDirect3DDeviceImpl_2_SetCurrentViewport(IDirect3DDevice2 *iface,
1888 IDirect3DViewport2 *Direct3DViewport2)
1890 IDirect3DDeviceImpl *This = device_from_device2(iface);
1891 IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Direct3DViewport2;
1892 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
1893 return IDirect3DDevice3_SetCurrentViewport((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl,
1894 (IDirect3DViewport3 *)vp);
1897 /*****************************************************************************
1898 * IDirect3DDevice3::GetCurrentViewport
1900 * Returns the currently active viewport.
1905 * Direct3DViewport3: Address to return the interface pointer at
1909 * DDERR_INVALIDPARAMS if Direct3DViewport == NULL
1911 *****************************************************************************/
1912 static HRESULT WINAPI
1913 IDirect3DDeviceImpl_3_GetCurrentViewport(IDirect3DDevice3 *iface,
1914 IDirect3DViewport3 **Direct3DViewport3)
1916 IDirect3DDeviceImpl *This = device_from_device3(iface);
1917 TRACE("(%p)->(%p)\n", This, Direct3DViewport3);
1919 if(!Direct3DViewport3)
1920 return DDERR_INVALIDPARAMS;
1922 EnterCriticalSection(&ddraw_cs);
1923 *Direct3DViewport3 = (IDirect3DViewport3 *)This->current_viewport;
1925 /* AddRef the returned viewport */
1926 if(*Direct3DViewport3) IDirect3DViewport3_AddRef(*Direct3DViewport3);
1928 TRACE(" returning interface %p\n", *Direct3DViewport3);
1930 LeaveCriticalSection(&ddraw_cs);
1934 static HRESULT WINAPI
1935 Thunk_IDirect3DDeviceImpl_2_GetCurrentViewport(IDirect3DDevice2 *iface,
1936 IDirect3DViewport2 **Direct3DViewport2)
1938 IDirect3DDeviceImpl *This = device_from_device2(iface);
1940 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, Direct3DViewport2);
1941 hr = IDirect3DDevice3_GetCurrentViewport((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl,
1942 (IDirect3DViewport3 **)Direct3DViewport2);
1943 if(hr != D3D_OK) return hr;
1947 /*****************************************************************************
1948 * IDirect3DDevice7::SetRenderTarget
1950 * Sets the render target for the Direct3DDevice.
1951 * For the thunks note that IDirectDrawSurface7 == IDirectDrawSurface4 and
1952 * IDirectDrawSurface3 == IDirectDrawSurface
1954 * Version 2, 3 and 7
1957 * NewTarget: Pointer to an IDirectDrawSurface7 interface to set as the new
1962 * D3D_OK on success, for details see IWineD3DDevice::SetRenderTarget
1964 *****************************************************************************/
1966 IDirect3DDeviceImpl_7_SetRenderTarget(IDirect3DDevice7 *iface,
1967 IDirectDrawSurface7 *NewTarget,
1970 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
1971 IDirectDrawSurfaceImpl *Target = (IDirectDrawSurfaceImpl *)NewTarget;
1973 TRACE("(%p)->(%p,%08x): Relay\n", This, NewTarget, Flags);
1975 EnterCriticalSection(&ddraw_cs);
1976 /* Flags: Not used */
1978 if(This->target == Target)
1980 TRACE("No-op SetRenderTarget operation, not doing anything\n");
1981 LeaveCriticalSection(&ddraw_cs);
1985 hr = IWineD3DDevice_SetRenderTarget(This->wineD3DDevice,
1987 Target ? Target->WineD3DSurface : NULL);
1990 LeaveCriticalSection(&ddraw_cs);
1993 IDirectDrawSurface7_AddRef(NewTarget);
1994 IDirectDrawSurface7_Release((IDirectDrawSurface7 *)This->target);
1995 This->target = Target;
1996 IDirect3DDeviceImpl_UpdateDepthStencil(This);
1997 LeaveCriticalSection(&ddraw_cs);
2001 static HRESULT WINAPI
2002 IDirect3DDeviceImpl_7_SetRenderTarget_FPUSetup(IDirect3DDevice7 *iface,
2003 IDirectDrawSurface7 *NewTarget,
2006 return IDirect3DDeviceImpl_7_SetRenderTarget(iface, NewTarget, Flags);
2009 static HRESULT WINAPI
2010 IDirect3DDeviceImpl_7_SetRenderTarget_FPUPreserve(IDirect3DDevice7 *iface,
2011 IDirectDrawSurface7 *NewTarget,
2017 old_fpucw = d3d_fpu_setup();
2018 hr = IDirect3DDeviceImpl_7_SetRenderTarget(iface, NewTarget, Flags);
2019 set_fpu_control_word(old_fpucw);
2024 static HRESULT WINAPI
2025 Thunk_IDirect3DDeviceImpl_3_SetRenderTarget(IDirect3DDevice3 *iface,
2026 IDirectDrawSurface4 *NewRenderTarget,
2029 IDirect3DDeviceImpl *This = device_from_device3(iface);
2030 IDirectDrawSurfaceImpl *Target = (IDirectDrawSurfaceImpl *)NewRenderTarget;
2031 TRACE_(ddraw_thunk)("(%p)->(%p,%08x) thunking to IDirect3DDevice7 interface.\n", This, Target, Flags);
2032 return IDirect3DDevice7_SetRenderTarget((IDirect3DDevice7 *)This, (IDirectDrawSurface7 *)Target, Flags);
2035 static HRESULT WINAPI
2036 Thunk_IDirect3DDeviceImpl_2_SetRenderTarget(IDirect3DDevice2 *iface,
2037 IDirectDrawSurface *NewRenderTarget,
2040 IDirect3DDeviceImpl *This = device_from_device2(iface);
2041 IDirectDrawSurfaceImpl *Target = (IDirectDrawSurfaceImpl *)NewRenderTarget;
2042 TRACE_(ddraw_thunk)("(%p)->(%p,%08x) thunking to IDirect3DDevice7 interface.\n", This, Target, Flags);
2043 return IDirect3DDevice7_SetRenderTarget((IDirect3DDevice7 *)This, (IDirectDrawSurface7 *)Target, Flags);
2046 /*****************************************************************************
2047 * IDirect3DDevice7::GetRenderTarget
2049 * Returns the current render target.
2050 * This is handled locally, because the WineD3D render target's parent
2053 * Version 2, 3 and 7
2056 * RenderTarget: Address to store the surface interface pointer
2060 * DDERR_INVALIDPARAMS if RenderTarget == NULL
2062 *****************************************************************************/
2063 static HRESULT WINAPI
2064 IDirect3DDeviceImpl_7_GetRenderTarget(IDirect3DDevice7 *iface,
2065 IDirectDrawSurface7 **RenderTarget)
2067 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
2068 TRACE("(%p)->(%p): Relay\n", This, RenderTarget);
2071 return DDERR_INVALIDPARAMS;
2073 EnterCriticalSection(&ddraw_cs);
2074 *RenderTarget = (IDirectDrawSurface7 *)This->target;
2075 IDirectDrawSurface7_AddRef(*RenderTarget);
2077 LeaveCriticalSection(&ddraw_cs);
2081 static HRESULT WINAPI
2082 Thunk_IDirect3DDeviceImpl_3_GetRenderTarget(IDirect3DDevice3 *iface,
2083 IDirectDrawSurface4 **RenderTarget)
2085 IDirect3DDeviceImpl *This = device_from_device3(iface);
2087 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, RenderTarget);
2088 hr = IDirect3DDevice7_GetRenderTarget((IDirect3DDevice7 *)This, (IDirectDrawSurface7 **)RenderTarget);
2089 if(hr != D3D_OK) return hr;
2093 static HRESULT WINAPI
2094 Thunk_IDirect3DDeviceImpl_2_GetRenderTarget(IDirect3DDevice2 *iface,
2095 IDirectDrawSurface **RenderTarget)
2097 IDirect3DDeviceImpl *This = device_from_device2(iface);
2099 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, RenderTarget);
2100 hr = IDirect3DDevice7_GetRenderTarget((IDirect3DDevice7 *)This, (IDirectDrawSurface7 **)RenderTarget);
2101 if(hr != D3D_OK) return hr;
2102 *RenderTarget = *RenderTarget ?
2103 (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)*RenderTarget)->IDirectDrawSurface3_vtbl : NULL;
2107 /*****************************************************************************
2108 * IDirect3DDevice3::Begin
2110 * Begins a description block of vertices. This is similar to glBegin()
2111 * and glEnd(). After a call to IDirect3DDevice3::End, the vertices
2112 * described with IDirect3DDevice::Vertex are drawn.
2117 * PrimitiveType: The type of primitives to draw
2118 * VertexTypeDesc: A flexible vertex format description of the vertices
2119 * Flags: Some flags..
2124 *****************************************************************************/
2125 static HRESULT WINAPI
2126 IDirect3DDeviceImpl_3_Begin(IDirect3DDevice3 *iface,
2127 D3DPRIMITIVETYPE PrimitiveType,
2128 DWORD VertexTypeDesc,
2131 IDirect3DDeviceImpl *This = device_from_device3(iface);
2132 TRACE("(%p)->(%d,%d,%08x)\n", This, PrimitiveType, VertexTypeDesc, Flags);
2134 EnterCriticalSection(&ddraw_cs);
2135 This->primitive_type = PrimitiveType;
2136 This->vertex_type = VertexTypeDesc;
2137 This->render_flags = Flags;
2138 This->vertex_size = get_flexible_vertex_size(This->vertex_type);
2139 This->nb_vertices = 0;
2140 LeaveCriticalSection(&ddraw_cs);
2145 static HRESULT WINAPI
2146 Thunk_IDirect3DDeviceImpl_2_Begin(IDirect3DDevice2 *iface,
2147 D3DPRIMITIVETYPE d3dpt,
2148 D3DVERTEXTYPE dwVertexTypeDesc,
2152 IDirect3DDeviceImpl *This = device_from_device2(iface);
2153 TRACE_(ddraw_thunk)("(%p/%p)->(%08x,%08x,%08x): Thunking to IDirect3DDevice3\n", This, iface, d3dpt, dwVertexTypeDesc, dwFlags);
2155 switch(dwVertexTypeDesc)
2157 case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break;
2158 case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break;
2159 case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break;
2161 ERR("Unexpected vertex type %d\n", dwVertexTypeDesc);
2162 return DDERR_INVALIDPARAMS; /* Should never happen */
2165 return IDirect3DDevice3_Begin((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, d3dpt, FVF, dwFlags);
2168 /*****************************************************************************
2169 * IDirect3DDevice3::BeginIndexed
2171 * Draws primitives based on vertices in a vertex array which are specified
2177 * PrimitiveType: Primitive type to draw
2178 * VertexType: A FVF description of the vertex format
2179 * Vertices: pointer to an array containing the vertices
2180 * NumVertices: The number of vertices in the vertex array
2181 * Flags: Some flags ...
2184 * D3D_OK, because it's a stub
2186 *****************************************************************************/
2187 static HRESULT WINAPI
2188 IDirect3DDeviceImpl_3_BeginIndexed(IDirect3DDevice3 *iface,
2189 D3DPRIMITIVETYPE PrimitiveType,
2195 IDirect3DDeviceImpl *This = device_from_device3(iface);
2196 FIXME("(%p)->(%08x,%08x,%p,%08x,%08x): stub!\n", This, PrimitiveType, VertexType, Vertices, NumVertices, Flags);
2201 static HRESULT WINAPI
2202 Thunk_IDirect3DDeviceImpl_2_BeginIndexed(IDirect3DDevice2 *iface,
2203 D3DPRIMITIVETYPE d3dptPrimitiveType,
2204 D3DVERTEXTYPE d3dvtVertexType,
2206 DWORD dwNumVertices,
2210 IDirect3DDeviceImpl *This = device_from_device2(iface);
2211 TRACE_(ddraw_thunk)("(%p/%p)->(%08x,%08x,%p,%08x,%08x): Thunking to IDirect3DDevice3\n", This, iface, d3dptPrimitiveType, d3dvtVertexType, lpvVertices, dwNumVertices, dwFlags);
2213 switch(d3dvtVertexType)
2215 case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break;
2216 case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break;
2217 case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break;
2219 ERR("Unexpected vertex type %d\n", d3dvtVertexType);
2220 return DDERR_INVALIDPARAMS; /* Should never happen */
2223 return IDirect3DDevice3_BeginIndexed((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl,
2224 d3dptPrimitiveType, FVF, lpvVertices, dwNumVertices, dwFlags);
2227 /*****************************************************************************
2228 * IDirect3DDevice3::Vertex
2230 * Draws a vertex as described by IDirect3DDevice3::Begin. It places all
2231 * drawn vertices in a vertex buffer. If the buffer is too small, its
2232 * size is increased.
2237 * Vertex: Pointer to the vertex
2240 * D3D_OK, on success
2241 * DDERR_INVALIDPARAMS if Vertex is NULL
2243 *****************************************************************************/
2244 static HRESULT WINAPI
2245 IDirect3DDeviceImpl_3_Vertex(IDirect3DDevice3 *iface,
2248 IDirect3DDeviceImpl *This = device_from_device3(iface);
2249 TRACE("(%p)->(%p)\n", This, Vertex);
2252 return DDERR_INVALIDPARAMS;
2254 EnterCriticalSection(&ddraw_cs);
2255 if ((This->nb_vertices+1)*This->vertex_size > This->buffer_size)
2258 This->buffer_size = This->buffer_size ? This->buffer_size * 2 : This->vertex_size * 3;
2259 old_buffer = This->vertex_buffer;
2260 This->vertex_buffer = HeapAlloc(GetProcessHeap(), 0, This->buffer_size);
2263 CopyMemory(This->vertex_buffer, old_buffer, This->nb_vertices * This->vertex_size);
2264 HeapFree(GetProcessHeap(), 0, old_buffer);
2268 CopyMemory(This->vertex_buffer + This->nb_vertices++ * This->vertex_size, Vertex, This->vertex_size);
2270 LeaveCriticalSection(&ddraw_cs);
2274 static HRESULT WINAPI
2275 Thunk_IDirect3DDeviceImpl_2_Vertex(IDirect3DDevice2 *iface,
2278 IDirect3DDeviceImpl *This = device_from_device2(iface);
2279 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, lpVertexType);
2280 return IDirect3DDevice3_Vertex((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, lpVertexType);
2283 /*****************************************************************************
2284 * IDirect3DDevice3::Index
2286 * Specifies an index to a vertex to be drawn. The vertex array has to
2287 * be specified with BeginIndexed first.
2290 * VertexIndex: The index of the vertex to draw
2293 * D3D_OK because it's a stub
2295 *****************************************************************************/
2296 static HRESULT WINAPI
2297 IDirect3DDeviceImpl_3_Index(IDirect3DDevice3 *iface,
2300 IDirect3DDeviceImpl *This = device_from_device3(iface);
2301 FIXME("(%p)->(%04x): stub!\n", This, VertexIndex);
2305 static HRESULT WINAPI
2306 Thunk_IDirect3DDeviceImpl_2_Index(IDirect3DDevice2 *iface,
2309 IDirect3DDeviceImpl *This = device_from_device2(iface);
2310 TRACE_(ddraw_thunk)("(%p)->(%04x) thunking to IDirect3DDevice3 interface.\n", This, wVertexIndex);
2311 return IDirect3DDevice3_Index((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, wVertexIndex);
2314 /*****************************************************************************
2315 * IDirect3DDevice3::End
2317 * Ends a draw begun with IDirect3DDevice3::Begin or
2318 * IDirect3DDevice::BeginIndexed. The vertices specified with
2319 * IDirect3DDevice::Vertex or IDirect3DDevice::Index are drawn using
2320 * the IDirect3DDevice7::DrawPrimitive method. So far only
2321 * non-indexed mode is supported
2326 * Flags: Some flags, as usual. Don't know which are defined
2329 * The return value of IDirect3DDevice7::DrawPrimitive
2331 *****************************************************************************/
2332 static HRESULT WINAPI
2333 IDirect3DDeviceImpl_3_End(IDirect3DDevice3 *iface,
2336 IDirect3DDeviceImpl *This = device_from_device3(iface);
2337 TRACE("(%p)->(%08x)\n", This, Flags);
2339 return IDirect3DDevice7_DrawPrimitive((IDirect3DDevice7 *)This, This->primitive_type,
2340 This->vertex_type, This->vertex_buffer, This->nb_vertices, This->render_flags);
2343 static HRESULT WINAPI
2344 Thunk_IDirect3DDeviceImpl_2_End(IDirect3DDevice2 *iface,
2347 IDirect3DDeviceImpl *This = device_from_device2(iface);
2348 TRACE_(ddraw_thunk)("(%p)->(%08x) thunking to IDirect3DDevice3 interface.\n", This, dwFlags);
2349 return IDirect3DDevice3_End((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, dwFlags);
2352 /*****************************************************************************
2353 * IDirect3DDevice7::GetRenderState
2355 * Returns the value of a render state. The possible render states are
2356 * defined in include/d3dtypes.h
2358 * Version 2, 3 and 7
2361 * RenderStateType: Render state to return the current setting of
2362 * Value: Address to store the value at
2365 * D3D_OK on success, for details see IWineD3DDevice::GetRenderState
2366 * DDERR_INVALIDPARAMS if Value == NULL
2368 *****************************************************************************/
2370 IDirect3DDeviceImpl_7_GetRenderState(IDirect3DDevice7 *iface,
2371 D3DRENDERSTATETYPE RenderStateType,
2374 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
2376 TRACE("(%p)->(%08x,%p): Relay\n", This, RenderStateType, Value);
2379 return DDERR_INVALIDPARAMS;
2381 EnterCriticalSection(&ddraw_cs);
2382 switch(RenderStateType)
2384 case D3DRENDERSTATE_TEXTUREMAG:
2386 WINED3DTEXTUREFILTERTYPE tex_mag;
2388 hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice,
2389 0, WINED3DSAMP_MAGFILTER,
2394 case WINED3DTEXF_POINT:
2395 *Value = D3DFILTER_NEAREST;
2397 case WINED3DTEXF_LINEAR:
2398 *Value = D3DFILTER_LINEAR;
2401 ERR("Unhandled texture mag %d !\n",tex_mag);
2407 case D3DRENDERSTATE_TEXTUREMIN:
2409 WINED3DTEXTUREFILTERTYPE tex_min;
2411 hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice,
2412 0, WINED3DSAMP_MINFILTER,
2417 case WINED3DTEXF_POINT:
2418 *Value = D3DFILTER_NEAREST;
2420 case WINED3DTEXF_LINEAR:
2421 *Value = D3DFILTER_LINEAR;
2424 ERR("Unhandled texture mag %d !\n",tex_min);
2430 case D3DRENDERSTATE_TEXTUREADDRESS:
2431 case D3DRENDERSTATE_TEXTUREADDRESSU:
2432 hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice,
2433 0, WINED3DSAMP_ADDRESSU,
2436 case D3DRENDERSTATE_TEXTUREADDRESSV:
2437 hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice,
2438 0, WINED3DSAMP_ADDRESSV,
2443 /* FIXME: Unhandled: D3DRENDERSTATE_STIPPLEPATTERN00 - 31 */
2444 hr = IWineD3DDevice_GetRenderState(This->wineD3DDevice,
2448 LeaveCriticalSection(&ddraw_cs);
2452 static HRESULT WINAPI
2453 IDirect3DDeviceImpl_7_GetRenderState_FPUSetup(IDirect3DDevice7 *iface,
2454 D3DRENDERSTATETYPE RenderStateType,
2457 return IDirect3DDeviceImpl_7_GetRenderState(iface, RenderStateType, Value);
2460 static HRESULT WINAPI
2461 IDirect3DDeviceImpl_7_GetRenderState_FPUPreserve(IDirect3DDevice7 *iface,
2462 D3DRENDERSTATETYPE RenderStateType,
2468 old_fpucw = d3d_fpu_setup();
2469 hr = IDirect3DDeviceImpl_7_GetRenderState(iface, RenderStateType, Value);
2470 set_fpu_control_word(old_fpucw);
2475 static HRESULT WINAPI
2476 IDirect3DDeviceImpl_3_GetRenderState(IDirect3DDevice3 *iface,
2477 D3DRENDERSTATETYPE dwRenderStateType,
2478 DWORD *lpdwRenderState)
2480 IDirect3DDeviceImpl *This = device_from_device3(iface);
2482 TRACE("(%p)->(%08x,%p)\n", This, dwRenderStateType, lpdwRenderState);
2484 switch(dwRenderStateType)
2486 case D3DRENDERSTATE_TEXTUREHANDLE:
2488 /* This state is wrapped to SetTexture in SetRenderState, so
2489 * it has to be wrapped to GetTexture here
2491 IWineD3DBaseTexture *tex = NULL;
2492 *lpdwRenderState = 0;
2494 EnterCriticalSection(&ddraw_cs);
2496 hr = IWineD3DDevice_GetTexture(This->wineD3DDevice,
2500 if(hr == WINED3D_OK && tex)
2502 IDirectDrawSurface7 *parent = NULL;
2503 hr = IWineD3DBaseTexture_GetParent(tex,
2504 (IUnknown **) &parent);
2507 /* The parent of the texture is the IDirectDrawSurface7 interface
2508 * of the ddraw surface
2510 IDirectDrawSurfaceImpl *texImpl = (IDirectDrawSurfaceImpl *)parent;
