winealsa: Fix AudioRenderClient Get/ReleaseBuffer protocol.
[wine] / dlls / ddraw / ddraw_private.h
1 /*
2  * Copyright 2006 Stefan Dösinger
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Lesser General Public
6  * License as published by the Free Software Foundation; either
7  * version 2.1 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public
15  * License along with this library; if not, write to the Free Software
16  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17  */
18
19 #ifndef __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
20 #define __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
21
22 #include <assert.h>
23 #define COBJMACROS
24 #define NONAMELESSSTRUCT
25 #define NONAMELESSUNION
26 #include "wine/debug.h"
27
28 #include "winbase.h"
29 #include "wingdi.h"
30 #include "winuser.h"
31
32 #include "d3d.h"
33 #include "ddraw.h"
34 #ifdef DDRAW_INIT_GUID
35 #include "initguid.h"
36 #endif
37 #include "wine/list.h"
38 #include "wine/wined3d.h"
39
40 extern const struct wined3d_parent_ops ddraw_surface_wined3d_parent_ops DECLSPEC_HIDDEN;
41 extern const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops DECLSPEC_HIDDEN;
42
43 /* Typdef the interfaces */
44 typedef struct IDirectDrawImpl            IDirectDrawImpl;
45 typedef struct IDirectDrawSurfaceImpl     IDirectDrawSurfaceImpl;
46 typedef struct IDirectDrawPaletteImpl     IDirectDrawPaletteImpl;
47 typedef struct IDirect3DDeviceImpl        IDirect3DDeviceImpl;
48 typedef struct IDirect3DLightImpl         IDirect3DLightImpl;
49 typedef struct IDirect3DViewportImpl      IDirect3DViewportImpl;
50 typedef struct IDirect3DMaterialImpl      IDirect3DMaterialImpl;
51 typedef struct IDirect3DExecuteBufferImpl IDirect3DExecuteBufferImpl;
52 typedef struct IDirect3DVertexBufferImpl  IDirect3DVertexBufferImpl;
53
54 extern DWORD force_refresh_rate DECLSPEC_HIDDEN;
55
56 /*****************************************************************************
57  * IDirectDraw implementation structure
58  *****************************************************************************/
59 struct FvfToDecl
60 {
61     DWORD fvf;
62     struct wined3d_vertex_declaration *decl;
63 };
64
65 struct IDirectDrawImpl
66 {
67     /* Interfaces */
68     IDirectDraw7 IDirectDraw7_iface;
69     IDirectDraw4 IDirectDraw4_iface;
70     IDirectDraw2 IDirectDraw2_iface;
71     IDirectDraw IDirectDraw_iface;
72     IDirect3D7 IDirect3D7_iface;
73     IDirect3D3 IDirect3D3_iface;
74     IDirect3D2 IDirect3D2_iface;
75     IDirect3D IDirect3D_iface;
76     struct wined3d_device_parent device_parent;
77
78     /* See comment in IDirectDraw::AddRef */
79     LONG                    ref7, ref4, ref2, ref3, ref1, numIfaces;
80     BOOL initialized;
81
82     struct wined3d *wined3d;
83     struct wined3d_device *wined3d_device;
84     BOOL                    d3d_initialized;
85
86     IDirectDrawSurfaceImpl *primary;
87     RECT primary_lock;
88     struct wined3d_surface *wined3d_frontbuffer;
89     struct wined3d_swapchain *wined3d_swapchain;
90     HWND swapchain_window;
91
92     /* DirectDraw things, which are not handled by WineD3D */
93     DWORD                   cooperative_level;
94
95     DWORD                   orig_width, orig_height;
96     DWORD                   orig_bpp;
97
98     /* D3D things */
99     HWND                    d3d_window;
100     IDirect3DDeviceImpl     *d3ddevice;
101     int                     d3dversion;
102
103     /* Various HWNDs */
104     HWND                    focuswindow;
