wined3d: Remove unused parameters to drawPrimitive().
[wine] / dlls / ddraw / utils.c
1 /*
2  * DirectDraw helper functions
3  *
4  * Copyright (c) 1997-2000 Marcus Meissner
5  * Copyright (c) 1998 Lionel Ulmer
6  * Copyright (c) 2000 TransGaming Technologies Inc.
7  * Copyright (c) 2006 Stefan Dösinger
8  *
9  * This library is free software; you can redistribute it and/or
10  * modify it under the terms of the GNU Lesser General Public
11  * License as published by the Free Software Foundation; either
12  * version 2.1 of the License, or (at your option) any later version.
13  *
14  * This library is distributed in the hope that it will be useful,
15  * but WITHOUT ANY WARRANTY; without even the implied warranty of
16  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
17  * Lesser General Public License for more details.
18  *
19  * You should have received a copy of the GNU Lesser General Public
20  * License along with this library; if not, write to the Free Software
21  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22  */
23
24 #include "config.h"
25
26 #define NONAMELESSUNION
27
28 #include "ddraw_private.h"
29 #include "wine/debug.h"
30
31 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
32
33 static void DDRAW_dump_pixelformat(const DDPIXELFORMAT *pf);
34
35 /*****************************************************************************
36  * PixelFormat_WineD3DtoDD
37  *
38  * Converts an WINED3DFORMAT value into a DDPIXELFORMAT structure
39  *
40  * Params:
41  *  DDPixelFormat: Address of the structure to write the pixel format to
42  *  WineD3DFormat: Source format
43  *
44  *****************************************************************************/
45 void
46 PixelFormat_WineD3DtoDD(DDPIXELFORMAT *DDPixelFormat,
47                         WINED3DFORMAT WineD3DFormat)
48 {
49     DWORD Size = DDPixelFormat->dwSize;
50     TRACE("Converting WINED3DFORMAT %d to DDRAW\n", WineD3DFormat);
51
52     if(Size==0) return;
53
54     memset(DDPixelFormat, 0x00, Size);
55     DDPixelFormat->dwSize = Size;
56     switch(WineD3DFormat)
57     {
58         case WINED3DFMT_R8G8B8:
59             DDPixelFormat->dwFlags = DDPF_RGB;
60             DDPixelFormat->dwFourCC = 0;
61             DDPixelFormat->u1.dwRGBBitCount = 24;
62             DDPixelFormat->u2.dwRBitMask = 0x00ff0000;
63             DDPixelFormat->u3.dwGBitMask = 0x0000ff00;
64             DDPixelFormat->u4.dwBBitMask = 0x000000ff;
65             DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
66             break;
67
68         case WINED3DFMT_A8R8G8B8:
69             DDPixelFormat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
70             DDPixelFormat->dwFourCC = 0;
71             DDPixelFormat->u1.dwRGBBitCount = 32;
72             DDPixelFormat->u2.dwRBitMask = 0x00ff0000;
73             DDPixelFormat->u3.dwGBitMask = 0x0000ff00;
74             DDPixelFormat->u4.dwBBitMask = 0x000000ff;
75             DDPixelFormat->u5.dwRGBAlphaBitMask = 0xff000000;
76             break;
77
78         case WINED3DFMT_X8R8G8B8:
79             DDPixelFormat->dwFlags = DDPF_RGB;
80             DDPixelFormat->dwFourCC = 0;
81             DDPixelFormat->u1.dwRGBBitCount = 32;
82             DDPixelFormat->u2.dwRBitMask = 0x00ff0000;
83             DDPixelFormat->u3.dwGBitMask = 0x0000ff00;
84             DDPixelFormat->u4.dwBBitMask = 0x000000ff;
85             DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
86             break;
87
88         case WINED3DFMT_X8B8G8R8:
89             DDPixelFormat->dwFlags = DDPF_RGB;
90             DDPixelFormat->dwFourCC = 0;
91             DDPixelFormat->u1.dwRGBBitCount = 32;
92             DDPixelFormat->u2.dwRBitMask = 0x000000ff;
93             DDPixelFormat->u3.dwGBitMask = 0x0000ff00;
94             DDPixelFormat->u4.dwBBitMask = 0x00ff0000;
95             DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
96             break;
97
98         case WINED3DFMT_R5G6B5:
99             DDPixelFormat->dwFlags = DDPF_RGB;
100             DDPixelFormat->dwFourCC = 0;
101             DDPixelFormat->u1.dwRGBBitCount = 16;
102             DDPixelFormat->u2.dwRBitMask = 0xF800;
103             DDPixelFormat->u3.dwGBitMask = 0x07E0;
104             DDPixelFormat->u4.dwBBitMask = 0x001F;
105             DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
106             break;
107
108         case WINED3DFMT_X1R5G5B5:
109             DDPixelFormat->dwFlags = DDPF_RGB;
110             DDPixelFormat->dwFourCC = 0;
111             DDPixelFormat->u1.dwRGBBitCount = 16;
112             DDPixelFormat->u2.dwRBitMask = 0x7C00;
113             DDPixelFormat->u3.dwGBitMask = 0x03E0;
114             DDPixelFormat->u4.dwBBitMask = 0x001F;
115             DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
116             break;
117
118         case WINED3DFMT_A1R5G5B5:
119             DDPixelFormat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
120             DDPixelFormat->dwFourCC = 0;
121             DDPixelFormat->u1.dwRGBBitCount = 16;
122             DDPixelFormat->u2.dwRBitMask = 0x7C00;
123             DDPixelFormat->u3.dwGBitMask = 0x03E0;
124             DDPixelFormat->u4.dwBBitMask = 0x001F;
125             DDPixelFormat->u5.dwRGBAlphaBitMask = 0x8000;
126             break;
127
128         case WINED3DFMT_A4R4G4B4:
129             DDPixelFormat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
130             DDPixelFormat->dwFourCC = 0;
131             DDPixelFormat->u1.dwRGBBitCount = 16;
132             DDPixelFormat->u2.dwRBitMask = 0x0F00;
133             DDPixelFormat->u3.dwGBitMask = 0x00F0;
134             DDPixelFormat->u4.dwBBitMask = 0x000F;
135             DDPixelFormat->u5.dwRGBAlphaBitMask = 0xF000;
136             break;
137
138         case WINED3DFMT_R3G3B2:
139             DDPixelFormat->dwFlags = DDPF_RGB;
140             DDPixelFormat->dwFourCC = 0;
141             DDPixelFormat->u1.dwRGBBitCount = 8;
142             DDPixelFormat->u2.dwRBitMask = 0xE0;
143             DDPixelFormat->u3.dwGBitMask = 0x1C;
144             DDPixelFormat->u4.dwBBitMask = 0x03;
145             DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x0;
146             break;
147
148         case WINED3DFMT_P8:
149             DDPixelFormat->dwFlags = DDPF_PALETTEINDEXED8 | DDPF_RGB;
150             DDPixelFormat->dwFourCC = 0;
151             DDPixelFormat->u1.dwRGBBitCount = 8;
152             DDPixelFormat->u2.dwRBitMask = 0x00;
153             DDPixelFormat->u3.dwGBitMask = 0x00;
154             DDPixelFormat->u4.dwBBitMask = 0x00;
155             break;
156
157         case WINED3DFMT_A8_UNORM:
158             DDPixelFormat->dwFlags = DDPF_ALPHA;
159             DDPixelFormat->dwFourCC = 0;
160             DDPixelFormat->u1.dwAlphaBitDepth = 8;
161             DDPixelFormat->u2.dwRBitMask = 0x0;
162             DDPixelFormat->u3.dwZBitMask = 0x0;
163             DDPixelFormat->u4.dwStencilBitMask = 0x0;
164             DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x0;
165             break;
166
167         case WINED3DFMT_A8R3G3B2:
168             DDPixelFormat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
169             DDPixelFormat->dwFourCC = 0;
170             DDPixelFormat->u1.dwRGBBitCount = 16;
171             DDPixelFormat->u2.dwRBitMask = 0x00E0;
172             DDPixelFormat->u3.dwGBitMask = 0x001C;
173             DDPixelFormat->u4.dwBBitMask = 0x0003;
174             DDPixelFormat->u5.dwRGBAlphaBitMask = 0xF000;
175             break;
176
177         case WINED3DFMT_X4R4G4B4:
178             DDPixelFormat->dwFlags = DDPF_RGB;
179             DDPixelFormat->dwFourCC = 0;
180             DDPixelFormat->u1.dwRGBBitCount = 16;
181             DDPixelFormat->u2.dwRBitMask = 0x0F00;
182             DDPixelFormat->u3.dwGBitMask = 0x00F0;
183             DDPixelFormat->u4.dwBBitMask = 0x000F;
184             DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
185             return;
186
187         /* How are Z buffer bit depth and Stencil buffer bit depth related?