2511 *lpdwRenderState = texImpl->Handle;
2512 IDirectDrawSurface7_Release(parent);
2514 IWineD3DBaseTexture_Release(tex);
2517 LeaveCriticalSection(&ddraw_cs);
2522 case D3DRENDERSTATE_TEXTUREMAPBLEND:
2524 /* D3DRENDERSTATE_TEXTUREMAPBLEND is mapped to texture state stages in SetRenderState; reverse
2525 the mapping to get the value. */
2526 DWORD colorop, colorarg1, colorarg2;
2527 DWORD alphaop, alphaarg1, alphaarg2;
2529 EnterCriticalSection(&ddraw_cs);
2531 This->legacyTextureBlending = TRUE;
2533 IWineD3DDevice_GetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, &colorop);
2534 IWineD3DDevice_GetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, &colorarg1);
2535 IWineD3DDevice_GetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG2, &colorarg2);
2536 IWineD3DDevice_GetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, &alphaop);
2537 IWineD3DDevice_GetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, &alphaarg1);
2538 IWineD3DDevice_GetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG2, &alphaarg2);
2540 if (colorop == WINED3DTOP_SELECTARG1 && colorarg1 == WINED3DTA_TEXTURE &&
2541 alphaop == WINED3DTOP_SELECTARG1 && alphaarg1 == WINED3DTA_TEXTURE)
2543 *lpdwRenderState = D3DTBLEND_DECAL;
2545 else if (colorop == WINED3DTOP_SELECTARG1 && colorarg1 == WINED3DTA_TEXTURE &&
2546 alphaop == WINED3DTOP_MODULATE && alphaarg1 == WINED3DTA_TEXTURE && alphaarg2 == WINED3DTA_CURRENT)
2548 *lpdwRenderState = D3DTBLEND_DECALALPHA;
2550 else if (colorop == WINED3DTOP_MODULATE && colorarg1 == WINED3DTA_TEXTURE && colorarg2 == WINED3DTA_CURRENT &&
2551 alphaop == WINED3DTOP_MODULATE && alphaarg1 == WINED3DTA_TEXTURE && alphaarg2 == WINED3DTA_CURRENT)
2553 *lpdwRenderState = D3DTBLEND_MODULATEALPHA;
2558 BOOL tex_alpha = FALSE;
2559 IWineD3DBaseTexture *tex = NULL;
2560 WINED3DSURFACE_DESC desc;
2561 DDPIXELFORMAT ddfmt;
2563 hr = IWineD3DDevice_GetTexture(This->wineD3DDevice,
2567 if(hr == WINED3D_OK && tex)
2569 hr = IWineD3DTexture_GetLevelDesc((IWineD3DTexture*) tex, 0, &desc);
2572 ddfmt.dwSize = sizeof(ddfmt);
2573 PixelFormat_WineD3DtoDD(&ddfmt, desc.format);
2574 if (ddfmt.u5.dwRGBAlphaBitMask) tex_alpha = TRUE;
2577 IWineD3DBaseTexture_Release(tex);
2580 if (!(colorop == WINED3DTOP_MODULATE && colorarg1 == WINED3DTA_TEXTURE && colorarg2 == WINED3DTA_CURRENT &&
2581 alphaop == WINED3DTOP_SELECTARG1 && alphaarg1 == (tex_alpha ? WINED3DTA_TEXTURE : WINED3DTA_CURRENT)))
2583 ERR("Unexpected texture stage state setup, returning D3DTBLEND_MODULATE - likely erroneous\n");
2586 *lpdwRenderState = D3DTBLEND_MODULATE;
2589 LeaveCriticalSection(&ddraw_cs);
2595 return IDirect3DDevice7_GetRenderState((IDirect3DDevice7 *)This, dwRenderStateType, lpdwRenderState);
2599 static HRESULT WINAPI
2600 Thunk_IDirect3DDeviceImpl_2_GetRenderState(IDirect3DDevice2 *iface,
2601 D3DRENDERSTATETYPE dwRenderStateType,
2602 DWORD *lpdwRenderState)
2604 IDirect3DDeviceImpl *This = device_from_device2(iface);
2605 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice3 interface.\n", This, dwRenderStateType, lpdwRenderState);
2606 return IDirect3DDevice3_GetRenderState((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl,
2607 dwRenderStateType, lpdwRenderState);
2610 /*****************************************************************************
2611 * IDirect3DDevice7::SetRenderState
2613 * Sets a render state. The possible render states are defined in
2614 * include/d3dtypes.h
2616 * Version 2, 3 and 7
2619 * RenderStateType: State to set
2620 * Value: Value to assign to that state
2623 * D3D_OK on success,
2624 * for details see IWineD3DDevice::SetRenderState
2626 *****************************************************************************/
2628 IDirect3DDeviceImpl_7_SetRenderState(IDirect3DDevice7 *iface,
2629 D3DRENDERSTATETYPE RenderStateType,
2632 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
2634 TRACE("(%p)->(%08x,%d): Relay\n", This, RenderStateType, Value);
2636 EnterCriticalSection(&ddraw_cs);
2637 /* Some render states need special care */
2638 switch(RenderStateType)
2640 case D3DRENDERSTATE_TEXTUREMAG:
2642 WINED3DTEXTUREFILTERTYPE tex_mag = WINED3DTEXF_POINT;
2644 switch ((D3DTEXTUREFILTER) Value)
2646 case D3DFILTER_NEAREST:
2647 case D3DFILTER_LINEARMIPNEAREST:
2648 tex_mag = WINED3DTEXF_POINT;
2650 case D3DFILTER_LINEAR:
2651 case D3DFILTER_LINEARMIPLINEAR:
2652 tex_mag = WINED3DTEXF_LINEAR;
2655 ERR("Unhandled texture mag %d !\n",Value);
2658 hr = IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
2659 0, WINED3DSAMP_MAGFILTER,
2664 case D3DRENDERSTATE_TEXTUREMIN:
2666 WINED3DTEXTUREFILTERTYPE tex_min = WINED3DTEXF_POINT;
2667 WINED3DTEXTUREFILTERTYPE tex_mip = WINED3DTEXF_NONE;
2669 switch ((D3DTEXTUREFILTER) Value)
2671 case D3DFILTER_NEAREST:
2672 tex_min = WINED3DTEXF_POINT;
2674 case D3DFILTER_LINEAR:
2675 tex_min = WINED3DTEXF_LINEAR;
2677 case D3DFILTER_MIPNEAREST:
2678 tex_min = WINED3DTEXF_POINT;
2679 tex_mip = WINED3DTEXF_POINT;
2681 case D3DFILTER_MIPLINEAR:
2682 tex_min = WINED3DTEXF_POINT;
2683 tex_mip = WINED3DTEXF_LINEAR;
2685 case D3DFILTER_LINEARMIPNEAREST:
2686 tex_min = WINED3DTEXF_POINT;
2687 tex_mip = WINED3DTEXF_LINEAR;
2689 case D3DFILTER_LINEARMIPLINEAR:
2690 tex_min = WINED3DTEXF_LINEAR;
2691 tex_mip = WINED3DTEXF_LINEAR;
2695 ERR("Unhandled texture min %d !\n",Value);
2698 IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
2699 0, WINED3DSAMP_MIPFILTER,
2701 hr = IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
2702 0, WINED3DSAMP_MINFILTER,
2707 case D3DRENDERSTATE_TEXTUREADDRESS:
2708 IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
2709 0, WINED3DSAMP_ADDRESSV,
2712 case D3DRENDERSTATE_TEXTUREADDRESSU:
2713 hr = IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
2714 0, WINED3DSAMP_ADDRESSU,
2717 case D3DRENDERSTATE_TEXTUREADDRESSV:
2718 hr = IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
2719 0, WINED3DSAMP_ADDRESSV,
2725 /* FIXME: Unhandled: D3DRENDERSTATE_STIPPLEPATTERN00 - 31 */
2727 hr = IWineD3DDevice_SetRenderState(This->wineD3DDevice,
2732 LeaveCriticalSection(&ddraw_cs);
2736 static HRESULT WINAPI
2737 IDirect3DDeviceImpl_7_SetRenderState_FPUSetup(IDirect3DDevice7 *iface,
2738 D3DRENDERSTATETYPE RenderStateType,
2741 return IDirect3DDeviceImpl_7_SetRenderState(iface, RenderStateType, Value);
2744 static HRESULT WINAPI
2745 IDirect3DDeviceImpl_7_SetRenderState_FPUPreserve(IDirect3DDevice7 *iface,
2746 D3DRENDERSTATETYPE RenderStateType,
2752 old_fpucw = d3d_fpu_setup();
2753 hr = IDirect3DDeviceImpl_7_SetRenderState(iface, RenderStateType, Value);
2754 set_fpu_control_word(old_fpucw);
2759 static HRESULT WINAPI
2760 IDirect3DDeviceImpl_3_SetRenderState(IDirect3DDevice3 *iface,
2761 D3DRENDERSTATETYPE RenderStateType,
2764 /* Note about D3DRENDERSTATE_TEXTUREMAPBLEND implementation: most of values
2765 for this state can be directly mapped to texture stage colorop and alphaop, but
2766 D3DTBLEND_MODULATE is tricky: it uses alpha from texture when available and alpha
2767 from diffuse otherwise. So changing the texture must be monitored in SetTexture to modify
2768 alphaarg when needed.
2770 Aliens vs Predator 1 depends on accurate D3DTBLEND_MODULATE emulation
2772 Legacy texture blending (TEXTUREMAPBLEND) and texture stage states: directx6 docs state that
2773 TEXTUREMAPBLEND is deprecated, yet can still be used. Games must not use both or results
2774 are undefined. D3DTBLEND_MODULATE mode in particular is dependent on texture pixel format and
2775 requires fixup of stage 0 texture states when texture changes, but this fixup can interfere
2776 with games not using this deprecated state. So a flag 'legacyTextureBlending' has to be kept
2777 in device - TRUE if the app is using TEXTUREMAPBLEND.
2779 Tests show that setting TEXTUREMAPBLEND on native doesn't seem to change values returned by
2780 GetTextureStageState and vice versa. Not so on Wine, but it is 'undefined' anyway so, probably, ok,
2781 unless some broken game will be found that cares. */
2784 IDirect3DDeviceImpl *This = device_from_device3(iface);
2785 TRACE("(%p)->(%08x,%d)\n", This, RenderStateType, Value);
2787 EnterCriticalSection(&ddraw_cs);
2789 switch(RenderStateType)
2791 case D3DRENDERSTATE_TEXTUREHANDLE:
2795 hr = IWineD3DDevice_SetTexture(This->wineD3DDevice,
2801 if(Value > This->numHandles)
2803 FIXME("Specified handle %d out of range\n", Value);
2804 hr = DDERR_INVALIDPARAMS;
2807 if(This->Handles[Value - 1].type != DDrawHandle_Texture)
2809 FIXME("Handle %d isn't a texture handle\n", Value);
2810 hr = DDERR_INVALIDPARAMS;
2815 IDirectDrawSurfaceImpl *surf = This->Handles[Value - 1].ptr;
2816 IDirect3DTexture2 *tex = surf ? (IDirect3DTexture2 *)&surf->IDirect3DTexture2_vtbl : NULL;
2817 hr = IDirect3DDevice3_SetTexture(iface, 0, tex);
2822 case D3DRENDERSTATE_TEXTUREMAPBLEND:
2824 This->legacyTextureBlending = TRUE;
2826 switch ( (D3DTEXTUREBLEND) Value)
2828 case D3DTBLEND_MODULATE:
2830 BOOL tex_alpha = FALSE;
2831 IWineD3DBaseTexture *tex = NULL;
2832 WINED3DSURFACE_DESC desc;
2833 DDPIXELFORMAT ddfmt;
2835 hr = IWineD3DDevice_GetTexture(This->wineD3DDevice,
2839 if(hr == WINED3D_OK && tex)
2841 memset(&desc, 0, sizeof(desc));
2842 hr = IWineD3DTexture_GetLevelDesc((IWineD3DTexture*) tex, 0, &desc);
2845 ddfmt.dwSize = sizeof(ddfmt);
2846 PixelFormat_WineD3DtoDD(&ddfmt, desc.format);
2847 if (ddfmt.u5.dwRGBAlphaBitMask) tex_alpha = TRUE;
2850 IWineD3DBaseTexture_Release(tex);
2853 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_SELECTARG1);
2856 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, WINED3DTA_TEXTURE);
2860 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, WINED3DTA_CURRENT);
2863 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE);
2864 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG2, WINED3DTA_CURRENT);
2865 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, WINED3DTOP_MODULATE);
2871 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, WINED3DTOP_ADD);
2872 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE);
2873 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG2, WINED3DTA_CURRENT);
2874 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_SELECTARG2);
2875 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG2, WINED3DTA_CURRENT);
2878 case D3DTBLEND_MODULATEALPHA:
2879 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE);
2880 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, WINED3DTA_TEXTURE);
2881 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG2, WINED3DTA_CURRENT);
2882 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG2, WINED3DTA_CURRENT);
2883 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, WINED3DTOP_MODULATE);
2884 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_MODULATE);
2887 case D3DTBLEND_COPY:
2888 case D3DTBLEND_DECAL:
2889 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE);
2890 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, WINED3DTA_TEXTURE);
2891 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, WINED3DTOP_SELECTARG1);
2892 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_SELECTARG1);
2895 case D3DTBLEND_DECALALPHA:
2896 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, WINED3DTOP_BLENDTEXTUREALPHA);
2897 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE);
2898 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG2, WINED3DTA_CURRENT);
2899 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_SELECTARG2);
2900 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG2, WINED3DTA_CURRENT);
2904 ERR("Unhandled texture environment %d !\n",Value);
2912 hr = IDirect3DDevice7_SetRenderState((IDirect3DDevice7 *)This, RenderStateType, Value);
2916 LeaveCriticalSection(&ddraw_cs);
2921 static HRESULT WINAPI
2922 Thunk_IDirect3DDeviceImpl_2_SetRenderState(IDirect3DDevice2 *iface,
2923 D3DRENDERSTATETYPE RenderStateType,
2926 IDirect3DDeviceImpl *This = device_from_device2(iface);
2927 TRACE_(ddraw_thunk)("(%p)->(%08x,%d) thunking to IDirect3DDevice3 interface.\n", This, RenderStateType, Value);
2928 return IDirect3DDevice3_SetRenderState((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, RenderStateType, Value);
2931 /*****************************************************************************
2932 * Direct3DDevice3::SetLightState
2934 * Sets a light state for Direct3DDevice3 and Direct3DDevice2. The
2935 * light states are forwarded to Direct3DDevice7 render states
2940 * LightStateType: The light state to change
2941 * Value: The value to assign to that light state
2945 * DDERR_INVALIDPARAMS if the parameters were incorrect
2946 * Also check IDirect3DDevice7::SetRenderState
2948 *****************************************************************************/
2949 static HRESULT WINAPI
2950 IDirect3DDeviceImpl_3_SetLightState(IDirect3DDevice3 *iface,
2951 D3DLIGHTSTATETYPE LightStateType,
2954 IDirect3DDeviceImpl *This = device_from_device3(iface);
2957 TRACE("(%p)->(%08x,%08x)\n", This, LightStateType, Value);
2959 if (!LightStateType || (LightStateType > D3DLIGHTSTATE_COLORVERTEX))
2961 TRACE("Unexpected Light State Type\n");
2962 return DDERR_INVALIDPARAMS;
2965 EnterCriticalSection(&ddraw_cs);
2966 if (LightStateType == D3DLIGHTSTATE_MATERIAL /* 1 */)
2968 IDirect3DMaterialImpl *mat;
2970 if(Value == 0) mat = NULL;
2971 else if(Value > This->numHandles)
2973 ERR("Material handle out of range(%d)\n", Value);
2974 LeaveCriticalSection(&ddraw_cs);
2975 return DDERR_INVALIDPARAMS;
2977 else if(This->Handles[Value - 1].type != DDrawHandle_Material)
2979 ERR("Invalid handle %d\n", Value);
2980 LeaveCriticalSection(&ddraw_cs);
2981 return DDERR_INVALIDPARAMS;
2985 mat = This->Handles[Value - 1].ptr;
2990 TRACE(" activating material %p.\n", mat);
2995 FIXME(" D3DLIGHTSTATE_MATERIAL called with NULL material !!!\n");
2997 This->material = Value;
2999 else if (LightStateType == D3DLIGHTSTATE_COLORMODEL /* 3 */)
3004 ERR("DDCOLOR_MONO should not happen!\n");
3007 /* We are already in this mode */
3008 TRACE("Setting color model to RGB (no-op).\n");
3011 ERR("Unknown color model!\n");
3012 LeaveCriticalSection(&ddraw_cs);
3013 return DDERR_INVALIDPARAMS;
3018 D3DRENDERSTATETYPE rs;
3019 switch (LightStateType)
3021 case D3DLIGHTSTATE_AMBIENT: /* 2 */
3022 rs = D3DRENDERSTATE_AMBIENT;
3024 case D3DLIGHTSTATE_FOGMODE: /* 4 */
3025 rs = D3DRENDERSTATE_FOGVERTEXMODE;
3027 case D3DLIGHTSTATE_FOGSTART: /* 5 */
3028 rs = D3DRENDERSTATE_FOGSTART;
3030 case D3DLIGHTSTATE_FOGEND: /* 6 */
3031 rs = D3DRENDERSTATE_FOGEND;
3033 case D3DLIGHTSTATE_FOGDENSITY: /* 7 */
3034 rs = D3DRENDERSTATE_FOGDENSITY;
3036 case D3DLIGHTSTATE_COLORVERTEX: /* 8 */
3037 rs = D3DRENDERSTATE_COLORVERTEX;
3040 ERR("Unknown D3DLIGHTSTATETYPE %d.\n", LightStateType);
3041 LeaveCriticalSection(&ddraw_cs);
3042 return DDERR_INVALIDPARAMS;
3045 hr = IDirect3DDevice7_SetRenderState((IDirect3DDevice7 *)This, rs, Value);
3046 LeaveCriticalSection(&ddraw_cs);
3050 LeaveCriticalSection(&ddraw_cs);
3054 static HRESULT WINAPI
3055 Thunk_IDirect3DDeviceImpl_2_SetLightState(IDirect3DDevice2 *iface,
3056 D3DLIGHTSTATETYPE LightStateType,
3059 IDirect3DDeviceImpl *This = device_from_device2(iface);
3060 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x) thunking to IDirect3DDevice3 interface.\n", This, LightStateType, Value);
3061 return IDirect3DDevice3_SetLightState((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, LightStateType, Value);
3064 /*****************************************************************************
3065 * IDirect3DDevice3::GetLightState
3067 * Returns the current setting of a light state. The state is read from
3068 * the Direct3DDevice7 render state.
3073 * LightStateType: The light state to return
3074 * Value: The address to store the light state setting at
3078 * DDDERR_INVALIDPARAMS if the parameters were incorrect
3079 * Also see IDirect3DDevice7::GetRenderState
3081 *****************************************************************************/
3082 static HRESULT WINAPI
3083 IDirect3DDeviceImpl_3_GetLightState(IDirect3DDevice3 *iface,
3084 D3DLIGHTSTATETYPE LightStateType,
3087 IDirect3DDeviceImpl *This = device_from_device3(iface);
3090 TRACE("(%p)->(%08x,%p)\n", This, LightStateType, Value);
3092 if (!LightStateType || (LightStateType > D3DLIGHTSTATE_COLORVERTEX))
3094 TRACE("Unexpected Light State Type\n");
3095 return DDERR_INVALIDPARAMS;
3099 return DDERR_INVALIDPARAMS;
3101 EnterCriticalSection(&ddraw_cs);
3102 if (LightStateType == D3DLIGHTSTATE_MATERIAL /* 1 */)
3104 *Value = This->material;
3106 else if (LightStateType == D3DLIGHTSTATE_COLORMODEL /* 3 */)
3108 *Value = D3DCOLOR_RGB;
3112 D3DRENDERSTATETYPE rs;
3113 switch (LightStateType)
3115 case D3DLIGHTSTATE_AMBIENT: /* 2 */
3116 rs = D3DRENDERSTATE_AMBIENT;
3118 case D3DLIGHTSTATE_FOGMODE: /* 4 */
3119 rs = D3DRENDERSTATE_FOGVERTEXMODE;
3121 case D3DLIGHTSTATE_FOGSTART: /* 5 */
3122 rs = D3DRENDERSTATE_FOGSTART;
3124 case D3DLIGHTSTATE_FOGEND: /* 6 */
3125 rs = D3DRENDERSTATE_FOGEND;
3127 case D3DLIGHTSTATE_FOGDENSITY: /* 7 */
3128 rs = D3DRENDERSTATE_FOGDENSITY;
3130 case D3DLIGHTSTATE_COLORVERTEX: /* 8 */
3131 rs = D3DRENDERSTATE_COLORVERTEX;
3134 ERR("Unknown D3DLIGHTSTATETYPE %d.\n", LightStateType);
3135 LeaveCriticalSection(&ddraw_cs);
3136 return DDERR_INVALIDPARAMS;
3139 hr = IDirect3DDevice7_GetRenderState((IDirect3DDevice7 *)This, rs, Value);
3140 LeaveCriticalSection(&ddraw_cs);
3144 LeaveCriticalSection(&ddraw_cs);
3148 static HRESULT WINAPI
3149 Thunk_IDirect3DDeviceImpl_2_GetLightState(IDirect3DDevice2 *iface,
3150 D3DLIGHTSTATETYPE LightStateType,
3153 IDirect3DDeviceImpl *This = device_from_device2(iface);
3154 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice3 interface.\n", This, LightStateType, Value);
3155 return IDirect3DDevice3_GetLightState((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, LightStateType, Value);
3158 /*****************************************************************************
3159 * IDirect3DDevice7::SetTransform
3161 * Assigns a D3DMATRIX to a transform type. The transform types are defined
3162 * in include/d3dtypes.h.