105     HWND                    devicewindow;
106     HWND                    dest_window;
107
108     /* Helpers for surface creation */
109     IDirectDrawSurfaceImpl *tex_root;
110
111     /* For the dll unload cleanup code */
112     struct list ddraw_list_entry;
113     /* The surface list - can't relay this to WineD3D
114      * because of IParent
115      */
116     struct list surface_list;
117
118     /* FVF management */
119     struct FvfToDecl       *decls;
120     UINT                    numConvertedDecls, declArraySize;
121 };
122
123 #define DDRAW_WINDOW_CLASS_NAME "DirectDrawDeviceWnd"
124
125 HRESULT ddraw_init(IDirectDrawImpl *ddraw, enum wined3d_device_type device_type) DECLSPEC_HIDDEN;
126 void ddraw_destroy_swapchain(IDirectDrawImpl *ddraw) DECLSPEC_HIDDEN;
127
128 static inline void ddraw_set_swapchain_window(struct IDirectDrawImpl *ddraw, HWND window)
129 {
130     if (window == GetDesktopWindow())
131         window = NULL;
132     ddraw->swapchain_window = window;
133 }
134
135 /* Utility functions */
136 void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS *pIn, DDSCAPS2 *pOut) DECLSPEC_HIDDEN;
137 void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2 *pIn, DDDEVICEIDENTIFIER *pOut) DECLSPEC_HIDDEN;
138 struct wined3d_vertex_declaration *ddraw_find_decl(IDirectDrawImpl *This, DWORD fvf) DECLSPEC_HIDDEN;
139
140 /* The default surface type */
141 extern WINED3DSURFTYPE DefaultSurfaceType DECLSPEC_HIDDEN;
142
143 /*****************************************************************************
144  * IDirectDrawSurface implementation structure
145  *****************************************************************************/
146
147 struct IDirectDrawSurfaceImpl
148 {
149     /* IUnknown fields */
150     IDirectDrawSurface7 IDirectDrawSurface7_iface;
151     IDirectDrawSurface4 IDirectDrawSurface4_iface;
152     IDirectDrawSurface3 IDirectDrawSurface3_iface;
153     IDirectDrawSurface2 IDirectDrawSurface2_iface;
154     IDirectDrawSurface IDirectDrawSurface_iface;
155     IDirectDrawGammaControl IDirectDrawGammaControl_iface;
156     IDirect3DTexture2 IDirect3DTexture2_iface;
157     IDirect3DTexture IDirect3DTexture_iface;
158
159     LONG                     ref7, ref4, ref3, ref2, ref1, iface_count, gamma_count;
160     IUnknown                *ifaceToRelease;
161
162     int                     version;
163
164     /* Connections to other Objects */
165     IDirectDrawImpl         *ddraw;
166     struct wined3d_surface *wined3d_surface;
167     struct wined3d_texture *wined3d_texture;
168
169     /* This implementation handles attaching surfaces to other surfaces */
170     IDirectDrawSurfaceImpl  *next_attached;
171     IDirectDrawSurfaceImpl  *first_attached;
172     IUnknown                *attached_iface;
173
174     /* Complex surfaces are organized in a tree, although the tree is degenerated to a list in most cases.
175      * In mipmap and primary surfaces each level has only one attachment, which is the next surface level.
176      * Only the cube texture root has 6 surfaces attached, which then have a normal mipmap chain attached
177      * to them. So hardcode the array to 6, a dynamic array or a list would be an overkill.
178      */
179 #define MAX_COMPLEX_ATTACHED 6
180     IDirectDrawSurfaceImpl  *complex_array[MAX_COMPLEX_ATTACHED];
181     /* You can't traverse the tree upwards. Only a flag for Surface::Release because its needed there,
182      * but no pointer to prevent temptations to traverse it in the wrong direction.