188          */
189         case WINED3DFMT_D16_UNORM:
190             DDPixelFormat->dwFlags = DDPF_ZBUFFER;
191             DDPixelFormat->dwFourCC = 0;
192             DDPixelFormat->u1.dwZBufferBitDepth = 16;
193             DDPixelFormat->u2.dwStencilBitDepth = 0;
194             DDPixelFormat->u3.dwZBitMask = 0x0000FFFF;
195             DDPixelFormat->u4.dwStencilBitMask = 0x0;
196             DDPixelFormat->u5.dwRGBZBitMask = 0x00000000;
197             break;
198
199         case WINED3DFMT_D32:
200             DDPixelFormat->dwFlags = DDPF_ZBUFFER;
201             DDPixelFormat->dwFourCC = 0;
202             DDPixelFormat->u1.dwZBufferBitDepth = 32;
203             DDPixelFormat->u2.dwStencilBitDepth = 0;
204             DDPixelFormat->u3.dwZBitMask = 0xFFFFFFFF;
205             DDPixelFormat->u4.dwStencilBitMask = 0x0;
206             DDPixelFormat->u5.dwRGBZBitMask = 0x00000000;
207             break;
208
209         case WINED3DFMT_D24X4S4:
210             DDPixelFormat->dwFlags = DDPF_ZBUFFER | DDPF_STENCILBUFFER;
211             DDPixelFormat->dwFourCC = 0;
212             /* Should I set dwZBufferBitDepth to 32 here? */
213             DDPixelFormat->u1.dwZBufferBitDepth = 32;
214             DDPixelFormat->u2.dwStencilBitDepth = 4;
215             DDPixelFormat->u3.dwZBitMask = 0x00FFFFFF;
216             DDPixelFormat->u4.dwStencilBitMask = 0x0F000000;
217             DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
218             break;
219
220         case WINED3DFMT_D24S8:
221             DDPixelFormat->dwFlags = DDPF_ZBUFFER | DDPF_STENCILBUFFER;
222             DDPixelFormat->dwFourCC = 0;
223             /* Should I set dwZBufferBitDepth to 32 here? */
224             DDPixelFormat->u1.dwZBufferBitDepth = 32;
225             DDPixelFormat->u2.dwStencilBitDepth = 8;
226             DDPixelFormat->u3.dwZBitMask = 0x00FFFFFFFF;
227             DDPixelFormat->u4.dwStencilBitMask = 0xFF000000;
228             DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
229             break;
230
231         case WINED3DFMT_D24X8:
232             DDPixelFormat->dwFlags = DDPF_ZBUFFER;
233             DDPixelFormat->dwFourCC = 0;
234             DDPixelFormat->u1.dwZBufferBitDepth = 32;
235             DDPixelFormat->u2.dwStencilBitDepth = 0;
236             DDPixelFormat->u3.dwZBitMask = 0x00FFFFFFFF;
237             DDPixelFormat->u4.dwStencilBitMask = 0x00000000;
238             DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
239
240             break;
241         case WINED3DFMT_D15S1:
242             DDPixelFormat->dwFlags = DDPF_ZBUFFER | DDPF_STENCILBUFFER;
243             DDPixelFormat->dwFourCC = 0;
244             DDPixelFormat->u1.dwZBufferBitDepth = 16;
245             DDPixelFormat->u2.dwStencilBitDepth = 1;
246             DDPixelFormat->u3.dwZBitMask = 0x7fff;
247             DDPixelFormat->u4.dwStencilBitMask = 0x8000;
248             DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
249             break;
250
251         case WINED3DFMT_UYVY:
252         case WINED3DFMT_YUY2:
253             DDPixelFormat->u1.dwYUVBitCount = 16;
254             DDPixelFormat->dwFlags = DDPF_FOURCC;
255             DDPixelFormat->dwFourCC = WineD3DFormat;
256             break;
257
258         case WINED3DFMT_YV12:
259             DDPixelFormat->u1.dwYUVBitCount = 12;
260             DDPixelFormat->dwFlags = DDPF_FOURCC;
261             DDPixelFormat->dwFourCC = WineD3DFormat;
262             break;
263
264         case WINED3DFMT_DXT1:
265         case WINED3DFMT_DXT2:
266         case WINED3DFMT_DXT3:
267         case WINED3DFMT_DXT4:
268         case WINED3DFMT_DXT5:
269         case WINED3DFMT_MULTI2_ARGB8:
270         case WINED3DFMT_G8R8_G8B8:
271         case WINED3DFMT_R8G8_B8G8:
272             DDPixelFormat->dwFlags = DDPF_FOURCC;
273             DDPixelFormat->dwFourCC = WineD3DFormat;
274             break;
275
276         /* Luminance */
277         case WINED3DFMT_L8:
278             DDPixelFormat->dwFlags = DDPF_LUMINANCE;
279             DDPixelFormat->dwFourCC = 0;
280             DDPixelFormat->u1.dwLuminanceBitCount = 8;
281             DDPixelFormat->u2.dwLuminanceBitMask = 0xff;
282             DDPixelFormat->u3.dwBumpDvBitMask = 0x0;
283             DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x0;
284             DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x0;
285             break;
286
287         case WINED3DFMT_A4L4:
288             DDPixelFormat->dwFlags = DDPF_ALPHAPIXELS | DDPF_LUMINANCE;
289             DDPixelFormat->dwFourCC = 0;
290             DDPixelFormat->u1.dwLuminanceBitCount = 4;
291             DDPixelFormat->u2.dwLuminanceBitMask = 0x0f;
292             DDPixelFormat->u3.dwBumpDvBitMask = 0x0;
293             DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x0;
294             DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0xf0;
295             break;
296
297         case WINED3DFMT_A8L8:
298             DDPixelFormat->dwFlags = DDPF_ALPHAPIXELS | DDPF_LUMINANCE;
299             DDPixelFormat->dwFourCC = 0;
300             DDPixelFormat->u1.dwLuminanceBitCount = 16;
301             DDPixelFormat->u2.dwLuminanceBitMask = 0x00ff;
302             DDPixelFormat->u3.dwBumpDvBitMask = 0x0;
303             DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x0;
304             DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0xff00;
305             break;
306
307         /* Bump mapping */
308         case WINED3DFMT_R8G8_SNORM:
309             DDPixelFormat->dwFlags = DDPF_BUMPDUDV;
310             DDPixelFormat->dwFourCC = 0;
311             DDPixelFormat->u1.dwBumpBitCount = 16;
312             DDPixelFormat->u2.dwBumpDuBitMask =         0x000000ff;
313             DDPixelFormat->u3.dwBumpDvBitMask =         0x0000ff00;
314             DDPixelFormat->u4.dwBumpLuminanceBitMask =  0x00000000;
315             DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x00000000;
316             break;
317
318         case WINED3DFMT_L6V5U5:
319             DDPixelFormat->dwFlags = DDPF_BUMPDUDV;
320             DDPixelFormat->dwFourCC = 0;
321             DDPixelFormat->u1.dwBumpBitCount = 16;
322             DDPixelFormat->u2.dwBumpDuBitMask =         0x0000001f;
323             DDPixelFormat->u3.dwBumpDvBitMask =         0x000003e0;