3163 * The D3DTRANSFORMSTATE_WORLD (=1) is translated to D3DTS_WORLDMATRIX(0)
3164 * (=255) for wined3d, because the 1 transform state was removed in d3d8
3165 * and WineD3D already understands the replacement D3DTS_WORLDMATRIX(0)
3167 * Version 2, 3 and 7
3170 * TransformStateType: transform state to set
3171 * Matrix: Matrix to assign to the state
3175 * DDERR_INVALIDPARAMS if Matrix == NULL
3176 * For details see IWineD3DDevice::SetTransform
3178 *****************************************************************************/
3180 IDirect3DDeviceImpl_7_SetTransform(IDirect3DDevice7 *iface,
3181 D3DTRANSFORMSTATETYPE TransformStateType,
3184 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
3185 D3DTRANSFORMSTATETYPE type;
3187 TRACE("(%p)->(%08x,%p): Relay\n", This, TransformStateType, Matrix);
3189 switch(TransformStateType)
3191 case D3DTRANSFORMSTATE_WORLD : type = WINED3DTS_WORLDMATRIX(0); break;
3192 case D3DTRANSFORMSTATE_WORLD1: type = WINED3DTS_WORLDMATRIX(1); break;
3193 case D3DTRANSFORMSTATE_WORLD2: type = WINED3DTS_WORLDMATRIX(2); break;
3194 case D3DTRANSFORMSTATE_WORLD3: type = WINED3DTS_WORLDMATRIX(3); break;
3195 default: type = TransformStateType;
3199 return DDERR_INVALIDPARAMS;
3201 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
3202 EnterCriticalSection(&ddraw_cs);
3203 hr = IWineD3DDevice_SetTransform(This->wineD3DDevice,
3205 (WINED3DMATRIX*) Matrix);
3206 LeaveCriticalSection(&ddraw_cs);
3210 static HRESULT WINAPI
3211 IDirect3DDeviceImpl_7_SetTransform_FPUSetup(IDirect3DDevice7 *iface,
3212 D3DTRANSFORMSTATETYPE TransformStateType,
3215 return IDirect3DDeviceImpl_7_SetTransform(iface, TransformStateType, Matrix);
3218 static HRESULT WINAPI
3219 IDirect3DDeviceImpl_7_SetTransform_FPUPreserve(IDirect3DDevice7 *iface,
3220 D3DTRANSFORMSTATETYPE TransformStateType,
3226 old_fpucw = d3d_fpu_setup();
3227 hr = IDirect3DDeviceImpl_7_SetTransform(iface, TransformStateType, Matrix);
3228 set_fpu_control_word(old_fpucw);
3233 static HRESULT WINAPI
3234 Thunk_IDirect3DDeviceImpl_3_SetTransform(IDirect3DDevice3 *iface,
3235 D3DTRANSFORMSTATETYPE TransformStateType,
3236 D3DMATRIX *D3DMatrix)
3238 IDirect3DDeviceImpl *This = device_from_device3(iface);
3239 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
3240 return IDirect3DDevice7_SetTransform((IDirect3DDevice7 *)This, TransformStateType, D3DMatrix);
3243 static HRESULT WINAPI
3244 Thunk_IDirect3DDeviceImpl_2_SetTransform(IDirect3DDevice2 *iface,
3245 D3DTRANSFORMSTATETYPE TransformStateType,
3246 D3DMATRIX *D3DMatrix)
3248 IDirect3DDeviceImpl *This = device_from_device2(iface);
3249 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
3250 return IDirect3DDevice7_SetTransform((IDirect3DDevice7 *)This, TransformStateType, D3DMatrix);
3253 /*****************************************************************************
3254 * IDirect3DDevice7::GetTransform
3256 * Returns the matrix assigned to a transform state
3257 * D3DTRANSFORMSTATE_WORLD is translated to D3DTS_WORLDMATRIX(0), see
3261 * TransformStateType: State to read the matrix from
3262 * Matrix: Address to store the matrix at
3266 * DDERR_INVALIDPARAMS if Matrix == NULL
3267 * For details, see IWineD3DDevice::GetTransform
3269 *****************************************************************************/
3271 IDirect3DDeviceImpl_7_GetTransform(IDirect3DDevice7 *iface,
3272 D3DTRANSFORMSTATETYPE TransformStateType,
3275 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
3276 D3DTRANSFORMSTATETYPE type;
3278 TRACE("(%p)->(%08x,%p): Relay\n", This, TransformStateType, Matrix);
3280 switch(TransformStateType)
3282 case D3DTRANSFORMSTATE_WORLD : type = WINED3DTS_WORLDMATRIX(0); break;
3283 case D3DTRANSFORMSTATE_WORLD1: type = WINED3DTS_WORLDMATRIX(1); break;
3284 case D3DTRANSFORMSTATE_WORLD2: type = WINED3DTS_WORLDMATRIX(2); break;
3285 case D3DTRANSFORMSTATE_WORLD3: type = WINED3DTS_WORLDMATRIX(3); break;
3286 default: type = TransformStateType;
3290 return DDERR_INVALIDPARAMS;
3292 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
3293 EnterCriticalSection(&ddraw_cs);
3294 hr = IWineD3DDevice_GetTransform(This->wineD3DDevice, type, (WINED3DMATRIX*) Matrix);
3295 LeaveCriticalSection(&ddraw_cs);
3299 static HRESULT WINAPI
3300 IDirect3DDeviceImpl_7_GetTransform_FPUSetup(IDirect3DDevice7 *iface,
3301 D3DTRANSFORMSTATETYPE TransformStateType,
3304 return IDirect3DDeviceImpl_7_GetTransform(iface, TransformStateType, Matrix);
3307 static HRESULT WINAPI
3308 IDirect3DDeviceImpl_7_GetTransform_FPUPreserve(IDirect3DDevice7 *iface,
3309 D3DTRANSFORMSTATETYPE TransformStateType,
3315 old_fpucw = d3d_fpu_setup();
3316 hr = IDirect3DDeviceImpl_7_GetTransform(iface, TransformStateType, Matrix);
3317 set_fpu_control_word(old_fpucw);
3322 static HRESULT WINAPI
3323 Thunk_IDirect3DDeviceImpl_3_GetTransform(IDirect3DDevice3 *iface,
3324 D3DTRANSFORMSTATETYPE TransformStateType,
3325 D3DMATRIX *D3DMatrix)
3327 IDirect3DDeviceImpl *This = device_from_device3(iface);
3328 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
3329 return IDirect3DDevice7_GetTransform((IDirect3DDevice7 *)This, TransformStateType, D3DMatrix);
3332 static HRESULT WINAPI
3333 Thunk_IDirect3DDeviceImpl_2_GetTransform(IDirect3DDevice2 *iface,
3334 D3DTRANSFORMSTATETYPE TransformStateType,
3335 D3DMATRIX *D3DMatrix)
3337 IDirect3DDeviceImpl *This = device_from_device2(iface);
3338 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
3339 return IDirect3DDevice7_GetTransform((IDirect3DDevice7 *)This, TransformStateType, D3DMatrix);
3342 /*****************************************************************************
3343 * IDirect3DDevice7::MultiplyTransform
3345 * Multiplies the already-set transform matrix of a transform state
3346 * with another matrix. For the world matrix, see SetTransform
3348 * Version 2, 3 and 7
3351 * TransformStateType: Transform state to multiply
3352 * D3DMatrix Matrix to multiply with.
3356 * DDERR_INVALIDPARAMS if D3DMatrix is NULL
3357 * For details, see IWineD3DDevice::MultiplyTransform
3359 *****************************************************************************/
3361 IDirect3DDeviceImpl_7_MultiplyTransform(IDirect3DDevice7 *iface,
3362 D3DTRANSFORMSTATETYPE TransformStateType,
3363 D3DMATRIX *D3DMatrix)
3365 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
3367 D3DTRANSFORMSTATETYPE type;
3368 TRACE("(%p)->(%08x,%p): Relay\n", This, TransformStateType, D3DMatrix);
3370 switch(TransformStateType)
3372 case D3DTRANSFORMSTATE_WORLD : type = WINED3DTS_WORLDMATRIX(0); break;
3373 case D3DTRANSFORMSTATE_WORLD1: type = WINED3DTS_WORLDMATRIX(1); break;
3374 case D3DTRANSFORMSTATE_WORLD2: type = WINED3DTS_WORLDMATRIX(2); break;
3375 case D3DTRANSFORMSTATE_WORLD3: type = WINED3DTS_WORLDMATRIX(3); break;
3376 default: type = TransformStateType;
3379 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
3380 EnterCriticalSection(&ddraw_cs);
3381 hr = IWineD3DDevice_MultiplyTransform(This->wineD3DDevice,
3383 (WINED3DMATRIX*) D3DMatrix);
3384 LeaveCriticalSection(&ddraw_cs);
3388 static HRESULT WINAPI
3389 IDirect3DDeviceImpl_7_MultiplyTransform_FPUSetup(IDirect3DDevice7 *iface,
3390 D3DTRANSFORMSTATETYPE TransformStateType,
3391 D3DMATRIX *D3DMatrix)
3393 return IDirect3DDeviceImpl_7_MultiplyTransform(iface, TransformStateType, D3DMatrix);
3396 static HRESULT WINAPI
3397 IDirect3DDeviceImpl_7_MultiplyTransform_FPUPreserve(IDirect3DDevice7 *iface,
3398 D3DTRANSFORMSTATETYPE TransformStateType,
3399 D3DMATRIX *D3DMatrix)
3404 old_fpucw = d3d_fpu_setup();
3405 hr = IDirect3DDeviceImpl_7_MultiplyTransform(iface, TransformStateType, D3DMatrix);
3406 set_fpu_control_word(old_fpucw);
3411 static HRESULT WINAPI
3412 Thunk_IDirect3DDeviceImpl_3_MultiplyTransform(IDirect3DDevice3 *iface,
3413 D3DTRANSFORMSTATETYPE TransformStateType,
3414 D3DMATRIX *D3DMatrix)
3416 IDirect3DDeviceImpl *This = device_from_device3(iface);
3417 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
3418 return IDirect3DDevice7_MultiplyTransform((IDirect3DDevice7 *)This, TransformStateType, D3DMatrix);
3421 static HRESULT WINAPI
3422 Thunk_IDirect3DDeviceImpl_2_MultiplyTransform(IDirect3DDevice2 *iface,
3423 D3DTRANSFORMSTATETYPE TransformStateType,
3424 D3DMATRIX *D3DMatrix)
3426 IDirect3DDeviceImpl *This = device_from_device2(iface);
3427 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
3428 return IDirect3DDevice7_MultiplyTransform((IDirect3DDevice7 *)This, TransformStateType, D3DMatrix);
3431 /*****************************************************************************
3432 * IDirect3DDevice7::DrawPrimitive
3434 * Draws primitives based on vertices in an application-provided pointer
3436 * Version 2, 3 and 7. The IDirect3DDevice2 thunk converts the fixed vertex type into
3437 * an FVF format for D3D7
3440 * PrimitiveType: The type of the primitives to draw
3441 * Vertex type: Flexible vertex format vertex description
3442 * Vertices: Pointer to the vertex array
3443 * VertexCount: The number of vertices to draw
3444 * Flags: As usual a few flags
3448 * DDERR_INVALIDPARAMS if Vertices is NULL
3449 * For details, see IWineD3DDevice::DrawPrimitiveUP
3451 *****************************************************************************/
3453 IDirect3DDeviceImpl_7_DrawPrimitive(IDirect3DDevice7 *iface,
3454 D3DPRIMITIVETYPE PrimitiveType,
3460 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
3463 TRACE("(%p)->(%08x,%08x,%p,%08x,%08x): Relay!\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Flags);
3466 return DDERR_INVALIDPARAMS;
3468 /* Get the stride */
3469 stride = get_flexible_vertex_size(VertexType);
3472 EnterCriticalSection(&ddraw_cs);
3473 hr = IWineD3DDevice_SetVertexDeclaration(This->wineD3DDevice,
3474 IDirectDrawImpl_FindDecl(This->ddraw, VertexType));
3477 LeaveCriticalSection(&ddraw_cs);
3481 /* This method translates to the user pointer draw of WineD3D */
3482 IWineD3DDevice_SetPrimitiveType(This->wineD3DDevice, PrimitiveType);
3483 hr = IWineD3DDevice_DrawPrimitiveUP(This->wineD3DDevice, VertexCount, Vertices, stride);
3484 LeaveCriticalSection(&ddraw_cs);
3488 static HRESULT WINAPI
3489 IDirect3DDeviceImpl_7_DrawPrimitive_FPUSetup(IDirect3DDevice7 *iface,
3490 D3DPRIMITIVETYPE PrimitiveType,
3496 return IDirect3DDeviceImpl_7_DrawPrimitive(iface, PrimitiveType, VertexType, Vertices, VertexCount, Flags);
3499 static HRESULT WINAPI
3500 IDirect3DDeviceImpl_7_DrawPrimitive_FPUPreserve(IDirect3DDevice7 *iface,
3501 D3DPRIMITIVETYPE PrimitiveType,
3510 old_fpucw = d3d_fpu_setup();
3511 hr = IDirect3DDeviceImpl_7_DrawPrimitive(iface, PrimitiveType, VertexType, Vertices, VertexCount, Flags);
3512 set_fpu_control_word(old_fpucw);
3517 static HRESULT WINAPI
3518 Thunk_IDirect3DDeviceImpl_3_DrawPrimitive(IDirect3DDevice3 *iface,
3519 D3DPRIMITIVETYPE PrimitiveType,
3525 IDirect3DDeviceImpl *This = device_from_device3(iface);
3526 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Flags);
3527 return IDirect3DDevice7_DrawPrimitive((IDirect3DDevice7 *)This,
3528 PrimitiveType, VertexType, Vertices, VertexCount, Flags);
3531 static HRESULT WINAPI
3532 Thunk_IDirect3DDeviceImpl_2_DrawPrimitive(IDirect3DDevice2 *iface,
3533 D3DPRIMITIVETYPE PrimitiveType,
3534 D3DVERTEXTYPE VertexType,
3539 IDirect3DDeviceImpl *This = device_from_device2(iface);
3541 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Flags);
3545 case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break;
3546 case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break;
3547 case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break;
3549 ERR("Unexpected vertex type %d\n", VertexType);
3550 return DDERR_INVALIDPARAMS; /* Should never happen */
3553 return IDirect3DDevice7_DrawPrimitive((IDirect3DDevice7 *)This, PrimitiveType, FVF, Vertices, VertexCount, Flags);
3556 /*****************************************************************************
3557 * IDirect3DDevice7::DrawIndexedPrimitive
3559 * Draws vertices from an application-provided pointer, based on the index
3560 * numbers in a WORD array.
3562 * Version 2, 3 and 7. The version 7 thunk translates the vertex type into
3563 * an FVF format for D3D7
3566 * PrimitiveType: The primitive type to draw
3567 * VertexType: The FVF vertex description
3568 * Vertices: Pointer to the vertex array
3570 * Indices: Pointer to the index array
3571 * IndexCount: Number of indices = Number of vertices to draw
3572 * Flags: As usual, some flags
3576 * DDERR_INVALIDPARAMS if Vertices or Indices is NULL
3577 * For details, see IWineD3DDevice::DrawIndexedPrimitiveUP
3579 *****************************************************************************/
3581 IDirect3DDeviceImpl_7_DrawIndexedPrimitive(IDirect3DDevice7 *iface,
3582 D3DPRIMITIVETYPE PrimitiveType,
3590 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
3592 TRACE("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x): Relay!\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
3594 /* Set the D3DDevice's FVF */
3595 EnterCriticalSection(&ddraw_cs);
3596 hr = IWineD3DDevice_SetVertexDeclaration(This->wineD3DDevice,
3597 IDirectDrawImpl_FindDecl(This->ddraw, VertexType));
3600 ERR(" (%p) Setting the FVF failed, hr = %x!\n", This, hr);
3601 LeaveCriticalSection(&ddraw_cs);
3605 IWineD3DDevice_SetPrimitiveType(This->wineD3DDevice, PrimitiveType);
3606 hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->wineD3DDevice, IndexCount, Indices,
3607 WINED3DFMT_R16_UINT, Vertices, get_flexible_vertex_size(VertexType));
3608 LeaveCriticalSection(&ddraw_cs);
3612 static HRESULT WINAPI
3613 IDirect3DDeviceImpl_7_DrawIndexedPrimitive_FPUSetup(IDirect3DDevice7 *iface,
3614 D3DPRIMITIVETYPE PrimitiveType,
3622 return IDirect3DDeviceImpl_7_DrawIndexedPrimitive(iface, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
3625 static HRESULT WINAPI
3626 IDirect3DDeviceImpl_7_DrawIndexedPrimitive_FPUPreserve(IDirect3DDevice7 *iface,
3627 D3DPRIMITIVETYPE PrimitiveType,
3638 old_fpucw = d3d_fpu_setup();
3639 hr = IDirect3DDeviceImpl_7_DrawIndexedPrimitive(iface, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
3640 set_fpu_control_word(old_fpucw);
3645 static HRESULT WINAPI
3646 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitive(IDirect3DDevice3 *iface,
3647 D3DPRIMITIVETYPE PrimitiveType,
3655 IDirect3DDeviceImpl *This = device_from_device3(iface);
3656 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
3657 return IDirect3DDevice7_DrawIndexedPrimitive((IDirect3DDevice7 *)This,
3658 PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
3661 static HRESULT WINAPI
3662 Thunk_IDirect3DDeviceImpl_2_DrawIndexedPrimitive(IDirect3DDevice2 *iface,
3663 D3DPRIMITIVETYPE PrimitiveType,
3664 D3DVERTEXTYPE VertexType,
3672 IDirect3DDeviceImpl *This = device_from_device2(iface);
3673 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
3677 case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break;
3678 case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break;
3679 case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break;
3681 ERR("Unexpected vertex type %d\n", VertexType);
3682 return DDERR_INVALIDPARAMS; /* Should never happen */
3685 return IDirect3DDevice7_DrawIndexedPrimitive((IDirect3DDevice7 *)This,
3686 PrimitiveType, FVF, Vertices, VertexCount, Indices, IndexCount, Flags);
3689 /*****************************************************************************
3690 * IDirect3DDevice7::SetClipStatus
3692 * Sets the clip status. This defines things as clipping conditions and
3693 * the extents of the clipping region.
3695 * Version 2, 3 and 7
3701 * D3D_OK because it's a stub
3702 * (DDERR_INVALIDPARAMS if ClipStatus == NULL)
3704 *****************************************************************************/
3705 static HRESULT WINAPI
3706 IDirect3DDeviceImpl_7_SetClipStatus(IDirect3DDevice7 *iface,
3707 D3DCLIPSTATUS *ClipStatus)
3709 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
3710 FIXME("(%p)->(%p): Stub!\n", This, ClipStatus);
3712 /* D3DCLIPSTATUS and WINED3DCLIPSTATUS are different. I don't know how to convert them
3713 * Perhaps this needs a new data type and an additional IWineD3DDevice method
3715 /* return IWineD3DDevice_SetClipStatus(This->wineD3DDevice, ClipStatus);*/
3719 static HRESULT WINAPI
3720 Thunk_IDirect3DDeviceImpl_3_SetClipStatus(IDirect3DDevice3 *iface,
3721 D3DCLIPSTATUS *ClipStatus)
3723 IDirect3DDeviceImpl *This = device_from_device3(iface);
3724 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, ClipStatus);
3725 return IDirect3DDevice7_SetClipStatus((IDirect3DDevice7 *)This, ClipStatus);
3728 static HRESULT WINAPI
3729 Thunk_IDirect3DDeviceImpl_2_SetClipStatus(IDirect3DDevice2 *iface,
3730 D3DCLIPSTATUS *ClipStatus)
3732 IDirect3DDeviceImpl *This = device_from_device2(iface);
3733 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, ClipStatus);
3734 return IDirect3DDevice7_SetClipStatus((IDirect3DDevice7 *)This, ClipStatus);
3737 /*****************************************************************************
3738 * IDirect3DDevice7::GetClipStatus
3740 * Returns the clip status
3743 * ClipStatus: Address to write the clip status to
3746 * D3D_OK because it's a stub
3748 *****************************************************************************/
3749 static HRESULT WINAPI
3750 IDirect3DDeviceImpl_7_GetClipStatus(IDirect3DDevice7 *iface,
3751 D3DCLIPSTATUS *ClipStatus)
3753 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
3754 FIXME("(%p)->(%p): Stub!\n", This, ClipStatus);
3756 /* D3DCLIPSTATUS and WINED3DCLIPSTATUS are different. I don't know how to convert them */
3757 /* return IWineD3DDevice_GetClipStatus(This->wineD3DDevice, ClipStatus);*/
3761 static HRESULT WINAPI
3762 Thunk_IDirect3DDeviceImpl_3_GetClipStatus(IDirect3DDevice3 *iface,
3763 D3DCLIPSTATUS *ClipStatus)
3765 IDirect3DDeviceImpl *This = device_from_device3(iface);
3766 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, ClipStatus);
3767 return IDirect3DDevice7_GetClipStatus((IDirect3DDevice7 *)This, ClipStatus);
3770 static HRESULT WINAPI
3771 Thunk_IDirect3DDeviceImpl_2_GetClipStatus(IDirect3DDevice2 *iface,
3772 D3DCLIPSTATUS *ClipStatus)
3774 IDirect3DDeviceImpl *This = device_from_device2(iface);
3775 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, ClipStatus);
3776 return IDirect3DDevice7_GetClipStatus((IDirect3DDevice7 *)This, ClipStatus);
3779 /*****************************************************************************
3780 * IDirect3DDevice::DrawPrimitiveStrided
3782 * Draws vertices described by a D3DDRAWPRIMITIVESTRIDEDDATA structure.
3787 * PrimitiveType: The primitive type to draw
3788 * VertexType: The FVF description of the vertices to draw (for the stride??)