183      */
184     BOOL                    is_complex_root;
185
186     /* Surface description, for GetAttachedSurface */
187     DDSURFACEDESC2          surface_desc;
188
189     /* Misc things */
190     DWORD                   uniqueness_value;
191     UINT                    mipmap_level;
192
193     /* Clipper objects */
194     struct ddraw_clipper *clipper;
195
196     /* For the ddraw surface list */
197     struct list             surface_list_entry;
198
199     DWORD                   Handle;
200 };
201
202 HRESULT ddraw_surface_create_texture(IDirectDrawSurfaceImpl *surface) DECLSPEC_HIDDEN;
203 HRESULT ddraw_surface_init(IDirectDrawSurfaceImpl *surface, IDirectDrawImpl *ddraw,
204         DDSURFACEDESC2 *desc, UINT mip_level, UINT version) DECLSPEC_HIDDEN;
205 ULONG ddraw_surface_release_iface(IDirectDrawSurfaceImpl *This) DECLSPEC_HIDDEN;
206
207 static inline IDirectDrawSurfaceImpl *impl_from_IDirect3DTexture(IDirect3DTexture *iface)
208 {
209     return CONTAINING_RECORD(iface, IDirectDrawSurfaceImpl, IDirect3DTexture_iface);
210 }
211
212 static inline IDirectDrawSurfaceImpl *impl_from_IDirect3DTexture2(IDirect3DTexture2 *iface)
213 {
214     return CONTAINING_RECORD(iface, IDirectDrawSurfaceImpl, IDirect3DTexture2_iface);
215 }
216
217 static inline IDirectDrawSurfaceImpl *impl_from_IDirectDrawSurface(IDirectDrawSurface *iface)
218 {
219     return CONTAINING_RECORD(iface, IDirectDrawSurfaceImpl, IDirectDrawSurface_iface);
220 }
221
222 static inline IDirectDrawSurfaceImpl *impl_from_IDirectDrawSurface2(IDirectDrawSurface2 *iface)
223 {
224     return CONTAINING_RECORD(iface, IDirectDrawSurfaceImpl, IDirectDrawSurface2_iface);
225 }
226
227 static inline IDirectDrawSurfaceImpl *impl_from_IDirectDrawSurface3(IDirectDrawSurface3 *iface)
228 {
229     return CONTAINING_RECORD(iface, IDirectDrawSurfaceImpl, IDirectDrawSurface3_iface);
230 }
231
232 static inline IDirectDrawSurfaceImpl *impl_from_IDirectDrawSurface4(IDirectDrawSurface4 *iface)
233 {
234     return CONTAINING_RECORD(iface, IDirectDrawSurfaceImpl, IDirectDrawSurface4_iface);
235 }
236
237 static inline IDirectDrawSurfaceImpl *impl_from_IDirectDrawSurface7(IDirectDrawSurface7 *iface)
238 {
239     return CONTAINING_RECORD(iface, IDirectDrawSurfaceImpl, IDirectDrawSurface7_iface);
240 }
241
242 IDirectDrawSurfaceImpl *unsafe_impl_from_IDirectDrawSurface(IDirectDrawSurface *iface) DECLSPEC_HIDDEN;
243 IDirectDrawSurfaceImpl *unsafe_impl_from_IDirectDrawSurface4(IDirectDrawSurface4 *iface) DECLSPEC_HIDDEN;
244 IDirectDrawSurfaceImpl *unsafe_impl_from_IDirectDrawSurface7(IDirectDrawSurface7 *iface) DECLSPEC_HIDDEN;
245
246 IDirectDrawSurfaceImpl *unsafe_impl_from_IDirect3DTexture(IDirect3DTexture *iface) DECLSPEC_HIDDEN;
247 IDirectDrawSurfaceImpl *unsafe_impl_from_IDirect3DTexture2(IDirect3DTexture2 *iface) DECLSPEC_HIDDEN;
248
249 #define DDRAW_INVALID_HANDLE ~0U
250
251 enum ddraw_handle_type
252 {
253     DDRAW_HANDLE_FREE,
254     DDRAW_HANDLE_MATERIAL,
255     DDRAW_HANDLE_MATRIX,
256     DDRAW_HANDLE_STATEBLOCK,
257     DDRAW_HANDLE_SURFACE,
258 };
259
260 struct ddraw_handle_entry
261 {
262     void *object;
263     enum ddraw_handle_type type;
264 };
265
266 struct ddraw_handle_table
267 {
268     struct ddraw_handle_entry *entries;
269     struct ddraw_handle_entry *free_entries;
270     UINT table_size;
271     UINT entry_count;
272 };
273
274 BOOL ddraw_handle_table_init(struct ddraw_handle_table *t, UINT initial_size) DECLSPEC_HIDDEN;
275 void ddraw_handle_table_destroy(struct ddraw_handle_table *t) DECLSPEC_HIDDEN;