324             DDPixelFormat->u4.dwBumpLuminanceBitMask =  0x0000fc00;
325             DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x00000000;
326             break;
327
328         default:
329             ERR("Can't translate this Pixelformat %d\n", WineD3DFormat);
330     }
331
332     if(TRACE_ON(ddraw)) {
333         TRACE("Returning: ");
334         DDRAW_dump_pixelformat(DDPixelFormat);
335     }
336 }
337 /*****************************************************************************
338  * PixelFormat_DD2WineD3D
339  *
340  * Reads a DDPIXELFORMAT structure and returns the equal WINED3DFORMAT
341  *
342  * Params:
343  *  DDPixelFormat: The source format
344  *
345  * Returns:
346  *  The WINED3DFORMAT equal to the DDraw format
347  *  WINED3DFMT_UNKNOWN if a matching format wasn't found
348  *****************************************************************************/
349 WINED3DFORMAT
350 PixelFormat_DD2WineD3D(const DDPIXELFORMAT *DDPixelFormat)
351 {
352     TRACE("Convert a DirectDraw Pixelformat to a WineD3D Pixelformat\n");
353     if(TRACE_ON(ddraw))
354     {
355         DDRAW_dump_pixelformat(DDPixelFormat);
356     }
357
358     if(DDPixelFormat->dwFlags & DDPF_PALETTEINDEXED8)
359     {
360         return WINED3DFMT_P8;
361     }
362     else if(DDPixelFormat->dwFlags & (DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2 | DDPF_PALETTEINDEXED4) )
363     {
364         FIXME("DDPF_PALETTEINDEXED1 to DDPF_PALETTEINDEXED4 are not supported by WineD3D (yet). Returning WINED3DFMT_P8\n");
365         return WINED3DFMT_P8;
366     }
367     else if(DDPixelFormat->dwFlags & DDPF_RGB)
368     {
369         switch(DDPixelFormat->u1.dwRGBBitCount)
370         {
371             case 8:
372                 /* This is the only format that can match here */
373                 return WINED3DFMT_R3G3B2;
374
375             case 16:
376                 /* Read the Color masks */
377                 if( (DDPixelFormat->u2.dwRBitMask == 0xF800) &&
378                     (DDPixelFormat->u3.dwGBitMask == 0x07E0) &&
379                     (DDPixelFormat->u4.dwBBitMask == 0x001F) )
380                 {
381                     return WINED3DFMT_R5G6B5;
382                 }
383
384                 if( (DDPixelFormat->u2.dwRBitMask == 0x7C00) &&
385                     (DDPixelFormat->u3.dwGBitMask == 0x03E0) &&
386                     (DDPixelFormat->u4.dwBBitMask == 0x001F) )
387                 {
388                     if( (DDPixelFormat->dwFlags & DDPF_ALPHAPIXELS) &&
389                         (DDPixelFormat->u5.dwRGBAlphaBitMask == 0x8000))
390                         return WINED3DFMT_A1R5G5B5;
391                     else
392                         return WINED3DFMT_X1R5G5B5;
393                 }
394
395                 if( (DDPixelFormat->u2.dwRBitMask == 0x0F00) &&
396                     (DDPixelFormat->u3.dwGBitMask == 0x00F0) &&
397                     (DDPixelFormat->u4.dwBBitMask == 0x000F) )
398                 {
399                     if( (DDPixelFormat->dwFlags & DDPF_ALPHAPIXELS) &&
400                         (DDPixelFormat->u5.dwRGBAlphaBitMask == 0xF000))
401                         return WINED3DFMT_A4R4G4B4;
402                     else
403                         return WINED3DFMT_X4R4G4B4;
404                 }
405
406                 if( (DDPixelFormat->dwFlags & DDPF_ALPHAPIXELS) &&
407                     (DDPixelFormat->u5.dwRGBAlphaBitMask == 0xFF00) &&
408                     (DDPixelFormat->u2.dwRBitMask == 0x00E0) &&
409                     (DDPixelFormat->u3.dwGBitMask == 0x001C) &&
410                     (DDPixelFormat->u4.dwBBitMask == 0x0003) )
411                 {
412                     return WINED3DFMT_A8R3G3B2;
413                 }
414                 ERR("16 bit RGB Pixel format does not match\n");
415                 return WINED3DFMT_UNKNOWN;
416
417             case 24:
418                 return WINED3DFMT_R8G8B8;
419
420             case 32:
421                 /* Read the Color masks */
422                 if( (DDPixelFormat->u2.dwRBitMask == 0x00FF0000) &&
423                     (DDPixelFormat->u3.dwGBitMask == 0x0000FF00) &&
424                     (DDPixelFormat->u4.dwBBitMask == 0x000000FF) )
425                 {
426                     if( (DDPixelFormat->dwFlags & DDPF_ALPHAPIXELS) &&
427                         (DDPixelFormat->u5.dwRGBAlphaBitMask == 0xFF000000))
428                         return WINED3DFMT_A8R8G8B8;
429                     else
430                         return WINED3DFMT_X8R8G8B8;
431
432                 }
433                 ERR("32 bit RGB pixel format does not match\n");
434
435             default:
436                 ERR("Invalid dwRGBBitCount in Pixelformat structure\n");
437                 return WINED3DFMT_UNKNOWN;
438         }
439     }
440     else if( (DDPixelFormat->dwFlags & DDPF_ALPHA) )
441     {
442         /* Alpha only Pixelformat */
443         switch(DDPixelFormat->u1.dwAlphaBitDepth)
444         {
445             case 1:
446             case 2:
447             case 4:
448                 ERR("Unsupported Alpha-Only bit depth 0x%x\n", DDPixelFormat->u1.dwAlphaBitDepth);
449             case 8:
450                 return WINED3DFMT_A8_UNORM;
451
452             default:
453                 ERR("Invalid AlphaBitDepth in Alpha-Only Pixelformat\n");
454                 return WINED3DFMT_UNKNOWN;
455         }
456     }
457     else if(DDPixelFormat->dwFlags & DDPF_LUMINANCE)
458     {
459         /* Luminance-only or luminance-alpha */
460         if(DDPixelFormat->dwFlags & DDPF_ALPHAPIXELS)
461         {
462             /* Luminance with Alpha */
463             switch(DDPixelFormat->u1.dwLuminanceBitCount)
464             {
465                 case 4:
466                     if(DDPixelFormat->u1.dwAlphaBitDepth == 4)
467                         return WINED3DFMT_A4L4;
468                     ERR("Unknown Alpha / Luminance bit depth combination\n");
469                     return WINED3DFMT_UNKNOWN;
470
471                 case 6:
472                     ERR("A luminance Pixelformat shouldn't have 6 luminance bits. Returning D3DFMT_L6V5U5 for now!!\n");
473                     return WINED3DFMT_L6V5U5;
474
475                 case 8:
476                     if(DDPixelFormat->u1.dwAlphaBitDepth == 8)