3789 * D3DDrawPrimStrideData: A D3DDRAWPRIMITIVESTRIDEDDATA structure describing
3790 * the vertex data locations
3791 * VertexCount: The number of vertices to draw
3795 * D3D_OK, because it's a stub
3796 * (DDERR_INVALIDPARAMS if D3DDrawPrimStrideData is NULL)
3797 * (For details, see IWineD3DDevice::DrawPrimitiveStrided)
3799 *****************************************************************************/
3801 IDirect3DDeviceImpl_7_DrawPrimitiveStrided(IDirect3DDevice7 *iface,
3802 D3DPRIMITIVETYPE PrimitiveType,
3804 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
3808 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
3809 WineDirect3DVertexStridedData WineD3DStrided;
3813 TRACE("(%p)->(%08x,%08x,%p,%08x,%08x): stub!\n", This, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
3815 memset(&WineD3DStrided, 0, sizeof(WineD3DStrided));
3816 /* Get the strided data right. the wined3d structure is a bit bigger
3817 * Watch out: The contents of the strided data are determined by the fvf,
3818 * not by the members set in D3DDrawPrimStrideData. So it's valid
3819 * to have diffuse.lpvData set to 0xdeadbeef if the diffuse flag is
3820 * not set in the fvf.
3822 if(VertexType & D3DFVF_POSITION_MASK)
3824 WineD3DStrided.position.format = WINED3DFMT_R32G32B32_FLOAT;
3825 WineD3DStrided.position.lpData = D3DDrawPrimStrideData->position.lpvData;
3826 WineD3DStrided.position.dwStride = D3DDrawPrimStrideData->position.dwStride;
3827 if (VertexType & D3DFVF_XYZRHW)
3829 WineD3DStrided.position.format = WINED3DFMT_R32G32B32A32_FLOAT;
3830 WineD3DStrided.position_transformed = TRUE;
3832 WineD3DStrided.position_transformed = FALSE;
3835 if(VertexType & D3DFVF_NORMAL)
3837 WineD3DStrided.normal.format = WINED3DFMT_R32G32B32_FLOAT;
3838 WineD3DStrided.normal.lpData = D3DDrawPrimStrideData->normal.lpvData;
3839 WineD3DStrided.normal.dwStride = D3DDrawPrimStrideData->normal.dwStride;
3842 if(VertexType & D3DFVF_DIFFUSE)
3844 WineD3DStrided.diffuse.format = WINED3DFMT_A8R8G8B8;
3845 WineD3DStrided.diffuse.lpData = D3DDrawPrimStrideData->diffuse.lpvData;
3846 WineD3DStrided.diffuse.dwStride = D3DDrawPrimStrideData->diffuse.dwStride;
3849 if(VertexType & D3DFVF_SPECULAR)
3851 WineD3DStrided.specular.format = WINED3DFMT_A8R8G8B8;
3852 WineD3DStrided.specular.lpData = D3DDrawPrimStrideData->specular.lpvData;
3853 WineD3DStrided.specular.dwStride = D3DDrawPrimStrideData->specular.dwStride;
3856 for( i = 0; i < GET_TEXCOUNT_FROM_FVF(VertexType); i++)
3858 switch(GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i))
3860 case 1: WineD3DStrided.texCoords[i].format = WINED3DFMT_R32_FLOAT; break;
3861 case 2: WineD3DStrided.texCoords[i].format = WINED3DFMT_R32G32_FLOAT; break;
3862 case 3: WineD3DStrided.texCoords[i].format = WINED3DFMT_R32G32B32_FLOAT; break;
3863 case 4: WineD3DStrided.texCoords[i].format = WINED3DFMT_R32G32B32A32_FLOAT; break;
3864 default: ERR("Unexpected texture coordinate size %d\n",
3865 GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i));
3867 WineD3DStrided.texCoords[i].lpData = D3DDrawPrimStrideData->textureCoords[i].lpvData;
3868 WineD3DStrided.texCoords[i].dwStride = D3DDrawPrimStrideData->textureCoords[i].dwStride;
3871 /* WineD3D doesn't need the FVF here */
3872 EnterCriticalSection(&ddraw_cs);
3873 IWineD3DDevice_SetPrimitiveType(This->wineD3DDevice, PrimitiveType);
3874 hr = IWineD3DDevice_DrawPrimitiveStrided(This->wineD3DDevice, VertexCount, &WineD3DStrided);
3875 LeaveCriticalSection(&ddraw_cs);
3879 static HRESULT WINAPI
3880 IDirect3DDeviceImpl_7_DrawPrimitiveStrided_FPUSetup(IDirect3DDevice7 *iface,
3881 D3DPRIMITIVETYPE PrimitiveType,
3883 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
3887 return IDirect3DDeviceImpl_7_DrawPrimitiveStrided(iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
3890 static HRESULT WINAPI
3891 IDirect3DDeviceImpl_7_DrawPrimitiveStrided_FPUPreserve(IDirect3DDevice7 *iface,
3892 D3DPRIMITIVETYPE PrimitiveType,
3894 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
3901 old_fpucw = d3d_fpu_setup();
3902 hr = IDirect3DDeviceImpl_7_DrawPrimitiveStrided(iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
3903 set_fpu_control_word(old_fpucw);
3908 static HRESULT WINAPI
3909 Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveStrided(IDirect3DDevice3 *iface,
3910 D3DPRIMITIVETYPE PrimitiveType,
3912 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
3916 IDirect3DDeviceImpl *This = device_from_device3(iface);
3917 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
3918 return IDirect3DDevice7_DrawPrimitiveStrided((IDirect3DDevice7 *)This,
3919 PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
3922 /*****************************************************************************
3923 * IDirect3DDevice7::DrawIndexedPrimitiveStrided
3925 * Draws primitives specified by strided data locations based on indices
3933 * D3D_OK, because it's a stub
3934 * (DDERR_INVALIDPARAMS if D3DDrawPrimStrideData is NULL)
3935 * (DDERR_INVALIDPARAMS if Indices is NULL)
3936 * (For more details, see IWineD3DDevice::DrawIndexedPrimitiveStrided)
3938 *****************************************************************************/
3940 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided(IDirect3DDevice7 *iface,
3941 D3DPRIMITIVETYPE PrimitiveType,
3943 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
3949 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
3950 WineDirect3DVertexStridedData WineD3DStrided;
3954 TRACE("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x)\n", This, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
3956 memset(&WineD3DStrided, 0, sizeof(WineD3DStrided));
3957 /* Get the strided data right. the wined3d structure is a bit bigger
3958 * Watch out: The contents of the strided data are determined by the fvf,
3959 * not by the members set in D3DDrawPrimStrideData. So it's valid
3960 * to have diffuse.lpvData set to 0xdeadbeef if the diffuse flag is
3961 * not set in the fvf.
3963 if(VertexType & D3DFVF_POSITION_MASK)
3965 WineD3DStrided.position.format = WINED3DFMT_R32G32B32_FLOAT;
3966 WineD3DStrided.position.lpData = D3DDrawPrimStrideData->position.lpvData;
3967 WineD3DStrided.position.dwStride = D3DDrawPrimStrideData->position.dwStride;
3968 if (VertexType & D3DFVF_XYZRHW)
3970 WineD3DStrided.position.format = WINED3DFMT_R32G32B32A32_FLOAT;
3971 WineD3DStrided.position_transformed = TRUE;
3973 WineD3DStrided.position_transformed = FALSE;
3976 if(VertexType & D3DFVF_NORMAL)
3978 WineD3DStrided.normal.format = WINED3DFMT_R32G32B32_FLOAT;
3979 WineD3DStrided.normal.lpData = D3DDrawPrimStrideData->normal.lpvData;
3980 WineD3DStrided.normal.dwStride = D3DDrawPrimStrideData->normal.dwStride;
3983 if(VertexType & D3DFVF_DIFFUSE)
3985 WineD3DStrided.diffuse.format = WINED3DFMT_A8R8G8B8;
3986 WineD3DStrided.diffuse.lpData = D3DDrawPrimStrideData->diffuse.lpvData;
3987 WineD3DStrided.diffuse.dwStride = D3DDrawPrimStrideData->diffuse.dwStride;
3990 if(VertexType & D3DFVF_SPECULAR)
3992 WineD3DStrided.specular.format = WINED3DFMT_A8R8G8B8;
3993 WineD3DStrided.specular.lpData = D3DDrawPrimStrideData->specular.lpvData;
3994 WineD3DStrided.specular.dwStride = D3DDrawPrimStrideData->specular.dwStride;
3997 for( i = 0; i < GET_TEXCOUNT_FROM_FVF(VertexType); i++)
3999 switch(GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i))
4001 case 1: WineD3DStrided.texCoords[i].format = WINED3DFMT_R32_FLOAT; break;
4002 case 2: WineD3DStrided.texCoords[i].format = WINED3DFMT_R32G32_FLOAT; break;
4003 case 3: WineD3DStrided.texCoords[i].format = WINED3DFMT_R32G32B32_FLOAT; break;
4004 case 4: WineD3DStrided.texCoords[i].format = WINED3DFMT_R32G32B32A32_FLOAT; break;
4005 default: ERR("Unexpected texture coordinate size %d\n",
4006 GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i));
4008 WineD3DStrided.texCoords[i].lpData = D3DDrawPrimStrideData->textureCoords[i].lpvData;
4009 WineD3DStrided.texCoords[i].dwStride = D3DDrawPrimStrideData->textureCoords[i].dwStride;
4012 /* WineD3D doesn't need the FVF here */
4013 EnterCriticalSection(&ddraw_cs);
4014 IWineD3DDevice_SetPrimitiveType(This->wineD3DDevice, PrimitiveType);
4015 hr = IWineD3DDevice_DrawIndexedPrimitiveStrided(This->wineD3DDevice,
4016 IndexCount, &WineD3DStrided, VertexCount, Indices, WINED3DFMT_R16_UINT);
4017 LeaveCriticalSection(&ddraw_cs);
4021 static HRESULT WINAPI
4022 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided_FPUSetup(IDirect3DDevice7 *iface,
4023 D3DPRIMITIVETYPE PrimitiveType,
4025 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
4031 return IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided(iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
4034 static HRESULT WINAPI
4035 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided_FPUPreserve(IDirect3DDevice7 *iface,
4036 D3DPRIMITIVETYPE PrimitiveType,
4038 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
4047 old_fpucw = d3d_fpu_setup();
4048 hr = IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided(iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
4049 set_fpu_control_word(old_fpucw);
4054 static HRESULT WINAPI
4055 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveStrided(IDirect3DDevice3 *iface,
4056 D3DPRIMITIVETYPE PrimitiveType,
4058 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
4064 IDirect3DDeviceImpl *This = device_from_device3(iface);
4065 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
4066 return IDirect3DDevice7_DrawIndexedPrimitiveStrided((IDirect3DDevice7 *)This, PrimitiveType,
4067 VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
4070 /*****************************************************************************
4071 * IDirect3DDevice7::DrawPrimitiveVB
4073 * Draws primitives from a vertex buffer to the screen.
4078 * PrimitiveType: Type of primitive to be rendered.
4079 * D3DVertexBuf: Source Vertex Buffer
4080 * StartVertex: Index of the first vertex from the buffer to be rendered
4081 * NumVertices: Number of vertices to be rendered
4082 * Flags: Can be D3DDP_WAIT to wait until rendering has finished
4086 * DDERR_INVALIDPARAMS if D3DVertexBuf is NULL
4088 *****************************************************************************/
4090 IDirect3DDeviceImpl_7_DrawPrimitiveVB(IDirect3DDevice7 *iface,
4091 D3DPRIMITIVETYPE PrimitiveType,
4092 IDirect3DVertexBuffer7 *D3DVertexBuf,
4097 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
4098 IDirect3DVertexBufferImpl *vb = (IDirect3DVertexBufferImpl *)D3DVertexBuf;
4102 TRACE("(%p)->(%08x,%p,%08x,%08x,%08x)\n", This, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Flags);
4107 ERR("(%p) No Vertex buffer specified\n", This);
4108 return DDERR_INVALIDPARAMS;
4110 stride = get_flexible_vertex_size(vb->fvf);
4112 EnterCriticalSection(&ddraw_cs);
4113 hr = IWineD3DDevice_SetVertexDeclaration(This->wineD3DDevice,
4114 vb->wineD3DVertexDeclaration);
4117 ERR(" (%p) Setting the FVF failed, hr = %x!\n", This, hr);
4118 LeaveCriticalSection(&ddraw_cs);
4122 /* Set the vertex stream source */
4123 hr = IWineD3DDevice_SetStreamSource(This->wineD3DDevice,
4124 0 /* StreamNumber */,
4125 vb->wineD3DVertexBuffer,
4126 0 /* StartVertex - we pass this to DrawPrimitive */,
4130 ERR("(%p) IDirect3DDevice::SetStreamSource failed with hr = %08x\n", This, hr);
4131 LeaveCriticalSection(&ddraw_cs);
4135 /* Now draw the primitives */
4136 IWineD3DDevice_SetPrimitiveType(This->wineD3DDevice, PrimitiveType);
4137 hr = IWineD3DDevice_DrawPrimitive(This->wineD3DDevice, StartVertex, NumVertices);
4138 LeaveCriticalSection(&ddraw_cs);
4142 static HRESULT WINAPI
4143 IDirect3DDeviceImpl_7_DrawPrimitiveVB_FPUSetup(IDirect3DDevice7 *iface,
4144 D3DPRIMITIVETYPE PrimitiveType,
4145 IDirect3DVertexBuffer7 *D3DVertexBuf,
4150 return IDirect3DDeviceImpl_7_DrawPrimitiveVB(iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Flags);
4153 static HRESULT WINAPI
4154 IDirect3DDeviceImpl_7_DrawPrimitiveVB_FPUPreserve(IDirect3DDevice7 *iface,
4155 D3DPRIMITIVETYPE PrimitiveType,
4156 IDirect3DVertexBuffer7 *D3DVertexBuf,
4164 old_fpucw = d3d_fpu_setup();
4165 hr = IDirect3DDeviceImpl_7_DrawPrimitiveVB(iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Flags);
4166 set_fpu_control_word(old_fpucw);
4171 static HRESULT WINAPI
4172 Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveVB(IDirect3DDevice3 *iface,
4173 D3DPRIMITIVETYPE PrimitiveType,
4174 IDirect3DVertexBuffer *D3DVertexBuf,
4179 IDirect3DDeviceImpl *This = device_from_device3(iface);
4180 IDirect3DVertexBufferImpl *vb = D3DVertexBuf ? vb_from_vb1(D3DVertexBuf) : NULL;
4181 TRACE_(ddraw_thunk)("(%p)->(%08x,%p,%08x,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, vb, StartVertex, NumVertices, Flags);
4182 return IDirect3DDevice7_DrawPrimitiveVB((IDirect3DDevice7 *)This, PrimitiveType,
4183 (IDirect3DVertexBuffer7 *)vb, StartVertex, NumVertices, Flags);
4187 /*****************************************************************************
4188 * IDirect3DDevice7::DrawIndexedPrimitiveVB
4190 * Draws primitives from a vertex buffer to the screen
4193 * PrimitiveType: Type of primitive to be rendered.
4194 * D3DVertexBuf: Source Vertex Buffer
4195 * StartVertex: Index of the first vertex from the buffer to be rendered
4196 * NumVertices: Number of vertices to be rendered
4197 * Indices: Array of DWORDs used to index into the Vertices
4198 * IndexCount: Number of indices in Indices
4199 * Flags: Can be D3DDP_WAIT to wait until rendering has finished
4203 *****************************************************************************/
4205 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB(IDirect3DDevice7 *iface,
4206 D3DPRIMITIVETYPE PrimitiveType,
4207 IDirect3DVertexBuffer7 *D3DVertexBuf,
4214 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
4215 IDirect3DVertexBufferImpl *vb = (IDirect3DVertexBufferImpl *)D3DVertexBuf;
4216 DWORD stride = get_flexible_vertex_size(vb->fvf);
4217 WORD *LockedIndices;
4220 TRACE("(%p)->(%08x,%p,%d,%d,%p,%d,%08x)\n", This, PrimitiveType, vb, StartVertex, NumVertices, Indices, IndexCount, Flags);
4223 * 1) Upload the Indices to the index buffer
4224 * 2) Set the index source
4225 * 3) Set the Vertex Buffer as the Stream source
4226 * 4) Call IWineD3DDevice::DrawIndexedPrimitive
4229 EnterCriticalSection(&ddraw_cs);
4231 hr = IWineD3DDevice_SetVertexDeclaration(This->wineD3DDevice,
4232 vb->wineD3DVertexDeclaration);
4235 ERR(" (%p) Setting the FVF failed, hr = %x!\n", This, hr);
4236 LeaveCriticalSection(&ddraw_cs);
4240 /* copy the index stream into the index buffer.
4241 * A new IWineD3DDevice method could be created
4242 * which takes an user pointer containing the indices
4243 * or a SetData-Method for the index buffer, which
4244 * overrides the index buffer data with our pointer.
4246 hr = IWineD3DBuffer_Map(This->indexbuffer,
4247 0 /* OffSetToLock */,
4248 IndexCount * sizeof(WORD),
4249 (BYTE **) &LockedIndices,
4251 assert(IndexCount < 0x100000);
4254 ERR("(%p) IWineD3DBuffer::Map failed with hr = %08x\n", This, hr);
4255 LeaveCriticalSection(&ddraw_cs);
4258 memcpy(LockedIndices, Indices, IndexCount * sizeof(WORD));
4259 hr = IWineD3DBuffer_Unmap(This->indexbuffer);
4262 ERR("(%p) IWineD3DBuffer::Unmap failed with hr = %08x\n", This, hr);
4263 LeaveCriticalSection(&ddraw_cs);
4267 /* Set the index stream */
4268 IWineD3DDevice_SetBaseVertexIndex(This->wineD3DDevice, StartVertex);
4269 hr = IWineD3DDevice_SetIndices(This->wineD3DDevice, This->indexbuffer,
4270 WINED3DFMT_R16_UINT);
4272 /* Set the vertex stream source */
4273 hr = IWineD3DDevice_SetStreamSource(This->wineD3DDevice,
4274 0 /* StreamNumber */,
4275 vb->wineD3DVertexBuffer,
4276 0 /* offset, we pass this to DrawIndexedPrimitive */,
4280 ERR("(%p) IDirect3DDevice::SetStreamSource failed with hr = %08x\n", This, hr);
4281 LeaveCriticalSection(&ddraw_cs);
4286 IWineD3DDevice_SetPrimitiveType(This->wineD3DDevice, PrimitiveType);
4287 hr = IWineD3DDevice_DrawIndexedPrimitive(This->wineD3DDevice, 0 /* StartIndex */, IndexCount);
4289 LeaveCriticalSection(&ddraw_cs);
4293 static HRESULT WINAPI
4294 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB_FPUSetup(IDirect3DDevice7 *iface,
4295 D3DPRIMITIVETYPE PrimitiveType,
4296 IDirect3DVertexBuffer7 *D3DVertexBuf,
4303 return IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB(iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Indices, IndexCount, Flags);
4306 static HRESULT WINAPI
4307 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB_FPUPreserve(IDirect3DDevice7 *iface,
4308 D3DPRIMITIVETYPE PrimitiveType,
4309 IDirect3DVertexBuffer7 *D3DVertexBuf,
4319 old_fpucw = d3d_fpu_setup();
4320 hr = IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB(iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Indices, IndexCount, Flags);
4321 set_fpu_control_word(old_fpucw);
4326 static HRESULT WINAPI
4327 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveVB(IDirect3DDevice3 *iface,
4328 D3DPRIMITIVETYPE PrimitiveType,
4329 IDirect3DVertexBuffer *D3DVertexBuf,
4334 IDirect3DDeviceImpl *This = device_from_device3(iface);
4335 IDirect3DVertexBufferImpl *VB = vb_from_vb1(D3DVertexBuf);
4336 TRACE_(ddraw_thunk)("(%p)->(%08x,%p,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VB, Indices, IndexCount, Flags);
4338 return IDirect3DDevice7_DrawIndexedPrimitiveVB((IDirect3DDevice7 *)This, PrimitiveType,
4339 (IDirect3DVertexBuffer7 *)VB, 0, IndexCount, Indices, IndexCount, Flags);
4342 /*****************************************************************************
4343 * IDirect3DDevice7::ComputeSphereVisibility
4345 * Calculates the visibility of spheres in the current viewport. The spheres
4346 * are passed in the Centers and Radii arrays, the results are passed back
4347 * in the ReturnValues array. Return values are either completely visible,
4348 * partially visible or completely invisible.