276 DWORD ddraw_allocate_handle(struct ddraw_handle_table *t, void *object, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
277 void *ddraw_free_handle(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
278 void *ddraw_get_object(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
279
280 struct IDirect3DDeviceImpl
281 {
282     /* IUnknown */
283     IDirect3DDevice7 IDirect3DDevice7_iface;
284     IDirect3DDevice3 IDirect3DDevice3_iface;
285     IDirect3DDevice2 IDirect3DDevice2_iface;
286     IDirect3DDevice IDirect3DDevice_iface;
287     LONG                    ref;
288
289     /* Other object connections */
290     struct wined3d_device *wined3d_device;
291     IDirectDrawImpl         *ddraw;
292     struct wined3d_buffer *indexbuffer;
293     IDirectDrawSurfaceImpl  *target;
294
295     /* Viewport management */
296     struct list viewport_list;
297     IDirect3DViewportImpl *current_viewport;
298     D3DVIEWPORT7 active_viewport;
299
300     /* Required to keep track which of two available texture blending modes in d3ddevice3 is used */
301     BOOL legacyTextureBlending;
302     D3DMATRIX legacy_projection;
303     D3DMATRIX legacy_clipspace;
304
305     /* Light state */
306     DWORD material;
307
308     /* Rendering functions to wrap D3D(1-3) to D3D7 */
309     D3DPRIMITIVETYPE primitive_type;
310     DWORD vertex_type;
311     DWORD render_flags;
312     DWORD nb_vertices;
313     LPBYTE vertex_buffer;
314     DWORD vertex_size;
315     DWORD buffer_size;
316
317     /* Handle management */
318     struct ddraw_handle_table handle_table;
319     D3DMATRIXHANDLE          world, proj, view;
320 };
321
322 HRESULT d3d_device_init(IDirect3DDeviceImpl *device, IDirectDrawImpl *ddraw,
323         IDirectDrawSurfaceImpl *target) DECLSPEC_HIDDEN;
324
325 /* The IID */
326 extern const GUID IID_D3DDEVICE_WineD3D DECLSPEC_HIDDEN;
327
328 /* Helper functions */
329 HRESULT IDirect3DImpl_GetCaps(const struct wined3d *wined3d,
330         D3DDEVICEDESC *Desc123, D3DDEVICEDESC7 *Desc7) DECLSPEC_HIDDEN;
331 enum wined3d_depth_buffer_type IDirect3DDeviceImpl_UpdateDepthStencil(IDirect3DDeviceImpl *device) DECLSPEC_HIDDEN;
332
333 static inline IDirect3DDeviceImpl *impl_from_IDirect3DDevice(IDirect3DDevice *iface)
334 {
335     return CONTAINING_RECORD(iface, IDirect3DDeviceImpl, IDirect3DDevice_iface);
336 }
337
338 static inline IDirect3DDeviceImpl *impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface)
339 {
340     return CONTAINING_RECORD(iface, IDirect3DDeviceImpl, IDirect3DDevice2_iface);
341 }
342
343 static inline IDirect3DDeviceImpl *impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface)
344 {
345     return CONTAINING_RECORD(iface, IDirect3DDeviceImpl, IDirect3DDevice3_iface);
346 }
347
348 static inline IDirect3DDeviceImpl *impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface)
349 {
350     return CONTAINING_RECORD(iface, IDirect3DDeviceImpl, IDirect3DDevice7_iface);
351 }
352
353 IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice(IDirect3DDevice *iface) DECLSPEC_HIDDEN;
354 IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface) DECLSPEC_HIDDEN;
355 IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface) DECLSPEC_HIDDEN;
356 IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface) DECLSPEC_HIDDEN;
357
358 struct ddraw_clipper
359 {
360     IDirectDrawClipper IDirectDrawClipper_iface;
361     LONG ref;
362     HWND window;
363     HRGN region;
364     BOOL initialized;
365 };
366