477                         return WINED3DFMT_A8L8;
478                     ERR("Unknown Alpha / Lumincase bit depth combination\n");
479                     return WINED3DFMT_UNKNOWN;
480             }
481         }
482         else
483         {
484             /* Luminance-only */
485             switch(DDPixelFormat->u1.dwLuminanceBitCount)
486             {
487                 case 6:
488                     ERR("A luminance Pixelformat shouldn't have 6 luminance bits. Returning D3DFMT_L6V5U5 for now!!\n");
489                     return WINED3DFMT_L6V5U5;
490
491                 case 8:
492                     return WINED3DFMT_L8;
493
494                 default:
495                     ERR("Unknown luminance-only bit depth 0x%x\n", DDPixelFormat->u1.dwLuminanceBitCount);
496                     return WINED3DFMT_UNKNOWN;
497              }
498         }
499     }
500     else if(DDPixelFormat->dwFlags & DDPF_ZBUFFER)
501     {
502         /* Z buffer */
503         if(DDPixelFormat->dwFlags & DDPF_STENCILBUFFER)
504         {
505             switch(DDPixelFormat->u1.dwZBufferBitDepth)
506             {
507                 case 8:
508                     FIXME("8 Bits Z+Stencil buffer pixelformat is not supported. Returning WINED3DFMT_UNKNOWN\n");
509                     return WINED3DFMT_UNKNOWN;
510
511                 case 15:
512                     FIXME("15 bit depth buffer not handled yet, assuming 16 bit\n");
513                 case 16:
514                     if(DDPixelFormat->u2.dwStencilBitDepth == 1)
515                         return WINED3DFMT_D15S1;
516
517                     FIXME("Don't know how to handle a 16 bit Z buffer with %d bit stencil buffer pixelformat\n", DDPixelFormat->u2.dwStencilBitDepth);
518                     return WINED3DFMT_UNKNOWN;
519
520                 case 24:
521                     FIXME("Don't know how to handle a 24 bit depth buffer with stencil bits\n");
522                     return WINED3DFMT_D24S8;
523
524                 case 32:
525                     if(DDPixelFormat->u2.dwStencilBitDepth == 8)
526                         return WINED3DFMT_D24S8;
527                     else
528                         return WINED3DFMT_D24X4S4;
529
530                 default:
531                     ERR("Unknown Z buffer depth %d\n", DDPixelFormat->u1.dwZBufferBitDepth);
532                     return WINED3DFMT_UNKNOWN;
533             }
534         }
535         else
536         {
537             switch(DDPixelFormat->u1.dwZBufferBitDepth)
538             {
539                 case 8:
540                     ERR("8 Bit Z buffers are not supported. Trying a 16 Bit one\n");
541                     return WINED3DFMT_D16_UNORM;
542
543                 case 16:
544                     return WINED3DFMT_D16_UNORM;
545
546                 case 24:
547                     FIXME("24 Bit depth buffer, treating like a 32 bit one\n");
548                 case 32:
549                     if(DDPixelFormat->u3.dwZBitMask == 0x00FFFFFF) {
550                         return WINED3DFMT_D24X8;
551                     } else if(DDPixelFormat->u3.dwZBitMask == 0xFFFFFFFF) {
552                         return WINED3DFMT_D32;
553                     }
554                     FIXME("Unhandled 32 bit depth buffer bitmasks, returning WINED3DFMT_D24X8\n");
555                     return WINED3DFMT_D24X8; /* That's most likely to make games happy */
556
557                 default:
558                     ERR("Unsupported Z buffer depth %d\n", DDPixelFormat->u1.dwZBufferBitDepth);
559                     return WINED3DFMT_UNKNOWN;
560             }
561         }
562     }
563     else if(DDPixelFormat->dwFlags & DDPF_FOURCC)
564     {
565         if(DDPixelFormat->dwFourCC == MAKEFOURCC('U', 'Y', 'V', 'Y'))
566         {
567             return WINED3DFMT_UYVY;
568         }
569         if(DDPixelFormat->dwFourCC == MAKEFOURCC('Y', 'U', 'Y', '2'))
570         {
571             return WINED3DFMT_YUY2;
572         }
573         if(DDPixelFormat->dwFourCC == MAKEFOURCC('Y', 'V', '1', '2'))
574         {
575             return WINED3DFMT_YV12;
576         }
577         if(DDPixelFormat->dwFourCC == MAKEFOURCC('D', 'X', 'T', '1'))
578         {
579             return WINED3DFMT_DXT1;
580         }
581         if(DDPixelFormat->dwFourCC == MAKEFOURCC('D', 'X', 'T', '2'))
582         {
583             return WINED3DFMT_DXT2;
584         }
585         if(DDPixelFormat->dwFourCC == MAKEFOURCC('D', 'X', 'T', '3'))
586         {
587            return WINED3DFMT_DXT3;
588         }
589         if(DDPixelFormat->dwFourCC == MAKEFOURCC('D', 'X', 'T', '4'))
590         {
591             return WINED3DFMT_DXT4;
592         }
593         if(DDPixelFormat->dwFourCC == MAKEFOURCC('D', 'X', 'T', '5'))
594         {
595             return WINED3DFMT_DXT5;
596         }
597         if(DDPixelFormat->dwFourCC == MAKEFOURCC('G', 'R', 'G', 'B'))
598         {
599             return WINED3DFMT_G8R8_G8B8;
600         }
601         if(DDPixelFormat->dwFourCC == MAKEFOURCC('R', 'G', 'B', 'G'))
602         {
603             return WINED3DFMT_R8G8_B8G8;
604         }
605         return WINED3DFMT_UNKNOWN;  /* Abuse this as an error value */
606     }
607     else if(DDPixelFormat->dwFlags & DDPF_BUMPDUDV)
608     {
609         if( (DDPixelFormat->u1.dwBumpBitCount         == 16        ) &&
610             (DDPixelFormat->u2.dwBumpDuBitMask        == 0x000000ff) &&
611             (DDPixelFormat->u3.dwBumpDvBitMask        == 0x0000ff00) &&
612             (DDPixelFormat->u4.dwBumpLuminanceBitMask == 0x00000000) )
613         {
614             return WINED3DFMT_R8G8_SNORM;
615         }
616         else if ( (DDPixelFormat->u1.dwBumpBitCount         == 16        ) &&
617                   (DDPixelFormat->u2.dwBumpDuBitMask        == 0x0000001f) &&
618                   (DDPixelFormat->u3.dwBumpDvBitMask        == 0x000003e0) &&
619                   (DDPixelFormat->u4.dwBumpLuminanceBitMask == 0x0000fc00) )
620         {
621             return WINED3DFMT_L6V5U5;
622         }
623     }
624
625     ERR("Unknown Pixelformat!\n");
626     return WINED3DFMT_UNKNOWN;
627 }
628
629 /*****************************************************************************
630  * Various dumping functions.
631  *
632  * They write the contents of a specific function to a TRACE.