4349 * The return value consist of a combination of D3DCLIP_* flags, or it's
4350 * 0 if the sphere is completely visible(according to the SDK, not checked)
4355 * Centers: Array containing the sphere centers
4356 * Radii: Array containing the sphere radii
4357 * NumSpheres: The number of centers and radii in the arrays
4359 * ReturnValues: Array to write the results to
4363 * (DDERR_INVALIDPARAMS if Centers, Radii or ReturnValues are NULL)
4364 * (D3DERR_INVALIDMATRIX if the combined world, view and proj matrix
4367 *****************************************************************************/
4369 static DWORD in_plane(UINT plane, D3DVECTOR normal, D3DVALUE origin_plane, D3DVECTOR center, D3DVALUE radius)
4371 float distance, norm;
4373 norm = sqrt( normal.u1.x * normal.u1.x + normal.u2.y * normal.u2.y + normal.u3.z * normal.u3.z );
4374 distance = ( origin_plane + normal.u1.x * center.u1.x + normal.u2.y * center.u2.y + normal.u3.z * center.u3.z ) / norm;
4376 if ( fabs( distance ) < radius ) return D3DSTATUS_CLIPUNIONLEFT << plane;
4377 if ( distance < -radius ) return (D3DSTATUS_CLIPUNIONLEFT | D3DSTATUS_CLIPINTERSECTIONLEFT) << plane;
4381 static HRESULT WINAPI
4382 IDirect3DDeviceImpl_7_ComputeSphereVisibility(IDirect3DDevice7 *iface,
4387 DWORD *ReturnValues)
4390 D3DVALUE origin_plane[6];
4395 TRACE("(%p)->(%p,%p,%08x,%08x,%p)\n", iface, Centers, Radii, NumSpheres, Flags, ReturnValues);
4397 hr = IDirect3DDeviceImpl_7_GetTransform(iface, D3DTRANSFORMSTATE_WORLD, &m);
4398 if ( hr != DD_OK ) return DDERR_INVALIDPARAMS;
4399 hr = IDirect3DDeviceImpl_7_GetTransform(iface, D3DTRANSFORMSTATE_VIEW, &temp);
4400 if ( hr != DD_OK ) return DDERR_INVALIDPARAMS;
4401 multiply_matrix_D3D_way(&m, &m, &temp);
4403 hr = IDirect3DDeviceImpl_7_GetTransform(iface, D3DTRANSFORMSTATE_PROJECTION, &temp);
4404 if ( hr != DD_OK ) return DDERR_INVALIDPARAMS;
4405 multiply_matrix_D3D_way(&m, &m, &temp);
4408 vec[0].u1.x = m._14 + m._11;
4409 vec[0].u2.y = m._24 + m._21;
4410 vec[0].u3.z = m._34 + m._31;
4411 origin_plane[0] = m._44 + m._41;
4414 vec[1].u1.x = m._14 - m._11;
4415 vec[1].u2.y = m._24 - m._21;
4416 vec[1].u3.z = m._34 - m._31;
4417 origin_plane[1] = m._44 - m._41;
4420 vec[2].u1.x = m._14 - m._12;
4421 vec[2].u2.y = m._24 - m._22;
4422 vec[2].u3.z = m._34 - m._32;
4423 origin_plane[2] = m._44 - m._42;
4426 vec[3].u1.x = m._14 + m._12;
4427 vec[3].u2.y = m._24 + m._22;
4428 vec[3].u3.z = m._34 + m._32;
4429 origin_plane[3] = m._44 + m._42;
4432 vec[4].u1.x = m._13;
4433 vec[4].u2.y = m._23;
4434 vec[4].u3.z = m._33;
4435 origin_plane[4] = m._43;
4438 vec[5].u1.x = m._14 - m._13;
4439 vec[5].u2.y = m._24 - m._23;
4440 vec[5].u3.z = m._34 - m._33;
4441 origin_plane[5] = m._44 - m._43;
4443 for(i=0; i<NumSpheres; i++)
4445 ReturnValues[i] = 0;
4446 for(j=0; j<6; j++) ReturnValues[i] |= in_plane(j, vec[j], origin_plane[j], Centers[i], Radii[i]);
4452 static HRESULT WINAPI
4453 Thunk_IDirect3DDeviceImpl_3_ComputeSphereVisibility(IDirect3DDevice3 *iface,
4458 DWORD *ReturnValues)
4460 IDirect3DDeviceImpl *This = device_from_device3(iface);
4461 TRACE_(ddraw_thunk)("(%p)->(%p,%p,%08x,%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, Centers, Radii, NumSpheres, Flags, ReturnValues);
4462 return IDirect3DDevice7_ComputeSphereVisibility((IDirect3DDevice7 *)This,
4463 Centers, Radii, NumSpheres, Flags, ReturnValues);
4466 /*****************************************************************************
4467 * IDirect3DDevice7::GetTexture
4469 * Returns the texture interface handle assigned to a texture stage.
4470 * The returned texture is AddRefed. This is taken from old ddraw,
4471 * not checked in Windows.
4476 * Stage: Texture stage to read the texture from
4477 * Texture: Address to store the interface pointer at
4481 * DDERR_INVALIDPARAMS if Texture is NULL
4482 * For details, see IWineD3DDevice::GetTexture
4484 *****************************************************************************/
4486 IDirect3DDeviceImpl_7_GetTexture(IDirect3DDevice7 *iface,
4488 IDirectDrawSurface7 **Texture)
4490 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
4491 IWineD3DBaseTexture *Surf;
4493 TRACE("(%p)->(%d,%p): Relay\n", This, Stage, Texture);
4497 TRACE("Texture == NULL, failing with DDERR_INVALIDPARAMS\n");
4498 return DDERR_INVALIDPARAMS;
4501 EnterCriticalSection(&ddraw_cs);
4502 hr = IWineD3DDevice_GetTexture(This->wineD3DDevice, Stage, &Surf);
4503 if( (hr != D3D_OK) || (!Surf) )
4506 LeaveCriticalSection(&ddraw_cs);
4510 /* GetParent AddRef()s, which is perfectly OK.
4511 * We have passed the IDirectDrawSurface7 interface to WineD3D, so that's OK too.
4513 hr = IWineD3DBaseTexture_GetParent(Surf,
4514 (IUnknown **) Texture);
4515 LeaveCriticalSection(&ddraw_cs);
4519 static HRESULT WINAPI
4520 IDirect3DDeviceImpl_7_GetTexture_FPUSetup(IDirect3DDevice7 *iface,
4522 IDirectDrawSurface7 **Texture)
4524 return IDirect3DDeviceImpl_7_GetTexture(iface, Stage, Texture);
4527 static HRESULT WINAPI
4528 IDirect3DDeviceImpl_7_GetTexture_FPUPreserve(IDirect3DDevice7 *iface,
4530 IDirectDrawSurface7 **Texture)
4535 old_fpucw = d3d_fpu_setup();
4536 hr = IDirect3DDeviceImpl_7_GetTexture(iface, Stage, Texture);
4537 set_fpu_control_word(old_fpucw);
4542 static HRESULT WINAPI
4543 Thunk_IDirect3DDeviceImpl_3_GetTexture(IDirect3DDevice3 *iface,
4545 IDirect3DTexture2 **Texture2)
4547 IDirect3DDeviceImpl *This = device_from_device3(iface);
4549 IDirectDrawSurface7 *ret_val;
4551 TRACE_(ddraw_thunk)("(%p)->(%d,%p) thunking to IDirect3DDevice7 interface.\n", This, Stage, Texture2);
4552 ret = IDirect3DDevice7_GetTexture((IDirect3DDevice7 *)This, Stage, &ret_val);
4554 *Texture2 = ret_val ? (IDirect3DTexture2 *)&((IDirectDrawSurfaceImpl *)ret_val)->IDirect3DTexture2_vtbl : NULL;
4556 TRACE_(ddraw_thunk)(" returning interface %p.\n", *Texture2);
4561 /*****************************************************************************
4562 * IDirect3DDevice7::SetTexture
4564 * Assigns a texture to a texture stage. Is the texture AddRef-ed?
4569 * Stage: The stage to assign the texture to
4570 * Texture: Interface pointer to the texture surface
4574 * For details, see IWineD3DDevice::SetTexture
4576 *****************************************************************************/
4578 IDirect3DDeviceImpl_7_SetTexture(IDirect3DDevice7 *iface,
4580 IDirectDrawSurface7 *Texture)
4582 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
4583 IDirectDrawSurfaceImpl *surf = (IDirectDrawSurfaceImpl *)Texture;
4585 TRACE("(%p)->(%08x,%p): Relay!\n", This, Stage, surf);
4587 /* Texture may be NULL here */
4588 EnterCriticalSection(&ddraw_cs);
4589 hr = IWineD3DDevice_SetTexture(This->wineD3DDevice,
4591 surf ? surf->wineD3DTexture : NULL);
4592 LeaveCriticalSection(&ddraw_cs);
4596 static HRESULT WINAPI
4597 IDirect3DDeviceImpl_7_SetTexture_FPUSetup(IDirect3DDevice7 *iface,
4599 IDirectDrawSurface7 *Texture)
4601 return IDirect3DDeviceImpl_7_SetTexture(iface, Stage, Texture);
4604 static HRESULT WINAPI
4605 IDirect3DDeviceImpl_7_SetTexture_FPUPreserve(IDirect3DDevice7 *iface,
4607 IDirectDrawSurface7 *Texture)
4612 old_fpucw = d3d_fpu_setup();
4613 hr = IDirect3DDeviceImpl_7_SetTexture(iface, Stage, Texture);
4614 set_fpu_control_word(old_fpucw);
4619 static HRESULT WINAPI
4620 IDirect3DDeviceImpl_3_SetTexture(IDirect3DDevice3 *iface,
4622 IDirect3DTexture2 *Texture2)
4624 IDirect3DDeviceImpl *This = device_from_device3(iface);
4625 IDirectDrawSurfaceImpl *tex = Texture2 ? surface_from_texture2(Texture2) : NULL;
4628 TRACE("(%p)->(%d,%p)\n", This, Stage, tex);
4630 EnterCriticalSection(&ddraw_cs);
4632 if (This->legacyTextureBlending)
4633 IDirect3DDevice3_GetRenderState(iface, D3DRENDERSTATE_TEXTUREMAPBLEND, &texmapblend);
4635 hr = IDirect3DDevice7_SetTexture((IDirect3DDevice7 *)This, Stage, (IDirectDrawSurface7 *)tex);
4637 if (This->legacyTextureBlending && texmapblend == D3DTBLEND_MODULATE)
4639 /* This fixup is required by the way D3DTBLEND_MODULATE maps to texture stage states.
4640 See IDirect3DDeviceImpl_3_SetRenderState for details. */
4641 BOOL tex_alpha = FALSE;
4642 IWineD3DBaseTexture *tex = NULL;
4643 WINED3DSURFACE_DESC desc;
4644 DDPIXELFORMAT ddfmt;
4647 result = IWineD3DDevice_GetTexture(This->wineD3DDevice,
4651 if(result == WINED3D_OK && tex)
4653 memset(&desc, 0, sizeof(desc));
4654 result = IWineD3DTexture_GetLevelDesc((IWineD3DTexture*) tex, 0, &desc);
4655 if (SUCCEEDED(result))
4657 ddfmt.dwSize = sizeof(ddfmt);
4658 PixelFormat_WineD3DtoDD(&ddfmt, desc.format);
4659 if (ddfmt.u5.dwRGBAlphaBitMask) tex_alpha = TRUE;
4662 IWineD3DBaseTexture_Release(tex);
4665 /* alphaop is WINED3DTOP_SELECTARG1 if it's D3DTBLEND_MODULATE, so only modify alphaarg1 */
4668 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, WINED3DTA_TEXTURE);
4672 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, WINED3DTA_CURRENT);
4676 LeaveCriticalSection(&ddraw_cs);
4681 static const struct tss_lookup
4688 {FALSE, WINED3DTSS_FORCE_DWORD}, /* 0, unused */
4689 {FALSE, WINED3DTSS_COLOROP}, /* 1, D3DTSS_COLOROP */
4690 {FALSE, WINED3DTSS_COLORARG1}, /* 2, D3DTSS_COLORARG1 */
4691 {FALSE, WINED3DTSS_COLORARG2}, /* 3, D3DTSS_COLORARG2 */
4692 {FALSE, WINED3DTSS_ALPHAOP}, /* 4, D3DTSS_ALPHAOP */
4693 {FALSE, WINED3DTSS_ALPHAARG1}, /* 5, D3DTSS_ALPHAARG1 */
4694 {FALSE, WINED3DTSS_ALPHAARG2}, /* 6, D3DTSS_ALPHAARG2 */
4695 {FALSE, WINED3DTSS_BUMPENVMAT00}, /* 7, D3DTSS_BUMPENVMAT00 */
4696 {FALSE, WINED3DTSS_BUMPENVMAT01}, /* 8, D3DTSS_BUMPENVMAT01 */
4697 {FALSE, WINED3DTSS_BUMPENVMAT10}, /* 9, D3DTSS_BUMPENVMAT10 */
4698 {FALSE, WINED3DTSS_BUMPENVMAT11}, /* 10, D3DTSS_BUMPENVMAT11 */
4699 {FALSE, WINED3DTSS_TEXCOORDINDEX}, /* 11, D3DTSS_TEXCOORDINDEX */
4700 {TRUE, WINED3DSAMP_ADDRESSU}, /* 12, D3DTSS_ADDRESS */
4701 {TRUE, WINED3DSAMP_ADDRESSU}, /* 13, D3DTSS_ADDRESSU */
4702 {TRUE, WINED3DSAMP_ADDRESSV}, /* 14, D3DTSS_ADDRESSV */
4703 {TRUE, WINED3DSAMP_BORDERCOLOR}, /* 15, D3DTSS_BORDERCOLOR */
4704 {TRUE, WINED3DSAMP_MAGFILTER}, /* 16, D3DTSS_MAGFILTER */
4705 {TRUE, WINED3DSAMP_MINFILTER}, /* 17, D3DTSS_MINFILTER */
4706 {TRUE, WINED3DSAMP_MIPFILTER}, /* 18, D3DTSS_MIPFILTER */
4707 {TRUE, WINED3DSAMP_MIPMAPLODBIAS}, /* 19, D3DTSS_MIPMAPLODBIAS */
4708 {TRUE, WINED3DSAMP_MAXMIPLEVEL}, /* 20, D3DTSS_MAXMIPLEVEL */
4709 {TRUE, WINED3DSAMP_MAXANISOTROPY}, /* 21, D3DTSS_MAXANISOTROPY */
4710 {FALSE, WINED3DTSS_BUMPENVLSCALE}, /* 22, D3DTSS_BUMPENVLSCALE */
4711 {FALSE, WINED3DTSS_BUMPENVLOFFSET}, /* 23, D3DTSS_BUMPENVLOFFSET */
4712 {FALSE, WINED3DTSS_TEXTURETRANSFORMFLAGS}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
4715 /*****************************************************************************
4716 * IDirect3DDevice7::GetTextureStageState
4718 * Retrieves a state from a texture stage.
4723 * Stage: The stage to retrieve the state from
4724 * TexStageStateType: The state type to retrieve
4725 * State: Address to store the state's value at
4729 * DDERR_INVALIDPARAMS if State is NULL
4730 * For details, see IWineD3DDevice::GetTextureStageState
4732 *****************************************************************************/
4734 IDirect3DDeviceImpl_7_GetTextureStageState(IDirect3DDevice7 *iface,
4736 D3DTEXTURESTAGESTATETYPE TexStageStateType,
4739 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
4741 const struct tss_lookup *l = &tss_lookup[TexStageStateType];
4742 TRACE("(%p)->(%08x,%08x,%p): Relay!\n", This, Stage, TexStageStateType, State);
4745 return DDERR_INVALIDPARAMS;
4747 if (TexStageStateType > D3DTSS_TEXTURETRANSFORMFLAGS)
4749 WARN("Invalid TexStageStateType %#x passed.\n", TexStageStateType);
4754 EnterCriticalSection(&ddraw_cs);
4756 if (l->sampler_state)
4758 hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice, Stage, l->state, State);
4760 switch(TexStageStateType)
4762 /* Mipfilter is a sampler state with different values */
4763 case D3DTSS_MIPFILTER:
4767 case WINED3DTEXF_NONE: *State = D3DTFP_NONE; break;
4768 case WINED3DTEXF_POINT: *State = D3DTFP_POINT; break;
4769 case WINED3DTEXF_LINEAR: *State = D3DTFP_LINEAR; break;
4771 ERR("Unexpected mipfilter value %#x\n", *State);
4772 *State = D3DTFP_NONE;
4778 /* Magfilter has slightly different values */
4779 case D3DTSS_MAGFILTER:
4783 case WINED3DTEXF_POINT: *State = D3DTFG_POINT; break;
4784 case WINED3DTEXF_LINEAR: *State = D3DTFG_LINEAR; break;
4785 case WINED3DTEXF_ANISOTROPIC: *State = D3DTFG_ANISOTROPIC; break;
4786 case WINED3DTEXF_FLATCUBIC: *State = D3DTFG_FLATCUBIC; break;
4787 case WINED3DTEXF_GAUSSIANCUBIC: *State = D3DTFG_GAUSSIANCUBIC; break;
4789 ERR("Unexpected wined3d mag filter value %#x\n", *State);
4790 *State = D3DTFG_POINT;
4802 hr = IWineD3DDevice_GetTextureStageState(This->wineD3DDevice, Stage, l->state, State);
4805 LeaveCriticalSection(&ddraw_cs);
4809 static HRESULT WINAPI
4810 IDirect3DDeviceImpl_7_GetTextureStageState_FPUSetup(IDirect3DDevice7 *iface,
4812 D3DTEXTURESTAGESTATETYPE TexStageStateType,
4815 return IDirect3DDeviceImpl_7_GetTextureStageState(iface, Stage, TexStageStateType, State);
4818 static HRESULT WINAPI
4819 IDirect3DDeviceImpl_7_GetTextureStageState_FPUPreserve(IDirect3DDevice7 *iface,
4821 D3DTEXTURESTAGESTATETYPE TexStageStateType,
4827 old_fpucw = d3d_fpu_setup();
4828 hr = IDirect3DDeviceImpl_7_GetTextureStageState(iface, Stage, TexStageStateType, State);
4829 set_fpu_control_word(old_fpucw);
4834 static HRESULT WINAPI
4835 Thunk_IDirect3DDeviceImpl_3_GetTextureStageState(IDirect3DDevice3 *iface,
4837 D3DTEXTURESTAGESTATETYPE TexStageStateType,
4840 IDirect3DDeviceImpl *This = device_from_device3(iface);
4841 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, Stage, TexStageStateType, State);
4842 return IDirect3DDevice7_GetTextureStageState((IDirect3DDevice7 *)This, Stage, TexStageStateType, State);
4845 /*****************************************************************************
4846 * IDirect3DDevice7::SetTextureStageState
4848 * Sets a texture stage state. Some stage types need to be handled specially,
4849 * because they do not exist in WineD3D and were moved to another place
4854 * Stage: The stage to modify
4855 * TexStageStateType: The state to change
4856 * State: The new value for the state
4860 * For details, see IWineD3DDevice::SetTextureStageState
4862 *****************************************************************************/
4864 IDirect3DDeviceImpl_7_SetTextureStageState(IDirect3DDevice7 *iface,
4866 D3DTEXTURESTAGESTATETYPE TexStageStateType,
4869 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
4870 const struct tss_lookup *l = &tss_lookup[TexStageStateType];
4872 TRACE("(%p)->(%08x,%08x,%08x): Relay!\n", This, Stage, TexStageStateType, State);
4874 if (TexStageStateType > D3DTSS_TEXTURETRANSFORMFLAGS)
4876 WARN("Invalid TexStageStateType %#x passed.\n", TexStageStateType);
4880 EnterCriticalSection(&ddraw_cs);
4882 if (l->sampler_state)
4884 switch(TexStageStateType)
4886 /* Mipfilter is a sampler state with different values */
4887 case D3DTSS_MIPFILTER:
4891 case D3DTFP_NONE: State = WINED3DTEXF_NONE; break;
4892 case D3DTFP_POINT: State = WINED3DTEXF_POINT; break;
4893 case 0: /* Unchecked */
4894 case D3DTFP_LINEAR: State = WINED3DTEXF_LINEAR; break;
4896 ERR("Unexpected mipfilter value %d\n", State);
4897 State = WINED3DTEXF_NONE;
4903 /* Magfilter has slightly different values */
4904 case D3DTSS_MAGFILTER:
4908 case D3DTFG_POINT: State = WINED3DTEXF_POINT; break;
4909 case D3DTFG_LINEAR: State = WINED3DTEXF_LINEAR; break;
4910 case D3DTFG_FLATCUBIC: State = WINED3DTEXF_FLATCUBIC; break;
4911 case D3DTFG_GAUSSIANCUBIC: State = WINED3DTEXF_GAUSSIANCUBIC; break;
4912 case D3DTFG_ANISOTROPIC: State = WINED3DTEXF_ANISOTROPIC; break;
4914 ERR("Unexpected d3d7 mag filter type %d\n", State);
4915 State = WINED3DTEXF_POINT;
4921 case D3DTSS_ADDRESS:
4922 IWineD3DDevice_SetSamplerState(This->wineD3DDevice, Stage, WINED3DSAMP_ADDRESSV, State);
4929 hr = IWineD3DDevice_SetSamplerState(This->wineD3DDevice, Stage, l->state, State);
4933 hr = IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, Stage, l->state, State);
4936 LeaveCriticalSection(&ddraw_cs);
4940 static HRESULT WINAPI
4941 IDirect3DDeviceImpl_7_SetTextureStageState_FPUSetup(IDirect3DDevice7 *iface,
4943 D3DTEXTURESTAGESTATETYPE TexStageStateType,
4946 return IDirect3DDeviceImpl_7_SetTextureStageState(iface, Stage, TexStageStateType, State);
4949 static HRESULT WINAPI
4950 IDirect3DDeviceImpl_7_SetTextureStageState_FPUPreserve(IDirect3DDevice7 *iface,
4952 D3DTEXTURESTAGESTATETYPE TexStageStateType,
4958 old_fpucw = d3d_fpu_setup();
4959 hr = IDirect3DDeviceImpl_7_SetTextureStageState(iface, Stage, TexStageStateType, State);
4960 set_fpu_control_word(old_fpucw);
4965 static HRESULT WINAPI
4966 Thunk_IDirect3DDeviceImpl_3_SetTextureStageState(IDirect3DDevice3 *iface,
4968 D3DTEXTURESTAGESTATETYPE TexStageStateType,
4971 IDirect3DDeviceImpl *This = device_from_device3(iface);
4972 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, Stage, TexStageStateType, State);
4973 return IDirect3DDevice7_SetTextureStageState((IDirect3DDevice7 *)This, Stage, TexStageStateType, State);
4976 /*****************************************************************************
4977 * IDirect3DDevice7::ValidateDevice
4979 * SDK: "Reports the device's ability to render the currently set
4980 * texture-blending operations in a single pass". Whatever that means
4986 * NumPasses: Address to write the number of necessary passes for the
4987 * desired effect to.