367 HRESULT ddraw_clipper_init(struct ddraw_clipper *clipper) DECLSPEC_HIDDEN;
368 struct ddraw_clipper *unsafe_impl_from_IDirectDrawClipper(IDirectDrawClipper *iface) DECLSPEC_HIDDEN;
369
370 /*****************************************************************************
371  * IDirectDrawPalette implementation structure
372  *****************************************************************************/
373 struct IDirectDrawPaletteImpl
374 {
375     /* IUnknown fields */
376     IDirectDrawPalette IDirectDrawPalette_iface;
377     LONG ref;
378
379     struct wined3d_palette *wineD3DPalette;
380
381     /* IDirectDrawPalette fields */
382     IUnknown                  *ifaceToRelease;
383 };
384
385 static inline IDirectDrawPaletteImpl *impl_from_IDirectDrawPalette(IDirectDrawPalette *iface)
386 {
387     return CONTAINING_RECORD(iface, IDirectDrawPaletteImpl, IDirectDrawPalette_iface);
388 }
389
390 IDirectDrawPaletteImpl *unsafe_impl_from_IDirectDrawPalette(IDirectDrawPalette *iface) DECLSPEC_HIDDEN;
391
392 HRESULT ddraw_palette_init(IDirectDrawPaletteImpl *palette,
393         IDirectDrawImpl *ddraw, DWORD flags, PALETTEENTRY *entries) DECLSPEC_HIDDEN;
394
395 /* Helper structures */
396 struct object_creation_info
397 {
398     const CLSID *clsid;
399     HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID riid,
400                                  void **ppObj);
401 };
402
403 /******************************************************************************
404  * IDirect3DLight implementation structure - Wraps to D3D7
405  ******************************************************************************/
406 struct IDirect3DLightImpl
407 {
408     IDirect3DLight IDirect3DLight_iface;
409     LONG ref;
410
411     /* IDirect3DLight fields */
412     IDirectDrawImpl           *ddraw;
413
414     /* If this light is active for one viewport, put the viewport here */
415     IDirect3DViewportImpl     *active_viewport;
416
417     D3DLIGHT2 light;
418     D3DLIGHT7 light7;
419
420     DWORD dwLightIndex;
421
422     struct list entry;
423 };
424
425 /* Helper functions */
426 void light_activate(IDirect3DLightImpl *light) DECLSPEC_HIDDEN;
427 void light_deactivate(IDirect3DLightImpl *light) DECLSPEC_HIDDEN;
428 void d3d_light_init(IDirect3DLightImpl *light, IDirectDrawImpl *ddraw) DECLSPEC_HIDDEN;
429 IDirect3DLightImpl *unsafe_impl_from_IDirect3DLight(IDirect3DLight *iface) DECLSPEC_HIDDEN;
430
431 /******************************************************************************
432  * IDirect3DMaterial implementation structure - Wraps to D3D7
433  ******************************************************************************/
434 struct IDirect3DMaterialImpl
435 {
436     IDirect3DMaterial3 IDirect3DMaterial3_iface;
437     IDirect3DMaterial2 IDirect3DMaterial2_iface;
438     IDirect3DMaterial IDirect3DMaterial_iface;
439     LONG  ref;
440
441     /* IDirect3DMaterial2 fields */
442     IDirectDrawImpl               *ddraw;
443     IDirect3DDeviceImpl           *active_device;
444
445     D3DMATERIAL mat;
446     DWORD Handle;
447 };
448
449 /* Helper functions */
450 void material_activate(IDirect3DMaterialImpl* This) DECLSPEC_HIDDEN;
451 IDirect3DMaterialImpl *d3d_material_create(IDirectDrawImpl *ddraw) DECLSPEC_HIDDEN;
452
453 /*****************************************************************************
454  * IDirect3DViewport - Wraps to D3D7
455  *****************************************************************************/
456 struct IDirect3DViewportImpl
457 {