633  *
634  *****************************************************************************/
635 static void
636 DDRAW_dump_DWORD(const void *in)
637 {
638     TRACE("%d\n", *((const DWORD *) in));
639 }
640 static void
641 DDRAW_dump_PTR(const void *in)
642 {
643     TRACE("%p\n", *((const void * const*) in));
644 }
645 static void
646 DDRAW_dump_DDCOLORKEY(const DDCOLORKEY *ddck)
647 {
648     TRACE("Low : %d  - High : %d\n", ddck->dwColorSpaceLowValue, ddck->dwColorSpaceHighValue);
649 }
650
651 static void DDRAW_dump_flags_nolf(DWORD flags, const flag_info* names,
652                                   size_t num_names)
653 {
654     unsigned int        i;
655
656     for (i=0; i < num_names; i++)
657         if ((flags & names[i].val) ||      /* standard flag value */
658             ((!flags) && (!names[i].val))) /* zero value only */
659             TRACE("%s ", names[i].name);
660 }
661
662 static void DDRAW_dump_flags(DWORD flags, const flag_info* names, size_t num_names)
663 {
664     DDRAW_dump_flags_nolf(flags, names, num_names);
665     TRACE("\n");
666 }
667
668 void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in)
669 {
670     static const flag_info flags[] = {
671         FE(DDSCAPS_RESERVED1),
672         FE(DDSCAPS_ALPHA),
673         FE(DDSCAPS_BACKBUFFER),
674         FE(DDSCAPS_COMPLEX),
675         FE(DDSCAPS_FLIP),
676         FE(DDSCAPS_FRONTBUFFER),
677         FE(DDSCAPS_OFFSCREENPLAIN),
678         FE(DDSCAPS_OVERLAY),
679         FE(DDSCAPS_PALETTE),
680         FE(DDSCAPS_PRIMARYSURFACE),
681         FE(DDSCAPS_PRIMARYSURFACELEFT),
682         FE(DDSCAPS_SYSTEMMEMORY),
683         FE(DDSCAPS_TEXTURE),
684         FE(DDSCAPS_3DDEVICE),
685         FE(DDSCAPS_VIDEOMEMORY),
686         FE(DDSCAPS_VISIBLE),
687         FE(DDSCAPS_WRITEONLY),
688         FE(DDSCAPS_ZBUFFER),
689         FE(DDSCAPS_OWNDC),
690         FE(DDSCAPS_LIVEVIDEO),
691         FE(DDSCAPS_HWCODEC),
692         FE(DDSCAPS_MODEX),
693         FE(DDSCAPS_MIPMAP),
694         FE(DDSCAPS_RESERVED2),
695         FE(DDSCAPS_ALLOCONLOAD),
696         FE(DDSCAPS_VIDEOPORT),
697         FE(DDSCAPS_LOCALVIDMEM),
698         FE(DDSCAPS_NONLOCALVIDMEM),
699         FE(DDSCAPS_STANDARDVGAMODE),
700         FE(DDSCAPS_OPTIMIZED)
701     };
702     static const flag_info flags2[] = {
703         FE(DDSCAPS2_HARDWAREDEINTERLACE),
704         FE(DDSCAPS2_HINTDYNAMIC),
705         FE(DDSCAPS2_HINTSTATIC),
706         FE(DDSCAPS2_TEXTUREMANAGE),
707         FE(DDSCAPS2_RESERVED1),
708         FE(DDSCAPS2_RESERVED2),
709         FE(DDSCAPS2_OPAQUE),
710         FE(DDSCAPS2_HINTANTIALIASING),
711         FE(DDSCAPS2_CUBEMAP),
712         FE(DDSCAPS2_CUBEMAP_POSITIVEX),
713         FE(DDSCAPS2_CUBEMAP_NEGATIVEX),
714         FE(DDSCAPS2_CUBEMAP_POSITIVEY),
715         FE(DDSCAPS2_CUBEMAP_NEGATIVEY),
716         FE(DDSCAPS2_CUBEMAP_POSITIVEZ),
717         FE(DDSCAPS2_CUBEMAP_NEGATIVEZ),
718         FE(DDSCAPS2_MIPMAPSUBLEVEL),
719         FE(DDSCAPS2_D3DTEXTUREMANAGE),
720         FE(DDSCAPS2_DONOTPERSIST),
721         FE(DDSCAPS2_STEREOSURFACELEFT)
722     };
723
724     DDRAW_dump_flags_nolf(in->dwCaps, flags, sizeof(flags)/sizeof(flags[0]));
725     DDRAW_dump_flags(in->dwCaps2, flags2, sizeof(flags2)/sizeof(flags2[0]));
726 }
727
728 static void
729 DDRAW_dump_DDSCAPS(const DDSCAPS *in)
730 {
731     DDSCAPS2 in_bis;
732
733     in_bis.dwCaps = in->dwCaps;
734     in_bis.dwCaps2 = 0;
735     in_bis.dwCaps3 = 0;
736     in_bis.dwCaps4 = 0;
737
738     DDRAW_dump_DDSCAPS2(&in_bis);
739 }
740
741 static void
742 DDRAW_dump_pixelformat_flag(DWORD flagmask)
743 {
744     static const flag_info flags[] =
745         {
746             FE(DDPF_ALPHAPIXELS),
747             FE(DDPF_ALPHA),
748             FE(DDPF_FOURCC),
749             FE(DDPF_PALETTEINDEXED4),
750             FE(DDPF_PALETTEINDEXEDTO8),
751             FE(DDPF_PALETTEINDEXED8),
752             FE(DDPF_RGB),
753             FE(DDPF_COMPRESSED),
754             FE(DDPF_RGBTOYUV),
755             FE(DDPF_YUV),
756             FE(DDPF_ZBUFFER),
757             FE(DDPF_PALETTEINDEXED1),
758             FE(DDPF_PALETTEINDEXED2),
759             FE(DDPF_ZPIXELS)
760     };
761
762     DDRAW_dump_flags_nolf(flagmask, flags, sizeof(flags)/sizeof(flags[0]));
763 }
764
765 static void
766 DDRAW_dump_members(DWORD flags,
767                    const void* data,
768                    const member_info* mems,
769                    size_t num_mems)
770 {
771     unsigned int i;
772
773     for (i=0; i < num_mems; i++)
774     {
775         if (mems[i].val & flags)
776         {
777             TRACE(" - %s : ", mems[i].name);
778             mems[i].func((const char *)data + mems[i].offset);
779         }
780     }
781 }
782
783 static void
784 DDRAW_dump_pixelformat(const DDPIXELFORMAT *pf)
785 {
786     TRACE("( ");
787     DDRAW_dump_pixelformat_flag(pf->dwFlags);
788     if (pf->dwFlags & DDPF_FOURCC)
789     {
790         TRACE(", dwFourCC code '%c%c%c%c' (0x%08x) - %d bits per pixel",
791                 (unsigned char)( pf->dwFourCC     &0xff),
792                 (unsigned char)((pf->dwFourCC>> 8)&0xff),
793                 (unsigned char)((pf->dwFourCC>>16)&0xff),
794                 (unsigned char)((pf->dwFourCC>>24)&0xff),
795                 pf->dwFourCC,
796                 pf->u1.dwYUVBitCount
797         );
798     }
799     if (pf->dwFlags & DDPF_RGB)
800     {
801         const char *cmd;
802         TRACE(", RGB bits: %d, ", pf->u1.dwRGBBitCount);
803         switch (pf->u1.dwRGBBitCount)
804         {
805         case 4: cmd = "%1lx"; break;
806         case 8: cmd = "%02lx"; break;
807         case 16: cmd = "%04lx"; break;
808         case 24: cmd = "%06lx"; break;
809         case 32: cmd = "%08lx"; break;
810         default: ERR("Unexpected bit depth !\n"); cmd = "%d"; break;
811         }
812         TRACE(" R "); TRACE(cmd, pf->u2.dwRBitMask);
813         TRACE(" G "); TRACE(cmd, pf->u3.dwGBitMask);
814         TRACE(" B "); TRACE(cmd, pf->u4.dwBBitMask);
815         if (pf->dwFlags & DDPF_ALPHAPIXELS)
816         {
817             TRACE(" A "); TRACE(cmd, pf->u5.dwRGBAlphaBitMask);
818         }
819         if (pf->dwFlags & DDPF_ZPIXELS)
820         {
821             TRACE(" Z "); TRACE(cmd, pf->u5.dwRGBZBitMask);
822         }
823     }
824     if (pf->dwFlags & DDPF_ZBUFFER)