4991 * See IWineD3DDevice::ValidateDevice for more details
4993 *****************************************************************************/
4995 IDirect3DDeviceImpl_7_ValidateDevice(IDirect3DDevice7 *iface,
4998 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5000 TRACE("(%p)->(%p): Relay\n", This, NumPasses);
5002 EnterCriticalSection(&ddraw_cs);
5003 hr = IWineD3DDevice_ValidateDevice(This->wineD3DDevice, NumPasses);
5004 LeaveCriticalSection(&ddraw_cs);
5008 static HRESULT WINAPI
5009 IDirect3DDeviceImpl_7_ValidateDevice_FPUSetup(IDirect3DDevice7 *iface,
5012 return IDirect3DDeviceImpl_7_ValidateDevice(iface, NumPasses);
5015 static HRESULT WINAPI
5016 IDirect3DDeviceImpl_7_ValidateDevice_FPUPreserve(IDirect3DDevice7 *iface,
5022 old_fpucw = d3d_fpu_setup();
5023 hr = IDirect3DDeviceImpl_7_ValidateDevice(iface, NumPasses);
5024 set_fpu_control_word(old_fpucw);
5029 static HRESULT WINAPI
5030 Thunk_IDirect3DDeviceImpl_3_ValidateDevice(IDirect3DDevice3 *iface,
5033 IDirect3DDeviceImpl *This = device_from_device3(iface);
5034 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, Passes);
5035 return IDirect3DDevice7_ValidateDevice((IDirect3DDevice7 *)This, Passes);
5038 /*****************************************************************************
5039 * IDirect3DDevice7::Clear
5041 * Fills the render target, the z buffer and the stencil buffer with a
5042 * clear color / value
5047 * Count: Number of rectangles in Rects must be 0 if Rects is NULL
5048 * Rects: Rectangles to clear. If NULL, the whole surface is cleared
5049 * Flags: Some flags, as usual
5050 * Color: Clear color for the render target
5051 * Z: Clear value for the Z buffer
5052 * Stencil: Clear value to store in each stencil buffer entry
5056 * For details, see IWineD3DDevice::Clear
5058 *****************************************************************************/
5060 IDirect3DDeviceImpl_7_Clear(IDirect3DDevice7 *iface,
5068 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5070 TRACE("(%p)->(%08x,%p,%08x,%08x,%f,%08x): Relay\n", This, Count, Rects, Flags, Color, Z, Stencil);
5072 /* Note; D3DRECT is compatible with WINED3DRECT */
5073 EnterCriticalSection(&ddraw_cs);
5074 hr = IWineD3DDevice_Clear(This->wineD3DDevice, Count, (WINED3DRECT*) Rects, Flags, Color, Z, Stencil);
5075 LeaveCriticalSection(&ddraw_cs);
5079 static HRESULT WINAPI
5080 IDirect3DDeviceImpl_7_Clear_FPUSetup(IDirect3DDevice7 *iface,
5088 return IDirect3DDeviceImpl_7_Clear(iface, Count, Rects, Flags, Color, Z, Stencil);
5091 static HRESULT WINAPI
5092 IDirect3DDeviceImpl_7_Clear_FPUPreserve(IDirect3DDevice7 *iface,
5103 old_fpucw = d3d_fpu_setup();
5104 hr = IDirect3DDeviceImpl_7_Clear(iface, Count, Rects, Flags, Color, Z, Stencil);
5105 set_fpu_control_word(old_fpucw);
5110 /*****************************************************************************
5111 * IDirect3DDevice7::SetViewport
5113 * Sets the current viewport.
5115 * Version 7 only, but IDirect3DViewport uses this call for older
5119 * Data: The new viewport to set
5123 * DDERR_INVALIDPARAMS if Data is NULL
5124 * For more details, see IWineDDDevice::SetViewport
5126 *****************************************************************************/
5128 IDirect3DDeviceImpl_7_SetViewport(IDirect3DDevice7 *iface,
5131 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5133 TRACE("(%p)->(%p) Relay!\n", This, Data);
5136 return DDERR_INVALIDPARAMS;
5138 /* Note: D3DVIEWPORT7 is compatible with WINED3DVIEWPORT */
5139 EnterCriticalSection(&ddraw_cs);
5140 hr = IWineD3DDevice_SetViewport(This->wineD3DDevice,
5141 (WINED3DVIEWPORT*) Data);
5142 LeaveCriticalSection(&ddraw_cs);
5146 static HRESULT WINAPI
5147 IDirect3DDeviceImpl_7_SetViewport_FPUSetup(IDirect3DDevice7 *iface,
5150 return IDirect3DDeviceImpl_7_SetViewport(iface, Data);
5153 static HRESULT WINAPI
5154 IDirect3DDeviceImpl_7_SetViewport_FPUPreserve(IDirect3DDevice7 *iface,
5160 old_fpucw = d3d_fpu_setup();
5161 hr = IDirect3DDeviceImpl_7_SetViewport(iface, Data);
5162 set_fpu_control_word(old_fpucw);
5167 /*****************************************************************************
5168 * IDirect3DDevice::GetViewport
5170 * Returns the current viewport
5175 * Data: D3D7Viewport structure to write the viewport information to
5179 * DDERR_INVALIDPARAMS if Data is NULL
5180 * For more details, see IWineD3DDevice::GetViewport
5182 *****************************************************************************/
5184 IDirect3DDeviceImpl_7_GetViewport(IDirect3DDevice7 *iface,
5187 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5189 TRACE("(%p)->(%p) Relay!\n", This, Data);
5192 return DDERR_INVALIDPARAMS;
5194 /* Note: D3DVIEWPORT7 is compatible with WINED3DVIEWPORT */
5195 EnterCriticalSection(&ddraw_cs);
5196 hr = IWineD3DDevice_GetViewport(This->wineD3DDevice,
5197 (WINED3DVIEWPORT*) Data);
5199 LeaveCriticalSection(&ddraw_cs);
5200 return hr_ddraw_from_wined3d(hr);
5203 static HRESULT WINAPI
5204 IDirect3DDeviceImpl_7_GetViewport_FPUSetup(IDirect3DDevice7 *iface,
5207 return IDirect3DDeviceImpl_7_GetViewport(iface, Data);
5210 static HRESULT WINAPI
5211 IDirect3DDeviceImpl_7_GetViewport_FPUPreserve(IDirect3DDevice7 *iface,
5217 old_fpucw = d3d_fpu_setup();
5218 hr = IDirect3DDeviceImpl_7_GetViewport(iface, Data);
5219 set_fpu_control_word(old_fpucw);
5224 /*****************************************************************************
5225 * IDirect3DDevice7::SetMaterial
5232 * Mat: The material to set
5236 * DDERR_INVALIDPARAMS if Mat is NULL.
5237 * For more details, see IWineD3DDevice::SetMaterial
5239 *****************************************************************************/
5241 IDirect3DDeviceImpl_7_SetMaterial(IDirect3DDevice7 *iface,
5244 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5246 TRACE("(%p)->(%p): Relay!\n", This, Mat);
5248 if (!Mat) return DDERR_INVALIDPARAMS;
5249 /* Note: D3DMATERIAL7 is compatible with WINED3DMATERIAL */
5250 EnterCriticalSection(&ddraw_cs);
5251 hr = IWineD3DDevice_SetMaterial(This->wineD3DDevice,
5252 (WINED3DMATERIAL*) Mat);
5253 LeaveCriticalSection(&ddraw_cs);
5254 return hr_ddraw_from_wined3d(hr);
5257 static HRESULT WINAPI
5258 IDirect3DDeviceImpl_7_SetMaterial_FPUSetup(IDirect3DDevice7 *iface,
5261 return IDirect3DDeviceImpl_7_SetMaterial(iface, Mat);
5264 static HRESULT WINAPI
5265 IDirect3DDeviceImpl_7_SetMaterial_FPUPreserve(IDirect3DDevice7 *iface,
5271 old_fpucw = d3d_fpu_setup();
5272 hr = IDirect3DDeviceImpl_7_SetMaterial(iface, Mat);
5273 set_fpu_control_word(old_fpucw);
5278 /*****************************************************************************
5279 * IDirect3DDevice7::GetMaterial
5281 * Returns the current material
5286 * Mat: D3DMATERIAL7 structure to write the material parameters to
5290 * DDERR_INVALIDPARAMS if Mat is NULL
5291 * For more details, see IWineD3DDevice::GetMaterial
5293 *****************************************************************************/
5295 IDirect3DDeviceImpl_7_GetMaterial(IDirect3DDevice7 *iface,
5298 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5300 TRACE("(%p)->(%p): Relay!\n", This, Mat);
5302 EnterCriticalSection(&ddraw_cs);
5303 /* Note: D3DMATERIAL7 is compatible with WINED3DMATERIAL */
5304 hr = IWineD3DDevice_GetMaterial(This->wineD3DDevice,
5305 (WINED3DMATERIAL*) Mat);
5306 LeaveCriticalSection(&ddraw_cs);
5307 return hr_ddraw_from_wined3d(hr);
5310 static HRESULT WINAPI
5311 IDirect3DDeviceImpl_7_GetMaterial_FPUSetup(IDirect3DDevice7 *iface,
5314 return IDirect3DDeviceImpl_7_GetMaterial(iface, Mat);
5317 static HRESULT WINAPI
5318 IDirect3DDeviceImpl_7_GetMaterial_FPUPreserve(IDirect3DDevice7 *iface,
5324 old_fpucw = d3d_fpu_setup();
5325 hr = IDirect3DDeviceImpl_7_GetMaterial(iface, Mat);
5326 set_fpu_control_word(old_fpucw);
5331 /*****************************************************************************
5332 * IDirect3DDevice7::SetLight
5334 * Assigns a light to a light index, but doesn't activate it yet.
5336 * Version 7, IDirect3DLight uses this method for older versions
5339 * LightIndex: The index of the new light
5340 * Light: A D3DLIGHT7 structure describing the light
5344 * For more details, see IWineD3DDevice::SetLight
5346 *****************************************************************************/
5348 IDirect3DDeviceImpl_7_SetLight(IDirect3DDevice7 *iface,
5352 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5354 TRACE("(%p)->(%08x,%p): Relay!\n", This, LightIndex, Light);
5356 EnterCriticalSection(&ddraw_cs);
5357 /* Note: D3DLIGHT7 is compatible with WINED3DLIGHT */
5358 hr = IWineD3DDevice_SetLight(This->wineD3DDevice,
5360 (WINED3DLIGHT*) Light);
5361 LeaveCriticalSection(&ddraw_cs);
5362 return hr_ddraw_from_wined3d(hr);
5365 static HRESULT WINAPI
5366 IDirect3DDeviceImpl_7_SetLight_FPUSetup(IDirect3DDevice7 *iface,
5370 return IDirect3DDeviceImpl_7_SetLight(iface, LightIndex, Light);
5373 static HRESULT WINAPI
5374 IDirect3DDeviceImpl_7_SetLight_FPUPreserve(IDirect3DDevice7 *iface,
5381 old_fpucw = d3d_fpu_setup();
5382 hr = IDirect3DDeviceImpl_7_SetLight(iface, LightIndex, Light);
5383 set_fpu_control_word(old_fpucw);
5388 /*****************************************************************************
5389 * IDirect3DDevice7::GetLight
5391 * Returns the light assigned to a light index
5394 * Light: Structure to write the light information to
5398 * DDERR_INVALIDPARAMS if Light is NULL
5399 * For details, see IWineD3DDevice::GetLight
5401 *****************************************************************************/
5403 IDirect3DDeviceImpl_7_GetLight(IDirect3DDevice7 *iface,
5407 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5409 TRACE("(%p)->(%08x,%p): Relay!\n", This, LightIndex, Light);
5411 EnterCriticalSection(&ddraw_cs);
5412 /* Note: D3DLIGHT7 is compatible with WINED3DLIGHT */
5413 rc = IWineD3DDevice_GetLight(This->wineD3DDevice,
5415 (WINED3DLIGHT*) Light);
5417 /* Translate the result. WineD3D returns other values than D3D7 */
5418 LeaveCriticalSection(&ddraw_cs);
5419 return hr_ddraw_from_wined3d(rc);
5422 static HRESULT WINAPI
5423 IDirect3DDeviceImpl_7_GetLight_FPUSetup(IDirect3DDevice7 *iface,
5427 return IDirect3DDeviceImpl_7_GetLight(iface, LightIndex, Light);
5430 static HRESULT WINAPI
5431 IDirect3DDeviceImpl_7_GetLight_FPUPreserve(IDirect3DDevice7 *iface,
5438 old_fpucw = d3d_fpu_setup();
5439 hr = IDirect3DDeviceImpl_7_GetLight(iface, LightIndex, Light);
5440 set_fpu_control_word(old_fpucw);
5445 /*****************************************************************************
5446 * IDirect3DDevice7::BeginStateBlock
5448 * Begins recording to a stateblock
5454 * For details see IWineD3DDevice::BeginStateBlock
5456 *****************************************************************************/
5458 IDirect3DDeviceImpl_7_BeginStateBlock(IDirect3DDevice7 *iface)
5460 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5462 TRACE("(%p)->(): Relay!\n", This);
5464 EnterCriticalSection(&ddraw_cs);
5465 hr = IWineD3DDevice_BeginStateBlock(This->wineD3DDevice);
5466 LeaveCriticalSection(&ddraw_cs);
5467 return hr_ddraw_from_wined3d(hr);
5470 static HRESULT WINAPI
5471 IDirect3DDeviceImpl_7_BeginStateBlock_FPUSetup(IDirect3DDevice7 *iface)
5473 return IDirect3DDeviceImpl_7_BeginStateBlock(iface);
5476 static HRESULT WINAPI
5477 IDirect3DDeviceImpl_7_BeginStateBlock_FPUPreserve(IDirect3DDevice7 *iface)
5482 old_fpucw = d3d_fpu_setup();
5483 hr = IDirect3DDeviceImpl_7_BeginStateBlock(iface);
5484 set_fpu_control_word(old_fpucw);
5489 /*****************************************************************************
5490 * IDirect3DDevice7::EndStateBlock
5492 * Stops recording to a state block and returns the created stateblock
5498 * BlockHandle: Address to store the stateblock's handle to
5502 * DDERR_INVALIDPARAMS if BlockHandle is NULL
5503 * See IWineD3DDevice::EndStateBlock for more details
5505 *****************************************************************************/
5507 IDirect3DDeviceImpl_7_EndStateBlock(IDirect3DDevice7 *iface,
5510 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5512 TRACE("(%p)->(%p): Relay!\n", This, BlockHandle);
5516 WARN("BlockHandle == NULL, returning DDERR_INVALIDPARAMS\n");
5517 return DDERR_INVALIDPARAMS;
5520 EnterCriticalSection(&ddraw_cs);
5521 *BlockHandle = IDirect3DDeviceImpl_CreateHandle(This);
5524 ERR("Cannot get a handle number for the stateblock\n");
5525 LeaveCriticalSection(&ddraw_cs);
5526 return DDERR_OUTOFMEMORY;
5528 This->Handles[*BlockHandle - 1].type = DDrawHandle_StateBlock;
5529 hr = IWineD3DDevice_EndStateBlock(This->wineD3DDevice,
5530 (IWineD3DStateBlock **) &This->Handles[*BlockHandle - 1].ptr);
5531 LeaveCriticalSection(&ddraw_cs);
5532 return hr_ddraw_from_wined3d(hr);
5535 static HRESULT WINAPI
5536 IDirect3DDeviceImpl_7_EndStateBlock_FPUSetup(IDirect3DDevice7 *iface,
5539 return IDirect3DDeviceImpl_7_EndStateBlock(iface, BlockHandle);
5542 static HRESULT WINAPI
5543 IDirect3DDeviceImpl_7_EndStateBlock_FPUPreserve(IDirect3DDevice7 *iface,
5549 old_fpucw = d3d_fpu_setup();
5550 hr = IDirect3DDeviceImpl_7_EndStateBlock(iface, BlockHandle);
5551 set_fpu_control_word(old_fpucw);
5556 /*****************************************************************************
5557 * IDirect3DDevice7::PreLoad
5559 * Allows the app to signal that a texture will be used soon, to allow
5560 * the Direct3DDevice to load it to the video card in the meantime.
5565 * Texture: The texture to preload
5569 * DDERR_INVALIDPARAMS if Texture is NULL
5570 * See IWineD3DSurface::PreLoad for details
5572 *****************************************************************************/
5574 IDirect3DDeviceImpl_7_PreLoad(IDirect3DDevice7 *iface,
5575 IDirectDrawSurface7 *Texture)
5577 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5578 IDirectDrawSurfaceImpl *surf = (IDirectDrawSurfaceImpl *)Texture;
5580 TRACE("(%p)->(%p): Relay!\n", This, surf);
5583 return DDERR_INVALIDPARAMS;
5585 EnterCriticalSection(&ddraw_cs);
5586 IWineD3DSurface_PreLoad(surf->WineD3DSurface);
5587 LeaveCriticalSection(&ddraw_cs);
5591 static HRESULT WINAPI
5592 IDirect3DDeviceImpl_7_PreLoad_FPUSetup(IDirect3DDevice7 *iface,
5593 IDirectDrawSurface7 *Texture)
5595 return IDirect3DDeviceImpl_7_PreLoad(iface, Texture);
5598 static HRESULT WINAPI
5599 IDirect3DDeviceImpl_7_PreLoad_FPUPreserve(IDirect3DDevice7 *iface,
5600 IDirectDrawSurface7 *Texture)
5605 old_fpucw = d3d_fpu_setup();
5606 hr = IDirect3DDeviceImpl_7_PreLoad(iface, Texture);
5607 set_fpu_control_word(old_fpucw);
5612 /*****************************************************************************
5613 * IDirect3DDevice7::ApplyStateBlock
5615 * Activates the state stored in a state block handle.
5618 * BlockHandle: The stateblock handle to activate
5622 * D3DERR_INVALIDSTATEBLOCK if BlockHandle is NULL
5624 *****************************************************************************/
5626 IDirect3DDeviceImpl_7_ApplyStateBlock(IDirect3DDevice7 *iface,
5629 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5631 TRACE("(%p)->(%08x): Relay!\n", This, BlockHandle);
5633 EnterCriticalSection(&ddraw_cs);
5634 if(!BlockHandle || BlockHandle > This->numHandles)
5636 WARN("Out of range handle %d, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle);
5637 LeaveCriticalSection(&ddraw_cs);
5638 return D3DERR_INVALIDSTATEBLOCK;
5640 if(This->Handles[BlockHandle - 1].type != DDrawHandle_StateBlock)
5642 WARN("Handle %d is not a stateblock, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle);
5643 LeaveCriticalSection(&ddraw_cs);
5644 return D3DERR_INVALIDSTATEBLOCK;
5647 hr = IWineD3DStateBlock_Apply((IWineD3DStateBlock *) This->Handles[BlockHandle - 1].ptr);
5648 LeaveCriticalSection(&ddraw_cs);
5649 return hr_ddraw_from_wined3d(hr);
5652 static HRESULT WINAPI
5653 IDirect3DDeviceImpl_7_ApplyStateBlock_FPUSetup(IDirect3DDevice7 *iface,
5656 return IDirect3DDeviceImpl_7_ApplyStateBlock(iface, BlockHandle);
5659 static HRESULT WINAPI
5660 IDirect3DDeviceImpl_7_ApplyStateBlock_FPUPreserve(IDirect3DDevice7 *iface,
5666 old_fpucw = d3d_fpu_setup();
5667 hr = IDirect3DDeviceImpl_7_ApplyStateBlock(iface, BlockHandle);
5668 set_fpu_control_word(old_fpucw);
5673 /*****************************************************************************
5674 * IDirect3DDevice7::CaptureStateBlock
5676 * Updates a stateblock's values to the values currently set for the device
5681 * BlockHandle: Stateblock to update
5685 * D3DERR_INVALIDSTATEBLOCK if BlockHandle is NULL
5686 * See IWineD3DDevice::CaptureStateBlock for more details
5688 *****************************************************************************/
5690 IDirect3DDeviceImpl_7_CaptureStateBlock(IDirect3DDevice7 *iface,
5693 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5695 TRACE("(%p)->(%08x): Relay!\n", This, BlockHandle);
5697 EnterCriticalSection(&ddraw_cs);
5698 if(BlockHandle == 0 || BlockHandle > This->numHandles)
5700 WARN("Out of range handle %d, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle);
5701 LeaveCriticalSection(&ddraw_cs);
5702 return D3DERR_INVALIDSTATEBLOCK;
5704 if(This->Handles[BlockHandle - 1].type != DDrawHandle_StateBlock)
5706 WARN("Handle %d is not a stateblock, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle);
5707 LeaveCriticalSection(&ddraw_cs);
5708 return D3DERR_INVALIDSTATEBLOCK;
5711 hr = IWineD3DStateBlock_Capture((IWineD3DStateBlock *) This->Handles[BlockHandle - 1].ptr);
5712 LeaveCriticalSection(&ddraw_cs);
5713 return hr_ddraw_from_wined3d(hr);
5716 static HRESULT WINAPI
5717 IDirect3DDeviceImpl_7_CaptureStateBlock_FPUSetup(IDirect3DDevice7 *iface,
5720 return IDirect3DDeviceImpl_7_CaptureStateBlock(iface, BlockHandle);
5723 static HRESULT WINAPI
5724 IDirect3DDeviceImpl_7_CaptureStateBlock_FPUPreserve(IDirect3DDevice7 *iface,
5730 old_fpucw = d3d_fpu_setup();
5731 hr = IDirect3DDeviceImpl_7_CaptureStateBlock(iface, BlockHandle);
5732 set_fpu_control_word(old_fpucw);
5737 /*****************************************************************************
5738 * IDirect3DDevice7::DeleteStateBlock
5740 * Deletes a stateblock handle. This means releasing the WineD3DStateBlock
5745 * BlockHandle: Stateblock handle to delete
5749 * D3DERR_INVALIDSTATEBLOCK if BlockHandle is 0
5751 *****************************************************************************/
5753 IDirect3DDeviceImpl_7_DeleteStateBlock(IDirect3DDevice7 *iface,
5756 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5758 TRACE("(%p)->(%08x): Relay!\n", This, BlockHandle);
5760 EnterCriticalSection(&ddraw_cs);
5761 if(BlockHandle == 0 || BlockHandle > This->numHandles)
5763 WARN("Out of range handle %d, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle);
5764 LeaveCriticalSection(&ddraw_cs);
5765 return D3DERR_INVALIDSTATEBLOCK;
5767 if(This->Handles[BlockHandle - 1].type != DDrawHandle_StateBlock)
5769 WARN("Handle %d is not a stateblock, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle);
5770 LeaveCriticalSection(&ddraw_cs);
5771 return D3DERR_INVALIDSTATEBLOCK;
5774 ref = IWineD3DStateBlock_Release((IWineD3DStateBlock *) This->Handles[BlockHandle - 1].ptr);
5777 ERR("Something is still holding the stateblock %p(Handle %d). Ref = %d\n", This->Handles[BlockHandle - 1].ptr, BlockHandle, ref);
5779 This->Handles[BlockHandle - 1].ptr = NULL;
5780 This->Handles[BlockHandle - 1].type = DDrawHandle_Unknown;
5782 LeaveCriticalSection(&ddraw_cs);
5786 static HRESULT WINAPI
5787 IDirect3DDeviceImpl_7_DeleteStateBlock_FPUSetup(IDirect3DDevice7 *iface,
5790 return IDirect3DDeviceImpl_7_DeleteStateBlock(iface, BlockHandle);
5793 static HRESULT WINAPI
5794 IDirect3DDeviceImpl_7_DeleteStateBlock_FPUPreserve(IDirect3DDevice7 *iface,
5800 old_fpucw = d3d_fpu_setup();
5801 hr = IDirect3DDeviceImpl_7_DeleteStateBlock(iface, BlockHandle);
5802 set_fpu_control_word(old_fpucw);
5807 /*****************************************************************************
5808 * IDirect3DDevice7::CreateStateBlock
5810 * Creates a new state block handle.