458     IDirect3DViewport3 IDirect3DViewport3_iface;
459     LONG ref;
460
461     /* IDirect3DViewport fields */
462     IDirectDrawImpl           *ddraw;
463
464     /* If this viewport is active for one device, put the device here */
465     IDirect3DDeviceImpl       *active_device;
466
467     DWORD                     num_lights;
468     DWORD                     map_lights;
469
470     int                       use_vp2;
471
472     union
473     {
474         D3DVIEWPORT vp1;
475         D3DVIEWPORT2 vp2;
476     } viewports;
477
478     struct list entry;
479     struct list light_list;
480
481     /* Background material */
482     IDirect3DMaterialImpl     *background;
483 };
484
485 IDirect3DViewportImpl *unsafe_impl_from_IDirect3DViewport3(IDirect3DViewport3 *iface) DECLSPEC_HIDDEN;
486 IDirect3DViewportImpl *unsafe_impl_from_IDirect3DViewport2(IDirect3DViewport2 *iface) DECLSPEC_HIDDEN;
487 IDirect3DViewportImpl *unsafe_impl_from_IDirect3DViewport(IDirect3DViewport *iface) DECLSPEC_HIDDEN;
488
489 /* Helper functions */
490 void viewport_activate(IDirect3DViewportImpl* This, BOOL ignore_lights) DECLSPEC_HIDDEN;
491 void d3d_viewport_init(IDirect3DViewportImpl *viewport, IDirectDrawImpl *ddraw) DECLSPEC_HIDDEN;
492
493 /*****************************************************************************
494  * IDirect3DExecuteBuffer - Wraps to D3D7
495  *****************************************************************************/
496 struct IDirect3DExecuteBufferImpl
497 {
498     IDirect3DExecuteBuffer IDirect3DExecuteBuffer_iface;
499     LONG ref;
500     /* IDirect3DExecuteBuffer fields */
501     IDirectDrawImpl      *ddraw;
502     IDirect3DDeviceImpl  *d3ddev;
503
504     D3DEXECUTEBUFFERDESC desc;
505     D3DEXECUTEDATA       data;
506
507     /* This buffer will store the transformed vertices */
508     void                 *vertex_data;
509     WORD                 *indices;
510     int                  nb_indices;
511
512     /* This flags is set to TRUE if we allocated ourselves the
513      * data buffer
514      */
515     BOOL                 need_free;
516 };
517
518 HRESULT d3d_execute_buffer_init(IDirect3DExecuteBufferImpl *execute_buffer,
519         IDirect3DDeviceImpl *device, D3DEXECUTEBUFFERDESC *desc) DECLSPEC_HIDDEN;
520 IDirect3DExecuteBufferImpl *unsafe_impl_from_IDirect3DExecuteBuffer(IDirect3DExecuteBuffer *iface) DECLSPEC_HIDDEN;
521
522 /* The execute function */
523 HRESULT d3d_execute_buffer_execute(IDirect3DExecuteBufferImpl *execute_buffer,
524         IDirect3DDeviceImpl *device, IDirect3DViewportImpl *viewport) DECLSPEC_HIDDEN;
525
526 /*****************************************************************************
527  * IDirect3DVertexBuffer
528  *****************************************************************************/
529 struct IDirect3DVertexBufferImpl
530 {
531     IDirect3DVertexBuffer7 IDirect3DVertexBuffer7_iface;
532     IDirect3DVertexBuffer IDirect3DVertexBuffer_iface;
533     LONG ref;
534
535     /*** WineD3D and ddraw links ***/
536     struct wined3d_buffer *wineD3DVertexBuffer;
537     struct wined3d_vertex_declaration *wineD3DVertexDeclaration;
538     IDirectDrawImpl *ddraw;
539
540     /*** Storage for D3D7 specific things ***/
541     DWORD                Caps;
542     DWORD                fvf;
543 };
544
545 HRESULT d3d_vertex_buffer_create(IDirect3DVertexBufferImpl **vertex_buf, IDirectDrawImpl *ddraw,
546         D3DVERTEXBUFFERDESC *desc) DECLSPEC_HIDDEN;