825     {
826         TRACE(", Z bits : %d", pf->u1.dwZBufferBitDepth);
827     }
828     if (pf->dwFlags & DDPF_ALPHA)
829     {
830         TRACE(", Alpha bits : %d", pf->u1.dwAlphaBitDepth);
831     }
832     if (pf->dwFlags & DDPF_BUMPDUDV)
833     {
834         const char *cmd = "%08lx";
835         TRACE(", Bump bits: %d, ", pf->u1.dwBumpBitCount);
836         TRACE(" U "); TRACE(cmd, pf->u2.dwBumpDuBitMask);
837         TRACE(" V "); TRACE(cmd, pf->u3.dwBumpDvBitMask);
838         TRACE(" L "); TRACE(cmd, pf->u4.dwBumpLuminanceBitMask);
839     }
840     TRACE(")\n");
841 }
842
843 void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd)
844 {
845 #define STRUCT DDSURFACEDESC2
846     static const member_info members[] =
847         {
848             ME(DDSD_HEIGHT, DDRAW_dump_DWORD, dwHeight),
849             ME(DDSD_WIDTH, DDRAW_dump_DWORD, dwWidth),
850             ME(DDSD_PITCH, DDRAW_dump_DWORD, u1 /* lPitch */),
851             ME(DDSD_LINEARSIZE, DDRAW_dump_DWORD, u1 /* dwLinearSize */),
852             ME(DDSD_BACKBUFFERCOUNT, DDRAW_dump_DWORD, dwBackBufferCount),
853             ME(DDSD_MIPMAPCOUNT, DDRAW_dump_DWORD, u2 /* dwMipMapCount */),
854             ME(DDSD_ZBUFFERBITDEPTH, DDRAW_dump_DWORD, u2 /* dwZBufferBitDepth */), /* This is for 'old-style' D3D */
855             ME(DDSD_REFRESHRATE, DDRAW_dump_DWORD, u2 /* dwRefreshRate */),
856             ME(DDSD_ALPHABITDEPTH, DDRAW_dump_DWORD, dwAlphaBitDepth),
857             ME(DDSD_LPSURFACE, DDRAW_dump_PTR, lpSurface),
858             ME(DDSD_CKDESTOVERLAY, DDRAW_dump_DDCOLORKEY, u3 /* ddckCKDestOverlay */),
859             ME(DDSD_CKDESTBLT, DDRAW_dump_DDCOLORKEY, ddckCKDestBlt),
860             ME(DDSD_CKSRCOVERLAY, DDRAW_dump_DDCOLORKEY, ddckCKSrcOverlay),
861             ME(DDSD_CKSRCBLT, DDRAW_dump_DDCOLORKEY, ddckCKSrcBlt),
862             ME(DDSD_PIXELFORMAT, DDRAW_dump_pixelformat, u4 /* ddpfPixelFormat */)
863         };
864     static const member_info members_caps[] =
865         {
866             ME(DDSD_CAPS, DDRAW_dump_DDSCAPS, ddsCaps)
867         };
868     static const member_info members_caps2[] =
869         {
870             ME(DDSD_CAPS, DDRAW_dump_DDSCAPS2, ddsCaps)
871         };
872 #undef STRUCT
873
874     if (NULL == lpddsd)
875     {
876         TRACE("(null)\n");
877     }
878     else
879     {
880       if (lpddsd->dwSize >= sizeof(DDSURFACEDESC2))
881       {
882           DDRAW_dump_members(lpddsd->dwFlags, lpddsd, members_caps2, 1);
883       }
884       else
885       {
886           DDRAW_dump_members(lpddsd->dwFlags, lpddsd, members_caps, 1);
887       }
888       DDRAW_dump_members(lpddsd->dwFlags, lpddsd, members,
889                           sizeof(members)/sizeof(members[0]));
890     }
891 }
892
893 void
894 dump_D3DMATRIX(const D3DMATRIX *mat)
895 {
896     TRACE("  %f %f %f %f\n", mat->_11, mat->_12, mat->_13, mat->_14);
897     TRACE("  %f %f %f %f\n", mat->_21, mat->_22, mat->_23, mat->_24);
898     TRACE("  %f %f %f %f\n", mat->_31, mat->_32, mat->_33, mat->_34);
899     TRACE("  %f %f %f %f\n", mat->_41, mat->_42, mat->_43, mat->_44);
900 }
901
902 DWORD
903 get_flexible_vertex_size(DWORD d3dvtVertexType)
904 {
905     DWORD size = 0;
906     DWORD i;
907
908     if (d3dvtVertexType & D3DFVF_NORMAL) size += 3 * sizeof(D3DVALUE);
909     if (d3dvtVertexType & D3DFVF_DIFFUSE) size += sizeof(DWORD);
910     if (d3dvtVertexType & D3DFVF_SPECULAR) size += sizeof(DWORD);
911     if (d3dvtVertexType & D3DFVF_RESERVED1) size += sizeof(DWORD);
912     switch (d3dvtVertexType & D3DFVF_POSITION_MASK)
913     {
914         case D3DFVF_XYZ:    size += 3 * sizeof(D3DVALUE); break;
915         case D3DFVF_XYZRHW: size += 4 * sizeof(D3DVALUE); break;
916         case D3DFVF_XYZB1:  size += 4 * sizeof(D3DVALUE); break;
917         case D3DFVF_XYZB2:  size += 5 * sizeof(D3DVALUE); break;
918         case D3DFVF_XYZB3:  size += 6 * sizeof(D3DVALUE); break;
919         case D3DFVF_XYZB4:  size += 7 * sizeof(D3DVALUE); break;
920         case D3DFVF_XYZB5:  size += 8 * sizeof(D3DVALUE); break;
921         default: ERR("Unexpected position mask\n");
922     }
923     for (i = 0; i < GET_TEXCOUNT_FROM_FVF(d3dvtVertexType); i++)
924     {
925         size += GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, i) * sizeof(D3DVALUE);
926     }
927
928     return size;
929 }
930
931 void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS* pIn, DDSCAPS2* pOut)
932 {
933     /* 2 adds three additional caps fields to the end. Both versions
934      * are unversioned. */
935     pOut->dwCaps = pIn->dwCaps;
936     pOut->dwCaps2 = 0;
937     pOut->dwCaps3 = 0;
938     pOut->dwCaps4 = 0;
939 }
940
941 void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2* pIn, DDDEVICEIDENTIFIER* pOut)
942 {
943     /* 2 adds a dwWHQLLevel field to the end. Both structures are
944      * unversioned. */
945     memcpy(pOut, pIn, sizeof(*pOut));
946 }
947
948 void DDRAW_dump_cooperativelevel(DWORD cooplevel)
949 {
950     static const flag_info flags[] =
951         {
952             FE(DDSCL_FULLSCREEN),
953             FE(DDSCL_ALLOWREBOOT),
954             FE(DDSCL_NOWINDOWCHANGES),
955             FE(DDSCL_NORMAL),
956             FE(DDSCL_ALLOWMODEX),
957             FE(DDSCL_EXCLUSIVE),
958             FE(DDSCL_SETFOCUSWINDOW),
959             FE(DDSCL_SETDEVICEWINDOW),
960             FE(DDSCL_CREATEDEVICEWINDOW)
961     };
962
963     if (TRACE_ON(ddraw))
964     {
965         TRACE(" - ");
966         DDRAW_dump_flags(cooplevel, flags, sizeof(flags)/sizeof(flags[0]));
967     }
968 }
969
970 void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps)
971 {
972     static const flag_info flags1[] =
973     {
974       FE(DDCAPS_3D),
975       FE(DDCAPS_ALIGNBOUNDARYDEST),
976       FE(DDCAPS_ALIGNSIZEDEST),
977       FE(DDCAPS_ALIGNBOUNDARYSRC),
978       FE(DDCAPS_ALIGNSIZESRC),
979       FE(DDCAPS_ALIGNSTRIDE),
980       FE(DDCAPS_BLT),
981       FE(DDCAPS_BLTQUEUE),
982       FE(DDCAPS_BLTFOURCC),
983       FE(DDCAPS_BLTSTRETCH),
984       FE(DDCAPS_GDI),
985       FE(DDCAPS_OVERLAY),
986       FE(DDCAPS_OVERLAYCANTCLIP),
987       FE(DDCAPS_OVERLAYFOURCC),
988       FE(DDCAPS_OVERLAYSTRETCH),
989       FE(DDCAPS_PALETTE),
990       FE(DDCAPS_PALETTEVSYNC),
991       FE(DDCAPS_READSCANLINE),
992       FE(DDCAPS_STEREOVIEW),