5815 * Type: The state block type
5816 * BlockHandle: Address to write the created handle to
5820 * DDERR_INVALIDPARAMS if BlockHandle is NULL
5822 *****************************************************************************/
5824 IDirect3DDeviceImpl_7_CreateStateBlock(IDirect3DDevice7 *iface,
5825 D3DSTATEBLOCKTYPE Type,
5828 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5830 TRACE("(%p)->(%08x,%p)!\n", This, Type, BlockHandle);
5834 WARN("BlockHandle == NULL, returning DDERR_INVALIDPARAMS\n");
5835 return DDERR_INVALIDPARAMS;
5837 if(Type != D3DSBT_ALL && Type != D3DSBT_PIXELSTATE &&
5838 Type != D3DSBT_VERTEXSTATE ) {
5839 WARN("Unexpected stateblock type, returning DDERR_INVALIDPARAMS\n");
5840 return DDERR_INVALIDPARAMS;
5843 EnterCriticalSection(&ddraw_cs);
5844 *BlockHandle = IDirect3DDeviceImpl_CreateHandle(This);
5847 ERR("Cannot get a handle number for the stateblock\n");
5848 LeaveCriticalSection(&ddraw_cs);
5849 return DDERR_OUTOFMEMORY;
5851 This->Handles[*BlockHandle - 1].type = DDrawHandle_StateBlock;
5853 /* The D3DSTATEBLOCKTYPE enum is fine here */
5854 hr = IWineD3DDevice_CreateStateBlock(This->wineD3DDevice,
5856 (IWineD3DStateBlock **) &This->Handles[*BlockHandle - 1].ptr,
5857 NULL /* Parent, hope that works */);
5858 LeaveCriticalSection(&ddraw_cs);
5859 return hr_ddraw_from_wined3d(hr);
5862 static HRESULT WINAPI
5863 IDirect3DDeviceImpl_7_CreateStateBlock_FPUSetup(IDirect3DDevice7 *iface,
5864 D3DSTATEBLOCKTYPE Type,
5867 return IDirect3DDeviceImpl_7_CreateStateBlock(iface, Type, BlockHandle);
5870 static HRESULT WINAPI
5871 IDirect3DDeviceImpl_7_CreateStateBlock_FPUPreserve(IDirect3DDevice7 *iface,
5872 D3DSTATEBLOCKTYPE Type,
5878 old_fpucw = d3d_fpu_setup();
5879 hr =IDirect3DDeviceImpl_7_CreateStateBlock(iface, Type, BlockHandle);
5880 set_fpu_control_word(old_fpucw);
5885 /* Helper function for IDirect3DDeviceImpl_7_Load. */
5886 static BOOL is_mip_level_subset(IDirectDrawSurfaceImpl *dest,
5887 IDirectDrawSurfaceImpl *src)
5889 IDirectDrawSurfaceImpl *src_level, *dest_level;
5890 IDirectDrawSurface7 *temp;
5891 DDSURFACEDESC2 ddsd;
5892 BOOL levelFound; /* at least one suitable sublevel in dest found */
5894 /* To satisfy "destination is mip level subset of source" criteria (regular texture counts as 1 level),
5895 * 1) there must be at least one mip level in destination that matched dimensions of some mip level in source and
5896 * 2) there must be no destination levels that don't match any levels in source. Otherwise it's INVALIDPARAMS.
5903 for (;src_level && dest_level;)
5905 if (src_level->surface_desc.dwWidth == dest_level->surface_desc.dwWidth &&
5906 src_level->surface_desc.dwHeight == dest_level->surface_desc.dwHeight)
5910 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
5911 ddsd.ddsCaps.dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL;
5912 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)dest_level, &ddsd.ddsCaps, &temp);
5914 if (dest_level != dest) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)dest_level);
5916 dest_level = (IDirectDrawSurfaceImpl *)temp;
5919 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
5920 ddsd.ddsCaps.dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL;
5921 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)src_level, &ddsd.ddsCaps, &temp);
5923 if (src_level != src) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)src_level);
5925 src_level = (IDirectDrawSurfaceImpl *)temp;
5928 if (src_level && src_level != src) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)src_level);
5929 if (dest_level && dest_level != dest) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)dest_level);
5931 return !dest_level && levelFound;
5934 /* Helper function for IDirect3DDeviceImpl_7_Load. */
5935 static void copy_mipmap_chain(IDirect3DDeviceImpl *device,
5936 IDirectDrawSurfaceImpl *dest,
5937 IDirectDrawSurfaceImpl *src,
5938 const POINT *DestPoint,
5939 const RECT *SrcRect)
5941 IDirectDrawSurfaceImpl *src_level, *dest_level;
5942 IDirectDrawSurface7 *temp;
5943 DDSURFACEDESC2 ddsd;
5947 IDirectDrawPalette *pal = NULL, *pal_src = NULL;
5950 BOOL palette_missing = FALSE;
5952 /* Copy palette, if possible. */
5953 IDirectDrawSurface7_GetPalette((IDirectDrawSurface7 *)src, &pal_src);
5954 IDirectDrawSurface7_GetPalette((IDirectDrawSurface7 *)dest, &pal);
5956 if (pal_src != NULL && pal != NULL)
5958 PALETTEENTRY palent[256];
5960 IDirectDrawPalette_GetEntries(pal_src, 0, 0, 256, palent);
5961 IDirectDrawPalette_SetEntries(pal, 0, 0, 256, palent);
5964 if (dest->surface_desc.u4.ddpfPixelFormat.dwFlags & (DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2 |
5965 DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_PALETTEINDEXEDTO8) && !pal)
5967 palette_missing = TRUE;
5970 if (pal) IDirectDrawPalette_Release(pal);
5971 if (pal_src) IDirectDrawPalette_Release(pal_src);
5973 /* Copy colorkeys, if present. */
5974 for (ckeyflag = DDCKEY_DESTBLT; ckeyflag <= DDCKEY_SRCOVERLAY; ckeyflag <<= 1)
5976 hr = IDirectDrawSurface7_GetColorKey((IDirectDrawSurface7 *)src, ckeyflag, &ddckey);
5980 IDirectDrawSurface7_SetColorKey((IDirectDrawSurface7 *)dest, ckeyflag, &ddckey);
5990 for (;src_level && dest_level;)
5992 if (src_level->surface_desc.dwWidth == dest_level->surface_desc.dwWidth &&
5993 src_level->surface_desc.dwHeight == dest_level->surface_desc.dwHeight)
5995 /* Try UpdateSurface that may perform a more direct opengl loading. But skip this if destination is paletted texture and has no palette.
5996 * Some games like Sacrifice set palette after Load, and it is a waste of effort to try to load texture without palette and generates
5997 * warnings in wined3d. */
5998 if (!palette_missing)
5999 hr = IWineD3DDevice_UpdateSurface(device->wineD3DDevice, src_level->WineD3DSurface, &rect, dest_level->WineD3DSurface,
6002 if (palette_missing || FAILED(hr))
6004 /* UpdateSurface may fail e.g. if dest is in system memory. Fall back to BltFast that is less strict. */
6005 IWineD3DSurface_BltFast(dest_level->WineD3DSurface,
6007 src_level->WineD3DSurface, &rect, 0);
6010 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
6011 ddsd.ddsCaps.dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL;
6012 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)dest_level, &ddsd.ddsCaps, &temp);
6014 if (dest_level != dest) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)dest_level);
6016 dest_level = (IDirectDrawSurfaceImpl *)temp;
6019 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
6020 ddsd.ddsCaps.dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL;
6021 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)src_level, &ddsd.ddsCaps, &temp);
6023 if (src_level != src) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)src_level);
6025 src_level = (IDirectDrawSurfaceImpl *)temp;
6032 rect.right = (rect.right + 1) / 2;
6033 rect.bottom = (rect.bottom + 1) / 2;
6036 if (src_level && src_level != src) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)src_level);
6037 if (dest_level && dest_level != dest) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)dest_level);
6040 /*****************************************************************************
6041 * IDirect3DDevice7::Load
6043 * Loads a rectangular area from the source into the destination texture.
6044 * It can also copy the source to the faces of a cubic environment map
6049 * DestTex: Destination texture
6050 * DestPoint: Point in the destination where the source image should be
6052 * SrcTex: Source texture
6053 * SrcRect: Source rectangle
6054 * Flags: Cubemap faces to load (DDSCAPS2_CUBEMAP_ALLFACES, DDSCAPS2_CUBEMAP_POSITIVEX,
6055 * DDSCAPS2_CUBEMAP_NEGATIVEX, DDSCAPS2_CUBEMAP_POSITIVEY, DDSCAPS2_CUBEMAP_NEGATIVEY,
6056 * DDSCAPS2_CUBEMAP_POSITIVEZ, DDSCAPS2_CUBEMAP_NEGATIVEZ)
6060 * DDERR_INVALIDPARAMS if DestTex or SrcTex are NULL, broken coordinates or anything unexpected.
6063 *****************************************************************************/
6066 IDirect3DDeviceImpl_7_Load(IDirect3DDevice7 *iface,
6067 IDirectDrawSurface7 *DestTex,
6069 IDirectDrawSurface7 *SrcTex,
6073 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
6074 IDirectDrawSurfaceImpl *dest = (IDirectDrawSurfaceImpl *)DestTex;
6075 IDirectDrawSurfaceImpl *src = (IDirectDrawSurfaceImpl *)SrcTex;
6078 TRACE("(%p)->(%p,%p,%p,%p,%08x)\n", This, dest, DestPoint, src, SrcRect, Flags);
6080 if( (!src) || (!dest) )
6081 return DDERR_INVALIDPARAMS;
6083 EnterCriticalSection(&ddraw_cs);
6085 if (SrcRect) srcrect = *SrcRect;
6088 srcrect.left = srcrect.top = 0;
6089 srcrect.right = src->surface_desc.dwWidth;
6090 srcrect.bottom = src->surface_desc.dwHeight;
6093 if (DestPoint) destpoint = *DestPoint;
6096 destpoint.x = destpoint.y = 0;
6098 /* Check bad dimensions. DestPoint is validated against src, not dest, because
6099 * destination can be a subset of mip levels, in which case actual coordinates used
6100 * for it may be divided. If any dimension of dest is larger than source, it can't be
6101 * mip level subset, so an error can be returned early.
6103 if (srcrect.left >= srcrect.right || srcrect.top >= srcrect.bottom ||
6104 srcrect.right > src->surface_desc.dwWidth ||
6105 srcrect.bottom > src->surface_desc.dwHeight ||
6106 destpoint.x + srcrect.right - srcrect.left > src->surface_desc.dwWidth ||
6107 destpoint.y + srcrect.bottom - srcrect.top > src->surface_desc.dwHeight ||
6108 dest->surface_desc.dwWidth > src->surface_desc.dwWidth ||
6109 dest->surface_desc.dwHeight > src->surface_desc.dwHeight)
6111 LeaveCriticalSection(&ddraw_cs);
6112 return DDERR_INVALIDPARAMS;
6115 /* Must be top level surfaces. */
6116 if (src->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_MIPMAPSUBLEVEL ||
6117 dest->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_MIPMAPSUBLEVEL)
6119 LeaveCriticalSection(&ddraw_cs);
6120 return DDERR_INVALIDPARAMS;
6123 if (src->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
6125 DWORD src_face_flag, dest_face_flag;
6126 IDirectDrawSurfaceImpl *src_face, *dest_face;
6127 IDirectDrawSurface7 *temp;
6128 DDSURFACEDESC2 ddsd;
6131 if (!(dest->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP))
6133 LeaveCriticalSection(&ddraw_cs);
6134 return DDERR_INVALIDPARAMS;
6137 /* Iterate through cube faces 2 times. First time is just to check INVALIDPARAMS conditions, second
6138 * time it's actual surface loading. */
6139 for (i = 0; i < 2; i++)
6144 for (;dest_face && src_face;)
6146 src_face_flag = src_face->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES;
6147 dest_face_flag = dest_face->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES;
6149 if (src_face_flag == dest_face_flag)
6153 /* Destination mip levels must be subset of source mip levels. */
6154 if (!is_mip_level_subset(dest_face, src_face))
6156 LeaveCriticalSection(&ddraw_cs);
6157 return DDERR_INVALIDPARAMS;
6160 else if (Flags & dest_face_flag)
6162 copy_mipmap_chain(This, dest_face, src_face, &destpoint, &srcrect);
6165 if (src_face_flag < DDSCAPS2_CUBEMAP_NEGATIVEZ)
6167 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
6168 ddsd.ddsCaps.dwCaps2 = DDSCAPS2_CUBEMAP | (src_face_flag << 1);
6169 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)src, &ddsd.ddsCaps, &temp);
6171 if (src_face != src) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)src_face);
6173 src_face = (IDirectDrawSurfaceImpl *)temp;
6177 if (src_face != src) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)src_face);
6183 if (dest_face_flag < DDSCAPS2_CUBEMAP_NEGATIVEZ)
6185 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
6186 ddsd.ddsCaps.dwCaps2 = DDSCAPS2_CUBEMAP | (dest_face_flag << 1);
6187 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)dest, &ddsd.ddsCaps, &temp);
6189 if (dest_face != dest) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)dest_face);
6191 dest_face = (IDirectDrawSurfaceImpl *)temp;
6195 if (dest_face != dest) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)dest_face);
6203 /* Native returns error if src faces are not subset of dest faces. */
6206 LeaveCriticalSection(&ddraw_cs);
6207 return DDERR_INVALIDPARAMS;
6212 LeaveCriticalSection(&ddraw_cs);
6215 else if (dest->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
6217 LeaveCriticalSection(&ddraw_cs);
6218 return DDERR_INVALIDPARAMS;
6221 /* Handle non cube map textures. */
6223 /* Destination mip levels must be subset of source mip levels. */
6224 if (!is_mip_level_subset(dest, src))
6226 LeaveCriticalSection(&ddraw_cs);
6227 return DDERR_INVALIDPARAMS;
6230 copy_mipmap_chain(This, dest, src, &destpoint, &srcrect);
6232 LeaveCriticalSection(&ddraw_cs);
6236 static HRESULT WINAPI
6237 IDirect3DDeviceImpl_7_Load_FPUSetup(IDirect3DDevice7 *iface,
6238 IDirectDrawSurface7 *DestTex,
6240 IDirectDrawSurface7 *SrcTex,
6244 return IDirect3DDeviceImpl_7_Load(iface, DestTex, DestPoint, SrcTex, SrcRect, Flags);
6247 static HRESULT WINAPI
6248 IDirect3DDeviceImpl_7_Load_FPUPreserve(IDirect3DDevice7 *iface,
6249 IDirectDrawSurface7 *DestTex,
6251 IDirectDrawSurface7 *SrcTex,
6258 old_fpucw = d3d_fpu_setup();
6259 hr = IDirect3DDeviceImpl_7_Load(iface, DestTex, DestPoint, SrcTex, SrcRect, Flags);
6260 set_fpu_control_word(old_fpucw);
6265 /*****************************************************************************
6266 * IDirect3DDevice7::LightEnable
6268 * Enables or disables a light
6270 * Version 7, IDirect3DLight uses this method too.
6273 * LightIndex: The index of the light to enable / disable
6274 * Enable: Enable or disable the light
6278 * For more details, see IWineD3DDevice::SetLightEnable
6280 *****************************************************************************/
6282 IDirect3DDeviceImpl_7_LightEnable(IDirect3DDevice7 *iface,
6286 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
6288 TRACE("(%p)->(%08x,%d): Relay!\n", This, LightIndex, Enable);
6290 EnterCriticalSection(&ddraw_cs);
6291 hr = IWineD3DDevice_SetLightEnable(This->wineD3DDevice, LightIndex, Enable);
6292 LeaveCriticalSection(&ddraw_cs);
6293 return hr_ddraw_from_wined3d(hr);
6296 static HRESULT WINAPI
6297 IDirect3DDeviceImpl_7_LightEnable_FPUSetup(IDirect3DDevice7 *iface,
6301 return IDirect3DDeviceImpl_7_LightEnable(iface, LightIndex, Enable);
6304 static HRESULT WINAPI
6305 IDirect3DDeviceImpl_7_LightEnable_FPUPreserve(IDirect3DDevice7 *iface,
6312 old_fpucw = d3d_fpu_setup();
6313 hr = IDirect3DDeviceImpl_7_LightEnable(iface, LightIndex, Enable);
6314 set_fpu_control_word(old_fpucw);
6319 /*****************************************************************************
6320 * IDirect3DDevice7::GetLightEnable
6322 * Retrieves if the light with the given index is enabled or not
6327 * LightIndex: Index of desired light
6328 * Enable: Pointer to a BOOL which contains the result
6332 * DDERR_INVALIDPARAMS if Enable is NULL
6333 * See IWineD3DDevice::GetLightEnable for more details
6335 *****************************************************************************/
6337 IDirect3DDeviceImpl_7_GetLightEnable(IDirect3DDevice7 *iface,
6341 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
6343 TRACE("(%p)->(%08x,%p): Relay\n", This, LightIndex, Enable);
6346 return DDERR_INVALIDPARAMS;
6348 EnterCriticalSection(&ddraw_cs);
6349 hr = IWineD3DDevice_GetLightEnable(This->wineD3DDevice, LightIndex, Enable);
6350 LeaveCriticalSection(&ddraw_cs);
6351 return hr_ddraw_from_wined3d(hr);
6354 static HRESULT WINAPI
6355 IDirect3DDeviceImpl_7_GetLightEnable_FPUSetup(IDirect3DDevice7 *iface,
6359 return IDirect3DDeviceImpl_7_GetLightEnable(iface, LightIndex, Enable);
6362 static HRESULT WINAPI
6363 IDirect3DDeviceImpl_7_GetLightEnable_FPUPreserve(IDirect3DDevice7 *iface,
6370 old_fpucw = d3d_fpu_setup();
6371 hr = IDirect3DDeviceImpl_7_GetLightEnable(iface, LightIndex, Enable);
6372 set_fpu_control_word(old_fpucw);
6377 /*****************************************************************************
6378 * IDirect3DDevice7::SetClipPlane
6380 * Sets custom clipping plane
6385 * Index: The index of the clipping plane
6386 * PlaneEquation: An equation defining the clipping plane
6390 * DDERR_INVALIDPARAMS if PlaneEquation is NULL
6391 * See IWineD3DDevice::SetClipPlane for more details
6393 *****************************************************************************/
6395 IDirect3DDeviceImpl_7_SetClipPlane(IDirect3DDevice7 *iface,
6397 D3DVALUE* PlaneEquation)
6399 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
6401 TRACE("(%p)->(%08x,%p): Relay!\n", This, Index, PlaneEquation);
6404 return DDERR_INVALIDPARAMS;
6406 EnterCriticalSection(&ddraw_cs);
6407 hr = IWineD3DDevice_SetClipPlane(This->wineD3DDevice, Index, PlaneEquation);
6408 LeaveCriticalSection(&ddraw_cs);
6412 static HRESULT WINAPI
6413 IDirect3DDeviceImpl_7_SetClipPlane_FPUSetup(IDirect3DDevice7 *iface,
6415 D3DVALUE* PlaneEquation)
6417 return IDirect3DDeviceImpl_7_SetClipPlane(iface, Index, PlaneEquation);
6420 static HRESULT WINAPI
6421 IDirect3DDeviceImpl_7_SetClipPlane_FPUPreserve(IDirect3DDevice7 *iface,
6423 D3DVALUE* PlaneEquation)
6428 old_fpucw = d3d_fpu_setup();
6429 hr = IDirect3DDeviceImpl_7_SetClipPlane(iface, Index, PlaneEquation);
6430 set_fpu_control_word(old_fpucw);
6435 /*****************************************************************************
6436 * IDirect3DDevice7::GetClipPlane
6438 * Returns the clipping plane with a specific index
6441 * Index: The index of the desired plane
6442 * PlaneEquation: Address to store the plane equation to
6446 * DDERR_INVALIDPARAMS if PlaneEquation is NULL
6447 * See IWineD3DDevice::GetClipPlane for more details
6449 *****************************************************************************/
6451 IDirect3DDeviceImpl_7_GetClipPlane(IDirect3DDevice7 *iface,
6453 D3DVALUE* PlaneEquation)
6455 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
6457 TRACE("(%p)->(%d,%p): Relay!\n", This, Index, PlaneEquation);
6460 return DDERR_INVALIDPARAMS;
6462 EnterCriticalSection(&ddraw_cs);
6463 hr = IWineD3DDevice_GetClipPlane(This->wineD3DDevice, Index, PlaneEquation);
6464 LeaveCriticalSection(&ddraw_cs);
6468 static HRESULT WINAPI
6469 IDirect3DDeviceImpl_7_GetClipPlane_FPUSetup(IDirect3DDevice7 *iface,
6471 D3DVALUE* PlaneEquation)
6473 return IDirect3DDeviceImpl_7_GetClipPlane(iface, Index, PlaneEquation);
6476 static HRESULT WINAPI
6477 IDirect3DDeviceImpl_7_GetClipPlane_FPUPreserve(IDirect3DDevice7 *iface,
6479 D3DVALUE* PlaneEquation)
6484 old_fpucw = d3d_fpu_setup();
6485 hr = IDirect3DDeviceImpl_7_GetClipPlane(iface, Index, PlaneEquation);
6486 set_fpu_control_word(old_fpucw);
6491 /*****************************************************************************
6492 * IDirect3DDevice7::GetInfo
6494 * Retrieves some information about the device. The DirectX sdk says that
6495 * this version returns S_FALSE for all retail builds of DirectX, that's what
6496 * this implementation does.