547 IDirect3DVertexBufferImpl *unsafe_impl_from_IDirect3DVertexBuffer(IDirect3DVertexBuffer *iface) DECLSPEC_HIDDEN;
548 IDirect3DVertexBufferImpl *unsafe_impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7 *iface) DECLSPEC_HIDDEN;
549
550 /*****************************************************************************
551  * Helper functions from utils.c
552  *****************************************************************************/
553
554 #define GET_TEXCOUNT_FROM_FVF(d3dvtVertexType) \
555     (((d3dvtVertexType) & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT)
556
557 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
558     (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
559
560 void PixelFormat_WineD3DtoDD(DDPIXELFORMAT *DDPixelFormat, enum wined3d_format_id WineD3DFormat) DECLSPEC_HIDDEN;
561 enum wined3d_format_id PixelFormat_DD2WineD3D(const DDPIXELFORMAT *DDPixelFormat) DECLSPEC_HIDDEN;
562 void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd) DECLSPEC_HIDDEN;
563 void dump_D3DMATRIX(const D3DMATRIX *mat) DECLSPEC_HIDDEN;
564 void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps) DECLSPEC_HIDDEN;
565 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
566 void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in) DECLSPEC_HIDDEN;
567 void DDRAW_dump_cooperativelevel(DWORD cooplevel) DECLSPEC_HIDDEN;
568 void DDSD_to_DDSD2(const DDSURFACEDESC *in, DDSURFACEDESC2 *out) DECLSPEC_HIDDEN;
569 void DDSD2_to_DDSD(const DDSURFACEDESC2 *in, DDSURFACEDESC *out) DECLSPEC_HIDDEN;
570
571 /* This only needs to be here as long the processvertices functionality of
572  * IDirect3DExecuteBuffer isn't in WineD3D */
573 void multiply_matrix(LPD3DMATRIX dest, const D3DMATRIX *src1, const D3DMATRIX *src2) DECLSPEC_HIDDEN;
574
575 /* Used for generic dumping */
576 typedef struct
577 {
578     DWORD val;
579     const char* name;
580 } flag_info;
581
582 #define FE(x) { x, #x }
583
584 typedef struct
585 {
586     DWORD val;
587     const char* name;
588     void (*func)(const void *);
589     ptrdiff_t offset;
590 } member_info;
591
592 /* Structure copy */
593 #define ME(x,f,e) { x, #x, (void (*)(const void *))(f), offsetof(STRUCT, e) }
594
595 #define DD_STRUCT_COPY_BYSIZE_(to,from,from_size)                 \
596     do {                                                          \
597         DWORD __size = (to)->dwSize;                              \
598         DWORD __resetsize = min(__size, sizeof(*to));             \
599         DWORD __copysize = min(__resetsize, from_size);           \
600         assert(to != from);                                       \
601         memcpy(to, from, __copysize);                             \
602         memset((char*)(to) + __copysize, 0, __resetsize - __copysize); \
603         (to)->dwSize = __size; /* restore size */                 \
604     } while (0)
605
606 #define DD_STRUCT_COPY_BYSIZE(to,from) DD_STRUCT_COPY_BYSIZE_(to,from,(from)->dwSize)
607
608 #define SIZEOF_END_PADDING(type, last_field) \
609     (sizeof(type) - offsetof(type, last_field) - sizeof(((type *)0)->last_field))
610
611 static inline void copy_to_surfacedesc2(DDSURFACEDESC2 *to, DDSURFACEDESC2 *from)
612 {
613     DWORD from_size = from->dwSize;
614     if (from_size == sizeof(DDSURFACEDESC))
615         from_size -= SIZEOF_END_PADDING(DDSURFACEDESC, ddsCaps);
616     to->dwSize = sizeof(DDSURFACEDESC2); /* for struct copy */
617     DD_STRUCT_COPY_BYSIZE_(to, from, from_size);
618 }
619
620 HRESULT hr_ddraw_from_wined3d(HRESULT hr) DECLSPEC_HIDDEN;
621
622 #endif