993       FE(DDCAPS_VBI),
994       FE(DDCAPS_ZBLTS),
995       FE(DDCAPS_ZOVERLAYS),
996       FE(DDCAPS_COLORKEY),
997       FE(DDCAPS_ALPHA),
998       FE(DDCAPS_COLORKEYHWASSIST),
999       FE(DDCAPS_NOHARDWARE),
1000       FE(DDCAPS_BLTCOLORFILL),
1001       FE(DDCAPS_BANKSWITCHED),
1002       FE(DDCAPS_BLTDEPTHFILL),
1003       FE(DDCAPS_CANCLIP),
1004       FE(DDCAPS_CANCLIPSTRETCHED),
1005       FE(DDCAPS_CANBLTSYSMEM)
1006     };
1007     static const flag_info flags2[] =
1008     {
1009       FE(DDCAPS2_CERTIFIED),
1010       FE(DDCAPS2_NO2DDURING3DSCENE),
1011       FE(DDCAPS2_VIDEOPORT),
1012       FE(DDCAPS2_AUTOFLIPOVERLAY),
1013       FE(DDCAPS2_CANBOBINTERLEAVED),
1014       FE(DDCAPS2_CANBOBNONINTERLEAVED),
1015       FE(DDCAPS2_COLORCONTROLOVERLAY),
1016       FE(DDCAPS2_COLORCONTROLPRIMARY),
1017       FE(DDCAPS2_CANDROPZ16BIT),
1018       FE(DDCAPS2_NONLOCALVIDMEM),
1019       FE(DDCAPS2_NONLOCALVIDMEMCAPS),
1020       FE(DDCAPS2_NOPAGELOCKREQUIRED),
1021       FE(DDCAPS2_WIDESURFACES),
1022       FE(DDCAPS2_CANFLIPODDEVEN),
1023       FE(DDCAPS2_CANBOBHARDWARE),
1024       FE(DDCAPS2_COPYFOURCC),
1025       FE(DDCAPS2_PRIMARYGAMMA),
1026       FE(DDCAPS2_CANRENDERWINDOWED),
1027       FE(DDCAPS2_CANCALIBRATEGAMMA),
1028       FE(DDCAPS2_FLIPINTERVAL),
1029       FE(DDCAPS2_FLIPNOVSYNC),
1030       FE(DDCAPS2_CANMANAGETEXTURE),
1031       FE(DDCAPS2_TEXMANINNONLOCALVIDMEM),
1032       FE(DDCAPS2_STEREO),
1033       FE(DDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL)
1034     };
1035     static const flag_info flags3[] =
1036     {
1037       FE(DDCKEYCAPS_DESTBLT),
1038       FE(DDCKEYCAPS_DESTBLTCLRSPACE),
1039       FE(DDCKEYCAPS_DESTBLTCLRSPACEYUV),
1040       FE(DDCKEYCAPS_DESTBLTYUV),
1041       FE(DDCKEYCAPS_DESTOVERLAY),
1042       FE(DDCKEYCAPS_DESTOVERLAYCLRSPACE),
1043       FE(DDCKEYCAPS_DESTOVERLAYCLRSPACEYUV),
1044       FE(DDCKEYCAPS_DESTOVERLAYONEACTIVE),
1045       FE(DDCKEYCAPS_DESTOVERLAYYUV),
1046       FE(DDCKEYCAPS_SRCBLT),
1047       FE(DDCKEYCAPS_SRCBLTCLRSPACE),
1048       FE(DDCKEYCAPS_SRCBLTCLRSPACEYUV),
1049       FE(DDCKEYCAPS_SRCBLTYUV),
1050       FE(DDCKEYCAPS_SRCOVERLAY),
1051       FE(DDCKEYCAPS_SRCOVERLAYCLRSPACE),
1052       FE(DDCKEYCAPS_SRCOVERLAYCLRSPACEYUV),
1053       FE(DDCKEYCAPS_SRCOVERLAYONEACTIVE),
1054       FE(DDCKEYCAPS_SRCOVERLAYYUV),
1055       FE(DDCKEYCAPS_NOCOSTOVERLAY)
1056     };
1057     static const flag_info flags4[] =
1058     {
1059       FE(DDFXCAPS_BLTALPHA),
1060       FE(DDFXCAPS_OVERLAYALPHA),
1061       FE(DDFXCAPS_BLTARITHSTRETCHYN),
1062       FE(DDFXCAPS_BLTARITHSTRETCHY),
1063       FE(DDFXCAPS_BLTMIRRORLEFTRIGHT),
1064       FE(DDFXCAPS_BLTMIRRORUPDOWN),
1065       FE(DDFXCAPS_BLTROTATION),
1066       FE(DDFXCAPS_BLTROTATION90),
1067       FE(DDFXCAPS_BLTSHRINKX),
1068       FE(DDFXCAPS_BLTSHRINKXN),
1069       FE(DDFXCAPS_BLTSHRINKY),
1070       FE(DDFXCAPS_BLTSHRINKYN),
1071       FE(DDFXCAPS_BLTSTRETCHX),
1072       FE(DDFXCAPS_BLTSTRETCHXN),
1073       FE(DDFXCAPS_BLTSTRETCHY),
1074       FE(DDFXCAPS_BLTSTRETCHYN),
1075       FE(DDFXCAPS_OVERLAYARITHSTRETCHY),
1076       FE(DDFXCAPS_OVERLAYARITHSTRETCHYN),
1077       FE(DDFXCAPS_OVERLAYSHRINKX),
1078       FE(DDFXCAPS_OVERLAYSHRINKXN),
1079       FE(DDFXCAPS_OVERLAYSHRINKY),
1080       FE(DDFXCAPS_OVERLAYSHRINKYN),
1081       FE(DDFXCAPS_OVERLAYSTRETCHX),
1082       FE(DDFXCAPS_OVERLAYSTRETCHXN),
1083       FE(DDFXCAPS_OVERLAYSTRETCHY),
1084       FE(DDFXCAPS_OVERLAYSTRETCHYN),
1085       FE(DDFXCAPS_OVERLAYMIRRORLEFTRIGHT),
1086       FE(DDFXCAPS_OVERLAYMIRRORUPDOWN)
1087     };
1088     static const flag_info flags5[] =
1089     {
1090       FE(DDFXALPHACAPS_BLTALPHAEDGEBLEND),
1091       FE(DDFXALPHACAPS_BLTALPHAPIXELS),
1092       FE(DDFXALPHACAPS_BLTALPHAPIXELSNEG),
1093       FE(DDFXALPHACAPS_BLTALPHASURFACES),
1094       FE(DDFXALPHACAPS_BLTALPHASURFACESNEG),
1095       FE(DDFXALPHACAPS_OVERLAYALPHAEDGEBLEND),
1096       FE(DDFXALPHACAPS_OVERLAYALPHAPIXELS),
1097       FE(DDFXALPHACAPS_OVERLAYALPHAPIXELSNEG),
1098       FE(DDFXALPHACAPS_OVERLAYALPHASURFACES),
1099       FE(DDFXALPHACAPS_OVERLAYALPHASURFACESNEG)
1100     };
1101     static const flag_info flags6[] =
1102     {
1103       FE(DDPCAPS_4BIT),
1104       FE(DDPCAPS_8BITENTRIES),
1105       FE(DDPCAPS_8BIT),
1106       FE(DDPCAPS_INITIALIZE),
1107       FE(DDPCAPS_PRIMARYSURFACE),
1108       FE(DDPCAPS_PRIMARYSURFACELEFT),
1109       FE(DDPCAPS_ALLOW256),
1110       FE(DDPCAPS_VSYNC),
1111       FE(DDPCAPS_1BIT),
1112       FE(DDPCAPS_2BIT),
1113       FE(DDPCAPS_ALPHA),
1114     };
1115     static const flag_info flags7[] =
1116     {
1117       FE(DDSVCAPS_RESERVED1),
1118       FE(DDSVCAPS_RESERVED2),
1119       FE(DDSVCAPS_RESERVED3),
1120       FE(DDSVCAPS_RESERVED4),
1121       FE(DDSVCAPS_STEREOSEQUENTIAL),
1122     };
1123
1124     TRACE(" - dwSize : %d\n", lpcaps->dwSize);
1125     TRACE(" - dwCaps : "); DDRAW_dump_flags(lpcaps->dwCaps, flags1, sizeof(flags1)/sizeof(flags1[0]));
1126     TRACE(" - dwCaps2 : "); DDRAW_dump_flags(lpcaps->dwCaps2, flags2, sizeof(flags2)/sizeof(flags2[0]));
1127     TRACE(" - dwCKeyCaps : "); DDRAW_dump_flags(lpcaps->dwCKeyCaps, flags3, sizeof(flags3)/sizeof(flags3[0]));
1128     TRACE(" - dwFXCaps : "); DDRAW_dump_flags(lpcaps->dwFXCaps, flags4, sizeof(flags4)/sizeof(flags4[0]));
1129     TRACE(" - dwFXAlphaCaps : "); DDRAW_dump_flags(lpcaps->dwFXAlphaCaps, flags5, sizeof(flags5)/sizeof(flags5[0]));
1130     TRACE(" - dwPalCaps : "); DDRAW_dump_flags(lpcaps->dwPalCaps, flags6, sizeof(flags6)/sizeof(flags6[0]));
1131     TRACE(" - dwSVCaps : "); DDRAW_dump_flags(lpcaps->dwSVCaps, flags7, sizeof(flags7)/sizeof(flags7[0]));
1132     TRACE("...\n");
1133     TRACE(" - dwNumFourCCCodes : %d\n", lpcaps->dwNumFourCCCodes);
1134     TRACE(" - dwCurrVisibleOverlays : %d\n", lpcaps->dwCurrVisibleOverlays);
1135     TRACE(" - dwMinOverlayStretch : %d\n", lpcaps->dwMinOverlayStretch);
1136     TRACE(" - dwMaxOverlayStretch : %d\n", lpcaps->dwMaxOverlayStretch);
1137     TRACE("...\n");
1138     TRACE(" - ddsCaps : "); DDRAW_dump_DDSCAPS2(&lpcaps->ddsCaps);
1139 }
1140
1141 /*****************************************************************************
1142  * multiply_matrix
1143  *
1144  * Multiplies 2 4x4 matrices src1 and src2, and stores the result in dest.