6499 * DevInfoID: Information type requested
6500 * DevInfoStruct: Pointer to a structure to store the info to
6501 * Size: Size of the structure
6504 * S_FALSE, because it's a non-debug driver
6506 *****************************************************************************/
6507 static HRESULT WINAPI
6508 IDirect3DDeviceImpl_7_GetInfo(IDirect3DDevice7 *iface,
6510 void *DevInfoStruct,
6513 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
6514 TRACE("(%p)->(%08x,%p,%08x)\n", This, DevInfoID, DevInfoStruct, Size);
6518 TRACE(" info requested : ");
6521 case D3DDEVINFOID_TEXTUREMANAGER: TRACE("D3DDEVINFOID_TEXTUREMANAGER\n"); break;
6522 case D3DDEVINFOID_D3DTEXTUREMANAGER: TRACE("D3DDEVINFOID_D3DTEXTUREMANAGER\n"); break;
6523 case D3DDEVINFOID_TEXTURING: TRACE("D3DDEVINFOID_TEXTURING\n"); break;
6524 default: ERR(" invalid flag !!!\n"); return DDERR_INVALIDPARAMS;
6528 return S_FALSE; /* According to MSDN, this is valid for a non-debug driver */
6531 /* For performance optimization, devices created in FPUSETUP and FPUPRESERVE modes
6532 * have separate vtables. Simple functions where this doesn't matter like GetDirect3D
6533 * are not duplicated.
6535 * Device created with DDSCL_FPUSETUP (d3d7 default) - device methods assume that FPU
6536 * has already been setup for optimal d3d operation.
6538 * Device created with DDSCL_FPUPRESERVE - resets and restores FPU mode when necessary in
6539 * d3d calls (FPU may be in a mode non-suitable for d3d when the app calls d3d). Required
6540 * by Sacrifice (game). */
6541 const IDirect3DDevice7Vtbl IDirect3DDevice7_FPUSetup_Vtbl =
6543 /*** IUnknown Methods ***/
6544 IDirect3DDeviceImpl_7_QueryInterface,
6545 IDirect3DDeviceImpl_7_AddRef,
6546 IDirect3DDeviceImpl_7_Release,
6547 /*** IDirect3DDevice7 ***/
6548 IDirect3DDeviceImpl_7_GetCaps_FPUSetup,
6549 IDirect3DDeviceImpl_7_EnumTextureFormats_FPUSetup,
6550 IDirect3DDeviceImpl_7_BeginScene_FPUSetup,
6551 IDirect3DDeviceImpl_7_EndScene_FPUSetup,
6552 IDirect3DDeviceImpl_7_GetDirect3D,
6553 IDirect3DDeviceImpl_7_SetRenderTarget_FPUSetup,
6554 IDirect3DDeviceImpl_7_GetRenderTarget,
6555 IDirect3DDeviceImpl_7_Clear_FPUSetup,
6556 IDirect3DDeviceImpl_7_SetTransform_FPUSetup,
6557 IDirect3DDeviceImpl_7_GetTransform_FPUSetup,
6558 IDirect3DDeviceImpl_7_SetViewport_FPUSetup,
6559 IDirect3DDeviceImpl_7_MultiplyTransform_FPUSetup,
6560 IDirect3DDeviceImpl_7_GetViewport_FPUSetup,
6561 IDirect3DDeviceImpl_7_SetMaterial_FPUSetup,
6562 IDirect3DDeviceImpl_7_GetMaterial_FPUSetup,
6563 IDirect3DDeviceImpl_7_SetLight_FPUSetup,
6564 IDirect3DDeviceImpl_7_GetLight_FPUSetup,
6565 IDirect3DDeviceImpl_7_SetRenderState_FPUSetup,
6566 IDirect3DDeviceImpl_7_GetRenderState_FPUSetup,
6567 IDirect3DDeviceImpl_7_BeginStateBlock_FPUSetup,
6568 IDirect3DDeviceImpl_7_EndStateBlock_FPUSetup,
6569 IDirect3DDeviceImpl_7_PreLoad_FPUSetup,
6570 IDirect3DDeviceImpl_7_DrawPrimitive_FPUSetup,
6571 IDirect3DDeviceImpl_7_DrawIndexedPrimitive_FPUSetup,
6572 IDirect3DDeviceImpl_7_SetClipStatus,
6573 IDirect3DDeviceImpl_7_GetClipStatus,
6574 IDirect3DDeviceImpl_7_DrawPrimitiveStrided_FPUSetup,
6575 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided_FPUSetup,
6576 IDirect3DDeviceImpl_7_DrawPrimitiveVB_FPUSetup,
6577 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB_FPUSetup,
6578 IDirect3DDeviceImpl_7_ComputeSphereVisibility,
6579 IDirect3DDeviceImpl_7_GetTexture_FPUSetup,
6580 IDirect3DDeviceImpl_7_SetTexture_FPUSetup,
6581 IDirect3DDeviceImpl_7_GetTextureStageState_FPUSetup,
6582 IDirect3DDeviceImpl_7_SetTextureStageState_FPUSetup,
6583 IDirect3DDeviceImpl_7_ValidateDevice_FPUSetup,
6584 IDirect3DDeviceImpl_7_ApplyStateBlock_FPUSetup,
6585 IDirect3DDeviceImpl_7_CaptureStateBlock_FPUSetup,
6586 IDirect3DDeviceImpl_7_DeleteStateBlock_FPUSetup,
6587 IDirect3DDeviceImpl_7_CreateStateBlock_FPUSetup,
6588 IDirect3DDeviceImpl_7_Load_FPUSetup,
6589 IDirect3DDeviceImpl_7_LightEnable_FPUSetup,
6590 IDirect3DDeviceImpl_7_GetLightEnable_FPUSetup,
6591 IDirect3DDeviceImpl_7_SetClipPlane_FPUSetup,
6592 IDirect3DDeviceImpl_7_GetClipPlane_FPUSetup,
6593 IDirect3DDeviceImpl_7_GetInfo
6596 const IDirect3DDevice7Vtbl IDirect3DDevice7_FPUPreserve_Vtbl =
6598 /*** IUnknown Methods ***/
6599 IDirect3DDeviceImpl_7_QueryInterface,
6600 IDirect3DDeviceImpl_7_AddRef,
6601 IDirect3DDeviceImpl_7_Release,
6602 /*** IDirect3DDevice7 ***/
6603 IDirect3DDeviceImpl_7_GetCaps_FPUPreserve,
6604 IDirect3DDeviceImpl_7_EnumTextureFormats_FPUPreserve,
6605 IDirect3DDeviceImpl_7_BeginScene_FPUPreserve,
6606 IDirect3DDeviceImpl_7_EndScene_FPUPreserve,
6607 IDirect3DDeviceImpl_7_GetDirect3D,
6608 IDirect3DDeviceImpl_7_SetRenderTarget_FPUPreserve,
6609 IDirect3DDeviceImpl_7_GetRenderTarget,
6610 IDirect3DDeviceImpl_7_Clear_FPUPreserve,
6611 IDirect3DDeviceImpl_7_SetTransform_FPUPreserve,
6612 IDirect3DDeviceImpl_7_GetTransform_FPUPreserve,
6613 IDirect3DDeviceImpl_7_SetViewport_FPUPreserve,
6614 IDirect3DDeviceImpl_7_MultiplyTransform_FPUPreserve,
6615 IDirect3DDeviceImpl_7_GetViewport_FPUPreserve,
6616 IDirect3DDeviceImpl_7_SetMaterial_FPUPreserve,
6617 IDirect3DDeviceImpl_7_GetMaterial_FPUPreserve,
6618 IDirect3DDeviceImpl_7_SetLight_FPUPreserve,
6619 IDirect3DDeviceImpl_7_GetLight_FPUPreserve,
6620 IDirect3DDeviceImpl_7_SetRenderState_FPUPreserve,
6621 IDirect3DDeviceImpl_7_GetRenderState_FPUPreserve,
6622 IDirect3DDeviceImpl_7_BeginStateBlock_FPUPreserve,
6623 IDirect3DDeviceImpl_7_EndStateBlock_FPUPreserve,
6624 IDirect3DDeviceImpl_7_PreLoad_FPUPreserve,
6625 IDirect3DDeviceImpl_7_DrawPrimitive_FPUPreserve,
6626 IDirect3DDeviceImpl_7_DrawIndexedPrimitive_FPUPreserve,
6627 IDirect3DDeviceImpl_7_SetClipStatus,
6628 IDirect3DDeviceImpl_7_GetClipStatus,
6629 IDirect3DDeviceImpl_7_DrawPrimitiveStrided_FPUPreserve,
6630 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided_FPUPreserve,
6631 IDirect3DDeviceImpl_7_DrawPrimitiveVB_FPUPreserve,
6632 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB_FPUPreserve,
6633 IDirect3DDeviceImpl_7_ComputeSphereVisibility,
6634 IDirect3DDeviceImpl_7_GetTexture_FPUPreserve,
6635 IDirect3DDeviceImpl_7_SetTexture_FPUPreserve,
6636 IDirect3DDeviceImpl_7_GetTextureStageState_FPUPreserve,
6637 IDirect3DDeviceImpl_7_SetTextureStageState_FPUPreserve,
6638 IDirect3DDeviceImpl_7_ValidateDevice_FPUPreserve,
6639 IDirect3DDeviceImpl_7_ApplyStateBlock_FPUPreserve,
6640 IDirect3DDeviceImpl_7_CaptureStateBlock_FPUPreserve,
6641 IDirect3DDeviceImpl_7_DeleteStateBlock_FPUPreserve,
6642 IDirect3DDeviceImpl_7_CreateStateBlock_FPUPreserve,
6643 IDirect3DDeviceImpl_7_Load_FPUPreserve,
6644 IDirect3DDeviceImpl_7_LightEnable_FPUPreserve,
6645 IDirect3DDeviceImpl_7_GetLightEnable_FPUPreserve,
6646 IDirect3DDeviceImpl_7_SetClipPlane_FPUPreserve,
6647 IDirect3DDeviceImpl_7_GetClipPlane_FPUPreserve,
6648 IDirect3DDeviceImpl_7_GetInfo
6651 const IDirect3DDevice3Vtbl IDirect3DDevice3_Vtbl =
6653 /*** IUnknown Methods ***/
6654 Thunk_IDirect3DDeviceImpl_3_QueryInterface,
6655 Thunk_IDirect3DDeviceImpl_3_AddRef,
6656 Thunk_IDirect3DDeviceImpl_3_Release,
6657 /*** IDirect3DDevice3 ***/
6658 IDirect3DDeviceImpl_3_GetCaps,
6659 IDirect3DDeviceImpl_3_GetStats,
6660 IDirect3DDeviceImpl_3_AddViewport,
6661 IDirect3DDeviceImpl_3_DeleteViewport,
6662 IDirect3DDeviceImpl_3_NextViewport,
6663 Thunk_IDirect3DDeviceImpl_3_EnumTextureFormats,
6664 Thunk_IDirect3DDeviceImpl_3_BeginScene,
6665 Thunk_IDirect3DDeviceImpl_3_EndScene,
6666 Thunk_IDirect3DDeviceImpl_3_GetDirect3D,
6667 IDirect3DDeviceImpl_3_SetCurrentViewport,
6668 IDirect3DDeviceImpl_3_GetCurrentViewport,
6669 Thunk_IDirect3DDeviceImpl_3_SetRenderTarget,
6670 Thunk_IDirect3DDeviceImpl_3_GetRenderTarget,
6671 IDirect3DDeviceImpl_3_Begin,
6672 IDirect3DDeviceImpl_3_BeginIndexed,
6673 IDirect3DDeviceImpl_3_Vertex,
6674 IDirect3DDeviceImpl_3_Index,
6675 IDirect3DDeviceImpl_3_End,
6676 IDirect3DDeviceImpl_3_GetRenderState,
6677 IDirect3DDeviceImpl_3_SetRenderState,
6678 IDirect3DDeviceImpl_3_GetLightState,
6679 IDirect3DDeviceImpl_3_SetLightState,
6680 Thunk_IDirect3DDeviceImpl_3_SetTransform,
6681 Thunk_IDirect3DDeviceImpl_3_GetTransform,
6682 Thunk_IDirect3DDeviceImpl_3_MultiplyTransform,
6683 Thunk_IDirect3DDeviceImpl_3_DrawPrimitive,
6684 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitive,
6685 Thunk_IDirect3DDeviceImpl_3_SetClipStatus,
6686 Thunk_IDirect3DDeviceImpl_3_GetClipStatus,
6687 Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveStrided,
6688 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveStrided,
6689 Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveVB,
6690 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveVB,
6691 Thunk_IDirect3DDeviceImpl_3_ComputeSphereVisibility,
6692 Thunk_IDirect3DDeviceImpl_3_GetTexture,
6693 IDirect3DDeviceImpl_3_SetTexture,
6694 Thunk_IDirect3DDeviceImpl_3_GetTextureStageState,
6695 Thunk_IDirect3DDeviceImpl_3_SetTextureStageState,
6696 Thunk_IDirect3DDeviceImpl_3_ValidateDevice
6699 const IDirect3DDevice2Vtbl IDirect3DDevice2_Vtbl =
6701 /*** IUnknown Methods ***/
6702 Thunk_IDirect3DDeviceImpl_2_QueryInterface,
6703 Thunk_IDirect3DDeviceImpl_2_AddRef,
6704 Thunk_IDirect3DDeviceImpl_2_Release,
6705 /*** IDirect3DDevice2 ***/
6706 Thunk_IDirect3DDeviceImpl_2_GetCaps,
6707 IDirect3DDeviceImpl_2_SwapTextureHandles,
6708 Thunk_IDirect3DDeviceImpl_2_GetStats,
6709 Thunk_IDirect3DDeviceImpl_2_AddViewport,
6710 Thunk_IDirect3DDeviceImpl_2_DeleteViewport,
6711 Thunk_IDirect3DDeviceImpl_2_NextViewport,
6712 IDirect3DDeviceImpl_2_EnumTextureFormats,
6713 Thunk_IDirect3DDeviceImpl_2_BeginScene,
6714 Thunk_IDirect3DDeviceImpl_2_EndScene,
6715 Thunk_IDirect3DDeviceImpl_2_GetDirect3D,
6716 Thunk_IDirect3DDeviceImpl_2_SetCurrentViewport,
6717 Thunk_IDirect3DDeviceImpl_2_GetCurrentViewport,
6718 Thunk_IDirect3DDeviceImpl_2_SetRenderTarget,
6719 Thunk_IDirect3DDeviceImpl_2_GetRenderTarget,
6720 Thunk_IDirect3DDeviceImpl_2_Begin,
6721 Thunk_IDirect3DDeviceImpl_2_BeginIndexed,
6722 Thunk_IDirect3DDeviceImpl_2_Vertex,
6723 Thunk_IDirect3DDeviceImpl_2_Index,
6724 Thunk_IDirect3DDeviceImpl_2_End,
6725 Thunk_IDirect3DDeviceImpl_2_GetRenderState,
6726 Thunk_IDirect3DDeviceImpl_2_SetRenderState,
6727 Thunk_IDirect3DDeviceImpl_2_GetLightState,
6728 Thunk_IDirect3DDeviceImpl_2_SetLightState,
6729 Thunk_IDirect3DDeviceImpl_2_SetTransform,
6730 Thunk_IDirect3DDeviceImpl_2_GetTransform,
6731 Thunk_IDirect3DDeviceImpl_2_MultiplyTransform,
6732 Thunk_IDirect3DDeviceImpl_2_DrawPrimitive,
6733 Thunk_IDirect3DDeviceImpl_2_DrawIndexedPrimitive,
6734 Thunk_IDirect3DDeviceImpl_2_SetClipStatus,
6735 Thunk_IDirect3DDeviceImpl_2_GetClipStatus
6738 const IDirect3DDeviceVtbl IDirect3DDevice1_Vtbl =
6740 /*** IUnknown Methods ***/
6741 Thunk_IDirect3DDeviceImpl_1_QueryInterface,
6742 Thunk_IDirect3DDeviceImpl_1_AddRef,
6743 Thunk_IDirect3DDeviceImpl_1_Release,
6744 /*** IDirect3DDevice1 ***/
6745 IDirect3DDeviceImpl_1_Initialize,
6746 Thunk_IDirect3DDeviceImpl_1_GetCaps,
6747 Thunk_IDirect3DDeviceImpl_1_SwapTextureHandles,
6748 IDirect3DDeviceImpl_1_CreateExecuteBuffer,
6749 Thunk_IDirect3DDeviceImpl_1_GetStats,
6750 IDirect3DDeviceImpl_1_Execute,
6751 Thunk_IDirect3DDeviceImpl_1_AddViewport,
6752 Thunk_IDirect3DDeviceImpl_1_DeleteViewport,
6753 Thunk_IDirect3DDeviceImpl_1_NextViewport,
6754 IDirect3DDeviceImpl_1_Pick,
6755 IDirect3DDeviceImpl_1_GetPickRecords,
6756 Thunk_IDirect3DDeviceImpl_1_EnumTextureFormats,
6757 IDirect3DDeviceImpl_1_CreateMatrix,
6758 IDirect3DDeviceImpl_1_SetMatrix,
6759 IDirect3DDeviceImpl_1_GetMatrix,
6760 IDirect3DDeviceImpl_1_DeleteMatrix,
6761 Thunk_IDirect3DDeviceImpl_1_BeginScene,
6762 Thunk_IDirect3DDeviceImpl_1_EndScene,
6763 Thunk_IDirect3DDeviceImpl_1_GetDirect3D
6766 /*****************************************************************************
6767 * IDirect3DDeviceImpl_CreateHandle
6769 * Not called from the VTable
6771 * Some older interface versions operate with handles, which are basically
6772 * DWORDs which identify an interface, for example
6773 * IDirect3DDevice::SetRenderState with DIRECT3DRENDERSTATE_TEXTUREHANDLE
6775 * Those handle could be just casts to the interface pointers or vice versa,
6776 * but that is not 64 bit safe and would mean blindly derefering a DWORD
6777 * passed by the app. Instead there is a dynamic array in the device which
6778 * keeps a DWORD to pointer information and a type for the handle.
6780 * Basically this array only grows, when a handle is freed its pointer is
6781 * just set to NULL. There will be much more reads from the array than
6782 * insertion operations, so a dynamic array is fine.
6785 * This: D3DDevice implementation for which this handle should be created
6788 * A free handle on success
6791 *****************************************************************************/
6793 IDirect3DDeviceImpl_CreateHandle(IDirect3DDeviceImpl *This)
6796 struct HandleEntry *oldHandles = This->Handles;
6798 TRACE("(%p)\n", This);
6800 for(i = 0; i < This->numHandles; i++)
6802 if(This->Handles[i].ptr == NULL &&
6803 This->Handles[i].type == DDrawHandle_Unknown)
6805 TRACE("Reusing freed handle %d\n", i + 1);
6810 TRACE("Growing the handle array\n");
6813 This->Handles = HeapAlloc(GetProcessHeap(), 0, sizeof(struct HandleEntry) * This->numHandles);
6816 ERR("Out of memory\n");
6817 This->Handles = oldHandles;
6823 memcpy(This->Handles, oldHandles, (This->numHandles - 1) * sizeof(struct HandleEntry));
6824 HeapFree(GetProcessHeap(), 0, oldHandles);
6827 TRACE("Returning %d\n", This->numHandles);
6828 return This->numHandles;
6831 /*****************************************************************************
6832 * IDirect3DDeviceImpl_UpdateDepthStencil
6834 * Checks the current render target for attached depth stencils and sets the
6835 * WineD3D depth stencil accordingly.
6838 * The depth stencil state to set if creating the device
6840 *****************************************************************************/
6842 IDirect3DDeviceImpl_UpdateDepthStencil(IDirect3DDeviceImpl *This)
6844 IDirectDrawSurface7 *depthStencil = NULL;
6845 IDirectDrawSurfaceImpl *dsi;
6846 static DDSCAPS2 depthcaps = { DDSCAPS_ZBUFFER, 0, 0, 0 };
6848 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)This->target, &depthcaps, &depthStencil);
6851 TRACE("Setting wined3d depth stencil to NULL\n");
6852 IWineD3DDevice_SetDepthStencilSurface(This->wineD3DDevice,
6854 return WINED3DZB_FALSE;
6857 dsi = (IDirectDrawSurfaceImpl *)depthStencil;
6858 TRACE("Setting wined3d depth stencil to %p (wined3d %p)\n", dsi, dsi->WineD3DSurface);
6859 IWineD3DDevice_SetDepthStencilSurface(This->wineD3DDevice,
6860 dsi->WineD3DSurface);
6862 IDirectDrawSurface7_Release(depthStencil);
6863 return WINED3DZB_TRUE;