1145  *
1146  * Params:
1147  *  dest: Pointer to the destination matrix
1148  *  src1: Pointer to the first source matrix
1149  *  src2: Pointer to the second source matrix
1150  *
1151  *****************************************************************************/
1152 void
1153 multiply_matrix(D3DMATRIX *dest,
1154                 const D3DMATRIX *src1,
1155                 const D3DMATRIX *src2)
1156 {
1157     D3DMATRIX temp;
1158
1159     /* Now do the multiplication 'by hand'.
1160        I know that all this could be optimised, but this will be done later :-) */
1161     temp._11 = (src1->_11 * src2->_11) + (src1->_21 * src2->_12) + (src1->_31 * src2->_13) + (src1->_41 * src2->_14);
1162     temp._21 = (src1->_11 * src2->_21) + (src1->_21 * src2->_22) + (src1->_31 * src2->_23) + (src1->_41 * src2->_24);
1163     temp._31 = (src1->_11 * src2->_31) + (src1->_21 * src2->_32) + (src1->_31 * src2->_33) + (src1->_41 * src2->_34);
1164     temp._41 = (src1->_11 * src2->_41) + (src1->_21 * src2->_42) + (src1->_31 * src2->_43) + (src1->_41 * src2->_44);
1165
1166     temp._12 = (src1->_12 * src2->_11) + (src1->_22 * src2->_12) + (src1->_32 * src2->_13) + (src1->_42 * src2->_14);
1167     temp._22 = (src1->_12 * src2->_21) + (src1->_22 * src2->_22) + (src1->_32 * src2->_23) + (src1->_42 * src2->_24);
1168     temp._32 = (src1->_12 * src2->_31) + (src1->_22 * src2->_32) + (src1->_32 * src2->_33) + (src1->_42 * src2->_34);
1169     temp._42 = (src1->_12 * src2->_41) + (src1->_22 * src2->_42) + (src1->_32 * src2->_43) + (src1->_42 * src2->_44);
1170
1171     temp._13 = (src1->_13 * src2->_11) + (src1->_23 * src2->_12) + (src1->_33 * src2->_13) + (src1->_43 * src2->_14);
1172     temp._23 = (src1->_13 * src2->_21) + (src1->_23 * src2->_22) + (src1->_33 * src2->_23) + (src1->_43 * src2->_24);
1173     temp._33 = (src1->_13 * src2->_31) + (src1->_23 * src2->_32) + (src1->_33 * src2->_33) + (src1->_43 * src2->_34);
1174     temp._43 = (src1->_13 * src2->_41) + (src1->_23 * src2->_42) + (src1->_33 * src2->_43) + (src1->_43 * src2->_44);
1175
1176     temp._14 = (src1->_14 * src2->_11) + (src1->_24 * src2->_12) + (src1->_34 * src2->_13) + (src1->_44 * src2->_14);
1177     temp._24 = (src1->_14 * src2->_21) + (src1->_24 * src2->_22) + (src1->_34 * src2->_23) + (src1->_44 * src2->_24);
1178     temp._34 = (src1->_14 * src2->_31) + (src1->_24 * src2->_32) + (src1->_34 * src2->_33) + (src1->_44 * src2->_34);
1179     temp._44 = (src1->_14 * src2->_41) + (src1->_24 * src2->_42) + (src1->_34 * src2->_43) + (src1->_44 * src2->_44);
1180
1181     /* And copy the new matrix in the good storage.. */
1182     memcpy(dest, &temp, 16 * sizeof(D3DVALUE));
1183 }
1184
1185 void multiply_matrix_D3D_way(D3DMATRIX* result, const D3DMATRIX *m1, const D3DMATRIX *m2)
1186 {
1187     D3DMATRIX temp;
1188
1189     temp._11 = m1->_11 * m2->_11 + m1->_12 * m2->_21 + m1->_13 * m2->_31 + m1->_14 * m2->_41;
1190     temp._12 = m1->_11 * m2->_12 + m1->_12 * m2->_22 + m1->_13 * m2->_32 + m1->_14 * m2->_42;
1191     temp._13 = m1->_11 * m2->_13 + m1->_12 * m2->_23 + m1->_13 * m2->_33 + m1->_14 * m2->_43;
1192     temp._14 = m1->_11 * m2->_14 + m1->_12 * m2->_24 + m1->_13 * m2->_34 + m1->_14 * m2->_44;
1193     temp._21 = m1->_21 * m2->_11 + m1->_22 * m2->_21 + m1->_23 * m2->_31 + m1->_24 * m2->_41;
1194     temp._22 = m1->_21 * m2->_12 + m1->_22 * m2->_22 + m1->_23 * m2->_32 + m1->_24 * m2->_42;
1195     temp._23 = m1->_21 * m2->_13 + m1->_22 * m2->_23 + m1->_23 * m2->_33 + m1->_24 * m2->_43;
1196     temp._24 = m1->_21 * m2->_14 + m1->_22 * m2->_24 + m1->_23 * m2->_34 + m1->_24 * m2->_44;
1197     temp._31 = m1->_31 * m2->_11 + m1->_32 * m2->_21 + m1->_33 * m2->_31 + m1->_34 * m2->_41;
1198     temp._32 = m1->_31 * m2->_12 + m1->_32 * m2->_22 + m1->_33 * m2->_32 + m1->_34 * m2->_42;
1199     temp._33 = m1->_31 * m2->_13 + m1->_32 * m2->_23 + m1->_33 * m2->_33 + m1->_34 * m2->_43;
1200     temp._34 = m1->_31 * m2->_14 + m1->_32 * m2->_24 + m1->_33 * m2->_34 + m1->_34 * m2->_44;
1201     temp._41 = m1->_41 * m2->_11 + m1->_42 * m2->_21 + m1->_43 * m2->_31 + m1->_44 * m2->_41;
1202     temp._42 = m1->_41 * m2->_12 + m1->_42 * m2->_22 + m1->_43 * m2->_32 + m1->_44 * m2->_42;
1203     temp._43 = m1->_41 * m2->_13 + m1->_42 * m2->_23 + m1->_43 * m2->_33 + m1->_44 * m2->_43;
1204     temp._44 = m1->_41 * m2->_14 + m1->_42 * m2->_24 + m1->_43 * m2->_34 + m1->_44 * m2->_44;
1205
1206     *result = temp;
1207
1208     return;
1209 }
1210
1211 HRESULT
1212 hr_ddraw_from_wined3d(HRESULT hr)
1213 {
1214     switch(hr)
1215     {
1216         case WINED3DERR_INVALIDCALL: return DDERR_INVALIDPARAMS;
1217         default: return hr;
1218     }
1219 }